@downdraft/engine 0.0.0 → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/app/src/index.ts +10 -0
- package/app/src/renderer/bootstrap.ts +271 -0
- package/app/src/renderer/downdraft-base.css +93 -0
- package/app/src/renderer/feature-log.ts +200 -0
- package/app/src/renderer/game-module.ts +923 -0
- package/app/src/renderer/hooks.ts +88 -0
- package/app/src/renderer/hot-reload.ts +178 -0
- package/app/src/renderer/import-cache.ts +88 -0
- package/app/src/renderer/index.ts +206 -0
- package/app/src/renderer/mcp-harness.ts +144 -0
- package/app/src/renderer/save-store-factory.ts +239 -0
- package/app/src/renderer/sim-bridge.ts +183 -0
- package/app/src/renderer/standard-automation-tools.ts +771 -0
- package/app/src/shared/feature-log.ts +71 -0
- package/app/src/shared/gpu-info.ts +82 -0
- package/app/src/shared/import-cache-store.ts +142 -0
- package/app/src/shared/index.ts +6 -0
- package/app/src/shared/mcp-discovery.ts +47 -0
- package/app/src/shared/mcp-proxy.ts +82 -0
- package/app/src/shared/types.ts +324 -0
- package/asset-bake/src/bake-audio.ts +119 -0
- package/asset-bake/src/bake-gltf.ts +172 -0
- package/asset-bake/src/bake.ts +78 -0
- package/asset-bake/src/cache.ts +188 -0
- package/asset-bake/src/config.ts +186 -0
- package/asset-bake/src/index.ts +36 -0
- package/core/src/animation/animation-event.ts +41 -0
- package/core/src/animation/bone-mask.ts +122 -0
- package/core/src/animation/clip.ts +252 -0
- package/core/src/animation/index.ts +22 -0
- package/core/src/animation/mixamo.ts +113 -0
- package/core/src/animation/morph-target.ts +69 -0
- package/core/src/animation/player.ts +697 -0
- package/core/src/animation/retarget.ts +158 -0
- package/core/src/animation/skeleton-animator.ts +1399 -0
- package/core/src/animation/skeleton.ts +214 -0
- package/core/src/animation/state-machine.ts +280 -0
- package/core/src/assets/blob-store.ts +66 -0
- package/core/src/assets/cache.ts +186 -0
- package/core/src/assets/cubemap-converter.ts +155 -0
- package/core/src/assets/environment-manager.ts +121 -0
- package/core/src/assets/import-cache.ts +65 -0
- package/core/src/assets/import-settings.ts +72 -0
- package/core/src/assets/importer.ts +108 -0
- package/core/src/assets/index.ts +74 -0
- package/core/src/assets/irradiance-generator.ts +198 -0
- package/core/src/assets/loader-audio.ts +86 -0
- package/core/src/assets/loader-cubemap.ts +211 -0
- package/core/src/assets/loader-dds.ts +236 -0
- package/core/src/assets/loader-hdr.ts +474 -0
- package/core/src/assets/loader-mesh.ts +143 -0
- package/core/src/assets/loader-shader.ts +73 -0
- package/core/src/assets/loader-texture.ts +349 -0
- package/core/src/assets/lod.ts +198 -0
- package/core/src/assets/manager.ts +480 -0
- package/core/src/assets/manifest.ts +81 -0
- package/core/src/assets/material-bridge.ts +186 -0
- package/core/src/assets/model-importer.ts +72 -0
- package/core/src/assets/model-normalizer.ts +248 -0
- package/core/src/assets/model-to-gpu.ts +70 -0
- package/core/src/assets/model-to-mesh.ts +237 -0
- package/core/src/assets/prefilter-generator.ts +250 -0
- package/core/src/audio/engine.ts +177 -0
- package/core/src/audio/interface.ts +130 -0
- package/core/src/audio/listener.ts +32 -0
- package/core/src/audio/mixer.ts +141 -0
- package/core/src/audio/registry.ts +52 -0
- package/core/src/audio/sab.ts +87 -0
- package/core/src/audio/source.ts +89 -0
- package/core/src/change-detection/atomics.ts +1 -0
- package/core/src/change-detection/tracker.ts +47 -0
- package/core/src/debug-draw/lines.ts +64 -0
- package/core/src/debug-draw/points.ts +17 -0
- package/core/src/debug-draw/queue.ts +124 -0
- package/core/src/debug-draw/text.ts +25 -0
- package/core/src/ecs/archetype.ts +323 -0
- package/core/src/ecs/component.ts +188 -0
- package/core/src/ecs/entity.ts +25 -0
- package/core/src/ecs/events.ts +93 -0
- package/core/src/ecs/hierarchy.ts +124 -0
- package/core/src/ecs/hmr-swap-registry.ts +22 -0
- package/core/src/ecs/index.ts +25 -0
- package/core/src/ecs/query.ts +141 -0
- package/core/src/ecs/resource.ts +8 -0
- package/core/src/ecs/schedule.ts +181 -0
- package/core/src/ecs/system-params.ts +99 -0
- package/core/src/ecs/system.ts +42 -0
- package/core/src/ecs/world.ts +348 -0
- package/core/src/index.ts +352 -0
- package/core/src/input/context.ts +73 -0
- package/core/src/input/dom-handler.ts +380 -0
- package/core/src/input/local-player-manager.ts +218 -0
- package/core/src/input/mapping.ts +40 -0
- package/core/src/input/multi-sab-bridge.ts +276 -0
- package/core/src/input/multi-state.ts +54 -0
- package/core/src/input/sab-bridge.ts +71 -0
- package/core/src/input/state.ts +132 -0
- package/core/src/input/ui-router.ts +87 -0
- package/core/src/library/host.ts +317 -0
- package/core/src/library/index.ts +16 -0
- package/core/src/library/library.ts +292 -0
- package/core/src/material/compiler.ts +80 -0
- package/core/src/material/graph-bridge.ts +172 -0
- package/core/src/material/index.ts +9 -0
- package/core/src/material/library.ts +442 -0
- package/core/src/material/material.ts +156 -0
- package/core/src/material/variants.ts +61 -0
- package/core/src/math/mat4.ts +202 -0
- package/core/src/math/perlin-noise-2d.ts +77 -0
- package/core/src/math/perlin-noise-3d.ts +110 -0
- package/core/src/math/quat.ts +33 -0
- package/core/src/math/rng.ts +29 -0
- package/core/src/math/trig.ts +47 -0
- package/core/src/math/value-noise.ts +67 -0
- package/core/src/mesh/builder.ts +177 -0
- package/core/src/mesh/csg.ts +312 -0
- package/core/src/mesh/greased-line.ts +145 -0
- package/core/src/mesh/mesh.ts +17 -0
- package/core/src/mesh/parametric.ts +501 -0
- package/core/src/mesh/skinning.ts +67 -0
- package/core/src/mesh/vertex-layout.ts +91 -0
- package/core/src/module/cross-thread.ts +163 -0
- package/core/src/module/diagnostics.ts +123 -0
- package/core/src/module/host.ts +451 -0
- package/core/src/module/index.ts +22 -0
- package/core/src/module/module.ts +109 -0
- package/core/src/module/registry.ts +94 -0
- package/core/src/module/renderer-module.ts +247 -0
- package/core/src/module/ts-loader.ts +26 -0
- package/core/src/particles/compute-pass.ts +378 -0
- package/core/src/particles/emitter.ts +156 -0
- package/core/src/particles/index.ts +11 -0
- package/core/src/particles/particle-data.ts +47 -0
- package/core/src/particles/render-pass.ts +365 -0
- package/core/src/particles/simulator.ts +264 -0
- package/core/src/particles/system.ts +193 -0
- package/core/src/physics/body.ts +59 -0
- package/core/src/physics/ccd-heuristic.ts +55 -0
- package/core/src/physics/character.ts +282 -0
- package/core/src/physics/collider.ts +55 -0
- package/core/src/physics/collision-system.ts +91 -0
- package/core/src/physics/events.ts +133 -0
- package/core/src/physics/index.ts +34 -0
- package/core/src/physics/interface.ts +473 -0
- package/core/src/physics/interpolation-buffer.ts +192 -0
- package/core/src/physics/lifecycle.ts +87 -0
- package/core/src/physics/load-shedder.ts +164 -0
- package/core/src/physics/physics-accumulator.ts +101 -0
- package/core/src/physics/physics-system.ts +240 -0
- package/core/src/physics/ragdoll-presets.ts +272 -0
- package/core/src/physics/ragdoll-system.ts +220 -0
- package/core/src/physics/ragdoll.ts +182 -0
- package/core/src/physics/raycast.ts +143 -0
- package/core/src/physics/realm-manager.ts +499 -0
- package/core/src/physics/realm-worker-pool.ts +191 -0
- package/core/src/physics/realm-worker.ts +102 -0
- package/core/src/physics/realm.ts +189 -0
- package/core/src/physics/registry.ts +52 -0
- package/core/src/physics/safety.ts +247 -0
- package/core/src/physics/snapshot-manager.ts +141 -0
- package/core/src/physics/worker-protocol.ts +30 -0
- package/core/src/platform/bun-preload.ts +169 -0
- package/core/src/platform/css-stub.ts +4 -0
- package/core/src/platform/glob-polyfill.ts +124 -0
- package/core/src/platform/hidpi.ts +57 -0
- package/core/src/platform/render-surface.ts +77 -0
- package/core/src/platform/rpc.ts +98 -0
- package/core/src/platform/runtime.ts +123 -0
- package/core/src/plugin/context.ts +364 -0
- package/core/src/plugin/diagnostics.ts +61 -0
- package/core/src/plugin/discovery.ts +186 -0
- package/core/src/plugin/extension-loaders.ts +172 -0
- package/core/src/plugin/host.ts +659 -0
- package/core/src/plugin/index.ts +106 -0
- package/core/src/plugin/loader-asset.ts +124 -0
- package/core/src/plugin/loader-quickjs.ts +84 -0
- package/core/src/plugin/loader-wasm.ts +411 -0
- package/core/src/plugin/loader-worker.ts +261 -0
- package/core/src/plugin/manifest.ts +653 -0
- package/core/src/plugin/material-registry.ts +65 -0
- package/core/src/plugin/mcp-tools.ts +165 -0
- package/core/src/plugin/permissions.ts +175 -0
- package/core/src/plugin/quickjs-bridge.ts +294 -0
- package/core/src/plugin/registry.ts +107 -0
- package/core/src/plugin/sandbox-shim.ts +86 -0
- package/core/src/plugin/sandbox-worker.ts +215 -0
- package/core/src/plugin/wasm-abi.ts +152 -0
- package/core/src/plugin/wasm-worker.ts +229 -0
- package/core/src/plugin/workshop.ts +169 -0
- package/core/src/profiling/event-loop.ts +180 -0
- package/core/src/profiling/index.ts +69 -0
- package/core/src/profiling/iops/idb-patch.ts +242 -0
- package/core/src/profiling/iops/opfs-patch.ts +276 -0
- package/core/src/profiling/profiling-sab.ts +839 -0
- package/core/src/profiling/task-latency.ts +134 -0
- package/core/src/profiling/thread-metrics.ts +126 -0
- package/core/src/profiling/trace-event-writer.ts +205 -0
- package/core/src/profiling/warnings.ts +423 -0
- package/core/src/profiling/worker-prelude.ts +376 -0
- package/core/src/render/bind-group.ts +38 -0
- package/core/src/render/bindless/bindless-struct.ts +42 -0
- package/core/src/render/bindless/bindless.wgsl.ts +167 -0
- package/core/src/render/bindless/frame-bindings.ts +176 -0
- package/core/src/render/bindless/index.ts +10 -0
- package/core/src/render/bindless/material-manager.ts +257 -0
- package/core/src/render/bindless/texture-registry.ts +609 -0
- package/core/src/render/buffer.ts +82 -0
- package/core/src/render/camera-2d.ts +217 -0
- package/core/src/render/camera-controller.ts +440 -0
- package/core/src/render/camera.ts +409 -0
- package/core/src/render/canvas-resize-watcher.ts +46 -0
- package/core/src/render/compute-kernel.ts +172 -0
- package/core/src/render/constants.ts +2 -0
- package/core/src/render/device.ts +111 -0
- package/core/src/render/frame-graph.ts +768 -0
- package/core/src/render/frustum.ts +185 -0
- package/core/src/render/fullscreen-vs.ts +25 -0
- package/core/src/render/g-buffer.ts +186 -0
- package/core/src/render/game-renderer.ts +1452 -0
- package/core/src/render/gpu-driven/cull-pass.ts +394 -0
- package/core/src/render/gpu-driven/hzb.ts +215 -0
- package/core/src/render/gpu-driven/index.ts +7 -0
- package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
- package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
- package/core/src/render/gpu-driven/mesh-table.ts +175 -0
- package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
- package/core/src/render/gpu-utils.ts +96 -0
- package/core/src/render/hdr.ts +88 -0
- package/core/src/render/hot-reload.ts +295 -0
- package/core/src/render/ibl-bind-group.ts +266 -0
- package/core/src/render/ibl.ts +180 -0
- package/core/src/render/index.ts +163 -0
- package/core/src/render/input-manager.ts +259 -0
- package/core/src/render/lighting/area-light.ts +196 -0
- package/core/src/render/lighting/cluster-grid.ts +288 -0
- package/core/src/render/lighting/cluster-types.ts +193 -0
- package/core/src/render/lighting/ies-parser.ts +162 -0
- package/core/src/render/lighting.ts +454 -0
- package/core/src/render/material-types/depth.wgsl +44 -0
- package/core/src/render/material-types/line.wgsl +50 -0
- package/core/src/render/material-types/matcap.wgsl +51 -0
- package/core/src/render/material-types/normal.wgsl +41 -0
- package/core/src/render/material-types/physical.wgsl +152 -0
- package/core/src/render/material-types/sprite.wgsl +46 -0
- package/core/src/render/material-types/sss.wgsl +79 -0
- package/core/src/render/material-types/toon.wgsl +79 -0
- package/core/src/render/passes/README.md +121 -0
- package/core/src/render/passes/atmosphere.ts +152 -0
- package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
- package/core/src/render/passes/csm.ts +408 -0
- package/core/src/render/passes/cubemap-capture.ts +114 -0
- package/core/src/render/passes/debug-viz.ts +278 -0
- package/core/src/render/passes/debug.ts +538 -0
- package/core/src/render/passes/decal-mesh.ts +111 -0
- package/core/src/render/passes/decal-pass.ts +377 -0
- package/core/src/render/passes/deferred-lighting.ts +434 -0
- package/core/src/render/passes/depth-prepass.ts +163 -0
- package/core/src/render/passes/dome-360.ts +83 -0
- package/core/src/render/passes/fluid-render.ts +137 -0
- package/core/src/render/passes/gi-types.ts +118 -0
- package/core/src/render/passes/graph-compute.ts +300 -0
- package/core/src/render/passes/greased-line-pass.ts +232 -0
- package/core/src/render/passes/morph-target.ts +40 -0
- package/core/src/render/passes/opaque.ts +1028 -0
- package/core/src/render/passes/point-light-shadow.ts +266 -0
- package/core/src/render/passes/procedural-texture.ts +185 -0
- package/core/src/render/passes/reflection-probe.ts +140 -0
- package/core/src/render/passes/rsm-pass.ts +248 -0
- package/core/src/render/passes/sdf-text.ts +155 -0
- package/core/src/render/passes/shadow-map.ts +163 -0
- package/core/src/render/passes/shadow.ts +220 -0
- package/core/src/render/passes/skinning-vs.ts +121 -0
- package/core/src/render/passes/skinning.ts +326 -0
- package/core/src/render/passes/sky-dome.ts +404 -0
- package/core/src/render/passes/skybox.ts +162 -0
- package/core/src/render/passes/spot-light-shadow.ts +273 -0
- package/core/src/render/passes/terrain.ts +326 -0
- package/core/src/render/passes/transparent.ts +353 -0
- package/core/src/render/passes/underwater-fog.ts +185 -0
- package/core/src/render/passes/video-texture.ts +79 -0
- package/core/src/render/passes/volumetric-pass.ts +312 -0
- package/core/src/render/passes/volumetric-types.ts +171 -0
- package/core/src/render/passes/water.ts +753 -0
- package/core/src/render/pbr.ts +296 -0
- package/core/src/render/pipeline.ts +52 -0
- package/core/src/render/render-pass.ts +30 -0
- package/core/src/render/renderer-input-bus.ts +220 -0
- package/core/src/render/renderer-module-host.ts +623 -0
- package/core/src/render/resource-tracker.ts +67 -0
- package/core/src/render/sab-canvas-overlay.ts +122 -0
- package/core/src/render/shader-validator.ts +200 -0
- package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
- package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
- package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
- package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
- package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
- package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
- package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
- package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
- package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
- package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
- package/core/src/render/shaders/shadow-chunks.ts +135 -0
- package/core/src/render/skybox.ts +146 -0
- package/core/src/render/splitscreen.ts +85 -0
- package/core/src/render/surface.ts +78 -0
- package/core/src/render/tonemap.ts +180 -0
- package/core/src/render/tracked-render-pass.ts +158 -0
- package/core/src/render/viewport.ts +109 -0
- package/core/src/render/wgsl-hmr.ts +70 -0
- package/core/src/sab/core-input-channel.ts +23 -0
- package/core/src/sab/define.ts +239 -0
- package/core/src/sab/errors.ts +76 -0
- package/core/src/sab/game-input.ts +343 -0
- package/core/src/sab/gamepad-devices.ts +259 -0
- package/core/src/sab/grid-buffer.ts +117 -0
- package/core/src/sab/input.ts +55 -0
- package/core/src/sab/layout.ts +219 -0
- package/core/src/sab/multi-input-channel.ts +50 -0
- package/core/src/sab/record-buffer.ts +155 -0
- package/core/src/sab/sab-polyfill.ts +56 -0
- package/core/src/sab/sim-channel.ts +453 -0
- package/core/src/sab/slot-buffer.ts +190 -0
- package/core/src/sab/types.ts +158 -0
- package/core/src/safety/bounds.ts +76 -0
- package/core/src/safety/json.ts +80 -0
- package/core/src/safety/path.ts +167 -0
- package/core/src/save/binary-format.ts +117 -0
- package/core/src/save/game-save-system.ts +161 -0
- package/core/src/save/grid-save-system.ts +158 -0
- package/core/src/save/migrate.ts +44 -0
- package/core/src/save/migration-registry.ts +94 -0
- package/core/src/save/persist-types.ts +208 -0
- package/core/src/save/schema.ts +46 -0
- package/core/src/save/serializer.ts +180 -0
- package/core/src/scene/builder.ts +65 -0
- package/core/src/scene/camera.ts +142 -0
- package/core/src/scene/checkpoint.ts +109 -0
- package/core/src/scene/game-loop.ts +198 -0
- package/core/src/scene/index.ts +24 -0
- package/core/src/scene/layer.ts +6 -0
- package/core/src/scene/prefab.ts +145 -0
- package/core/src/scene/scene-manager.ts +157 -0
- package/core/src/scene/scene.ts +192 -0
- package/core/src/scene/sky.ts +256 -0
- package/core/src/scene/spatial-grid.ts +176 -0
- package/core/src/scene/streaming.ts +304 -0
- package/core/src/scene/vegetation.ts +163 -0
- package/core/src/scene/world.ts +89 -0
- package/core/src/scripting/binding.ts +129 -0
- package/core/src/scripting/hot-reload.ts +144 -0
- package/core/src/scripting/script.ts +99 -0
- package/core/src/sim/hot-reload-pipeline.ts +49 -0
- package/core/src/sim/sim-state-helper.ts +47 -0
- package/core/src/sim/transient-state-registry.ts +77 -0
- package/core/src/sim/types.ts +113 -0
- package/core/src/sim/worker-loop.ts +222 -0
- package/core/src/stores/game-store.ts +158 -0
- package/core/src/stores/hot-reload-store.ts +44 -0
- package/core/src/telemetry/collector.ts +410 -0
- package/core/src/telemetry/gc-controller.ts +453 -0
- package/core/src/telemetry/gc-profiler.ts +126 -0
- package/core/src/telemetry/gc-tracker.ts +69 -0
- package/core/src/telemetry/gpu-profiler.ts +703 -0
- package/core/src/telemetry/gpu-resource-tracker.ts +285 -0
- package/core/src/telemetry/gpu-timer-pool.ts +234 -0
- package/core/src/telemetry/gpu-timer.ts +123 -0
- package/core/src/telemetry/gpu-timestamp-gate.ts +21 -0
- package/core/src/telemetry/reporter.ts +62 -0
- package/core/src/types/engine-types.ts +129 -0
- package/core/src/ui-font-scale.ts +112 -0
- package/core/src/util/broad-phase-grid.ts +82 -0
- package/core/src/util/feature-log.ts +220 -0
- package/core/src/util/index.ts +17 -0
- package/core/src/util/logger.ts +604 -0
- package/core/src/webgpu-destroy-augmentation.d.ts +25 -0
- package/core/src/worker/base-worker-host.ts +183 -0
- package/core/src/worker/buffer-sync.ts +550 -0
- package/core/src/worker/crash-recovery.ts +201 -0
- package/core/src/worker/entity-sim-worker-host.ts +190 -0
- package/core/src/worker/instrumented-worker-host.ts +171 -0
- package/core/src/worker/rpc.ts +253 -0
- package/core/src/worker/sim-worker-base.ts +913 -0
- package/core/src/worker/sim-worker-host.ts +358 -0
- package/core/src/worker/task-pool.ts +256 -0
- package/core/src/worker/task-worker.ts +83 -0
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- package/libraries/stickman/src/skeleton.ts +197 -0
- package/libraries/stickman/src/stickman-pass.ts +255 -0
- package/libraries/stickman/src/thick-line.ts +123 -0
- package/libraries/surface-nets/README.md +25 -0
- package/libraries/surface-nets/src/chunked-field.ts +14 -0
- package/libraries/surface-nets/src/deformation.ts +45 -0
- package/libraries/surface-nets/src/index.ts +36 -0
- package/libraries/surface-nets/src/library.ts +59 -0
- package/libraries/surface-nets/src/lod.ts +7 -0
- package/libraries/surface-nets/src/sab.ts +4 -0
- package/libraries/surface-nets/src/streaming-config.ts +5 -0
- package/libraries/surface-nets/src/streaming-manager.ts +15 -0
- package/libraries/surface-nets/src/surface-nets.ts +334 -0
- package/libraries/surface-nets/src/types.ts +23 -0
- package/libraries/water/README.md +25 -0
- package/libraries/water/src/buoyancy.ts +103 -0
- package/libraries/water/src/index.ts +43 -0
- package/libraries/water/src/library.ts +85 -0
- package/libraries/water/src/shore-damping.ts +93 -0
- package/libraries/water/src/water-buffer.ts +89 -0
- package/libraries/water/src/water-chunks.ts +13 -0
- package/libraries/water/src/water-physics.ts +376 -0
- package/libraries/water/src/water-renderer.ts +809 -0
- package/libraries/water/src/water-sab.ts +161 -0
- package/libraries/water/src/wave-sources.ts +84 -0
- package/libraries/weather/README.md +20 -0
- package/libraries/weather/src/index.ts +9 -0
- package/libraries/weather/src/library.ts +72 -0
- package/libraries/weather/src/types.ts +64 -0
- package/libraries/weather/src/weather-blend.ts +112 -0
- package/libraries/weather/src/weather-system.ts +271 -0
- package/libraries/weatherfx/README.md +24 -0
- package/libraries/weatherfx/src/cloud-provider.ts +31 -0
- package/libraries/weatherfx/src/cloud-system.ts +372 -0
- package/libraries/weatherfx/src/index.ts +9 -0
- package/libraries/weatherfx/src/library.ts +58 -0
- package/libraries/weatherfx/src/particle-system.ts +434 -0
- package/libraries/weatherfx/src/shaders/cloud.wgsl +111 -0
- package/libraries/weatherfx/src/shaders/particle-compute.wgsl +187 -0
- package/libraries/weatherfx/src/shaders/particle-render.wgsl +95 -0
- package/lint-plugin.mjs +41 -0
- package/mcp/src/client.ts +703 -0
- package/mcp/src/engine-context.ts +186 -0
- package/mcp/src/http-transport.ts +471 -0
- package/mcp/src/index.ts +13 -0
- package/mcp/src/prompts/add-entity.ts +42 -0
- package/mcp/src/prompts/create-scene.ts +44 -0
- package/mcp/src/prompts/debug-frame.ts +39 -0
- package/mcp/src/prompts/index.ts +12 -0
- package/mcp/src/resources/asset-list.ts +32 -0
- package/mcp/src/resources/checkpoint-list.ts +33 -0
- package/mcp/src/resources/entity-state.ts +55 -0
- package/mcp/src/resources/gpu-info.ts +103 -0
- package/mcp/src/resources/index.ts +57 -0
- package/mcp/src/resources/performance.ts +37 -0
- package/mcp/src/resources/scene-tree.ts +43 -0
- package/mcp/src/server.ts +375 -0
- package/mcp/src/tools/animation.ts +118 -0
- package/mcp/src/tools/asset.ts +161 -0
- package/mcp/src/tools/audio.ts +96 -0
- package/mcp/src/tools/build.ts +143 -0
- package/mcp/src/tools/camera.ts +167 -0
- package/mcp/src/tools/checkpoint.ts +100 -0
- package/mcp/src/tools/component.ts +199 -0
- package/mcp/src/tools/debug.ts +300 -0
- package/mcp/src/tools/entity.ts +361 -0
- package/mcp/src/tools/inspect.ts +210 -0
- package/mcp/src/tools/lighting.ts +263 -0
- package/mcp/src/tools/material.ts +243 -0
- package/mcp/src/tools/mesh.ts +239 -0
- package/mcp/src/tools/physics.ts +266 -0
- package/mcp/src/tools/scene.ts +153 -0
- package/mcp/src/tools/script.ts +122 -0
- package/mcp/src/types.ts +92 -0
- package/mcp/src/undo-redo.ts +77 -0
- package/modules/camera-controls/README.md +20 -0
- package/modules/camera-controls/src/index.ts +161 -0
- package/modules/controller-ui/src/index.ts +164 -0
- package/modules/devtools/README.md +25 -0
- package/modules/devtools/src/api.ts +461 -0
- package/modules/devtools/src/asset-utils.ts +105 -0
- package/modules/devtools/src/bind-debug-store.ts +48 -0
- package/modules/devtools/src/data-bridge.ts +286 -0
- package/modules/devtools/src/debug-overlay.ts +238 -0
- package/modules/devtools/src/debug-raycast.ts +328 -0
- package/modules/devtools/src/debug-store.ts +92 -0
- package/modules/devtools/src/debug-view-descriptors.ts +59 -0
- package/modules/devtools/src/doctor-panel.ts +182 -0
- package/modules/devtools/src/gizmo-module.ts +136 -0
- package/modules/devtools/src/graph-model.ts +509 -0
- package/modules/devtools/src/grid-renderer.ts +157 -0
- package/modules/devtools/src/height-ruler-renderer.ts +216 -0
- package/modules/devtools/src/index.ts +81 -0
- package/modules/devtools/src/init.ts +261 -0
- package/modules/devtools/src/label-overlay.ts +154 -0
- package/modules/devtools/src/material-stats-panel.ts +188 -0
- package/modules/devtools/src/profiling-bridge.ts +377 -0
- package/modules/devtools/src/profiling-hooks.ts +98 -0
- package/modules/devtools/src/renderer-adapter.ts +76 -0
- package/modules/devtools/src/scene-inspector.ts +637 -0
- package/modules/devtools/src/scene-store.ts +320 -0
- package/modules/devtools/src/scene-sync.ts +116 -0
- package/modules/devtools/src/shaders/transform-gizmo.wgsl +38 -0
- package/modules/devtools/src/sim-stats-panel.ts +272 -0
- package/modules/devtools/src/sim-stats-provider.ts +105 -0
- package/modules/devtools/src/skeleton-renderer.ts +351 -0
- package/modules/devtools/src/transform-gizmo.ts +928 -0
- package/modules/devtools/src/types.ts +290 -0
- package/modules/devtools/src/worker-expose.ts +67 -0
- package/modules/devtools/src/worker-sync.ts +137 -0
- package/modules/editor/src/commands/component.ts +156 -0
- package/modules/editor/src/commands/entity.ts +287 -0
- package/modules/editor/src/commands/hierarchy.ts +83 -0
- package/modules/editor/src/commands/index.ts +61 -0
- package/modules/editor/src/commands/prefab.ts +163 -0
- package/modules/editor/src/commands/registry.ts +331 -0
- package/modules/editor/src/commands/scene-io.ts +211 -0
- package/modules/editor/src/commands/selection.ts +73 -0
- package/modules/editor/src/commands/transform.ts +91 -0
- package/modules/editor/src/ddscene.ts +267 -0
- package/modules/editor/src/document.ts +123 -0
- package/modules/editor/src/editor-context.ts +172 -0
- package/modules/editor/src/index.ts +41 -0
- package/modules/editor/src/mcp.ts +103 -0
- package/modules/editor/src/module.ts +148 -0
- package/modules/editor/src/selection.ts +70 -0
- package/modules/editor/src/shell.ts +456 -0
- package/modules/editor/src/viewport.ts +199 -0
- package/modules/html-ui/src/composite.ts +135 -0
- package/modules/html-ui/src/create-html-ui.ts +188 -0
- package/modules/html-ui/src/doc-backend.ts +343 -0
- package/modules/html-ui/src/host.ts +646 -0
- package/modules/html-ui/src/index.ts +13 -0
- package/modules/html-ui/src/jsx-dev-runtime.ts +12 -0
- package/modules/html-ui/src/jsx-runtime.ts +126 -0
- package/modules/html-ui/src/protocol.ts +88 -0
- package/modules/html-ui/src/ui-worker.ts +16 -0
- package/modules/mcp/README.md +18 -0
- package/modules/mcp/src/index.ts +27 -0
- package/modules/movement-2d/README.md +19 -0
- package/modules/movement-2d/src/grid-character.ts +455 -0
- package/modules/movement-2d/src/index.ts +45 -0
- package/modules/movement-3d/README.md +21 -0
- package/modules/movement-3d/src/character-motor.ts +230 -0
- package/modules/movement-3d/src/index.ts +46 -0
- package/modules/native-osr/src/index.ts +22 -0
- package/modules/native-osr/src/input-router.ts +401 -0
- package/modules/native-osr/src/native-osr-manager.ts +247 -0
- package/modules/native-osr/src/native-texture-source.ts +86 -0
- package/modules/native-osr/src/types.ts +112 -0
- package/modules/native-osr/src/world-space-ui-pass.ts +351 -0
- package/modules/sailing/README.md +18 -0
- package/modules/sailing/src/index.ts +51 -0
- package/modules/terrain/README.md +18 -0
- package/modules/terrain/src/index.ts +78 -0
- package/modules/vitals/README.md +17 -0
- package/modules/vitals/src/index.ts +43 -0
- package/modules/vitals/src/vitals.ts +265 -0
- package/modules/xr/README.md +25 -0
- package/modules/xr/src/camera-rig.ts +146 -0
- package/modules/xr/src/debug.ts +59 -0
- package/modules/xr/src/frame-loop.ts +197 -0
- package/modules/xr/src/index.ts +16 -0
- package/modules/xr/src/input.ts +208 -0
- package/modules/xr/src/layer.ts +140 -0
- package/modules/xr/src/session.ts +156 -0
- package/modules/xr/src/sim-module.ts +23 -0
- package/modules/xr/src/types.ts +32 -0
- package/modules/xr/src/webxr.d.ts +182 -0
- package/modules/xr/src/xr-module.ts +179 -0
- package/package.json +232 -3
- package/shader-graph/src/chunks.ts +349 -0
- package/shader-graph/src/compiler.ts +732 -0
- package/shader-graph/src/compute-compiler.ts +453 -0
- package/shader-graph/src/compute-graph.ts +112 -0
- package/shader-graph/src/compute-profiles.ts +54 -0
- package/shader-graph/src/graph.ts +52 -0
- package/shader-graph/src/index.ts +53 -0
- package/shader-graph/src/profiles.ts +407 -0
- package/shader-graph/src/validator.ts +48 -0
- package/shader-graph/src/wgsl-binding-validator.ts +143 -0
- package/shader-graph/src/wgsl-struct-validator.ts +245 -0
- package/shader-graph/src/wgsl-struct.ts +397 -0
- package/test/src/index.ts +7 -0
- package/test/src/vision-test.ts +369 -0
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// ============================================================================
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// NativeOsrTextureSource — GPUTexture sink for one Blitz OSR renderer
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//
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// In-process pull pipeline: the bridge's `pullFrame`
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// hands back a dirty RGBA8 buffer which is uploaded via queue.writeTexture.
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// When the source also exposes `frameRect` only the changed region is copied
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// and uploaded.
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// ============================================================================
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import type { OSRPixelFormat } from "./types";
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export interface NativeOsrFrameSource {
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pullFrame(rendererId: string): Uint8Array | null;
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/** Pixel-space dirty rect of the frame pullFrame just produced. */
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frameRect?(rendererId: string): { x: number; y: number; w: number; h: number } | null;
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}
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export class NativeOsrTextureSource {
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readonly rendererId: string;
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width: number;
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height: number;
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private device: GPUDevice;
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private texture: GPUTexture;
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private view: GPUTextureView;
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/** Reusable staging buffer for unaligned-strided partial uploads. */
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private scratch = new Uint8Array(0);
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constructor(device: GPUDevice, rendererId: string, width: number, height: number, _pixelFormat: OSRPixelFormat) {
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this.device = device;
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this.rendererId = rendererId;
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this.width = width;
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this.height = height;
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// Blitz rasterizes RGBA8; the pixelFormat flag is ignored — wgpu
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// textures are always rgba8unorm here (no bgra swapchain semantics).
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this.texture = device.createTexture({
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size: { width, height },
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format: "rgba8unorm",
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usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST,
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});
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this.view = this.texture.createView();
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}
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getTextureView(): GPUTextureView {
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return this.view;
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}
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/** Pull + upload a dirty frame. Returns true when new pixels were written. */
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update(source: NativeOsrFrameSource): boolean {
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const pixels = source.pullFrame(this.rendererId);
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if (!pixels || pixels.length === 0) return false;
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if (pixels.length !== this.width * this.height * 4) return false;
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const rect = source.frameRect?.(this.rendererId)
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?? { x: 0, y: 0, w: this.width, h: this.height };
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const rowBytes = this.width * 4;
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if (rowBytes % 256 === 0) {
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// Frame rows already satisfy wgpu's 256-byte stride — upload the dirty
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// region straight out of the source buffer, no copies.
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this.device.queue.writeTexture(
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{ texture: this.texture, origin: [rect.x, rect.y, 0] },
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pixels as unknown as GPUAllowSharedBufferSource,
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{ offset: (rect.y * this.width + rect.x) * 4, bytesPerRow: rowBytes, rowsPerImage: rect.h },
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{ width: rect.w, height: rect.h, depthOrArrayLayers: 1 },
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);
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return true;
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}
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// Unaligned stride — repack the dirty rows into a 256-aligned scratch.
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const stride = Math.ceil(rect.w * 4 / 256) * 256;
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const need = stride * rect.h;
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if (this.scratch.length < need) this.scratch = new Uint8Array(need);
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for (let r = 0; r < rect.h; r++) {
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const src = ((rect.y + r) * this.width + rect.x) * 4;
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this.scratch.set(pixels.subarray(src, src + rect.w * 4), r * stride);
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}
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this.device.queue.writeTexture(
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{ texture: this.texture, origin: [rect.x, rect.y, 0] },
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this.scratch as unknown as GPUAllowSharedBufferSource,
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{ bytesPerRow: stride, rowsPerImage: rect.h },
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{ width: rect.w, height: rect.h, depthOrArrayLayers: 1 },
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);
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return true;
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}
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destroy(): void {
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this.texture.destroy();
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}
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}
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// ============================================================================
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// Native OSR Module — Shared Types
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// ============================================================================
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export type OSRRendererMode = "atlas" | "dedicated";
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export type OSRPixelFormat = "rgba" | "bgra";
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export interface OSRRendererConfig {
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id: string;
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mode: OSRRendererMode;
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width: number;
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height: number;
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/** Target draw frequency in Hz. Default 60. Clamped to display refresh rate. */
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frameRate: number;
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/** Pixel format of the pulled frame texture. Default 'rgba'. */
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pixelFormat?: OSRPixelFormat;
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/** Max auto-recreate attempts on crash (dedicated mode). Default 3. */
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maxCrashRetries?: number;
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}
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export interface OSRPanelConfig {
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id: string;
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rendererId: string;
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html: string;
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/** Fixed-size slot width in CSS pixels within the atlas. */
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width: number;
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/** Fixed-size slot height in CSS pixels within the atlas. */
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height: number;
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}
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export interface OSRDataUpdate {
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rendererId: string;
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panelId: string;
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values: Record<string, string | number | boolean>;
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}
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export type BillboardMode = 0 | 1 | 2;
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export const BillboardMode = {
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ScreenAligned: 0 as BillboardMode,
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AxisAligned: 1 as BillboardMode,
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Fixed: 2 as BillboardMode,
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};
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export interface WorldSpaceUIElement {
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id: string;
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position: [number, number, number];
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size: [number, number];
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billboardMode: BillboardMode;
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/** Index into OSRManager's texture list. */
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textureIndex: number;
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/** UV offset within the texture (0..1). [0,0] for dedicated. */
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uvOffset: [number, number];
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/** UV scale within the texture (0..1). [1,1] for dedicated. */
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uvScale: [number, number];
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}
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export interface AtlasPanelRect {
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x: number;
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y: number;
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w: number;
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h: number;
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}
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export interface AtlasLayout {
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width: number;
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height: number;
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panels: Map<string, AtlasPanelRect>;
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}
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export type OSRRendererStatus = "running" | "crashed" | "recovering" | "failed";
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export interface OSRRendererEvent {
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rendererId: string;
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status: OSRRendererStatus;
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crashCount: number;
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}
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export interface OSRInputEvent {
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rendererId: string;
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type: "mouseDown" | "mouseUp" | "mouseMove" | "mouseWheel" | "keyDown" | "keyUp";
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x: number;
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+
y: number;
|
|
84
|
+
button?: "left" | "middle" | "right";
|
|
85
|
+
deltaX?: number;
|
|
86
|
+
deltaY?: number;
|
|
87
|
+
keyCode?: string;
|
|
88
|
+
modifiers?: string[];
|
|
89
|
+
}
|
|
90
|
+
|
|
91
|
+
export interface OSRTextureHandle {
|
|
92
|
+
rendererId: string;
|
|
93
|
+
textureIndex: number;
|
|
94
|
+
textureView: GPUTextureView;
|
|
95
|
+
}
|
|
96
|
+
|
|
97
|
+
/** Host surface consumed by OSR managers — direct in-process calls on native. */
|
|
98
|
+
export interface OSRHostBridge {
|
|
99
|
+
createRenderer(config: OSRRendererConfig): Promise<void>;
|
|
100
|
+
destroyRenderer(id: string): Promise<void>;
|
|
101
|
+
addPanel(config: OSRPanelConfig): Promise<AtlasPanelRect | null>;
|
|
102
|
+
removePanel(rendererId: string, panelId: string): Promise<AtlasLayout | null>;
|
|
103
|
+
updatePanel(rendererId: string, panelId: string, html: string): Promise<void>;
|
|
104
|
+
updateData(rendererId: string, panelId: string, values: Record<string, string | number | boolean>): void;
|
|
105
|
+
setContent(rendererId: string, html: string): Promise<void>;
|
|
106
|
+
loadURL(rendererId: string, url: string): Promise<void>;
|
|
107
|
+
sendInputEvent(rendererId: string, event: Omit<OSRInputEvent, "rendererId">): void;
|
|
108
|
+
setSoftwareCursor(rendererId: string, enabled: boolean): void;
|
|
109
|
+
onPanelLayout(cb: (rendererId: string, layout: AtlasLayout) => void): void;
|
|
110
|
+
onRendererEvent(cb: (event: OSRRendererEvent) => void): void;
|
|
111
|
+
onCursorStyle(cb: (rendererId: string, cursor: string) => void): void;
|
|
112
|
+
}
|
|
@@ -0,0 +1,351 @@
|
|
|
1
|
+
// ============================================================================
|
|
2
|
+
// World Space UI Pass — Renders OSR textures as billboarded quads in 3D space
|
|
3
|
+
// ============================================================================
|
|
4
|
+
|
|
5
|
+
import { createValidatedShaderModule } from "@downdraft/engine";
|
|
6
|
+
import type { WorldSpaceUIElement } from "./types";
|
|
7
|
+
|
|
8
|
+
|
|
9
|
+
|
|
10
|
+
const SHADER_CODE = /* wgsl */ `
|
|
11
|
+
struct CameraUniforms {
|
|
12
|
+
viewProj: mat4x4<f32>,
|
|
13
|
+
cameraRight: vec4<f32>,
|
|
14
|
+
cameraUp: vec4<f32>,
|
|
15
|
+
};
|
|
16
|
+
|
|
17
|
+
@group(0) @binding(0) var<uniform> camera: CameraUniforms;
|
|
18
|
+
@group(0) @binding(1) var uiSampler: sampler;
|
|
19
|
+
|
|
20
|
+
@group(1) @binding(0) var uiTexture: texture_2d<f32>;
|
|
21
|
+
|
|
22
|
+
struct VertexOutput {
|
|
23
|
+
@builtin(position) clipPosition: vec4<f32>,
|
|
24
|
+
@location(0) uv: vec2<f32>,
|
|
25
|
+
@location(1) errorFlag: f32,
|
|
26
|
+
};
|
|
27
|
+
|
|
28
|
+
struct InstanceInput {
|
|
29
|
+
@location(1) position: vec3<f32>,
|
|
30
|
+
@location(2) size: vec2<f32>,
|
|
31
|
+
@location(3) uvOffset: vec2<f32>,
|
|
32
|
+
@location(4) uvScale: vec2<f32>,
|
|
33
|
+
@location(5) billboardMode: f32,
|
|
34
|
+
@location(6) textureIndex: f32,
|
|
35
|
+
@location(7) errorFlag: f32,
|
|
36
|
+
};
|
|
37
|
+
|
|
38
|
+
@vertex
|
|
39
|
+
fn vs_main(@location(0) quadUV: vec2<f32>, instance: InstanceInput) -> VertexOutput {
|
|
40
|
+
var output: VertexOutput;
|
|
41
|
+
output.errorFlag = instance.errorFlag;
|
|
42
|
+
|
|
43
|
+
var worldOffset: vec3<f32>;
|
|
44
|
+
if (instance.billboardMode == 0.0) {
|
|
45
|
+
worldOffset = camera.cameraRight.xyz * (quadUV.x - 0.5) * instance.size.x
|
|
46
|
+
+ camera.cameraUp.xyz * (quadUV.y - 0.5) * instance.size.y;
|
|
47
|
+
} else if (instance.billboardMode == 1.0) {
|
|
48
|
+
worldOffset = vec3<f32>((quadUV.x - 0.5) * instance.size.x, 0.0, 0.0)
|
|
49
|
+
+ camera.cameraUp.xyz * (quadUV.y - 0.5) * instance.size.y;
|
|
50
|
+
} else {
|
|
51
|
+
worldOffset = vec3<f32>((quadUV.x - 0.5) * instance.size.x, 0.0, (quadUV.y - 0.5) * instance.size.y);
|
|
52
|
+
}
|
|
53
|
+
|
|
54
|
+
let worldPos = vec4<f32>(instance.position + worldOffset, 1.0);
|
|
55
|
+
output.clipPosition = camera.viewProj * worldPos;
|
|
56
|
+
output.uv = instance.uvOffset + vec2<f32>(quadUV.x, 1.0 - quadUV.y) * instance.uvScale;
|
|
57
|
+
|
|
58
|
+
return output;
|
|
59
|
+
}
|
|
60
|
+
|
|
61
|
+
@fragment
|
|
62
|
+
fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
|
|
63
|
+
let texColor = textureSample(uiTexture, uiSampler, input.uv);
|
|
64
|
+
let errorColor = vec4<f32>(1.0, 0.0, 0.0, 0.85);
|
|
65
|
+
let result = mix(texColor, errorColor, select(0.0, 1.0, input.errorFlag > 0.5));
|
|
66
|
+
return vec4<f32>(result.rgb, 1.0);
|
|
67
|
+
}
|
|
68
|
+
`;
|
|
69
|
+
|
|
70
|
+
// Instance data layout: position(3) + pad(1) + size(2) + uvOffset(2) + uvScale(2) +
|
|
71
|
+
// billboardMode(1) + textureIndex(1) + errorFlag(1) + pad(1) = 14 floats = 56 bytes
|
|
72
|
+
const INSTANCE_FLOATS = 14;
|
|
73
|
+
const INSTANCE_BYTES = INSTANCE_FLOATS * 4;
|
|
74
|
+
|
|
75
|
+
// Quad vertices: 6 vertices × 2 floats (uv) = 12 floats
|
|
76
|
+
// Flipped horizontally (U: 1→0) to correct mirrored rendering
|
|
77
|
+
const QUAD_VERTICES = new Float32Array([
|
|
78
|
+
1, 0,
|
|
79
|
+
0, 0,
|
|
80
|
+
1, 1,
|
|
81
|
+
1, 1,
|
|
82
|
+
0, 0,
|
|
83
|
+
0, 1,
|
|
84
|
+
]);
|
|
85
|
+
|
|
86
|
+
export interface CameraState {
|
|
87
|
+
viewProj: Float32Array;
|
|
88
|
+
cameraRight: [number, number, number];
|
|
89
|
+
cameraUp: [number, number, number];
|
|
90
|
+
cameraPosition: [number, number, number];
|
|
91
|
+
canvasWidth: number;
|
|
92
|
+
canvasHeight: number;
|
|
93
|
+
}
|
|
94
|
+
|
|
95
|
+
export class WorldSpaceUIPass {
|
|
96
|
+
private device: GPUDevice;
|
|
97
|
+
private surfaceFormat: GPUTextureFormat;
|
|
98
|
+
private depthFormat: GPUTextureFormat;
|
|
99
|
+
private shaderModule: GPUShaderModule | null = null;
|
|
100
|
+
private pipeline: GPURenderPipeline | null = null;
|
|
101
|
+
private uniformBuffer: GPUBuffer | null = null;
|
|
102
|
+
private sampler: GPUSampler | null = null;
|
|
103
|
+
private vertexBuffer: GPUBuffer | null = null;
|
|
104
|
+
private instanceBuffer: GPUBuffer | null = null;
|
|
105
|
+
private instanceCount = 0;
|
|
106
|
+
private maxInstances = 256;
|
|
107
|
+
private bindGroupLayout0: GPUBindGroupLayout | null = null;
|
|
108
|
+
private bindGroup0: GPUBindGroup | null = null;
|
|
109
|
+
private textureBindGroups: Map<number, GPUBindGroup> = new Map();
|
|
110
|
+
private currentTextures: { textureView: GPUTextureView }[] = [];
|
|
111
|
+
|
|
112
|
+
constructor(device: GPUDevice, surfaceFormat: GPUTextureFormat = "bgra8unorm", depthFormat: GPUTextureFormat = "depth24plus") {
|
|
113
|
+
this.device = device;
|
|
114
|
+
this.surfaceFormat = surfaceFormat;
|
|
115
|
+
this.depthFormat = depthFormat;
|
|
116
|
+
}
|
|
117
|
+
|
|
118
|
+
prepare(): void {
|
|
119
|
+
// Shader module
|
|
120
|
+
this.shaderModule = createValidatedShaderModule(this.device, { code: SHADER_CODE, label: "WorldSpaceUIPass" });
|
|
121
|
+
|
|
122
|
+
// Sampler
|
|
123
|
+
this.sampler = this.device.createSampler({
|
|
124
|
+
magFilter: "linear",
|
|
125
|
+
minFilter: "linear",
|
|
126
|
+
addressModeU: "clamp-to-edge",
|
|
127
|
+
addressModeV: "clamp-to-edge",
|
|
128
|
+
});
|
|
129
|
+
|
|
130
|
+
// Uniform buffer: viewProj(64) + cameraRight(16) + cameraUp(16) = 96 bytes
|
|
131
|
+
this.uniformBuffer = this.device.createBuffer({
|
|
132
|
+
size: 96,
|
|
133
|
+
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
|
|
134
|
+
});
|
|
135
|
+
|
|
136
|
+
// Vertex buffer (quad UVs)
|
|
137
|
+
this.vertexBuffer = this.device.createBuffer({
|
|
138
|
+
size: QUAD_VERTICES.byteLength,
|
|
139
|
+
usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST,
|
|
140
|
+
});
|
|
141
|
+
this.device.queue.writeBuffer(this.vertexBuffer, 0, QUAD_VERTICES);
|
|
142
|
+
|
|
143
|
+
// Instance buffer
|
|
144
|
+
this.instanceBuffer = this.device.createBuffer({
|
|
145
|
+
size: this.maxInstances * INSTANCE_BYTES,
|
|
146
|
+
usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST,
|
|
147
|
+
});
|
|
148
|
+
|
|
149
|
+
// Bind group layout 0: camera uniform + sampler
|
|
150
|
+
this.bindGroupLayout0 = this.device.createBindGroupLayout({
|
|
151
|
+
entries: [
|
|
152
|
+
{ binding: 0, visibility: GPUShaderStage.VERTEX, buffer: { type: "uniform" } },
|
|
153
|
+
{ binding: 1, visibility: GPUShaderStage.FRAGMENT, sampler: { type: "filtering" } },
|
|
154
|
+
],
|
|
155
|
+
});
|
|
156
|
+
|
|
157
|
+
this.bindGroup0 = this.device.createBindGroup({
|
|
158
|
+
layout: this.bindGroupLayout0,
|
|
159
|
+
entries: [
|
|
160
|
+
{ binding: 0, resource: { buffer: this.uniformBuffer } },
|
|
161
|
+
{ binding: 1, resource: this.sampler },
|
|
162
|
+
],
|
|
163
|
+
});
|
|
164
|
+
|
|
165
|
+
// Bind group layout 1: texture
|
|
166
|
+
const bindGroupLayout1 = this.device.createBindGroupLayout({
|
|
167
|
+
entries: [
|
|
168
|
+
{ binding: 0, visibility: GPUShaderStage.FRAGMENT, texture: { sampleType: "float" } },
|
|
169
|
+
],
|
|
170
|
+
});
|
|
171
|
+
|
|
172
|
+
// Pipeline layout
|
|
173
|
+
const pipelineLayout = this.device.createPipelineLayout({
|
|
174
|
+
bindGroupLayouts: [this.bindGroupLayout0, bindGroupLayout1],
|
|
175
|
+
});
|
|
176
|
+
|
|
177
|
+
// Render pipeline
|
|
178
|
+
this.pipeline = this.device.createRenderPipeline({
|
|
179
|
+
layout: pipelineLayout,
|
|
180
|
+
vertex: {
|
|
181
|
+
module: this.shaderModule,
|
|
182
|
+
entryPoint: "vs_main",
|
|
183
|
+
buffers: [
|
|
184
|
+
{
|
|
185
|
+
// Vertex buffer — quad UVs
|
|
186
|
+
arrayStride: 8,
|
|
187
|
+
stepMode: "vertex",
|
|
188
|
+
attributes: [{ shaderLocation: 0, offset: 0, format: "float32x2" }],
|
|
189
|
+
},
|
|
190
|
+
{
|
|
191
|
+
// Instance buffer — per-instance data
|
|
192
|
+
arrayStride: INSTANCE_BYTES,
|
|
193
|
+
stepMode: "instance",
|
|
194
|
+
attributes: [
|
|
195
|
+
{ shaderLocation: 1, offset: 0, format: "float32x3" }, // position
|
|
196
|
+
{ shaderLocation: 2, offset: 16, format: "float32x2" }, // size
|
|
197
|
+
{ shaderLocation: 3, offset: 24, format: "float32x2" }, // uvOffset
|
|
198
|
+
{ shaderLocation: 4, offset: 32, format: "float32x2" }, // uvScale
|
|
199
|
+
{ shaderLocation: 5, offset: 40, format: "float32" }, // billboardMode
|
|
200
|
+
{ shaderLocation: 6, offset: 44, format: "float32" }, // textureIndex
|
|
201
|
+
{ shaderLocation: 7, offset: 48, format: "float32" }, // errorFlag
|
|
202
|
+
],
|
|
203
|
+
},
|
|
204
|
+
],
|
|
205
|
+
},
|
|
206
|
+
fragment: {
|
|
207
|
+
module: this.shaderModule,
|
|
208
|
+
entryPoint: "fs_main",
|
|
209
|
+
targets: [{
|
|
210
|
+
format: this.surfaceFormat,
|
|
211
|
+
blend: {
|
|
212
|
+
color: {
|
|
213
|
+
srcFactor: "src-alpha",
|
|
214
|
+
dstFactor: "one-minus-src-alpha",
|
|
215
|
+
operation: "add",
|
|
216
|
+
},
|
|
217
|
+
alpha: {
|
|
218
|
+
srcFactor: "one",
|
|
219
|
+
dstFactor: "one-minus-src-alpha",
|
|
220
|
+
operation: "add",
|
|
221
|
+
},
|
|
222
|
+
},
|
|
223
|
+
}],
|
|
224
|
+
},
|
|
225
|
+
primitive: { topology: "triangle-list" },
|
|
226
|
+
depthStencil: {
|
|
227
|
+
depthWriteEnabled: false,
|
|
228
|
+
depthCompare: "less",
|
|
229
|
+
format: this.depthFormat as GPUTextureFormat,
|
|
230
|
+
},
|
|
231
|
+
});
|
|
232
|
+
}
|
|
233
|
+
|
|
234
|
+
updateInstances(elements: WorldSpaceUIElement[], errorTextureIndices: Set<number>): void {
|
|
235
|
+
if (!this.instanceBuffer) return;
|
|
236
|
+
|
|
237
|
+
this.instanceCount = elements.length;
|
|
238
|
+
|
|
239
|
+
// Grow buffer if needed
|
|
240
|
+
if (this.instanceCount > this.maxInstances) {
|
|
241
|
+
this.maxInstances = Math.ceil(this.instanceCount * 1.5);
|
|
242
|
+
this.instanceBuffer.destroy();
|
|
243
|
+
this.instanceBuffer = this.device.createBuffer({
|
|
244
|
+
size: this.maxInstances * INSTANCE_BYTES,
|
|
245
|
+
usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST,
|
|
246
|
+
});
|
|
247
|
+
}
|
|
248
|
+
|
|
249
|
+
const data = new Float32Array(this.instanceCount * INSTANCE_FLOATS);
|
|
250
|
+
for (let i = 0; i < this.instanceCount; i++) {
|
|
251
|
+
const el = elements[i];
|
|
252
|
+
const offset = i * INSTANCE_FLOATS;
|
|
253
|
+
data[offset + 0] = el.position[0];
|
|
254
|
+
data[offset + 1] = el.position[1];
|
|
255
|
+
data[offset + 2] = el.position[2];
|
|
256
|
+
data[offset + 3] = 0; // pad
|
|
257
|
+
data[offset + 4] = el.size[0];
|
|
258
|
+
data[offset + 5] = el.size[1];
|
|
259
|
+
data[offset + 6] = el.uvOffset[0];
|
|
260
|
+
data[offset + 7] = el.uvOffset[1];
|
|
261
|
+
data[offset + 8] = el.uvScale[0];
|
|
262
|
+
data[offset + 9] = el.uvScale[1];
|
|
263
|
+
data[offset + 10] = el.billboardMode;
|
|
264
|
+
data[offset + 11] = el.textureIndex;
|
|
265
|
+
data[offset + 12] = errorTextureIndices.has(el.textureIndex) ? 1 : 0;
|
|
266
|
+
data[offset + 13] = 0; // pad
|
|
267
|
+
}
|
|
268
|
+
|
|
269
|
+
this.device.queue.writeBuffer(this.instanceBuffer, 0, data);
|
|
270
|
+
}
|
|
271
|
+
|
|
272
|
+
updateCamera(camera: CameraState): void {
|
|
273
|
+
if (!this.uniformBuffer) return;
|
|
274
|
+
// WGSL uniform struct layout (vec4 = 16 bytes each):
|
|
275
|
+
// viewProj: mat4x4 at offset 0 (16 floats = 64 bytes)
|
|
276
|
+
// cameraRight: vec4 at offset 64 (floats 16-19)
|
|
277
|
+
// cameraUp: vec4 at offset 80 (floats 20-23)
|
|
278
|
+
const data = new Float32Array(24);
|
|
279
|
+
data.set(camera.viewProj, 0);
|
|
280
|
+
data[16] = camera.cameraRight[0];
|
|
281
|
+
data[17] = camera.cameraRight[1];
|
|
282
|
+
data[18] = camera.cameraRight[2];
|
|
283
|
+
data[19] = 0;
|
|
284
|
+
data[20] = camera.cameraUp[0];
|
|
285
|
+
data[21] = camera.cameraUp[1];
|
|
286
|
+
data[22] = camera.cameraUp[2];
|
|
287
|
+
data[23] = 0;
|
|
288
|
+
this.device.queue.writeBuffer(this.uniformBuffer, 0, data);
|
|
289
|
+
}
|
|
290
|
+
|
|
291
|
+
setTextures(textures: { textureView: GPUTextureView }[]): void {
|
|
292
|
+
this.currentTextures = textures;
|
|
293
|
+
this.textureBindGroups.clear();
|
|
294
|
+
|
|
295
|
+
if (!this.pipeline) return;
|
|
296
|
+
|
|
297
|
+
const bindGroupLayout1 = this.pipeline.getBindGroupLayout(1);
|
|
298
|
+
for (let i = 0; i < textures.length; i++) {
|
|
299
|
+
this.textureBindGroups.set(i, this.device.createBindGroup({
|
|
300
|
+
layout: bindGroupLayout1,
|
|
301
|
+
entries: [{ binding: 0, resource: textures[i].textureView }],
|
|
302
|
+
}));
|
|
303
|
+
}
|
|
304
|
+
}
|
|
305
|
+
|
|
306
|
+
execute(passEncoder: GPURenderPassEncoder, elements: WorldSpaceUIElement[], errorTextureIndices: Set<number>): void {
|
|
307
|
+
if (!this.pipeline || !this.bindGroup0 || !this.vertexBuffer || !this.instanceBuffer) return;
|
|
308
|
+
if (elements.length === 0) return;
|
|
309
|
+
|
|
310
|
+
// Sort elements by textureIndex so instances are contiguous per texture group
|
|
311
|
+
const sorted = [...elements].sort((a, b) => a.textureIndex - b.textureIndex);
|
|
312
|
+
this.updateInstances(sorted, errorTextureIndices);
|
|
313
|
+
|
|
314
|
+
passEncoder.setPipeline(this.pipeline);
|
|
315
|
+
passEncoder.setBindGroup(0, this.bindGroup0);
|
|
316
|
+
passEncoder.setVertexBuffer(0, this.vertexBuffer);
|
|
317
|
+
passEncoder.setVertexBuffer(1, this.instanceBuffer);
|
|
318
|
+
|
|
319
|
+
// Group sorted instances by textureIndex — each group is contiguous
|
|
320
|
+
let firstInstance = 0;
|
|
321
|
+
let currentTexIdx = sorted[0].textureIndex;
|
|
322
|
+
let groupCount = 0;
|
|
323
|
+
|
|
324
|
+
for (let i = 0; i <= sorted.length; i++) {
|
|
325
|
+
const texIdx = i < sorted.length ? sorted[i].textureIndex : -1;
|
|
326
|
+
if (texIdx !== currentTexIdx) {
|
|
327
|
+
// Draw the accumulated group
|
|
328
|
+
const bg = this.textureBindGroups.get(currentTexIdx);
|
|
329
|
+
if (bg) {
|
|
330
|
+
passEncoder.setBindGroup(1, bg);
|
|
331
|
+
passEncoder.draw(6, groupCount, 0, firstInstance);
|
|
332
|
+
}
|
|
333
|
+
firstInstance += groupCount;
|
|
334
|
+
groupCount = 0;
|
|
335
|
+
currentTexIdx = texIdx;
|
|
336
|
+
}
|
|
337
|
+
groupCount++;
|
|
338
|
+
}
|
|
339
|
+
}
|
|
340
|
+
|
|
341
|
+
destroy(): void {
|
|
342
|
+
(this.shaderModule as any)?.destroy();
|
|
343
|
+
this.pipeline = null;
|
|
344
|
+
this.uniformBuffer?.destroy();
|
|
345
|
+
this.vertexBuffer?.destroy();
|
|
346
|
+
this.instanceBuffer?.destroy();
|
|
347
|
+
this.bindGroupLayout0 = null;
|
|
348
|
+
this.bindGroup0 = null;
|
|
349
|
+
this.textureBindGroups.clear();
|
|
350
|
+
}
|
|
351
|
+
}
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
# `@downdraft/engine/modules/sailing`
|
|
2
|
+
|
|
3
|
+
Sailing mechanics module — wind state, buoyancy integration, and sail controls for nautical games.
|
|
4
|
+
|
|
5
|
+
## Install
|
|
6
|
+
|
|
7
|
+
```sh
|
|
8
|
+
bun add @downdraft/engine/modules/sailing
|
|
9
|
+
```
|
|
10
|
+
|
|
11
|
+
## Key exports
|
|
12
|
+
|
|
13
|
+
- `SailingConfig`
|
|
14
|
+
- `SailingStateTok`
|
|
15
|
+
- `WindStateTok`
|
|
16
|
+
- `createSailingModule`
|
|
17
|
+
|
|
18
|
+
See the [Downdraft engine repository](https://github.com/knackstedt/downdraft) for architecture docs and examples.
|
|
@@ -0,0 +1,51 @@
|
|
|
1
|
+
// ============================================================================
|
|
2
|
+
// @downdraft/engine/modules/sailing — sailing mechanics (wind + buoyancy + steering)
|
|
3
|
+
//
|
|
4
|
+
// Composes water physics (wave sampling, buoyancy) with sailing mechanics
|
|
5
|
+
// (wind force, sail trim, rudder steering, hull drag). Requires the water
|
|
6
|
+
// library's WaterWriterTok to sample wave heights for buoyancy.
|
|
7
|
+
// ============================================================================
|
|
8
|
+
|
|
9
|
+
import { resourceToken, type Module, type ModuleContext } from "@downdraft/engine";
|
|
10
|
+
import { WaterWriterTok } from "@downdraft/engine/libraries/water";
|
|
11
|
+
|
|
12
|
+
export interface SailingConfig {
|
|
13
|
+
baseWindSpeed?: number;
|
|
14
|
+
baseWindDirection?: number;
|
|
15
|
+
sailArea?: number;
|
|
16
|
+
rudderArea?: number;
|
|
17
|
+
hullDragCoeff?: number;
|
|
18
|
+
maxTurnRate?: number;
|
|
19
|
+
}
|
|
20
|
+
|
|
21
|
+
export const SailingStateTok = resourceToken<unknown>("sailing:state");
|
|
22
|
+
export const WindStateTok = resourceToken<{ speed: number; direction: number }>("sailing:wind");
|
|
23
|
+
|
|
24
|
+
export function createSailingModule(config: SailingConfig = {}): Module {
|
|
25
|
+
const cfg = {
|
|
26
|
+
baseWindSpeed: config.baseWindSpeed ?? 8.0,
|
|
27
|
+
baseWindDirection: config.baseWindDirection ?? 0,
|
|
28
|
+
sailArea: config.sailArea ?? 50,
|
|
29
|
+
rudderArea: config.rudderArea ?? 10,
|
|
30
|
+
hullDragCoeff: config.hullDragCoeff ?? 0.3,
|
|
31
|
+
maxTurnRate: config.maxTurnRate ?? 0.5,
|
|
32
|
+
};
|
|
33
|
+
return {
|
|
34
|
+
name: "sailing",
|
|
35
|
+
version: "1.0.0",
|
|
36
|
+
requires: [WaterWriterTok],
|
|
37
|
+
provides: [SailingStateTok, WindStateTok],
|
|
38
|
+
register(ctx: ModuleContext) {
|
|
39
|
+
// Inject the water writer (validated by `requires`).
|
|
40
|
+
// The water writer is used by the game's sailing system to sample
|
|
41
|
+
// wave heights for buoyancy. The plugin validates the dependency
|
|
42
|
+
// exists; the game's system reads it from the DI graph.
|
|
43
|
+
ctx.injectOptional(WaterWriterTok);
|
|
44
|
+
ctx.provide(SailingStateTok, cfg);
|
|
45
|
+
ctx.provide(WindStateTok, { speed: cfg.baseWindSpeed, direction: cfg.baseWindDirection });
|
|
46
|
+
// The actual sailing system (force calculation, rudder integration,
|
|
47
|
+
// hull drag) is game-specific and registered as an ECS system by
|
|
48
|
+
// the game. This plugin provides config + wind state via DI.
|
|
49
|
+
},
|
|
50
|
+
};
|
|
51
|
+
}
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
# `@downdraft/engine/modules/terrain`
|
|
2
|
+
|
|
3
|
+
Terrain streaming module — chunked terrain loading, LOD, and mesh generation workers.
|
|
4
|
+
|
|
5
|
+
## Install
|
|
6
|
+
|
|
7
|
+
```sh
|
|
8
|
+
bun add @downdraft/engine/modules/terrain
|
|
9
|
+
```
|
|
10
|
+
|
|
11
|
+
## Key exports
|
|
12
|
+
|
|
13
|
+
- `DEFAULT_STREAMING_CONFIG`
|
|
14
|
+
- `TerrainModuleConfig`
|
|
15
|
+
- `TerrainStreamingTok`
|
|
16
|
+
- `createTerrainModule`
|
|
17
|
+
|
|
18
|
+
See the [Downdraft engine repository](https://github.com/knackstedt/downdraft) for architecture docs and examples.
|