@downdraft/engine 0.0.0 → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (907) hide show
  1. package/app/src/index.ts +10 -0
  2. package/app/src/renderer/bootstrap.ts +271 -0
  3. package/app/src/renderer/downdraft-base.css +93 -0
  4. package/app/src/renderer/feature-log.ts +200 -0
  5. package/app/src/renderer/game-module.ts +923 -0
  6. package/app/src/renderer/hooks.ts +88 -0
  7. package/app/src/renderer/hot-reload.ts +178 -0
  8. package/app/src/renderer/import-cache.ts +88 -0
  9. package/app/src/renderer/index.ts +206 -0
  10. package/app/src/renderer/mcp-harness.ts +144 -0
  11. package/app/src/renderer/save-store-factory.ts +239 -0
  12. package/app/src/renderer/sim-bridge.ts +183 -0
  13. package/app/src/renderer/standard-automation-tools.ts +771 -0
  14. package/app/src/shared/feature-log.ts +71 -0
  15. package/app/src/shared/gpu-info.ts +82 -0
  16. package/app/src/shared/import-cache-store.ts +142 -0
  17. package/app/src/shared/index.ts +6 -0
  18. package/app/src/shared/mcp-discovery.ts +47 -0
  19. package/app/src/shared/mcp-proxy.ts +82 -0
  20. package/app/src/shared/types.ts +324 -0
  21. package/asset-bake/src/bake-audio.ts +119 -0
  22. package/asset-bake/src/bake-gltf.ts +172 -0
  23. package/asset-bake/src/bake.ts +78 -0
  24. package/asset-bake/src/cache.ts +188 -0
  25. package/asset-bake/src/config.ts +186 -0
  26. package/asset-bake/src/index.ts +36 -0
  27. package/core/src/animation/animation-event.ts +41 -0
  28. package/core/src/animation/bone-mask.ts +122 -0
  29. package/core/src/animation/clip.ts +252 -0
  30. package/core/src/animation/index.ts +22 -0
  31. package/core/src/animation/mixamo.ts +113 -0
  32. package/core/src/animation/morph-target.ts +69 -0
  33. package/core/src/animation/player.ts +697 -0
  34. package/core/src/animation/retarget.ts +158 -0
  35. package/core/src/animation/skeleton-animator.ts +1399 -0
  36. package/core/src/animation/skeleton.ts +214 -0
  37. package/core/src/animation/state-machine.ts +280 -0
  38. package/core/src/assets/blob-store.ts +66 -0
  39. package/core/src/assets/cache.ts +186 -0
  40. package/core/src/assets/cubemap-converter.ts +155 -0
  41. package/core/src/assets/environment-manager.ts +121 -0
  42. package/core/src/assets/import-cache.ts +65 -0
  43. package/core/src/assets/import-settings.ts +72 -0
  44. package/core/src/assets/importer.ts +108 -0
  45. package/core/src/assets/index.ts +74 -0
  46. package/core/src/assets/irradiance-generator.ts +198 -0
  47. package/core/src/assets/loader-audio.ts +86 -0
  48. package/core/src/assets/loader-cubemap.ts +211 -0
  49. package/core/src/assets/loader-dds.ts +236 -0
  50. package/core/src/assets/loader-hdr.ts +474 -0
  51. package/core/src/assets/loader-mesh.ts +143 -0
  52. package/core/src/assets/loader-shader.ts +73 -0
  53. package/core/src/assets/loader-texture.ts +349 -0
  54. package/core/src/assets/lod.ts +198 -0
  55. package/core/src/assets/manager.ts +480 -0
  56. package/core/src/assets/manifest.ts +81 -0
  57. package/core/src/assets/material-bridge.ts +186 -0
  58. package/core/src/assets/model-importer.ts +72 -0
  59. package/core/src/assets/model-normalizer.ts +248 -0
  60. package/core/src/assets/model-to-gpu.ts +70 -0
  61. package/core/src/assets/model-to-mesh.ts +237 -0
  62. package/core/src/assets/prefilter-generator.ts +250 -0
  63. package/core/src/audio/engine.ts +177 -0
  64. package/core/src/audio/interface.ts +130 -0
  65. package/core/src/audio/listener.ts +32 -0
  66. package/core/src/audio/mixer.ts +141 -0
  67. package/core/src/audio/registry.ts +52 -0
  68. package/core/src/audio/sab.ts +87 -0
  69. package/core/src/audio/source.ts +89 -0
  70. package/core/src/change-detection/atomics.ts +1 -0
  71. package/core/src/change-detection/tracker.ts +47 -0
  72. package/core/src/debug-draw/lines.ts +64 -0
  73. package/core/src/debug-draw/points.ts +17 -0
  74. package/core/src/debug-draw/queue.ts +124 -0
  75. package/core/src/debug-draw/text.ts +25 -0
  76. package/core/src/ecs/archetype.ts +323 -0
  77. package/core/src/ecs/component.ts +188 -0
  78. package/core/src/ecs/entity.ts +25 -0
  79. package/core/src/ecs/events.ts +93 -0
  80. package/core/src/ecs/hierarchy.ts +124 -0
  81. package/core/src/ecs/hmr-swap-registry.ts +22 -0
  82. package/core/src/ecs/index.ts +25 -0
  83. package/core/src/ecs/query.ts +141 -0
  84. package/core/src/ecs/resource.ts +8 -0
  85. package/core/src/ecs/schedule.ts +181 -0
  86. package/core/src/ecs/system-params.ts +99 -0
  87. package/core/src/ecs/system.ts +42 -0
  88. package/core/src/ecs/world.ts +348 -0
  89. package/core/src/index.ts +352 -0
  90. package/core/src/input/context.ts +73 -0
  91. package/core/src/input/dom-handler.ts +380 -0
  92. package/core/src/input/local-player-manager.ts +218 -0
  93. package/core/src/input/mapping.ts +40 -0
  94. package/core/src/input/multi-sab-bridge.ts +276 -0
  95. package/core/src/input/multi-state.ts +54 -0
  96. package/core/src/input/sab-bridge.ts +71 -0
  97. package/core/src/input/state.ts +132 -0
  98. package/core/src/input/ui-router.ts +87 -0
  99. package/core/src/library/host.ts +317 -0
  100. package/core/src/library/index.ts +16 -0
  101. package/core/src/library/library.ts +292 -0
  102. package/core/src/material/compiler.ts +80 -0
  103. package/core/src/material/graph-bridge.ts +172 -0
  104. package/core/src/material/index.ts +9 -0
  105. package/core/src/material/library.ts +442 -0
  106. package/core/src/material/material.ts +156 -0
  107. package/core/src/material/variants.ts +61 -0
  108. package/core/src/math/mat4.ts +202 -0
  109. package/core/src/math/perlin-noise-2d.ts +77 -0
  110. package/core/src/math/perlin-noise-3d.ts +110 -0
  111. package/core/src/math/quat.ts +33 -0
  112. package/core/src/math/rng.ts +29 -0
  113. package/core/src/math/trig.ts +47 -0
  114. package/core/src/math/value-noise.ts +67 -0
  115. package/core/src/mesh/builder.ts +177 -0
  116. package/core/src/mesh/csg.ts +312 -0
  117. package/core/src/mesh/greased-line.ts +145 -0
  118. package/core/src/mesh/mesh.ts +17 -0
  119. package/core/src/mesh/parametric.ts +501 -0
  120. package/core/src/mesh/skinning.ts +67 -0
  121. package/core/src/mesh/vertex-layout.ts +91 -0
  122. package/core/src/module/cross-thread.ts +163 -0
  123. package/core/src/module/diagnostics.ts +123 -0
  124. package/core/src/module/host.ts +451 -0
  125. package/core/src/module/index.ts +22 -0
  126. package/core/src/module/module.ts +109 -0
  127. package/core/src/module/registry.ts +94 -0
  128. package/core/src/module/renderer-module.ts +247 -0
  129. package/core/src/module/ts-loader.ts +26 -0
  130. package/core/src/particles/compute-pass.ts +378 -0
  131. package/core/src/particles/emitter.ts +156 -0
  132. package/core/src/particles/index.ts +11 -0
  133. package/core/src/particles/particle-data.ts +47 -0
  134. package/core/src/particles/render-pass.ts +365 -0
  135. package/core/src/particles/simulator.ts +264 -0
  136. package/core/src/particles/system.ts +193 -0
  137. package/core/src/physics/body.ts +59 -0
  138. package/core/src/physics/ccd-heuristic.ts +55 -0
  139. package/core/src/physics/character.ts +282 -0
  140. package/core/src/physics/collider.ts +55 -0
  141. package/core/src/physics/collision-system.ts +91 -0
  142. package/core/src/physics/events.ts +133 -0
  143. package/core/src/physics/index.ts +34 -0
  144. package/core/src/physics/interface.ts +473 -0
  145. package/core/src/physics/interpolation-buffer.ts +192 -0
  146. package/core/src/physics/lifecycle.ts +87 -0
  147. package/core/src/physics/load-shedder.ts +164 -0
  148. package/core/src/physics/physics-accumulator.ts +101 -0
  149. package/core/src/physics/physics-system.ts +240 -0
  150. package/core/src/physics/ragdoll-presets.ts +272 -0
  151. package/core/src/physics/ragdoll-system.ts +220 -0
  152. package/core/src/physics/ragdoll.ts +182 -0
  153. package/core/src/physics/raycast.ts +143 -0
  154. package/core/src/physics/realm-manager.ts +499 -0
  155. package/core/src/physics/realm-worker-pool.ts +191 -0
  156. package/core/src/physics/realm-worker.ts +102 -0
  157. package/core/src/physics/realm.ts +189 -0
  158. package/core/src/physics/registry.ts +52 -0
  159. package/core/src/physics/safety.ts +247 -0
  160. package/core/src/physics/snapshot-manager.ts +141 -0
  161. package/core/src/physics/worker-protocol.ts +30 -0
  162. package/core/src/platform/bun-preload.ts +169 -0
  163. package/core/src/platform/css-stub.ts +4 -0
  164. package/core/src/platform/glob-polyfill.ts +124 -0
  165. package/core/src/platform/hidpi.ts +57 -0
  166. package/core/src/platform/render-surface.ts +77 -0
  167. package/core/src/platform/rpc.ts +98 -0
  168. package/core/src/platform/runtime.ts +123 -0
  169. package/core/src/plugin/context.ts +364 -0
  170. package/core/src/plugin/diagnostics.ts +61 -0
  171. package/core/src/plugin/discovery.ts +186 -0
  172. package/core/src/plugin/extension-loaders.ts +172 -0
  173. package/core/src/plugin/host.ts +659 -0
  174. package/core/src/plugin/index.ts +106 -0
  175. package/core/src/plugin/loader-asset.ts +124 -0
  176. package/core/src/plugin/loader-quickjs.ts +84 -0
  177. package/core/src/plugin/loader-wasm.ts +411 -0
  178. package/core/src/plugin/loader-worker.ts +261 -0
  179. package/core/src/plugin/manifest.ts +653 -0
  180. package/core/src/plugin/material-registry.ts +65 -0
  181. package/core/src/plugin/mcp-tools.ts +165 -0
  182. package/core/src/plugin/permissions.ts +175 -0
  183. package/core/src/plugin/quickjs-bridge.ts +294 -0
  184. package/core/src/plugin/registry.ts +107 -0
  185. package/core/src/plugin/sandbox-shim.ts +86 -0
  186. package/core/src/plugin/sandbox-worker.ts +215 -0
  187. package/core/src/plugin/wasm-abi.ts +152 -0
  188. package/core/src/plugin/wasm-worker.ts +229 -0
  189. package/core/src/plugin/workshop.ts +169 -0
  190. package/core/src/profiling/event-loop.ts +180 -0
  191. package/core/src/profiling/index.ts +69 -0
  192. package/core/src/profiling/iops/idb-patch.ts +242 -0
  193. package/core/src/profiling/iops/opfs-patch.ts +276 -0
  194. package/core/src/profiling/profiling-sab.ts +839 -0
  195. package/core/src/profiling/task-latency.ts +134 -0
  196. package/core/src/profiling/thread-metrics.ts +126 -0
  197. package/core/src/profiling/trace-event-writer.ts +205 -0
  198. package/core/src/profiling/warnings.ts +423 -0
  199. package/core/src/profiling/worker-prelude.ts +376 -0
  200. package/core/src/render/bind-group.ts +38 -0
  201. package/core/src/render/bindless/bindless-struct.ts +42 -0
  202. package/core/src/render/bindless/bindless.wgsl.ts +167 -0
  203. package/core/src/render/bindless/frame-bindings.ts +176 -0
  204. package/core/src/render/bindless/index.ts +10 -0
  205. package/core/src/render/bindless/material-manager.ts +257 -0
  206. package/core/src/render/bindless/texture-registry.ts +609 -0
  207. package/core/src/render/buffer.ts +82 -0
  208. package/core/src/render/camera-2d.ts +217 -0
  209. package/core/src/render/camera-controller.ts +440 -0
  210. package/core/src/render/camera.ts +409 -0
  211. package/core/src/render/canvas-resize-watcher.ts +46 -0
  212. package/core/src/render/compute-kernel.ts +172 -0
  213. package/core/src/render/constants.ts +2 -0
  214. package/core/src/render/device.ts +111 -0
  215. package/core/src/render/frame-graph.ts +768 -0
  216. package/core/src/render/frustum.ts +185 -0
  217. package/core/src/render/fullscreen-vs.ts +25 -0
  218. package/core/src/render/g-buffer.ts +186 -0
  219. package/core/src/render/game-renderer.ts +1452 -0
  220. package/core/src/render/gpu-driven/cull-pass.ts +394 -0
  221. package/core/src/render/gpu-driven/hzb.ts +215 -0
  222. package/core/src/render/gpu-driven/index.ts +7 -0
  223. package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
  224. package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
  225. package/core/src/render/gpu-driven/mesh-table.ts +175 -0
  226. package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
  227. package/core/src/render/gpu-utils.ts +96 -0
  228. package/core/src/render/hdr.ts +88 -0
  229. package/core/src/render/hot-reload.ts +295 -0
  230. package/core/src/render/ibl-bind-group.ts +266 -0
  231. package/core/src/render/ibl.ts +180 -0
  232. package/core/src/render/index.ts +163 -0
  233. package/core/src/render/input-manager.ts +259 -0
  234. package/core/src/render/lighting/area-light.ts +196 -0
  235. package/core/src/render/lighting/cluster-grid.ts +288 -0
  236. package/core/src/render/lighting/cluster-types.ts +193 -0
  237. package/core/src/render/lighting/ies-parser.ts +162 -0
  238. package/core/src/render/lighting.ts +454 -0
  239. package/core/src/render/material-types/depth.wgsl +44 -0
  240. package/core/src/render/material-types/line.wgsl +50 -0
  241. package/core/src/render/material-types/matcap.wgsl +51 -0
  242. package/core/src/render/material-types/normal.wgsl +41 -0
  243. package/core/src/render/material-types/physical.wgsl +152 -0
  244. package/core/src/render/material-types/sprite.wgsl +46 -0
  245. package/core/src/render/material-types/sss.wgsl +79 -0
  246. package/core/src/render/material-types/toon.wgsl +79 -0
  247. package/core/src/render/passes/README.md +121 -0
  248. package/core/src/render/passes/atmosphere.ts +152 -0
  249. package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
  250. package/core/src/render/passes/csm.ts +408 -0
  251. package/core/src/render/passes/cubemap-capture.ts +114 -0
  252. package/core/src/render/passes/debug-viz.ts +278 -0
  253. package/core/src/render/passes/debug.ts +538 -0
  254. package/core/src/render/passes/decal-mesh.ts +111 -0
  255. package/core/src/render/passes/decal-pass.ts +377 -0
  256. package/core/src/render/passes/deferred-lighting.ts +434 -0
  257. package/core/src/render/passes/depth-prepass.ts +163 -0
  258. package/core/src/render/passes/dome-360.ts +83 -0
  259. package/core/src/render/passes/fluid-render.ts +137 -0
  260. package/core/src/render/passes/gi-types.ts +118 -0
  261. package/core/src/render/passes/graph-compute.ts +300 -0
  262. package/core/src/render/passes/greased-line-pass.ts +232 -0
  263. package/core/src/render/passes/morph-target.ts +40 -0
  264. package/core/src/render/passes/opaque.ts +1028 -0
  265. package/core/src/render/passes/point-light-shadow.ts +266 -0
  266. package/core/src/render/passes/procedural-texture.ts +185 -0
  267. package/core/src/render/passes/reflection-probe.ts +140 -0
  268. package/core/src/render/passes/rsm-pass.ts +248 -0
  269. package/core/src/render/passes/sdf-text.ts +155 -0
  270. package/core/src/render/passes/shadow-map.ts +163 -0
  271. package/core/src/render/passes/shadow.ts +220 -0
  272. package/core/src/render/passes/skinning-vs.ts +121 -0
  273. package/core/src/render/passes/skinning.ts +326 -0
  274. package/core/src/render/passes/sky-dome.ts +404 -0
  275. package/core/src/render/passes/skybox.ts +162 -0
  276. package/core/src/render/passes/spot-light-shadow.ts +273 -0
  277. package/core/src/render/passes/terrain.ts +326 -0
  278. package/core/src/render/passes/transparent.ts +353 -0
  279. package/core/src/render/passes/underwater-fog.ts +185 -0
  280. package/core/src/render/passes/video-texture.ts +79 -0
  281. package/core/src/render/passes/volumetric-pass.ts +312 -0
  282. package/core/src/render/passes/volumetric-types.ts +171 -0
  283. package/core/src/render/passes/water.ts +753 -0
  284. package/core/src/render/pbr.ts +296 -0
  285. package/core/src/render/pipeline.ts +52 -0
  286. package/core/src/render/render-pass.ts +30 -0
  287. package/core/src/render/renderer-input-bus.ts +220 -0
  288. package/core/src/render/renderer-module-host.ts +623 -0
  289. package/core/src/render/resource-tracker.ts +67 -0
  290. package/core/src/render/sab-canvas-overlay.ts +122 -0
  291. package/core/src/render/shader-validator.ts +200 -0
  292. package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
  293. package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
  294. package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
  295. package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
  296. package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
  297. package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
  298. package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
  299. package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
  300. package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
  301. package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
  302. package/core/src/render/shaders/shadow-chunks.ts +135 -0
  303. package/core/src/render/skybox.ts +146 -0
  304. package/core/src/render/splitscreen.ts +85 -0
  305. package/core/src/render/surface.ts +78 -0
  306. package/core/src/render/tonemap.ts +180 -0
  307. package/core/src/render/tracked-render-pass.ts +158 -0
  308. package/core/src/render/viewport.ts +109 -0
  309. package/core/src/render/wgsl-hmr.ts +70 -0
  310. package/core/src/sab/core-input-channel.ts +23 -0
  311. package/core/src/sab/define.ts +239 -0
  312. package/core/src/sab/errors.ts +76 -0
  313. package/core/src/sab/game-input.ts +343 -0
  314. package/core/src/sab/gamepad-devices.ts +259 -0
  315. package/core/src/sab/grid-buffer.ts +117 -0
  316. package/core/src/sab/input.ts +55 -0
  317. package/core/src/sab/layout.ts +219 -0
  318. package/core/src/sab/multi-input-channel.ts +50 -0
  319. package/core/src/sab/record-buffer.ts +155 -0
  320. package/core/src/sab/sab-polyfill.ts +56 -0
  321. package/core/src/sab/sim-channel.ts +453 -0
  322. package/core/src/sab/slot-buffer.ts +190 -0
  323. package/core/src/sab/types.ts +158 -0
  324. package/core/src/safety/bounds.ts +76 -0
  325. package/core/src/safety/json.ts +80 -0
  326. package/core/src/safety/path.ts +167 -0
  327. package/core/src/save/binary-format.ts +117 -0
  328. package/core/src/save/game-save-system.ts +161 -0
  329. package/core/src/save/grid-save-system.ts +158 -0
  330. package/core/src/save/migrate.ts +44 -0
  331. package/core/src/save/migration-registry.ts +94 -0
  332. package/core/src/save/persist-types.ts +208 -0
  333. package/core/src/save/schema.ts +46 -0
  334. package/core/src/save/serializer.ts +180 -0
  335. package/core/src/scene/builder.ts +65 -0
  336. package/core/src/scene/camera.ts +142 -0
  337. package/core/src/scene/checkpoint.ts +109 -0
  338. package/core/src/scene/game-loop.ts +198 -0
  339. package/core/src/scene/index.ts +24 -0
  340. package/core/src/scene/layer.ts +6 -0
  341. package/core/src/scene/prefab.ts +145 -0
  342. package/core/src/scene/scene-manager.ts +157 -0
  343. package/core/src/scene/scene.ts +192 -0
  344. package/core/src/scene/sky.ts +256 -0
  345. package/core/src/scene/spatial-grid.ts +176 -0
  346. package/core/src/scene/streaming.ts +304 -0
  347. package/core/src/scene/vegetation.ts +163 -0
  348. package/core/src/scene/world.ts +89 -0
  349. package/core/src/scripting/binding.ts +129 -0
  350. package/core/src/scripting/hot-reload.ts +144 -0
  351. package/core/src/scripting/script.ts +99 -0
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@@ -0,0 +1,261 @@
1
+ // ============================================================================
2
+ // initDevTools — one-line DevTools wiring for games.
3
+ //
4
+ // Replaces the per-game boilerplate of:
5
+ // 1. Creating an IDevToolsDataRenderer adapter
6
+ // 2. Instantiating DevToolsDataBridge (or BaseSceneInspector)
7
+ // 3. Calling init()
8
+ // 4. Wiring sim stats provider, panel extensions, overlay toggles, etc.
9
+ //
10
+ // Also merges globally-registered panels/feeds/commands from the `devtools`
11
+ // singleton (registered by plugins via ctx.devtools.registerPanel() etc.)
12
+ // and from worker manifests (via syncWorkerManifests).
13
+ //
14
+ // Returns the bridge instance for games that need post-init calls
15
+ // (e.g. to-the-ocean's sceneInspector.setSimBridge()).
16
+ // ============================================================================
17
+
18
+ import { _devtoolsImpl, devtools, DevToolsAPITok } from "./api";
19
+ import { DevToolsDataBridge } from "./data-bridge";
20
+ import { ProfilingBridge, type ProfilingBridgeOptions } from "./profiling-bridge";
21
+ import { createDevToolsRendererAdapter } from "./renderer-adapter";
22
+ import { BaseSceneInspector } from "./scene-inspector";
23
+ import type {
24
+ IAssetResolver,
25
+ IDebugModeProvider,
26
+ IDebugOverlayProvider,
27
+ IDevToolsOverlayToggle,
28
+ IDevToolsPanelExtension,
29
+ IDevToolsRenderer,
30
+ IPerformanceMetricsProvider,
31
+ ISimStatsProvider,
32
+ } from "./types";
33
+ import { syncWorkerManifests, type WorkerSyncEntry } from "./worker-sync";
34
+
35
+ export interface InitDevToolsOptions {
36
+ // --- Panel extensions & toggles (game-declared) ---
37
+ panels?: IDevToolsPanelExtension[];
38
+ overlayToggles?: IDevToolsOverlayToggle[];
39
+
40
+ // --- Providers (game-specific) ---
41
+ simStatsProvider?: ISimStatsProvider & { start?: () => void; stop?: () => void };
42
+ debugOverlayProvider?: IDebugOverlayProvider;
43
+ debugModeProvider?: IDebugModeProvider;
44
+ performanceMetricsProvider?: IPerformanceMetricsProvider;
45
+ assetResolver?: IAssetResolver;
46
+
47
+ // --- Scene inspector (3D games) ---
48
+ /** Use BaseSceneInspector instead of DevToolsDataBridge. Auto-detected if renderer implements IDevToolsRenderer. */
49
+ sceneInspector?: boolean;
50
+ /** Custom bridge class (extends BaseSceneInspector). If provided, sceneInspector is implied. */
51
+ bridgeClass?: new () => BaseSceneInspector;
52
+
53
+ // --- Worker sync ---
54
+ /** Worker hosts to sync manifests from. Data feeds read from SAB, commands forwarded via worker RPC. */
55
+ workerHosts?: WorkerSyncEntry[];
56
+
57
+ // --- Renderer ---
58
+ /** The renderer instance. If omitted, uses an empty adapter (for testing). */
59
+ renderer?: any;
60
+
61
+ // --- Profiling ---
62
+ /** Enable the profiling system (ProfilingSAB + ProfilingBridge + built-in views).
63
+ * When true, a ProfilingBridge is created and the ProfilingSAB is shared
64
+ * with all workers + the devtools host. Default: false. */
65
+ profiling?: boolean | ProfilingBridgeOptions;
66
+ }
67
+
68
+ /**
69
+ * Initialize DevTools with one call. Creates the bridge, wires all providers,
70
+ merges globally-registered panels/feeds/commands, syncs worker manifests,
71
+ * and exposes the API on window.__sceneInspector.
72
+ *
73
+ * Returns the bridge instance.
74
+ */
75
+ export async function initDevTools(renderer: any, options: InitDevToolsOptions = {}): Promise<DevToolsDataBridge> {
76
+ // 1. Build the renderer adapter (auto-discovers framework capabilities)
77
+ const adapter = createDevToolsRendererAdapter(renderer);
78
+
79
+ // 2. Determine bridge type
80
+ const useSceneInspector = options.sceneInspector
81
+ || !!options.bridgeClass
82
+ || isSceneRenderer(renderer);
83
+
84
+ // 3. Register game-declared panels/toggles into the global registry
85
+ // (these merge with plugin-registered ones)
86
+ if (options.panels) {
87
+ options.panels.forEach((panel) => {
88
+ devtools.registerPanel(panel);
89
+ });
90
+ }
91
+ if (options.overlayToggles) {
92
+ options.overlayToggles.forEach((toggle) => {
93
+ devtools.registerOverlayToggle(toggle);
94
+ });
95
+ }
96
+
97
+ // 4. Sync worker manifests (fetches panels/feeds/commands from sim workers)
98
+ if (options.workerHosts && options.workerHosts.length > 0) {
99
+ await syncWorkerManifests(options.workerHosts);
100
+ }
101
+
102
+ // 4b. Inject devtools into the renderer's plugin host so renderer plugins
103
+ // can self-register via ctx.devtools.register*(...).
104
+ const rendererModuleHost = renderer?.getRendererModuleHost?.();
105
+ if (rendererModuleHost && typeof rendererModuleHost.setDevToolsAPI === "function") {
106
+ rendererModuleHost.setDevToolsAPI(devtools);
107
+ }
108
+ // Also provide the API as a DI token so engine libraries can inject it
109
+ // (ctx.injectOptional(DevToolsAPITok)) instead of importing the singleton.
110
+ if (rendererModuleHost && typeof rendererModuleHost.provideExternal === "function") {
111
+ rendererModuleHost.provideExternal("devtools", DevToolsAPITok, devtools);
112
+ }
113
+
114
+ // 5. Create the bridge
115
+ let bridge: DevToolsDataBridge;
116
+ if (useSceneInspector) {
117
+ const BridgeClass = (options.bridgeClass ?? BaseSceneInspector) as new () => BaseSceneInspector;
118
+ bridge = new BridgeClass();
119
+ (bridge as BaseSceneInspector).init(renderer as IDevToolsRenderer);
120
+ } else {
121
+ bridge = new DevToolsDataBridge();
122
+ bridge.init(adapter);
123
+ }
124
+
125
+ // 6. Wire providers
126
+ if (options.simStatsProvider) {
127
+ wireSimStatsProvider(bridge, options.simStatsProvider);
128
+ }
129
+ if (options.debugOverlayProvider) {
130
+ wireDebugOverlayProvider(bridge, options.debugOverlayProvider);
131
+ }
132
+ if (options.debugModeProvider) {
133
+ wireDebugModeProvider(bridge, options.debugModeProvider);
134
+ }
135
+ if (options.performanceMetricsProvider) {
136
+ wirePerformanceMetricsProvider(bridge, options.performanceMetricsProvider);
137
+ }
138
+
139
+ // 7. Merge globally-registered panels/toggles/feeds/commands into the bridge
140
+ // The bridge's getPanelExtensions()/getOverlayToggles() already returns
141
+ // game-declared ones; we augment the __sceneInspector API with
142
+ // plugin-registered data feeds and commands.
143
+ mergeGlobalRegistrations(bridge);
144
+
145
+ // 8. Initialize the profiling system (if enabled)
146
+ if (options.profiling) {
147
+ const profilingOpts = typeof options.profiling === "object" ? options.profiling : {};
148
+ const profilingBridge = new ProfilingBridge(profilingOpts);
149
+ (bridge as any)._profilingBridge = profilingBridge;
150
+ // Expose the ProfilingSAB + views on __sceneInspector for the profiler overlay
151
+ const api = (window as any).__sceneInspector;
152
+ if (api) {
153
+ api.__getProfilingSAB = () => profilingBridge.getProfilingSAB();
154
+ api.__getProfilingBridge = () => profilingBridge;
155
+ api.__getViews = () => devtools.getViews();
156
+ }
157
+ }
158
+
159
+ return bridge;
160
+ }
161
+
162
+ // --- Helpers ---
163
+
164
+ function isSceneRenderer(renderer: any): boolean {
165
+ if (!renderer) return false;
166
+ // Feature-detect: IDevToolsRenderer requires these methods
167
+ return typeof renderer.setGizmoPosition === "function"
168
+ && typeof renderer.uploadModel === "function";
169
+ }
170
+
171
+ function wireSimStatsProvider(bridge: DevToolsDataBridge, provider: ISimStatsProvider & { start?: () => void }): void {
172
+ // The bridge's getSimStatsProvider() is overridden via a closure hack:
173
+ // We store the provider on the bridge instance and override the protected method.
174
+ (bridge as any)._simStatsProvider = provider;
175
+ (bridge as any).getSimStatsProvider = () => provider;
176
+ // Start polling if the provider has a start() method (from createSimStatsProvider)
177
+ provider.start?.();
178
+ }
179
+
180
+ function wireDebugOverlayProvider(bridge: DevToolsDataBridge, provider: any): void {
181
+ (bridge as any)._debugOverlayProvider = provider;
182
+ (bridge as any).getDebugOverlayProvider = () => provider;
183
+ }
184
+
185
+ function wireDebugModeProvider(bridge: DevToolsDataBridge, provider: any): void {
186
+ (bridge as any)._debugModeProvider = provider;
187
+ (bridge as any).getDebugModeProvider = () => provider;
188
+ }
189
+
190
+ function wirePerformanceMetricsProvider(bridge: DevToolsDataBridge, provider: any): void {
191
+ (bridge as any)._performanceMetricsProvider = provider;
192
+ (bridge as any).getPerformanceMetricsProvider = () => provider;
193
+ }
194
+
195
+ /**
196
+ * Merge globally-registered panels, data feeds, and commands from the `devtools`
197
+ * singleton into the bridge's __sceneInspector API.
198
+ *
199
+ * - Panels: merged into getPanelExtensions() (game panels + plugin panels)
200
+ * - Data feeds: added as methods on __sceneInspector (called synchronously)
201
+ * - Commands: added as methods on __sceneInspector (forwarded to worker or called directly)
202
+ * - SAB stats: added as methods on __sceneInspector (read from SAB)
203
+ */
204
+ function mergeGlobalRegistrations(bridge: DevToolsDataBridge): void {
205
+ const manifest = devtools.getManifest();
206
+
207
+ // Augment getPanelExtensions to merge global registry panels
208
+ const originalGetPanels = (bridge as any).getPanelExtensions?.bind(bridge);
209
+ (bridge as any).getPanelExtensions = (): IDevToolsPanelExtension[] => {
210
+ const gamePanels = originalGetPanels?.() ?? [];
211
+ // Merge: game panels take precedence on id collisions
212
+ const merged = new Map<string, IDevToolsPanelExtension>();
213
+ manifest.panels.forEach((p) => { merged.set(p.id, p);; });
214
+ gamePanels.forEach((p: any) => { merged.set(p.id, p);; });
215
+ return Array.from(merged.values()).sort((a, b) => (a.order ?? 100) - (b.order ?? 100));
216
+ };
217
+
218
+ // Augment getOverlayToggles to merge global registry toggles
219
+ const originalGetToggles = (bridge as any).getOverlayToggles?.bind(bridge);
220
+ (bridge as any).getOverlayToggles = (): IDevToolsOverlayToggle[] => {
221
+ const gameToggles = originalGetToggles?.() ?? [];
222
+ const merged = new Map<string, IDevToolsOverlayToggle>();
223
+ manifest.toggles.forEach((t) => { merged.set(t.id, t);; });
224
+ gameToggles.forEach((t: any) => { merged.set(t.id, t);; });
225
+ return Array.from(merged.values());
226
+ };
227
+
228
+ // Add data feed methods to the __sceneInspector API
229
+ // These are called synchronously by the panel via callInspector()
230
+ const api = (window as any).__sceneInspector;
231
+ if (api) {
232
+ for (let _i = 0, _it = manifest.dataFeeds, _n = _it.length; _i < _n; _i++) { const feed = _it[_i];
233
+ if (typeof api[feed.name] === "function") continue; // don't override game-provided
234
+ const feedName = feed.name;
235
+ api[feedName] = (): any => {
236
+ // Main realm: call the registered fn directly
237
+ const fn = _devtoolsImpl.getDataFeedFn(feedName);
238
+ if (fn) return fn();
239
+ // Worker realm: read from SAB
240
+ return _devtoolsImpl.readDataFeed(feed.feedIndex);
241
+ };
242
+ }
243
+
244
+ // Add command methods
245
+ for (let _i = 0, _it = manifest.commands, _n = _it.length; _i < _n; _i++) { const cmdName = _it[_i];
246
+ if (typeof api[cmdName] === "function") continue;
247
+ api[cmdName] = (...args: any[]): any => {
248
+ return _devtoolsImpl.callCommand(cmdName, args);
249
+ };
250
+ }
251
+
252
+ // Add SAB stat methods (get{Name} → number)
253
+ for (let _i = 0, _it = manifest.sabStats, _n = _it.length; _i < _n; _i++) { const stat = _it[_i];
254
+ const methodName = `get${stat.name.charAt(0).toUpperCase()}${stat.name.slice(1)}`;
255
+ if (typeof api[methodName] === "function") continue;
256
+ api[methodName] = (): number | null => {
257
+ return _devtoolsImpl.readSABStat(stat.name);
258
+ };
259
+ }
260
+ }
261
+ }
@@ -0,0 +1,154 @@
1
+ // ============================================================================
2
+ // LabelOverlay — HTML-based billboard labels for dev mode
3
+ // Generic DOM management + projection; game provides labels via ILabelProvider.
4
+ // ============================================================================
5
+
6
+ import { calculateViewProj, type RenderSurface } from "@downdraft/engine";
7
+ import type { ILabelProvider } from "./types";
8
+
9
+ interface LabelEntry {
10
+ el: HTMLDivElement;
11
+ }
12
+
13
+ const MAX_LABELS = 512;
14
+
15
+ export class LabelOverlay {
16
+ private container: HTMLDivElement;
17
+ private labels: Map<string, LabelEntry> = new Map();
18
+ private active = false;
19
+ private canvas: HTMLCanvasElement;
20
+ private provider: ILabelProvider | null = null;
21
+
22
+ constructor(surface: RenderSurface) {
23
+ // DOM-overlay widget — the canvas/element members it touches
24
+ // (parentElement, 2d overlay canvas) are DOM-host concepts; on native
25
+ // they degrade to the compat stubs (display:none anyway).
26
+ const canvas = surface as unknown as HTMLCanvasElement;
27
+ this.canvas = canvas;
28
+ this.container = document.createElement("div");
29
+ this.container.className = "label-overlay";
30
+ this.container.style.cssText = `
31
+ position: absolute;
32
+ top: 0; left: 0;
33
+ width: 100%; height: 100%;
34
+ pointer-events: none;
35
+ overflow: hidden;
36
+ z-index: 0;
37
+ display: none;
38
+ `;
39
+ const parent = canvas.parentElement;
40
+ if (parent) {
41
+ parent.style.position = parent.style.position || "relative";
42
+ parent.appendChild(this.container);
43
+ } else {
44
+ document.body.appendChild(this.container);
45
+ }
46
+ }
47
+
48
+ setProvider(provider: ILabelProvider): void {
49
+ this.provider = provider;
50
+ }
51
+
52
+ setActive(active: boolean): void {
53
+ this.active = active;
54
+ this.container.style.display = active ? "block" : "none";
55
+ if (!active) {
56
+ this.clearLabels();
57
+ }
58
+ }
59
+
60
+ isActive(): boolean {
61
+ return this.active;
62
+ }
63
+
64
+ private clearLabels(): void {
65
+ for (const entry of this.labels.values()) {
66
+ entry.el.remove();
67
+ }
68
+ this.labels.clear();
69
+ }
70
+
71
+ private getOrCreateLabel(key: string): HTMLDivElement | null {
72
+ let entry = this.labels.get(key);
73
+ if (entry) return entry.el;
74
+
75
+ if (this.labels.size >= MAX_LABELS) return null;
76
+
77
+ const el = document.createElement("div");
78
+ el.className = "dev-label";
79
+ el.style.cssText = `
80
+ position: absolute;
81
+ font-family: monospace;
82
+ font-size: 11px;
83
+ color: #fff;
84
+ background: rgba(0, 0, 0, 0.65);
85
+ border-radius: 3px;
86
+ padding: 1px 5px;
87
+ white-space: nowrap;
88
+ pointer-events: none;
89
+ transform: translate(-50%, -100%);
90
+ will-change: transform, left, top;
91
+ border: 1px solid rgba(255, 255, 255, 0.15);
92
+ `;
93
+ this.container.appendChild(el);
94
+ this.labels.set(key, { el });
95
+ return el;
96
+ }
97
+
98
+ private projectToScreen(
99
+ worldX: number, worldY: number, worldZ: number,
100
+ viewProj: Float32Array,
101
+ canvasW: number, canvasH: number,
102
+ ): { x: number; y: number; behind: boolean } | null {
103
+ const x = viewProj[0] * worldX + viewProj[4] * worldY + viewProj[8] * worldZ + viewProj[12];
104
+ const y = viewProj[1] * worldX + viewProj[5] * worldY + viewProj[9] * worldZ + viewProj[13];
105
+ const w = viewProj[3] * worldX + viewProj[7] * worldY + viewProj[11] * worldZ + viewProj[15];
106
+
107
+ if (w <= 0) return { x: 0, y: 0, behind: true };
108
+
109
+ const ndcX = x / w;
110
+ const ndcY = y / w;
111
+
112
+ const screenX = (ndcX + 1) * 0.5 * canvasW;
113
+ const screenY = (1 - ndcY) * 0.5 * canvasH;
114
+
115
+ return { x: screenX, y: screenY, behind: false };
116
+ }
117
+
118
+ update(camera: Parameters<typeof calculateViewProj>[0]): void {
119
+ if (!this.active || !this.provider) return;
120
+
121
+ const viewProj = calculateViewProj(camera);
122
+ const canvasW = this.canvas.clientWidth;
123
+ const canvasH = this.canvas.clientHeight;
124
+
125
+ const labels = this.provider.getLabels();
126
+ const usedKeys = new Set<string>();
127
+
128
+ for (let _i = 0, _it = labels, _n = _it.length; _i < _n; _i++) { const label = _it[_i];
129
+ usedKeys.add(label.key);
130
+ const proj = this.projectToScreen(label.x, label.y, label.z, viewProj, canvasW, canvasH);
131
+ if (!proj || proj.behind) continue;
132
+
133
+ const el = this.getOrCreateLabel(label.key);
134
+ if (!el) continue;
135
+
136
+ el.textContent = label.text;
137
+ el.style.left = `${proj.x}px`;
138
+ el.style.top = `${proj.y}px`;
139
+ el.style.color = label.color;
140
+ el.style.display = "block";
141
+ }
142
+
143
+ for (const [key, entry] of this.labels.entries()) {
144
+ if (!usedKeys.has(key)) {
145
+ entry.el.style.display = "none";
146
+ }
147
+ }
148
+ }
149
+
150
+ destroy(): void {
151
+ this.clearLabels();
152
+ this.container.remove();
153
+ }
154
+ }
@@ -0,0 +1,188 @@
1
+ // ============================================================================
2
+ // createMaterialStatsPanelExtension — reusable DevTools "Materials" tab for
3
+ // any game using the unified material system.
4
+ //
5
+ // Shows:
6
+ // - Registered material count, material types breakdown
7
+ // - Variant cache size, LRU hits/misses
8
+ // - Shader graph node count, compiled WGSL size
9
+ // - GPU texture count/bytes (from GPUResourceTracker)
10
+ //
11
+ // Gated by requiredMethods: ["getMaterialStats"]. The framework auto-provides
12
+ // getMaterialStats() from the renderer's MaterialLibrary / variant cache
13
+ // (feature-detected in createDevToolsRendererAdapter or registered via
14
+ // devtools.registerDataFeed).
15
+ // ============================================================================
16
+
17
+ import type { IDevToolsPanelExtension } from "./types";
18
+
19
+ export interface MaterialStatsPanelOptions {
20
+ tabLabel?: string;
21
+ tabTooltip?: string;
22
+ order?: number;
23
+ /** Optional callback to append custom rows to the stats grid. */
24
+ extraRows?: (stats: any) => [string, string][];
25
+ }
26
+
27
+ export function createMaterialStatsPanelExtension(
28
+ opts: MaterialStatsPanelOptions = {},
29
+ ): IDevToolsPanelExtension {
30
+ const tabLabel = opts.tabLabel ?? "Materials";
31
+ const tabTooltip = opts.tabTooltip ?? "Material system stats (library, variants, GPU textures)";
32
+ const order = opts.order ?? 25;
33
+ const hasExtra = typeof opts.extraRows === "function";
34
+ const extraRowsSrc = hasExtra ? opts.extraRows!.toString() : "null";
35
+
36
+ const html = `
37
+ <div class="panel-header">
38
+ <h3>Materials</h3>
39
+ <span id="mat-status-badge" class="perf-status">Waiting for data...</span>
40
+ </div>
41
+ <div id="mat-stats-panel">
42
+ <div class="debug-section">
43
+ <h4>Library</h4>
44
+ <div id="mat-library-grid" class="debug-grid"></div>
45
+ </div>
46
+ <div class="debug-section">
47
+ <h4>Variants</h4>
48
+ <div id="mat-variants-grid" class="debug-grid"></div>
49
+ </div>
50
+ <div class="debug-section">
51
+ <h4>GPU Textures</h4>
52
+ <div id="mat-textures-grid" class="debug-grid"></div>
53
+ </div>
54
+ <div class="debug-section">
55
+ <h4>Shader Graph</h4>
56
+ <div id="mat-graph-grid" class="debug-grid"></div>
57
+ </div>
58
+ </div>
59
+ `;
60
+
61
+ const css = `
62
+ #mat-stats-panel {
63
+ flex: 1;
64
+ overflow-y: auto;
65
+ padding: 8px 12px;
66
+ }
67
+ #mat-stats-panel .debug-section {
68
+ margin-bottom: 12px;
69
+ }
70
+ #mat-stats-panel .debug-section h4 {
71
+ font-size: 12px;
72
+ color: #569cd6;
73
+ margin: 8px 0 4px 0;
74
+ border-bottom: 1px solid #333;
75
+ padding-bottom: 2px;
76
+ }
77
+ #mat-status-badge.running { color: #98c379; }
78
+ #mat-status-badge.empty { color: #e5c07b; }
79
+ `;
80
+
81
+ const script = `
82
+ (function(DevToolsPanel) {
83
+ var callInspector = DevToolsPanel.callInspector;
84
+ var evalInPage = DevToolsPanel.evalInPage;
85
+ var escapeHtml = DevToolsPanel.escapeHtml;
86
+ var fmtVal = DevToolsPanel.fmtVal;
87
+ var debugGridHtml = DevToolsPanel.debugGridHtml;
88
+
89
+ var extraRowsFn = ${extraRowsSrc};
90
+
91
+ function refreshMatStats() {
92
+ var libEl = document.getElementById("mat-library-grid");
93
+ var varEl = document.getElementById("mat-variants-grid");
94
+ var texEl = document.getElementById("mat-textures-grid");
95
+ var graphEl = document.getElementById("mat-graph-grid");
96
+ var statusEl = document.getElementById("mat-status-badge");
97
+
98
+ evalInPage(
99
+ "window.__sceneInspector ? JSON.stringify(window.__sceneInspector.getMaterialStats()) : null",
100
+ function (result, err) {
101
+ if (err || !result) {
102
+ if (libEl) libEl.innerHTML = '<div class="debug-label">Not available</div>';
103
+ if (statusEl) { statusEl.textContent = "Not available"; statusEl.className = "perf-status"; }
104
+ return;
105
+ }
106
+ try {
107
+ var s = JSON.parse(result);
108
+ if (!s) {
109
+ if (libEl) libEl.innerHTML = '<div class="debug-label">Not available</div>';
110
+ return;
111
+ }
112
+
113
+ // Library stats
114
+ var libRows = [
115
+ ["Registered", s.library?.count ?? 0],
116
+ ["Types", s.library?.types?.join(", ") ?? "—"],
117
+ ];
118
+ if (libEl) libEl.innerHTML = debugGridHtml(libRows);
119
+
120
+ // Variant stats
121
+ var varRows = [
122
+ ["Cached Pipelines", s.variants?.cachedPipelines ?? 0],
123
+ ["Max Pipelines", s.variants?.maxPipelines ?? 0],
124
+ ["LRU Hits", s.variants?.lruHits ?? 0],
125
+ ["LRU Misses", s.variants?.lruMisses ?? 0],
126
+ ["Permutation Count", s.variants?.permutationCount ?? 0],
127
+ ];
128
+ if (varEl) varEl.innerHTML = debugGridHtml(varRows);
129
+
130
+ // GPU textures
131
+ var texRows = [
132
+ ["Texture Count", s.textures?.count ?? 0],
133
+ ["Texture Memory", fmtVal((s.textures?.bytes ?? 0) / 1048576, 1) + " MB"],
134
+ ["Bindless Entries", s.textures?.bindlessEntries ?? 0],
135
+ ];
136
+ if (texEl) texEl.innerHTML = debugGridHtml(texRows);
137
+
138
+ // Shader graph
139
+ var graphRows = [
140
+ ["Graph Materials", s.graph?.materialCount ?? 0],
141
+ ["Total Nodes", s.graph?.totalNodes ?? 0],
142
+ ["Total Connections", s.graph?.totalConnections ?? 0],
143
+ ["Compiled WGSL Size", fmtVal((s.graph?.compiledWgslBytes ?? 0) / 1024, 1) + " KB"],
144
+ ];
145
+ if (graphEl) graphEl.innerHTML = debugGridHtml(graphRows);
146
+
147
+ // Extra rows
148
+ if (extraRowsFn && s) {
149
+ try {
150
+ var extra = extraRowsFn(s);
151
+ if (extra && extra.length) {
152
+ var extraHtml = debugGridHtml(extra);
153
+ if (graphEl) graphEl.innerHTML += extraHtml;
154
+ }
155
+ } catch (e) { /* ignore */ }
156
+ }
157
+
158
+ if (statusEl) {
159
+ var count = s.library?.count ?? 0;
160
+ statusEl.textContent = count > 0 ? count + " materials" : "No materials";
161
+ statusEl.className = "perf-status " + (count > 0 ? "running" : "empty");
162
+ }
163
+ } catch (e) {
164
+ if (libEl) libEl.innerHTML = '<div class="debug-label">Error: ' + escapeHtml(String(e)) + '</div>';
165
+ }
166
+ }
167
+ );
168
+ }
169
+
170
+ return {
171
+ onActivate: function () { refreshMatStats(); },
172
+ onRefresh: refreshMatStats,
173
+ onDeactivate: function () {},
174
+ };
175
+ })
176
+ `;
177
+
178
+ return {
179
+ id: "material-stats",
180
+ tabLabel,
181
+ tabTooltip,
182
+ order,
183
+ requiredMethods: ["getMaterialStats"],
184
+ html,
185
+ css,
186
+ script,
187
+ };
188
+ }