@downdraft/engine 0.0.0 → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/app/src/index.ts +10 -0
- package/app/src/renderer/bootstrap.ts +271 -0
- package/app/src/renderer/downdraft-base.css +93 -0
- package/app/src/renderer/feature-log.ts +200 -0
- package/app/src/renderer/game-module.ts +923 -0
- package/app/src/renderer/hooks.ts +88 -0
- package/app/src/renderer/hot-reload.ts +178 -0
- package/app/src/renderer/import-cache.ts +88 -0
- package/app/src/renderer/index.ts +206 -0
- package/app/src/renderer/mcp-harness.ts +144 -0
- package/app/src/renderer/save-store-factory.ts +239 -0
- package/app/src/renderer/sim-bridge.ts +183 -0
- package/app/src/renderer/standard-automation-tools.ts +771 -0
- package/app/src/shared/feature-log.ts +71 -0
- package/app/src/shared/gpu-info.ts +82 -0
- package/app/src/shared/import-cache-store.ts +142 -0
- package/app/src/shared/index.ts +6 -0
- package/app/src/shared/mcp-discovery.ts +47 -0
- package/app/src/shared/mcp-proxy.ts +82 -0
- package/app/src/shared/types.ts +324 -0
- package/asset-bake/src/bake-audio.ts +119 -0
- package/asset-bake/src/bake-gltf.ts +172 -0
- package/asset-bake/src/bake.ts +78 -0
- package/asset-bake/src/cache.ts +188 -0
- package/asset-bake/src/config.ts +186 -0
- package/asset-bake/src/index.ts +36 -0
- package/core/src/animation/animation-event.ts +41 -0
- package/core/src/animation/bone-mask.ts +122 -0
- package/core/src/animation/clip.ts +252 -0
- package/core/src/animation/index.ts +22 -0
- package/core/src/animation/mixamo.ts +113 -0
- package/core/src/animation/morph-target.ts +69 -0
- package/core/src/animation/player.ts +697 -0
- package/core/src/animation/retarget.ts +158 -0
- package/core/src/animation/skeleton-animator.ts +1399 -0
- package/core/src/animation/skeleton.ts +214 -0
- package/core/src/animation/state-machine.ts +280 -0
- package/core/src/assets/blob-store.ts +66 -0
- package/core/src/assets/cache.ts +186 -0
- package/core/src/assets/cubemap-converter.ts +155 -0
- package/core/src/assets/environment-manager.ts +121 -0
- package/core/src/assets/import-cache.ts +65 -0
- package/core/src/assets/import-settings.ts +72 -0
- package/core/src/assets/importer.ts +108 -0
- package/core/src/assets/index.ts +74 -0
- package/core/src/assets/irradiance-generator.ts +198 -0
- package/core/src/assets/loader-audio.ts +86 -0
- package/core/src/assets/loader-cubemap.ts +211 -0
- package/core/src/assets/loader-dds.ts +236 -0
- package/core/src/assets/loader-hdr.ts +474 -0
- package/core/src/assets/loader-mesh.ts +143 -0
- package/core/src/assets/loader-shader.ts +73 -0
- package/core/src/assets/loader-texture.ts +349 -0
- package/core/src/assets/lod.ts +198 -0
- package/core/src/assets/manager.ts +480 -0
- package/core/src/assets/manifest.ts +81 -0
- package/core/src/assets/material-bridge.ts +186 -0
- package/core/src/assets/model-importer.ts +72 -0
- package/core/src/assets/model-normalizer.ts +248 -0
- package/core/src/assets/model-to-gpu.ts +70 -0
- package/core/src/assets/model-to-mesh.ts +237 -0
- package/core/src/assets/prefilter-generator.ts +250 -0
- package/core/src/audio/engine.ts +177 -0
- package/core/src/audio/interface.ts +130 -0
- package/core/src/audio/listener.ts +32 -0
- package/core/src/audio/mixer.ts +141 -0
- package/core/src/audio/registry.ts +52 -0
- package/core/src/audio/sab.ts +87 -0
- package/core/src/audio/source.ts +89 -0
- package/core/src/change-detection/atomics.ts +1 -0
- package/core/src/change-detection/tracker.ts +47 -0
- package/core/src/debug-draw/lines.ts +64 -0
- package/core/src/debug-draw/points.ts +17 -0
- package/core/src/debug-draw/queue.ts +124 -0
- package/core/src/debug-draw/text.ts +25 -0
- package/core/src/ecs/archetype.ts +323 -0
- package/core/src/ecs/component.ts +188 -0
- package/core/src/ecs/entity.ts +25 -0
- package/core/src/ecs/events.ts +93 -0
- package/core/src/ecs/hierarchy.ts +124 -0
- package/core/src/ecs/hmr-swap-registry.ts +22 -0
- package/core/src/ecs/index.ts +25 -0
- package/core/src/ecs/query.ts +141 -0
- package/core/src/ecs/resource.ts +8 -0
- package/core/src/ecs/schedule.ts +181 -0
- package/core/src/ecs/system-params.ts +99 -0
- package/core/src/ecs/system.ts +42 -0
- package/core/src/ecs/world.ts +348 -0
- package/core/src/index.ts +352 -0
- package/core/src/input/context.ts +73 -0
- package/core/src/input/dom-handler.ts +380 -0
- package/core/src/input/local-player-manager.ts +218 -0
- package/core/src/input/mapping.ts +40 -0
- package/core/src/input/multi-sab-bridge.ts +276 -0
- package/core/src/input/multi-state.ts +54 -0
- package/core/src/input/sab-bridge.ts +71 -0
- package/core/src/input/state.ts +132 -0
- package/core/src/input/ui-router.ts +87 -0
- package/core/src/library/host.ts +317 -0
- package/core/src/library/index.ts +16 -0
- package/core/src/library/library.ts +292 -0
- package/core/src/material/compiler.ts +80 -0
- package/core/src/material/graph-bridge.ts +172 -0
- package/core/src/material/index.ts +9 -0
- package/core/src/material/library.ts +442 -0
- package/core/src/material/material.ts +156 -0
- package/core/src/material/variants.ts +61 -0
- package/core/src/math/mat4.ts +202 -0
- package/core/src/math/perlin-noise-2d.ts +77 -0
- package/core/src/math/perlin-noise-3d.ts +110 -0
- package/core/src/math/quat.ts +33 -0
- package/core/src/math/rng.ts +29 -0
- package/core/src/math/trig.ts +47 -0
- package/core/src/math/value-noise.ts +67 -0
- package/core/src/mesh/builder.ts +177 -0
- package/core/src/mesh/csg.ts +312 -0
- package/core/src/mesh/greased-line.ts +145 -0
- package/core/src/mesh/mesh.ts +17 -0
- package/core/src/mesh/parametric.ts +501 -0
- package/core/src/mesh/skinning.ts +67 -0
- package/core/src/mesh/vertex-layout.ts +91 -0
- package/core/src/module/cross-thread.ts +163 -0
- package/core/src/module/diagnostics.ts +123 -0
- package/core/src/module/host.ts +451 -0
- package/core/src/module/index.ts +22 -0
- package/core/src/module/module.ts +109 -0
- package/core/src/module/registry.ts +94 -0
- package/core/src/module/renderer-module.ts +247 -0
- package/core/src/module/ts-loader.ts +26 -0
- package/core/src/particles/compute-pass.ts +378 -0
- package/core/src/particles/emitter.ts +156 -0
- package/core/src/particles/index.ts +11 -0
- package/core/src/particles/particle-data.ts +47 -0
- package/core/src/particles/render-pass.ts +365 -0
- package/core/src/particles/simulator.ts +264 -0
- package/core/src/particles/system.ts +193 -0
- package/core/src/physics/body.ts +59 -0
- package/core/src/physics/ccd-heuristic.ts +55 -0
- package/core/src/physics/character.ts +282 -0
- package/core/src/physics/collider.ts +55 -0
- package/core/src/physics/collision-system.ts +91 -0
- package/core/src/physics/events.ts +133 -0
- package/core/src/physics/index.ts +34 -0
- package/core/src/physics/interface.ts +473 -0
- package/core/src/physics/interpolation-buffer.ts +192 -0
- package/core/src/physics/lifecycle.ts +87 -0
- package/core/src/physics/load-shedder.ts +164 -0
- package/core/src/physics/physics-accumulator.ts +101 -0
- package/core/src/physics/physics-system.ts +240 -0
- package/core/src/physics/ragdoll-presets.ts +272 -0
- package/core/src/physics/ragdoll-system.ts +220 -0
- package/core/src/physics/ragdoll.ts +182 -0
- package/core/src/physics/raycast.ts +143 -0
- package/core/src/physics/realm-manager.ts +499 -0
- package/core/src/physics/realm-worker-pool.ts +191 -0
- package/core/src/physics/realm-worker.ts +102 -0
- package/core/src/physics/realm.ts +189 -0
- package/core/src/physics/registry.ts +52 -0
- package/core/src/physics/safety.ts +247 -0
- package/core/src/physics/snapshot-manager.ts +141 -0
- package/core/src/physics/worker-protocol.ts +30 -0
- package/core/src/platform/bun-preload.ts +169 -0
- package/core/src/platform/css-stub.ts +4 -0
- package/core/src/platform/glob-polyfill.ts +124 -0
- package/core/src/platform/hidpi.ts +57 -0
- package/core/src/platform/render-surface.ts +77 -0
- package/core/src/platform/rpc.ts +98 -0
- package/core/src/platform/runtime.ts +123 -0
- package/core/src/plugin/context.ts +364 -0
- package/core/src/plugin/diagnostics.ts +61 -0
- package/core/src/plugin/discovery.ts +186 -0
- package/core/src/plugin/extension-loaders.ts +172 -0
- package/core/src/plugin/host.ts +659 -0
- package/core/src/plugin/index.ts +106 -0
- package/core/src/plugin/loader-asset.ts +124 -0
- package/core/src/plugin/loader-quickjs.ts +84 -0
- package/core/src/plugin/loader-wasm.ts +411 -0
- package/core/src/plugin/loader-worker.ts +261 -0
- package/core/src/plugin/manifest.ts +653 -0
- package/core/src/plugin/material-registry.ts +65 -0
- package/core/src/plugin/mcp-tools.ts +165 -0
- package/core/src/plugin/permissions.ts +175 -0
- package/core/src/plugin/quickjs-bridge.ts +294 -0
- package/core/src/plugin/registry.ts +107 -0
- package/core/src/plugin/sandbox-shim.ts +86 -0
- package/core/src/plugin/sandbox-worker.ts +215 -0
- package/core/src/plugin/wasm-abi.ts +152 -0
- package/core/src/plugin/wasm-worker.ts +229 -0
- package/core/src/plugin/workshop.ts +169 -0
- package/core/src/profiling/event-loop.ts +180 -0
- package/core/src/profiling/index.ts +69 -0
- package/core/src/profiling/iops/idb-patch.ts +242 -0
- package/core/src/profiling/iops/opfs-patch.ts +276 -0
- package/core/src/profiling/profiling-sab.ts +839 -0
- package/core/src/profiling/task-latency.ts +134 -0
- package/core/src/profiling/thread-metrics.ts +126 -0
- package/core/src/profiling/trace-event-writer.ts +205 -0
- package/core/src/profiling/warnings.ts +423 -0
- package/core/src/profiling/worker-prelude.ts +376 -0
- package/core/src/render/bind-group.ts +38 -0
- package/core/src/render/bindless/bindless-struct.ts +42 -0
- package/core/src/render/bindless/bindless.wgsl.ts +167 -0
- package/core/src/render/bindless/frame-bindings.ts +176 -0
- package/core/src/render/bindless/index.ts +10 -0
- package/core/src/render/bindless/material-manager.ts +257 -0
- package/core/src/render/bindless/texture-registry.ts +609 -0
- package/core/src/render/buffer.ts +82 -0
- package/core/src/render/camera-2d.ts +217 -0
- package/core/src/render/camera-controller.ts +440 -0
- package/core/src/render/camera.ts +409 -0
- package/core/src/render/canvas-resize-watcher.ts +46 -0
- package/core/src/render/compute-kernel.ts +172 -0
- package/core/src/render/constants.ts +2 -0
- package/core/src/render/device.ts +111 -0
- package/core/src/render/frame-graph.ts +768 -0
- package/core/src/render/frustum.ts +185 -0
- package/core/src/render/fullscreen-vs.ts +25 -0
- package/core/src/render/g-buffer.ts +186 -0
- package/core/src/render/game-renderer.ts +1452 -0
- package/core/src/render/gpu-driven/cull-pass.ts +394 -0
- package/core/src/render/gpu-driven/hzb.ts +215 -0
- package/core/src/render/gpu-driven/index.ts +7 -0
- package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
- package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
- package/core/src/render/gpu-driven/mesh-table.ts +175 -0
- package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
- package/core/src/render/gpu-utils.ts +96 -0
- package/core/src/render/hdr.ts +88 -0
- package/core/src/render/hot-reload.ts +295 -0
- package/core/src/render/ibl-bind-group.ts +266 -0
- package/core/src/render/ibl.ts +180 -0
- package/core/src/render/index.ts +163 -0
- package/core/src/render/input-manager.ts +259 -0
- package/core/src/render/lighting/area-light.ts +196 -0
- package/core/src/render/lighting/cluster-grid.ts +288 -0
- package/core/src/render/lighting/cluster-types.ts +193 -0
- package/core/src/render/lighting/ies-parser.ts +162 -0
- package/core/src/render/lighting.ts +454 -0
- package/core/src/render/material-types/depth.wgsl +44 -0
- package/core/src/render/material-types/line.wgsl +50 -0
- package/core/src/render/material-types/matcap.wgsl +51 -0
- package/core/src/render/material-types/normal.wgsl +41 -0
- package/core/src/render/material-types/physical.wgsl +152 -0
- package/core/src/render/material-types/sprite.wgsl +46 -0
- package/core/src/render/material-types/sss.wgsl +79 -0
- package/core/src/render/material-types/toon.wgsl +79 -0
- package/core/src/render/passes/README.md +121 -0
- package/core/src/render/passes/atmosphere.ts +152 -0
- package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
- package/core/src/render/passes/csm.ts +408 -0
- package/core/src/render/passes/cubemap-capture.ts +114 -0
- package/core/src/render/passes/debug-viz.ts +278 -0
- package/core/src/render/passes/debug.ts +538 -0
- package/core/src/render/passes/decal-mesh.ts +111 -0
- package/core/src/render/passes/decal-pass.ts +377 -0
- package/core/src/render/passes/deferred-lighting.ts +434 -0
- package/core/src/render/passes/depth-prepass.ts +163 -0
- package/core/src/render/passes/dome-360.ts +83 -0
- package/core/src/render/passes/fluid-render.ts +137 -0
- package/core/src/render/passes/gi-types.ts +118 -0
- package/core/src/render/passes/graph-compute.ts +300 -0
- package/core/src/render/passes/greased-line-pass.ts +232 -0
- package/core/src/render/passes/morph-target.ts +40 -0
- package/core/src/render/passes/opaque.ts +1028 -0
- package/core/src/render/passes/point-light-shadow.ts +266 -0
- package/core/src/render/passes/procedural-texture.ts +185 -0
- package/core/src/render/passes/reflection-probe.ts +140 -0
- package/core/src/render/passes/rsm-pass.ts +248 -0
- package/core/src/render/passes/sdf-text.ts +155 -0
- package/core/src/render/passes/shadow-map.ts +163 -0
- package/core/src/render/passes/shadow.ts +220 -0
- package/core/src/render/passes/skinning-vs.ts +121 -0
- package/core/src/render/passes/skinning.ts +326 -0
- package/core/src/render/passes/sky-dome.ts +404 -0
- package/core/src/render/passes/skybox.ts +162 -0
- package/core/src/render/passes/spot-light-shadow.ts +273 -0
- package/core/src/render/passes/terrain.ts +326 -0
- package/core/src/render/passes/transparent.ts +353 -0
- package/core/src/render/passes/underwater-fog.ts +185 -0
- package/core/src/render/passes/video-texture.ts +79 -0
- package/core/src/render/passes/volumetric-pass.ts +312 -0
- package/core/src/render/passes/volumetric-types.ts +171 -0
- package/core/src/render/passes/water.ts +753 -0
- package/core/src/render/pbr.ts +296 -0
- package/core/src/render/pipeline.ts +52 -0
- package/core/src/render/render-pass.ts +30 -0
- package/core/src/render/renderer-input-bus.ts +220 -0
- package/core/src/render/renderer-module-host.ts +623 -0
- package/core/src/render/resource-tracker.ts +67 -0
- package/core/src/render/sab-canvas-overlay.ts +122 -0
- package/core/src/render/shader-validator.ts +200 -0
- package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
- package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
- package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
- package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
- package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
- package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
- package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
- package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
- package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
- package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
- package/core/src/render/shaders/shadow-chunks.ts +135 -0
- package/core/src/render/skybox.ts +146 -0
- package/core/src/render/splitscreen.ts +85 -0
- package/core/src/render/surface.ts +78 -0
- package/core/src/render/tonemap.ts +180 -0
- package/core/src/render/tracked-render-pass.ts +158 -0
- package/core/src/render/viewport.ts +109 -0
- package/core/src/render/wgsl-hmr.ts +70 -0
- package/core/src/sab/core-input-channel.ts +23 -0
- package/core/src/sab/define.ts +239 -0
- package/core/src/sab/errors.ts +76 -0
- package/core/src/sab/game-input.ts +343 -0
- package/core/src/sab/gamepad-devices.ts +259 -0
- package/core/src/sab/grid-buffer.ts +117 -0
- package/core/src/sab/input.ts +55 -0
- package/core/src/sab/layout.ts +219 -0
- package/core/src/sab/multi-input-channel.ts +50 -0
- package/core/src/sab/record-buffer.ts +155 -0
- package/core/src/sab/sab-polyfill.ts +56 -0
- package/core/src/sab/sim-channel.ts +453 -0
- package/core/src/sab/slot-buffer.ts +190 -0
- package/core/src/sab/types.ts +158 -0
- package/core/src/safety/bounds.ts +76 -0
- package/core/src/safety/json.ts +80 -0
- package/core/src/safety/path.ts +167 -0
- package/core/src/save/binary-format.ts +117 -0
- package/core/src/save/game-save-system.ts +161 -0
- package/core/src/save/grid-save-system.ts +158 -0
- package/core/src/save/migrate.ts +44 -0
- package/core/src/save/migration-registry.ts +94 -0
- package/core/src/save/persist-types.ts +208 -0
- package/core/src/save/schema.ts +46 -0
- package/core/src/save/serializer.ts +180 -0
- package/core/src/scene/builder.ts +65 -0
- package/core/src/scene/camera.ts +142 -0
- package/core/src/scene/checkpoint.ts +109 -0
- package/core/src/scene/game-loop.ts +198 -0
- package/core/src/scene/index.ts +24 -0
- package/core/src/scene/layer.ts +6 -0
- package/core/src/scene/prefab.ts +145 -0
- package/core/src/scene/scene-manager.ts +157 -0
- package/core/src/scene/scene.ts +192 -0
- package/core/src/scene/sky.ts +256 -0
- package/core/src/scene/spatial-grid.ts +176 -0
- package/core/src/scene/streaming.ts +304 -0
- package/core/src/scene/vegetation.ts +163 -0
- package/core/src/scene/world.ts +89 -0
- package/core/src/scripting/binding.ts +129 -0
- package/core/src/scripting/hot-reload.ts +144 -0
- package/core/src/scripting/script.ts +99 -0
- package/core/src/sim/hot-reload-pipeline.ts +49 -0
- package/core/src/sim/sim-state-helper.ts +47 -0
- package/core/src/sim/transient-state-registry.ts +77 -0
- package/core/src/sim/types.ts +113 -0
- package/core/src/sim/worker-loop.ts +222 -0
- package/core/src/stores/game-store.ts +158 -0
- package/core/src/stores/hot-reload-store.ts +44 -0
- package/core/src/telemetry/collector.ts +410 -0
- package/core/src/telemetry/gc-controller.ts +453 -0
- package/core/src/telemetry/gc-profiler.ts +126 -0
- package/core/src/telemetry/gc-tracker.ts +69 -0
- package/core/src/telemetry/gpu-profiler.ts +703 -0
- package/core/src/telemetry/gpu-resource-tracker.ts +285 -0
- package/core/src/telemetry/gpu-timer-pool.ts +234 -0
- package/core/src/telemetry/gpu-timer.ts +123 -0
- package/core/src/telemetry/gpu-timestamp-gate.ts +21 -0
- package/core/src/telemetry/reporter.ts +62 -0
- package/core/src/types/engine-types.ts +129 -0
- package/core/src/ui-font-scale.ts +112 -0
- package/core/src/util/broad-phase-grid.ts +82 -0
- package/core/src/util/feature-log.ts +220 -0
- package/core/src/util/index.ts +17 -0
- package/core/src/util/logger.ts +604 -0
- package/core/src/webgpu-destroy-augmentation.d.ts +25 -0
- package/core/src/worker/base-worker-host.ts +183 -0
- package/core/src/worker/buffer-sync.ts +550 -0
- package/core/src/worker/crash-recovery.ts +201 -0
- package/core/src/worker/entity-sim-worker-host.ts +190 -0
- package/core/src/worker/instrumented-worker-host.ts +171 -0
- package/core/src/worker/rpc.ts +253 -0
- package/core/src/worker/sim-worker-base.ts +913 -0
- package/core/src/worker/sim-worker-host.ts +358 -0
- package/core/src/worker/task-pool.ts +256 -0
- package/core/src/worker/task-worker.ts +83 -0
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- package/libraries/stickman/src/skeleton.ts +197 -0
- package/libraries/stickman/src/stickman-pass.ts +255 -0
- package/libraries/stickman/src/thick-line.ts +123 -0
- package/libraries/surface-nets/README.md +25 -0
- package/libraries/surface-nets/src/chunked-field.ts +14 -0
- package/libraries/surface-nets/src/deformation.ts +45 -0
- package/libraries/surface-nets/src/index.ts +36 -0
- package/libraries/surface-nets/src/library.ts +59 -0
- package/libraries/surface-nets/src/lod.ts +7 -0
- package/libraries/surface-nets/src/sab.ts +4 -0
- package/libraries/surface-nets/src/streaming-config.ts +5 -0
- package/libraries/surface-nets/src/streaming-manager.ts +15 -0
- package/libraries/surface-nets/src/surface-nets.ts +334 -0
- package/libraries/surface-nets/src/types.ts +23 -0
- package/libraries/water/README.md +25 -0
- package/libraries/water/src/buoyancy.ts +103 -0
- package/libraries/water/src/index.ts +43 -0
- package/libraries/water/src/library.ts +85 -0
- package/libraries/water/src/shore-damping.ts +93 -0
- package/libraries/water/src/water-buffer.ts +89 -0
- package/libraries/water/src/water-chunks.ts +13 -0
- package/libraries/water/src/water-physics.ts +376 -0
- package/libraries/water/src/water-renderer.ts +809 -0
- package/libraries/water/src/water-sab.ts +161 -0
- package/libraries/water/src/wave-sources.ts +84 -0
- package/libraries/weather/README.md +20 -0
- package/libraries/weather/src/index.ts +9 -0
- package/libraries/weather/src/library.ts +72 -0
- package/libraries/weather/src/types.ts +64 -0
- package/libraries/weather/src/weather-blend.ts +112 -0
- package/libraries/weather/src/weather-system.ts +271 -0
- package/libraries/weatherfx/README.md +24 -0
- package/libraries/weatherfx/src/cloud-provider.ts +31 -0
- package/libraries/weatherfx/src/cloud-system.ts +372 -0
- package/libraries/weatherfx/src/index.ts +9 -0
- package/libraries/weatherfx/src/library.ts +58 -0
- package/libraries/weatherfx/src/particle-system.ts +434 -0
- package/libraries/weatherfx/src/shaders/cloud.wgsl +111 -0
- package/libraries/weatherfx/src/shaders/particle-compute.wgsl +187 -0
- package/libraries/weatherfx/src/shaders/particle-render.wgsl +95 -0
- package/lint-plugin.mjs +41 -0
- package/mcp/src/client.ts +703 -0
- package/mcp/src/engine-context.ts +186 -0
- package/mcp/src/http-transport.ts +471 -0
- package/mcp/src/index.ts +13 -0
- package/mcp/src/prompts/add-entity.ts +42 -0
- package/mcp/src/prompts/create-scene.ts +44 -0
- package/mcp/src/prompts/debug-frame.ts +39 -0
- package/mcp/src/prompts/index.ts +12 -0
- package/mcp/src/resources/asset-list.ts +32 -0
- package/mcp/src/resources/checkpoint-list.ts +33 -0
- package/mcp/src/resources/entity-state.ts +55 -0
- package/mcp/src/resources/gpu-info.ts +103 -0
- package/mcp/src/resources/index.ts +57 -0
- package/mcp/src/resources/performance.ts +37 -0
- package/mcp/src/resources/scene-tree.ts +43 -0
- package/mcp/src/server.ts +375 -0
- package/mcp/src/tools/animation.ts +118 -0
- package/mcp/src/tools/asset.ts +161 -0
- package/mcp/src/tools/audio.ts +96 -0
- package/mcp/src/tools/build.ts +143 -0
- package/mcp/src/tools/camera.ts +167 -0
- package/mcp/src/tools/checkpoint.ts +100 -0
- package/mcp/src/tools/component.ts +199 -0
- package/mcp/src/tools/debug.ts +300 -0
- package/mcp/src/tools/entity.ts +361 -0
- package/mcp/src/tools/inspect.ts +210 -0
- package/mcp/src/tools/lighting.ts +263 -0
- package/mcp/src/tools/material.ts +243 -0
- package/mcp/src/tools/mesh.ts +239 -0
- package/mcp/src/tools/physics.ts +266 -0
- package/mcp/src/tools/scene.ts +153 -0
- package/mcp/src/tools/script.ts +122 -0
- package/mcp/src/types.ts +92 -0
- package/mcp/src/undo-redo.ts +77 -0
- package/modules/camera-controls/README.md +20 -0
- package/modules/camera-controls/src/index.ts +161 -0
- package/modules/controller-ui/src/index.ts +164 -0
- package/modules/devtools/README.md +25 -0
- package/modules/devtools/src/api.ts +461 -0
- package/modules/devtools/src/asset-utils.ts +105 -0
- package/modules/devtools/src/bind-debug-store.ts +48 -0
- package/modules/devtools/src/data-bridge.ts +286 -0
- package/modules/devtools/src/debug-overlay.ts +238 -0
- package/modules/devtools/src/debug-raycast.ts +328 -0
- package/modules/devtools/src/debug-store.ts +92 -0
- package/modules/devtools/src/debug-view-descriptors.ts +59 -0
- package/modules/devtools/src/doctor-panel.ts +182 -0
- package/modules/devtools/src/gizmo-module.ts +136 -0
- package/modules/devtools/src/graph-model.ts +509 -0
- package/modules/devtools/src/grid-renderer.ts +157 -0
- package/modules/devtools/src/height-ruler-renderer.ts +216 -0
- package/modules/devtools/src/index.ts +81 -0
- package/modules/devtools/src/init.ts +261 -0
- package/modules/devtools/src/label-overlay.ts +154 -0
- package/modules/devtools/src/material-stats-panel.ts +188 -0
- package/modules/devtools/src/profiling-bridge.ts +377 -0
- package/modules/devtools/src/profiling-hooks.ts +98 -0
- package/modules/devtools/src/renderer-adapter.ts +76 -0
- package/modules/devtools/src/scene-inspector.ts +637 -0
- package/modules/devtools/src/scene-store.ts +320 -0
- package/modules/devtools/src/scene-sync.ts +116 -0
- package/modules/devtools/src/shaders/transform-gizmo.wgsl +38 -0
- package/modules/devtools/src/sim-stats-panel.ts +272 -0
- package/modules/devtools/src/sim-stats-provider.ts +105 -0
- package/modules/devtools/src/skeleton-renderer.ts +351 -0
- package/modules/devtools/src/transform-gizmo.ts +928 -0
- package/modules/devtools/src/types.ts +290 -0
- package/modules/devtools/src/worker-expose.ts +67 -0
- package/modules/devtools/src/worker-sync.ts +137 -0
- package/modules/editor/src/commands/component.ts +156 -0
- package/modules/editor/src/commands/entity.ts +287 -0
- package/modules/editor/src/commands/hierarchy.ts +83 -0
- package/modules/editor/src/commands/index.ts +61 -0
- package/modules/editor/src/commands/prefab.ts +163 -0
- package/modules/editor/src/commands/registry.ts +331 -0
- package/modules/editor/src/commands/scene-io.ts +211 -0
- package/modules/editor/src/commands/selection.ts +73 -0
- package/modules/editor/src/commands/transform.ts +91 -0
- package/modules/editor/src/ddscene.ts +267 -0
- package/modules/editor/src/document.ts +123 -0
- package/modules/editor/src/editor-context.ts +172 -0
- package/modules/editor/src/index.ts +41 -0
- package/modules/editor/src/mcp.ts +103 -0
- package/modules/editor/src/module.ts +148 -0
- package/modules/editor/src/selection.ts +70 -0
- package/modules/editor/src/shell.ts +456 -0
- package/modules/editor/src/viewport.ts +199 -0
- package/modules/html-ui/src/composite.ts +135 -0
- package/modules/html-ui/src/create-html-ui.ts +188 -0
- package/modules/html-ui/src/doc-backend.ts +343 -0
- package/modules/html-ui/src/host.ts +646 -0
- package/modules/html-ui/src/index.ts +13 -0
- package/modules/html-ui/src/jsx-dev-runtime.ts +12 -0
- package/modules/html-ui/src/jsx-runtime.ts +126 -0
- package/modules/html-ui/src/protocol.ts +88 -0
- package/modules/html-ui/src/ui-worker.ts +16 -0
- package/modules/mcp/README.md +18 -0
- package/modules/mcp/src/index.ts +27 -0
- package/modules/movement-2d/README.md +19 -0
- package/modules/movement-2d/src/grid-character.ts +455 -0
- package/modules/movement-2d/src/index.ts +45 -0
- package/modules/movement-3d/README.md +21 -0
- package/modules/movement-3d/src/character-motor.ts +230 -0
- package/modules/movement-3d/src/index.ts +46 -0
- package/modules/native-osr/src/index.ts +22 -0
- package/modules/native-osr/src/input-router.ts +401 -0
- package/modules/native-osr/src/native-osr-manager.ts +247 -0
- package/modules/native-osr/src/native-texture-source.ts +86 -0
- package/modules/native-osr/src/types.ts +112 -0
- package/modules/native-osr/src/world-space-ui-pass.ts +351 -0
- package/modules/sailing/README.md +18 -0
- package/modules/sailing/src/index.ts +51 -0
- package/modules/terrain/README.md +18 -0
- package/modules/terrain/src/index.ts +78 -0
- package/modules/vitals/README.md +17 -0
- package/modules/vitals/src/index.ts +43 -0
- package/modules/vitals/src/vitals.ts +265 -0
- package/modules/xr/README.md +25 -0
- package/modules/xr/src/camera-rig.ts +146 -0
- package/modules/xr/src/debug.ts +59 -0
- package/modules/xr/src/frame-loop.ts +197 -0
- package/modules/xr/src/index.ts +16 -0
- package/modules/xr/src/input.ts +208 -0
- package/modules/xr/src/layer.ts +140 -0
- package/modules/xr/src/session.ts +156 -0
- package/modules/xr/src/sim-module.ts +23 -0
- package/modules/xr/src/types.ts +32 -0
- package/modules/xr/src/webxr.d.ts +182 -0
- package/modules/xr/src/xr-module.ts +179 -0
- package/package.json +232 -3
- package/shader-graph/src/chunks.ts +349 -0
- package/shader-graph/src/compiler.ts +732 -0
- package/shader-graph/src/compute-compiler.ts +453 -0
- package/shader-graph/src/compute-graph.ts +112 -0
- package/shader-graph/src/compute-profiles.ts +54 -0
- package/shader-graph/src/graph.ts +52 -0
- package/shader-graph/src/index.ts +53 -0
- package/shader-graph/src/profiles.ts +407 -0
- package/shader-graph/src/validator.ts +48 -0
- package/shader-graph/src/wgsl-binding-validator.ts +143 -0
- package/shader-graph/src/wgsl-struct-validator.ts +245 -0
- package/shader-graph/src/wgsl-struct.ts +397 -0
- package/test/src/index.ts +7 -0
- package/test/src/vision-test.ts +369 -0
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// ============================================================================
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// Game Input Buffer — SharedArrayBuffer for per-player input state
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// Multi-player slot-based input channel with keys, mouse, gamepad, and builder state.
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// ============================================================================
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import { defineChannel } from "./define";
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export const MAX_INPUT_PLAYERS = 4;
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export const InputChannel = defineChannel({
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name: "game-input",
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magic: 0x494e5054,
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version: 1,
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mode: "slots",
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header: {
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size: 64,
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fields: {
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playerCount: { type: "u32" },
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},
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},
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sections: [
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{
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name: "players",
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maxSlots: MAX_INPUT_PLAYERS,
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slotSize: 128,
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fields: {
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keys: { type: "u32", count: 8 },
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mouseX: { type: "f32" },
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mouseY: { type: "f32" },
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mouseBtn: { type: "u32" },
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wheel: { type: "f32" },
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gpAxes: { type: "f32", count: 8 },
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gpBtn: { type: "u32" },
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flags: { type: "u32" },
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mouseDx: { type: "f32" },
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mouseDy: { type: "f32" },
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cameraZoom: { type: "f32" },
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lookHeading: { type: "f32" },
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lookPitch: { type: "f32" },
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builderCellType: { type: "u32" },
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builderRotation: { type: "u32" },
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},
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},
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],
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});
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export const INPUT_MAGIC = 0x494e5054;
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export const INPUT_VERSION = 1;
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export const INP_HDR = {
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MAGIC: 0,
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VERSION: 1,
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PLAYER_COUNT: 3,
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SEQUENCE: 2,
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} as const;
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export const INP = {
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KEYS: 0,
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MOUSE_X: 8,
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MOUSE_Y: 9,
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MOUSE_BTN: 10,
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WHEEL: 11,
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GP_AXES: 12,
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GP_BTN: 20,
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FLAGS: 21,
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MOUSE_DX: 22,
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MOUSE_DY: 23,
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CAMERA_ZOOM: 24,
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LOOK_HEADING: 25,
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LOOK_PITCH: 26,
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BUILDER_CELL_TYPE: 27,
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BUILDER_ROTATION: 28,
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} as const;
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export const INP_FLAG = {
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CONNECTED: 1 << 0,
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HAS_GAMEPAD: 1 << 1,
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} as const;
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export const KEY = {
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W: 87, A: 65, S: 83, D: 68,
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Q: 81, E: 69, R: 82, F: 70,
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SHIFT: 16, CTRL: 17, ALT: 18, TAB: 9,
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SPACE: 32, ENTER: 13, ESC: 27,
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ONE: 49, TWO: 50, THREE: 51, FOUR: 52,
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FIVE: 53, SIX: 54, SEVEN: 55, EIGHT: 56,
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NINE: 57, ZERO: 48,
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I: 73, B: 66, C: 67, M: 77, P: 80,
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T: 84, V: 86, Z: 90, X: 88,
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UP: 38, DOWN: 40, LEFT: 37, RIGHT: 39,
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F1: 112, F2: 113, F3: 114, F4: 115, F5: 116, F6: 117,
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F7: 118, F8: 119, F9: 120, F10: 121, F11: 122, F12: 123,
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BRACKET_LEFT: 219,
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BRACKET_RIGHT: 221,
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} as const;
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export class InputBufferWriter {
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private writer: ReturnType<typeof InputChannel.writer>;
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private slots: ReturnType<typeof InputChannel.writer>["sections"]["players"];
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constructor(sab: SharedArrayBuffer) {
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this.writer = InputChannel.writer(sab);
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this.slots = this.writer.sections.players;
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}
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init() {
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this.writer.header.u32[InputChannel.offsets.header.playerCount] = 0;
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}
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setPlayerCount(n: number) { this.writer.header.u32[InputChannel.offsets.header.playerCount] = n; }
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incrementSequence() { this.writer.bumpSequence(); }
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private slot(playerIdx: number) {
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return this.slots.slot(playerIdx);
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}
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setKey(playerIdx: number, keyCode: number, pressed: boolean) {
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const sv = this.slot(playerIdx);
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const f = InputChannel.offsets.sections.players.fields;
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const wordIdx = Math.floor(keyCode / 32);
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const bitIdx = keyCode % 32;
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if (pressed) {
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sv.u32[f.keys + wordIdx] |= (1 << bitIdx);
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} else {
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sv.u32[f.keys + wordIdx] &= ~(1 << bitIdx);
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}
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}
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setMousePos(playerIdx: number, x: number, y: number) {
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const sv = this.slot(playerIdx);
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const f = InputChannel.offsets.sections.players.fields;
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sv.f32[f.mouseX] = x;
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sv.f32[f.mouseY] = y;
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}
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setMouseButton(playerIdx: number, button: number, pressed: boolean) {
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const sv = this.slot(playerIdx);
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const f = InputChannel.offsets.sections.players.fields;
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if (pressed) {
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sv.u32[f.mouseBtn] |= (1 << button);
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} else {
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sv.u32[f.mouseBtn] &= ~(1 << button);
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}
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}
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setWheel(playerIdx: number, delta: number) {
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const sv = this.slot(playerIdx);
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const f = InputChannel.offsets.sections.players.fields;
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// Absolute per-flush value, not an accumulation — the reader never
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// clears this field (single-writer rule); the writer owns it outright.
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sv.f32[f.wheel] = delta;
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}
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setMouseDelta(playerIdx: number, dx: number, dy: number) {
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const sv = this.slot(playerIdx);
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const f = InputChannel.offsets.sections.players.fields;
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sv.f32[f.mouseDx] = dx;
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sv.f32[f.mouseDy] = dy;
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}
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setGamepadAxis(playerIdx: number, axis: number, value: number) {
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const sv = this.slot(playerIdx);
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const f = InputChannel.offsets.sections.players.fields;
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sv.f32[f.gpAxes + axis] = value;
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}
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setGamepadButton(playerIdx: number, button: number, pressed: boolean) {
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const sv = this.slot(playerIdx);
|
|
170
|
+
const f = InputChannel.offsets.sections.players.fields;
|
|
171
|
+
if (pressed) {
|
|
172
|
+
sv.u32[f.gpBtn] |= (1 << button);
|
|
173
|
+
} else {
|
|
174
|
+
sv.u32[f.gpBtn] &= ~(1 << button);
|
|
175
|
+
}
|
|
176
|
+
}
|
|
177
|
+
|
|
178
|
+
setFlags(playerIdx: number, flags: number) {
|
|
179
|
+
const sv = this.slot(playerIdx);
|
|
180
|
+
const f = InputChannel.offsets.sections.players.fields;
|
|
181
|
+
sv.u32[f.flags] = flags;
|
|
182
|
+
}
|
|
183
|
+
|
|
184
|
+
setCameraZoom(playerIdx: number, zoom: number) {
|
|
185
|
+
const sv = this.slot(playerIdx);
|
|
186
|
+
const f = InputChannel.offsets.sections.players.fields;
|
|
187
|
+
sv.f32[f.cameraZoom] = zoom;
|
|
188
|
+
}
|
|
189
|
+
|
|
190
|
+
setLookHeading(playerIdx: number, heading: number) {
|
|
191
|
+
const sv = this.slot(playerIdx);
|
|
192
|
+
const f = InputChannel.offsets.sections.players.fields;
|
|
193
|
+
sv.f32[f.lookHeading] = heading;
|
|
194
|
+
}
|
|
195
|
+
|
|
196
|
+
setLookPitch(playerIdx: number, pitch: number) {
|
|
197
|
+
const sv = this.slot(playerIdx);
|
|
198
|
+
const f = InputChannel.offsets.sections.players.fields;
|
|
199
|
+
sv.f32[f.lookPitch] = pitch;
|
|
200
|
+
}
|
|
201
|
+
|
|
202
|
+
setBuilderCellType(playerIdx: number, cellTypeIdx: number) {
|
|
203
|
+
const sv = this.slot(playerIdx);
|
|
204
|
+
const f = InputChannel.offsets.sections.players.fields;
|
|
205
|
+
sv.u32[f.builderCellType] = cellTypeIdx;
|
|
206
|
+
}
|
|
207
|
+
|
|
208
|
+
setBuilderRotation(playerIdx: number, rotation: number) {
|
|
209
|
+
const sv = this.slot(playerIdx);
|
|
210
|
+
const f = InputChannel.offsets.sections.players.fields;
|
|
211
|
+
sv.u32[f.builderRotation] = rotation;
|
|
212
|
+
}
|
|
213
|
+
}
|
|
214
|
+
|
|
215
|
+
export class InputBufferReader {
|
|
216
|
+
private reader: ReturnType<typeof InputChannel.reader>;
|
|
217
|
+
private slots: ReturnType<typeof InputChannel.reader>["sections"]["players"];
|
|
218
|
+
|
|
219
|
+
constructor(sab: SharedArrayBuffer) {
|
|
220
|
+
this.reader = InputChannel.reader(sab);
|
|
221
|
+
this.slots = this.reader.sections.players;
|
|
222
|
+
}
|
|
223
|
+
|
|
224
|
+
isValid(): boolean {
|
|
225
|
+
return this.reader.isValid();
|
|
226
|
+
}
|
|
227
|
+
|
|
228
|
+
validationError(): string | null {
|
|
229
|
+
return this.reader.validationError();
|
|
230
|
+
}
|
|
231
|
+
|
|
232
|
+
getSequence(): number { return this.reader.getSequence(); }
|
|
233
|
+
getPlayerCount(): number { return this.reader.header.u32[InputChannel.offsets.header.playerCount]; }
|
|
234
|
+
|
|
235
|
+
private slot(playerIdx: number) {
|
|
236
|
+
return this.slots.slot(playerIdx);
|
|
237
|
+
}
|
|
238
|
+
|
|
239
|
+
isKeyDown(playerIdx: number, keyCode: number): boolean {
|
|
240
|
+
const sv = this.slot(playerIdx);
|
|
241
|
+
const f = InputChannel.offsets.sections.players.fields;
|
|
242
|
+
const wordIdx = Math.floor(keyCode / 32);
|
|
243
|
+
const bitIdx = keyCode % 32;
|
|
244
|
+
return (sv.u32[f.keys + wordIdx] & (1 << bitIdx)) !== 0;
|
|
245
|
+
}
|
|
246
|
+
|
|
247
|
+
getMousePos(playerIdx: number): { x: number; y: number } {
|
|
248
|
+
const sv = this.slot(playerIdx);
|
|
249
|
+
const f = InputChannel.offsets.sections.players.fields;
|
|
250
|
+
return { x: sv.f32[f.mouseX], y: sv.f32[f.mouseY] };
|
|
251
|
+
}
|
|
252
|
+
|
|
253
|
+
isMouseDown(playerIdx: number, button: number): boolean {
|
|
254
|
+
const sv = this.slot(playerIdx);
|
|
255
|
+
const f = InputChannel.offsets.sections.players.fields;
|
|
256
|
+
return (sv.u32[f.mouseBtn] & (1 << button)) !== 0;
|
|
257
|
+
}
|
|
258
|
+
|
|
259
|
+
getWheel(playerIdx: number): number {
|
|
260
|
+
const sv = this.slot(playerIdx);
|
|
261
|
+
const f = InputChannel.offsets.sections.players.fields;
|
|
262
|
+
return sv.f32[f.wheel];
|
|
263
|
+
}
|
|
264
|
+
|
|
265
|
+
// Sequence-gated consumption state. Transient fields (wheel, mouseDelta)
|
|
266
|
+
// are writer-owned: the reader must NEVER write into a slot (that would
|
|
267
|
+
// make the region two-writer — a lost-update race on real SAB and a
|
|
268
|
+
// protocol violation under the polyfill's whole-region sync). Instead the
|
|
269
|
+
// reader yields each written value exactly once per writer sequence bump.
|
|
270
|
+
private lastWheelSeq = new Uint32Array(MAX_INPUT_PLAYERS).fill(0xffffffff);
|
|
271
|
+
private lastMouseDeltaSeq = new Uint32Array(MAX_INPUT_PLAYERS).fill(0xffffffff);
|
|
272
|
+
|
|
273
|
+
consumeWheel(playerIdx: number): number {
|
|
274
|
+
const seq = this.reader.getSequence();
|
|
275
|
+
if (seq === this.lastWheelSeq[playerIdx]) return 0;
|
|
276
|
+
this.lastWheelSeq[playerIdx] = seq;
|
|
277
|
+
const sv = this.slot(playerIdx);
|
|
278
|
+
return sv.f32[InputChannel.offsets.sections.players.fields.wheel];
|
|
279
|
+
}
|
|
280
|
+
|
|
281
|
+
getMouseDelta(playerIdx: number): { dx: number; dy: number } {
|
|
282
|
+
const sv = this.slot(playerIdx);
|
|
283
|
+
const f = InputChannel.offsets.sections.players.fields;
|
|
284
|
+
return { dx: sv.f32[f.mouseDx], dy: sv.f32[f.mouseDy] };
|
|
285
|
+
}
|
|
286
|
+
|
|
287
|
+
consumeMouseDelta(playerIdx: number): { dx: number; dy: number } {
|
|
288
|
+
const seq = this.reader.getSequence();
|
|
289
|
+
if (seq === this.lastMouseDeltaSeq[playerIdx]) return { dx: 0, dy: 0 };
|
|
290
|
+
this.lastMouseDeltaSeq[playerIdx] = seq;
|
|
291
|
+
const sv = this.slot(playerIdx);
|
|
292
|
+
const f = InputChannel.offsets.sections.players.fields;
|
|
293
|
+
return { dx: sv.f32[f.mouseDx], dy: sv.f32[f.mouseDy] };
|
|
294
|
+
}
|
|
295
|
+
|
|
296
|
+
getGamepadAxis(playerIdx: number, axis: number): number {
|
|
297
|
+
const sv = this.slot(playerIdx);
|
|
298
|
+
const f = InputChannel.offsets.sections.players.fields;
|
|
299
|
+
return sv.f32[f.gpAxes + axis];
|
|
300
|
+
}
|
|
301
|
+
|
|
302
|
+
isGamepadButtonDown(playerIdx: number, button: number): boolean {
|
|
303
|
+
const sv = this.slot(playerIdx);
|
|
304
|
+
const f = InputChannel.offsets.sections.players.fields;
|
|
305
|
+
return (sv.u32[f.gpBtn] & (1 << button)) !== 0;
|
|
306
|
+
}
|
|
307
|
+
|
|
308
|
+
getFlags(playerIdx: number): number {
|
|
309
|
+
const sv = this.slot(playerIdx);
|
|
310
|
+
const f = InputChannel.offsets.sections.players.fields;
|
|
311
|
+
return sv.u32[f.flags];
|
|
312
|
+
}
|
|
313
|
+
|
|
314
|
+
getCameraZoom(playerIdx: number): number {
|
|
315
|
+
const sv = this.slot(playerIdx);
|
|
316
|
+
const f = InputChannel.offsets.sections.players.fields;
|
|
317
|
+
return sv.f32[f.cameraZoom];
|
|
318
|
+
}
|
|
319
|
+
|
|
320
|
+
getLookHeading(playerIdx: number): number {
|
|
321
|
+
const sv = this.slot(playerIdx);
|
|
322
|
+
const f = InputChannel.offsets.sections.players.fields;
|
|
323
|
+
return sv.f32[f.lookHeading];
|
|
324
|
+
}
|
|
325
|
+
|
|
326
|
+
getLookPitch(playerIdx: number): number {
|
|
327
|
+
const sv = this.slot(playerIdx);
|
|
328
|
+
const f = InputChannel.offsets.sections.players.fields;
|
|
329
|
+
return sv.f32[f.lookPitch];
|
|
330
|
+
}
|
|
331
|
+
|
|
332
|
+
getBuilderCellType(playerIdx: number): number {
|
|
333
|
+
const sv = this.slot(playerIdx);
|
|
334
|
+
const f = InputChannel.offsets.sections.players.fields;
|
|
335
|
+
return sv.u32[f.builderCellType];
|
|
336
|
+
}
|
|
337
|
+
|
|
338
|
+
getBuilderRotation(playerIdx: number): number {
|
|
339
|
+
const sv = this.slot(playerIdx);
|
|
340
|
+
const f = InputChannel.offsets.sections.players.fields;
|
|
341
|
+
return sv.u32[f.builderRotation];
|
|
342
|
+
}
|
|
343
|
+
}
|
|
@@ -0,0 +1,259 @@
|
|
|
1
|
+
// ============================================================================
|
|
2
|
+
// Gamepad Devices Buffer — per-device gamepad metadata + state
|
|
3
|
+
// Writer: the native downdraft_gamepad cdylib worker thread (Rust) writes every
|
|
4
|
+
// field EXCEPT `hostMeta`, which is owned by JS sysfs/enrichment code.
|
|
5
|
+
// Readers: renderer/main thread (device discovery, nav, enrichment output).
|
|
6
|
+
//
|
|
7
|
+
// This channel is a *device table* — identity, connection, battery, name — and
|
|
8
|
+
// a raw-state mirror. Per-player routed input lives in MultiInputChannel.
|
|
9
|
+
// ============================================================================
|
|
10
|
+
|
|
11
|
+
import { defineChannel } from "./define";
|
|
12
|
+
|
|
13
|
+
export const GAMEPAD_DEVICES_MAGIC = 0x50474444; // "DDGP"
|
|
14
|
+
export const GAMEPAD_DEVICES_VERSION = 1;
|
|
15
|
+
export const GAMEPAD_MAX_SLOTS = 16;
|
|
16
|
+
|
|
17
|
+
/** Pad classification written by the native backend (mirrors Rust pad_type). */
|
|
18
|
+
export const PadType = {
|
|
19
|
+
UNKNOWN: 0,
|
|
20
|
+
XBOX: 1,
|
|
21
|
+
PS3: 2,
|
|
22
|
+
PS4: 3,
|
|
23
|
+
PS5: 4,
|
|
24
|
+
SWITCH: 5,
|
|
25
|
+
GAMECUBE: 6,
|
|
26
|
+
N64: 7,
|
|
27
|
+
WIIMOTE: 8,
|
|
28
|
+
STEAM: 9,
|
|
29
|
+
GENERIC: 10,
|
|
30
|
+
} as const;
|
|
31
|
+
export type PadTypeValue = (typeof PadType)[keyof typeof PadType];
|
|
32
|
+
|
|
33
|
+
/** Connection classification (mirrors Rust conn_type). */
|
|
34
|
+
export const PadConnType = {
|
|
35
|
+
UNKNOWN: 0,
|
|
36
|
+
WIRED: 1,
|
|
37
|
+
BLUETOOTH: 2,
|
|
38
|
+
DONGLE: 3,
|
|
39
|
+
} as const;
|
|
40
|
+
export type PadConnTypeValue = (typeof PadConnType)[keyof typeof PadConnType];
|
|
41
|
+
|
|
42
|
+
/** meta1 flag bits. */
|
|
43
|
+
export const PAD_FLAG = {
|
|
44
|
+
FF_SUPPORTED: 1 << 0,
|
|
45
|
+
CHARGING: 1 << 1,
|
|
46
|
+
AUX_DEVICE: 1 << 2,
|
|
47
|
+
} as const;
|
|
48
|
+
|
|
49
|
+
/** Battery sentinels (meta0 >> 24). */
|
|
50
|
+
export const PAD_BATTERY_UNKNOWN = 255;
|
|
51
|
+
export const PAD_BATTERY_WIRED = 254;
|
|
52
|
+
|
|
53
|
+
/** Standard-layout button bitmask (buttonsLo; buttonsHi is reserved for
|
|
54
|
+
* touchpad/paddle/misc). Bit indices match W3C standard mapping order. */
|
|
55
|
+
export const GP_BTN = {
|
|
56
|
+
SOUTH: 0,
|
|
57
|
+
EAST: 1,
|
|
58
|
+
WEST: 2,
|
|
59
|
+
NORTH: 3,
|
|
60
|
+
LEFT_SHOULDER: 4,
|
|
61
|
+
RIGHT_SHOULDER: 5,
|
|
62
|
+
LEFT_TRIGGER_BTN: 6,
|
|
63
|
+
RIGHT_TRIGGER_BTN: 7,
|
|
64
|
+
SELECT: 8,
|
|
65
|
+
START: 9,
|
|
66
|
+
HOME: 10,
|
|
67
|
+
LEFT_STICK: 11,
|
|
68
|
+
RIGHT_STICK: 12,
|
|
69
|
+
DPAD_UP: 13,
|
|
70
|
+
DPAD_DOWN: 14,
|
|
71
|
+
DPAD_LEFT: 15,
|
|
72
|
+
DPAD_RIGHT: 16,
|
|
73
|
+
C: 17,
|
|
74
|
+
Z: 18,
|
|
75
|
+
CAPTURE: 19,
|
|
76
|
+
} as const;
|
|
77
|
+
|
|
78
|
+
/** Axis indices in axes[8]. */
|
|
79
|
+
export const GP_AXIS = {
|
|
80
|
+
LEFT_X: 0,
|
|
81
|
+
LEFT_Y: 1,
|
|
82
|
+
RIGHT_X: 2,
|
|
83
|
+
RIGHT_Y: 3,
|
|
84
|
+
LEFT_TRIGGER: 4,
|
|
85
|
+
RIGHT_TRIGGER: 5,
|
|
86
|
+
DPAD_X: 6,
|
|
87
|
+
DPAD_Y: 7,
|
|
88
|
+
} as const;
|
|
89
|
+
|
|
90
|
+
export const GamepadDevicesChannel = defineChannel({
|
|
91
|
+
name: "gamepad-devices",
|
|
92
|
+
magic: GAMEPAD_DEVICES_MAGIC,
|
|
93
|
+
version: GAMEPAD_DEVICES_VERSION,
|
|
94
|
+
mode: "slots",
|
|
95
|
+
header: {
|
|
96
|
+
size: 64,
|
|
97
|
+
fields: {
|
|
98
|
+
connectedMask: { type: "u32" },
|
|
99
|
+
},
|
|
100
|
+
},
|
|
101
|
+
sections: [
|
|
102
|
+
{
|
|
103
|
+
name: "pads",
|
|
104
|
+
maxSlots: GAMEPAD_MAX_SLOTS,
|
|
105
|
+
slotSize: 128,
|
|
106
|
+
// Field order is the ABI — must stay in sync with
|
|
107
|
+
// packages/platform-native/native-gamepad/src/lib.rs SLOT_* offsets.
|
|
108
|
+
fields: {
|
|
109
|
+
meta0: { type: "u32" }, // connected | padType<<8 | connType<<16 | battery<<24
|
|
110
|
+
meta1: { type: "u32" }, // PAD_FLAG_*
|
|
111
|
+
hostMeta: { type: "u32" }, // rssi | jsFlags<<8 | reserved — JS writes this
|
|
112
|
+
buttonsLo: { type: "u32" },
|
|
113
|
+
buttonsHi: { type: "u32" },
|
|
114
|
+
axes: { type: "f32", count: 8 },
|
|
115
|
+
lastEventMs: { type: "u32" },
|
|
116
|
+
slotSeq: { type: "u32" },
|
|
117
|
+
vendorId: { type: "u32" },
|
|
118
|
+
productId: { type: "u32" },
|
|
119
|
+
name: { type: "u32", count: 14 }, // 56 B NUL-padded UTF-8
|
|
120
|
+
aux: { type: "u32" }, // Linux: /dev/input/eventN index; 0xFFFF unknown
|
|
121
|
+
},
|
|
122
|
+
},
|
|
123
|
+
],
|
|
124
|
+
});
|
|
125
|
+
|
|
126
|
+
export type GamepadDevicesChannelInstance = typeof GamepadDevicesChannel;
|
|
127
|
+
|
|
128
|
+
/** Decoded view of one pad slot. */
|
|
129
|
+
export interface GamepadDeviceSlot {
|
|
130
|
+
slot: number;
|
|
131
|
+
connected: boolean;
|
|
132
|
+
padType: PadTypeValue;
|
|
133
|
+
connType: PadConnTypeValue;
|
|
134
|
+
/** 0..100, or PAD_BATTERY_UNKNOWN / PAD_BATTERY_WIRED. */
|
|
135
|
+
battery: number;
|
|
136
|
+
rssi: number; // 0..100, 255 = unknown
|
|
137
|
+
flags: number;
|
|
138
|
+
buttonsLo: number;
|
|
139
|
+
buttonsHi: number;
|
|
140
|
+
axes: Float32Array;
|
|
141
|
+
lastEventMs: number;
|
|
142
|
+
slotSeq: number;
|
|
143
|
+
vendorId: number;
|
|
144
|
+
productId: number;
|
|
145
|
+
name: string;
|
|
146
|
+
/** Linux /dev/input/eventN index for sysfs correlation; -1 when unknown. */
|
|
147
|
+
eventNode: number;
|
|
148
|
+
}
|
|
149
|
+
|
|
150
|
+
const textDecoder = new TextDecoder();
|
|
151
|
+
|
|
152
|
+
/**
|
|
153
|
+
* Reader for the device table. Construct per-thread over the shared buffer;
|
|
154
|
+
* call `readSlot`/`readConnected` from the consuming side only.
|
|
155
|
+
*/
|
|
156
|
+
export class GamepadDevicesReader {
|
|
157
|
+
private reader: ReturnType<typeof GamepadDevicesChannel.reader>;
|
|
158
|
+
private pads: ReturnType<typeof GamepadDevicesChannel.reader>["sections"]["pads"];
|
|
159
|
+
|
|
160
|
+
constructor(sab: SharedArrayBuffer) {
|
|
161
|
+
this.reader = GamepadDevicesChannel.reader(sab);
|
|
162
|
+
this.pads = this.reader.sections.pads;
|
|
163
|
+
}
|
|
164
|
+
|
|
165
|
+
isValid(): boolean {
|
|
166
|
+
return this.reader.isValid();
|
|
167
|
+
}
|
|
168
|
+
|
|
169
|
+
validationError(): string | null {
|
|
170
|
+
return this.reader.validationError();
|
|
171
|
+
}
|
|
172
|
+
|
|
173
|
+
getSequence(): number {
|
|
174
|
+
return this.reader.getSequence();
|
|
175
|
+
}
|
|
176
|
+
|
|
177
|
+
hasChanged(lastSeen: number): boolean {
|
|
178
|
+
return this.reader.hasChanged(lastSeen);
|
|
179
|
+
}
|
|
180
|
+
|
|
181
|
+
getConnectedMask(): number {
|
|
182
|
+
return this.reader.header.u32[GamepadDevicesChannel.offsets.header.connectedMask];
|
|
183
|
+
}
|
|
184
|
+
|
|
185
|
+
private slotViews(slot: number) {
|
|
186
|
+
return this.pads.slot(slot);
|
|
187
|
+
}
|
|
188
|
+
|
|
189
|
+
readSlot(slot: number, out?: Partial<GamepadDeviceSlot>): GamepadDeviceSlot | null {
|
|
190
|
+
const f = GamepadDevicesChannel.offsets.sections.pads.fields;
|
|
191
|
+
const sv = this.slotViews(slot);
|
|
192
|
+
const meta0 = sv.u32[f.meta0];
|
|
193
|
+
if ((meta0 & 0xff) === 0) return null;
|
|
194
|
+
|
|
195
|
+
const axes =
|
|
196
|
+
(out?.axes as Float32Array | undefined) ?? new Float32Array(8);
|
|
197
|
+
axes.set(sv.f32.subarray(f.axes, f.axes + 8));
|
|
198
|
+
|
|
199
|
+
// Decode the 56-byte NUL-padded name. Reinterpret the slot u32 region.
|
|
200
|
+
const nameBytes = new Uint8Array(
|
|
201
|
+
sv.u32.buffer,
|
|
202
|
+
sv.u32.byteOffset + f.name * 4,
|
|
203
|
+
56,
|
|
204
|
+
);
|
|
205
|
+
let nameLen = nameBytes.indexOf(0);
|
|
206
|
+
if (nameLen < 0) nameLen = 56;
|
|
207
|
+
|
|
208
|
+
return {
|
|
209
|
+
slot,
|
|
210
|
+
connected: true,
|
|
211
|
+
padType: ((meta0 >>> 8) & 0xff) as PadTypeValue,
|
|
212
|
+
connType: ((meta0 >>> 16) & 0xff) as PadConnTypeValue,
|
|
213
|
+
battery: (meta0 >>> 24) & 0xff,
|
|
214
|
+
rssi: sv.u32[f.hostMeta] & 0xff,
|
|
215
|
+
flags: sv.u32[f.meta1],
|
|
216
|
+
buttonsLo: sv.u32[f.buttonsLo],
|
|
217
|
+
buttonsHi: sv.u32[f.buttonsHi],
|
|
218
|
+
axes,
|
|
219
|
+
lastEventMs: sv.u32[f.lastEventMs],
|
|
220
|
+
slotSeq: sv.u32[f.slotSeq],
|
|
221
|
+
vendorId: sv.u32[f.vendorId],
|
|
222
|
+
productId: sv.u32[f.productId],
|
|
223
|
+
name: textDecoder.decode(nameBytes.subarray(0, nameLen)),
|
|
224
|
+
eventNode: (sv.u32[f.aux] & 0xffff) === 0xffff ? -1 : sv.u32[f.aux] & 0xffff,
|
|
225
|
+
};
|
|
226
|
+
}
|
|
227
|
+
|
|
228
|
+
/** Iterate all currently-connected slots. Allocates one object per pad —
|
|
229
|
+
* fine for UI/discovery at event cadence; for per-frame input read
|
|
230
|
+
* axes/buttons directly via `rawSlot`. */
|
|
231
|
+
*readConnected(): Generator<GamepadDeviceSlot> {
|
|
232
|
+
const mask = this.getConnectedMask();
|
|
233
|
+
for (let i = 0; i < GAMEPAD_MAX_SLOTS; i++) {
|
|
234
|
+
if (mask & (1 << i)) {
|
|
235
|
+
const d = this.readSlot(i);
|
|
236
|
+
if (d) yield d;
|
|
237
|
+
}
|
|
238
|
+
}
|
|
239
|
+
}
|
|
240
|
+
}
|
|
241
|
+
|
|
242
|
+
/**
|
|
243
|
+
* Writer for the JS-owned enrichment field (`hostMeta`). Only JS sysfs
|
|
244
|
+
* enrichment should construct this — the native worker owns everything else.
|
|
245
|
+
*/
|
|
246
|
+
export class GamepadDevicesHostMetaWriter {
|
|
247
|
+
private pads: ReturnType<typeof GamepadDevicesChannel.writer>["sections"]["pads"];
|
|
248
|
+
|
|
249
|
+
constructor(sab: SharedArrayBuffer) {
|
|
250
|
+
this.pads = GamepadDevicesChannel.writer(sab).sections.pads;
|
|
251
|
+
}
|
|
252
|
+
|
|
253
|
+
/** Write RSSI (0..100, 255 unknown) + JS flag byte for a slot. */
|
|
254
|
+
setHostMeta(slot: number, rssi: number, jsFlags = 0) {
|
|
255
|
+
const f = GamepadDevicesChannel.offsets.sections.pads.fields;
|
|
256
|
+
const sv = this.pads.slot(slot);
|
|
257
|
+
sv.u32[f.hostMeta] = ((rssi & 0xff) | ((jsFlags & 0xff) << 8)) >>> 0;
|
|
258
|
+
}
|
|
259
|
+
}
|
|
@@ -0,0 +1,117 @@
|
|
|
1
|
+
import type { ChannelLayout, GridLayerLayout, HeaderViews } from "./types";
|
|
2
|
+
import { describeHeaderValidation } from "./errors";
|
|
3
|
+
|
|
4
|
+
function createHeaderViews(sab: SharedArrayBuffer, headerSize: number): HeaderViews {
|
|
5
|
+
const u32Length = headerSize / 4;
|
|
6
|
+
return {
|
|
7
|
+
u32: new Uint32Array(sab, 0, u32Length),
|
|
8
|
+
i32: new Int32Array(sab, 0, u32Length),
|
|
9
|
+
f32: new Float32Array(sab, 0, u32Length),
|
|
10
|
+
f64: new Float64Array(sab, 0, Math.floor(headerSize / 8)),
|
|
11
|
+
};
|
|
12
|
+
}
|
|
13
|
+
|
|
14
|
+
function createLayerView(
|
|
15
|
+
sab: SharedArrayBuffer,
|
|
16
|
+
layer: GridLayerLayout,
|
|
17
|
+
): Float32Array | Int32Array | Uint32Array | Float64Array {
|
|
18
|
+
switch (layer.type) {
|
|
19
|
+
case "f32": return new Float32Array(sab, layer.byteOffset, layer.length);
|
|
20
|
+
case "i32": return new Int32Array(sab, layer.byteOffset, layer.length);
|
|
21
|
+
case "u32": return new Uint32Array(sab, layer.byteOffset, layer.length);
|
|
22
|
+
case "bool": return new Uint32Array(sab, layer.byteOffset, layer.length);
|
|
23
|
+
case "f64": return new Float64Array(sab, layer.byteOffset, layer.length);
|
|
24
|
+
default: return new Float32Array(sab, layer.byteOffset, layer.length);
|
|
25
|
+
}
|
|
26
|
+
}
|
|
27
|
+
|
|
28
|
+
export class GridReader {
|
|
29
|
+
header: HeaderViews;
|
|
30
|
+
layers: Record<string, Float32Array | Int32Array | Uint32Array | Float64Array>;
|
|
31
|
+
private seqArr: Int32Array;
|
|
32
|
+
private layout: ChannelLayout;
|
|
33
|
+
|
|
34
|
+
constructor(sab: SharedArrayBuffer, layout: ChannelLayout) {
|
|
35
|
+
this.layout = layout;
|
|
36
|
+
this.header = createHeaderViews(sab, layout.header.size);
|
|
37
|
+
this.seqArr = new Int32Array(sab, layout.header.sequenceIndex * 4, 1);
|
|
38
|
+
|
|
39
|
+
this.layers = {};
|
|
40
|
+
if (layout.grid) {
|
|
41
|
+
for (const [name, layer] of Object.entries(layout.grid.layers)) {
|
|
42
|
+
this.layers[name] = createLayerView(sab, layer);
|
|
43
|
+
}
|
|
44
|
+
}
|
|
45
|
+
}
|
|
46
|
+
|
|
47
|
+
isValid(): boolean {
|
|
48
|
+
return this.validationError() === null;
|
|
49
|
+
}
|
|
50
|
+
|
|
51
|
+
validationError(): string | null {
|
|
52
|
+
return describeHeaderValidation(
|
|
53
|
+
this.header.u32,
|
|
54
|
+
this.layout.header.magicIndex,
|
|
55
|
+
this.layout.header.versionIndex,
|
|
56
|
+
this.layout.magic,
|
|
57
|
+
this.layout.version,
|
|
58
|
+
);
|
|
59
|
+
}
|
|
60
|
+
|
|
61
|
+
getSequence(): number {
|
|
62
|
+
return Atomics.load(this.seqArr, 0);
|
|
63
|
+
}
|
|
64
|
+
|
|
65
|
+
hasChanged(lastSeen: number): boolean {
|
|
66
|
+
return this.getSequence() !== lastSeen;
|
|
67
|
+
}
|
|
68
|
+
|
|
69
|
+
snapshot(): Record<string, unknown> {
|
|
70
|
+
const data: Record<string, unknown> = {};
|
|
71
|
+
data["sequence"] = this.getSequence();
|
|
72
|
+
if (this.layout.grid) {
|
|
73
|
+
for (const [name, layer] of Object.entries(this.layout.grid.layers)) {
|
|
74
|
+
const view = this.layers[name];
|
|
75
|
+
const copy: number[] = [];
|
|
76
|
+
for (let i = 0; i < layer.length; i++) {
|
|
77
|
+
copy.push((view as Float32Array)[i]);
|
|
78
|
+
}
|
|
79
|
+
data[name] = copy;
|
|
80
|
+
}
|
|
81
|
+
}
|
|
82
|
+
return data;
|
|
83
|
+
}
|
|
84
|
+
}
|
|
85
|
+
|
|
86
|
+
export class GridWriter {
|
|
87
|
+
header: HeaderViews;
|
|
88
|
+
layers: Record<string, Float32Array | Int32Array | Uint32Array | Float64Array>;
|
|
89
|
+
private seqArr: Int32Array;
|
|
90
|
+
private layout: ChannelLayout;
|
|
91
|
+
|
|
92
|
+
constructor(sab: SharedArrayBuffer, layout: ChannelLayout) {
|
|
93
|
+
this.layout = layout;
|
|
94
|
+
this.header = createHeaderViews(sab, layout.header.size);
|
|
95
|
+
this.seqArr = new Int32Array(sab, layout.header.sequenceIndex * 4, 1);
|
|
96
|
+
|
|
97
|
+
this.layers = {};
|
|
98
|
+
if (layout.grid) {
|
|
99
|
+
for (const [name, layer] of Object.entries(layout.grid.layers)) {
|
|
100
|
+
this.layers[name] = createLayerView(sab, layer);
|
|
101
|
+
}
|
|
102
|
+
}
|
|
103
|
+
}
|
|
104
|
+
|
|
105
|
+
init(): void {
|
|
106
|
+
this.header.u32[this.layout.header.magicIndex] = this.layout.magic;
|
|
107
|
+
this.header.u32[this.layout.header.versionIndex] = this.layout.version;
|
|
108
|
+
}
|
|
109
|
+
|
|
110
|
+
bumpSequence(): void {
|
|
111
|
+
Atomics.add(this.seqArr, 0, 1);
|
|
112
|
+
}
|
|
113
|
+
|
|
114
|
+
getSequence(): number {
|
|
115
|
+
return Atomics.load(this.seqArr, 0);
|
|
116
|
+
}
|
|
117
|
+
}
|