@downdraft/engine 0.0.0 → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (907) hide show
  1. package/app/src/index.ts +10 -0
  2. package/app/src/renderer/bootstrap.ts +271 -0
  3. package/app/src/renderer/downdraft-base.css +93 -0
  4. package/app/src/renderer/feature-log.ts +200 -0
  5. package/app/src/renderer/game-module.ts +923 -0
  6. package/app/src/renderer/hooks.ts +88 -0
  7. package/app/src/renderer/hot-reload.ts +178 -0
  8. package/app/src/renderer/import-cache.ts +88 -0
  9. package/app/src/renderer/index.ts +206 -0
  10. package/app/src/renderer/mcp-harness.ts +144 -0
  11. package/app/src/renderer/save-store-factory.ts +239 -0
  12. package/app/src/renderer/sim-bridge.ts +183 -0
  13. package/app/src/renderer/standard-automation-tools.ts +771 -0
  14. package/app/src/shared/feature-log.ts +71 -0
  15. package/app/src/shared/gpu-info.ts +82 -0
  16. package/app/src/shared/import-cache-store.ts +142 -0
  17. package/app/src/shared/index.ts +6 -0
  18. package/app/src/shared/mcp-discovery.ts +47 -0
  19. package/app/src/shared/mcp-proxy.ts +82 -0
  20. package/app/src/shared/types.ts +324 -0
  21. package/asset-bake/src/bake-audio.ts +119 -0
  22. package/asset-bake/src/bake-gltf.ts +172 -0
  23. package/asset-bake/src/bake.ts +78 -0
  24. package/asset-bake/src/cache.ts +188 -0
  25. package/asset-bake/src/config.ts +186 -0
  26. package/asset-bake/src/index.ts +36 -0
  27. package/core/src/animation/animation-event.ts +41 -0
  28. package/core/src/animation/bone-mask.ts +122 -0
  29. package/core/src/animation/clip.ts +252 -0
  30. package/core/src/animation/index.ts +22 -0
  31. package/core/src/animation/mixamo.ts +113 -0
  32. package/core/src/animation/morph-target.ts +69 -0
  33. package/core/src/animation/player.ts +697 -0
  34. package/core/src/animation/retarget.ts +158 -0
  35. package/core/src/animation/skeleton-animator.ts +1399 -0
  36. package/core/src/animation/skeleton.ts +214 -0
  37. package/core/src/animation/state-machine.ts +280 -0
  38. package/core/src/assets/blob-store.ts +66 -0
  39. package/core/src/assets/cache.ts +186 -0
  40. package/core/src/assets/cubemap-converter.ts +155 -0
  41. package/core/src/assets/environment-manager.ts +121 -0
  42. package/core/src/assets/import-cache.ts +65 -0
  43. package/core/src/assets/import-settings.ts +72 -0
  44. package/core/src/assets/importer.ts +108 -0
  45. package/core/src/assets/index.ts +74 -0
  46. package/core/src/assets/irradiance-generator.ts +198 -0
  47. package/core/src/assets/loader-audio.ts +86 -0
  48. package/core/src/assets/loader-cubemap.ts +211 -0
  49. package/core/src/assets/loader-dds.ts +236 -0
  50. package/core/src/assets/loader-hdr.ts +474 -0
  51. package/core/src/assets/loader-mesh.ts +143 -0
  52. package/core/src/assets/loader-shader.ts +73 -0
  53. package/core/src/assets/loader-texture.ts +349 -0
  54. package/core/src/assets/lod.ts +198 -0
  55. package/core/src/assets/manager.ts +480 -0
  56. package/core/src/assets/manifest.ts +81 -0
  57. package/core/src/assets/material-bridge.ts +186 -0
  58. package/core/src/assets/model-importer.ts +72 -0
  59. package/core/src/assets/model-normalizer.ts +248 -0
  60. package/core/src/assets/model-to-gpu.ts +70 -0
  61. package/core/src/assets/model-to-mesh.ts +237 -0
  62. package/core/src/assets/prefilter-generator.ts +250 -0
  63. package/core/src/audio/engine.ts +177 -0
  64. package/core/src/audio/interface.ts +130 -0
  65. package/core/src/audio/listener.ts +32 -0
  66. package/core/src/audio/mixer.ts +141 -0
  67. package/core/src/audio/registry.ts +52 -0
  68. package/core/src/audio/sab.ts +87 -0
  69. package/core/src/audio/source.ts +89 -0
  70. package/core/src/change-detection/atomics.ts +1 -0
  71. package/core/src/change-detection/tracker.ts +47 -0
  72. package/core/src/debug-draw/lines.ts +64 -0
  73. package/core/src/debug-draw/points.ts +17 -0
  74. package/core/src/debug-draw/queue.ts +124 -0
  75. package/core/src/debug-draw/text.ts +25 -0
  76. package/core/src/ecs/archetype.ts +323 -0
  77. package/core/src/ecs/component.ts +188 -0
  78. package/core/src/ecs/entity.ts +25 -0
  79. package/core/src/ecs/events.ts +93 -0
  80. package/core/src/ecs/hierarchy.ts +124 -0
  81. package/core/src/ecs/hmr-swap-registry.ts +22 -0
  82. package/core/src/ecs/index.ts +25 -0
  83. package/core/src/ecs/query.ts +141 -0
  84. package/core/src/ecs/resource.ts +8 -0
  85. package/core/src/ecs/schedule.ts +181 -0
  86. package/core/src/ecs/system-params.ts +99 -0
  87. package/core/src/ecs/system.ts +42 -0
  88. package/core/src/ecs/world.ts +348 -0
  89. package/core/src/index.ts +352 -0
  90. package/core/src/input/context.ts +73 -0
  91. package/core/src/input/dom-handler.ts +380 -0
  92. package/core/src/input/local-player-manager.ts +218 -0
  93. package/core/src/input/mapping.ts +40 -0
  94. package/core/src/input/multi-sab-bridge.ts +276 -0
  95. package/core/src/input/multi-state.ts +54 -0
  96. package/core/src/input/sab-bridge.ts +71 -0
  97. package/core/src/input/state.ts +132 -0
  98. package/core/src/input/ui-router.ts +87 -0
  99. package/core/src/library/host.ts +317 -0
  100. package/core/src/library/index.ts +16 -0
  101. package/core/src/library/library.ts +292 -0
  102. package/core/src/material/compiler.ts +80 -0
  103. package/core/src/material/graph-bridge.ts +172 -0
  104. package/core/src/material/index.ts +9 -0
  105. package/core/src/material/library.ts +442 -0
  106. package/core/src/material/material.ts +156 -0
  107. package/core/src/material/variants.ts +61 -0
  108. package/core/src/math/mat4.ts +202 -0
  109. package/core/src/math/perlin-noise-2d.ts +77 -0
  110. package/core/src/math/perlin-noise-3d.ts +110 -0
  111. package/core/src/math/quat.ts +33 -0
  112. package/core/src/math/rng.ts +29 -0
  113. package/core/src/math/trig.ts +47 -0
  114. package/core/src/math/value-noise.ts +67 -0
  115. package/core/src/mesh/builder.ts +177 -0
  116. package/core/src/mesh/csg.ts +312 -0
  117. package/core/src/mesh/greased-line.ts +145 -0
  118. package/core/src/mesh/mesh.ts +17 -0
  119. package/core/src/mesh/parametric.ts +501 -0
  120. package/core/src/mesh/skinning.ts +67 -0
  121. package/core/src/mesh/vertex-layout.ts +91 -0
  122. package/core/src/module/cross-thread.ts +163 -0
  123. package/core/src/module/diagnostics.ts +123 -0
  124. package/core/src/module/host.ts +451 -0
  125. package/core/src/module/index.ts +22 -0
  126. package/core/src/module/module.ts +109 -0
  127. package/core/src/module/registry.ts +94 -0
  128. package/core/src/module/renderer-module.ts +247 -0
  129. package/core/src/module/ts-loader.ts +26 -0
  130. package/core/src/particles/compute-pass.ts +378 -0
  131. package/core/src/particles/emitter.ts +156 -0
  132. package/core/src/particles/index.ts +11 -0
  133. package/core/src/particles/particle-data.ts +47 -0
  134. package/core/src/particles/render-pass.ts +365 -0
  135. package/core/src/particles/simulator.ts +264 -0
  136. package/core/src/particles/system.ts +193 -0
  137. package/core/src/physics/body.ts +59 -0
  138. package/core/src/physics/ccd-heuristic.ts +55 -0
  139. package/core/src/physics/character.ts +282 -0
  140. package/core/src/physics/collider.ts +55 -0
  141. package/core/src/physics/collision-system.ts +91 -0
  142. package/core/src/physics/events.ts +133 -0
  143. package/core/src/physics/index.ts +34 -0
  144. package/core/src/physics/interface.ts +473 -0
  145. package/core/src/physics/interpolation-buffer.ts +192 -0
  146. package/core/src/physics/lifecycle.ts +87 -0
  147. package/core/src/physics/load-shedder.ts +164 -0
  148. package/core/src/physics/physics-accumulator.ts +101 -0
  149. package/core/src/physics/physics-system.ts +240 -0
  150. package/core/src/physics/ragdoll-presets.ts +272 -0
  151. package/core/src/physics/ragdoll-system.ts +220 -0
  152. package/core/src/physics/ragdoll.ts +182 -0
  153. package/core/src/physics/raycast.ts +143 -0
  154. package/core/src/physics/realm-manager.ts +499 -0
  155. package/core/src/physics/realm-worker-pool.ts +191 -0
  156. package/core/src/physics/realm-worker.ts +102 -0
  157. package/core/src/physics/realm.ts +189 -0
  158. package/core/src/physics/registry.ts +52 -0
  159. package/core/src/physics/safety.ts +247 -0
  160. package/core/src/physics/snapshot-manager.ts +141 -0
  161. package/core/src/physics/worker-protocol.ts +30 -0
  162. package/core/src/platform/bun-preload.ts +169 -0
  163. package/core/src/platform/css-stub.ts +4 -0
  164. package/core/src/platform/glob-polyfill.ts +124 -0
  165. package/core/src/platform/hidpi.ts +57 -0
  166. package/core/src/platform/render-surface.ts +77 -0
  167. package/core/src/platform/rpc.ts +98 -0
  168. package/core/src/platform/runtime.ts +123 -0
  169. package/core/src/plugin/context.ts +364 -0
  170. package/core/src/plugin/diagnostics.ts +61 -0
  171. package/core/src/plugin/discovery.ts +186 -0
  172. package/core/src/plugin/extension-loaders.ts +172 -0
  173. package/core/src/plugin/host.ts +659 -0
  174. package/core/src/plugin/index.ts +106 -0
  175. package/core/src/plugin/loader-asset.ts +124 -0
  176. package/core/src/plugin/loader-quickjs.ts +84 -0
  177. package/core/src/plugin/loader-wasm.ts +411 -0
  178. package/core/src/plugin/loader-worker.ts +261 -0
  179. package/core/src/plugin/manifest.ts +653 -0
  180. package/core/src/plugin/material-registry.ts +65 -0
  181. package/core/src/plugin/mcp-tools.ts +165 -0
  182. package/core/src/plugin/permissions.ts +175 -0
  183. package/core/src/plugin/quickjs-bridge.ts +294 -0
  184. package/core/src/plugin/registry.ts +107 -0
  185. package/core/src/plugin/sandbox-shim.ts +86 -0
  186. package/core/src/plugin/sandbox-worker.ts +215 -0
  187. package/core/src/plugin/wasm-abi.ts +152 -0
  188. package/core/src/plugin/wasm-worker.ts +229 -0
  189. package/core/src/plugin/workshop.ts +169 -0
  190. package/core/src/profiling/event-loop.ts +180 -0
  191. package/core/src/profiling/index.ts +69 -0
  192. package/core/src/profiling/iops/idb-patch.ts +242 -0
  193. package/core/src/profiling/iops/opfs-patch.ts +276 -0
  194. package/core/src/profiling/profiling-sab.ts +839 -0
  195. package/core/src/profiling/task-latency.ts +134 -0
  196. package/core/src/profiling/thread-metrics.ts +126 -0
  197. package/core/src/profiling/trace-event-writer.ts +205 -0
  198. package/core/src/profiling/warnings.ts +423 -0
  199. package/core/src/profiling/worker-prelude.ts +376 -0
  200. package/core/src/render/bind-group.ts +38 -0
  201. package/core/src/render/bindless/bindless-struct.ts +42 -0
  202. package/core/src/render/bindless/bindless.wgsl.ts +167 -0
  203. package/core/src/render/bindless/frame-bindings.ts +176 -0
  204. package/core/src/render/bindless/index.ts +10 -0
  205. package/core/src/render/bindless/material-manager.ts +257 -0
  206. package/core/src/render/bindless/texture-registry.ts +609 -0
  207. package/core/src/render/buffer.ts +82 -0
  208. package/core/src/render/camera-2d.ts +217 -0
  209. package/core/src/render/camera-controller.ts +440 -0
  210. package/core/src/render/camera.ts +409 -0
  211. package/core/src/render/canvas-resize-watcher.ts +46 -0
  212. package/core/src/render/compute-kernel.ts +172 -0
  213. package/core/src/render/constants.ts +2 -0
  214. package/core/src/render/device.ts +111 -0
  215. package/core/src/render/frame-graph.ts +768 -0
  216. package/core/src/render/frustum.ts +185 -0
  217. package/core/src/render/fullscreen-vs.ts +25 -0
  218. package/core/src/render/g-buffer.ts +186 -0
  219. package/core/src/render/game-renderer.ts +1452 -0
  220. package/core/src/render/gpu-driven/cull-pass.ts +394 -0
  221. package/core/src/render/gpu-driven/hzb.ts +215 -0
  222. package/core/src/render/gpu-driven/index.ts +7 -0
  223. package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
  224. package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
  225. package/core/src/render/gpu-driven/mesh-table.ts +175 -0
  226. package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
  227. package/core/src/render/gpu-utils.ts +96 -0
  228. package/core/src/render/hdr.ts +88 -0
  229. package/core/src/render/hot-reload.ts +295 -0
  230. package/core/src/render/ibl-bind-group.ts +266 -0
  231. package/core/src/render/ibl.ts +180 -0
  232. package/core/src/render/index.ts +163 -0
  233. package/core/src/render/input-manager.ts +259 -0
  234. package/core/src/render/lighting/area-light.ts +196 -0
  235. package/core/src/render/lighting/cluster-grid.ts +288 -0
  236. package/core/src/render/lighting/cluster-types.ts +193 -0
  237. package/core/src/render/lighting/ies-parser.ts +162 -0
  238. package/core/src/render/lighting.ts +454 -0
  239. package/core/src/render/material-types/depth.wgsl +44 -0
  240. package/core/src/render/material-types/line.wgsl +50 -0
  241. package/core/src/render/material-types/matcap.wgsl +51 -0
  242. package/core/src/render/material-types/normal.wgsl +41 -0
  243. package/core/src/render/material-types/physical.wgsl +152 -0
  244. package/core/src/render/material-types/sprite.wgsl +46 -0
  245. package/core/src/render/material-types/sss.wgsl +79 -0
  246. package/core/src/render/material-types/toon.wgsl +79 -0
  247. package/core/src/render/passes/README.md +121 -0
  248. package/core/src/render/passes/atmosphere.ts +152 -0
  249. package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
  250. package/core/src/render/passes/csm.ts +408 -0
  251. package/core/src/render/passes/cubemap-capture.ts +114 -0
  252. package/core/src/render/passes/debug-viz.ts +278 -0
  253. package/core/src/render/passes/debug.ts +538 -0
  254. package/core/src/render/passes/decal-mesh.ts +111 -0
  255. package/core/src/render/passes/decal-pass.ts +377 -0
  256. package/core/src/render/passes/deferred-lighting.ts +434 -0
  257. package/core/src/render/passes/depth-prepass.ts +163 -0
  258. package/core/src/render/passes/dome-360.ts +83 -0
  259. package/core/src/render/passes/fluid-render.ts +137 -0
  260. package/core/src/render/passes/gi-types.ts +118 -0
  261. package/core/src/render/passes/graph-compute.ts +300 -0
  262. package/core/src/render/passes/greased-line-pass.ts +232 -0
  263. package/core/src/render/passes/morph-target.ts +40 -0
  264. package/core/src/render/passes/opaque.ts +1028 -0
  265. package/core/src/render/passes/point-light-shadow.ts +266 -0
  266. package/core/src/render/passes/procedural-texture.ts +185 -0
  267. package/core/src/render/passes/reflection-probe.ts +140 -0
  268. package/core/src/render/passes/rsm-pass.ts +248 -0
  269. package/core/src/render/passes/sdf-text.ts +155 -0
  270. package/core/src/render/passes/shadow-map.ts +163 -0
  271. package/core/src/render/passes/shadow.ts +220 -0
  272. package/core/src/render/passes/skinning-vs.ts +121 -0
  273. package/core/src/render/passes/skinning.ts +326 -0
  274. package/core/src/render/passes/sky-dome.ts +404 -0
  275. package/core/src/render/passes/skybox.ts +162 -0
  276. package/core/src/render/passes/spot-light-shadow.ts +273 -0
  277. package/core/src/render/passes/terrain.ts +326 -0
  278. package/core/src/render/passes/transparent.ts +353 -0
  279. package/core/src/render/passes/underwater-fog.ts +185 -0
  280. package/core/src/render/passes/video-texture.ts +79 -0
  281. package/core/src/render/passes/volumetric-pass.ts +312 -0
  282. package/core/src/render/passes/volumetric-types.ts +171 -0
  283. package/core/src/render/passes/water.ts +753 -0
  284. package/core/src/render/pbr.ts +296 -0
  285. package/core/src/render/pipeline.ts +52 -0
  286. package/core/src/render/render-pass.ts +30 -0
  287. package/core/src/render/renderer-input-bus.ts +220 -0
  288. package/core/src/render/renderer-module-host.ts +623 -0
  289. package/core/src/render/resource-tracker.ts +67 -0
  290. package/core/src/render/sab-canvas-overlay.ts +122 -0
  291. package/core/src/render/shader-validator.ts +200 -0
  292. package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
  293. package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
  294. package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
  295. package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
  296. package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
  297. package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
  298. package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
  299. package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
  300. package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
  301. package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
  302. package/core/src/render/shaders/shadow-chunks.ts +135 -0
  303. package/core/src/render/skybox.ts +146 -0
  304. package/core/src/render/splitscreen.ts +85 -0
  305. package/core/src/render/surface.ts +78 -0
  306. package/core/src/render/tonemap.ts +180 -0
  307. package/core/src/render/tracked-render-pass.ts +158 -0
  308. package/core/src/render/viewport.ts +109 -0
  309. package/core/src/render/wgsl-hmr.ts +70 -0
  310. package/core/src/sab/core-input-channel.ts +23 -0
  311. package/core/src/sab/define.ts +239 -0
  312. package/core/src/sab/errors.ts +76 -0
  313. package/core/src/sab/game-input.ts +343 -0
  314. package/core/src/sab/gamepad-devices.ts +259 -0
  315. package/core/src/sab/grid-buffer.ts +117 -0
  316. package/core/src/sab/input.ts +55 -0
  317. package/core/src/sab/layout.ts +219 -0
  318. package/core/src/sab/multi-input-channel.ts +50 -0
  319. package/core/src/sab/record-buffer.ts +155 -0
  320. package/core/src/sab/sab-polyfill.ts +56 -0
  321. package/core/src/sab/sim-channel.ts +453 -0
  322. package/core/src/sab/slot-buffer.ts +190 -0
  323. package/core/src/sab/types.ts +158 -0
  324. package/core/src/safety/bounds.ts +76 -0
  325. package/core/src/safety/json.ts +80 -0
  326. package/core/src/safety/path.ts +167 -0
  327. package/core/src/save/binary-format.ts +117 -0
  328. package/core/src/save/game-save-system.ts +161 -0
  329. package/core/src/save/grid-save-system.ts +158 -0
  330. package/core/src/save/migrate.ts +44 -0
  331. package/core/src/save/migration-registry.ts +94 -0
  332. package/core/src/save/persist-types.ts +208 -0
  333. package/core/src/save/schema.ts +46 -0
  334. package/core/src/save/serializer.ts +180 -0
  335. package/core/src/scene/builder.ts +65 -0
  336. package/core/src/scene/camera.ts +142 -0
  337. package/core/src/scene/checkpoint.ts +109 -0
  338. package/core/src/scene/game-loop.ts +198 -0
  339. package/core/src/scene/index.ts +24 -0
  340. package/core/src/scene/layer.ts +6 -0
  341. package/core/src/scene/prefab.ts +145 -0
  342. package/core/src/scene/scene-manager.ts +157 -0
  343. package/core/src/scene/scene.ts +192 -0
  344. package/core/src/scene/sky.ts +256 -0
  345. package/core/src/scene/spatial-grid.ts +176 -0
  346. package/core/src/scene/streaming.ts +304 -0
  347. package/core/src/scene/vegetation.ts +163 -0
  348. package/core/src/scene/world.ts +89 -0
  349. package/core/src/scripting/binding.ts +129 -0
  350. package/core/src/scripting/hot-reload.ts +144 -0
  351. package/core/src/scripting/script.ts +99 -0
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@@ -0,0 +1,174 @@
1
+ // ============================================================================
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+ // mini-xml.ts — minimal XML parser for runtimes without a real DOMParser.
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+ //
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+ // The native runtime's DOMParser is a stub that returns empty results.
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+ // COLLADA (.dae) parsing needs a small DOM surface: getElementsByTagName,
6
+ // getElementById, getAttribute, textContent, children, tagName. This parser
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+ // produces exactly that — it is not a general XML implementation (no
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+ // namespaces, DTDs, or mixed-content fidelity beyond text concatenation).
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+ // ============================================================================
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+
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+ export interface MiniXmlElement {
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+ tagName: string;
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+ attributes: Map<string, string>;
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+ children: MiniXmlElement[];
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+ /** Concatenated character data of this element and its descendants. */
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+ textContent: string;
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+ ownerDocument: MiniXmlDocument | null;
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+ getAttribute(name: string): string | null;
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+ getElementsByTagName(name: string): MiniXmlElement[];
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+ }
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+
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+ export interface MiniXmlDocument {
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+ documentElement: MiniXmlElement;
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+ getElementsByTagName(name: string): MiniXmlElement[];
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+ getElementById(id: string): MiniXmlElement | null;
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+ }
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+
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+ class El implements MiniXmlElement {
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+ tagName: string;
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+ attributes = new Map<string, string>();
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+ children: El[] = [];
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+ textParts: string[] = [];
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+ parent: El | null = null;
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+ ownerDocument: MiniXmlDocument | null = null;
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+
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+ constructor(tag: string) {
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+ this.tagName = tag;
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+ }
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+
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+ get textContent(): string {
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+ let s = this.textParts.join("");
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+ this.children.forEach((c) => { s += c.textContent;; });
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+ return s;
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+ }
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+
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+ getAttribute(name: string): string | null {
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+ return this.attributes.get(name) ?? null;
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+ }
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+
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+ getElementsByTagName(name: string): MiniXmlElement[] {
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+ const out: MiniXmlElement[] = [];
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+ const lower = name.toLowerCase();
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+ const walk = (el: El) => {
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+ el.children.forEach((c) => {
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+ if (c.tagName.toLowerCase() === lower) out.push(c);
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+ walk(c);
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+ });
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+ };
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+ walk(this);
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+ return out;
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+ }
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+ }
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+
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+ function decodeEntities(s: string): string {
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+ return s
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+ .replace(/&lt;/g, "<")
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+ .replace(/&gt;/g, ">")
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+ .replace(/&quot;/g, '"')
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+ .replace(/&apos;/g, "'")
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+ .replace(/&#x([0-9a-fA-F]+);/g, (_, h) => String.fromCodePoint(parseInt(h, 16)))
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+ .replace(/&#(\d+);/g, (_, d) => String.fromCodePoint(parseInt(d, 10)))
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+ .replace(/&amp;/g, "&");
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+ }
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+
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+ const ATTR_RE = /([^\s=]+)\s*=\s*("[^"]*"|'[^']*')/g;
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+
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+ /**
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+ * Parse well-formed XML into a MiniXmlDocument. Throws on malformed input.
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+ * Tag matching for getElementsByTagName is case-insensitive and ignores
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+ * namespace prefixes (`x:foo` matches "foo").
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+ */
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+ export function parseMiniXml(text: string): MiniXmlDocument {
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+ const root = new El("#document");
84
+ const stack: El[] = [root];
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+ const byId = new Map<string, El>();
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+ let i = 0;
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+ const n = text.length;
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+
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+ const top = () => stack[stack.length - 1];
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+
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+ while (i < n) {
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+ const lt = text.indexOf("<", i);
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+ if (lt < 0) {
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+ top().textParts.push(decodeEntities(text.slice(i)));
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+ break;
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+ }
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+ if (lt > i) top().textParts.push(decodeEntities(text.slice(i, lt)));
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+
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+ // Comments / CDATA / processing instructions / doctype.
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+ if (text.startsWith("<!--", lt)) {
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+ const end = text.indexOf("-->", lt);
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+ i = end < 0 ? n : end + 3;
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+ continue;
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+ }
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+ if (text.startsWith("<![CDATA[", lt)) {
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+ const end = text.indexOf("]]>", lt);
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+ top().textParts.push(text.slice(lt + 9, end < 0 ? n : end));
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+ i = end < 0 ? n : end + 3;
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+ continue;
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+ }
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+ if (text.startsWith("<?", lt)) {
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+ const end = text.indexOf("?>", lt);
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+ i = end < 0 ? n : end + 2;
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+ continue;
115
+ }
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+ if (text.startsWith("<!", lt)) {
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+ const end = text.indexOf(">", lt);
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+ i = end < 0 ? n : end + 1;
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+ continue;
120
+ }
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+
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+ const gt = text.indexOf(">", lt);
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+ if (gt < 0) throw new Error("mini-xml: unterminated tag");
124
+
125
+ const inner = text.slice(lt + 1, gt);
126
+ if (inner.startsWith("/")) {
127
+ const name = inner.slice(1).trim().toLowerCase();
128
+ // Pop to the matching open tag (tolerates mis-nested content).
129
+ for (let s = stack.length - 1; s > 0; s--) {
130
+ if (stack[s].tagName.toLowerCase() === name) {
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+ stack.length = s;
132
+ break;
133
+ }
134
+ }
135
+ i = gt + 1;
136
+ continue;
137
+ }
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+
139
+ const selfClose = inner.endsWith("/");
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+ const body = selfClose ? inner.slice(0, -1) : inner;
141
+ const sp = body.search(/[\s]/);
142
+ const tag = (sp < 0 ? body : body.slice(0, sp)).trim();
143
+ // Strip namespace prefix so getElementsByTagName("source") matches <ns:source>.
144
+ const local = tag.includes(":") ? tag.slice(tag.indexOf(":") + 1) : tag;
145
+ const el = new El(local);
146
+ el.parent = top();
147
+
148
+ const attrText = sp < 0 ? "" : body.slice(sp + 1);
149
+ ATTR_RE.lastIndex = 0;
150
+ let am: RegExpExecArray | null;
151
+ while ((am = ATTR_RE.exec(attrText))) {
152
+ const key = am[1].includes(":") ? am[1].slice(am[1].indexOf(":") + 1) : am[1];
153
+ const val = decodeEntities(am[2].slice(1, -1));
154
+ el.attributes.set(key, val);
155
+ if (key === "id") byId.set(val, el);
156
+ }
157
+
158
+ top().children.push(el);
159
+ if (!selfClose) stack.push(el);
160
+ i = gt + 1;
161
+ }
162
+
163
+ const docEl = root.children[0];
164
+ if (!docEl) throw new Error("mini-xml: no document element");
165
+
166
+ const doc: MiniXmlDocument = {
167
+ documentElement: docEl,
168
+ getElementsByTagName: (name) => root.getElementsByTagName(name),
169
+ getElementById: (id) => byId.get(id) ?? null,
170
+ };
171
+ const attach = (el: El) => { el.ownerDocument = doc; el.children.forEach(attach); };
172
+ attach(docEl);
173
+ return doc;
174
+ }
@@ -0,0 +1,216 @@
1
+ // ============================================================================
2
+ // Normalize Model — orchestrate the full import normalization pipeline
3
+ // ============================================================================
4
+ // Applies the resolved ImportSettings to a ModelData:
5
+ // 1. Up-axis conversion (Z-up → Y-up)
6
+ // 2. Unit scale (source units → meters)
7
+ // 3. Node-transform baking (glTF/FBX node hierarchy → mesh vertices)
8
+ // 4. Root pre-rotation (settings.rotation)
9
+ // 5. User scale (settings.scale)
10
+ // 6. Bounds computation
11
+ // 7. Center to origin (if enabled)
12
+ // 8. Auto-fit (if enabled)
13
+ //
14
+ // For skinned meshes, the same transforms (1, 2, 4, 5, 7, 8) are also applied
15
+ // to the skin data (bone rest transforms + inverse bind matrices) so that
16
+ // vertices and bone data stay in the same coordinate space. Step 3 (node-
17
+ // transform baking) is skipped for skinned meshes — the skin matrices encode
18
+ // the bone hierarchy and baking would double-transform the vertices.
19
+ //
20
+ // The transform math lives in @downdraft/engine (model-normalizer.ts).
21
+ // This module orchestrates the pipeline and handles the plugin-level
22
+ // concerns (node-transform baking, sidecar resolution, skin normalization).
23
+ //
24
+
25
+ import {
26
+ applyRootRotation,
27
+ applyRootScale,
28
+ applyUnitScale,
29
+ applyUpAxisConversion,
30
+ autoFit as autoFitMeshes,
31
+ centerToOrigin as centerMeshesToOrigin,
32
+ computeBounds,
33
+ isExtremeScale,
34
+ UNIT_TO_METERS,
35
+ type Bounds
36
+ } from "@downdraft/engine";
37
+ import { bakeNodeTransforms } from "./bake-node-transforms";
38
+ import { resolveImportSettings, resolveImportSettingsSync, type ResolveOptions } from "./sidecar/resolver";
39
+ import type { ImportSettings } from "./sidecar/types";
40
+ import type { ModelData } from "./types";
41
+
42
+ export { resolveImportSettings, resolveImportSettingsSync };
43
+ export type { ResolveOptions };
44
+
45
+ // Local tuple type (the core's Quat from sim/types is an object type, but
46
+ // ImportSettings.rotation uses a tuple).
47
+ type Quat = [number, number, number, number];
48
+
49
+ // ── 4x4 matrix utilities (column-major, matching WebGPU convention) ──
50
+
51
+ function matMultiply(a: Float32Array, b: Float32Array): Float32Array {
52
+ // Compute A * B in column-major layout.
53
+ // out[col=i, row=j] = sum_k A[col=k, row=j] * B[col=i, row=k]
54
+ const out = new Float32Array(16);
55
+ for (let i = 0; i < 4; i++) {
56
+ for (let j = 0; j < 4; j++) {
57
+ out[i * 4 + j] =
58
+ a[0 * 4 + j] * b[i * 4 + 0] +
59
+ a[1 * 4 + j] * b[i * 4 + 1] +
60
+ a[2 * 4 + j] * b[i * 4 + 2] +
61
+ a[3 * 4 + j] * b[i * 4 + 3];
62
+ }
63
+ }
64
+ return out;
65
+ }
66
+
67
+ function matTranslate(tx: number, ty: number, tz: number): Float32Array {
68
+ return new Float32Array([1,0,0,0, 0,1,0,0, 0,0,1,0, tx,ty,tz,1]);
69
+ }
70
+
71
+ function matScale(s: number): Float32Array {
72
+ return new Float32Array([s,0,0,0, 0,s,0,0, 0,0,s,0, 0,0,0,1]);
73
+ }
74
+
75
+ function matFromQuat(q: Quat): Float32Array {
76
+ const x = q[0], y = q[1], z = q[2], w = q[3];
77
+ const x2 = x + x, y2 = y + y, z2 = z + z;
78
+ const xx = x * x2, xy = x * y2, xz = x * z2;
79
+ const yy = y * y2, yz = y * z2, zz = z * z2;
80
+ const wx = w * x2, wy = w * y2, wz = w * z2;
81
+ return new Float32Array([
82
+ 1 - (yy + zz), xy + wz, xz - wy, 0,
83
+ xy - wz, 1 - (xx + zz), yz + wx, 0,
84
+ xz + wy, yz - wx, 1 - (xx + yy), 0,
85
+ 0, 0, 0, 1,
86
+ ]);
87
+ }
88
+
89
+ /**
90
+ * Normalize a ModelData using the given ImportSettings.
91
+ * Mutates modelData in place (matching existing parser patterns).
92
+ *
93
+ * Returns the mutated ModelData with `bounds` and `normalizationWarnings`
94
+ * populated.
95
+ */
96
+ export function normalizeModel(modelData: ModelData, settings: ImportSettings): ModelData {
97
+ const warnings: string[] = [];
98
+
99
+ // Track the accumulated normalization transform for skin data. This is the
100
+ // combined transform T such that v' = T * v for vertices. The same transform
101
+ // is applied to bone rest data and inverse bind matrices at the end.
102
+ const hasSkin = !!modelData.skin && modelData.skin.bones.length > 0;
103
+ let skinTransform: Float32Array | null = null;
104
+ function accumulateTransform(t: Float32Array): void {
105
+ skinTransform = skinTransform ? matMultiply(t, skinTransform) : t;
106
+ }
107
+
108
+ // 1. Up-axis conversion (Z-up → Y-up): (x,y,z) → (x,z,-y)
109
+ if (settings.upAxis === "z") {
110
+ applyUpAxisConversion(modelData.meshes, "z");
111
+ if (hasSkin) {
112
+ // -90° rotation around X: column-major [1,0,0,0, 0,0,-1,0, 0,1,0,0, 0,0,0,1]
113
+ accumulateTransform(new Float32Array([1,0,0,0, 0,0,-1,0, 0,1,0,0, 0,0,0,1]));
114
+ }
115
+ }
116
+
117
+ // 2. Unit scale (source units → meters)
118
+ const unitFactor = UNIT_TO_METERS[settings.units] ?? 1.0;
119
+ if (unitFactor !== 1.0) {
120
+ applyUnitScale(modelData.meshes, settings.units);
121
+ if (hasSkin) accumulateTransform(matScale(unitFactor));
122
+ }
123
+
124
+ // 3. Node-transform baking (skipped for skinned meshes inside bakeNodeTransforms)
125
+ if (settings.nodeTransforms === "apply") {
126
+ bakeNodeTransforms(modelData);
127
+ }
128
+
129
+ // 4. Root pre-rotation
130
+ if (settings.rotation) {
131
+ applyRootRotation(modelData.meshes, settings.rotation);
132
+ if (hasSkin) accumulateTransform(matFromQuat(settings.rotation));
133
+ }
134
+
135
+ // 5. User scale multiplier
136
+ if (settings.scale && settings.scale !== 1.0) {
137
+ applyRootScale(modelData.meshes, settings.scale);
138
+ if (hasSkin) accumulateTransform(matScale(settings.scale));
139
+ }
140
+
141
+ // 6. Compute bounds
142
+ const bounds: Bounds = computeBounds(modelData.meshes);
143
+ modelData.bounds = bounds;
144
+
145
+ // Check for extreme scale (for dev-mode auto-fit prompt)
146
+ if (isExtremeScale(bounds)) {
147
+ const maxDim = Math.max(
148
+ bounds.max[0] - bounds.min[0],
149
+ bounds.max[1] - bounds.min[1],
150
+ bounds.max[2] - bounds.min[2],
151
+ );
152
+ warnings.push(`Model has extreme scale: max dimension = ${maxDim.toFixed(4)}m. Consider auto-fit or adjusting scale in .ddmeta.json.`);
153
+ }
154
+
155
+ // 7. Center to origin
156
+ if (settings.centerToOrigin) {
157
+ centerMeshesToOrigin(modelData.meshes, bounds);
158
+ // Recompute bounds after centering
159
+ modelData.bounds = computeBounds(modelData.meshes);
160
+ if (hasSkin) {
161
+ const cx = (bounds.min[0] + bounds.max[0]) / 2;
162
+ const cy = (bounds.min[1] + bounds.max[1]) / 2;
163
+ const cz = (bounds.min[2] + bounds.max[2]) / 2;
164
+ accumulateTransform(matTranslate(-cx, -cy, -cz));
165
+ }
166
+ }
167
+
168
+ // 8. Auto-fit
169
+ if (settings.autoFit !== null && settings.autoFit > 0) {
170
+ const currentBounds = modelData.bounds;
171
+ const currentMax = Math.max(
172
+ currentBounds.max[0] - currentBounds.min[0],
173
+ currentBounds.max[1] - currentBounds.min[1],
174
+ currentBounds.max[2] - currentBounds.min[2],
175
+ );
176
+ if (currentMax > 0) {
177
+ const fitFactor = settings.autoFit / currentMax;
178
+ autoFitMeshes(modelData.meshes, currentBounds, settings.autoFit);
179
+ modelData.bounds = computeBounds(modelData.meshes);
180
+ if (hasSkin) accumulateTransform(matScale(fitFactor));
181
+ warnings.push(`Auto-fit applied: scaled to ${settings.autoFit}m max dimension (was ${currentMax.toFixed(4)}m).`);
182
+ }
183
+ }
184
+
185
+ // Store the accumulated normalization transform on the skin data. The
186
+ // animator will conjugate skin matrices with it (T * skinMatrix * T^-1) so
187
+ // that skinned vertices — which were transformed by T — map to the correct
188
+ // normalized world positions. Bone rest data stays in its original coordinate
189
+ // space; only the final skin matrices are transformed.
190
+ if (hasSkin && skinTransform) {
191
+ modelData.skin!.normalizationMatrix = skinTransform;
192
+ }
193
+
194
+ if (warnings.length > 0) {
195
+ modelData.normalizationWarnings = warnings;
196
+ }
197
+
198
+ return modelData;
199
+ }
200
+
201
+ /**
202
+ * Full normalization pipeline: resolve import settings, then normalize.
203
+ * Convenience function that combines resolveImportSettings + normalizeModel.
204
+ */
205
+ export async function normalizeModelWithResolution(
206
+ modelData: ModelData,
207
+ modelPath: string,
208
+ opts?: Omit<ResolveOptions, "modelPath" | "modelData">,
209
+ ): Promise<ModelData> {
210
+ const settings = await resolveImportSettings({
211
+ ...opts,
212
+ modelPath,
213
+ modelData,
214
+ });
215
+ return normalizeModel(modelData, settings);
216
+ }
@@ -0,0 +1,264 @@
1
+ import type { MaterialData, MeshData, ModelData } from "./types";
2
+
3
+ interface OBJMaterial {
4
+ name: string;
5
+ ambient: [number, number, number];
6
+ diffuse: [number, number, number];
7
+ specular: [number, number, number];
8
+ shininess: number;
9
+ opacity: number;
10
+ diffuseTexture?: string;
11
+ normalTexture?: string;
12
+ }
13
+
14
+ function parseMTL(text: string): Map<string, OBJMaterial> {
15
+ const materials = new Map<string, OBJMaterial>();
16
+ let current: OBJMaterial | null = null;
17
+
18
+ const lines = text.split("\n");
19
+ for (let i = 0; i < lines.length; i++) {
20
+ const trimmed = lines[i].trim();
21
+ if (trimmed.startsWith("#") || trimmed.length === 0) continue;
22
+
23
+ const parts = trimmed.split(/\s+/);
24
+ const cmd = parts[0];
25
+
26
+ if (cmd === "newmtl") {
27
+ current = {
28
+ name: parts[1] ?? "default",
29
+ ambient: [1, 1, 1],
30
+ diffuse: [0.7, 0.7, 0.7],
31
+ specular: [0, 0, 0],
32
+ shininess: 0,
33
+ opacity: 1,
34
+ };
35
+ materials.set(current.name, current);
36
+ } else if (current) {
37
+ if (cmd === "Ka" && parts.length >= 4) {
38
+ current.ambient = [parseFloat(parts[1]), parseFloat(parts[2]), parseFloat(parts[3])];
39
+ } else if (cmd === "Kd" && parts.length >= 4) {
40
+ current.diffuse = [parseFloat(parts[1]), parseFloat(parts[2]), parseFloat(parts[3])];
41
+ } else if (cmd === "Ks" && parts.length >= 4) {
42
+ current.specular = [parseFloat(parts[1]), parseFloat(parts[2]), parseFloat(parts[3])];
43
+ } else if (cmd === "Ns" && parts.length >= 2) {
44
+ current.shininess = parseFloat(parts[1]);
45
+ } else if (cmd === "d" && parts.length >= 2) {
46
+ current.opacity = parseFloat(parts[1]);
47
+ } else if (cmd === "Tr" && parts.length >= 2) {
48
+ current.opacity = 1 - parseFloat(parts[1]);
49
+ } else if (cmd === "map_Kd" && parts.length >= 2) {
50
+ current.diffuseTexture = parts.slice(1).join(" ");
51
+ } else if (cmd === "map_Bump" && parts.length >= 2) {
52
+ current.normalTexture = parts.slice(1).join(" ");
53
+ } else if (cmd === "bump" && parts.length >= 2) {
54
+ current.normalTexture = parts.slice(1).join(" ");
55
+ }
56
+ }
57
+ }
58
+
59
+ return materials;
60
+ }
61
+
62
+ export function parseOBJ(
63
+ data: ArrayBuffer,
64
+ name: string,
65
+ mtlData?: ArrayBuffer | null,
66
+ mtlFilename?: string,
67
+ ): ModelData {
68
+ const text = new TextDecoder().decode(data);
69
+ const lines = text.split("\n");
70
+
71
+ const positions: number[][] = [];
72
+ const normals: number[][] = [];
73
+ const uvs: number[][] = [];
74
+ const faces: { posIdx: number; normIdx: number; uvIdx: number; matIdx: number }[][] = [];
75
+ let currentMatIdx = 0;
76
+ const materialNameToIdx = new Map<string, number>();
77
+ const materialList: OBJMaterial[] = [];
78
+
79
+ for (let i = 0; i < lines.length; i++) {
80
+ const trimmed = lines[i].trim();
81
+ if (trimmed.startsWith("#") || trimmed.length === 0) continue;
82
+
83
+ const parts = trimmed.split(/\s+/);
84
+ const cmd = parts[0];
85
+
86
+ if (cmd === "v" && parts.length >= 4) {
87
+ positions.push([parseFloat(parts[1]), parseFloat(parts[2]), parseFloat(parts[3])]);
88
+ } else if (cmd === "vn" && parts.length >= 4) {
89
+ normals.push([parseFloat(parts[1]), parseFloat(parts[2]), parseFloat(parts[3])]);
90
+ } else if (cmd === "vt" && parts.length >= 3) {
91
+ uvs.push([parseFloat(parts[1]), parseFloat(parts[2])]);
92
+ } else if (cmd === "usemtl" && parts.length >= 2) {
93
+ const matName = parts[1];
94
+ if (materialNameToIdx.has(matName)) {
95
+ currentMatIdx = materialNameToIdx.get(matName)!;
96
+ } else {
97
+ currentMatIdx = materialList.length;
98
+ materialNameToIdx.set(matName, currentMatIdx);
99
+ materialList.push({
100
+ name: matName,
101
+ ambient: [1, 1, 1],
102
+ diffuse: [0.7, 0.7, 0.7],
103
+ specular: [0, 0, 0],
104
+ shininess: 0,
105
+ opacity: 1,
106
+ });
107
+ }
108
+ } else if (cmd === "f" && parts.length >= 4) {
109
+ const face: { posIdx: number; normIdx: number; uvIdx: number; matIdx: number }[] = [];
110
+ for (let j = 1; j < parts.length; j++) {
111
+ const indices = parts[j].split("/");
112
+ const posIdx = parseInt(indices[0]) - 1;
113
+ const uvIdx = indices[1] ? parseInt(indices[1]) - 1 : -1;
114
+ const normIdx = indices[2] ? parseInt(indices[2]) - 1 : -1;
115
+ if (posIdx < 0 || posIdx >= positions.length) {
116
+ throw new RangeError(`OBJ face vertex index out of bounds: ${posIdx + 1} (positions: ${positions.length})`);
117
+ }
118
+ if (uvIdx >= 0 && uvIdx >= uvs.length) {
119
+ throw new RangeError(`OBJ face uv index out of bounds: ${uvIdx + 1} (uvs: ${uvs.length})`);
120
+ }
121
+ if (normIdx >= 0 && normIdx >= normals.length) {
122
+ throw new RangeError(`OBJ face normal index out of bounds: ${normIdx + 1} (normals: ${normals.length})`);
123
+ }
124
+ face.push({ posIdx, normIdx, uvIdx, matIdx: currentMatIdx });
125
+ }
126
+ for (let j = 1; j < face.length - 1; j++) {
127
+ faces.push([face[0], face[j], face[j + 1]]);
128
+ }
129
+ }
130
+ }
131
+
132
+ // Parse MTL if provided
133
+ let materials: MaterialData[] | undefined;
134
+ if (mtlData) {
135
+ const mtlText = new TextDecoder().decode(mtlData);
136
+ const mtlMaterials = parseMTL(mtlText);
137
+ materials = [];
138
+ const mtlEntries = Array.from(mtlMaterials.entries());
139
+ for (let mi = 0; mi < mtlEntries.length; mi++) {
140
+ const matName = mtlEntries[mi][0];
141
+ const mat = mtlEntries[mi][1];
142
+ materials.push({
143
+ name: matName,
144
+ baseColor: [mat.diffuse[0], mat.diffuse[1], mat.diffuse[2], mat.opacity],
145
+ metallic: 0,
146
+ roughness: mat.shininess > 0 ? Math.max(0.1, 1 - mat.shininess / 1000) : 1,
147
+ textureUri: mat.diffuseTexture,
148
+ textureData: null,
149
+ normalTextureUri: mat.normalTexture,
150
+ });
151
+ }
152
+ // Rebuild material index mapping and update materialList with MTL colors
153
+ materialNameToIdx.clear();
154
+ for (let mi = 0; mi < mtlEntries.length; mi++) {
155
+ const matName = mtlEntries[mi][0];
156
+ const mat = mtlEntries[mi][1];
157
+ materialNameToIdx.set(matName, mi);
158
+ // Update existing materialList entry or add new one
159
+ if (mi < materialList.length) {
160
+ materialList[mi] = {
161
+ name: matName,
162
+ ambient: mat.ambient,
163
+ diffuse: mat.diffuse,
164
+ specular: mat.specular,
165
+ shininess: mat.shininess,
166
+ opacity: mat.opacity,
167
+ diffuseTexture: mat.diffuseTexture,
168
+ normalTexture: mat.normalTexture,
169
+ };
170
+ } else {
171
+ materialList.push({
172
+ name: matName,
173
+ ambient: mat.ambient,
174
+ diffuse: mat.diffuse,
175
+ specular: mat.specular,
176
+ shininess: mat.shininess,
177
+ opacity: mat.opacity,
178
+ diffuseTexture: mat.diffuseTexture,
179
+ normalTexture: mat.normalTexture,
180
+ });
181
+ }
182
+ }
183
+ } else {
184
+ // No MTL file — build materials from the OBJ's internal material list
185
+ if (materialList.length > 0) {
186
+ materials = [];
187
+ for (let mi = 0; mi < materialList.length; mi++) {
188
+ const mat = materialList[mi];
189
+ materials.push({
190
+ name: mat.name,
191
+ baseColor: [mat.diffuse[0], mat.diffuse[1], mat.diffuse[2], mat.opacity],
192
+ metallic: 0,
193
+ roughness: mat.shininess > 0 ? Math.max(0.1, 1 - mat.shininess / 1000) : 1,
194
+ textureData: null,
195
+ });
196
+ }
197
+ }
198
+ }
199
+
200
+ const hasUVs = uvs.length > 0;
201
+
202
+ // Build interleaved vertex data
203
+ const vertexMap = new Map<string, number>();
204
+ const vertices: number[] = [];
205
+ const indices: number[] = [];
206
+ const uvArray: number[] = [];
207
+ const colorArray: number[] = [];
208
+ const vertMatIndices: number[] = [];
209
+
210
+ for (let f = 0; f < faces.length; f++) {
211
+ const face = faces[f];
212
+ for (let v = 0; v < face.length; v++) {
213
+ const vert = face[v];
214
+ const key = `${vert.posIdx}/${vert.normIdx}/${vert.uvIdx}`;
215
+ let idx = vertexMap.get(key);
216
+ if (idx === undefined) {
217
+ idx = vertices.length / 6;
218
+ const pos = positions[vert.posIdx] ?? [0, 0, 0];
219
+ const norm = vert.normIdx >= 0 ? (normals[vert.normIdx] ?? [0, 1, 0]) : [0, 1, 0];
220
+ vertices.push(pos[0], pos[1], pos[2], norm[0], norm[1], norm[2]);
221
+
222
+ if (hasUVs && vert.uvIdx >= 0) {
223
+ const uv = uvs[vert.uvIdx] ?? [0, 0];
224
+ uvArray.push(uv[0], 1.0 - uv[1]);
225
+ } else {
226
+ uvArray.push(0, 0);
227
+ }
228
+
229
+ // Vertex color from material diffuse
230
+ const mat = materialList[vert.matIdx];
231
+ if (mat) {
232
+ colorArray.push(mat.diffuse[0], mat.diffuse[1], mat.diffuse[2]);
233
+ } else {
234
+ colorArray.push(0.7, 0.7, 0.75);
235
+ }
236
+ vertMatIndices.push(vert.matIdx);
237
+
238
+ vertexMap.set(key, idx);
239
+ }
240
+ indices.push(idx);
241
+ }
242
+ }
243
+
244
+ const vertArray = new Float32Array(vertices);
245
+ const idxArray = indices.length > 65535
246
+ ? new Uint32Array(indices)
247
+ : new Uint16Array(indices);
248
+
249
+ const mesh: MeshData = {
250
+ vertices: vertArray,
251
+ indices: idxArray,
252
+ vertexCount: vertices.length / 6,
253
+ indexCount: indices.length,
254
+ uvs: hasUVs ? new Float32Array(uvArray) : null,
255
+ colors: colorArray.length > 0 ? new Float32Array(colorArray) : null,
256
+ };
257
+
258
+ return {
259
+ meshes: [mesh],
260
+ name,
261
+ format: "obj",
262
+ materials,
263
+ };
264
+ }