@downdraft/engine 0.0.0 → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (907) hide show
  1. package/app/src/index.ts +10 -0
  2. package/app/src/renderer/bootstrap.ts +271 -0
  3. package/app/src/renderer/downdraft-base.css +93 -0
  4. package/app/src/renderer/feature-log.ts +200 -0
  5. package/app/src/renderer/game-module.ts +923 -0
  6. package/app/src/renderer/hooks.ts +88 -0
  7. package/app/src/renderer/hot-reload.ts +178 -0
  8. package/app/src/renderer/import-cache.ts +88 -0
  9. package/app/src/renderer/index.ts +206 -0
  10. package/app/src/renderer/mcp-harness.ts +144 -0
  11. package/app/src/renderer/save-store-factory.ts +239 -0
  12. package/app/src/renderer/sim-bridge.ts +183 -0
  13. package/app/src/renderer/standard-automation-tools.ts +771 -0
  14. package/app/src/shared/feature-log.ts +71 -0
  15. package/app/src/shared/gpu-info.ts +82 -0
  16. package/app/src/shared/import-cache-store.ts +142 -0
  17. package/app/src/shared/index.ts +6 -0
  18. package/app/src/shared/mcp-discovery.ts +47 -0
  19. package/app/src/shared/mcp-proxy.ts +82 -0
  20. package/app/src/shared/types.ts +324 -0
  21. package/asset-bake/src/bake-audio.ts +119 -0
  22. package/asset-bake/src/bake-gltf.ts +172 -0
  23. package/asset-bake/src/bake.ts +78 -0
  24. package/asset-bake/src/cache.ts +188 -0
  25. package/asset-bake/src/config.ts +186 -0
  26. package/asset-bake/src/index.ts +36 -0
  27. package/core/src/animation/animation-event.ts +41 -0
  28. package/core/src/animation/bone-mask.ts +122 -0
  29. package/core/src/animation/clip.ts +252 -0
  30. package/core/src/animation/index.ts +22 -0
  31. package/core/src/animation/mixamo.ts +113 -0
  32. package/core/src/animation/morph-target.ts +69 -0
  33. package/core/src/animation/player.ts +697 -0
  34. package/core/src/animation/retarget.ts +158 -0
  35. package/core/src/animation/skeleton-animator.ts +1399 -0
  36. package/core/src/animation/skeleton.ts +214 -0
  37. package/core/src/animation/state-machine.ts +280 -0
  38. package/core/src/assets/blob-store.ts +66 -0
  39. package/core/src/assets/cache.ts +186 -0
  40. package/core/src/assets/cubemap-converter.ts +155 -0
  41. package/core/src/assets/environment-manager.ts +121 -0
  42. package/core/src/assets/import-cache.ts +65 -0
  43. package/core/src/assets/import-settings.ts +72 -0
  44. package/core/src/assets/importer.ts +108 -0
  45. package/core/src/assets/index.ts +74 -0
  46. package/core/src/assets/irradiance-generator.ts +198 -0
  47. package/core/src/assets/loader-audio.ts +86 -0
  48. package/core/src/assets/loader-cubemap.ts +211 -0
  49. package/core/src/assets/loader-dds.ts +236 -0
  50. package/core/src/assets/loader-hdr.ts +474 -0
  51. package/core/src/assets/loader-mesh.ts +143 -0
  52. package/core/src/assets/loader-shader.ts +73 -0
  53. package/core/src/assets/loader-texture.ts +349 -0
  54. package/core/src/assets/lod.ts +198 -0
  55. package/core/src/assets/manager.ts +480 -0
  56. package/core/src/assets/manifest.ts +81 -0
  57. package/core/src/assets/material-bridge.ts +186 -0
  58. package/core/src/assets/model-importer.ts +72 -0
  59. package/core/src/assets/model-normalizer.ts +248 -0
  60. package/core/src/assets/model-to-gpu.ts +70 -0
  61. package/core/src/assets/model-to-mesh.ts +237 -0
  62. package/core/src/assets/prefilter-generator.ts +250 -0
  63. package/core/src/audio/engine.ts +177 -0
  64. package/core/src/audio/interface.ts +130 -0
  65. package/core/src/audio/listener.ts +32 -0
  66. package/core/src/audio/mixer.ts +141 -0
  67. package/core/src/audio/registry.ts +52 -0
  68. package/core/src/audio/sab.ts +87 -0
  69. package/core/src/audio/source.ts +89 -0
  70. package/core/src/change-detection/atomics.ts +1 -0
  71. package/core/src/change-detection/tracker.ts +47 -0
  72. package/core/src/debug-draw/lines.ts +64 -0
  73. package/core/src/debug-draw/points.ts +17 -0
  74. package/core/src/debug-draw/queue.ts +124 -0
  75. package/core/src/debug-draw/text.ts +25 -0
  76. package/core/src/ecs/archetype.ts +323 -0
  77. package/core/src/ecs/component.ts +188 -0
  78. package/core/src/ecs/entity.ts +25 -0
  79. package/core/src/ecs/events.ts +93 -0
  80. package/core/src/ecs/hierarchy.ts +124 -0
  81. package/core/src/ecs/hmr-swap-registry.ts +22 -0
  82. package/core/src/ecs/index.ts +25 -0
  83. package/core/src/ecs/query.ts +141 -0
  84. package/core/src/ecs/resource.ts +8 -0
  85. package/core/src/ecs/schedule.ts +181 -0
  86. package/core/src/ecs/system-params.ts +99 -0
  87. package/core/src/ecs/system.ts +42 -0
  88. package/core/src/ecs/world.ts +348 -0
  89. package/core/src/index.ts +352 -0
  90. package/core/src/input/context.ts +73 -0
  91. package/core/src/input/dom-handler.ts +380 -0
  92. package/core/src/input/local-player-manager.ts +218 -0
  93. package/core/src/input/mapping.ts +40 -0
  94. package/core/src/input/multi-sab-bridge.ts +276 -0
  95. package/core/src/input/multi-state.ts +54 -0
  96. package/core/src/input/sab-bridge.ts +71 -0
  97. package/core/src/input/state.ts +132 -0
  98. package/core/src/input/ui-router.ts +87 -0
  99. package/core/src/library/host.ts +317 -0
  100. package/core/src/library/index.ts +16 -0
  101. package/core/src/library/library.ts +292 -0
  102. package/core/src/material/compiler.ts +80 -0
  103. package/core/src/material/graph-bridge.ts +172 -0
  104. package/core/src/material/index.ts +9 -0
  105. package/core/src/material/library.ts +442 -0
  106. package/core/src/material/material.ts +156 -0
  107. package/core/src/material/variants.ts +61 -0
  108. package/core/src/math/mat4.ts +202 -0
  109. package/core/src/math/perlin-noise-2d.ts +77 -0
  110. package/core/src/math/perlin-noise-3d.ts +110 -0
  111. package/core/src/math/quat.ts +33 -0
  112. package/core/src/math/rng.ts +29 -0
  113. package/core/src/math/trig.ts +47 -0
  114. package/core/src/math/value-noise.ts +67 -0
  115. package/core/src/mesh/builder.ts +177 -0
  116. package/core/src/mesh/csg.ts +312 -0
  117. package/core/src/mesh/greased-line.ts +145 -0
  118. package/core/src/mesh/mesh.ts +17 -0
  119. package/core/src/mesh/parametric.ts +501 -0
  120. package/core/src/mesh/skinning.ts +67 -0
  121. package/core/src/mesh/vertex-layout.ts +91 -0
  122. package/core/src/module/cross-thread.ts +163 -0
  123. package/core/src/module/diagnostics.ts +123 -0
  124. package/core/src/module/host.ts +451 -0
  125. package/core/src/module/index.ts +22 -0
  126. package/core/src/module/module.ts +109 -0
  127. package/core/src/module/registry.ts +94 -0
  128. package/core/src/module/renderer-module.ts +247 -0
  129. package/core/src/module/ts-loader.ts +26 -0
  130. package/core/src/particles/compute-pass.ts +378 -0
  131. package/core/src/particles/emitter.ts +156 -0
  132. package/core/src/particles/index.ts +11 -0
  133. package/core/src/particles/particle-data.ts +47 -0
  134. package/core/src/particles/render-pass.ts +365 -0
  135. package/core/src/particles/simulator.ts +264 -0
  136. package/core/src/particles/system.ts +193 -0
  137. package/core/src/physics/body.ts +59 -0
  138. package/core/src/physics/ccd-heuristic.ts +55 -0
  139. package/core/src/physics/character.ts +282 -0
  140. package/core/src/physics/collider.ts +55 -0
  141. package/core/src/physics/collision-system.ts +91 -0
  142. package/core/src/physics/events.ts +133 -0
  143. package/core/src/physics/index.ts +34 -0
  144. package/core/src/physics/interface.ts +473 -0
  145. package/core/src/physics/interpolation-buffer.ts +192 -0
  146. package/core/src/physics/lifecycle.ts +87 -0
  147. package/core/src/physics/load-shedder.ts +164 -0
  148. package/core/src/physics/physics-accumulator.ts +101 -0
  149. package/core/src/physics/physics-system.ts +240 -0
  150. package/core/src/physics/ragdoll-presets.ts +272 -0
  151. package/core/src/physics/ragdoll-system.ts +220 -0
  152. package/core/src/physics/ragdoll.ts +182 -0
  153. package/core/src/physics/raycast.ts +143 -0
  154. package/core/src/physics/realm-manager.ts +499 -0
  155. package/core/src/physics/realm-worker-pool.ts +191 -0
  156. package/core/src/physics/realm-worker.ts +102 -0
  157. package/core/src/physics/realm.ts +189 -0
  158. package/core/src/physics/registry.ts +52 -0
  159. package/core/src/physics/safety.ts +247 -0
  160. package/core/src/physics/snapshot-manager.ts +141 -0
  161. package/core/src/physics/worker-protocol.ts +30 -0
  162. package/core/src/platform/bun-preload.ts +169 -0
  163. package/core/src/platform/css-stub.ts +4 -0
  164. package/core/src/platform/glob-polyfill.ts +124 -0
  165. package/core/src/platform/hidpi.ts +57 -0
  166. package/core/src/platform/render-surface.ts +77 -0
  167. package/core/src/platform/rpc.ts +98 -0
  168. package/core/src/platform/runtime.ts +123 -0
  169. package/core/src/plugin/context.ts +364 -0
  170. package/core/src/plugin/diagnostics.ts +61 -0
  171. package/core/src/plugin/discovery.ts +186 -0
  172. package/core/src/plugin/extension-loaders.ts +172 -0
  173. package/core/src/plugin/host.ts +659 -0
  174. package/core/src/plugin/index.ts +106 -0
  175. package/core/src/plugin/loader-asset.ts +124 -0
  176. package/core/src/plugin/loader-quickjs.ts +84 -0
  177. package/core/src/plugin/loader-wasm.ts +411 -0
  178. package/core/src/plugin/loader-worker.ts +261 -0
  179. package/core/src/plugin/manifest.ts +653 -0
  180. package/core/src/plugin/material-registry.ts +65 -0
  181. package/core/src/plugin/mcp-tools.ts +165 -0
  182. package/core/src/plugin/permissions.ts +175 -0
  183. package/core/src/plugin/quickjs-bridge.ts +294 -0
  184. package/core/src/plugin/registry.ts +107 -0
  185. package/core/src/plugin/sandbox-shim.ts +86 -0
  186. package/core/src/plugin/sandbox-worker.ts +215 -0
  187. package/core/src/plugin/wasm-abi.ts +152 -0
  188. package/core/src/plugin/wasm-worker.ts +229 -0
  189. package/core/src/plugin/workshop.ts +169 -0
  190. package/core/src/profiling/event-loop.ts +180 -0
  191. package/core/src/profiling/index.ts +69 -0
  192. package/core/src/profiling/iops/idb-patch.ts +242 -0
  193. package/core/src/profiling/iops/opfs-patch.ts +276 -0
  194. package/core/src/profiling/profiling-sab.ts +839 -0
  195. package/core/src/profiling/task-latency.ts +134 -0
  196. package/core/src/profiling/thread-metrics.ts +126 -0
  197. package/core/src/profiling/trace-event-writer.ts +205 -0
  198. package/core/src/profiling/warnings.ts +423 -0
  199. package/core/src/profiling/worker-prelude.ts +376 -0
  200. package/core/src/render/bind-group.ts +38 -0
  201. package/core/src/render/bindless/bindless-struct.ts +42 -0
  202. package/core/src/render/bindless/bindless.wgsl.ts +167 -0
  203. package/core/src/render/bindless/frame-bindings.ts +176 -0
  204. package/core/src/render/bindless/index.ts +10 -0
  205. package/core/src/render/bindless/material-manager.ts +257 -0
  206. package/core/src/render/bindless/texture-registry.ts +609 -0
  207. package/core/src/render/buffer.ts +82 -0
  208. package/core/src/render/camera-2d.ts +217 -0
  209. package/core/src/render/camera-controller.ts +440 -0
  210. package/core/src/render/camera.ts +409 -0
  211. package/core/src/render/canvas-resize-watcher.ts +46 -0
  212. package/core/src/render/compute-kernel.ts +172 -0
  213. package/core/src/render/constants.ts +2 -0
  214. package/core/src/render/device.ts +111 -0
  215. package/core/src/render/frame-graph.ts +768 -0
  216. package/core/src/render/frustum.ts +185 -0
  217. package/core/src/render/fullscreen-vs.ts +25 -0
  218. package/core/src/render/g-buffer.ts +186 -0
  219. package/core/src/render/game-renderer.ts +1452 -0
  220. package/core/src/render/gpu-driven/cull-pass.ts +394 -0
  221. package/core/src/render/gpu-driven/hzb.ts +215 -0
  222. package/core/src/render/gpu-driven/index.ts +7 -0
  223. package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
  224. package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
  225. package/core/src/render/gpu-driven/mesh-table.ts +175 -0
  226. package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
  227. package/core/src/render/gpu-utils.ts +96 -0
  228. package/core/src/render/hdr.ts +88 -0
  229. package/core/src/render/hot-reload.ts +295 -0
  230. package/core/src/render/ibl-bind-group.ts +266 -0
  231. package/core/src/render/ibl.ts +180 -0
  232. package/core/src/render/index.ts +163 -0
  233. package/core/src/render/input-manager.ts +259 -0
  234. package/core/src/render/lighting/area-light.ts +196 -0
  235. package/core/src/render/lighting/cluster-grid.ts +288 -0
  236. package/core/src/render/lighting/cluster-types.ts +193 -0
  237. package/core/src/render/lighting/ies-parser.ts +162 -0
  238. package/core/src/render/lighting.ts +454 -0
  239. package/core/src/render/material-types/depth.wgsl +44 -0
  240. package/core/src/render/material-types/line.wgsl +50 -0
  241. package/core/src/render/material-types/matcap.wgsl +51 -0
  242. package/core/src/render/material-types/normal.wgsl +41 -0
  243. package/core/src/render/material-types/physical.wgsl +152 -0
  244. package/core/src/render/material-types/sprite.wgsl +46 -0
  245. package/core/src/render/material-types/sss.wgsl +79 -0
  246. package/core/src/render/material-types/toon.wgsl +79 -0
  247. package/core/src/render/passes/README.md +121 -0
  248. package/core/src/render/passes/atmosphere.ts +152 -0
  249. package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
  250. package/core/src/render/passes/csm.ts +408 -0
  251. package/core/src/render/passes/cubemap-capture.ts +114 -0
  252. package/core/src/render/passes/debug-viz.ts +278 -0
  253. package/core/src/render/passes/debug.ts +538 -0
  254. package/core/src/render/passes/decal-mesh.ts +111 -0
  255. package/core/src/render/passes/decal-pass.ts +377 -0
  256. package/core/src/render/passes/deferred-lighting.ts +434 -0
  257. package/core/src/render/passes/depth-prepass.ts +163 -0
  258. package/core/src/render/passes/dome-360.ts +83 -0
  259. package/core/src/render/passes/fluid-render.ts +137 -0
  260. package/core/src/render/passes/gi-types.ts +118 -0
  261. package/core/src/render/passes/graph-compute.ts +300 -0
  262. package/core/src/render/passes/greased-line-pass.ts +232 -0
  263. package/core/src/render/passes/morph-target.ts +40 -0
  264. package/core/src/render/passes/opaque.ts +1028 -0
  265. package/core/src/render/passes/point-light-shadow.ts +266 -0
  266. package/core/src/render/passes/procedural-texture.ts +185 -0
  267. package/core/src/render/passes/reflection-probe.ts +140 -0
  268. package/core/src/render/passes/rsm-pass.ts +248 -0
  269. package/core/src/render/passes/sdf-text.ts +155 -0
  270. package/core/src/render/passes/shadow-map.ts +163 -0
  271. package/core/src/render/passes/shadow.ts +220 -0
  272. package/core/src/render/passes/skinning-vs.ts +121 -0
  273. package/core/src/render/passes/skinning.ts +326 -0
  274. package/core/src/render/passes/sky-dome.ts +404 -0
  275. package/core/src/render/passes/skybox.ts +162 -0
  276. package/core/src/render/passes/spot-light-shadow.ts +273 -0
  277. package/core/src/render/passes/terrain.ts +326 -0
  278. package/core/src/render/passes/transparent.ts +353 -0
  279. package/core/src/render/passes/underwater-fog.ts +185 -0
  280. package/core/src/render/passes/video-texture.ts +79 -0
  281. package/core/src/render/passes/volumetric-pass.ts +312 -0
  282. package/core/src/render/passes/volumetric-types.ts +171 -0
  283. package/core/src/render/passes/water.ts +753 -0
  284. package/core/src/render/pbr.ts +296 -0
  285. package/core/src/render/pipeline.ts +52 -0
  286. package/core/src/render/render-pass.ts +30 -0
  287. package/core/src/render/renderer-input-bus.ts +220 -0
  288. package/core/src/render/renderer-module-host.ts +623 -0
  289. package/core/src/render/resource-tracker.ts +67 -0
  290. package/core/src/render/sab-canvas-overlay.ts +122 -0
  291. package/core/src/render/shader-validator.ts +200 -0
  292. package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
  293. package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
  294. package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
  295. package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
  296. package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
  297. package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
  298. package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
  299. package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
  300. package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
  301. package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
  302. package/core/src/render/shaders/shadow-chunks.ts +135 -0
  303. package/core/src/render/skybox.ts +146 -0
  304. package/core/src/render/splitscreen.ts +85 -0
  305. package/core/src/render/surface.ts +78 -0
  306. package/core/src/render/tonemap.ts +180 -0
  307. package/core/src/render/tracked-render-pass.ts +158 -0
  308. package/core/src/render/viewport.ts +109 -0
  309. package/core/src/render/wgsl-hmr.ts +70 -0
  310. package/core/src/sab/core-input-channel.ts +23 -0
  311. package/core/src/sab/define.ts +239 -0
  312. package/core/src/sab/errors.ts +76 -0
  313. package/core/src/sab/game-input.ts +343 -0
  314. package/core/src/sab/gamepad-devices.ts +259 -0
  315. package/core/src/sab/grid-buffer.ts +117 -0
  316. package/core/src/sab/input.ts +55 -0
  317. package/core/src/sab/layout.ts +219 -0
  318. package/core/src/sab/multi-input-channel.ts +50 -0
  319. package/core/src/sab/record-buffer.ts +155 -0
  320. package/core/src/sab/sab-polyfill.ts +56 -0
  321. package/core/src/sab/sim-channel.ts +453 -0
  322. package/core/src/sab/slot-buffer.ts +190 -0
  323. package/core/src/sab/types.ts +158 -0
  324. package/core/src/safety/bounds.ts +76 -0
  325. package/core/src/safety/json.ts +80 -0
  326. package/core/src/safety/path.ts +167 -0
  327. package/core/src/save/binary-format.ts +117 -0
  328. package/core/src/save/game-save-system.ts +161 -0
  329. package/core/src/save/grid-save-system.ts +158 -0
  330. package/core/src/save/migrate.ts +44 -0
  331. package/core/src/save/migration-registry.ts +94 -0
  332. package/core/src/save/persist-types.ts +208 -0
  333. package/core/src/save/schema.ts +46 -0
  334. package/core/src/save/serializer.ts +180 -0
  335. package/core/src/scene/builder.ts +65 -0
  336. package/core/src/scene/camera.ts +142 -0
  337. package/core/src/scene/checkpoint.ts +109 -0
  338. package/core/src/scene/game-loop.ts +198 -0
  339. package/core/src/scene/index.ts +24 -0
  340. package/core/src/scene/layer.ts +6 -0
  341. package/core/src/scene/prefab.ts +145 -0
  342. package/core/src/scene/scene-manager.ts +157 -0
  343. package/core/src/scene/scene.ts +192 -0
  344. package/core/src/scene/sky.ts +256 -0
  345. package/core/src/scene/spatial-grid.ts +176 -0
  346. package/core/src/scene/streaming.ts +304 -0
  347. package/core/src/scene/vegetation.ts +163 -0
  348. package/core/src/scene/world.ts +89 -0
  349. package/core/src/scripting/binding.ts +129 -0
  350. package/core/src/scripting/hot-reload.ts +144 -0
  351. package/core/src/scripting/script.ts +99 -0
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@@ -0,0 +1,830 @@
1
+ mod body;
2
+ mod character;
3
+ mod collider;
4
+ mod joint;
5
+ mod query;
6
+ mod realm;
7
+ mod step;
8
+ mod world;
9
+
10
+ use realm::RealmManager;
11
+ use std::os::raw::{c_int, c_uint};
12
+ use std::panic::{catch_unwind, AssertUnwindSafe};
13
+ use std::sync::Mutex;
14
+
15
+ // The manager is shared by every thread that dlopens this library. The Mutex
16
+ // makes that safe; per-call contention is negligible next to a physics step.
17
+ // Poisoned locks are recovered (into_inner) so a single panicked call does not
18
+ // wedge every subsequent FFI call.
19
+ static MANAGER: Mutex<Option<RealmManager>> = Mutex::new(None);
20
+
21
+ fn with_manager<R, F>(f: F) -> R
22
+ where
23
+ F: FnOnce(&mut RealmManager) -> R,
24
+ {
25
+ let mut guard = MANAGER.lock().unwrap_or_else(|e| e.into_inner());
26
+ let manager = guard.get_or_insert_with(RealmManager::new);
27
+ f(manager)
28
+ }
29
+
30
+ /// Run an FFI body with panic isolation — a Rust panic must never unwind
31
+ /// across the FFI boundary. Returns `default` on panic.
32
+ fn ffi<R, F>(default: R, f: F) -> R
33
+ where
34
+ F: FnOnce() -> R,
35
+ {
36
+ catch_unwind(AssertUnwindSafe(f)).unwrap_or(default)
37
+ }
38
+
39
+ // ── Realm ────────────────────────────────────────────────────────────────
40
+
41
+ #[no_mangle]
42
+ pub extern "C" fn dd_create_realm(id: c_int, gx: f32, gy: f32, gz: f32) -> c_int {
43
+ ffi(-1, || with_manager(|m| m.create_realm(id, [gx, gy, gz])))
44
+ }
45
+
46
+ #[no_mangle]
47
+ pub extern "C" fn dd_destroy_realm(id: c_int) -> c_int {
48
+ ffi(-1, || with_manager(|m| m.destroy_realm(id)))
49
+ }
50
+
51
+ // ── Body ─────────────────────────────────────────────────────────────────
52
+
53
+ /// Extended body create. `f`/`i` use the layout documented in body.rs.
54
+ ///
55
+ /// # Safety
56
+ /// `f`/`i` must point to body::BODY_F32_LEN / BODY_I32_LEN elements.
57
+ #[no_mangle]
58
+ pub unsafe extern "C" fn dd_create_body(
59
+ realm_id: c_int,
60
+ body_id: c_int,
61
+ f_ptr: *const f32,
62
+ i_ptr: *const c_int,
63
+ ) -> c_int {
64
+ ffi(-1, || {
65
+ let f = std::slice::from_raw_parts(f_ptr, body::BODY_F32_LEN);
66
+ let i = std::slice::from_raw_parts(i_ptr, body::BODY_I32_LEN);
67
+ with_manager(|m| match m.get_realm(realm_id) {
68
+ Some(realm) => body::create_body(realm, body_id, f, i),
69
+ None => -1,
70
+ })
71
+ })
72
+ }
73
+
74
+ #[no_mangle]
75
+ pub extern "C" fn dd_destroy_body(realm_id: c_int, body_id: c_int) -> c_int {
76
+ ffi(-1, || {
77
+ with_manager(|m| match m.get_realm(realm_id) {
78
+ Some(realm) => body::destroy_body(realm, body_id),
79
+ None => -1,
80
+ })
81
+ })
82
+ }
83
+
84
+ #[no_mangle]
85
+ pub extern "C" fn dd_set_body_type(realm_id: c_int, body_id: c_int, body_type: c_int) -> c_int {
86
+ ffi(-1, || {
87
+ with_manager(|m| match m.get_realm(realm_id) {
88
+ Some(realm) => body::set_body_type(realm, body_id, body_type),
89
+ None => -1,
90
+ })
91
+ })
92
+ }
93
+
94
+ #[no_mangle]
95
+ pub extern "C" fn dd_set_translation(
96
+ realm_id: c_int,
97
+ body_id: c_int,
98
+ x: f32,
99
+ y: f32,
100
+ z: f32,
101
+ wake: c_int,
102
+ ) -> c_int {
103
+ ffi(-1, || {
104
+ with_manager(|m| match m.get_realm(realm_id) {
105
+ Some(realm) => body::set_translation(realm, body_id, x, y, z, wake != 0),
106
+ None => -1,
107
+ })
108
+ })
109
+ }
110
+
111
+ #[no_mangle]
112
+ pub extern "C" fn dd_set_rotation(
113
+ realm_id: c_int,
114
+ body_id: c_int,
115
+ x: f32,
116
+ y: f32,
117
+ z: f32,
118
+ w: f32,
119
+ wake: c_int,
120
+ ) -> c_int {
121
+ ffi(-1, || {
122
+ with_manager(|m| match m.get_realm(realm_id) {
123
+ Some(realm) => body::set_rotation(realm, body_id, x, y, z, w, wake != 0),
124
+ None => -1,
125
+ })
126
+ })
127
+ }
128
+
129
+ /// # Safety
130
+ /// `out` must point to ≥3 f32s.
131
+ #[no_mangle]
132
+ pub unsafe extern "C" fn dd_get_translation(
133
+ realm_id: c_int,
134
+ body_id: c_int,
135
+ out: *mut f32,
136
+ ) -> c_int {
137
+ ffi(-1, || {
138
+ with_manager(|m| match m.get_realm(realm_id) {
139
+ Some(realm) => body::get_translation(realm, body_id, out),
140
+ None => -1,
141
+ })
142
+ })
143
+ }
144
+
145
+ /// # Safety
146
+ /// `out` must point to ≥4 f32s.
147
+ #[no_mangle]
148
+ pub unsafe extern "C" fn dd_get_rotation(
149
+ realm_id: c_int,
150
+ body_id: c_int,
151
+ out: *mut f32,
152
+ ) -> c_int {
153
+ ffi(-1, || {
154
+ with_manager(|m| match m.get_realm(realm_id) {
155
+ Some(realm) => body::get_rotation(realm, body_id, out),
156
+ None => -1,
157
+ })
158
+ })
159
+ }
160
+
161
+ #[no_mangle]
162
+ pub extern "C" fn dd_set_linvel(
163
+ realm_id: c_int,
164
+ body_id: c_int,
165
+ x: f32,
166
+ y: f32,
167
+ z: f32,
168
+ wake: c_int,
169
+ ) -> c_int {
170
+ ffi(-1, || {
171
+ with_manager(|m| match m.get_realm(realm_id) {
172
+ Some(realm) => body::set_linvel(realm, body_id, x, y, z, wake != 0),
173
+ None => -1,
174
+ })
175
+ })
176
+ }
177
+
178
+ #[no_mangle]
179
+ pub extern "C" fn dd_set_angvel(
180
+ realm_id: c_int,
181
+ body_id: c_int,
182
+ x: f32,
183
+ y: f32,
184
+ z: f32,
185
+ wake: c_int,
186
+ ) -> c_int {
187
+ ffi(-1, || {
188
+ with_manager(|m| match m.get_realm(realm_id) {
189
+ Some(realm) => body::set_angvel(realm, body_id, x, y, z, wake != 0),
190
+ None => -1,
191
+ })
192
+ })
193
+ }
194
+
195
+ /// # Safety
196
+ /// `out` must point to ≥3 f32s.
197
+ #[no_mangle]
198
+ pub unsafe extern "C" fn dd_get_linvel(
199
+ realm_id: c_int,
200
+ body_id: c_int,
201
+ out: *mut f32,
202
+ ) -> c_int {
203
+ ffi(-1, || {
204
+ with_manager(|m| match m.get_realm(realm_id) {
205
+ Some(realm) => body::get_linvel(realm, body_id, out),
206
+ None => -1,
207
+ })
208
+ })
209
+ }
210
+
211
+ /// # Safety
212
+ /// `out` must point to ≥3 f32s.
213
+ #[no_mangle]
214
+ pub unsafe extern "C" fn dd_get_angvel(
215
+ realm_id: c_int,
216
+ body_id: c_int,
217
+ out: *mut f32,
218
+ ) -> c_int {
219
+ ffi(-1, || {
220
+ with_manager(|m| match m.get_realm(realm_id) {
221
+ Some(realm) => body::get_angvel(realm, body_id, out),
222
+ None => -1,
223
+ })
224
+ })
225
+ }
226
+
227
+ /// # Safety
228
+ /// `out` must point to ≥7 f32s (pos3 + quat4).
229
+ #[no_mangle]
230
+ pub unsafe extern "C" fn dd_get_body_transform(
231
+ realm_id: c_int,
232
+ body_id: c_int,
233
+ out: *mut f32,
234
+ ) -> c_int {
235
+ ffi(-1, || {
236
+ with_manager(|m| match m.get_realm(realm_id) {
237
+ Some(realm) => body::get_body_transform(realm, body_id, out),
238
+ None => -1,
239
+ })
240
+ })
241
+ }
242
+
243
+ #[no_mangle]
244
+ pub extern "C" fn dd_is_sleeping(realm_id: c_int, body_id: c_int) -> c_int {
245
+ ffi(-1, || {
246
+ with_manager(|m| match m.get_realm(realm_id) {
247
+ Some(realm) => body::is_sleeping(realm, body_id),
248
+ None => -1,
249
+ })
250
+ })
251
+ }
252
+
253
+ #[no_mangle]
254
+ pub extern "C" fn dd_wake_up(realm_id: c_int, body_id: c_int) -> c_int {
255
+ ffi(-1, || {
256
+ with_manager(|m| match m.get_realm(realm_id) {
257
+ Some(realm) => body::wake_up(realm, body_id),
258
+ None => -1,
259
+ })
260
+ })
261
+ }
262
+
263
+ #[no_mangle]
264
+ pub extern "C" fn dd_set_ccd(realm_id: c_int, body_id: c_int, enabled: c_int) -> c_int {
265
+ ffi(-1, || {
266
+ with_manager(|m| match m.get_realm(realm_id) {
267
+ Some(realm) => body::set_ccd(realm, body_id, enabled != 0),
268
+ None => -1,
269
+ })
270
+ })
271
+ }
272
+
273
+ // ── Forces / impulses ────────────────────────────────────────────────────
274
+
275
+ #[no_mangle]
276
+ pub extern "C" fn dd_apply_force(realm_id: c_int, body_id: c_int, x: f32, y: f32, z: f32) -> c_int {
277
+ ffi(-1, || {
278
+ with_manager(|m| match m.get_realm(realm_id) {
279
+ Some(realm) => body::apply_force(realm, body_id, [x, y, z]),
280
+ None => -1,
281
+ })
282
+ })
283
+ }
284
+
285
+ #[no_mangle]
286
+ pub extern "C" fn dd_apply_torque(realm_id: c_int, body_id: c_int, x: f32, y: f32, z: f32) -> c_int {
287
+ ffi(-1, || {
288
+ with_manager(|m| match m.get_realm(realm_id) {
289
+ Some(realm) => body::apply_torque(realm, body_id, [x, y, z]),
290
+ None => -1,
291
+ })
292
+ })
293
+ }
294
+
295
+ #[no_mangle]
296
+ pub extern "C" fn dd_apply_impulse(realm_id: c_int, body_id: c_int, x: f32, y: f32, z: f32) -> c_int {
297
+ ffi(-1, || {
298
+ with_manager(|m| match m.get_realm(realm_id) {
299
+ Some(realm) => body::apply_impulse(realm, body_id, [x, y, z]),
300
+ None => -1,
301
+ })
302
+ })
303
+ }
304
+
305
+ #[no_mangle]
306
+ pub extern "C" fn dd_apply_torque_impulse(
307
+ realm_id: c_int,
308
+ body_id: c_int,
309
+ x: f32,
310
+ y: f32,
311
+ z: f32,
312
+ ) -> c_int {
313
+ ffi(-1, || {
314
+ with_manager(|m| match m.get_realm(realm_id) {
315
+ Some(realm) => body::apply_torque_impulse(realm, body_id, [x, y, z]),
316
+ None => -1,
317
+ })
318
+ })
319
+ }
320
+
321
+ #[no_mangle]
322
+ pub extern "C" fn dd_apply_impulse_at_point(
323
+ realm_id: c_int,
324
+ body_id: c_int,
325
+ ix: f32,
326
+ iy: f32,
327
+ iz: f32,
328
+ px: f32,
329
+ py: f32,
330
+ pz: f32,
331
+ ) -> c_int {
332
+ ffi(-1, || {
333
+ with_manager(|m| match m.get_realm(realm_id) {
334
+ Some(realm) => body::apply_impulse_at_point(realm, body_id, [ix, iy, iz], [px, py, pz]),
335
+ None => -1,
336
+ })
337
+ })
338
+ }
339
+
340
+ /// Batched state write — 13 floats per body [pos3, quat4, linvel3, angvel3].
341
+ ///
342
+ /// # Safety
343
+ /// `ids` ≥ count i32s, `states` ≥ count*13 f32s.
344
+ #[no_mangle]
345
+ pub unsafe extern "C" fn dd_apply_body_writes(
346
+ realm_id: c_int,
347
+ ids: *const c_int,
348
+ states: *const f32,
349
+ count: usize,
350
+ wake: c_int,
351
+ ) -> c_int {
352
+ ffi(-1, || {
353
+ with_manager(|m| match m.get_realm(realm_id) {
354
+ Some(realm) => body::apply_body_writes(realm, ids, states, count, wake != 0),
355
+ None => -1,
356
+ })
357
+ })
358
+ }
359
+
360
+ /// Batched impulse apply — 6 floats per body [lin3, ang3].
361
+ ///
362
+ /// # Safety
363
+ /// `ids` ≥ count i32s, `impulses` ≥ count*6 f32s.
364
+ #[no_mangle]
365
+ pub unsafe extern "C" fn dd_apply_impulses(
366
+ realm_id: c_int,
367
+ ids: *const c_int,
368
+ impulses: *const f32,
369
+ count: usize,
370
+ ) -> c_int {
371
+ ffi(-1, || {
372
+ with_manager(|m| match m.get_realm(realm_id) {
373
+ Some(realm) => body::apply_impulses(realm, ids, impulses, count),
374
+ None => -1,
375
+ })
376
+ })
377
+ }
378
+
379
+ // ── Colliders ────────────────────────────────────────────────────────────
380
+
381
+ /// Generic collider add — meta/f/verts/indices layouts in collider.rs.
382
+ ///
383
+ /// # Safety
384
+ /// Pointers must describe the documented layouts.
385
+ #[no_mangle]
386
+ pub unsafe extern "C" fn dd_add_collider(
387
+ realm_id: c_int,
388
+ body_id: c_int,
389
+ collider_id: c_int,
390
+ meta: *const c_int,
391
+ f: *const f32,
392
+ verts: *const f32,
393
+ indices: *const c_uint,
394
+ ) -> c_int {
395
+ ffi(-1, || {
396
+ with_manager(|m| match m.get_realm(realm_id) {
397
+ Some(realm) => collider::add_collider(realm, body_id, collider_id, meta, f, verts, indices),
398
+ None => -1,
399
+ })
400
+ })
401
+ }
402
+
403
+ #[no_mangle]
404
+ pub extern "C" fn dd_remove_collider(realm_id: c_int, collider_id: c_int) -> c_int {
405
+ ffi(-1, || {
406
+ with_manager(|m| match m.get_realm(realm_id) {
407
+ Some(realm) => collider::remove_collider(realm, collider_id),
408
+ None => -1,
409
+ })
410
+ })
411
+ }
412
+
413
+ /// # Safety
414
+ /// `verts`/`indices` describe a trimesh.
415
+ #[no_mangle]
416
+ pub unsafe extern "C" fn dd_swap_collider_shape(
417
+ realm_id: c_int,
418
+ collider_id: c_int,
419
+ verts: *const f32,
420
+ n_verts: usize,
421
+ indices: *const c_uint,
422
+ n_indices: usize,
423
+ ) -> c_int {
424
+ ffi(-1, || {
425
+ with_manager(|m| match m.get_realm(realm_id) {
426
+ Some(realm) => collider::swap_collider_shape(realm, collider_id, verts, n_verts, indices, n_indices),
427
+ None => -1,
428
+ })
429
+ })
430
+ }
431
+
432
+ #[no_mangle]
433
+ pub extern "C" fn dd_set_collider_position(
434
+ realm_id: c_int,
435
+ collider_id: c_int,
436
+ x: f32,
437
+ y: f32,
438
+ z: f32,
439
+ ) -> c_int {
440
+ ffi(-1, || {
441
+ with_manager(|m| match m.get_realm(realm_id) {
442
+ Some(realm) => collider::set_collider_position(realm, collider_id, x, y, z),
443
+ None => -1,
444
+ })
445
+ })
446
+ }
447
+
448
+ /// # Safety
449
+ /// `out` ≥ 3 f32s.
450
+ #[no_mangle]
451
+ pub unsafe extern "C" fn dd_get_collider_position(
452
+ realm_id: c_int,
453
+ collider_id: c_int,
454
+ out: *mut f32,
455
+ ) -> c_int {
456
+ ffi(-1, || {
457
+ with_manager(|m| match m.get_realm(realm_id) {
458
+ Some(realm) => collider::get_collider_position(realm, collider_id, out),
459
+ None => -1,
460
+ })
461
+ })
462
+ }
463
+
464
+ #[no_mangle]
465
+ pub extern "C" fn dd_collider_shape_type(realm_id: c_int, collider_id: c_int) -> c_int {
466
+ ffi(-1, || {
467
+ with_manager(|m| match m.get_realm(realm_id) {
468
+ Some(realm) => collider::collider_shape_type(realm, collider_id),
469
+ None => -1,
470
+ })
471
+ })
472
+ }
473
+
474
+ #[no_mangle]
475
+ pub extern "C" fn dd_collider_count(realm_id: c_int, body_id: c_int) -> c_int {
476
+ ffi(-1, || {
477
+ with_manager(|m| match m.get_realm(realm_id) {
478
+ Some(realm) => collider::collider_count(realm, body_id),
479
+ None => -1,
480
+ })
481
+ })
482
+ }
483
+
484
+ /// # Safety
485
+ /// `verts` ≥ n_verts*3 f32s.
486
+ #[no_mangle]
487
+ pub unsafe extern "C" fn dd_test_convex_hull(verts: *const f32, n_verts: usize) -> c_int {
488
+ ffi(-1, || collider::test_convex_hull(verts, n_verts))
489
+ }
490
+
491
+ // ── Stepping / bulk readback ─────────────────────────────────────────────
492
+
493
+ #[no_mangle]
494
+ pub extern "C" fn dd_step(realm_id: c_int, dt: f32) -> c_int {
495
+ ffi(-1, || {
496
+ with_manager(|m| match m.get_realm(realm_id) {
497
+ Some(realm) => step::step_realm(realm, dt),
498
+ None => -1,
499
+ })
500
+ })
501
+ }
502
+
503
+ #[no_mangle]
504
+ pub extern "C" fn dd_set_integration_dt(realm_id: c_int, dt: f32) -> c_int {
505
+ ffi(-1, || {
506
+ with_manager(|m| match m.get_realm(realm_id) {
507
+ Some(realm) => step::set_integration_dt(realm, dt),
508
+ None => -1,
509
+ })
510
+ })
511
+ }
512
+
513
+ #[no_mangle]
514
+ pub extern "C" fn dd_set_solver_iterations(realm_id: c_int, iterations: c_int) -> c_int {
515
+ ffi(-1, || {
516
+ with_manager(|m| match m.get_realm(realm_id) {
517
+ Some(realm) => step::set_solver_iterations(realm, iterations),
518
+ None => -1,
519
+ })
520
+ })
521
+ }
522
+
523
+ #[no_mangle]
524
+ pub extern "C" fn dd_set_min_island_size(realm_id: c_int, size: c_int) -> c_int {
525
+ ffi(-1, || {
526
+ with_manager(|m| match m.get_realm(realm_id) {
527
+ Some(realm) => step::set_min_island_size(realm, size),
528
+ None => -1,
529
+ })
530
+ })
531
+ }
532
+
533
+ /// Fused step + awake readback. Writes per awake body: ids_out[i]=body_id,
534
+ /// out[i*10..+9]=[pos3, quat4, linvel3]. Returns count.
535
+ ///
536
+ /// # Safety
537
+ /// `ids_out` ≥ max_count i32s, `out` ≥ max_count*10 f32s.
538
+ #[no_mangle]
539
+ pub unsafe extern "C" fn dd_step_and_read_awake(
540
+ realm_id: c_int,
541
+ dt: f32,
542
+ ids_out: *mut c_int,
543
+ out: *mut f32,
544
+ max_count: usize,
545
+ ) -> c_int {
546
+ ffi(-1, || {
547
+ with_manager(|m| match m.get_realm(realm_id) {
548
+ Some(realm) => {
549
+ if dt > 0.0 {
550
+ realm.integration_params.dt = dt;
551
+ }
552
+ step::step_and_read_awake(realm, ids_out, out, max_count)
553
+ }
554
+ None => -1,
555
+ })
556
+ })
557
+ }
558
+
559
+ /// Standalone awake-state readback (no step).
560
+ ///
561
+ /// # Safety
562
+ /// Same contract as dd_step_and_read_awake.
563
+ #[no_mangle]
564
+ pub unsafe extern "C" fn dd_read_awake(
565
+ realm_id: c_int,
566
+ ids_out: *mut c_int,
567
+ out: *mut f32,
568
+ max_count: usize,
569
+ ) -> c_int {
570
+ ffi(-1, || {
571
+ with_manager(|m| match m.get_realm(realm_id) {
572
+ Some(realm) => step::read_awake(realm, ids_out, out, max_count),
573
+ None => -1,
574
+ })
575
+ })
576
+ }
577
+
578
+ // ── Queries ──────────────────────────────────────────────────────────────
579
+
580
+ /// # Safety
581
+ /// `out` ≥ 8 f32s.
582
+ #[no_mangle]
583
+ pub unsafe extern "C" fn dd_raycast(
584
+ realm_id: c_int,
585
+ ox: f32,
586
+ oy: f32,
587
+ oz: f32,
588
+ dx: f32,
589
+ dy: f32,
590
+ dz: f32,
591
+ max_dist: f32,
592
+ groups: c_uint,
593
+ exclude_body: c_int,
594
+ out: *mut f32,
595
+ ) -> c_int {
596
+ ffi(-1, || {
597
+ with_manager(|m| match m.get_realm(realm_id) {
598
+ Some(realm) => query::raycast(realm, [ox, oy, oz], [dx, dy, dz], max_dist, groups, exclude_body, out),
599
+ None => -1,
600
+ })
601
+ })
602
+ }
603
+
604
+ /// # Safety
605
+ /// `shape_f` ≥ 13 f32s, `out` ≥ 8 f32s.
606
+ #[no_mangle]
607
+ pub unsafe extern "C" fn dd_shape_cast(
608
+ realm_id: c_int,
609
+ shape_type: c_int,
610
+ shape_f: *const f32,
611
+ max_dist: f32,
612
+ groups: c_uint,
613
+ exclude_body: c_int,
614
+ out: *mut f32,
615
+ ) -> c_int {
616
+ ffi(-1, || {
617
+ with_manager(|m| match m.get_realm(realm_id) {
618
+ Some(realm) => query::shape_cast(realm, shape_type, shape_f, max_dist, groups, exclude_body, out),
619
+ None => -1,
620
+ })
621
+ })
622
+ }
623
+
624
+ /// Contact extraction. out_i[3k]=[bodyA, bodyB, nPoints],
625
+ /// out_f[4k]=[nx,ny,nz,penetration], out_pts[12k]=up to 4 world points.
626
+ ///
627
+ /// # Safety
628
+ /// `out_i` ≥ max*3, `out_f` ≥ max*4, `out_pts` ≥ max*12.
629
+ #[no_mangle]
630
+ pub unsafe extern "C" fn dd_get_contacts(
631
+ realm_id: c_int,
632
+ out_i: *mut c_int,
633
+ out_f: *mut f32,
634
+ out_pts: *mut f32,
635
+ max_pairs: usize,
636
+ ) -> c_int {
637
+ ffi(-1, || {
638
+ with_manager(|m| match m.get_realm(realm_id) {
639
+ Some(realm) => query::get_contacts(realm, out_i, out_f, out_pts, max_pairs),
640
+ None => -1,
641
+ })
642
+ })
643
+ }
644
+
645
+ /// Intersection (sensor) pairs. out_i[2k]=[bodyA, bodyB].
646
+ ///
647
+ /// # Safety
648
+ /// `out_i` ≥ max*2.
649
+ #[no_mangle]
650
+ pub unsafe extern "C" fn dd_get_intersections(
651
+ realm_id: c_int,
652
+ out_i: *mut c_int,
653
+ max_pairs: usize,
654
+ ) -> c_int {
655
+ ffi(-1, || {
656
+ with_manager(|m| match m.get_realm(realm_id) {
657
+ Some(realm) => query::get_intersections(realm, out_i, max_pairs),
658
+ None => -1,
659
+ })
660
+ })
661
+ }
662
+
663
+ // ── Character controller ─────────────────────────────────────────────────
664
+
665
+ /// # Safety
666
+ /// `f`/`i` use the layouts documented in character.rs.
667
+ #[no_mangle]
668
+ pub unsafe extern "C" fn dd_char_create(
669
+ realm_id: c_int,
670
+ ctrl_id: c_int,
671
+ f: *const f32,
672
+ i: *const c_int,
673
+ ) -> c_int {
674
+ ffi(-1, || {
675
+ with_manager(|m| match m.get_realm(realm_id) {
676
+ Some(realm) => character::create(realm, ctrl_id, f, i),
677
+ None => -1,
678
+ })
679
+ })
680
+ }
681
+
682
+ #[no_mangle]
683
+ pub extern "C" fn dd_char_destroy(realm_id: c_int, ctrl_id: c_int) -> c_int {
684
+ ffi(-1, || {
685
+ with_manager(|m| match m.get_realm(realm_id) {
686
+ Some(realm) => character::destroy(realm, ctrl_id),
687
+ None => -1,
688
+ })
689
+ })
690
+ }
691
+
692
+ #[no_mangle]
693
+ pub extern "C" fn dd_char_set_collider_pos(
694
+ realm_id: c_int,
695
+ ctrl_id: c_int,
696
+ x: f32,
697
+ y: f32,
698
+ z: f32,
699
+ ) -> c_int {
700
+ ffi(-1, || {
701
+ with_manager(|m| match m.get_realm(realm_id) {
702
+ Some(realm) => character::set_collider_position(realm, ctrl_id, x, y, z),
703
+ None => -1,
704
+ })
705
+ })
706
+ }
707
+
708
+ /// # Safety
709
+ /// `out_f` ≥ 5 f32s, `out_i` ≥ 1+max_coll i32s.
710
+ #[no_mangle]
711
+ pub unsafe extern "C" fn dd_char_move(
712
+ realm_id: c_int,
713
+ ctrl_id: c_int,
714
+ dx: f32,
715
+ dy: f32,
716
+ dz: f32,
717
+ dt: f32,
718
+ out_f: *mut f32,
719
+ out_i: *mut c_int,
720
+ max_coll: usize,
721
+ ) -> c_int {
722
+ ffi(-1, || {
723
+ with_manager(|m| match m.get_realm(realm_id) {
724
+ Some(realm) => character::char_move(realm, ctrl_id, dx, dy, dz, dt, out_f, out_i, max_coll),
725
+ None => -1,
726
+ })
727
+ })
728
+ }
729
+
730
+ // ── Joints ───────────────────────────────────────────────────────────────
731
+
732
+ /// # Safety
733
+ /// `f` ≥ joint::JOINT_F32_LEN f32s.
734
+ #[no_mangle]
735
+ pub unsafe extern "C" fn dd_create_joint(
736
+ realm_id: c_int,
737
+ joint_id: c_int,
738
+ parent_body_id: c_int,
739
+ child_body_id: c_int,
740
+ jtype: c_int,
741
+ f: *const f32,
742
+ ) -> c_int {
743
+ ffi(-1, || {
744
+ with_manager(|m| match m.get_realm(realm_id) {
745
+ Some(realm) => joint::create_joint(realm, joint_id, parent_body_id, child_body_id, jtype, f),
746
+ None => -1,
747
+ })
748
+ })
749
+ }
750
+
751
+ #[no_mangle]
752
+ pub extern "C" fn dd_destroy_joint(realm_id: c_int, joint_id: c_int) -> c_int {
753
+ ffi(-1, || {
754
+ with_manager(|m| match m.get_realm(realm_id) {
755
+ Some(realm) => joint::destroy_joint(realm, joint_id),
756
+ None => -1,
757
+ })
758
+ })
759
+ }
760
+
761
+ // ── Lifecycle ────────────────────────────────────────────────────────────
762
+
763
+ #[no_mangle]
764
+ pub extern "C" fn dd_destroy() -> c_int {
765
+ ffi(-1, || {
766
+ with_manager(|m| {
767
+ m.destroy_all();
768
+ 0
769
+ })
770
+ })
771
+ }
772
+
773
+ #[cfg(test)]
774
+ mod tests {
775
+ use super::*;
776
+
777
+ #[test]
778
+ fn gravity_integrates() {
779
+ let mut w = world::PhysicsWorld::new([0.0, -9.81, 0.0]);
780
+ let f = [0f32, 10.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0];
781
+ let i = [2i32, (1 << 1) | (1 << 9)];
782
+ assert_eq!(body::create_body(&mut w, 7, &f, &i), 0);
783
+ w.step(1.0 / 60.0);
784
+ w.step(1.0 / 60.0);
785
+ let out = [0f32; 3];
786
+ let o = out.as_ptr() as *mut f32;
787
+ unsafe {
788
+ body::get_linvel(&w, 7, o);
789
+ let v = std::slice::from_raw_parts(o, 3);
790
+ println!("linvel {:?}", v);
791
+ assert!(v[1] < -0.3, "expected vy < -0.3, got {}", v[1]);
792
+ }
793
+ }
794
+ }
795
+
796
+ #[cfg(test)]
797
+ mod raw_tests {
798
+ use rapier3d::prelude::*;
799
+
800
+ #[test]
801
+ fn raw_rapier_gravity() {
802
+ let mut pipeline = PhysicsPipeline::new();
803
+ let mut islands = IslandManager::new();
804
+ let mut broad = DefaultBroadPhase::new();
805
+ let mut narrow = NarrowPhase::new();
806
+ let mut bodies = RigidBodySet::new();
807
+ let mut colliders = ColliderSet::new();
808
+ let mut joints = ImpulseJointSet::new();
809
+ let mut mb = MultibodyJointSet::new();
810
+ let mut ccd = CCDSolver::new();
811
+ let mut qp = QueryPipeline::new();
812
+ let gravity = vector![0.0, -9.81, 0.0];
813
+ let params = IntegrationParameters::default();
814
+
815
+ let rb = RigidBodyBuilder::dynamic()
816
+ .translation(vector![0.0, 10.0, 0.0])
817
+ .additional_mass(1.0)
818
+ .build();
819
+ let h = bodies.insert(rb);
820
+
821
+ pipeline.step(&gravity, &params, &mut islands, &mut broad, &mut narrow,
822
+ &mut bodies, &mut colliders, &mut joints, &mut mb, &mut ccd,
823
+ Some(&mut qp), &(), &());
824
+ pipeline.step(&gravity, &params, &mut islands, &mut broad, &mut narrow,
825
+ &mut bodies, &mut colliders, &mut joints, &mut mb, &mut ccd,
826
+ Some(&mut qp), &(), &());
827
+ println!("linvel {:?}", bodies.get(h).unwrap().linvel());
828
+ assert!(bodies.get(h).unwrap().linvel().y < -0.3);
829
+ }
830
+ }