@downdraft/engine 0.0.0 → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (907) hide show
  1. package/app/src/index.ts +10 -0
  2. package/app/src/renderer/bootstrap.ts +271 -0
  3. package/app/src/renderer/downdraft-base.css +93 -0
  4. package/app/src/renderer/feature-log.ts +200 -0
  5. package/app/src/renderer/game-module.ts +923 -0
  6. package/app/src/renderer/hooks.ts +88 -0
  7. package/app/src/renderer/hot-reload.ts +178 -0
  8. package/app/src/renderer/import-cache.ts +88 -0
  9. package/app/src/renderer/index.ts +206 -0
  10. package/app/src/renderer/mcp-harness.ts +144 -0
  11. package/app/src/renderer/save-store-factory.ts +239 -0
  12. package/app/src/renderer/sim-bridge.ts +183 -0
  13. package/app/src/renderer/standard-automation-tools.ts +771 -0
  14. package/app/src/shared/feature-log.ts +71 -0
  15. package/app/src/shared/gpu-info.ts +82 -0
  16. package/app/src/shared/import-cache-store.ts +142 -0
  17. package/app/src/shared/index.ts +6 -0
  18. package/app/src/shared/mcp-discovery.ts +47 -0
  19. package/app/src/shared/mcp-proxy.ts +82 -0
  20. package/app/src/shared/types.ts +324 -0
  21. package/asset-bake/src/bake-audio.ts +119 -0
  22. package/asset-bake/src/bake-gltf.ts +172 -0
  23. package/asset-bake/src/bake.ts +78 -0
  24. package/asset-bake/src/cache.ts +188 -0
  25. package/asset-bake/src/config.ts +186 -0
  26. package/asset-bake/src/index.ts +36 -0
  27. package/core/src/animation/animation-event.ts +41 -0
  28. package/core/src/animation/bone-mask.ts +122 -0
  29. package/core/src/animation/clip.ts +252 -0
  30. package/core/src/animation/index.ts +22 -0
  31. package/core/src/animation/mixamo.ts +113 -0
  32. package/core/src/animation/morph-target.ts +69 -0
  33. package/core/src/animation/player.ts +697 -0
  34. package/core/src/animation/retarget.ts +158 -0
  35. package/core/src/animation/skeleton-animator.ts +1399 -0
  36. package/core/src/animation/skeleton.ts +214 -0
  37. package/core/src/animation/state-machine.ts +280 -0
  38. package/core/src/assets/blob-store.ts +66 -0
  39. package/core/src/assets/cache.ts +186 -0
  40. package/core/src/assets/cubemap-converter.ts +155 -0
  41. package/core/src/assets/environment-manager.ts +121 -0
  42. package/core/src/assets/import-cache.ts +65 -0
  43. package/core/src/assets/import-settings.ts +72 -0
  44. package/core/src/assets/importer.ts +108 -0
  45. package/core/src/assets/index.ts +74 -0
  46. package/core/src/assets/irradiance-generator.ts +198 -0
  47. package/core/src/assets/loader-audio.ts +86 -0
  48. package/core/src/assets/loader-cubemap.ts +211 -0
  49. package/core/src/assets/loader-dds.ts +236 -0
  50. package/core/src/assets/loader-hdr.ts +474 -0
  51. package/core/src/assets/loader-mesh.ts +143 -0
  52. package/core/src/assets/loader-shader.ts +73 -0
  53. package/core/src/assets/loader-texture.ts +349 -0
  54. package/core/src/assets/lod.ts +198 -0
  55. package/core/src/assets/manager.ts +480 -0
  56. package/core/src/assets/manifest.ts +81 -0
  57. package/core/src/assets/material-bridge.ts +186 -0
  58. package/core/src/assets/model-importer.ts +72 -0
  59. package/core/src/assets/model-normalizer.ts +248 -0
  60. package/core/src/assets/model-to-gpu.ts +70 -0
  61. package/core/src/assets/model-to-mesh.ts +237 -0
  62. package/core/src/assets/prefilter-generator.ts +250 -0
  63. package/core/src/audio/engine.ts +177 -0
  64. package/core/src/audio/interface.ts +130 -0
  65. package/core/src/audio/listener.ts +32 -0
  66. package/core/src/audio/mixer.ts +141 -0
  67. package/core/src/audio/registry.ts +52 -0
  68. package/core/src/audio/sab.ts +87 -0
  69. package/core/src/audio/source.ts +89 -0
  70. package/core/src/change-detection/atomics.ts +1 -0
  71. package/core/src/change-detection/tracker.ts +47 -0
  72. package/core/src/debug-draw/lines.ts +64 -0
  73. package/core/src/debug-draw/points.ts +17 -0
  74. package/core/src/debug-draw/queue.ts +124 -0
  75. package/core/src/debug-draw/text.ts +25 -0
  76. package/core/src/ecs/archetype.ts +323 -0
  77. package/core/src/ecs/component.ts +188 -0
  78. package/core/src/ecs/entity.ts +25 -0
  79. package/core/src/ecs/events.ts +93 -0
  80. package/core/src/ecs/hierarchy.ts +124 -0
  81. package/core/src/ecs/hmr-swap-registry.ts +22 -0
  82. package/core/src/ecs/index.ts +25 -0
  83. package/core/src/ecs/query.ts +141 -0
  84. package/core/src/ecs/resource.ts +8 -0
  85. package/core/src/ecs/schedule.ts +181 -0
  86. package/core/src/ecs/system-params.ts +99 -0
  87. package/core/src/ecs/system.ts +42 -0
  88. package/core/src/ecs/world.ts +348 -0
  89. package/core/src/index.ts +352 -0
  90. package/core/src/input/context.ts +73 -0
  91. package/core/src/input/dom-handler.ts +380 -0
  92. package/core/src/input/local-player-manager.ts +218 -0
  93. package/core/src/input/mapping.ts +40 -0
  94. package/core/src/input/multi-sab-bridge.ts +276 -0
  95. package/core/src/input/multi-state.ts +54 -0
  96. package/core/src/input/sab-bridge.ts +71 -0
  97. package/core/src/input/state.ts +132 -0
  98. package/core/src/input/ui-router.ts +87 -0
  99. package/core/src/library/host.ts +317 -0
  100. package/core/src/library/index.ts +16 -0
  101. package/core/src/library/library.ts +292 -0
  102. package/core/src/material/compiler.ts +80 -0
  103. package/core/src/material/graph-bridge.ts +172 -0
  104. package/core/src/material/index.ts +9 -0
  105. package/core/src/material/library.ts +442 -0
  106. package/core/src/material/material.ts +156 -0
  107. package/core/src/material/variants.ts +61 -0
  108. package/core/src/math/mat4.ts +202 -0
  109. package/core/src/math/perlin-noise-2d.ts +77 -0
  110. package/core/src/math/perlin-noise-3d.ts +110 -0
  111. package/core/src/math/quat.ts +33 -0
  112. package/core/src/math/rng.ts +29 -0
  113. package/core/src/math/trig.ts +47 -0
  114. package/core/src/math/value-noise.ts +67 -0
  115. package/core/src/mesh/builder.ts +177 -0
  116. package/core/src/mesh/csg.ts +312 -0
  117. package/core/src/mesh/greased-line.ts +145 -0
  118. package/core/src/mesh/mesh.ts +17 -0
  119. package/core/src/mesh/parametric.ts +501 -0
  120. package/core/src/mesh/skinning.ts +67 -0
  121. package/core/src/mesh/vertex-layout.ts +91 -0
  122. package/core/src/module/cross-thread.ts +163 -0
  123. package/core/src/module/diagnostics.ts +123 -0
  124. package/core/src/module/host.ts +451 -0
  125. package/core/src/module/index.ts +22 -0
  126. package/core/src/module/module.ts +109 -0
  127. package/core/src/module/registry.ts +94 -0
  128. package/core/src/module/renderer-module.ts +247 -0
  129. package/core/src/module/ts-loader.ts +26 -0
  130. package/core/src/particles/compute-pass.ts +378 -0
  131. package/core/src/particles/emitter.ts +156 -0
  132. package/core/src/particles/index.ts +11 -0
  133. package/core/src/particles/particle-data.ts +47 -0
  134. package/core/src/particles/render-pass.ts +365 -0
  135. package/core/src/particles/simulator.ts +264 -0
  136. package/core/src/particles/system.ts +193 -0
  137. package/core/src/physics/body.ts +59 -0
  138. package/core/src/physics/ccd-heuristic.ts +55 -0
  139. package/core/src/physics/character.ts +282 -0
  140. package/core/src/physics/collider.ts +55 -0
  141. package/core/src/physics/collision-system.ts +91 -0
  142. package/core/src/physics/events.ts +133 -0
  143. package/core/src/physics/index.ts +34 -0
  144. package/core/src/physics/interface.ts +473 -0
  145. package/core/src/physics/interpolation-buffer.ts +192 -0
  146. package/core/src/physics/lifecycle.ts +87 -0
  147. package/core/src/physics/load-shedder.ts +164 -0
  148. package/core/src/physics/physics-accumulator.ts +101 -0
  149. package/core/src/physics/physics-system.ts +240 -0
  150. package/core/src/physics/ragdoll-presets.ts +272 -0
  151. package/core/src/physics/ragdoll-system.ts +220 -0
  152. package/core/src/physics/ragdoll.ts +182 -0
  153. package/core/src/physics/raycast.ts +143 -0
  154. package/core/src/physics/realm-manager.ts +499 -0
  155. package/core/src/physics/realm-worker-pool.ts +191 -0
  156. package/core/src/physics/realm-worker.ts +102 -0
  157. package/core/src/physics/realm.ts +189 -0
  158. package/core/src/physics/registry.ts +52 -0
  159. package/core/src/physics/safety.ts +247 -0
  160. package/core/src/physics/snapshot-manager.ts +141 -0
  161. package/core/src/physics/worker-protocol.ts +30 -0
  162. package/core/src/platform/bun-preload.ts +169 -0
  163. package/core/src/platform/css-stub.ts +4 -0
  164. package/core/src/platform/glob-polyfill.ts +124 -0
  165. package/core/src/platform/hidpi.ts +57 -0
  166. package/core/src/platform/render-surface.ts +77 -0
  167. package/core/src/platform/rpc.ts +98 -0
  168. package/core/src/platform/runtime.ts +123 -0
  169. package/core/src/plugin/context.ts +364 -0
  170. package/core/src/plugin/diagnostics.ts +61 -0
  171. package/core/src/plugin/discovery.ts +186 -0
  172. package/core/src/plugin/extension-loaders.ts +172 -0
  173. package/core/src/plugin/host.ts +659 -0
  174. package/core/src/plugin/index.ts +106 -0
  175. package/core/src/plugin/loader-asset.ts +124 -0
  176. package/core/src/plugin/loader-quickjs.ts +84 -0
  177. package/core/src/plugin/loader-wasm.ts +411 -0
  178. package/core/src/plugin/loader-worker.ts +261 -0
  179. package/core/src/plugin/manifest.ts +653 -0
  180. package/core/src/plugin/material-registry.ts +65 -0
  181. package/core/src/plugin/mcp-tools.ts +165 -0
  182. package/core/src/plugin/permissions.ts +175 -0
  183. package/core/src/plugin/quickjs-bridge.ts +294 -0
  184. package/core/src/plugin/registry.ts +107 -0
  185. package/core/src/plugin/sandbox-shim.ts +86 -0
  186. package/core/src/plugin/sandbox-worker.ts +215 -0
  187. package/core/src/plugin/wasm-abi.ts +152 -0
  188. package/core/src/plugin/wasm-worker.ts +229 -0
  189. package/core/src/plugin/workshop.ts +169 -0
  190. package/core/src/profiling/event-loop.ts +180 -0
  191. package/core/src/profiling/index.ts +69 -0
  192. package/core/src/profiling/iops/idb-patch.ts +242 -0
  193. package/core/src/profiling/iops/opfs-patch.ts +276 -0
  194. package/core/src/profiling/profiling-sab.ts +839 -0
  195. package/core/src/profiling/task-latency.ts +134 -0
  196. package/core/src/profiling/thread-metrics.ts +126 -0
  197. package/core/src/profiling/trace-event-writer.ts +205 -0
  198. package/core/src/profiling/warnings.ts +423 -0
  199. package/core/src/profiling/worker-prelude.ts +376 -0
  200. package/core/src/render/bind-group.ts +38 -0
  201. package/core/src/render/bindless/bindless-struct.ts +42 -0
  202. package/core/src/render/bindless/bindless.wgsl.ts +167 -0
  203. package/core/src/render/bindless/frame-bindings.ts +176 -0
  204. package/core/src/render/bindless/index.ts +10 -0
  205. package/core/src/render/bindless/material-manager.ts +257 -0
  206. package/core/src/render/bindless/texture-registry.ts +609 -0
  207. package/core/src/render/buffer.ts +82 -0
  208. package/core/src/render/camera-2d.ts +217 -0
  209. package/core/src/render/camera-controller.ts +440 -0
  210. package/core/src/render/camera.ts +409 -0
  211. package/core/src/render/canvas-resize-watcher.ts +46 -0
  212. package/core/src/render/compute-kernel.ts +172 -0
  213. package/core/src/render/constants.ts +2 -0
  214. package/core/src/render/device.ts +111 -0
  215. package/core/src/render/frame-graph.ts +768 -0
  216. package/core/src/render/frustum.ts +185 -0
  217. package/core/src/render/fullscreen-vs.ts +25 -0
  218. package/core/src/render/g-buffer.ts +186 -0
  219. package/core/src/render/game-renderer.ts +1452 -0
  220. package/core/src/render/gpu-driven/cull-pass.ts +394 -0
  221. package/core/src/render/gpu-driven/hzb.ts +215 -0
  222. package/core/src/render/gpu-driven/index.ts +7 -0
  223. package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
  224. package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
  225. package/core/src/render/gpu-driven/mesh-table.ts +175 -0
  226. package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
  227. package/core/src/render/gpu-utils.ts +96 -0
  228. package/core/src/render/hdr.ts +88 -0
  229. package/core/src/render/hot-reload.ts +295 -0
  230. package/core/src/render/ibl-bind-group.ts +266 -0
  231. package/core/src/render/ibl.ts +180 -0
  232. package/core/src/render/index.ts +163 -0
  233. package/core/src/render/input-manager.ts +259 -0
  234. package/core/src/render/lighting/area-light.ts +196 -0
  235. package/core/src/render/lighting/cluster-grid.ts +288 -0
  236. package/core/src/render/lighting/cluster-types.ts +193 -0
  237. package/core/src/render/lighting/ies-parser.ts +162 -0
  238. package/core/src/render/lighting.ts +454 -0
  239. package/core/src/render/material-types/depth.wgsl +44 -0
  240. package/core/src/render/material-types/line.wgsl +50 -0
  241. package/core/src/render/material-types/matcap.wgsl +51 -0
  242. package/core/src/render/material-types/normal.wgsl +41 -0
  243. package/core/src/render/material-types/physical.wgsl +152 -0
  244. package/core/src/render/material-types/sprite.wgsl +46 -0
  245. package/core/src/render/material-types/sss.wgsl +79 -0
  246. package/core/src/render/material-types/toon.wgsl +79 -0
  247. package/core/src/render/passes/README.md +121 -0
  248. package/core/src/render/passes/atmosphere.ts +152 -0
  249. package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
  250. package/core/src/render/passes/csm.ts +408 -0
  251. package/core/src/render/passes/cubemap-capture.ts +114 -0
  252. package/core/src/render/passes/debug-viz.ts +278 -0
  253. package/core/src/render/passes/debug.ts +538 -0
  254. package/core/src/render/passes/decal-mesh.ts +111 -0
  255. package/core/src/render/passes/decal-pass.ts +377 -0
  256. package/core/src/render/passes/deferred-lighting.ts +434 -0
  257. package/core/src/render/passes/depth-prepass.ts +163 -0
  258. package/core/src/render/passes/dome-360.ts +83 -0
  259. package/core/src/render/passes/fluid-render.ts +137 -0
  260. package/core/src/render/passes/gi-types.ts +118 -0
  261. package/core/src/render/passes/graph-compute.ts +300 -0
  262. package/core/src/render/passes/greased-line-pass.ts +232 -0
  263. package/core/src/render/passes/morph-target.ts +40 -0
  264. package/core/src/render/passes/opaque.ts +1028 -0
  265. package/core/src/render/passes/point-light-shadow.ts +266 -0
  266. package/core/src/render/passes/procedural-texture.ts +185 -0
  267. package/core/src/render/passes/reflection-probe.ts +140 -0
  268. package/core/src/render/passes/rsm-pass.ts +248 -0
  269. package/core/src/render/passes/sdf-text.ts +155 -0
  270. package/core/src/render/passes/shadow-map.ts +163 -0
  271. package/core/src/render/passes/shadow.ts +220 -0
  272. package/core/src/render/passes/skinning-vs.ts +121 -0
  273. package/core/src/render/passes/skinning.ts +326 -0
  274. package/core/src/render/passes/sky-dome.ts +404 -0
  275. package/core/src/render/passes/skybox.ts +162 -0
  276. package/core/src/render/passes/spot-light-shadow.ts +273 -0
  277. package/core/src/render/passes/terrain.ts +326 -0
  278. package/core/src/render/passes/transparent.ts +353 -0
  279. package/core/src/render/passes/underwater-fog.ts +185 -0
  280. package/core/src/render/passes/video-texture.ts +79 -0
  281. package/core/src/render/passes/volumetric-pass.ts +312 -0
  282. package/core/src/render/passes/volumetric-types.ts +171 -0
  283. package/core/src/render/passes/water.ts +753 -0
  284. package/core/src/render/pbr.ts +296 -0
  285. package/core/src/render/pipeline.ts +52 -0
  286. package/core/src/render/render-pass.ts +30 -0
  287. package/core/src/render/renderer-input-bus.ts +220 -0
  288. package/core/src/render/renderer-module-host.ts +623 -0
  289. package/core/src/render/resource-tracker.ts +67 -0
  290. package/core/src/render/sab-canvas-overlay.ts +122 -0
  291. package/core/src/render/shader-validator.ts +200 -0
  292. package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
  293. package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
  294. package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
  295. package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
  296. package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
  297. package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
  298. package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
  299. package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
  300. package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
  301. package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
  302. package/core/src/render/shaders/shadow-chunks.ts +135 -0
  303. package/core/src/render/skybox.ts +146 -0
  304. package/core/src/render/splitscreen.ts +85 -0
  305. package/core/src/render/surface.ts +78 -0
  306. package/core/src/render/tonemap.ts +180 -0
  307. package/core/src/render/tracked-render-pass.ts +158 -0
  308. package/core/src/render/viewport.ts +109 -0
  309. package/core/src/render/wgsl-hmr.ts +70 -0
  310. package/core/src/sab/core-input-channel.ts +23 -0
  311. package/core/src/sab/define.ts +239 -0
  312. package/core/src/sab/errors.ts +76 -0
  313. package/core/src/sab/game-input.ts +343 -0
  314. package/core/src/sab/gamepad-devices.ts +259 -0
  315. package/core/src/sab/grid-buffer.ts +117 -0
  316. package/core/src/sab/input.ts +55 -0
  317. package/core/src/sab/layout.ts +219 -0
  318. package/core/src/sab/multi-input-channel.ts +50 -0
  319. package/core/src/sab/record-buffer.ts +155 -0
  320. package/core/src/sab/sab-polyfill.ts +56 -0
  321. package/core/src/sab/sim-channel.ts +453 -0
  322. package/core/src/sab/slot-buffer.ts +190 -0
  323. package/core/src/sab/types.ts +158 -0
  324. package/core/src/safety/bounds.ts +76 -0
  325. package/core/src/safety/json.ts +80 -0
  326. package/core/src/safety/path.ts +167 -0
  327. package/core/src/save/binary-format.ts +117 -0
  328. package/core/src/save/game-save-system.ts +161 -0
  329. package/core/src/save/grid-save-system.ts +158 -0
  330. package/core/src/save/migrate.ts +44 -0
  331. package/core/src/save/migration-registry.ts +94 -0
  332. package/core/src/save/persist-types.ts +208 -0
  333. package/core/src/save/schema.ts +46 -0
  334. package/core/src/save/serializer.ts +180 -0
  335. package/core/src/scene/builder.ts +65 -0
  336. package/core/src/scene/camera.ts +142 -0
  337. package/core/src/scene/checkpoint.ts +109 -0
  338. package/core/src/scene/game-loop.ts +198 -0
  339. package/core/src/scene/index.ts +24 -0
  340. package/core/src/scene/layer.ts +6 -0
  341. package/core/src/scene/prefab.ts +145 -0
  342. package/core/src/scene/scene-manager.ts +157 -0
  343. package/core/src/scene/scene.ts +192 -0
  344. package/core/src/scene/sky.ts +256 -0
  345. package/core/src/scene/spatial-grid.ts +176 -0
  346. package/core/src/scene/streaming.ts +304 -0
  347. package/core/src/scene/vegetation.ts +163 -0
  348. package/core/src/scene/world.ts +89 -0
  349. package/core/src/scripting/binding.ts +129 -0
  350. package/core/src/scripting/hot-reload.ts +144 -0
  351. package/core/src/scripting/script.ts +99 -0
  352. package/core/src/sim/hot-reload-pipeline.ts +49 -0
  353. package/core/src/sim/sim-state-helper.ts +47 -0
  354. package/core/src/sim/transient-state-registry.ts +77 -0
  355. package/core/src/sim/types.ts +113 -0
  356. package/core/src/sim/worker-loop.ts +222 -0
  357. package/core/src/stores/game-store.ts +158 -0
  358. package/core/src/stores/hot-reload-store.ts +44 -0
  359. package/core/src/telemetry/collector.ts +410 -0
  360. package/core/src/telemetry/gc-controller.ts +453 -0
  361. package/core/src/telemetry/gc-profiler.ts +126 -0
  362. package/core/src/telemetry/gc-tracker.ts +69 -0
  363. package/core/src/telemetry/gpu-profiler.ts +703 -0
  364. package/core/src/telemetry/gpu-resource-tracker.ts +285 -0
  365. package/core/src/telemetry/gpu-timer-pool.ts +234 -0
  366. package/core/src/telemetry/gpu-timer.ts +123 -0
  367. package/core/src/telemetry/gpu-timestamp-gate.ts +21 -0
  368. package/core/src/telemetry/reporter.ts +62 -0
  369. package/core/src/types/engine-types.ts +129 -0
  370. package/core/src/ui-font-scale.ts +112 -0
  371. package/core/src/util/broad-phase-grid.ts +82 -0
  372. package/core/src/util/feature-log.ts +220 -0
  373. package/core/src/util/index.ts +17 -0
  374. package/core/src/util/logger.ts +604 -0
  375. package/core/src/webgpu-destroy-augmentation.d.ts +25 -0
  376. package/core/src/worker/base-worker-host.ts +183 -0
  377. package/core/src/worker/buffer-sync.ts +550 -0
  378. package/core/src/worker/crash-recovery.ts +201 -0
  379. package/core/src/worker/entity-sim-worker-host.ts +190 -0
  380. package/core/src/worker/instrumented-worker-host.ts +171 -0
  381. package/core/src/worker/rpc.ts +253 -0
  382. package/core/src/worker/sim-worker-base.ts +913 -0
  383. package/core/src/worker/sim-worker-host.ts +358 -0
  384. package/core/src/worker/task-pool.ts +256 -0
  385. package/core/src/worker/task-worker.ts +83 -0
  386. package/libraries/asset-browser/src/index.ts +11 -0
  387. package/libraries/asset-browser/src/software-thumbnails.ts +949 -0
  388. package/libraries/audio-kira/README.md +17 -0
  389. package/libraries/audio-kira/native/Cargo.toml +14 -0
  390. package/libraries/audio-kira/native/src/engine.rs +27 -0
  391. package/libraries/audio-kira/native/src/lib.rs +185 -0
  392. package/libraries/audio-kira/native/src/mixer.rs +11 -0
  393. package/libraries/audio-kira/native/src/source.rs +80 -0
  394. package/libraries/audio-kira/src/backend.ts +469 -0
  395. package/libraries/audio-kira/src/index.ts +8 -0
  396. package/libraries/audio-kira/src/library.ts +82 -0
  397. package/libraries/blitz-ui/native/Cargo.toml +33 -0
  398. package/libraries/blitz-ui/native/assets/DejaVuSans.woff2 +0 -0
  399. package/libraries/blitz-ui/native/src/bridge.rs +100 -0
  400. package/libraries/blitz-ui/native/src/fonts.rs +20 -0
  401. package/libraries/blitz-ui/native/src/input.rs +80 -0
  402. package/libraries/blitz-ui/native/src/lib.rs +96 -0
  403. package/libraries/blitz-ui/native/src/shell.rs +301 -0
  404. package/libraries/blitz-ui/native-osr/Cargo.toml +24 -0
  405. package/libraries/blitz-ui/native-osr/src/events.rs +237 -0
  406. package/libraries/blitz-ui/native-osr/src/lib.rs +846 -0
  407. package/libraries/blitz-ui/native-osr/src/mutate.rs +385 -0
  408. package/libraries/blitz-ui/native-osr/src/resources.rs +45 -0
  409. package/libraries/blitz-ui/native-osr-spike.ts +70 -0
  410. package/libraries/blitz-ui/src/index.ts +15 -0
  411. package/libraries/blitz-ui/src/native-module.ts +221 -0
  412. package/libraries/blitz-ui/src/native-osr-ffi.ts +423 -0
  413. package/libraries/blitz-ui/src/router.ts +101 -0
  414. package/libraries/blitz-ui/src/shaders/ui-blit.wgsl.ts +35 -0
  415. package/libraries/blitz-ui/src/ui-blit-pass.ts +116 -0
  416. package/libraries/character/README.md +25 -0
  417. package/libraries/character/src/character-animator.ts +374 -0
  418. package/libraries/character/src/index.ts +24 -0
  419. package/libraries/character/src/loader.ts +375 -0
  420. package/libraries/character/src/locomotion.ts +124 -0
  421. package/libraries/character/src/preview.ts +287 -0
  422. package/libraries/devtools/README.md +51 -0
  423. package/libraries/devtools/native/Cargo.toml +12 -0
  424. package/libraries/devtools/native/src/lib.rs +1646 -0
  425. package/libraries/devtools/native/src/panels/console.rs +338 -0
  426. package/libraries/devtools/native/src/panels/dom_tree.rs +47 -0
  427. package/libraries/devtools/native/src/panels/generic.rs +317 -0
  428. package/libraries/devtools/native/src/panels/gpu.rs +107 -0
  429. package/libraries/devtools/native/src/panels/input.rs +88 -0
  430. package/libraries/devtools/native/src/panels/mod.rs +154 -0
  431. package/libraries/devtools/native/src/panels/perf_metrics.rs +91 -0
  432. package/libraries/devtools/native/src/panels/perf_recorder.rs +158 -0
  433. package/libraries/devtools/native/src/panels/scene.rs +72 -0
  434. package/libraries/devtools/native/src/state.rs +394 -0
  435. package/libraries/devtools/src/cdp-bridge.ts +349 -0
  436. package/libraries/devtools/src/collectors.ts +346 -0
  437. package/libraries/devtools/src/egui-ffi.ts +804 -0
  438. package/libraries/devtools/src/egui-renderer.ts +407 -0
  439. package/libraries/devtools/src/host.ts +363 -0
  440. package/libraries/devtools/src/index.ts +40 -0
  441. package/libraries/devtools/src/mirror.ts +794 -0
  442. package/libraries/devtools/src/native-providers.ts +744 -0
  443. package/libraries/devtools/src/verify.ts +167 -0
  444. package/libraries/devtools/src/web/browser.ts +102 -0
  445. package/libraries/devtools/src/web/host.ts +212 -0
  446. package/libraries/devtools/src/web/mirror.ts +430 -0
  447. package/libraries/devtools/src/web/server.ts +198 -0
  448. package/libraries/entities/README.md +17 -0
  449. package/libraries/entities/src/index.ts +4 -0
  450. package/libraries/entities/src/library.ts +64 -0
  451. package/libraries/entities/src/model-renderer.ts +1345 -0
  452. package/libraries/entities/src/shaders/model.wgsl +375 -0
  453. package/libraries/gamepad/src/feed-input.ts +83 -0
  454. package/libraries/gamepad/src/filters.ts +49 -0
  455. package/libraries/gamepad/src/glyphs.ts +93 -0
  456. package/libraries/gamepad/src/hub.ts +206 -0
  457. package/libraries/gamepad/src/index.ts +22 -0
  458. package/libraries/gamepad/src/library.ts +68 -0
  459. package/libraries/gamepad/src/source-sab.ts +70 -0
  460. package/libraries/gamepad/src/sysfs-enrich.ts +138 -0
  461. package/libraries/gaussian-splats/README.md +25 -0
  462. package/libraries/gaussian-splats/src/gpu-sort.ts +595 -0
  463. package/libraries/gaussian-splats/src/index.ts +31 -0
  464. package/libraries/gaussian-splats/src/library.ts +60 -0
  465. package/libraries/gaussian-splats/src/parser.ts +382 -0
  466. package/libraries/gaussian-splats/src/renderer.ts +427 -0
  467. package/libraries/gaussian-splats/src/sh-eval.ts +211 -0
  468. package/libraries/gaussian-splats/src/sorter.ts +110 -0
  469. package/libraries/gaussian-splats/src/tile-raster.ts +473 -0
  470. package/libraries/gpu-kernels/README.md +154 -0
  471. package/libraries/gpu-kernels/src/index.ts +11 -0
  472. package/libraries/gpu-kernels/src/kernel.ts +696 -0
  473. package/libraries/gpu-kernels/src/transpile.ts +958 -0
  474. package/libraries/html-ui-kit/src/behaviors.ts +250 -0
  475. package/libraries/html-ui-kit/src/components.ts +309 -0
  476. package/libraries/html-ui-kit/src/index.ts +30 -0
  477. package/libraries/html-ui-kit/src/nav/nav-controller.ts +238 -0
  478. package/libraries/html-ui-kit/src/nav/nav-input.ts +145 -0
  479. package/libraries/html-ui-kit/src/nav/osk.ts +153 -0
  480. package/libraries/html-ui-kit/src/nav/router.ts +167 -0
  481. package/libraries/html-ui-kit/src/nav/vcursor.ts +203 -0
  482. package/libraries/html-ui-kit/src/ten-foot.ts +182 -0
  483. package/libraries/html-ui-kit/src/theme.ts +238 -0
  484. package/libraries/lighting/README.md +20 -0
  485. package/libraries/lighting/src/index.ts +5 -0
  486. package/libraries/lighting/src/library.ts +66 -0
  487. package/libraries/lighting/src/light-system.ts +452 -0
  488. package/libraries/lighting/src/lighting-system.ts +68 -0
  489. package/libraries/lighting/src/shaders/light-debug.wgsl +30 -0
  490. package/libraries/marching-cubes/README.md +25 -0
  491. package/libraries/marching-cubes/src/chunked-field.ts +177 -0
  492. package/libraries/marching-cubes/src/deformation.ts +63 -0
  493. package/libraries/marching-cubes/src/generator.ts +407 -0
  494. package/libraries/marching-cubes/src/index.ts +32 -0
  495. package/libraries/marching-cubes/src/library.ts +80 -0
  496. package/libraries/marching-cubes/src/lod.ts +122 -0
  497. package/libraries/marching-cubes/src/marching-tetrahedra.ts +252 -0
  498. package/libraries/marching-cubes/src/sab.ts +45 -0
  499. package/libraries/marching-cubes/src/streaming-config.ts +48 -0
  500. package/libraries/marching-cubes/src/streaming-manager.ts +686 -0
  501. package/libraries/marching-cubes/src/tables.ts +323 -0
  502. package/libraries/marching-cubes/src/types.ts +18 -0
  503. package/libraries/models/README.md +25 -0
  504. package/libraries/models/src/bake-node-transforms.ts +171 -0
  505. package/libraries/models/src/codecs/basisu-codec.ts +180 -0
  506. package/libraries/models/src/codecs/draco-codec.ts +372 -0
  507. package/libraries/models/src/codecs/draco3dgltf.d.ts +40 -0
  508. package/libraries/models/src/codecs/index.ts +22 -0
  509. package/libraries/models/src/codecs/meshopt-codec.ts +91 -0
  510. package/libraries/models/src/codecs/registry.ts +221 -0
  511. package/libraries/models/src/dae.ts +753 -0
  512. package/libraries/models/src/default-part-selection.ts +56 -0
  513. package/libraries/models/src/dxf.ts +200 -0
  514. package/libraries/models/src/fbx/index.ts +457 -0
  515. package/libraries/models/src/fbx/interpreter/animation.ts +431 -0
  516. package/libraries/models/src/fbx/interpreter/blend-shapes.ts +323 -0
  517. package/libraries/models/src/fbx/interpreter/connections.ts +166 -0
  518. package/libraries/models/src/fbx/interpreter/diagnostics.ts +65 -0
  519. package/libraries/models/src/fbx/interpreter/geometry.ts +535 -0
  520. package/libraries/models/src/fbx/interpreter/global-settings.ts +92 -0
  521. package/libraries/models/src/fbx/interpreter/materials.ts +265 -0
  522. package/libraries/models/src/fbx/interpreter/nodes.ts +197 -0
  523. package/libraries/models/src/fbx/interpreter/skeleton.ts +476 -0
  524. package/libraries/models/src/fbx/parsers/binary-parser.ts +244 -0
  525. package/libraries/models/src/fbx/types.ts +119 -0
  526. package/libraries/models/src/gltf-extensions.ts +196 -0
  527. package/libraries/models/src/gltf.ts +935 -0
  528. package/libraries/models/src/index.ts +87 -0
  529. package/libraries/models/src/library.ts +75 -0
  530. package/libraries/models/src/loader.ts +265 -0
  531. package/libraries/models/src/material-adapter.ts +108 -0
  532. package/libraries/models/src/mini-xml.ts +174 -0
  533. package/libraries/models/src/normalize.ts +216 -0
  534. package/libraries/models/src/obj.ts +264 -0
  535. package/libraries/models/src/off.ts +95 -0
  536. package/libraries/models/src/ply.ts +348 -0
  537. package/libraries/models/src/pose-sampler.ts +219 -0
  538. package/libraries/models/src/sidecar/blender-extras.ts +37 -0
  539. package/libraries/models/src/sidecar/ddmeta.ts +114 -0
  540. package/libraries/models/src/sidecar/godot-import.ts +86 -0
  541. package/libraries/models/src/sidecar/resolver.ts +145 -0
  542. package/libraries/models/src/sidecar/types.ts +11 -0
  543. package/libraries/models/src/sidecar/unity-meta.ts +61 -0
  544. package/libraries/models/src/skeleton-synthesis.ts +132 -0
  545. package/libraries/models/src/stl.ts +149 -0
  546. package/libraries/models/src/threeds.ts +363 -0
  547. package/libraries/models/src/threemf.ts +201 -0
  548. package/libraries/models/src/types.ts +188 -0
  549. package/libraries/models/src/vtk.ts +218 -0
  550. package/libraries/models/test-fixtures/fbx/LICENSE-notice.txt +24 -0
  551. package/libraries/models/test-fixtures/fbx/README.md +46 -0
  552. package/libraries/models/test-fixtures/fbx/m01_cube_phong.fbx +0 -0
  553. package/libraries/models/test-fixtures/fbx/m02_geo_ngons.fbx +0 -0
  554. package/libraries/models/test-fixtures/fbx/m03_normals.fbx +0 -0
  555. package/libraries/models/test-fixtures/fbx/m04_material_properties.fbx +0 -0
  556. package/libraries/models/test-fixtures/fbx/m05_external_diffuse.png +0 -0
  557. package/libraries/models/test-fixtures/fbx/m05_textures.fbx +0 -0
  558. package/libraries/models/test-fixtures/fbx/m06_uv_transform.fbx +0 -0
  559. package/libraries/models/test-fixtures/fbx/m07_multimaterial.fbx +0 -0
  560. package/libraries/models/test-fixtures/fbx/m08_transforms.fbx +0 -0
  561. package/libraries/models/test-fixtures/fbx/m09_skinning.fbx +0 -0
  562. package/libraries/models/test-fixtures/fbx/m10_morph.fbx +0 -0
  563. package/libraries/models/test-fixtures/fbx/m11_node_anim.fbx +0 -0
  564. package/libraries/models/test-fixtures/fbx/m12_skeletal_anim.fbx +0 -0
  565. package/libraries/models/test-fixtures/fbx/m13_morph_anim.fbx +0 -0
  566. package/libraries/models/test-fixtures/fbx/m14_multiclip.fbx +0 -0
  567. package/libraries/models/test-fixtures/fbx/m15_camera_lights.fbx +0 -0
  568. package/libraries/models/test-fixtures/fbx/m16_axis_yup.fbx +0 -0
  569. package/libraries/models/test-fixtures/fbx/m16_axis_zup.fbx +0 -0
  570. package/libraries/models/test-fixtures/fbx/m16_units_254.fbx +0 -0
  571. package/libraries/navmesh/README.md +23 -0
  572. package/libraries/navmesh/src/crowd-system.ts +240 -0
  573. package/libraries/navmesh/src/debug-viz.ts +74 -0
  574. package/libraries/navmesh/src/index.ts +15 -0
  575. package/libraries/navmesh/src/library.ts +64 -0
  576. package/libraries/navmesh/src/navmesh-generator.ts +407 -0
  577. package/libraries/navmesh/src/navmesh.ts +159 -0
  578. package/libraries/navmesh/src/pathfinder.ts +252 -0
  579. package/libraries/navmesh/src/types.ts +63 -0
  580. package/libraries/networking/README.md +25 -0
  581. package/libraries/networking/src/authority.ts +121 -0
  582. package/libraries/networking/src/connection.ts +139 -0
  583. package/libraries/networking/src/discovery.ts +373 -0
  584. package/libraries/networking/src/enhanced-replication.ts +355 -0
  585. package/libraries/networking/src/epic-adapter.ts +129 -0
  586. package/libraries/networking/src/index.ts +45 -0
  587. package/libraries/networking/src/library.ts +69 -0
  588. package/libraries/networking/src/lobby.ts +108 -0
  589. package/libraries/networking/src/platform-adapter.ts +163 -0
  590. package/libraries/networking/src/rcs-adapter.ts +127 -0
  591. package/libraries/networking/src/remote-input.ts +188 -0
  592. package/libraries/networking/src/replication.ts +327 -0
  593. package/libraries/networking/src/rpc.ts +188 -0
  594. package/libraries/networking/src/session.ts +173 -0
  595. package/libraries/networking/src/transport.ts +201 -0
  596. package/libraries/networking/src/webrtc.ts +323 -0
  597. package/libraries/pathfinding-2d/README.md +15 -0
  598. package/libraries/pathfinding-2d/src/astar-grid.ts +312 -0
  599. package/libraries/pathfinding-2d/src/index.ts +11 -0
  600. package/libraries/persistence/README.md +25 -0
  601. package/libraries/persistence/src/autosave-manager.ts +112 -0
  602. package/libraries/persistence/src/binary-record-store.ts +244 -0
  603. package/libraries/persistence/src/browser.ts +51 -0
  604. package/libraries/persistence/src/file-save-store.ts +553 -0
  605. package/libraries/persistence/src/hash-utils.ts +59 -0
  606. package/libraries/persistence/src/index.ts +57 -0
  607. package/libraries/persistence/src/library.ts +74 -0
  608. package/libraries/persistence/src/mock-opfs.ts +141 -0
  609. package/libraries/persistence/src/node-fs-directory-handle.ts +161 -0
  610. package/libraries/persistence/src/opfs-save-store.ts +745 -0
  611. package/libraries/persistence/src/save-worker-proxy.ts +127 -0
  612. package/libraries/persistence/src/save-worker.ts +99 -0
  613. package/libraries/persistence/src/xxh3-ts.d.ts +10 -0
  614. package/libraries/physics-native/README.md +21 -0
  615. package/libraries/physics-native/native/Cargo.toml +11 -0
  616. package/libraries/physics-native/native/src/body.rs +403 -0
  617. package/libraries/physics-native/native/src/character.rs +226 -0
  618. package/libraries/physics-native/native/src/collider.rs +299 -0
  619. package/libraries/physics-native/native/src/joint.rs +81 -0
  620. package/libraries/physics-native/native/src/lib.rs +830 -0
  621. package/libraries/physics-native/native/src/query.rs +261 -0
  622. package/libraries/physics-native/native/src/realm.rs +33 -0
  623. package/libraries/physics-native/native/src/step.rs +54 -0
  624. package/libraries/physics-native/native/src/world.rs +148 -0
  625. package/libraries/physics-native/src/backend.ts +1046 -0
  626. package/libraries/physics-native/src/broadphase.ts +101 -0
  627. package/libraries/physics-native/src/ffi-spike-worker.ts +71 -0
  628. package/libraries/physics-native/src/index.ts +11 -0
  629. package/libraries/physics-native/src/library.ts +79 -0
  630. package/libraries/physics-native/src/narrowphase-shapes.ts +420 -0
  631. package/libraries/physics-native/src/narrowphase.ts +123 -0
  632. package/libraries/physics-native/src/solver.ts +141 -0
  633. package/libraries/physics-native/src/types.ts +76 -0
  634. package/libraries/physics-rapier/README.md +21 -0
  635. package/libraries/physics-rapier/bench/ffi-bench.ts +79 -0
  636. package/libraries/physics-rapier/bench/wasm-baseline.ts +90 -0
  637. package/libraries/physics-rapier/src/api.ts +452 -0
  638. package/libraries/physics-rapier/src/auto-backend.ts +59 -0
  639. package/libraries/physics-rapier/src/backend.ts +1207 -0
  640. package/libraries/physics-rapier/src/bulk-ops.ts +68 -0
  641. package/libraries/physics-rapier/src/ffi-backend.ts +21 -0
  642. package/libraries/physics-rapier/src/ffi-lib.ts +597 -0
  643. package/libraries/physics-rapier/src/index.ts +12 -0
  644. package/libraries/physics-rapier/src/library.ts +107 -0
  645. package/libraries/physics-rapier/src/rapier-backend.ts +1052 -0
  646. package/libraries/physics-rapier/src/realm-worker-script.ts +237 -0
  647. package/libraries/postfx/README.md +17 -0
  648. package/libraries/postfx/src/index.ts +19 -0
  649. package/libraries/postfx/src/library.ts +337 -0
  650. package/libraries/postfx/src/post-process-stack.ts +1752 -0
  651. package/libraries/postfx/src/shaders/post-process/afterimage.wgsl +14 -0
  652. package/libraries/postfx/src/shaders/post-process/ascii.wgsl +24 -0
  653. package/libraries/postfx/src/shaders/post-process/blit.wgsl +12 -0
  654. package/libraries/postfx/src/shaders/post-process/bloom-blur.wgsl +21 -0
  655. package/libraries/postfx/src/shaders/post-process/bloom-bright.wgsl +15 -0
  656. package/libraries/postfx/src/shaders/post-process/bloom-composite.wgsl +14 -0
  657. package/libraries/postfx/src/shaders/post-process/bloom-downsample.wgsl +60 -0
  658. package/libraries/postfx/src/shaders/post-process/bloom-soft.wgsl +46 -0
  659. package/libraries/postfx/src/shaders/post-process/bloom-upsample.wgsl +51 -0
  660. package/libraries/postfx/src/shaders/post-process/channel-mixer.wgsl +36 -0
  661. package/libraries/postfx/src/shaders/post-process/chromatic-aberration.wgsl +37 -0
  662. package/libraries/postfx/src/shaders/post-process/dithering.wgsl +64 -0
  663. package/libraries/postfx/src/shaders/post-process/dof.wgsl +131 -0
  664. package/libraries/postfx/src/shaders/post-process/edges.wgsl +45 -0
  665. package/libraries/postfx/src/shaders/post-process/fullscreen-vs.wgsl +15 -0
  666. package/libraries/postfx/src/shaders/post-process/fxaa.wgsl +102 -0
  667. package/libraries/postfx/src/shaders/post-process/gaussian-blur.wgsl +37 -0
  668. package/libraries/postfx/src/shaders/post-process/glow-blur.wgsl +33 -0
  669. package/libraries/postfx/src/shaders/post-process/glow-composite.wgsl +25 -0
  670. package/libraries/postfx/src/shaders/post-process/grain.wgsl +37 -0
  671. package/libraries/postfx/src/shaders/post-process/halftone.wgsl +80 -0
  672. package/libraries/postfx/src/shaders/post-process/highlight-blur.wgsl +33 -0
  673. package/libraries/postfx/src/shaders/post-process/highlight-composite.wgsl +32 -0
  674. package/libraries/postfx/src/shaders/post-process/lens-distortion.wgsl +43 -0
  675. package/libraries/postfx/src/shaders/post-process/lens-flare.wgsl +68 -0
  676. package/libraries/postfx/src/shaders/post-process/lut.wgsl +30 -0
  677. package/libraries/postfx/src/shaders/post-process/motion-blur.wgsl +55 -0
  678. package/libraries/postfx/src/shaders/post-process/occluder-chunk.wgsl +28 -0
  679. package/libraries/postfx/src/shaders/post-process/outline.wgsl +51 -0
  680. package/libraries/postfx/src/shaders/post-process/pixelation.wgsl +47 -0
  681. package/libraries/postfx/src/shaders/post-process/sharpen.wgsl +32 -0
  682. package/libraries/postfx/src/shaders/post-process/sobel.wgsl +26 -0
  683. package/libraries/postfx/src/shaders/post-process/split-tone.wgsl +36 -0
  684. package/libraries/postfx/src/shaders/post-process/ssao-blur.wgsl +38 -0
  685. package/libraries/postfx/src/shaders/post-process/ssao-composite.wgsl +25 -0
  686. package/libraries/postfx/src/shaders/post-process/ssao.wgsl +147 -0
  687. package/libraries/postfx/src/shaders/post-process/ssr.wgsl +155 -0
  688. package/libraries/postfx/src/shaders/post-process/taa.wgsl +98 -0
  689. package/libraries/postfx/src/shaders/post-process/tonemap.wgsl +40 -0
  690. package/libraries/postfx/src/shaders/post-process/watercolor.wgsl +82 -0
  691. package/libraries/postfx/src/shaders/post-process/white-balance.wgsl +41 -0
  692. package/libraries/recast/README.md +21 -0
  693. package/libraries/recast/src/backend.ts +150 -0
  694. package/libraries/recast/src/crowd-system.ts +352 -0
  695. package/libraries/recast/src/index.ts +12 -0
  696. package/libraries/recast/src/library.ts +91 -0
  697. package/libraries/recast/src/types.ts +86 -0
  698. package/libraries/sand/README.md +25 -0
  699. package/libraries/sand/src/cell.ts +43 -0
  700. package/libraries/sand/src/fields.ts +29 -0
  701. package/libraries/sand/src/fluid-grid.ts +261 -0
  702. package/libraries/sand/src/grid-dims.ts +74 -0
  703. package/libraries/sand/src/grid-sim-buffer.ts +271 -0
  704. package/libraries/sand/src/index.ts +81 -0
  705. package/libraries/sand/src/library.ts +92 -0
  706. package/libraries/sand/src/materials.ts +492 -0
  707. package/libraries/sand/src/palette.ts +93 -0
  708. package/libraries/sand/src/particles.ts +185 -0
  709. package/libraries/sand/src/render/sand-grid-pass.ts +430 -0
  710. package/libraries/sand/src/rng.ts +51 -0
  711. package/libraries/sand/src/rules/builtin-rules.ts +132 -0
  712. package/libraries/sand/src/rules/rule-compiler.ts +162 -0
  713. package/libraries/sand/src/rules/rule-engine.ts +231 -0
  714. package/libraries/sand/src/rules/rule-types.ts +87 -0
  715. package/libraries/sand/src/sand-step-pool.ts +484 -0
  716. package/libraries/sand/src/sand-step-worker.ts +97 -0
  717. package/libraries/sand/src/sand-world.ts +3227 -0
  718. package/libraries/stickman/README.md +25 -0
  719. package/libraries/stickman/src/index.ts +25 -0
  720. package/libraries/stickman/src/library.ts +61 -0
  721. package/libraries/stickman/src/proportions.ts +45 -0
  722. package/libraries/stickman/src/shader.ts +117 -0
  723. package/libraries/stickman/src/skeleton.ts +197 -0
  724. package/libraries/stickman/src/stickman-pass.ts +255 -0
  725. package/libraries/stickman/src/thick-line.ts +123 -0
  726. package/libraries/surface-nets/README.md +25 -0
  727. package/libraries/surface-nets/src/chunked-field.ts +14 -0
  728. package/libraries/surface-nets/src/deformation.ts +45 -0
  729. package/libraries/surface-nets/src/index.ts +36 -0
  730. package/libraries/surface-nets/src/library.ts +59 -0
  731. package/libraries/surface-nets/src/lod.ts +7 -0
  732. package/libraries/surface-nets/src/sab.ts +4 -0
  733. package/libraries/surface-nets/src/streaming-config.ts +5 -0
  734. package/libraries/surface-nets/src/streaming-manager.ts +15 -0
  735. package/libraries/surface-nets/src/surface-nets.ts +334 -0
  736. package/libraries/surface-nets/src/types.ts +23 -0
  737. package/libraries/water/README.md +25 -0
  738. package/libraries/water/src/buoyancy.ts +103 -0
  739. package/libraries/water/src/index.ts +43 -0
  740. package/libraries/water/src/library.ts +85 -0
  741. package/libraries/water/src/shore-damping.ts +93 -0
  742. package/libraries/water/src/water-buffer.ts +89 -0
  743. package/libraries/water/src/water-chunks.ts +13 -0
  744. package/libraries/water/src/water-physics.ts +376 -0
  745. package/libraries/water/src/water-renderer.ts +809 -0
  746. package/libraries/water/src/water-sab.ts +161 -0
  747. package/libraries/water/src/wave-sources.ts +84 -0
  748. package/libraries/weather/README.md +20 -0
  749. package/libraries/weather/src/index.ts +9 -0
  750. package/libraries/weather/src/library.ts +72 -0
  751. package/libraries/weather/src/types.ts +64 -0
  752. package/libraries/weather/src/weather-blend.ts +112 -0
  753. package/libraries/weather/src/weather-system.ts +271 -0
  754. package/libraries/weatherfx/README.md +24 -0
  755. package/libraries/weatherfx/src/cloud-provider.ts +31 -0
  756. package/libraries/weatherfx/src/cloud-system.ts +372 -0
  757. package/libraries/weatherfx/src/index.ts +9 -0
  758. package/libraries/weatherfx/src/library.ts +58 -0
  759. package/libraries/weatherfx/src/particle-system.ts +434 -0
  760. package/libraries/weatherfx/src/shaders/cloud.wgsl +111 -0
  761. package/libraries/weatherfx/src/shaders/particle-compute.wgsl +187 -0
  762. package/libraries/weatherfx/src/shaders/particle-render.wgsl +95 -0
  763. package/lint-plugin.mjs +41 -0
  764. package/mcp/src/client.ts +703 -0
  765. package/mcp/src/engine-context.ts +186 -0
  766. package/mcp/src/http-transport.ts +471 -0
  767. package/mcp/src/index.ts +13 -0
  768. package/mcp/src/prompts/add-entity.ts +42 -0
  769. package/mcp/src/prompts/create-scene.ts +44 -0
  770. package/mcp/src/prompts/debug-frame.ts +39 -0
  771. package/mcp/src/prompts/index.ts +12 -0
  772. package/mcp/src/resources/asset-list.ts +32 -0
  773. package/mcp/src/resources/checkpoint-list.ts +33 -0
  774. package/mcp/src/resources/entity-state.ts +55 -0
  775. package/mcp/src/resources/gpu-info.ts +103 -0
  776. package/mcp/src/resources/index.ts +57 -0
  777. package/mcp/src/resources/performance.ts +37 -0
  778. package/mcp/src/resources/scene-tree.ts +43 -0
  779. package/mcp/src/server.ts +375 -0
  780. package/mcp/src/tools/animation.ts +118 -0
  781. package/mcp/src/tools/asset.ts +161 -0
  782. package/mcp/src/tools/audio.ts +96 -0
  783. package/mcp/src/tools/build.ts +143 -0
  784. package/mcp/src/tools/camera.ts +167 -0
  785. package/mcp/src/tools/checkpoint.ts +100 -0
  786. package/mcp/src/tools/component.ts +199 -0
  787. package/mcp/src/tools/debug.ts +300 -0
  788. package/mcp/src/tools/entity.ts +361 -0
  789. package/mcp/src/tools/inspect.ts +210 -0
  790. package/mcp/src/tools/lighting.ts +263 -0
  791. package/mcp/src/tools/material.ts +243 -0
  792. package/mcp/src/tools/mesh.ts +239 -0
  793. package/mcp/src/tools/physics.ts +266 -0
  794. package/mcp/src/tools/scene.ts +153 -0
  795. package/mcp/src/tools/script.ts +122 -0
  796. package/mcp/src/types.ts +92 -0
  797. package/mcp/src/undo-redo.ts +77 -0
  798. package/modules/camera-controls/README.md +20 -0
  799. package/modules/camera-controls/src/index.ts +161 -0
  800. package/modules/controller-ui/src/index.ts +164 -0
  801. package/modules/devtools/README.md +25 -0
  802. package/modules/devtools/src/api.ts +461 -0
  803. package/modules/devtools/src/asset-utils.ts +105 -0
  804. package/modules/devtools/src/bind-debug-store.ts +48 -0
  805. package/modules/devtools/src/data-bridge.ts +286 -0
  806. package/modules/devtools/src/debug-overlay.ts +238 -0
  807. package/modules/devtools/src/debug-raycast.ts +328 -0
  808. package/modules/devtools/src/debug-store.ts +92 -0
  809. package/modules/devtools/src/debug-view-descriptors.ts +59 -0
  810. package/modules/devtools/src/doctor-panel.ts +182 -0
  811. package/modules/devtools/src/gizmo-module.ts +136 -0
  812. package/modules/devtools/src/graph-model.ts +509 -0
  813. package/modules/devtools/src/grid-renderer.ts +157 -0
  814. package/modules/devtools/src/height-ruler-renderer.ts +216 -0
  815. package/modules/devtools/src/index.ts +81 -0
  816. package/modules/devtools/src/init.ts +261 -0
  817. package/modules/devtools/src/label-overlay.ts +154 -0
  818. package/modules/devtools/src/material-stats-panel.ts +188 -0
  819. package/modules/devtools/src/profiling-bridge.ts +377 -0
  820. package/modules/devtools/src/profiling-hooks.ts +98 -0
  821. package/modules/devtools/src/renderer-adapter.ts +76 -0
  822. package/modules/devtools/src/scene-inspector.ts +637 -0
  823. package/modules/devtools/src/scene-store.ts +320 -0
  824. package/modules/devtools/src/scene-sync.ts +116 -0
  825. package/modules/devtools/src/shaders/transform-gizmo.wgsl +38 -0
  826. package/modules/devtools/src/sim-stats-panel.ts +272 -0
  827. package/modules/devtools/src/sim-stats-provider.ts +105 -0
  828. package/modules/devtools/src/skeleton-renderer.ts +351 -0
  829. package/modules/devtools/src/transform-gizmo.ts +928 -0
  830. package/modules/devtools/src/types.ts +290 -0
  831. package/modules/devtools/src/worker-expose.ts +67 -0
  832. package/modules/devtools/src/worker-sync.ts +137 -0
  833. package/modules/editor/src/commands/component.ts +156 -0
  834. package/modules/editor/src/commands/entity.ts +287 -0
  835. package/modules/editor/src/commands/hierarchy.ts +83 -0
  836. package/modules/editor/src/commands/index.ts +61 -0
  837. package/modules/editor/src/commands/prefab.ts +163 -0
  838. package/modules/editor/src/commands/registry.ts +331 -0
  839. package/modules/editor/src/commands/scene-io.ts +211 -0
  840. package/modules/editor/src/commands/selection.ts +73 -0
  841. package/modules/editor/src/commands/transform.ts +91 -0
  842. package/modules/editor/src/ddscene.ts +267 -0
  843. package/modules/editor/src/document.ts +123 -0
  844. package/modules/editor/src/editor-context.ts +172 -0
  845. package/modules/editor/src/index.ts +41 -0
  846. package/modules/editor/src/mcp.ts +103 -0
  847. package/modules/editor/src/module.ts +148 -0
  848. package/modules/editor/src/selection.ts +70 -0
  849. package/modules/editor/src/shell.ts +456 -0
  850. package/modules/editor/src/viewport.ts +199 -0
  851. package/modules/html-ui/src/composite.ts +135 -0
  852. package/modules/html-ui/src/create-html-ui.ts +188 -0
  853. package/modules/html-ui/src/doc-backend.ts +343 -0
  854. package/modules/html-ui/src/host.ts +646 -0
  855. package/modules/html-ui/src/index.ts +13 -0
  856. package/modules/html-ui/src/jsx-dev-runtime.ts +12 -0
  857. package/modules/html-ui/src/jsx-runtime.ts +126 -0
  858. package/modules/html-ui/src/protocol.ts +88 -0
  859. package/modules/html-ui/src/ui-worker.ts +16 -0
  860. package/modules/mcp/README.md +18 -0
  861. package/modules/mcp/src/index.ts +27 -0
  862. package/modules/movement-2d/README.md +19 -0
  863. package/modules/movement-2d/src/grid-character.ts +455 -0
  864. package/modules/movement-2d/src/index.ts +45 -0
  865. package/modules/movement-3d/README.md +21 -0
  866. package/modules/movement-3d/src/character-motor.ts +230 -0
  867. package/modules/movement-3d/src/index.ts +46 -0
  868. package/modules/native-osr/src/index.ts +22 -0
  869. package/modules/native-osr/src/input-router.ts +401 -0
  870. package/modules/native-osr/src/native-osr-manager.ts +247 -0
  871. package/modules/native-osr/src/native-texture-source.ts +86 -0
  872. package/modules/native-osr/src/types.ts +112 -0
  873. package/modules/native-osr/src/world-space-ui-pass.ts +351 -0
  874. package/modules/sailing/README.md +18 -0
  875. package/modules/sailing/src/index.ts +51 -0
  876. package/modules/terrain/README.md +18 -0
  877. package/modules/terrain/src/index.ts +78 -0
  878. package/modules/vitals/README.md +17 -0
  879. package/modules/vitals/src/index.ts +43 -0
  880. package/modules/vitals/src/vitals.ts +265 -0
  881. package/modules/xr/README.md +25 -0
  882. package/modules/xr/src/camera-rig.ts +146 -0
  883. package/modules/xr/src/debug.ts +59 -0
  884. package/modules/xr/src/frame-loop.ts +197 -0
  885. package/modules/xr/src/index.ts +16 -0
  886. package/modules/xr/src/input.ts +208 -0
  887. package/modules/xr/src/layer.ts +140 -0
  888. package/modules/xr/src/session.ts +156 -0
  889. package/modules/xr/src/sim-module.ts +23 -0
  890. package/modules/xr/src/types.ts +32 -0
  891. package/modules/xr/src/webxr.d.ts +182 -0
  892. package/modules/xr/src/xr-module.ts +179 -0
  893. package/package.json +232 -3
  894. package/shader-graph/src/chunks.ts +349 -0
  895. package/shader-graph/src/compiler.ts +732 -0
  896. package/shader-graph/src/compute-compiler.ts +453 -0
  897. package/shader-graph/src/compute-graph.ts +112 -0
  898. package/shader-graph/src/compute-profiles.ts +54 -0
  899. package/shader-graph/src/graph.ts +52 -0
  900. package/shader-graph/src/index.ts +53 -0
  901. package/shader-graph/src/profiles.ts +407 -0
  902. package/shader-graph/src/validator.ts +48 -0
  903. package/shader-graph/src/wgsl-binding-validator.ts +143 -0
  904. package/shader-graph/src/wgsl-struct-validator.ts +245 -0
  905. package/shader-graph/src/wgsl-struct.ts +397 -0
  906. package/test/src/index.ts +7 -0
  907. package/test/src/vision-test.ts +369 -0
@@ -0,0 +1,697 @@
1
+ import type { AnimationEvent } from "./animation-event";
2
+ import { getEventsInRange } from "./animation-event";
3
+ import { BoneMaskPreset, buildBoneMask, buildCustomBoneMask } from "./bone-mask";
4
+ import type { AnimationClip } from "./clip";
5
+ import type { Skeleton, SkeletonData } from "./skeleton";
6
+
7
+ export const MAX_MORPH_TARGETS = 64;
8
+
9
+ export type LayerBlendMode = "override" | "additive";
10
+
11
+ interface BoneTransform {
12
+ position: [number, number, number];
13
+ rotation: [number, number, number, number];
14
+ scale: [number, number, number];
15
+ }
16
+
17
+ export interface PlayOptions {
18
+ speed?: number;
19
+ weight?: number;
20
+ loop?: boolean;
21
+ fadeDuration?: number;
22
+ boneMask?: number[] | Set<number> | BoneMaskPreset | string;
23
+ additive?: boolean;
24
+ priority?: number;
25
+ skeletonData?: SkeletonData;
26
+ }
27
+
28
+ interface AnimationLayer {
29
+ name: string;
30
+ clip: AnimationClip;
31
+ time: number;
32
+ speed: number;
33
+ weight: number;
34
+ targetWeight: number;
35
+ fadeSpeed: number;
36
+ loop: boolean;
37
+ blending: boolean;
38
+ blendOutDuration: number;
39
+ blendOutElapsed: number;
40
+ blendOutStartWeight: number;
41
+ fadeInDuration: number;
42
+ fadeInElapsed: number;
43
+ paused: boolean;
44
+ boneMask: Set<number> | null;
45
+ additive: boolean;
46
+ priority: number;
47
+ pendingClip: AnimationClip | null;
48
+ clipSwapFade: number;
49
+ }
50
+
51
+ export class AnimationPlayer {
52
+ private skeleton: Skeleton;
53
+ private layers: Map<string, AnimationLayer> = new Map();
54
+ private layerOrder: string[] = [];
55
+ private boneCount: number;
56
+ private positions: Array<[number, number, number]>;
57
+ private rotations: Array<[number, number, number, number]>;
58
+ private scales: Array<[number, number, number]>;
59
+ private resultPositions: Array<[number, number, number]>;
60
+ private resultRotations: Array<[number, number, number, number]>;
61
+ private resultScales: Array<[number, number, number]>;
62
+ private skinMatrices: Float32Array | null = null;
63
+ private bindPositions: Array<[number, number, number]>;
64
+ private bindRotations: Array<[number, number, number, number]>;
65
+ private bindScales: Array<[number, number, number]>;
66
+ private rootBoneIndex: number;
67
+ private lastRootPos: [number, number, number] | null = null;
68
+ private rootMotionDelta: [number, number, number] = [0, 0, 0];
69
+ private accPos: Float32Array;
70
+ private accRot: Float32Array;
71
+ private accScale: Float32Array;
72
+ private accWeight: Float32Array;
73
+ private morphWeights: Float32Array;
74
+ private accMorphWeights: Float32Array;
75
+ private accMorphWeight: Float32Array;
76
+ private resultMorphWeights: Float32Array;
77
+ private maxMorphTargets: number;
78
+ private eventHandlers: Map<string, Array<(event: AnimationEvent) => void>> = new Map();
79
+ private pendingEvents: AnimationEvent[] = [];
80
+ private lastSampleTimes: Map<string, number> = new Map();
81
+
82
+ constructor(skeleton: Skeleton) {
83
+ this.skeleton = skeleton;
84
+ this.boneCount = skeleton.getBoneCount();
85
+ const bindPose = skeleton.getBindPose();
86
+ this.positions = bindPose.map((b) => [...b.position] as [number, number, number]);
87
+ this.rotations = bindPose.map((b) => [...b.rotation] as [number, number, number, number]);
88
+ this.scales = bindPose.map((b) => [...b.scale] as [number, number, number]);
89
+ this.resultPositions = bindPose.map(() => [0, 0, 0] as [number, number, number]);
90
+ this.resultRotations = bindPose.map(() => [0, 0, 0, 1] as [number, number, number, number]);
91
+ this.resultScales = bindPose.map(() => [1, 1, 1] as [number, number, number]);
92
+ this.bindPositions = bindPose.map((b) => [...b.position] as [number, number, number]);
93
+ this.bindRotations = bindPose.map((b) => [...b.rotation] as [number, number, number, number]);
94
+ this.bindScales = bindPose.map((b) => [...b.scale] as [number, number, number]);
95
+ this.rootBoneIndex = skeleton.data.rootBoneIndex;
96
+ this.accPos = new Float32Array(this.boneCount * 3);
97
+ this.accRot = new Float32Array(this.boneCount * 4);
98
+ this.accScale = new Float32Array(this.boneCount * 3);
99
+ this.accWeight = new Float32Array(this.boneCount);
100
+ this.maxMorphTargets = MAX_MORPH_TARGETS;
101
+ this.morphWeights = new Float32Array(this.maxMorphTargets);
102
+ this.accMorphWeights = new Float32Array(this.maxMorphTargets);
103
+ this.accMorphWeight = new Float32Array(this.maxMorphTargets);
104
+ this.resultMorphWeights = new Float32Array(this.maxMorphTargets);
105
+ }
106
+
107
+ // ── Events ──
108
+
109
+ onEvent(type: string, handler: (event: AnimationEvent) => void): void {
110
+ let handlers = this.eventHandlers.get(type);
111
+ if (!handlers) {
112
+ handlers = [];
113
+ this.eventHandlers.set(type, handlers);
114
+ }
115
+ handlers.push(handler);
116
+ }
117
+
118
+ offEvent(type: string, handler?: (event: AnimationEvent) => void): void {
119
+ if (!handler) {
120
+ this.eventHandlers.delete(type);
121
+ return;
122
+ }
123
+ const handlers = this.eventHandlers.get(type);
124
+ if (handlers) {
125
+ const idx = handlers.indexOf(handler);
126
+ if (idx >= 0) handlers.splice(idx, 1);
127
+ if (handlers.length === 0) this.eventHandlers.delete(type);
128
+ }
129
+ }
130
+
131
+ getPendingEvents(): AnimationEvent[] {
132
+ return this.pendingEvents;
133
+ }
134
+
135
+ clearPendingEvents(): void {
136
+ this.pendingEvents = [];
137
+ }
138
+
139
+ // ── Layer management ──
140
+
141
+ play(name: string, clip: AnimationClip, options?: PlayOptions): void {
142
+ const fadeDuration = options?.fadeDuration ?? 0;
143
+ const priority = options?.priority ?? 0;
144
+ const additive = options?.additive ?? false;
145
+
146
+ let boneMask: Set<number> | null = null;
147
+ if (options?.boneMask) {
148
+ const bm = options.boneMask;
149
+ if (bm instanceof Set) {
150
+ boneMask = bm;
151
+ } else if (Array.isArray(bm)) {
152
+ boneMask = new Set(bm);
153
+ } else if (typeof bm === "string") {
154
+ if (Object.values(BoneMaskPreset).includes(bm as BoneMaskPreset) && options.skeletonData) {
155
+ boneMask = buildBoneMask(bm as BoneMaskPreset, options.skeletonData);
156
+ } else if (options.skeletonData) {
157
+ boneMask = buildCustomBoneMask(bm, options.skeletonData);
158
+ }
159
+ }
160
+ }
161
+
162
+ // If fading in, fade out existing non-additive layers (runs before the
163
+ // existing-layer check so re-playing a layer still fades out others).
164
+ if (fadeDuration > 0 && priority === 0 && !additive) {
165
+ for (const l of this.layers.values()) {
166
+ if (l.name === name) continue; // don't fade out the layer we're about to play
167
+ if (!l.additive && l.priority === 0) {
168
+ l.blending = true;
169
+ l.blendOutDuration = fadeDuration;
170
+ l.blendOutElapsed = 0;
171
+ l.blendOutStartWeight = l.weight;
172
+ l.fadeInDuration = 0; // clear fade-in so it doesn't interfere with fade-out
173
+ }
174
+ }
175
+ }
176
+
177
+ const existing = this.layers.get(name);
178
+ if (existing) {
179
+ existing.clip = clip;
180
+ existing.time = 0;
181
+ existing.speed = options?.speed ?? 1;
182
+ existing.weight = fadeDuration > 0 ? 0 : (options?.weight ?? 1);
183
+ existing.targetWeight = options?.weight ?? 1;
184
+ existing.loop = options?.loop ?? true;
185
+ existing.blending = fadeDuration > 0;
186
+ existing.fadeInDuration = fadeDuration;
187
+ existing.fadeInElapsed = 0;
188
+ existing.blendOutDuration = 0; // clear any pending fade-out
189
+ existing.blendOutElapsed = 0;
190
+ existing.paused = false;
191
+ existing.boneMask = boneMask;
192
+ existing.additive = additive;
193
+ existing.priority = priority;
194
+ existing.fadeSpeed = 0;
195
+ this.lastSampleTimes.set(name, 0);
196
+ this.sortLayers();
197
+ return;
198
+ }
199
+
200
+ // If no mask, no additive, no priority, and no fade → replace all (simple play)
201
+ if (fadeDuration === 0 && !boneMask && !additive && priority === 0) {
202
+ this.layers.clear();
203
+ this.layerOrder = [];
204
+ }
205
+
206
+ const initialWeight = fadeDuration > 0 ? 0 : (options?.weight ?? 1);
207
+ this.layers.set(name, {
208
+ name,
209
+ clip,
210
+ time: 0,
211
+ speed: options?.speed ?? 1,
212
+ weight: initialWeight,
213
+ targetWeight: options?.weight ?? 1,
214
+ fadeSpeed: 0,
215
+ loop: options?.loop ?? true,
216
+ blending: fadeDuration > 0,
217
+ blendOutDuration: 0,
218
+ blendOutElapsed: 0,
219
+ blendOutStartWeight: 0,
220
+ fadeInDuration: fadeDuration,
221
+ fadeInElapsed: 0,
222
+ paused: false,
223
+ boneMask,
224
+ additive,
225
+ priority,
226
+ pendingClip: null,
227
+ clipSwapFade: 0,
228
+ });
229
+ this.layerOrder.push(name);
230
+ this.lastSampleTimes.set(name, 0);
231
+ this.sortLayers();
232
+ }
233
+
234
+ stop(name?: string): void {
235
+ if (name) {
236
+ this.layers.delete(name);
237
+ this.layerOrder = this.layerOrder.filter((n) => n !== name);
238
+ } else {
239
+ this.layers.clear();
240
+ this.layerOrder = [];
241
+ }
242
+ }
243
+
244
+ pause(name?: string): void {
245
+ if (name) {
246
+ const l = this.layers.get(name);
247
+ if (l) l.paused = true;
248
+ } else {
249
+ for (const l of this.layers.values()) l.paused = true;
250
+ }
251
+ }
252
+
253
+ resume(name?: string): void {
254
+ if (name) {
255
+ const l = this.layers.get(name);
256
+ if (l) l.paused = false;
257
+ } else {
258
+ for (const l of this.layers.values()) l.paused = false;
259
+ }
260
+ }
261
+
262
+ setSpeed(name: string, speed: number): void {
263
+ const l = this.layers.get(name);
264
+ if (l) l.speed = speed;
265
+ }
266
+
267
+ setWeight(name: string, weight: number, fadeDuration?: number): void {
268
+ const l = this.layers.get(name);
269
+ if (!l) return;
270
+ if (fadeDuration && fadeDuration > 0) {
271
+ l.targetWeight = weight;
272
+ l.fadeSpeed = Math.abs(weight - l.weight) / fadeDuration;
273
+ } else {
274
+ l.targetWeight = weight;
275
+ l.weight = weight;
276
+ l.fadeSpeed = 0;
277
+ }
278
+ }
279
+
280
+ setClip(name: string, clip: AnimationClip, fadeDuration?: number): void {
281
+ const l = this.layers.get(name);
282
+ if (!l) return;
283
+ if (fadeDuration && fadeDuration > 0) {
284
+ l.pendingClip = clip;
285
+ l.clipSwapFade = fadeDuration;
286
+ } else {
287
+ l.clip = clip;
288
+ l.time = 0;
289
+ this.lastSampleTimes.set(name, 0);
290
+ }
291
+ }
292
+
293
+ isPlaying(name?: string): boolean {
294
+ if (name) {
295
+ const l = this.layers.get(name);
296
+ return l !== undefined && !l.paused;
297
+ }
298
+ for (const l of this.layers.values()) {
299
+ if (!l.paused) return true;
300
+ }
301
+ return false;
302
+ }
303
+
304
+ getPlayingCount(): number {
305
+ return this.layers.size;
306
+ }
307
+
308
+ getLayerCount(): number {
309
+ return this.layers.size;
310
+ }
311
+
312
+ hasLayer(name: string): boolean {
313
+ return this.layers.has(name);
314
+ }
315
+
316
+ private sortLayers(): void {
317
+ this.layerOrder.sort((a, b) => {
318
+ const la = this.layers.get(a)!;
319
+ const lb = this.layers.get(b)!;
320
+ return lb.priority - la.priority;
321
+ });
322
+ }
323
+
324
+ // ── Update ──
325
+
326
+ update(dt: number): void {
327
+ const bindPose = this.skeleton.getBindPose();
328
+ const stillPlaying: AnimationLayer[] = [];
329
+ const activeNonAdditive: AnimationLayer[] = [];
330
+ const activeAdditive: AnimationLayer[] = [];
331
+ const toRemove: string[] = [];
332
+
333
+ // Phase 1: Time update, weight fading, clip swapping
334
+ for (const l of this.layers.values()) {
335
+ if (!l.paused) {
336
+ l.time += dt * l.speed;
337
+
338
+ if (l.loop && l.clip.duration > 0) {
339
+ l.time = l.time % l.clip.duration;
340
+ if (l.time < 0) l.time += l.clip.duration;
341
+ } else if (l.time >= l.clip.duration || l.time < 0) {
342
+ l.time = Math.max(0, Math.min(l.time, l.clip.duration));
343
+ l.weight = 0;
344
+ l.targetWeight = 0;
345
+ }
346
+
347
+ // Fade out
348
+ if (l.blending && l.blendOutDuration > 0) {
349
+ l.blendOutElapsed += dt;
350
+ const alpha = Math.min(1, l.blendOutElapsed / l.blendOutDuration);
351
+ l.weight = l.blendOutStartWeight * (1 - alpha);
352
+ if (alpha >= 1) {
353
+ toRemove.push(l.name);
354
+ continue;
355
+ }
356
+ }
357
+
358
+ // Fade in
359
+ if (l.blending && l.fadeInDuration > 0) {
360
+ l.fadeInElapsed += dt;
361
+ const alpha = Math.min(1, l.fadeInElapsed / l.fadeInDuration);
362
+ l.weight = alpha;
363
+ if (alpha >= 1) l.blending = false;
364
+ }
365
+
366
+ // Weight fade (from setWeight with fadeDuration)
367
+ if (l.fadeSpeed > 0) {
368
+ if (l.weight < l.targetWeight) {
369
+ l.weight = Math.min(l.targetWeight, l.weight + l.fadeSpeed * dt);
370
+ } else if (l.weight > l.targetWeight) {
371
+ l.weight = Math.max(l.targetWeight, l.weight - l.fadeSpeed * dt);
372
+ }
373
+ if (l.weight === l.targetWeight) {
374
+ l.fadeSpeed = 0;
375
+ if (l.targetWeight === 0) {
376
+ toRemove.push(l.name);
377
+ continue;
378
+ }
379
+ }
380
+ }
381
+
382
+ // Clip swap with fade
383
+ if (l.clipSwapFade > 0) {
384
+ l.clipSwapFade -= dt;
385
+ if (l.clipSwapFade <= 0 && l.pendingClip) {
386
+ l.clip = l.pendingClip;
387
+ l.pendingClip = null;
388
+ l.time = 0;
389
+ this.lastSampleTimes.set(l.name, 0);
390
+ }
391
+ }
392
+ }
393
+
394
+ if (l.weight <= 0.001) continue;
395
+
396
+ const prevTime = this.lastSampleTimes.get(l.name) ?? l.time;
397
+ if (l.clip.eventTrack && !l.paused) {
398
+ const events = getEventsInRange(l.clip.eventTrack, prevTime, l.time, l.clip.duration);
399
+ events.forEach((e) => {
400
+ this.pendingEvents.push(e);
401
+ const handlers = this.eventHandlers.get(e.type);
402
+ if (handlers) {
403
+ handlers.forEach((h) => { h(e);; });
404
+ }
405
+ });
406
+ }
407
+ this.lastSampleTimes.set(l.name, l.time);
408
+
409
+ stillPlaying.push(l);
410
+ if (l.additive) activeAdditive.push(l);
411
+ else activeNonAdditive.push(l);
412
+ }
413
+
414
+ // Remove faded-out layers
415
+ toRemove.forEach((name) => {
416
+ this.layers.delete(name);
417
+ this.layerOrder = this.layerOrder.filter((n) => n !== name);
418
+ });
419
+
420
+ // Phase 2: Reset accumulators
421
+ this.accPos.fill(0);
422
+ this.accRot.fill(0);
423
+ this.accScale.fill(0);
424
+ this.accWeight.fill(0);
425
+ this.accMorphWeights.fill(0);
426
+ this.accMorphWeight.fill(0);
427
+
428
+ // Phase 3: Sample and accumulate non-additive layers (weighted average)
429
+ activeNonAdditive.forEach((l) => {
430
+ // Reset result arrays to bind pose before sampling so bones without
431
+ // tracks in this clip get bind pose values (not stale data from a
432
+ // previous clip or the [0,0,0] initialization). This is critical for
433
+ // retargeted clips that only have rotation tracks (translation channels
434
+ // skipped during retargeting) — without this reset, the position would
435
+ // be zeroed out instead of falling back to bind pose.
436
+ for (let i = 0; i < this.boneCount; i++) {
437
+ this.resultPositions[i][0] = this.bindPositions[i][0];
438
+ this.resultPositions[i][1] = this.bindPositions[i][1];
439
+ this.resultPositions[i][2] = this.bindPositions[i][2];
440
+ this.resultRotations[i][0] = this.bindRotations[i][0];
441
+ this.resultRotations[i][1] = this.bindRotations[i][1];
442
+ this.resultRotations[i][2] = this.bindRotations[i][2];
443
+ this.resultRotations[i][3] = this.bindRotations[i][3];
444
+ this.resultScales[i][0] = this.bindScales[i][0];
445
+ this.resultScales[i][1] = this.bindScales[i][1];
446
+ this.resultScales[i][2] = this.bindScales[i][2];
447
+ }
448
+ l.clip.sample(l.time, this.resultPositions, this.resultRotations, this.resultScales);
449
+ l.clip.sampleMorphWeights(l.time, this.resultMorphWeights);
450
+ const w = l.weight;
451
+ for (const targetIdx of l.clip.morphTrackedTargets.values()) {
452
+ this.accMorphWeights[targetIdx] += this.resultMorphWeights[targetIdx] * w;
453
+ this.accMorphWeight[targetIdx] += w;
454
+ }
455
+ for (const boneIdx of l.clip.trackedBones.values()) {
456
+ if (l.boneMask && !l.boneMask.has(boneIdx)) continue;
457
+ const i3 = boneIdx * 3;
458
+ const i4 = boneIdx * 4;
459
+
460
+ this.accPos[i3] += this.resultPositions[boneIdx][0] * w;
461
+ this.accPos[i3 + 1] += this.resultPositions[boneIdx][1] * w;
462
+ this.accPos[i3 + 2] += this.resultPositions[boneIdx][2] * w;
463
+
464
+ if (this.accWeight[boneIdx] === 0) {
465
+ this.accRot[i4] = this.resultRotations[boneIdx][0] * w;
466
+ this.accRot[i4 + 1] = this.resultRotations[boneIdx][1] * w;
467
+ this.accRot[i4 + 2] = this.resultRotations[boneIdx][2] * w;
468
+ this.accRot[i4 + 3] = this.resultRotations[boneIdx][3] * w;
469
+ } else {
470
+ let sign = 1;
471
+ if (this.accRot[i4] * this.resultRotations[boneIdx][0] +
472
+ this.accRot[i4 + 1] * this.resultRotations[boneIdx][1] +
473
+ this.accRot[i4 + 2] * this.resultRotations[boneIdx][2] +
474
+ this.accRot[i4 + 3] * this.resultRotations[boneIdx][3] < 0) {
475
+ sign = -1;
476
+ }
477
+ this.accRot[i4] += this.resultRotations[boneIdx][0] * w * sign;
478
+ this.accRot[i4 + 1] += this.resultRotations[boneIdx][1] * w * sign;
479
+ this.accRot[i4 + 2] += this.resultRotations[boneIdx][2] * w * sign;
480
+ this.accRot[i4 + 3] += this.resultRotations[boneIdx][3] * w * sign;
481
+ }
482
+
483
+ this.accScale[i3] += this.resultScales[boneIdx][0] * w;
484
+ this.accScale[i3 + 1] += this.resultScales[boneIdx][1] * w;
485
+ this.accScale[i3 + 2] += this.resultScales[boneIdx][2] * w;
486
+
487
+ this.accWeight[boneIdx] += w;
488
+ }
489
+ });
490
+
491
+ // Phase 4: Normalize by total weight, fallback to bind pose
492
+ for (let i = 0; i < this.maxMorphTargets; i++) {
493
+ if (this.accMorphWeight[i] > 0.001) {
494
+ this.morphWeights[i] = this.accMorphWeights[i] / this.accMorphWeight[i];
495
+ } else {
496
+ this.morphWeights[i] = 0;
497
+ }
498
+ }
499
+ for (let i = 0; i < this.boneCount; i++) {
500
+ const i3 = i * 3;
501
+ const i4 = i * 4;
502
+ if (this.accWeight[i] > 0.001) {
503
+ const invW = 1 / this.accWeight[i];
504
+ this.positions[i][0] = this.accPos[i3] * invW;
505
+ this.positions[i][1] = this.accPos[i3 + 1] * invW;
506
+ this.positions[i][2] = this.accPos[i3 + 2] * invW;
507
+ const rx = this.accRot[i4], ry = this.accRot[i4 + 1], rz = this.accRot[i4 + 2], rw = this.accRot[i4 + 3];
508
+ const rlen = Math.sqrt(rx * rx + ry * ry + rz * rz + rw * rw);
509
+ if (rlen > 0) {
510
+ this.rotations[i][0] = rx / rlen;
511
+ this.rotations[i][1] = ry / rlen;
512
+ this.rotations[i][2] = rz / rlen;
513
+ this.rotations[i][3] = rw / rlen;
514
+ }
515
+ this.scales[i][0] = this.accScale[i3] * invW;
516
+ this.scales[i][1] = this.accScale[i3 + 1] * invW;
517
+ this.scales[i][2] = this.accScale[i3 + 2] * invW;
518
+ } else {
519
+ this.positions[i][0] = bindPose[i].position[0];
520
+ this.positions[i][1] = bindPose[i].position[1];
521
+ this.positions[i][2] = bindPose[i].position[2];
522
+ this.rotations[i][0] = bindPose[i].rotation[0];
523
+ this.rotations[i][1] = bindPose[i].rotation[1];
524
+ this.rotations[i][2] = bindPose[i].rotation[2];
525
+ this.rotations[i][3] = bindPose[i].rotation[3];
526
+ this.scales[i][0] = bindPose[i].scale[0];
527
+ this.scales[i][1] = bindPose[i].scale[1];
528
+ this.scales[i][2] = bindPose[i].scale[2];
529
+ }
530
+ }
531
+
532
+ // Phase 5: Apply additive layers on top
533
+ activeAdditive.forEach((l) => {
534
+ // Reset result arrays to bind pose (same reason as Phase 3).
535
+ for (let i = 0; i < this.boneCount; i++) {
536
+ this.resultPositions[i][0] = this.bindPositions[i][0];
537
+ this.resultPositions[i][1] = this.bindPositions[i][1];
538
+ this.resultPositions[i][2] = this.bindPositions[i][2];
539
+ this.resultRotations[i][0] = this.bindRotations[i][0];
540
+ this.resultRotations[i][1] = this.bindRotations[i][1];
541
+ this.resultRotations[i][2] = this.bindRotations[i][2];
542
+ this.resultRotations[i][3] = this.bindRotations[i][3];
543
+ this.resultScales[i][0] = this.bindScales[i][0];
544
+ this.resultScales[i][1] = this.bindScales[i][1];
545
+ this.resultScales[i][2] = this.bindScales[i][2];
546
+ }
547
+ l.clip.sample(l.time, this.resultPositions, this.resultRotations, this.resultScales);
548
+ l.clip.sampleMorphWeights(l.time, this.resultMorphWeights);
549
+ const w = l.weight;
550
+ for (const targetIdx of l.clip.morphTrackedTargets.values()) {
551
+ this.morphWeights[targetIdx] += this.resultMorphWeights[targetIdx] * w;
552
+ }
553
+ for (const boneIdx of l.clip.trackedBones.values()) {
554
+ if (l.boneMask && !l.boneMask.has(boneIdx)) continue;
555
+
556
+ const rp = this.resultPositions[boneIdx];
557
+ const bp = this.bindPositions[boneIdx];
558
+ this.positions[boneIdx][0] += (rp[0] - bp[0]) * w;
559
+ this.positions[boneIdx][1] += (rp[1] - bp[1]) * w;
560
+ this.positions[boneIdx][2] += (rp[2] - bp[2]) * w;
561
+
562
+ const deltaRot = quatMulTuple(quatInvertTuple(this.bindRotations[boneIdx]), this.resultRotations[boneIdx]);
563
+ const appliedRot = slerpQuat(IDENTITY_QUAT, deltaRot, w);
564
+ this.rotations[boneIdx] = quatMulTuple(this.rotations[boneIdx], appliedRot);
565
+
566
+ const rs = this.resultScales[boneIdx];
567
+ const bs = this.bindScales[boneIdx];
568
+ this.scales[boneIdx][0] += (rs[0] - bs[0]) * w;
569
+ this.scales[boneIdx][1] += (rs[1] - bs[1]) * w;
570
+ this.scales[boneIdx][2] += (rs[2] - bs[2]) * w;
571
+ }
572
+ });
573
+
574
+ this.skinMatrices = null;
575
+
576
+ // Root motion
577
+ const rootPos = this.positions[this.rootBoneIndex];
578
+ if (this.lastRootPos) {
579
+ this.rootMotionDelta[0] = rootPos[0] - this.lastRootPos[0];
580
+ this.rootMotionDelta[1] = rootPos[1] - this.lastRootPos[1];
581
+ this.rootMotionDelta[2] = rootPos[2] - this.lastRootPos[2];
582
+ } else {
583
+ this.rootMotionDelta[0] = 0;
584
+ this.rootMotionDelta[1] = 0;
585
+ this.rootMotionDelta[2] = 0;
586
+ }
587
+ this.lastRootPos = [rootPos[0], rootPos[1], rootPos[2]];
588
+ }
589
+
590
+ // ── Output ──
591
+
592
+ getSkinMatrices(): Float32Array {
593
+ if (!this.skinMatrices) {
594
+ const transforms: BoneTransform[] = [];
595
+ for (let i = 0; i < this.boneCount; i++) {
596
+ transforms.push({
597
+ position: this.positions[i],
598
+ rotation: this.rotations[i],
599
+ scale: this.scales[i],
600
+ });
601
+ }
602
+ this.skinMatrices = this.skeleton.computeSkinMatrices(transforms);
603
+ }
604
+ return this.skinMatrices;
605
+ }
606
+
607
+ getBoneTransforms(): { positions: Array<[number, number, number]>; rotations: Array<[number, number, number, number]>; scales: Array<[number, number, number]> } {
608
+ return {
609
+ positions: this.positions,
610
+ rotations: this.rotations,
611
+ scales: this.scales,
612
+ };
613
+ }
614
+
615
+ getRootMotionDelta(): [number, number, number] {
616
+ return [this.rootMotionDelta[0], this.rootMotionDelta[1], this.rootMotionDelta[2]];
617
+ }
618
+
619
+ getMorphWeights(): Float32Array {
620
+ return this.morphWeights;
621
+ }
622
+
623
+ getMaxMorphTargets(): number {
624
+ return this.maxMorphTargets;
625
+ }
626
+
627
+ setMaxMorphTargets(count: number): void {
628
+ if (count > MAX_MORPH_TARGETS) count = MAX_MORPH_TARGETS;
629
+ if (count === this.maxMorphTargets) return;
630
+ this.maxMorphTargets = count;
631
+ this.morphWeights = new Float32Array(count);
632
+ this.accMorphWeights = new Float32Array(count);
633
+ this.accMorphWeight = new Float32Array(count);
634
+ this.resultMorphWeights = new Float32Array(count);
635
+ }
636
+
637
+ resetRootMotion(): void {
638
+ this.lastRootPos = null;
639
+ this.rootMotionDelta = [0, 0, 0];
640
+ }
641
+
642
+ destroy(): void {
643
+ this.layers.clear();
644
+ this.layerOrder = [];
645
+ this.eventHandlers.clear();
646
+ this.pendingEvents = [];
647
+ this.lastSampleTimes.clear();
648
+ }
649
+ }
650
+
651
+ const IDENTITY_QUAT: [number, number, number, number] = [0, 0, 0, 1];
652
+
653
+ function quatMulTuple(a: [number, number, number, number], b: [number, number, number, number]): [number, number, number, number] {
654
+ const ax = a[0], ay = a[1], az = a[2], aw = a[3];
655
+ const bx = b[0], by = b[1], bz = b[2], bw = b[3];
656
+ return [
657
+ aw * bx + ax * bw + ay * bz - az * by,
658
+ aw * by - ax * bz + ay * bw + az * bx,
659
+ aw * bz + ax * by - ay * bx + az * bw,
660
+ aw * bw - ax * bx - ay * by - az * bz,
661
+ ];
662
+ }
663
+
664
+ function quatInvertTuple(q: [number, number, number, number]): [number, number, number, number] {
665
+ return [-q[0], -q[1], -q[2], q[3]];
666
+ }
667
+
668
+ function slerpQuat(
669
+ a: [number, number, number, number],
670
+ b: [number, number, number, number],
671
+ t: number,
672
+ ): [number, number, number, number] {
673
+ let dot = a[0] * b[0] + a[1] * b[1] + a[2] * b[2] + a[3] * b[3];
674
+ let bx = b[0], by = b[1], bz = b[2], bw = b[3];
675
+ if (dot < 0) {
676
+ bx = -bx; by = -by; bz = -bz; bw = -bw;
677
+ dot = -dot;
678
+ }
679
+ if (dot > 0.9995) {
680
+ return [
681
+ a[0] + (bx - a[0]) * t,
682
+ a[1] + (by - a[1]) * t,
683
+ a[2] + (bz - a[2]) * t,
684
+ a[3] + (bw - a[3]) * t,
685
+ ];
686
+ }
687
+ const theta = Math.acos(Math.min(1, Math.max(-1, dot)));
688
+ const sinTheta = Math.sin(theta);
689
+ const sinT0 = Math.sin((1 - t) * theta) / sinTheta;
690
+ const sinT1 = Math.sin(t * theta) / sinTheta;
691
+ return [
692
+ a[0] * sinT0 + bx * sinT1,
693
+ a[1] * sinT0 + by * sinT1,
694
+ a[2] * sinT0 + bz * sinT1,
695
+ a[3] * sinT0 + bw * sinT1,
696
+ ];
697
+ }