@downdraft/engine 0.0.0 → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (907) hide show
  1. package/app/src/index.ts +10 -0
  2. package/app/src/renderer/bootstrap.ts +271 -0
  3. package/app/src/renderer/downdraft-base.css +93 -0
  4. package/app/src/renderer/feature-log.ts +200 -0
  5. package/app/src/renderer/game-module.ts +923 -0
  6. package/app/src/renderer/hooks.ts +88 -0
  7. package/app/src/renderer/hot-reload.ts +178 -0
  8. package/app/src/renderer/import-cache.ts +88 -0
  9. package/app/src/renderer/index.ts +206 -0
  10. package/app/src/renderer/mcp-harness.ts +144 -0
  11. package/app/src/renderer/save-store-factory.ts +239 -0
  12. package/app/src/renderer/sim-bridge.ts +183 -0
  13. package/app/src/renderer/standard-automation-tools.ts +771 -0
  14. package/app/src/shared/feature-log.ts +71 -0
  15. package/app/src/shared/gpu-info.ts +82 -0
  16. package/app/src/shared/import-cache-store.ts +142 -0
  17. package/app/src/shared/index.ts +6 -0
  18. package/app/src/shared/mcp-discovery.ts +47 -0
  19. package/app/src/shared/mcp-proxy.ts +82 -0
  20. package/app/src/shared/types.ts +324 -0
  21. package/asset-bake/src/bake-audio.ts +119 -0
  22. package/asset-bake/src/bake-gltf.ts +172 -0
  23. package/asset-bake/src/bake.ts +78 -0
  24. package/asset-bake/src/cache.ts +188 -0
  25. package/asset-bake/src/config.ts +186 -0
  26. package/asset-bake/src/index.ts +36 -0
  27. package/core/src/animation/animation-event.ts +41 -0
  28. package/core/src/animation/bone-mask.ts +122 -0
  29. package/core/src/animation/clip.ts +252 -0
  30. package/core/src/animation/index.ts +22 -0
  31. package/core/src/animation/mixamo.ts +113 -0
  32. package/core/src/animation/morph-target.ts +69 -0
  33. package/core/src/animation/player.ts +697 -0
  34. package/core/src/animation/retarget.ts +158 -0
  35. package/core/src/animation/skeleton-animator.ts +1399 -0
  36. package/core/src/animation/skeleton.ts +214 -0
  37. package/core/src/animation/state-machine.ts +280 -0
  38. package/core/src/assets/blob-store.ts +66 -0
  39. package/core/src/assets/cache.ts +186 -0
  40. package/core/src/assets/cubemap-converter.ts +155 -0
  41. package/core/src/assets/environment-manager.ts +121 -0
  42. package/core/src/assets/import-cache.ts +65 -0
  43. package/core/src/assets/import-settings.ts +72 -0
  44. package/core/src/assets/importer.ts +108 -0
  45. package/core/src/assets/index.ts +74 -0
  46. package/core/src/assets/irradiance-generator.ts +198 -0
  47. package/core/src/assets/loader-audio.ts +86 -0
  48. package/core/src/assets/loader-cubemap.ts +211 -0
  49. package/core/src/assets/loader-dds.ts +236 -0
  50. package/core/src/assets/loader-hdr.ts +474 -0
  51. package/core/src/assets/loader-mesh.ts +143 -0
  52. package/core/src/assets/loader-shader.ts +73 -0
  53. package/core/src/assets/loader-texture.ts +349 -0
  54. package/core/src/assets/lod.ts +198 -0
  55. package/core/src/assets/manager.ts +480 -0
  56. package/core/src/assets/manifest.ts +81 -0
  57. package/core/src/assets/material-bridge.ts +186 -0
  58. package/core/src/assets/model-importer.ts +72 -0
  59. package/core/src/assets/model-normalizer.ts +248 -0
  60. package/core/src/assets/model-to-gpu.ts +70 -0
  61. package/core/src/assets/model-to-mesh.ts +237 -0
  62. package/core/src/assets/prefilter-generator.ts +250 -0
  63. package/core/src/audio/engine.ts +177 -0
  64. package/core/src/audio/interface.ts +130 -0
  65. package/core/src/audio/listener.ts +32 -0
  66. package/core/src/audio/mixer.ts +141 -0
  67. package/core/src/audio/registry.ts +52 -0
  68. package/core/src/audio/sab.ts +87 -0
  69. package/core/src/audio/source.ts +89 -0
  70. package/core/src/change-detection/atomics.ts +1 -0
  71. package/core/src/change-detection/tracker.ts +47 -0
  72. package/core/src/debug-draw/lines.ts +64 -0
  73. package/core/src/debug-draw/points.ts +17 -0
  74. package/core/src/debug-draw/queue.ts +124 -0
  75. package/core/src/debug-draw/text.ts +25 -0
  76. package/core/src/ecs/archetype.ts +323 -0
  77. package/core/src/ecs/component.ts +188 -0
  78. package/core/src/ecs/entity.ts +25 -0
  79. package/core/src/ecs/events.ts +93 -0
  80. package/core/src/ecs/hierarchy.ts +124 -0
  81. package/core/src/ecs/hmr-swap-registry.ts +22 -0
  82. package/core/src/ecs/index.ts +25 -0
  83. package/core/src/ecs/query.ts +141 -0
  84. package/core/src/ecs/resource.ts +8 -0
  85. package/core/src/ecs/schedule.ts +181 -0
  86. package/core/src/ecs/system-params.ts +99 -0
  87. package/core/src/ecs/system.ts +42 -0
  88. package/core/src/ecs/world.ts +348 -0
  89. package/core/src/index.ts +352 -0
  90. package/core/src/input/context.ts +73 -0
  91. package/core/src/input/dom-handler.ts +380 -0
  92. package/core/src/input/local-player-manager.ts +218 -0
  93. package/core/src/input/mapping.ts +40 -0
  94. package/core/src/input/multi-sab-bridge.ts +276 -0
  95. package/core/src/input/multi-state.ts +54 -0
  96. package/core/src/input/sab-bridge.ts +71 -0
  97. package/core/src/input/state.ts +132 -0
  98. package/core/src/input/ui-router.ts +87 -0
  99. package/core/src/library/host.ts +317 -0
  100. package/core/src/library/index.ts +16 -0
  101. package/core/src/library/library.ts +292 -0
  102. package/core/src/material/compiler.ts +80 -0
  103. package/core/src/material/graph-bridge.ts +172 -0
  104. package/core/src/material/index.ts +9 -0
  105. package/core/src/material/library.ts +442 -0
  106. package/core/src/material/material.ts +156 -0
  107. package/core/src/material/variants.ts +61 -0
  108. package/core/src/math/mat4.ts +202 -0
  109. package/core/src/math/perlin-noise-2d.ts +77 -0
  110. package/core/src/math/perlin-noise-3d.ts +110 -0
  111. package/core/src/math/quat.ts +33 -0
  112. package/core/src/math/rng.ts +29 -0
  113. package/core/src/math/trig.ts +47 -0
  114. package/core/src/math/value-noise.ts +67 -0
  115. package/core/src/mesh/builder.ts +177 -0
  116. package/core/src/mesh/csg.ts +312 -0
  117. package/core/src/mesh/greased-line.ts +145 -0
  118. package/core/src/mesh/mesh.ts +17 -0
  119. package/core/src/mesh/parametric.ts +501 -0
  120. package/core/src/mesh/skinning.ts +67 -0
  121. package/core/src/mesh/vertex-layout.ts +91 -0
  122. package/core/src/module/cross-thread.ts +163 -0
  123. package/core/src/module/diagnostics.ts +123 -0
  124. package/core/src/module/host.ts +451 -0
  125. package/core/src/module/index.ts +22 -0
  126. package/core/src/module/module.ts +109 -0
  127. package/core/src/module/registry.ts +94 -0
  128. package/core/src/module/renderer-module.ts +247 -0
  129. package/core/src/module/ts-loader.ts +26 -0
  130. package/core/src/particles/compute-pass.ts +378 -0
  131. package/core/src/particles/emitter.ts +156 -0
  132. package/core/src/particles/index.ts +11 -0
  133. package/core/src/particles/particle-data.ts +47 -0
  134. package/core/src/particles/render-pass.ts +365 -0
  135. package/core/src/particles/simulator.ts +264 -0
  136. package/core/src/particles/system.ts +193 -0
  137. package/core/src/physics/body.ts +59 -0
  138. package/core/src/physics/ccd-heuristic.ts +55 -0
  139. package/core/src/physics/character.ts +282 -0
  140. package/core/src/physics/collider.ts +55 -0
  141. package/core/src/physics/collision-system.ts +91 -0
  142. package/core/src/physics/events.ts +133 -0
  143. package/core/src/physics/index.ts +34 -0
  144. package/core/src/physics/interface.ts +473 -0
  145. package/core/src/physics/interpolation-buffer.ts +192 -0
  146. package/core/src/physics/lifecycle.ts +87 -0
  147. package/core/src/physics/load-shedder.ts +164 -0
  148. package/core/src/physics/physics-accumulator.ts +101 -0
  149. package/core/src/physics/physics-system.ts +240 -0
  150. package/core/src/physics/ragdoll-presets.ts +272 -0
  151. package/core/src/physics/ragdoll-system.ts +220 -0
  152. package/core/src/physics/ragdoll.ts +182 -0
  153. package/core/src/physics/raycast.ts +143 -0
  154. package/core/src/physics/realm-manager.ts +499 -0
  155. package/core/src/physics/realm-worker-pool.ts +191 -0
  156. package/core/src/physics/realm-worker.ts +102 -0
  157. package/core/src/physics/realm.ts +189 -0
  158. package/core/src/physics/registry.ts +52 -0
  159. package/core/src/physics/safety.ts +247 -0
  160. package/core/src/physics/snapshot-manager.ts +141 -0
  161. package/core/src/physics/worker-protocol.ts +30 -0
  162. package/core/src/platform/bun-preload.ts +169 -0
  163. package/core/src/platform/css-stub.ts +4 -0
  164. package/core/src/platform/glob-polyfill.ts +124 -0
  165. package/core/src/platform/hidpi.ts +57 -0
  166. package/core/src/platform/render-surface.ts +77 -0
  167. package/core/src/platform/rpc.ts +98 -0
  168. package/core/src/platform/runtime.ts +123 -0
  169. package/core/src/plugin/context.ts +364 -0
  170. package/core/src/plugin/diagnostics.ts +61 -0
  171. package/core/src/plugin/discovery.ts +186 -0
  172. package/core/src/plugin/extension-loaders.ts +172 -0
  173. package/core/src/plugin/host.ts +659 -0
  174. package/core/src/plugin/index.ts +106 -0
  175. package/core/src/plugin/loader-asset.ts +124 -0
  176. package/core/src/plugin/loader-quickjs.ts +84 -0
  177. package/core/src/plugin/loader-wasm.ts +411 -0
  178. package/core/src/plugin/loader-worker.ts +261 -0
  179. package/core/src/plugin/manifest.ts +653 -0
  180. package/core/src/plugin/material-registry.ts +65 -0
  181. package/core/src/plugin/mcp-tools.ts +165 -0
  182. package/core/src/plugin/permissions.ts +175 -0
  183. package/core/src/plugin/quickjs-bridge.ts +294 -0
  184. package/core/src/plugin/registry.ts +107 -0
  185. package/core/src/plugin/sandbox-shim.ts +86 -0
  186. package/core/src/plugin/sandbox-worker.ts +215 -0
  187. package/core/src/plugin/wasm-abi.ts +152 -0
  188. package/core/src/plugin/wasm-worker.ts +229 -0
  189. package/core/src/plugin/workshop.ts +169 -0
  190. package/core/src/profiling/event-loop.ts +180 -0
  191. package/core/src/profiling/index.ts +69 -0
  192. package/core/src/profiling/iops/idb-patch.ts +242 -0
  193. package/core/src/profiling/iops/opfs-patch.ts +276 -0
  194. package/core/src/profiling/profiling-sab.ts +839 -0
  195. package/core/src/profiling/task-latency.ts +134 -0
  196. package/core/src/profiling/thread-metrics.ts +126 -0
  197. package/core/src/profiling/trace-event-writer.ts +205 -0
  198. package/core/src/profiling/warnings.ts +423 -0
  199. package/core/src/profiling/worker-prelude.ts +376 -0
  200. package/core/src/render/bind-group.ts +38 -0
  201. package/core/src/render/bindless/bindless-struct.ts +42 -0
  202. package/core/src/render/bindless/bindless.wgsl.ts +167 -0
  203. package/core/src/render/bindless/frame-bindings.ts +176 -0
  204. package/core/src/render/bindless/index.ts +10 -0
  205. package/core/src/render/bindless/material-manager.ts +257 -0
  206. package/core/src/render/bindless/texture-registry.ts +609 -0
  207. package/core/src/render/buffer.ts +82 -0
  208. package/core/src/render/camera-2d.ts +217 -0
  209. package/core/src/render/camera-controller.ts +440 -0
  210. package/core/src/render/camera.ts +409 -0
  211. package/core/src/render/canvas-resize-watcher.ts +46 -0
  212. package/core/src/render/compute-kernel.ts +172 -0
  213. package/core/src/render/constants.ts +2 -0
  214. package/core/src/render/device.ts +111 -0
  215. package/core/src/render/frame-graph.ts +768 -0
  216. package/core/src/render/frustum.ts +185 -0
  217. package/core/src/render/fullscreen-vs.ts +25 -0
  218. package/core/src/render/g-buffer.ts +186 -0
  219. package/core/src/render/game-renderer.ts +1452 -0
  220. package/core/src/render/gpu-driven/cull-pass.ts +394 -0
  221. package/core/src/render/gpu-driven/hzb.ts +215 -0
  222. package/core/src/render/gpu-driven/index.ts +7 -0
  223. package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
  224. package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
  225. package/core/src/render/gpu-driven/mesh-table.ts +175 -0
  226. package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
  227. package/core/src/render/gpu-utils.ts +96 -0
  228. package/core/src/render/hdr.ts +88 -0
  229. package/core/src/render/hot-reload.ts +295 -0
  230. package/core/src/render/ibl-bind-group.ts +266 -0
  231. package/core/src/render/ibl.ts +180 -0
  232. package/core/src/render/index.ts +163 -0
  233. package/core/src/render/input-manager.ts +259 -0
  234. package/core/src/render/lighting/area-light.ts +196 -0
  235. package/core/src/render/lighting/cluster-grid.ts +288 -0
  236. package/core/src/render/lighting/cluster-types.ts +193 -0
  237. package/core/src/render/lighting/ies-parser.ts +162 -0
  238. package/core/src/render/lighting.ts +454 -0
  239. package/core/src/render/material-types/depth.wgsl +44 -0
  240. package/core/src/render/material-types/line.wgsl +50 -0
  241. package/core/src/render/material-types/matcap.wgsl +51 -0
  242. package/core/src/render/material-types/normal.wgsl +41 -0
  243. package/core/src/render/material-types/physical.wgsl +152 -0
  244. package/core/src/render/material-types/sprite.wgsl +46 -0
  245. package/core/src/render/material-types/sss.wgsl +79 -0
  246. package/core/src/render/material-types/toon.wgsl +79 -0
  247. package/core/src/render/passes/README.md +121 -0
  248. package/core/src/render/passes/atmosphere.ts +152 -0
  249. package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
  250. package/core/src/render/passes/csm.ts +408 -0
  251. package/core/src/render/passes/cubemap-capture.ts +114 -0
  252. package/core/src/render/passes/debug-viz.ts +278 -0
  253. package/core/src/render/passes/debug.ts +538 -0
  254. package/core/src/render/passes/decal-mesh.ts +111 -0
  255. package/core/src/render/passes/decal-pass.ts +377 -0
  256. package/core/src/render/passes/deferred-lighting.ts +434 -0
  257. package/core/src/render/passes/depth-prepass.ts +163 -0
  258. package/core/src/render/passes/dome-360.ts +83 -0
  259. package/core/src/render/passes/fluid-render.ts +137 -0
  260. package/core/src/render/passes/gi-types.ts +118 -0
  261. package/core/src/render/passes/graph-compute.ts +300 -0
  262. package/core/src/render/passes/greased-line-pass.ts +232 -0
  263. package/core/src/render/passes/morph-target.ts +40 -0
  264. package/core/src/render/passes/opaque.ts +1028 -0
  265. package/core/src/render/passes/point-light-shadow.ts +266 -0
  266. package/core/src/render/passes/procedural-texture.ts +185 -0
  267. package/core/src/render/passes/reflection-probe.ts +140 -0
  268. package/core/src/render/passes/rsm-pass.ts +248 -0
  269. package/core/src/render/passes/sdf-text.ts +155 -0
  270. package/core/src/render/passes/shadow-map.ts +163 -0
  271. package/core/src/render/passes/shadow.ts +220 -0
  272. package/core/src/render/passes/skinning-vs.ts +121 -0
  273. package/core/src/render/passes/skinning.ts +326 -0
  274. package/core/src/render/passes/sky-dome.ts +404 -0
  275. package/core/src/render/passes/skybox.ts +162 -0
  276. package/core/src/render/passes/spot-light-shadow.ts +273 -0
  277. package/core/src/render/passes/terrain.ts +326 -0
  278. package/core/src/render/passes/transparent.ts +353 -0
  279. package/core/src/render/passes/underwater-fog.ts +185 -0
  280. package/core/src/render/passes/video-texture.ts +79 -0
  281. package/core/src/render/passes/volumetric-pass.ts +312 -0
  282. package/core/src/render/passes/volumetric-types.ts +171 -0
  283. package/core/src/render/passes/water.ts +753 -0
  284. package/core/src/render/pbr.ts +296 -0
  285. package/core/src/render/pipeline.ts +52 -0
  286. package/core/src/render/render-pass.ts +30 -0
  287. package/core/src/render/renderer-input-bus.ts +220 -0
  288. package/core/src/render/renderer-module-host.ts +623 -0
  289. package/core/src/render/resource-tracker.ts +67 -0
  290. package/core/src/render/sab-canvas-overlay.ts +122 -0
  291. package/core/src/render/shader-validator.ts +200 -0
  292. package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
  293. package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
  294. package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
  295. package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
  296. package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
  297. package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
  298. package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
  299. package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
  300. package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
  301. package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
  302. package/core/src/render/shaders/shadow-chunks.ts +135 -0
  303. package/core/src/render/skybox.ts +146 -0
  304. package/core/src/render/splitscreen.ts +85 -0
  305. package/core/src/render/surface.ts +78 -0
  306. package/core/src/render/tonemap.ts +180 -0
  307. package/core/src/render/tracked-render-pass.ts +158 -0
  308. package/core/src/render/viewport.ts +109 -0
  309. package/core/src/render/wgsl-hmr.ts +70 -0
  310. package/core/src/sab/core-input-channel.ts +23 -0
  311. package/core/src/sab/define.ts +239 -0
  312. package/core/src/sab/errors.ts +76 -0
  313. package/core/src/sab/game-input.ts +343 -0
  314. package/core/src/sab/gamepad-devices.ts +259 -0
  315. package/core/src/sab/grid-buffer.ts +117 -0
  316. package/core/src/sab/input.ts +55 -0
  317. package/core/src/sab/layout.ts +219 -0
  318. package/core/src/sab/multi-input-channel.ts +50 -0
  319. package/core/src/sab/record-buffer.ts +155 -0
  320. package/core/src/sab/sab-polyfill.ts +56 -0
  321. package/core/src/sab/sim-channel.ts +453 -0
  322. package/core/src/sab/slot-buffer.ts +190 -0
  323. package/core/src/sab/types.ts +158 -0
  324. package/core/src/safety/bounds.ts +76 -0
  325. package/core/src/safety/json.ts +80 -0
  326. package/core/src/safety/path.ts +167 -0
  327. package/core/src/save/binary-format.ts +117 -0
  328. package/core/src/save/game-save-system.ts +161 -0
  329. package/core/src/save/grid-save-system.ts +158 -0
  330. package/core/src/save/migrate.ts +44 -0
  331. package/core/src/save/migration-registry.ts +94 -0
  332. package/core/src/save/persist-types.ts +208 -0
  333. package/core/src/save/schema.ts +46 -0
  334. package/core/src/save/serializer.ts +180 -0
  335. package/core/src/scene/builder.ts +65 -0
  336. package/core/src/scene/camera.ts +142 -0
  337. package/core/src/scene/checkpoint.ts +109 -0
  338. package/core/src/scene/game-loop.ts +198 -0
  339. package/core/src/scene/index.ts +24 -0
  340. package/core/src/scene/layer.ts +6 -0
  341. package/core/src/scene/prefab.ts +145 -0
  342. package/core/src/scene/scene-manager.ts +157 -0
  343. package/core/src/scene/scene.ts +192 -0
  344. package/core/src/scene/sky.ts +256 -0
  345. package/core/src/scene/spatial-grid.ts +176 -0
  346. package/core/src/scene/streaming.ts +304 -0
  347. package/core/src/scene/vegetation.ts +163 -0
  348. package/core/src/scene/world.ts +89 -0
  349. package/core/src/scripting/binding.ts +129 -0
  350. package/core/src/scripting/hot-reload.ts +144 -0
  351. package/core/src/scripting/script.ts +99 -0
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@@ -0,0 +1,451 @@
1
+ import type { ComponentId } from "../ecs/component";
2
+ import { getComponentId } from "../ecs/component";
3
+ import type { ResourceToken } from "../ecs/resource";
4
+ import type { Stage, System, SystemFn } from "../ecs/system";
5
+ import type { World } from "../ecs/world";
6
+ import { createLogger } from "../util/logger";
7
+ import type { CrossThreadToken, ModuleThreadInfo, ThreadTag } from "./cross-thread";
8
+ import { assertNoDuplicate, assertRequired, isStrict, warnLeak } from "./diagnostics";
9
+ import type { Module, ModuleContext, ModuleDevToolsAPI, SABChannel } from "./module";
10
+ import { ModuleRegistry } from "./registry";
11
+ import { TsModuleLoader } from "./ts-loader";
12
+
13
+ const log = createLogger();
14
+
15
+ interface ActiveModule {
16
+ plugin: Module;
17
+ disposeFns: Array<() => void>;
18
+ sabChannels: Map<string, SharedArrayBuffer>;
19
+ providedKeys: Set<string>;
20
+ /** Names of systems this module registered — removed from the schedule on unload. */
21
+ systemNames: string[];
22
+ }
23
+
24
+ interface ResourceEntry {
25
+ token: ResourceToken<unknown>;
26
+ value: unknown;
27
+ }
28
+
29
+ export class ModuleHost implements ModuleContext {
30
+ private world: World;
31
+ private registry: ModuleRegistry;
32
+ private tsLoader: TsModuleLoader;
33
+ private active: Map<string, ActiveModule> = new Map();
34
+ private pending: Map<string, Module> = new Map();
35
+ private migrations: Map<number, (data: unknown) => unknown> = new Map();
36
+ private _devtools: ModuleDevToolsAPI | null = null;
37
+ /** Typed resource store: tokenKey → { token, value } */
38
+ private resources: Map<string, ResourceEntry> = new Map();
39
+ /** Reverse map: tokenKey → provider plugin name */
40
+ private providers: Map<string, string> = new Map();
41
+
42
+ constructor(world: World, registry?: ModuleRegistry) {
43
+ this.world = world;
44
+ this.registry = registry ?? new ModuleRegistry();
45
+ this.tsLoader = new TsModuleLoader(this.registry);
46
+ }
47
+
48
+ /**
49
+ * Inject the DevTools API. Called by the game bootstrap after
50
+ * `initDevTools()` so plugins can self-register debug panels via
51
+ * `ctx.devtools.registerPanel(...)` during their `register()` lifecycle.
52
+ */
53
+ setDevToolsAPI(api: ModuleDevToolsAPI): void {
54
+ this._devtools = api;
55
+ }
56
+
57
+ get devtools(): ModuleDevToolsAPI {
58
+ // Return the injected API, or a no-op stub if not set (so plugins that
59
+ // call ctx.devtools.registerPanel() don't crash if devtools isn't wired).
60
+ return this._devtools ?? NoopDevToolsAPI;
61
+ }
62
+
63
+ getRegistry(): ModuleRegistry {
64
+ return this.registry;
65
+ }
66
+
67
+ async loadModule(pluginPath: string): Promise<Module> {
68
+ const plugin = await this.tsLoader.load(pluginPath);
69
+ this.activateModule(plugin);
70
+ return plugin;
71
+ }
72
+
73
+ /**
74
+ * Register and immediately activate a plugin.
75
+ * For batch registration with dependency-ordered activation,
76
+ * use `registerModuleDeferred()` + `activateAll()` instead.
77
+ */
78
+ registerModule(plugin: Module): void {
79
+ this.registry.register(plugin);
80
+ this.validateModule(plugin);
81
+ this.activateModule(plugin);
82
+ }
83
+
84
+ /**
85
+ * Register a plugin without activating it.
86
+ * Call `activateAll()` after all plugins are registered
87
+ * to activate them in dependency-resolved order (topological sort).
88
+ */
89
+ registerModuleDeferred(plugin: Module): void {
90
+ this.registry.register(plugin);
91
+ this.pending.set(plugin.name, plugin);
92
+ }
93
+
94
+ /**
95
+ * Activate all plugins registered via `registerModuleDeferred()`
96
+ * in dependency-resolved order (topological sort).
97
+ * Plugins with no dependencies are activated first.
98
+ *
99
+ * In DOWNDRAFT_STRICT mode, validates the full dependency graph
100
+ * (provides/requires) before activating any plugin.
101
+ */
102
+ activateAll(): void {
103
+ this.validateGraph();
104
+ const order = this.registry.resolveOrder();
105
+ for (let i = 0; i < order.length; i++) {
106
+ const name = order[i];
107
+ if (this.pending.has(name) && !this.active.has(name)) {
108
+ const plugin = this.pending.get(name)!;
109
+ this.pending.delete(name);
110
+ this.activateModule(plugin);
111
+ }
112
+ }
113
+ }
114
+
115
+ /**
116
+ * Register and activate multiple plugins in dependency-resolved order.
117
+ * This is the standard batch registration pattern — equivalent to
118
+ * calling `registerModuleDeferred()` for each plugin followed by
119
+ * `activateAll()`. Use this when multiple plugins have interdependencies
120
+ * (via `provides`/`requires` typed tokens).
121
+ */
122
+ useModules(plugins: Module[]): void {
123
+ for (let i = 0; i < plugins.length; i++) {
124
+ this.registerModuleDeferred(plugins[i]);
125
+ }
126
+ this.activateAll();
127
+ }
128
+
129
+ /**
130
+ * Validate a single plugin's requires against already-active providers.
131
+ * Used for immediate-activation (registerModule) path.
132
+ */
133
+ private validateModule(plugin: Module): void {
134
+ if (!isStrict()) return;
135
+ if (!plugin.requires) return;
136
+ const selfProvides = new Set(plugin.provides?.map((t) => t.key) ?? []);
137
+ plugin.requires.forEach((token) => {
138
+ if (!this.providers.has(token.key) && !selfProvides.has(token.key)) {
139
+ assertRequired(this.providers, token, plugin.name);
140
+ }
141
+ });
142
+ }
143
+
144
+ /**
145
+ * Validate the full dependency graph across all pending + active plugins.
146
+ * Called before batch activation in activateAll().
147
+ */
148
+ private validateGraph(): void {
149
+ if (!isStrict()) return;
150
+ // Build a complete providers map from all pending + active plugins
151
+ const allProviders = new Map<string, string>();
152
+ for (const [name, active] of this.active.entries()) {
153
+ (active.plugin.provides ?? []).forEach((token) => {
154
+ allProviders.set(token.key, name);
155
+ });
156
+ }
157
+ for (const [name, plugin] of this.pending.entries()) {
158
+ (plugin.provides ?? []).forEach((token) => {
159
+ if (allProviders.has(token.key)) {
160
+ throw new Error(
161
+ `Module "${name}" provides "${token.key}" but it is already provided by "${allProviders.get(token.key)}". ` +
162
+ `Duplicate provides are not allowed.`,
163
+ );
164
+ }
165
+ allProviders.set(token.key, name);
166
+ });
167
+ }
168
+ // Check all requires
169
+ for (const [name, plugin] of this.pending.entries()) {
170
+ if (!plugin.requires) continue;
171
+ plugin.requires.forEach((token) => {
172
+ if (!allProviders.has(token.key)) {
173
+ assertRequired(allProviders, token, name);
174
+ }
175
+ });
176
+ }
177
+ }
178
+
179
+ private activateModule(plugin: Module): void {
180
+ const active: ActiveModule = {
181
+ plugin,
182
+ disposeFns: [],
183
+ sabChannels: new Map(),
184
+ providedKeys: new Set(),
185
+ systemNames: [],
186
+ };
187
+ this.active.set(plugin.name, active);
188
+ this.currentModuleName = plugin.name;
189
+ try {
190
+ plugin.register(this);
191
+ } catch (err) {
192
+ // Roll back partial activation: the module must not stay "active"
193
+ // with half-wired resources. Clean up anything it provided or
194
+ // registered for disposal, then re-throw so the caller sees it.
195
+ for (const key of active.providedKeys.values()) {
196
+ this.resources.delete(key);
197
+ this.providers.delete(key);
198
+ }
199
+ for (let i = active.disposeFns.length - 1; i >= 0; i--) {
200
+ try {
201
+ active.disposeFns[i]();
202
+ } catch (disposeErr) {
203
+ log.error("ModuleHost", `Dispose error rolling back plugin "${plugin.name}": ${disposeErr}`);
204
+ }
205
+ }
206
+ // Remove systems the module registered before throwing.
207
+ active.systemNames.forEach((sysName) => {
208
+ this.world.schedule.removeSystem(sysName);
209
+ });
210
+ this.active.delete(plugin.name);
211
+ throw err;
212
+ } finally {
213
+ // Clear the attribution context — any provide/onDispose/registerSystem
214
+ // call made outside a register() lifecycle (async callbacks, game code)
215
+ // must not be silently attributed to this module.
216
+ this.currentModuleName = "";
217
+ }
218
+ }
219
+
220
+ unloadModule(name: string): void {
221
+ const active = this.active.get(name);
222
+ if (!active) return;
223
+ // Leak detection: warn if plugin provided resources / SAB channels
224
+ // but registered no dispose fns.
225
+ if (isStrict()) {
226
+ warnLeak(name, {
227
+ providedCount: active.providedKeys.size,
228
+ sabCount: active.sabChannels.size,
229
+ disposeFnCount: active.disposeFns.length,
230
+ });
231
+ }
232
+ // Clean up provided resources
233
+ for (const key of active.providedKeys.values()) {
234
+ this.resources.delete(key);
235
+ this.providers.delete(key);
236
+ }
237
+ for (let i = active.disposeFns.length - 1; i >= 0; i--) {
238
+ try {
239
+ active.disposeFns[i]();
240
+ } catch (err) {
241
+ log.error("ModuleHost", `Dispose error in plugin "${name}": ${err}`);
242
+ }
243
+ }
244
+ // Remove the module's systems from the world schedule — otherwise they
245
+ // keep running after unload (e.g. duplicated per hot-reload swap).
246
+ active.systemNames.forEach((sysName) => {
247
+ this.world.schedule.removeSystem(sysName);
248
+ });
249
+ this.active.delete(name);
250
+ this.pending.delete(name);
251
+ this.registry.unregister(name);
252
+ }
253
+
254
+ getModule(name: string): Module | undefined {
255
+ return this.registry.get(name);
256
+ }
257
+
258
+ listModules(): string[] {
259
+ return this.registry.getAll().map((p) => p.name);
260
+ }
261
+
262
+ /**
263
+ * Produce a thread-tagged snapshot of all active modules for the
264
+ * cross-thread report + doctor panel. `thread` identifies which side
265
+ * this host lives on ("sim" | "renderer").
266
+ *
267
+ * Tokens created via `crossThreadToken()` carry a `__thread` tag; the
268
+ * snapshot records it in `tokenThreads` so `buildCrossThreadReport()`
269
+ * can flag tokens provided on the wrong thread.
270
+ */
271
+ snapshot(thread: ThreadTag): ModuleThreadInfo[] {
272
+ const out: ModuleThreadInfo[] = [];
273
+ for (const [name, active] of this.active.entries()) {
274
+ const plugin = active.plugin;
275
+ const tokenThreads: Record<string, ThreadTag> = {};
276
+ const collectTags = (tokens?: ResourceToken<unknown>[]) => {
277
+ (tokens ?? []).forEach((t) => {
278
+ const tag = (t as CrossThreadToken<unknown>).__thread;
279
+ if (tag) tokenThreads[t.key] = tag;
280
+ });
281
+ };
282
+ collectTags(plugin.provides);
283
+ collectTags(plugin.requires);
284
+ out.push({
285
+ name,
286
+ version: plugin.version,
287
+ thread,
288
+ provides: (plugin.provides ?? []).map((t) => t.key),
289
+ requires: (plugin.requires ?? []).map((t) => t.key),
290
+ active: true,
291
+ tokenThreads: Object.keys(tokenThreads).length > 0 ? tokenThreads : undefined,
292
+ });
293
+ }
294
+ return out;
295
+ }
296
+
297
+ disposeAll(): void {
298
+ const order = this.registry.resolveOrder();
299
+ for (let i = order.length - 1; i >= 0; i--) {
300
+ this.unloadModule(order[i]);
301
+ }
302
+ // Clean up unattributed registrations (made outside a register()
303
+ // lifecycle — they were tracked globally so they don't leak).
304
+ this.unattributedSystemNames.forEach((sysName) => {
305
+ this.world.schedule.removeSystem(sysName);
306
+ });
307
+ this.unattributedSystemNames.length = 0;
308
+ for (let i = this.unattributedDisposeFns.length - 1; i >= 0; i--) {
309
+ try {
310
+ this.unattributedDisposeFns[i]();
311
+ } catch (err) {
312
+ log.error("ModuleHost", `Unattributed dispose error: ${err}`);
313
+ }
314
+ }
315
+ this.unattributedDisposeFns.length = 0;
316
+ }
317
+
318
+ registerComponent<T>(name: string, _schema: T): ComponentId {
319
+ return getComponentId(name);
320
+ }
321
+
322
+ registerSystem(stage: Stage, system: SystemFn): void {
323
+ if (!this.currentModuleName) {
324
+ log.warn("ModuleHost", "registerSystem called outside a module register() lifecycle — the system will not be attributed to any module");
325
+ }
326
+ this.systemCounter++;
327
+ const name = `module:${this.currentModuleName || "unattributed"}:${this.systemCounter}`;
328
+ this.world.schedule.add({
329
+ name,
330
+ stage,
331
+ fn: system,
332
+ queries: [],
333
+ });
334
+ const active = this.active.get(this.currentModuleName);
335
+ if (active) {
336
+ active.systemNames.push(name);
337
+ } else {
338
+ this.unattributedSystemNames.push(name);
339
+ }
340
+ }
341
+
342
+ registerSystemObject(system: System): void {
343
+ if (!this.currentModuleName) {
344
+ log.warn("ModuleHost", `registerSystemObject("${system.name}") called outside a module register() lifecycle — the system will not be attributed to any module`);
345
+ }
346
+ this.world.schedule.add(system);
347
+ const active = this.active.get(this.currentModuleName);
348
+ if (active) {
349
+ active.systemNames.push(system.name);
350
+ } else {
351
+ this.unattributedSystemNames.push(system.name);
352
+ }
353
+ }
354
+
355
+ allocateSABChannel(name: string, size: number): SABChannel {
356
+ if (!this.currentModuleName) {
357
+ log.warn("ModuleHost", `allocateSABChannel("${name}") called outside a module register() lifecycle — the channel is untracked and won't be cleaned up on unload`);
358
+ }
359
+ const buffer = new SharedArrayBuffer(size);
360
+ const active = this.active.get(this.currentModuleName);
361
+ if (active) {
362
+ active.sabChannels.set(name, buffer);
363
+ }
364
+ return { name, buffer };
365
+ }
366
+
367
+ provide<T>(token: ResourceToken<T>, value: T): void {
368
+ if (!this.currentModuleName) {
369
+ log.warn("ModuleHost", `provide("${token.key}") called outside a module register() lifecycle — the resource won't be cleaned up on unload`);
370
+ }
371
+ if (isStrict()) {
372
+ assertNoDuplicate(this.providers, token as ResourceToken<unknown>, this.currentModuleName);
373
+ }
374
+ this.resources.set(token.key, { token: token as ResourceToken<unknown>, value });
375
+ this.providers.set(token.key, this.currentModuleName);
376
+ const active = this.active.get(this.currentModuleName);
377
+ if (active) {
378
+ active.providedKeys.add(token.key);
379
+ }
380
+ }
381
+
382
+ /**
383
+ * Provide a typed resource from an external provider (e.g. the LibraryHost).
384
+ * Unlike `provide()`, this does not require a current plugin context.
385
+ * The `providerName` is used for diagnostics.
386
+ */
387
+ provideExternal<T>(providerName: string, token: ResourceToken<T>, value: T): void {
388
+ if (isStrict()) {
389
+ assertNoDuplicate(this.providers, token as ResourceToken<unknown>, providerName);
390
+ }
391
+ this.resources.set(token.key, { token: token as ResourceToken<unknown>, value });
392
+ this.providers.set(token.key, providerName);
393
+ }
394
+
395
+ inject<T>(token: ResourceToken<T>): T {
396
+ const entry = this.resources.get(token.key);
397
+ if (!entry) {
398
+ throw new Error(
399
+ `Module "${this.currentModuleName}" injects "${token.key}" which is not provided. ` +
400
+ `Add a plugin that provides it, or use injectOptional() for safe reads.`,
401
+ );
402
+ }
403
+ return entry.value as T;
404
+ }
405
+
406
+ injectOptional<T>(token: ResourceToken<T>): T | undefined {
407
+ const entry = this.resources.get(token.key);
408
+ return entry?.value as T | undefined;
409
+ }
410
+
411
+ registerMigration(fromVersion: number, fn: (data: unknown) => unknown): void {
412
+ this.migrations.set(fromVersion, fn);
413
+ }
414
+
415
+ getMigration(fromVersion: number): ((data: unknown) => unknown) | undefined {
416
+ return this.migrations.get(fromVersion);
417
+ }
418
+
419
+ onDispose(fn: () => void): void {
420
+ const active = this.active.get(this.currentModuleName);
421
+ if (active) {
422
+ active.disposeFns.push(fn);
423
+ } else {
424
+ // Don't drop the callback silently — run it at disposeAll() so
425
+ // resources registered outside a lifecycle still get cleaned up.
426
+ log.warn("ModuleHost", "onDispose called outside a module register() lifecycle — the callback will run at disposeAll() instead of being attributed to a module");
427
+ this.unattributedDisposeFns.push(fn);
428
+ }
429
+ }
430
+
431
+ private currentModuleName: string = "";
432
+ private systemCounter = 0;
433
+ /** Systems registered outside a register() lifecycle — removed at disposeAll(). */
434
+ private unattributedSystemNames: string[] = [];
435
+ /** Dispose callbacks registered outside a register() lifecycle — run at disposeAll(). */
436
+ private unattributedDisposeFns: Array<() => void> = [];
437
+
438
+ setCurrentPlugin(name: string): void {
439
+ this.currentModuleName = name;
440
+ }
441
+ }
442
+
443
+ // No-op DevTools API stub — used when setDevToolsAPI() hasn't been called.
444
+ // Plugins that call ctx.devtools.registerPanel() will silently no-op.
445
+ const NoopDevToolsAPI: ModuleDevToolsAPI = {
446
+ registerPanel: () => {},
447
+ registerOverlayToggle: () => {},
448
+ registerDataFeed: () => {},
449
+ registerCommand: () => {},
450
+ registerSABStat: () => {},
451
+ };
@@ -0,0 +1,22 @@
1
+ // Module sub-barrel — re-exports all module-related items.
2
+ export { buildCrossThreadReport, crossThreadToken } from "./cross-thread";
3
+ export type { CrossThreadReport, CrossThreadToken, ModuleThreadInfo, ThreadTag } from "./cross-thread";
4
+ export { DiagnosticError, isStrict, setStrict } from "./diagnostics";
5
+ export { ModuleHost } from "./host";
6
+ export type { DevToolsOverlayToggleRegistration, DevToolsPanelRegistration, Module, ModuleContext, ModuleDevToolsAPI, SABChannel } from "./module";
7
+ export { ModuleRegistry } from "./registry";
8
+ export type {
9
+ CameraControllerLike,
10
+ DragDelta,
11
+ DragHandler,
12
+ FrameHook,
13
+ FramePhase,
14
+ InputEventControl,
15
+ KeyHandler,
16
+ PointerHandler, RendererInputBus,
17
+ RendererModule,
18
+ RendererModuleContext, RenderPassHook, ResizeHook,
19
+ WheelHandler
20
+ } from "./renderer-module";
21
+ export { TsModuleLoader } from "./ts-loader";
22
+
@@ -0,0 +1,109 @@
1
+ import type { ComponentId } from "../ecs/component";
2
+ import type { ResourceToken } from "../ecs/resource";
3
+ import type { Stage, System, SystemFn } from "../ecs/system";
4
+
5
+ export interface SABChannel {
6
+ name: string;
7
+ buffer: SharedArrayBuffer;
8
+ }
9
+
10
+ /**
11
+ * Panel registration payload for `ctx.devtools.registerPanel()`.
12
+ * Structurally compatible with `IDevToolsPanelExtension` from
13
+ * `@downdraft/engine/modules/devtools` — core declares the minimal shape
14
+ * so it doesn't depend on the devtools module (layering).
15
+ */
16
+ export interface DevToolsPanelRegistration {
17
+ /** Unique id for this extension (e.g. "debug-info", "game-panel"). */
18
+ id: string;
19
+ /** Tab label shown in the tab bar. */
20
+ tabLabel: string;
21
+ /** Tab tooltip. */
22
+ tabTooltip?: string;
23
+ /** Order/priority for tab placement. Core tabs: 0-100, game tabs: 100+. Default: 100. */
24
+ order?: number;
25
+ /** __sceneInspector methods that must exist for this tab to be shown. */
26
+ requiredMethods?: string[];
27
+ /** HTML content for the panel body. */
28
+ html: string;
29
+ /** CSS to inject into the panel document. */
30
+ css?: string;
31
+ /** JS to eval in the panel context. */
32
+ script?: string;
33
+ }
34
+
35
+ /**
36
+ * Overlay toggle registration payload for `ctx.devtools.registerOverlayToggle()`.
37
+ * Structurally compatible with `IDevToolsOverlayToggle` from
38
+ * `@downdraft/engine/modules/devtools`.
39
+ */
40
+ export interface DevToolsOverlayToggleRegistration {
41
+ /** Unique id (e.g. "chunk-grid", "vel-arrows"). */
42
+ id: string;
43
+ /** Label shown next to the checkbox. */
44
+ label: string;
45
+ /** __sceneInspector methods that must exist for this toggle to be shown. */
46
+ requiredMethods?: string[];
47
+ /** JS to eval in the panel context. */
48
+ script?: string;
49
+ }
50
+
51
+ /**
52
+ * DevTools registration surface exposed on ModuleContext.
53
+ * Plugins call `ctx.devtools.registerPanel(...)` etc. to self-register
54
+ * debug screens. The same interface works in both main and worker realms.
55
+ *
56
+ * The actual implementation is provided by @downdraft/engine/modules/devtools via
57
+ * the `devtools` singleton. Core defines the interface; the host injects
58
+ * the concrete object at construction time (see ModuleHost.setDevToolsAPI).
59
+ */
60
+ export interface ModuleDevToolsAPI {
61
+ registerPanel(ext: DevToolsPanelRegistration): void;
62
+ registerOverlayToggle(toggle: DevToolsOverlayToggleRegistration): void;
63
+ registerDataFeed(name: string, fn: () => unknown, writeRateHz?: number): void;
64
+ registerCommand(name: string, fn: (...args: unknown[]) => unknown): void;
65
+ registerSABStat(name: string, offset: number, type: "u32" | "f32" | "i32"): void;
66
+ }
67
+
68
+ export interface ModuleContext {
69
+ registerComponent<T>(name: string, schema: T): ComponentId;
70
+ registerSystem(stage: Stage, system: SystemFn): void;
71
+ /** Register a pre-built System object (with queries) to the world schedule. */
72
+ registerSystemObject(system: System): void;
73
+ allocateSABChannel(name: string, size: number): SABChannel;
74
+ /**
75
+ * Provide a typed resource to the plugin graph. Other plugins can
76
+ * `inject()` it by the same token. In DOWNDRAFT_STRICT mode, duplicate
77
+ * provides of the same token throw a DiagnosticError.
78
+ */
79
+ provide<T>(token: ResourceToken<T>, value: T): void;
80
+ /**
81
+ * Read a typed resource provided by another plugin. Throws if the token
82
+ * has no provider (use `injectOptional` for safe reads).
83
+ */
84
+ inject<T>(token: ResourceToken<T>): T;
85
+ /**
86
+ * Read a typed resource, returning `undefined` if no plugin provides it.
87
+ */
88
+ injectOptional<T>(token: ResourceToken<T>): T | undefined;
89
+ registerMigration(fromVersion: number, fn: (data: unknown) => unknown): void;
90
+ onDispose(fn: () => void): void;
91
+ /**
92
+ * DevTools registration surface. Plugins self-register debug panels,
93
+ * data feeds, and commands via `ctx.devtools.register*(...)`.
94
+ * Works in both sim (worker) and renderer (main) plugin contexts.
95
+ */
96
+ readonly devtools: ModuleDevToolsAPI;
97
+ }
98
+
99
+ export interface Module {
100
+ name: string;
101
+ version: string;
102
+ dependencies?: string[];
103
+ /** Typed tokens this plugin provides to the graph. Validated at activation. */
104
+ provides?: ResourceToken<unknown>[];
105
+ /** Typed tokens this plugin requires from the graph. Validated at activation. */
106
+ requires?: ResourceToken<unknown>[];
107
+ register(ctx: ModuleContext): void;
108
+ }
109
+
@@ -0,0 +1,94 @@
1
+ import type { Module } from "./module";
2
+
3
+ export class ModuleRegistry {
4
+ private plugins: Map<string, Module> = new Map();
5
+ private loadOrder: string[] = [];
6
+
7
+ register(plugin: Module): void {
8
+ if (this.plugins.has(plugin.name)) {
9
+ throw new Error(`Module "${plugin.name}" is already registered`);
10
+ }
11
+ if (plugin.dependencies) {
12
+ for (let i = 0; i < plugin.dependencies.length; i++) {
13
+ if (!this.plugins.has(plugin.dependencies[i])) {
14
+ throw new Error(`Module "${plugin.name}" requires "${plugin.dependencies[i]}" which is not registered`);
15
+ }
16
+ }
17
+ }
18
+ this.plugins.set(plugin.name, plugin);
19
+ this.loadOrder.push(plugin.name);
20
+ }
21
+
22
+ unregister(name: string): void {
23
+ this.plugins.delete(name);
24
+ const idx = this.loadOrder.indexOf(name);
25
+ if (idx >= 0) this.loadOrder.splice(idx, 1);
26
+ }
27
+
28
+ get(name: string): Module | undefined {
29
+ return this.plugins.get(name);
30
+ }
31
+
32
+ getAll(): Module[] {
33
+ return this.loadOrder.map((name) => this.plugins.get(name)!).filter(Boolean);
34
+ }
35
+
36
+ has(name: string): boolean {
37
+ return this.plugins.has(name);
38
+ }
39
+
40
+ /**
41
+ * Resolve activation order via topological sort over `dependencies`
42
+ * (module names) AND `requires` (typed tokens → provider module). A module
43
+ * that `requires` a token must activate after whichever module `provides`
44
+ * it — otherwise its `register()` would fail at `inject()`.
45
+ *
46
+ * Throws on a dependency cycle. A `requires` token with no registered
47
+ * provider adds no edge (the strict-mode graph validation reports it).
48
+ */
49
+ resolveOrder(): string[] {
50
+ // Provider map: token key → module name that provides it.
51
+ const providers = new Map<string, string>();
52
+ for (const m of this.getAll()) {
53
+ (m.provides ?? []).forEach((token) => {
54
+ providers.set(token.key, m.name);
55
+ });
56
+ }
57
+
58
+ const visited = new Set<string>();
59
+ const result: string[] = [];
60
+ const visiting = new Set<string>();
61
+
62
+ const visit = (name: string): void => {
63
+ if (visited.has(name)) return;
64
+ if (visiting.has(name)) {
65
+ throw new Error(`Module dependency cycle detected at "${name}"`);
66
+ }
67
+ visiting.add(name);
68
+
69
+ const plugin = this.plugins.get(name);
70
+ if (plugin?.dependencies) {
71
+ for (let i = 0; i < plugin.dependencies.length; i++) {
72
+ visit(plugin.dependencies[i]);
73
+ }
74
+ }
75
+ // requires (typed tokens → provider module)
76
+ if (plugin?.requires) {
77
+ plugin.requires.forEach((token) => {
78
+ const providerName = providers.get(token.key);
79
+ if (providerName && providerName !== name) visit(providerName);
80
+ });
81
+ }
82
+
83
+ visiting.delete(name);
84
+ visited.add(name);
85
+ result.push(name);
86
+ };
87
+
88
+ for (let i = 0; i < this.loadOrder.length; i++) {
89
+ visit(this.loadOrder[i]);
90
+ }
91
+
92
+ return result;
93
+ }
94
+ }