@downdraft/engine 0.0.0 → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (907) hide show
  1. package/app/src/index.ts +10 -0
  2. package/app/src/renderer/bootstrap.ts +271 -0
  3. package/app/src/renderer/downdraft-base.css +93 -0
  4. package/app/src/renderer/feature-log.ts +200 -0
  5. package/app/src/renderer/game-module.ts +923 -0
  6. package/app/src/renderer/hooks.ts +88 -0
  7. package/app/src/renderer/hot-reload.ts +178 -0
  8. package/app/src/renderer/import-cache.ts +88 -0
  9. package/app/src/renderer/index.ts +206 -0
  10. package/app/src/renderer/mcp-harness.ts +144 -0
  11. package/app/src/renderer/save-store-factory.ts +239 -0
  12. package/app/src/renderer/sim-bridge.ts +183 -0
  13. package/app/src/renderer/standard-automation-tools.ts +771 -0
  14. package/app/src/shared/feature-log.ts +71 -0
  15. package/app/src/shared/gpu-info.ts +82 -0
  16. package/app/src/shared/import-cache-store.ts +142 -0
  17. package/app/src/shared/index.ts +6 -0
  18. package/app/src/shared/mcp-discovery.ts +47 -0
  19. package/app/src/shared/mcp-proxy.ts +82 -0
  20. package/app/src/shared/types.ts +324 -0
  21. package/asset-bake/src/bake-audio.ts +119 -0
  22. package/asset-bake/src/bake-gltf.ts +172 -0
  23. package/asset-bake/src/bake.ts +78 -0
  24. package/asset-bake/src/cache.ts +188 -0
  25. package/asset-bake/src/config.ts +186 -0
  26. package/asset-bake/src/index.ts +36 -0
  27. package/core/src/animation/animation-event.ts +41 -0
  28. package/core/src/animation/bone-mask.ts +122 -0
  29. package/core/src/animation/clip.ts +252 -0
  30. package/core/src/animation/index.ts +22 -0
  31. package/core/src/animation/mixamo.ts +113 -0
  32. package/core/src/animation/morph-target.ts +69 -0
  33. package/core/src/animation/player.ts +697 -0
  34. package/core/src/animation/retarget.ts +158 -0
  35. package/core/src/animation/skeleton-animator.ts +1399 -0
  36. package/core/src/animation/skeleton.ts +214 -0
  37. package/core/src/animation/state-machine.ts +280 -0
  38. package/core/src/assets/blob-store.ts +66 -0
  39. package/core/src/assets/cache.ts +186 -0
  40. package/core/src/assets/cubemap-converter.ts +155 -0
  41. package/core/src/assets/environment-manager.ts +121 -0
  42. package/core/src/assets/import-cache.ts +65 -0
  43. package/core/src/assets/import-settings.ts +72 -0
  44. package/core/src/assets/importer.ts +108 -0
  45. package/core/src/assets/index.ts +74 -0
  46. package/core/src/assets/irradiance-generator.ts +198 -0
  47. package/core/src/assets/loader-audio.ts +86 -0
  48. package/core/src/assets/loader-cubemap.ts +211 -0
  49. package/core/src/assets/loader-dds.ts +236 -0
  50. package/core/src/assets/loader-hdr.ts +474 -0
  51. package/core/src/assets/loader-mesh.ts +143 -0
  52. package/core/src/assets/loader-shader.ts +73 -0
  53. package/core/src/assets/loader-texture.ts +349 -0
  54. package/core/src/assets/lod.ts +198 -0
  55. package/core/src/assets/manager.ts +480 -0
  56. package/core/src/assets/manifest.ts +81 -0
  57. package/core/src/assets/material-bridge.ts +186 -0
  58. package/core/src/assets/model-importer.ts +72 -0
  59. package/core/src/assets/model-normalizer.ts +248 -0
  60. package/core/src/assets/model-to-gpu.ts +70 -0
  61. package/core/src/assets/model-to-mesh.ts +237 -0
  62. package/core/src/assets/prefilter-generator.ts +250 -0
  63. package/core/src/audio/engine.ts +177 -0
  64. package/core/src/audio/interface.ts +130 -0
  65. package/core/src/audio/listener.ts +32 -0
  66. package/core/src/audio/mixer.ts +141 -0
  67. package/core/src/audio/registry.ts +52 -0
  68. package/core/src/audio/sab.ts +87 -0
  69. package/core/src/audio/source.ts +89 -0
  70. package/core/src/change-detection/atomics.ts +1 -0
  71. package/core/src/change-detection/tracker.ts +47 -0
  72. package/core/src/debug-draw/lines.ts +64 -0
  73. package/core/src/debug-draw/points.ts +17 -0
  74. package/core/src/debug-draw/queue.ts +124 -0
  75. package/core/src/debug-draw/text.ts +25 -0
  76. package/core/src/ecs/archetype.ts +323 -0
  77. package/core/src/ecs/component.ts +188 -0
  78. package/core/src/ecs/entity.ts +25 -0
  79. package/core/src/ecs/events.ts +93 -0
  80. package/core/src/ecs/hierarchy.ts +124 -0
  81. package/core/src/ecs/hmr-swap-registry.ts +22 -0
  82. package/core/src/ecs/index.ts +25 -0
  83. package/core/src/ecs/query.ts +141 -0
  84. package/core/src/ecs/resource.ts +8 -0
  85. package/core/src/ecs/schedule.ts +181 -0
  86. package/core/src/ecs/system-params.ts +99 -0
  87. package/core/src/ecs/system.ts +42 -0
  88. package/core/src/ecs/world.ts +348 -0
  89. package/core/src/index.ts +352 -0
  90. package/core/src/input/context.ts +73 -0
  91. package/core/src/input/dom-handler.ts +380 -0
  92. package/core/src/input/local-player-manager.ts +218 -0
  93. package/core/src/input/mapping.ts +40 -0
  94. package/core/src/input/multi-sab-bridge.ts +276 -0
  95. package/core/src/input/multi-state.ts +54 -0
  96. package/core/src/input/sab-bridge.ts +71 -0
  97. package/core/src/input/state.ts +132 -0
  98. package/core/src/input/ui-router.ts +87 -0
  99. package/core/src/library/host.ts +317 -0
  100. package/core/src/library/index.ts +16 -0
  101. package/core/src/library/library.ts +292 -0
  102. package/core/src/material/compiler.ts +80 -0
  103. package/core/src/material/graph-bridge.ts +172 -0
  104. package/core/src/material/index.ts +9 -0
  105. package/core/src/material/library.ts +442 -0
  106. package/core/src/material/material.ts +156 -0
  107. package/core/src/material/variants.ts +61 -0
  108. package/core/src/math/mat4.ts +202 -0
  109. package/core/src/math/perlin-noise-2d.ts +77 -0
  110. package/core/src/math/perlin-noise-3d.ts +110 -0
  111. package/core/src/math/quat.ts +33 -0
  112. package/core/src/math/rng.ts +29 -0
  113. package/core/src/math/trig.ts +47 -0
  114. package/core/src/math/value-noise.ts +67 -0
  115. package/core/src/mesh/builder.ts +177 -0
  116. package/core/src/mesh/csg.ts +312 -0
  117. package/core/src/mesh/greased-line.ts +145 -0
  118. package/core/src/mesh/mesh.ts +17 -0
  119. package/core/src/mesh/parametric.ts +501 -0
  120. package/core/src/mesh/skinning.ts +67 -0
  121. package/core/src/mesh/vertex-layout.ts +91 -0
  122. package/core/src/module/cross-thread.ts +163 -0
  123. package/core/src/module/diagnostics.ts +123 -0
  124. package/core/src/module/host.ts +451 -0
  125. package/core/src/module/index.ts +22 -0
  126. package/core/src/module/module.ts +109 -0
  127. package/core/src/module/registry.ts +94 -0
  128. package/core/src/module/renderer-module.ts +247 -0
  129. package/core/src/module/ts-loader.ts +26 -0
  130. package/core/src/particles/compute-pass.ts +378 -0
  131. package/core/src/particles/emitter.ts +156 -0
  132. package/core/src/particles/index.ts +11 -0
  133. package/core/src/particles/particle-data.ts +47 -0
  134. package/core/src/particles/render-pass.ts +365 -0
  135. package/core/src/particles/simulator.ts +264 -0
  136. package/core/src/particles/system.ts +193 -0
  137. package/core/src/physics/body.ts +59 -0
  138. package/core/src/physics/ccd-heuristic.ts +55 -0
  139. package/core/src/physics/character.ts +282 -0
  140. package/core/src/physics/collider.ts +55 -0
  141. package/core/src/physics/collision-system.ts +91 -0
  142. package/core/src/physics/events.ts +133 -0
  143. package/core/src/physics/index.ts +34 -0
  144. package/core/src/physics/interface.ts +473 -0
  145. package/core/src/physics/interpolation-buffer.ts +192 -0
  146. package/core/src/physics/lifecycle.ts +87 -0
  147. package/core/src/physics/load-shedder.ts +164 -0
  148. package/core/src/physics/physics-accumulator.ts +101 -0
  149. package/core/src/physics/physics-system.ts +240 -0
  150. package/core/src/physics/ragdoll-presets.ts +272 -0
  151. package/core/src/physics/ragdoll-system.ts +220 -0
  152. package/core/src/physics/ragdoll.ts +182 -0
  153. package/core/src/physics/raycast.ts +143 -0
  154. package/core/src/physics/realm-manager.ts +499 -0
  155. package/core/src/physics/realm-worker-pool.ts +191 -0
  156. package/core/src/physics/realm-worker.ts +102 -0
  157. package/core/src/physics/realm.ts +189 -0
  158. package/core/src/physics/registry.ts +52 -0
  159. package/core/src/physics/safety.ts +247 -0
  160. package/core/src/physics/snapshot-manager.ts +141 -0
  161. package/core/src/physics/worker-protocol.ts +30 -0
  162. package/core/src/platform/bun-preload.ts +169 -0
  163. package/core/src/platform/css-stub.ts +4 -0
  164. package/core/src/platform/glob-polyfill.ts +124 -0
  165. package/core/src/platform/hidpi.ts +57 -0
  166. package/core/src/platform/render-surface.ts +77 -0
  167. package/core/src/platform/rpc.ts +98 -0
  168. package/core/src/platform/runtime.ts +123 -0
  169. package/core/src/plugin/context.ts +364 -0
  170. package/core/src/plugin/diagnostics.ts +61 -0
  171. package/core/src/plugin/discovery.ts +186 -0
  172. package/core/src/plugin/extension-loaders.ts +172 -0
  173. package/core/src/plugin/host.ts +659 -0
  174. package/core/src/plugin/index.ts +106 -0
  175. package/core/src/plugin/loader-asset.ts +124 -0
  176. package/core/src/plugin/loader-quickjs.ts +84 -0
  177. package/core/src/plugin/loader-wasm.ts +411 -0
  178. package/core/src/plugin/loader-worker.ts +261 -0
  179. package/core/src/plugin/manifest.ts +653 -0
  180. package/core/src/plugin/material-registry.ts +65 -0
  181. package/core/src/plugin/mcp-tools.ts +165 -0
  182. package/core/src/plugin/permissions.ts +175 -0
  183. package/core/src/plugin/quickjs-bridge.ts +294 -0
  184. package/core/src/plugin/registry.ts +107 -0
  185. package/core/src/plugin/sandbox-shim.ts +86 -0
  186. package/core/src/plugin/sandbox-worker.ts +215 -0
  187. package/core/src/plugin/wasm-abi.ts +152 -0
  188. package/core/src/plugin/wasm-worker.ts +229 -0
  189. package/core/src/plugin/workshop.ts +169 -0
  190. package/core/src/profiling/event-loop.ts +180 -0
  191. package/core/src/profiling/index.ts +69 -0
  192. package/core/src/profiling/iops/idb-patch.ts +242 -0
  193. package/core/src/profiling/iops/opfs-patch.ts +276 -0
  194. package/core/src/profiling/profiling-sab.ts +839 -0
  195. package/core/src/profiling/task-latency.ts +134 -0
  196. package/core/src/profiling/thread-metrics.ts +126 -0
  197. package/core/src/profiling/trace-event-writer.ts +205 -0
  198. package/core/src/profiling/warnings.ts +423 -0
  199. package/core/src/profiling/worker-prelude.ts +376 -0
  200. package/core/src/render/bind-group.ts +38 -0
  201. package/core/src/render/bindless/bindless-struct.ts +42 -0
  202. package/core/src/render/bindless/bindless.wgsl.ts +167 -0
  203. package/core/src/render/bindless/frame-bindings.ts +176 -0
  204. package/core/src/render/bindless/index.ts +10 -0
  205. package/core/src/render/bindless/material-manager.ts +257 -0
  206. package/core/src/render/bindless/texture-registry.ts +609 -0
  207. package/core/src/render/buffer.ts +82 -0
  208. package/core/src/render/camera-2d.ts +217 -0
  209. package/core/src/render/camera-controller.ts +440 -0
  210. package/core/src/render/camera.ts +409 -0
  211. package/core/src/render/canvas-resize-watcher.ts +46 -0
  212. package/core/src/render/compute-kernel.ts +172 -0
  213. package/core/src/render/constants.ts +2 -0
  214. package/core/src/render/device.ts +111 -0
  215. package/core/src/render/frame-graph.ts +768 -0
  216. package/core/src/render/frustum.ts +185 -0
  217. package/core/src/render/fullscreen-vs.ts +25 -0
  218. package/core/src/render/g-buffer.ts +186 -0
  219. package/core/src/render/game-renderer.ts +1452 -0
  220. package/core/src/render/gpu-driven/cull-pass.ts +394 -0
  221. package/core/src/render/gpu-driven/hzb.ts +215 -0
  222. package/core/src/render/gpu-driven/index.ts +7 -0
  223. package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
  224. package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
  225. package/core/src/render/gpu-driven/mesh-table.ts +175 -0
  226. package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
  227. package/core/src/render/gpu-utils.ts +96 -0
  228. package/core/src/render/hdr.ts +88 -0
  229. package/core/src/render/hot-reload.ts +295 -0
  230. package/core/src/render/ibl-bind-group.ts +266 -0
  231. package/core/src/render/ibl.ts +180 -0
  232. package/core/src/render/index.ts +163 -0
  233. package/core/src/render/input-manager.ts +259 -0
  234. package/core/src/render/lighting/area-light.ts +196 -0
  235. package/core/src/render/lighting/cluster-grid.ts +288 -0
  236. package/core/src/render/lighting/cluster-types.ts +193 -0
  237. package/core/src/render/lighting/ies-parser.ts +162 -0
  238. package/core/src/render/lighting.ts +454 -0
  239. package/core/src/render/material-types/depth.wgsl +44 -0
  240. package/core/src/render/material-types/line.wgsl +50 -0
  241. package/core/src/render/material-types/matcap.wgsl +51 -0
  242. package/core/src/render/material-types/normal.wgsl +41 -0
  243. package/core/src/render/material-types/physical.wgsl +152 -0
  244. package/core/src/render/material-types/sprite.wgsl +46 -0
  245. package/core/src/render/material-types/sss.wgsl +79 -0
  246. package/core/src/render/material-types/toon.wgsl +79 -0
  247. package/core/src/render/passes/README.md +121 -0
  248. package/core/src/render/passes/atmosphere.ts +152 -0
  249. package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
  250. package/core/src/render/passes/csm.ts +408 -0
  251. package/core/src/render/passes/cubemap-capture.ts +114 -0
  252. package/core/src/render/passes/debug-viz.ts +278 -0
  253. package/core/src/render/passes/debug.ts +538 -0
  254. package/core/src/render/passes/decal-mesh.ts +111 -0
  255. package/core/src/render/passes/decal-pass.ts +377 -0
  256. package/core/src/render/passes/deferred-lighting.ts +434 -0
  257. package/core/src/render/passes/depth-prepass.ts +163 -0
  258. package/core/src/render/passes/dome-360.ts +83 -0
  259. package/core/src/render/passes/fluid-render.ts +137 -0
  260. package/core/src/render/passes/gi-types.ts +118 -0
  261. package/core/src/render/passes/graph-compute.ts +300 -0
  262. package/core/src/render/passes/greased-line-pass.ts +232 -0
  263. package/core/src/render/passes/morph-target.ts +40 -0
  264. package/core/src/render/passes/opaque.ts +1028 -0
  265. package/core/src/render/passes/point-light-shadow.ts +266 -0
  266. package/core/src/render/passes/procedural-texture.ts +185 -0
  267. package/core/src/render/passes/reflection-probe.ts +140 -0
  268. package/core/src/render/passes/rsm-pass.ts +248 -0
  269. package/core/src/render/passes/sdf-text.ts +155 -0
  270. package/core/src/render/passes/shadow-map.ts +163 -0
  271. package/core/src/render/passes/shadow.ts +220 -0
  272. package/core/src/render/passes/skinning-vs.ts +121 -0
  273. package/core/src/render/passes/skinning.ts +326 -0
  274. package/core/src/render/passes/sky-dome.ts +404 -0
  275. package/core/src/render/passes/skybox.ts +162 -0
  276. package/core/src/render/passes/spot-light-shadow.ts +273 -0
  277. package/core/src/render/passes/terrain.ts +326 -0
  278. package/core/src/render/passes/transparent.ts +353 -0
  279. package/core/src/render/passes/underwater-fog.ts +185 -0
  280. package/core/src/render/passes/video-texture.ts +79 -0
  281. package/core/src/render/passes/volumetric-pass.ts +312 -0
  282. package/core/src/render/passes/volumetric-types.ts +171 -0
  283. package/core/src/render/passes/water.ts +753 -0
  284. package/core/src/render/pbr.ts +296 -0
  285. package/core/src/render/pipeline.ts +52 -0
  286. package/core/src/render/render-pass.ts +30 -0
  287. package/core/src/render/renderer-input-bus.ts +220 -0
  288. package/core/src/render/renderer-module-host.ts +623 -0
  289. package/core/src/render/resource-tracker.ts +67 -0
  290. package/core/src/render/sab-canvas-overlay.ts +122 -0
  291. package/core/src/render/shader-validator.ts +200 -0
  292. package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
  293. package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
  294. package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
  295. package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
  296. package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
  297. package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
  298. package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
  299. package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
  300. package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
  301. package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
  302. package/core/src/render/shaders/shadow-chunks.ts +135 -0
  303. package/core/src/render/skybox.ts +146 -0
  304. package/core/src/render/splitscreen.ts +85 -0
  305. package/core/src/render/surface.ts +78 -0
  306. package/core/src/render/tonemap.ts +180 -0
  307. package/core/src/render/tracked-render-pass.ts +158 -0
  308. package/core/src/render/viewport.ts +109 -0
  309. package/core/src/render/wgsl-hmr.ts +70 -0
  310. package/core/src/sab/core-input-channel.ts +23 -0
  311. package/core/src/sab/define.ts +239 -0
  312. package/core/src/sab/errors.ts +76 -0
  313. package/core/src/sab/game-input.ts +343 -0
  314. package/core/src/sab/gamepad-devices.ts +259 -0
  315. package/core/src/sab/grid-buffer.ts +117 -0
  316. package/core/src/sab/input.ts +55 -0
  317. package/core/src/sab/layout.ts +219 -0
  318. package/core/src/sab/multi-input-channel.ts +50 -0
  319. package/core/src/sab/record-buffer.ts +155 -0
  320. package/core/src/sab/sab-polyfill.ts +56 -0
  321. package/core/src/sab/sim-channel.ts +453 -0
  322. package/core/src/sab/slot-buffer.ts +190 -0
  323. package/core/src/sab/types.ts +158 -0
  324. package/core/src/safety/bounds.ts +76 -0
  325. package/core/src/safety/json.ts +80 -0
  326. package/core/src/safety/path.ts +167 -0
  327. package/core/src/save/binary-format.ts +117 -0
  328. package/core/src/save/game-save-system.ts +161 -0
  329. package/core/src/save/grid-save-system.ts +158 -0
  330. package/core/src/save/migrate.ts +44 -0
  331. package/core/src/save/migration-registry.ts +94 -0
  332. package/core/src/save/persist-types.ts +208 -0
  333. package/core/src/save/schema.ts +46 -0
  334. package/core/src/save/serializer.ts +180 -0
  335. package/core/src/scene/builder.ts +65 -0
  336. package/core/src/scene/camera.ts +142 -0
  337. package/core/src/scene/checkpoint.ts +109 -0
  338. package/core/src/scene/game-loop.ts +198 -0
  339. package/core/src/scene/index.ts +24 -0
  340. package/core/src/scene/layer.ts +6 -0
  341. package/core/src/scene/prefab.ts +145 -0
  342. package/core/src/scene/scene-manager.ts +157 -0
  343. package/core/src/scene/scene.ts +192 -0
  344. package/core/src/scene/sky.ts +256 -0
  345. package/core/src/scene/spatial-grid.ts +176 -0
  346. package/core/src/scene/streaming.ts +304 -0
  347. package/core/src/scene/vegetation.ts +163 -0
  348. package/core/src/scene/world.ts +89 -0
  349. package/core/src/scripting/binding.ts +129 -0
  350. package/core/src/scripting/hot-reload.ts +144 -0
  351. package/core/src/scripting/script.ts +99 -0
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@@ -0,0 +1,158 @@
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+ export type FieldType = "f32" | "f64" | "i32" | "u32" | "bool";
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+
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+ export type ChannelMode = "record" | "slots" | "grid";
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+
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+ export interface FieldDef {
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+ type: FieldType;
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+ count?: number;
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+ atomic?: boolean;
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+ }
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+
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+ export type FieldMap = Record<string, FieldDef>;
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+
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+ export interface HeaderDef {
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+ size: number;
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+ fields: FieldMap;
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+ }
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+
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+ export interface SlotSectionDef {
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+ name: string;
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+ maxSlots: number;
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+ slotSize: number;
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+ fields: FieldMap;
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+ }
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+
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+ export interface GridLayerDef {
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+ type: FieldType;
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+ components: number;
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+ }
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+
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+ export interface GridDef {
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+ size: number;
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+ layers: Record<string, GridLayerDef>;
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+ }
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+
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+ export interface ChannelDef {
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+ name: string;
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+ magic: number;
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+ version: number;
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+ mode: ChannelMode;
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+ pollHz?: number;
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+ header: HeaderDef;
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+ fields?: FieldMap;
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+ sections?: SlotSectionDef[];
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+ grid?: GridDef;
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+ }
46
+
47
+ export interface ManifestDef {
48
+ [channelName: string]: ChannelInstance;
49
+ }
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+
51
+ export interface FieldLayout {
52
+ name: string;
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+ type: FieldType;
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+ count: number;
55
+ atomic: boolean;
56
+ byteOffset: number;
57
+ index: number;
58
+ }
59
+
60
+ export interface HeaderLayout {
61
+ size: number;
62
+ fields: Record<string, FieldLayout>;
63
+ magicIndex: number;
64
+ versionIndex: number;
65
+ sequenceIndex: number;
66
+ }
67
+
68
+ export interface SlotSectionLayout {
69
+ name: string;
70
+ maxSlots: number;
71
+ slotSize: number;
72
+ byteOffset: number;
73
+ slotStride: number;
74
+ fields: Record<string, FieldLayout>;
75
+ }
76
+
77
+ export interface GridLayerLayout {
78
+ name: string;
79
+ type: FieldType;
80
+ components: number;
81
+ byteOffset: number;
82
+ length: number;
83
+ }
84
+
85
+ export interface ChannelLayout {
86
+ byteLength: number;
87
+ mode: ChannelMode;
88
+ magic: number;
89
+ version: number;
90
+ header: HeaderLayout;
91
+ fields?: Record<string, FieldLayout>;
92
+ sections?: SlotSectionLayout[];
93
+ grid?: {
94
+ size: number;
95
+ layers: Record<string, GridLayerLayout>;
96
+ };
97
+ }
98
+
99
+ export interface SlotViews {
100
+ f32: Float32Array;
101
+ u32: Uint32Array;
102
+ i32: Int32Array;
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+ f64: Float64Array;
104
+ }
105
+
106
+ export interface HeaderViews {
107
+ u32: Uint32Array;
108
+ i32: Int32Array;
109
+ f32: Float32Array;
110
+ f64: Float64Array;
111
+ }
112
+
113
+ export interface ChannelInstance {
114
+ def: ChannelDef;
115
+ layout: ChannelLayout;
116
+ byteLength: number;
117
+ offsets: Record<string, unknown>;
118
+ allocate(): SharedArrayBuffer;
119
+ reader(sab: SharedArrayBuffer): ChannelReader;
120
+ writer(sab: SharedArrayBuffer): ChannelWriter;
121
+ }
122
+
123
+ export interface ChannelReader {
124
+ isValid(): boolean;
125
+ /** Why the header is invalid, or null when valid. See describeHeaderValidation. */
126
+ validationError(): string | null;
127
+ getSequence(): number;
128
+ hasChanged(lastSeen: number): boolean;
129
+ header: HeaderViews;
130
+ sections?: Record<string, SlotAccessor>;
131
+ layers?: Record<string, Float32Array | Int32Array | Uint32Array | Float64Array>;
132
+ fields?: Record<string, Float32Array | Int32Array | Uint32Array | Float64Array>;
133
+ snapshot(): Record<string, unknown>;
134
+ }
135
+
136
+ export interface ChannelWriter {
137
+ init(): void;
138
+ bumpSequence(): void;
139
+ getSequence(): number;
140
+ header: HeaderViews;
141
+ sections?: Record<string, SlotAccessor>;
142
+ layers?: Record<string, Float32Array | Int32Array | Uint32Array | Float64Array>;
143
+ fields?: Record<string, Float32Array | Int32Array | Uint32Array | Float64Array>;
144
+ }
145
+
146
+ export interface SlotAccessor {
147
+ slot(index: number): SlotViews;
148
+ maxSlots: number;
149
+ slotSize: number;
150
+ slotStride: number;
151
+ byteOffset: number;
152
+ }
153
+
154
+ export interface ManifestInstance {
155
+ channels: Record<string, ChannelInstance>;
156
+ allocate(): Record<string, SharedArrayBuffer>;
157
+ attach(buffers: Record<string, SharedArrayBuffer>): Record<string, { reader: ChannelReader; writer: ChannelWriter }>;
158
+ }
@@ -0,0 +1,76 @@
1
+ /**
2
+ * Safety bounds for asset parser validation.
3
+ * These limits prevent decompression bombs, OOM, and integer overflow from
4
+ * malformed or malicious files.
5
+ */
6
+ export const MAX_VERTEX_COUNT = 50_000_000;
7
+ export const MAX_FACE_COUNT = 100_000_000;
8
+ export const MAX_TEXTURE_DIM = 16384;
9
+ export const MAX_MIP_LEVELS = 16;
10
+ export const MAX_DECOMPRESS_SIZE = 512 * 1024 * 1024; // 512 MB
11
+ export const MAX_FETCH_SIZE = 256 * 1024 * 1024; // 256 MB
12
+ export const MAX_NODE_DEPTH = 64;
13
+ export const MAX_ARRAY_LENGTH = 100_000_000;
14
+
15
+ /**
16
+ * Asserts that `offset + length` does not exceed `max`.
17
+ * Throws a `RangeError` with a descriptive message if violated.
18
+ */
19
+ export function assertBounds(name: string, offset: number, length: number, max: number): void {
20
+ if (offset < 0 || length < 0) {
21
+ throw new RangeError(`${name}: negative offset (${offset}) or length (${length})`);
22
+ }
23
+ if (offset + length > max) {
24
+ throw new RangeError(`${name}: offset ${offset} + length ${length} exceeds max ${max}`);
25
+ }
26
+ }
27
+
28
+ /**
29
+ * Asserts that `count` is a non-negative integer not exceeding `max`.
30
+ * Throws a `RangeError` if violated.
31
+ */
32
+ export function assertCount(name: string, count: number, max: number): void {
33
+ if (!Number.isInteger(count) || count < 0) {
34
+ throw new RangeError(`${name}: count ${count} is not a non-negative integer`);
35
+ }
36
+ if (count > max) {
37
+ throw new RangeError(`${name}: count ${count} exceeds max ${max}`);
38
+ }
39
+ }
40
+
41
+ /**
42
+ * Asserts that `value` is a finite number (not NaN, not Infinity).
43
+ * Throws a `RangeError` if violated.
44
+ */
45
+ export function assertFinite(name: string, value: number): void {
46
+ if (!Number.isFinite(value)) {
47
+ throw new RangeError(`${name}: value ${value} is not finite`);
48
+ }
49
+ }
50
+
51
+ /**
52
+ * Asserts that `value` is a positive finite number.
53
+ * Throws a `RangeError` if violated.
54
+ */
55
+ export function assertPositive(name: string, value: number): void {
56
+ assertFinite(name, value);
57
+ if (value <= 0) {
58
+ throw new RangeError(`${name}: value ${value} is not positive`);
59
+ }
60
+ }
61
+
62
+ /**
63
+ * Clamps a value to `[min, max]`.
64
+ */
65
+ export function clamp(value: number, min: number, max: number): number {
66
+ return Math.max(min, Math.min(max, value));
67
+ }
68
+
69
+ /**
70
+ * Clamps a value to `[0, Number.MAX_SAFE_INTEGER]`.
71
+ * Useful for gold/currency/quantity values.
72
+ */
73
+ export function clampSafeInt(value: number): number {
74
+ if (!Number.isFinite(value)) return 0;
75
+ return Math.max(0, Math.min(value, Number.MAX_SAFE_INTEGER));
76
+ }
@@ -0,0 +1,80 @@
1
+ /**
2
+ * Keys that are blocked to prevent prototype pollution.
3
+ */
4
+ const BLOCKED_KEYS = new Set(["__proto__", "constructor", "prototype"]);
5
+
6
+ /**
7
+ * Recursively sanitizes a parsed JSON object:
8
+ * - Resets any prototype that was set via `__proto__` pollution
9
+ * - Removes own properties named `__proto__`, `constructor`, `prototype`
10
+ * - Recurses into nested objects and arrays
11
+ */
12
+ function deepSanitize<T>(obj: T): T {
13
+ if (typeof obj !== "object" || obj === null) return obj;
14
+
15
+ if (Array.isArray(obj)) {
16
+ const arr = obj as unknown[];
17
+ for (let i = 0; i < arr.length; i++) {
18
+ arr[i] = deepSanitize(arr[i]);
19
+ }
20
+ return obj;
21
+ }
22
+
23
+ // Reset prototype in case __proto__ pollution occurred during JSON.parse
24
+ const proto = Object.getPrototypeOf(obj);
25
+ if (proto !== null && proto !== Object.prototype) {
26
+ Object.setPrototypeOf(obj, Object.prototype);
27
+ }
28
+
29
+ const record = obj as Record<string, unknown>;
30
+
31
+ // Check for own properties named with blocked keys (including non-enumerable)
32
+ for (const key of Object.getOwnPropertyNames(record)) {
33
+ if (BLOCKED_KEYS.has(key)) {
34
+ delete record[key];
35
+ }
36
+ }
37
+
38
+ // Recurse into remaining enumerable keys
39
+ for (const key of Object.keys(record)) {
40
+ record[key] = deepSanitize(record[key]);
41
+ }
42
+
43
+ return obj;
44
+ }
45
+
46
+ /**
47
+ * Parses JSON safely, preventing prototype pollution (`__proto__`,
48
+ * `constructor`, `prototype` keys are stripped).
49
+ *
50
+ * Throws on invalid JSON (same as `JSON.parse`).
51
+ */
52
+ export function safeJsonParse<T>(text: string): T {
53
+ const parsed = JSON.parse(text);
54
+ return deepSanitize(parsed) as T;
55
+ }
56
+
57
+ /**
58
+ * Parses JSON safely and validates the result with a type guard.
59
+ * Returns `null` if parsing fails or validation rejects the result.
60
+ */
61
+ export function safeJsonParseWithSchema<T>(
62
+ text: string,
63
+ validate: (obj: unknown) => obj is T,
64
+ ): T | null {
65
+ try {
66
+ const parsed = safeJsonParse<unknown>(text);
67
+ if (validate(parsed)) return parsed;
68
+ return null;
69
+ } catch {
70
+ return null;
71
+ }
72
+ }
73
+
74
+ /**
75
+ * Recursively removes prototype-polluting keys from an already-parsed object.
76
+ * Useful for sanitizing objects received from untrusted sources.
77
+ */
78
+ export function sanitizeObject<T>(obj: T): T {
79
+ return deepSanitize(obj);
80
+ }
@@ -0,0 +1,167 @@
1
+ /**
2
+ * Path validation utilities — browser-safe (no `node:path` dependency).
3
+ *
4
+ * These functions work with POSIX-style paths (`/` separator) which is
5
+ * sufficient for URI validation and path traversal prevention in both
6
+ * browser and Node.js contexts.
7
+ */
8
+
9
+ /** Returns true if the path starts with `/` (POSIX absolute) or a Windows drive letter. */
10
+ function isAbsolutePath(p: string): boolean {
11
+ if (p.startsWith("/")) return true;
12
+ // Windows drive: C:\ or C:/
13
+ return /^[A-Za-z]:[\\/]/.test(p);
14
+ }
15
+
16
+ /**
17
+ * Normalizes a path by resolving `.` and `..` segments.
18
+ * Does NOT resolve symlinks or check filesystem existence.
19
+ * Works on POSIX-style paths (forward slashes).
20
+ */
21
+ function normalizePath(p: string): string {
22
+ const isAbs = isAbsolutePath(p);
23
+ const parts = p.replace(/\\/g, "/").split("/");
24
+ const result: string[] = [];
25
+
26
+ for (let _i = 0, _it = parts, _n = _it.length; _i < _n; _i++) { const part = _it[_i];
27
+ if (part === "" || part === ".") continue;
28
+ if (part === "..") {
29
+ if (result.length > 0 && result[result.length - 1] !== "..") {
30
+ result.pop();
31
+ } else if (!isAbs) {
32
+ result.push("..");
33
+ }
34
+ // For absolute paths, .. at root stays at root (pop nothing)
35
+ } else {
36
+ result.push(part);
37
+ }
38
+ }
39
+
40
+ let normalized = result.join("/");
41
+ if (isAbs) normalized = "/" + normalized;
42
+ return normalized || (isAbs ? "/" : ".");
43
+ }
44
+
45
+ /**
46
+ * Joins `base` and `target` into a single normalized path.
47
+ * If `target` is absolute, `base` is ignored.
48
+ */
49
+ function joinPath(base: string, target: string): string {
50
+ if (isAbsolutePath(target)) return normalizePath(target);
51
+ const sep = base.endsWith("/") ? "" : "/";
52
+ return normalizePath(base + sep + target);
53
+ }
54
+
55
+ /**
56
+ * Computes the relative path from `from` to `to`.
57
+ * If `to` is not under `from`, the result starts with `..`.
58
+ */
59
+ function relativePath(from: string, to: string): string {
60
+ const fromNorm = normalizePath(from);
61
+ const toNorm = normalizePath(to);
62
+ const fromParts = fromNorm.split("/").filter(Boolean);
63
+ const toParts = toNorm.split("/").filter(Boolean);
64
+
65
+ // Find common prefix
66
+ let commonLen = 0;
67
+ while (
68
+ commonLen < fromParts.length &&
69
+ commonLen < toParts.length &&
70
+ fromParts[commonLen] === toParts[commonLen]
71
+ ) {
72
+ commonLen++;
73
+ }
74
+
75
+ const upCount = fromParts.length - commonLen;
76
+ const downParts = toParts.slice(commonLen);
77
+
78
+ const result = [
79
+ ...Array(upCount).fill(".."),
80
+ ...downParts,
81
+ ];
82
+
83
+ if (result.length === 0) return ".";
84
+ return result.join("/");
85
+ }
86
+
87
+ /**
88
+ * Resolves `targetPath` relative to `baseDir` and ensures the result does not
89
+ * escape `baseDir` via `..` segments or absolute paths.
90
+ *
91
+ * Throws if the resolved path would be outside `baseDir`.
92
+ * Returns the resolved absolute path on success.
93
+ */
94
+ export function confinePath(baseDir: string, targetPath: string): string {
95
+ const base = normalizePath(baseDir);
96
+ let target: string;
97
+ if (isAbsolutePath(targetPath)) {
98
+ target = normalizePath(targetPath);
99
+ } else {
100
+ target = joinPath(base, targetPath);
101
+ }
102
+
103
+ const rel = relativePath(base, target);
104
+ // If the relative path starts with `..` or is an absolute path (different drive on Windows),
105
+ // the target escapes the base directory.
106
+ if (rel.startsWith("..") || isAbsolutePath(rel)) {
107
+ throw new Error(
108
+ `Path "${targetPath}" escapes base directory "${baseDir}"`,
109
+ );
110
+ }
111
+ return target;
112
+ }
113
+
114
+ /**
115
+ * Boolean variant of {@link confinePath}. Returns `true` if `targetPath` is
116
+ * confined within `baseDir`, `false` otherwise.
117
+ */
118
+ export function isPathSafe(baseDir: string, targetPath: string): boolean {
119
+ try {
120
+ confinePath(baseDir, targetPath);
121
+ return true;
122
+ } catch {
123
+ return false;
124
+ }
125
+ }
126
+
127
+ /**
128
+ * Validates a URI string (e.g. from glTF texture references). Only allows:
129
+ * - Relative paths without `..` segments
130
+ * - `data:` URIs
131
+ *
132
+ * Rejects: absolute paths, `file://`, `..` traversal, `http://`/`https://` to
133
+ * arbitrary hosts (unless `allowRemote` is true).
134
+ */
135
+ export function sanitizeUri(
136
+ uri: string,
137
+ opts: { allowRemote?: boolean; baseDir?: string } = {},
138
+ ): string {
139
+ if (uri.startsWith("data:")) return uri;
140
+
141
+ if (uri.startsWith("file://")) {
142
+ throw new Error(`file:// URIs are not allowed: "${uri}"`);
143
+ }
144
+
145
+ if (uri.startsWith("http://") || uri.startsWith("https://")) {
146
+ if (!opts.allowRemote) {
147
+ throw new Error(`Remote URIs are not allowed: "${uri}"`);
148
+ }
149
+ return uri;
150
+ }
151
+
152
+ // Relative path — reject `..` segments
153
+ if (uri.includes("..")) {
154
+ throw new Error(`Path traversal detected in URI: "${uri}"`);
155
+ }
156
+
157
+ if (isAbsolutePath(uri)) {
158
+ throw new Error(`Absolute paths are not allowed: "${uri}"`);
159
+ }
160
+
161
+ // If baseDir provided, verify confinement
162
+ if (opts.baseDir) {
163
+ return confinePath(opts.baseDir, uri);
164
+ }
165
+
166
+ return uri;
167
+ }
@@ -0,0 +1,117 @@
1
+ // ============================================================================
2
+ // Binary Save Format — uncompressed header + zstd-compressed body
3
+ // ============================================================================
4
+ //
5
+ // Header layout (46 bytes, little-endian):
6
+ // Offset Size Field
7
+ // 0 4 Magic: 0xDD5A0001
8
+ // 4 2 Format version (header structure version)
9
+ // 6 4 Engine version hash (packed semver: major<<22 | minor<<12 | patch)
10
+ // 10 8 Timestamp (f64, Unix epoch seconds)
11
+ // 18 4 Entity count
12
+ // 22 4 Player count
13
+ // 26 16 XXH128 hash of uncompressed body
14
+ // 42 4 Uncompressed body length
15
+ // 46 ... Zstd-compressed body (JSON)
16
+
17
+ export const SAVE_MAGIC = 0xdd5a0001;
18
+ export const SAVE_FORMAT_VERSION = 1;
19
+ export const HEADER_SIZE = 46;
20
+ export const XXH128_SIZE = 16;
21
+
22
+ // --- Engine version packing ---
23
+
24
+ export function packEngineVersion(major: number, minor: number, patch: number): number {
25
+ return ((major & 0x3ff) << 22) | ((minor & 0x3ff) << 12) | (patch & 0xfff);
26
+ }
27
+
28
+ export function unpackEngineVersion(packed: number): { major: number; minor: number; patch: number } {
29
+ return {
30
+ major: (packed >>> 22) & 0x3ff,
31
+ minor: (packed >>> 12) & 0x3ff,
32
+ patch: packed & 0xfff,
33
+ };
34
+ }
35
+
36
+ export function engineVersionString(packed: number): string {
37
+ const v = unpackEngineVersion(packed);
38
+ return `${v.major}.${v.minor}.${v.patch}`;
39
+ }
40
+
41
+ // --- Header encode/decode ---
42
+
43
+ export interface SaveHeader {
44
+ magic: number;
45
+ formatVersion: number;
46
+ engineVersionPacked: number;
47
+ timestamp: number;
48
+ entityCount: number;
49
+ playerCount: number;
50
+ bodyHash: Uint8Array; // 16 bytes
51
+ uncompressedBodyLength: number;
52
+ }
53
+
54
+ export function encodeHeader(header: SaveHeader): ArrayBuffer {
55
+ const buf = new ArrayBuffer(HEADER_SIZE);
56
+ const view = new DataView(buf);
57
+ const u8 = new Uint8Array(buf);
58
+
59
+ view.setUint32(0, header.magic, true);
60
+ view.setUint16(4, header.formatVersion, true);
61
+ view.setUint32(6, header.engineVersionPacked, true);
62
+ view.setFloat64(10, header.timestamp, true);
63
+ view.setUint32(18, header.entityCount, true);
64
+ view.setUint32(22, header.playerCount, true);
65
+
66
+ // XXH128 hash (16 bytes at offset 26)
67
+ u8.set(header.bodyHash.subarray(0, XXH128_SIZE), 26);
68
+
69
+ view.setUint32(42, header.uncompressedBodyLength, true);
70
+
71
+ return buf;
72
+ }
73
+
74
+ export function decodeHeader(buf: ArrayBuffer): SaveHeader | null {
75
+ if (buf.byteLength < HEADER_SIZE) return null;
76
+
77
+ const view = new DataView(buf);
78
+ const magic = view.getUint32(0, true);
79
+ if (magic !== SAVE_MAGIC) return null;
80
+
81
+ const formatVersion = view.getUint16(4, true);
82
+ if (formatVersion !== SAVE_FORMAT_VERSION) return null;
83
+
84
+ if (6 + 4 > buf.byteLength) return null;
85
+ const engineVersionPacked = view.getUint32(6, true);
86
+ if (10 + 8 > buf.byteLength) return null;
87
+ const timestamp = view.getFloat64(10, true);
88
+ if (18 + 4 > buf.byteLength) return null;
89
+ const entityCount = view.getUint32(18, true);
90
+ if (22 + 4 > buf.byteLength) return null;
91
+ const playerCount = view.getUint32(22, true);
92
+
93
+ const u8 = new Uint8Array(buf);
94
+ if (26 + XXH128_SIZE > buf.byteLength) return null;
95
+ const bodyHash = u8.slice(26, 26 + XXH128_SIZE);
96
+
97
+ if (42 + 4 > buf.byteLength) return null;
98
+ const uncompressedBodyLength = view.getUint32(42, true);
99
+
100
+ return {
101
+ magic,
102
+ formatVersion,
103
+ engineVersionPacked,
104
+ timestamp,
105
+ entityCount,
106
+ playerCount,
107
+ bodyHash,
108
+ uncompressedBodyLength,
109
+ };
110
+ }
111
+
112
+ // --- Read header only from a file buffer (for listSaves without decompression) ---
113
+
114
+ export function readHeaderFromFile(fileBuffer: ArrayBuffer): SaveHeader | null {
115
+ if (fileBuffer.byteLength < HEADER_SIZE) return null;
116
+ return decodeHeader(fileBuffer.slice(0, HEADER_SIZE));
117
+ }