@downdraft/engine 0.0.0 → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/app/src/index.ts +10 -0
- package/app/src/renderer/bootstrap.ts +271 -0
- package/app/src/renderer/downdraft-base.css +93 -0
- package/app/src/renderer/feature-log.ts +200 -0
- package/app/src/renderer/game-module.ts +923 -0
- package/app/src/renderer/hooks.ts +88 -0
- package/app/src/renderer/hot-reload.ts +178 -0
- package/app/src/renderer/import-cache.ts +88 -0
- package/app/src/renderer/index.ts +206 -0
- package/app/src/renderer/mcp-harness.ts +144 -0
- package/app/src/renderer/save-store-factory.ts +239 -0
- package/app/src/renderer/sim-bridge.ts +183 -0
- package/app/src/renderer/standard-automation-tools.ts +771 -0
- package/app/src/shared/feature-log.ts +71 -0
- package/app/src/shared/gpu-info.ts +82 -0
- package/app/src/shared/import-cache-store.ts +142 -0
- package/app/src/shared/index.ts +6 -0
- package/app/src/shared/mcp-discovery.ts +47 -0
- package/app/src/shared/mcp-proxy.ts +82 -0
- package/app/src/shared/types.ts +324 -0
- package/asset-bake/src/bake-audio.ts +119 -0
- package/asset-bake/src/bake-gltf.ts +172 -0
- package/asset-bake/src/bake.ts +78 -0
- package/asset-bake/src/cache.ts +188 -0
- package/asset-bake/src/config.ts +186 -0
- package/asset-bake/src/index.ts +36 -0
- package/core/src/animation/animation-event.ts +41 -0
- package/core/src/animation/bone-mask.ts +122 -0
- package/core/src/animation/clip.ts +252 -0
- package/core/src/animation/index.ts +22 -0
- package/core/src/animation/mixamo.ts +113 -0
- package/core/src/animation/morph-target.ts +69 -0
- package/core/src/animation/player.ts +697 -0
- package/core/src/animation/retarget.ts +158 -0
- package/core/src/animation/skeleton-animator.ts +1399 -0
- package/core/src/animation/skeleton.ts +214 -0
- package/core/src/animation/state-machine.ts +280 -0
- package/core/src/assets/blob-store.ts +66 -0
- package/core/src/assets/cache.ts +186 -0
- package/core/src/assets/cubemap-converter.ts +155 -0
- package/core/src/assets/environment-manager.ts +121 -0
- package/core/src/assets/import-cache.ts +65 -0
- package/core/src/assets/import-settings.ts +72 -0
- package/core/src/assets/importer.ts +108 -0
- package/core/src/assets/index.ts +74 -0
- package/core/src/assets/irradiance-generator.ts +198 -0
- package/core/src/assets/loader-audio.ts +86 -0
- package/core/src/assets/loader-cubemap.ts +211 -0
- package/core/src/assets/loader-dds.ts +236 -0
- package/core/src/assets/loader-hdr.ts +474 -0
- package/core/src/assets/loader-mesh.ts +143 -0
- package/core/src/assets/loader-shader.ts +73 -0
- package/core/src/assets/loader-texture.ts +349 -0
- package/core/src/assets/lod.ts +198 -0
- package/core/src/assets/manager.ts +480 -0
- package/core/src/assets/manifest.ts +81 -0
- package/core/src/assets/material-bridge.ts +186 -0
- package/core/src/assets/model-importer.ts +72 -0
- package/core/src/assets/model-normalizer.ts +248 -0
- package/core/src/assets/model-to-gpu.ts +70 -0
- package/core/src/assets/model-to-mesh.ts +237 -0
- package/core/src/assets/prefilter-generator.ts +250 -0
- package/core/src/audio/engine.ts +177 -0
- package/core/src/audio/interface.ts +130 -0
- package/core/src/audio/listener.ts +32 -0
- package/core/src/audio/mixer.ts +141 -0
- package/core/src/audio/registry.ts +52 -0
- package/core/src/audio/sab.ts +87 -0
- package/core/src/audio/source.ts +89 -0
- package/core/src/change-detection/atomics.ts +1 -0
- package/core/src/change-detection/tracker.ts +47 -0
- package/core/src/debug-draw/lines.ts +64 -0
- package/core/src/debug-draw/points.ts +17 -0
- package/core/src/debug-draw/queue.ts +124 -0
- package/core/src/debug-draw/text.ts +25 -0
- package/core/src/ecs/archetype.ts +323 -0
- package/core/src/ecs/component.ts +188 -0
- package/core/src/ecs/entity.ts +25 -0
- package/core/src/ecs/events.ts +93 -0
- package/core/src/ecs/hierarchy.ts +124 -0
- package/core/src/ecs/hmr-swap-registry.ts +22 -0
- package/core/src/ecs/index.ts +25 -0
- package/core/src/ecs/query.ts +141 -0
- package/core/src/ecs/resource.ts +8 -0
- package/core/src/ecs/schedule.ts +181 -0
- package/core/src/ecs/system-params.ts +99 -0
- package/core/src/ecs/system.ts +42 -0
- package/core/src/ecs/world.ts +348 -0
- package/core/src/index.ts +352 -0
- package/core/src/input/context.ts +73 -0
- package/core/src/input/dom-handler.ts +380 -0
- package/core/src/input/local-player-manager.ts +218 -0
- package/core/src/input/mapping.ts +40 -0
- package/core/src/input/multi-sab-bridge.ts +276 -0
- package/core/src/input/multi-state.ts +54 -0
- package/core/src/input/sab-bridge.ts +71 -0
- package/core/src/input/state.ts +132 -0
- package/core/src/input/ui-router.ts +87 -0
- package/core/src/library/host.ts +317 -0
- package/core/src/library/index.ts +16 -0
- package/core/src/library/library.ts +292 -0
- package/core/src/material/compiler.ts +80 -0
- package/core/src/material/graph-bridge.ts +172 -0
- package/core/src/material/index.ts +9 -0
- package/core/src/material/library.ts +442 -0
- package/core/src/material/material.ts +156 -0
- package/core/src/material/variants.ts +61 -0
- package/core/src/math/mat4.ts +202 -0
- package/core/src/math/perlin-noise-2d.ts +77 -0
- package/core/src/math/perlin-noise-3d.ts +110 -0
- package/core/src/math/quat.ts +33 -0
- package/core/src/math/rng.ts +29 -0
- package/core/src/math/trig.ts +47 -0
- package/core/src/math/value-noise.ts +67 -0
- package/core/src/mesh/builder.ts +177 -0
- package/core/src/mesh/csg.ts +312 -0
- package/core/src/mesh/greased-line.ts +145 -0
- package/core/src/mesh/mesh.ts +17 -0
- package/core/src/mesh/parametric.ts +501 -0
- package/core/src/mesh/skinning.ts +67 -0
- package/core/src/mesh/vertex-layout.ts +91 -0
- package/core/src/module/cross-thread.ts +163 -0
- package/core/src/module/diagnostics.ts +123 -0
- package/core/src/module/host.ts +451 -0
- package/core/src/module/index.ts +22 -0
- package/core/src/module/module.ts +109 -0
- package/core/src/module/registry.ts +94 -0
- package/core/src/module/renderer-module.ts +247 -0
- package/core/src/module/ts-loader.ts +26 -0
- package/core/src/particles/compute-pass.ts +378 -0
- package/core/src/particles/emitter.ts +156 -0
- package/core/src/particles/index.ts +11 -0
- package/core/src/particles/particle-data.ts +47 -0
- package/core/src/particles/render-pass.ts +365 -0
- package/core/src/particles/simulator.ts +264 -0
- package/core/src/particles/system.ts +193 -0
- package/core/src/physics/body.ts +59 -0
- package/core/src/physics/ccd-heuristic.ts +55 -0
- package/core/src/physics/character.ts +282 -0
- package/core/src/physics/collider.ts +55 -0
- package/core/src/physics/collision-system.ts +91 -0
- package/core/src/physics/events.ts +133 -0
- package/core/src/physics/index.ts +34 -0
- package/core/src/physics/interface.ts +473 -0
- package/core/src/physics/interpolation-buffer.ts +192 -0
- package/core/src/physics/lifecycle.ts +87 -0
- package/core/src/physics/load-shedder.ts +164 -0
- package/core/src/physics/physics-accumulator.ts +101 -0
- package/core/src/physics/physics-system.ts +240 -0
- package/core/src/physics/ragdoll-presets.ts +272 -0
- package/core/src/physics/ragdoll-system.ts +220 -0
- package/core/src/physics/ragdoll.ts +182 -0
- package/core/src/physics/raycast.ts +143 -0
- package/core/src/physics/realm-manager.ts +499 -0
- package/core/src/physics/realm-worker-pool.ts +191 -0
- package/core/src/physics/realm-worker.ts +102 -0
- package/core/src/physics/realm.ts +189 -0
- package/core/src/physics/registry.ts +52 -0
- package/core/src/physics/safety.ts +247 -0
- package/core/src/physics/snapshot-manager.ts +141 -0
- package/core/src/physics/worker-protocol.ts +30 -0
- package/core/src/platform/bun-preload.ts +169 -0
- package/core/src/platform/css-stub.ts +4 -0
- package/core/src/platform/glob-polyfill.ts +124 -0
- package/core/src/platform/hidpi.ts +57 -0
- package/core/src/platform/render-surface.ts +77 -0
- package/core/src/platform/rpc.ts +98 -0
- package/core/src/platform/runtime.ts +123 -0
- package/core/src/plugin/context.ts +364 -0
- package/core/src/plugin/diagnostics.ts +61 -0
- package/core/src/plugin/discovery.ts +186 -0
- package/core/src/plugin/extension-loaders.ts +172 -0
- package/core/src/plugin/host.ts +659 -0
- package/core/src/plugin/index.ts +106 -0
- package/core/src/plugin/loader-asset.ts +124 -0
- package/core/src/plugin/loader-quickjs.ts +84 -0
- package/core/src/plugin/loader-wasm.ts +411 -0
- package/core/src/plugin/loader-worker.ts +261 -0
- package/core/src/plugin/manifest.ts +653 -0
- package/core/src/plugin/material-registry.ts +65 -0
- package/core/src/plugin/mcp-tools.ts +165 -0
- package/core/src/plugin/permissions.ts +175 -0
- package/core/src/plugin/quickjs-bridge.ts +294 -0
- package/core/src/plugin/registry.ts +107 -0
- package/core/src/plugin/sandbox-shim.ts +86 -0
- package/core/src/plugin/sandbox-worker.ts +215 -0
- package/core/src/plugin/wasm-abi.ts +152 -0
- package/core/src/plugin/wasm-worker.ts +229 -0
- package/core/src/plugin/workshop.ts +169 -0
- package/core/src/profiling/event-loop.ts +180 -0
- package/core/src/profiling/index.ts +69 -0
- package/core/src/profiling/iops/idb-patch.ts +242 -0
- package/core/src/profiling/iops/opfs-patch.ts +276 -0
- package/core/src/profiling/profiling-sab.ts +839 -0
- package/core/src/profiling/task-latency.ts +134 -0
- package/core/src/profiling/thread-metrics.ts +126 -0
- package/core/src/profiling/trace-event-writer.ts +205 -0
- package/core/src/profiling/warnings.ts +423 -0
- package/core/src/profiling/worker-prelude.ts +376 -0
- package/core/src/render/bind-group.ts +38 -0
- package/core/src/render/bindless/bindless-struct.ts +42 -0
- package/core/src/render/bindless/bindless.wgsl.ts +167 -0
- package/core/src/render/bindless/frame-bindings.ts +176 -0
- package/core/src/render/bindless/index.ts +10 -0
- package/core/src/render/bindless/material-manager.ts +257 -0
- package/core/src/render/bindless/texture-registry.ts +609 -0
- package/core/src/render/buffer.ts +82 -0
- package/core/src/render/camera-2d.ts +217 -0
- package/core/src/render/camera-controller.ts +440 -0
- package/core/src/render/camera.ts +409 -0
- package/core/src/render/canvas-resize-watcher.ts +46 -0
- package/core/src/render/compute-kernel.ts +172 -0
- package/core/src/render/constants.ts +2 -0
- package/core/src/render/device.ts +111 -0
- package/core/src/render/frame-graph.ts +768 -0
- package/core/src/render/frustum.ts +185 -0
- package/core/src/render/fullscreen-vs.ts +25 -0
- package/core/src/render/g-buffer.ts +186 -0
- package/core/src/render/game-renderer.ts +1452 -0
- package/core/src/render/gpu-driven/cull-pass.ts +394 -0
- package/core/src/render/gpu-driven/hzb.ts +215 -0
- package/core/src/render/gpu-driven/index.ts +7 -0
- package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
- package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
- package/core/src/render/gpu-driven/mesh-table.ts +175 -0
- package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
- package/core/src/render/gpu-utils.ts +96 -0
- package/core/src/render/hdr.ts +88 -0
- package/core/src/render/hot-reload.ts +295 -0
- package/core/src/render/ibl-bind-group.ts +266 -0
- package/core/src/render/ibl.ts +180 -0
- package/core/src/render/index.ts +163 -0
- package/core/src/render/input-manager.ts +259 -0
- package/core/src/render/lighting/area-light.ts +196 -0
- package/core/src/render/lighting/cluster-grid.ts +288 -0
- package/core/src/render/lighting/cluster-types.ts +193 -0
- package/core/src/render/lighting/ies-parser.ts +162 -0
- package/core/src/render/lighting.ts +454 -0
- package/core/src/render/material-types/depth.wgsl +44 -0
- package/core/src/render/material-types/line.wgsl +50 -0
- package/core/src/render/material-types/matcap.wgsl +51 -0
- package/core/src/render/material-types/normal.wgsl +41 -0
- package/core/src/render/material-types/physical.wgsl +152 -0
- package/core/src/render/material-types/sprite.wgsl +46 -0
- package/core/src/render/material-types/sss.wgsl +79 -0
- package/core/src/render/material-types/toon.wgsl +79 -0
- package/core/src/render/passes/README.md +121 -0
- package/core/src/render/passes/atmosphere.ts +152 -0
- package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
- package/core/src/render/passes/csm.ts +408 -0
- package/core/src/render/passes/cubemap-capture.ts +114 -0
- package/core/src/render/passes/debug-viz.ts +278 -0
- package/core/src/render/passes/debug.ts +538 -0
- package/core/src/render/passes/decal-mesh.ts +111 -0
- package/core/src/render/passes/decal-pass.ts +377 -0
- package/core/src/render/passes/deferred-lighting.ts +434 -0
- package/core/src/render/passes/depth-prepass.ts +163 -0
- package/core/src/render/passes/dome-360.ts +83 -0
- package/core/src/render/passes/fluid-render.ts +137 -0
- package/core/src/render/passes/gi-types.ts +118 -0
- package/core/src/render/passes/graph-compute.ts +300 -0
- package/core/src/render/passes/greased-line-pass.ts +232 -0
- package/core/src/render/passes/morph-target.ts +40 -0
- package/core/src/render/passes/opaque.ts +1028 -0
- package/core/src/render/passes/point-light-shadow.ts +266 -0
- package/core/src/render/passes/procedural-texture.ts +185 -0
- package/core/src/render/passes/reflection-probe.ts +140 -0
- package/core/src/render/passes/rsm-pass.ts +248 -0
- package/core/src/render/passes/sdf-text.ts +155 -0
- package/core/src/render/passes/shadow-map.ts +163 -0
- package/core/src/render/passes/shadow.ts +220 -0
- package/core/src/render/passes/skinning-vs.ts +121 -0
- package/core/src/render/passes/skinning.ts +326 -0
- package/core/src/render/passes/sky-dome.ts +404 -0
- package/core/src/render/passes/skybox.ts +162 -0
- package/core/src/render/passes/spot-light-shadow.ts +273 -0
- package/core/src/render/passes/terrain.ts +326 -0
- package/core/src/render/passes/transparent.ts +353 -0
- package/core/src/render/passes/underwater-fog.ts +185 -0
- package/core/src/render/passes/video-texture.ts +79 -0
- package/core/src/render/passes/volumetric-pass.ts +312 -0
- package/core/src/render/passes/volumetric-types.ts +171 -0
- package/core/src/render/passes/water.ts +753 -0
- package/core/src/render/pbr.ts +296 -0
- package/core/src/render/pipeline.ts +52 -0
- package/core/src/render/render-pass.ts +30 -0
- package/core/src/render/renderer-input-bus.ts +220 -0
- package/core/src/render/renderer-module-host.ts +623 -0
- package/core/src/render/resource-tracker.ts +67 -0
- package/core/src/render/sab-canvas-overlay.ts +122 -0
- package/core/src/render/shader-validator.ts +200 -0
- package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
- package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
- package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
- package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
- package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
- package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
- package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
- package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
- package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
- package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
- package/core/src/render/shaders/shadow-chunks.ts +135 -0
- package/core/src/render/skybox.ts +146 -0
- package/core/src/render/splitscreen.ts +85 -0
- package/core/src/render/surface.ts +78 -0
- package/core/src/render/tonemap.ts +180 -0
- package/core/src/render/tracked-render-pass.ts +158 -0
- package/core/src/render/viewport.ts +109 -0
- package/core/src/render/wgsl-hmr.ts +70 -0
- package/core/src/sab/core-input-channel.ts +23 -0
- package/core/src/sab/define.ts +239 -0
- package/core/src/sab/errors.ts +76 -0
- package/core/src/sab/game-input.ts +343 -0
- package/core/src/sab/gamepad-devices.ts +259 -0
- package/core/src/sab/grid-buffer.ts +117 -0
- package/core/src/sab/input.ts +55 -0
- package/core/src/sab/layout.ts +219 -0
- package/core/src/sab/multi-input-channel.ts +50 -0
- package/core/src/sab/record-buffer.ts +155 -0
- package/core/src/sab/sab-polyfill.ts +56 -0
- package/core/src/sab/sim-channel.ts +453 -0
- package/core/src/sab/slot-buffer.ts +190 -0
- package/core/src/sab/types.ts +158 -0
- package/core/src/safety/bounds.ts +76 -0
- package/core/src/safety/json.ts +80 -0
- package/core/src/safety/path.ts +167 -0
- package/core/src/save/binary-format.ts +117 -0
- package/core/src/save/game-save-system.ts +161 -0
- package/core/src/save/grid-save-system.ts +158 -0
- package/core/src/save/migrate.ts +44 -0
- package/core/src/save/migration-registry.ts +94 -0
- package/core/src/save/persist-types.ts +208 -0
- package/core/src/save/schema.ts +46 -0
- package/core/src/save/serializer.ts +180 -0
- package/core/src/scene/builder.ts +65 -0
- package/core/src/scene/camera.ts +142 -0
- package/core/src/scene/checkpoint.ts +109 -0
- package/core/src/scene/game-loop.ts +198 -0
- package/core/src/scene/index.ts +24 -0
- package/core/src/scene/layer.ts +6 -0
- package/core/src/scene/prefab.ts +145 -0
- package/core/src/scene/scene-manager.ts +157 -0
- package/core/src/scene/scene.ts +192 -0
- package/core/src/scene/sky.ts +256 -0
- package/core/src/scene/spatial-grid.ts +176 -0
- package/core/src/scene/streaming.ts +304 -0
- package/core/src/scene/vegetation.ts +163 -0
- package/core/src/scene/world.ts +89 -0
- package/core/src/scripting/binding.ts +129 -0
- package/core/src/scripting/hot-reload.ts +144 -0
- package/core/src/scripting/script.ts +99 -0
- package/core/src/sim/hot-reload-pipeline.ts +49 -0
- package/core/src/sim/sim-state-helper.ts +47 -0
- package/core/src/sim/transient-state-registry.ts +77 -0
- package/core/src/sim/types.ts +113 -0
- package/core/src/sim/worker-loop.ts +222 -0
- package/core/src/stores/game-store.ts +158 -0
- package/core/src/stores/hot-reload-store.ts +44 -0
- package/core/src/telemetry/collector.ts +410 -0
- package/core/src/telemetry/gc-controller.ts +453 -0
- package/core/src/telemetry/gc-profiler.ts +126 -0
- package/core/src/telemetry/gc-tracker.ts +69 -0
- package/core/src/telemetry/gpu-profiler.ts +703 -0
- package/core/src/telemetry/gpu-resource-tracker.ts +285 -0
- package/core/src/telemetry/gpu-timer-pool.ts +234 -0
- package/core/src/telemetry/gpu-timer.ts +123 -0
- package/core/src/telemetry/gpu-timestamp-gate.ts +21 -0
- package/core/src/telemetry/reporter.ts +62 -0
- package/core/src/types/engine-types.ts +129 -0
- package/core/src/ui-font-scale.ts +112 -0
- package/core/src/util/broad-phase-grid.ts +82 -0
- package/core/src/util/feature-log.ts +220 -0
- package/core/src/util/index.ts +17 -0
- package/core/src/util/logger.ts +604 -0
- package/core/src/webgpu-destroy-augmentation.d.ts +25 -0
- package/core/src/worker/base-worker-host.ts +183 -0
- package/core/src/worker/buffer-sync.ts +550 -0
- package/core/src/worker/crash-recovery.ts +201 -0
- package/core/src/worker/entity-sim-worker-host.ts +190 -0
- package/core/src/worker/instrumented-worker-host.ts +171 -0
- package/core/src/worker/rpc.ts +253 -0
- package/core/src/worker/sim-worker-base.ts +913 -0
- package/core/src/worker/sim-worker-host.ts +358 -0
- package/core/src/worker/task-pool.ts +256 -0
- package/core/src/worker/task-worker.ts +83 -0
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- package/libraries/stickman/src/skeleton.ts +197 -0
- package/libraries/stickman/src/stickman-pass.ts +255 -0
- package/libraries/stickman/src/thick-line.ts +123 -0
- package/libraries/surface-nets/README.md +25 -0
- package/libraries/surface-nets/src/chunked-field.ts +14 -0
- package/libraries/surface-nets/src/deformation.ts +45 -0
- package/libraries/surface-nets/src/index.ts +36 -0
- package/libraries/surface-nets/src/library.ts +59 -0
- package/libraries/surface-nets/src/lod.ts +7 -0
- package/libraries/surface-nets/src/sab.ts +4 -0
- package/libraries/surface-nets/src/streaming-config.ts +5 -0
- package/libraries/surface-nets/src/streaming-manager.ts +15 -0
- package/libraries/surface-nets/src/surface-nets.ts +334 -0
- package/libraries/surface-nets/src/types.ts +23 -0
- package/libraries/water/README.md +25 -0
- package/libraries/water/src/buoyancy.ts +103 -0
- package/libraries/water/src/index.ts +43 -0
- package/libraries/water/src/library.ts +85 -0
- package/libraries/water/src/shore-damping.ts +93 -0
- package/libraries/water/src/water-buffer.ts +89 -0
- package/libraries/water/src/water-chunks.ts +13 -0
- package/libraries/water/src/water-physics.ts +376 -0
- package/libraries/water/src/water-renderer.ts +809 -0
- package/libraries/water/src/water-sab.ts +161 -0
- package/libraries/water/src/wave-sources.ts +84 -0
- package/libraries/weather/README.md +20 -0
- package/libraries/weather/src/index.ts +9 -0
- package/libraries/weather/src/library.ts +72 -0
- package/libraries/weather/src/types.ts +64 -0
- package/libraries/weather/src/weather-blend.ts +112 -0
- package/libraries/weather/src/weather-system.ts +271 -0
- package/libraries/weatherfx/README.md +24 -0
- package/libraries/weatherfx/src/cloud-provider.ts +31 -0
- package/libraries/weatherfx/src/cloud-system.ts +372 -0
- package/libraries/weatherfx/src/index.ts +9 -0
- package/libraries/weatherfx/src/library.ts +58 -0
- package/libraries/weatherfx/src/particle-system.ts +434 -0
- package/libraries/weatherfx/src/shaders/cloud.wgsl +111 -0
- package/libraries/weatherfx/src/shaders/particle-compute.wgsl +187 -0
- package/libraries/weatherfx/src/shaders/particle-render.wgsl +95 -0
- package/lint-plugin.mjs +41 -0
- package/mcp/src/client.ts +703 -0
- package/mcp/src/engine-context.ts +186 -0
- package/mcp/src/http-transport.ts +471 -0
- package/mcp/src/index.ts +13 -0
- package/mcp/src/prompts/add-entity.ts +42 -0
- package/mcp/src/prompts/create-scene.ts +44 -0
- package/mcp/src/prompts/debug-frame.ts +39 -0
- package/mcp/src/prompts/index.ts +12 -0
- package/mcp/src/resources/asset-list.ts +32 -0
- package/mcp/src/resources/checkpoint-list.ts +33 -0
- package/mcp/src/resources/entity-state.ts +55 -0
- package/mcp/src/resources/gpu-info.ts +103 -0
- package/mcp/src/resources/index.ts +57 -0
- package/mcp/src/resources/performance.ts +37 -0
- package/mcp/src/resources/scene-tree.ts +43 -0
- package/mcp/src/server.ts +375 -0
- package/mcp/src/tools/animation.ts +118 -0
- package/mcp/src/tools/asset.ts +161 -0
- package/mcp/src/tools/audio.ts +96 -0
- package/mcp/src/tools/build.ts +143 -0
- package/mcp/src/tools/camera.ts +167 -0
- package/mcp/src/tools/checkpoint.ts +100 -0
- package/mcp/src/tools/component.ts +199 -0
- package/mcp/src/tools/debug.ts +300 -0
- package/mcp/src/tools/entity.ts +361 -0
- package/mcp/src/tools/inspect.ts +210 -0
- package/mcp/src/tools/lighting.ts +263 -0
- package/mcp/src/tools/material.ts +243 -0
- package/mcp/src/tools/mesh.ts +239 -0
- package/mcp/src/tools/physics.ts +266 -0
- package/mcp/src/tools/scene.ts +153 -0
- package/mcp/src/tools/script.ts +122 -0
- package/mcp/src/types.ts +92 -0
- package/mcp/src/undo-redo.ts +77 -0
- package/modules/camera-controls/README.md +20 -0
- package/modules/camera-controls/src/index.ts +161 -0
- package/modules/controller-ui/src/index.ts +164 -0
- package/modules/devtools/README.md +25 -0
- package/modules/devtools/src/api.ts +461 -0
- package/modules/devtools/src/asset-utils.ts +105 -0
- package/modules/devtools/src/bind-debug-store.ts +48 -0
- package/modules/devtools/src/data-bridge.ts +286 -0
- package/modules/devtools/src/debug-overlay.ts +238 -0
- package/modules/devtools/src/debug-raycast.ts +328 -0
- package/modules/devtools/src/debug-store.ts +92 -0
- package/modules/devtools/src/debug-view-descriptors.ts +59 -0
- package/modules/devtools/src/doctor-panel.ts +182 -0
- package/modules/devtools/src/gizmo-module.ts +136 -0
- package/modules/devtools/src/graph-model.ts +509 -0
- package/modules/devtools/src/grid-renderer.ts +157 -0
- package/modules/devtools/src/height-ruler-renderer.ts +216 -0
- package/modules/devtools/src/index.ts +81 -0
- package/modules/devtools/src/init.ts +261 -0
- package/modules/devtools/src/label-overlay.ts +154 -0
- package/modules/devtools/src/material-stats-panel.ts +188 -0
- package/modules/devtools/src/profiling-bridge.ts +377 -0
- package/modules/devtools/src/profiling-hooks.ts +98 -0
- package/modules/devtools/src/renderer-adapter.ts +76 -0
- package/modules/devtools/src/scene-inspector.ts +637 -0
- package/modules/devtools/src/scene-store.ts +320 -0
- package/modules/devtools/src/scene-sync.ts +116 -0
- package/modules/devtools/src/shaders/transform-gizmo.wgsl +38 -0
- package/modules/devtools/src/sim-stats-panel.ts +272 -0
- package/modules/devtools/src/sim-stats-provider.ts +105 -0
- package/modules/devtools/src/skeleton-renderer.ts +351 -0
- package/modules/devtools/src/transform-gizmo.ts +928 -0
- package/modules/devtools/src/types.ts +290 -0
- package/modules/devtools/src/worker-expose.ts +67 -0
- package/modules/devtools/src/worker-sync.ts +137 -0
- package/modules/editor/src/commands/component.ts +156 -0
- package/modules/editor/src/commands/entity.ts +287 -0
- package/modules/editor/src/commands/hierarchy.ts +83 -0
- package/modules/editor/src/commands/index.ts +61 -0
- package/modules/editor/src/commands/prefab.ts +163 -0
- package/modules/editor/src/commands/registry.ts +331 -0
- package/modules/editor/src/commands/scene-io.ts +211 -0
- package/modules/editor/src/commands/selection.ts +73 -0
- package/modules/editor/src/commands/transform.ts +91 -0
- package/modules/editor/src/ddscene.ts +267 -0
- package/modules/editor/src/document.ts +123 -0
- package/modules/editor/src/editor-context.ts +172 -0
- package/modules/editor/src/index.ts +41 -0
- package/modules/editor/src/mcp.ts +103 -0
- package/modules/editor/src/module.ts +148 -0
- package/modules/editor/src/selection.ts +70 -0
- package/modules/editor/src/shell.ts +456 -0
- package/modules/editor/src/viewport.ts +199 -0
- package/modules/html-ui/src/composite.ts +135 -0
- package/modules/html-ui/src/create-html-ui.ts +188 -0
- package/modules/html-ui/src/doc-backend.ts +343 -0
- package/modules/html-ui/src/host.ts +646 -0
- package/modules/html-ui/src/index.ts +13 -0
- package/modules/html-ui/src/jsx-dev-runtime.ts +12 -0
- package/modules/html-ui/src/jsx-runtime.ts +126 -0
- package/modules/html-ui/src/protocol.ts +88 -0
- package/modules/html-ui/src/ui-worker.ts +16 -0
- package/modules/mcp/README.md +18 -0
- package/modules/mcp/src/index.ts +27 -0
- package/modules/movement-2d/README.md +19 -0
- package/modules/movement-2d/src/grid-character.ts +455 -0
- package/modules/movement-2d/src/index.ts +45 -0
- package/modules/movement-3d/README.md +21 -0
- package/modules/movement-3d/src/character-motor.ts +230 -0
- package/modules/movement-3d/src/index.ts +46 -0
- package/modules/native-osr/src/index.ts +22 -0
- package/modules/native-osr/src/input-router.ts +401 -0
- package/modules/native-osr/src/native-osr-manager.ts +247 -0
- package/modules/native-osr/src/native-texture-source.ts +86 -0
- package/modules/native-osr/src/types.ts +112 -0
- package/modules/native-osr/src/world-space-ui-pass.ts +351 -0
- package/modules/sailing/README.md +18 -0
- package/modules/sailing/src/index.ts +51 -0
- package/modules/terrain/README.md +18 -0
- package/modules/terrain/src/index.ts +78 -0
- package/modules/vitals/README.md +17 -0
- package/modules/vitals/src/index.ts +43 -0
- package/modules/vitals/src/vitals.ts +265 -0
- package/modules/xr/README.md +25 -0
- package/modules/xr/src/camera-rig.ts +146 -0
- package/modules/xr/src/debug.ts +59 -0
- package/modules/xr/src/frame-loop.ts +197 -0
- package/modules/xr/src/index.ts +16 -0
- package/modules/xr/src/input.ts +208 -0
- package/modules/xr/src/layer.ts +140 -0
- package/modules/xr/src/session.ts +156 -0
- package/modules/xr/src/sim-module.ts +23 -0
- package/modules/xr/src/types.ts +32 -0
- package/modules/xr/src/webxr.d.ts +182 -0
- package/modules/xr/src/xr-module.ts +179 -0
- package/package.json +232 -3
- package/shader-graph/src/chunks.ts +349 -0
- package/shader-graph/src/compiler.ts +732 -0
- package/shader-graph/src/compute-compiler.ts +453 -0
- package/shader-graph/src/compute-graph.ts +112 -0
- package/shader-graph/src/compute-profiles.ts +54 -0
- package/shader-graph/src/graph.ts +52 -0
- package/shader-graph/src/index.ts +53 -0
- package/shader-graph/src/profiles.ts +407 -0
- package/shader-graph/src/validator.ts +48 -0
- package/shader-graph/src/wgsl-binding-validator.ts +143 -0
- package/shader-graph/src/wgsl-struct-validator.ts +245 -0
- package/shader-graph/src/wgsl-struct.ts +397 -0
- package/test/src/index.ts +7 -0
- package/test/src/vision-test.ts +369 -0
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// wgsl-validate: prelude ./fullscreen-vs.wgsl
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// wgsl-validate: prelude ./occluder-chunk.wgsl
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struct U { texelSize: vec2<f32>, damp: f32, _p0: f32, _p1: f32, _p2: f32, _p3: f32, _p4: f32, _p5: f32, };
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@group(0) @binding(0) var colorTex: texture_2d<f32>;
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@group(0) @binding(1) var prevTex: texture_2d<f32>;
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@group(0) @binding(2) var samp: sampler;
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@group(0) @binding(3) var<uniform> u: U;
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@fragment
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fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
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if (isOccluded(input.uv)) { discard; }
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let cur = textureSample(colorTex, samp, input.uv);
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let prev = textureSample(prevTex, samp, input.uv);
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return mix(cur, prev, u.damp);
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}
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// wgsl-validate: prelude ./fullscreen-vs.wgsl
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// wgsl-validate: prelude ./occluder-chunk.wgsl
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struct U { texelSize: vec2<f32>, cellSize: f32, useColor: f32, screenW: f32, screenH: f32, _p0: f32, _p1: f32, _p2: f32, };
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@group(0) @binding(0) var colorTex: texture_2d<f32>;
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@group(0) @binding(1) var glyphTex: texture_2d<f32>;
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@group(0) @binding(2) var samp: sampler;
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@group(0) @binding(3) var<uniform> u: U;
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const NUM_GLYPHS = 10.0;
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@fragment
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fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
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if (isOccluded(input.uv)) { discard; }
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let screen = vec2(u.screenW, u.screenH);
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let cellPx = u.cellSize;
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let cellCoord = floor(input.uv * screen / cellPx);
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let cellCenter = (cellCoord + vec2(0.5)) * cellPx / screen;
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let color = textureSample(colorTex, samp, cellCenter);
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let l = lum(color.rgb);
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let charIdx = clamp(floor(l * (NUM_GLYPHS - 1.0)), 0.0, NUM_GLYPHS - 1.0);
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let local = fract(input.uv * screen / cellPx);
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let glyphUV = vec2((charIdx + local.x) / NUM_GLYPHS, local.y);
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let glyph = textureSample(glyphTex, samp, glyphUV).r;
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let outColor = mix(vec3(0.0, 1.0, 0.0), color.rgb, u.useColor);
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return vec4(outColor * glyph, 1.0);
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}
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// wgsl-validate: prelude ./fullscreen-vs.wgsl
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// wgsl-validate: prelude ./occluder-chunk.wgsl
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struct U { texelSize: vec2<f32>, _p0: f32, _p1: f32, _p2: f32, _p3: f32, _p4: f32, _p5: f32, _p6: f32, };
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@group(0) @binding(0) var colorTex: texture_2d<f32>;
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@group(0) @binding(1) var dummyTex: texture_2d<f32>;
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@group(0) @binding(2) var samp: sampler;
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@group(0) @binding(3) var<uniform> u: U;
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@fragment
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fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
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if (isOccluded(input.uv)) { discard; }
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return textureSample(colorTex, samp, input.uv);
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}
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// wgsl-validate: prelude ./fullscreen-vs.wgsl
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// wgsl-validate: prelude ./occluder-chunk.wgsl
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struct U { texelSize: vec2<f32>, dirX: f32, dirY: f32, _p0: f32, _p1: f32, _p2: f32, _p3: f32, _p4: f32, };
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@group(0) @binding(0) var colorTex: texture_2d<f32>;
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@group(0) @binding(1) var dummyTex: texture_2d<f32>;
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@group(0) @binding(2) var samp: sampler;
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@group(0) @binding(3) var<uniform> u: U;
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@fragment
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fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
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if (isOccluded(input.uv)) { discard; }
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let uv = input.uv;
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let dir = vec2(u.dirX, u.dirY) * u.texelSize;
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var sum = textureSample(colorTex, samp, uv).rgb * 0.227027;
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sum += textureSample(colorTex, samp, uv + dir * 1.0).rgb * 0.1945946;
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sum += textureSample(colorTex, samp, uv - dir * 1.0).rgb * 0.1945946;
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sum += textureSample(colorTex, samp, uv + dir * 2.0).rgb * 0.1216216;
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sum += textureSample(colorTex, samp, uv - dir * 2.0).rgb * 0.1216216;
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sum += textureSample(colorTex, samp, uv + dir * 3.0).rgb * 0.0675676;
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sum += textureSample(colorTex, samp, uv - dir * 3.0).rgb * 0.0675676;
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return vec4(sum, 1.0);
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}
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// wgsl-validate: prelude ./fullscreen-vs.wgsl
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// wgsl-validate: prelude ./occluder-chunk.wgsl
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struct U { texelSize: vec2<f32>, threshold: f32, _p0: f32, _p1: f32, _p2: f32, _p3: f32, _p4: f32, _p5: f32, };
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@group(0) @binding(0) var colorTex: texture_2d<f32>;
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@group(0) @binding(1) var dummyTex: texture_2d<f32>;
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@group(0) @binding(2) var samp: sampler;
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@group(0) @binding(3) var<uniform> u: U;
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@fragment
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fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
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if (isOccluded(input.uv)) { discard; }
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let c = textureSample(colorTex, samp, input.uv);
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let l = lum(c.rgb);
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if (l > u.threshold) { return c; }
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return vec4(0.0);
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}
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// wgsl-validate: prelude ./fullscreen-vs.wgsl
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// wgsl-validate: prelude ./occluder-chunk.wgsl
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struct U { texelSize: vec2<f32>, strength: f32, _p0: f32, _p1: f32, _p2: f32, _p3: f32, _p4: f32, _p5: f32, };
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@group(0) @binding(0) var colorTex: texture_2d<f32>;
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@group(0) @binding(1) var brightTex: texture_2d<f32>;
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@group(0) @binding(2) var samp: sampler;
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@group(0) @binding(3) var<uniform> u: U;
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@fragment
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fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
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if (isOccluded(input.uv)) { discard; }
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let c = textureSample(colorTex, samp, input.uv);
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let b = textureSample(brightTex, samp, input.uv);
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return vec4(c.rgb + b.rgb * u.strength, c.a);
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}
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// wgsl-validate: prelude ./fullscreen-vs.wgsl
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// wgsl-validate: prelude ./occluder-chunk.wgsl
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// Bloom downsample — high-quality 13-tap downsample with optional bright-pass.
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// When u.brightPass > 0.5, applies soft-threshold bright extraction (first level).
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// Otherwise, performs a plain downsample for subsequent MIP levels.
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struct U {
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texelSize: vec2<f32>, // 1/srcW, 1/srcH (source resolution)
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brightPass: f32, // 1.0 = extract bright, 0.0 = plain downsample
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threshold: f32,
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softThreshold: f32,
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_p0: f32,
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_p1: f32,
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_p2: f32,
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};
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@group(0) @binding(0) var colorTex: texture_2d<f32>;
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@group(0) @binding(1) var dummyTex: texture_2d<f32>;
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@group(0) @binding(2) var samp: sampler;
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+
@group(0) @binding(3) var<uniform> u: U;
|
|
19
|
+
|
|
20
|
+
fn softThreshold(color: vec3<f32>) -> vec3<f32> {
|
|
21
|
+
let luma = dot(color, vec3<f32>(0.299, 0.587, 0.114));
|
|
22
|
+
let knee = u.threshold * u.softThreshold + 0.00001;
|
|
23
|
+
let softFactor = clamp(luma - u.threshold + knee, 0.0, 2.0 * knee);
|
|
24
|
+
let contribution = softFactor * softFactor / (4.0 * knee + 0.00001) + u.threshold - knee;
|
|
25
|
+
let scale = max(contribution / max(luma, 0.00001), 0.0);
|
|
26
|
+
return color * scale;
|
|
27
|
+
}
|
|
28
|
+
|
|
29
|
+
@fragment
|
|
30
|
+
fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
|
|
31
|
+
if (isOccluded(input.uv)) { discard; }
|
|
32
|
+
let uv = input.uv;
|
|
33
|
+
let ts = u.texelSize;
|
|
34
|
+
|
|
35
|
+
// 13-tap downsample filter (from UE4 "Next Generation Post Processing" approach).
|
|
36
|
+
// Samples a 3x3 + cross pattern for anti-aliased downsample.
|
|
37
|
+
let a = textureSample(colorTex, samp, uv + vec2<f32>(-1.0, -1.0) * ts).rgb;
|
|
38
|
+
let b = textureSample(colorTex, samp, uv + vec2<f32>( 0.0, -1.0) * ts).rgb;
|
|
39
|
+
let c = textureSample(colorTex, samp, uv + vec2<f32>( 1.0, -1.0) * ts).rgb;
|
|
40
|
+
let d = textureSample(colorTex, samp, uv + vec2<f32>(-0.5, -0.5) * ts).rgb;
|
|
41
|
+
let e = textureSample(colorTex, samp, uv + vec2<f32>( 0.5, -0.5) * ts).rgb;
|
|
42
|
+
let f = textureSample(colorTex, samp, uv + vec2<f32>(-1.0, 0.0) * ts).rgb;
|
|
43
|
+
let g = textureSample(colorTex, samp, uv).rgb;
|
|
44
|
+
let h = textureSample(colorTex, samp, uv + vec2<f32>( 1.0, 0.0) * ts).rgb;
|
|
45
|
+
let i = textureSample(colorTex, samp, uv + vec2<f32>(-0.5, 0.5) * ts).rgb;
|
|
46
|
+
let j = textureSample(colorTex, samp, uv + vec2<f32>( 0.5, 0.5) * ts).rgb;
|
|
47
|
+
let k = textureSample(colorTex, samp, uv + vec2<f32>(-1.0, 1.0) * ts).rgb;
|
|
48
|
+
let l = textureSample(colorTex, samp, uv + vec2<f32>( 0.0, 1.0) * ts).rgb;
|
|
49
|
+
let m = textureSample(colorTex, samp, uv + vec2<f32>( 1.0, 1.0) * ts).rgb;
|
|
50
|
+
|
|
51
|
+
// Weighted group downsample (2 groups of 6+1 for balanced anti-aliasing)
|
|
52
|
+
let group1 = (a + c + f + h + k + m) * 0.2;
|
|
53
|
+
let group2 = (b + d + e + g + i + j + l) * 0.18;
|
|
54
|
+
var color = group1 + group2 + g * 0.15;
|
|
55
|
+
|
|
56
|
+
if (u.brightPass > 0.5) {
|
|
57
|
+
color = softThreshold(color);
|
|
58
|
+
}
|
|
59
|
+
return vec4<f32>(color, 1.0);
|
|
60
|
+
}
|
|
@@ -0,0 +1,46 @@
|
|
|
1
|
+
// wgsl-validate: prelude ./fullscreen-vs.wgsl
|
|
2
|
+
// wgsl-validate: prelude ./occluder-chunk.wgsl
|
|
3
|
+
// Bloom (soft threshold) — bright pass with soft knee + separable blur.
|
|
4
|
+
// When u.dirX > 1.0, performs the bright-pass extraction step.
|
|
5
|
+
// Otherwise, performs a directional blur pass.
|
|
6
|
+
struct U {
|
|
7
|
+
texelSize: vec2<f32>,
|
|
8
|
+
dirX: f32,
|
|
9
|
+
dirY: f32,
|
|
10
|
+
threshold: f32,
|
|
11
|
+
softThreshold: f32,
|
|
12
|
+
_p0: f32,
|
|
13
|
+
_p1: f32,
|
|
14
|
+
_p2: f32,
|
|
15
|
+
};
|
|
16
|
+
@group(0) @binding(0) var colorTex: texture_2d<f32>;
|
|
17
|
+
@group(0) @binding(1) var dummyTex: texture_2d<f32>;
|
|
18
|
+
@group(0) @binding(2) var samp: sampler;
|
|
19
|
+
@group(0) @binding(3) var<uniform> u: U;
|
|
20
|
+
|
|
21
|
+
@fragment
|
|
22
|
+
fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
|
|
23
|
+
if (isOccluded(input.uv)) { discard; }
|
|
24
|
+
let uv = input.uv;
|
|
25
|
+
let dir = vec2<f32>(u.dirX, u.dirY);
|
|
26
|
+
|
|
27
|
+
if (u.dirX > 1.0) {
|
|
28
|
+
let c = textureSample(colorTex, samp, uv).rgb;
|
|
29
|
+
let luma = dot(c, vec3<f32>(0.299, 0.587, 0.114));
|
|
30
|
+
let knee = u.threshold * u.softThreshold + 0.00001;
|
|
31
|
+
let softFactor = clamp(luma - u.threshold + knee, 0.0, 2.0 * knee);
|
|
32
|
+
let contribution = softFactor * softFactor / (4.0 * knee + 0.00001) + u.threshold - knee;
|
|
33
|
+
let scale = max(contribution / max(luma, 0.00001), 0.0);
|
|
34
|
+
return vec4<f32>(c * scale, 1.0);
|
|
35
|
+
}
|
|
36
|
+
|
|
37
|
+
let weights = array<f32, 5>(0.227027, 0.1945946, 0.1216216, 0.054054, 0.016216);
|
|
38
|
+
let offsets = array<f32, 5>(0.0, 1.3846154, 3.2307692, 5.176923, 7.1076923);
|
|
39
|
+
var color = textureSample(colorTex, samp, uv).rgb * weights[0];
|
|
40
|
+
for (var i = 1u; i < 5u; i = i + 1u) {
|
|
41
|
+
let offset = dir * offsets[i] * u.texelSize;
|
|
42
|
+
color += textureSample(colorTex, samp, uv + offset).rgb * weights[i];
|
|
43
|
+
color += textureSample(colorTex, samp, uv - offset).rgb * weights[i];
|
|
44
|
+
}
|
|
45
|
+
return vec4<f32>(color, 1.0);
|
|
46
|
+
}
|
|
@@ -0,0 +1,51 @@
|
|
|
1
|
+
// wgsl-validate: prelude ./fullscreen-vs.wgsl
|
|
2
|
+
// wgsl-validate: prelude ./occluder-chunk.wgsl
|
|
3
|
+
// Bloom upsample — 9-tap bilinear-weighted upsample with additive blend + tint.
|
|
4
|
+
// Reads a lower-resolution MIP and adds it to the higher-res target with weight.
|
|
5
|
+
// Used in the upsample cascade: ⅛ → ¼ → ½ → full.
|
|
6
|
+
struct U {
|
|
7
|
+
texelSize: vec2<f32>, // 1/srcW, 1/srcH (source = lower-res MIP)
|
|
8
|
+
weight: f32, // blend weight for this MIP level
|
|
9
|
+
_p0: f32,
|
|
10
|
+
tintR: f32,
|
|
11
|
+
tintG: f32,
|
|
12
|
+
tintB: f32,
|
|
13
|
+
_p1: f32,
|
|
14
|
+
_p2: f32,
|
|
15
|
+
};
|
|
16
|
+
@group(0) @binding(0) var colorTex: texture_2d<f32>; // lower-res MIP
|
|
17
|
+
@group(0) @binding(1) var baseTex: texture_2d<f32>; // higher-res target (for additive read)
|
|
18
|
+
@group(0) @binding(2) var samp: sampler;
|
|
19
|
+
@group(0) @binding(3) var<uniform> u: U;
|
|
20
|
+
|
|
21
|
+
@fragment
|
|
22
|
+
fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
|
|
23
|
+
if (isOccluded(input.uv)) { discard; }
|
|
24
|
+
let uv = input.uv;
|
|
25
|
+
let ts = u.texelSize;
|
|
26
|
+
|
|
27
|
+
// 9-tap tent filter for smooth upsample
|
|
28
|
+
let weights = array<f32, 9>(
|
|
29
|
+
0.0625, 0.125, 0.0625,
|
|
30
|
+
0.125, 0.25, 0.125,
|
|
31
|
+
0.0625, 0.125, 0.0625,
|
|
32
|
+
);
|
|
33
|
+
let offsets = array<vec2<f32>, 9>(
|
|
34
|
+
vec2<f32>(-1.0, -1.0), vec2<f32>( 0.0, -1.0), vec2<f32>( 1.0, -1.0),
|
|
35
|
+
vec2<f32>(-1.0, 0.0), vec2<f32>( 0.0, 0.0), vec2<f32>( 1.0, 0.0),
|
|
36
|
+
vec2<f32>(-1.0, 1.0), vec2<f32>( 0.0, 1.0), vec2<f32>( 1.0, 1.0),
|
|
37
|
+
);
|
|
38
|
+
|
|
39
|
+
var upsampled = vec3<f32>(0.0);
|
|
40
|
+
for (var i = 0u; i < 9u; i = i + 1u) {
|
|
41
|
+
upsampled += textureSample(colorTex, samp, uv + offsets[i] * ts).rgb * weights[i];
|
|
42
|
+
}
|
|
43
|
+
|
|
44
|
+
// Apply tint + weight
|
|
45
|
+
let tint = vec3<f32>(u.tintR, u.tintG, u.tintB);
|
|
46
|
+
let bloom = upsampled * tint * u.weight;
|
|
47
|
+
|
|
48
|
+
// Additive blend with base (higher-res MIP or original scene)
|
|
49
|
+
let base = textureSample(baseTex, samp, uv).rgb;
|
|
50
|
+
return vec4<f32>(base + bloom, 1.0);
|
|
51
|
+
}
|
|
@@ -0,0 +1,36 @@
|
|
|
1
|
+
// wgsl-validate: prelude ./fullscreen-vs.wgsl
|
|
2
|
+
// wgsl-validate: prelude ./occluder-chunk.wgsl
|
|
3
|
+
// Channel mixer — per-channel R/G/B output weights + monochrome toggle.
|
|
4
|
+
// Allows remapping color channels: output.R = wRR*R + wRG*G + wRB*B, etc.
|
|
5
|
+
struct U {
|
|
6
|
+
wRR: f32, wRG: f32, wRB: f32, // red output weights
|
|
7
|
+
wGR: f32, wGG: f32, wGB: f32, // green output weights
|
|
8
|
+
wBR: f32, wBG: f32, wBB: f32, // blue output weights
|
|
9
|
+
monochrome: f32, // 1.0 = output as grayscale
|
|
10
|
+
_p0: f32,
|
|
11
|
+
_p1: f32,
|
|
12
|
+
_p2: f32,
|
|
13
|
+
_p3: f32,
|
|
14
|
+
};
|
|
15
|
+
@group(0) @binding(0) var colorTex: texture_2d<f32>;
|
|
16
|
+
@group(0) @binding(1) var dummyTex: texture_2d<f32>;
|
|
17
|
+
@group(0) @binding(2) var samp: sampler;
|
|
18
|
+
@group(0) @binding(3) var<uniform> u: U;
|
|
19
|
+
|
|
20
|
+
@fragment
|
|
21
|
+
fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
|
|
22
|
+
if (isOccluded(input.uv)) { discard; }
|
|
23
|
+
let uv = input.uv;
|
|
24
|
+
let c = textureSample(colorTex, samp, uv).rgb;
|
|
25
|
+
|
|
26
|
+
var outR = u.wRR * c.r + u.wRG * c.g + u.wRB * c.b;
|
|
27
|
+
var outG = u.wGR * c.r + u.wGG * c.g + u.wGB * c.b;
|
|
28
|
+
var outB = u.wBR * c.r + u.wBG * c.g + u.wBB * c.b;
|
|
29
|
+
|
|
30
|
+
if (u.monochrome > 0.5) {
|
|
31
|
+
let luma = outR * 0.299 + outG * 0.587 + outB * 0.114;
|
|
32
|
+
outR = luma; outG = luma; outB = luma;
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
return vec4<f32>(vec3<f32>(outR, outG, outB), 1.0);
|
|
36
|
+
}
|
|
@@ -0,0 +1,37 @@
|
|
|
1
|
+
// wgsl-validate: prelude ./fullscreen-vs.wgsl
|
|
2
|
+
// wgsl-validate: prelude ./occluder-chunk.wgsl
|
|
3
|
+
// Chromatic aberration — radial RGB channel shift with falloff from center.
|
|
4
|
+
// Simulates lens chromatic aberration by offsetting R and B channels radially.
|
|
5
|
+
struct U {
|
|
6
|
+
texelSize: vec2<f32>,
|
|
7
|
+
intensity: f32, // overall strength (0–1)
|
|
8
|
+
start: f32, // radial falloff start (0–1, normalized distance from center)
|
|
9
|
+
end: f32, // radial falloff end (0–1)
|
|
10
|
+
centerX: f32, // lens center offset X (0–1, 0.5 = center)
|
|
11
|
+
centerY: f32, // lens center offset Y (0–1, 0.5 = center)
|
|
12
|
+
_p0: f32,
|
|
13
|
+
};
|
|
14
|
+
@group(0) @binding(0) var colorTex: texture_2d<f32>;
|
|
15
|
+
@group(0) @binding(1) var dummyTex: texture_2d<f32>;
|
|
16
|
+
@group(0) @binding(2) var samp: sampler;
|
|
17
|
+
@group(0) @binding(3) var<uniform> u: U;
|
|
18
|
+
|
|
19
|
+
@fragment
|
|
20
|
+
fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
|
|
21
|
+
if (isOccluded(input.uv)) { discard; }
|
|
22
|
+
let uv = input.uv;
|
|
23
|
+
let center = vec2<f32>(u.centerX, u.centerY);
|
|
24
|
+
let dir = uv - center;
|
|
25
|
+
let dist = length(dir);
|
|
26
|
+
// Radial falloff: no aberration near center, full at edges
|
|
27
|
+
let falloff = smoothstep(u.start, u.end, dist);
|
|
28
|
+
let strength = u.intensity * falloff;
|
|
29
|
+
let offset = normalize(dir) * strength;
|
|
30
|
+
|
|
31
|
+
// Sample R and B at offset positions, G at center
|
|
32
|
+
let r = textureSample(colorTex, samp, uv + offset).r;
|
|
33
|
+
let g = textureSample(colorTex, samp, uv).g;
|
|
34
|
+
let b = textureSample(colorTex, samp, uv - offset).b;
|
|
35
|
+
|
|
36
|
+
return vec4<f32>(r, g, b, 1.0);
|
|
37
|
+
}
|
|
@@ -0,0 +1,64 @@
|
|
|
1
|
+
// wgsl-validate: prelude ./fullscreen-vs.wgsl
|
|
2
|
+
// wgsl-validate: prelude ./occluder-chunk.wgsl
|
|
3
|
+
// Dithering — ordered (Bayer) + blue-noise modes to reduce color banding.
|
|
4
|
+
// Applies a dithering pattern before quantization to break up smooth gradients.
|
|
5
|
+
struct U {
|
|
6
|
+
texelSize: vec2<f32>,
|
|
7
|
+
mode: f32, // 0 = off, 1 = Bayer 4x4, 2 = blue-noise
|
|
8
|
+
strength: f32, // dithering intensity (0–1)
|
|
9
|
+
levels: f32, // color quantization levels (0 = no quantization, e.g. 32)
|
|
10
|
+
_p0: f32,
|
|
11
|
+
_p1: f32,
|
|
12
|
+
_p2: f32,
|
|
13
|
+
};
|
|
14
|
+
@group(0) @binding(0) var colorTex: texture_2d<f32>;
|
|
15
|
+
@group(0) @binding(1) var noiseTex: texture_2d<f32>;
|
|
16
|
+
@group(0) @binding(2) var samp: sampler;
|
|
17
|
+
@group(0) @binding(3) var<uniform> u: U;
|
|
18
|
+
|
|
19
|
+
// 4x4 Bayer matrix (threshold values 0–15, normalized to 0–1)
|
|
20
|
+
fn bayer4(x: u32, y: u32) -> f32 {
|
|
21
|
+
let m = array<u32, 16>(
|
|
22
|
+
0u, 8u, 2u, 10u,
|
|
23
|
+
12u, 4u, 14u, 6u,
|
|
24
|
+
3u, 11u, 1u, 9u,
|
|
25
|
+
15u, 7u, 13u, 5u,
|
|
26
|
+
);
|
|
27
|
+
return f32(m[(y % 4u) * 4u + (x % 4u)]) / 16.0;
|
|
28
|
+
}
|
|
29
|
+
|
|
30
|
+
@fragment
|
|
31
|
+
fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
|
|
32
|
+
if (isOccluded(input.uv)) { discard; }
|
|
33
|
+
let uv = input.uv;
|
|
34
|
+
var color = textureSample(colorTex, samp, uv).rgb;
|
|
35
|
+
|
|
36
|
+
if (u.mode < 0.5) {
|
|
37
|
+
return vec4<f32>(color, 1.0);
|
|
38
|
+
}
|
|
39
|
+
|
|
40
|
+
let dims = vec2<f32>(1.0 / u.texelSize.x, 1.0 / u.texelSize.y);
|
|
41
|
+
let pixelPos = vec2<u32>(u32(i32(uv.x * dims.x)), u32(i32(uv.y * dims.y)));
|
|
42
|
+
|
|
43
|
+
var dither: f32;
|
|
44
|
+
if (u.mode < 1.5) {
|
|
45
|
+
// Bayer 4x4
|
|
46
|
+
dither = bayer4(pixelPos.x, pixelPos.y) - 0.5;
|
|
47
|
+
} else {
|
|
48
|
+
// Blue noise
|
|
49
|
+
let noiseUV = uv * dims / 128.0; // tile noise texture
|
|
50
|
+
dither = textureSample(noiseTex, samp, noiseUV).r - 0.5;
|
|
51
|
+
}
|
|
52
|
+
|
|
53
|
+
// Apply dithering: add noise before quantization
|
|
54
|
+
let dithered = color + dither * u.strength * (1.0 / max(u.levels, 1.0));
|
|
55
|
+
|
|
56
|
+
if (u.levels > 0.5) {
|
|
57
|
+
// Quantize to N levels per channel
|
|
58
|
+
let q = u.levels;
|
|
59
|
+
let quantized = floor(dithered * q + 0.5) / q;
|
|
60
|
+
return vec4<f32>(clamp(quantized, vec3<f32>(0.0), vec3<f32>(1.0)), 1.0);
|
|
61
|
+
}
|
|
62
|
+
|
|
63
|
+
return vec4<f32>(clamp(dithered, vec3<f32>(0.0), vec3<f32>(1.0)), 1.0);
|
|
64
|
+
}
|
|
@@ -0,0 +1,131 @@
|
|
|
1
|
+
// wgsl-validate: prelude ./fullscreen-vs.wgsl
|
|
2
|
+
// wgsl-validate: prelude ./occluder-chunk.wgsl
|
|
3
|
+
// DOF — depth-of-field with circle-of-confusion + bokeh-shaped disk sampling.
|
|
4
|
+
// Computes CoC from depth, then gathers a rotated disk kernel with shape
|
|
5
|
+
// support (circle / hexagon / octagon) and near/far field separation.
|
|
6
|
+
struct U {
|
|
7
|
+
texelSize: vec2<f32>,
|
|
8
|
+
focusDist: f32,
|
|
9
|
+
focusRange: f32,
|
|
10
|
+
maxBlur: f32,
|
|
11
|
+
bokehShape: f32, // 0 = circle, 1 = hexagon, 2 = octagon
|
|
12
|
+
sampleCount: f32, // kernel sample count (max 48)
|
|
13
|
+
nearOnly: f32, // 1.0 = blur only near field, 0.0 = blur both
|
|
14
|
+
farOnly: f32, // 1.0 = blur only far field, 0.0 = blur both
|
|
15
|
+
bladeRotation: f32,
|
|
16
|
+
_p0: f32,
|
|
17
|
+
_p1: f32,
|
|
18
|
+
_p2: f32,
|
|
19
|
+
_p3: f32,
|
|
20
|
+
_p4: f32,
|
|
21
|
+
_p5: f32,
|
|
22
|
+
};
|
|
23
|
+
@group(0) @binding(0) var colorTex: texture_2d<f32>;
|
|
24
|
+
@group(0) @binding(1) var depthTex: texture_depth_2d;
|
|
25
|
+
@group(0) @binding(2) var samp: sampler;
|
|
26
|
+
@group(0) @binding(3) var<uniform> u: U;
|
|
27
|
+
|
|
28
|
+
// Golden-angle spiral disk sampling — well-distributed kernel points.
|
|
29
|
+
// Returns offset direction (unit) for sample index i of N.
|
|
30
|
+
fn diskSample(i: u32, n: f32) -> vec2<f32> {
|
|
31
|
+
let goldenAngle = 2.39996323;
|
|
32
|
+
let r = sqrt((f32(i) + 0.5) / n);
|
|
33
|
+
let theta = f32(i) * goldenAngle + u.bladeRotation;
|
|
34
|
+
return vec2<f32>(cos(theta), sin(theta)) * r;
|
|
35
|
+
}
|
|
36
|
+
|
|
37
|
+
// Shape mask: modifies sample weight based on bokeh shape.
|
|
38
|
+
fn shapeMask(dir: vec2<f32>) -> f32 {
|
|
39
|
+
if (u.bokehShape < 0.5) {
|
|
40
|
+
// Circle — no modification
|
|
41
|
+
return 1.0;
|
|
42
|
+
} else if (u.bokehShape < 1.5) {
|
|
43
|
+
// Hexagon — clip to hexagonal aperture
|
|
44
|
+
let a = atan2(dir.y, dir.x);
|
|
45
|
+
let hex = abs(cos(a)) * 0.5 + abs(cos(a + 1.0471976)) * 0.5 + abs(cos(a - 1.0471976)) * 0.5;
|
|
46
|
+
return smoothstep(0.45, 0.5, hex);
|
|
47
|
+
} else {
|
|
48
|
+
// Octagon — clip to octagonal aperture
|
|
49
|
+
let a = atan2(dir.y, dir.x);
|
|
50
|
+
let oct = abs(cos(a)) * 0.5 + abs(cos(a + 0.7853982)) * 0.5 + abs(cos(a - 0.7853982)) * 0.5;
|
|
51
|
+
return smoothstep(0.42, 0.5, oct);
|
|
52
|
+
}
|
|
53
|
+
}
|
|
54
|
+
|
|
55
|
+
fn computeCoC(depth: f32) -> f32 {
|
|
56
|
+
// CoC: 0 at focus distance, grows linearly outside focus range, clamped to maxBlur.
|
|
57
|
+
let diff = depth - u.focusDist;
|
|
58
|
+
let coc = clamp(abs(diff) / u.focusRange, 0.0, 1.0) * u.maxBlur;
|
|
59
|
+
// Sign: positive = far field, negative = near field
|
|
60
|
+
return select(-coc, coc, diff > 0.0);
|
|
61
|
+
}
|
|
62
|
+
|
|
63
|
+
@fragment
|
|
64
|
+
fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
|
|
65
|
+
if (isOccluded(input.uv)) { discard; }
|
|
66
|
+
let uv = input.uv;
|
|
67
|
+
let depth = textureSample(depthTex, samp, uv);
|
|
68
|
+
let sharp = textureSample(colorTex, samp, uv);
|
|
69
|
+
let centerCoC = computeCoC(depth);
|
|
70
|
+
|
|
71
|
+
// If CoC is negligible, return the sharp pixel directly
|
|
72
|
+
if (abs(centerCoC) < 0.01) {
|
|
73
|
+
return vec4<f32>(sharp.rgb, 1.0);
|
|
74
|
+
}
|
|
75
|
+
|
|
76
|
+
let n = u32(clamp(u.sampleCount, 4.0, 48.0));
|
|
77
|
+
let nF = f32(n);
|
|
78
|
+
let cocAbs = abs(centerCoC);
|
|
79
|
+
let isNear = centerCoC < 0.0;
|
|
80
|
+
|
|
81
|
+
// Field filtering
|
|
82
|
+
if (u.nearOnly > 0.5 && !isNear) {
|
|
83
|
+
return vec4<f32>(sharp.rgb, 1.0);
|
|
84
|
+
}
|
|
85
|
+
if (u.farOnly > 0.5 && isNear) {
|
|
86
|
+
return vec4<f32>(sharp.rgb, 1.0);
|
|
87
|
+
}
|
|
88
|
+
|
|
89
|
+
var color = vec3<f32>(0.0);
|
|
90
|
+
var totalWeight = 0.0;
|
|
91
|
+
let dims = textureDimensions(colorTex);
|
|
92
|
+
|
|
93
|
+
for (var i = 0u; i < 48u; i = i + 1u) {
|
|
94
|
+
if (i >= n) { break; }
|
|
95
|
+
let dir = diskSample(i, nF);
|
|
96
|
+
let sampleOff = dir * cocAbs * u.texelSize;
|
|
97
|
+
let sampleUV = uv + sampleOff;
|
|
98
|
+
|
|
99
|
+
// Bounds check + textureLoad for non-uniform flow
|
|
100
|
+
let coords = vec2<u32>(clamp(
|
|
101
|
+
vec2<i32>(i32(sampleUV.x * f32(dims.x)), i32(sampleUV.y * f32(dims.y))),
|
|
102
|
+
vec2<i32>(0, 0),
|
|
103
|
+
vec2<i32>(i32(dims.x) - 1, i32(dims.y) - 1),
|
|
104
|
+
));
|
|
105
|
+
let sampleColor = textureLoad(colorTex, coords, 0).rgb;
|
|
106
|
+
|
|
107
|
+
// Sample CoC — use the larger of center and sample CoC for near field
|
|
108
|
+
// (near field objects should bleed over far field)
|
|
109
|
+
let dcoords = vec2<u32>(clamp(
|
|
110
|
+
vec2<i32>(i32(sampleUV.x * f32(dims.x)), i32(sampleUV.y * f32(dims.y))),
|
|
111
|
+
vec2<i32>(0, 0),
|
|
112
|
+
vec2<i32>(i32(dims.x) - 1, i32(dims.y) - 1),
|
|
113
|
+
));
|
|
114
|
+
let sampleDepth = textureLoad(depthTex, dcoords, 0);
|
|
115
|
+
let sampleCoC = computeCoC(sampleDepth);
|
|
116
|
+
let effectiveCoC = select(abs(sampleCoC), max(cocAbs, abs(sampleCoC)), isNear);
|
|
117
|
+
|
|
118
|
+
// Weight by shape mask + CoC influence
|
|
119
|
+
let shapeW = shapeMask(dir);
|
|
120
|
+
let cocW = smoothstep(0.0, 1.0, effectiveCoC / u.maxBlur);
|
|
121
|
+
let weight = shapeW * cocW;
|
|
122
|
+
color += sampleColor * weight;
|
|
123
|
+
totalWeight += weight;
|
|
124
|
+
}
|
|
125
|
+
|
|
126
|
+
let blurred = color / max(totalWeight, 0.0001);
|
|
127
|
+
// Blend sharp → blurred based on CoC magnitude
|
|
128
|
+
let blend = clamp(cocAbs / u.maxBlur, 0.0, 1.0);
|
|
129
|
+
let result = mix(sharp.rgb, blurred, blend);
|
|
130
|
+
return vec4<f32>(result, 1.0);
|
|
131
|
+
}
|
|
@@ -0,0 +1,45 @@
|
|
|
1
|
+
// wgsl-validate: prelude ./fullscreen-vs.wgsl
|
|
2
|
+
// wgsl-validate: prelude ./occluder-chunk.wgsl
|
|
3
|
+
// Edges — normal + depth edge detection, composited via alpha blend.
|
|
4
|
+
struct U {
|
|
5
|
+
texelSize: vec2<f32>,
|
|
6
|
+
threshold: f32,
|
|
7
|
+
opacity: f32,
|
|
8
|
+
_p0: f32,
|
|
9
|
+
edgeColor: vec3<f32>,
|
|
10
|
+
_p1: f32,
|
|
11
|
+
_p2: f32,
|
|
12
|
+
};
|
|
13
|
+
@group(0) @binding(0) var colorTex: texture_2d<f32>;
|
|
14
|
+
@group(0) @binding(1) var normalTex: texture_2d<f32>;
|
|
15
|
+
@group(0) @binding(2) var depthTex: texture_depth_2d;
|
|
16
|
+
@group(0) @binding(3) var samp: sampler;
|
|
17
|
+
@group(0) @binding(4) var<uniform> u: U;
|
|
18
|
+
|
|
19
|
+
fn decodeNormal(rgb: vec3<f32>) -> vec3<f32> {
|
|
20
|
+
return normalize(rgb * 2.0 - 1.0);
|
|
21
|
+
}
|
|
22
|
+
|
|
23
|
+
@fragment
|
|
24
|
+
fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
|
|
25
|
+
if (isOccluded(input.uv)) { discard; }
|
|
26
|
+
let uv = input.uv;
|
|
27
|
+
let texel = u.texelSize;
|
|
28
|
+
let color = textureSample(colorTex, samp, uv).rgb;
|
|
29
|
+
|
|
30
|
+
let nCenter = decodeNormal(textureSample(normalTex, samp, uv).rgb);
|
|
31
|
+
let nRight = decodeNormal(textureSample(normalTex, samp, uv + vec2<f32>( 1.0, 0.0) * texel).rgb);
|
|
32
|
+
let nUp = decodeNormal(textureSample(normalTex, samp, uv + vec2<f32>( 0.0, 1.0) * texel).rgb);
|
|
33
|
+
|
|
34
|
+
let dCenter = textureSample(depthTex, samp, uv);
|
|
35
|
+
let dRight = textureSample(depthTex, samp, uv + vec2<f32>( 1.0, 0.0) * texel);
|
|
36
|
+
let dUp = textureSample(depthTex, samp, uv + vec2<f32>( 0.0, 1.0) * texel);
|
|
37
|
+
|
|
38
|
+
let normalEdge = max(1.0 - dot(nCenter, nRight), 1.0 - dot(nCenter, nUp));
|
|
39
|
+
let depthEdge = max(abs(dCenter - dRight), abs(dCenter - dUp));
|
|
40
|
+
|
|
41
|
+
let edge = clamp(max(normalEdge, depthEdge * 100.0) / u.threshold, 0.0, 1.0);
|
|
42
|
+
let edgeColor = u.edgeColor * edge * u.opacity;
|
|
43
|
+
let alpha = edge * u.opacity;
|
|
44
|
+
return vec4<f32>(mix(color, edgeColor, alpha), 1.0);
|
|
45
|
+
}
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
struct VertexOutput {
|
|
2
|
+
@builtin(position) clipPos: vec4<f32>,
|
|
3
|
+
@location(0) uv: vec2<f32>,
|
|
4
|
+
};
|
|
5
|
+
@vertex
|
|
6
|
+
fn vs_main(@builtin(vertex_index) vi: u32) -> VertexOutput {
|
|
7
|
+
var p = array<vec2<f32>, 3>(
|
|
8
|
+
vec2(-1.0, -1.0), vec2(3.0, -1.0), vec2(-1.0, 3.0),
|
|
9
|
+
);
|
|
10
|
+
var o: VertexOutput;
|
|
11
|
+
o.clipPos = vec4(p[vi], 0.0, 1.0);
|
|
12
|
+
o.uv = vec2(p[vi].x * 0.5 + 0.5, 0.5 - p[vi].y * 0.5);
|
|
13
|
+
return o;
|
|
14
|
+
}
|
|
15
|
+
fn lum(c: vec3<f32>) -> f32 { return dot(c, vec3(0.299, 0.587, 0.114)); }
|