@downdraft/engine 0.0.0 → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (907) hide show
  1. package/app/src/index.ts +10 -0
  2. package/app/src/renderer/bootstrap.ts +271 -0
  3. package/app/src/renderer/downdraft-base.css +93 -0
  4. package/app/src/renderer/feature-log.ts +200 -0
  5. package/app/src/renderer/game-module.ts +923 -0
  6. package/app/src/renderer/hooks.ts +88 -0
  7. package/app/src/renderer/hot-reload.ts +178 -0
  8. package/app/src/renderer/import-cache.ts +88 -0
  9. package/app/src/renderer/index.ts +206 -0
  10. package/app/src/renderer/mcp-harness.ts +144 -0
  11. package/app/src/renderer/save-store-factory.ts +239 -0
  12. package/app/src/renderer/sim-bridge.ts +183 -0
  13. package/app/src/renderer/standard-automation-tools.ts +771 -0
  14. package/app/src/shared/feature-log.ts +71 -0
  15. package/app/src/shared/gpu-info.ts +82 -0
  16. package/app/src/shared/import-cache-store.ts +142 -0
  17. package/app/src/shared/index.ts +6 -0
  18. package/app/src/shared/mcp-discovery.ts +47 -0
  19. package/app/src/shared/mcp-proxy.ts +82 -0
  20. package/app/src/shared/types.ts +324 -0
  21. package/asset-bake/src/bake-audio.ts +119 -0
  22. package/asset-bake/src/bake-gltf.ts +172 -0
  23. package/asset-bake/src/bake.ts +78 -0
  24. package/asset-bake/src/cache.ts +188 -0
  25. package/asset-bake/src/config.ts +186 -0
  26. package/asset-bake/src/index.ts +36 -0
  27. package/core/src/animation/animation-event.ts +41 -0
  28. package/core/src/animation/bone-mask.ts +122 -0
  29. package/core/src/animation/clip.ts +252 -0
  30. package/core/src/animation/index.ts +22 -0
  31. package/core/src/animation/mixamo.ts +113 -0
  32. package/core/src/animation/morph-target.ts +69 -0
  33. package/core/src/animation/player.ts +697 -0
  34. package/core/src/animation/retarget.ts +158 -0
  35. package/core/src/animation/skeleton-animator.ts +1399 -0
  36. package/core/src/animation/skeleton.ts +214 -0
  37. package/core/src/animation/state-machine.ts +280 -0
  38. package/core/src/assets/blob-store.ts +66 -0
  39. package/core/src/assets/cache.ts +186 -0
  40. package/core/src/assets/cubemap-converter.ts +155 -0
  41. package/core/src/assets/environment-manager.ts +121 -0
  42. package/core/src/assets/import-cache.ts +65 -0
  43. package/core/src/assets/import-settings.ts +72 -0
  44. package/core/src/assets/importer.ts +108 -0
  45. package/core/src/assets/index.ts +74 -0
  46. package/core/src/assets/irradiance-generator.ts +198 -0
  47. package/core/src/assets/loader-audio.ts +86 -0
  48. package/core/src/assets/loader-cubemap.ts +211 -0
  49. package/core/src/assets/loader-dds.ts +236 -0
  50. package/core/src/assets/loader-hdr.ts +474 -0
  51. package/core/src/assets/loader-mesh.ts +143 -0
  52. package/core/src/assets/loader-shader.ts +73 -0
  53. package/core/src/assets/loader-texture.ts +349 -0
  54. package/core/src/assets/lod.ts +198 -0
  55. package/core/src/assets/manager.ts +480 -0
  56. package/core/src/assets/manifest.ts +81 -0
  57. package/core/src/assets/material-bridge.ts +186 -0
  58. package/core/src/assets/model-importer.ts +72 -0
  59. package/core/src/assets/model-normalizer.ts +248 -0
  60. package/core/src/assets/model-to-gpu.ts +70 -0
  61. package/core/src/assets/model-to-mesh.ts +237 -0
  62. package/core/src/assets/prefilter-generator.ts +250 -0
  63. package/core/src/audio/engine.ts +177 -0
  64. package/core/src/audio/interface.ts +130 -0
  65. package/core/src/audio/listener.ts +32 -0
  66. package/core/src/audio/mixer.ts +141 -0
  67. package/core/src/audio/registry.ts +52 -0
  68. package/core/src/audio/sab.ts +87 -0
  69. package/core/src/audio/source.ts +89 -0
  70. package/core/src/change-detection/atomics.ts +1 -0
  71. package/core/src/change-detection/tracker.ts +47 -0
  72. package/core/src/debug-draw/lines.ts +64 -0
  73. package/core/src/debug-draw/points.ts +17 -0
  74. package/core/src/debug-draw/queue.ts +124 -0
  75. package/core/src/debug-draw/text.ts +25 -0
  76. package/core/src/ecs/archetype.ts +323 -0
  77. package/core/src/ecs/component.ts +188 -0
  78. package/core/src/ecs/entity.ts +25 -0
  79. package/core/src/ecs/events.ts +93 -0
  80. package/core/src/ecs/hierarchy.ts +124 -0
  81. package/core/src/ecs/hmr-swap-registry.ts +22 -0
  82. package/core/src/ecs/index.ts +25 -0
  83. package/core/src/ecs/query.ts +141 -0
  84. package/core/src/ecs/resource.ts +8 -0
  85. package/core/src/ecs/schedule.ts +181 -0
  86. package/core/src/ecs/system-params.ts +99 -0
  87. package/core/src/ecs/system.ts +42 -0
  88. package/core/src/ecs/world.ts +348 -0
  89. package/core/src/index.ts +352 -0
  90. package/core/src/input/context.ts +73 -0
  91. package/core/src/input/dom-handler.ts +380 -0
  92. package/core/src/input/local-player-manager.ts +218 -0
  93. package/core/src/input/mapping.ts +40 -0
  94. package/core/src/input/multi-sab-bridge.ts +276 -0
  95. package/core/src/input/multi-state.ts +54 -0
  96. package/core/src/input/sab-bridge.ts +71 -0
  97. package/core/src/input/state.ts +132 -0
  98. package/core/src/input/ui-router.ts +87 -0
  99. package/core/src/library/host.ts +317 -0
  100. package/core/src/library/index.ts +16 -0
  101. package/core/src/library/library.ts +292 -0
  102. package/core/src/material/compiler.ts +80 -0
  103. package/core/src/material/graph-bridge.ts +172 -0
  104. package/core/src/material/index.ts +9 -0
  105. package/core/src/material/library.ts +442 -0
  106. package/core/src/material/material.ts +156 -0
  107. package/core/src/material/variants.ts +61 -0
  108. package/core/src/math/mat4.ts +202 -0
  109. package/core/src/math/perlin-noise-2d.ts +77 -0
  110. package/core/src/math/perlin-noise-3d.ts +110 -0
  111. package/core/src/math/quat.ts +33 -0
  112. package/core/src/math/rng.ts +29 -0
  113. package/core/src/math/trig.ts +47 -0
  114. package/core/src/math/value-noise.ts +67 -0
  115. package/core/src/mesh/builder.ts +177 -0
  116. package/core/src/mesh/csg.ts +312 -0
  117. package/core/src/mesh/greased-line.ts +145 -0
  118. package/core/src/mesh/mesh.ts +17 -0
  119. package/core/src/mesh/parametric.ts +501 -0
  120. package/core/src/mesh/skinning.ts +67 -0
  121. package/core/src/mesh/vertex-layout.ts +91 -0
  122. package/core/src/module/cross-thread.ts +163 -0
  123. package/core/src/module/diagnostics.ts +123 -0
  124. package/core/src/module/host.ts +451 -0
  125. package/core/src/module/index.ts +22 -0
  126. package/core/src/module/module.ts +109 -0
  127. package/core/src/module/registry.ts +94 -0
  128. package/core/src/module/renderer-module.ts +247 -0
  129. package/core/src/module/ts-loader.ts +26 -0
  130. package/core/src/particles/compute-pass.ts +378 -0
  131. package/core/src/particles/emitter.ts +156 -0
  132. package/core/src/particles/index.ts +11 -0
  133. package/core/src/particles/particle-data.ts +47 -0
  134. package/core/src/particles/render-pass.ts +365 -0
  135. package/core/src/particles/simulator.ts +264 -0
  136. package/core/src/particles/system.ts +193 -0
  137. package/core/src/physics/body.ts +59 -0
  138. package/core/src/physics/ccd-heuristic.ts +55 -0
  139. package/core/src/physics/character.ts +282 -0
  140. package/core/src/physics/collider.ts +55 -0
  141. package/core/src/physics/collision-system.ts +91 -0
  142. package/core/src/physics/events.ts +133 -0
  143. package/core/src/physics/index.ts +34 -0
  144. package/core/src/physics/interface.ts +473 -0
  145. package/core/src/physics/interpolation-buffer.ts +192 -0
  146. package/core/src/physics/lifecycle.ts +87 -0
  147. package/core/src/physics/load-shedder.ts +164 -0
  148. package/core/src/physics/physics-accumulator.ts +101 -0
  149. package/core/src/physics/physics-system.ts +240 -0
  150. package/core/src/physics/ragdoll-presets.ts +272 -0
  151. package/core/src/physics/ragdoll-system.ts +220 -0
  152. package/core/src/physics/ragdoll.ts +182 -0
  153. package/core/src/physics/raycast.ts +143 -0
  154. package/core/src/physics/realm-manager.ts +499 -0
  155. package/core/src/physics/realm-worker-pool.ts +191 -0
  156. package/core/src/physics/realm-worker.ts +102 -0
  157. package/core/src/physics/realm.ts +189 -0
  158. package/core/src/physics/registry.ts +52 -0
  159. package/core/src/physics/safety.ts +247 -0
  160. package/core/src/physics/snapshot-manager.ts +141 -0
  161. package/core/src/physics/worker-protocol.ts +30 -0
  162. package/core/src/platform/bun-preload.ts +169 -0
  163. package/core/src/platform/css-stub.ts +4 -0
  164. package/core/src/platform/glob-polyfill.ts +124 -0
  165. package/core/src/platform/hidpi.ts +57 -0
  166. package/core/src/platform/render-surface.ts +77 -0
  167. package/core/src/platform/rpc.ts +98 -0
  168. package/core/src/platform/runtime.ts +123 -0
  169. package/core/src/plugin/context.ts +364 -0
  170. package/core/src/plugin/diagnostics.ts +61 -0
  171. package/core/src/plugin/discovery.ts +186 -0
  172. package/core/src/plugin/extension-loaders.ts +172 -0
  173. package/core/src/plugin/host.ts +659 -0
  174. package/core/src/plugin/index.ts +106 -0
  175. package/core/src/plugin/loader-asset.ts +124 -0
  176. package/core/src/plugin/loader-quickjs.ts +84 -0
  177. package/core/src/plugin/loader-wasm.ts +411 -0
  178. package/core/src/plugin/loader-worker.ts +261 -0
  179. package/core/src/plugin/manifest.ts +653 -0
  180. package/core/src/plugin/material-registry.ts +65 -0
  181. package/core/src/plugin/mcp-tools.ts +165 -0
  182. package/core/src/plugin/permissions.ts +175 -0
  183. package/core/src/plugin/quickjs-bridge.ts +294 -0
  184. package/core/src/plugin/registry.ts +107 -0
  185. package/core/src/plugin/sandbox-shim.ts +86 -0
  186. package/core/src/plugin/sandbox-worker.ts +215 -0
  187. package/core/src/plugin/wasm-abi.ts +152 -0
  188. package/core/src/plugin/wasm-worker.ts +229 -0
  189. package/core/src/plugin/workshop.ts +169 -0
  190. package/core/src/profiling/event-loop.ts +180 -0
  191. package/core/src/profiling/index.ts +69 -0
  192. package/core/src/profiling/iops/idb-patch.ts +242 -0
  193. package/core/src/profiling/iops/opfs-patch.ts +276 -0
  194. package/core/src/profiling/profiling-sab.ts +839 -0
  195. package/core/src/profiling/task-latency.ts +134 -0
  196. package/core/src/profiling/thread-metrics.ts +126 -0
  197. package/core/src/profiling/trace-event-writer.ts +205 -0
  198. package/core/src/profiling/warnings.ts +423 -0
  199. package/core/src/profiling/worker-prelude.ts +376 -0
  200. package/core/src/render/bind-group.ts +38 -0
  201. package/core/src/render/bindless/bindless-struct.ts +42 -0
  202. package/core/src/render/bindless/bindless.wgsl.ts +167 -0
  203. package/core/src/render/bindless/frame-bindings.ts +176 -0
  204. package/core/src/render/bindless/index.ts +10 -0
  205. package/core/src/render/bindless/material-manager.ts +257 -0
  206. package/core/src/render/bindless/texture-registry.ts +609 -0
  207. package/core/src/render/buffer.ts +82 -0
  208. package/core/src/render/camera-2d.ts +217 -0
  209. package/core/src/render/camera-controller.ts +440 -0
  210. package/core/src/render/camera.ts +409 -0
  211. package/core/src/render/canvas-resize-watcher.ts +46 -0
  212. package/core/src/render/compute-kernel.ts +172 -0
  213. package/core/src/render/constants.ts +2 -0
  214. package/core/src/render/device.ts +111 -0
  215. package/core/src/render/frame-graph.ts +768 -0
  216. package/core/src/render/frustum.ts +185 -0
  217. package/core/src/render/fullscreen-vs.ts +25 -0
  218. package/core/src/render/g-buffer.ts +186 -0
  219. package/core/src/render/game-renderer.ts +1452 -0
  220. package/core/src/render/gpu-driven/cull-pass.ts +394 -0
  221. package/core/src/render/gpu-driven/hzb.ts +215 -0
  222. package/core/src/render/gpu-driven/index.ts +7 -0
  223. package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
  224. package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
  225. package/core/src/render/gpu-driven/mesh-table.ts +175 -0
  226. package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
  227. package/core/src/render/gpu-utils.ts +96 -0
  228. package/core/src/render/hdr.ts +88 -0
  229. package/core/src/render/hot-reload.ts +295 -0
  230. package/core/src/render/ibl-bind-group.ts +266 -0
  231. package/core/src/render/ibl.ts +180 -0
  232. package/core/src/render/index.ts +163 -0
  233. package/core/src/render/input-manager.ts +259 -0
  234. package/core/src/render/lighting/area-light.ts +196 -0
  235. package/core/src/render/lighting/cluster-grid.ts +288 -0
  236. package/core/src/render/lighting/cluster-types.ts +193 -0
  237. package/core/src/render/lighting/ies-parser.ts +162 -0
  238. package/core/src/render/lighting.ts +454 -0
  239. package/core/src/render/material-types/depth.wgsl +44 -0
  240. package/core/src/render/material-types/line.wgsl +50 -0
  241. package/core/src/render/material-types/matcap.wgsl +51 -0
  242. package/core/src/render/material-types/normal.wgsl +41 -0
  243. package/core/src/render/material-types/physical.wgsl +152 -0
  244. package/core/src/render/material-types/sprite.wgsl +46 -0
  245. package/core/src/render/material-types/sss.wgsl +79 -0
  246. package/core/src/render/material-types/toon.wgsl +79 -0
  247. package/core/src/render/passes/README.md +121 -0
  248. package/core/src/render/passes/atmosphere.ts +152 -0
  249. package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
  250. package/core/src/render/passes/csm.ts +408 -0
  251. package/core/src/render/passes/cubemap-capture.ts +114 -0
  252. package/core/src/render/passes/debug-viz.ts +278 -0
  253. package/core/src/render/passes/debug.ts +538 -0
  254. package/core/src/render/passes/decal-mesh.ts +111 -0
  255. package/core/src/render/passes/decal-pass.ts +377 -0
  256. package/core/src/render/passes/deferred-lighting.ts +434 -0
  257. package/core/src/render/passes/depth-prepass.ts +163 -0
  258. package/core/src/render/passes/dome-360.ts +83 -0
  259. package/core/src/render/passes/fluid-render.ts +137 -0
  260. package/core/src/render/passes/gi-types.ts +118 -0
  261. package/core/src/render/passes/graph-compute.ts +300 -0
  262. package/core/src/render/passes/greased-line-pass.ts +232 -0
  263. package/core/src/render/passes/morph-target.ts +40 -0
  264. package/core/src/render/passes/opaque.ts +1028 -0
  265. package/core/src/render/passes/point-light-shadow.ts +266 -0
  266. package/core/src/render/passes/procedural-texture.ts +185 -0
  267. package/core/src/render/passes/reflection-probe.ts +140 -0
  268. package/core/src/render/passes/rsm-pass.ts +248 -0
  269. package/core/src/render/passes/sdf-text.ts +155 -0
  270. package/core/src/render/passes/shadow-map.ts +163 -0
  271. package/core/src/render/passes/shadow.ts +220 -0
  272. package/core/src/render/passes/skinning-vs.ts +121 -0
  273. package/core/src/render/passes/skinning.ts +326 -0
  274. package/core/src/render/passes/sky-dome.ts +404 -0
  275. package/core/src/render/passes/skybox.ts +162 -0
  276. package/core/src/render/passes/spot-light-shadow.ts +273 -0
  277. package/core/src/render/passes/terrain.ts +326 -0
  278. package/core/src/render/passes/transparent.ts +353 -0
  279. package/core/src/render/passes/underwater-fog.ts +185 -0
  280. package/core/src/render/passes/video-texture.ts +79 -0
  281. package/core/src/render/passes/volumetric-pass.ts +312 -0
  282. package/core/src/render/passes/volumetric-types.ts +171 -0
  283. package/core/src/render/passes/water.ts +753 -0
  284. package/core/src/render/pbr.ts +296 -0
  285. package/core/src/render/pipeline.ts +52 -0
  286. package/core/src/render/render-pass.ts +30 -0
  287. package/core/src/render/renderer-input-bus.ts +220 -0
  288. package/core/src/render/renderer-module-host.ts +623 -0
  289. package/core/src/render/resource-tracker.ts +67 -0
  290. package/core/src/render/sab-canvas-overlay.ts +122 -0
  291. package/core/src/render/shader-validator.ts +200 -0
  292. package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
  293. package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
  294. package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
  295. package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
  296. package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
  297. package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
  298. package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
  299. package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
  300. package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
  301. package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
  302. package/core/src/render/shaders/shadow-chunks.ts +135 -0
  303. package/core/src/render/skybox.ts +146 -0
  304. package/core/src/render/splitscreen.ts +85 -0
  305. package/core/src/render/surface.ts +78 -0
  306. package/core/src/render/tonemap.ts +180 -0
  307. package/core/src/render/tracked-render-pass.ts +158 -0
  308. package/core/src/render/viewport.ts +109 -0
  309. package/core/src/render/wgsl-hmr.ts +70 -0
  310. package/core/src/sab/core-input-channel.ts +23 -0
  311. package/core/src/sab/define.ts +239 -0
  312. package/core/src/sab/errors.ts +76 -0
  313. package/core/src/sab/game-input.ts +343 -0
  314. package/core/src/sab/gamepad-devices.ts +259 -0
  315. package/core/src/sab/grid-buffer.ts +117 -0
  316. package/core/src/sab/input.ts +55 -0
  317. package/core/src/sab/layout.ts +219 -0
  318. package/core/src/sab/multi-input-channel.ts +50 -0
  319. package/core/src/sab/record-buffer.ts +155 -0
  320. package/core/src/sab/sab-polyfill.ts +56 -0
  321. package/core/src/sab/sim-channel.ts +453 -0
  322. package/core/src/sab/slot-buffer.ts +190 -0
  323. package/core/src/sab/types.ts +158 -0
  324. package/core/src/safety/bounds.ts +76 -0
  325. package/core/src/safety/json.ts +80 -0
  326. package/core/src/safety/path.ts +167 -0
  327. package/core/src/save/binary-format.ts +117 -0
  328. package/core/src/save/game-save-system.ts +161 -0
  329. package/core/src/save/grid-save-system.ts +158 -0
  330. package/core/src/save/migrate.ts +44 -0
  331. package/core/src/save/migration-registry.ts +94 -0
  332. package/core/src/save/persist-types.ts +208 -0
  333. package/core/src/save/schema.ts +46 -0
  334. package/core/src/save/serializer.ts +180 -0
  335. package/core/src/scene/builder.ts +65 -0
  336. package/core/src/scene/camera.ts +142 -0
  337. package/core/src/scene/checkpoint.ts +109 -0
  338. package/core/src/scene/game-loop.ts +198 -0
  339. package/core/src/scene/index.ts +24 -0
  340. package/core/src/scene/layer.ts +6 -0
  341. package/core/src/scene/prefab.ts +145 -0
  342. package/core/src/scene/scene-manager.ts +157 -0
  343. package/core/src/scene/scene.ts +192 -0
  344. package/core/src/scene/sky.ts +256 -0
  345. package/core/src/scene/spatial-grid.ts +176 -0
  346. package/core/src/scene/streaming.ts +304 -0
  347. package/core/src/scene/vegetation.ts +163 -0
  348. package/core/src/scene/world.ts +89 -0
  349. package/core/src/scripting/binding.ts +129 -0
  350. package/core/src/scripting/hot-reload.ts +144 -0
  351. package/core/src/scripting/script.ts +99 -0
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@@ -0,0 +1,143 @@
1
+ import type { MeshData } from "../mesh/builder";
2
+ import { convertPluginMesh, type PluginMeshData } from "./model-to-mesh";
3
+
4
+ // --- Public types (kept for back-compat) -----------------------------------
5
+
6
+ export interface GLTFNode {
7
+ name?: string;
8
+ mesh?: number;
9
+ children?: number[];
10
+ translation?: [number, number, number];
11
+ rotation?: [number, number, number, number];
12
+ scale?: [number, number, number];
13
+ }
14
+
15
+ export interface GLTFMesh {
16
+ name?: string;
17
+ primitives: GLTFPrimitive[];
18
+ }
19
+
20
+ export interface GLTFPrimitive {
21
+ attributes: Record<string, number>;
22
+ indices?: number;
23
+ material?: number;
24
+ mode?: number;
25
+ }
26
+
27
+ export interface GLTFAccessor {
28
+ bufferView: number;
29
+ byteOffset?: number;
30
+ componentType: number;
31
+ count: number;
32
+ type: string;
33
+ min?: number[];
34
+ max?: number[];
35
+ }
36
+
37
+ export interface GLTFBufferView {
38
+ buffer: number;
39
+ byteOffset?: number;
40
+ byteLength: number;
41
+ byteStride?: number;
42
+ target?: number;
43
+ }
44
+
45
+ export interface GLTFBuffer {
46
+ byteLength: number;
47
+ uri?: string;
48
+ }
49
+
50
+ export interface GLTFDocument {
51
+ asset?: { version: string; generator?: string };
52
+ buffers?: GLTFBuffer[];
53
+ bufferViews?: GLTFBufferView[];
54
+ accessors?: GLTFAccessor[];
55
+ meshes?: GLTFMesh[];
56
+ nodes?: GLTFNode[];
57
+ materials?: unknown[];
58
+ images?: unknown[];
59
+ textures?: unknown[];
60
+ }
61
+
62
+ // --- GLBLoader (delegating shim) -------------------------------------------
63
+ // The plugin parser (@downdraft/engine/libraries/models parseGLTF) is the single source
64
+ // of truth for glTF parsing, including codec dispatch (Draco, meshopt, etc.).
65
+ // This class delegates to it and converts the result to engine MeshData via
66
+ // convertPluginMesh. It's kept for back-compat with existing call sites
67
+ // (hot-reload, mcp/asset, AssetImporter).
68
+
69
+ interface PluginModelData {
70
+ meshes: PluginMeshData[];
71
+ name: string;
72
+ format: string;
73
+ materials?: unknown[];
74
+ animations?: unknown[];
75
+ nodes?: PluginModelNode[];
76
+ skin?: unknown;
77
+ }
78
+
79
+ interface PluginModelNode {
80
+ name: string;
81
+ children?: number[];
82
+ mesh?: number;
83
+ translation?: [number, number, number];
84
+ rotation?: [number, number, number, number];
85
+ scale?: [number, number, number];
86
+ nodeIndex?: number;
87
+ }
88
+
89
+ export class GLBLoader {
90
+ async load(uri: string): Promise<{ meshes: MeshData[]; nodes: GLTFNode[] }> {
91
+ const response = await fetch(uri);
92
+ const buffer = await response.arrayBuffer();
93
+ return this.parseGLB(buffer);
94
+ }
95
+
96
+ async parseGLB(buffer: ArrayBuffer): Promise<{ meshes: MeshData[]; nodes: GLTFNode[] }> {
97
+ // Check if this is actually a GLB or a plain JSON .gltf
98
+ const view = new DataView(buffer);
99
+ const magic = view.getUint32(0, true);
100
+ const isGLB = magic === 0x46546c67;
101
+
102
+ const { parseGLTF } = await import("@downdraft/engine/libraries/models");
103
+ const modelData = (await parseGLTF(buffer, "glb", isGLB, null)) as PluginModelData;
104
+
105
+ // Convert plugin meshes to engine MeshData
106
+ const meshes = modelData.meshes.map((m) => convertPluginMesh(m, "pbr"));
107
+
108
+ // Convert nodes
109
+ const nodes: GLTFNode[] = (modelData.nodes ?? []).map((n) => ({
110
+ name: n.name,
111
+ mesh: n.mesh,
112
+ children: n.children,
113
+ translation: n.translation,
114
+ rotation: n.rotation,
115
+ scale: n.scale,
116
+ }));
117
+
118
+ return { meshes, nodes };
119
+ }
120
+
121
+ async parseGLTFJSON(doc: GLTFDocument): Promise<{ meshes: MeshData[]; nodes: GLTFNode[] }> {
122
+ // Re-encode the JSON doc to a buffer and parse via the plugin parser.
123
+ // This handles the case where the caller has already parsed the JSON.
124
+ const jsonStr = JSON.stringify(doc);
125
+ const encoder = new TextEncoder();
126
+ const data = encoder.encode(jsonStr).buffer;
127
+
128
+ const { parseGLTF } = await import("@downdraft/engine/libraries/models");
129
+ const modelData = (await parseGLTF(data, "gltf", false, null)) as PluginModelData;
130
+
131
+ const meshes = modelData.meshes.map((m) => convertPluginMesh(m, "pbr"));
132
+ const nodes: GLTFNode[] = (modelData.nodes ?? []).map((n) => ({
133
+ name: n.name,
134
+ mesh: n.mesh,
135
+ children: n.children,
136
+ translation: n.translation,
137
+ rotation: n.rotation,
138
+ scale: n.scale,
139
+ }));
140
+
141
+ return { meshes, nodes };
142
+ }
143
+ }
@@ -0,0 +1,73 @@
1
+ export interface ShaderSource {
2
+ code: string;
3
+ path: string;
4
+ lastModified: number;
5
+ }
6
+
7
+ export class ShaderLoader {
8
+ private cache: Map<string, ShaderSource> = new Map();
9
+ private watchers: Map<string, (source: ShaderSource) => void> = new Map();
10
+
11
+ async load(path: string): Promise<ShaderSource> {
12
+ const cached = this.cache.get(path);
13
+ if (cached) return cached;
14
+
15
+ const response = await fetch(path);
16
+ if (!response.ok) {
17
+ throw new Error(`Failed to load shader ${path}: ${response.status} ${response.statusText}`);
18
+ }
19
+ const code = await response.text();
20
+ const source: ShaderSource = { code, path, lastModified: Date.now() };
21
+ this.cache.set(path, source);
22
+ return source;
23
+ }
24
+
25
+ loadSync(path: string, fs?: { readFileSync(path: string): string }): ShaderSource | null {
26
+ if (!fs) return null;
27
+ const cached = this.cache.get(path);
28
+ if (cached) return cached;
29
+ try {
30
+ const code = fs.readFileSync(path);
31
+ const source: ShaderSource = { code, path, lastModified: Date.now() };
32
+ this.cache.set(path, source);
33
+ return source;
34
+ } catch {
35
+ return null;
36
+ }
37
+ }
38
+
39
+ preload(path: string, code: string): void {
40
+ this.cache.set(path, { code, path, lastModified: Date.now() });
41
+ }
42
+
43
+ invalidate(path: string): void {
44
+ this.cache.delete(path);
45
+ }
46
+
47
+ invalidateAll(): void {
48
+ this.cache.clear();
49
+ }
50
+
51
+ get(path: string): ShaderSource | null {
52
+ return this.cache.get(path) ?? null;
53
+ }
54
+
55
+ watch(path: string, callback: (source: ShaderSource) => void): void {
56
+ this.watchers.set(path, callback);
57
+ }
58
+
59
+ unwatch(path: string): void {
60
+ this.watchers.delete(path);
61
+ }
62
+
63
+ notifyReload(path: string, newCode: string): void {
64
+ const source: ShaderSource = { code: newCode, path, lastModified: Date.now() };
65
+ this.cache.set(path, source);
66
+ const watcher = this.watchers.get(path);
67
+ if (watcher) watcher(source);
68
+ }
69
+
70
+ has(path: string): boolean {
71
+ return this.cache.has(path);
72
+ }
73
+ }
@@ -0,0 +1,349 @@
1
+
2
+ import { assertCount, MAX_MIP_LEVELS, MAX_TEXTURE_DIM } from "../safety/bounds";
3
+ import { loadDDSTexture } from "./loader-dds";
4
+ import { loadHDRFile } from "./loader-hdr";
5
+
6
+ export interface TextureData {
7
+ width: number;
8
+ height: number;
9
+ data: Uint8Array | Float32Array;
10
+ format: GPUTextureFormat;
11
+ mipLevels: number;
12
+ isHDR: boolean;
13
+ }
14
+
15
+ export type TextureFormat = "png" | "webp" | "ktx2" | "dds" | "hdr" | "exr" | "unknown";
16
+
17
+ export function detectTextureFormat(uri: string): TextureFormat {
18
+ const lower = uri.toLowerCase();
19
+ if (lower.endsWith(".png")) return "png";
20
+ if (lower.endsWith(".webp")) return "webp";
21
+ if (lower.endsWith(".ktx2")) return "ktx2";
22
+ if (lower.endsWith(".dds")) return "dds";
23
+ if (lower.endsWith(".hdr")) return "hdr";
24
+ if (lower.endsWith(".exr")) return "exr";
25
+ return "unknown";
26
+ }
27
+
28
+ export async function loadImageBitmap(uri: string): Promise<ImageBitmap> {
29
+ const response = await fetch(uri);
30
+ const blob = await response.blob();
31
+ return await createImageBitmap(blob);
32
+ }
33
+
34
+ export async function loadTextureFromImage(
35
+ uri: string,
36
+ format: GPUTextureFormat = "rgba8unorm",
37
+ generateMips: boolean = false,
38
+ ): Promise<TextureData> {
39
+ const bitmap = await loadImageBitmap(uri);
40
+ const canvas = new OffscreenCanvas(bitmap.width, bitmap.height);
41
+ const ctx = canvas.getContext("2d")!;
42
+ ctx.drawImage(bitmap, 0, 0);
43
+ const imageData = ctx.getImageData(0, 0, bitmap.width, bitmap.height);
44
+
45
+ let data: Uint8Array = new Uint8Array(imageData.data.buffer);
46
+ let mipLevels = 1;
47
+
48
+ if (generateMips) {
49
+ mipLevels = Math.floor(Math.log2(Math.max(bitmap.width, bitmap.height))) + 1;
50
+ const mipChain = generateMipChain(data, bitmap.width, bitmap.height, mipLevels);
51
+ data = mipChain;
52
+ }
53
+
54
+ return {
55
+ width: bitmap.width,
56
+ height: bitmap.height,
57
+ data,
58
+ format,
59
+ mipLevels,
60
+ isHDR: false,
61
+ };
62
+ }
63
+
64
+ function generateMipChain(
65
+ baseData: Uint8Array,
66
+ baseWidth: number,
67
+ baseHeight: number,
68
+ mipLevels: number,
69
+ ): Uint8Array {
70
+ const levels: Uint8Array[] = [baseData];
71
+ let prevWidth = baseWidth;
72
+ let prevHeight = baseHeight;
73
+
74
+ for (let level = 1; level < mipLevels; level++) {
75
+ const w = Math.max(1, Math.floor(prevWidth / 2));
76
+ const h = Math.max(1, Math.floor(prevHeight / 2));
77
+ const prevCanvas = new OffscreenCanvas(prevWidth, prevHeight);
78
+ const prevCtx = prevCanvas.getContext("2d")!;
79
+ const prevImageData = prevCtx.createImageData(prevWidth, prevHeight);
80
+ prevImageData.data.set(levels[level - 1]);
81
+ prevCtx.putImageData(prevImageData, 0, 0);
82
+
83
+ const mipCanvas = new OffscreenCanvas(w, h);
84
+ const mipCtx = mipCanvas.getContext("2d")!;
85
+ mipCtx.drawImage(prevCanvas, 0, 0, w, h);
86
+ const mipImageData = mipCtx.getImageData(0, 0, w, h);
87
+ levels.push(new Uint8Array(mipImageData.data.buffer));
88
+ prevWidth = w;
89
+ prevHeight = h;
90
+ }
91
+
92
+ const totalSize = levels.reduce((sum, l) => sum + l.length, 0);
93
+ const result = new Uint8Array(totalSize);
94
+ let offset = 0;
95
+ levels.forEach((level) => {
96
+ result.set(level, offset);
97
+ offset += level.length;
98
+ });
99
+ return result;
100
+ }
101
+
102
+ interface KTX2Header {
103
+ vkFormat: number;
104
+ typeSize: number;
105
+ pixelWidth: number;
106
+ pixelHeight: number;
107
+ pixelDepth: number;
108
+ layerCount: number;
109
+ faceCount: number;
110
+ levelCount: number;
111
+ }
112
+
113
+ function readKTX2Header(data: Uint8Array): KTX2Header | null {
114
+ const KTX2_MAGIC = [0xab, 0x4b, 0x54, 0x58, 0x20, 0x32, 0x30, 0xbb, 0x0d, 0x0a, 0x1a, 0x0a];
115
+ for (let i = 0; i < 12; i++) {
116
+ if (data[i] !== KTX2_MAGIC[i]) return null;
117
+ }
118
+ const view = new DataView(data.buffer, data.byteOffset, data.byteLength);
119
+ const pixelWidth = view.getUint32(20, true);
120
+ const pixelHeight = view.getUint32(24, true);
121
+ const levelCount = view.getUint32(40, true);
122
+
123
+ // Validate texture dimensions and mip level count
124
+ assertCount("ktx2-dim", Math.max(pixelWidth, pixelHeight), MAX_TEXTURE_DIM);
125
+ assertCount("ktx2-levels", levelCount, MAX_MIP_LEVELS);
126
+
127
+ return {
128
+ vkFormat: view.getUint32(12, true),
129
+ typeSize: view.getUint32(16, true),
130
+ pixelWidth,
131
+ pixelHeight,
132
+ pixelDepth: view.getUint32(28, true),
133
+ layerCount: view.getUint32(32, true),
134
+ faceCount: view.getUint32(36, true),
135
+ levelCount,
136
+ };
137
+ }
138
+
139
+ const VK_FORMAT_MAP: Record<number, GPUTextureFormat> = {
140
+ // Unpacked formats (VK_FORMAT_* enum values)
141
+ 37: "rgba8unorm",
142
+ 43: "rgba8unorm-srgb",
143
+ 45: "bgra8unorm",
144
+ 50: "bgra8unorm-srgb",
145
+ 76: "r16float" as GPUTextureFormat,
146
+ 100: "r32float" as GPUTextureFormat,
147
+ 103: "rg32float" as GPUTextureFormat,
148
+ 109: "rgba32float" as GPUTextureFormat,
149
+
150
+ // BC compressed (VK_FORMAT_BC*_*_BLOCK enum values)
151
+ 130: "bc1-rgba-unorm-srgb" as GPUTextureFormat,
152
+ 131: "bc1-rgba-unorm" as GPUTextureFormat,
153
+ 132: "bc2-rgba-unorm-srgb" as GPUTextureFormat,
154
+ 133: "bc2-rgba-unorm" as GPUTextureFormat,
155
+ 134: "bc3-rgba-unorm-srgb" as GPUTextureFormat,
156
+ 135: "bc3-rgba-unorm" as GPUTextureFormat,
157
+ 138: "bc4-r-unorm-srgb" as GPUTextureFormat,
158
+ 139: "bc4-r-unorm" as GPUTextureFormat,
159
+ 140: "bc5-rg-unorm-srgb" as GPUTextureFormat,
160
+ 141: "bc5-rg-unorm" as GPUTextureFormat,
161
+ 91: "bc7-unorm" as GPUTextureFormat,
162
+ 92: "bc7-unorm-srgb" as GPUTextureFormat,
163
+ 97: "bc6h-ufloat" as GPUTextureFormat,
164
+ 98: "bc6h-sfloat" as GPUTextureFormat,
165
+
166
+ // ETC2/EAC compressed (VK_FORMAT_ETC2/EAC_*_BLOCK enum values)
167
+ 146: "etc2-rgb8unorm-srgb" as GPUTextureFormat,
168
+ 147: "etc2-rgb8unorm" as GPUTextureFormat,
169
+ 150: "etc2-rgba8unorm-srgb" as GPUTextureFormat,
170
+ 151: "etc2-rgba8unorm" as GPUTextureFormat,
171
+ 152: "eac-r11unorm" as GPUTextureFormat,
172
+ 154: "eac-rg11unorm" as GPUTextureFormat,
173
+
174
+ // ASTC compressed (VK_FORMAT_ASTC_*_BLOCK enum values = 168-195)
175
+ 168: "astc-4x4-unorm" as GPUTextureFormat,
176
+ 169: "astc-4x4-unorm-srgb" as GPUTextureFormat,
177
+ 170: "astc-5x4-unorm" as GPUTextureFormat,
178
+ 171: "astc-5x4-unorm-srgb" as GPUTextureFormat,
179
+ 172: "astc-5x5-unorm" as GPUTextureFormat,
180
+ 173: "astc-5x5-unorm-srgb" as GPUTextureFormat,
181
+ 174: "astc-6x5-unorm" as GPUTextureFormat,
182
+ 175: "astc-6x5-unorm-srgb" as GPUTextureFormat,
183
+ 176: "astc-6x6-unorm" as GPUTextureFormat,
184
+ 177: "astc-6x6-unorm-srgb" as GPUTextureFormat,
185
+ 178: "astc-8x5-unorm" as GPUTextureFormat,
186
+ 179: "astc-8x5-unorm-srgb" as GPUTextureFormat,
187
+ 180: "astc-8x6-unorm" as GPUTextureFormat,
188
+ 181: "astc-8x6-unorm-srgb" as GPUTextureFormat,
189
+ 182: "astc-8x8-unorm" as GPUTextureFormat,
190
+ 183: "astc-8x8-unorm-srgb" as GPUTextureFormat,
191
+ 184: "astc-10x5-unorm" as GPUTextureFormat,
192
+ 185: "astc-10x5-unorm-srgb" as GPUTextureFormat,
193
+ 186: "astc-10x6-unorm" as GPUTextureFormat,
194
+ 187: "astc-10x6-unorm-srgb" as GPUTextureFormat,
195
+ 188: "astc-10x8-unorm" as GPUTextureFormat,
196
+ 189: "astc-10x8-unorm-srgb" as GPUTextureFormat,
197
+ 190: "astc-10x10-unorm" as GPUTextureFormat,
198
+ 191: "astc-10x10-unorm-srgb" as GPUTextureFormat,
199
+ 192: "astc-12x10-unorm" as GPUTextureFormat,
200
+ 193: "astc-12x10-unorm-srgb" as GPUTextureFormat,
201
+ 194: "astc-12x12-unorm" as GPUTextureFormat,
202
+ 195: "astc-12x12-unorm-srgb" as GPUTextureFormat,
203
+ };
204
+
205
+ export async function loadKTX2Texture(uri: string): Promise<TextureData | null> {
206
+ const response = await fetch(uri);
207
+ const buffer = await response.arrayBuffer();
208
+ return parseKTX2FromBuffer(buffer);
209
+ }
210
+
211
+ export function parseKTX2FromBuffer(buffer: ArrayBuffer): TextureData | null {
212
+ const data = new Uint8Array(buffer);
213
+ const header = readKTX2Header(data);
214
+ if (!header) return null;
215
+
216
+ const format = VK_FORMAT_MAP[header.vkFormat] ?? "rgba8unorm";
217
+ const isCompressed = isCompressedFormat(format);
218
+
219
+ return {
220
+ width: header.pixelWidth,
221
+ height: header.pixelHeight,
222
+ data: data.subarray(80),
223
+ format,
224
+ mipLevels: header.levelCount,
225
+ isHDR: header.vkFormat === 97 || header.vkFormat === 98,
226
+ };
227
+ }
228
+
229
+ export async function loadTexture(
230
+ uri: string,
231
+ options: { format?: GPUTextureFormat; generateMips?: boolean } = {},
232
+ ): Promise<TextureData> {
233
+ const fmt = detectTextureFormat(uri);
234
+
235
+ if (fmt === "ktx2") {
236
+ const result = await loadKTX2Texture(uri);
237
+ if (result) return result;
238
+ }
239
+
240
+ if (fmt === "dds") {
241
+ const result = await loadDDSTexture(uri);
242
+ if (result) return result;
243
+ }
244
+
245
+ if (fmt === "hdr" || fmt === "exr") {
246
+ const result = await loadHDRFile(uri);
247
+ if (result) return result;
248
+ }
249
+
250
+ return loadTextureFromImage(uri, options.format, options.generateMips);
251
+ }
252
+
253
+ export function createGPUTextureFromData(
254
+ device: GPUDevice,
255
+ texture: TextureData,
256
+ usage: GPUTextureUsageFlags = GPUTextureUsage.TEXTURE_BINDING |
257
+ GPUTextureUsage.COPY_DST |
258
+ GPUTextureUsage.RENDER_ATTACHMENT,
259
+ ): GPUTexture {
260
+ const isCompressed = isCompressedFormat(texture.format);
261
+ const gpuTexture = device.createTexture({
262
+ size: [texture.width, texture.height],
263
+ format: texture.format,
264
+ usage: isCompressed ? usage | GPUTextureUsage.COPY_DST : usage,
265
+ mipLevelCount: texture.mipLevels,
266
+ });
267
+
268
+ if (texture.data instanceof Float32Array) {
269
+ // HDR float data
270
+ const bytesPerRow = texture.width * 4 * (texture.format === "rgba32float" ? 4 : 2);
271
+ device.queue.writeTexture(
272
+ { texture: gpuTexture },
273
+ texture.data as unknown as BufferSource,
274
+ { bytesPerRow },
275
+ { width: texture.width, height: texture.height },
276
+ );
277
+ } else if (texture.data instanceof Uint8Array && !isCompressed) {
278
+ if (texture.mipLevels > 1) {
279
+ let offset = 0;
280
+ let w = texture.width;
281
+ let h = texture.height;
282
+ for (let level = 0; level < texture.mipLevels; level++) {
283
+ const levelSize = w * h * 4;
284
+ device.queue.writeTexture(
285
+ { texture: gpuTexture, mipLevel: level },
286
+ texture.data.subarray(offset, offset + levelSize) as unknown as BufferSource,
287
+ { bytesPerRow: w * 4 },
288
+ { width: w, height: h },
289
+ );
290
+ offset += levelSize;
291
+ w = Math.max(1, Math.floor(w / 2));
292
+ h = Math.max(1, Math.floor(h / 2));
293
+ }
294
+ } else {
295
+ device.queue.writeTexture(
296
+ { texture: gpuTexture },
297
+ texture.data as unknown as BufferSource,
298
+ { bytesPerRow: texture.width * 4 },
299
+ { width: texture.width, height: texture.height },
300
+ );
301
+ }
302
+ } else if (texture.data instanceof Uint8Array && isCompressed) {
303
+ let offset = 0;
304
+ let w = texture.width;
305
+ let h = texture.height;
306
+ for (let level = 0; level < texture.mipLevels; level++) {
307
+ const blockSize = texture.format.startsWith("bc") ? 16 : 8;
308
+ const blocksX = Math.max(1, Math.ceil(w / 4));
309
+ const blocksY = Math.max(1, Math.ceil(h / 4));
310
+ const levelSize = blocksX * blocksY * blockSize;
311
+ if (offset + levelSize <= texture.data.length) {
312
+ device.queue.writeTexture(
313
+ { texture: gpuTexture, mipLevel: level },
314
+ texture.data.subarray(offset, offset + levelSize) as unknown as BufferSource,
315
+ { bytesPerRow: blocksX * blockSize },
316
+ { width: w, height: h },
317
+ );
318
+ }
319
+ offset += levelSize;
320
+ w = Math.max(1, Math.floor(w / 2));
321
+ h = Math.max(1, Math.floor(h / 2));
322
+ }
323
+ }
324
+
325
+ return gpuTexture;
326
+ }
327
+
328
+ function isCompressedFormat(format: GPUTextureFormat): boolean {
329
+ return format.startsWith("bc") || format.startsWith("astc") || format.startsWith("etc") || format.startsWith("eac");
330
+ }
331
+
332
+ export function createSampler(
333
+ device: GPUDevice,
334
+ options: {
335
+ magFilter?: GPUFilterMode;
336
+ minFilter?: GPUFilterMode;
337
+ mipmapFilter?: GPUFilterMode;
338
+ addressModeU?: GPUAddressMode;
339
+ addressModeV?: GPUAddressMode;
340
+ } = {},
341
+ ): GPUSampler {
342
+ return device.createSampler({
343
+ magFilter: options.magFilter ?? "linear",
344
+ minFilter: options.minFilter ?? "linear",
345
+ mipmapFilter: options.mipmapFilter ?? "linear",
346
+ addressModeU: options.addressModeU ?? "repeat",
347
+ addressModeV: options.addressModeV ?? "repeat",
348
+ });
349
+ }