@downdraft/engine 0.0.0 → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (907) hide show
  1. package/app/src/index.ts +10 -0
  2. package/app/src/renderer/bootstrap.ts +271 -0
  3. package/app/src/renderer/downdraft-base.css +93 -0
  4. package/app/src/renderer/feature-log.ts +200 -0
  5. package/app/src/renderer/game-module.ts +923 -0
  6. package/app/src/renderer/hooks.ts +88 -0
  7. package/app/src/renderer/hot-reload.ts +178 -0
  8. package/app/src/renderer/import-cache.ts +88 -0
  9. package/app/src/renderer/index.ts +206 -0
  10. package/app/src/renderer/mcp-harness.ts +144 -0
  11. package/app/src/renderer/save-store-factory.ts +239 -0
  12. package/app/src/renderer/sim-bridge.ts +183 -0
  13. package/app/src/renderer/standard-automation-tools.ts +771 -0
  14. package/app/src/shared/feature-log.ts +71 -0
  15. package/app/src/shared/gpu-info.ts +82 -0
  16. package/app/src/shared/import-cache-store.ts +142 -0
  17. package/app/src/shared/index.ts +6 -0
  18. package/app/src/shared/mcp-discovery.ts +47 -0
  19. package/app/src/shared/mcp-proxy.ts +82 -0
  20. package/app/src/shared/types.ts +324 -0
  21. package/asset-bake/src/bake-audio.ts +119 -0
  22. package/asset-bake/src/bake-gltf.ts +172 -0
  23. package/asset-bake/src/bake.ts +78 -0
  24. package/asset-bake/src/cache.ts +188 -0
  25. package/asset-bake/src/config.ts +186 -0
  26. package/asset-bake/src/index.ts +36 -0
  27. package/core/src/animation/animation-event.ts +41 -0
  28. package/core/src/animation/bone-mask.ts +122 -0
  29. package/core/src/animation/clip.ts +252 -0
  30. package/core/src/animation/index.ts +22 -0
  31. package/core/src/animation/mixamo.ts +113 -0
  32. package/core/src/animation/morph-target.ts +69 -0
  33. package/core/src/animation/player.ts +697 -0
  34. package/core/src/animation/retarget.ts +158 -0
  35. package/core/src/animation/skeleton-animator.ts +1399 -0
  36. package/core/src/animation/skeleton.ts +214 -0
  37. package/core/src/animation/state-machine.ts +280 -0
  38. package/core/src/assets/blob-store.ts +66 -0
  39. package/core/src/assets/cache.ts +186 -0
  40. package/core/src/assets/cubemap-converter.ts +155 -0
  41. package/core/src/assets/environment-manager.ts +121 -0
  42. package/core/src/assets/import-cache.ts +65 -0
  43. package/core/src/assets/import-settings.ts +72 -0
  44. package/core/src/assets/importer.ts +108 -0
  45. package/core/src/assets/index.ts +74 -0
  46. package/core/src/assets/irradiance-generator.ts +198 -0
  47. package/core/src/assets/loader-audio.ts +86 -0
  48. package/core/src/assets/loader-cubemap.ts +211 -0
  49. package/core/src/assets/loader-dds.ts +236 -0
  50. package/core/src/assets/loader-hdr.ts +474 -0
  51. package/core/src/assets/loader-mesh.ts +143 -0
  52. package/core/src/assets/loader-shader.ts +73 -0
  53. package/core/src/assets/loader-texture.ts +349 -0
  54. package/core/src/assets/lod.ts +198 -0
  55. package/core/src/assets/manager.ts +480 -0
  56. package/core/src/assets/manifest.ts +81 -0
  57. package/core/src/assets/material-bridge.ts +186 -0
  58. package/core/src/assets/model-importer.ts +72 -0
  59. package/core/src/assets/model-normalizer.ts +248 -0
  60. package/core/src/assets/model-to-gpu.ts +70 -0
  61. package/core/src/assets/model-to-mesh.ts +237 -0
  62. package/core/src/assets/prefilter-generator.ts +250 -0
  63. package/core/src/audio/engine.ts +177 -0
  64. package/core/src/audio/interface.ts +130 -0
  65. package/core/src/audio/listener.ts +32 -0
  66. package/core/src/audio/mixer.ts +141 -0
  67. package/core/src/audio/registry.ts +52 -0
  68. package/core/src/audio/sab.ts +87 -0
  69. package/core/src/audio/source.ts +89 -0
  70. package/core/src/change-detection/atomics.ts +1 -0
  71. package/core/src/change-detection/tracker.ts +47 -0
  72. package/core/src/debug-draw/lines.ts +64 -0
  73. package/core/src/debug-draw/points.ts +17 -0
  74. package/core/src/debug-draw/queue.ts +124 -0
  75. package/core/src/debug-draw/text.ts +25 -0
  76. package/core/src/ecs/archetype.ts +323 -0
  77. package/core/src/ecs/component.ts +188 -0
  78. package/core/src/ecs/entity.ts +25 -0
  79. package/core/src/ecs/events.ts +93 -0
  80. package/core/src/ecs/hierarchy.ts +124 -0
  81. package/core/src/ecs/hmr-swap-registry.ts +22 -0
  82. package/core/src/ecs/index.ts +25 -0
  83. package/core/src/ecs/query.ts +141 -0
  84. package/core/src/ecs/resource.ts +8 -0
  85. package/core/src/ecs/schedule.ts +181 -0
  86. package/core/src/ecs/system-params.ts +99 -0
  87. package/core/src/ecs/system.ts +42 -0
  88. package/core/src/ecs/world.ts +348 -0
  89. package/core/src/index.ts +352 -0
  90. package/core/src/input/context.ts +73 -0
  91. package/core/src/input/dom-handler.ts +380 -0
  92. package/core/src/input/local-player-manager.ts +218 -0
  93. package/core/src/input/mapping.ts +40 -0
  94. package/core/src/input/multi-sab-bridge.ts +276 -0
  95. package/core/src/input/multi-state.ts +54 -0
  96. package/core/src/input/sab-bridge.ts +71 -0
  97. package/core/src/input/state.ts +132 -0
  98. package/core/src/input/ui-router.ts +87 -0
  99. package/core/src/library/host.ts +317 -0
  100. package/core/src/library/index.ts +16 -0
  101. package/core/src/library/library.ts +292 -0
  102. package/core/src/material/compiler.ts +80 -0
  103. package/core/src/material/graph-bridge.ts +172 -0
  104. package/core/src/material/index.ts +9 -0
  105. package/core/src/material/library.ts +442 -0
  106. package/core/src/material/material.ts +156 -0
  107. package/core/src/material/variants.ts +61 -0
  108. package/core/src/math/mat4.ts +202 -0
  109. package/core/src/math/perlin-noise-2d.ts +77 -0
  110. package/core/src/math/perlin-noise-3d.ts +110 -0
  111. package/core/src/math/quat.ts +33 -0
  112. package/core/src/math/rng.ts +29 -0
  113. package/core/src/math/trig.ts +47 -0
  114. package/core/src/math/value-noise.ts +67 -0
  115. package/core/src/mesh/builder.ts +177 -0
  116. package/core/src/mesh/csg.ts +312 -0
  117. package/core/src/mesh/greased-line.ts +145 -0
  118. package/core/src/mesh/mesh.ts +17 -0
  119. package/core/src/mesh/parametric.ts +501 -0
  120. package/core/src/mesh/skinning.ts +67 -0
  121. package/core/src/mesh/vertex-layout.ts +91 -0
  122. package/core/src/module/cross-thread.ts +163 -0
  123. package/core/src/module/diagnostics.ts +123 -0
  124. package/core/src/module/host.ts +451 -0
  125. package/core/src/module/index.ts +22 -0
  126. package/core/src/module/module.ts +109 -0
  127. package/core/src/module/registry.ts +94 -0
  128. package/core/src/module/renderer-module.ts +247 -0
  129. package/core/src/module/ts-loader.ts +26 -0
  130. package/core/src/particles/compute-pass.ts +378 -0
  131. package/core/src/particles/emitter.ts +156 -0
  132. package/core/src/particles/index.ts +11 -0
  133. package/core/src/particles/particle-data.ts +47 -0
  134. package/core/src/particles/render-pass.ts +365 -0
  135. package/core/src/particles/simulator.ts +264 -0
  136. package/core/src/particles/system.ts +193 -0
  137. package/core/src/physics/body.ts +59 -0
  138. package/core/src/physics/ccd-heuristic.ts +55 -0
  139. package/core/src/physics/character.ts +282 -0
  140. package/core/src/physics/collider.ts +55 -0
  141. package/core/src/physics/collision-system.ts +91 -0
  142. package/core/src/physics/events.ts +133 -0
  143. package/core/src/physics/index.ts +34 -0
  144. package/core/src/physics/interface.ts +473 -0
  145. package/core/src/physics/interpolation-buffer.ts +192 -0
  146. package/core/src/physics/lifecycle.ts +87 -0
  147. package/core/src/physics/load-shedder.ts +164 -0
  148. package/core/src/physics/physics-accumulator.ts +101 -0
  149. package/core/src/physics/physics-system.ts +240 -0
  150. package/core/src/physics/ragdoll-presets.ts +272 -0
  151. package/core/src/physics/ragdoll-system.ts +220 -0
  152. package/core/src/physics/ragdoll.ts +182 -0
  153. package/core/src/physics/raycast.ts +143 -0
  154. package/core/src/physics/realm-manager.ts +499 -0
  155. package/core/src/physics/realm-worker-pool.ts +191 -0
  156. package/core/src/physics/realm-worker.ts +102 -0
  157. package/core/src/physics/realm.ts +189 -0
  158. package/core/src/physics/registry.ts +52 -0
  159. package/core/src/physics/safety.ts +247 -0
  160. package/core/src/physics/snapshot-manager.ts +141 -0
  161. package/core/src/physics/worker-protocol.ts +30 -0
  162. package/core/src/platform/bun-preload.ts +169 -0
  163. package/core/src/platform/css-stub.ts +4 -0
  164. package/core/src/platform/glob-polyfill.ts +124 -0
  165. package/core/src/platform/hidpi.ts +57 -0
  166. package/core/src/platform/render-surface.ts +77 -0
  167. package/core/src/platform/rpc.ts +98 -0
  168. package/core/src/platform/runtime.ts +123 -0
  169. package/core/src/plugin/context.ts +364 -0
  170. package/core/src/plugin/diagnostics.ts +61 -0
  171. package/core/src/plugin/discovery.ts +186 -0
  172. package/core/src/plugin/extension-loaders.ts +172 -0
  173. package/core/src/plugin/host.ts +659 -0
  174. package/core/src/plugin/index.ts +106 -0
  175. package/core/src/plugin/loader-asset.ts +124 -0
  176. package/core/src/plugin/loader-quickjs.ts +84 -0
  177. package/core/src/plugin/loader-wasm.ts +411 -0
  178. package/core/src/plugin/loader-worker.ts +261 -0
  179. package/core/src/plugin/manifest.ts +653 -0
  180. package/core/src/plugin/material-registry.ts +65 -0
  181. package/core/src/plugin/mcp-tools.ts +165 -0
  182. package/core/src/plugin/permissions.ts +175 -0
  183. package/core/src/plugin/quickjs-bridge.ts +294 -0
  184. package/core/src/plugin/registry.ts +107 -0
  185. package/core/src/plugin/sandbox-shim.ts +86 -0
  186. package/core/src/plugin/sandbox-worker.ts +215 -0
  187. package/core/src/plugin/wasm-abi.ts +152 -0
  188. package/core/src/plugin/wasm-worker.ts +229 -0
  189. package/core/src/plugin/workshop.ts +169 -0
  190. package/core/src/profiling/event-loop.ts +180 -0
  191. package/core/src/profiling/index.ts +69 -0
  192. package/core/src/profiling/iops/idb-patch.ts +242 -0
  193. package/core/src/profiling/iops/opfs-patch.ts +276 -0
  194. package/core/src/profiling/profiling-sab.ts +839 -0
  195. package/core/src/profiling/task-latency.ts +134 -0
  196. package/core/src/profiling/thread-metrics.ts +126 -0
  197. package/core/src/profiling/trace-event-writer.ts +205 -0
  198. package/core/src/profiling/warnings.ts +423 -0
  199. package/core/src/profiling/worker-prelude.ts +376 -0
  200. package/core/src/render/bind-group.ts +38 -0
  201. package/core/src/render/bindless/bindless-struct.ts +42 -0
  202. package/core/src/render/bindless/bindless.wgsl.ts +167 -0
  203. package/core/src/render/bindless/frame-bindings.ts +176 -0
  204. package/core/src/render/bindless/index.ts +10 -0
  205. package/core/src/render/bindless/material-manager.ts +257 -0
  206. package/core/src/render/bindless/texture-registry.ts +609 -0
  207. package/core/src/render/buffer.ts +82 -0
  208. package/core/src/render/camera-2d.ts +217 -0
  209. package/core/src/render/camera-controller.ts +440 -0
  210. package/core/src/render/camera.ts +409 -0
  211. package/core/src/render/canvas-resize-watcher.ts +46 -0
  212. package/core/src/render/compute-kernel.ts +172 -0
  213. package/core/src/render/constants.ts +2 -0
  214. package/core/src/render/device.ts +111 -0
  215. package/core/src/render/frame-graph.ts +768 -0
  216. package/core/src/render/frustum.ts +185 -0
  217. package/core/src/render/fullscreen-vs.ts +25 -0
  218. package/core/src/render/g-buffer.ts +186 -0
  219. package/core/src/render/game-renderer.ts +1452 -0
  220. package/core/src/render/gpu-driven/cull-pass.ts +394 -0
  221. package/core/src/render/gpu-driven/hzb.ts +215 -0
  222. package/core/src/render/gpu-driven/index.ts +7 -0
  223. package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
  224. package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
  225. package/core/src/render/gpu-driven/mesh-table.ts +175 -0
  226. package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
  227. package/core/src/render/gpu-utils.ts +96 -0
  228. package/core/src/render/hdr.ts +88 -0
  229. package/core/src/render/hot-reload.ts +295 -0
  230. package/core/src/render/ibl-bind-group.ts +266 -0
  231. package/core/src/render/ibl.ts +180 -0
  232. package/core/src/render/index.ts +163 -0
  233. package/core/src/render/input-manager.ts +259 -0
  234. package/core/src/render/lighting/area-light.ts +196 -0
  235. package/core/src/render/lighting/cluster-grid.ts +288 -0
  236. package/core/src/render/lighting/cluster-types.ts +193 -0
  237. package/core/src/render/lighting/ies-parser.ts +162 -0
  238. package/core/src/render/lighting.ts +454 -0
  239. package/core/src/render/material-types/depth.wgsl +44 -0
  240. package/core/src/render/material-types/line.wgsl +50 -0
  241. package/core/src/render/material-types/matcap.wgsl +51 -0
  242. package/core/src/render/material-types/normal.wgsl +41 -0
  243. package/core/src/render/material-types/physical.wgsl +152 -0
  244. package/core/src/render/material-types/sprite.wgsl +46 -0
  245. package/core/src/render/material-types/sss.wgsl +79 -0
  246. package/core/src/render/material-types/toon.wgsl +79 -0
  247. package/core/src/render/passes/README.md +121 -0
  248. package/core/src/render/passes/atmosphere.ts +152 -0
  249. package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
  250. package/core/src/render/passes/csm.ts +408 -0
  251. package/core/src/render/passes/cubemap-capture.ts +114 -0
  252. package/core/src/render/passes/debug-viz.ts +278 -0
  253. package/core/src/render/passes/debug.ts +538 -0
  254. package/core/src/render/passes/decal-mesh.ts +111 -0
  255. package/core/src/render/passes/decal-pass.ts +377 -0
  256. package/core/src/render/passes/deferred-lighting.ts +434 -0
  257. package/core/src/render/passes/depth-prepass.ts +163 -0
  258. package/core/src/render/passes/dome-360.ts +83 -0
  259. package/core/src/render/passes/fluid-render.ts +137 -0
  260. package/core/src/render/passes/gi-types.ts +118 -0
  261. package/core/src/render/passes/graph-compute.ts +300 -0
  262. package/core/src/render/passes/greased-line-pass.ts +232 -0
  263. package/core/src/render/passes/morph-target.ts +40 -0
  264. package/core/src/render/passes/opaque.ts +1028 -0
  265. package/core/src/render/passes/point-light-shadow.ts +266 -0
  266. package/core/src/render/passes/procedural-texture.ts +185 -0
  267. package/core/src/render/passes/reflection-probe.ts +140 -0
  268. package/core/src/render/passes/rsm-pass.ts +248 -0
  269. package/core/src/render/passes/sdf-text.ts +155 -0
  270. package/core/src/render/passes/shadow-map.ts +163 -0
  271. package/core/src/render/passes/shadow.ts +220 -0
  272. package/core/src/render/passes/skinning-vs.ts +121 -0
  273. package/core/src/render/passes/skinning.ts +326 -0
  274. package/core/src/render/passes/sky-dome.ts +404 -0
  275. package/core/src/render/passes/skybox.ts +162 -0
  276. package/core/src/render/passes/spot-light-shadow.ts +273 -0
  277. package/core/src/render/passes/terrain.ts +326 -0
  278. package/core/src/render/passes/transparent.ts +353 -0
  279. package/core/src/render/passes/underwater-fog.ts +185 -0
  280. package/core/src/render/passes/video-texture.ts +79 -0
  281. package/core/src/render/passes/volumetric-pass.ts +312 -0
  282. package/core/src/render/passes/volumetric-types.ts +171 -0
  283. package/core/src/render/passes/water.ts +753 -0
  284. package/core/src/render/pbr.ts +296 -0
  285. package/core/src/render/pipeline.ts +52 -0
  286. package/core/src/render/render-pass.ts +30 -0
  287. package/core/src/render/renderer-input-bus.ts +220 -0
  288. package/core/src/render/renderer-module-host.ts +623 -0
  289. package/core/src/render/resource-tracker.ts +67 -0
  290. package/core/src/render/sab-canvas-overlay.ts +122 -0
  291. package/core/src/render/shader-validator.ts +200 -0
  292. package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
  293. package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
  294. package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
  295. package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
  296. package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
  297. package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
  298. package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
  299. package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
  300. package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
  301. package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
  302. package/core/src/render/shaders/shadow-chunks.ts +135 -0
  303. package/core/src/render/skybox.ts +146 -0
  304. package/core/src/render/splitscreen.ts +85 -0
  305. package/core/src/render/surface.ts +78 -0
  306. package/core/src/render/tonemap.ts +180 -0
  307. package/core/src/render/tracked-render-pass.ts +158 -0
  308. package/core/src/render/viewport.ts +109 -0
  309. package/core/src/render/wgsl-hmr.ts +70 -0
  310. package/core/src/sab/core-input-channel.ts +23 -0
  311. package/core/src/sab/define.ts +239 -0
  312. package/core/src/sab/errors.ts +76 -0
  313. package/core/src/sab/game-input.ts +343 -0
  314. package/core/src/sab/gamepad-devices.ts +259 -0
  315. package/core/src/sab/grid-buffer.ts +117 -0
  316. package/core/src/sab/input.ts +55 -0
  317. package/core/src/sab/layout.ts +219 -0
  318. package/core/src/sab/multi-input-channel.ts +50 -0
  319. package/core/src/sab/record-buffer.ts +155 -0
  320. package/core/src/sab/sab-polyfill.ts +56 -0
  321. package/core/src/sab/sim-channel.ts +453 -0
  322. package/core/src/sab/slot-buffer.ts +190 -0
  323. package/core/src/sab/types.ts +158 -0
  324. package/core/src/safety/bounds.ts +76 -0
  325. package/core/src/safety/json.ts +80 -0
  326. package/core/src/safety/path.ts +167 -0
  327. package/core/src/save/binary-format.ts +117 -0
  328. package/core/src/save/game-save-system.ts +161 -0
  329. package/core/src/save/grid-save-system.ts +158 -0
  330. package/core/src/save/migrate.ts +44 -0
  331. package/core/src/save/migration-registry.ts +94 -0
  332. package/core/src/save/persist-types.ts +208 -0
  333. package/core/src/save/schema.ts +46 -0
  334. package/core/src/save/serializer.ts +180 -0
  335. package/core/src/scene/builder.ts +65 -0
  336. package/core/src/scene/camera.ts +142 -0
  337. package/core/src/scene/checkpoint.ts +109 -0
  338. package/core/src/scene/game-loop.ts +198 -0
  339. package/core/src/scene/index.ts +24 -0
  340. package/core/src/scene/layer.ts +6 -0
  341. package/core/src/scene/prefab.ts +145 -0
  342. package/core/src/scene/scene-manager.ts +157 -0
  343. package/core/src/scene/scene.ts +192 -0
  344. package/core/src/scene/sky.ts +256 -0
  345. package/core/src/scene/spatial-grid.ts +176 -0
  346. package/core/src/scene/streaming.ts +304 -0
  347. package/core/src/scene/vegetation.ts +163 -0
  348. package/core/src/scene/world.ts +89 -0
  349. package/core/src/scripting/binding.ts +129 -0
  350. package/core/src/scripting/hot-reload.ts +144 -0
  351. package/core/src/scripting/script.ts +99 -0
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@@ -0,0 +1,81 @@
1
+ /**
2
+ * Asset manifest format for declaring remote asset packs.
3
+ * Each game project has a `downdraft.assets.json` that lists
4
+ * required asset packs with versions and storage backends.
5
+ */
6
+
7
+ import type { BlobStoreConfig } from "./blob-store";
8
+
9
+ export interface AssetPackEntry {
10
+ name: string;
11
+ version: string;
12
+ store: string;
13
+ path: string;
14
+ files?: string[];
15
+ }
16
+
17
+ /**
18
+ * A plugin pack entry in a workshop asset manifest. Additive to `AssetManifest`
19
+ * (the `plugins` section) — backwards compatible: manifests without it are
20
+ * still valid.
21
+ */
22
+ export interface PluginPackEntry {
23
+ /** Plugin id (must match the plugin's plugin.json id). */
24
+ id: string;
25
+ version: string;
26
+ store: string;
27
+ /** Path within the store to the plugin pack root (containing plugin.json). */
28
+ path: string;
29
+ /** Optional SHA-256 checksum of the pack archive for integrity verification. */
30
+ checksum?: string;
31
+ }
32
+
33
+ export interface AssetManifest {
34
+ version: string;
35
+ packs: AssetPackEntry[];
36
+ stores: Record<string, BlobStoreConfig>;
37
+ cacheDir?: string;
38
+ /** Workshop plugin packs (additive, optional). */
39
+ plugins?: PluginPackEntry[];
40
+ }
41
+
42
+ export const DEFAULT_CACHE_DIR = ".downdraft-cache";
43
+ export const MANIFEST_FILENAME = "downdraft.assets.json";
44
+
45
+ export function createEmptyManifest(): AssetManifest {
46
+ return {
47
+ version: "1.0.0",
48
+ packs: [],
49
+ stores: {},
50
+ cacheDir: DEFAULT_CACHE_DIR,
51
+ };
52
+ }
53
+
54
+ export function validateManifest(manifest: unknown): manifest is AssetManifest {
55
+ if (!manifest || typeof manifest !== "object") return false;
56
+ const m = manifest as Record<string, unknown>;
57
+ if (typeof m.version !== "string") return false;
58
+ if (!Array.isArray(m.packs)) return false;
59
+ if (!m.stores || typeof m.stores !== "object") return false;
60
+ for (let _i = 0, _it = m.packs, _n = _it.length; _i < _n; _i++) { const pack = _it[_i];
61
+ if (typeof pack.name !== "string") return false;
62
+ if (typeof pack.version !== "string") return false;
63
+ if (typeof pack.store !== "string") return false;
64
+ if (typeof pack.path !== "string") return false;
65
+ }
66
+ // plugins section is optional; validate if present.
67
+ if (m.plugins !== undefined) {
68
+ if (!Array.isArray(m.plugins)) return false;
69
+ for (let _i = 0, _it = m.plugins, _n = _it.length; _i < _n; _i++) { const p = _it[_i];
70
+ if (typeof p.id !== "string") return false;
71
+ if (typeof p.version !== "string") return false;
72
+ if (typeof p.store !== "string") return false;
73
+ if (typeof p.path !== "string") return false;
74
+ }
75
+ }
76
+ return true;
77
+ }
78
+
79
+ export function packCacheKey(pack: AssetPackEntry, filePath: string): string {
80
+ return `${pack.name}@${pack.version}/${filePath}`;
81
+ }
@@ -0,0 +1,186 @@
1
+ import { BlendMode, CullMode, Material } from "../material/material";
2
+ import type { BindlessTextureRegistry, TextureBucketKey } from "../render/bindless";
3
+ import { createBlackTextureView, createDefaultTextureView } from "../render/gpu-utils";
4
+ import type { PBRMaterialResources } from "../render/passes/opaque";
5
+ import type { TextureData } from "./loader-texture";
6
+ import { createGPUTextureFromData, createSampler, loadTexture } from "./loader-texture";
7
+ import type { PluginMaterialData } from "./model-to-mesh";
8
+
9
+ export interface BridgedMaterial {
10
+ material: Material;
11
+ pbrResources: PBRMaterialResources | null;
12
+ textures: GPUTexture[];
13
+ }
14
+
15
+ /** Build a TextureBucketKey from a GPUTexture's properties. */
16
+ function bucketKeyFromTexture(tex: GPUTexture): TextureBucketKey {
17
+ return {
18
+ format: tex.format,
19
+ width: tex.width,
20
+ height: tex.height,
21
+ mipCount: tex.mipLevelCount,
22
+ sampleCount: tex.sampleCount,
23
+ };
24
+ }
25
+
26
+ export async function bridgeMaterial(
27
+ device: GPUDevice,
28
+ pluginMaterial: PluginMaterialData,
29
+ textureBasePath?: string,
30
+ registry?: BindlessTextureRegistry | null,
31
+ ): Promise<BridgedMaterial> {
32
+ const textures: GPUTexture[] = [];
33
+ const sampler = createSampler(device, {
34
+ magFilter: "linear",
35
+ minFilter: "linear",
36
+ mipmapFilter: "linear",
37
+ addressModeU: "repeat",
38
+ addressModeV: "repeat",
39
+ });
40
+
41
+ // When a bindless registry is provided, register textures into it and track
42
+ // sourceIds for the PBRMaterialResources. Otherwise, create standalone GPU
43
+ // textures + views (legacy path, but the OpaquePass PBR path now requires
44
+ // bindless, so the legacy views are only used for non-PBR rendering).
45
+ const useBindless = !!registry;
46
+ let albedoSourceId: string | undefined;
47
+ let normalSourceId: string | undefined;
48
+ let metallicRoughnessSourceId: string | undefined;
49
+ let aoSourceId: string | undefined;
50
+ let emissiveSourceId: string | undefined;
51
+
52
+ // Load albedo texture
53
+ let albedoView: GPUTextureView;
54
+ if (pluginMaterial.textureUri) {
55
+ const uri = textureBasePath ? `${textureBasePath}/${pluginMaterial.textureUri}` : pluginMaterial.textureUri;
56
+ const texData = await loadTexture(uri);
57
+ const gpuTex = createGPUTextureFromData(device, texData);
58
+ textures.push(gpuTex);
59
+ albedoView = gpuTex.createView();
60
+ if (useBindless && registry) {
61
+ albedoSourceId = `bridge:albedo:${pluginMaterial.name || Math.random().toString(36)}`;
62
+ registry.registerFromTexture(albedoSourceId, gpuTex, bucketKeyFromTexture(gpuTex));
63
+ }
64
+ } else if (pluginMaterial.textureData) {
65
+ const texData: TextureData = {
66
+ width: 1,
67
+ height: 1,
68
+ data: new Uint8Array([255, 255, 255, 255]),
69
+ format: "rgba8unorm",
70
+ mipLevels: 1,
71
+ isHDR: false,
72
+ };
73
+ const gpuTex = createGPUTextureFromData(device, texData);
74
+ textures.push(gpuTex);
75
+ albedoView = gpuTex.createView();
76
+ if (useBindless && registry) {
77
+ albedoSourceId = `bridge:albedo:${pluginMaterial.name || Math.random().toString(36)}`;
78
+ registry.registerFromTexture(albedoSourceId, gpuTex, bucketKeyFromTexture(gpuTex));
79
+ }
80
+ } else {
81
+ albedoView = createDefaultTextureView(device);
82
+ }
83
+
84
+ // Load normal texture
85
+ let normalView: GPUTextureView;
86
+ if (pluginMaterial.normalTextureUri) {
87
+ const uri = textureBasePath ? `${textureBasePath}/${pluginMaterial.normalTextureUri}` : pluginMaterial.normalTextureUri;
88
+ const texData = await loadTexture(uri);
89
+ const gpuTex = createGPUTextureFromData(device, texData);
90
+ textures.push(gpuTex);
91
+ normalView = gpuTex.createView();
92
+ if (useBindless && registry) {
93
+ normalSourceId = `bridge:normal:${pluginMaterial.name || Math.random().toString(36)}`;
94
+ registry.registerFromTexture(normalSourceId, gpuTex, bucketKeyFromTexture(gpuTex));
95
+ }
96
+ } else {
97
+ normalView = createDefaultTextureView(device);
98
+ }
99
+
100
+ // Metallic-roughness: pack into a single texture (R=metallic, G=roughness)
101
+ // For now, use a 1x1 default texture
102
+ const metallicRoughnessView = createDefaultTextureView(device);
103
+
104
+ // AO and emissive defaults
105
+ const aoView = createDefaultTextureView(device);
106
+ let emissiveView: GPUTextureView;
107
+ if (pluginMaterial.emissiveColor && (pluginMaterial.emissiveColor[0] > 0 || pluginMaterial.emissiveColor[1] > 0 || pluginMaterial.emissiveColor[2] > 0)) {
108
+ const tex = device.createTexture({
109
+ size: [1, 1],
110
+ format: "rgba8unorm",
111
+ usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST,
112
+ });
113
+ const data = new Uint8Array([
114
+ Math.min(255, Math.round(pluginMaterial.emissiveColor[0] * 255)),
115
+ Math.min(255, Math.round(pluginMaterial.emissiveColor[1] * 255)),
116
+ Math.min(255, Math.round(pluginMaterial.emissiveColor[2] * 255)),
117
+ 255,
118
+ ]);
119
+ device.queue.writeTexture({ texture: tex }, data, { bytesPerRow: 4 }, { width: 1, height: 1 });
120
+ textures.push(tex);
121
+ emissiveView = tex.createView();
122
+ if (useBindless && registry) {
123
+ emissiveSourceId = `bridge:emissive:${pluginMaterial.name || Math.random().toString(36)}`;
124
+ registry.registerFromTexture(emissiveSourceId, tex, bucketKeyFromTexture(tex));
125
+ }
126
+ } else {
127
+ emissiveView = createBlackTextureView(device);
128
+ }
129
+
130
+ const emissiveIntensity = pluginMaterial.emissiveColor
131
+ ? Math.max(pluginMaterial.emissiveColor[0], pluginMaterial.emissiveColor[1], pluginMaterial.emissiveColor[2])
132
+ : 0;
133
+
134
+ const pbrResources: PBRMaterialResources = {
135
+ albedoTextureSourceId: albedoSourceId,
136
+ normalTextureSourceId: normalSourceId,
137
+ metallicRoughnessTextureSourceId: metallicRoughnessSourceId,
138
+ aoTextureSourceId: aoSourceId,
139
+ emissiveTextureSourceId: emissiveSourceId,
140
+ baseColor: pluginMaterial.baseColor,
141
+ roughness: pluginMaterial.roughness,
142
+ metallic: pluginMaterial.metallic,
143
+ emissiveIntensity,
144
+ textureTransform: pluginMaterial.textureTransform,
145
+ };
146
+ // Keep sampler/views alive for non-PBR consumers; they're referenced by `textures`.
147
+ void sampler; void albedoView; void normalView; void metallicRoughnessView; void aoView; void emissiveView;
148
+
149
+ const material = new Material({
150
+ name: pluginMaterial.name || "pbr-material",
151
+ shader: "pbr",
152
+ uniforms: {
153
+ baseColor: { name: "baseColor", type: "vec4", binding: 0 },
154
+ roughness: { name: "roughness", type: "f32", binding: 1 },
155
+ metallic: { name: "metallic", type: "f32", binding: 2 },
156
+ emissiveIntensity: { name: "emissiveIntensity", type: "f32", binding: 3 },
157
+ },
158
+ textures: {
159
+ albedo: { name: "albedo", binding: 1, sampler: "linear-repeat" },
160
+ normal: { name: "normal", binding: 3, sampler: "linear-repeat" },
161
+ metallicRoughness: { name: "metallicRoughness", binding: 5, sampler: "linear-repeat" },
162
+ ao: { name: "ao", binding: 7, sampler: "linear-repeat" },
163
+ emissive: { name: "emissive", binding: 9, sampler: "linear-repeat" },
164
+ },
165
+ blendMode: BlendMode.Opaque,
166
+ cullMode: CullMode.Back,
167
+ });
168
+
169
+ material.setUniform("baseColor", pluginMaterial.baseColor);
170
+ material.setUniform("roughness", pluginMaterial.roughness);
171
+ material.setUniform("metallic", pluginMaterial.metallic);
172
+ material.setUniform("emissiveIntensity", emissiveIntensity);
173
+
174
+ return { material, pbrResources, textures };
175
+ }
176
+
177
+ export async function bridgeMaterials(
178
+ device: GPUDevice,
179
+ pluginMaterials: PluginMaterialData[],
180
+ textureBasePath?: string,
181
+ registry?: BindlessTextureRegistry | null,
182
+ ): Promise<BridgedMaterial[]> {
183
+ return Promise.all(
184
+ pluginMaterials.map((mat) => bridgeMaterial(device, mat, textureBasePath, registry)),
185
+ );
186
+ }
@@ -0,0 +1,72 @@
1
+ import type { MeshData } from "../mesh/builder";
2
+ import type { GPUMesh } from "./model-to-gpu";
3
+ import { uploadMeshesToGPU, uploadMeshToGPU } from "./model-to-gpu";
4
+ import type { BridgedMaterial } from "./material-bridge";
5
+ import { bridgeMaterials, bridgeMaterial } from "./material-bridge";
6
+ import { convertPluginModel, convertPluginMesh, type PluginModelData, type PluginMaterialData, type TargetLayout } from "./model-to-mesh";
7
+ import type { GPUResourceCache } from "./cache";
8
+
9
+ export interface ImportedModel {
10
+ meshes: GPUMesh[];
11
+ meshData: MeshData[];
12
+ materials: BridgedMaterial[];
13
+ animations?: unknown[];
14
+ nodes?: unknown[];
15
+ skin?: unknown;
16
+ name: string;
17
+ }
18
+
19
+ export interface ImportModelOptions {
20
+ device: GPUDevice;
21
+ targetLayout?: TargetLayout;
22
+ textureBasePath?: string;
23
+ cache?: GPUResourceCache;
24
+ }
25
+
26
+ export async function importModel(
27
+ model: PluginModelData,
28
+ options: ImportModelOptions,
29
+ ): Promise<ImportedModel> {
30
+ const target = options.targetLayout ?? "pbr";
31
+
32
+ // Convert plugin meshes to engine MeshData
33
+ const meshData = convertPluginModel(model, target);
34
+
35
+ // Upload to GPU
36
+ const meshes = uploadMeshesToGPU(options.device, meshData, options.cache);
37
+
38
+ // Bridge materials
39
+ let materials: BridgedMaterial[] = [];
40
+ if (model.materials && model.materials.length > 0) {
41
+ materials = await bridgeMaterials(options.device, model.materials, options.textureBasePath);
42
+ }
43
+
44
+ return {
45
+ meshes,
46
+ meshData,
47
+ materials,
48
+ animations: model.animations,
49
+ nodes: model.nodes,
50
+ skin: model.skin,
51
+ name: model.name,
52
+ };
53
+ }
54
+
55
+ export async function importSingleMesh(
56
+ mesh: PluginModelData["meshes"][0],
57
+ device: GPUDevice,
58
+ target: TargetLayout = "pbr",
59
+ cache?: GPUResourceCache,
60
+ ): Promise<{ mesh: GPUMesh; meshData: MeshData }> {
61
+ const meshData = convertPluginMesh(mesh, target);
62
+ const gpuMesh = uploadMeshToGPU(device, meshData, cache);
63
+ return { mesh: gpuMesh, meshData };
64
+ }
65
+
66
+ export async function importMaterial(
67
+ material: PluginMaterialData,
68
+ device: GPUDevice,
69
+ textureBasePath?: string,
70
+ ): Promise<BridgedMaterial> {
71
+ return bridgeMaterial(device, material, textureBasePath);
72
+ }
@@ -0,0 +1,248 @@
1
+ // ============================================================================
2
+ // Model Normalizer — pure transform math for model import normalization
3
+ // ============================================================================
4
+ // These functions operate on plugin MeshData (interleaved pos+normal, 6 floats
5
+ // per vertex: [px, py, pz, nx, ny, nz, ...]). They mutate in place, matching
6
+ // the existing convertZUpToYUp pattern.
7
+ //
8
+ // Higher-level orchestration (sidecar resolution, node-transform baking, the
9
+ // full normalize pipeline) lives in @downdraft/engine/libraries/models/normalize.
10
+ //
11
+
12
+ // The normalizer works on the plugin's interleaved [pos(3) + normal(3)] layout
13
+ // (6 floats/vertex), NOT the engine's PBR/skinned layouts. We define a minimal
14
+ // mesh interface here to avoid coupling core to plugin-models.
15
+ type PluginMesh = {
16
+ vertices: Float32Array;
17
+ vertexCount: number;
18
+ };
19
+
20
+ type Vec3 = [number, number, number];
21
+ type Quat = [number, number, number, number];
22
+
23
+ const VERTEX_STRIDE = 6; // pos(3) + normal(3)
24
+
25
+ /** Unit conversion factors: source unit → meters. */
26
+ export const UNIT_TO_METERS: Record<string, number> = {
27
+ meters: 1.0,
28
+ centimeters: 0.01,
29
+ inches: 0.0254,
30
+ millimeters: 0.001,
31
+ units: 1.0, // unknown — no conversion
32
+ };
33
+
34
+ /**
35
+ * Rotate vertices and normals from Z-up to Y-up.
36
+ * Transformation: (x, y, z) → (x, z, -y) [-90° rotation around X]
37
+ * No-op if already Y-up.
38
+ */
39
+ export function applyUpAxisConversion(meshes: PluginMesh[], fromAxis: "y" | "z"): void {
40
+ if (fromAxis === "y") return;
41
+
42
+ meshes.forEach((mesh) => {
43
+ const verts = mesh.vertices;
44
+ for (let v = 0; v < mesh.vertexCount; v++) {
45
+ const base = v * VERTEX_STRIDE;
46
+ // Position: (x, y, z) → (x, z, -y)
47
+ const py = verts[base + 1];
48
+ const pz = verts[base + 2];
49
+ verts[base + 1] = pz;
50
+ verts[base + 2] = -py;
51
+ // Normal: same rotation
52
+ const ny = verts[base + 4];
53
+ const nz = verts[base + 5];
54
+ verts[base + 4] = nz;
55
+ verts[base + 5] = -ny;
56
+ }
57
+ });
58
+ }
59
+
60
+ /**
61
+ * Scale all vertex positions by a unit conversion factor (source → meters).
62
+ * Normals are unchanged (direction vectors are not affected by uniform scale).
63
+ */
64
+ export function applyUnitScale(meshes: PluginMesh[], fromUnits: string): void {
65
+ const factor = UNIT_TO_METERS[fromUnits] ?? 1.0;
66
+ if (factor === 1.0) return;
67
+
68
+ meshes.forEach((mesh) => {
69
+ const verts = mesh.vertices;
70
+ for (let v = 0; v < mesh.vertexCount; v++) {
71
+ const base = v * VERTEX_STRIDE;
72
+ verts[base] *= factor;
73
+ verts[base + 1] *= factor;
74
+ verts[base + 2] *= factor;
75
+ }
76
+ });
77
+ }
78
+
79
+ /**
80
+ * Apply a uniform scale factor to all vertex positions.
81
+ * Used for user scale overrides and auto-fit.
82
+ */
83
+ export function applyRootScale(meshes: PluginMesh[], scaleFactor: number): void {
84
+ if (scaleFactor === 1.0) return;
85
+
86
+ meshes.forEach((mesh) => {
87
+ const verts = mesh.vertices;
88
+ for (let v = 0; v < mesh.vertexCount; v++) {
89
+ const base = v * VERTEX_STRIDE;
90
+ verts[base] *= scaleFactor;
91
+ verts[base + 1] *= scaleFactor;
92
+ verts[base + 2] *= scaleFactor;
93
+ }
94
+ });
95
+ }
96
+
97
+ /** Quaternion multiply: a * b (Hamilton product). */
98
+ function qmul(a: Quat, b: Quat): Quat {
99
+ return [
100
+ a[3] * b[0] + a[0] * b[3] + a[1] * b[2] - a[2] * b[1],
101
+ a[3] * b[1] - a[0] * b[2] + a[1] * b[3] + a[2] * b[0],
102
+ a[3] * b[2] + a[0] * b[1] - a[1] * b[0] + a[2] * b[3],
103
+ a[3] * b[3] - a[0] * b[0] - a[1] * b[1] - a[2] * b[2],
104
+ ];
105
+ }
106
+
107
+ /** Rotate vector v by quaternion q. */
108
+ function qrotate(q: Quat, v: Vec3): Vec3 {
109
+ const qx = q[0], qy = q[1], qz = q[2], qw = q[3];
110
+ const vx = v[0], vy = v[1], vz = v[2];
111
+ // v + 2*cross(q.xyz, cross(q.xyz, v) + q.w * v)
112
+ const c1x = qy * vz - qz * vy + qw * vx;
113
+ const c1y = qz * vx - qx * vz + qw * vy;
114
+ const c1z = qx * vy - qy * vx + qw * vz;
115
+ const c2x = qy * c1z - qz * c1y;
116
+ const c2y = qz * c1x - qx * c1z;
117
+ const c2z = qx * c1y - qy * c1x;
118
+ return [vx + 2 * c2x, vy + 2 * c2y, vz + 2 * c2z];
119
+ }
120
+
121
+ /** Check if a quaternion is identity [0,0,0,1]. */
122
+ function isIdentityQuat(q: Quat): boolean {
123
+ return q[0] === 0 && q[1] === 0 && q[2] === 0 && q[3] === 1;
124
+ }
125
+
126
+ /**
127
+ * Rotate all vertices and normals by a quaternion (root pre-rotation).
128
+ * Normals are rotated by the same quaternion (correct for uniform scale;
129
+ * for non-uniform scale the inverse-transpose would be needed, but root
130
+ * rotations are typically uniform).
131
+ */
132
+ export function applyRootRotation(meshes: PluginMesh[], rotation: Quat): void {
133
+ if (isIdentityQuat(rotation)) return;
134
+
135
+ meshes.forEach((mesh) => {
136
+ const verts = mesh.vertices;
137
+ for (let v = 0; v < mesh.vertexCount; v++) {
138
+ const base = v * VERTEX_STRIDE;
139
+ // Position
140
+ const pos: Vec3 = [verts[base], verts[base + 1], verts[base + 2]];
141
+ const rotated = qrotate(rotation, pos);
142
+ verts[base] = rotated[0];
143
+ verts[base + 1] = rotated[1];
144
+ verts[base + 2] = rotated[2];
145
+ // Normal
146
+ const norm: Vec3 = [verts[base + 3], verts[base + 4], verts[base + 5]];
147
+ const rotatedN = qrotate(rotation, norm);
148
+ verts[base + 3] = rotatedN[0];
149
+ verts[base + 4] = rotatedN[1];
150
+ verts[base + 5] = rotatedN[2];
151
+ }
152
+ });
153
+ }
154
+
155
+ export interface Bounds {
156
+ min: [number, number, number];
157
+ max: [number, number, number];
158
+ }
159
+
160
+ /**
161
+ * Compute the axis-aligned bounding box of all meshes.
162
+ * Returns {min, max} corners. Returns degenerate bounds if no vertices.
163
+ */
164
+ export function computeBounds(meshes: PluginMesh[]): Bounds {
165
+ let minX = Infinity, minY = Infinity, minZ = Infinity;
166
+ let maxX = -Infinity, maxY = -Infinity, maxZ = -Infinity;
167
+
168
+ meshes.forEach((mesh) => {
169
+ const verts = mesh.vertices;
170
+ for (let v = 0; v < mesh.vertexCount; v++) {
171
+ const base = v * VERTEX_STRIDE;
172
+ const x = verts[base];
173
+ const y = verts[base + 1];
174
+ const z = verts[base + 2];
175
+ if (x < minX) minX = x;
176
+ if (x > maxX) maxX = x;
177
+ if (y < minY) minY = y;
178
+ if (y > maxY) maxY = y;
179
+ if (z < minZ) minZ = z;
180
+ if (z > maxZ) maxZ = z;
181
+ }
182
+ });
183
+
184
+ if (minX === Infinity) {
185
+ return { min: [0, 0, 0], max: [0, 0, 0] };
186
+ }
187
+ return { min: [minX, minY, minZ], max: [maxX, maxY, maxZ] };
188
+ }
189
+
190
+ /** Get the max dimension (largest axis extent) of a bounding box. */
191
+ export function maxDimension(bounds: Bounds): number {
192
+ return Math.max(
193
+ bounds.max[0] - bounds.min[0],
194
+ bounds.max[1] - bounds.min[1],
195
+ bounds.max[2] - bounds.min[2],
196
+ 0,
197
+ );
198
+ }
199
+
200
+ /**
201
+ * Subtract the bounding-box center from all vertex positions, placing the
202
+ * model at the origin. Normals are unchanged.
203
+ */
204
+ export function centerToOrigin(meshes: PluginMesh[], bounds: Bounds): void {
205
+ const cx = (bounds.min[0] + bounds.max[0]) / 2;
206
+ const cy = (bounds.min[1] + bounds.max[1]) / 2;
207
+ const cz = (bounds.min[2] + bounds.max[2]) / 2;
208
+
209
+ if (cx === 0 && cy === 0 && cz === 0) return;
210
+
211
+ meshes.forEach((mesh) => {
212
+ const verts = mesh.vertices;
213
+ for (let v = 0; v < mesh.vertexCount; v++) {
214
+ const base = v * VERTEX_STRIDE;
215
+ verts[base] -= cx;
216
+ verts[base + 1] -= cy;
217
+ verts[base + 2] -= cz;
218
+ }
219
+ });
220
+ }
221
+
222
+ /**
223
+ * Uniformly scale the model so its max dimension equals targetMaxDim.
224
+ * Returns the scale factor applied (or 1.0 if no scaling needed).
225
+ */
226
+ export function autoFit(meshes: PluginMesh[], bounds: Bounds, targetMaxDim: number): number {
227
+ const currentMax = maxDimension(bounds);
228
+ if (currentMax <= 0 || currentMax === targetMaxDim) return 1.0;
229
+
230
+ const scaleFactor = targetMaxDim / currentMax;
231
+ applyRootScale(meshes, scaleFactor);
232
+ return scaleFactor;
233
+ }
234
+
235
+ /**
236
+ * Check if a model's max dimension is outside a sane range.
237
+ * Used to trigger the dev-mode auto-fit prompt.
238
+ * Threshold: < 0.01m (microscopic) or > 100m (massive).
239
+ */
240
+ export function isExtremeScale(bounds: Bounds): boolean {
241
+ const maxDim = maxDimension(bounds);
242
+ return maxDim > 0 && (maxDim < 0.01 || maxDim > 100);
243
+ }
244
+
245
+ // Re-export quaternion helpers for the node-transform baking module
246
+ export { isIdentityQuat, qmul, qrotate };
247
+ export type { Quat, Vec3 };
248
+
@@ -0,0 +1,70 @@
1
+ import type { MeshData } from "../mesh/builder";
2
+ import type { GPUResourceCache } from "./cache";
3
+
4
+ export interface GPUMesh {
5
+ vertexBuffer: GPUBuffer;
6
+ indexBuffer: GPUBuffer;
7
+ vertexCount: number;
8
+ indexCount: number;
9
+ layout: MeshData["layout"];
10
+ indexFormat: GPUIndexFormat;
11
+ }
12
+
13
+ export function uploadMeshToGPU(
14
+ device: GPUDevice,
15
+ mesh: MeshData,
16
+ cache?: GPUResourceCache,
17
+ ): GPUMesh {
18
+ const vertexBuffer = device.createBuffer({
19
+ size: mesh.vertices.byteLength,
20
+ usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST,
21
+ });
22
+ device.queue.writeBuffer(vertexBuffer, 0, mesh.vertices.buffer);
23
+
24
+ const indexByteLen = mesh.indices.byteLength;
25
+ const paddedIndexSize = Math.ceil(indexByteLen / 4) * 4;
26
+ const indexBuffer = device.createBuffer({
27
+ size: paddedIndexSize,
28
+ usage: GPUBufferUsage.INDEX | GPUBufferUsage.COPY_DST,
29
+ });
30
+ if (paddedIndexSize === indexByteLen) {
31
+ device.queue.writeBuffer(indexBuffer, 0, mesh.indices.buffer);
32
+ } else {
33
+ const padded = new Uint8Array(paddedIndexSize);
34
+ padded.set(new Uint8Array(mesh.indices.buffer, mesh.indices.byteOffset, indexByteLen));
35
+ device.queue.writeBuffer(indexBuffer, 0, padded);
36
+ }
37
+
38
+ const indexFormat: GPUIndexFormat = mesh.indices instanceof Uint32Array ? "uint32" : "uint16";
39
+
40
+ const gpuMesh: GPUMesh = {
41
+ vertexBuffer,
42
+ indexBuffer,
43
+ vertexCount: mesh.vertexCount,
44
+ indexCount: mesh.indexCount,
45
+ layout: mesh.layout,
46
+ indexFormat,
47
+ };
48
+
49
+ if (cache) {
50
+ cache.register(`gpuMesh:${vertexBuffer.label || "mesh"}`, gpuMesh, async () => {
51
+ vertexBuffer.destroy();
52
+ indexBuffer.destroy();
53
+ });
54
+ }
55
+
56
+ return gpuMesh;
57
+ }
58
+
59
+ export function uploadMeshesToGPU(
60
+ device: GPUDevice,
61
+ meshes: MeshData[],
62
+ cache?: GPUResourceCache,
63
+ ): GPUMesh[] {
64
+ return meshes.map((mesh) => uploadMeshToGPU(device, mesh, cache));
65
+ }
66
+
67
+ export function destroyGPUMesh(mesh: GPUMesh): void {
68
+ mesh.vertexBuffer.destroy();
69
+ mesh.indexBuffer.destroy();
70
+ }