@downdraft/engine 0.0.0 → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (907) hide show
  1. package/app/src/index.ts +10 -0
  2. package/app/src/renderer/bootstrap.ts +271 -0
  3. package/app/src/renderer/downdraft-base.css +93 -0
  4. package/app/src/renderer/feature-log.ts +200 -0
  5. package/app/src/renderer/game-module.ts +923 -0
  6. package/app/src/renderer/hooks.ts +88 -0
  7. package/app/src/renderer/hot-reload.ts +178 -0
  8. package/app/src/renderer/import-cache.ts +88 -0
  9. package/app/src/renderer/index.ts +206 -0
  10. package/app/src/renderer/mcp-harness.ts +144 -0
  11. package/app/src/renderer/save-store-factory.ts +239 -0
  12. package/app/src/renderer/sim-bridge.ts +183 -0
  13. package/app/src/renderer/standard-automation-tools.ts +771 -0
  14. package/app/src/shared/feature-log.ts +71 -0
  15. package/app/src/shared/gpu-info.ts +82 -0
  16. package/app/src/shared/import-cache-store.ts +142 -0
  17. package/app/src/shared/index.ts +6 -0
  18. package/app/src/shared/mcp-discovery.ts +47 -0
  19. package/app/src/shared/mcp-proxy.ts +82 -0
  20. package/app/src/shared/types.ts +324 -0
  21. package/asset-bake/src/bake-audio.ts +119 -0
  22. package/asset-bake/src/bake-gltf.ts +172 -0
  23. package/asset-bake/src/bake.ts +78 -0
  24. package/asset-bake/src/cache.ts +188 -0
  25. package/asset-bake/src/config.ts +186 -0
  26. package/asset-bake/src/index.ts +36 -0
  27. package/core/src/animation/animation-event.ts +41 -0
  28. package/core/src/animation/bone-mask.ts +122 -0
  29. package/core/src/animation/clip.ts +252 -0
  30. package/core/src/animation/index.ts +22 -0
  31. package/core/src/animation/mixamo.ts +113 -0
  32. package/core/src/animation/morph-target.ts +69 -0
  33. package/core/src/animation/player.ts +697 -0
  34. package/core/src/animation/retarget.ts +158 -0
  35. package/core/src/animation/skeleton-animator.ts +1399 -0
  36. package/core/src/animation/skeleton.ts +214 -0
  37. package/core/src/animation/state-machine.ts +280 -0
  38. package/core/src/assets/blob-store.ts +66 -0
  39. package/core/src/assets/cache.ts +186 -0
  40. package/core/src/assets/cubemap-converter.ts +155 -0
  41. package/core/src/assets/environment-manager.ts +121 -0
  42. package/core/src/assets/import-cache.ts +65 -0
  43. package/core/src/assets/import-settings.ts +72 -0
  44. package/core/src/assets/importer.ts +108 -0
  45. package/core/src/assets/index.ts +74 -0
  46. package/core/src/assets/irradiance-generator.ts +198 -0
  47. package/core/src/assets/loader-audio.ts +86 -0
  48. package/core/src/assets/loader-cubemap.ts +211 -0
  49. package/core/src/assets/loader-dds.ts +236 -0
  50. package/core/src/assets/loader-hdr.ts +474 -0
  51. package/core/src/assets/loader-mesh.ts +143 -0
  52. package/core/src/assets/loader-shader.ts +73 -0
  53. package/core/src/assets/loader-texture.ts +349 -0
  54. package/core/src/assets/lod.ts +198 -0
  55. package/core/src/assets/manager.ts +480 -0
  56. package/core/src/assets/manifest.ts +81 -0
  57. package/core/src/assets/material-bridge.ts +186 -0
  58. package/core/src/assets/model-importer.ts +72 -0
  59. package/core/src/assets/model-normalizer.ts +248 -0
  60. package/core/src/assets/model-to-gpu.ts +70 -0
  61. package/core/src/assets/model-to-mesh.ts +237 -0
  62. package/core/src/assets/prefilter-generator.ts +250 -0
  63. package/core/src/audio/engine.ts +177 -0
  64. package/core/src/audio/interface.ts +130 -0
  65. package/core/src/audio/listener.ts +32 -0
  66. package/core/src/audio/mixer.ts +141 -0
  67. package/core/src/audio/registry.ts +52 -0
  68. package/core/src/audio/sab.ts +87 -0
  69. package/core/src/audio/source.ts +89 -0
  70. package/core/src/change-detection/atomics.ts +1 -0
  71. package/core/src/change-detection/tracker.ts +47 -0
  72. package/core/src/debug-draw/lines.ts +64 -0
  73. package/core/src/debug-draw/points.ts +17 -0
  74. package/core/src/debug-draw/queue.ts +124 -0
  75. package/core/src/debug-draw/text.ts +25 -0
  76. package/core/src/ecs/archetype.ts +323 -0
  77. package/core/src/ecs/component.ts +188 -0
  78. package/core/src/ecs/entity.ts +25 -0
  79. package/core/src/ecs/events.ts +93 -0
  80. package/core/src/ecs/hierarchy.ts +124 -0
  81. package/core/src/ecs/hmr-swap-registry.ts +22 -0
  82. package/core/src/ecs/index.ts +25 -0
  83. package/core/src/ecs/query.ts +141 -0
  84. package/core/src/ecs/resource.ts +8 -0
  85. package/core/src/ecs/schedule.ts +181 -0
  86. package/core/src/ecs/system-params.ts +99 -0
  87. package/core/src/ecs/system.ts +42 -0
  88. package/core/src/ecs/world.ts +348 -0
  89. package/core/src/index.ts +352 -0
  90. package/core/src/input/context.ts +73 -0
  91. package/core/src/input/dom-handler.ts +380 -0
  92. package/core/src/input/local-player-manager.ts +218 -0
  93. package/core/src/input/mapping.ts +40 -0
  94. package/core/src/input/multi-sab-bridge.ts +276 -0
  95. package/core/src/input/multi-state.ts +54 -0
  96. package/core/src/input/sab-bridge.ts +71 -0
  97. package/core/src/input/state.ts +132 -0
  98. package/core/src/input/ui-router.ts +87 -0
  99. package/core/src/library/host.ts +317 -0
  100. package/core/src/library/index.ts +16 -0
  101. package/core/src/library/library.ts +292 -0
  102. package/core/src/material/compiler.ts +80 -0
  103. package/core/src/material/graph-bridge.ts +172 -0
  104. package/core/src/material/index.ts +9 -0
  105. package/core/src/material/library.ts +442 -0
  106. package/core/src/material/material.ts +156 -0
  107. package/core/src/material/variants.ts +61 -0
  108. package/core/src/math/mat4.ts +202 -0
  109. package/core/src/math/perlin-noise-2d.ts +77 -0
  110. package/core/src/math/perlin-noise-3d.ts +110 -0
  111. package/core/src/math/quat.ts +33 -0
  112. package/core/src/math/rng.ts +29 -0
  113. package/core/src/math/trig.ts +47 -0
  114. package/core/src/math/value-noise.ts +67 -0
  115. package/core/src/mesh/builder.ts +177 -0
  116. package/core/src/mesh/csg.ts +312 -0
  117. package/core/src/mesh/greased-line.ts +145 -0
  118. package/core/src/mesh/mesh.ts +17 -0
  119. package/core/src/mesh/parametric.ts +501 -0
  120. package/core/src/mesh/skinning.ts +67 -0
  121. package/core/src/mesh/vertex-layout.ts +91 -0
  122. package/core/src/module/cross-thread.ts +163 -0
  123. package/core/src/module/diagnostics.ts +123 -0
  124. package/core/src/module/host.ts +451 -0
  125. package/core/src/module/index.ts +22 -0
  126. package/core/src/module/module.ts +109 -0
  127. package/core/src/module/registry.ts +94 -0
  128. package/core/src/module/renderer-module.ts +247 -0
  129. package/core/src/module/ts-loader.ts +26 -0
  130. package/core/src/particles/compute-pass.ts +378 -0
  131. package/core/src/particles/emitter.ts +156 -0
  132. package/core/src/particles/index.ts +11 -0
  133. package/core/src/particles/particle-data.ts +47 -0
  134. package/core/src/particles/render-pass.ts +365 -0
  135. package/core/src/particles/simulator.ts +264 -0
  136. package/core/src/particles/system.ts +193 -0
  137. package/core/src/physics/body.ts +59 -0
  138. package/core/src/physics/ccd-heuristic.ts +55 -0
  139. package/core/src/physics/character.ts +282 -0
  140. package/core/src/physics/collider.ts +55 -0
  141. package/core/src/physics/collision-system.ts +91 -0
  142. package/core/src/physics/events.ts +133 -0
  143. package/core/src/physics/index.ts +34 -0
  144. package/core/src/physics/interface.ts +473 -0
  145. package/core/src/physics/interpolation-buffer.ts +192 -0
  146. package/core/src/physics/lifecycle.ts +87 -0
  147. package/core/src/physics/load-shedder.ts +164 -0
  148. package/core/src/physics/physics-accumulator.ts +101 -0
  149. package/core/src/physics/physics-system.ts +240 -0
  150. package/core/src/physics/ragdoll-presets.ts +272 -0
  151. package/core/src/physics/ragdoll-system.ts +220 -0
  152. package/core/src/physics/ragdoll.ts +182 -0
  153. package/core/src/physics/raycast.ts +143 -0
  154. package/core/src/physics/realm-manager.ts +499 -0
  155. package/core/src/physics/realm-worker-pool.ts +191 -0
  156. package/core/src/physics/realm-worker.ts +102 -0
  157. package/core/src/physics/realm.ts +189 -0
  158. package/core/src/physics/registry.ts +52 -0
  159. package/core/src/physics/safety.ts +247 -0
  160. package/core/src/physics/snapshot-manager.ts +141 -0
  161. package/core/src/physics/worker-protocol.ts +30 -0
  162. package/core/src/platform/bun-preload.ts +169 -0
  163. package/core/src/platform/css-stub.ts +4 -0
  164. package/core/src/platform/glob-polyfill.ts +124 -0
  165. package/core/src/platform/hidpi.ts +57 -0
  166. package/core/src/platform/render-surface.ts +77 -0
  167. package/core/src/platform/rpc.ts +98 -0
  168. package/core/src/platform/runtime.ts +123 -0
  169. package/core/src/plugin/context.ts +364 -0
  170. package/core/src/plugin/diagnostics.ts +61 -0
  171. package/core/src/plugin/discovery.ts +186 -0
  172. package/core/src/plugin/extension-loaders.ts +172 -0
  173. package/core/src/plugin/host.ts +659 -0
  174. package/core/src/plugin/index.ts +106 -0
  175. package/core/src/plugin/loader-asset.ts +124 -0
  176. package/core/src/plugin/loader-quickjs.ts +84 -0
  177. package/core/src/plugin/loader-wasm.ts +411 -0
  178. package/core/src/plugin/loader-worker.ts +261 -0
  179. package/core/src/plugin/manifest.ts +653 -0
  180. package/core/src/plugin/material-registry.ts +65 -0
  181. package/core/src/plugin/mcp-tools.ts +165 -0
  182. package/core/src/plugin/permissions.ts +175 -0
  183. package/core/src/plugin/quickjs-bridge.ts +294 -0
  184. package/core/src/plugin/registry.ts +107 -0
  185. package/core/src/plugin/sandbox-shim.ts +86 -0
  186. package/core/src/plugin/sandbox-worker.ts +215 -0
  187. package/core/src/plugin/wasm-abi.ts +152 -0
  188. package/core/src/plugin/wasm-worker.ts +229 -0
  189. package/core/src/plugin/workshop.ts +169 -0
  190. package/core/src/profiling/event-loop.ts +180 -0
  191. package/core/src/profiling/index.ts +69 -0
  192. package/core/src/profiling/iops/idb-patch.ts +242 -0
  193. package/core/src/profiling/iops/opfs-patch.ts +276 -0
  194. package/core/src/profiling/profiling-sab.ts +839 -0
  195. package/core/src/profiling/task-latency.ts +134 -0
  196. package/core/src/profiling/thread-metrics.ts +126 -0
  197. package/core/src/profiling/trace-event-writer.ts +205 -0
  198. package/core/src/profiling/warnings.ts +423 -0
  199. package/core/src/profiling/worker-prelude.ts +376 -0
  200. package/core/src/render/bind-group.ts +38 -0
  201. package/core/src/render/bindless/bindless-struct.ts +42 -0
  202. package/core/src/render/bindless/bindless.wgsl.ts +167 -0
  203. package/core/src/render/bindless/frame-bindings.ts +176 -0
  204. package/core/src/render/bindless/index.ts +10 -0
  205. package/core/src/render/bindless/material-manager.ts +257 -0
  206. package/core/src/render/bindless/texture-registry.ts +609 -0
  207. package/core/src/render/buffer.ts +82 -0
  208. package/core/src/render/camera-2d.ts +217 -0
  209. package/core/src/render/camera-controller.ts +440 -0
  210. package/core/src/render/camera.ts +409 -0
  211. package/core/src/render/canvas-resize-watcher.ts +46 -0
  212. package/core/src/render/compute-kernel.ts +172 -0
  213. package/core/src/render/constants.ts +2 -0
  214. package/core/src/render/device.ts +111 -0
  215. package/core/src/render/frame-graph.ts +768 -0
  216. package/core/src/render/frustum.ts +185 -0
  217. package/core/src/render/fullscreen-vs.ts +25 -0
  218. package/core/src/render/g-buffer.ts +186 -0
  219. package/core/src/render/game-renderer.ts +1452 -0
  220. package/core/src/render/gpu-driven/cull-pass.ts +394 -0
  221. package/core/src/render/gpu-driven/hzb.ts +215 -0
  222. package/core/src/render/gpu-driven/index.ts +7 -0
  223. package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
  224. package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
  225. package/core/src/render/gpu-driven/mesh-table.ts +175 -0
  226. package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
  227. package/core/src/render/gpu-utils.ts +96 -0
  228. package/core/src/render/hdr.ts +88 -0
  229. package/core/src/render/hot-reload.ts +295 -0
  230. package/core/src/render/ibl-bind-group.ts +266 -0
  231. package/core/src/render/ibl.ts +180 -0
  232. package/core/src/render/index.ts +163 -0
  233. package/core/src/render/input-manager.ts +259 -0
  234. package/core/src/render/lighting/area-light.ts +196 -0
  235. package/core/src/render/lighting/cluster-grid.ts +288 -0
  236. package/core/src/render/lighting/cluster-types.ts +193 -0
  237. package/core/src/render/lighting/ies-parser.ts +162 -0
  238. package/core/src/render/lighting.ts +454 -0
  239. package/core/src/render/material-types/depth.wgsl +44 -0
  240. package/core/src/render/material-types/line.wgsl +50 -0
  241. package/core/src/render/material-types/matcap.wgsl +51 -0
  242. package/core/src/render/material-types/normal.wgsl +41 -0
  243. package/core/src/render/material-types/physical.wgsl +152 -0
  244. package/core/src/render/material-types/sprite.wgsl +46 -0
  245. package/core/src/render/material-types/sss.wgsl +79 -0
  246. package/core/src/render/material-types/toon.wgsl +79 -0
  247. package/core/src/render/passes/README.md +121 -0
  248. package/core/src/render/passes/atmosphere.ts +152 -0
  249. package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
  250. package/core/src/render/passes/csm.ts +408 -0
  251. package/core/src/render/passes/cubemap-capture.ts +114 -0
  252. package/core/src/render/passes/debug-viz.ts +278 -0
  253. package/core/src/render/passes/debug.ts +538 -0
  254. package/core/src/render/passes/decal-mesh.ts +111 -0
  255. package/core/src/render/passes/decal-pass.ts +377 -0
  256. package/core/src/render/passes/deferred-lighting.ts +434 -0
  257. package/core/src/render/passes/depth-prepass.ts +163 -0
  258. package/core/src/render/passes/dome-360.ts +83 -0
  259. package/core/src/render/passes/fluid-render.ts +137 -0
  260. package/core/src/render/passes/gi-types.ts +118 -0
  261. package/core/src/render/passes/graph-compute.ts +300 -0
  262. package/core/src/render/passes/greased-line-pass.ts +232 -0
  263. package/core/src/render/passes/morph-target.ts +40 -0
  264. package/core/src/render/passes/opaque.ts +1028 -0
  265. package/core/src/render/passes/point-light-shadow.ts +266 -0
  266. package/core/src/render/passes/procedural-texture.ts +185 -0
  267. package/core/src/render/passes/reflection-probe.ts +140 -0
  268. package/core/src/render/passes/rsm-pass.ts +248 -0
  269. package/core/src/render/passes/sdf-text.ts +155 -0
  270. package/core/src/render/passes/shadow-map.ts +163 -0
  271. package/core/src/render/passes/shadow.ts +220 -0
  272. package/core/src/render/passes/skinning-vs.ts +121 -0
  273. package/core/src/render/passes/skinning.ts +326 -0
  274. package/core/src/render/passes/sky-dome.ts +404 -0
  275. package/core/src/render/passes/skybox.ts +162 -0
  276. package/core/src/render/passes/spot-light-shadow.ts +273 -0
  277. package/core/src/render/passes/terrain.ts +326 -0
  278. package/core/src/render/passes/transparent.ts +353 -0
  279. package/core/src/render/passes/underwater-fog.ts +185 -0
  280. package/core/src/render/passes/video-texture.ts +79 -0
  281. package/core/src/render/passes/volumetric-pass.ts +312 -0
  282. package/core/src/render/passes/volumetric-types.ts +171 -0
  283. package/core/src/render/passes/water.ts +753 -0
  284. package/core/src/render/pbr.ts +296 -0
  285. package/core/src/render/pipeline.ts +52 -0
  286. package/core/src/render/render-pass.ts +30 -0
  287. package/core/src/render/renderer-input-bus.ts +220 -0
  288. package/core/src/render/renderer-module-host.ts +623 -0
  289. package/core/src/render/resource-tracker.ts +67 -0
  290. package/core/src/render/sab-canvas-overlay.ts +122 -0
  291. package/core/src/render/shader-validator.ts +200 -0
  292. package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
  293. package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
  294. package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
  295. package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
  296. package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
  297. package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
  298. package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
  299. package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
  300. package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
  301. package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
  302. package/core/src/render/shaders/shadow-chunks.ts +135 -0
  303. package/core/src/render/skybox.ts +146 -0
  304. package/core/src/render/splitscreen.ts +85 -0
  305. package/core/src/render/surface.ts +78 -0
  306. package/core/src/render/tonemap.ts +180 -0
  307. package/core/src/render/tracked-render-pass.ts +158 -0
  308. package/core/src/render/viewport.ts +109 -0
  309. package/core/src/render/wgsl-hmr.ts +70 -0
  310. package/core/src/sab/core-input-channel.ts +23 -0
  311. package/core/src/sab/define.ts +239 -0
  312. package/core/src/sab/errors.ts +76 -0
  313. package/core/src/sab/game-input.ts +343 -0
  314. package/core/src/sab/gamepad-devices.ts +259 -0
  315. package/core/src/sab/grid-buffer.ts +117 -0
  316. package/core/src/sab/input.ts +55 -0
  317. package/core/src/sab/layout.ts +219 -0
  318. package/core/src/sab/multi-input-channel.ts +50 -0
  319. package/core/src/sab/record-buffer.ts +155 -0
  320. package/core/src/sab/sab-polyfill.ts +56 -0
  321. package/core/src/sab/sim-channel.ts +453 -0
  322. package/core/src/sab/slot-buffer.ts +190 -0
  323. package/core/src/sab/types.ts +158 -0
  324. package/core/src/safety/bounds.ts +76 -0
  325. package/core/src/safety/json.ts +80 -0
  326. package/core/src/safety/path.ts +167 -0
  327. package/core/src/save/binary-format.ts +117 -0
  328. package/core/src/save/game-save-system.ts +161 -0
  329. package/core/src/save/grid-save-system.ts +158 -0
  330. package/core/src/save/migrate.ts +44 -0
  331. package/core/src/save/migration-registry.ts +94 -0
  332. package/core/src/save/persist-types.ts +208 -0
  333. package/core/src/save/schema.ts +46 -0
  334. package/core/src/save/serializer.ts +180 -0
  335. package/core/src/scene/builder.ts +65 -0
  336. package/core/src/scene/camera.ts +142 -0
  337. package/core/src/scene/checkpoint.ts +109 -0
  338. package/core/src/scene/game-loop.ts +198 -0
  339. package/core/src/scene/index.ts +24 -0
  340. package/core/src/scene/layer.ts +6 -0
  341. package/core/src/scene/prefab.ts +145 -0
  342. package/core/src/scene/scene-manager.ts +157 -0
  343. package/core/src/scene/scene.ts +192 -0
  344. package/core/src/scene/sky.ts +256 -0
  345. package/core/src/scene/spatial-grid.ts +176 -0
  346. package/core/src/scene/streaming.ts +304 -0
  347. package/core/src/scene/vegetation.ts +163 -0
  348. package/core/src/scene/world.ts +89 -0
  349. package/core/src/scripting/binding.ts +129 -0
  350. package/core/src/scripting/hot-reload.ts +144 -0
  351. package/core/src/scripting/script.ts +99 -0
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@@ -0,0 +1,794 @@
1
+ // ============================================================================
2
+ // mirror.ts — DevtoolsMirror: the TS→Rust data bridge.
3
+ //
4
+ // Subscribes to CdpBridge (console + exceptions + profiles), collects scene/
5
+ // GPU/metrics data from the game renderer + ProfilingSAB, and pushes it into
6
+ // the Rust egui crate via the egui-ffi bindings. Also handles the eval
7
+ // round-trip: polls Rust for pending eval requests, dispatches them to the
8
+ // right thread (main via CDP, workers via registered eval fns), and pushes
9
+ // results back.
10
+ // ============================================================================
11
+
12
+ import { addLogSink, createLogger, getRecentLogs, type LogSinkEntry } from "@downdraft/engine/util/logger";
13
+ import { CdpBridge, type CdpConsoleEntry, type CdpException, type CdpProfile } from "./cdp-bridge";
14
+ import {
15
+ devtoolsClearConsole,
16
+ devtoolsGetDomTreeMode,
17
+ devtoolsPushConsole,
18
+ devtoolsPushEvalResult,
19
+ devtoolsSetDomTree,
20
+ devtoolsSetGpuInfo,
21
+ devtoolsSetMetrics,
22
+ devtoolsSetProfile,
23
+ devtoolsSetSceneTree,
24
+ devtoolsSetSnapshot,
25
+ devtoolsSetThreads,
26
+ devtoolsTakeCommand,
27
+ devtoolsTakeEvalRequest,
28
+ devtoolsTakeRefreshRequests,
29
+ encodeGpuInfo,
30
+ encodeMetrics,
31
+ encodeProfile,
32
+ encodeSnapshot,
33
+ encodeThreads,
34
+ encodeTree,
35
+ PANEL,
36
+ REFRESH_DOM,
37
+ REFRESH_GPU,
38
+ REFRESH_METRICS,
39
+ REFRESH_PERF_RECORD,
40
+ REFRESH_PERF_STOP,
41
+ REFRESH_SCENE,
42
+ type DevtoolsCommand,
43
+ type DevtoolsHandle,
44
+ type PanelName,
45
+ type PanelSnapshot
46
+ } from "./egui-ffi";
47
+
48
+ const log = createLogger("info");
49
+
50
+ // Lazy-load the ProfilingSAB reader (avoids importing @downdraft/engine/profiling
51
+ // at module load time; it may not be available in all contexts).
52
+ let profilingMod: any = undefined;
53
+ async function loadProfilingMod(): Promise<any> {
54
+ if (profilingMod !== undefined) return profilingMod;
55
+ try {
56
+ profilingMod = await import("@downdraft/engine/profiling");
57
+ log.info("DevtoolsMirror", "Profiling module loaded");
58
+ } catch (err) {
59
+ log.warn("DevtoolsMirror", `Failed to load profiling module: ${err}`);
60
+ profilingMod = null;
61
+ }
62
+ return profilingMod;
63
+ }
64
+
65
+ export interface MirrorOptions {
66
+ handle: DevtoolsHandle;
67
+ cdp: CdpBridge;
68
+ renderer: any;
69
+ gameScene?: any;
70
+ profilingSAB: SharedArrayBuffer | null;
71
+ }
72
+
73
+ // Thread eval registry: threadId → eval function.
74
+ type EvalFn = (expr: string) => Promise<{ result?: any; error?: string }>;
75
+
76
+ /** A data provider for a generic panel snapshot (engine or game registered). */
77
+ export type PanelProvider = () => PanelSnapshot | null | undefined | Promise<PanelSnapshot | null | undefined>;
78
+ /** Handler for UI-originated commands on a panel. */
79
+ export type PanelCommandHandler = (cmd: DevtoolsCommand) => void | Promise<void>;
80
+
81
+ /** Resolve a panel name or numeric id to the Rust slot id. */
82
+ function panelSlot(panel: PanelName | number): number {
83
+ return typeof panel === "number" ? panel : (PANEL[panel] ?? 0);
84
+ }
85
+
86
+ export class DevtoolsMirror {
87
+ private handle: DevtoolsHandle;
88
+ private cdp: CdpBridge;
89
+ private renderer: any;
90
+ private gameScene: any;
91
+ private profilingSAB: SharedArrayBuffer | null;
92
+ private threadEvals = new Map<string, EvalFn>();
93
+ private disposed = false;
94
+
95
+ // Generic panel providers (slot → collect fn) + command handlers.
96
+ private providers = new Map<number, PanelProvider>();
97
+ private commandHandlers = new Map<number, PanelCommandHandler>();
98
+ private globalCommandHandler: PanelCommandHandler | null = null;
99
+ private lastProviderPush = new Map<number, number>();
100
+ /** Default per-provider push interval (ms). */
101
+ providerIntervalMs = 1500;
102
+
103
+ // Throttle: push data at most every N ms.
104
+ private lastThreadsPush = 0;
105
+ private lastMetricsPush = 0;
106
+ private lastGpuPush = 0;
107
+ private lastScenePush = 0;
108
+ private firstUpdate = true;
109
+ private domTreeMode: "scene" | "ecs" = "scene";
110
+
111
+ private unsubConsole: (() => void) | null = null;
112
+ private unsubException: (() => void) | null = null;
113
+ private unsubLogger: (() => void) | null = null;
114
+ // Buffer for logger entries received from any thread (including workers).
115
+ // Flushed to Rust on the main thread during update() to avoid data races
116
+ // with dd_devtools_update reading s.console.entries concurrently.
117
+ private loggerBuffer: LogSinkEntry[] = [];
118
+
119
+ constructor(opts: MirrorOptions) {
120
+ this.handle = opts.handle;
121
+ this.cdp = opts.cdp;
122
+ this.renderer = opts.renderer;
123
+ this.gameScene = opts.gameScene;
124
+ this.profilingSAB = opts.profilingSAB;
125
+ }
126
+
127
+ /** Reset the first-update flag so the next update() pushes all data. */
128
+ resetFirstUpdate(): void {
129
+ this.firstUpdate = true;
130
+ }
131
+
132
+ /** Start the mirror: subscribe to CDP, push initial data. */
133
+ start(): void {
134
+ // Subscribe to console entries.
135
+ this.unsubConsole = this.cdp.onConsole((entry: CdpConsoleEntry) => {
136
+ const severity = entry.type === "error" ? 3
137
+ : entry.type === "warning" ? 2
138
+ : entry.type === "info" ? 1
139
+ : entry.type === "debug" ? 4
140
+ : entry.type === "trace" ? 5
141
+ : 0;
142
+ const text = entry.args.map((a: any) => a.value ?? a.description ?? String(a)).join(" ");
143
+ devtoolsPushConsole(this.handle, text, severity, "main", entry.timestamp ?? performance.now(), !!entry.stack);
144
+ });
145
+
146
+ // Subscribe to exceptions.
147
+ this.unsubException = this.cdp.onException((exc: CdpException) => {
148
+ const text = `${exc.text}\n${exc.stack ?? ""}`.trim();
149
+ devtoolsPushConsole(this.handle, text, 3, "main", performance.now(), true);
150
+ });
151
+
152
+ // Push initial threads.
153
+ this.pushThreads();
154
+ }
155
+
156
+ /**
157
+ * Bridge the engine's native logger (which writes to process.stdout, so CDP
158
+ * never sees it) into the devtools console. Replays recent history and
159
+ * subscribes to new log lines in real time. Idempotent.
160
+ */
161
+ attachLoggerBridge(): void {
162
+ if (this.unsubLogger) return;
163
+ // Replay recent history so the console isn't empty when first opened.
164
+ for (const entry of getRecentLogs()) {
165
+ this.pushLogEntry(entry);
166
+ }
167
+ // Live sink buffers entries (may fire from worker threads); flushed
168
+ // during update() on the main thread to avoid Rust data races.
169
+ this.unsubLogger = addLogSink((entry) => {
170
+ this.loggerBuffer.push(entry);
171
+ if (this.loggerBuffer.length > 200) this.loggerBuffer.shift();
172
+ });
173
+ }
174
+
175
+ /** Flush buffered logger entries to Rust. Call from the main thread only. */
176
+ private flushLoggerBuffer(): void {
177
+ if (this.loggerBuffer.length === 0) return;
178
+ const entries = this.loggerBuffer;
179
+ this.loggerBuffer = [];
180
+ entries.forEach((entry) => {
181
+ this.pushLogEntry(entry);
182
+ });
183
+ }
184
+
185
+ /** Map a LogSinkEntry to a devtools console entry + push to Rust. */
186
+ private pushLogEntry(entry: LogSinkEntry): void {
187
+ if (this.disposed) return;
188
+ const severity = logLevelToSeverity(entry.level);
189
+ const thread = entry.thread || "main";
190
+ const text = `[${entry.module}] ${entry.message}`;
191
+ devtoolsPushConsole(this.handle, text, severity, thread, entry.timestamp, false);
192
+ }
193
+
194
+ /** Register an eval function for a worker thread. */
195
+ registerThreadEval(threadId: string, evalFn: EvalFn): void {
196
+ this.threadEvals.set(threadId, evalFn);
197
+ this.pushThreads();
198
+ }
199
+
200
+ /** Push the thread list to Rust. */
201
+ private async pushThreads(): Promise<void> {
202
+ const threads: { id: string; name: string; kind: number }[] = [
203
+ { id: "main", name: "main", kind: 0 },
204
+ ];
205
+ // Worker threads from ProfilingSAB.
206
+ if (this.profilingSAB) {
207
+ try {
208
+ const mod = await loadProfilingMod();
209
+ if (mod) {
210
+ const { ProfilingSABReader, computeProfilingSABLayout } = mod;
211
+ const layout = computeProfilingSABLayout();
212
+ if (this.profilingSAB.byteLength >= layout.byteLength) {
213
+ const reader = new ProfilingSABReader(this.profilingSAB, layout);
214
+ const snapshot = reader.readSnapshot();
215
+ snapshot.slots.forEach((slot: any) => {
216
+ const name = slot.name || `worker-${slot.slotIndex}`;
217
+ const id = `slot-${slot.slotIndex}`;
218
+ threads.push({ id, name, kind: 1 });
219
+ });
220
+ }
221
+ }
222
+ } catch (err) {
223
+ log.warn("DevtoolsMirror", `ProfilingSAB read failed: ${err}`);
224
+ }
225
+ }
226
+ // Registered eval fns (e.g. "sim" worker).
227
+ for (const id of this.threadEvals.keys()) {
228
+ if (!threads.find((t) => t.id === id)) {
229
+ threads.push({ id, name: id, kind: 1 });
230
+ }
231
+ }
232
+ devtoolsSetThreads(this.handle, encodeThreads(threads));
233
+ }
234
+
235
+ /** Collect + push the scene tree. */
236
+ pushSceneTree(): void {
237
+ const stage = this.gameScene?.stage;
238
+ if (!stage) return;
239
+ const nodes: any[] = [];
240
+ let idCounter = 1;
241
+ const idMap = new WeakMap();
242
+ const collect = (node: any, parentId: number, depth: number) => {
243
+ const id = idCounter++;
244
+ idMap.set(node, id);
245
+ // Prefer `label` (some scene-graph hosts deprecate `name` or warn on
246
+ // access); fall back to `name` for hosts that only set that.
247
+ const nodeLabel = typeof node.label === "string" ? node.label
248
+ : typeof node.name === "string" ? node.name : "";
249
+ const ctorName = node.constructor?.name ?? "Node";
250
+ // If the node has a label, show it as the primary label with the type
251
+ // as detail. Otherwise just show the type.
252
+ const label = nodeLabel || ctorName;
253
+ const detail = nodeLabel ? ctorName : "";
254
+ const childCount = node.children?.length ?? 0;
255
+ nodes.push({ id, parentId, depth, childCount, kind: 0, label, detail });
256
+ if (node.children) {
257
+ node.children.forEach((child: any) => {
258
+ collect(child, id, depth + 1);
259
+ });
260
+ }
261
+ };
262
+ collect(stage, -1, 0);
263
+ devtoolsSetSceneTree(this.handle, encodeTree(nodes));
264
+ }
265
+
266
+ /** Collect + push the DOM/ECS tree (scene or ECS mode). */
267
+ pushDomTree(mode: "scene" | "ecs"): void {
268
+ if (mode === "scene") {
269
+ // Collect the scene tree but push it to the DOM tree slot
270
+ // (the dom-tree panel reads from dom_tree.nodes, not scene_tree.nodes).
271
+ const stage = this.gameScene?.stage;
272
+ if (!stage) {
273
+ devtoolsSetDomTree(this.handle, encodeTree([]));
274
+ return;
275
+ }
276
+ const nodes: any[] = [];
277
+ let idCounter = 1;
278
+ const collect = (node: any, parentId: number, depth: number) => {
279
+ const id = idCounter++;
280
+ const nodeLabel = typeof node.label === "string" ? node.label
281
+ : typeof node.name === "string" ? node.name : "";
282
+ const ctorName = node.constructor?.name ?? "Node";
283
+ const label = nodeLabel || ctorName;
284
+ const detail = nodeLabel ? ctorName : "";
285
+ const childCount = node.children?.length ?? 0;
286
+ nodes.push({ id, parentId, depth, childCount, kind: 0, label, detail });
287
+ if (node.children) {
288
+ node.children.forEach((child: any) => {
289
+ collect(child, id, depth + 1);
290
+ });
291
+ }
292
+ };
293
+ collect(stage, -1, 0);
294
+ devtoolsSetDomTree(this.handle, encodeTree(nodes));
295
+ return;
296
+ }
297
+ // ECS mode: read entities from the sim buffer reader.
298
+ const simReader = this.renderer?.simReader ?? this.renderer?.getSimReader?.();
299
+ if (!simReader?.isValid?.()) {
300
+ devtoolsSetDomTree(this.handle, encodeTree([]));
301
+ return;
302
+ }
303
+ const nodes: any[] = [];
304
+ let idCounter = 1;
305
+ try {
306
+ const count = simReader.getEntityCount();
307
+ const iter = simReader.iterEntities?.();
308
+ if (iter) {
309
+ iter.forEach((ent: any) => {
310
+ const id = idCounter++;
311
+ const f32 = ent.f32;
312
+ const u32 = ent.u32;
313
+ // Entity type is typically in u32[0] or similar; show position from f32.
314
+ const entityType = u32?.[0] ?? 0;
315
+ const x = f32?.[0] ?? 0;
316
+ const y = f32?.[1] ?? 0;
317
+ const z = f32?.[2] ?? 0;
318
+ const label = `Entity ${ent.idx}`;
319
+ const detail = `type=${entityType} pos=(${x.toFixed(1)},${y.toFixed(1)},${z.toFixed(1)})`;
320
+ nodes.push({ id, parentId: -1, depth: 0, childCount: 0, kind: 1, label, detail });
321
+ });
322
+ }
323
+ } catch { /* ignore */ }
324
+ devtoolsSetDomTree(this.handle, encodeTree(nodes));
325
+ }
326
+
327
+ /** Collect + push GPU info. */
328
+ pushGpuInfo(): void {
329
+ const r = this.renderer;
330
+ const entries: { key: string; value: string; isHeader: boolean }[] = [];
331
+ try {
332
+ // ── Adapter Info ──
333
+ const adapterInfo = r?.getAdapterInfo?.() ?? r?.gpuProfiler?.getAdapterInfo?.() ?? {};
334
+ entries.push({ key: "GPU Adapter Info", value: "", isHeader: true });
335
+ entries.push({ key: "Vendor", value: adapterInfo.vendor ?? "?", isHeader: false });
336
+ entries.push({ key: "Architecture", value: adapterInfo.architecture ?? "?", isHeader: false });
337
+ entries.push({ key: "Description", value: adapterInfo.description ?? "?", isHeader: false });
338
+ entries.push({ key: "Device", value: adapterInfo.device ?? "?", isHeader: false });
339
+
340
+ // ── Device Limits ──
341
+ const device = r?.getDevice?.() ?? r?.device;
342
+ const limits = device?.limits;
343
+ if (limits) {
344
+ entries.push({ key: "Device Limits", value: "", isHeader: true });
345
+ // maxBufferSize from wgpu-native is a u64 BigInt that can exceed
346
+ // Number.MAX_SAFE_INTEGER (2^64-1). Cap at a sane display value.
347
+ const maxBuf = limits.maxBufferSize;
348
+ const maxBufNum = typeof maxBuf === "bigint" ? Number(maxBuf) : maxBuf;
349
+ const maxBufDisplay = maxBufNum > 4 * 1024 * 1024 * 1024 ? "4 GB (capped)" : this.formatBytes(maxBuf);
350
+ entries.push({ key: "maxBufferSize", value: maxBufDisplay, isHeader: false });
351
+ entries.push({ key: "maxTextureDim2D", value: String(limits.maxTextureDimension2D), isHeader: false });
352
+ entries.push({ key: "maxTextureDim3D", value: String(limits.maxTextureDimension3D), isHeader: false });
353
+ entries.push({ key: "maxTextureArrayLayers", value: String(limits.maxTextureArrayLayers), isHeader: false });
354
+ entries.push({ key: "maxStorageBuffer", value: this.formatBytes(limits.maxStorageBufferBindingSize), isHeader: false });
355
+ entries.push({ key: "maxUniformBuffer", value: this.formatBytes(limits.maxUniformBufferBindingSize), isHeader: false });
356
+ entries.push({ key: "maxBindGroups", value: String(limits.maxBindGroups), isHeader: false });
357
+ entries.push({ key: "maxVertexAttributes", value: String(limits.maxVertexAttributes), isHeader: false });
358
+ entries.push({ key: "maxVertexBuffers", value: String(limits.maxVertexBuffers), isHeader: false });
359
+ entries.push({ key: "maxColorAttachments", value: String(limits.maxColorAttachments), isHeader: false });
360
+ entries.push({ key: "maxComputeWorkgroupsPerDimension", value: String(limits.maxComputeWorkgroupsPerDimension), isHeader: false });
361
+ }
362
+
363
+ // ── Frame Performance ──
364
+ const telemetry = r?.telemetryCollector;
365
+ if (telemetry?.getFrameTelemetry) {
366
+ const ft = telemetry.getFrameTelemetry();
367
+ if (ft) {
368
+ entries.push({ key: "Frame Performance", value: "", isHeader: true });
369
+ entries.push({ key: "FPS", value: String(Math.round(ft.fps ?? 0)), isHeader: false });
370
+ entries.push({ key: "Avg frame time", value: `${(ft.avgFrameTime ?? 0).toFixed(2)} ms`, isHeader: false });
371
+ entries.push({ key: "P95 frame time", value: `${(ft.p95 ?? 0).toFixed(2)} ms`, isHeader: false });
372
+ entries.push({ key: "P99 frame time", value: `${(ft.p99 ?? 0).toFixed(2)} ms`, isHeader: false });
373
+ entries.push({ key: "GPU time", value: `${(ft.gpuTimeMs ?? 0).toFixed(2)} ms`, isHeader: false });
374
+ entries.push({ key: "Draw calls", value: String(ft.drawCalls ?? 0), isHeader: false });
375
+ entries.push({ key: "Triangles", value: String(ft.triangles ?? 0), isHeader: false });
376
+ }
377
+ }
378
+
379
+ // ── GPU Resources (VRAM Tracking) ──
380
+ const resTracker = r?.gpuResourceTracker;
381
+ if (resTracker?.getStats) {
382
+ const stats = resTracker.getStats();
383
+ entries.push({ key: "GPU Resources", value: "", isHeader: true });
384
+ entries.push({ key: "Textures", value: String(stats.textureCount), isHeader: false });
385
+ entries.push({ key: "Buffers", value: String(stats.bufferCount), isHeader: false });
386
+ entries.push({ key: "Texture VRAM", value: this.formatBytes(stats.textureBytes), isHeader: false });
387
+ entries.push({ key: "Buffer VRAM", value: this.formatBytes(stats.bufferBytes), isHeader: false });
388
+ entries.push({ key: "Total VRAM", value: this.formatBytes(stats.totalBytes), isHeader: false });
389
+ // Top resources by size.
390
+ const topResources = (stats.resources ?? []).slice(0, 15);
391
+ if (topResources.length > 0) {
392
+ entries.push({ key: "Top Resources", value: "", isHeader: true });
393
+ topResources.forEach((res: any) => {
394
+ entries.push({
395
+ key: res.label ?? res.type ?? "resource",
396
+ value: `${res.type} ${this.formatBytes(res.size)} ${res.dims ?? ""}`.trim(),
397
+ isHeader: false,
398
+ });
399
+ });
400
+ }
401
+ }
402
+
403
+ // ── Per-Pass GPU Timing ──
404
+ const profiler = r?.gpuProfiler;
405
+ if (profiler?.getPassTimings) {
406
+ const timings = profiler.getPassTimings();
407
+ if (timings.length > 0) {
408
+ entries.push({ key: "Per-Pass GPU Timing", value: "", isHeader: true });
409
+ timings.forEach((t: any) => {
410
+ const gpu = t.gpuMs > 0 ? `gpu=${t.gpuMs.toFixed(2)}ms` : "";
411
+ entries.push({
412
+ key: t.name ?? "pass",
413
+ value: `cpu=${t.cpuMs.toFixed(2)}ms ${gpu} draws=${t.drawCalls} tris=${t.triangles}`.trim(),
414
+ isHeader: false,
415
+ });
416
+ });
417
+ }
418
+ }
419
+
420
+ // ── GPU Errors ──
421
+ if (profiler?.getGPUErrors) {
422
+ const errors = profiler.getGPUErrors();
423
+ if (errors.length > 0) {
424
+ entries.push({ key: "GPU Errors", value: "", isHeader: true });
425
+ errors.forEach((e: any) => {
426
+ entries.push({ key: e.type ?? "error", value: e.message ?? String(e), isHeader: false });
427
+ });
428
+ }
429
+ }
430
+
431
+ // ── Frame Graph ──
432
+ const frameGraph = r?.frameGraph ?? r?.getFrameGraph?.();
433
+ if (frameGraph) {
434
+ const slots = frameGraph.getSlots?.() ?? frameGraph.getSlotRegistry?.()?.getAll?.() ?? [];
435
+ if (slots.length > 0) {
436
+ entries.push({ key: "Frame Graph Passes", value: "", isHeader: true });
437
+ slots.forEach((s: any) => {
438
+ const name = typeof s === "string" ? s : (s.name ?? s.label ?? "slot");
439
+ entries.push({ key: name, value: "", isHeader: false });
440
+ });
441
+ }
442
+ }
443
+ } catch (err) {
444
+ entries.push({ key: "Error", value: String(err), isHeader: false });
445
+ }
446
+
447
+ // ── Frame-time history for the graph ──
448
+ const frameTimes: [number, number][] = [];
449
+ const memHistory: number[] = [];
450
+ try {
451
+ const telemetry = r?.telemetryCollector;
452
+ if (telemetry?.getFrameTimes) {
453
+ const times = telemetry.getFrameTimes();
454
+ for (let i = Math.max(0, times.length - 120); i < times.length; i++) {
455
+ frameTimes.push([times[i], 0]);
456
+ }
457
+ }
458
+ // Per-pass CPU+GPU totals as a secondary data point.
459
+ const profiler = r?.gpuProfiler;
460
+ if (profiler?.getPassTimings) {
461
+ const timings = profiler.getPassTimings();
462
+ if (timings.length > 0 && frameTimes.length > 0) {
463
+ let gpuTotal = 0;
464
+ timings.forEach((t: any) => { gpuTotal += t.gpuMs ?? 0;; });
465
+ // Add GPU total to the most recent frame's GPU column.
466
+ if (frameTimes.length > 0) {
467
+ frameTimes[frameTimes.length - 1][1] = gpuTotal;
468
+ }
469
+ }
470
+ }
471
+ const resTracker = r?.gpuResourceTracker;
472
+ if (resTracker?.getStats) {
473
+ memHistory.push(resTracker.getStats().totalBytes);
474
+ }
475
+ } catch { /* ignore */ }
476
+
477
+ devtoolsSetGpuInfo(this.handle, encodeGpuInfo(entries, frameTimes, memHistory));
478
+ }
479
+
480
+ private formatBytes(bytes: any): string {
481
+ const b = typeof bytes === "bigint" ? Number(bytes) : bytes;
482
+ if (!b || b < 0 || !Number.isFinite(b)) return String(bytes);
483
+ if (b < 1024) return `${b} B`;
484
+ if (b < 1024 * 1024) return `${(b / 1024).toFixed(1)} KB`;
485
+ if (b < 1024 * 1024 * 1024) return `${(b / (1024 * 1024)).toFixed(1)} MB`;
486
+ return `${(b / (1024 * 1024 * 1024)).toFixed(2)} GB`;
487
+ }
488
+
489
+ /** Collect + push per-thread metrics from ProfilingSAB. */
490
+ async pushMetrics(): Promise<void> {
491
+ // Always include the main thread metrics (from performance API).
492
+ // Accumulate history locally so charts build up over time.
493
+ const slots: any[] = [{
494
+ slotIndex: 0,
495
+ name: "main",
496
+ runtime: 0,
497
+ history: [{
498
+ cpuPercent: 0,
499
+ heapUsed: (performance as any)?.memory?.usedJSHeapSize ?? 0,
500
+ heapTotal: (performance as any)?.memory?.totalJSHeapSize ?? 0,
501
+ gcPauseMaxUs: 0,
502
+ taskLatencyP95Us: 0,
503
+ }],
504
+ }];
505
+
506
+ if (this.profilingSAB) {
507
+ try {
508
+ const mod = await loadProfilingMod();
509
+ if (mod) {
510
+ const { ProfilingSABReader, computeProfilingSABLayout } = mod;
511
+ const layout = computeProfilingSABLayout();
512
+ if (this.profilingSAB.byteLength >= layout.byteLength) {
513
+ const reader = new ProfilingSABReader(this.profilingSAB, layout);
514
+ const snapshot = reader.readSnapshot();
515
+ snapshot.slots.forEach((slot: any) => {
516
+ slots.push({
517
+ slotIndex: slot.slotIndex,
518
+ name: slot.name || `worker-${slot.slotIndex}`,
519
+ runtime: slot.runtime ?? 0,
520
+ history: [{
521
+ cpuPercent: slot.metrics?.cpuPercent ?? 0,
522
+ heapUsed: slot.metrics?.heapUsed ?? 0,
523
+ heapTotal: slot.metrics?.heapTotal ?? 0,
524
+ gcPauseMaxUs: slot.metrics?.gcPauseMaxUs ?? 0,
525
+ taskLatencyP95Us: slot.metrics?.taskLatencyP95Us ?? 0,
526
+ }],
527
+ });
528
+ });
529
+ }
530
+ }
531
+ } catch (err) {
532
+ log.warn("DevtoolsMirror", `pushMetrics ProfilingSAB read failed: ${err}`);
533
+ }
534
+ }
535
+
536
+ devtoolsSetMetrics(this.handle, encodeMetrics(slots));
537
+ }
538
+
539
+ /** Push a CDP profile to Rust (after Profiler.stop). */
540
+ pushProfile(profile: CdpProfile): void {
541
+ const nodes = (profile.nodes ?? []).map((n: any) => ({
542
+ id: n.id,
543
+ hitCount: n.hitCount ?? 0,
544
+ callFrame: n.callFrame?.functionName ?? "?",
545
+ url: n.callFrame?.url ?? "",
546
+ line: n.callFrame?.lineNumber ?? 0,
547
+ children: n.children ?? [],
548
+ }));
549
+ devtoolsSetProfile(this.handle, encodeProfile({
550
+ nodes,
551
+ startUs: profile.startTime ?? 0,
552
+ endUs: profile.endTime ?? 0,
553
+ samples: profile.samples ?? [],
554
+ timeDeltasUs: profile.timeDeltas ?? [],
555
+ }));
556
+ }
557
+
558
+ /** Clear the console in Rust. */
559
+ clearConsole(): void {
560
+ devtoolsClearConsole(this.handle);
561
+ }
562
+
563
+ // ── Generic panel providers + commands ──
564
+
565
+ /**
566
+ * Register a data provider for a generic panel slot. `collect` runs on the
567
+ * main thread during update() and returns a PanelSnapshot pushed to Rust.
568
+ */
569
+ registerProvider(panel: PanelName | number, collect: PanelProvider): void {
570
+ this.providers.set(panelSlot(panel), collect);
571
+ }
572
+
573
+ /** Register a command handler for a panel (or "*" for all panels). */
574
+ registerCommandHandler(panel: PanelName | number | "*", handler: PanelCommandHandler): void {
575
+ if (panel === "*") {
576
+ this.globalCommandHandler = handler;
577
+ } else {
578
+ this.commandHandlers.set(panelSlot(panel), handler);
579
+ }
580
+ }
581
+
582
+ /** Collect + push one provider's snapshot immediately. Sync providers push
583
+ * synchronously (no microtask hop) so callers can rely on the snapshot
584
+ * landing before the next egui frame. */
585
+ refreshPanel(panel: PanelName | number): void {
586
+ const slot = panelSlot(panel);
587
+ const collect = this.providers.get(slot);
588
+ if (!collect) return;
589
+ const push = (snap: PanelSnapshot | null | undefined) => {
590
+ if (snap) devtoolsSetSnapshot(this.handle, slot, encodeSnapshot(snap));
591
+ this.lastProviderPush.set(slot, performance.now());
592
+ };
593
+ const fail = (err: unknown) => {
594
+ devtoolsSetSnapshot(this.handle, slot, encodeSnapshot({
595
+ status: "error",
596
+ statusMsg: String(err),
597
+ sections: [],
598
+ }));
599
+ this.lastProviderPush.set(slot, performance.now());
600
+ };
601
+ try {
602
+ const r = collect();
603
+ if (r && typeof (r as Promise<PanelSnapshot>).then === "function") {
604
+ (r as Promise<PanelSnapshot>).then(push, fail);
605
+ } else {
606
+ push(r as PanelSnapshot | null | undefined);
607
+ }
608
+ } catch (err) {
609
+ fail(err);
610
+ }
611
+ }
612
+
613
+ /** Push all registered providers' snapshots (used on first update). */
614
+ private pushAllProviders(): void {
615
+ for (const slot of this.providers.keys()) {
616
+ void this.refreshPanel(slot);
617
+ }
618
+ }
619
+
620
+ /** Throttled provider refresh + command dispatch. */
621
+ private pollProvidersAndCommands(): void {
622
+ const now = performance.now();
623
+ for (const slot of this.providers.keys()) {
624
+ const last = this.lastProviderPush.get(slot) ?? 0;
625
+ if (now - last > this.providerIntervalMs) {
626
+ void this.refreshPanel(slot);
627
+ }
628
+ }
629
+ // Drain UI-originated commands.
630
+ for (let i = 0; i < 16; i++) {
631
+ const cmd = devtoolsTakeCommand(this.handle);
632
+ if (!cmd) break;
633
+ this.dispatchCommand(cmd);
634
+ }
635
+ }
636
+
637
+ private dispatchCommand(cmd: DevtoolsCommand): void {
638
+ if (cmd.action === "refresh") {
639
+ void this.refreshPanel(cmd.panel);
640
+ return;
641
+ }
642
+ const handler = this.commandHandlers.get(cmd.panel) ?? this.globalCommandHandler;
643
+ if (!handler) {
644
+ log.warn("DevtoolsMirror", `unhandled command panel=${cmd.panel} action=${cmd.action}`);
645
+ return;
646
+ }
647
+ try {
648
+ const r = handler(cmd);
649
+ if (r instanceof Promise) r.catch((err) => log.warn("DevtoolsMirror", `command error: ${err}`));
650
+ } catch (err) {
651
+ log.warn("DevtoolsMirror", `command error: ${err}`);
652
+ }
653
+ }
654
+
655
+ /**
656
+ * Per-frame update: poll eval requests, handle refresh requests, push
657
+ * throttled data. Called by NativeDebuggerHost.update().
658
+ */
659
+ update(): void {
660
+ if (this.disposed) return;
661
+
662
+ // Flush buffered logger entries to Rust on the main thread (the sink
663
+ // may fire from worker threads; pushing directly would race with
664
+ // dd_devtools_update reading s.console.entries).
665
+ this.flushLoggerBuffer();
666
+
667
+ // On first update (debugger just became visible), push all data
668
+ // immediately so panels aren't empty until the user clicks Refresh.
669
+ if (this.firstUpdate) {
670
+ this.firstUpdate = false;
671
+ this.pushSceneTree();
672
+ this.pushDomTree(this.domTreeMode);
673
+ this.pushGpuInfo();
674
+ this.pushMetrics();
675
+ this.pushThreads();
676
+ this.pushAllProviders();
677
+ }
678
+
679
+ // 1. Poll eval requests.
680
+ for (let i = 0; i < 10; i++) {
681
+ const req = devtoolsTakeEvalRequest(this.handle);
682
+ if (!req) break;
683
+ this.handleEvalRequest(req);
684
+ }
685
+
686
+ // 1b. Poll UI commands + throttled provider pushes.
687
+ this.pollProvidersAndCommands();
688
+
689
+ // 2. Handle refresh requests.
690
+ // Read the current dom tree mode from Rust (0=scene, 1=ecs).
691
+ this.domTreeMode = devtoolsGetDomTreeMode(this.handle) === 1 ? "ecs" : "scene";
692
+ const refresh = devtoolsTakeRefreshRequests(this.handle);
693
+ if (refresh & REFRESH_SCENE) this.pushSceneTree();
694
+ if (refresh & REFRESH_DOM) this.pushDomTree(this.domTreeMode);
695
+ if (refresh & REFRESH_GPU) this.pushGpuInfo();
696
+ if (refresh & REFRESH_METRICS) this.pushMetrics();
697
+ if (refresh & REFRESH_PERF_RECORD) this.startProfiling();
698
+ if (refresh & REFRESH_PERF_STOP) this.stopProfiling();
699
+
700
+ // 3. Throttled pushes (every 500ms).
701
+ const now = performance.now();
702
+ if (now - this.lastMetricsPush > 500) {
703
+ this.lastMetricsPush = now;
704
+ this.pushMetrics();
705
+ this.pushThreads();
706
+ }
707
+ if (now - this.lastGpuPush > 1000) {
708
+ this.lastGpuPush = now;
709
+ this.pushGpuInfo();
710
+ }
711
+ if (now - this.lastScenePush > 2000) {
712
+ this.lastScenePush = now;
713
+ this.pushSceneTree();
714
+ }
715
+ }
716
+
717
+ private async handleEvalRequest(req: { requestId: number; threadId: string; expr: string }): Promise<void> {
718
+ const evalFn = this.threadEvals.get(req.threadId) ?? (req.threadId === "main" ? this.cdpEvaluate.bind(this) : null);
719
+ if (!evalFn) {
720
+ devtoolsPushEvalResult(this.handle, req.requestId, `< no eval for thread "${req.threadId}" >`, true);
721
+ return;
722
+ }
723
+ try {
724
+ const result = await evalFn(req.expr);
725
+ if (result.error) {
726
+ devtoolsPushEvalResult(this.handle, req.requestId, result.error, true);
727
+ } else {
728
+ const text = typeof result.result === "string" ? result.result : JSON.stringify(result.result, null, 2);
729
+ devtoolsPushEvalResult(this.handle, req.requestId, text, false);
730
+ }
731
+ } catch (err) {
732
+ devtoolsPushEvalResult(this.handle, req.requestId, String(err), true);
733
+ }
734
+ }
735
+
736
+ private async cdpEvaluate(expr: string): Promise<{ result?: any; error?: string }> {
737
+ return this.cdp.evaluate(expr);
738
+ }
739
+
740
+ /** Programmatic record/stop (same path as the panel's Record/Stop buttons). */
741
+ setPerfRecording(start: boolean): void {
742
+ if (start) this.startProfiling();
743
+ else void this.stopProfiling();
744
+ }
745
+
746
+ private startProfiling(): void {
747
+ try {
748
+ this.cdp.startProfile();
749
+ log.info("DevtoolsMirror", "Profiling started");
750
+ } catch (err) {
751
+ log.warn("DevtoolsMirror", `Failed to start profiling: ${err}`);
752
+ }
753
+ }
754
+
755
+ private async stopProfiling(): Promise<void> {
756
+ try {
757
+ log.info("DevtoolsMirror", "Stopping profile...");
758
+ const profile = await this.cdp.stopProfile();
759
+ log.info("DevtoolsMirror", `Profile result: ${profile ? `${profile.nodes?.length ?? 0} nodes` : "null"}`);
760
+ if (profile) this.pushProfile(profile);
761
+ } catch (err) {
762
+ log.warn("DevtoolsMirror", `Failed to stop profiling: ${err}`);
763
+ }
764
+ }
765
+
766
+ dispose(): void {
767
+ if (this.disposed) return;
768
+ this.disposed = true;
769
+ this.unsubConsole?.();
770
+ this.unsubException?.();
771
+ this.unsubLogger?.();
772
+ }
773
+ }
774
+
775
+ // ── Helpers ──
776
+
777
+ /** Map a logger level string to the devtools console severity byte. */
778
+ function logLevelToSeverity(level: string): number {
779
+ switch (level) {
780
+ case "error":
781
+ case "fatal":
782
+ return 3; // Error
783
+ case "warn":
784
+ return 2; // Warning
785
+ case "info":
786
+ return 1; // Info
787
+ case "debug":
788
+ return 4; // Debug
789
+ case "trace":
790
+ return 5; // Trace
791
+ default:
792
+ return 0; // Log
793
+ }
794
+ }