@downdraft/engine 0.0.0 → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/app/src/index.ts +10 -0
- package/app/src/renderer/bootstrap.ts +271 -0
- package/app/src/renderer/downdraft-base.css +93 -0
- package/app/src/renderer/feature-log.ts +200 -0
- package/app/src/renderer/game-module.ts +923 -0
- package/app/src/renderer/hooks.ts +88 -0
- package/app/src/renderer/hot-reload.ts +178 -0
- package/app/src/renderer/import-cache.ts +88 -0
- package/app/src/renderer/index.ts +206 -0
- package/app/src/renderer/mcp-harness.ts +144 -0
- package/app/src/renderer/save-store-factory.ts +239 -0
- package/app/src/renderer/sim-bridge.ts +183 -0
- package/app/src/renderer/standard-automation-tools.ts +771 -0
- package/app/src/shared/feature-log.ts +71 -0
- package/app/src/shared/gpu-info.ts +82 -0
- package/app/src/shared/import-cache-store.ts +142 -0
- package/app/src/shared/index.ts +6 -0
- package/app/src/shared/mcp-discovery.ts +47 -0
- package/app/src/shared/mcp-proxy.ts +82 -0
- package/app/src/shared/types.ts +324 -0
- package/asset-bake/src/bake-audio.ts +119 -0
- package/asset-bake/src/bake-gltf.ts +172 -0
- package/asset-bake/src/bake.ts +78 -0
- package/asset-bake/src/cache.ts +188 -0
- package/asset-bake/src/config.ts +186 -0
- package/asset-bake/src/index.ts +36 -0
- package/core/src/animation/animation-event.ts +41 -0
- package/core/src/animation/bone-mask.ts +122 -0
- package/core/src/animation/clip.ts +252 -0
- package/core/src/animation/index.ts +22 -0
- package/core/src/animation/mixamo.ts +113 -0
- package/core/src/animation/morph-target.ts +69 -0
- package/core/src/animation/player.ts +697 -0
- package/core/src/animation/retarget.ts +158 -0
- package/core/src/animation/skeleton-animator.ts +1399 -0
- package/core/src/animation/skeleton.ts +214 -0
- package/core/src/animation/state-machine.ts +280 -0
- package/core/src/assets/blob-store.ts +66 -0
- package/core/src/assets/cache.ts +186 -0
- package/core/src/assets/cubemap-converter.ts +155 -0
- package/core/src/assets/environment-manager.ts +121 -0
- package/core/src/assets/import-cache.ts +65 -0
- package/core/src/assets/import-settings.ts +72 -0
- package/core/src/assets/importer.ts +108 -0
- package/core/src/assets/index.ts +74 -0
- package/core/src/assets/irradiance-generator.ts +198 -0
- package/core/src/assets/loader-audio.ts +86 -0
- package/core/src/assets/loader-cubemap.ts +211 -0
- package/core/src/assets/loader-dds.ts +236 -0
- package/core/src/assets/loader-hdr.ts +474 -0
- package/core/src/assets/loader-mesh.ts +143 -0
- package/core/src/assets/loader-shader.ts +73 -0
- package/core/src/assets/loader-texture.ts +349 -0
- package/core/src/assets/lod.ts +198 -0
- package/core/src/assets/manager.ts +480 -0
- package/core/src/assets/manifest.ts +81 -0
- package/core/src/assets/material-bridge.ts +186 -0
- package/core/src/assets/model-importer.ts +72 -0
- package/core/src/assets/model-normalizer.ts +248 -0
- package/core/src/assets/model-to-gpu.ts +70 -0
- package/core/src/assets/model-to-mesh.ts +237 -0
- package/core/src/assets/prefilter-generator.ts +250 -0
- package/core/src/audio/engine.ts +177 -0
- package/core/src/audio/interface.ts +130 -0
- package/core/src/audio/listener.ts +32 -0
- package/core/src/audio/mixer.ts +141 -0
- package/core/src/audio/registry.ts +52 -0
- package/core/src/audio/sab.ts +87 -0
- package/core/src/audio/source.ts +89 -0
- package/core/src/change-detection/atomics.ts +1 -0
- package/core/src/change-detection/tracker.ts +47 -0
- package/core/src/debug-draw/lines.ts +64 -0
- package/core/src/debug-draw/points.ts +17 -0
- package/core/src/debug-draw/queue.ts +124 -0
- package/core/src/debug-draw/text.ts +25 -0
- package/core/src/ecs/archetype.ts +323 -0
- package/core/src/ecs/component.ts +188 -0
- package/core/src/ecs/entity.ts +25 -0
- package/core/src/ecs/events.ts +93 -0
- package/core/src/ecs/hierarchy.ts +124 -0
- package/core/src/ecs/hmr-swap-registry.ts +22 -0
- package/core/src/ecs/index.ts +25 -0
- package/core/src/ecs/query.ts +141 -0
- package/core/src/ecs/resource.ts +8 -0
- package/core/src/ecs/schedule.ts +181 -0
- package/core/src/ecs/system-params.ts +99 -0
- package/core/src/ecs/system.ts +42 -0
- package/core/src/ecs/world.ts +348 -0
- package/core/src/index.ts +352 -0
- package/core/src/input/context.ts +73 -0
- package/core/src/input/dom-handler.ts +380 -0
- package/core/src/input/local-player-manager.ts +218 -0
- package/core/src/input/mapping.ts +40 -0
- package/core/src/input/multi-sab-bridge.ts +276 -0
- package/core/src/input/multi-state.ts +54 -0
- package/core/src/input/sab-bridge.ts +71 -0
- package/core/src/input/state.ts +132 -0
- package/core/src/input/ui-router.ts +87 -0
- package/core/src/library/host.ts +317 -0
- package/core/src/library/index.ts +16 -0
- package/core/src/library/library.ts +292 -0
- package/core/src/material/compiler.ts +80 -0
- package/core/src/material/graph-bridge.ts +172 -0
- package/core/src/material/index.ts +9 -0
- package/core/src/material/library.ts +442 -0
- package/core/src/material/material.ts +156 -0
- package/core/src/material/variants.ts +61 -0
- package/core/src/math/mat4.ts +202 -0
- package/core/src/math/perlin-noise-2d.ts +77 -0
- package/core/src/math/perlin-noise-3d.ts +110 -0
- package/core/src/math/quat.ts +33 -0
- package/core/src/math/rng.ts +29 -0
- package/core/src/math/trig.ts +47 -0
- package/core/src/math/value-noise.ts +67 -0
- package/core/src/mesh/builder.ts +177 -0
- package/core/src/mesh/csg.ts +312 -0
- package/core/src/mesh/greased-line.ts +145 -0
- package/core/src/mesh/mesh.ts +17 -0
- package/core/src/mesh/parametric.ts +501 -0
- package/core/src/mesh/skinning.ts +67 -0
- package/core/src/mesh/vertex-layout.ts +91 -0
- package/core/src/module/cross-thread.ts +163 -0
- package/core/src/module/diagnostics.ts +123 -0
- package/core/src/module/host.ts +451 -0
- package/core/src/module/index.ts +22 -0
- package/core/src/module/module.ts +109 -0
- package/core/src/module/registry.ts +94 -0
- package/core/src/module/renderer-module.ts +247 -0
- package/core/src/module/ts-loader.ts +26 -0
- package/core/src/particles/compute-pass.ts +378 -0
- package/core/src/particles/emitter.ts +156 -0
- package/core/src/particles/index.ts +11 -0
- package/core/src/particles/particle-data.ts +47 -0
- package/core/src/particles/render-pass.ts +365 -0
- package/core/src/particles/simulator.ts +264 -0
- package/core/src/particles/system.ts +193 -0
- package/core/src/physics/body.ts +59 -0
- package/core/src/physics/ccd-heuristic.ts +55 -0
- package/core/src/physics/character.ts +282 -0
- package/core/src/physics/collider.ts +55 -0
- package/core/src/physics/collision-system.ts +91 -0
- package/core/src/physics/events.ts +133 -0
- package/core/src/physics/index.ts +34 -0
- package/core/src/physics/interface.ts +473 -0
- package/core/src/physics/interpolation-buffer.ts +192 -0
- package/core/src/physics/lifecycle.ts +87 -0
- package/core/src/physics/load-shedder.ts +164 -0
- package/core/src/physics/physics-accumulator.ts +101 -0
- package/core/src/physics/physics-system.ts +240 -0
- package/core/src/physics/ragdoll-presets.ts +272 -0
- package/core/src/physics/ragdoll-system.ts +220 -0
- package/core/src/physics/ragdoll.ts +182 -0
- package/core/src/physics/raycast.ts +143 -0
- package/core/src/physics/realm-manager.ts +499 -0
- package/core/src/physics/realm-worker-pool.ts +191 -0
- package/core/src/physics/realm-worker.ts +102 -0
- package/core/src/physics/realm.ts +189 -0
- package/core/src/physics/registry.ts +52 -0
- package/core/src/physics/safety.ts +247 -0
- package/core/src/physics/snapshot-manager.ts +141 -0
- package/core/src/physics/worker-protocol.ts +30 -0
- package/core/src/platform/bun-preload.ts +169 -0
- package/core/src/platform/css-stub.ts +4 -0
- package/core/src/platform/glob-polyfill.ts +124 -0
- package/core/src/platform/hidpi.ts +57 -0
- package/core/src/platform/render-surface.ts +77 -0
- package/core/src/platform/rpc.ts +98 -0
- package/core/src/platform/runtime.ts +123 -0
- package/core/src/plugin/context.ts +364 -0
- package/core/src/plugin/diagnostics.ts +61 -0
- package/core/src/plugin/discovery.ts +186 -0
- package/core/src/plugin/extension-loaders.ts +172 -0
- package/core/src/plugin/host.ts +659 -0
- package/core/src/plugin/index.ts +106 -0
- package/core/src/plugin/loader-asset.ts +124 -0
- package/core/src/plugin/loader-quickjs.ts +84 -0
- package/core/src/plugin/loader-wasm.ts +411 -0
- package/core/src/plugin/loader-worker.ts +261 -0
- package/core/src/plugin/manifest.ts +653 -0
- package/core/src/plugin/material-registry.ts +65 -0
- package/core/src/plugin/mcp-tools.ts +165 -0
- package/core/src/plugin/permissions.ts +175 -0
- package/core/src/plugin/quickjs-bridge.ts +294 -0
- package/core/src/plugin/registry.ts +107 -0
- package/core/src/plugin/sandbox-shim.ts +86 -0
- package/core/src/plugin/sandbox-worker.ts +215 -0
- package/core/src/plugin/wasm-abi.ts +152 -0
- package/core/src/plugin/wasm-worker.ts +229 -0
- package/core/src/plugin/workshop.ts +169 -0
- package/core/src/profiling/event-loop.ts +180 -0
- package/core/src/profiling/index.ts +69 -0
- package/core/src/profiling/iops/idb-patch.ts +242 -0
- package/core/src/profiling/iops/opfs-patch.ts +276 -0
- package/core/src/profiling/profiling-sab.ts +839 -0
- package/core/src/profiling/task-latency.ts +134 -0
- package/core/src/profiling/thread-metrics.ts +126 -0
- package/core/src/profiling/trace-event-writer.ts +205 -0
- package/core/src/profiling/warnings.ts +423 -0
- package/core/src/profiling/worker-prelude.ts +376 -0
- package/core/src/render/bind-group.ts +38 -0
- package/core/src/render/bindless/bindless-struct.ts +42 -0
- package/core/src/render/bindless/bindless.wgsl.ts +167 -0
- package/core/src/render/bindless/frame-bindings.ts +176 -0
- package/core/src/render/bindless/index.ts +10 -0
- package/core/src/render/bindless/material-manager.ts +257 -0
- package/core/src/render/bindless/texture-registry.ts +609 -0
- package/core/src/render/buffer.ts +82 -0
- package/core/src/render/camera-2d.ts +217 -0
- package/core/src/render/camera-controller.ts +440 -0
- package/core/src/render/camera.ts +409 -0
- package/core/src/render/canvas-resize-watcher.ts +46 -0
- package/core/src/render/compute-kernel.ts +172 -0
- package/core/src/render/constants.ts +2 -0
- package/core/src/render/device.ts +111 -0
- package/core/src/render/frame-graph.ts +768 -0
- package/core/src/render/frustum.ts +185 -0
- package/core/src/render/fullscreen-vs.ts +25 -0
- package/core/src/render/g-buffer.ts +186 -0
- package/core/src/render/game-renderer.ts +1452 -0
- package/core/src/render/gpu-driven/cull-pass.ts +394 -0
- package/core/src/render/gpu-driven/hzb.ts +215 -0
- package/core/src/render/gpu-driven/index.ts +7 -0
- package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
- package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
- package/core/src/render/gpu-driven/mesh-table.ts +175 -0
- package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
- package/core/src/render/gpu-utils.ts +96 -0
- package/core/src/render/hdr.ts +88 -0
- package/core/src/render/hot-reload.ts +295 -0
- package/core/src/render/ibl-bind-group.ts +266 -0
- package/core/src/render/ibl.ts +180 -0
- package/core/src/render/index.ts +163 -0
- package/core/src/render/input-manager.ts +259 -0
- package/core/src/render/lighting/area-light.ts +196 -0
- package/core/src/render/lighting/cluster-grid.ts +288 -0
- package/core/src/render/lighting/cluster-types.ts +193 -0
- package/core/src/render/lighting/ies-parser.ts +162 -0
- package/core/src/render/lighting.ts +454 -0
- package/core/src/render/material-types/depth.wgsl +44 -0
- package/core/src/render/material-types/line.wgsl +50 -0
- package/core/src/render/material-types/matcap.wgsl +51 -0
- package/core/src/render/material-types/normal.wgsl +41 -0
- package/core/src/render/material-types/physical.wgsl +152 -0
- package/core/src/render/material-types/sprite.wgsl +46 -0
- package/core/src/render/material-types/sss.wgsl +79 -0
- package/core/src/render/material-types/toon.wgsl +79 -0
- package/core/src/render/passes/README.md +121 -0
- package/core/src/render/passes/atmosphere.ts +152 -0
- package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
- package/core/src/render/passes/csm.ts +408 -0
- package/core/src/render/passes/cubemap-capture.ts +114 -0
- package/core/src/render/passes/debug-viz.ts +278 -0
- package/core/src/render/passes/debug.ts +538 -0
- package/core/src/render/passes/decal-mesh.ts +111 -0
- package/core/src/render/passes/decal-pass.ts +377 -0
- package/core/src/render/passes/deferred-lighting.ts +434 -0
- package/core/src/render/passes/depth-prepass.ts +163 -0
- package/core/src/render/passes/dome-360.ts +83 -0
- package/core/src/render/passes/fluid-render.ts +137 -0
- package/core/src/render/passes/gi-types.ts +118 -0
- package/core/src/render/passes/graph-compute.ts +300 -0
- package/core/src/render/passes/greased-line-pass.ts +232 -0
- package/core/src/render/passes/morph-target.ts +40 -0
- package/core/src/render/passes/opaque.ts +1028 -0
- package/core/src/render/passes/point-light-shadow.ts +266 -0
- package/core/src/render/passes/procedural-texture.ts +185 -0
- package/core/src/render/passes/reflection-probe.ts +140 -0
- package/core/src/render/passes/rsm-pass.ts +248 -0
- package/core/src/render/passes/sdf-text.ts +155 -0
- package/core/src/render/passes/shadow-map.ts +163 -0
- package/core/src/render/passes/shadow.ts +220 -0
- package/core/src/render/passes/skinning-vs.ts +121 -0
- package/core/src/render/passes/skinning.ts +326 -0
- package/core/src/render/passes/sky-dome.ts +404 -0
- package/core/src/render/passes/skybox.ts +162 -0
- package/core/src/render/passes/spot-light-shadow.ts +273 -0
- package/core/src/render/passes/terrain.ts +326 -0
- package/core/src/render/passes/transparent.ts +353 -0
- package/core/src/render/passes/underwater-fog.ts +185 -0
- package/core/src/render/passes/video-texture.ts +79 -0
- package/core/src/render/passes/volumetric-pass.ts +312 -0
- package/core/src/render/passes/volumetric-types.ts +171 -0
- package/core/src/render/passes/water.ts +753 -0
- package/core/src/render/pbr.ts +296 -0
- package/core/src/render/pipeline.ts +52 -0
- package/core/src/render/render-pass.ts +30 -0
- package/core/src/render/renderer-input-bus.ts +220 -0
- package/core/src/render/renderer-module-host.ts +623 -0
- package/core/src/render/resource-tracker.ts +67 -0
- package/core/src/render/sab-canvas-overlay.ts +122 -0
- package/core/src/render/shader-validator.ts +200 -0
- package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
- package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
- package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
- package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
- package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
- package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
- package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
- package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
- package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
- package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
- package/core/src/render/shaders/shadow-chunks.ts +135 -0
- package/core/src/render/skybox.ts +146 -0
- package/core/src/render/splitscreen.ts +85 -0
- package/core/src/render/surface.ts +78 -0
- package/core/src/render/tonemap.ts +180 -0
- package/core/src/render/tracked-render-pass.ts +158 -0
- package/core/src/render/viewport.ts +109 -0
- package/core/src/render/wgsl-hmr.ts +70 -0
- package/core/src/sab/core-input-channel.ts +23 -0
- package/core/src/sab/define.ts +239 -0
- package/core/src/sab/errors.ts +76 -0
- package/core/src/sab/game-input.ts +343 -0
- package/core/src/sab/gamepad-devices.ts +259 -0
- package/core/src/sab/grid-buffer.ts +117 -0
- package/core/src/sab/input.ts +55 -0
- package/core/src/sab/layout.ts +219 -0
- package/core/src/sab/multi-input-channel.ts +50 -0
- package/core/src/sab/record-buffer.ts +155 -0
- package/core/src/sab/sab-polyfill.ts +56 -0
- package/core/src/sab/sim-channel.ts +453 -0
- package/core/src/sab/slot-buffer.ts +190 -0
- package/core/src/sab/types.ts +158 -0
- package/core/src/safety/bounds.ts +76 -0
- package/core/src/safety/json.ts +80 -0
- package/core/src/safety/path.ts +167 -0
- package/core/src/save/binary-format.ts +117 -0
- package/core/src/save/game-save-system.ts +161 -0
- package/core/src/save/grid-save-system.ts +158 -0
- package/core/src/save/migrate.ts +44 -0
- package/core/src/save/migration-registry.ts +94 -0
- package/core/src/save/persist-types.ts +208 -0
- package/core/src/save/schema.ts +46 -0
- package/core/src/save/serializer.ts +180 -0
- package/core/src/scene/builder.ts +65 -0
- package/core/src/scene/camera.ts +142 -0
- package/core/src/scene/checkpoint.ts +109 -0
- package/core/src/scene/game-loop.ts +198 -0
- package/core/src/scene/index.ts +24 -0
- package/core/src/scene/layer.ts +6 -0
- package/core/src/scene/prefab.ts +145 -0
- package/core/src/scene/scene-manager.ts +157 -0
- package/core/src/scene/scene.ts +192 -0
- package/core/src/scene/sky.ts +256 -0
- package/core/src/scene/spatial-grid.ts +176 -0
- package/core/src/scene/streaming.ts +304 -0
- package/core/src/scene/vegetation.ts +163 -0
- package/core/src/scene/world.ts +89 -0
- package/core/src/scripting/binding.ts +129 -0
- package/core/src/scripting/hot-reload.ts +144 -0
- package/core/src/scripting/script.ts +99 -0
- package/core/src/sim/hot-reload-pipeline.ts +49 -0
- package/core/src/sim/sim-state-helper.ts +47 -0
- package/core/src/sim/transient-state-registry.ts +77 -0
- package/core/src/sim/types.ts +113 -0
- package/core/src/sim/worker-loop.ts +222 -0
- package/core/src/stores/game-store.ts +158 -0
- package/core/src/stores/hot-reload-store.ts +44 -0
- package/core/src/telemetry/collector.ts +410 -0
- package/core/src/telemetry/gc-controller.ts +453 -0
- package/core/src/telemetry/gc-profiler.ts +126 -0
- package/core/src/telemetry/gc-tracker.ts +69 -0
- package/core/src/telemetry/gpu-profiler.ts +703 -0
- package/core/src/telemetry/gpu-resource-tracker.ts +285 -0
- package/core/src/telemetry/gpu-timer-pool.ts +234 -0
- package/core/src/telemetry/gpu-timer.ts +123 -0
- package/core/src/telemetry/gpu-timestamp-gate.ts +21 -0
- package/core/src/telemetry/reporter.ts +62 -0
- package/core/src/types/engine-types.ts +129 -0
- package/core/src/ui-font-scale.ts +112 -0
- package/core/src/util/broad-phase-grid.ts +82 -0
- package/core/src/util/feature-log.ts +220 -0
- package/core/src/util/index.ts +17 -0
- package/core/src/util/logger.ts +604 -0
- package/core/src/webgpu-destroy-augmentation.d.ts +25 -0
- package/core/src/worker/base-worker-host.ts +183 -0
- package/core/src/worker/buffer-sync.ts +550 -0
- package/core/src/worker/crash-recovery.ts +201 -0
- package/core/src/worker/entity-sim-worker-host.ts +190 -0
- package/core/src/worker/instrumented-worker-host.ts +171 -0
- package/core/src/worker/rpc.ts +253 -0
- package/core/src/worker/sim-worker-base.ts +913 -0
- package/core/src/worker/sim-worker-host.ts +358 -0
- package/core/src/worker/task-pool.ts +256 -0
- package/core/src/worker/task-worker.ts +83 -0
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- package/libraries/stickman/src/skeleton.ts +197 -0
- package/libraries/stickman/src/stickman-pass.ts +255 -0
- package/libraries/stickman/src/thick-line.ts +123 -0
- package/libraries/surface-nets/README.md +25 -0
- package/libraries/surface-nets/src/chunked-field.ts +14 -0
- package/libraries/surface-nets/src/deformation.ts +45 -0
- package/libraries/surface-nets/src/index.ts +36 -0
- package/libraries/surface-nets/src/library.ts +59 -0
- package/libraries/surface-nets/src/lod.ts +7 -0
- package/libraries/surface-nets/src/sab.ts +4 -0
- package/libraries/surface-nets/src/streaming-config.ts +5 -0
- package/libraries/surface-nets/src/streaming-manager.ts +15 -0
- package/libraries/surface-nets/src/surface-nets.ts +334 -0
- package/libraries/surface-nets/src/types.ts +23 -0
- package/libraries/water/README.md +25 -0
- package/libraries/water/src/buoyancy.ts +103 -0
- package/libraries/water/src/index.ts +43 -0
- package/libraries/water/src/library.ts +85 -0
- package/libraries/water/src/shore-damping.ts +93 -0
- package/libraries/water/src/water-buffer.ts +89 -0
- package/libraries/water/src/water-chunks.ts +13 -0
- package/libraries/water/src/water-physics.ts +376 -0
- package/libraries/water/src/water-renderer.ts +809 -0
- package/libraries/water/src/water-sab.ts +161 -0
- package/libraries/water/src/wave-sources.ts +84 -0
- package/libraries/weather/README.md +20 -0
- package/libraries/weather/src/index.ts +9 -0
- package/libraries/weather/src/library.ts +72 -0
- package/libraries/weather/src/types.ts +64 -0
- package/libraries/weather/src/weather-blend.ts +112 -0
- package/libraries/weather/src/weather-system.ts +271 -0
- package/libraries/weatherfx/README.md +24 -0
- package/libraries/weatherfx/src/cloud-provider.ts +31 -0
- package/libraries/weatherfx/src/cloud-system.ts +372 -0
- package/libraries/weatherfx/src/index.ts +9 -0
- package/libraries/weatherfx/src/library.ts +58 -0
- package/libraries/weatherfx/src/particle-system.ts +434 -0
- package/libraries/weatherfx/src/shaders/cloud.wgsl +111 -0
- package/libraries/weatherfx/src/shaders/particle-compute.wgsl +187 -0
- package/libraries/weatherfx/src/shaders/particle-render.wgsl +95 -0
- package/lint-plugin.mjs +41 -0
- package/mcp/src/client.ts +703 -0
- package/mcp/src/engine-context.ts +186 -0
- package/mcp/src/http-transport.ts +471 -0
- package/mcp/src/index.ts +13 -0
- package/mcp/src/prompts/add-entity.ts +42 -0
- package/mcp/src/prompts/create-scene.ts +44 -0
- package/mcp/src/prompts/debug-frame.ts +39 -0
- package/mcp/src/prompts/index.ts +12 -0
- package/mcp/src/resources/asset-list.ts +32 -0
- package/mcp/src/resources/checkpoint-list.ts +33 -0
- package/mcp/src/resources/entity-state.ts +55 -0
- package/mcp/src/resources/gpu-info.ts +103 -0
- package/mcp/src/resources/index.ts +57 -0
- package/mcp/src/resources/performance.ts +37 -0
- package/mcp/src/resources/scene-tree.ts +43 -0
- package/mcp/src/server.ts +375 -0
- package/mcp/src/tools/animation.ts +118 -0
- package/mcp/src/tools/asset.ts +161 -0
- package/mcp/src/tools/audio.ts +96 -0
- package/mcp/src/tools/build.ts +143 -0
- package/mcp/src/tools/camera.ts +167 -0
- package/mcp/src/tools/checkpoint.ts +100 -0
- package/mcp/src/tools/component.ts +199 -0
- package/mcp/src/tools/debug.ts +300 -0
- package/mcp/src/tools/entity.ts +361 -0
- package/mcp/src/tools/inspect.ts +210 -0
- package/mcp/src/tools/lighting.ts +263 -0
- package/mcp/src/tools/material.ts +243 -0
- package/mcp/src/tools/mesh.ts +239 -0
- package/mcp/src/tools/physics.ts +266 -0
- package/mcp/src/tools/scene.ts +153 -0
- package/mcp/src/tools/script.ts +122 -0
- package/mcp/src/types.ts +92 -0
- package/mcp/src/undo-redo.ts +77 -0
- package/modules/camera-controls/README.md +20 -0
- package/modules/camera-controls/src/index.ts +161 -0
- package/modules/controller-ui/src/index.ts +164 -0
- package/modules/devtools/README.md +25 -0
- package/modules/devtools/src/api.ts +461 -0
- package/modules/devtools/src/asset-utils.ts +105 -0
- package/modules/devtools/src/bind-debug-store.ts +48 -0
- package/modules/devtools/src/data-bridge.ts +286 -0
- package/modules/devtools/src/debug-overlay.ts +238 -0
- package/modules/devtools/src/debug-raycast.ts +328 -0
- package/modules/devtools/src/debug-store.ts +92 -0
- package/modules/devtools/src/debug-view-descriptors.ts +59 -0
- package/modules/devtools/src/doctor-panel.ts +182 -0
- package/modules/devtools/src/gizmo-module.ts +136 -0
- package/modules/devtools/src/graph-model.ts +509 -0
- package/modules/devtools/src/grid-renderer.ts +157 -0
- package/modules/devtools/src/height-ruler-renderer.ts +216 -0
- package/modules/devtools/src/index.ts +81 -0
- package/modules/devtools/src/init.ts +261 -0
- package/modules/devtools/src/label-overlay.ts +154 -0
- package/modules/devtools/src/material-stats-panel.ts +188 -0
- package/modules/devtools/src/profiling-bridge.ts +377 -0
- package/modules/devtools/src/profiling-hooks.ts +98 -0
- package/modules/devtools/src/renderer-adapter.ts +76 -0
- package/modules/devtools/src/scene-inspector.ts +637 -0
- package/modules/devtools/src/scene-store.ts +320 -0
- package/modules/devtools/src/scene-sync.ts +116 -0
- package/modules/devtools/src/shaders/transform-gizmo.wgsl +38 -0
- package/modules/devtools/src/sim-stats-panel.ts +272 -0
- package/modules/devtools/src/sim-stats-provider.ts +105 -0
- package/modules/devtools/src/skeleton-renderer.ts +351 -0
- package/modules/devtools/src/transform-gizmo.ts +928 -0
- package/modules/devtools/src/types.ts +290 -0
- package/modules/devtools/src/worker-expose.ts +67 -0
- package/modules/devtools/src/worker-sync.ts +137 -0
- package/modules/editor/src/commands/component.ts +156 -0
- package/modules/editor/src/commands/entity.ts +287 -0
- package/modules/editor/src/commands/hierarchy.ts +83 -0
- package/modules/editor/src/commands/index.ts +61 -0
- package/modules/editor/src/commands/prefab.ts +163 -0
- package/modules/editor/src/commands/registry.ts +331 -0
- package/modules/editor/src/commands/scene-io.ts +211 -0
- package/modules/editor/src/commands/selection.ts +73 -0
- package/modules/editor/src/commands/transform.ts +91 -0
- package/modules/editor/src/ddscene.ts +267 -0
- package/modules/editor/src/document.ts +123 -0
- package/modules/editor/src/editor-context.ts +172 -0
- package/modules/editor/src/index.ts +41 -0
- package/modules/editor/src/mcp.ts +103 -0
- package/modules/editor/src/module.ts +148 -0
- package/modules/editor/src/selection.ts +70 -0
- package/modules/editor/src/shell.ts +456 -0
- package/modules/editor/src/viewport.ts +199 -0
- package/modules/html-ui/src/composite.ts +135 -0
- package/modules/html-ui/src/create-html-ui.ts +188 -0
- package/modules/html-ui/src/doc-backend.ts +343 -0
- package/modules/html-ui/src/host.ts +646 -0
- package/modules/html-ui/src/index.ts +13 -0
- package/modules/html-ui/src/jsx-dev-runtime.ts +12 -0
- package/modules/html-ui/src/jsx-runtime.ts +126 -0
- package/modules/html-ui/src/protocol.ts +88 -0
- package/modules/html-ui/src/ui-worker.ts +16 -0
- package/modules/mcp/README.md +18 -0
- package/modules/mcp/src/index.ts +27 -0
- package/modules/movement-2d/README.md +19 -0
- package/modules/movement-2d/src/grid-character.ts +455 -0
- package/modules/movement-2d/src/index.ts +45 -0
- package/modules/movement-3d/README.md +21 -0
- package/modules/movement-3d/src/character-motor.ts +230 -0
- package/modules/movement-3d/src/index.ts +46 -0
- package/modules/native-osr/src/index.ts +22 -0
- package/modules/native-osr/src/input-router.ts +401 -0
- package/modules/native-osr/src/native-osr-manager.ts +247 -0
- package/modules/native-osr/src/native-texture-source.ts +86 -0
- package/modules/native-osr/src/types.ts +112 -0
- package/modules/native-osr/src/world-space-ui-pass.ts +351 -0
- package/modules/sailing/README.md +18 -0
- package/modules/sailing/src/index.ts +51 -0
- package/modules/terrain/README.md +18 -0
- package/modules/terrain/src/index.ts +78 -0
- package/modules/vitals/README.md +17 -0
- package/modules/vitals/src/index.ts +43 -0
- package/modules/vitals/src/vitals.ts +265 -0
- package/modules/xr/README.md +25 -0
- package/modules/xr/src/camera-rig.ts +146 -0
- package/modules/xr/src/debug.ts +59 -0
- package/modules/xr/src/frame-loop.ts +197 -0
- package/modules/xr/src/index.ts +16 -0
- package/modules/xr/src/input.ts +208 -0
- package/modules/xr/src/layer.ts +140 -0
- package/modules/xr/src/session.ts +156 -0
- package/modules/xr/src/sim-module.ts +23 -0
- package/modules/xr/src/types.ts +32 -0
- package/modules/xr/src/webxr.d.ts +182 -0
- package/modules/xr/src/xr-module.ts +179 -0
- package/package.json +232 -3
- package/shader-graph/src/chunks.ts +349 -0
- package/shader-graph/src/compiler.ts +732 -0
- package/shader-graph/src/compute-compiler.ts +453 -0
- package/shader-graph/src/compute-graph.ts +112 -0
- package/shader-graph/src/compute-profiles.ts +54 -0
- package/shader-graph/src/graph.ts +52 -0
- package/shader-graph/src/index.ts +53 -0
- package/shader-graph/src/profiles.ts +407 -0
- package/shader-graph/src/validator.ts +48 -0
- package/shader-graph/src/wgsl-binding-validator.ts +143 -0
- package/shader-graph/src/wgsl-struct-validator.ts +245 -0
- package/shader-graph/src/wgsl-struct.ts +397 -0
- package/test/src/index.ts +7 -0
- package/test/src/vision-test.ts +369 -0
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import { getChunk } from "./chunks";
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import type { GraphNode, MaterialGraph } from "./graph";
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import type { BindGroupEntry, ShaderGraphProfile } from "./profiles";
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import { SIMPLE_PROFILE } from "./profiles";
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import { findDuplicateBindings, parseWgslBindings } from "./wgsl-binding-validator";
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interface Connection {
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from: string;
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fromPort: string;
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to: string;
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toPort: string;
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}
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// Node generators produce WGSL expressions from inputs.
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// ctx provides profile info for context-aware generation.
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interface NodeContext {
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profile: ShaderGraphProfile;
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uniformVar: string;
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}
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type NodeGenerator = (node: GraphNode, inputs: string[], ctx: NodeContext) => string;
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const NODE_WGSL: Record<string, NodeGenerator> = {
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constant: (node) => {
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return `f32(${v})`;
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},
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vec3_constant: (node) => {
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const v = node.properties.value ?? [0, 0, 0];
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const arr = Array.isArray(v) ? v : [0, 0, 0];
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return `vec3<f32>(${arr[0]}, ${arr[1]}, ${arr[2]})`;
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},
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vec4_constant: (node) => {
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const v = node.properties.value ?? [0, 0, 0, 1];
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const arr = Array.isArray(v) ? v : [0, 0, 0, 1];
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return `vec4<f32>(${arr[0]}, ${arr[1]}, ${arr[2]}, ${arr[3]})`;
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},
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// --- Built-in inputs ---
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uv: () => "input.uv",
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normal: () => "input.worldNormal",
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world_pos: () => "input.worldPos",
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camera_pos: (_n, _i, ctx) => `${ctx.uniformVar}.cameraPos`,
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time: (_n, _i, ctx) => `${ctx.uniformVar}.time`,
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vertex_color: () => "input.color",
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entity_type: (_n, _i, ctx) => `${ctx.uniformVar}.entityType`,
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entity_flags: (_n, _i, ctx) => `${ctx.uniformVar}.entityFlags`,
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// --- Texture sampling ---
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texture_sample: (_node, inputs) => {
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const uv = inputs[0] ?? "input.uv";
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return `textureSample(albedoMap, albedoSampler, ${uv})`;
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},
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// --- Math ops ---
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multiply: (_n, inputs) => `(${inputs[0] ?? "vec4<f32>(1.0)"} * ${inputs[1] ?? "vec4<f32>(1.0)"})`,
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add: (_n, inputs) => `(${inputs[0] ?? "vec4<f32>(0.0)"} + ${inputs[1] ?? "vec4<f32>(0.0)"})`,
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subtract: (_n, inputs) => `(${inputs[0] ?? "vec4<f32>(0.0)"} - ${inputs[1] ?? "vec4<f32>(0.0)"})`,
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lerp: (_n, inputs) => `mix(${inputs[0] ?? "vec4<f32>(0.0)"}, ${inputs[1] ?? "vec4<f32>(1.0)"}, ${inputs[2] ?? "0.0"})`,
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normalize: (_n, inputs) => `normalize(${inputs[0] ?? "vec3<f32>(0.0, 1.0, 0.0)"})`,
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dot: (_n, inputs) => `dot(${inputs[0] ?? "vec3<f32>(0.0)"}, ${inputs[1] ?? "vec3<f32>(0.0)"})`,
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cross: (_n, inputs) => `cross(${inputs[0] ?? "vec3<f32>(1.0, 0.0, 0.0)"}, ${inputs[1] ?? "vec3<f32>(0.0, 1.0, 0.0)"})`,
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power: (_n, inputs) => `pow(${inputs[0] ?? "1.0"}, ${inputs[1] ?? "1.0"})`,
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saturate: (_n, inputs) => `clamp(${inputs[0] ?? "0.0"}, 0.0, 1.0)`,
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max: (_n, inputs) => `max(${inputs[0] ?? "0.0"}, ${inputs[1] ?? "0.0"})`,
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min: (_n, inputs) => `min(${inputs[0] ?? "0.0"}, ${inputs[1] ?? "0.0"})`,
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abs: (_n, inputs) => `abs(${inputs[0] ?? "0.0"})`,
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sin: (_n, inputs) => `sin(${inputs[0] ?? "0.0"})`,
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cos: (_n, inputs) => `cos(${inputs[0] ?? "0.0"})`,
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fract: (_n, inputs) => `fract(${inputs[0] ?? "0.0"})`,
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floor: (_n, inputs) => `floor(${inputs[0] ?? "0.0"})`,
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smoothstep: (_n, inputs) => `smoothstep(${inputs[0] ?? "0.0"}, ${inputs[1] ?? "1.0"}, ${inputs[2] ?? "0.0"})`,
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mix3: (_n, inputs) => `mix(${inputs[0] ?? "vec3<f32>(0.0)"}, ${inputs[1] ?? "vec3<f32>(1.0)"}, ${inputs[2] ?? "0.5"})`,
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swizzle_xyz: (_n, inputs) => `(${inputs[0] ?? "vec4<f32>(0.0)"}).xyz`,
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swizzle_rgb: (_n, inputs) => `(${inputs[0] ?? "vec4<f32>(0.0)"}).rgb`,
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vec3_from_xy: (_n, inputs) => `vec3<f32>(${inputs[0] ?? "0.0"}, ${inputs[1] ?? "0.0"}, ${inputs[2] ?? "0.0"})`,
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vec4_from_xyzw: (_n, inputs) => `vec4<f32>(${inputs[0] ?? "0.0"}, ${inputs[1] ?? "0.0"}, ${inputs[2] ?? "0.0"}, ${inputs[3] ?? "1.0"})`,
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// --- PBR nodes ---
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pbr_lighting: (_n, inputs, ctx) => {
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const N = inputs[0] ?? "input.worldNormal";
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const worldPos = inputs[1] ?? "input.worldPos";
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const baseColor = inputs[2] ?? "vec3<f32>(1.0)";
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const metallic = inputs[3] ?? "0.0";
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const roughness = inputs[4] ?? "0.5";
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const u = ctx.uniformVar;
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return `pbrLighting(${N}, ${worldPos}, ${baseColor}, ${metallic}, ${roughness}, ${u}.sunDirIntensity, ${u}.ambientParams, ${u}.fogColor, ${u}.cameraPos, ${u}.time, ${u}.entityFlags)`;
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},
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pbr_params: (_n, _i, ctx) => {
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const u = ctx.uniformVar;
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return `getPBRParams(${u}.entityType)`;
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},
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metallic_roughness: (node) => {
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const m = node.properties.metallic ?? 0.0;
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const r = node.properties.roughness ?? 0.5;
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return `vec2<f32>(${m}, ${r})`;
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},
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// --- Dynamic lights (non-PBR) ---
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dynamic_lights: (_n, inputs, ctx) => {
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102
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const N = inputs[0] ?? "input.worldNormal";
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const worldPos = inputs[1] ?? "input.worldPos";
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const viewDir = inputs[2] ?? `normalize(${ctx.uniformVar}.cameraPos - input.worldPos)`;
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const specPower = inputs[3] ?? "32.0";
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const specIntensity = inputs[4] ?? "1.0";
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return `applyDynamicLights(${N}, ${worldPos}, ${viewDir}, ${specPower}, ${specIntensity})`;
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},
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// --- Fog ---
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111
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fog: (_n, inputs, ctx) => {
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const color = inputs[0] ?? `${ctx.uniformVar}.fogColor.xyz`;
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const dist = inputs[1] ?? `length(${ctx.uniformVar}.cameraPos - input.worldPos)`;
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return `mix(${inputs[2] ?? "vec3<f32>(1.0)"}, ${color}, min(${dist} / 1000.0, 1.0))`;
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},
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// --- Noise ---
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value_noise: (_n, inputs) => `valueNoise3D(${inputs[0] ?? "vec3<f32>(0.0)"})`,
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fbm: (_n, inputs) => {
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const p = inputs[0] ?? "vec3<f32>(0.0)";
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const octaves = inputs[1] ?? "4u";
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return `fbm3D(${p}, ${octaves})`;
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},
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fbm_warp: (_n, inputs) => {
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const p = inputs[0] ?? "vec3<f32>(0.0)";
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const octaves = inputs[1] ?? "4u";
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const warpScale = inputs[2] ?? "8.0";
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128
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+
const warpStrength = inputs[3] ?? "2.0";
|
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129
|
+
return `fbm3DWarp(${p}, ${octaves}, ${warpScale}, ${warpStrength})`;
|
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130
|
+
},
|
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131
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+
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132
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+
// --- Sand sparkle ---
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133
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+
sand_sparkle: (_n, inputs) => {
|
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134
|
+
const worldPos = inputs[0] ?? "input.worldPos";
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135
|
+
const N = inputs[1] ?? "input.worldNormal";
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136
|
+
const V = inputs[2] ?? "normalize(uniforms.cameraPos - input.worldPos)";
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137
|
+
const L = inputs[3] ?? "normalize(uniforms.sunDirIntensity.xyz)";
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138
|
+
const sandMask = inputs[4] ?? "1.0";
|
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139
|
+
return `sandSparkle(${worldPos}, ${N}, ${V}, ${L}, ${sandMask})`;
|
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140
|
+
},
|
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141
|
+
};
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142
|
+
|
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143
|
+
export interface CompileResult {
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144
|
+
wgsl: string;
|
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145
|
+
errors: string[];
|
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146
|
+
}
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147
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+
|
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148
|
+
export interface CompileOptions {
|
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149
|
+
profile?: ShaderGraphProfile;
|
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150
|
+
/** Variant flags for hybrid shader permutations (Phase 4). */
|
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151
|
+
variantFlags?: {
|
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152
|
+
shadowCaster?: boolean;
|
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153
|
+
skinning?: boolean;
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154
|
+
alphaMode?: "opaque" | "clip" | "blend";
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155
|
+
morph?: boolean;
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156
|
+
instanced?: boolean;
|
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157
|
+
fog?: boolean;
|
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158
|
+
};
|
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159
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+
}
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160
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+
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161
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+
export class GraphCompiler {
|
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162
|
+
compile(graph: MaterialGraph, options?: CompileOptions): string {
|
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163
|
+
return this.compileDetailed(graph, options).wgsl;
|
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164
|
+
}
|
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165
|
+
|
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166
|
+
compileDetailed(graph: MaterialGraph, options?: CompileOptions): CompileResult {
|
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167
|
+
const baseProfile = options?.profile ?? SIMPLE_PROFILE;
|
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168
|
+
const vf = options?.variantFlags;
|
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169
|
+
// Merge variant flags into the profile — expensive toggles become
|
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170
|
+
// compile-time permutations (skinning/instanced vertex main, shadow-caster
|
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171
|
+
// depth-only, alpha-mode blend/discard). Fog stays a dynamic branch.
|
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172
|
+
const profile: ShaderGraphProfile = vf ? {
|
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|
+
...baseProfile,
|
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174
|
+
skinned: vf.skinning ?? baseProfile.skinned,
|
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175
|
+
instanced: vf.instanced ?? baseProfile.instanced,
|
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176
|
+
blend: vf.alphaMode === "blend" ? "transparent"
|
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177
|
+
: vf.alphaMode === "clip" ? "opaque"
|
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178
|
+
: baseProfile.blend,
|
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179
|
+
// Shadow-caster variant: no color targets, depth-only.
|
|
180
|
+
outputFormats: vf.shadowCaster ? undefined : baseProfile.outputFormats,
|
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181
|
+
outputNames: vf.shadowCaster ? undefined : baseProfile.outputNames,
|
|
182
|
+
} : baseProfile;
|
|
183
|
+
const errors: string[] = [];
|
|
184
|
+
const nodes = graph.getNodes();
|
|
185
|
+
const connections = graph.getConnections();
|
|
186
|
+
|
|
187
|
+
const nodeMap = new Map<string, GraphNode>();
|
|
188
|
+
nodes.forEach((n) => { nodeMap.set(n.id, n);; });
|
|
189
|
+
|
|
190
|
+
const inputConnections = new Map<string, Map<string, Connection>>();
|
|
191
|
+
connections.forEach((conn) => {
|
|
192
|
+
if (!inputConnections.has(conn.to)) inputConnections.set(conn.to, new Map());
|
|
193
|
+
inputConnections.get(conn.to)!.set(conn.toPort, conn);
|
|
194
|
+
});
|
|
195
|
+
|
|
196
|
+
const outputNodes = nodes.filter((n) => n.type === "output");
|
|
197
|
+
if (outputNodes.length === 0) {
|
|
198
|
+
errors.push("No output node found in graph");
|
|
199
|
+
return { wgsl: this.fallbackShader(profile), errors };
|
|
200
|
+
}
|
|
201
|
+
|
|
202
|
+
const visited = new Set<string>();
|
|
203
|
+
const visiting = new Set<string>();
|
|
204
|
+
const expressions: string[] = [];
|
|
205
|
+
// Named outputs for multi-render-target profiles. Maps output name → WGSL expr.
|
|
206
|
+
const namedOutputs: Map<string, string> = new Map();
|
|
207
|
+
const ctx: NodeContext = { profile, uniformVar: "uniforms" };
|
|
208
|
+
|
|
209
|
+
const compileNode = (nodeId: string): string => {
|
|
210
|
+
if (visited.has(nodeId)) {
|
|
211
|
+
return `var_${nodeId}`;
|
|
212
|
+
}
|
|
213
|
+
if (visiting.has(nodeId)) {
|
|
214
|
+
errors.push(`Cycle detected at node: ${nodeId}`);
|
|
215
|
+
return "vec4<f32>(1.0, 0.0, 1.0, 1.0)";
|
|
216
|
+
}
|
|
217
|
+
visiting.add(nodeId);
|
|
218
|
+
|
|
219
|
+
const node = nodeMap.get(nodeId);
|
|
220
|
+
if (!node) {
|
|
221
|
+
errors.push(`Unknown node: ${nodeId}`);
|
|
222
|
+
return "vec4<f32>(1.0)";
|
|
223
|
+
}
|
|
224
|
+
|
|
225
|
+
const portOrder = this.getPortOrder(node);
|
|
226
|
+
const inputExprs: string[] = portOrder.map((portName) => {
|
|
227
|
+
const conns = inputConnections.get(nodeId);
|
|
228
|
+
const conn = conns?.get(portName);
|
|
229
|
+
if (conn) return compileNode(conn.from);
|
|
230
|
+
return this.defaultInput(portName, node);
|
|
231
|
+
});
|
|
232
|
+
|
|
233
|
+
visiting.delete(nodeId);
|
|
234
|
+
visited.add(nodeId);
|
|
235
|
+
|
|
236
|
+
const generator = NODE_WGSL[node.type];
|
|
237
|
+
if (!generator) {
|
|
238
|
+
if (node.type === "input") return inputExprs[0] ?? "vec4<f32>(1.0)";
|
|
239
|
+
if (node.type === "output") {
|
|
240
|
+
const expr = inputExprs[0] ?? "vec4<f32>(1.0)";
|
|
241
|
+
expressions.push(expr);
|
|
242
|
+
// Capture named output for multi-target profiles.
|
|
243
|
+
const outName = node.properties.name as string | undefined;
|
|
244
|
+
if (outName) namedOutputs.set(outName, expr);
|
|
245
|
+
return expr;
|
|
246
|
+
}
|
|
247
|
+
errors.push(`Unknown node type: ${node.type}`);
|
|
248
|
+
return "vec4<f32>(1.0)";
|
|
249
|
+
}
|
|
250
|
+
|
|
251
|
+
return generator(node, inputExprs, ctx);
|
|
252
|
+
};
|
|
253
|
+
|
|
254
|
+
outputNodes.forEach((outNode) => {
|
|
255
|
+
compileNode(outNode.id);
|
|
256
|
+
});
|
|
257
|
+
|
|
258
|
+
if (expressions.length === 0) {
|
|
259
|
+
expressions.push("vec4<f32>(1.0)");
|
|
260
|
+
}
|
|
261
|
+
|
|
262
|
+
const fragmentExpr = expressions[0];
|
|
263
|
+
const wgsl = this.buildShader(fragmentExpr, profile, namedOutputs, options?.variantFlags);
|
|
264
|
+
|
|
265
|
+
// Detect duplicate @group/@binding var declarations in the assembled WGSL.
|
|
266
|
+
// The compiler is the single emitter of bind-group declarations (from
|
|
267
|
+
// profile.bindGroups); chunks must NOT declare `@group/@binding var` inline.
|
|
268
|
+
// A duplicate is a WGSL validation error that would fail createShaderModule.
|
|
269
|
+
const dupes = findDuplicateBindings(parseWgslBindings(wgsl));
|
|
270
|
+
dupes.forEach((d) => {
|
|
271
|
+
const declLines = d.declarations.map(
|
|
272
|
+
(dec) => `@group(${dec.group}) @binding(${dec.binding}) var${dec.access ? `<${dec.access}>` : ""} ${dec.name}: ${dec.typeWgsl};`,
|
|
273
|
+
);
|
|
274
|
+
errors.push(
|
|
275
|
+
`Duplicate @group(${d.group}) @binding(${d.binding}) var declaration (${d.declarations.length} times):\n` +
|
|
276
|
+
declLines.map((l) => ` - ${l}`).join("\n"),
|
|
277
|
+
);
|
|
278
|
+
});
|
|
279
|
+
|
|
280
|
+
return { wgsl, errors };
|
|
281
|
+
}
|
|
282
|
+
|
|
283
|
+
private getPortOrder(node: GraphNode): string[] {
|
|
284
|
+
const known: Record<string, string[]> = {
|
|
285
|
+
texture_sample: ["uv"],
|
|
286
|
+
multiply: ["a", "b"],
|
|
287
|
+
add: ["a", "b"],
|
|
288
|
+
subtract: ["a", "b"],
|
|
289
|
+
lerp: ["a", "b", "t"],
|
|
290
|
+
normalize: ["v"],
|
|
291
|
+
dot: ["a", "b"],
|
|
292
|
+
cross: ["a", "b"],
|
|
293
|
+
power: ["base", "exp"],
|
|
294
|
+
saturate: ["v"],
|
|
295
|
+
max: ["a", "b"],
|
|
296
|
+
min: ["a", "b"],
|
|
297
|
+
abs: ["v"],
|
|
298
|
+
sin: ["v"],
|
|
299
|
+
cos: ["v"],
|
|
300
|
+
fract: ["v"],
|
|
301
|
+
floor: ["v"],
|
|
302
|
+
smoothstep: ["edge0", "edge1", "x"],
|
|
303
|
+
mix3: ["a", "b", "t"],
|
|
304
|
+
swizzle_xyz: ["v"],
|
|
305
|
+
swizzle_rgb: ["v"],
|
|
306
|
+
vec3_from_xy: ["x", "y", "z"],
|
|
307
|
+
vec4_from_xyzw: ["x", "y", "z", "w"],
|
|
308
|
+
pbr_lighting: ["N", "worldPos", "baseColor", "metallic", "roughness"],
|
|
309
|
+
pbr_params: [],
|
|
310
|
+
metallic_roughness: [],
|
|
311
|
+
dynamic_lights: ["N", "worldPos", "viewDir", "specPower", "specIntensity"],
|
|
312
|
+
fog: ["color", "dist", "source"],
|
|
313
|
+
value_noise: ["p"],
|
|
314
|
+
fbm: ["p", "octaves"],
|
|
315
|
+
fbm_warp: ["p", "octaves", "warpScale", "warpStrength"],
|
|
316
|
+
sand_sparkle: ["worldPos", "N", "V", "L", "sandMask"],
|
|
317
|
+
output: ["value"],
|
|
318
|
+
input: ["value"],
|
|
319
|
+
};
|
|
320
|
+
return known[node.type] ?? [];
|
|
321
|
+
}
|
|
322
|
+
|
|
323
|
+
private defaultInput(portName: string, _node: GraphNode): string {
|
|
324
|
+
const defaults: Record<string, string> = {
|
|
325
|
+
uv: "input.uv",
|
|
326
|
+
a: "vec4<f32>(1.0)",
|
|
327
|
+
b: "vec4<f32>(1.0)",
|
|
328
|
+
t: "0.5",
|
|
329
|
+
v: "vec3<f32>(0.0, 1.0, 0.0)",
|
|
330
|
+
base: "1.0",
|
|
331
|
+
exp: "1.0",
|
|
332
|
+
value: "vec4<f32>(1.0)",
|
|
333
|
+
N: "input.worldNormal",
|
|
334
|
+
worldPos: "input.worldPos",
|
|
335
|
+
baseColor: "vec3<f32>(1.0)",
|
|
336
|
+
metallic: "0.0",
|
|
337
|
+
roughness: "0.5",
|
|
338
|
+
viewDir: "normalize(uniforms.cameraPos - input.worldPos)",
|
|
339
|
+
specPower: "32.0",
|
|
340
|
+
specIntensity: "1.0",
|
|
341
|
+
color: "uniforms.fogColor.xyz",
|
|
342
|
+
dist: "length(uniforms.cameraPos - input.worldPos)",
|
|
343
|
+
source: "vec3<f32>(1.0)",
|
|
344
|
+
p: "vec3<f32>(0.0)",
|
|
345
|
+
octaves: "4u",
|
|
346
|
+
warpScale: "8.0",
|
|
347
|
+
warpStrength: "2.0",
|
|
348
|
+
edge0: "0.0",
|
|
349
|
+
edge1: "1.0",
|
|
350
|
+
x: "0.0",
|
|
351
|
+
y: "0.0",
|
|
352
|
+
z: "0.0",
|
|
353
|
+
w: "1.0",
|
|
354
|
+
sandMask: "1.0",
|
|
355
|
+
L: "normalize(uniforms.sunDirIntensity.xyz)",
|
|
356
|
+
};
|
|
357
|
+
return defaults[portName] ?? "vec4<f32>(1.0)";
|
|
358
|
+
}
|
|
359
|
+
|
|
360
|
+
private buildShader(
|
|
361
|
+
fragmentExpr: string,
|
|
362
|
+
profile: ShaderGraphProfile,
|
|
363
|
+
namedOutputs?: Map<string, string>,
|
|
364
|
+
variantFlags?: CompileOptions["variantFlags"],
|
|
365
|
+
): string {
|
|
366
|
+
const chunks = profile.chunks.map((c) => getChunk(c)).filter((c) => c.length > 0).join("\n\n");
|
|
367
|
+
const uniformStruct = this.buildUniformStruct(profile);
|
|
368
|
+
const bindGroupDecls = this.buildBindGroupDecls(profile);
|
|
369
|
+
const vertexInput = this.buildVertexInput(profile);
|
|
370
|
+
const vertexOutput = this.buildVertexOutput(profile);
|
|
371
|
+
const vertexMain = this.buildVertexMain(profile);
|
|
372
|
+
const preMain = profile.preMain ?? "";
|
|
373
|
+
const fragmentMain = this.buildFragmentMain(profile, fragmentExpr, namedOutputs, variantFlags);
|
|
374
|
+
|
|
375
|
+
return `// Auto-generated WGSL from material graph (profile: ${profile.name})
|
|
376
|
+
${chunks}
|
|
377
|
+
|
|
378
|
+
${uniformStruct}
|
|
379
|
+
|
|
380
|
+
${bindGroupDecls}
|
|
381
|
+
|
|
382
|
+
${vertexInput}
|
|
383
|
+
|
|
384
|
+
${vertexOutput}
|
|
385
|
+
|
|
386
|
+
${preMain}
|
|
387
|
+
|
|
388
|
+
${vertexMain}
|
|
389
|
+
|
|
390
|
+
${fragmentMain}`;
|
|
391
|
+
}
|
|
392
|
+
|
|
393
|
+
/**
|
|
394
|
+
* Build the fragment main. For multi-render-target profiles (outputFormats
|
|
395
|
+
* set), emits a struct return with one @location per target. The graph's
|
|
396
|
+
* named output nodes map to the profile's outputNames. For single-target
|
|
397
|
+
* profiles, emits the classic `-> @location(0) vec4<f32>` signature.
|
|
398
|
+
*/
|
|
399
|
+
private buildFragmentMain(
|
|
400
|
+
profile: ShaderGraphProfile,
|
|
401
|
+
fragmentExpr: string,
|
|
402
|
+
namedOutputs?: Map<string, string>,
|
|
403
|
+
variantFlags?: CompileOptions["variantFlags"],
|
|
404
|
+
): string {
|
|
405
|
+
// Shadow-caster variant — depth-only, no color targets.
|
|
406
|
+
if (variantFlags?.shadowCaster) {
|
|
407
|
+
// Alpha-clip: discard transparent fragments in shadow pass.
|
|
408
|
+
const clipLogic = variantFlags.alphaMode === "clip"
|
|
409
|
+
? ` if (${fragmentExpr}.a < 0.5) { discard; }\n`
|
|
410
|
+
: "";
|
|
411
|
+
return `@fragment
|
|
412
|
+
fn fs_main(input: VertexOutput) {
|
|
413
|
+
${clipLogic}
|
|
414
|
+
}
|
|
415
|
+
`;
|
|
416
|
+
}
|
|
417
|
+
|
|
418
|
+
const outputFormats = profile.outputFormats;
|
|
419
|
+
if (!outputFormats || outputFormats.length === 0) {
|
|
420
|
+
// Single-target — classic path. Add alpha-clip discard if needed.
|
|
421
|
+
const clipLogic = variantFlags?.alphaMode === "clip"
|
|
422
|
+
? ` let _result = ${fragmentExpr};\n if (_result.a < 0.5) { discard; }\n return _result;`
|
|
423
|
+
: ` return ${fragmentExpr};`;
|
|
424
|
+
return `@fragment
|
|
425
|
+
fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
|
|
426
|
+
${clipLogic}
|
|
427
|
+
}`;
|
|
428
|
+
}
|
|
429
|
+
|
|
430
|
+
// Multi-render-target — emit a FragmentOutput struct + return.
|
|
431
|
+
const outputNames = profile.outputNames ?? [];
|
|
432
|
+
const structFields: string[] = [];
|
|
433
|
+
const returnLines: string[] = [];
|
|
434
|
+
|
|
435
|
+
for (let i = 0; i < outputFormats.length; i++) {
|
|
436
|
+
const fmt = outputFormats[i];
|
|
437
|
+
const name = outputNames[i] ?? `target${i}`;
|
|
438
|
+
// Determine WGSL type from format (simplified — all targets are vec4 or vec2).
|
|
439
|
+
const wgslType = fmt === "rg16float" ? "vec2<f32>" : "vec4<f32>";
|
|
440
|
+
structFields.push(` @location(${i}) ${name}: ${wgslType},`);
|
|
441
|
+
|
|
442
|
+
// Map the named output to the expression from the graph.
|
|
443
|
+
const expr = namedOutputs?.get(name);
|
|
444
|
+
if (expr) {
|
|
445
|
+
returnLines.push(` output.${name} = ${expr};`);
|
|
446
|
+
} else {
|
|
447
|
+
// Default values for standard GBuffer targets.
|
|
448
|
+
const defaults: Record<string, string> = {
|
|
449
|
+
albedo: "vec4<f32>(1.0, 1.0, 1.0, 1.0)",
|
|
450
|
+
normal: "vec4<f32>(0.5, 0.5, 0.5, 0.5)",
|
|
451
|
+
metallicEmissive: "vec4<f32>(0.0, 0.0, 0.0, 0.0)",
|
|
452
|
+
velocity: "vec2<f32>(0.0, 0.0)",
|
|
453
|
+
};
|
|
454
|
+
const defaultVal = defaults[name] ?? `${wgslType}(0.0)`;
|
|
455
|
+
// Validate that the default value type matches the target format.
|
|
456
|
+
const expectedPrefix = wgslType === "vec2<f32>" ? "vec2<f32>" : "vec4<f32>";
|
|
457
|
+
if (!defaultVal.startsWith(expectedPrefix)) {
|
|
458
|
+
throw new Error(
|
|
459
|
+
`GBuffer default for target "${name}" (${defaultVal}) does not match format "${fmt}" (expected ${expectedPrefix})`,
|
|
460
|
+
);
|
|
461
|
+
}
|
|
462
|
+
returnLines.push(` output.${name} = ${defaultVal};`);
|
|
463
|
+
}
|
|
464
|
+
}
|
|
465
|
+
|
|
466
|
+
return `struct FragmentOutput {
|
|
467
|
+
${structFields.join("\n")}
|
|
468
|
+
};
|
|
469
|
+
|
|
470
|
+
@fragment
|
|
471
|
+
fn fs_main(input: VertexOutput) -> FragmentOutput {
|
|
472
|
+
var output: FragmentOutput;
|
|
473
|
+
${returnLines.join("\n")}
|
|
474
|
+
return output;
|
|
475
|
+
}`;
|
|
476
|
+
}
|
|
477
|
+
|
|
478
|
+
private buildUniformStruct(profile: ShaderGraphProfile): string {
|
|
479
|
+
// When a typed WgslStruct is provided, use its WGSL emit directly.
|
|
480
|
+
// The struct name in the .wgsl output is whatever the profile defined.
|
|
481
|
+
if (profile.uniformStruct) {
|
|
482
|
+
const s = profile.uniformStruct;
|
|
483
|
+
return `${s.wgsl}
|
|
484
|
+
|
|
485
|
+
@group(0) @binding(0) var<uniform> uniforms: ${s.name};`;
|
|
486
|
+
}
|
|
487
|
+
// Legacy: build from string-based uniformFields.
|
|
488
|
+
const fields = profile.uniformFields.map((f) => ` ${f.name}: ${f.type},`).join("\n");
|
|
489
|
+
return `struct Uniforms {
|
|
490
|
+
${fields}
|
|
491
|
+
};
|
|
492
|
+
|
|
493
|
+
@group(0) @binding(0) var<uniform> uniforms: Uniforms;`;
|
|
494
|
+
}
|
|
495
|
+
|
|
496
|
+
private buildBindGroupDecls(profile: ShaderGraphProfile): string {
|
|
497
|
+
// Bindings emitted by buildVertexInput (instanced `instances` @group(0)
|
|
498
|
+
// @binding(1), skinned `boneMatrices` @group(0) @binding(3)). These are
|
|
499
|
+
// co-located with their struct definitions (InstanceData / bone matrix
|
|
500
|
+
// array) in buildVertexInput, so buildBindGroupDecls must NOT re-emit them
|
|
501
|
+
// — doing so produces duplicate `var` declarations (WGSL validation error).
|
|
502
|
+
const vertexInputBindings = new Set<string>();
|
|
503
|
+
if (profile.instanced) vertexInputBindings.add("0:1");
|
|
504
|
+
if (profile.skinned) vertexInputBindings.add("0:3");
|
|
505
|
+
|
|
506
|
+
const lines: string[] = [];
|
|
507
|
+
profile.bindGroups.forEach((bg) => {
|
|
508
|
+
for (let _i = 0, _it = bg.entries, _n = _it.length; _i < _n; _i++) { const entry = _it[_i];
|
|
509
|
+
if (entry.binding === 0 && bg.group === 0) continue; // Already declared in uniform struct
|
|
510
|
+
if (vertexInputBindings.has(`${bg.group}:${entry.binding}`)) continue; // Declared in buildVertexInput
|
|
511
|
+
const label = entry.label ?? `binding_${entry.binding}`;
|
|
512
|
+
const visStr = this.visibilityStr(entry);
|
|
513
|
+
switch (entry.type) {
|
|
514
|
+
case "uniform":
|
|
515
|
+
lines.push(`@group(${bg.group}) @binding(${entry.binding}) ${visStr} var<uniform> ${label}: Uniforms;`);
|
|
516
|
+
break;
|
|
517
|
+
case "storage-read":
|
|
518
|
+
lines.push(`@group(${bg.group}) @binding(${entry.binding}) ${visStr} var<storage, read> ${label}: ${entry.typeWgsl ?? "array<vec4<f32>>"};`);
|
|
519
|
+
break;
|
|
520
|
+
case "storage-write":
|
|
521
|
+
lines.push(`@group(${bg.group}) @binding(${entry.binding}) ${visStr} var<storage, read_write> ${label}: ${entry.typeWgsl ?? "array<vec4<f32>>"};`);
|
|
522
|
+
break;
|
|
523
|
+
case "texture-2d":
|
|
524
|
+
lines.push(`@group(${bg.group}) @binding(${entry.binding}) ${visStr} var ${label}: texture_2d<f32>;`);
|
|
525
|
+
break;
|
|
526
|
+
case "texture-cube":
|
|
527
|
+
lines.push(`@group(${bg.group}) @binding(${entry.binding}) ${visStr} var ${label}: texture_cube<f32>;`);
|
|
528
|
+
break;
|
|
529
|
+
case "sampler":
|
|
530
|
+
lines.push(`@group(${bg.group}) @binding(${entry.binding}) ${visStr} var ${label}: sampler;`);
|
|
531
|
+
break;
|
|
532
|
+
}
|
|
533
|
+
}
|
|
534
|
+
});
|
|
535
|
+
return lines.join("\n");
|
|
536
|
+
}
|
|
537
|
+
|
|
538
|
+
private visibilityStr(_entry: BindGroupEntry): string {
|
|
539
|
+
// WGSL doesn't use visibility annotations on var declarations
|
|
540
|
+
return "";
|
|
541
|
+
}
|
|
542
|
+
|
|
543
|
+
private buildVertexInput(profile: ShaderGraphProfile): string {
|
|
544
|
+
const attrs = profile.vertexLayout.attributes.map((a) => {
|
|
545
|
+
const wgslType = this.vertexFormatToWGSL(a.format);
|
|
546
|
+
return ` @location(${a.location}) ${a.name}: ${wgslType},`;
|
|
547
|
+
}).join("\n");
|
|
548
|
+
|
|
549
|
+
if (profile.instanced) {
|
|
550
|
+
return `struct InstanceData {
|
|
551
|
+
pos: vec3<f32>,
|
|
552
|
+
scale: f32,
|
|
553
|
+
rot: vec4<f32>,
|
|
554
|
+
entityType: u32,
|
|
555
|
+
entityFlags: u32,
|
|
556
|
+
_pad: vec2<f32>,
|
|
557
|
+
};
|
|
558
|
+
|
|
559
|
+
@group(0) @binding(1) var<storage, read> instances: array<InstanceData>;
|
|
560
|
+
|
|
561
|
+
struct VertexInput {
|
|
562
|
+
${attrs}
|
|
563
|
+
};`;
|
|
564
|
+
}
|
|
565
|
+
|
|
566
|
+
if (profile.skinned) {
|
|
567
|
+
const maxBones = profile.maxBones ?? 256;
|
|
568
|
+
return `@group(0) @binding(3) var<storage, read> boneMatrices: array<mat4x4<f32>, ${maxBones}>;
|
|
569
|
+
|
|
570
|
+
struct VertexInput {
|
|
571
|
+
${attrs}
|
|
572
|
+
};`;
|
|
573
|
+
}
|
|
574
|
+
|
|
575
|
+
return `struct VertexInput {
|
|
576
|
+
${attrs}
|
|
577
|
+
};`;
|
|
578
|
+
}
|
|
579
|
+
|
|
580
|
+
private buildVertexOutput(profile: ShaderGraphProfile): string {
|
|
581
|
+
const hasUV = profile.vertexLayout.attributes.some((a) => a.name === "uv");
|
|
582
|
+
const hasColor = profile.vertexLayout.attributes.some((a) => a.name === "color");
|
|
583
|
+
|
|
584
|
+
const lines: string[] = [
|
|
585
|
+
" @builtin(position) clipPos: vec4<f32>,",
|
|
586
|
+
" @location(0) worldPos: vec3<f32>,",
|
|
587
|
+
" @location(1) worldNormal: vec3<f32>,",
|
|
588
|
+
];
|
|
589
|
+
let loc = 2;
|
|
590
|
+
if (hasUV) {
|
|
591
|
+
lines.push(` @location(${loc}) uv: vec2<f32>,`);
|
|
592
|
+
loc++;
|
|
593
|
+
}
|
|
594
|
+
if (hasColor) {
|
|
595
|
+
lines.push(` @location(${loc}) color: vec3<f32>,`);
|
|
596
|
+
loc++;
|
|
597
|
+
}
|
|
598
|
+
if (profile.instanced) {
|
|
599
|
+
lines.push(` @location(${loc}) @interpolate(flat) entityType: u32,`);
|
|
600
|
+
loc++;
|
|
601
|
+
lines.push(` @location(${loc}) @interpolate(flat) entityFlags: u32,`);
|
|
602
|
+
}
|
|
603
|
+
|
|
604
|
+
return `struct VertexOutput {
|
|
605
|
+
${lines.join("\n")}
|
|
606
|
+
};`;
|
|
607
|
+
}
|
|
608
|
+
|
|
609
|
+
private buildVertexMain(profile: ShaderGraphProfile): string {
|
|
610
|
+
const hasUV = profile.vertexLayout.attributes.some((a) => a.name === "uv");
|
|
611
|
+
const hasColor = profile.vertexLayout.attributes.some((a) => a.name === "color");
|
|
612
|
+
|
|
613
|
+
if (profile.instanced) {
|
|
614
|
+
return this.buildInstancedVertexMain(profile, hasUV, hasColor);
|
|
615
|
+
}
|
|
616
|
+
if (profile.skinned) {
|
|
617
|
+
return this.buildSkinnedVertexMain(profile, hasUV, hasColor);
|
|
618
|
+
}
|
|
619
|
+
return this.buildStandardVertexMain(profile, hasUV, hasColor);
|
|
620
|
+
}
|
|
621
|
+
|
|
622
|
+
private buildStandardVertexMain(profile: ShaderGraphProfile, hasUV: boolean, hasColor: boolean): string {
|
|
623
|
+
// Check for transform fields in either the typed struct or the legacy uniformFields.
|
|
624
|
+
const fieldNames = profile.uniformStruct
|
|
625
|
+
? [...profile.uniformStruct.fieldMap.keys()]
|
|
626
|
+
: profile.uniformFields.map((f) => f.name);
|
|
627
|
+
const hasModelMatrix = fieldNames.includes("modelMatrix");
|
|
628
|
+
const hasEntityTransform = fieldNames.includes("entityPos");
|
|
629
|
+
|
|
630
|
+
let transformCode: string;
|
|
631
|
+
if (hasEntityTransform) {
|
|
632
|
+
transformCode = `
|
|
633
|
+
let scaled = input.position * uniforms.entityScale;
|
|
634
|
+
let rotated = qrotate(uniforms.entityRot, scaled);
|
|
635
|
+
let worldPos = rotated + uniforms.entityPos;
|
|
636
|
+
output.worldPos = worldPos;
|
|
637
|
+
output.clipPos = uniforms.viewProj * vec4<f32>(worldPos, 1.0);
|
|
638
|
+
output.worldNormal = normalize(qrotate(uniforms.entityRot, input.normal));`;
|
|
639
|
+
} else if (hasModelMatrix) {
|
|
640
|
+
transformCode = `
|
|
641
|
+
let worldPos = (uniforms.modelMatrix * vec4<f32>(input.position, 1.0)).xyz;
|
|
642
|
+
output.worldPos = worldPos;
|
|
643
|
+
output.clipPos = uniforms.viewProj * vec4<f32>(worldPos, 1.0);
|
|
644
|
+
output.worldNormal = normalize((uniforms.modelMatrix * vec4<f32>(input.normal, 0.0)).xyz);`;
|
|
645
|
+
} else {
|
|
646
|
+
transformCode = `
|
|
647
|
+
output.worldPos = input.position;
|
|
648
|
+
output.clipPos = uniforms.viewProj * vec4<f32>(input.position, 1.0);
|
|
649
|
+
output.worldNormal = input.normal;`;
|
|
650
|
+
}
|
|
651
|
+
|
|
652
|
+
const passThrough: string[] = [];
|
|
653
|
+
if (hasUV) passThrough.push(" output.uv = input.uv;");
|
|
654
|
+
if (hasColor) passThrough.push(" output.color = input.color;");
|
|
655
|
+
|
|
656
|
+
return `@vertex
|
|
657
|
+
fn vs_main(input: VertexInput) -> VertexOutput {
|
|
658
|
+
var output: VertexOutput;${transformCode}
|
|
659
|
+
${passThrough.join("\n")}
|
|
660
|
+
return output;
|
|
661
|
+
}`;
|
|
662
|
+
}
|
|
663
|
+
|
|
664
|
+
private buildSkinnedVertexMain(profile: ShaderGraphProfile, hasUV: boolean, hasColor: boolean): string {
|
|
665
|
+
const passThrough: string[] = [];
|
|
666
|
+
if (hasUV) passThrough.push(" output.uv = input.uv;");
|
|
667
|
+
if (hasColor) passThrough.push(" output.color = input.color;");
|
|
668
|
+
|
|
669
|
+
return `@vertex
|
|
670
|
+
fn vs_main(input: VertexInput) -> VertexOutput {
|
|
671
|
+
var output: VertexOutput;
|
|
672
|
+
|
|
673
|
+
let skinMat =
|
|
674
|
+
boneMatrices[input.joints.x] * input.weights.x +
|
|
675
|
+
boneMatrices[input.joints.y] * input.weights.y +
|
|
676
|
+
boneMatrices[input.joints.z] * input.weights.z +
|
|
677
|
+
boneMatrices[input.joints.w] * input.weights.w;
|
|
678
|
+
|
|
679
|
+
let skinnedPos = (skinMat * vec4<f32>(input.position, 1.0)).xyz;
|
|
680
|
+
let skinnedNormal = mat3x3<f32>(
|
|
681
|
+
skinMat[0].xyz,
|
|
682
|
+
skinMat[1].xyz,
|
|
683
|
+
skinMat[2].xyz,
|
|
684
|
+
) * input.normal;
|
|
685
|
+
|
|
686
|
+
let scaled = skinnedPos * uniforms.entityScale;
|
|
687
|
+
let rotated = qrotate(uniforms.entityRot, scaled);
|
|
688
|
+
let worldPos = rotated + uniforms.entityPos;
|
|
689
|
+
output.worldPos = worldPos;
|
|
690
|
+
output.clipPos = uniforms.viewProj * vec4<f32>(worldPos, 1.0);
|
|
691
|
+
output.worldNormal = normalize(qrotate(uniforms.entityRot, normalize(skinnedNormal)));
|
|
692
|
+
${passThrough.join("\n")}
|
|
693
|
+
return output;
|
|
694
|
+
}`;
|
|
695
|
+
}
|
|
696
|
+
|
|
697
|
+
private buildInstancedVertexMain(profile: ShaderGraphProfile, hasUV: boolean, hasColor: boolean): string {
|
|
698
|
+
const passThrough: string[] = [];
|
|
699
|
+
if (hasUV) passThrough.push(" output.uv = input.uv;");
|
|
700
|
+
if (hasColor) passThrough.push(" output.color = input.color;");
|
|
701
|
+
|
|
702
|
+
return `@vertex
|
|
703
|
+
fn vs_main(input: VertexInput, @builtin(instance_index) instIdx: u32) -> VertexOutput {
|
|
704
|
+
var output: VertexOutput;
|
|
705
|
+
let inst = instances[instIdx];
|
|
706
|
+
let scaled = input.position * inst.scale;
|
|
707
|
+
let rotated = qrotate(inst.rot, scaled);
|
|
708
|
+
let worldPos = rotated + inst.pos;
|
|
709
|
+
output.worldPos = worldPos;
|
|
710
|
+
output.clipPos = uniforms.viewProj * vec4<f32>(worldPos, 1.0);
|
|
711
|
+
output.worldNormal = normalize(qrotate(inst.rot, input.normal));
|
|
712
|
+
${passThrough.join("\n")}
|
|
713
|
+
output.entityType = inst.entityType;
|
|
714
|
+
output.entityFlags = inst.entityFlags;
|
|
715
|
+
return output;
|
|
716
|
+
}`;
|
|
717
|
+
}
|
|
718
|
+
|
|
719
|
+
private vertexFormatToWGSL(format: string): string {
|
|
720
|
+
switch (format) {
|
|
721
|
+
case "float32x3": return "vec3<f32>";
|
|
722
|
+
case "float32x2": return "vec2<f32>";
|
|
723
|
+
case "float32x4": return "vec4<f32>";
|
|
724
|
+
case "uint32x4": return "vec4<u32>";
|
|
725
|
+
default: return "vec3<f32>";
|
|
726
|
+
}
|
|
727
|
+
}
|
|
728
|
+
|
|
729
|
+
private fallbackShader(profile: ShaderGraphProfile): string {
|
|
730
|
+
return this.buildShader("vec4<f32>(1.0, 0.0, 1.0, 1.0)", profile, undefined);
|
|
731
|
+
}
|
|
732
|
+
}
|