@downdraft/engine 0.0.0 → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (907) hide show
  1. package/app/src/index.ts +10 -0
  2. package/app/src/renderer/bootstrap.ts +271 -0
  3. package/app/src/renderer/downdraft-base.css +93 -0
  4. package/app/src/renderer/feature-log.ts +200 -0
  5. package/app/src/renderer/game-module.ts +923 -0
  6. package/app/src/renderer/hooks.ts +88 -0
  7. package/app/src/renderer/hot-reload.ts +178 -0
  8. package/app/src/renderer/import-cache.ts +88 -0
  9. package/app/src/renderer/index.ts +206 -0
  10. package/app/src/renderer/mcp-harness.ts +144 -0
  11. package/app/src/renderer/save-store-factory.ts +239 -0
  12. package/app/src/renderer/sim-bridge.ts +183 -0
  13. package/app/src/renderer/standard-automation-tools.ts +771 -0
  14. package/app/src/shared/feature-log.ts +71 -0
  15. package/app/src/shared/gpu-info.ts +82 -0
  16. package/app/src/shared/import-cache-store.ts +142 -0
  17. package/app/src/shared/index.ts +6 -0
  18. package/app/src/shared/mcp-discovery.ts +47 -0
  19. package/app/src/shared/mcp-proxy.ts +82 -0
  20. package/app/src/shared/types.ts +324 -0
  21. package/asset-bake/src/bake-audio.ts +119 -0
  22. package/asset-bake/src/bake-gltf.ts +172 -0
  23. package/asset-bake/src/bake.ts +78 -0
  24. package/asset-bake/src/cache.ts +188 -0
  25. package/asset-bake/src/config.ts +186 -0
  26. package/asset-bake/src/index.ts +36 -0
  27. package/core/src/animation/animation-event.ts +41 -0
  28. package/core/src/animation/bone-mask.ts +122 -0
  29. package/core/src/animation/clip.ts +252 -0
  30. package/core/src/animation/index.ts +22 -0
  31. package/core/src/animation/mixamo.ts +113 -0
  32. package/core/src/animation/morph-target.ts +69 -0
  33. package/core/src/animation/player.ts +697 -0
  34. package/core/src/animation/retarget.ts +158 -0
  35. package/core/src/animation/skeleton-animator.ts +1399 -0
  36. package/core/src/animation/skeleton.ts +214 -0
  37. package/core/src/animation/state-machine.ts +280 -0
  38. package/core/src/assets/blob-store.ts +66 -0
  39. package/core/src/assets/cache.ts +186 -0
  40. package/core/src/assets/cubemap-converter.ts +155 -0
  41. package/core/src/assets/environment-manager.ts +121 -0
  42. package/core/src/assets/import-cache.ts +65 -0
  43. package/core/src/assets/import-settings.ts +72 -0
  44. package/core/src/assets/importer.ts +108 -0
  45. package/core/src/assets/index.ts +74 -0
  46. package/core/src/assets/irradiance-generator.ts +198 -0
  47. package/core/src/assets/loader-audio.ts +86 -0
  48. package/core/src/assets/loader-cubemap.ts +211 -0
  49. package/core/src/assets/loader-dds.ts +236 -0
  50. package/core/src/assets/loader-hdr.ts +474 -0
  51. package/core/src/assets/loader-mesh.ts +143 -0
  52. package/core/src/assets/loader-shader.ts +73 -0
  53. package/core/src/assets/loader-texture.ts +349 -0
  54. package/core/src/assets/lod.ts +198 -0
  55. package/core/src/assets/manager.ts +480 -0
  56. package/core/src/assets/manifest.ts +81 -0
  57. package/core/src/assets/material-bridge.ts +186 -0
  58. package/core/src/assets/model-importer.ts +72 -0
  59. package/core/src/assets/model-normalizer.ts +248 -0
  60. package/core/src/assets/model-to-gpu.ts +70 -0
  61. package/core/src/assets/model-to-mesh.ts +237 -0
  62. package/core/src/assets/prefilter-generator.ts +250 -0
  63. package/core/src/audio/engine.ts +177 -0
  64. package/core/src/audio/interface.ts +130 -0
  65. package/core/src/audio/listener.ts +32 -0
  66. package/core/src/audio/mixer.ts +141 -0
  67. package/core/src/audio/registry.ts +52 -0
  68. package/core/src/audio/sab.ts +87 -0
  69. package/core/src/audio/source.ts +89 -0
  70. package/core/src/change-detection/atomics.ts +1 -0
  71. package/core/src/change-detection/tracker.ts +47 -0
  72. package/core/src/debug-draw/lines.ts +64 -0
  73. package/core/src/debug-draw/points.ts +17 -0
  74. package/core/src/debug-draw/queue.ts +124 -0
  75. package/core/src/debug-draw/text.ts +25 -0
  76. package/core/src/ecs/archetype.ts +323 -0
  77. package/core/src/ecs/component.ts +188 -0
  78. package/core/src/ecs/entity.ts +25 -0
  79. package/core/src/ecs/events.ts +93 -0
  80. package/core/src/ecs/hierarchy.ts +124 -0
  81. package/core/src/ecs/hmr-swap-registry.ts +22 -0
  82. package/core/src/ecs/index.ts +25 -0
  83. package/core/src/ecs/query.ts +141 -0
  84. package/core/src/ecs/resource.ts +8 -0
  85. package/core/src/ecs/schedule.ts +181 -0
  86. package/core/src/ecs/system-params.ts +99 -0
  87. package/core/src/ecs/system.ts +42 -0
  88. package/core/src/ecs/world.ts +348 -0
  89. package/core/src/index.ts +352 -0
  90. package/core/src/input/context.ts +73 -0
  91. package/core/src/input/dom-handler.ts +380 -0
  92. package/core/src/input/local-player-manager.ts +218 -0
  93. package/core/src/input/mapping.ts +40 -0
  94. package/core/src/input/multi-sab-bridge.ts +276 -0
  95. package/core/src/input/multi-state.ts +54 -0
  96. package/core/src/input/sab-bridge.ts +71 -0
  97. package/core/src/input/state.ts +132 -0
  98. package/core/src/input/ui-router.ts +87 -0
  99. package/core/src/library/host.ts +317 -0
  100. package/core/src/library/index.ts +16 -0
  101. package/core/src/library/library.ts +292 -0
  102. package/core/src/material/compiler.ts +80 -0
  103. package/core/src/material/graph-bridge.ts +172 -0
  104. package/core/src/material/index.ts +9 -0
  105. package/core/src/material/library.ts +442 -0
  106. package/core/src/material/material.ts +156 -0
  107. package/core/src/material/variants.ts +61 -0
  108. package/core/src/math/mat4.ts +202 -0
  109. package/core/src/math/perlin-noise-2d.ts +77 -0
  110. package/core/src/math/perlin-noise-3d.ts +110 -0
  111. package/core/src/math/quat.ts +33 -0
  112. package/core/src/math/rng.ts +29 -0
  113. package/core/src/math/trig.ts +47 -0
  114. package/core/src/math/value-noise.ts +67 -0
  115. package/core/src/mesh/builder.ts +177 -0
  116. package/core/src/mesh/csg.ts +312 -0
  117. package/core/src/mesh/greased-line.ts +145 -0
  118. package/core/src/mesh/mesh.ts +17 -0
  119. package/core/src/mesh/parametric.ts +501 -0
  120. package/core/src/mesh/skinning.ts +67 -0
  121. package/core/src/mesh/vertex-layout.ts +91 -0
  122. package/core/src/module/cross-thread.ts +163 -0
  123. package/core/src/module/diagnostics.ts +123 -0
  124. package/core/src/module/host.ts +451 -0
  125. package/core/src/module/index.ts +22 -0
  126. package/core/src/module/module.ts +109 -0
  127. package/core/src/module/registry.ts +94 -0
  128. package/core/src/module/renderer-module.ts +247 -0
  129. package/core/src/module/ts-loader.ts +26 -0
  130. package/core/src/particles/compute-pass.ts +378 -0
  131. package/core/src/particles/emitter.ts +156 -0
  132. package/core/src/particles/index.ts +11 -0
  133. package/core/src/particles/particle-data.ts +47 -0
  134. package/core/src/particles/render-pass.ts +365 -0
  135. package/core/src/particles/simulator.ts +264 -0
  136. package/core/src/particles/system.ts +193 -0
  137. package/core/src/physics/body.ts +59 -0
  138. package/core/src/physics/ccd-heuristic.ts +55 -0
  139. package/core/src/physics/character.ts +282 -0
  140. package/core/src/physics/collider.ts +55 -0
  141. package/core/src/physics/collision-system.ts +91 -0
  142. package/core/src/physics/events.ts +133 -0
  143. package/core/src/physics/index.ts +34 -0
  144. package/core/src/physics/interface.ts +473 -0
  145. package/core/src/physics/interpolation-buffer.ts +192 -0
  146. package/core/src/physics/lifecycle.ts +87 -0
  147. package/core/src/physics/load-shedder.ts +164 -0
  148. package/core/src/physics/physics-accumulator.ts +101 -0
  149. package/core/src/physics/physics-system.ts +240 -0
  150. package/core/src/physics/ragdoll-presets.ts +272 -0
  151. package/core/src/physics/ragdoll-system.ts +220 -0
  152. package/core/src/physics/ragdoll.ts +182 -0
  153. package/core/src/physics/raycast.ts +143 -0
  154. package/core/src/physics/realm-manager.ts +499 -0
  155. package/core/src/physics/realm-worker-pool.ts +191 -0
  156. package/core/src/physics/realm-worker.ts +102 -0
  157. package/core/src/physics/realm.ts +189 -0
  158. package/core/src/physics/registry.ts +52 -0
  159. package/core/src/physics/safety.ts +247 -0
  160. package/core/src/physics/snapshot-manager.ts +141 -0
  161. package/core/src/physics/worker-protocol.ts +30 -0
  162. package/core/src/platform/bun-preload.ts +169 -0
  163. package/core/src/platform/css-stub.ts +4 -0
  164. package/core/src/platform/glob-polyfill.ts +124 -0
  165. package/core/src/platform/hidpi.ts +57 -0
  166. package/core/src/platform/render-surface.ts +77 -0
  167. package/core/src/platform/rpc.ts +98 -0
  168. package/core/src/platform/runtime.ts +123 -0
  169. package/core/src/plugin/context.ts +364 -0
  170. package/core/src/plugin/diagnostics.ts +61 -0
  171. package/core/src/plugin/discovery.ts +186 -0
  172. package/core/src/plugin/extension-loaders.ts +172 -0
  173. package/core/src/plugin/host.ts +659 -0
  174. package/core/src/plugin/index.ts +106 -0
  175. package/core/src/plugin/loader-asset.ts +124 -0
  176. package/core/src/plugin/loader-quickjs.ts +84 -0
  177. package/core/src/plugin/loader-wasm.ts +411 -0
  178. package/core/src/plugin/loader-worker.ts +261 -0
  179. package/core/src/plugin/manifest.ts +653 -0
  180. package/core/src/plugin/material-registry.ts +65 -0
  181. package/core/src/plugin/mcp-tools.ts +165 -0
  182. package/core/src/plugin/permissions.ts +175 -0
  183. package/core/src/plugin/quickjs-bridge.ts +294 -0
  184. package/core/src/plugin/registry.ts +107 -0
  185. package/core/src/plugin/sandbox-shim.ts +86 -0
  186. package/core/src/plugin/sandbox-worker.ts +215 -0
  187. package/core/src/plugin/wasm-abi.ts +152 -0
  188. package/core/src/plugin/wasm-worker.ts +229 -0
  189. package/core/src/plugin/workshop.ts +169 -0
  190. package/core/src/profiling/event-loop.ts +180 -0
  191. package/core/src/profiling/index.ts +69 -0
  192. package/core/src/profiling/iops/idb-patch.ts +242 -0
  193. package/core/src/profiling/iops/opfs-patch.ts +276 -0
  194. package/core/src/profiling/profiling-sab.ts +839 -0
  195. package/core/src/profiling/task-latency.ts +134 -0
  196. package/core/src/profiling/thread-metrics.ts +126 -0
  197. package/core/src/profiling/trace-event-writer.ts +205 -0
  198. package/core/src/profiling/warnings.ts +423 -0
  199. package/core/src/profiling/worker-prelude.ts +376 -0
  200. package/core/src/render/bind-group.ts +38 -0
  201. package/core/src/render/bindless/bindless-struct.ts +42 -0
  202. package/core/src/render/bindless/bindless.wgsl.ts +167 -0
  203. package/core/src/render/bindless/frame-bindings.ts +176 -0
  204. package/core/src/render/bindless/index.ts +10 -0
  205. package/core/src/render/bindless/material-manager.ts +257 -0
  206. package/core/src/render/bindless/texture-registry.ts +609 -0
  207. package/core/src/render/buffer.ts +82 -0
  208. package/core/src/render/camera-2d.ts +217 -0
  209. package/core/src/render/camera-controller.ts +440 -0
  210. package/core/src/render/camera.ts +409 -0
  211. package/core/src/render/canvas-resize-watcher.ts +46 -0
  212. package/core/src/render/compute-kernel.ts +172 -0
  213. package/core/src/render/constants.ts +2 -0
  214. package/core/src/render/device.ts +111 -0
  215. package/core/src/render/frame-graph.ts +768 -0
  216. package/core/src/render/frustum.ts +185 -0
  217. package/core/src/render/fullscreen-vs.ts +25 -0
  218. package/core/src/render/g-buffer.ts +186 -0
  219. package/core/src/render/game-renderer.ts +1452 -0
  220. package/core/src/render/gpu-driven/cull-pass.ts +394 -0
  221. package/core/src/render/gpu-driven/hzb.ts +215 -0
  222. package/core/src/render/gpu-driven/index.ts +7 -0
  223. package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
  224. package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
  225. package/core/src/render/gpu-driven/mesh-table.ts +175 -0
  226. package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
  227. package/core/src/render/gpu-utils.ts +96 -0
  228. package/core/src/render/hdr.ts +88 -0
  229. package/core/src/render/hot-reload.ts +295 -0
  230. package/core/src/render/ibl-bind-group.ts +266 -0
  231. package/core/src/render/ibl.ts +180 -0
  232. package/core/src/render/index.ts +163 -0
  233. package/core/src/render/input-manager.ts +259 -0
  234. package/core/src/render/lighting/area-light.ts +196 -0
  235. package/core/src/render/lighting/cluster-grid.ts +288 -0
  236. package/core/src/render/lighting/cluster-types.ts +193 -0
  237. package/core/src/render/lighting/ies-parser.ts +162 -0
  238. package/core/src/render/lighting.ts +454 -0
  239. package/core/src/render/material-types/depth.wgsl +44 -0
  240. package/core/src/render/material-types/line.wgsl +50 -0
  241. package/core/src/render/material-types/matcap.wgsl +51 -0
  242. package/core/src/render/material-types/normal.wgsl +41 -0
  243. package/core/src/render/material-types/physical.wgsl +152 -0
  244. package/core/src/render/material-types/sprite.wgsl +46 -0
  245. package/core/src/render/material-types/sss.wgsl +79 -0
  246. package/core/src/render/material-types/toon.wgsl +79 -0
  247. package/core/src/render/passes/README.md +121 -0
  248. package/core/src/render/passes/atmosphere.ts +152 -0
  249. package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
  250. package/core/src/render/passes/csm.ts +408 -0
  251. package/core/src/render/passes/cubemap-capture.ts +114 -0
  252. package/core/src/render/passes/debug-viz.ts +278 -0
  253. package/core/src/render/passes/debug.ts +538 -0
  254. package/core/src/render/passes/decal-mesh.ts +111 -0
  255. package/core/src/render/passes/decal-pass.ts +377 -0
  256. package/core/src/render/passes/deferred-lighting.ts +434 -0
  257. package/core/src/render/passes/depth-prepass.ts +163 -0
  258. package/core/src/render/passes/dome-360.ts +83 -0
  259. package/core/src/render/passes/fluid-render.ts +137 -0
  260. package/core/src/render/passes/gi-types.ts +118 -0
  261. package/core/src/render/passes/graph-compute.ts +300 -0
  262. package/core/src/render/passes/greased-line-pass.ts +232 -0
  263. package/core/src/render/passes/morph-target.ts +40 -0
  264. package/core/src/render/passes/opaque.ts +1028 -0
  265. package/core/src/render/passes/point-light-shadow.ts +266 -0
  266. package/core/src/render/passes/procedural-texture.ts +185 -0
  267. package/core/src/render/passes/reflection-probe.ts +140 -0
  268. package/core/src/render/passes/rsm-pass.ts +248 -0
  269. package/core/src/render/passes/sdf-text.ts +155 -0
  270. package/core/src/render/passes/shadow-map.ts +163 -0
  271. package/core/src/render/passes/shadow.ts +220 -0
  272. package/core/src/render/passes/skinning-vs.ts +121 -0
  273. package/core/src/render/passes/skinning.ts +326 -0
  274. package/core/src/render/passes/sky-dome.ts +404 -0
  275. package/core/src/render/passes/skybox.ts +162 -0
  276. package/core/src/render/passes/spot-light-shadow.ts +273 -0
  277. package/core/src/render/passes/terrain.ts +326 -0
  278. package/core/src/render/passes/transparent.ts +353 -0
  279. package/core/src/render/passes/underwater-fog.ts +185 -0
  280. package/core/src/render/passes/video-texture.ts +79 -0
  281. package/core/src/render/passes/volumetric-pass.ts +312 -0
  282. package/core/src/render/passes/volumetric-types.ts +171 -0
  283. package/core/src/render/passes/water.ts +753 -0
  284. package/core/src/render/pbr.ts +296 -0
  285. package/core/src/render/pipeline.ts +52 -0
  286. package/core/src/render/render-pass.ts +30 -0
  287. package/core/src/render/renderer-input-bus.ts +220 -0
  288. package/core/src/render/renderer-module-host.ts +623 -0
  289. package/core/src/render/resource-tracker.ts +67 -0
  290. package/core/src/render/sab-canvas-overlay.ts +122 -0
  291. package/core/src/render/shader-validator.ts +200 -0
  292. package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
  293. package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
  294. package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
  295. package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
  296. package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
  297. package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
  298. package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
  299. package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
  300. package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
  301. package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
  302. package/core/src/render/shaders/shadow-chunks.ts +135 -0
  303. package/core/src/render/skybox.ts +146 -0
  304. package/core/src/render/splitscreen.ts +85 -0
  305. package/core/src/render/surface.ts +78 -0
  306. package/core/src/render/tonemap.ts +180 -0
  307. package/core/src/render/tracked-render-pass.ts +158 -0
  308. package/core/src/render/viewport.ts +109 -0
  309. package/core/src/render/wgsl-hmr.ts +70 -0
  310. package/core/src/sab/core-input-channel.ts +23 -0
  311. package/core/src/sab/define.ts +239 -0
  312. package/core/src/sab/errors.ts +76 -0
  313. package/core/src/sab/game-input.ts +343 -0
  314. package/core/src/sab/gamepad-devices.ts +259 -0
  315. package/core/src/sab/grid-buffer.ts +117 -0
  316. package/core/src/sab/input.ts +55 -0
  317. package/core/src/sab/layout.ts +219 -0
  318. package/core/src/sab/multi-input-channel.ts +50 -0
  319. package/core/src/sab/record-buffer.ts +155 -0
  320. package/core/src/sab/sab-polyfill.ts +56 -0
  321. package/core/src/sab/sim-channel.ts +453 -0
  322. package/core/src/sab/slot-buffer.ts +190 -0
  323. package/core/src/sab/types.ts +158 -0
  324. package/core/src/safety/bounds.ts +76 -0
  325. package/core/src/safety/json.ts +80 -0
  326. package/core/src/safety/path.ts +167 -0
  327. package/core/src/save/binary-format.ts +117 -0
  328. package/core/src/save/game-save-system.ts +161 -0
  329. package/core/src/save/grid-save-system.ts +158 -0
  330. package/core/src/save/migrate.ts +44 -0
  331. package/core/src/save/migration-registry.ts +94 -0
  332. package/core/src/save/persist-types.ts +208 -0
  333. package/core/src/save/schema.ts +46 -0
  334. package/core/src/save/serializer.ts +180 -0
  335. package/core/src/scene/builder.ts +65 -0
  336. package/core/src/scene/camera.ts +142 -0
  337. package/core/src/scene/checkpoint.ts +109 -0
  338. package/core/src/scene/game-loop.ts +198 -0
  339. package/core/src/scene/index.ts +24 -0
  340. package/core/src/scene/layer.ts +6 -0
  341. package/core/src/scene/prefab.ts +145 -0
  342. package/core/src/scene/scene-manager.ts +157 -0
  343. package/core/src/scene/scene.ts +192 -0
  344. package/core/src/scene/sky.ts +256 -0
  345. package/core/src/scene/spatial-grid.ts +176 -0
  346. package/core/src/scene/streaming.ts +304 -0
  347. package/core/src/scene/vegetation.ts +163 -0
  348. package/core/src/scene/world.ts +89 -0
  349. package/core/src/scripting/binding.ts +129 -0
  350. package/core/src/scripting/hot-reload.ts +144 -0
  351. package/core/src/scripting/script.ts +99 -0
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@@ -0,0 +1,111 @@
1
+ import { MeshBuilder, type MeshData } from "../../mesh/builder";
2
+
3
+ export interface DecalProjector {
4
+ position: [number, number, number];
5
+ direction: [number, number, number];
6
+ up: [number, number, number];
7
+ width: number;
8
+ height: number;
9
+ depth: number;
10
+ }
11
+
12
+ export function createDecalMesh(projector: DecalProjector): MeshData {
13
+ const builder = new MeshBuilder();
14
+ const hw = projector.width / 2;
15
+ const hh = projector.height / 2;
16
+ const hd = projector.depth / 2;
17
+
18
+ const dir = normalize(projector.direction);
19
+ const up = normalize(projector.up);
20
+ const right = normalize(cross(dir, up));
21
+ const trueUp = cross(right, dir);
22
+
23
+ const cx = projector.position[0];
24
+ const cy = projector.position[1];
25
+ const cz = projector.position[2];
26
+
27
+ const corners: [number, number, number][] = [
28
+ [cx + (-hw * right[0] - hh * trueUp[0] - hd * dir[0]), cy + (-hw * right[1] - hh * trueUp[1] - hd * dir[1]), cz + (-hw * right[2] - hh * trueUp[2] - hd * dir[2])],
29
+ [cx + ( hw * right[0] - hh * trueUp[0] - hd * dir[0]), cy + ( hw * right[1] - hh * trueUp[1] - hd * dir[1]), cz + ( hw * right[2] - hh * trueUp[2] - hd * dir[2])],
30
+ [cx + ( hw * right[0] + hh * trueUp[0] - hd * dir[0]), cy + ( hw * right[1] + hh * trueUp[1] - hd * dir[1]), cz + ( hw * right[2] + hh * trueUp[2] - hd * dir[2])],
31
+ [cx + (-hw * right[0] + hh * trueUp[0] - hd * dir[0]), cy + (-hw * right[1] + hh * trueUp[1] - hd * dir[1]), cz + (-hw * right[2] + hh * trueUp[2] - hd * dir[2])],
32
+ [cx + (-hw * right[0] - hh * trueUp[0] + hd * dir[0]), cy + (-hw * right[1] - hh * trueUp[1] + hd * dir[1]), cz + (-hw * right[2] - hh * trueUp[2] + hd * dir[2])],
33
+ [cx + ( hw * right[0] - hh * trueUp[0] + hd * dir[0]), cy + ( hw * right[1] - hh * trueUp[1] + hd * dir[1]), cz + ( hw * right[2] - hh * trueUp[2] + hd * dir[2])],
34
+ [cx + ( hw * right[0] + hh * trueUp[0] + hd * dir[0]), cy + ( hw * right[1] + hh * trueUp[1] + hd * dir[1]), cz + ( hw * right[2] + hh * trueUp[2] + hd * dir[2])],
35
+ [cx + (-hw * right[0] + hh * trueUp[0] + hd * dir[0]), cy + (-hw * right[1] + hh * trueUp[1] + hd * dir[1]), cz + (-hw * right[2] + hh * trueUp[2] + hd * dir[2])],
36
+ ];
37
+
38
+ const uvs: [[number, number], [number, number], [number, number], [number, number]] = [
39
+ [0, 0], [1, 0], [1, 1], [0, 1],
40
+ ];
41
+
42
+ const faces: Array<{ indices: [number, number, number, number]; normal: [number, number, number] }> = [
43
+ { indices: [0, 3, 2, 1], normal: [-dir[0], -dir[1], -dir[2]] },
44
+ { indices: [4, 5, 6, 7], normal: dir },
45
+ { indices: [0, 1, 5, 4], normal: [-right[0], -right[1], -right[2]] },
46
+ { indices: [1, 2, 6, 5], normal: [trueUp[0], trueUp[1], trueUp[2]] },
47
+ { indices: [2, 3, 7, 6], normal: right },
48
+ { indices: [3, 0, 4, 7], normal: [-trueUp[0], -trueUp[1], -trueUp[2]] },
49
+ ];
50
+
51
+ faces.forEach((face) => {
52
+ const base = builder.addVertex(corners[face.indices[0]], face.normal, uvs[0]);
53
+ const v1 = builder.addVertex(corners[face.indices[1]], face.normal, uvs[1]);
54
+ const v2 = builder.addVertex(corners[face.indices[2]], face.normal, uvs[2]);
55
+ const v3 = builder.addVertex(corners[face.indices[3]], face.normal, uvs[3]);
56
+ builder.addQuad(base, v1, v2, v3);
57
+ });
58
+
59
+ return builder.build();
60
+ }
61
+
62
+ export function computeDecalViewMatrix(projector: DecalProjector): number[] {
63
+ const dir = normalize(projector.direction);
64
+ const up = normalize(projector.up);
65
+ const right = normalize(cross(dir, up));
66
+ const trueUp = cross(right, dir);
67
+
68
+ const px = projector.position[0];
69
+ const py = projector.position[1];
70
+ const pz = projector.position[2];
71
+
72
+ const tx = -(right[0] * px + right[1] * py + right[2] * pz);
73
+ const ty = -(trueUp[0] * px + trueUp[1] * py + trueUp[2] * pz);
74
+ const tz = -(dir[0] * px + dir[1] * py + dir[2] * pz);
75
+
76
+ return [
77
+ right[0], trueUp[0], -dir[0], 0,
78
+ right[1], trueUp[1], -dir[1], 0,
79
+ right[2], trueUp[2], -dir[2], 0,
80
+ tx, ty, tz, 1,
81
+ ];
82
+ }
83
+
84
+ export function computeDecalProjectionMatrix(projector: DecalProjector): number[] {
85
+ const hw = projector.width / 2;
86
+ const hh = projector.height / 2;
87
+ const hd = projector.depth / 2;
88
+ const near = 0;
89
+ const far = projector.depth;
90
+
91
+ const l = -hw, r = hw, b = -hh, t = hh, n = near, f = far;
92
+ return [
93
+ 2 / (r - l), 0, 0, 0,
94
+ 0, 2 / (t - b), 0, 0,
95
+ 0, 0, -2 / (f - n), 0,
96
+ -(r + l) / (r - l), -(t + b) / (t - b), -(f + n) / (f - n), 1,
97
+ ];
98
+ }
99
+
100
+ function normalize(v: [number, number, number]): [number, number, number] {
101
+ const len = Math.sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]) || 1;
102
+ return [v[0] / len, v[1] / len, v[2] / len];
103
+ }
104
+
105
+ function cross(a: [number, number, number], b: [number, number, number]): [number, number, number] {
106
+ return [
107
+ a[1] * b[2] - a[2] * b[1],
108
+ a[2] * b[0] - a[0] * b[2],
109
+ a[0] * b[1] - a[1] * b[0],
110
+ ];
111
+ }
@@ -0,0 +1,377 @@
1
+ import { createValidatedShaderModule } from "../shader-validator";
2
+ import type { StructView, WgslStruct } from "@downdraft/engine/shader-graph";
3
+ import { mat4x4f, u32, vec3f, vec4f, wgsl } from "@downdraft/engine/shader-graph";
4
+ import { type Mat4 } from "wgpu-matrix";
5
+ import type { MeshData } from "../../mesh/builder";
6
+ import type { BindlessMaterialManager, BindlessTextureRegistry, MaterialParams } from "../bindless";
7
+ import { BindlessMaterialStruct } from "../bindless";
8
+ import type { FrameGraphBuilder, GraphRenderContext, TextureHandle } from "../frame-graph";
9
+ import { RenderPass } from "../render-pass";
10
+
11
+ // ─── Uniform structs (single source of truth for layout) ───────────────────
12
+ const DecalCameraUniforms: WgslStruct = wgsl.struct("CameraUniforms", {
13
+ viewProj: mat4x4f,
14
+ _pad: vec4f,
15
+ });
16
+
17
+ const DecalUniforms: WgslStruct = wgsl.struct("DecalUniforms", {
18
+ decalViewProj: mat4x4f,
19
+ invViewProj: mat4x4f,
20
+ position: vec3f,
21
+ materialIndex: u32,
22
+ });
23
+
24
+ const DECAL_SHADER = `
25
+ ${DecalCameraUniforms.wgsl}
26
+
27
+ ${DecalUniforms.wgsl}
28
+
29
+ @group(0) @binding(0) var<uniform> camera: CameraUniforms;
30
+ @group(0) @binding(1) var<uniform> decal: DecalUniforms;
31
+ @group(0) @binding(2) var depthTexture: texture_depth_2d;
32
+ @group(0) @binding(3) var depthSampler: sampler;
33
+
34
+ // Bindless material binding model (@group(3)) — struct emitted from
35
+ // BindlessMaterialStruct (single source of truth, shared with material-manager).
36
+ // Uses the full 80-byte struct so the array stride matches the SSBO.
37
+ ${BindlessMaterialStruct.wgsl}
38
+
39
+ @group(3) @binding(0) var<storage, read> bindlessMaterials: array<BindlessMaterial>;
40
+ @group(3) @binding(1) var albedoArray0: texture_2d_array<f32>;
41
+ @group(3) @binding(2) var albedoArray1: texture_2d_array<f32>;
42
+ @group(3) @binding(3) var albedoArray2: texture_2d_array<f32>;
43
+ @group(3) @binding(4) var albedoArray3: texture_2d_array<f32>;
44
+ @group(3) @binding(5) var albedoArray4: texture_2d_array<f32>;
45
+ @group(3) @binding(6) var albedoArray5: texture_2d_array<f32>;
46
+ @group(3) @binding(7) var albedoArray6: texture_2d_array<f32>;
47
+ @group(3) @binding(8) var albedoArray7: texture_2d_array<f32>;
48
+ @group(3) @binding(9) var bindlessSamplerRepeat: sampler;
49
+ @group(3) @binding(10) var bindlessSamplerClamp: sampler;
50
+
51
+ fn unpackArrayIndex(handle: u32) -> u32 { return (handle >> 16u) & 0xFFFFu; }
52
+ fn unpackLayerIndex(handle: u32) -> u32 { return handle & 0xFFFFu; }
53
+
54
+ fn sampleBindlessArray(arr: u32, uv: vec2<f32>, layer: u32) -> vec4<f32> {
55
+ switch (arr) {
56
+ case 0u: { return textureSample(albedoArray0, bindlessSamplerRepeat, uv, layer); }
57
+ case 1u: { return textureSample(albedoArray1, bindlessSamplerRepeat, uv, layer); }
58
+ case 2u: { return textureSample(albedoArray2, bindlessSamplerRepeat, uv, layer); }
59
+ case 3u: { return textureSample(albedoArray3, bindlessSamplerRepeat, uv, layer); }
60
+ case 4u: { return textureSample(albedoArray4, bindlessSamplerRepeat, uv, layer); }
61
+ case 5u: { return textureSample(albedoArray5, bindlessSamplerRepeat, uv, layer); }
62
+ case 6u: { return textureSample(albedoArray6, bindlessSamplerRepeat, uv, layer); }
63
+ case 7u: { return textureSample(albedoArray7, bindlessSamplerRepeat, uv, layer); }
64
+ default: { return vec4<f32>(1.0, 1.0, 1.0, 1.0); }
65
+ }
66
+ }
67
+
68
+ struct VertexInput {
69
+ @location(0) position: vec3<f32>,
70
+ @location(1) normal: vec3<f32>,
71
+ @location(2) uv: vec2<f32>,
72
+ };
73
+
74
+ struct VertexOutput {
75
+ @builtin(position) clipPosition: vec4<f32>,
76
+ @location(0) worldPos: vec3<f32>,
77
+ @location(1) uv: vec2<f32>,
78
+ };
79
+
80
+ @vertex
81
+ fn vs_main(input: VertexInput) -> VertexOutput {
82
+ var output: VertexOutput;
83
+ output.clipPosition = camera.viewProj * vec4<f32>(input.position, 1.0);
84
+ output.worldPos = input.position;
85
+ output.uv = input.uv;
86
+ return output;
87
+ }
88
+
89
+ @fragment
90
+ fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
91
+ let clipPos = camera.viewProj * vec4<f32>(input.worldPos, 1.0);
92
+ let ndc = clipPos.xyz / clipPos.w;
93
+ let screenUV = ndc.xy * vec2<f32>(0.5, -0.5) + vec2<f32>(0.5, 0.5);
94
+
95
+ let depth = textureSample(depthTexture, depthSampler, screenUV);
96
+ let worldDepth = ndc.z;
97
+
98
+ if (depth < worldDepth - 0.001) {
99
+ discard;
100
+ }
101
+
102
+ let decalClip = decal.decalViewProj * vec4<f32>(input.worldPos, 1.0);
103
+ let decalNDC = decalClip.xyz / decalClip.w;
104
+ if (any(abs(decalNDC) > vec3<f32>(1.0))) {
105
+ discard;
106
+ }
107
+
108
+ let decalUV = decalNDC.xy * vec2<f32>(0.5, 0.5) + vec2<f32>(0.5, 0.5);
109
+ // Bindless albedo sample — decals use the albedoTex handle from the material.
110
+ let m = bindlessMaterials[decal.materialIndex];
111
+ let arr = unpackArrayIndex(m.albedoTex);
112
+ let layer = unpackLayerIndex(m.albedoTex);
113
+ let decalColor = sampleBindlessArray(arr, decalUV, layer);
114
+
115
+ return vec4<f32>(decalColor.rgb, decalColor.a);
116
+ }
117
+ `;
118
+
119
+ export interface DecalItem {
120
+ mesh: MeshData;
121
+ modelMatrix: Mat4;
122
+ decalViewProj: Mat4;
123
+ /** Bindless: sourceId of the decal texture registered in the BindlessTextureRegistry. */
124
+ decalTextureSourceId?: string;
125
+ /** Legacy: decal texture view (used when bindless deps are not set). */
126
+ decalTexture?: GPUTextureView;
127
+ decalSampler?: GPUSampler;
128
+ }
129
+
130
+ export class DecalPass extends RenderPass {
131
+ name = "decal";
132
+ hdrHandle: TextureHandle | null = null;
133
+ depthHandle: TextureHandle | null = null;
134
+
135
+ private device: GPUDevice | null;
136
+ private surfaceFormat: GPUTextureFormat;
137
+ private shaderModule: GPUShaderModule | null = null;
138
+ private pipeline: GPURenderPipeline | null = null;
139
+ private cameraBuffer: GPUBuffer | null = null;
140
+ private decalBuffer: GPUBuffer | null = null;
141
+ private bindGroup: GPUBindGroup | null = null;
142
+ private depthTextureView: GPUTextureView | null = null;
143
+ private depthSampler: GPUSampler | null = null;
144
+ private items: DecalItem[] = [];
145
+ private vertexBuffers: Map<MeshData, GPUBuffer> = new Map();
146
+ private indexBuffers: Map<MeshData, GPUBuffer> = new Map();
147
+ // Bindless deps
148
+ private bindlessRegistry: BindlessTextureRegistry | null = null;
149
+ private bindlessMaterialManager: BindlessMaterialManager | null = null;
150
+ private bindlessBindGroup: GPUBindGroup | null = null;
151
+ /** Cached materialIndex per decal sourceId. */
152
+ private decalMaterialIndex = new Map<string, number>();
153
+ // Preallocated typed views for uniform writes (avoid per-frame alloc).
154
+ private _camView: StructView | null = null;
155
+ private _camBuf: Float32Array | null = null;
156
+ private _decalView: StructView | null = null;
157
+ private _decalBuf: Float32Array | null = null;
158
+
159
+ constructor(device: GPUDevice | null, surfaceFormat: GPUTextureFormat) {
160
+ super();
161
+ this.device = device;
162
+ this.surfaceFormat = surfaceFormat;
163
+ }
164
+
165
+ /** Provide bindless deps. When set, decals use @group(3) for textures. */
166
+ setBindlessDeps(
167
+ registry: BindlessTextureRegistry | null,
168
+ materialManager: BindlessMaterialManager | null,
169
+ bindGroup: GPUBindGroup | null,
170
+ ): void {
171
+ this.bindlessRegistry = registry;
172
+ this.bindlessMaterialManager = materialManager;
173
+ this.bindlessBindGroup = bindGroup;
174
+ }
175
+
176
+ setBindlessBindGroup(bg: GPUBindGroup | null): void {
177
+ this.bindlessBindGroup = bg;
178
+ }
179
+
180
+ prepare(device: GPUDevice): void {
181
+ if (!this.device) this.device = device;
182
+ if (!this.shaderModule && this.device) {
183
+ this.shaderModule = createValidatedShaderModule(this.device, { code: DECAL_SHADER, label: "DecalPass" });
184
+ }
185
+ if (!this.cameraBuffer && this.device) {
186
+ this.cameraBuffer = this.device.createBuffer({
187
+ size: 80,
188
+ usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
189
+ });
190
+ this._camBuf = new Float32Array(DecalCameraUniforms.floatCount);
191
+ this._camView = DecalCameraUniforms.view(this._camBuf);
192
+ }
193
+ if (!this.decalBuffer && this.device) {
194
+ this.decalBuffer = this.device.createBuffer({
195
+ size: 192,
196
+ usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
197
+ });
198
+ this._decalBuf = new Float32Array(48);
199
+ this._decalView = DecalUniforms.view(this._decalBuf);
200
+ }
201
+ if (!this.depthSampler && this.device) {
202
+ this.depthSampler = this.device.createSampler({
203
+ magFilter: "linear",
204
+ minFilter: "linear",
205
+ compare: "less",
206
+ });
207
+ }
208
+ }
209
+
210
+ setDepthTextureView(view: GPUTextureView): void {
211
+ this.depthTextureView = view;
212
+ this.bindGroup = null; // rebuild bind group with new depth view
213
+ }
214
+
215
+ addItem(item: DecalItem): void {
216
+ this.items.push(item);
217
+ }
218
+
219
+ clearItems(): void {
220
+ this.items.length = 0;
221
+ }
222
+
223
+ hasItems(): boolean {
224
+ return this.items.length > 0;
225
+ }
226
+
227
+ setup(builder: FrameGraphBuilder): void {
228
+ if (this.depthHandle) builder.depthAttachment({ handle: this.depthHandle, depthLoadOp: "load", depthStoreOp: "store", depthReadOnly: true });
229
+ if (this.hdrHandle) builder.colorAttachment({ handle: this.hdrHandle, loadOp: "load", storeOp: "store" });
230
+ }
231
+
232
+ execute(ctx: GraphRenderContext): void {
233
+ if (!this.device || this.items.length === 0 || !ctx.pass || !this.depthTextureView) return;
234
+ this.ensurePipeline();
235
+ if (!this.pipeline) return;
236
+
237
+ const camView = this._camView!;
238
+ camView.set("viewProj", ctx.viewProj as Float32Array);
239
+ this.device.queue.writeBuffer(this.cameraBuffer!, 0, this._camBuf! as unknown as BufferSource);
240
+
241
+ const tracked = ctx.pass;
242
+ tracked.setPipeline(this.pipeline);
243
+
244
+ // Set the bindless bind group once (@group(3)).
245
+ if (this.bindlessBindGroup) tracked.setBindGroup(3, this.bindlessBindGroup);
246
+
247
+ // Create the per-pass bind group once (camera + decal + depth — no texture).
248
+ if (!this.bindGroup && this.depthSampler) {
249
+ this.bindGroup = this.device.createBindGroup({
250
+ layout: this.pipeline.getBindGroupLayout(0),
251
+ entries: [
252
+ { binding: 0, resource: { buffer: this.cameraBuffer! } },
253
+ { binding: 1, resource: { buffer: this.decalBuffer! } },
254
+ { binding: 2, resource: this.depthTextureView! },
255
+ { binding: 3, resource: this.depthSampler! },
256
+ ],
257
+ });
258
+ }
259
+ tracked.setBindGroup(0, this.bindGroup!);
260
+
261
+ for (let _i9949 = 0, _it9949 = this.items, _n9949 = _it9949.length; _i9949 < _n9949; _i9949++) { const item = _it9949[_i9949];
262
+ const dv = this._decalView!;
263
+ dv.set("decalViewProj", item.decalViewProj as Float32Array);
264
+ dv.set("invViewProj", ctx.viewProj as Float32Array);
265
+ dv.set("position", [item.modelMatrix[12], item.modelMatrix[13], item.modelMatrix[14]]);
266
+ const matIdx = this.getOrCreateDecalMaterialIndex(item);
267
+ dv.setU32("materialIndex", matIdx);
268
+ this.device.queue.writeBuffer(this.decalBuffer!, 0, this._decalBuf! as unknown as BufferSource);
269
+
270
+ tracked.setVertexBuffer(0, this.getVertexBuffer(item.mesh));
271
+ tracked.setIndexBuffer(this.getIndexBuffer(item.mesh), item.mesh.indices instanceof Uint16Array ? "uint16" : "uint32");
272
+ tracked.drawIndexed(item.mesh.indexCount);
273
+ };
274
+ }
275
+
276
+ /** Get or create a bindless material index for a decal item. */
277
+ private getOrCreateDecalMaterialIndex(item: DecalItem): number {
278
+ if (!this.bindlessRegistry || !this.bindlessMaterialManager) return 0;
279
+ const sourceId = item.decalTextureSourceId ?? `decal:${item.modelMatrix[12]},${item.modelMatrix[13]},${item.modelMatrix[14]}`;
280
+ const cached = this.decalMaterialIndex.get(sourceId);
281
+ if (cached !== undefined) return cached;
282
+ const handle = this.bindlessRegistry.getHandle(sourceId) ?? this.bindlessRegistry.defaultWhiteHandle;
283
+ const params: MaterialParams = {
284
+ baseColor: [1, 1, 1, 1],
285
+ roughness: 1,
286
+ metallic: 0,
287
+ emissiveIntensity: 0,
288
+ albedoTexHandle: handle,
289
+ normalTexHandle: this.bindlessRegistry.defaultNormalHandle,
290
+ metallicRoughnessTexHandle: this.bindlessRegistry.defaultWhiteHandle,
291
+ aoTexHandle: this.bindlessRegistry.defaultWhiteHandle,
292
+ emissiveTexHandle: this.bindlessRegistry.defaultWhiteHandle,
293
+ };
294
+ const idx = this.bindlessMaterialManager.registerMaterial(params);
295
+ this.decalMaterialIndex.set(sourceId, idx);
296
+ return idx;
297
+ }
298
+
299
+ private ensurePipeline(): void {
300
+ if (this.pipeline || !this.device || !this.shaderModule || !this.cameraBuffer || !this.decalBuffer) return;
301
+ this.pipeline = this.device.createRenderPipeline({
302
+ layout: "auto",
303
+ vertex: {
304
+ module: this.shaderModule,
305
+ entryPoint: "vs_main",
306
+ buffers: [{
307
+ arrayStride: 32,
308
+ attributes: [
309
+ { shaderLocation: 0, offset: 0, format: "float32x3" },
310
+ { shaderLocation: 1, offset: 12, format: "float32x3" },
311
+ { shaderLocation: 2, offset: 24, format: "float32x2" },
312
+ ],
313
+ }],
314
+ },
315
+ fragment: {
316
+ module: this.shaderModule,
317
+ entryPoint: "fs_main",
318
+ targets: [{
319
+ format: this.surfaceFormat,
320
+ blend: {
321
+ color: { srcFactor: "src-alpha", dstFactor: "one-minus-src-alpha", operation: "add" },
322
+ alpha: { srcFactor: "one", dstFactor: "one-minus-src-alpha", operation: "add" },
323
+ },
324
+ }],
325
+ },
326
+ primitive: { topology: "triangle-list", cullMode: "none" },
327
+ depthStencil: {
328
+ format: "depth32float",
329
+ depthWriteEnabled: false,
330
+ depthCompare: "less-equal",
331
+ },
332
+ });
333
+ }
334
+
335
+ private getVertexBuffer(mesh: MeshData): GPUBuffer {
336
+ let buf = this.vertexBuffers.get(mesh);
337
+ if (!buf && this.device) {
338
+ buf = this.device.createBuffer({
339
+ size: mesh.vertices.byteLength,
340
+ usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST,
341
+ });
342
+ this.device.queue.writeBuffer(buf, 0, mesh.vertices.buffer);
343
+ this.vertexBuffers.set(mesh, buf);
344
+ }
345
+ return buf!;
346
+ }
347
+
348
+ private getIndexBuffer(mesh: MeshData): GPUBuffer {
349
+ let buf = this.indexBuffers.get(mesh);
350
+ if (!buf && this.device) {
351
+ buf = this.device.createBuffer({
352
+ size: mesh.indices.byteLength,
353
+ usage: GPUBufferUsage.INDEX | GPUBufferUsage.COPY_DST,
354
+ });
355
+ this.device.queue.writeBuffer(buf, 0, mesh.indices.buffer);
356
+ this.indexBuffers.set(mesh, buf);
357
+ }
358
+ return buf!;
359
+ }
360
+
361
+ destroy(): void {
362
+ this.cameraBuffer?.destroy();
363
+ this.decalBuffer?.destroy();
364
+ this.pipeline?.destroy();
365
+ this.shaderModule?.destroy();
366
+ this._camView = null;
367
+ this._camBuf = null;
368
+ this._decalView = null;
369
+ this._decalBuf = null;
370
+ // GPUSampler has no destroy() — it's GC'd automatically.
371
+ this.depthSampler = null;
372
+ for (const buf of this.vertexBuffers.values()) buf.destroy();
373
+ for (const buf of this.indexBuffers.values()) buf.destroy();
374
+ this.vertexBuffers.clear();
375
+ this.indexBuffers.clear();
376
+ }
377
+ }