@downdraft/engine 0.0.0 → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/app/src/index.ts +10 -0
- package/app/src/renderer/bootstrap.ts +271 -0
- package/app/src/renderer/downdraft-base.css +93 -0
- package/app/src/renderer/feature-log.ts +200 -0
- package/app/src/renderer/game-module.ts +923 -0
- package/app/src/renderer/hooks.ts +88 -0
- package/app/src/renderer/hot-reload.ts +178 -0
- package/app/src/renderer/import-cache.ts +88 -0
- package/app/src/renderer/index.ts +206 -0
- package/app/src/renderer/mcp-harness.ts +144 -0
- package/app/src/renderer/save-store-factory.ts +239 -0
- package/app/src/renderer/sim-bridge.ts +183 -0
- package/app/src/renderer/standard-automation-tools.ts +771 -0
- package/app/src/shared/feature-log.ts +71 -0
- package/app/src/shared/gpu-info.ts +82 -0
- package/app/src/shared/import-cache-store.ts +142 -0
- package/app/src/shared/index.ts +6 -0
- package/app/src/shared/mcp-discovery.ts +47 -0
- package/app/src/shared/mcp-proxy.ts +82 -0
- package/app/src/shared/types.ts +324 -0
- package/asset-bake/src/bake-audio.ts +119 -0
- package/asset-bake/src/bake-gltf.ts +172 -0
- package/asset-bake/src/bake.ts +78 -0
- package/asset-bake/src/cache.ts +188 -0
- package/asset-bake/src/config.ts +186 -0
- package/asset-bake/src/index.ts +36 -0
- package/core/src/animation/animation-event.ts +41 -0
- package/core/src/animation/bone-mask.ts +122 -0
- package/core/src/animation/clip.ts +252 -0
- package/core/src/animation/index.ts +22 -0
- package/core/src/animation/mixamo.ts +113 -0
- package/core/src/animation/morph-target.ts +69 -0
- package/core/src/animation/player.ts +697 -0
- package/core/src/animation/retarget.ts +158 -0
- package/core/src/animation/skeleton-animator.ts +1399 -0
- package/core/src/animation/skeleton.ts +214 -0
- package/core/src/animation/state-machine.ts +280 -0
- package/core/src/assets/blob-store.ts +66 -0
- package/core/src/assets/cache.ts +186 -0
- package/core/src/assets/cubemap-converter.ts +155 -0
- package/core/src/assets/environment-manager.ts +121 -0
- package/core/src/assets/import-cache.ts +65 -0
- package/core/src/assets/import-settings.ts +72 -0
- package/core/src/assets/importer.ts +108 -0
- package/core/src/assets/index.ts +74 -0
- package/core/src/assets/irradiance-generator.ts +198 -0
- package/core/src/assets/loader-audio.ts +86 -0
- package/core/src/assets/loader-cubemap.ts +211 -0
- package/core/src/assets/loader-dds.ts +236 -0
- package/core/src/assets/loader-hdr.ts +474 -0
- package/core/src/assets/loader-mesh.ts +143 -0
- package/core/src/assets/loader-shader.ts +73 -0
- package/core/src/assets/loader-texture.ts +349 -0
- package/core/src/assets/lod.ts +198 -0
- package/core/src/assets/manager.ts +480 -0
- package/core/src/assets/manifest.ts +81 -0
- package/core/src/assets/material-bridge.ts +186 -0
- package/core/src/assets/model-importer.ts +72 -0
- package/core/src/assets/model-normalizer.ts +248 -0
- package/core/src/assets/model-to-gpu.ts +70 -0
- package/core/src/assets/model-to-mesh.ts +237 -0
- package/core/src/assets/prefilter-generator.ts +250 -0
- package/core/src/audio/engine.ts +177 -0
- package/core/src/audio/interface.ts +130 -0
- package/core/src/audio/listener.ts +32 -0
- package/core/src/audio/mixer.ts +141 -0
- package/core/src/audio/registry.ts +52 -0
- package/core/src/audio/sab.ts +87 -0
- package/core/src/audio/source.ts +89 -0
- package/core/src/change-detection/atomics.ts +1 -0
- package/core/src/change-detection/tracker.ts +47 -0
- package/core/src/debug-draw/lines.ts +64 -0
- package/core/src/debug-draw/points.ts +17 -0
- package/core/src/debug-draw/queue.ts +124 -0
- package/core/src/debug-draw/text.ts +25 -0
- package/core/src/ecs/archetype.ts +323 -0
- package/core/src/ecs/component.ts +188 -0
- package/core/src/ecs/entity.ts +25 -0
- package/core/src/ecs/events.ts +93 -0
- package/core/src/ecs/hierarchy.ts +124 -0
- package/core/src/ecs/hmr-swap-registry.ts +22 -0
- package/core/src/ecs/index.ts +25 -0
- package/core/src/ecs/query.ts +141 -0
- package/core/src/ecs/resource.ts +8 -0
- package/core/src/ecs/schedule.ts +181 -0
- package/core/src/ecs/system-params.ts +99 -0
- package/core/src/ecs/system.ts +42 -0
- package/core/src/ecs/world.ts +348 -0
- package/core/src/index.ts +352 -0
- package/core/src/input/context.ts +73 -0
- package/core/src/input/dom-handler.ts +380 -0
- package/core/src/input/local-player-manager.ts +218 -0
- package/core/src/input/mapping.ts +40 -0
- package/core/src/input/multi-sab-bridge.ts +276 -0
- package/core/src/input/multi-state.ts +54 -0
- package/core/src/input/sab-bridge.ts +71 -0
- package/core/src/input/state.ts +132 -0
- package/core/src/input/ui-router.ts +87 -0
- package/core/src/library/host.ts +317 -0
- package/core/src/library/index.ts +16 -0
- package/core/src/library/library.ts +292 -0
- package/core/src/material/compiler.ts +80 -0
- package/core/src/material/graph-bridge.ts +172 -0
- package/core/src/material/index.ts +9 -0
- package/core/src/material/library.ts +442 -0
- package/core/src/material/material.ts +156 -0
- package/core/src/material/variants.ts +61 -0
- package/core/src/math/mat4.ts +202 -0
- package/core/src/math/perlin-noise-2d.ts +77 -0
- package/core/src/math/perlin-noise-3d.ts +110 -0
- package/core/src/math/quat.ts +33 -0
- package/core/src/math/rng.ts +29 -0
- package/core/src/math/trig.ts +47 -0
- package/core/src/math/value-noise.ts +67 -0
- package/core/src/mesh/builder.ts +177 -0
- package/core/src/mesh/csg.ts +312 -0
- package/core/src/mesh/greased-line.ts +145 -0
- package/core/src/mesh/mesh.ts +17 -0
- package/core/src/mesh/parametric.ts +501 -0
- package/core/src/mesh/skinning.ts +67 -0
- package/core/src/mesh/vertex-layout.ts +91 -0
- package/core/src/module/cross-thread.ts +163 -0
- package/core/src/module/diagnostics.ts +123 -0
- package/core/src/module/host.ts +451 -0
- package/core/src/module/index.ts +22 -0
- package/core/src/module/module.ts +109 -0
- package/core/src/module/registry.ts +94 -0
- package/core/src/module/renderer-module.ts +247 -0
- package/core/src/module/ts-loader.ts +26 -0
- package/core/src/particles/compute-pass.ts +378 -0
- package/core/src/particles/emitter.ts +156 -0
- package/core/src/particles/index.ts +11 -0
- package/core/src/particles/particle-data.ts +47 -0
- package/core/src/particles/render-pass.ts +365 -0
- package/core/src/particles/simulator.ts +264 -0
- package/core/src/particles/system.ts +193 -0
- package/core/src/physics/body.ts +59 -0
- package/core/src/physics/ccd-heuristic.ts +55 -0
- package/core/src/physics/character.ts +282 -0
- package/core/src/physics/collider.ts +55 -0
- package/core/src/physics/collision-system.ts +91 -0
- package/core/src/physics/events.ts +133 -0
- package/core/src/physics/index.ts +34 -0
- package/core/src/physics/interface.ts +473 -0
- package/core/src/physics/interpolation-buffer.ts +192 -0
- package/core/src/physics/lifecycle.ts +87 -0
- package/core/src/physics/load-shedder.ts +164 -0
- package/core/src/physics/physics-accumulator.ts +101 -0
- package/core/src/physics/physics-system.ts +240 -0
- package/core/src/physics/ragdoll-presets.ts +272 -0
- package/core/src/physics/ragdoll-system.ts +220 -0
- package/core/src/physics/ragdoll.ts +182 -0
- package/core/src/physics/raycast.ts +143 -0
- package/core/src/physics/realm-manager.ts +499 -0
- package/core/src/physics/realm-worker-pool.ts +191 -0
- package/core/src/physics/realm-worker.ts +102 -0
- package/core/src/physics/realm.ts +189 -0
- package/core/src/physics/registry.ts +52 -0
- package/core/src/physics/safety.ts +247 -0
- package/core/src/physics/snapshot-manager.ts +141 -0
- package/core/src/physics/worker-protocol.ts +30 -0
- package/core/src/platform/bun-preload.ts +169 -0
- package/core/src/platform/css-stub.ts +4 -0
- package/core/src/platform/glob-polyfill.ts +124 -0
- package/core/src/platform/hidpi.ts +57 -0
- package/core/src/platform/render-surface.ts +77 -0
- package/core/src/platform/rpc.ts +98 -0
- package/core/src/platform/runtime.ts +123 -0
- package/core/src/plugin/context.ts +364 -0
- package/core/src/plugin/diagnostics.ts +61 -0
- package/core/src/plugin/discovery.ts +186 -0
- package/core/src/plugin/extension-loaders.ts +172 -0
- package/core/src/plugin/host.ts +659 -0
- package/core/src/plugin/index.ts +106 -0
- package/core/src/plugin/loader-asset.ts +124 -0
- package/core/src/plugin/loader-quickjs.ts +84 -0
- package/core/src/plugin/loader-wasm.ts +411 -0
- package/core/src/plugin/loader-worker.ts +261 -0
- package/core/src/plugin/manifest.ts +653 -0
- package/core/src/plugin/material-registry.ts +65 -0
- package/core/src/plugin/mcp-tools.ts +165 -0
- package/core/src/plugin/permissions.ts +175 -0
- package/core/src/plugin/quickjs-bridge.ts +294 -0
- package/core/src/plugin/registry.ts +107 -0
- package/core/src/plugin/sandbox-shim.ts +86 -0
- package/core/src/plugin/sandbox-worker.ts +215 -0
- package/core/src/plugin/wasm-abi.ts +152 -0
- package/core/src/plugin/wasm-worker.ts +229 -0
- package/core/src/plugin/workshop.ts +169 -0
- package/core/src/profiling/event-loop.ts +180 -0
- package/core/src/profiling/index.ts +69 -0
- package/core/src/profiling/iops/idb-patch.ts +242 -0
- package/core/src/profiling/iops/opfs-patch.ts +276 -0
- package/core/src/profiling/profiling-sab.ts +839 -0
- package/core/src/profiling/task-latency.ts +134 -0
- package/core/src/profiling/thread-metrics.ts +126 -0
- package/core/src/profiling/trace-event-writer.ts +205 -0
- package/core/src/profiling/warnings.ts +423 -0
- package/core/src/profiling/worker-prelude.ts +376 -0
- package/core/src/render/bind-group.ts +38 -0
- package/core/src/render/bindless/bindless-struct.ts +42 -0
- package/core/src/render/bindless/bindless.wgsl.ts +167 -0
- package/core/src/render/bindless/frame-bindings.ts +176 -0
- package/core/src/render/bindless/index.ts +10 -0
- package/core/src/render/bindless/material-manager.ts +257 -0
- package/core/src/render/bindless/texture-registry.ts +609 -0
- package/core/src/render/buffer.ts +82 -0
- package/core/src/render/camera-2d.ts +217 -0
- package/core/src/render/camera-controller.ts +440 -0
- package/core/src/render/camera.ts +409 -0
- package/core/src/render/canvas-resize-watcher.ts +46 -0
- package/core/src/render/compute-kernel.ts +172 -0
- package/core/src/render/constants.ts +2 -0
- package/core/src/render/device.ts +111 -0
- package/core/src/render/frame-graph.ts +768 -0
- package/core/src/render/frustum.ts +185 -0
- package/core/src/render/fullscreen-vs.ts +25 -0
- package/core/src/render/g-buffer.ts +186 -0
- package/core/src/render/game-renderer.ts +1452 -0
- package/core/src/render/gpu-driven/cull-pass.ts +394 -0
- package/core/src/render/gpu-driven/hzb.ts +215 -0
- package/core/src/render/gpu-driven/index.ts +7 -0
- package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
- package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
- package/core/src/render/gpu-driven/mesh-table.ts +175 -0
- package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
- package/core/src/render/gpu-utils.ts +96 -0
- package/core/src/render/hdr.ts +88 -0
- package/core/src/render/hot-reload.ts +295 -0
- package/core/src/render/ibl-bind-group.ts +266 -0
- package/core/src/render/ibl.ts +180 -0
- package/core/src/render/index.ts +163 -0
- package/core/src/render/input-manager.ts +259 -0
- package/core/src/render/lighting/area-light.ts +196 -0
- package/core/src/render/lighting/cluster-grid.ts +288 -0
- package/core/src/render/lighting/cluster-types.ts +193 -0
- package/core/src/render/lighting/ies-parser.ts +162 -0
- package/core/src/render/lighting.ts +454 -0
- package/core/src/render/material-types/depth.wgsl +44 -0
- package/core/src/render/material-types/line.wgsl +50 -0
- package/core/src/render/material-types/matcap.wgsl +51 -0
- package/core/src/render/material-types/normal.wgsl +41 -0
- package/core/src/render/material-types/physical.wgsl +152 -0
- package/core/src/render/material-types/sprite.wgsl +46 -0
- package/core/src/render/material-types/sss.wgsl +79 -0
- package/core/src/render/material-types/toon.wgsl +79 -0
- package/core/src/render/passes/README.md +121 -0
- package/core/src/render/passes/atmosphere.ts +152 -0
- package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
- package/core/src/render/passes/csm.ts +408 -0
- package/core/src/render/passes/cubemap-capture.ts +114 -0
- package/core/src/render/passes/debug-viz.ts +278 -0
- package/core/src/render/passes/debug.ts +538 -0
- package/core/src/render/passes/decal-mesh.ts +111 -0
- package/core/src/render/passes/decal-pass.ts +377 -0
- package/core/src/render/passes/deferred-lighting.ts +434 -0
- package/core/src/render/passes/depth-prepass.ts +163 -0
- package/core/src/render/passes/dome-360.ts +83 -0
- package/core/src/render/passes/fluid-render.ts +137 -0
- package/core/src/render/passes/gi-types.ts +118 -0
- package/core/src/render/passes/graph-compute.ts +300 -0
- package/core/src/render/passes/greased-line-pass.ts +232 -0
- package/core/src/render/passes/morph-target.ts +40 -0
- package/core/src/render/passes/opaque.ts +1028 -0
- package/core/src/render/passes/point-light-shadow.ts +266 -0
- package/core/src/render/passes/procedural-texture.ts +185 -0
- package/core/src/render/passes/reflection-probe.ts +140 -0
- package/core/src/render/passes/rsm-pass.ts +248 -0
- package/core/src/render/passes/sdf-text.ts +155 -0
- package/core/src/render/passes/shadow-map.ts +163 -0
- package/core/src/render/passes/shadow.ts +220 -0
- package/core/src/render/passes/skinning-vs.ts +121 -0
- package/core/src/render/passes/skinning.ts +326 -0
- package/core/src/render/passes/sky-dome.ts +404 -0
- package/core/src/render/passes/skybox.ts +162 -0
- package/core/src/render/passes/spot-light-shadow.ts +273 -0
- package/core/src/render/passes/terrain.ts +326 -0
- package/core/src/render/passes/transparent.ts +353 -0
- package/core/src/render/passes/underwater-fog.ts +185 -0
- package/core/src/render/passes/video-texture.ts +79 -0
- package/core/src/render/passes/volumetric-pass.ts +312 -0
- package/core/src/render/passes/volumetric-types.ts +171 -0
- package/core/src/render/passes/water.ts +753 -0
- package/core/src/render/pbr.ts +296 -0
- package/core/src/render/pipeline.ts +52 -0
- package/core/src/render/render-pass.ts +30 -0
- package/core/src/render/renderer-input-bus.ts +220 -0
- package/core/src/render/renderer-module-host.ts +623 -0
- package/core/src/render/resource-tracker.ts +67 -0
- package/core/src/render/sab-canvas-overlay.ts +122 -0
- package/core/src/render/shader-validator.ts +200 -0
- package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
- package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
- package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
- package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
- package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
- package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
- package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
- package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
- package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
- package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
- package/core/src/render/shaders/shadow-chunks.ts +135 -0
- package/core/src/render/skybox.ts +146 -0
- package/core/src/render/splitscreen.ts +85 -0
- package/core/src/render/surface.ts +78 -0
- package/core/src/render/tonemap.ts +180 -0
- package/core/src/render/tracked-render-pass.ts +158 -0
- package/core/src/render/viewport.ts +109 -0
- package/core/src/render/wgsl-hmr.ts +70 -0
- package/core/src/sab/core-input-channel.ts +23 -0
- package/core/src/sab/define.ts +239 -0
- package/core/src/sab/errors.ts +76 -0
- package/core/src/sab/game-input.ts +343 -0
- package/core/src/sab/gamepad-devices.ts +259 -0
- package/core/src/sab/grid-buffer.ts +117 -0
- package/core/src/sab/input.ts +55 -0
- package/core/src/sab/layout.ts +219 -0
- package/core/src/sab/multi-input-channel.ts +50 -0
- package/core/src/sab/record-buffer.ts +155 -0
- package/core/src/sab/sab-polyfill.ts +56 -0
- package/core/src/sab/sim-channel.ts +453 -0
- package/core/src/sab/slot-buffer.ts +190 -0
- package/core/src/sab/types.ts +158 -0
- package/core/src/safety/bounds.ts +76 -0
- package/core/src/safety/json.ts +80 -0
- package/core/src/safety/path.ts +167 -0
- package/core/src/save/binary-format.ts +117 -0
- package/core/src/save/game-save-system.ts +161 -0
- package/core/src/save/grid-save-system.ts +158 -0
- package/core/src/save/migrate.ts +44 -0
- package/core/src/save/migration-registry.ts +94 -0
- package/core/src/save/persist-types.ts +208 -0
- package/core/src/save/schema.ts +46 -0
- package/core/src/save/serializer.ts +180 -0
- package/core/src/scene/builder.ts +65 -0
- package/core/src/scene/camera.ts +142 -0
- package/core/src/scene/checkpoint.ts +109 -0
- package/core/src/scene/game-loop.ts +198 -0
- package/core/src/scene/index.ts +24 -0
- package/core/src/scene/layer.ts +6 -0
- package/core/src/scene/prefab.ts +145 -0
- package/core/src/scene/scene-manager.ts +157 -0
- package/core/src/scene/scene.ts +192 -0
- package/core/src/scene/sky.ts +256 -0
- package/core/src/scene/spatial-grid.ts +176 -0
- package/core/src/scene/streaming.ts +304 -0
- package/core/src/scene/vegetation.ts +163 -0
- package/core/src/scene/world.ts +89 -0
- package/core/src/scripting/binding.ts +129 -0
- package/core/src/scripting/hot-reload.ts +144 -0
- package/core/src/scripting/script.ts +99 -0
- package/core/src/sim/hot-reload-pipeline.ts +49 -0
- package/core/src/sim/sim-state-helper.ts +47 -0
- package/core/src/sim/transient-state-registry.ts +77 -0
- package/core/src/sim/types.ts +113 -0
- package/core/src/sim/worker-loop.ts +222 -0
- package/core/src/stores/game-store.ts +158 -0
- package/core/src/stores/hot-reload-store.ts +44 -0
- package/core/src/telemetry/collector.ts +410 -0
- package/core/src/telemetry/gc-controller.ts +453 -0
- package/core/src/telemetry/gc-profiler.ts +126 -0
- package/core/src/telemetry/gc-tracker.ts +69 -0
- package/core/src/telemetry/gpu-profiler.ts +703 -0
- package/core/src/telemetry/gpu-resource-tracker.ts +285 -0
- package/core/src/telemetry/gpu-timer-pool.ts +234 -0
- package/core/src/telemetry/gpu-timer.ts +123 -0
- package/core/src/telemetry/gpu-timestamp-gate.ts +21 -0
- package/core/src/telemetry/reporter.ts +62 -0
- package/core/src/types/engine-types.ts +129 -0
- package/core/src/ui-font-scale.ts +112 -0
- package/core/src/util/broad-phase-grid.ts +82 -0
- package/core/src/util/feature-log.ts +220 -0
- package/core/src/util/index.ts +17 -0
- package/core/src/util/logger.ts +604 -0
- package/core/src/webgpu-destroy-augmentation.d.ts +25 -0
- package/core/src/worker/base-worker-host.ts +183 -0
- package/core/src/worker/buffer-sync.ts +550 -0
- package/core/src/worker/crash-recovery.ts +201 -0
- package/core/src/worker/entity-sim-worker-host.ts +190 -0
- package/core/src/worker/instrumented-worker-host.ts +171 -0
- package/core/src/worker/rpc.ts +253 -0
- package/core/src/worker/sim-worker-base.ts +913 -0
- package/core/src/worker/sim-worker-host.ts +358 -0
- package/core/src/worker/task-pool.ts +256 -0
- package/core/src/worker/task-worker.ts +83 -0
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- package/libraries/stickman/src/skeleton.ts +197 -0
- package/libraries/stickman/src/stickman-pass.ts +255 -0
- package/libraries/stickman/src/thick-line.ts +123 -0
- package/libraries/surface-nets/README.md +25 -0
- package/libraries/surface-nets/src/chunked-field.ts +14 -0
- package/libraries/surface-nets/src/deformation.ts +45 -0
- package/libraries/surface-nets/src/index.ts +36 -0
- package/libraries/surface-nets/src/library.ts +59 -0
- package/libraries/surface-nets/src/lod.ts +7 -0
- package/libraries/surface-nets/src/sab.ts +4 -0
- package/libraries/surface-nets/src/streaming-config.ts +5 -0
- package/libraries/surface-nets/src/streaming-manager.ts +15 -0
- package/libraries/surface-nets/src/surface-nets.ts +334 -0
- package/libraries/surface-nets/src/types.ts +23 -0
- package/libraries/water/README.md +25 -0
- package/libraries/water/src/buoyancy.ts +103 -0
- package/libraries/water/src/index.ts +43 -0
- package/libraries/water/src/library.ts +85 -0
- package/libraries/water/src/shore-damping.ts +93 -0
- package/libraries/water/src/water-buffer.ts +89 -0
- package/libraries/water/src/water-chunks.ts +13 -0
- package/libraries/water/src/water-physics.ts +376 -0
- package/libraries/water/src/water-renderer.ts +809 -0
- package/libraries/water/src/water-sab.ts +161 -0
- package/libraries/water/src/wave-sources.ts +84 -0
- package/libraries/weather/README.md +20 -0
- package/libraries/weather/src/index.ts +9 -0
- package/libraries/weather/src/library.ts +72 -0
- package/libraries/weather/src/types.ts +64 -0
- package/libraries/weather/src/weather-blend.ts +112 -0
- package/libraries/weather/src/weather-system.ts +271 -0
- package/libraries/weatherfx/README.md +24 -0
- package/libraries/weatherfx/src/cloud-provider.ts +31 -0
- package/libraries/weatherfx/src/cloud-system.ts +372 -0
- package/libraries/weatherfx/src/index.ts +9 -0
- package/libraries/weatherfx/src/library.ts +58 -0
- package/libraries/weatherfx/src/particle-system.ts +434 -0
- package/libraries/weatherfx/src/shaders/cloud.wgsl +111 -0
- package/libraries/weatherfx/src/shaders/particle-compute.wgsl +187 -0
- package/libraries/weatherfx/src/shaders/particle-render.wgsl +95 -0
- package/lint-plugin.mjs +41 -0
- package/mcp/src/client.ts +703 -0
- package/mcp/src/engine-context.ts +186 -0
- package/mcp/src/http-transport.ts +471 -0
- package/mcp/src/index.ts +13 -0
- package/mcp/src/prompts/add-entity.ts +42 -0
- package/mcp/src/prompts/create-scene.ts +44 -0
- package/mcp/src/prompts/debug-frame.ts +39 -0
- package/mcp/src/prompts/index.ts +12 -0
- package/mcp/src/resources/asset-list.ts +32 -0
- package/mcp/src/resources/checkpoint-list.ts +33 -0
- package/mcp/src/resources/entity-state.ts +55 -0
- package/mcp/src/resources/gpu-info.ts +103 -0
- package/mcp/src/resources/index.ts +57 -0
- package/mcp/src/resources/performance.ts +37 -0
- package/mcp/src/resources/scene-tree.ts +43 -0
- package/mcp/src/server.ts +375 -0
- package/mcp/src/tools/animation.ts +118 -0
- package/mcp/src/tools/asset.ts +161 -0
- package/mcp/src/tools/audio.ts +96 -0
- package/mcp/src/tools/build.ts +143 -0
- package/mcp/src/tools/camera.ts +167 -0
- package/mcp/src/tools/checkpoint.ts +100 -0
- package/mcp/src/tools/component.ts +199 -0
- package/mcp/src/tools/debug.ts +300 -0
- package/mcp/src/tools/entity.ts +361 -0
- package/mcp/src/tools/inspect.ts +210 -0
- package/mcp/src/tools/lighting.ts +263 -0
- package/mcp/src/tools/material.ts +243 -0
- package/mcp/src/tools/mesh.ts +239 -0
- package/mcp/src/tools/physics.ts +266 -0
- package/mcp/src/tools/scene.ts +153 -0
- package/mcp/src/tools/script.ts +122 -0
- package/mcp/src/types.ts +92 -0
- package/mcp/src/undo-redo.ts +77 -0
- package/modules/camera-controls/README.md +20 -0
- package/modules/camera-controls/src/index.ts +161 -0
- package/modules/controller-ui/src/index.ts +164 -0
- package/modules/devtools/README.md +25 -0
- package/modules/devtools/src/api.ts +461 -0
- package/modules/devtools/src/asset-utils.ts +105 -0
- package/modules/devtools/src/bind-debug-store.ts +48 -0
- package/modules/devtools/src/data-bridge.ts +286 -0
- package/modules/devtools/src/debug-overlay.ts +238 -0
- package/modules/devtools/src/debug-raycast.ts +328 -0
- package/modules/devtools/src/debug-store.ts +92 -0
- package/modules/devtools/src/debug-view-descriptors.ts +59 -0
- package/modules/devtools/src/doctor-panel.ts +182 -0
- package/modules/devtools/src/gizmo-module.ts +136 -0
- package/modules/devtools/src/graph-model.ts +509 -0
- package/modules/devtools/src/grid-renderer.ts +157 -0
- package/modules/devtools/src/height-ruler-renderer.ts +216 -0
- package/modules/devtools/src/index.ts +81 -0
- package/modules/devtools/src/init.ts +261 -0
- package/modules/devtools/src/label-overlay.ts +154 -0
- package/modules/devtools/src/material-stats-panel.ts +188 -0
- package/modules/devtools/src/profiling-bridge.ts +377 -0
- package/modules/devtools/src/profiling-hooks.ts +98 -0
- package/modules/devtools/src/renderer-adapter.ts +76 -0
- package/modules/devtools/src/scene-inspector.ts +637 -0
- package/modules/devtools/src/scene-store.ts +320 -0
- package/modules/devtools/src/scene-sync.ts +116 -0
- package/modules/devtools/src/shaders/transform-gizmo.wgsl +38 -0
- package/modules/devtools/src/sim-stats-panel.ts +272 -0
- package/modules/devtools/src/sim-stats-provider.ts +105 -0
- package/modules/devtools/src/skeleton-renderer.ts +351 -0
- package/modules/devtools/src/transform-gizmo.ts +928 -0
- package/modules/devtools/src/types.ts +290 -0
- package/modules/devtools/src/worker-expose.ts +67 -0
- package/modules/devtools/src/worker-sync.ts +137 -0
- package/modules/editor/src/commands/component.ts +156 -0
- package/modules/editor/src/commands/entity.ts +287 -0
- package/modules/editor/src/commands/hierarchy.ts +83 -0
- package/modules/editor/src/commands/index.ts +61 -0
- package/modules/editor/src/commands/prefab.ts +163 -0
- package/modules/editor/src/commands/registry.ts +331 -0
- package/modules/editor/src/commands/scene-io.ts +211 -0
- package/modules/editor/src/commands/selection.ts +73 -0
- package/modules/editor/src/commands/transform.ts +91 -0
- package/modules/editor/src/ddscene.ts +267 -0
- package/modules/editor/src/document.ts +123 -0
- package/modules/editor/src/editor-context.ts +172 -0
- package/modules/editor/src/index.ts +41 -0
- package/modules/editor/src/mcp.ts +103 -0
- package/modules/editor/src/module.ts +148 -0
- package/modules/editor/src/selection.ts +70 -0
- package/modules/editor/src/shell.ts +456 -0
- package/modules/editor/src/viewport.ts +199 -0
- package/modules/html-ui/src/composite.ts +135 -0
- package/modules/html-ui/src/create-html-ui.ts +188 -0
- package/modules/html-ui/src/doc-backend.ts +343 -0
- package/modules/html-ui/src/host.ts +646 -0
- package/modules/html-ui/src/index.ts +13 -0
- package/modules/html-ui/src/jsx-dev-runtime.ts +12 -0
- package/modules/html-ui/src/jsx-runtime.ts +126 -0
- package/modules/html-ui/src/protocol.ts +88 -0
- package/modules/html-ui/src/ui-worker.ts +16 -0
- package/modules/mcp/README.md +18 -0
- package/modules/mcp/src/index.ts +27 -0
- package/modules/movement-2d/README.md +19 -0
- package/modules/movement-2d/src/grid-character.ts +455 -0
- package/modules/movement-2d/src/index.ts +45 -0
- package/modules/movement-3d/README.md +21 -0
- package/modules/movement-3d/src/character-motor.ts +230 -0
- package/modules/movement-3d/src/index.ts +46 -0
- package/modules/native-osr/src/index.ts +22 -0
- package/modules/native-osr/src/input-router.ts +401 -0
- package/modules/native-osr/src/native-osr-manager.ts +247 -0
- package/modules/native-osr/src/native-texture-source.ts +86 -0
- package/modules/native-osr/src/types.ts +112 -0
- package/modules/native-osr/src/world-space-ui-pass.ts +351 -0
- package/modules/sailing/README.md +18 -0
- package/modules/sailing/src/index.ts +51 -0
- package/modules/terrain/README.md +18 -0
- package/modules/terrain/src/index.ts +78 -0
- package/modules/vitals/README.md +17 -0
- package/modules/vitals/src/index.ts +43 -0
- package/modules/vitals/src/vitals.ts +265 -0
- package/modules/xr/README.md +25 -0
- package/modules/xr/src/camera-rig.ts +146 -0
- package/modules/xr/src/debug.ts +59 -0
- package/modules/xr/src/frame-loop.ts +197 -0
- package/modules/xr/src/index.ts +16 -0
- package/modules/xr/src/input.ts +208 -0
- package/modules/xr/src/layer.ts +140 -0
- package/modules/xr/src/session.ts +156 -0
- package/modules/xr/src/sim-module.ts +23 -0
- package/modules/xr/src/types.ts +32 -0
- package/modules/xr/src/webxr.d.ts +182 -0
- package/modules/xr/src/xr-module.ts +179 -0
- package/package.json +232 -3
- package/shader-graph/src/chunks.ts +349 -0
- package/shader-graph/src/compiler.ts +732 -0
- package/shader-graph/src/compute-compiler.ts +453 -0
- package/shader-graph/src/compute-graph.ts +112 -0
- package/shader-graph/src/compute-profiles.ts +54 -0
- package/shader-graph/src/graph.ts +52 -0
- package/shader-graph/src/index.ts +53 -0
- package/shader-graph/src/profiles.ts +407 -0
- package/shader-graph/src/validator.ts +48 -0
- package/shader-graph/src/wgsl-binding-validator.ts +143 -0
- package/shader-graph/src/wgsl-struct-validator.ts +245 -0
- package/shader-graph/src/wgsl-struct.ts +397 -0
- package/test/src/index.ts +7 -0
- package/test/src/vision-test.ts +369 -0
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import type { PhysicsRealm } from "./realm";
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import type { RaycastResult, ShapeCastResult, ColliderShape } from "./interface";
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import type { Entity } from "../ecs/entity";
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import type { DebugDrawQueue } from "../debug-draw/queue";
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const RAY_COLOR: [number, number, number, number] = [0, 1, 1, 0.8];
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const HIT_COLOR: [number, number, number, number] = [1, 0, 0, 1];
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const NORMAL_COLOR: [number, number, number, number] = [0, 1, 0, 1];
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const NORMAL_LENGTH = 0.5;
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export class RaycastQuery {
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private realm: PhysicsRealm;
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private debugQueue: DebugDrawQueue | null = null;
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constructor(realm: PhysicsRealm) {
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this.realm = realm;
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}
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setDebugQueue(queue: DebugDrawQueue | null): void {
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this.debugQueue = queue;
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}
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ray(
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origin: [number, number, number],
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direction: [number, number, number],
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maxDistance: number = 100,
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filter?: { collisionGroups?: number; excludeEntity?: Entity },
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): RaycastResult | null {
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const len = Math.sqrt(direction[0] ** 2 + direction[1] ** 2 + direction[2] ** 2);
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if (len < 1e-9) return null;
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const dir: [number, number, number] = [direction[0] / len, direction[1] / len, direction[2] / len];
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const result = this.realm.raycast(origin, dir, maxDistance, filter);
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if (this.debugQueue) {
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const endDist = result ? result.distance : maxDistance;
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const endPoint: [number, number, number] = [
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origin[0] + dir[0] * endDist,
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origin[1] + dir[1] * endDist,
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origin[2] + dir[2] * endDist,
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];
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this.debugQueue.line(origin, endPoint, RAY_COLOR);
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this.debugQueue.point(result.point, HIT_COLOR, 6);
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const normalEnd: [number, number, number] = [
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result.point[0] + result.normal[0] * NORMAL_LENGTH,
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result.point[1] + result.normal[1] * NORMAL_LENGTH,
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result.point[2] + result.normal[2] * NORMAL_LENGTH,
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];
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this.debugQueue.line(result.point, normalEnd, NORMAL_COLOR);
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}
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rayMulti(
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direction: [number, number, number],
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filter?: { collisionGroups?: number; excludeEntity?: Entity },
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): RaycastResult[] {
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const len = Math.sqrt(direction[0] ** 2 + direction[1] ** 2 + direction[2] ** 2);
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if (len < 1e-9) return [];
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const dir: [number, number, number] = [direction[0] / len, direction[1] / len, direction[2] / len];
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const results = this.realm.raycastMulti(origin, dir, maxDistance, filter);
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if (this.debugQueue) {
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const endPoint: [number, number, number] = [
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origin[0] + dir[0] * endDist,
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origin[1] + dir[1] * endDist,
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origin[2] + dir[2] * endDist,
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];
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this.debugQueue.line(origin, endPoint, RAY_COLOR);
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for (let _i2870 = 0, _it2870 = results, _n2870 = _it2870.length; _i2870 < _n2870; _i2870++) { const result = _it2870[_i2870];
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this.debugQueue.point(result.point, HIT_COLOR, 5);
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const normalEnd: [number, number, number] = [
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result.point[0] + result.normal[0] * NORMAL_LENGTH,
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result.point[1] + result.normal[1] * NORMAL_LENGTH,
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result.point[2] + result.normal[2] * NORMAL_LENGTH,
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];
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this.debugQueue.line(result.point, normalEnd, NORMAL_COLOR);
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};
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}
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return results;
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}
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shapeCast(
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origin: [number, number, number],
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rotation: [number, number, number, number],
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direction: [number, number, number],
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filter?: { collisionGroups?: number; excludeEntity?: Entity },
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): ShapeCastResult | null {
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const result = this.realm.getBackend().shapeCast(
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this.realm.id,
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shape,
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origin,
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rotation,
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direction,
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maxDistance,
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filter,
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);
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if (this.debugQueue) {
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const len = Math.sqrt(direction[0] ** 2 + direction[1] ** 2 + direction[2] ** 2);
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if (len > 1e-9) {
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const dirN: [number, number, number] = [direction[0] / len, direction[1] / len, direction[2] / len];
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const endDist = result ? result.distance * maxDistance : maxDistance;
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const endPoint: [number, number, number] = [
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origin[0] + dirN[0] * endDist,
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origin[1] + dirN[1] * endDist,
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origin[2] + dirN[2] * endDist,
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];
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this.debugQueue.line(origin, endPoint, RAY_COLOR);
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if (result) {
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this.debugQueue.point(result.point, HIT_COLOR, 6);
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const normalEnd: [number, number, number] = [
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result.point[0] + result.normal[0] * NORMAL_LENGTH,
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result.point[1] + result.normal[1] * NORMAL_LENGTH,
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result.point[2] + result.normal[2] * NORMAL_LENGTH,
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];
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this.debugQueue.line(result.point, normalEnd, NORMAL_COLOR);
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}
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}
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return result;
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}
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screenPicking(
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cameraPos: [number, number, number],
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rayDir: [number, number, number],
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maxDistance: number = 1000,
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): RaycastResult | null {
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return this.ray(cameraPos, rayDir, maxDistance);
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}
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}
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import type { Entity } from "../ecs/entity";
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import type {
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BodyDesc,
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ColliderDesc,
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PhysicsBackend,
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PhysicsBody,
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PhysicsRealmConfig,
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RealmTierConfig,
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RealmTransferHook,
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} from "./interface";
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import { RealmTier } from "./interface";
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import { PhysicsRealm } from "./realm";
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interface BodyMetadata {
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/** Stable key — same as `PhysicsBody.id`. Used as the key in `bodies` map. */
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bodyId: number;
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entity: Entity;
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tier: RealmTier;
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importance: number;
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20
|
+
/** Continuous seconds the body has been outside its current tier's demote threshold. */
|
|
21
|
+
dwellTimer: number;
|
|
22
|
+
/** Tick index of the last realm transfer (for hysteresis / telemetry). */
|
|
23
|
+
lastTransferTick: number;
|
|
24
|
+
/** Original body descriptor (for transfer recreation). */
|
|
25
|
+
desc: BodyDesc;
|
|
26
|
+
/** Collider descriptors added to this body, keyed by the canonical (near-realm) id. */
|
|
27
|
+
colliders: Array<{ id: number; desc: ColliderDesc }>;
|
|
28
|
+
/** The current `PhysicsBody` reference (refreshed on transfer). */
|
|
29
|
+
body: PhysicsBody;
|
|
30
|
+
/** True if the body is static (duplicated into all realms). */
|
|
31
|
+
isStatic: boolean;
|
|
32
|
+
/** Per-realm copies for static bodies (near/mid/far). Only set when `isStatic`. */
|
|
33
|
+
staticCopies?: Map<RealmTier, PhysicsBody>;
|
|
34
|
+
}
|
|
35
|
+
|
|
36
|
+
export interface RealmManagerConfig {
|
|
37
|
+
backend: PhysicsBackend;
|
|
38
|
+
nearConfig: Omit<PhysicsRealmConfig, "id" | "tier"> & { tierConfig: RealmTierConfig };
|
|
39
|
+
midConfig: Omit<PhysicsRealmConfig, "id" | "tier"> & { tierConfig: RealmTierConfig };
|
|
40
|
+
farConfig: Omit<PhysicsRealmConfig, "id" | "tier"> & { tierConfig: RealmTierConfig };
|
|
41
|
+
/** When true, static bodies are duplicated into all three realms (default). */
|
|
42
|
+
duplicateStatics?: boolean;
|
|
43
|
+
}
|
|
44
|
+
|
|
45
|
+
const DEFAULT_NEAR_CONFIG: RealmTierConfig = {
|
|
46
|
+
tickFrequency: 1,
|
|
47
|
+
solverIterations: 4,
|
|
48
|
+
promoteThreshold: 50,
|
|
49
|
+
demoteThreshold: 60,
|
|
50
|
+
demoteDwellTime: 1,
|
|
51
|
+
};
|
|
52
|
+
const DEFAULT_MID_CONFIG: RealmTierConfig = {
|
|
53
|
+
tickFrequency: 2,
|
|
54
|
+
solverIterations: 2,
|
|
55
|
+
promoteThreshold: 120,
|
|
56
|
+
demoteThreshold: 150,
|
|
57
|
+
demoteDwellTime: 2,
|
|
58
|
+
};
|
|
59
|
+
const DEFAULT_FAR_CONFIG: RealmTierConfig = {
|
|
60
|
+
tickFrequency: 6,
|
|
61
|
+
solverIterations: 1,
|
|
62
|
+
promoteThreshold: Infinity,
|
|
63
|
+
demoteThreshold: Infinity,
|
|
64
|
+
demoteDwellTime: 5,
|
|
65
|
+
};
|
|
66
|
+
|
|
67
|
+
/**
|
|
68
|
+
* Manages three physics realm tiers (near/mid/far) with LOD-based body
|
|
69
|
+
* transfers. Promotes bodies immediately when they approach a higher-fidelity
|
|
70
|
+
* realm; demotes after a configurable dwell time (hysteresis).
|
|
71
|
+
*
|
|
72
|
+
* Static bodies are duplicated into all three realms by default so they
|
|
73
|
+
* collide correctly in every tier without transfer overhead.
|
|
74
|
+
*/
|
|
75
|
+
export class RealmManager {
|
|
76
|
+
private realms: Map<RealmTier, PhysicsRealm> = new Map();
|
|
77
|
+
private tierConfigs: Map<RealmTier, RealmTierConfig> = new Map();
|
|
78
|
+
/** All tracked bodies keyed by stable RealmManager bodyId. */
|
|
79
|
+
private bodies: Map<number, BodyMetadata> = new Map();
|
|
80
|
+
/** Reverse lookup: PhysicsBody.id (backend id) → stable bodyId. */
|
|
81
|
+
private bodyIdByBackendId: Map<number, number> = new Map();
|
|
82
|
+
/** Monotonic body-id allocator (stable across transfers). */
|
|
83
|
+
private nextBodyId = 1;
|
|
84
|
+
private transferHook: RealmTransferHook | null = null;
|
|
85
|
+
private duplicateStatics: boolean;
|
|
86
|
+
private tickCount = 0;
|
|
87
|
+
private pendingTransfers: Array<{ meta: BodyMetadata; toTier: RealmTier }> = [];
|
|
88
|
+
|
|
89
|
+
constructor(config: RealmManagerConfig) {
|
|
90
|
+
this.duplicateStatics = config.duplicateStatics ?? true;
|
|
91
|
+
|
|
92
|
+
const nearTierConfig = config.nearConfig.tierConfig ?? DEFAULT_NEAR_CONFIG;
|
|
93
|
+
const midTierConfig = config.midConfig.tierConfig ?? DEFAULT_MID_CONFIG;
|
|
94
|
+
const farTierConfig = config.farConfig.tierConfig ?? DEFAULT_FAR_CONFIG;
|
|
95
|
+
|
|
96
|
+
this.tierConfigs.set(RealmTier.Near, nearTierConfig);
|
|
97
|
+
this.tierConfigs.set(RealmTier.Mid, midTierConfig);
|
|
98
|
+
this.tierConfigs.set(RealmTier.Far, farTierConfig);
|
|
99
|
+
|
|
100
|
+
const nearRealm = new PhysicsRealm(config.backend, {
|
|
101
|
+
...config.nearConfig,
|
|
102
|
+
tier: RealmTier.Near,
|
|
103
|
+
tierConfig: nearTierConfig,
|
|
104
|
+
});
|
|
105
|
+
const midRealm = new PhysicsRealm(config.backend, {
|
|
106
|
+
...config.midConfig,
|
|
107
|
+
tier: RealmTier.Mid,
|
|
108
|
+
tierConfig: midTierConfig,
|
|
109
|
+
});
|
|
110
|
+
const farRealm = new PhysicsRealm(config.backend, {
|
|
111
|
+
...config.farConfig,
|
|
112
|
+
tier: RealmTier.Far,
|
|
113
|
+
tierConfig: farTierConfig,
|
|
114
|
+
});
|
|
115
|
+
|
|
116
|
+
this.realms.set(RealmTier.Near, nearRealm);
|
|
117
|
+
this.realms.set(RealmTier.Mid, midRealm);
|
|
118
|
+
this.realms.set(RealmTier.Far, farRealm);
|
|
119
|
+
|
|
120
|
+
// Apply solver iterations per tier
|
|
121
|
+
nearRealm.setSolverIterations(nearTierConfig.solverIterations);
|
|
122
|
+
midRealm.setSolverIterations(midTierConfig.solverIterations);
|
|
123
|
+
farRealm.setSolverIterations(farTierConfig.solverIterations);
|
|
124
|
+
|
|
125
|
+
// Use small islands so clusters of props can sleep independently.
|
|
126
|
+
// Rapier default is 128 (large monolithic islands); 16 lets small
|
|
127
|
+
// groups settle and sleep without waiting for the whole scene.
|
|
128
|
+
nearRealm.setMinIslandSize(16);
|
|
129
|
+
midRealm.setMinIslandSize(16);
|
|
130
|
+
farRealm.setMinIslandSize(16);
|
|
131
|
+
}
|
|
132
|
+
|
|
133
|
+
getRealm(tier: RealmTier): PhysicsRealm {
|
|
134
|
+
const r = this.realms.get(tier);
|
|
135
|
+
if (!r) throw new Error(`Realm for tier ${tier} not found`);
|
|
136
|
+
return r;
|
|
137
|
+
}
|
|
138
|
+
|
|
139
|
+
getRealmForBody(body: PhysicsBody): RealmTier {
|
|
140
|
+
// Look up by the current body ref first, then fall back to searching
|
|
141
|
+
const meta = this.findBodyMeta(body);
|
|
142
|
+
return meta ? meta.tier : RealmTier.Near;
|
|
143
|
+
}
|
|
144
|
+
|
|
145
|
+
getBodyMetadata(body: PhysicsBody): BodyMetadata | undefined {
|
|
146
|
+
return this.findBodyMeta(body);
|
|
147
|
+
}
|
|
148
|
+
|
|
149
|
+
/**
|
|
150
|
+
* Find body metadata by PhysicsBody reference. Uses reverse lookup
|
|
151
|
+
* by backend body id; falls back to linear search for static copies.
|
|
152
|
+
*/
|
|
153
|
+
private findBodyMeta(body: PhysicsBody): BodyMetadata | undefined {
|
|
154
|
+
// Fast path: reverse lookup by backend body id
|
|
155
|
+
const bodyId = this.bodyIdByBackendId.get(body.id);
|
|
156
|
+
if (bodyId !== undefined) {
|
|
157
|
+
const meta = this.bodies.get(bodyId);
|
|
158
|
+
if (meta) return meta;
|
|
159
|
+
}
|
|
160
|
+
// Fallback: search static copies (they have different backend ids)
|
|
161
|
+
for (const meta of this.bodies.values()) {
|
|
162
|
+
if (meta.staticCopies) {
|
|
163
|
+
for (const copy of meta.staticCopies.values()) {
|
|
164
|
+
if (copy.id === body.id && copy.realmId === body.realmId) return meta;
|
|
165
|
+
}
|
|
166
|
+
}
|
|
167
|
+
}
|
|
168
|
+
return undefined;
|
|
169
|
+
}
|
|
170
|
+
|
|
171
|
+
/**
|
|
172
|
+
* Register a new body. Dynamic bodies are placed in the near realm by
|
|
173
|
+
* default (or the realm matching their `importance`). Static bodies are
|
|
174
|
+
* duplicated into all three realms when `duplicateStatics` is true.
|
|
175
|
+
*/
|
|
176
|
+
registerBody(entity: Entity, desc: BodyDesc, importance: number = 0): PhysicsBody {
|
|
177
|
+
const bodyId = this.nextBodyId++;
|
|
178
|
+
const isStatic = desc.type === "static";
|
|
179
|
+
const initialTier = isStatic ? RealmTier.Near : RealmTier.Near;
|
|
180
|
+
|
|
181
|
+
const primaryRealm = this.getRealm(initialTier);
|
|
182
|
+
const body = primaryRealm.createBody(desc, entity);
|
|
183
|
+
|
|
184
|
+
const meta: BodyMetadata = {
|
|
185
|
+
bodyId,
|
|
186
|
+
entity,
|
|
187
|
+
tier: initialTier,
|
|
188
|
+
importance,
|
|
189
|
+
dwellTimer: 0,
|
|
190
|
+
lastTransferTick: this.tickCount,
|
|
191
|
+
desc,
|
|
192
|
+
colliders: [],
|
|
193
|
+
body,
|
|
194
|
+
isStatic,
|
|
195
|
+
};
|
|
196
|
+
|
|
197
|
+
if (isStatic && this.duplicateStatics) {
|
|
198
|
+
const copies = new Map<RealmTier, PhysicsBody>();
|
|
199
|
+
copies.set(initialTier, body);
|
|
200
|
+
[RealmTier.Mid, RealmTier.Far].forEach((tier) => {
|
|
201
|
+
const r = this.getRealm(tier);
|
|
202
|
+
copies.set(tier, r.createBody(desc, entity));
|
|
203
|
+
});
|
|
204
|
+
meta.staticCopies = copies;
|
|
205
|
+
}
|
|
206
|
+
|
|
207
|
+
this.bodies.set(bodyId, meta);
|
|
208
|
+
this.bodyIdByBackendId.set(body.id, bodyId);
|
|
209
|
+
return body;
|
|
210
|
+
}
|
|
211
|
+
|
|
212
|
+
unregisterBody(body: PhysicsBody): void {
|
|
213
|
+
const meta = this.findBodyMeta(body);
|
|
214
|
+
if (!meta) return;
|
|
215
|
+
|
|
216
|
+
if (meta.staticCopies) {
|
|
217
|
+
for (const [tier, copy] of meta.staticCopies.entries()) {
|
|
218
|
+
this.getRealm(tier).destroyBody(copy);
|
|
219
|
+
this.bodyIdByBackendId.delete(copy.id);
|
|
220
|
+
}
|
|
221
|
+
} else {
|
|
222
|
+
this.getRealm(meta.tier).destroyBody(meta.body);
|
|
223
|
+
this.bodyIdByBackendId.delete(meta.body.id);
|
|
224
|
+
}
|
|
225
|
+
this.bodies.delete(meta.bodyId);
|
|
226
|
+
}
|
|
227
|
+
|
|
228
|
+
addCollider(body: PhysicsBody, desc: ColliderDesc): number {
|
|
229
|
+
const meta = this.findBodyMeta(body);
|
|
230
|
+
if (!meta) return -1;
|
|
231
|
+
|
|
232
|
+
let colliderId = -1;
|
|
233
|
+
if (meta.staticCopies) {
|
|
234
|
+
// Add to all copies; return the near-realm collider id as canonical
|
|
235
|
+
for (const [tier, copy] of meta.staticCopies.entries()) {
|
|
236
|
+
const id = this.getRealm(tier).addCollider(copy, desc);
|
|
237
|
+
if (tier === meta.tier) colliderId = id;
|
|
238
|
+
}
|
|
239
|
+
} else {
|
|
240
|
+
colliderId = this.getRealm(meta.tier).addCollider(meta.body, desc);
|
|
241
|
+
}
|
|
242
|
+
if (colliderId >= 0) meta.colliders.push({ id: colliderId, desc });
|
|
243
|
+
return colliderId;
|
|
244
|
+
}
|
|
245
|
+
|
|
246
|
+
/**
|
|
247
|
+
* Remove a collider from a body (and all static copies).
|
|
248
|
+
* The collider is removed from the `colliders` metadata array too.
|
|
249
|
+
*/
|
|
250
|
+
removeCollider(body: PhysicsBody, colliderId: number): void {
|
|
251
|
+
const meta = this.findBodyMeta(body);
|
|
252
|
+
if (!meta) return;
|
|
253
|
+
|
|
254
|
+
if (meta.staticCopies) {
|
|
255
|
+
// Remove from each copy's own realm. Collider ids may differ per realm;
|
|
256
|
+
// the backend handles missing ids gracefully (no-op if not found).
|
|
257
|
+
for (const [tier, copy] of meta.staticCopies.entries()) {
|
|
258
|
+
this.getRealm(tier).removeCollider(copy, colliderId);
|
|
259
|
+
}
|
|
260
|
+
} else {
|
|
261
|
+
this.getRealm(meta.tier).removeCollider(meta.body, colliderId);
|
|
262
|
+
}
|
|
263
|
+
|
|
264
|
+
// Remove from metadata by canonical id
|
|
265
|
+
const idx = meta.colliders.findIndex((c) => c.id === colliderId);
|
|
266
|
+
if (idx >= 0) meta.colliders.splice(idx, 1);
|
|
267
|
+
}
|
|
268
|
+
|
|
269
|
+
setImportance(body: PhysicsBody, importance: number): void {
|
|
270
|
+
const meta = this.findBodyMeta(body);
|
|
271
|
+
if (meta) meta.importance = importance;
|
|
272
|
+
}
|
|
273
|
+
|
|
274
|
+
setTransferHook(hook: RealmTransferHook): void {
|
|
275
|
+
this.transferHook = hook;
|
|
276
|
+
}
|
|
277
|
+
|
|
278
|
+
/**
|
|
279
|
+
* Per-frame realm membership update. Computes the minimum distance from
|
|
280
|
+
* each dynamic body to any player camera and promotes/demotes as needed.
|
|
281
|
+
*
|
|
282
|
+
* Promotion is immediate (with swept-position prediction). Demotion is
|
|
283
|
+
* debounced by `demoteDwellTime` (hysteresis).
|
|
284
|
+
*/
|
|
285
|
+
updateRealmMembership(playerCameras: ReadonlyArray<readonly [number, number, number]>, dt: number): void {
|
|
286
|
+
if (playerCameras.length === 0) return;
|
|
287
|
+
|
|
288
|
+
for (const meta of this.bodies.values()) {
|
|
289
|
+
if (meta.isStatic) continue;
|
|
290
|
+
|
|
291
|
+
const realm = this.getRealm(meta.tier);
|
|
292
|
+
const pos = realm.getPosition(meta.body);
|
|
293
|
+
const vel = realm.getLinearVelocity(meta.body);
|
|
294
|
+
|
|
295
|
+
// Swept / predicted position (look-ahead to promote fast-approaching bodies)
|
|
296
|
+
const predicted: [number, number, number] = [
|
|
297
|
+
pos[0] + vel[0] * dt,
|
|
298
|
+
pos[1] + vel[1] * dt,
|
|
299
|
+
pos[2] + vel[2] * dt,
|
|
300
|
+
];
|
|
301
|
+
|
|
302
|
+
let minDist = Infinity;
|
|
303
|
+
playerCameras.forEach((cam) => {
|
|
304
|
+
const dx = predicted[0] - cam[0];
|
|
305
|
+
const dy = predicted[1] - cam[1];
|
|
306
|
+
const dz = predicted[2] - cam[2];
|
|
307
|
+
const d = Math.sqrt(dx * dx + dy * dy + dz * dz);
|
|
308
|
+
if (d < minDist) minDist = d;
|
|
309
|
+
});
|
|
310
|
+
|
|
311
|
+
// Promotion: immediate if within a higher tier's promote threshold
|
|
312
|
+
const higherTier = this.nextHigherTier(meta.tier);
|
|
313
|
+
if (higherTier !== null) {
|
|
314
|
+
const higherConfig = this.getRealm(higherTier);
|
|
315
|
+
const promoteThreshold = this.getTierConfig(higherTier).promoteThreshold;
|
|
316
|
+
if (minDist < promoteThreshold) {
|
|
317
|
+
// Allow hook to override
|
|
318
|
+
let targetTier: RealmTier | null = higherTier;
|
|
319
|
+
if (this.transferHook?.shouldTransfer) {
|
|
320
|
+
let override = this.transferHook.shouldTransfer(meta.bodyId, meta.tier, [minDist]);
|
|
321
|
+
if (override !== null && ![0, 1, 2].includes(override)) override = null;
|
|
322
|
+
if (override !== null) targetTier = override;
|
|
323
|
+
}
|
|
324
|
+
if (targetTier !== null && targetTier !== meta.tier) {
|
|
325
|
+
this.scheduleTransfer(meta, targetTier);
|
|
326
|
+
continue;
|
|
327
|
+
}
|
|
328
|
+
}
|
|
329
|
+
}
|
|
330
|
+
|
|
331
|
+
// Demotion: debounced by dwell time (hysteresis)
|
|
332
|
+
const demoteThreshold = this.getTierConfig(meta.tier).demoteThreshold;
|
|
333
|
+
if (minDist > demoteThreshold) {
|
|
334
|
+
meta.dwellTimer += dt;
|
|
335
|
+
const dwellRequired = this.getTierConfig(meta.tier).demoteDwellTime;
|
|
336
|
+
if (meta.dwellTimer >= dwellRequired) {
|
|
337
|
+
const lowerTier = this.nextLowerTier(meta.tier);
|
|
338
|
+
if (lowerTier !== null) {
|
|
339
|
+
let targetTier: RealmTier | null = lowerTier;
|
|
340
|
+
if (this.transferHook?.shouldTransfer) {
|
|
341
|
+
let override = this.transferHook.shouldTransfer(meta.bodyId, meta.tier, [minDist]);
|
|
342
|
+
if (override !== null && ![0, 1, 2].includes(override)) override = null;
|
|
343
|
+
if (override !== null) targetTier = override;
|
|
344
|
+
}
|
|
345
|
+
if (targetTier !== null && targetTier !== meta.tier) {
|
|
346
|
+
this.scheduleTransfer(meta, targetTier);
|
|
347
|
+
}
|
|
348
|
+
}
|
|
349
|
+
}
|
|
350
|
+
} else {
|
|
351
|
+
// Inside threshold — reset dwell timer
|
|
352
|
+
meta.dwellTimer = 0;
|
|
353
|
+
}
|
|
354
|
+
}
|
|
355
|
+
|
|
356
|
+
this.flushTransfers();
|
|
357
|
+
}
|
|
358
|
+
|
|
359
|
+
/**
|
|
360
|
+
* Step all realms at their respective tick frequencies.
|
|
361
|
+
* `tickCount` is incremented once per call.
|
|
362
|
+
*/
|
|
363
|
+
step(dt: number): void {
|
|
364
|
+
this.tickCount++;
|
|
365
|
+
|
|
366
|
+
const nearConfig = this.getTierConfig(RealmTier.Near);
|
|
367
|
+
const midConfig = this.getTierConfig(RealmTier.Mid);
|
|
368
|
+
const farConfig = this.getTierConfig(RealmTier.Far);
|
|
369
|
+
|
|
370
|
+
// Near: every tick
|
|
371
|
+
this.getRealm(RealmTier.Near).step(dt);
|
|
372
|
+
|
|
373
|
+
// Mid: every tickFrequency-th tick
|
|
374
|
+
if (midConfig.tickFrequency > 0 && this.tickCount % midConfig.tickFrequency === 0) {
|
|
375
|
+
this.getRealm(RealmTier.Mid).step(dt);
|
|
376
|
+
}
|
|
377
|
+
|
|
378
|
+
// Far: every tickFrequency-th tick
|
|
379
|
+
if (farConfig.tickFrequency > 0 && this.tickCount % farConfig.tickFrequency === 0) {
|
|
380
|
+
this.getRealm(RealmTier.Far).step(dt);
|
|
381
|
+
}
|
|
382
|
+
}
|
|
383
|
+
|
|
384
|
+
getTickCount(): number {
|
|
385
|
+
return this.tickCount;
|
|
386
|
+
}
|
|
387
|
+
|
|
388
|
+
getBodyCount(): number {
|
|
389
|
+
return this.bodies.size;
|
|
390
|
+
}
|
|
391
|
+
|
|
392
|
+
getFrozenCount(): number {
|
|
393
|
+
return 0; // Tracked by LoadShedder (Phase 5)
|
|
394
|
+
}
|
|
395
|
+
|
|
396
|
+
destroy(): void {
|
|
397
|
+
for (const realm of this.realms.values()) {
|
|
398
|
+
realm.destroy();
|
|
399
|
+
}
|
|
400
|
+
this.realms.clear();
|
|
401
|
+
this.bodies.clear();
|
|
402
|
+
this.bodyIdByBackendId.clear();
|
|
403
|
+
this.pendingTransfers = [];
|
|
404
|
+
}
|
|
405
|
+
|
|
406
|
+
// --- Private helpers ---
|
|
407
|
+
|
|
408
|
+
private getTierConfig(tier: RealmTier): RealmTierConfig {
|
|
409
|
+
const cfg = this.tierConfigs.get(tier);
|
|
410
|
+
if (cfg) return cfg;
|
|
411
|
+
switch (tier) {
|
|
412
|
+
case RealmTier.Near: return DEFAULT_NEAR_CONFIG;
|
|
413
|
+
case RealmTier.Mid: return DEFAULT_MID_CONFIG;
|
|
414
|
+
case RealmTier.Far: return DEFAULT_FAR_CONFIG;
|
|
415
|
+
default: return DEFAULT_NEAR_CONFIG;
|
|
416
|
+
}
|
|
417
|
+
}
|
|
418
|
+
|
|
419
|
+
private nextHigherTier(tier: RealmTier): RealmTier | null {
|
|
420
|
+
if (tier === RealmTier.Mid) return RealmTier.Near;
|
|
421
|
+
if (tier === RealmTier.Far) return RealmTier.Mid;
|
|
422
|
+
return null; // Already at near
|
|
423
|
+
}
|
|
424
|
+
|
|
425
|
+
private nextLowerTier(tier: RealmTier): RealmTier | null {
|
|
426
|
+
if (tier === RealmTier.Near) return RealmTier.Mid;
|
|
427
|
+
if (tier === RealmTier.Mid) return RealmTier.Far;
|
|
428
|
+
return null; // Already at far
|
|
429
|
+
}
|
|
430
|
+
|
|
431
|
+
private scheduleTransfer(meta: BodyMetadata, toTier: RealmTier): void {
|
|
432
|
+
// Avoid duplicate scheduling
|
|
433
|
+
const existing = this.pendingTransfers.find((p) => p.meta === meta);
|
|
434
|
+
if (existing) {
|
|
435
|
+
existing.toTier = toTier;
|
|
436
|
+
} else {
|
|
437
|
+
this.pendingTransfers.push({ meta, toTier });
|
|
438
|
+
}
|
|
439
|
+
}
|
|
440
|
+
|
|
441
|
+
private flushTransfers(): void {
|
|
442
|
+
if (this.pendingTransfers.length === 0) return;
|
|
443
|
+
|
|
444
|
+
for (let _i = 0, _it = this.pendingTransfers, _n = _it.length; _i < _n; _i++) { const { meta, toTier } = _it[_i];
|
|
445
|
+
if (meta.tier === toTier) continue;
|
|
446
|
+
this.transferBody(meta, toTier);
|
|
447
|
+
}
|
|
448
|
+
this.pendingTransfers = [];
|
|
449
|
+
}
|
|
450
|
+
|
|
451
|
+
private transferBody(meta: BodyMetadata, toTier: RealmTier): void {
|
|
452
|
+
const fromRealm = this.getRealm(meta.tier);
|
|
453
|
+
const toRealm = this.getRealm(toTier);
|
|
454
|
+
|
|
455
|
+
// Read current state from the old realm
|
|
456
|
+
const pos = fromRealm.getPosition(meta.body);
|
|
457
|
+
const rot = fromRealm.getRotation(meta.body);
|
|
458
|
+
const linVel = fromRealm.getLinearVelocity(meta.body);
|
|
459
|
+
const angVel = fromRealm.getAngularVelocity(meta.body);
|
|
460
|
+
|
|
461
|
+
// Destroy from old realm
|
|
462
|
+
const oldBody = meta.body;
|
|
463
|
+
fromRealm.destroyBody(meta.body);
|
|
464
|
+
// Delete the old backend id from the reverse lookup so stale refs
|
|
465
|
+
// don't accidentally resolve to this metadata via the old id.
|
|
466
|
+
this.bodyIdByBackendId.delete(oldBody.id);
|
|
467
|
+
|
|
468
|
+
// Recreate in new realm with current state
|
|
469
|
+
const newDesc: BodyDesc = {
|
|
470
|
+
...meta.desc,
|
|
471
|
+
position: pos,
|
|
472
|
+
rotation: rot,
|
|
473
|
+
linearVelocity: linVel,
|
|
474
|
+
angularVelocity: angVel,
|
|
475
|
+
};
|
|
476
|
+
const newBody = toRealm.createBody(newDesc, meta.entity);
|
|
477
|
+
|
|
478
|
+
// Re-add colliders
|
|
479
|
+
meta.colliders.forEach(({ desc: colliderDesc }) => {
|
|
480
|
+
toRealm.addCollider(newBody, colliderDesc);
|
|
481
|
+
});
|
|
482
|
+
|
|
483
|
+
// Update metadata + reverse lookup (add new backend id)
|
|
484
|
+
const fromTier = meta.tier;
|
|
485
|
+
meta.body = newBody;
|
|
486
|
+
meta.tier = toTier;
|
|
487
|
+
meta.dwellTimer = 0;
|
|
488
|
+
meta.lastTransferTick = this.tickCount;
|
|
489
|
+
this.bodyIdByBackendId.set(newBody.id, meta.bodyId);
|
|
490
|
+
|
|
491
|
+
// Invoke hooks
|
|
492
|
+
const promoted = toTier < fromTier; // Near=0 < Mid=1 < Far=2
|
|
493
|
+
if (promoted) {
|
|
494
|
+
this.transferHook?.onPromote?.(meta.bodyId, fromTier, toTier);
|
|
495
|
+
} else {
|
|
496
|
+
this.transferHook?.onDemote?.(meta.bodyId, fromTier, toTier);
|
|
497
|
+
}
|
|
498
|
+
}
|
|
499
|
+
}
|