@downdraft/engine 0.0.0 → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (907) hide show
  1. package/app/src/index.ts +10 -0
  2. package/app/src/renderer/bootstrap.ts +271 -0
  3. package/app/src/renderer/downdraft-base.css +93 -0
  4. package/app/src/renderer/feature-log.ts +200 -0
  5. package/app/src/renderer/game-module.ts +923 -0
  6. package/app/src/renderer/hooks.ts +88 -0
  7. package/app/src/renderer/hot-reload.ts +178 -0
  8. package/app/src/renderer/import-cache.ts +88 -0
  9. package/app/src/renderer/index.ts +206 -0
  10. package/app/src/renderer/mcp-harness.ts +144 -0
  11. package/app/src/renderer/save-store-factory.ts +239 -0
  12. package/app/src/renderer/sim-bridge.ts +183 -0
  13. package/app/src/renderer/standard-automation-tools.ts +771 -0
  14. package/app/src/shared/feature-log.ts +71 -0
  15. package/app/src/shared/gpu-info.ts +82 -0
  16. package/app/src/shared/import-cache-store.ts +142 -0
  17. package/app/src/shared/index.ts +6 -0
  18. package/app/src/shared/mcp-discovery.ts +47 -0
  19. package/app/src/shared/mcp-proxy.ts +82 -0
  20. package/app/src/shared/types.ts +324 -0
  21. package/asset-bake/src/bake-audio.ts +119 -0
  22. package/asset-bake/src/bake-gltf.ts +172 -0
  23. package/asset-bake/src/bake.ts +78 -0
  24. package/asset-bake/src/cache.ts +188 -0
  25. package/asset-bake/src/config.ts +186 -0
  26. package/asset-bake/src/index.ts +36 -0
  27. package/core/src/animation/animation-event.ts +41 -0
  28. package/core/src/animation/bone-mask.ts +122 -0
  29. package/core/src/animation/clip.ts +252 -0
  30. package/core/src/animation/index.ts +22 -0
  31. package/core/src/animation/mixamo.ts +113 -0
  32. package/core/src/animation/morph-target.ts +69 -0
  33. package/core/src/animation/player.ts +697 -0
  34. package/core/src/animation/retarget.ts +158 -0
  35. package/core/src/animation/skeleton-animator.ts +1399 -0
  36. package/core/src/animation/skeleton.ts +214 -0
  37. package/core/src/animation/state-machine.ts +280 -0
  38. package/core/src/assets/blob-store.ts +66 -0
  39. package/core/src/assets/cache.ts +186 -0
  40. package/core/src/assets/cubemap-converter.ts +155 -0
  41. package/core/src/assets/environment-manager.ts +121 -0
  42. package/core/src/assets/import-cache.ts +65 -0
  43. package/core/src/assets/import-settings.ts +72 -0
  44. package/core/src/assets/importer.ts +108 -0
  45. package/core/src/assets/index.ts +74 -0
  46. package/core/src/assets/irradiance-generator.ts +198 -0
  47. package/core/src/assets/loader-audio.ts +86 -0
  48. package/core/src/assets/loader-cubemap.ts +211 -0
  49. package/core/src/assets/loader-dds.ts +236 -0
  50. package/core/src/assets/loader-hdr.ts +474 -0
  51. package/core/src/assets/loader-mesh.ts +143 -0
  52. package/core/src/assets/loader-shader.ts +73 -0
  53. package/core/src/assets/loader-texture.ts +349 -0
  54. package/core/src/assets/lod.ts +198 -0
  55. package/core/src/assets/manager.ts +480 -0
  56. package/core/src/assets/manifest.ts +81 -0
  57. package/core/src/assets/material-bridge.ts +186 -0
  58. package/core/src/assets/model-importer.ts +72 -0
  59. package/core/src/assets/model-normalizer.ts +248 -0
  60. package/core/src/assets/model-to-gpu.ts +70 -0
  61. package/core/src/assets/model-to-mesh.ts +237 -0
  62. package/core/src/assets/prefilter-generator.ts +250 -0
  63. package/core/src/audio/engine.ts +177 -0
  64. package/core/src/audio/interface.ts +130 -0
  65. package/core/src/audio/listener.ts +32 -0
  66. package/core/src/audio/mixer.ts +141 -0
  67. package/core/src/audio/registry.ts +52 -0
  68. package/core/src/audio/sab.ts +87 -0
  69. package/core/src/audio/source.ts +89 -0
  70. package/core/src/change-detection/atomics.ts +1 -0
  71. package/core/src/change-detection/tracker.ts +47 -0
  72. package/core/src/debug-draw/lines.ts +64 -0
  73. package/core/src/debug-draw/points.ts +17 -0
  74. package/core/src/debug-draw/queue.ts +124 -0
  75. package/core/src/debug-draw/text.ts +25 -0
  76. package/core/src/ecs/archetype.ts +323 -0
  77. package/core/src/ecs/component.ts +188 -0
  78. package/core/src/ecs/entity.ts +25 -0
  79. package/core/src/ecs/events.ts +93 -0
  80. package/core/src/ecs/hierarchy.ts +124 -0
  81. package/core/src/ecs/hmr-swap-registry.ts +22 -0
  82. package/core/src/ecs/index.ts +25 -0
  83. package/core/src/ecs/query.ts +141 -0
  84. package/core/src/ecs/resource.ts +8 -0
  85. package/core/src/ecs/schedule.ts +181 -0
  86. package/core/src/ecs/system-params.ts +99 -0
  87. package/core/src/ecs/system.ts +42 -0
  88. package/core/src/ecs/world.ts +348 -0
  89. package/core/src/index.ts +352 -0
  90. package/core/src/input/context.ts +73 -0
  91. package/core/src/input/dom-handler.ts +380 -0
  92. package/core/src/input/local-player-manager.ts +218 -0
  93. package/core/src/input/mapping.ts +40 -0
  94. package/core/src/input/multi-sab-bridge.ts +276 -0
  95. package/core/src/input/multi-state.ts +54 -0
  96. package/core/src/input/sab-bridge.ts +71 -0
  97. package/core/src/input/state.ts +132 -0
  98. package/core/src/input/ui-router.ts +87 -0
  99. package/core/src/library/host.ts +317 -0
  100. package/core/src/library/index.ts +16 -0
  101. package/core/src/library/library.ts +292 -0
  102. package/core/src/material/compiler.ts +80 -0
  103. package/core/src/material/graph-bridge.ts +172 -0
  104. package/core/src/material/index.ts +9 -0
  105. package/core/src/material/library.ts +442 -0
  106. package/core/src/material/material.ts +156 -0
  107. package/core/src/material/variants.ts +61 -0
  108. package/core/src/math/mat4.ts +202 -0
  109. package/core/src/math/perlin-noise-2d.ts +77 -0
  110. package/core/src/math/perlin-noise-3d.ts +110 -0
  111. package/core/src/math/quat.ts +33 -0
  112. package/core/src/math/rng.ts +29 -0
  113. package/core/src/math/trig.ts +47 -0
  114. package/core/src/math/value-noise.ts +67 -0
  115. package/core/src/mesh/builder.ts +177 -0
  116. package/core/src/mesh/csg.ts +312 -0
  117. package/core/src/mesh/greased-line.ts +145 -0
  118. package/core/src/mesh/mesh.ts +17 -0
  119. package/core/src/mesh/parametric.ts +501 -0
  120. package/core/src/mesh/skinning.ts +67 -0
  121. package/core/src/mesh/vertex-layout.ts +91 -0
  122. package/core/src/module/cross-thread.ts +163 -0
  123. package/core/src/module/diagnostics.ts +123 -0
  124. package/core/src/module/host.ts +451 -0
  125. package/core/src/module/index.ts +22 -0
  126. package/core/src/module/module.ts +109 -0
  127. package/core/src/module/registry.ts +94 -0
  128. package/core/src/module/renderer-module.ts +247 -0
  129. package/core/src/module/ts-loader.ts +26 -0
  130. package/core/src/particles/compute-pass.ts +378 -0
  131. package/core/src/particles/emitter.ts +156 -0
  132. package/core/src/particles/index.ts +11 -0
  133. package/core/src/particles/particle-data.ts +47 -0
  134. package/core/src/particles/render-pass.ts +365 -0
  135. package/core/src/particles/simulator.ts +264 -0
  136. package/core/src/particles/system.ts +193 -0
  137. package/core/src/physics/body.ts +59 -0
  138. package/core/src/physics/ccd-heuristic.ts +55 -0
  139. package/core/src/physics/character.ts +282 -0
  140. package/core/src/physics/collider.ts +55 -0
  141. package/core/src/physics/collision-system.ts +91 -0
  142. package/core/src/physics/events.ts +133 -0
  143. package/core/src/physics/index.ts +34 -0
  144. package/core/src/physics/interface.ts +473 -0
  145. package/core/src/physics/interpolation-buffer.ts +192 -0
  146. package/core/src/physics/lifecycle.ts +87 -0
  147. package/core/src/physics/load-shedder.ts +164 -0
  148. package/core/src/physics/physics-accumulator.ts +101 -0
  149. package/core/src/physics/physics-system.ts +240 -0
  150. package/core/src/physics/ragdoll-presets.ts +272 -0
  151. package/core/src/physics/ragdoll-system.ts +220 -0
  152. package/core/src/physics/ragdoll.ts +182 -0
  153. package/core/src/physics/raycast.ts +143 -0
  154. package/core/src/physics/realm-manager.ts +499 -0
  155. package/core/src/physics/realm-worker-pool.ts +191 -0
  156. package/core/src/physics/realm-worker.ts +102 -0
  157. package/core/src/physics/realm.ts +189 -0
  158. package/core/src/physics/registry.ts +52 -0
  159. package/core/src/physics/safety.ts +247 -0
  160. package/core/src/physics/snapshot-manager.ts +141 -0
  161. package/core/src/physics/worker-protocol.ts +30 -0
  162. package/core/src/platform/bun-preload.ts +169 -0
  163. package/core/src/platform/css-stub.ts +4 -0
  164. package/core/src/platform/glob-polyfill.ts +124 -0
  165. package/core/src/platform/hidpi.ts +57 -0
  166. package/core/src/platform/render-surface.ts +77 -0
  167. package/core/src/platform/rpc.ts +98 -0
  168. package/core/src/platform/runtime.ts +123 -0
  169. package/core/src/plugin/context.ts +364 -0
  170. package/core/src/plugin/diagnostics.ts +61 -0
  171. package/core/src/plugin/discovery.ts +186 -0
  172. package/core/src/plugin/extension-loaders.ts +172 -0
  173. package/core/src/plugin/host.ts +659 -0
  174. package/core/src/plugin/index.ts +106 -0
  175. package/core/src/plugin/loader-asset.ts +124 -0
  176. package/core/src/plugin/loader-quickjs.ts +84 -0
  177. package/core/src/plugin/loader-wasm.ts +411 -0
  178. package/core/src/plugin/loader-worker.ts +261 -0
  179. package/core/src/plugin/manifest.ts +653 -0
  180. package/core/src/plugin/material-registry.ts +65 -0
  181. package/core/src/plugin/mcp-tools.ts +165 -0
  182. package/core/src/plugin/permissions.ts +175 -0
  183. package/core/src/plugin/quickjs-bridge.ts +294 -0
  184. package/core/src/plugin/registry.ts +107 -0
  185. package/core/src/plugin/sandbox-shim.ts +86 -0
  186. package/core/src/plugin/sandbox-worker.ts +215 -0
  187. package/core/src/plugin/wasm-abi.ts +152 -0
  188. package/core/src/plugin/wasm-worker.ts +229 -0
  189. package/core/src/plugin/workshop.ts +169 -0
  190. package/core/src/profiling/event-loop.ts +180 -0
  191. package/core/src/profiling/index.ts +69 -0
  192. package/core/src/profiling/iops/idb-patch.ts +242 -0
  193. package/core/src/profiling/iops/opfs-patch.ts +276 -0
  194. package/core/src/profiling/profiling-sab.ts +839 -0
  195. package/core/src/profiling/task-latency.ts +134 -0
  196. package/core/src/profiling/thread-metrics.ts +126 -0
  197. package/core/src/profiling/trace-event-writer.ts +205 -0
  198. package/core/src/profiling/warnings.ts +423 -0
  199. package/core/src/profiling/worker-prelude.ts +376 -0
  200. package/core/src/render/bind-group.ts +38 -0
  201. package/core/src/render/bindless/bindless-struct.ts +42 -0
  202. package/core/src/render/bindless/bindless.wgsl.ts +167 -0
  203. package/core/src/render/bindless/frame-bindings.ts +176 -0
  204. package/core/src/render/bindless/index.ts +10 -0
  205. package/core/src/render/bindless/material-manager.ts +257 -0
  206. package/core/src/render/bindless/texture-registry.ts +609 -0
  207. package/core/src/render/buffer.ts +82 -0
  208. package/core/src/render/camera-2d.ts +217 -0
  209. package/core/src/render/camera-controller.ts +440 -0
  210. package/core/src/render/camera.ts +409 -0
  211. package/core/src/render/canvas-resize-watcher.ts +46 -0
  212. package/core/src/render/compute-kernel.ts +172 -0
  213. package/core/src/render/constants.ts +2 -0
  214. package/core/src/render/device.ts +111 -0
  215. package/core/src/render/frame-graph.ts +768 -0
  216. package/core/src/render/frustum.ts +185 -0
  217. package/core/src/render/fullscreen-vs.ts +25 -0
  218. package/core/src/render/g-buffer.ts +186 -0
  219. package/core/src/render/game-renderer.ts +1452 -0
  220. package/core/src/render/gpu-driven/cull-pass.ts +394 -0
  221. package/core/src/render/gpu-driven/hzb.ts +215 -0
  222. package/core/src/render/gpu-driven/index.ts +7 -0
  223. package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
  224. package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
  225. package/core/src/render/gpu-driven/mesh-table.ts +175 -0
  226. package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
  227. package/core/src/render/gpu-utils.ts +96 -0
  228. package/core/src/render/hdr.ts +88 -0
  229. package/core/src/render/hot-reload.ts +295 -0
  230. package/core/src/render/ibl-bind-group.ts +266 -0
  231. package/core/src/render/ibl.ts +180 -0
  232. package/core/src/render/index.ts +163 -0
  233. package/core/src/render/input-manager.ts +259 -0
  234. package/core/src/render/lighting/area-light.ts +196 -0
  235. package/core/src/render/lighting/cluster-grid.ts +288 -0
  236. package/core/src/render/lighting/cluster-types.ts +193 -0
  237. package/core/src/render/lighting/ies-parser.ts +162 -0
  238. package/core/src/render/lighting.ts +454 -0
  239. package/core/src/render/material-types/depth.wgsl +44 -0
  240. package/core/src/render/material-types/line.wgsl +50 -0
  241. package/core/src/render/material-types/matcap.wgsl +51 -0
  242. package/core/src/render/material-types/normal.wgsl +41 -0
  243. package/core/src/render/material-types/physical.wgsl +152 -0
  244. package/core/src/render/material-types/sprite.wgsl +46 -0
  245. package/core/src/render/material-types/sss.wgsl +79 -0
  246. package/core/src/render/material-types/toon.wgsl +79 -0
  247. package/core/src/render/passes/README.md +121 -0
  248. package/core/src/render/passes/atmosphere.ts +152 -0
  249. package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
  250. package/core/src/render/passes/csm.ts +408 -0
  251. package/core/src/render/passes/cubemap-capture.ts +114 -0
  252. package/core/src/render/passes/debug-viz.ts +278 -0
  253. package/core/src/render/passes/debug.ts +538 -0
  254. package/core/src/render/passes/decal-mesh.ts +111 -0
  255. package/core/src/render/passes/decal-pass.ts +377 -0
  256. package/core/src/render/passes/deferred-lighting.ts +434 -0
  257. package/core/src/render/passes/depth-prepass.ts +163 -0
  258. package/core/src/render/passes/dome-360.ts +83 -0
  259. package/core/src/render/passes/fluid-render.ts +137 -0
  260. package/core/src/render/passes/gi-types.ts +118 -0
  261. package/core/src/render/passes/graph-compute.ts +300 -0
  262. package/core/src/render/passes/greased-line-pass.ts +232 -0
  263. package/core/src/render/passes/morph-target.ts +40 -0
  264. package/core/src/render/passes/opaque.ts +1028 -0
  265. package/core/src/render/passes/point-light-shadow.ts +266 -0
  266. package/core/src/render/passes/procedural-texture.ts +185 -0
  267. package/core/src/render/passes/reflection-probe.ts +140 -0
  268. package/core/src/render/passes/rsm-pass.ts +248 -0
  269. package/core/src/render/passes/sdf-text.ts +155 -0
  270. package/core/src/render/passes/shadow-map.ts +163 -0
  271. package/core/src/render/passes/shadow.ts +220 -0
  272. package/core/src/render/passes/skinning-vs.ts +121 -0
  273. package/core/src/render/passes/skinning.ts +326 -0
  274. package/core/src/render/passes/sky-dome.ts +404 -0
  275. package/core/src/render/passes/skybox.ts +162 -0
  276. package/core/src/render/passes/spot-light-shadow.ts +273 -0
  277. package/core/src/render/passes/terrain.ts +326 -0
  278. package/core/src/render/passes/transparent.ts +353 -0
  279. package/core/src/render/passes/underwater-fog.ts +185 -0
  280. package/core/src/render/passes/video-texture.ts +79 -0
  281. package/core/src/render/passes/volumetric-pass.ts +312 -0
  282. package/core/src/render/passes/volumetric-types.ts +171 -0
  283. package/core/src/render/passes/water.ts +753 -0
  284. package/core/src/render/pbr.ts +296 -0
  285. package/core/src/render/pipeline.ts +52 -0
  286. package/core/src/render/render-pass.ts +30 -0
  287. package/core/src/render/renderer-input-bus.ts +220 -0
  288. package/core/src/render/renderer-module-host.ts +623 -0
  289. package/core/src/render/resource-tracker.ts +67 -0
  290. package/core/src/render/sab-canvas-overlay.ts +122 -0
  291. package/core/src/render/shader-validator.ts +200 -0
  292. package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
  293. package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
  294. package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
  295. package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
  296. package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
  297. package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
  298. package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
  299. package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
  300. package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
  301. package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
  302. package/core/src/render/shaders/shadow-chunks.ts +135 -0
  303. package/core/src/render/skybox.ts +146 -0
  304. package/core/src/render/splitscreen.ts +85 -0
  305. package/core/src/render/surface.ts +78 -0
  306. package/core/src/render/tonemap.ts +180 -0
  307. package/core/src/render/tracked-render-pass.ts +158 -0
  308. package/core/src/render/viewport.ts +109 -0
  309. package/core/src/render/wgsl-hmr.ts +70 -0
  310. package/core/src/sab/core-input-channel.ts +23 -0
  311. package/core/src/sab/define.ts +239 -0
  312. package/core/src/sab/errors.ts +76 -0
  313. package/core/src/sab/game-input.ts +343 -0
  314. package/core/src/sab/gamepad-devices.ts +259 -0
  315. package/core/src/sab/grid-buffer.ts +117 -0
  316. package/core/src/sab/input.ts +55 -0
  317. package/core/src/sab/layout.ts +219 -0
  318. package/core/src/sab/multi-input-channel.ts +50 -0
  319. package/core/src/sab/record-buffer.ts +155 -0
  320. package/core/src/sab/sab-polyfill.ts +56 -0
  321. package/core/src/sab/sim-channel.ts +453 -0
  322. package/core/src/sab/slot-buffer.ts +190 -0
  323. package/core/src/sab/types.ts +158 -0
  324. package/core/src/safety/bounds.ts +76 -0
  325. package/core/src/safety/json.ts +80 -0
  326. package/core/src/safety/path.ts +167 -0
  327. package/core/src/save/binary-format.ts +117 -0
  328. package/core/src/save/game-save-system.ts +161 -0
  329. package/core/src/save/grid-save-system.ts +158 -0
  330. package/core/src/save/migrate.ts +44 -0
  331. package/core/src/save/migration-registry.ts +94 -0
  332. package/core/src/save/persist-types.ts +208 -0
  333. package/core/src/save/schema.ts +46 -0
  334. package/core/src/save/serializer.ts +180 -0
  335. package/core/src/scene/builder.ts +65 -0
  336. package/core/src/scene/camera.ts +142 -0
  337. package/core/src/scene/checkpoint.ts +109 -0
  338. package/core/src/scene/game-loop.ts +198 -0
  339. package/core/src/scene/index.ts +24 -0
  340. package/core/src/scene/layer.ts +6 -0
  341. package/core/src/scene/prefab.ts +145 -0
  342. package/core/src/scene/scene-manager.ts +157 -0
  343. package/core/src/scene/scene.ts +192 -0
  344. package/core/src/scene/sky.ts +256 -0
  345. package/core/src/scene/spatial-grid.ts +176 -0
  346. package/core/src/scene/streaming.ts +304 -0
  347. package/core/src/scene/vegetation.ts +163 -0
  348. package/core/src/scene/world.ts +89 -0
  349. package/core/src/scripting/binding.ts +129 -0
  350. package/core/src/scripting/hot-reload.ts +144 -0
  351. package/core/src/scripting/script.ts +99 -0
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@@ -0,0 +1,304 @@
1
+ import type { AssetManager, AssetPriority } from "../assets/manager";
2
+ import type { Entity } from "../ecs/entity";
3
+ import type { World } from "../ecs/world";
4
+ import { createLogger } from "../util/logger";
5
+ import type { Camera } from "./camera";
6
+
7
+ const log = createLogger();
8
+
9
+ export interface ChunkCoord {
10
+ x: number;
11
+ z: number;
12
+ }
13
+
14
+ export interface ChunkKey {
15
+ coord: ChunkCoord;
16
+ key: string;
17
+ }
18
+
19
+ export interface ChunkData {
20
+ name?: string;
21
+ coord: ChunkCoord;
22
+ entities: Entity[];
23
+ loaded: boolean;
24
+ loadTime: number;
25
+ lastAccessed: number;
26
+ }
27
+
28
+ export interface StreamConfig {
29
+ chunkSize: number;
30
+ loadRadius: number;
31
+ unloadRadius: number;
32
+ maxConcurrentLoads: number;
33
+ cameraPos?: () => [number, number, number];
34
+ loader?: ChunkLoader;
35
+ unloader?: ChunkUnloader;
36
+ assetManager?: AssetManager;
37
+ assetUriPrefix?: string;
38
+ }
39
+
40
+ export type ChunkLoader = (coord: ChunkCoord) => Promise<Entity[]>;
41
+ export type ChunkUnloader = (coord: ChunkCoord, data: ChunkData) => void;
42
+
43
+ function distanceToPriority(distSq: number, loadRadius: number): AssetPriority {
44
+ const dist = Math.sqrt(distSq);
45
+ const ratio = dist / loadRadius;
46
+ if (ratio < 0.25) return "critical";
47
+ if (ratio < 0.5) return "high";
48
+ if (ratio < 0.75) return "normal";
49
+ return "low";
50
+ }
51
+
52
+ export function chunkKey(coord: ChunkCoord): string {
53
+ return `${coord.x}:${coord.z}`;
54
+ }
55
+
56
+ export function worldToChunk(pos: [number, number, number], chunkSize: number): ChunkCoord {
57
+ return {
58
+ x: Math.floor(pos[0] / chunkSize),
59
+ z: Math.floor(pos[2] / chunkSize),
60
+ };
61
+ }
62
+
63
+ interface ChunkLoadEntry {
64
+ coord: ChunkCoord;
65
+ priority: AssetPriority;
66
+ priorityValue: number;
67
+ }
68
+
69
+ const CHUNK_PRIORITY_VALUES: Record<AssetPriority, number> = {
70
+ critical: 0,
71
+ high: 1,
72
+ normal: 2,
73
+ low: 3,
74
+ background: 4,
75
+ };
76
+
77
+ const MAX_CHUNK_RETRIES = 5;
78
+ const INITIAL_RETRY_DELAY_MS = 1000;
79
+
80
+ export class WorldStreamer {
81
+ private config: StreamConfig;
82
+ private chunks: Map<string, ChunkData> = new Map();
83
+ private loadQueue: ChunkLoadEntry[] = [];
84
+ private loading: Set<string> = new Set();
85
+ private retryCounts: Map<string, number> = new Map();
86
+ private world: World;
87
+ private camera: Camera;
88
+
89
+ constructor(world: World, camera: Camera, config: StreamConfig) {
90
+ this.world = world;
91
+ this.camera = camera;
92
+ this.config = config;
93
+ }
94
+
95
+ async update(): Promise<void> {
96
+ const camPos: [number, number, number] = this.config.cameraPos ? this.config.cameraPos() : [this.camera.position[0], this.camera.position[1], this.camera.position[2]];
97
+ const camChunk = worldToChunk(camPos, this.config.chunkSize);
98
+
99
+ this.checkUnload(camChunk);
100
+ this.checkLoad(camChunk);
101
+ await this.processLoadQueue();
102
+ }
103
+
104
+ private checkLoad(camChunk: ChunkCoord): void {
105
+ const radius = this.config.loadRadius;
106
+ for (let dx = -radius; dx <= radius; dx++) {
107
+ for (let dz = -radius; dz <= radius; dz++) {
108
+ const coord = { x: camChunk.x + dx, z: camChunk.z + dz };
109
+ const key = chunkKey(coord);
110
+ const chunk = this.chunks.get(key);
111
+
112
+ if (chunk && chunk.loaded) {
113
+ chunk.lastAccessed = Date.now();
114
+ continue;
115
+ }
116
+
117
+ if (this.loading.has(key)) continue;
118
+ if (this.loadQueue.some((e) => e.coord.x === coord.x && e.coord.z === coord.z)) continue;
119
+
120
+ const distSq = dx * dx + dz * dz;
121
+ if (distSq > radius * radius) continue;
122
+
123
+ const priority = distanceToPriority(distSq, radius);
124
+ this.loadQueue.push({
125
+ coord,
126
+ priority,
127
+ priorityValue: CHUNK_PRIORITY_VALUES[priority],
128
+ });
129
+ }
130
+ }
131
+
132
+ this.loadQueue.sort((a, b) => {
133
+ if (a.priorityValue !== b.priorityValue) return a.priorityValue - b.priorityValue;
134
+ const distA = (a.coord.x - camChunk.x) ** 2 + (a.coord.z - camChunk.z) ** 2;
135
+ const distB = (b.coord.x - camChunk.x) ** 2 + (b.coord.z - camChunk.z) ** 2;
136
+ return distA - distB;
137
+ });
138
+ }
139
+
140
+ private checkUnload(camChunk: ChunkCoord): void {
141
+ const unloadRadius = this.config.unloadRadius;
142
+ const toUnload: string[] = [];
143
+
144
+ for (const [key, chunk] of this.chunks.entries()) {
145
+ if (!chunk.loaded) continue;
146
+ const dx = chunk.coord.x - camChunk.x;
147
+ const dz = chunk.coord.z - camChunk.z;
148
+ const distSq = dx * dx + dz * dz;
149
+ if (distSq > unloadRadius * unloadRadius) {
150
+ toUnload.push(key);
151
+ }
152
+ }
153
+
154
+ for (let _i = 0, _it = toUnload, _n = _it.length; _i < _n; _i++) { const key = _it[_i];
155
+ const chunk = this.chunks.get(key);
156
+ if (!chunk) continue;
157
+ if (this.config.unloader) {
158
+ this.config.unloader(chunk.coord, chunk);
159
+ } else {
160
+ chunk.entities.forEach((entity) => {
161
+ this.world._despawnImmediate(entity);
162
+ });
163
+ }
164
+ chunk.loaded = false;
165
+ chunk.entities = [];
166
+ this.chunks.delete(key);
167
+ }
168
+ }
169
+
170
+ private async processLoadQueue(): Promise<void> {
171
+ const loader = this.config.loader;
172
+ if (!loader) return;
173
+ while (this.loadQueue.length > 0 && this.loading.size < this.config.maxConcurrentLoads) {
174
+ const entry = this.loadQueue.shift()!;
175
+ const coord = entry.coord;
176
+ const key = chunkKey(coord);
177
+ if (this.loading.has(key)) continue;
178
+ if (this.chunks.has(key) && this.chunks.get(key)!.loaded) continue;
179
+
180
+ this.loading.add(key);
181
+
182
+ try {
183
+ if (this.config.assetManager && this.config.assetUriPrefix) {
184
+ const assetUri = `${this.config.assetUriPrefix}${key}.chunk`;
185
+ await this.config.assetManager.load(assetUri, entry.priority);
186
+ }
187
+
188
+ const entities = await loader(coord);
189
+ const chunk: ChunkData = {
190
+ coord,
191
+ entities,
192
+ loaded: true,
193
+ loadTime: Date.now(),
194
+ lastAccessed: Date.now(),
195
+ };
196
+ this.chunks.set(key, chunk);
197
+ this.retryCounts.delete(key);
198
+ } catch (err) {
199
+ const retries = this.retryCounts.get(key) ?? 0;
200
+ if (retries >= MAX_CHUNK_RETRIES) {
201
+ log.error("WorldStreamer", `Chunk ${key} failed after ${MAX_CHUNK_RETRIES} retries: ${err}`);
202
+ this.retryCounts.delete(key);
203
+ } else {
204
+ const delay = INITIAL_RETRY_DELAY_MS * (1 << retries);
205
+ this.retryCounts.set(key, retries + 1);
206
+ log.warn("WorldStreamer", `Chunk ${key} load failed (retry ${retries + 1}/${MAX_CHUNK_RETRIES}), retrying in ${delay}ms: ${err}`);
207
+ setTimeout(() => {
208
+ this.loadQueue.push({
209
+ coord,
210
+ priority: entry.priority,
211
+ priorityValue: entry.priorityValue,
212
+ });
213
+ }, delay);
214
+ }
215
+ } finally {
216
+ this.loading.delete(key);
217
+ }
218
+ }
219
+ }
220
+
221
+ getLoadedChunks(): ChunkData[] {
222
+ return [...this.chunks.values()].filter((c) => c.loaded);
223
+ }
224
+
225
+ getLoadedCount(): number {
226
+ return this.getLoadedChunkCount();
227
+ }
228
+
229
+ getLoadedChunkCount(): number {
230
+ let count = 0;
231
+ for (const chunk of this.chunks.values()) {
232
+ if (chunk.loaded) count++;
233
+ }
234
+ return count;
235
+ }
236
+
237
+ getPendingLoadCount(): number {
238
+ return this.loadQueue.length + this.loading.size;
239
+ }
240
+
241
+ getLoadQueuePriorities(): { coord: ChunkCoord; priority: AssetPriority }[] {
242
+ return this.loadQueue.map((e) => ({ coord: e.coord, priority: e.priority }));
243
+ }
244
+
245
+ isChunkLoaded(coord: ChunkCoord): boolean {
246
+ const chunk = this.chunks.get(chunkKey(coord));
247
+ return chunk?.loaded ?? false;
248
+ }
249
+
250
+ getChunk(coord: ChunkCoord): ChunkData | undefined {
251
+ return this.chunks.get(chunkKey(coord));
252
+ }
253
+
254
+ forceLoad(coord: ChunkCoord): Promise<void> {
255
+ this.loadQueue.unshift({
256
+ coord,
257
+ priority: "critical",
258
+ priorityValue: 0,
259
+ });
260
+ return this.processLoadQueue();
261
+ }
262
+
263
+ forceUnload(coord: ChunkCoord): void {
264
+ const key = chunkKey(coord);
265
+ const chunk = this.chunks.get(key);
266
+ if (!chunk || !chunk.loaded) return;
267
+ if (this.config.unloader) {
268
+ this.config.unloader(chunk.coord, chunk);
269
+ } else {
270
+ chunk.entities.forEach((entity) => {
271
+ this.world._despawnImmediate(entity);
272
+ });
273
+ }
274
+ chunk.loaded = false;
275
+ chunk.entities = [];
276
+ this.chunks.delete(key);
277
+ }
278
+
279
+ unloadAll(): void {
280
+ for (const [key, chunk] of this.chunks.entries()) {
281
+ if (chunk.loaded) {
282
+ if (this.config.unloader) {
283
+ this.config.unloader(chunk.coord, chunk);
284
+ } else {
285
+ chunk.entities.forEach((entity) => {
286
+ this.world._despawnImmediate(entity);
287
+ });
288
+ }
289
+ }
290
+ }
291
+ this.chunks.clear();
292
+ this.loadQueue = [];
293
+ this.loading.clear();
294
+ this.retryCounts.clear();
295
+ }
296
+
297
+ getStats(): { loaded: number; pending: number; loading: number } {
298
+ return {
299
+ loaded: this.getLoadedChunkCount(),
300
+ pending: this.loadQueue.length,
301
+ loading: this.loading.size,
302
+ };
303
+ }
304
+ }
@@ -0,0 +1,163 @@
1
+ import { Component } from "../ecs/component";
2
+
3
+ export interface VegetationPatchData {
4
+ [key: string]: unknown;
5
+ patchX: number;
6
+ patchZ: number;
7
+ density: number;
8
+ instanceCount: number;
9
+ meshId: number;
10
+ materialId: number;
11
+ castShadows: boolean;
12
+ receiveShadows: boolean;
13
+ windEnabled: boolean;
14
+ windStrength: number;
15
+ windDirection: [number, number];
16
+ windFrequency: number;
17
+ lodDistance: number;
18
+ cullDistance: number;
19
+ }
20
+
21
+ export const VegetationPatch = Component.register<VegetationPatchData>("VegetationPatch", {
22
+ patchX: 0,
23
+ patchZ: 0,
24
+ density: 1.0,
25
+ instanceCount: 0,
26
+ meshId: -1,
27
+ materialId: -1,
28
+ castShadows: true,
29
+ receiveShadows: false,
30
+ windEnabled: true,
31
+ windStrength: 0.3,
32
+ windDirection: [1, 0],
33
+ windFrequency: 1.5,
34
+ lodDistance: 50,
35
+ cullDistance: 200,
36
+ });
37
+
38
+ export interface VegetationInstance {
39
+ position: [number, number, number];
40
+ rotation: [number, number, number];
41
+ scale: number;
42
+ colorVariation: number;
43
+ }
44
+
45
+ export interface WindState {
46
+ time: number;
47
+ gustStrength: number;
48
+ gustFrequency: number;
49
+ direction: [number, number];
50
+ }
51
+
52
+ export class VegetationWindSystem {
53
+ private time = 0;
54
+ private config: WindState;
55
+
56
+ constructor(config?: Partial<WindState>) {
57
+ this.config = {
58
+ time: 0,
59
+ gustStrength: 0.5,
60
+ gustFrequency: 0.3,
61
+ direction: [1, 0],
62
+ ...config,
63
+ };
64
+ }
65
+
66
+ update(dt: number): void {
67
+ this.time += dt;
68
+ this.config.time = this.time;
69
+ }
70
+
71
+ computeWindOffset(x: number, z: number, height: number): [number, number, number] {
72
+ const t = this.time;
73
+ const gust = Math.sin(x * 0.1 + t * this.config.gustFrequency) *
74
+ Math.cos(z * 0.1 + t * this.config.gustFrequency * 0.7);
75
+ const sway = Math.sin(t * 2 + x * 0.3 + z * 0.2) * 0.5 + 0.5;
76
+ const strength = this.config.gustStrength * (0.5 + gust * 0.5);
77
+ const heightFactor = Math.min(1, height / 2);
78
+
79
+ const dirLen = Math.sqrt(this.config.direction[0] ** 2 + this.config.direction[1] ** 2);
80
+ const dx = dirLen > 0 ? this.config.direction[0] / dirLen : 1;
81
+ const dz = dirLen > 0 ? this.config.direction[1] / dirLen : 0;
82
+
83
+ return [
84
+ dx * strength * sway * heightFactor,
85
+ 0,
86
+ dz * strength * sway * heightFactor,
87
+ ];
88
+ }
89
+
90
+ packWindUniforms(): Float32Array {
91
+ const data = new Float32Array(8);
92
+ data[0] = this.config.gustStrength;
93
+ data[1] = this.config.gustFrequency;
94
+ data[2] = this.config.direction[0];
95
+ data[3] = this.config.direction[1];
96
+ data[4] = this.time;
97
+ return data;
98
+ }
99
+
100
+ setDirection(dir: [number, number]): void {
101
+ this.config.direction = dir;
102
+ }
103
+
104
+ setGustStrength(strength: number): void {
105
+ this.config.gustStrength = strength;
106
+ }
107
+
108
+ setGustFrequency(freq: number): void {
109
+ this.config.gustFrequency = freq;
110
+ }
111
+ }
112
+
113
+ export function generateInstances(
114
+ patchX: number,
115
+ patchZ: number,
116
+ patchSize: number,
117
+ density: number,
118
+ seed: number,
119
+ ): VegetationInstance[] {
120
+ const instances: VegetationInstance[] = [];
121
+ const count = Math.floor(patchSize * patchSize * density * 0.01);
122
+
123
+ for (let i = 0; i < count; i++) {
124
+ const hash1 = hash(seed + i * 3);
125
+ const hash2 = hash(seed + i * 3 + 1);
126
+ const hash3 = hash(seed + i * 3 + 2);
127
+
128
+ const x = patchX * patchSize + hash1 * patchSize;
129
+ const z = patchZ * patchSize + hash2 * patchSize;
130
+ const y = 0;
131
+
132
+ instances.push({
133
+ position: [x, y, z],
134
+ rotation: [0, hash3 * Math.PI * 2, 0],
135
+ scale: 0.8 + hash(seed + i * 7) * 0.4,
136
+ colorVariation: hash(seed + i * 11),
137
+ });
138
+ }
139
+
140
+ return instances;
141
+ }
142
+
143
+ function hash(n: number): number {
144
+ const s = Math.sin(n * 12.9898) * 43758.5453;
145
+ return s - Math.floor(s);
146
+ }
147
+
148
+ export function packInstanceData(instances: VegetationInstance[]): Float32Array {
149
+ const data = new Float32Array(instances.length * 8);
150
+ for (let i = 0; i < instances.length; i++) {
151
+ const inst = instances[i];
152
+ const offset = i * 8;
153
+ data[offset] = inst.position[0];
154
+ data[offset + 1] = inst.position[1];
155
+ data[offset + 2] = inst.position[2];
156
+ data[offset + 3] = inst.rotation[1];
157
+ data[offset + 4] = inst.scale;
158
+ data[offset + 5] = inst.colorVariation;
159
+ data[offset + 6] = 0;
160
+ data[offset + 7] = 0;
161
+ }
162
+ return data;
163
+ }
@@ -0,0 +1,89 @@
1
+ import type { Entity } from "../ecs/entity";
2
+ import { Hierarchy } from "../ecs/hierarchy";
3
+ import type { World } from "../ecs/world";
4
+ import { ModuleHost } from "../module/host";
5
+ import type { Module } from "../module/module";
6
+ import type { Camera } from "./camera";
7
+ import { PrefabFactory, PrefabRegistry } from "./prefab";
8
+ import type { Scene } from "./scene";
9
+ import { SceneManager } from "./scene-manager";
10
+
11
+ export interface WorldResources {
12
+ camera?: Camera;
13
+ time: number;
14
+ dt: number;
15
+ /** Interpolation alpha (0.0–1.0) set by GameLoop for render interpolation. */
16
+ alpha: number;
17
+ }
18
+
19
+ export class GameWorld {
20
+ scene: Scene;
21
+ sceneManager: SceneManager;
22
+ world: World;
23
+ resources: WorldResources = { time: 0, dt: 0, alpha: 0 };
24
+ moduleHost: ModuleHost;
25
+ prefabRegistry: PrefabRegistry;
26
+ prefabFactory: PrefabFactory;
27
+ hierarchy: Hierarchy;
28
+
29
+ constructor(scene: Scene) {
30
+ this.scene = scene;
31
+ this.world = scene.world;
32
+ this.sceneManager = new SceneManager(this.world);
33
+ this.sceneManager.register(scene);
34
+ this.hierarchy = new Hierarchy();
35
+ this.moduleHost = new ModuleHost(this.world);
36
+ this.prefabRegistry = new PrefabRegistry();
37
+ this.prefabFactory = new PrefabFactory(this.world, this.prefabRegistry, this.hierarchy);
38
+ }
39
+
40
+ useModule(plugin: Module): void {
41
+ this.moduleHost.registerModule(plugin);
42
+ }
43
+
44
+ /**
45
+ * Register multiple plugins and activate them in dependency-resolved order.
46
+ * Preferred over `useModule()` when registering multiple plugins with
47
+ * interdependencies, as it activates them in topological order.
48
+ */
49
+ useModules(plugins: Module[]): void {
50
+ for (let i = 0; i < plugins.length; i++) {
51
+ this.moduleHost.registerModuleDeferred(plugins[i]);
52
+ }
53
+ this.moduleHost.activateAll();
54
+ }
55
+
56
+ async loadModule(pluginPath: string): Promise<void> {
57
+ await this.moduleHost.loadModule(pluginPath);
58
+ }
59
+
60
+ unloadModule(name: string): void {
61
+ this.moduleHost.unloadModule(name);
62
+ }
63
+
64
+ registerPrefab(name: string, components: Map<number, unknown>, tags?: string[]): void {
65
+ const entries = [];
66
+ for (const [componentId, data] of components.entries()) {
67
+ entries.push({ componentId, data: data as Record<string, unknown> });
68
+ }
69
+ this.prefabRegistry.register({ name, components: entries, tags });
70
+ }
71
+
72
+ spawnPrefab(prefabName: string, parent?: Entity): Entity {
73
+ return this.prefabFactory.spawn(prefabName, parent);
74
+ }
75
+
76
+ step(dt: number, alpha?: number): void {
77
+ this.resources.dt = dt;
78
+ this.resources.time += dt;
79
+ if (alpha !== undefined) {
80
+ this.resources.alpha = alpha;
81
+ }
82
+ this.world.step(dt);
83
+ }
84
+
85
+ dispose(): void {
86
+ this.sceneManager.dispose();
87
+ this.moduleHost.disposeAll();
88
+ }
89
+ }
@@ -0,0 +1,129 @@
1
+ import type { ComponentId } from "../ecs/component";
2
+ import { getComponentId } from "../ecs/component";
3
+ import type { Entity } from "../ecs/entity";
4
+ import type { Query } from "../ecs/query";
5
+ import { query, queryChanged, queryExcluded } from "../ecs/query";
6
+ import type { ResourceToken } from "../ecs/resource";
7
+ import type { Stage, SystemFn } from "../ecs/system";
8
+ import type { World } from "../ecs/world";
9
+
10
+ export type { ScriptContext, ScriptHandle, ScriptModule } from "./script";
11
+
12
+ export interface ScriptBinding {
13
+ registerSystem(stage: Stage, fn: SystemFn): void;
14
+ registerEventHandler(eventName: string, handler: (event: unknown) => void): void;
15
+ query(...componentNames: string[]): Query;
16
+ queryExcluded(required: string[], excluded: string[]): Query;
17
+ queryChanged(required: string[], changedComponent: string): Query;
18
+ getComponent<T>(entity: Entity, componentName: string): T | null;
19
+ setComponent<T>(entity: Entity, componentName: string, data: T): void;
20
+ hasComponent(entity: Entity, componentName: string): boolean;
21
+ spawn(components: Map<string, unknown>): Entity;
22
+ despawn(entity: Entity): void;
23
+ getResource<T>(token: ResourceToken<T>): T | undefined;
24
+ setResource<T>(token: ResourceToken<T>, value: T): void;
25
+ sendEvent<T>(eventName: string, event: T): void;
26
+ readEvents<T>(eventName: string): T[];
27
+ }
28
+
29
+ export function createScriptBinding(
30
+ world: World,
31
+ scriptName: string,
32
+ systems: Array<{ stage: Stage; fn: SystemFn }>,
33
+ ): ScriptBinding {
34
+ const binding: ScriptBinding = {
35
+ registerSystem(stage: Stage, fn: SystemFn): void {
36
+ systems.push({ stage, fn });
37
+ world.schedule.add({
38
+ name: `script:${scriptName}:${systems.length}`,
39
+ stage,
40
+ fn,
41
+ queries: [],
42
+ });
43
+ },
44
+
45
+ registerEventHandler(eventName: string, handler: (event: unknown) => void): void {
46
+ const systemFn: SystemFn = () => {
47
+ const events = world.events.read<unknown>(eventName);
48
+ for (let i = 0; i < events.length; i++) {
49
+ handler(events[i]);
50
+ }
51
+ };
52
+ systems.push({ stage: 1, fn: systemFn });
53
+ world.schedule.add({
54
+ name: `script:${scriptName}:event_${eventName}:${systems.length}`,
55
+ stage: 1,
56
+ fn: systemFn,
57
+ queries: [],
58
+ });
59
+ },
60
+
61
+ query(...componentNames: string[]): Query {
62
+ const ids = componentNames.map((n) => getComponentId(n));
63
+ const q = query(...ids);
64
+ q.updateArchetypes(world.allArchetypes);
65
+ return q;
66
+ },
67
+
68
+ queryExcluded(required: string[], excluded: string[]): Query {
69
+ const reqIds = required.map((n) => getComponentId(n));
70
+ const excIds = excluded.map((n) => getComponentId(n));
71
+ const q = queryExcluded(reqIds, excIds);
72
+ q.updateArchetypes(world.allArchetypes);
73
+ return q;
74
+ },
75
+
76
+ queryChanged(required: string[], changedComponent: string): Query {
77
+ const reqIds = required.map((n) => getComponentId(n));
78
+ const changedId = getComponentId(changedComponent);
79
+ const q = queryChanged(reqIds, changedId);
80
+ q.updateArchetypes(world.allArchetypes);
81
+ return q;
82
+ },
83
+
84
+ getComponent<T>(entity: Entity, componentName: string): T | null {
85
+ const cid = getComponentId(componentName);
86
+ return world.getComponent<T>(entity, cid);
87
+ },
88
+
89
+ setComponent<T>(entity: Entity, componentName: string, data: T): void {
90
+ const cid = getComponentId(componentName);
91
+ world.addComponent(entity, cid, data);
92
+ },
93
+
94
+ hasComponent(entity: Entity, componentName: string): boolean {
95
+ const cid = getComponentId(componentName);
96
+ return world.hasComponent(entity, cid);
97
+ },
98
+
99
+ spawn(components: Map<string, unknown>): Entity {
100
+ const idMap = new Map<ComponentId, unknown>();
101
+ for (const [name, data] of components.entries()) {
102
+ idMap.set(getComponentId(name), data);
103
+ }
104
+ return world.spawn(idMap);
105
+ },
106
+
107
+ despawn(entity: Entity): void {
108
+ world.despawn(entity);
109
+ },
110
+
111
+ getResource<T>(token: ResourceToken<T>): T | undefined {
112
+ return world.getResourceTyped<T>(token);
113
+ },
114
+
115
+ setResource<T>(token: ResourceToken<T>, value: T): void {
116
+ world.setResourceTyped(token, value);
117
+ },
118
+
119
+ sendEvent<T>(eventName: string, event: T): void {
120
+ world.events.send(eventName, event);
121
+ },
122
+
123
+ readEvents<T>(eventName: string): T[] {
124
+ return world.events.read<T>(eventName);
125
+ },
126
+ };
127
+
128
+ return binding;
129
+ }