@downdraft/engine 0.0.0 → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/app/src/index.ts +10 -0
- package/app/src/renderer/bootstrap.ts +271 -0
- package/app/src/renderer/downdraft-base.css +93 -0
- package/app/src/renderer/feature-log.ts +200 -0
- package/app/src/renderer/game-module.ts +923 -0
- package/app/src/renderer/hooks.ts +88 -0
- package/app/src/renderer/hot-reload.ts +178 -0
- package/app/src/renderer/import-cache.ts +88 -0
- package/app/src/renderer/index.ts +206 -0
- package/app/src/renderer/mcp-harness.ts +144 -0
- package/app/src/renderer/save-store-factory.ts +239 -0
- package/app/src/renderer/sim-bridge.ts +183 -0
- package/app/src/renderer/standard-automation-tools.ts +771 -0
- package/app/src/shared/feature-log.ts +71 -0
- package/app/src/shared/gpu-info.ts +82 -0
- package/app/src/shared/import-cache-store.ts +142 -0
- package/app/src/shared/index.ts +6 -0
- package/app/src/shared/mcp-discovery.ts +47 -0
- package/app/src/shared/mcp-proxy.ts +82 -0
- package/app/src/shared/types.ts +324 -0
- package/asset-bake/src/bake-audio.ts +119 -0
- package/asset-bake/src/bake-gltf.ts +172 -0
- package/asset-bake/src/bake.ts +78 -0
- package/asset-bake/src/cache.ts +188 -0
- package/asset-bake/src/config.ts +186 -0
- package/asset-bake/src/index.ts +36 -0
- package/core/src/animation/animation-event.ts +41 -0
- package/core/src/animation/bone-mask.ts +122 -0
- package/core/src/animation/clip.ts +252 -0
- package/core/src/animation/index.ts +22 -0
- package/core/src/animation/mixamo.ts +113 -0
- package/core/src/animation/morph-target.ts +69 -0
- package/core/src/animation/player.ts +697 -0
- package/core/src/animation/retarget.ts +158 -0
- package/core/src/animation/skeleton-animator.ts +1399 -0
- package/core/src/animation/skeleton.ts +214 -0
- package/core/src/animation/state-machine.ts +280 -0
- package/core/src/assets/blob-store.ts +66 -0
- package/core/src/assets/cache.ts +186 -0
- package/core/src/assets/cubemap-converter.ts +155 -0
- package/core/src/assets/environment-manager.ts +121 -0
- package/core/src/assets/import-cache.ts +65 -0
- package/core/src/assets/import-settings.ts +72 -0
- package/core/src/assets/importer.ts +108 -0
- package/core/src/assets/index.ts +74 -0
- package/core/src/assets/irradiance-generator.ts +198 -0
- package/core/src/assets/loader-audio.ts +86 -0
- package/core/src/assets/loader-cubemap.ts +211 -0
- package/core/src/assets/loader-dds.ts +236 -0
- package/core/src/assets/loader-hdr.ts +474 -0
- package/core/src/assets/loader-mesh.ts +143 -0
- package/core/src/assets/loader-shader.ts +73 -0
- package/core/src/assets/loader-texture.ts +349 -0
- package/core/src/assets/lod.ts +198 -0
- package/core/src/assets/manager.ts +480 -0
- package/core/src/assets/manifest.ts +81 -0
- package/core/src/assets/material-bridge.ts +186 -0
- package/core/src/assets/model-importer.ts +72 -0
- package/core/src/assets/model-normalizer.ts +248 -0
- package/core/src/assets/model-to-gpu.ts +70 -0
- package/core/src/assets/model-to-mesh.ts +237 -0
- package/core/src/assets/prefilter-generator.ts +250 -0
- package/core/src/audio/engine.ts +177 -0
- package/core/src/audio/interface.ts +130 -0
- package/core/src/audio/listener.ts +32 -0
- package/core/src/audio/mixer.ts +141 -0
- package/core/src/audio/registry.ts +52 -0
- package/core/src/audio/sab.ts +87 -0
- package/core/src/audio/source.ts +89 -0
- package/core/src/change-detection/atomics.ts +1 -0
- package/core/src/change-detection/tracker.ts +47 -0
- package/core/src/debug-draw/lines.ts +64 -0
- package/core/src/debug-draw/points.ts +17 -0
- package/core/src/debug-draw/queue.ts +124 -0
- package/core/src/debug-draw/text.ts +25 -0
- package/core/src/ecs/archetype.ts +323 -0
- package/core/src/ecs/component.ts +188 -0
- package/core/src/ecs/entity.ts +25 -0
- package/core/src/ecs/events.ts +93 -0
- package/core/src/ecs/hierarchy.ts +124 -0
- package/core/src/ecs/hmr-swap-registry.ts +22 -0
- package/core/src/ecs/index.ts +25 -0
- package/core/src/ecs/query.ts +141 -0
- package/core/src/ecs/resource.ts +8 -0
- package/core/src/ecs/schedule.ts +181 -0
- package/core/src/ecs/system-params.ts +99 -0
- package/core/src/ecs/system.ts +42 -0
- package/core/src/ecs/world.ts +348 -0
- package/core/src/index.ts +352 -0
- package/core/src/input/context.ts +73 -0
- package/core/src/input/dom-handler.ts +380 -0
- package/core/src/input/local-player-manager.ts +218 -0
- package/core/src/input/mapping.ts +40 -0
- package/core/src/input/multi-sab-bridge.ts +276 -0
- package/core/src/input/multi-state.ts +54 -0
- package/core/src/input/sab-bridge.ts +71 -0
- package/core/src/input/state.ts +132 -0
- package/core/src/input/ui-router.ts +87 -0
- package/core/src/library/host.ts +317 -0
- package/core/src/library/index.ts +16 -0
- package/core/src/library/library.ts +292 -0
- package/core/src/material/compiler.ts +80 -0
- package/core/src/material/graph-bridge.ts +172 -0
- package/core/src/material/index.ts +9 -0
- package/core/src/material/library.ts +442 -0
- package/core/src/material/material.ts +156 -0
- package/core/src/material/variants.ts +61 -0
- package/core/src/math/mat4.ts +202 -0
- package/core/src/math/perlin-noise-2d.ts +77 -0
- package/core/src/math/perlin-noise-3d.ts +110 -0
- package/core/src/math/quat.ts +33 -0
- package/core/src/math/rng.ts +29 -0
- package/core/src/math/trig.ts +47 -0
- package/core/src/math/value-noise.ts +67 -0
- package/core/src/mesh/builder.ts +177 -0
- package/core/src/mesh/csg.ts +312 -0
- package/core/src/mesh/greased-line.ts +145 -0
- package/core/src/mesh/mesh.ts +17 -0
- package/core/src/mesh/parametric.ts +501 -0
- package/core/src/mesh/skinning.ts +67 -0
- package/core/src/mesh/vertex-layout.ts +91 -0
- package/core/src/module/cross-thread.ts +163 -0
- package/core/src/module/diagnostics.ts +123 -0
- package/core/src/module/host.ts +451 -0
- package/core/src/module/index.ts +22 -0
- package/core/src/module/module.ts +109 -0
- package/core/src/module/registry.ts +94 -0
- package/core/src/module/renderer-module.ts +247 -0
- package/core/src/module/ts-loader.ts +26 -0
- package/core/src/particles/compute-pass.ts +378 -0
- package/core/src/particles/emitter.ts +156 -0
- package/core/src/particles/index.ts +11 -0
- package/core/src/particles/particle-data.ts +47 -0
- package/core/src/particles/render-pass.ts +365 -0
- package/core/src/particles/simulator.ts +264 -0
- package/core/src/particles/system.ts +193 -0
- package/core/src/physics/body.ts +59 -0
- package/core/src/physics/ccd-heuristic.ts +55 -0
- package/core/src/physics/character.ts +282 -0
- package/core/src/physics/collider.ts +55 -0
- package/core/src/physics/collision-system.ts +91 -0
- package/core/src/physics/events.ts +133 -0
- package/core/src/physics/index.ts +34 -0
- package/core/src/physics/interface.ts +473 -0
- package/core/src/physics/interpolation-buffer.ts +192 -0
- package/core/src/physics/lifecycle.ts +87 -0
- package/core/src/physics/load-shedder.ts +164 -0
- package/core/src/physics/physics-accumulator.ts +101 -0
- package/core/src/physics/physics-system.ts +240 -0
- package/core/src/physics/ragdoll-presets.ts +272 -0
- package/core/src/physics/ragdoll-system.ts +220 -0
- package/core/src/physics/ragdoll.ts +182 -0
- package/core/src/physics/raycast.ts +143 -0
- package/core/src/physics/realm-manager.ts +499 -0
- package/core/src/physics/realm-worker-pool.ts +191 -0
- package/core/src/physics/realm-worker.ts +102 -0
- package/core/src/physics/realm.ts +189 -0
- package/core/src/physics/registry.ts +52 -0
- package/core/src/physics/safety.ts +247 -0
- package/core/src/physics/snapshot-manager.ts +141 -0
- package/core/src/physics/worker-protocol.ts +30 -0
- package/core/src/platform/bun-preload.ts +169 -0
- package/core/src/platform/css-stub.ts +4 -0
- package/core/src/platform/glob-polyfill.ts +124 -0
- package/core/src/platform/hidpi.ts +57 -0
- package/core/src/platform/render-surface.ts +77 -0
- package/core/src/platform/rpc.ts +98 -0
- package/core/src/platform/runtime.ts +123 -0
- package/core/src/plugin/context.ts +364 -0
- package/core/src/plugin/diagnostics.ts +61 -0
- package/core/src/plugin/discovery.ts +186 -0
- package/core/src/plugin/extension-loaders.ts +172 -0
- package/core/src/plugin/host.ts +659 -0
- package/core/src/plugin/index.ts +106 -0
- package/core/src/plugin/loader-asset.ts +124 -0
- package/core/src/plugin/loader-quickjs.ts +84 -0
- package/core/src/plugin/loader-wasm.ts +411 -0
- package/core/src/plugin/loader-worker.ts +261 -0
- package/core/src/plugin/manifest.ts +653 -0
- package/core/src/plugin/material-registry.ts +65 -0
- package/core/src/plugin/mcp-tools.ts +165 -0
- package/core/src/plugin/permissions.ts +175 -0
- package/core/src/plugin/quickjs-bridge.ts +294 -0
- package/core/src/plugin/registry.ts +107 -0
- package/core/src/plugin/sandbox-shim.ts +86 -0
- package/core/src/plugin/sandbox-worker.ts +215 -0
- package/core/src/plugin/wasm-abi.ts +152 -0
- package/core/src/plugin/wasm-worker.ts +229 -0
- package/core/src/plugin/workshop.ts +169 -0
- package/core/src/profiling/event-loop.ts +180 -0
- package/core/src/profiling/index.ts +69 -0
- package/core/src/profiling/iops/idb-patch.ts +242 -0
- package/core/src/profiling/iops/opfs-patch.ts +276 -0
- package/core/src/profiling/profiling-sab.ts +839 -0
- package/core/src/profiling/task-latency.ts +134 -0
- package/core/src/profiling/thread-metrics.ts +126 -0
- package/core/src/profiling/trace-event-writer.ts +205 -0
- package/core/src/profiling/warnings.ts +423 -0
- package/core/src/profiling/worker-prelude.ts +376 -0
- package/core/src/render/bind-group.ts +38 -0
- package/core/src/render/bindless/bindless-struct.ts +42 -0
- package/core/src/render/bindless/bindless.wgsl.ts +167 -0
- package/core/src/render/bindless/frame-bindings.ts +176 -0
- package/core/src/render/bindless/index.ts +10 -0
- package/core/src/render/bindless/material-manager.ts +257 -0
- package/core/src/render/bindless/texture-registry.ts +609 -0
- package/core/src/render/buffer.ts +82 -0
- package/core/src/render/camera-2d.ts +217 -0
- package/core/src/render/camera-controller.ts +440 -0
- package/core/src/render/camera.ts +409 -0
- package/core/src/render/canvas-resize-watcher.ts +46 -0
- package/core/src/render/compute-kernel.ts +172 -0
- package/core/src/render/constants.ts +2 -0
- package/core/src/render/device.ts +111 -0
- package/core/src/render/frame-graph.ts +768 -0
- package/core/src/render/frustum.ts +185 -0
- package/core/src/render/fullscreen-vs.ts +25 -0
- package/core/src/render/g-buffer.ts +186 -0
- package/core/src/render/game-renderer.ts +1452 -0
- package/core/src/render/gpu-driven/cull-pass.ts +394 -0
- package/core/src/render/gpu-driven/hzb.ts +215 -0
- package/core/src/render/gpu-driven/index.ts +7 -0
- package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
- package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
- package/core/src/render/gpu-driven/mesh-table.ts +175 -0
- package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
- package/core/src/render/gpu-utils.ts +96 -0
- package/core/src/render/hdr.ts +88 -0
- package/core/src/render/hot-reload.ts +295 -0
- package/core/src/render/ibl-bind-group.ts +266 -0
- package/core/src/render/ibl.ts +180 -0
- package/core/src/render/index.ts +163 -0
- package/core/src/render/input-manager.ts +259 -0
- package/core/src/render/lighting/area-light.ts +196 -0
- package/core/src/render/lighting/cluster-grid.ts +288 -0
- package/core/src/render/lighting/cluster-types.ts +193 -0
- package/core/src/render/lighting/ies-parser.ts +162 -0
- package/core/src/render/lighting.ts +454 -0
- package/core/src/render/material-types/depth.wgsl +44 -0
- package/core/src/render/material-types/line.wgsl +50 -0
- package/core/src/render/material-types/matcap.wgsl +51 -0
- package/core/src/render/material-types/normal.wgsl +41 -0
- package/core/src/render/material-types/physical.wgsl +152 -0
- package/core/src/render/material-types/sprite.wgsl +46 -0
- package/core/src/render/material-types/sss.wgsl +79 -0
- package/core/src/render/material-types/toon.wgsl +79 -0
- package/core/src/render/passes/README.md +121 -0
- package/core/src/render/passes/atmosphere.ts +152 -0
- package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
- package/core/src/render/passes/csm.ts +408 -0
- package/core/src/render/passes/cubemap-capture.ts +114 -0
- package/core/src/render/passes/debug-viz.ts +278 -0
- package/core/src/render/passes/debug.ts +538 -0
- package/core/src/render/passes/decal-mesh.ts +111 -0
- package/core/src/render/passes/decal-pass.ts +377 -0
- package/core/src/render/passes/deferred-lighting.ts +434 -0
- package/core/src/render/passes/depth-prepass.ts +163 -0
- package/core/src/render/passes/dome-360.ts +83 -0
- package/core/src/render/passes/fluid-render.ts +137 -0
- package/core/src/render/passes/gi-types.ts +118 -0
- package/core/src/render/passes/graph-compute.ts +300 -0
- package/core/src/render/passes/greased-line-pass.ts +232 -0
- package/core/src/render/passes/morph-target.ts +40 -0
- package/core/src/render/passes/opaque.ts +1028 -0
- package/core/src/render/passes/point-light-shadow.ts +266 -0
- package/core/src/render/passes/procedural-texture.ts +185 -0
- package/core/src/render/passes/reflection-probe.ts +140 -0
- package/core/src/render/passes/rsm-pass.ts +248 -0
- package/core/src/render/passes/sdf-text.ts +155 -0
- package/core/src/render/passes/shadow-map.ts +163 -0
- package/core/src/render/passes/shadow.ts +220 -0
- package/core/src/render/passes/skinning-vs.ts +121 -0
- package/core/src/render/passes/skinning.ts +326 -0
- package/core/src/render/passes/sky-dome.ts +404 -0
- package/core/src/render/passes/skybox.ts +162 -0
- package/core/src/render/passes/spot-light-shadow.ts +273 -0
- package/core/src/render/passes/terrain.ts +326 -0
- package/core/src/render/passes/transparent.ts +353 -0
- package/core/src/render/passes/underwater-fog.ts +185 -0
- package/core/src/render/passes/video-texture.ts +79 -0
- package/core/src/render/passes/volumetric-pass.ts +312 -0
- package/core/src/render/passes/volumetric-types.ts +171 -0
- package/core/src/render/passes/water.ts +753 -0
- package/core/src/render/pbr.ts +296 -0
- package/core/src/render/pipeline.ts +52 -0
- package/core/src/render/render-pass.ts +30 -0
- package/core/src/render/renderer-input-bus.ts +220 -0
- package/core/src/render/renderer-module-host.ts +623 -0
- package/core/src/render/resource-tracker.ts +67 -0
- package/core/src/render/sab-canvas-overlay.ts +122 -0
- package/core/src/render/shader-validator.ts +200 -0
- package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
- package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
- package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
- package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
- package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
- package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
- package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
- package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
- package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
- package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
- package/core/src/render/shaders/shadow-chunks.ts +135 -0
- package/core/src/render/skybox.ts +146 -0
- package/core/src/render/splitscreen.ts +85 -0
- package/core/src/render/surface.ts +78 -0
- package/core/src/render/tonemap.ts +180 -0
- package/core/src/render/tracked-render-pass.ts +158 -0
- package/core/src/render/viewport.ts +109 -0
- package/core/src/render/wgsl-hmr.ts +70 -0
- package/core/src/sab/core-input-channel.ts +23 -0
- package/core/src/sab/define.ts +239 -0
- package/core/src/sab/errors.ts +76 -0
- package/core/src/sab/game-input.ts +343 -0
- package/core/src/sab/gamepad-devices.ts +259 -0
- package/core/src/sab/grid-buffer.ts +117 -0
- package/core/src/sab/input.ts +55 -0
- package/core/src/sab/layout.ts +219 -0
- package/core/src/sab/multi-input-channel.ts +50 -0
- package/core/src/sab/record-buffer.ts +155 -0
- package/core/src/sab/sab-polyfill.ts +56 -0
- package/core/src/sab/sim-channel.ts +453 -0
- package/core/src/sab/slot-buffer.ts +190 -0
- package/core/src/sab/types.ts +158 -0
- package/core/src/safety/bounds.ts +76 -0
- package/core/src/safety/json.ts +80 -0
- package/core/src/safety/path.ts +167 -0
- package/core/src/save/binary-format.ts +117 -0
- package/core/src/save/game-save-system.ts +161 -0
- package/core/src/save/grid-save-system.ts +158 -0
- package/core/src/save/migrate.ts +44 -0
- package/core/src/save/migration-registry.ts +94 -0
- package/core/src/save/persist-types.ts +208 -0
- package/core/src/save/schema.ts +46 -0
- package/core/src/save/serializer.ts +180 -0
- package/core/src/scene/builder.ts +65 -0
- package/core/src/scene/camera.ts +142 -0
- package/core/src/scene/checkpoint.ts +109 -0
- package/core/src/scene/game-loop.ts +198 -0
- package/core/src/scene/index.ts +24 -0
- package/core/src/scene/layer.ts +6 -0
- package/core/src/scene/prefab.ts +145 -0
- package/core/src/scene/scene-manager.ts +157 -0
- package/core/src/scene/scene.ts +192 -0
- package/core/src/scene/sky.ts +256 -0
- package/core/src/scene/spatial-grid.ts +176 -0
- package/core/src/scene/streaming.ts +304 -0
- package/core/src/scene/vegetation.ts +163 -0
- package/core/src/scene/world.ts +89 -0
- package/core/src/scripting/binding.ts +129 -0
- package/core/src/scripting/hot-reload.ts +144 -0
- package/core/src/scripting/script.ts +99 -0
- package/core/src/sim/hot-reload-pipeline.ts +49 -0
- package/core/src/sim/sim-state-helper.ts +47 -0
- package/core/src/sim/transient-state-registry.ts +77 -0
- package/core/src/sim/types.ts +113 -0
- package/core/src/sim/worker-loop.ts +222 -0
- package/core/src/stores/game-store.ts +158 -0
- package/core/src/stores/hot-reload-store.ts +44 -0
- package/core/src/telemetry/collector.ts +410 -0
- package/core/src/telemetry/gc-controller.ts +453 -0
- package/core/src/telemetry/gc-profiler.ts +126 -0
- package/core/src/telemetry/gc-tracker.ts +69 -0
- package/core/src/telemetry/gpu-profiler.ts +703 -0
- package/core/src/telemetry/gpu-resource-tracker.ts +285 -0
- package/core/src/telemetry/gpu-timer-pool.ts +234 -0
- package/core/src/telemetry/gpu-timer.ts +123 -0
- package/core/src/telemetry/gpu-timestamp-gate.ts +21 -0
- package/core/src/telemetry/reporter.ts +62 -0
- package/core/src/types/engine-types.ts +129 -0
- package/core/src/ui-font-scale.ts +112 -0
- package/core/src/util/broad-phase-grid.ts +82 -0
- package/core/src/util/feature-log.ts +220 -0
- package/core/src/util/index.ts +17 -0
- package/core/src/util/logger.ts +604 -0
- package/core/src/webgpu-destroy-augmentation.d.ts +25 -0
- package/core/src/worker/base-worker-host.ts +183 -0
- package/core/src/worker/buffer-sync.ts +550 -0
- package/core/src/worker/crash-recovery.ts +201 -0
- package/core/src/worker/entity-sim-worker-host.ts +190 -0
- package/core/src/worker/instrumented-worker-host.ts +171 -0
- package/core/src/worker/rpc.ts +253 -0
- package/core/src/worker/sim-worker-base.ts +913 -0
- package/core/src/worker/sim-worker-host.ts +358 -0
- package/core/src/worker/task-pool.ts +256 -0
- package/core/src/worker/task-worker.ts +83 -0
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- package/libraries/stickman/src/skeleton.ts +197 -0
- package/libraries/stickman/src/stickman-pass.ts +255 -0
- package/libraries/stickman/src/thick-line.ts +123 -0
- package/libraries/surface-nets/README.md +25 -0
- package/libraries/surface-nets/src/chunked-field.ts +14 -0
- package/libraries/surface-nets/src/deformation.ts +45 -0
- package/libraries/surface-nets/src/index.ts +36 -0
- package/libraries/surface-nets/src/library.ts +59 -0
- package/libraries/surface-nets/src/lod.ts +7 -0
- package/libraries/surface-nets/src/sab.ts +4 -0
- package/libraries/surface-nets/src/streaming-config.ts +5 -0
- package/libraries/surface-nets/src/streaming-manager.ts +15 -0
- package/libraries/surface-nets/src/surface-nets.ts +334 -0
- package/libraries/surface-nets/src/types.ts +23 -0
- package/libraries/water/README.md +25 -0
- package/libraries/water/src/buoyancy.ts +103 -0
- package/libraries/water/src/index.ts +43 -0
- package/libraries/water/src/library.ts +85 -0
- package/libraries/water/src/shore-damping.ts +93 -0
- package/libraries/water/src/water-buffer.ts +89 -0
- package/libraries/water/src/water-chunks.ts +13 -0
- package/libraries/water/src/water-physics.ts +376 -0
- package/libraries/water/src/water-renderer.ts +809 -0
- package/libraries/water/src/water-sab.ts +161 -0
- package/libraries/water/src/wave-sources.ts +84 -0
- package/libraries/weather/README.md +20 -0
- package/libraries/weather/src/index.ts +9 -0
- package/libraries/weather/src/library.ts +72 -0
- package/libraries/weather/src/types.ts +64 -0
- package/libraries/weather/src/weather-blend.ts +112 -0
- package/libraries/weather/src/weather-system.ts +271 -0
- package/libraries/weatherfx/README.md +24 -0
- package/libraries/weatherfx/src/cloud-provider.ts +31 -0
- package/libraries/weatherfx/src/cloud-system.ts +372 -0
- package/libraries/weatherfx/src/index.ts +9 -0
- package/libraries/weatherfx/src/library.ts +58 -0
- package/libraries/weatherfx/src/particle-system.ts +434 -0
- package/libraries/weatherfx/src/shaders/cloud.wgsl +111 -0
- package/libraries/weatherfx/src/shaders/particle-compute.wgsl +187 -0
- package/libraries/weatherfx/src/shaders/particle-render.wgsl +95 -0
- package/lint-plugin.mjs +41 -0
- package/mcp/src/client.ts +703 -0
- package/mcp/src/engine-context.ts +186 -0
- package/mcp/src/http-transport.ts +471 -0
- package/mcp/src/index.ts +13 -0
- package/mcp/src/prompts/add-entity.ts +42 -0
- package/mcp/src/prompts/create-scene.ts +44 -0
- package/mcp/src/prompts/debug-frame.ts +39 -0
- package/mcp/src/prompts/index.ts +12 -0
- package/mcp/src/resources/asset-list.ts +32 -0
- package/mcp/src/resources/checkpoint-list.ts +33 -0
- package/mcp/src/resources/entity-state.ts +55 -0
- package/mcp/src/resources/gpu-info.ts +103 -0
- package/mcp/src/resources/index.ts +57 -0
- package/mcp/src/resources/performance.ts +37 -0
- package/mcp/src/resources/scene-tree.ts +43 -0
- package/mcp/src/server.ts +375 -0
- package/mcp/src/tools/animation.ts +118 -0
- package/mcp/src/tools/asset.ts +161 -0
- package/mcp/src/tools/audio.ts +96 -0
- package/mcp/src/tools/build.ts +143 -0
- package/mcp/src/tools/camera.ts +167 -0
- package/mcp/src/tools/checkpoint.ts +100 -0
- package/mcp/src/tools/component.ts +199 -0
- package/mcp/src/tools/debug.ts +300 -0
- package/mcp/src/tools/entity.ts +361 -0
- package/mcp/src/tools/inspect.ts +210 -0
- package/mcp/src/tools/lighting.ts +263 -0
- package/mcp/src/tools/material.ts +243 -0
- package/mcp/src/tools/mesh.ts +239 -0
- package/mcp/src/tools/physics.ts +266 -0
- package/mcp/src/tools/scene.ts +153 -0
- package/mcp/src/tools/script.ts +122 -0
- package/mcp/src/types.ts +92 -0
- package/mcp/src/undo-redo.ts +77 -0
- package/modules/camera-controls/README.md +20 -0
- package/modules/camera-controls/src/index.ts +161 -0
- package/modules/controller-ui/src/index.ts +164 -0
- package/modules/devtools/README.md +25 -0
- package/modules/devtools/src/api.ts +461 -0
- package/modules/devtools/src/asset-utils.ts +105 -0
- package/modules/devtools/src/bind-debug-store.ts +48 -0
- package/modules/devtools/src/data-bridge.ts +286 -0
- package/modules/devtools/src/debug-overlay.ts +238 -0
- package/modules/devtools/src/debug-raycast.ts +328 -0
- package/modules/devtools/src/debug-store.ts +92 -0
- package/modules/devtools/src/debug-view-descriptors.ts +59 -0
- package/modules/devtools/src/doctor-panel.ts +182 -0
- package/modules/devtools/src/gizmo-module.ts +136 -0
- package/modules/devtools/src/graph-model.ts +509 -0
- package/modules/devtools/src/grid-renderer.ts +157 -0
- package/modules/devtools/src/height-ruler-renderer.ts +216 -0
- package/modules/devtools/src/index.ts +81 -0
- package/modules/devtools/src/init.ts +261 -0
- package/modules/devtools/src/label-overlay.ts +154 -0
- package/modules/devtools/src/material-stats-panel.ts +188 -0
- package/modules/devtools/src/profiling-bridge.ts +377 -0
- package/modules/devtools/src/profiling-hooks.ts +98 -0
- package/modules/devtools/src/renderer-adapter.ts +76 -0
- package/modules/devtools/src/scene-inspector.ts +637 -0
- package/modules/devtools/src/scene-store.ts +320 -0
- package/modules/devtools/src/scene-sync.ts +116 -0
- package/modules/devtools/src/shaders/transform-gizmo.wgsl +38 -0
- package/modules/devtools/src/sim-stats-panel.ts +272 -0
- package/modules/devtools/src/sim-stats-provider.ts +105 -0
- package/modules/devtools/src/skeleton-renderer.ts +351 -0
- package/modules/devtools/src/transform-gizmo.ts +928 -0
- package/modules/devtools/src/types.ts +290 -0
- package/modules/devtools/src/worker-expose.ts +67 -0
- package/modules/devtools/src/worker-sync.ts +137 -0
- package/modules/editor/src/commands/component.ts +156 -0
- package/modules/editor/src/commands/entity.ts +287 -0
- package/modules/editor/src/commands/hierarchy.ts +83 -0
- package/modules/editor/src/commands/index.ts +61 -0
- package/modules/editor/src/commands/prefab.ts +163 -0
- package/modules/editor/src/commands/registry.ts +331 -0
- package/modules/editor/src/commands/scene-io.ts +211 -0
- package/modules/editor/src/commands/selection.ts +73 -0
- package/modules/editor/src/commands/transform.ts +91 -0
- package/modules/editor/src/ddscene.ts +267 -0
- package/modules/editor/src/document.ts +123 -0
- package/modules/editor/src/editor-context.ts +172 -0
- package/modules/editor/src/index.ts +41 -0
- package/modules/editor/src/mcp.ts +103 -0
- package/modules/editor/src/module.ts +148 -0
- package/modules/editor/src/selection.ts +70 -0
- package/modules/editor/src/shell.ts +456 -0
- package/modules/editor/src/viewport.ts +199 -0
- package/modules/html-ui/src/composite.ts +135 -0
- package/modules/html-ui/src/create-html-ui.ts +188 -0
- package/modules/html-ui/src/doc-backend.ts +343 -0
- package/modules/html-ui/src/host.ts +646 -0
- package/modules/html-ui/src/index.ts +13 -0
- package/modules/html-ui/src/jsx-dev-runtime.ts +12 -0
- package/modules/html-ui/src/jsx-runtime.ts +126 -0
- package/modules/html-ui/src/protocol.ts +88 -0
- package/modules/html-ui/src/ui-worker.ts +16 -0
- package/modules/mcp/README.md +18 -0
- package/modules/mcp/src/index.ts +27 -0
- package/modules/movement-2d/README.md +19 -0
- package/modules/movement-2d/src/grid-character.ts +455 -0
- package/modules/movement-2d/src/index.ts +45 -0
- package/modules/movement-3d/README.md +21 -0
- package/modules/movement-3d/src/character-motor.ts +230 -0
- package/modules/movement-3d/src/index.ts +46 -0
- package/modules/native-osr/src/index.ts +22 -0
- package/modules/native-osr/src/input-router.ts +401 -0
- package/modules/native-osr/src/native-osr-manager.ts +247 -0
- package/modules/native-osr/src/native-texture-source.ts +86 -0
- package/modules/native-osr/src/types.ts +112 -0
- package/modules/native-osr/src/world-space-ui-pass.ts +351 -0
- package/modules/sailing/README.md +18 -0
- package/modules/sailing/src/index.ts +51 -0
- package/modules/terrain/README.md +18 -0
- package/modules/terrain/src/index.ts +78 -0
- package/modules/vitals/README.md +17 -0
- package/modules/vitals/src/index.ts +43 -0
- package/modules/vitals/src/vitals.ts +265 -0
- package/modules/xr/README.md +25 -0
- package/modules/xr/src/camera-rig.ts +146 -0
- package/modules/xr/src/debug.ts +59 -0
- package/modules/xr/src/frame-loop.ts +197 -0
- package/modules/xr/src/index.ts +16 -0
- package/modules/xr/src/input.ts +208 -0
- package/modules/xr/src/layer.ts +140 -0
- package/modules/xr/src/session.ts +156 -0
- package/modules/xr/src/sim-module.ts +23 -0
- package/modules/xr/src/types.ts +32 -0
- package/modules/xr/src/webxr.d.ts +182 -0
- package/modules/xr/src/xr-module.ts +179 -0
- package/package.json +232 -3
- package/shader-graph/src/chunks.ts +349 -0
- package/shader-graph/src/compiler.ts +732 -0
- package/shader-graph/src/compute-compiler.ts +453 -0
- package/shader-graph/src/compute-graph.ts +112 -0
- package/shader-graph/src/compute-profiles.ts +54 -0
- package/shader-graph/src/graph.ts +52 -0
- package/shader-graph/src/index.ts +53 -0
- package/shader-graph/src/profiles.ts +407 -0
- package/shader-graph/src/validator.ts +48 -0
- package/shader-graph/src/wgsl-binding-validator.ts +143 -0
- package/shader-graph/src/wgsl-struct-validator.ts +245 -0
- package/shader-graph/src/wgsl-struct.ts +397 -0
- package/test/src/index.ts +7 -0
- package/test/src/vision-test.ts +369 -0
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import { type Mat4 } from "wgpu-matrix";
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import type { FrameGraphBuilder, GraphRenderContext } from "../frame-graph";
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import { PassType } from "../frame-graph";
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import type { FrustumPlane } from "../frustum";
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import { createStorageBuffer, createUniformBuffer } from "../gpu-utils";
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import { RenderPass } from "../render-pass";
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import { createValidatedShaderModule } from "../shader-validator";
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import type { GpuMeshTable } from "./mesh-table";
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export interface CullBatchRecord {
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const DRAW_INDEXED_INDIRECT_ARGS_SIZE = 20; // 5 u32
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export class GpuCullPass extends RenderPass {
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name = "gpu-cull";
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passType = PassType.Custom;
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private device: GPUDevice;
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private cullPipeline: GPUComputePipeline | null = null;
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private argsPipeline: GPUComputePipeline | null = null;
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private uniformBuffer: GPUBuffer | null = null;
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private perBatchCountBuffer: GPUBuffer | null = null;
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constructor(device: GPUDevice, maxBatches: number, maxInstances: number) {
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super();
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this.device = device;
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getPerBatchCapacity(): number {
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setPerBatchCapacity(cap: number): void {
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this.createVisibleBuffer();
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setInstanceBuffer(buffer: GPUBuffer, count: number): void {
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setMeshTable(table: GpuMeshTable): void {
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this.uploadMeshTable();
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}
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setFrustum(viewProj: Mat4, frustumPlanes: readonly FrustumPlane[]): void {
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const u = new Float32Array(256 / 4);
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for (let i = 0; i < 16; i++) u[i] = viewProj[i];
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const p = frustumPlanes[i]!;
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const off = 16 + i * 4;
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u[off + 0] = p.normal[0];
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u[off + 1] = p.normal[1];
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u[off + 2] = p.normal[2];
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u[off + 3] = p.distance;
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}
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const u32 = new Uint32Array(u.buffer);
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u32[40] = this.hzbSize.width;
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u32[41] = this.hzbSize.height;
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u32[42] = this.perBatchCapacity;
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u32[43] = this.hzbLevelCount;
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u32[44] = this.instanceCount;
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u[45] = viewProj[0]; // pad to keep uniform size
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this.device.queue.writeBuffer(this.uniformBuffer!, 0, u as unknown as BufferSource);
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}
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setHzb(view: GPUTextureView | null, width: number, height: number, levelCount: number): void {
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this.hzbView = view;
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this.hzbSize = { width, height };
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}
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prepare(device: GPUDevice): void {
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this.device = device;
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if (!this.cullPipeline) {
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this.cullPipeline = device.createComputePipeline({
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label: "gpu-cull",
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layout: "auto",
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compute: { module: createValidatedShaderModule(device, { code: CULL_WGSL, label: "GpuCullPass.cull" }), entryPoint: "cs_main" },
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});
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}
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if (!this.argsPipeline) {
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this.argsPipeline = device.createComputePipeline({
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label: "gpu-cull-args",
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layout: "auto",
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compute: { module: createValidatedShaderModule(device, { code: ARGS_FILL_WGSL, label: "GpuCullPass.argsFill" }), entryPoint: "cs_main" },
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});
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}
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this.uniformBuffer = createUniformBuffer(device, 256);
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this.argsUniformBuffer = createUniformBuffer(device, 16);
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this.perBatchCountBuffer = createStorageBuffer(device, this.maxBatches * 4, false);
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this.drawArgsBuffer = device.createBuffer({
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size: this.maxBatches * DRAW_INDEXED_INDIRECT_ARGS_SIZE,
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usage: GPUBufferUsage.STORAGE | GPUBufferUsage.INDIRECT | GPUBufferUsage.COPY_DST,
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});
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this.createVisibleBuffer();
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this.createMeshTableBuffer();
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}
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setup(_builder: FrameGraphBuilder): void {
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// Cull pass is an internal compute pass; no outputs declared to the graph yet.
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}
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execute(_ctx: GraphRenderContext): void {
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if (!this.instanceBuffer || !this.cullPipeline || !this.argsPipeline) return;
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if (!this.meshTable) return;
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// Clear per-batch counters to 0
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this.device.queue.writeBuffer(this.perBatchCountBuffer!, 0, new Uint32Array(this.maxBatches) as unknown as BufferSource);
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const batchCount = this.meshTable.getBatches().length;
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const argsU = new Uint32Array(4);
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argsU[0] = this.perBatchCapacity;
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argsU[1] = batchCount;
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this.device.queue.writeBuffer(this.argsUniformBuffer!, 0, argsU as unknown as BufferSource);
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// DEVIATION: This pass creates its own command encoder and submits directly
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// instead of using the frame graph's shared encoder. The cull pass is a
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// compute-only pass whose output (indirect draw args buffer) is consumed by
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// a later draw pass via drawIndexedIndirect — it does not produce graph
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// textures. Refactoring to the frame graph is tracked as a future task.
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const encoder = this.device.createCommandEncoder({ label: "gpu-cull" });
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const pass = encoder.beginComputePass({ label: "gpu-cull" });
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pass.setPipeline(this.cullPipeline);
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pass.setBindGroup(0, this.createCullBindGroup());
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+
pass.dispatchWorkgroups(Math.ceil(this.instanceCount / 64));
|
|
165
|
+
|
|
166
|
+
pass.setPipeline(this.argsPipeline);
|
|
167
|
+
pass.setBindGroup(0, this.createArgsBindGroup());
|
|
168
|
+
pass.dispatchWorkgroups(Math.ceil(batchCount / 64));
|
|
169
|
+
|
|
170
|
+
pass.end();
|
|
171
|
+
this.device.queue.submit([encoder.finish()]);
|
|
172
|
+
}
|
|
173
|
+
|
|
174
|
+
destroy(): void {
|
|
175
|
+
this.uniformBuffer?.destroy();
|
|
176
|
+
this.argsUniformBuffer?.destroy();
|
|
177
|
+
this.perBatchCountBuffer?.destroy();
|
|
178
|
+
this.drawArgsBuffer?.destroy();
|
|
179
|
+
this.visibleBuffer?.destroy();
|
|
180
|
+
this.meshTableBuffer?.destroy();
|
|
181
|
+
this.uniformBuffer = null;
|
|
182
|
+
this.argsUniformBuffer = null;
|
|
183
|
+
this.perBatchCountBuffer = null;
|
|
184
|
+
this.drawArgsBuffer = null;
|
|
185
|
+
this.visibleBuffer = null;
|
|
186
|
+
this.meshTableBuffer = null;
|
|
187
|
+
this.cullPipeline = null;
|
|
188
|
+
this.argsPipeline = null;
|
|
189
|
+
}
|
|
190
|
+
|
|
191
|
+
private createVisibleBuffer(): void {
|
|
192
|
+
this.visibleBuffer?.destroy();
|
|
193
|
+
const capacity = this.maxBatches * this.perBatchCapacity;
|
|
194
|
+
this.visibleBuffer = this.device.createBuffer({
|
|
195
|
+
size: Math.max(4, capacity * 4),
|
|
196
|
+
usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST,
|
|
197
|
+
});
|
|
198
|
+
}
|
|
199
|
+
|
|
200
|
+
private createMeshTableBuffer(): void {
|
|
201
|
+
this.meshTableBuffer = this.device.createBuffer({
|
|
202
|
+
size: Math.max(4, this.maxBatches * 16),
|
|
203
|
+
usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST,
|
|
204
|
+
});
|
|
205
|
+
}
|
|
206
|
+
|
|
207
|
+
private uploadMeshTable(): void {
|
|
208
|
+
if (!this.meshTable) return;
|
|
209
|
+
const batches = this.meshTable.getBatches();
|
|
210
|
+
const data = new Uint32Array(this.maxBatches * 4);
|
|
211
|
+
for (let i = 0; i < batches.length; i++) {
|
|
212
|
+
const b = batches[i]!;
|
|
213
|
+
data[i * 4 + 0] = b.indexCount;
|
|
214
|
+
data[i * 4 + 1] = b.indexOffset;
|
|
215
|
+
data[i * 4 + 2] = b.baseVertex;
|
|
216
|
+
// data[i * 4 + 3] is padding
|
|
217
|
+
}
|
|
218
|
+
this.device.queue.writeBuffer(this.meshTableBuffer!, 0, data as unknown as BufferSource);
|
|
219
|
+
}
|
|
220
|
+
|
|
221
|
+
private createCullBindGroup(): GPUBindGroup {
|
|
222
|
+
const entries: GPUBindGroupEntry[] = [
|
|
223
|
+
{ binding: 0, resource: { buffer: this.uniformBuffer! } },
|
|
224
|
+
{ binding: 1, resource: { buffer: this.instanceBuffer! } },
|
|
225
|
+
{ binding: 2, resource: { buffer: this.perBatchCountBuffer! } },
|
|
226
|
+
{ binding: 3, resource: { buffer: this.visibleBuffer! } },
|
|
227
|
+
{ binding: 4, resource: { buffer: this.meshTableBuffer! } },
|
|
228
|
+
];
|
|
229
|
+
if (this.hzbView) {
|
|
230
|
+
entries.push({ binding: 5, resource: this.hzbView });
|
|
231
|
+
}
|
|
232
|
+
return this.device.createBindGroup({
|
|
233
|
+
layout: this.cullPipeline!.getBindGroupLayout(0),
|
|
234
|
+
entries,
|
|
235
|
+
});
|
|
236
|
+
}
|
|
237
|
+
|
|
238
|
+
private createArgsBindGroup(): GPUBindGroup {
|
|
239
|
+
return this.device.createBindGroup({
|
|
240
|
+
layout: this.argsPipeline!.getBindGroupLayout(0),
|
|
241
|
+
entries: [
|
|
242
|
+
{ binding: 0, resource: { buffer: this.perBatchCountBuffer! } },
|
|
243
|
+
{ binding: 1, resource: { buffer: this.drawArgsBuffer! } },
|
|
244
|
+
{ binding: 2, resource: { buffer: this.meshTableBuffer! } },
|
|
245
|
+
{ binding: 3, resource: { buffer: this.argsUniformBuffer! } },
|
|
246
|
+
],
|
|
247
|
+
});
|
|
248
|
+
}
|
|
249
|
+
}
|
|
250
|
+
|
|
251
|
+
const CULL_WGSL = /* wgsl */ `
|
|
252
|
+
struct CullUniforms {
|
|
253
|
+
viewProj: mat4x4<f32>,
|
|
254
|
+
frustum: array<vec4<f32>, 6>,
|
|
255
|
+
screenSize: vec2<u32>,
|
|
256
|
+
perBatchCapacity: u32,
|
|
257
|
+
hzbMaxLevel: u32,
|
|
258
|
+
instanceCount: u32,
|
|
259
|
+
};
|
|
260
|
+
|
|
261
|
+
struct InstanceRecord {
|
|
262
|
+
pos: vec3<f32>,
|
|
263
|
+
scale: f32,
|
|
264
|
+
rot: vec4<f32>,
|
|
265
|
+
aabbMin: vec3<f32>,
|
|
266
|
+
_pad0: f32,
|
|
267
|
+
aabbMax: vec3<f32>,
|
|
268
|
+
_pad1: f32,
|
|
269
|
+
meshIdx: u32,
|
|
270
|
+
materialIdx: u32,
|
|
271
|
+
flags: u32,
|
|
272
|
+
_pad2: u32,
|
|
273
|
+
};
|
|
274
|
+
|
|
275
|
+
@group(0) @binding(0) var<uniform> u: CullUniforms;
|
|
276
|
+
@group(0) @binding(1) var<storage, read> instances: array<InstanceRecord>;
|
|
277
|
+
@group(0) @binding(2) var<storage, read_write> perBatchCount: array<atomic<u32>>;
|
|
278
|
+
@group(0) @binding(3) var<storage, read_write> visibleBuffer: array<u32>;
|
|
279
|
+
@group(0) @binding(4) var<storage, read> meshTable: array<vec4<u32>>;
|
|
280
|
+
@group(0) @binding(5) var hzbTex: texture_2d<f32>;
|
|
281
|
+
|
|
282
|
+
var<workgroup> planes: array<vec4<f32>, 6>;
|
|
283
|
+
|
|
284
|
+
fn aabbFrustumVisible(aabbMin: vec3<f32>, aabbMax: vec3<f32>) -> bool {
|
|
285
|
+
for (var i: i32 = 0; i < 6; i = i + 1) {
|
|
286
|
+
let plane = planes[i];
|
|
287
|
+
let px = select(aabbMin.x, aabbMax.x, plane.x > 0.0);
|
|
288
|
+
let py = select(aabbMin.y, aabbMax.y, plane.y > 0.0);
|
|
289
|
+
let pz = select(aabbMin.z, aabbMax.z, plane.z > 0.0);
|
|
290
|
+
let d = dot(plane.xyz, vec3<f32>(px, py, pz)) + plane.w;
|
|
291
|
+
if (d < 0.0) { return false; }
|
|
292
|
+
}
|
|
293
|
+
return true;
|
|
294
|
+
}
|
|
295
|
+
|
|
296
|
+
fn hzbOccluded(aabbMin: vec3<f32>, aabbMax: vec3<f32>) -> bool {
|
|
297
|
+
if (u.hzbMaxLevel <= 0u) { return false; }
|
|
298
|
+
|
|
299
|
+
var ndcMin = vec3<f32>(1.0, 1.0, 1.0);
|
|
300
|
+
var ndcMax = vec3<f32>(-1.0, -1.0, -1.0);
|
|
301
|
+
for (var i: i32 = 0; i < 8; i = i + 1) {
|
|
302
|
+
let c = vec3<f32>(
|
|
303
|
+
select(aabbMin.x, aabbMax.x, (i & 1) != 0),
|
|
304
|
+
select(aabbMin.y, aabbMax.y, (i & 2) != 0),
|
|
305
|
+
select(aabbMin.z, aabbMax.z, (i & 4) != 0),
|
|
306
|
+
);
|
|
307
|
+
let clip = u.viewProj * vec4<f32>(c, 1.0);
|
|
308
|
+
let ndc = clip.xyz / clip.w;
|
|
309
|
+
ndcMin = min(ndcMin, ndc);
|
|
310
|
+
ndcMax = max(ndcMax, ndc);
|
|
311
|
+
}
|
|
312
|
+
|
|
313
|
+
let uvMin = ndcMin.xy * 0.5 + 0.5;
|
|
314
|
+
let uvMax = ndcMax.xy * 0.5 + 0.5;
|
|
315
|
+
if (uvMax.x < 0.0 || uvMin.x > 1.0 || uvMax.y < 0.0 || uvMin.y > 1.0) {
|
|
316
|
+
return false; // off screen; frustum already handled it
|
|
317
|
+
}
|
|
318
|
+
|
|
319
|
+
let boxUV = max(uvMax.x - uvMin.x, uvMax.y - uvMin.y);
|
|
320
|
+
if (boxUV <= 0.0) { return false; }
|
|
321
|
+
|
|
322
|
+
var level = i32(floor(log2(1.0 / boxUV)));
|
|
323
|
+
level = clamp(level, 0, i32(u.hzbMaxLevel) - 1);
|
|
324
|
+
let topSize = vec2<f32>(f32(u.screenSize.x), f32(u.screenSize.y));
|
|
325
|
+
let mipSize = vec2<f32>(textureDimensions(hzbTex, level));
|
|
326
|
+
let center = clamp((uvMin + uvMax) * 0.5, vec2<f32>(0.0), vec2<f32>(1.0));
|
|
327
|
+
let texel = vec2<i32>(center * (mipSize - 1.0));
|
|
328
|
+
let hzbDepth = textureLoad(hzbTex, texel, level).r;
|
|
329
|
+
|
|
330
|
+
return ndcMin.z > hzbDepth;
|
|
331
|
+
}
|
|
332
|
+
|
|
333
|
+
@compute @workgroup_size(64)
|
|
334
|
+
fn cs_main(@builtin(global_invocation_id) gid: vec3<u32>) {
|
|
335
|
+
let li = gid.x % 64u;
|
|
336
|
+
if (li < 6u) {
|
|
337
|
+
planes[li] = u.frustum[li];
|
|
338
|
+
}
|
|
339
|
+
workgroupBarrier();
|
|
340
|
+
|
|
341
|
+
let instanceIdx = gid.x;
|
|
342
|
+
if (instanceIdx >= u.instanceCount) { return; }
|
|
343
|
+
|
|
344
|
+
let inst = instances[instanceIdx];
|
|
345
|
+
let batch = inst.meshIdx;
|
|
346
|
+
if (batch >= arrayLength(&meshTable)) { return; }
|
|
347
|
+
|
|
348
|
+
let visible = aabbFrustumVisible(inst.aabbMin, inst.aabbMax) && !hzbOccluded(inst.aabbMin, inst.aabbMax);
|
|
349
|
+
if (!visible) { return; }
|
|
350
|
+
|
|
351
|
+
let slot = atomicAdd(&perBatchCount[batch], 1u);
|
|
352
|
+
if (slot < u.perBatchCapacity) {
|
|
353
|
+
visibleBuffer[batch * u.perBatchCapacity + slot] = instanceIdx;
|
|
354
|
+
} else {
|
|
355
|
+
// Overflow — decrement to keep count accurate. This is a known per-batch capacity limitation.
|
|
356
|
+
atomicSub(&perBatchCount[batch], 1u);
|
|
357
|
+
}
|
|
358
|
+
}
|
|
359
|
+
`;
|
|
360
|
+
|
|
361
|
+
const ARGS_FILL_WGSL = /* wgsl */ `
|
|
362
|
+
struct ArgsUniforms {
|
|
363
|
+
perBatchCapacity: u32,
|
|
364
|
+
batchCount: u32,
|
|
365
|
+
};
|
|
366
|
+
|
|
367
|
+
struct DrawIndexedIndirectArgs {
|
|
368
|
+
indexCount: u32,
|
|
369
|
+
instanceCount: u32,
|
|
370
|
+
firstIndex: u32,
|
|
371
|
+
baseVertex: i32,
|
|
372
|
+
firstInstance: u32,
|
|
373
|
+
};
|
|
374
|
+
|
|
375
|
+
@group(0) @binding(0) var<storage, read> perBatchCount: array<u32>;
|
|
376
|
+
@group(0) @binding(1) var<storage, read_write> drawArgs: array<DrawIndexedIndirectArgs>;
|
|
377
|
+
@group(0) @binding(2) var<storage, read> meshTable: array<vec4<u32>>; // indexCount, firstIndex, baseVertex, pad
|
|
378
|
+
@group(0) @binding(3) var<uniform> u: ArgsUniforms;
|
|
379
|
+
|
|
380
|
+
@compute @workgroup_size(64)
|
|
381
|
+
fn cs_main(@builtin(global_invocation_id) gid: vec3<u32>) {
|
|
382
|
+
let batch = gid.x;
|
|
383
|
+
if (batch >= u.batchCount || batch >= arrayLength(&meshTable)) { return; }
|
|
384
|
+
let count = perBatchCount[batch];
|
|
385
|
+
let mesh = meshTable[batch];
|
|
386
|
+
drawArgs[batch] = DrawIndexedIndirectArgs(
|
|
387
|
+
mesh.x,
|
|
388
|
+
count,
|
|
389
|
+
mesh.y,
|
|
390
|
+
i32(mesh.z),
|
|
391
|
+
batch * u.perBatchCapacity,
|
|
392
|
+
);
|
|
393
|
+
}
|
|
394
|
+
`;
|
|
@@ -0,0 +1,215 @@
|
|
|
1
|
+
import { createValidatedShaderModule } from "../shader-validator";
|
|
2
|
+
|
|
3
|
+
export interface HzbSize {
|
|
4
|
+
width: number;
|
|
5
|
+
height: number;
|
|
6
|
+
levels: number;
|
|
7
|
+
}
|
|
8
|
+
|
|
9
|
+
|
|
10
|
+
export function nextPowerOf2(v: number): number {
|
|
11
|
+
v--;
|
|
12
|
+
v |= v >> 1;
|
|
13
|
+
v |= v >> 2;
|
|
14
|
+
v |= v >> 4;
|
|
15
|
+
v |= v >> 8;
|
|
16
|
+
v |= v >> 16;
|
|
17
|
+
return v + 1;
|
|
18
|
+
}
|
|
19
|
+
|
|
20
|
+
export function computeHzbSize(screenWidth: number, screenHeight: number): HzbSize {
|
|
21
|
+
const width = nextPowerOf2(Math.max(1, Math.ceil(screenWidth)));
|
|
22
|
+
const height = nextPowerOf2(Math.max(1, Math.ceil(screenHeight)));
|
|
23
|
+
const levels = Math.max(1, Math.floor(Math.log2(Math.max(width, height))) + 1);
|
|
24
|
+
return { width, height, levels };
|
|
25
|
+
}
|
|
26
|
+
|
|
27
|
+
export class HzbBuilder {
|
|
28
|
+
private device: GPUDevice;
|
|
29
|
+
private width = 0;
|
|
30
|
+
private height = 0;
|
|
31
|
+
private hzbTexture: GPUTexture | null = null;
|
|
32
|
+
private hzbViews: GPUTextureView[] = [];
|
|
33
|
+
private depthToHzbPipeline: GPUComputePipeline | null = null;
|
|
34
|
+
private reducePipeline: GPUComputePipeline | null = null;
|
|
35
|
+
private reduceBindGroups: GPUBindGroup[] = [];
|
|
36
|
+
private uniformBuffer: GPUBuffer | null = null;
|
|
37
|
+
private initialized = false;
|
|
38
|
+
|
|
39
|
+
constructor(device: GPUDevice) {
|
|
40
|
+
this.device = device;
|
|
41
|
+
this.uniformBuffer = device.createBuffer({
|
|
42
|
+
size: 16,
|
|
43
|
+
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
|
|
44
|
+
});
|
|
45
|
+
}
|
|
46
|
+
|
|
47
|
+
get size(): HzbSize {
|
|
48
|
+
return { width: this.width, height: this.height, levels: this.hzbViews.length };
|
|
49
|
+
}
|
|
50
|
+
|
|
51
|
+
get topLevelView(): GPUTextureView | null {
|
|
52
|
+
return this.hzbViews[0] ?? null;
|
|
53
|
+
}
|
|
54
|
+
|
|
55
|
+
get levels(): number {
|
|
56
|
+
return this.hzbViews.length;
|
|
57
|
+
}
|
|
58
|
+
|
|
59
|
+
/** Reallocate the HZB texture if the viewport size changes. Returns true if allocated/ resized. */
|
|
60
|
+
ensureSize(screenWidth: number, screenHeight: number): boolean {
|
|
61
|
+
const { width: w, height: h, levels } = computeHzbSize(screenWidth, screenHeight);
|
|
62
|
+
|
|
63
|
+
if (this.hzbTexture && this.width === w && this.height === h) {
|
|
64
|
+
return false;
|
|
65
|
+
}
|
|
66
|
+
|
|
67
|
+
this.hzbTexture?.destroy();
|
|
68
|
+
this.width = w;
|
|
69
|
+
this.height = h;
|
|
70
|
+
|
|
71
|
+
this.hzbTexture = this.device.createTexture({
|
|
72
|
+
size: [w, h, 1],
|
|
73
|
+
mipLevelCount: levels,
|
|
74
|
+
format: "r32float",
|
|
75
|
+
usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.STORAGE_BINDING,
|
|
76
|
+
});
|
|
77
|
+
|
|
78
|
+
this.hzbViews = [];
|
|
79
|
+
for (let i = 0; i < levels; i++) {
|
|
80
|
+
this.hzbViews.push(this.hzbTexture.createView({
|
|
81
|
+
dimension: "2d",
|
|
82
|
+
baseMipLevel: i,
|
|
83
|
+
mipLevelCount: 1,
|
|
84
|
+
}));
|
|
85
|
+
}
|
|
86
|
+
|
|
87
|
+
this.reduceBindGroups = [];
|
|
88
|
+
this.initialized = false;
|
|
89
|
+
return true;
|
|
90
|
+
}
|
|
91
|
+
|
|
92
|
+
/** Build HZB from a depth texture. The depth view should match the current viewport. */
|
|
93
|
+
build(encoder: GPUCommandEncoder, depthTextureView: GPUTextureView, depthWidth: number, depthHeight: number): void {
|
|
94
|
+
if (!this.hzbTexture || !this.uniformBuffer) return;
|
|
95
|
+
if (!this.initialized) this.preparePipelines();
|
|
96
|
+
|
|
97
|
+
const u = new Uint32Array(4);
|
|
98
|
+
u[0] = this.width;
|
|
99
|
+
u[1] = this.height;
|
|
100
|
+
u[2] = depthWidth;
|
|
101
|
+
u[3] = depthHeight;
|
|
102
|
+
this.device.queue.writeBuffer(this.uniformBuffer, 0, u as unknown as BufferSource);
|
|
103
|
+
|
|
104
|
+
const depthToHzbBg = this.device.createBindGroup({
|
|
105
|
+
layout: this.depthToHzbPipeline!.getBindGroupLayout(0),
|
|
106
|
+
entries: [
|
|
107
|
+
{ binding: 0, resource: { buffer: this.uniformBuffer } },
|
|
108
|
+
{ binding: 1, resource: depthTextureView },
|
|
109
|
+
{ binding: 2, resource: this.hzbViews[0]! },
|
|
110
|
+
],
|
|
111
|
+
});
|
|
112
|
+
|
|
113
|
+
const pass = encoder.beginComputePass({ label: "hzb-build" });
|
|
114
|
+
|
|
115
|
+
// 0. Convert depth to HZB[0]
|
|
116
|
+
pass.setPipeline(this.depthToHzbPipeline!);
|
|
117
|
+
pass.setBindGroup(0, depthToHzbBg);
|
|
118
|
+
const wx = Math.ceil(this.width / 8);
|
|
119
|
+
const wy = Math.ceil(this.height / 8);
|
|
120
|
+
pass.dispatchWorkgroups(wx, wy);
|
|
121
|
+
|
|
122
|
+
// 1. Reduce HZB[i-1] -> HZB[i]
|
|
123
|
+
pass.setPipeline(this.reducePipeline!);
|
|
124
|
+
for (let i = 1; i < this.hzbViews.length; i++) {
|
|
125
|
+
const dstW = Math.max(1, this.width >> i);
|
|
126
|
+
const dstH = Math.max(1, this.height >> i);
|
|
127
|
+
pass.setBindGroup(0, this.reduceBindGroups[i - 1]!);
|
|
128
|
+
const rx = Math.max(1, Math.ceil(dstW / 8));
|
|
129
|
+
const ry = Math.max(1, Math.ceil(dstH / 8));
|
|
130
|
+
pass.dispatchWorkgroups(rx, ry);
|
|
131
|
+
}
|
|
132
|
+
|
|
133
|
+
pass.end();
|
|
134
|
+
}
|
|
135
|
+
|
|
136
|
+
private preparePipelines(): void {
|
|
137
|
+
this.depthToHzbPipeline = this.device.createComputePipeline({
|
|
138
|
+
label: "hzb-depth-to-hzb",
|
|
139
|
+
layout: "auto",
|
|
140
|
+
compute: { module: createValidatedShaderModule(this.device, { code: DEPTH_TO_HZB_WGSL, label: "HzbBuilder.depthToHzb" }), entryPoint: "cs_main" },
|
|
141
|
+
});
|
|
142
|
+
|
|
143
|
+
this.reducePipeline = this.device.createComputePipeline({
|
|
144
|
+
label: "hzb-reduce",
|
|
145
|
+
layout: "auto",
|
|
146
|
+
compute: { module: createValidatedShaderModule(this.device, { code: HZB_REDUCE_WGSL, label: "HzbBuilder.reduce" }), entryPoint: "cs_main" },
|
|
147
|
+
});
|
|
148
|
+
|
|
149
|
+
this.reduceBindGroups = [];
|
|
150
|
+
for (let i = 1; i < this.hzbViews.length; i++) {
|
|
151
|
+
this.reduceBindGroups.push(this.device.createBindGroup({
|
|
152
|
+
layout: this.reducePipeline.getBindGroupLayout(0),
|
|
153
|
+
entries: [
|
|
154
|
+
{ binding: 0, resource: this.hzbViews[i - 1]! },
|
|
155
|
+
{ binding: 1, resource: this.hzbViews[i]! },
|
|
156
|
+
],
|
|
157
|
+
}));
|
|
158
|
+
}
|
|
159
|
+
|
|
160
|
+
this.initialized = true;
|
|
161
|
+
}
|
|
162
|
+
|
|
163
|
+
destroy(): void {
|
|
164
|
+
this.hzbTexture?.destroy();
|
|
165
|
+
this.uniformBuffer?.destroy();
|
|
166
|
+
this.hzbTexture = null;
|
|
167
|
+
this.uniformBuffer = null;
|
|
168
|
+
this.hzbViews = [];
|
|
169
|
+
this.reduceBindGroups = [];
|
|
170
|
+
this.depthToHzbPipeline = null;
|
|
171
|
+
this.reducePipeline = null;
|
|
172
|
+
this.initialized = false;
|
|
173
|
+
}
|
|
174
|
+
}
|
|
175
|
+
|
|
176
|
+
const DEPTH_TO_HZB_WGSL = /* wgsl */ `
|
|
177
|
+
@group(0) @binding(0) var<uniform> u: vec4<u32>;
|
|
178
|
+
@group(0) @binding(1) var depthTex: texture_depth_2d;
|
|
179
|
+
@group(0) @binding(2) var hzbOut: texture_storage_2d<r32float, write>;
|
|
180
|
+
|
|
181
|
+
@compute @workgroup_size(8, 8, 1)
|
|
182
|
+
fn cs_main(@builtin(global_invocation_id) gid: vec3<u32>) {
|
|
183
|
+
let dims = textureDimensions(depthTex, 0);
|
|
184
|
+
if (gid.x >= u.x || gid.y >= u.y) { return; }
|
|
185
|
+
let coord = vec2<i32>(i32(gid.x), i32(gid.y));
|
|
186
|
+
var d: f32 = 1.0;
|
|
187
|
+
if (gid.x < u32(dims.x) && gid.y < u32(dims.y)) {
|
|
188
|
+
d = textureLoad(depthTex, coord, 0);
|
|
189
|
+
}
|
|
190
|
+
textureStore(hzbOut, coord, vec4<f32>(d, 0.0, 0.0, 0.0));
|
|
191
|
+
}
|
|
192
|
+
`;
|
|
193
|
+
|
|
194
|
+
const HZB_REDUCE_WGSL = /* wgsl */ `
|
|
195
|
+
@group(0) @binding(0) var src: texture_2d<f32>;
|
|
196
|
+
@group(0) @binding(1) var dst: texture_storage_2d<r32float, write>;
|
|
197
|
+
|
|
198
|
+
@compute @workgroup_size(8, 8, 1)
|
|
199
|
+
fn cs_main(@builtin(global_invocation_id) gid: vec3<u32>) {
|
|
200
|
+
let dstDims = textureDimensions(dst, 0);
|
|
201
|
+
if (gid.x >= u32(dstDims.x) || gid.y >= u32(dstDims.y)) { return; }
|
|
202
|
+
let srcCoord = vec2<i32>(i32(gid.x * 2u), i32(gid.y * 2u));
|
|
203
|
+
var d: f32 = 1.0;
|
|
204
|
+
let srcDims = textureDimensions(src, 0);
|
|
205
|
+
for (var y: i32 = 0; y < 2; y = y + 1) {
|
|
206
|
+
for (var x: i32 = 0; x < 2; x = x + 1) {
|
|
207
|
+
let c = srcCoord + vec2<i32>(x, y);
|
|
208
|
+
if (c.x >= 0 && c.x < i32(srcDims.x) && c.y >= 0 && c.y < i32(srcDims.y)) {
|
|
209
|
+
d = min(d, textureLoad(src, c, 0).r);
|
|
210
|
+
}
|
|
211
|
+
}
|
|
212
|
+
}
|
|
213
|
+
textureStore(dst, vec2<i32>(i32(gid.x), i32(gid.y)), vec4<f32>(d, 0.0, 0.0, 0.0));
|
|
214
|
+
}
|
|
215
|
+
`;
|
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
export { GpuCullPass, type CullBatchRecord } from "./cull-pass";
|
|
2
|
+
export { computeHzbSize, HzbBuilder, nextPowerOf2, type HzbSize } from "./hzb";
|
|
3
|
+
export { IndirectDrawPass } from "./indirect-draw-pass";
|
|
4
|
+
export { INSTANCE_RECORD_BYTES, INSTANCE_RECORD_FLOATS, InstanceBuffer, type InstanceRecord } from "./instance-buffer";
|
|
5
|
+
export { GpuMeshTable, type MeshBatch, type MeshTableGroup } from "./mesh-table";
|
|
6
|
+
export { HzbBuildPass } from "./passes/hzb-build-pass";
|
|
7
|
+
|