@downdraft/engine 0.0.0 → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (907) hide show
  1. package/app/src/index.ts +10 -0
  2. package/app/src/renderer/bootstrap.ts +271 -0
  3. package/app/src/renderer/downdraft-base.css +93 -0
  4. package/app/src/renderer/feature-log.ts +200 -0
  5. package/app/src/renderer/game-module.ts +923 -0
  6. package/app/src/renderer/hooks.ts +88 -0
  7. package/app/src/renderer/hot-reload.ts +178 -0
  8. package/app/src/renderer/import-cache.ts +88 -0
  9. package/app/src/renderer/index.ts +206 -0
  10. package/app/src/renderer/mcp-harness.ts +144 -0
  11. package/app/src/renderer/save-store-factory.ts +239 -0
  12. package/app/src/renderer/sim-bridge.ts +183 -0
  13. package/app/src/renderer/standard-automation-tools.ts +771 -0
  14. package/app/src/shared/feature-log.ts +71 -0
  15. package/app/src/shared/gpu-info.ts +82 -0
  16. package/app/src/shared/import-cache-store.ts +142 -0
  17. package/app/src/shared/index.ts +6 -0
  18. package/app/src/shared/mcp-discovery.ts +47 -0
  19. package/app/src/shared/mcp-proxy.ts +82 -0
  20. package/app/src/shared/types.ts +324 -0
  21. package/asset-bake/src/bake-audio.ts +119 -0
  22. package/asset-bake/src/bake-gltf.ts +172 -0
  23. package/asset-bake/src/bake.ts +78 -0
  24. package/asset-bake/src/cache.ts +188 -0
  25. package/asset-bake/src/config.ts +186 -0
  26. package/asset-bake/src/index.ts +36 -0
  27. package/core/src/animation/animation-event.ts +41 -0
  28. package/core/src/animation/bone-mask.ts +122 -0
  29. package/core/src/animation/clip.ts +252 -0
  30. package/core/src/animation/index.ts +22 -0
  31. package/core/src/animation/mixamo.ts +113 -0
  32. package/core/src/animation/morph-target.ts +69 -0
  33. package/core/src/animation/player.ts +697 -0
  34. package/core/src/animation/retarget.ts +158 -0
  35. package/core/src/animation/skeleton-animator.ts +1399 -0
  36. package/core/src/animation/skeleton.ts +214 -0
  37. package/core/src/animation/state-machine.ts +280 -0
  38. package/core/src/assets/blob-store.ts +66 -0
  39. package/core/src/assets/cache.ts +186 -0
  40. package/core/src/assets/cubemap-converter.ts +155 -0
  41. package/core/src/assets/environment-manager.ts +121 -0
  42. package/core/src/assets/import-cache.ts +65 -0
  43. package/core/src/assets/import-settings.ts +72 -0
  44. package/core/src/assets/importer.ts +108 -0
  45. package/core/src/assets/index.ts +74 -0
  46. package/core/src/assets/irradiance-generator.ts +198 -0
  47. package/core/src/assets/loader-audio.ts +86 -0
  48. package/core/src/assets/loader-cubemap.ts +211 -0
  49. package/core/src/assets/loader-dds.ts +236 -0
  50. package/core/src/assets/loader-hdr.ts +474 -0
  51. package/core/src/assets/loader-mesh.ts +143 -0
  52. package/core/src/assets/loader-shader.ts +73 -0
  53. package/core/src/assets/loader-texture.ts +349 -0
  54. package/core/src/assets/lod.ts +198 -0
  55. package/core/src/assets/manager.ts +480 -0
  56. package/core/src/assets/manifest.ts +81 -0
  57. package/core/src/assets/material-bridge.ts +186 -0
  58. package/core/src/assets/model-importer.ts +72 -0
  59. package/core/src/assets/model-normalizer.ts +248 -0
  60. package/core/src/assets/model-to-gpu.ts +70 -0
  61. package/core/src/assets/model-to-mesh.ts +237 -0
  62. package/core/src/assets/prefilter-generator.ts +250 -0
  63. package/core/src/audio/engine.ts +177 -0
  64. package/core/src/audio/interface.ts +130 -0
  65. package/core/src/audio/listener.ts +32 -0
  66. package/core/src/audio/mixer.ts +141 -0
  67. package/core/src/audio/registry.ts +52 -0
  68. package/core/src/audio/sab.ts +87 -0
  69. package/core/src/audio/source.ts +89 -0
  70. package/core/src/change-detection/atomics.ts +1 -0
  71. package/core/src/change-detection/tracker.ts +47 -0
  72. package/core/src/debug-draw/lines.ts +64 -0
  73. package/core/src/debug-draw/points.ts +17 -0
  74. package/core/src/debug-draw/queue.ts +124 -0
  75. package/core/src/debug-draw/text.ts +25 -0
  76. package/core/src/ecs/archetype.ts +323 -0
  77. package/core/src/ecs/component.ts +188 -0
  78. package/core/src/ecs/entity.ts +25 -0
  79. package/core/src/ecs/events.ts +93 -0
  80. package/core/src/ecs/hierarchy.ts +124 -0
  81. package/core/src/ecs/hmr-swap-registry.ts +22 -0
  82. package/core/src/ecs/index.ts +25 -0
  83. package/core/src/ecs/query.ts +141 -0
  84. package/core/src/ecs/resource.ts +8 -0
  85. package/core/src/ecs/schedule.ts +181 -0
  86. package/core/src/ecs/system-params.ts +99 -0
  87. package/core/src/ecs/system.ts +42 -0
  88. package/core/src/ecs/world.ts +348 -0
  89. package/core/src/index.ts +352 -0
  90. package/core/src/input/context.ts +73 -0
  91. package/core/src/input/dom-handler.ts +380 -0
  92. package/core/src/input/local-player-manager.ts +218 -0
  93. package/core/src/input/mapping.ts +40 -0
  94. package/core/src/input/multi-sab-bridge.ts +276 -0
  95. package/core/src/input/multi-state.ts +54 -0
  96. package/core/src/input/sab-bridge.ts +71 -0
  97. package/core/src/input/state.ts +132 -0
  98. package/core/src/input/ui-router.ts +87 -0
  99. package/core/src/library/host.ts +317 -0
  100. package/core/src/library/index.ts +16 -0
  101. package/core/src/library/library.ts +292 -0
  102. package/core/src/material/compiler.ts +80 -0
  103. package/core/src/material/graph-bridge.ts +172 -0
  104. package/core/src/material/index.ts +9 -0
  105. package/core/src/material/library.ts +442 -0
  106. package/core/src/material/material.ts +156 -0
  107. package/core/src/material/variants.ts +61 -0
  108. package/core/src/math/mat4.ts +202 -0
  109. package/core/src/math/perlin-noise-2d.ts +77 -0
  110. package/core/src/math/perlin-noise-3d.ts +110 -0
  111. package/core/src/math/quat.ts +33 -0
  112. package/core/src/math/rng.ts +29 -0
  113. package/core/src/math/trig.ts +47 -0
  114. package/core/src/math/value-noise.ts +67 -0
  115. package/core/src/mesh/builder.ts +177 -0
  116. package/core/src/mesh/csg.ts +312 -0
  117. package/core/src/mesh/greased-line.ts +145 -0
  118. package/core/src/mesh/mesh.ts +17 -0
  119. package/core/src/mesh/parametric.ts +501 -0
  120. package/core/src/mesh/skinning.ts +67 -0
  121. package/core/src/mesh/vertex-layout.ts +91 -0
  122. package/core/src/module/cross-thread.ts +163 -0
  123. package/core/src/module/diagnostics.ts +123 -0
  124. package/core/src/module/host.ts +451 -0
  125. package/core/src/module/index.ts +22 -0
  126. package/core/src/module/module.ts +109 -0
  127. package/core/src/module/registry.ts +94 -0
  128. package/core/src/module/renderer-module.ts +247 -0
  129. package/core/src/module/ts-loader.ts +26 -0
  130. package/core/src/particles/compute-pass.ts +378 -0
  131. package/core/src/particles/emitter.ts +156 -0
  132. package/core/src/particles/index.ts +11 -0
  133. package/core/src/particles/particle-data.ts +47 -0
  134. package/core/src/particles/render-pass.ts +365 -0
  135. package/core/src/particles/simulator.ts +264 -0
  136. package/core/src/particles/system.ts +193 -0
  137. package/core/src/physics/body.ts +59 -0
  138. package/core/src/physics/ccd-heuristic.ts +55 -0
  139. package/core/src/physics/character.ts +282 -0
  140. package/core/src/physics/collider.ts +55 -0
  141. package/core/src/physics/collision-system.ts +91 -0
  142. package/core/src/physics/events.ts +133 -0
  143. package/core/src/physics/index.ts +34 -0
  144. package/core/src/physics/interface.ts +473 -0
  145. package/core/src/physics/interpolation-buffer.ts +192 -0
  146. package/core/src/physics/lifecycle.ts +87 -0
  147. package/core/src/physics/load-shedder.ts +164 -0
  148. package/core/src/physics/physics-accumulator.ts +101 -0
  149. package/core/src/physics/physics-system.ts +240 -0
  150. package/core/src/physics/ragdoll-presets.ts +272 -0
  151. package/core/src/physics/ragdoll-system.ts +220 -0
  152. package/core/src/physics/ragdoll.ts +182 -0
  153. package/core/src/physics/raycast.ts +143 -0
  154. package/core/src/physics/realm-manager.ts +499 -0
  155. package/core/src/physics/realm-worker-pool.ts +191 -0
  156. package/core/src/physics/realm-worker.ts +102 -0
  157. package/core/src/physics/realm.ts +189 -0
  158. package/core/src/physics/registry.ts +52 -0
  159. package/core/src/physics/safety.ts +247 -0
  160. package/core/src/physics/snapshot-manager.ts +141 -0
  161. package/core/src/physics/worker-protocol.ts +30 -0
  162. package/core/src/platform/bun-preload.ts +169 -0
  163. package/core/src/platform/css-stub.ts +4 -0
  164. package/core/src/platform/glob-polyfill.ts +124 -0
  165. package/core/src/platform/hidpi.ts +57 -0
  166. package/core/src/platform/render-surface.ts +77 -0
  167. package/core/src/platform/rpc.ts +98 -0
  168. package/core/src/platform/runtime.ts +123 -0
  169. package/core/src/plugin/context.ts +364 -0
  170. package/core/src/plugin/diagnostics.ts +61 -0
  171. package/core/src/plugin/discovery.ts +186 -0
  172. package/core/src/plugin/extension-loaders.ts +172 -0
  173. package/core/src/plugin/host.ts +659 -0
  174. package/core/src/plugin/index.ts +106 -0
  175. package/core/src/plugin/loader-asset.ts +124 -0
  176. package/core/src/plugin/loader-quickjs.ts +84 -0
  177. package/core/src/plugin/loader-wasm.ts +411 -0
  178. package/core/src/plugin/loader-worker.ts +261 -0
  179. package/core/src/plugin/manifest.ts +653 -0
  180. package/core/src/plugin/material-registry.ts +65 -0
  181. package/core/src/plugin/mcp-tools.ts +165 -0
  182. package/core/src/plugin/permissions.ts +175 -0
  183. package/core/src/plugin/quickjs-bridge.ts +294 -0
  184. package/core/src/plugin/registry.ts +107 -0
  185. package/core/src/plugin/sandbox-shim.ts +86 -0
  186. package/core/src/plugin/sandbox-worker.ts +215 -0
  187. package/core/src/plugin/wasm-abi.ts +152 -0
  188. package/core/src/plugin/wasm-worker.ts +229 -0
  189. package/core/src/plugin/workshop.ts +169 -0
  190. package/core/src/profiling/event-loop.ts +180 -0
  191. package/core/src/profiling/index.ts +69 -0
  192. package/core/src/profiling/iops/idb-patch.ts +242 -0
  193. package/core/src/profiling/iops/opfs-patch.ts +276 -0
  194. package/core/src/profiling/profiling-sab.ts +839 -0
  195. package/core/src/profiling/task-latency.ts +134 -0
  196. package/core/src/profiling/thread-metrics.ts +126 -0
  197. package/core/src/profiling/trace-event-writer.ts +205 -0
  198. package/core/src/profiling/warnings.ts +423 -0
  199. package/core/src/profiling/worker-prelude.ts +376 -0
  200. package/core/src/render/bind-group.ts +38 -0
  201. package/core/src/render/bindless/bindless-struct.ts +42 -0
  202. package/core/src/render/bindless/bindless.wgsl.ts +167 -0
  203. package/core/src/render/bindless/frame-bindings.ts +176 -0
  204. package/core/src/render/bindless/index.ts +10 -0
  205. package/core/src/render/bindless/material-manager.ts +257 -0
  206. package/core/src/render/bindless/texture-registry.ts +609 -0
  207. package/core/src/render/buffer.ts +82 -0
  208. package/core/src/render/camera-2d.ts +217 -0
  209. package/core/src/render/camera-controller.ts +440 -0
  210. package/core/src/render/camera.ts +409 -0
  211. package/core/src/render/canvas-resize-watcher.ts +46 -0
  212. package/core/src/render/compute-kernel.ts +172 -0
  213. package/core/src/render/constants.ts +2 -0
  214. package/core/src/render/device.ts +111 -0
  215. package/core/src/render/frame-graph.ts +768 -0
  216. package/core/src/render/frustum.ts +185 -0
  217. package/core/src/render/fullscreen-vs.ts +25 -0
  218. package/core/src/render/g-buffer.ts +186 -0
  219. package/core/src/render/game-renderer.ts +1452 -0
  220. package/core/src/render/gpu-driven/cull-pass.ts +394 -0
  221. package/core/src/render/gpu-driven/hzb.ts +215 -0
  222. package/core/src/render/gpu-driven/index.ts +7 -0
  223. package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
  224. package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
  225. package/core/src/render/gpu-driven/mesh-table.ts +175 -0
  226. package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
  227. package/core/src/render/gpu-utils.ts +96 -0
  228. package/core/src/render/hdr.ts +88 -0
  229. package/core/src/render/hot-reload.ts +295 -0
  230. package/core/src/render/ibl-bind-group.ts +266 -0
  231. package/core/src/render/ibl.ts +180 -0
  232. package/core/src/render/index.ts +163 -0
  233. package/core/src/render/input-manager.ts +259 -0
  234. package/core/src/render/lighting/area-light.ts +196 -0
  235. package/core/src/render/lighting/cluster-grid.ts +288 -0
  236. package/core/src/render/lighting/cluster-types.ts +193 -0
  237. package/core/src/render/lighting/ies-parser.ts +162 -0
  238. package/core/src/render/lighting.ts +454 -0
  239. package/core/src/render/material-types/depth.wgsl +44 -0
  240. package/core/src/render/material-types/line.wgsl +50 -0
  241. package/core/src/render/material-types/matcap.wgsl +51 -0
  242. package/core/src/render/material-types/normal.wgsl +41 -0
  243. package/core/src/render/material-types/physical.wgsl +152 -0
  244. package/core/src/render/material-types/sprite.wgsl +46 -0
  245. package/core/src/render/material-types/sss.wgsl +79 -0
  246. package/core/src/render/material-types/toon.wgsl +79 -0
  247. package/core/src/render/passes/README.md +121 -0
  248. package/core/src/render/passes/atmosphere.ts +152 -0
  249. package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
  250. package/core/src/render/passes/csm.ts +408 -0
  251. package/core/src/render/passes/cubemap-capture.ts +114 -0
  252. package/core/src/render/passes/debug-viz.ts +278 -0
  253. package/core/src/render/passes/debug.ts +538 -0
  254. package/core/src/render/passes/decal-mesh.ts +111 -0
  255. package/core/src/render/passes/decal-pass.ts +377 -0
  256. package/core/src/render/passes/deferred-lighting.ts +434 -0
  257. package/core/src/render/passes/depth-prepass.ts +163 -0
  258. package/core/src/render/passes/dome-360.ts +83 -0
  259. package/core/src/render/passes/fluid-render.ts +137 -0
  260. package/core/src/render/passes/gi-types.ts +118 -0
  261. package/core/src/render/passes/graph-compute.ts +300 -0
  262. package/core/src/render/passes/greased-line-pass.ts +232 -0
  263. package/core/src/render/passes/morph-target.ts +40 -0
  264. package/core/src/render/passes/opaque.ts +1028 -0
  265. package/core/src/render/passes/point-light-shadow.ts +266 -0
  266. package/core/src/render/passes/procedural-texture.ts +185 -0
  267. package/core/src/render/passes/reflection-probe.ts +140 -0
  268. package/core/src/render/passes/rsm-pass.ts +248 -0
  269. package/core/src/render/passes/sdf-text.ts +155 -0
  270. package/core/src/render/passes/shadow-map.ts +163 -0
  271. package/core/src/render/passes/shadow.ts +220 -0
  272. package/core/src/render/passes/skinning-vs.ts +121 -0
  273. package/core/src/render/passes/skinning.ts +326 -0
  274. package/core/src/render/passes/sky-dome.ts +404 -0
  275. package/core/src/render/passes/skybox.ts +162 -0
  276. package/core/src/render/passes/spot-light-shadow.ts +273 -0
  277. package/core/src/render/passes/terrain.ts +326 -0
  278. package/core/src/render/passes/transparent.ts +353 -0
  279. package/core/src/render/passes/underwater-fog.ts +185 -0
  280. package/core/src/render/passes/video-texture.ts +79 -0
  281. package/core/src/render/passes/volumetric-pass.ts +312 -0
  282. package/core/src/render/passes/volumetric-types.ts +171 -0
  283. package/core/src/render/passes/water.ts +753 -0
  284. package/core/src/render/pbr.ts +296 -0
  285. package/core/src/render/pipeline.ts +52 -0
  286. package/core/src/render/render-pass.ts +30 -0
  287. package/core/src/render/renderer-input-bus.ts +220 -0
  288. package/core/src/render/renderer-module-host.ts +623 -0
  289. package/core/src/render/resource-tracker.ts +67 -0
  290. package/core/src/render/sab-canvas-overlay.ts +122 -0
  291. package/core/src/render/shader-validator.ts +200 -0
  292. package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
  293. package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
  294. package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
  295. package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
  296. package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
  297. package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
  298. package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
  299. package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
  300. package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
  301. package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
  302. package/core/src/render/shaders/shadow-chunks.ts +135 -0
  303. package/core/src/render/skybox.ts +146 -0
  304. package/core/src/render/splitscreen.ts +85 -0
  305. package/core/src/render/surface.ts +78 -0
  306. package/core/src/render/tonemap.ts +180 -0
  307. package/core/src/render/tracked-render-pass.ts +158 -0
  308. package/core/src/render/viewport.ts +109 -0
  309. package/core/src/render/wgsl-hmr.ts +70 -0
  310. package/core/src/sab/core-input-channel.ts +23 -0
  311. package/core/src/sab/define.ts +239 -0
  312. package/core/src/sab/errors.ts +76 -0
  313. package/core/src/sab/game-input.ts +343 -0
  314. package/core/src/sab/gamepad-devices.ts +259 -0
  315. package/core/src/sab/grid-buffer.ts +117 -0
  316. package/core/src/sab/input.ts +55 -0
  317. package/core/src/sab/layout.ts +219 -0
  318. package/core/src/sab/multi-input-channel.ts +50 -0
  319. package/core/src/sab/record-buffer.ts +155 -0
  320. package/core/src/sab/sab-polyfill.ts +56 -0
  321. package/core/src/sab/sim-channel.ts +453 -0
  322. package/core/src/sab/slot-buffer.ts +190 -0
  323. package/core/src/sab/types.ts +158 -0
  324. package/core/src/safety/bounds.ts +76 -0
  325. package/core/src/safety/json.ts +80 -0
  326. package/core/src/safety/path.ts +167 -0
  327. package/core/src/save/binary-format.ts +117 -0
  328. package/core/src/save/game-save-system.ts +161 -0
  329. package/core/src/save/grid-save-system.ts +158 -0
  330. package/core/src/save/migrate.ts +44 -0
  331. package/core/src/save/migration-registry.ts +94 -0
  332. package/core/src/save/persist-types.ts +208 -0
  333. package/core/src/save/schema.ts +46 -0
  334. package/core/src/save/serializer.ts +180 -0
  335. package/core/src/scene/builder.ts +65 -0
  336. package/core/src/scene/camera.ts +142 -0
  337. package/core/src/scene/checkpoint.ts +109 -0
  338. package/core/src/scene/game-loop.ts +198 -0
  339. package/core/src/scene/index.ts +24 -0
  340. package/core/src/scene/layer.ts +6 -0
  341. package/core/src/scene/prefab.ts +145 -0
  342. package/core/src/scene/scene-manager.ts +157 -0
  343. package/core/src/scene/scene.ts +192 -0
  344. package/core/src/scene/sky.ts +256 -0
  345. package/core/src/scene/spatial-grid.ts +176 -0
  346. package/core/src/scene/streaming.ts +304 -0
  347. package/core/src/scene/vegetation.ts +163 -0
  348. package/core/src/scene/world.ts +89 -0
  349. package/core/src/scripting/binding.ts +129 -0
  350. package/core/src/scripting/hot-reload.ts +144 -0
  351. package/core/src/scripting/script.ts +99 -0
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@@ -0,0 +1,1646 @@
1
+ // lib.rs — downdraft-devtools: egui (CPU-only) native devtools overlay.
2
+ //
3
+ // This crate runs egui's layout + tessellation on the CPU and serializes the
4
+ // resulting PaintJobs (clipped textured-triangle meshes) + texture deltas into
5
+ // a flat byte buffer. The TS side (EguiRenderer) uploads + draws those on the
6
+ // shared wgpu-native device via the existing wgpu-ffi bindings, then composites
7
+ // the UI texture over the frame via UiBlitPass.
8
+ //
9
+ // All data sources (CDP bridge, scene store, GPU info, ProfilingSAB) live in TS
10
+ // and are mirrored into Rust via the dd_devtools_* FFI functions below.
11
+
12
+ mod panels;
13
+ mod state;
14
+
15
+ use std::collections::{HashMap, HashSet, VecDeque};
16
+ use std::os::raw::c_char;
17
+ use std::panic::{catch_unwind, AssertUnwindSafe};
18
+
19
+ /// Run an FFI body with panic isolation — a Rust panic must never unwind
20
+ /// across the FFI boundary. Returns `default` on panic.
21
+ fn ffi<R, F>(default: R, f: F) -> R
22
+ where
23
+ F: FnOnce() -> R,
24
+ {
25
+ catch_unwind(AssertUnwindSafe(f)).unwrap_or(default)
26
+ }
27
+
28
+ use state::{
29
+ CdpProfile, ConsoleEntry, ConsoleSeverity, ConsoleState, Control, DevtoolsCommand, EvalRequest,
30
+ EvalResult, GenericSnapshot, GpuInfoSnapshot, GpuKvEntry, InputState, KvRow, LineEntry,
31
+ MetricsSnapshot, PanelId, ProfileNode, SeriesDef, SnapshotSection, ThreadInfo,
32
+ ThreadMetricsSample, ThreadMetricsSlot, TreeSnapshot, TreeNode,
33
+ };
34
+
35
+ /// Opaque handle returned to TS.
36
+ pub struct DevtoolsState {
37
+ pub ctx: egui::Context,
38
+ pub input: InputState,
39
+ pub width: f32,
40
+ pub height: f32,
41
+ pub pixels_per_point: f32,
42
+ pub start: std::time::Instant,
43
+ pub frame_id: u32,
44
+ pub frame_start_us: f64,
45
+ pub active_panel: PanelId,
46
+ pub console: ConsoleState,
47
+ pub scene_tree: TreeSnapshot,
48
+ pub dom_tree: TreeSnapshot,
49
+ pub gpu_info: GpuInfoSnapshot,
50
+ pub profile: Option<CdpProfile>,
51
+ pub metrics: MetricsSnapshot,
52
+ pub scene_expanded: HashSet<u32>,
53
+ pub scene_selected: Option<u32>,
54
+ pub dom_expanded: HashSet<u32>,
55
+ pub dom_selected: Option<u32>,
56
+ pub perf_recording: bool,
57
+ pub eval_requests: VecDeque<EvalRequest>,
58
+ pub eval_results: Vec<EvalResult>,
59
+ pub next_eval_id: u64,
60
+ // Refresh-request flags (TS polls + clears these).
61
+ pub scene_refresh_requested: bool,
62
+ pub dom_refresh_requested: bool,
63
+ pub gpu_refresh_requested: bool,
64
+ pub metrics_refresh_requested: bool,
65
+ pub perf_record_requested: bool,
66
+ pub perf_stop_requested: bool,
67
+ // Generic per-panel snapshots (slot = PanelId) pushed by TS providers.
68
+ pub snapshots: HashMap<u8, GenericSnapshot>,
69
+ // UI-originated commands polled by TS.
70
+ pub command_queue: VecDeque<DevtoolsCommand>,
71
+ }
72
+
73
+ impl DevtoolsState {
74
+ fn new(width: f32, height: f32, dpr: f32) -> Self {
75
+ let ctx = egui::Context::default();
76
+ ctx.set_pixels_per_point(dpr);
77
+ configure_style(&ctx);
78
+ Self {
79
+ ctx,
80
+ input: InputState::default(),
81
+ width,
82
+ height,
83
+ pixels_per_point: dpr,
84
+ start: std::time::Instant::now(),
85
+ frame_id: 0,
86
+ frame_start_us: 0.0,
87
+ active_panel: PanelId::Console,
88
+ console: ConsoleState::default(),
89
+ scene_tree: TreeSnapshot::default(),
90
+ dom_tree: TreeSnapshot::default(),
91
+ gpu_info: GpuInfoSnapshot::default(),
92
+ profile: None,
93
+ metrics: MetricsSnapshot::default(),
94
+ scene_expanded: HashSet::new(),
95
+ scene_selected: None,
96
+ dom_expanded: HashSet::new(),
97
+ dom_selected: None,
98
+ perf_recording: false,
99
+ eval_requests: VecDeque::new(),
100
+ eval_results: Vec::new(),
101
+ next_eval_id: 0,
102
+ scene_refresh_requested: false,
103
+ dom_refresh_requested: false,
104
+ gpu_refresh_requested: false,
105
+ metrics_refresh_requested: false,
106
+ perf_record_requested: false,
107
+ perf_stop_requested: false,
108
+ snapshots: HashMap::new(),
109
+ command_queue: VecDeque::new(),
110
+ }
111
+ }
112
+
113
+ /// Queue a UI-originated command for TS to dispatch.
114
+ pub fn queue_command(&mut self, panel: PanelId, action: &str, payload: String) {
115
+ self.command_queue.push_back(DevtoolsCommand {
116
+ panel: panel.as_u8(),
117
+ action: action.to_string(),
118
+ payload,
119
+ });
120
+ if self.command_queue.len() > 256 {
121
+ self.command_queue.pop_front();
122
+ }
123
+ }
124
+ }
125
+
126
+ // ── Serialization format magic ──
127
+ const MAGIC: u32 = 0xDDDD_0001;
128
+ const OVERFLOW: usize = usize::MAX;
129
+
130
+ // ============================================================================
131
+ // FFI exports
132
+ // ============================================================================
133
+
134
+ #[no_mangle]
135
+ pub extern "C" fn dd_devtools_init(width: f32, height: f32, dpr: f32) -> *mut DevtoolsState {
136
+ ffi(std::ptr::null_mut(), || {
137
+ let state = DevtoolsState::new(width, height, dpr);
138
+ Box::into_raw(Box::new(state))
139
+ })
140
+ }
141
+
142
+ #[no_mangle]
143
+ pub extern "C" fn dd_devtools_destroy(handle: *mut DevtoolsState) {
144
+ ffi((), || {
145
+ if !handle.is_null() {
146
+ unsafe { drop(Box::from_raw(handle)) };
147
+ }
148
+ })
149
+ }
150
+
151
+ #[no_mangle]
152
+ pub extern "C" fn dd_devtools_resize(handle: *mut DevtoolsState, width: f32, height: f32) {
153
+ ffi((), || {
154
+ let s = unsafe_mut(handle);
155
+ if let Some(s) = s {
156
+ s.width = width;
157
+ s.height = height;
158
+ // Update egui's pixels_per_point so text renders at the actual
159
+ // window resolution instead of being upscaled (which causes blur).
160
+ // The dpr is the ratio of the current size to the initial size.
161
+ // We use 1.0 since native mode uses physical pixels directly.
162
+ s.ctx.set_pixels_per_point(1.0);
163
+ }
164
+ })
165
+ }
166
+
167
+ #[no_mangle]
168
+ pub extern "C" fn dd_devtools_set_visible(_handle: *mut DevtoolsState, _visible: i32) {
169
+ ffi((), || {
170
+ // Visibility is managed by TS (it only calls update() when visible).
171
+ })
172
+ }
173
+
174
+ #[no_mangle]
175
+ pub extern "C" fn dd_devtools_set_active_panel(handle: *mut DevtoolsState, panel: u8) {
176
+ ffi((), || {
177
+ if let Some(s) = unsafe_mut(handle) {
178
+ s.active_panel = PanelId::from_u8(panel);
179
+ }
180
+ })
181
+ }
182
+
183
+ #[no_mangle]
184
+ pub extern "C" fn dd_devtools_get_active_panel(handle: *mut DevtoolsState) -> u8 {
185
+ ffi(0, || {
186
+ unsafe { handle.as_ref().map(|s| s.active_panel as u8).unwrap_or(0) }
187
+ })
188
+ }
189
+
190
+ // ── Input ──
191
+
192
+ #[no_mangle]
193
+ pub extern "C" fn dd_devtools_set_mouse_pos(handle: *mut DevtoolsState, x: f32, y: f32) {
194
+ ffi((), || {
195
+ if let Some(s) = unsafe_mut(handle) {
196
+ let (ox, oy) = s.input.mouse_pos;
197
+ s.input.mouse_delta = (x - ox, y - oy);
198
+ s.input.mouse_pos = (x, y);
199
+ s.input.mouse_in_window = true;
200
+ }
201
+ })
202
+ }
203
+
204
+ #[no_mangle]
205
+ pub extern "C" fn dd_devtools_mouse_leave(handle: *mut DevtoolsState) {
206
+ ffi((), || {
207
+ if let Some(s) = unsafe_mut(handle) {
208
+ s.input.mouse_in_window = false;
209
+ }
210
+ })
211
+ }
212
+
213
+ #[no_mangle]
214
+ pub extern "C" fn dd_devtools_mouse_button(
215
+ handle: *mut DevtoolsState,
216
+ button: u8,
217
+ pressed: i32,
218
+ ) {
219
+ ffi((), || {
220
+ if let Some(s) = unsafe_mut(handle) {
221
+ let idx = (button as usize).min(2);
222
+ s.input.mouse_down[idx] = pressed != 0;
223
+ s.input.mouse_events.push_back((idx, pressed != 0));
224
+ }
225
+ })
226
+ }
227
+
228
+ #[no_mangle]
229
+ pub extern "C" fn dd_devtools_set_wheel(handle: *mut DevtoolsState, delta_y: f32) {
230
+ ffi((), || {
231
+ if let Some(s) = unsafe_mut(handle) {
232
+ s.input.wheel += delta_y;
233
+ }
234
+ })
235
+ }
236
+
237
+ #[no_mangle]
238
+ pub extern "C" fn dd_devtools_set_modifiers(
239
+ handle: *mut DevtoolsState,
240
+ alt: i32,
241
+ ctrl: i32,
242
+ shift: i32,
243
+ ) {
244
+ ffi((), || {
245
+ if let Some(s) = unsafe_mut(handle) {
246
+ s.input.modifiers_alt = alt != 0;
247
+ s.input.modifiers_ctrl = ctrl != 0;
248
+ s.input.modifiers_shift = shift != 0;
249
+ }
250
+ })
251
+ }
252
+
253
+ #[no_mangle]
254
+ pub extern "C" fn dd_devtools_key_down(handle: *mut DevtoolsState, key_name: *const c_char) {
255
+ ffi((), || {
256
+ if let Some(s) = unsafe_mut(handle) {
257
+ if let Some(name) = unsafe { cstr_to_str(key_name) } {
258
+ if let Some(k) = key_from_name(name) {
259
+ s.input.keys_pressed.push(k);
260
+ }
261
+ }
262
+ }
263
+ })
264
+ }
265
+
266
+ #[no_mangle]
267
+ pub extern "C" fn dd_devtools_text_input(handle: *mut DevtoolsState, text: *const c_char) {
268
+ ffi((), || {
269
+ if let Some(s) = unsafe_mut(handle) {
270
+ if let Some(t) = unsafe { cstr_to_str(text) } {
271
+ s.input.text.push_str(t);
272
+ }
273
+ }
274
+ })
275
+ }
276
+
277
+ // ── Data mirror ──
278
+
279
+ #[no_mangle]
280
+ pub extern "C" fn dd_devtools_push_console(
281
+ handle: *mut DevtoolsState,
282
+ text: *const u8,
283
+ text_len: u64,
284
+ severity: u8,
285
+ thread: *const u8,
286
+ thread_len: u64,
287
+ timestamp: f64,
288
+ has_stack: i32,
289
+ ) {
290
+ ffi((), || {
291
+ if let Some(s) = unsafe_mut(handle) {
292
+ let text = unsafe { read_str(text, text_len) }.unwrap_or_default();
293
+ let thread = unsafe { read_str(thread, thread_len) }.unwrap_or_else(|| "main".to_string());
294
+ s.console.entries.push(ConsoleEntry {
295
+ text,
296
+ severity: ConsoleSeverity::from_u8(severity),
297
+ thread,
298
+ timestamp,
299
+ has_stack: has_stack != 0,
300
+ });
301
+ if s.console.entries.len() > 1000 {
302
+ s.console.entries.remove(0);
303
+ }
304
+ }
305
+ })
306
+ }
307
+
308
+ #[no_mangle]
309
+ pub extern "C" fn dd_devtools_push_repl_result(
310
+ handle: *mut DevtoolsState,
311
+ text: *const u8,
312
+ text_len: u64,
313
+ is_error: i32,
314
+ timestamp: f64,
315
+ ) {
316
+ ffi((), || {
317
+ if let Some(s) = unsafe_mut(handle) {
318
+ let text = unsafe { read_str(text, text_len) }.unwrap_or_default();
319
+ s.console.entries.push(ConsoleEntry {
320
+ text,
321
+ severity: if is_error != 0 { ConsoleSeverity::ReplError } else { ConsoleSeverity::Repl },
322
+ thread: s.console.selected_thread.clone(),
323
+ timestamp,
324
+ has_stack: false,
325
+ });
326
+ if s.console.entries.len() > 1000 {
327
+ s.console.entries.remove(0);
328
+ }
329
+ }
330
+ })
331
+ }
332
+
333
+ #[no_mangle]
334
+ pub extern "C" fn dd_devtools_clear_console(handle: *mut DevtoolsState) {
335
+ ffi((), || {
336
+ if let Some(s) = unsafe_mut(handle) {
337
+ s.console.entries.clear();
338
+ }
339
+ })
340
+ }
341
+
342
+ #[no_mangle]
343
+ pub extern "C" fn dd_devtools_set_threads(handle: *mut DevtoolsState, buf: *const u8, len: u64) {
344
+ ffi((), || {
345
+ if let Some(s) = unsafe_mut(handle) {
346
+ if let Some(slice) = unsafe { read_buf(buf, len) } {
347
+ let mut r = Reader::new(slice);
348
+ let count = r.read_u32();
349
+ let mut threads = Vec::with_capacity(count as usize);
350
+ for _ in 0..count {
351
+ let kind = r.read_u8();
352
+ let id = r.read_str_u16();
353
+ let name = r.read_str_u16();
354
+ threads.push(ThreadInfo { id, name, kind });
355
+ }
356
+ s.console.threads = threads;
357
+ }
358
+ }
359
+ })
360
+ }
361
+
362
+ #[no_mangle]
363
+ pub extern "C" fn dd_devtools_set_scene_tree(handle: *mut DevtoolsState, buf: *const u8, len: u64) {
364
+ ffi((), || {
365
+ if let Some(s) = unsafe_mut(handle) {
366
+ if let Some(slice) = unsafe { read_buf(buf, len) } {
367
+ s.scene_tree.nodes = decode_tree(slice);
368
+ }
369
+ }
370
+ })
371
+ }
372
+
373
+ #[no_mangle]
374
+ pub extern "C" fn dd_devtools_set_dom_tree(handle: *mut DevtoolsState, buf: *const u8, len: u64) {
375
+ ffi((), || {
376
+ if let Some(s) = unsafe_mut(handle) {
377
+ if let Some(slice) = unsafe { read_buf(buf, len) } {
378
+ s.dom_tree.nodes = decode_tree(slice);
379
+ }
380
+ }
381
+ })
382
+ }
383
+
384
+ #[no_mangle]
385
+ pub extern "C" fn dd_devtools_set_gpu_info(handle: *mut DevtoolsState, buf: *const u8, len: u64) {
386
+ ffi((), || {
387
+ if let Some(s) = unsafe_mut(handle) {
388
+ if let Some(slice) = unsafe { read_buf(buf, len) } {
389
+ let mut r = Reader::new(slice);
390
+ let entry_count = r.read_u32();
391
+ let mut entries = Vec::with_capacity(entry_count as usize);
392
+ for _ in 0..entry_count {
393
+ let is_header = r.read_u8() != 0;
394
+ let key = r.read_str_u16();
395
+ let value = r.read_str_u16();
396
+ entries.push(GpuKvEntry { key, value, is_header });
397
+ }
398
+ let ft_count = r.read_u32();
399
+ let mut frame_times = Vec::with_capacity(ft_count as usize);
400
+ for _ in 0..ft_count {
401
+ let cpu = r.read_f32();
402
+ let gpu = r.read_f32();
403
+ frame_times.push([cpu, gpu]);
404
+ }
405
+ let mem_count = r.read_u32();
406
+ let mut mem = Vec::with_capacity(mem_count as usize);
407
+ for _ in 0..mem_count {
408
+ mem.push(r.read_f64());
409
+ }
410
+ s.gpu_info = GpuInfoSnapshot { entries, frame_times, mem_history: mem };
411
+ }
412
+ }
413
+ })
414
+ }
415
+
416
+ #[no_mangle]
417
+ pub extern "C" fn dd_devtools_set_profile(handle: *mut DevtoolsState, buf: *const u8, len: u64) {
418
+ ffi((), || {
419
+ if let Some(s) = unsafe_mut(handle) {
420
+ if let Some(slice) = unsafe { read_buf(buf, len) } {
421
+ s.profile = Some(decode_profile(slice));
422
+ }
423
+ }
424
+ })
425
+ }
426
+
427
+ #[no_mangle]
428
+ pub extern "C" fn dd_devtools_set_metrics(handle: *mut DevtoolsState, buf: *const u8, len: u64) {
429
+ ffi((), || {
430
+ if let Some(s) = unsafe_mut(handle) {
431
+ if let Some(slice) = unsafe { read_buf(buf, len) } {
432
+ let new_metrics = decode_metrics(slice);
433
+ // Merge new samples into existing history (cap 120 samples per slot).
434
+ const MAX_HISTORY: usize = 120;
435
+ for new_slot in &new_metrics.slots {
436
+ if let Some(existing) = s.metrics.slots.iter_mut().find(|e| e.slot_index == new_slot.slot_index) {
437
+ existing.history.extend(new_slot.history.iter().cloned());
438
+ if existing.history.len() > MAX_HISTORY {
439
+ let drop = existing.history.len() - MAX_HISTORY;
440
+ existing.history.drain(0..drop);
441
+ }
442
+ } else {
443
+ let mut slot = new_slot.clone();
444
+ if slot.history.len() > MAX_HISTORY {
445
+ slot.history.drain(0..slot.history.len() - MAX_HISTORY);
446
+ }
447
+ s.metrics.slots.push(slot);
448
+ }
449
+ }
450
+ }
451
+ }
452
+ })
453
+ }
454
+
455
+ // ── Generic snapshots (KV/table/series/lines/controls per panel slot) ──
456
+
457
+ #[no_mangle]
458
+ pub extern "C" fn dd_devtools_set_snapshot(
459
+ handle: *mut DevtoolsState,
460
+ slot: u8,
461
+ buf: *const u8,
462
+ len: u64,
463
+ ) {
464
+ ffi((), || {
465
+ if let Some(s) = unsafe_mut(handle) {
466
+ if let Some(slice) = unsafe { read_buf(buf, len) } {
467
+ let mut snap = decode_snapshot(slice);
468
+ snap.pushed_at_frame = s.frame_id;
469
+ s.snapshots.insert(slot, snap);
470
+ }
471
+ }
472
+ })
473
+ }
474
+
475
+ /// Take the next queued UI command. Returns total bytes written to out_buf
476
+ /// (0 = queue empty). Format: u8 panel, u16 action_len + action, u16
477
+ /// payload_len + payload.
478
+ #[no_mangle]
479
+ pub extern "C" fn dd_devtools_take_command(
480
+ handle: *mut DevtoolsState,
481
+ out_buf: *mut u8,
482
+ out_cap: u64,
483
+ ) -> u64 {
484
+ ffi(0, || {
485
+ let s = match unsafe_mut(handle) {
486
+ Some(s) => s,
487
+ None => return 0,
488
+ };
489
+ let cmd = match s.command_queue.pop_front() {
490
+ Some(c) => c,
491
+ None => return 0,
492
+ };
493
+ if out_buf.is_null() {
494
+ return 0;
495
+ }
496
+ let action = cmd.action.as_bytes();
497
+ let payload = cmd.payload.as_bytes();
498
+ let total = 1 + 2 + action.len() + 2 + payload.len();
499
+ if total > out_cap as usize {
500
+ // Doesn't fit — drop the command rather than truncate (TS scratch is
501
+ // 64KB; commands exceeding that are a bug anyway).
502
+ return 0;
503
+ }
504
+ let mut w = Writer::new(out_buf);
505
+ w.write_u8(cmd.panel);
506
+ w.write_u16(action.len() as u16);
507
+ w.write_bytes(action);
508
+ w.write_u16(payload.len() as u16);
509
+ w.write_bytes(payload);
510
+ w.pos as u64
511
+ })
512
+ }
513
+
514
+ // ── Eval round-trip ──
515
+
516
+ /// Returns the expr length (0 = no request). Writes request_id (u64) to
517
+ /// out_request_id, thread (null-terminated) to out_thread, expr bytes to out_expr.
518
+ #[no_mangle]
519
+ pub extern "C" fn dd_devtools_take_eval_request(
520
+ handle: *mut DevtoolsState,
521
+ out_request_id: *mut u64,
522
+ out_thread: *mut u8,
523
+ out_thread_cap: u64,
524
+ out_expr: *mut u8,
525
+ out_expr_cap: u64,
526
+ ) -> u64 {
527
+ ffi(0, || {
528
+ let s = match unsafe_mut(handle) {
529
+ Some(s) => s,
530
+ None => return 0,
531
+ };
532
+ let req = match s.eval_requests.pop_front() {
533
+ Some(r) => r,
534
+ None => {
535
+ if !out_request_id.is_null() {
536
+ unsafe { *out_request_id = 0 };
537
+ }
538
+ return 0;
539
+ }
540
+ };
541
+ if !out_request_id.is_null() {
542
+ unsafe { *out_request_id = req.request_id };
543
+ }
544
+ // Write thread null-terminated.
545
+ if !out_thread.is_null() {
546
+ let cap = out_thread_cap as usize;
547
+ let bytes = req.thread_id.as_bytes();
548
+ let n = bytes.len().min(cap.saturating_sub(1));
549
+ unsafe {
550
+ std::ptr::copy_nonoverlapping(bytes.as_ptr(), out_thread, n);
551
+ *out_thread.add(n) = 0;
552
+ }
553
+ }
554
+ // Write expr bytes.
555
+ let expr_bytes = req.expr.as_bytes();
556
+ let cap = out_expr_cap as usize;
557
+ if expr_bytes.len() <= cap && !out_expr.is_null() {
558
+ unsafe {
559
+ std::ptr::copy_nonoverlapping(expr_bytes.as_ptr(), out_expr, expr_bytes.len());
560
+ }
561
+ expr_bytes.len() as u64
562
+ } else if !out_expr.is_null() && cap > 0 {
563
+ let n = cap.min(expr_bytes.len());
564
+ unsafe {
565
+ std::ptr::copy_nonoverlapping(expr_bytes.as_ptr(), out_expr, n);
566
+ }
567
+ n as u64
568
+ } else {
569
+ // Still count as taken; TS will see a truncated expr.
570
+ expr_bytes.len() as u64
571
+ }
572
+ })
573
+ }
574
+
575
+ #[no_mangle]
576
+ pub extern "C" fn dd_devtools_push_eval_result(
577
+ handle: *mut DevtoolsState,
578
+ request_id: u64,
579
+ text: *const u8,
580
+ text_len: u64,
581
+ is_error: i32,
582
+ ) {
583
+ ffi((), || {
584
+ if let Some(s) = unsafe_mut(handle) {
585
+ let text = unsafe { read_str(text, text_len) }.unwrap_or_default();
586
+ s.eval_results.push(EvalResult { request_id, text: text.clone(), is_error: is_error != 0 });
587
+ // Also push into the console as a REPL result entry.
588
+ s.console.entries.push(ConsoleEntry {
589
+ text,
590
+ severity: if is_error != 0 { ConsoleSeverity::ReplError } else { ConsoleSeverity::Repl },
591
+ thread: s.console.selected_thread.clone(),
592
+ timestamp: (s.start.elapsed().as_secs_f64() * 1000.0),
593
+ has_stack: false,
594
+ });
595
+ if s.console.entries.len() > 1000 {
596
+ s.console.entries.remove(0);
597
+ }
598
+ }
599
+ })
600
+ }
601
+
602
+ // ── Refresh requests (bitmask: 1=scene 2=dom 4=gpu 8=metrics 16=perf_record 32=perf_stop) ──
603
+
604
+ #[no_mangle]
605
+ pub extern "C" fn dd_devtools_take_refresh_requests(handle: *mut DevtoolsState) -> u32 {
606
+ ffi(0, || {
607
+ if let Some(s) = unsafe_mut(handle) {
608
+ let mut mask = 0u32;
609
+ if s.scene_refresh_requested { mask |= 1; s.scene_refresh_requested = false; }
610
+ if s.dom_refresh_requested { mask |= 2; s.dom_refresh_requested = false; }
611
+ if s.gpu_refresh_requested { mask |= 4; s.gpu_refresh_requested = false; }
612
+ if s.metrics_refresh_requested { mask |= 8; s.metrics_refresh_requested = false; }
613
+ if s.perf_record_requested { mask |= 16; s.perf_record_requested = false; }
614
+ if s.perf_stop_requested { mask |= 32; s.perf_stop_requested = false; }
615
+ mask
616
+ } else {
617
+ 0
618
+ }
619
+ })
620
+ }
621
+
622
+ /// Returns the current DOM tree mode (0=pixi, 1=ecs). TS reads this to know
623
+ /// which data source to push when REFRESH_DOM is requested.
624
+ #[no_mangle]
625
+ pub extern "C" fn dd_devtools_get_dom_tree_mode(handle: *mut DevtoolsState) -> u8 {
626
+ ffi(0, || {
627
+ if let Some(s) = unsafe_mut(handle) {
628
+ s.dom_tree.mode
629
+ } else {
630
+ 0
631
+ }
632
+ })
633
+ }
634
+
635
+ // ── Update: run egui, tessellate, serialize PaintJobs ──
636
+
637
+ #[no_mangle]
638
+ pub extern "C" fn dd_devtools_update(
639
+ handle: *mut DevtoolsState,
640
+ out_ptr: *mut u8,
641
+ out_cap: u64,
642
+ ) -> u64 {
643
+ ffi(0, || {
644
+ let s = match unsafe_mut(handle) {
645
+ Some(s) => s,
646
+ None => return 0,
647
+ };
648
+ s.frame_id = s.frame_id.wrapping_add(1);
649
+ s.frame_start_us = s.start.elapsed().as_secs_f64() * 1e6;
650
+
651
+ let ctx = s.ctx.clone();
652
+ let input = build_raw_input(s);
653
+ ctx.begin_pass(input);
654
+
655
+ // Drain pending eval results into the console (already pushed by FFI; nothing
656
+ // extra needed here — results are appended in dd_devtools_push_eval_result).
657
+ s.eval_results.clear();
658
+
659
+ build_dock_ui(s, &ctx);
660
+
661
+ let full_output = ctx.end_pass();
662
+ let paint_jobs = ctx.tessellate(full_output.shapes, full_output.pixels_per_point);
663
+ let textures_delta = full_output.textures_delta;
664
+
665
+ let written = serialize_paint_jobs(&paint_jobs, &textures_delta, s.pixels_per_point, s.frame_id, out_ptr, out_cap as usize);
666
+ clear_per_frame_input(s);
667
+ match written {
668
+ Some(n) => n as u64,
669
+ None => OVERFLOW as u64,
670
+ }
671
+ })
672
+ }
673
+
674
+ #[no_mangle]
675
+ pub extern "C" fn dd_devtools_wants_text_input(handle: *mut DevtoolsState) -> i32 {
676
+ ffi(0, || {
677
+ if let Some(s) = unsafe_mut(handle) {
678
+ let ctx = s.ctx.clone();
679
+ ctx.wants_keyboard_input() as i32
680
+ } else {
681
+ 0
682
+ }
683
+ })
684
+ }
685
+
686
+ // ============================================================================
687
+ // egui UI: dock layout
688
+ // ============================================================================
689
+
690
+ // ── Chrome-DevTools-inspired palette ──
691
+ const C_BG_DOCK: egui::Color32 = egui::Color32::from_rgb(0x20, 0x21, 0x24);
692
+ const C_BG_PANEL: egui::Color32 = egui::Color32::from_rgb(0x1a, 0x1b, 0x1e);
693
+ const C_BG_HEADER: egui::Color32 = egui::Color32::from_rgb(0x28, 0x29, 0x2c);
694
+ const C_BG_HOVER: egui::Color32 = egui::Color32::from_rgb(0x35, 0x37, 0x3c);
695
+ const C_BG_ACTIVE: egui::Color32 = egui::Color32::from_rgb(0x2a, 0x2c, 0x31);
696
+ const C_BORDER: egui::Color32 = egui::Color32::from_rgb(0x3c, 0x40, 0x43);
697
+ const C_ACCENT: egui::Color32 = egui::Color32::from_rgb(0x8a, 0xb4, 0xf8);
698
+ const C_TEXT: egui::Color32 = egui::Color32::from_rgb(0xe8, 0xea, 0xed);
699
+ const C_TEXT_DIM: egui::Color32 = egui::Color32::from_rgb(0x9a, 0xa0, 0xa6);
700
+ const C_TEXT_FAINT: egui::Color32 = egui::Color32::from_rgb(0x5f, 0x63, 0x68);
701
+
702
+ /// Configure the egui Context with a tuned dark theme + spacing so the
703
+ /// devtools overlay matches a modern debugger aesthetic rather than egui's
704
+ /// default grey-blue look. Idempotent; called once at init.
705
+ fn configure_style(ctx: &egui::Context) {
706
+ let mut v = egui::Visuals::dark();
707
+ v.panel_fill = C_BG_DOCK;
708
+ v.extreme_bg_color = C_BG_PANEL;
709
+ v.faint_bg_color = egui::Color32::from_rgb(0x1c, 0x1e, 0x22);
710
+ v.hyperlink_color = C_ACCENT;
711
+ v.selection.bg_fill = egui::Color32::from_rgba_premultiplied(0x8a, 0xb4, 0xf8, 60);
712
+ v.selection.stroke = egui::Stroke::new(1.0, C_ACCENT);
713
+ // Widget palette — tune the noninteractive + button colors.
714
+ v.widgets.noninteractive.bg_fill = C_BG_DOCK;
715
+ v.widgets.noninteractive.weak_bg_fill = egui::Color32::TRANSPARENT;
716
+ v.widgets.noninteractive.fg_stroke = egui::Stroke::new(1.0, C_TEXT_DIM);
717
+ v.widgets.noninteractive.bg_stroke = egui::Stroke::new(1.0, C_BORDER);
718
+ v.widgets.noninteractive.corner_radius = egui::CornerRadius::same(3);
719
+ v.widgets.inactive.bg_fill = egui::Color32::from_rgb(0x2a, 0x2c, 0x31);
720
+ v.widgets.inactive.weak_bg_fill = egui::Color32::from_rgb(0x2a, 0x2c, 0x31);
721
+ v.widgets.inactive.fg_stroke = egui::Stroke::new(1.0, C_TEXT);
722
+ v.widgets.inactive.bg_stroke = egui::Stroke::new(1.0, C_BORDER);
723
+ v.widgets.inactive.corner_radius = egui::CornerRadius::same(3);
724
+ v.widgets.hovered.bg_fill = egui::Color32::from_rgb(0x35, 0x37, 0x3c);
725
+ v.widgets.hovered.weak_bg_fill = egui::Color32::from_rgb(0x35, 0x37, 0x3c);
726
+ v.widgets.hovered.fg_stroke = egui::Stroke::new(1.0, C_TEXT);
727
+ v.widgets.hovered.bg_stroke = egui::Stroke::new(1.0, C_BORDER);
728
+ v.widgets.hovered.corner_radius = egui::CornerRadius::same(3);
729
+ v.widgets.active.bg_fill = C_BG_ACTIVE;
730
+ v.widgets.active.weak_bg_fill = C_BG_ACTIVE;
731
+ v.widgets.active.fg_stroke = egui::Stroke::new(1.0, C_TEXT);
732
+ v.widgets.active.bg_stroke = egui::Stroke::new(1.0, C_ACCENT);
733
+ v.widgets.active.corner_radius = egui::CornerRadius::same(3);
734
+ v.widgets.open.bg_fill = C_BG_ACTIVE;
735
+ v.widgets.open.weak_bg_fill = C_BG_ACTIVE;
736
+ ctx.set_visuals(v);
737
+
738
+ let mut style = (*ctx.style()).clone();
739
+ style.spacing.item_spacing = egui::vec2(6.0, 4.0);
740
+ style.spacing.button_padding = egui::vec2(8.0, 3.0);
741
+ style.spacing.window_margin = egui::Margin::same(6);
742
+ style.spacing.scroll.bar_width = 10.0;
743
+ style.spacing.scroll.bar_inner_margin = 2.0;
744
+ // Slightly larger, crisper text.
745
+ style.override_text_style = Some(egui::TextStyle::Body);
746
+ ctx.set_style(style);
747
+ }
748
+
749
+ fn build_dock_ui(state: &mut DevtoolsState, ctx: &egui::Context) {
750
+ // Backdrop over the game area (left of the dock). The egui texture is
751
+ // alpha-composited over the frame, so this dims the game.
752
+ egui::CentralPanel::default()
753
+ .frame(egui::Frame::none())
754
+ .show(ctx, |ui| {
755
+ let rect = ui.max_rect();
756
+ ui.painter().rect_filled(
757
+ rect,
758
+ 0.0,
759
+ egui::Color32::from_rgba_premultiplied(0, 0, 0, 120),
760
+ );
761
+ });
762
+
763
+ egui::SidePanel::right("devtools_dock")
764
+ // Fixed width: resizable side panels can auto-expand without pointer
765
+ // input when content size fluctuates, which also breaks click-target
766
+ // geometry for input routing.
767
+ .resizable(false)
768
+ .exact_width(560.0)
769
+ .frame(
770
+ egui::Frame::group(&ctx.style())
771
+ .fill(C_BG_DOCK)
772
+ .stroke(egui::Stroke::new(1.0, C_BORDER))
773
+ .inner_margin(egui::Margin::same(6)),
774
+ )
775
+ .show(ctx, |ui| {
776
+ let status_h = 24.0;
777
+ let full = ui.available_size();
778
+ let nav_w = 96.0;
779
+
780
+ ui.horizontal(|ui| {
781
+ // ── Nav rail (left): one selectable row per panel ──
782
+ // allocate_ui inside a horizontal layout inherits the
783
+ // horizontal main direction, so wrap children in explicit
784
+ // ui.vertical() to keep the rail + content column vertical.
785
+ ui.allocate_ui(egui::vec2(nav_w, full.y), |ui| {
786
+ ui.painter().rect_filled(ui.max_rect(), 0.0, C_BG_DOCK);
787
+ ui.vertical(|ui| {
788
+ egui::ScrollArea::vertical()
789
+ .id_salt("devtools_nav")
790
+ .auto_shrink([false, false])
791
+ .show(ui, |ui| {
792
+ render_nav_rail(state, ui);
793
+ });
794
+ });
795
+ });
796
+
797
+ // Vertical divider between rail and content.
798
+ ui.painter().line_segment(
799
+ [
800
+ egui::pos2(ui.min_rect().left(), ui.min_rect().top()),
801
+ egui::pos2(ui.min_rect().left(), ui.min_rect().bottom()),
802
+ ],
803
+ egui::Stroke::new(1.0, C_BORDER),
804
+ );
805
+
806
+ // ── Content column (right): panel + status bar ──
807
+ ui.allocate_ui(
808
+ egui::vec2((full.x - nav_w - 8.0).max(64.0), full.y),
809
+ |ui| {
810
+ ui.vertical(|ui| {
811
+ // Panel content area — fill with a dark background
812
+ // so switching panels never shows the game through.
813
+ let content_rect = ui.available_rect_before_wrap();
814
+ ui.painter().rect_filled(content_rect, 0.0, C_BG_PANEL);
815
+
816
+ let avail = ui.available_size();
817
+ let content_h = (avail.y - status_h - 6.0).max(64.0);
818
+ egui::Frame::none()
819
+ .inner_margin(egui::Margin::same(4))
820
+ .show(ui, |ui| {
821
+ ui.allocate_ui(
822
+ egui::vec2(ui.available_width(), content_h),
823
+ |ui| {
824
+ panels::render_panel(state, ui);
825
+ },
826
+ );
827
+ });
828
+
829
+ // ── Status bar ──
830
+ render_status_bar(state, ui);
831
+ });
832
+ },
833
+ );
834
+ });
835
+ });
836
+ }
837
+
838
+ /// Left nav rail: one selectable row per panel with an accent bar on the
839
+ /// active item — scales to the full panel set where a top tab bar wouldn't.
840
+ fn render_nav_rail(state: &mut DevtoolsState, ui: &mut egui::Ui) {
841
+ ui.spacing_mut().item_spacing.y = 1.0;
842
+ for panel in PanelId::ALL {
843
+ let active = state.active_panel == panel;
844
+ let label_color = if active { C_TEXT } else { C_TEXT_DIM };
845
+ let mut label = egui::RichText::new(panel.label()).color(label_color);
846
+ if active {
847
+ label = label.strong();
848
+ }
849
+ let btn = egui::Button::new(label)
850
+ .min_size(egui::vec2(ui.available_width(), 24.0))
851
+ .fill(if active {
852
+ C_BG_ACTIVE
853
+ } else {
854
+ egui::Color32::TRANSPARENT
855
+ })
856
+ .stroke(egui::Stroke::NONE);
857
+ let resp = ui.add(btn);
858
+ if active {
859
+ // Accent bar along the left edge of the active item.
860
+ let r = resp.rect;
861
+ ui.painter().line_segment(
862
+ [
863
+ egui::pos2(r.left() + 1.0, r.top() + 3.0),
864
+ egui::pos2(r.left() + 1.0, r.bottom() - 3.0),
865
+ ],
866
+ egui::Stroke::new(2.0, C_ACCENT),
867
+ );
868
+ } else if resp.hovered() {
869
+ ui.painter()
870
+ .rect_filled(resp.rect, egui::CornerRadius::same(3), C_BG_HOVER);
871
+ }
872
+ if resp.clicked() {
873
+ state.active_panel = panel;
874
+ }
875
+ }
876
+ }
877
+
878
+ /// Bottom status bar: shows live counters (FPS, console entries, threads,
879
+ /// recording state) like Chrome DevTools' footer.
880
+ fn render_status_bar(state: &DevtoolsState, ui: &mut egui::Ui) {
881
+ let rect = ui.max_rect();
882
+ let bar = egui::Rect::from_min_size(
883
+ egui::pos2(rect.left(), rect.bottom() - 24.0),
884
+ egui::vec2(rect.width(), 24.0),
885
+ );
886
+ ui.painter().rect_filled(bar, 0.0, C_BG_HEADER);
887
+ ui.painter().line_segment(
888
+ [bar.left_top(), bar.right_top()],
889
+ egui::Stroke::new(1.0, C_BORDER),
890
+ );
891
+ ui.allocate_ui_at_rect(bar, |ui| {
892
+ ui.horizontal(|ui| {
893
+ ui.spacing_mut().item_spacing.x = 12.0;
894
+ ui.add_space(8.0);
895
+ // FPS from the most recent GPU frame-time sample.
896
+ let fps = state
897
+ .gpu_info
898
+ .frame_times
899
+ .last()
900
+ .map(|[cpu, _]| if *cpu > 0.0 { 1000.0 / cpu } else { 0.0 })
901
+ .unwrap_or(0.0);
902
+ status_chip(ui, &format!("{:.0} fps", fps), C_ACCENT);
903
+ status_label(ui, &format!("{} logs", state.console.entries.len()));
904
+ status_label(
905
+ ui,
906
+ &format!("{} threads", state.console.threads.len().max(1)),
907
+ );
908
+ if state.perf_recording {
909
+ status_chip(ui, "● REC", egui::Color32::from_rgb(0xf2, 0x80, 0x80));
910
+ }
911
+ // Right-aligned active panel name.
912
+ let panel_name = state.active_panel.label();
913
+ ui.with_layout(egui::Layout::right_to_left(egui::Align::Center), |ui| {
914
+ ui.add_space(8.0);
915
+ ui.label(
916
+ egui::RichText::new(panel_name)
917
+ .color(C_TEXT_DIM),
918
+ );
919
+ });
920
+ });
921
+ });
922
+ }
923
+
924
+ fn status_label(ui: &mut egui::Ui, text: &str) {
925
+ ui.label(egui::RichText::new(text).color(C_TEXT_DIM));
926
+ }
927
+
928
+ fn status_chip(ui: &mut egui::Ui, text: &str, color: egui::Color32) {
929
+ ui.label(egui::RichText::new(text).color(color).strong());
930
+ }
931
+
932
+ // ============================================================================
933
+ // RawInput construction
934
+ // ============================================================================
935
+
936
+ fn build_raw_input(s: &DevtoolsState) -> egui::RawInput {
937
+ let mut events: Vec<egui::Event> = Vec::new();
938
+ let mods = egui::Modifiers {
939
+ alt: s.input.modifiers_alt,
940
+ ctrl: s.input.modifiers_ctrl,
941
+ shift: s.input.modifiers_shift,
942
+ mac_cmd: false,
943
+ command: s.input.modifiers_ctrl,
944
+ };
945
+ let pos = egui::pos2(s.input.mouse_pos.0, s.input.mouse_pos.1);
946
+
947
+ if s.input.mouse_in_window {
948
+ if s.input.mouse_delta != (0.0, 0.0) {
949
+ events.push(egui::Event::PointerMoved(pos));
950
+ }
951
+ for (idx, pressed) in s.input.mouse_events.iter() {
952
+ let button = match idx {
953
+ 0 => egui::PointerButton::Primary,
954
+ 1 => egui::PointerButton::Secondary,
955
+ _ => egui::PointerButton::Middle,
956
+ };
957
+ events.push(egui::Event::PointerButton {
958
+ pos,
959
+ button,
960
+ pressed: *pressed,
961
+ modifiers: mods,
962
+ });
963
+ }
964
+ if s.input.wheel.abs() > 0.0 {
965
+ events.push(egui::Event::MouseWheel {
966
+ unit: egui::MouseWheelUnit::Point,
967
+ delta: egui::vec2(0.0, -s.input.wheel * 0.05),
968
+ modifiers: mods,
969
+ });
970
+ }
971
+ }
972
+
973
+ // Text before keys: Enter in a singleline edit surrenders focus, so text
974
+ // queued behind the key event would be dropped by the just-unfocused widget.
975
+ if !s.input.text.is_empty() {
976
+ events.push(egui::Event::Text(s.input.text.clone()));
977
+ }
978
+ for k in &s.input.keys_pressed {
979
+ if let Some(key) = egui_key(*k) {
980
+ events.push(egui::Event::Key {
981
+ key,
982
+ physical_key: None,
983
+ pressed: true,
984
+ repeat: false,
985
+ modifiers: mods,
986
+ });
987
+ }
988
+ }
989
+
990
+ egui::RawInput {
991
+ screen_rect: Some(egui::Rect::from_min_size(
992
+ egui::pos2(0.0, 0.0),
993
+ egui::vec2(s.width, s.height),
994
+ )),
995
+ time: Some(s.start.elapsed().as_secs_f64()),
996
+ predicted_dt: 1.0 / 60.0,
997
+ modifiers: mods,
998
+ events,
999
+ focused: true,
1000
+ ..Default::default()
1001
+ }
1002
+ }
1003
+
1004
+ fn clear_per_frame_input(s: &mut DevtoolsState) {
1005
+ s.input.mouse_delta = (0.0, 0.0);
1006
+ s.input.mouse_events.clear();
1007
+ s.input.wheel = 0.0;
1008
+ s.input.keys_pressed.clear();
1009
+ s.input.text.clear();
1010
+ }
1011
+
1012
+ // ============================================================================
1013
+ // PaintJobs serialization
1014
+ // ============================================================================
1015
+
1016
+ fn serialize_paint_jobs(
1017
+ paint_jobs: &[egui::ClippedPrimitive],
1018
+ textures_delta: &egui::TexturesDelta,
1019
+ pixels_per_point: f32,
1020
+ frame_id: u32,
1021
+ out_ptr: *mut u8,
1022
+ out_cap: usize,
1023
+ ) -> Option<usize> {
1024
+ // First pass: compute total size to check capacity.
1025
+ let mut size = 24usize; // header
1026
+ for cp in paint_jobs {
1027
+ if let epaint::Primitive::Mesh(mesh) = &cp.primitive {
1028
+ size += 16 + 8 + 8; // clip rect(16) + tex_id(8) + counts(8)
1029
+ size += mesh.vertices.len() * 20;
1030
+ size += mesh.indices.len() * 4;
1031
+ }
1032
+ }
1033
+ for (id, delta) in &textures_delta.set {
1034
+ let (w, h) = image_size(&delta.image);
1035
+ size += 8 + 8 + 8 + (w * h * 4) as usize; // id(8) + pos(8) + size(8) + pixels
1036
+ let _ = id;
1037
+ }
1038
+ for _ in &textures_delta.free {
1039
+ size += 8;
1040
+ }
1041
+ if size > out_cap {
1042
+ return None;
1043
+ }
1044
+
1045
+ let mut w = Writer::new(out_ptr);
1046
+ w.write_u32(MAGIC);
1047
+ w.write_u32(paint_jobs.len() as u32);
1048
+ w.write_u32(textures_delta.set.len() as u32);
1049
+ w.write_u32(textures_delta.free.len() as u32);
1050
+ w.write_f32(pixels_per_point);
1051
+ w.write_u32(frame_id);
1052
+
1053
+ // Texture sets
1054
+ for (id, delta) in &textures_delta.set {
1055
+ w.write_u64(texture_id_u64(*id));
1056
+ match delta.pos {
1057
+ Some(p) => {
1058
+ w.write_i32(p[0] as i32);
1059
+ w.write_i32(p[1] as i32);
1060
+ }
1061
+ None => {
1062
+ w.write_i32(-1);
1063
+ w.write_i32(-1);
1064
+ }
1065
+ }
1066
+ let (width, height) = image_size(&delta.image);
1067
+ w.write_u32(width as u32);
1068
+ w.write_u32(height as u32);
1069
+ write_image_pixels(&mut w, &delta.image, width, height);
1070
+ }
1071
+ // Texture frees
1072
+ for id in &textures_delta.free {
1073
+ w.write_u64(texture_id_u64(*id));
1074
+ }
1075
+ // Clips
1076
+ for cp in paint_jobs {
1077
+ let rect = cp.clip_rect;
1078
+ w.write_f32(rect.min.x);
1079
+ w.write_f32(rect.min.y);
1080
+ w.write_f32(rect.max.x - rect.min.x);
1081
+ w.write_f32(rect.max.y - rect.min.y);
1082
+ if let epaint::Primitive::Mesh(mesh) = &cp.primitive {
1083
+ w.write_u64(texture_id_u64(mesh.texture_id));
1084
+ w.write_u32(mesh.vertices.len() as u32);
1085
+ w.write_u32(mesh.indices.len() as u32);
1086
+ for v in &mesh.vertices {
1087
+ w.write_f32(v.pos.x);
1088
+ w.write_f32(v.pos.y);
1089
+ w.write_f32(v.uv.x);
1090
+ w.write_f32(v.uv.y);
1091
+ // Color32 -> 4 bytes RGBA
1092
+ let c = v.color;
1093
+ w.write_u8(c.r());
1094
+ w.write_u8(c.g());
1095
+ w.write_u8(c.b());
1096
+ w.write_u8(c.a());
1097
+ }
1098
+ for idx in &mesh.indices {
1099
+ w.write_u32(*idx);
1100
+ }
1101
+ } else {
1102
+ // Non-mesh primitive (e.g. Callback) — skip but keep header consistent.
1103
+ w.write_u64(0);
1104
+ w.write_u32(0);
1105
+ w.write_u32(0);
1106
+ }
1107
+ }
1108
+ Some(w.pos)
1109
+ }
1110
+
1111
+ fn texture_id_u64(id: epaint::TextureId) -> u64 {
1112
+ match id {
1113
+ epaint::TextureId::Managed(n) => n,
1114
+ epaint::TextureId::User(n) => n,
1115
+ }
1116
+ }
1117
+
1118
+ fn image_size(img: &egui::ImageData) -> (usize, usize) {
1119
+ match img {
1120
+ egui::ImageData::Font(f) => (f.size[0], f.size[1]),
1121
+ egui::ImageData::Color(c) => (c.size[0], c.size[1]),
1122
+ }
1123
+ }
1124
+
1125
+ fn write_image_pixels(w: &mut Writer, img: &egui::ImageData, width: usize, height: usize) {
1126
+ match img {
1127
+ egui::ImageData::Font(f) => {
1128
+ // Font images are single-channel f32 alpha; convert to RGBA (white opaque).
1129
+ for p in f.pixels.iter().take(width * height) {
1130
+ let a = (*p * 255.0).clamp(0.0, 255.0) as u8;
1131
+ w.write_u8(255);
1132
+ w.write_u8(255);
1133
+ w.write_u8(255);
1134
+ w.write_u8(a);
1135
+ }
1136
+ }
1137
+ egui::ImageData::Color(c) => {
1138
+ for p in c.pixels.iter().take(width * height) {
1139
+ w.write_u8(p.r());
1140
+ w.write_u8(p.g());
1141
+ w.write_u8(p.b());
1142
+ w.write_u8(p.a());
1143
+ }
1144
+ }
1145
+ }
1146
+ }
1147
+
1148
+ // ============================================================================
1149
+ // Buffer decoders (TS → Rust flat formats)
1150
+ // ============================================================================
1151
+
1152
+ fn decode_tree(slice: &[u8]) -> Vec<TreeNode> {
1153
+ let mut r = Reader::new(slice);
1154
+ let count = r.read_u32();
1155
+ let mut nodes = Vec::with_capacity(count as usize);
1156
+ for _ in 0..count {
1157
+ let id = r.read_u32();
1158
+ let parent_id = r.read_i32();
1159
+ let depth = r.read_u16();
1160
+ let child_count = r.read_u32();
1161
+ let kind = r.read_u8();
1162
+ let label = r.read_str_u16();
1163
+ let detail = r.read_str_u16();
1164
+ nodes.push(TreeNode { id, parent_id, depth, child_count, kind, label, detail });
1165
+ }
1166
+ nodes
1167
+ }
1168
+
1169
+ fn decode_profile(slice: &[u8]) -> CdpProfile {
1170
+ let mut r = Reader::new(slice);
1171
+ let node_count = r.read_u32();
1172
+ let mut nodes = Vec::with_capacity(node_count as usize);
1173
+ for _ in 0..node_count {
1174
+ let id = r.read_u32();
1175
+ let hit_count = r.read_u32();
1176
+ let call_frame = r.read_str_u16();
1177
+ let url = r.read_str_u16();
1178
+ let line = r.read_u32();
1179
+ let children_count = r.read_u32();
1180
+ let mut children = Vec::with_capacity(children_count as usize);
1181
+ for _ in 0..children_count {
1182
+ children.push(r.read_u32());
1183
+ }
1184
+ nodes.push(ProfileNode { id, call_frame, url, line, hit_count, children });
1185
+ }
1186
+ let start_us = r.read_f64();
1187
+ let end_us = r.read_f64();
1188
+ let sample_count = r.read_u32();
1189
+ let mut samples = Vec::with_capacity(sample_count as usize);
1190
+ for _ in 0..sample_count {
1191
+ samples.push(r.read_u32());
1192
+ }
1193
+ let delta_count = r.read_u32();
1194
+ let mut time_deltas_us = Vec::with_capacity(delta_count as usize);
1195
+ for _ in 0..delta_count {
1196
+ time_deltas_us.push(r.read_f64());
1197
+ }
1198
+ CdpProfile { nodes, start_us, end_us, samples, time_deltas_us }
1199
+ }
1200
+
1201
+ fn decode_metrics(slice: &[u8]) -> MetricsSnapshot {
1202
+ let mut r = Reader::new(slice);
1203
+ let slot_count = r.read_u32();
1204
+ let mut slots = Vec::with_capacity(slot_count as usize);
1205
+ for _ in 0..slot_count {
1206
+ let slot_index = r.read_u32();
1207
+ let runtime = r.read_u8();
1208
+ let name = r.read_str_u16();
1209
+ let sample_count = r.read_u32();
1210
+ let mut history = Vec::with_capacity(sample_count as usize);
1211
+ for _ in 0..sample_count {
1212
+ let cpu_percent = r.read_f32();
1213
+ let heap_used = r.read_f64();
1214
+ let heap_total = r.read_f64();
1215
+ let gc_pause_max_us = r.read_f64();
1216
+ let task_latency_p95_us = r.read_f64();
1217
+ history.push(ThreadMetricsSample {
1218
+ cpu_percent,
1219
+ heap_used,
1220
+ heap_total,
1221
+ gc_pause_max_us,
1222
+ task_latency_p95_us,
1223
+ });
1224
+ }
1225
+ slots.push(ThreadMetricsSlot { slot_index, name, runtime, history });
1226
+ }
1227
+ MetricsSnapshot { slots }
1228
+ }
1229
+
1230
+ /// Decode a generic panel snapshot. Wire format (LE):
1231
+ /// u8 status, u16 status_len + status_msg
1232
+ /// u32 section_count
1233
+ /// per section: u16 name_len + name, u8 kind
1234
+ /// kind 0 (kv): u32 rows; per row: u8 flags, str16 key, str16 value
1235
+ /// kind 1 (table): u16 cols (str16 each); u32 rows; per row: str16 per col
1236
+ /// kind 2 (series): u16 count; per: str16 name, u32 n, n × f32
1237
+ /// kind 3 (lines): u32 count; per: u8 flags, str16 text
1238
+ /// kind 4 (controls): u16 count; per: u8 ctype, str16 id, str16 label,
1239
+ /// then button: str16 payload | checkbox: u8 | slider: 3×f32
1240
+ fn decode_snapshot(slice: &[u8]) -> GenericSnapshot {
1241
+ let mut r = Reader::new(slice);
1242
+ let status = r.read_u8();
1243
+ let status_msg = r.read_str_u16();
1244
+ let section_count = r.read_u32();
1245
+ let mut sections = Vec::with_capacity(section_count as usize);
1246
+ for _ in 0..section_count {
1247
+ let name = r.read_str_u16();
1248
+ let kind = r.read_u8();
1249
+ match kind {
1250
+ 0 => {
1251
+ let row_count = r.read_u32();
1252
+ let mut rows = Vec::with_capacity(row_count as usize);
1253
+ for _ in 0..row_count {
1254
+ let flags = r.read_u8();
1255
+ let key = r.read_str_u16();
1256
+ let value = r.read_str_u16();
1257
+ rows.push(KvRow { key, value, flags });
1258
+ }
1259
+ sections.push(SnapshotSection::Kv { name, rows });
1260
+ }
1261
+ 1 => {
1262
+ let col_count = r.read_u16();
1263
+ let mut cols = Vec::with_capacity(col_count as usize);
1264
+ for _ in 0..col_count {
1265
+ cols.push(r.read_str_u16());
1266
+ }
1267
+ let row_count = r.read_u32();
1268
+ let mut rows = Vec::with_capacity(row_count as usize);
1269
+ for _ in 0..row_count {
1270
+ let mut row = Vec::with_capacity(col_count as usize);
1271
+ for _ in 0..col_count {
1272
+ row.push(r.read_str_u16());
1273
+ }
1274
+ rows.push(row);
1275
+ }
1276
+ sections.push(SnapshotSection::Table { name, cols, rows });
1277
+ }
1278
+ 2 => {
1279
+ let series_count = r.read_u16();
1280
+ let mut series = Vec::with_capacity(series_count as usize);
1281
+ for _ in 0..series_count {
1282
+ let sname = r.read_str_u16();
1283
+ let n = r.read_u32();
1284
+ let mut values = Vec::with_capacity(n as usize);
1285
+ for _ in 0..n {
1286
+ values.push(r.read_f32());
1287
+ }
1288
+ series.push(SeriesDef { name: sname, values });
1289
+ }
1290
+ sections.push(SnapshotSection::Series { name, series });
1291
+ }
1292
+ 3 => {
1293
+ let line_count = r.read_u32();
1294
+ let mut lines = Vec::with_capacity(line_count as usize);
1295
+ for _ in 0..line_count {
1296
+ let flags = r.read_u8();
1297
+ let text = r.read_str_u16();
1298
+ lines.push(LineEntry { text, flags });
1299
+ }
1300
+ sections.push(SnapshotSection::Lines { name, lines });
1301
+ }
1302
+ 4 => {
1303
+ let ctl_count = r.read_u16();
1304
+ let mut controls = Vec::with_capacity(ctl_count as usize);
1305
+ for _ in 0..ctl_count {
1306
+ let ctype = r.read_u8();
1307
+ let id = r.read_str_u16();
1308
+ let label = r.read_str_u16();
1309
+ let ctl = match ctype {
1310
+ 1 => Control::Checkbox { id, label, checked: r.read_u8() != 0 },
1311
+ 2 => Control::Slider {
1312
+ id,
1313
+ label,
1314
+ value: r.read_f32(),
1315
+ min: r.read_f32(),
1316
+ max: r.read_f32(),
1317
+ },
1318
+ _ => Control::Button { id, label, payload: r.read_str_u16() },
1319
+ };
1320
+ controls.push(ctl);
1321
+ }
1322
+ sections.push(SnapshotSection::Controls { name, controls });
1323
+ }
1324
+ _ => {
1325
+ // Unknown section kind — skip it entirely (forward compat would
1326
+ // need a length prefix; for now just stop decoding).
1327
+ break;
1328
+ }
1329
+ }
1330
+ }
1331
+ GenericSnapshot { status, status_msg, sections, pushed_at_frame: 0 }
1332
+ }
1333
+
1334
+ // ============================================================================
1335
+ // Helpers: unsafe pointer access, Reader/Writer, key mapping
1336
+ // ============================================================================
1337
+
1338
+ fn unsafe_mut<'a>(handle: *mut DevtoolsState) -> Option<&'a mut DevtoolsState> {
1339
+ unsafe { handle.as_mut() }
1340
+ }
1341
+
1342
+ unsafe fn read_str(ptr: *const u8, len: u64) -> Option<String> {
1343
+ if ptr.is_null() || len == 0 {
1344
+ return None;
1345
+ }
1346
+ let slice = std::slice::from_raw_parts(ptr, len as usize);
1347
+ String::from_utf8(slice.to_vec()).ok()
1348
+ }
1349
+
1350
+ unsafe fn read_buf(ptr: *const u8, len: u64) -> Option<&'static [u8]> {
1351
+ if ptr.is_null() || len == 0 {
1352
+ return None;
1353
+ }
1354
+ Some(std::slice::from_raw_parts(ptr, len as usize))
1355
+ }
1356
+
1357
+ unsafe fn cstr_to_str<'a>(ptr: *const c_char) -> Option<&'a str> {
1358
+ if ptr.is_null() {
1359
+ return None;
1360
+ }
1361
+ let bytes = std::ffi::CStr::from_ptr(ptr).to_bytes();
1362
+ std::str::from_utf8(bytes).ok()
1363
+ }
1364
+
1365
+ /// Tiny sequential reader over a byte slice (TS→Rust flat formats).
1366
+ struct Reader<'a> {
1367
+ buf: &'a [u8],
1368
+ pos: usize,
1369
+ }
1370
+ impl<'a> Reader<'a> {
1371
+ fn new(buf: &'a [u8]) -> Self {
1372
+ Self { buf, pos: 0 }
1373
+ }
1374
+ fn take(&mut self, n: usize) -> &[u8] {
1375
+ let end = (self.pos + n).min(self.buf.len());
1376
+ let s = &self.buf[self.pos..end];
1377
+ self.pos = end;
1378
+ s
1379
+ }
1380
+ fn read_u32(&mut self) -> u32 {
1381
+ let mut b = [0u8; 4];
1382
+ b.copy_from_slice(self.take(4));
1383
+ u32::from_le_bytes(b)
1384
+ }
1385
+ fn read_i32(&mut self) -> i32 {
1386
+ let mut b = [0u8; 4];
1387
+ b.copy_from_slice(self.take(4));
1388
+ i32::from_le_bytes(b)
1389
+ }
1390
+ fn read_u16(&mut self) -> u16 {
1391
+ let mut b = [0u8; 2];
1392
+ b.copy_from_slice(self.take(2));
1393
+ u16::from_le_bytes(b)
1394
+ }
1395
+ fn read_u8(&mut self) -> u8 {
1396
+ self.take(1)[0]
1397
+ }
1398
+ fn read_f32(&mut self) -> f32 {
1399
+ let mut b = [0u8; 4];
1400
+ b.copy_from_slice(self.take(4));
1401
+ f32::from_le_bytes(b)
1402
+ }
1403
+ fn read_f64(&mut self) -> f64 {
1404
+ let mut b = [0u8; 8];
1405
+ b.copy_from_slice(self.take(8));
1406
+ f64::from_le_bytes(b)
1407
+ }
1408
+ fn read_str_u16(&mut self) -> String {
1409
+ let len = self.read_u16() as usize;
1410
+ let bytes = self.take(len);
1411
+ String::from_utf8_lossy(bytes).into_owned()
1412
+ }
1413
+ }
1414
+
1415
+ /// Tiny sequential writer into an FFI-provided buffer (Rust→TS PaintJobs).
1416
+ struct Writer {
1417
+ ptr: *mut u8,
1418
+ pos: usize,
1419
+ }
1420
+ impl Writer {
1421
+ fn new(ptr: *mut u8) -> Self {
1422
+ Self { ptr, pos: 0 }
1423
+ }
1424
+ fn write_bytes(&mut self, src: &[u8]) {
1425
+ unsafe {
1426
+ std::ptr::copy_nonoverlapping(src.as_ptr(), self.ptr.add(self.pos), src.len());
1427
+ }
1428
+ self.pos += src.len();
1429
+ }
1430
+ fn write_u32(&mut self, v: u32) {
1431
+ self.write_bytes(&v.to_le_bytes());
1432
+ }
1433
+ fn write_i32(&mut self, v: i32) {
1434
+ self.write_bytes(&v.to_le_bytes());
1435
+ }
1436
+ fn write_u16(&mut self, v: u16) {
1437
+ self.write_bytes(&v.to_le_bytes());
1438
+ }
1439
+ fn write_u64(&mut self, v: u64) {
1440
+ self.write_bytes(&v.to_le_bytes());
1441
+ }
1442
+ fn write_f32(&mut self, v: f32) {
1443
+ self.write_bytes(&v.to_le_bytes());
1444
+ }
1445
+ fn write_f64(&mut self, v: f64) {
1446
+ self.write_bytes(&v.to_le_bytes());
1447
+ }
1448
+ fn write_u8(&mut self, v: u8) {
1449
+ unsafe { *self.ptr.add(self.pos) = v };
1450
+ self.pos += 1;
1451
+ }
1452
+ }
1453
+
1454
+ // ── Key name → egui Key index ──
1455
+ fn key_from_name(name: &str) -> Option<u8> {
1456
+ Some(match name {
1457
+ "ArrowDown" => 0,
1458
+ "ArrowLeft" => 1,
1459
+ "ArrowRight" => 2,
1460
+ "ArrowUp" => 3,
1461
+ "Escape" => 4,
1462
+ "Tab" => 5,
1463
+ "Backspace" => 6,
1464
+ "Enter" => 7,
1465
+ "Space" => 8,
1466
+ "Insert" => 9,
1467
+ "Delete" => 10,
1468
+ "Home" => 11,
1469
+ "End" => 12,
1470
+ "PageUp" => 13,
1471
+ "PageDown" => 14,
1472
+ "F1" => 15,
1473
+ "F2" => 16,
1474
+ "F3" => 17,
1475
+ "F4" => 18,
1476
+ "F5" => 19,
1477
+ "F6" => 20,
1478
+ "F7" => 21,
1479
+ "F8" => 22,
1480
+ "F9" => 23,
1481
+ "F10" => 24,
1482
+ "F11" => 25,
1483
+ "F12" => 26,
1484
+ _ => return None,
1485
+ })
1486
+ }
1487
+
1488
+ fn egui_key(idx: u8) -> Option<egui::Key> {
1489
+ Some(match idx {
1490
+ 0 => egui::Key::ArrowDown,
1491
+ 1 => egui::Key::ArrowLeft,
1492
+ 2 => egui::Key::ArrowRight,
1493
+ 3 => egui::Key::ArrowUp,
1494
+ 4 => egui::Key::Escape,
1495
+ 5 => egui::Key::Tab,
1496
+ 6 => egui::Key::Backspace,
1497
+ 7 => egui::Key::Enter,
1498
+ 8 => egui::Key::Space,
1499
+ 9 => egui::Key::Insert,
1500
+ 10 => egui::Key::Delete,
1501
+ 11 => egui::Key::Home,
1502
+ 12 => egui::Key::End,
1503
+ 13 => egui::Key::PageUp,
1504
+ 14 => egui::Key::PageDown,
1505
+ 15 => egui::Key::F1,
1506
+ 16 => egui::Key::F2,
1507
+ 17 => egui::Key::F3,
1508
+ 18 => egui::Key::F4,
1509
+ 19 => egui::Key::F5,
1510
+ 20 => egui::Key::F6,
1511
+ 21 => egui::Key::F7,
1512
+ 22 => egui::Key::F8,
1513
+ 23 => egui::Key::F9,
1514
+ 24 => egui::Key::F10,
1515
+ 25 => egui::Key::F11,
1516
+ 26 => egui::Key::F12,
1517
+ _ => return None,
1518
+ })
1519
+ }
1520
+
1521
+ // ============================================================================
1522
+ // Tests
1523
+ // ============================================================================
1524
+
1525
+ #[cfg(test)]
1526
+ mod tests {
1527
+ use super::*;
1528
+
1529
+ /// Minimal byte-builder mirroring encodeSnapshot() in egui-ffi.ts.
1530
+ struct B(Vec<u8>);
1531
+ impl B {
1532
+ fn new() -> Self { B(Vec::new()) }
1533
+ fn u8(&mut self, v: u8) -> &mut Self { self.0.push(v); self }
1534
+ fn u16(&mut self, v: u16) -> &mut Self { self.0.extend_from_slice(&v.to_le_bytes()); self }
1535
+ fn u32(&mut self, v: u32) -> &mut Self { self.0.extend_from_slice(&v.to_le_bytes()); self }
1536
+ fn f32(&mut self, v: f32) -> &mut Self { self.0.extend_from_slice(&v.to_le_bytes()); self }
1537
+ fn s16(&mut self, s: &str) -> &mut Self {
1538
+ self.u16(s.len() as u16);
1539
+ self.0.extend_from_slice(s.as_bytes());
1540
+ self
1541
+ }
1542
+ }
1543
+
1544
+ #[test]
1545
+ fn decode_snapshot_kv_and_status() {
1546
+ let mut b = B::new();
1547
+ b.u8(2); // unsupported
1548
+ b.s16("no timestamps");
1549
+ b.u32(1); // one section
1550
+ b.s16("Adapter"); // section name
1551
+ b.u8(0); // kind kv
1552
+ b.u32(2);
1553
+ b.u8(1); b.s16("HDR"); b.s16(""); // header row
1554
+ b.u8(4); b.s16("err"); b.s16("boom"); // error row
1555
+ let snap = decode_snapshot(&b.0);
1556
+ assert_eq!(snap.status, 2);
1557
+ assert_eq!(snap.status_msg, "no timestamps");
1558
+ assert_eq!(snap.sections.len(), 1);
1559
+ match &snap.sections[0] {
1560
+ SnapshotSection::Kv { name, rows } => {
1561
+ assert_eq!(name, "Adapter");
1562
+ assert_eq!(rows.len(), 2);
1563
+ assert_eq!(rows[0].flags, 1);
1564
+ assert_eq!(rows[1].key, "err");
1565
+ assert_eq!(rows[1].flags, 4);
1566
+ }
1567
+ _ => panic!("expected kv"),
1568
+ }
1569
+ }
1570
+
1571
+ #[test]
1572
+ fn decode_snapshot_table_series_lines_controls() {
1573
+ let mut b = B::new();
1574
+ b.u8(0); b.s16("");
1575
+ b.u32(4);
1576
+ // table
1577
+ b.s16("Passes"); b.u8(1);
1578
+ b.u16(3); b.s16("name"); b.s16("cpu"); b.s16("gpu");
1579
+ b.u32(1);
1580
+ b.s16("main"); b.s16("1.2"); b.s16("0.0");
1581
+ // series
1582
+ b.s16("Heap"); b.u8(2);
1583
+ b.u16(1); b.s16("MB"); b.u32(3); b.f32(1.0); b.f32(2.0); b.f32(3.0);
1584
+ // lines
1585
+ b.s16("Issues"); b.u8(3);
1586
+ b.u32(1); b.u8(2); b.s16("warn me");
1587
+ // controls
1588
+ b.s16("Fx"); b.u8(4);
1589
+ b.u16(3);
1590
+ b.u8(0); b.s16("gc"); b.s16("Force GC"); b.s16("");
1591
+ b.u8(1); b.s16("bloom"); b.s16("Bloom"); b.u8(1);
1592
+ b.u8(2); b.s16("bloom.strength"); b.s16("Strength"); b.f32(0.5); b.f32(0.0); b.f32(2.0);
1593
+ let snap = decode_snapshot(&b.0);
1594
+ assert_eq!(snap.sections.len(), 4);
1595
+ match &snap.sections[0] {
1596
+ SnapshotSection::Table { cols, rows, .. } => {
1597
+ assert_eq!(cols, &["name", "cpu", "gpu"]);
1598
+ assert_eq!(rows[0][1], "1.2");
1599
+ }
1600
+ _ => panic!("expected table"),
1601
+ }
1602
+ match &snap.sections[1] {
1603
+ SnapshotSection::Series { series, .. } => {
1604
+ assert_eq!(series[0].values, vec![1.0, 2.0, 3.0]);
1605
+ }
1606
+ _ => panic!("expected series"),
1607
+ }
1608
+ match &snap.sections[3] {
1609
+ SnapshotSection::Controls { controls, .. } => {
1610
+ assert_eq!(controls.len(), 3);
1611
+ match &controls[1] {
1612
+ Control::Checkbox { id, checked, .. } => {
1613
+ assert_eq!(id, "bloom");
1614
+ assert!(*checked);
1615
+ }
1616
+ _ => panic!("expected checkbox"),
1617
+ }
1618
+ match &controls[2] {
1619
+ Control::Slider { value, min, max, .. } => {
1620
+ assert_eq!((*value, *min, *max), (0.5, 0.0, 2.0));
1621
+ }
1622
+ _ => panic!("expected slider"),
1623
+ }
1624
+ }
1625
+ _ => panic!("expected controls"),
1626
+ }
1627
+ }
1628
+
1629
+ #[test]
1630
+ fn command_roundtrip() {
1631
+ let mut s = DevtoolsState::new(800.0, 600.0, 1.0);
1632
+ s.queue_command(PanelId::PostFx, "set-param", "{\"e\":\"bloom\",\"v\":1.5}".to_string());
1633
+ s.queue_command(PanelId::Memory, "gc", String::new());
1634
+ let mut buf = vec![0u8; 4096];
1635
+ let n = dd_devtools_take_command(&mut s, buf.as_mut_ptr(), buf.len() as u64) as usize;
1636
+ assert!(n > 0);
1637
+ assert_eq!(buf[0], PanelId::PostFx.as_u8());
1638
+ let alen = u16::from_le_bytes([buf[1], buf[2]]) as usize;
1639
+ assert_eq!(&buf[3..3 + alen], b"set-param");
1640
+ // second command
1641
+ let n2 = dd_devtools_take_command(&mut s, buf.as_mut_ptr(), buf.len() as u64);
1642
+ assert!(n2 > 0);
1643
+ // empty
1644
+ assert_eq!(dd_devtools_take_command(&mut s, buf.as_mut_ptr(), buf.len() as u64), 0);
1645
+ }
1646
+ }