@downdraft/engine 0.0.0 → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/app/src/index.ts +10 -0
- package/app/src/renderer/bootstrap.ts +271 -0
- package/app/src/renderer/downdraft-base.css +93 -0
- package/app/src/renderer/feature-log.ts +200 -0
- package/app/src/renderer/game-module.ts +923 -0
- package/app/src/renderer/hooks.ts +88 -0
- package/app/src/renderer/hot-reload.ts +178 -0
- package/app/src/renderer/import-cache.ts +88 -0
- package/app/src/renderer/index.ts +206 -0
- package/app/src/renderer/mcp-harness.ts +144 -0
- package/app/src/renderer/save-store-factory.ts +239 -0
- package/app/src/renderer/sim-bridge.ts +183 -0
- package/app/src/renderer/standard-automation-tools.ts +771 -0
- package/app/src/shared/feature-log.ts +71 -0
- package/app/src/shared/gpu-info.ts +82 -0
- package/app/src/shared/import-cache-store.ts +142 -0
- package/app/src/shared/index.ts +6 -0
- package/app/src/shared/mcp-discovery.ts +47 -0
- package/app/src/shared/mcp-proxy.ts +82 -0
- package/app/src/shared/types.ts +324 -0
- package/asset-bake/src/bake-audio.ts +119 -0
- package/asset-bake/src/bake-gltf.ts +172 -0
- package/asset-bake/src/bake.ts +78 -0
- package/asset-bake/src/cache.ts +188 -0
- package/asset-bake/src/config.ts +186 -0
- package/asset-bake/src/index.ts +36 -0
- package/core/src/animation/animation-event.ts +41 -0
- package/core/src/animation/bone-mask.ts +122 -0
- package/core/src/animation/clip.ts +252 -0
- package/core/src/animation/index.ts +22 -0
- package/core/src/animation/mixamo.ts +113 -0
- package/core/src/animation/morph-target.ts +69 -0
- package/core/src/animation/player.ts +697 -0
- package/core/src/animation/retarget.ts +158 -0
- package/core/src/animation/skeleton-animator.ts +1399 -0
- package/core/src/animation/skeleton.ts +214 -0
- package/core/src/animation/state-machine.ts +280 -0
- package/core/src/assets/blob-store.ts +66 -0
- package/core/src/assets/cache.ts +186 -0
- package/core/src/assets/cubemap-converter.ts +155 -0
- package/core/src/assets/environment-manager.ts +121 -0
- package/core/src/assets/import-cache.ts +65 -0
- package/core/src/assets/import-settings.ts +72 -0
- package/core/src/assets/importer.ts +108 -0
- package/core/src/assets/index.ts +74 -0
- package/core/src/assets/irradiance-generator.ts +198 -0
- package/core/src/assets/loader-audio.ts +86 -0
- package/core/src/assets/loader-cubemap.ts +211 -0
- package/core/src/assets/loader-dds.ts +236 -0
- package/core/src/assets/loader-hdr.ts +474 -0
- package/core/src/assets/loader-mesh.ts +143 -0
- package/core/src/assets/loader-shader.ts +73 -0
- package/core/src/assets/loader-texture.ts +349 -0
- package/core/src/assets/lod.ts +198 -0
- package/core/src/assets/manager.ts +480 -0
- package/core/src/assets/manifest.ts +81 -0
- package/core/src/assets/material-bridge.ts +186 -0
- package/core/src/assets/model-importer.ts +72 -0
- package/core/src/assets/model-normalizer.ts +248 -0
- package/core/src/assets/model-to-gpu.ts +70 -0
- package/core/src/assets/model-to-mesh.ts +237 -0
- package/core/src/assets/prefilter-generator.ts +250 -0
- package/core/src/audio/engine.ts +177 -0
- package/core/src/audio/interface.ts +130 -0
- package/core/src/audio/listener.ts +32 -0
- package/core/src/audio/mixer.ts +141 -0
- package/core/src/audio/registry.ts +52 -0
- package/core/src/audio/sab.ts +87 -0
- package/core/src/audio/source.ts +89 -0
- package/core/src/change-detection/atomics.ts +1 -0
- package/core/src/change-detection/tracker.ts +47 -0
- package/core/src/debug-draw/lines.ts +64 -0
- package/core/src/debug-draw/points.ts +17 -0
- package/core/src/debug-draw/queue.ts +124 -0
- package/core/src/debug-draw/text.ts +25 -0
- package/core/src/ecs/archetype.ts +323 -0
- package/core/src/ecs/component.ts +188 -0
- package/core/src/ecs/entity.ts +25 -0
- package/core/src/ecs/events.ts +93 -0
- package/core/src/ecs/hierarchy.ts +124 -0
- package/core/src/ecs/hmr-swap-registry.ts +22 -0
- package/core/src/ecs/index.ts +25 -0
- package/core/src/ecs/query.ts +141 -0
- package/core/src/ecs/resource.ts +8 -0
- package/core/src/ecs/schedule.ts +181 -0
- package/core/src/ecs/system-params.ts +99 -0
- package/core/src/ecs/system.ts +42 -0
- package/core/src/ecs/world.ts +348 -0
- package/core/src/index.ts +352 -0
- package/core/src/input/context.ts +73 -0
- package/core/src/input/dom-handler.ts +380 -0
- package/core/src/input/local-player-manager.ts +218 -0
- package/core/src/input/mapping.ts +40 -0
- package/core/src/input/multi-sab-bridge.ts +276 -0
- package/core/src/input/multi-state.ts +54 -0
- package/core/src/input/sab-bridge.ts +71 -0
- package/core/src/input/state.ts +132 -0
- package/core/src/input/ui-router.ts +87 -0
- package/core/src/library/host.ts +317 -0
- package/core/src/library/index.ts +16 -0
- package/core/src/library/library.ts +292 -0
- package/core/src/material/compiler.ts +80 -0
- package/core/src/material/graph-bridge.ts +172 -0
- package/core/src/material/index.ts +9 -0
- package/core/src/material/library.ts +442 -0
- package/core/src/material/material.ts +156 -0
- package/core/src/material/variants.ts +61 -0
- package/core/src/math/mat4.ts +202 -0
- package/core/src/math/perlin-noise-2d.ts +77 -0
- package/core/src/math/perlin-noise-3d.ts +110 -0
- package/core/src/math/quat.ts +33 -0
- package/core/src/math/rng.ts +29 -0
- package/core/src/math/trig.ts +47 -0
- package/core/src/math/value-noise.ts +67 -0
- package/core/src/mesh/builder.ts +177 -0
- package/core/src/mesh/csg.ts +312 -0
- package/core/src/mesh/greased-line.ts +145 -0
- package/core/src/mesh/mesh.ts +17 -0
- package/core/src/mesh/parametric.ts +501 -0
- package/core/src/mesh/skinning.ts +67 -0
- package/core/src/mesh/vertex-layout.ts +91 -0
- package/core/src/module/cross-thread.ts +163 -0
- package/core/src/module/diagnostics.ts +123 -0
- package/core/src/module/host.ts +451 -0
- package/core/src/module/index.ts +22 -0
- package/core/src/module/module.ts +109 -0
- package/core/src/module/registry.ts +94 -0
- package/core/src/module/renderer-module.ts +247 -0
- package/core/src/module/ts-loader.ts +26 -0
- package/core/src/particles/compute-pass.ts +378 -0
- package/core/src/particles/emitter.ts +156 -0
- package/core/src/particles/index.ts +11 -0
- package/core/src/particles/particle-data.ts +47 -0
- package/core/src/particles/render-pass.ts +365 -0
- package/core/src/particles/simulator.ts +264 -0
- package/core/src/particles/system.ts +193 -0
- package/core/src/physics/body.ts +59 -0
- package/core/src/physics/ccd-heuristic.ts +55 -0
- package/core/src/physics/character.ts +282 -0
- package/core/src/physics/collider.ts +55 -0
- package/core/src/physics/collision-system.ts +91 -0
- package/core/src/physics/events.ts +133 -0
- package/core/src/physics/index.ts +34 -0
- package/core/src/physics/interface.ts +473 -0
- package/core/src/physics/interpolation-buffer.ts +192 -0
- package/core/src/physics/lifecycle.ts +87 -0
- package/core/src/physics/load-shedder.ts +164 -0
- package/core/src/physics/physics-accumulator.ts +101 -0
- package/core/src/physics/physics-system.ts +240 -0
- package/core/src/physics/ragdoll-presets.ts +272 -0
- package/core/src/physics/ragdoll-system.ts +220 -0
- package/core/src/physics/ragdoll.ts +182 -0
- package/core/src/physics/raycast.ts +143 -0
- package/core/src/physics/realm-manager.ts +499 -0
- package/core/src/physics/realm-worker-pool.ts +191 -0
- package/core/src/physics/realm-worker.ts +102 -0
- package/core/src/physics/realm.ts +189 -0
- package/core/src/physics/registry.ts +52 -0
- package/core/src/physics/safety.ts +247 -0
- package/core/src/physics/snapshot-manager.ts +141 -0
- package/core/src/physics/worker-protocol.ts +30 -0
- package/core/src/platform/bun-preload.ts +169 -0
- package/core/src/platform/css-stub.ts +4 -0
- package/core/src/platform/glob-polyfill.ts +124 -0
- package/core/src/platform/hidpi.ts +57 -0
- package/core/src/platform/render-surface.ts +77 -0
- package/core/src/platform/rpc.ts +98 -0
- package/core/src/platform/runtime.ts +123 -0
- package/core/src/plugin/context.ts +364 -0
- package/core/src/plugin/diagnostics.ts +61 -0
- package/core/src/plugin/discovery.ts +186 -0
- package/core/src/plugin/extension-loaders.ts +172 -0
- package/core/src/plugin/host.ts +659 -0
- package/core/src/plugin/index.ts +106 -0
- package/core/src/plugin/loader-asset.ts +124 -0
- package/core/src/plugin/loader-quickjs.ts +84 -0
- package/core/src/plugin/loader-wasm.ts +411 -0
- package/core/src/plugin/loader-worker.ts +261 -0
- package/core/src/plugin/manifest.ts +653 -0
- package/core/src/plugin/material-registry.ts +65 -0
- package/core/src/plugin/mcp-tools.ts +165 -0
- package/core/src/plugin/permissions.ts +175 -0
- package/core/src/plugin/quickjs-bridge.ts +294 -0
- package/core/src/plugin/registry.ts +107 -0
- package/core/src/plugin/sandbox-shim.ts +86 -0
- package/core/src/plugin/sandbox-worker.ts +215 -0
- package/core/src/plugin/wasm-abi.ts +152 -0
- package/core/src/plugin/wasm-worker.ts +229 -0
- package/core/src/plugin/workshop.ts +169 -0
- package/core/src/profiling/event-loop.ts +180 -0
- package/core/src/profiling/index.ts +69 -0
- package/core/src/profiling/iops/idb-patch.ts +242 -0
- package/core/src/profiling/iops/opfs-patch.ts +276 -0
- package/core/src/profiling/profiling-sab.ts +839 -0
- package/core/src/profiling/task-latency.ts +134 -0
- package/core/src/profiling/thread-metrics.ts +126 -0
- package/core/src/profiling/trace-event-writer.ts +205 -0
- package/core/src/profiling/warnings.ts +423 -0
- package/core/src/profiling/worker-prelude.ts +376 -0
- package/core/src/render/bind-group.ts +38 -0
- package/core/src/render/bindless/bindless-struct.ts +42 -0
- package/core/src/render/bindless/bindless.wgsl.ts +167 -0
- package/core/src/render/bindless/frame-bindings.ts +176 -0
- package/core/src/render/bindless/index.ts +10 -0
- package/core/src/render/bindless/material-manager.ts +257 -0
- package/core/src/render/bindless/texture-registry.ts +609 -0
- package/core/src/render/buffer.ts +82 -0
- package/core/src/render/camera-2d.ts +217 -0
- package/core/src/render/camera-controller.ts +440 -0
- package/core/src/render/camera.ts +409 -0
- package/core/src/render/canvas-resize-watcher.ts +46 -0
- package/core/src/render/compute-kernel.ts +172 -0
- package/core/src/render/constants.ts +2 -0
- package/core/src/render/device.ts +111 -0
- package/core/src/render/frame-graph.ts +768 -0
- package/core/src/render/frustum.ts +185 -0
- package/core/src/render/fullscreen-vs.ts +25 -0
- package/core/src/render/g-buffer.ts +186 -0
- package/core/src/render/game-renderer.ts +1452 -0
- package/core/src/render/gpu-driven/cull-pass.ts +394 -0
- package/core/src/render/gpu-driven/hzb.ts +215 -0
- package/core/src/render/gpu-driven/index.ts +7 -0
- package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
- package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
- package/core/src/render/gpu-driven/mesh-table.ts +175 -0
- package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
- package/core/src/render/gpu-utils.ts +96 -0
- package/core/src/render/hdr.ts +88 -0
- package/core/src/render/hot-reload.ts +295 -0
- package/core/src/render/ibl-bind-group.ts +266 -0
- package/core/src/render/ibl.ts +180 -0
- package/core/src/render/index.ts +163 -0
- package/core/src/render/input-manager.ts +259 -0
- package/core/src/render/lighting/area-light.ts +196 -0
- package/core/src/render/lighting/cluster-grid.ts +288 -0
- package/core/src/render/lighting/cluster-types.ts +193 -0
- package/core/src/render/lighting/ies-parser.ts +162 -0
- package/core/src/render/lighting.ts +454 -0
- package/core/src/render/material-types/depth.wgsl +44 -0
- package/core/src/render/material-types/line.wgsl +50 -0
- package/core/src/render/material-types/matcap.wgsl +51 -0
- package/core/src/render/material-types/normal.wgsl +41 -0
- package/core/src/render/material-types/physical.wgsl +152 -0
- package/core/src/render/material-types/sprite.wgsl +46 -0
- package/core/src/render/material-types/sss.wgsl +79 -0
- package/core/src/render/material-types/toon.wgsl +79 -0
- package/core/src/render/passes/README.md +121 -0
- package/core/src/render/passes/atmosphere.ts +152 -0
- package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
- package/core/src/render/passes/csm.ts +408 -0
- package/core/src/render/passes/cubemap-capture.ts +114 -0
- package/core/src/render/passes/debug-viz.ts +278 -0
- package/core/src/render/passes/debug.ts +538 -0
- package/core/src/render/passes/decal-mesh.ts +111 -0
- package/core/src/render/passes/decal-pass.ts +377 -0
- package/core/src/render/passes/deferred-lighting.ts +434 -0
- package/core/src/render/passes/depth-prepass.ts +163 -0
- package/core/src/render/passes/dome-360.ts +83 -0
- package/core/src/render/passes/fluid-render.ts +137 -0
- package/core/src/render/passes/gi-types.ts +118 -0
- package/core/src/render/passes/graph-compute.ts +300 -0
- package/core/src/render/passes/greased-line-pass.ts +232 -0
- package/core/src/render/passes/morph-target.ts +40 -0
- package/core/src/render/passes/opaque.ts +1028 -0
- package/core/src/render/passes/point-light-shadow.ts +266 -0
- package/core/src/render/passes/procedural-texture.ts +185 -0
- package/core/src/render/passes/reflection-probe.ts +140 -0
- package/core/src/render/passes/rsm-pass.ts +248 -0
- package/core/src/render/passes/sdf-text.ts +155 -0
- package/core/src/render/passes/shadow-map.ts +163 -0
- package/core/src/render/passes/shadow.ts +220 -0
- package/core/src/render/passes/skinning-vs.ts +121 -0
- package/core/src/render/passes/skinning.ts +326 -0
- package/core/src/render/passes/sky-dome.ts +404 -0
- package/core/src/render/passes/skybox.ts +162 -0
- package/core/src/render/passes/spot-light-shadow.ts +273 -0
- package/core/src/render/passes/terrain.ts +326 -0
- package/core/src/render/passes/transparent.ts +353 -0
- package/core/src/render/passes/underwater-fog.ts +185 -0
- package/core/src/render/passes/video-texture.ts +79 -0
- package/core/src/render/passes/volumetric-pass.ts +312 -0
- package/core/src/render/passes/volumetric-types.ts +171 -0
- package/core/src/render/passes/water.ts +753 -0
- package/core/src/render/pbr.ts +296 -0
- package/core/src/render/pipeline.ts +52 -0
- package/core/src/render/render-pass.ts +30 -0
- package/core/src/render/renderer-input-bus.ts +220 -0
- package/core/src/render/renderer-module-host.ts +623 -0
- package/core/src/render/resource-tracker.ts +67 -0
- package/core/src/render/sab-canvas-overlay.ts +122 -0
- package/core/src/render/shader-validator.ts +200 -0
- package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
- package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
- package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
- package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
- package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
- package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
- package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
- package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
- package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
- package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
- package/core/src/render/shaders/shadow-chunks.ts +135 -0
- package/core/src/render/skybox.ts +146 -0
- package/core/src/render/splitscreen.ts +85 -0
- package/core/src/render/surface.ts +78 -0
- package/core/src/render/tonemap.ts +180 -0
- package/core/src/render/tracked-render-pass.ts +158 -0
- package/core/src/render/viewport.ts +109 -0
- package/core/src/render/wgsl-hmr.ts +70 -0
- package/core/src/sab/core-input-channel.ts +23 -0
- package/core/src/sab/define.ts +239 -0
- package/core/src/sab/errors.ts +76 -0
- package/core/src/sab/game-input.ts +343 -0
- package/core/src/sab/gamepad-devices.ts +259 -0
- package/core/src/sab/grid-buffer.ts +117 -0
- package/core/src/sab/input.ts +55 -0
- package/core/src/sab/layout.ts +219 -0
- package/core/src/sab/multi-input-channel.ts +50 -0
- package/core/src/sab/record-buffer.ts +155 -0
- package/core/src/sab/sab-polyfill.ts +56 -0
- package/core/src/sab/sim-channel.ts +453 -0
- package/core/src/sab/slot-buffer.ts +190 -0
- package/core/src/sab/types.ts +158 -0
- package/core/src/safety/bounds.ts +76 -0
- package/core/src/safety/json.ts +80 -0
- package/core/src/safety/path.ts +167 -0
- package/core/src/save/binary-format.ts +117 -0
- package/core/src/save/game-save-system.ts +161 -0
- package/core/src/save/grid-save-system.ts +158 -0
- package/core/src/save/migrate.ts +44 -0
- package/core/src/save/migration-registry.ts +94 -0
- package/core/src/save/persist-types.ts +208 -0
- package/core/src/save/schema.ts +46 -0
- package/core/src/save/serializer.ts +180 -0
- package/core/src/scene/builder.ts +65 -0
- package/core/src/scene/camera.ts +142 -0
- package/core/src/scene/checkpoint.ts +109 -0
- package/core/src/scene/game-loop.ts +198 -0
- package/core/src/scene/index.ts +24 -0
- package/core/src/scene/layer.ts +6 -0
- package/core/src/scene/prefab.ts +145 -0
- package/core/src/scene/scene-manager.ts +157 -0
- package/core/src/scene/scene.ts +192 -0
- package/core/src/scene/sky.ts +256 -0
- package/core/src/scene/spatial-grid.ts +176 -0
- package/core/src/scene/streaming.ts +304 -0
- package/core/src/scene/vegetation.ts +163 -0
- package/core/src/scene/world.ts +89 -0
- package/core/src/scripting/binding.ts +129 -0
- package/core/src/scripting/hot-reload.ts +144 -0
- package/core/src/scripting/script.ts +99 -0
- package/core/src/sim/hot-reload-pipeline.ts +49 -0
- package/core/src/sim/sim-state-helper.ts +47 -0
- package/core/src/sim/transient-state-registry.ts +77 -0
- package/core/src/sim/types.ts +113 -0
- package/core/src/sim/worker-loop.ts +222 -0
- package/core/src/stores/game-store.ts +158 -0
- package/core/src/stores/hot-reload-store.ts +44 -0
- package/core/src/telemetry/collector.ts +410 -0
- package/core/src/telemetry/gc-controller.ts +453 -0
- package/core/src/telemetry/gc-profiler.ts +126 -0
- package/core/src/telemetry/gc-tracker.ts +69 -0
- package/core/src/telemetry/gpu-profiler.ts +703 -0
- package/core/src/telemetry/gpu-resource-tracker.ts +285 -0
- package/core/src/telemetry/gpu-timer-pool.ts +234 -0
- package/core/src/telemetry/gpu-timer.ts +123 -0
- package/core/src/telemetry/gpu-timestamp-gate.ts +21 -0
- package/core/src/telemetry/reporter.ts +62 -0
- package/core/src/types/engine-types.ts +129 -0
- package/core/src/ui-font-scale.ts +112 -0
- package/core/src/util/broad-phase-grid.ts +82 -0
- package/core/src/util/feature-log.ts +220 -0
- package/core/src/util/index.ts +17 -0
- package/core/src/util/logger.ts +604 -0
- package/core/src/webgpu-destroy-augmentation.d.ts +25 -0
- package/core/src/worker/base-worker-host.ts +183 -0
- package/core/src/worker/buffer-sync.ts +550 -0
- package/core/src/worker/crash-recovery.ts +201 -0
- package/core/src/worker/entity-sim-worker-host.ts +190 -0
- package/core/src/worker/instrumented-worker-host.ts +171 -0
- package/core/src/worker/rpc.ts +253 -0
- package/core/src/worker/sim-worker-base.ts +913 -0
- package/core/src/worker/sim-worker-host.ts +358 -0
- package/core/src/worker/task-pool.ts +256 -0
- package/core/src/worker/task-worker.ts +83 -0
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- package/libraries/stickman/src/skeleton.ts +197 -0
- package/libraries/stickman/src/stickman-pass.ts +255 -0
- package/libraries/stickman/src/thick-line.ts +123 -0
- package/libraries/surface-nets/README.md +25 -0
- package/libraries/surface-nets/src/chunked-field.ts +14 -0
- package/libraries/surface-nets/src/deformation.ts +45 -0
- package/libraries/surface-nets/src/index.ts +36 -0
- package/libraries/surface-nets/src/library.ts +59 -0
- package/libraries/surface-nets/src/lod.ts +7 -0
- package/libraries/surface-nets/src/sab.ts +4 -0
- package/libraries/surface-nets/src/streaming-config.ts +5 -0
- package/libraries/surface-nets/src/streaming-manager.ts +15 -0
- package/libraries/surface-nets/src/surface-nets.ts +334 -0
- package/libraries/surface-nets/src/types.ts +23 -0
- package/libraries/water/README.md +25 -0
- package/libraries/water/src/buoyancy.ts +103 -0
- package/libraries/water/src/index.ts +43 -0
- package/libraries/water/src/library.ts +85 -0
- package/libraries/water/src/shore-damping.ts +93 -0
- package/libraries/water/src/water-buffer.ts +89 -0
- package/libraries/water/src/water-chunks.ts +13 -0
- package/libraries/water/src/water-physics.ts +376 -0
- package/libraries/water/src/water-renderer.ts +809 -0
- package/libraries/water/src/water-sab.ts +161 -0
- package/libraries/water/src/wave-sources.ts +84 -0
- package/libraries/weather/README.md +20 -0
- package/libraries/weather/src/index.ts +9 -0
- package/libraries/weather/src/library.ts +72 -0
- package/libraries/weather/src/types.ts +64 -0
- package/libraries/weather/src/weather-blend.ts +112 -0
- package/libraries/weather/src/weather-system.ts +271 -0
- package/libraries/weatherfx/README.md +24 -0
- package/libraries/weatherfx/src/cloud-provider.ts +31 -0
- package/libraries/weatherfx/src/cloud-system.ts +372 -0
- package/libraries/weatherfx/src/index.ts +9 -0
- package/libraries/weatherfx/src/library.ts +58 -0
- package/libraries/weatherfx/src/particle-system.ts +434 -0
- package/libraries/weatherfx/src/shaders/cloud.wgsl +111 -0
- package/libraries/weatherfx/src/shaders/particle-compute.wgsl +187 -0
- package/libraries/weatherfx/src/shaders/particle-render.wgsl +95 -0
- package/lint-plugin.mjs +41 -0
- package/mcp/src/client.ts +703 -0
- package/mcp/src/engine-context.ts +186 -0
- package/mcp/src/http-transport.ts +471 -0
- package/mcp/src/index.ts +13 -0
- package/mcp/src/prompts/add-entity.ts +42 -0
- package/mcp/src/prompts/create-scene.ts +44 -0
- package/mcp/src/prompts/debug-frame.ts +39 -0
- package/mcp/src/prompts/index.ts +12 -0
- package/mcp/src/resources/asset-list.ts +32 -0
- package/mcp/src/resources/checkpoint-list.ts +33 -0
- package/mcp/src/resources/entity-state.ts +55 -0
- package/mcp/src/resources/gpu-info.ts +103 -0
- package/mcp/src/resources/index.ts +57 -0
- package/mcp/src/resources/performance.ts +37 -0
- package/mcp/src/resources/scene-tree.ts +43 -0
- package/mcp/src/server.ts +375 -0
- package/mcp/src/tools/animation.ts +118 -0
- package/mcp/src/tools/asset.ts +161 -0
- package/mcp/src/tools/audio.ts +96 -0
- package/mcp/src/tools/build.ts +143 -0
- package/mcp/src/tools/camera.ts +167 -0
- package/mcp/src/tools/checkpoint.ts +100 -0
- package/mcp/src/tools/component.ts +199 -0
- package/mcp/src/tools/debug.ts +300 -0
- package/mcp/src/tools/entity.ts +361 -0
- package/mcp/src/tools/inspect.ts +210 -0
- package/mcp/src/tools/lighting.ts +263 -0
- package/mcp/src/tools/material.ts +243 -0
- package/mcp/src/tools/mesh.ts +239 -0
- package/mcp/src/tools/physics.ts +266 -0
- package/mcp/src/tools/scene.ts +153 -0
- package/mcp/src/tools/script.ts +122 -0
- package/mcp/src/types.ts +92 -0
- package/mcp/src/undo-redo.ts +77 -0
- package/modules/camera-controls/README.md +20 -0
- package/modules/camera-controls/src/index.ts +161 -0
- package/modules/controller-ui/src/index.ts +164 -0
- package/modules/devtools/README.md +25 -0
- package/modules/devtools/src/api.ts +461 -0
- package/modules/devtools/src/asset-utils.ts +105 -0
- package/modules/devtools/src/bind-debug-store.ts +48 -0
- package/modules/devtools/src/data-bridge.ts +286 -0
- package/modules/devtools/src/debug-overlay.ts +238 -0
- package/modules/devtools/src/debug-raycast.ts +328 -0
- package/modules/devtools/src/debug-store.ts +92 -0
- package/modules/devtools/src/debug-view-descriptors.ts +59 -0
- package/modules/devtools/src/doctor-panel.ts +182 -0
- package/modules/devtools/src/gizmo-module.ts +136 -0
- package/modules/devtools/src/graph-model.ts +509 -0
- package/modules/devtools/src/grid-renderer.ts +157 -0
- package/modules/devtools/src/height-ruler-renderer.ts +216 -0
- package/modules/devtools/src/index.ts +81 -0
- package/modules/devtools/src/init.ts +261 -0
- package/modules/devtools/src/label-overlay.ts +154 -0
- package/modules/devtools/src/material-stats-panel.ts +188 -0
- package/modules/devtools/src/profiling-bridge.ts +377 -0
- package/modules/devtools/src/profiling-hooks.ts +98 -0
- package/modules/devtools/src/renderer-adapter.ts +76 -0
- package/modules/devtools/src/scene-inspector.ts +637 -0
- package/modules/devtools/src/scene-store.ts +320 -0
- package/modules/devtools/src/scene-sync.ts +116 -0
- package/modules/devtools/src/shaders/transform-gizmo.wgsl +38 -0
- package/modules/devtools/src/sim-stats-panel.ts +272 -0
- package/modules/devtools/src/sim-stats-provider.ts +105 -0
- package/modules/devtools/src/skeleton-renderer.ts +351 -0
- package/modules/devtools/src/transform-gizmo.ts +928 -0
- package/modules/devtools/src/types.ts +290 -0
- package/modules/devtools/src/worker-expose.ts +67 -0
- package/modules/devtools/src/worker-sync.ts +137 -0
- package/modules/editor/src/commands/component.ts +156 -0
- package/modules/editor/src/commands/entity.ts +287 -0
- package/modules/editor/src/commands/hierarchy.ts +83 -0
- package/modules/editor/src/commands/index.ts +61 -0
- package/modules/editor/src/commands/prefab.ts +163 -0
- package/modules/editor/src/commands/registry.ts +331 -0
- package/modules/editor/src/commands/scene-io.ts +211 -0
- package/modules/editor/src/commands/selection.ts +73 -0
- package/modules/editor/src/commands/transform.ts +91 -0
- package/modules/editor/src/ddscene.ts +267 -0
- package/modules/editor/src/document.ts +123 -0
- package/modules/editor/src/editor-context.ts +172 -0
- package/modules/editor/src/index.ts +41 -0
- package/modules/editor/src/mcp.ts +103 -0
- package/modules/editor/src/module.ts +148 -0
- package/modules/editor/src/selection.ts +70 -0
- package/modules/editor/src/shell.ts +456 -0
- package/modules/editor/src/viewport.ts +199 -0
- package/modules/html-ui/src/composite.ts +135 -0
- package/modules/html-ui/src/create-html-ui.ts +188 -0
- package/modules/html-ui/src/doc-backend.ts +343 -0
- package/modules/html-ui/src/host.ts +646 -0
- package/modules/html-ui/src/index.ts +13 -0
- package/modules/html-ui/src/jsx-dev-runtime.ts +12 -0
- package/modules/html-ui/src/jsx-runtime.ts +126 -0
- package/modules/html-ui/src/protocol.ts +88 -0
- package/modules/html-ui/src/ui-worker.ts +16 -0
- package/modules/mcp/README.md +18 -0
- package/modules/mcp/src/index.ts +27 -0
- package/modules/movement-2d/README.md +19 -0
- package/modules/movement-2d/src/grid-character.ts +455 -0
- package/modules/movement-2d/src/index.ts +45 -0
- package/modules/movement-3d/README.md +21 -0
- package/modules/movement-3d/src/character-motor.ts +230 -0
- package/modules/movement-3d/src/index.ts +46 -0
- package/modules/native-osr/src/index.ts +22 -0
- package/modules/native-osr/src/input-router.ts +401 -0
- package/modules/native-osr/src/native-osr-manager.ts +247 -0
- package/modules/native-osr/src/native-texture-source.ts +86 -0
- package/modules/native-osr/src/types.ts +112 -0
- package/modules/native-osr/src/world-space-ui-pass.ts +351 -0
- package/modules/sailing/README.md +18 -0
- package/modules/sailing/src/index.ts +51 -0
- package/modules/terrain/README.md +18 -0
- package/modules/terrain/src/index.ts +78 -0
- package/modules/vitals/README.md +17 -0
- package/modules/vitals/src/index.ts +43 -0
- package/modules/vitals/src/vitals.ts +265 -0
- package/modules/xr/README.md +25 -0
- package/modules/xr/src/camera-rig.ts +146 -0
- package/modules/xr/src/debug.ts +59 -0
- package/modules/xr/src/frame-loop.ts +197 -0
- package/modules/xr/src/index.ts +16 -0
- package/modules/xr/src/input.ts +208 -0
- package/modules/xr/src/layer.ts +140 -0
- package/modules/xr/src/session.ts +156 -0
- package/modules/xr/src/sim-module.ts +23 -0
- package/modules/xr/src/types.ts +32 -0
- package/modules/xr/src/webxr.d.ts +182 -0
- package/modules/xr/src/xr-module.ts +179 -0
- package/package.json +232 -3
- package/shader-graph/src/chunks.ts +349 -0
- package/shader-graph/src/compiler.ts +732 -0
- package/shader-graph/src/compute-compiler.ts +453 -0
- package/shader-graph/src/compute-graph.ts +112 -0
- package/shader-graph/src/compute-profiles.ts +54 -0
- package/shader-graph/src/graph.ts +52 -0
- package/shader-graph/src/index.ts +53 -0
- package/shader-graph/src/profiles.ts +407 -0
- package/shader-graph/src/validator.ts +48 -0
- package/shader-graph/src/wgsl-binding-validator.ts +143 -0
- package/shader-graph/src/wgsl-struct-validator.ts +245 -0
- package/shader-graph/src/wgsl-struct.ts +397 -0
- package/test/src/index.ts +7 -0
- package/test/src/vision-test.ts +369 -0
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import type { MaterialGraph } from "@downdraft/engine/shader-graph";
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import { DEFAULT_VARIANT_FLAGS, variantKey, type MaterialVariantFlags } from "./variants";
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export enum MaterialType {
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PBR = "pbr",
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Physical = "physical",
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Toon = "toon",
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Matcap = "matcap",
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Normal = "normal",
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Depth = "depth",
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Shadow = "shadow",
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Unlit = "unlit",
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SSS = "sss",
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Sprite = "sprite",
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Line = "line",
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}
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export enum BlendMode {
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AlphaBlend = "alpha-blend",
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AlphaClip = "alpha-clip",
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Additive = "additive",
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}
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export enum CullMode {
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export interface MaterialUniform {
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name: string;
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type: "f32" | "vec2" | "vec3" | "vec4" | "mat4" | "u32" | "vec4Array";
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binding: number;
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export interface MaterialTexture {
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name: string;
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binding: number;
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sampler: "linear-repeat" | "linear-clamp" | "point";
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dimension?: "2d" | "cube";
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}
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export interface MaterialDefinition {
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name: string;
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/** Original shader path (legacy/documentation; the render path uses inlineShaderSource). */
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shader: string;
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inlineShaderSource?: string;
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/** Optional material graph — compiled to inlineShaderSource at construction. */
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graph?: MaterialGraph;
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uniforms: Record<string, MaterialUniform>;
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textures: Record<string, MaterialTexture>;
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blendMode: BlendMode;
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cullMode: CullMode;
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profile?: string;
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materialType?: MaterialType;
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/** Variant flags for hybrid shader permutations. Defaults to DEFAULT_VARIANT_FLAGS. */
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variantFlags?: MaterialVariantFlags;
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export class Material {
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name: string;
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shader: string;
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inlineShaderSource: string | undefined;
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/** The source graph, retained for editor round-tripping + variant recompilation. */
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graph: MaterialGraph | undefined;
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uniforms: Map<string, MaterialUniform>;
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textures: Map<string, MaterialTexture>;
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blendMode: BlendMode;
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cullMode: CullMode;
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uniformValues: Map<string, unknown> = new Map();
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pipelineKey: string = "";
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profile: string | undefined;
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materialType: MaterialType;
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variantFlags: MaterialVariantFlags;
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/** Per-variant compiled WGSL, keyed by variantKey(). Populated by the renderer/bridge. */
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compiledVariants: Map<string, string> = new Map();
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/** Per-variant render pipelines, keyed by variantKey(). Populated by the renderer. */
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constructor(def: MaterialDefinition) {
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this.name = def.name;
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this.shader = def.shader;
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this.graph = def.graph;
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if (!this.inlineShaderSource && this.graph) {
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const profile = def.profile ? getProfile(def.profile) : undefined;
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this.inlineShaderSource = new GraphCompiler().compile(this.graph, profile ? { profile } : undefined);
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}
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this.uniforms = new Map(Object.entries(def.uniforms));
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this.textures = new Map(Object.entries(def.textures));
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this.blendMode = def.blendMode;
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this.cullMode = def.cullMode;
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this.profile = def.profile;
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this.materialType = def.materialType ?? MaterialType.PBR;
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this.variantFlags = def.variantFlags ?? { ...DEFAULT_VARIANT_FLAGS };
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this.updatePipelineKey();
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}
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setUniform(name: string, value: unknown): void {
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this.uniformValues.set(name, value);
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}
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getUniform(name: string): unknown | undefined {
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return this.uniformValues.get(name);
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}
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/**
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* Evict the oldest cached variant pipeline if the cache exceeds the max size.
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* Destroys the evicted pipeline if it has a .destroy() method.
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*/
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enforceVariantCacheLimit(): void {
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if (this.variantCache.size >= Material.MAX_VARIANT_CACHE) {
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const oldestKey = this.variantCache.keys().next().value;
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if (oldestKey !== undefined) {
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const entry = this.variantCache.get(oldestKey);
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if (entry && typeof (entry as { destroy?: () => void }).destroy === "function") {
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try {
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(entry as { destroy: () => void }).destroy();
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} catch {
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// Resource may already be destroyed
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}
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}
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this.variantCache.delete(oldestKey);
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}
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}
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}
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/** Clear cached variant pipelines/WGSL (e.g. after hot-reload recompile). */
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invalidateVariants(): void {
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// Destroy any cached GPU pipelines before clearing.
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for (const entry of this.variantCache.values()) {
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if (entry && typeof (entry as { destroy?: () => void }).destroy === "function") {
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try {
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(entry as { destroy: () => void }).destroy();
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} catch {
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// Resource may already be destroyed
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}
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}
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}
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this.variantCache.clear();
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this.compiledVariants.clear();
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this.updatePipelineKey();
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}
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private updatePipelineKey(): void {
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const shaderHash = this.inlineShaderSource
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? `${this.inlineShaderSource.length}:${this.inlineShaderSource.slice(0, 32)}`
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: this.shader;
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this.pipelineKey = `${this.name}:${this.materialType}:${this.blendMode}:${this.cullMode}:${variantKey(this.variantFlags)}:${shaderHash}`;
|
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}
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}
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@@ -0,0 +1,61 @@
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// Material variant flags — drive hybrid shader permutations.
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//
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// Expensive toggles (shadowCaster, skinning, alphaMode, morph, instanced) are
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4
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// compile-time permutations: each distinct combination produces a separate
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// WGSL module + render pipeline. Cheap toggles (fog) stay a uniform-driven
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// dynamic branch inside a single permutation, so they are NOT part of the
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// variant key.
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export type AlphaMode = "opaque" | "clip" | "blend";
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export interface MaterialVariantFlags {
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/** Depth-only shadow-caster pass (no color targets). */
|
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shadowCaster: boolean;
|
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14
|
+
/** Skinned vertex deformation (bone matrices). */
|
|
15
|
+
skinning: boolean;
|
|
16
|
+
/** Alpha mode — opaque/clip/blend produce distinct pipelines. */
|
|
17
|
+
alphaMode: AlphaMode;
|
|
18
|
+
/** Morph-target vertex deformation. */
|
|
19
|
+
morph: boolean;
|
|
20
|
+
/** Instanced draw (instance_index vertex path). */
|
|
21
|
+
instanced: boolean;
|
|
22
|
+
/** Fog — dynamic branch, NOT part of the variant key. */
|
|
23
|
+
fog: boolean;
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
export const DEFAULT_VARIANT_FLAGS: MaterialVariantFlags = {
|
|
27
|
+
shadowCaster: false,
|
|
28
|
+
skinning: false,
|
|
29
|
+
alphaMode: "opaque",
|
|
30
|
+
morph: false,
|
|
31
|
+
instanced: false,
|
|
32
|
+
fog: true,
|
|
33
|
+
};
|
|
34
|
+
|
|
35
|
+
/**
|
|
36
|
+
* Deterministic string key for the compile-time permutation subset of the
|
|
37
|
+
* variant flags. Fog is intentionally excluded (dynamic branch).
|
|
38
|
+
*/
|
|
39
|
+
export function variantKey(flags: MaterialVariantFlags): string {
|
|
40
|
+
return [
|
|
41
|
+
flags.shadowCaster ? "sc" : "-",
|
|
42
|
+
flags.skinning ? "sk" : "-",
|
|
43
|
+
flags.alphaMode,
|
|
44
|
+
flags.morph ? "mo" : "-",
|
|
45
|
+
flags.instanced ? "in" : "-",
|
|
46
|
+
].join(":");
|
|
47
|
+
}
|
|
48
|
+
|
|
49
|
+
/** Number of distinct compile-time permutations for a flag set (excluding fog). */
|
|
50
|
+
export function permutationCount(): number {
|
|
51
|
+
// shadowCaster(2) * skinning(2) * alphaMode(3) * morph(2) * instanced(2) = 48
|
|
52
|
+
return 2 * 2 * 3 * 2 * 2;
|
|
53
|
+
}
|
|
54
|
+
|
|
55
|
+
/** Merge a partial override onto a base flag set. */
|
|
56
|
+
export function withVariant(
|
|
57
|
+
base: MaterialVariantFlags,
|
|
58
|
+
override: Partial<MaterialVariantFlags>,
|
|
59
|
+
): MaterialVariantFlags {
|
|
60
|
+
return { ...base, ...override };
|
|
61
|
+
}
|
|
@@ -0,0 +1,202 @@
|
|
|
1
|
+
// ============================================================================
|
|
2
|
+
// mat4 — column-major 4×4 matrix utilities (WebGPU convention)
|
|
3
|
+
// ============================================================================
|
|
4
|
+
//
|
|
5
|
+
// Shared implementation used by the engine's skeleton/animation system and
|
|
6
|
+
// by games that need matrix math (e.g. model-viewer's animation helper).
|
|
7
|
+
// All matrices are Float32Array(16) in column-major layout: m[col*4 + row].
|
|
8
|
+
|
|
9
|
+
/** Compute A * B in column-major layout, writing into `out` (no allocation). */
|
|
10
|
+
export function multiplyMat4Into(a: Float32Array, b: Float32Array, out: Float32Array): void {
|
|
11
|
+
for (let i = 0; i < 4; i++) {
|
|
12
|
+
const bi0 = b[i * 4 + 0], bi1 = b[i * 4 + 1], bi2 = b[i * 4 + 2], bi3 = b[i * 4 + 3];
|
|
13
|
+
out[i * 4 + 0] = a[0] * bi0 + a[4] * bi1 + a[8] * bi2 + a[12] * bi3;
|
|
14
|
+
out[i * 4 + 1] = a[1] * bi0 + a[5] * bi1 + a[9] * bi2 + a[13] * bi3;
|
|
15
|
+
out[i * 4 + 2] = a[2] * bi0 + a[6] * bi1 + a[10] * bi2 + a[14] * bi3;
|
|
16
|
+
out[i * 4 + 3] = a[3] * bi0 + a[7] * bi1 + a[11] * bi2 + a[15] * bi3;
|
|
17
|
+
}
|
|
18
|
+
}
|
|
19
|
+
|
|
20
|
+
/** Invert a 4×4 column-major matrix via adjugate / determinant. Returns zeros if singular. */
|
|
21
|
+
export function invertMat4(m: Float32Array): Float32Array {
|
|
22
|
+
const a00 = m[0], a01 = m[4], a02 = m[8], a03 = m[12];
|
|
23
|
+
const a10 = m[1], a11 = m[5], a12 = m[9], a13 = m[13];
|
|
24
|
+
const a20 = m[2], a21 = m[6], a22 = m[10], a23 = m[14];
|
|
25
|
+
const a30 = m[3], a31 = m[7], a32 = m[11], a33 = m[15];
|
|
26
|
+
|
|
27
|
+
const b00 = a11*a22*a33 - a11*a23*a32 - a21*a12*a33 + a21*a13*a32 + a31*a12*a23 - a31*a13*a22;
|
|
28
|
+
const b01 = -a10*a22*a33 + a10*a23*a32 + a20*a12*a33 - a20*a13*a32 - a30*a12*a23 + a30*a13*a22;
|
|
29
|
+
const b02 = a10*a21*a33 - a10*a23*a31 - a20*a11*a33 + a20*a13*a31 + a30*a11*a23 - a30*a13*a21;
|
|
30
|
+
const b03 = -a10*a21*a32 + a10*a22*a31 + a20*a11*a32 - a20*a12*a31 - a30*a11*a22 + a30*a12*a21;
|
|
31
|
+
|
|
32
|
+
const b10 = -a01*a22*a33 + a01*a23*a32 + a21*a02*a33 - a21*a03*a32 - a31*a02*a23 + a31*a03*a22;
|
|
33
|
+
const b11 = a00*a22*a33 - a00*a23*a32 - a20*a02*a33 + a20*a03*a32 + a30*a02*a23 - a30*a03*a22;
|
|
34
|
+
const b12 = -a00*a21*a33 + a00*a23*a31 + a20*a01*a33 - a20*a03*a31 - a30*a01*a23 + a30*a03*a21;
|
|
35
|
+
const b13 = a00*a21*a32 - a00*a22*a31 - a20*a01*a32 + a20*a02*a31 + a30*a01*a22 - a30*a02*a21;
|
|
36
|
+
|
|
37
|
+
const b20 = a01*a12*a33 - a01*a13*a32 - a11*a02*a33 + a11*a03*a32 + a31*a02*a13 - a31*a03*a12;
|
|
38
|
+
const b21 = -a00*a12*a33 + a00*a13*a32 + a10*a02*a33 - a10*a03*a32 - a30*a02*a13 + a30*a03*a12;
|
|
39
|
+
const b22 = a00*a11*a33 - a00*a13*a31 - a10*a01*a33 + a10*a03*a31 + a30*a01*a13 - a30*a03*a11;
|
|
40
|
+
const b23 = -a00*a11*a32 + a00*a12*a31 + a10*a01*a32 - a10*a02*a31 - a30*a01*a12 + a30*a02*a11;
|
|
41
|
+
|
|
42
|
+
const b30 = -a01*a12*a23 + a01*a13*a22 + a11*a02*a23 - a11*a03*a22 - a21*a02*a13 + a21*a03*a12;
|
|
43
|
+
const b31 = a00*a12*a23 - a00*a13*a22 - a10*a02*a23 + a10*a03*a22 + a20*a02*a13 - a20*a03*a12;
|
|
44
|
+
const b32 = -a00*a11*a23 + a00*a13*a21 + a10*a01*a23 - a10*a03*a21 - a20*a01*a13 + a20*a03*a11;
|
|
45
|
+
const b33 = a00*a11*a22 - a00*a12*a21 - a10*a01*a22 + a10*a02*a21 + a20*a01*a12 - a20*a02*a11;
|
|
46
|
+
|
|
47
|
+
let det = a00*b00 + a01*b01 + a02*b02 + a03*b03;
|
|
48
|
+
if (Math.abs(det) < 1e-9) return new Float32Array(16);
|
|
49
|
+
det = 1 / det;
|
|
50
|
+
|
|
51
|
+
const out = new Float32Array(16);
|
|
52
|
+
out[0] = b00 * det; out[1] = b01 * det; out[2] = b02 * det; out[3] = b03 * det;
|
|
53
|
+
out[4] = b10 * det; out[5] = b11 * det; out[6] = b12 * det; out[7] = b13 * det;
|
|
54
|
+
out[8] = b20 * det; out[9] = b21 * det; out[10] = b22 * det; out[11] = b23 * det;
|
|
55
|
+
out[12] = b30 * det; out[13] = b31 * det; out[14] = b32 * det; out[15] = b33 * det;
|
|
56
|
+
return out;
|
|
57
|
+
}
|
|
58
|
+
|
|
59
|
+
/**
|
|
60
|
+
* Write a WebGPU perspective projection matrix (clip Z ∈ [0, 1]) into `out`.
|
|
61
|
+
* No Y flip — the view matrix handles the world convention.
|
|
62
|
+
*/
|
|
63
|
+
export function perspectiveMat4Into(
|
|
64
|
+
out: Float32Array,
|
|
65
|
+
fovY: number,
|
|
66
|
+
aspect: number,
|
|
67
|
+
near: number,
|
|
68
|
+
far: number,
|
|
69
|
+
): void {
|
|
70
|
+
const f = 1.0 / Math.tan(fovY / 2);
|
|
71
|
+
const range = far - near;
|
|
72
|
+
out[0] = f / aspect; out[1] = 0; out[2] = 0; out[3] = 0;
|
|
73
|
+
out[4] = 0; out[5] = f; out[6] = 0; out[7] = 0;
|
|
74
|
+
out[8] = 0; out[9] = 0; out[10] = far / range; out[11] = 1;
|
|
75
|
+
out[12] = 0; out[13] = 0; out[14] = -(far * near) / range; out[15] = 0;
|
|
76
|
+
}
|
|
77
|
+
|
|
78
|
+
/**
|
|
79
|
+
* Write a look-at view matrix into `out`. Uses left-handed cross products
|
|
80
|
+
* (matches WebGPU's Z ∈ [0,1] clip space); `up` is the world-space up vector
|
|
81
|
+
* for the game's convention (e.g. [0,-1,0] for Y-down worlds).
|
|
82
|
+
*/
|
|
83
|
+
export function lookAtMat4Into(
|
|
84
|
+
out: Float32Array,
|
|
85
|
+
eye: [number, number, number],
|
|
86
|
+
target: [number, number, number],
|
|
87
|
+
up: [number, number, number],
|
|
88
|
+
): void {
|
|
89
|
+
const fx = target[0] - eye[0];
|
|
90
|
+
const fy = target[1] - eye[1];
|
|
91
|
+
const fz = target[2] - eye[2];
|
|
92
|
+
const fl = Math.hypot(fx, fy, fz) || 1;
|
|
93
|
+
const f0 = fx / fl, f1 = fy / fl, f2 = fz / fl;
|
|
94
|
+
|
|
95
|
+
const rx = up[1] * f2 - up[2] * f1;
|
|
96
|
+
const ry = up[2] * f0 - up[0] * f2;
|
|
97
|
+
const rz = up[0] * f1 - up[1] * f0;
|
|
98
|
+
const rl = Math.hypot(rx, ry, rz) || 1;
|
|
99
|
+
const r0 = rx / rl, r1 = ry / rl, r2 = rz / rl;
|
|
100
|
+
|
|
101
|
+
const u0 = f1 * r2 - f2 * r1;
|
|
102
|
+
const u1 = f2 * r0 - f0 * r2;
|
|
103
|
+
const u2 = f0 * r1 - f1 * r0;
|
|
104
|
+
|
|
105
|
+
out[0] = r0; out[1] = u0; out[2] = f0; out[3] = 0;
|
|
106
|
+
out[4] = r1; out[5] = u1; out[6] = f1; out[7] = 0;
|
|
107
|
+
out[8] = r2; out[9] = u2; out[10] = f2; out[11] = 0;
|
|
108
|
+
out[12] = -(r0 * eye[0] + r1 * eye[1] + r2 * eye[2]);
|
|
109
|
+
out[13] = -(u0 * eye[0] + u1 * eye[1] + u2 * eye[2]);
|
|
110
|
+
out[14] = -(f0 * eye[0] + f1 * eye[1] + f2 * eye[2]);
|
|
111
|
+
out[15] = 1;
|
|
112
|
+
}
|
|
113
|
+
|
|
114
|
+
/**
|
|
115
|
+
* Invert a 4×4 column-major matrix into `out` via adjugate / determinant.
|
|
116
|
+
* Returns false (leaving `out` undefined) when the matrix is singular.
|
|
117
|
+
*/
|
|
118
|
+
export function invertMat4Into(m: Float32Array, out: Float32Array): boolean {
|
|
119
|
+
const a00 = m[0], a01 = m[1], a02 = m[2], a03 = m[3];
|
|
120
|
+
const a10 = m[4], a11 = m[5], a12 = m[6], a13 = m[7];
|
|
121
|
+
const a20 = m[8], a21 = m[9], a22 = m[10], a23 = m[11];
|
|
122
|
+
const a30 = m[12], a31 = m[13], a32 = m[14], a33 = m[15];
|
|
123
|
+
|
|
124
|
+
const b00 = a00 * a11 - a01 * a10;
|
|
125
|
+
const b01 = a00 * a12 - a02 * a10;
|
|
126
|
+
const b02 = a00 * a13 - a03 * a10;
|
|
127
|
+
const b03 = a01 * a12 - a02 * a11;
|
|
128
|
+
const b04 = a01 * a13 - a03 * a11;
|
|
129
|
+
const b05 = a02 * a13 - a03 * a12;
|
|
130
|
+
const b06 = a20 * a31 - a21 * a30;
|
|
131
|
+
const b07 = a20 * a32 - a22 * a30;
|
|
132
|
+
const b08 = a20 * a33 - a23 * a30;
|
|
133
|
+
const b09 = a21 * a32 - a22 * a31;
|
|
134
|
+
const b10 = a21 * a33 - a23 * a31;
|
|
135
|
+
const b11 = a22 * a33 - a23 * a32;
|
|
136
|
+
|
|
137
|
+
let det = b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06;
|
|
138
|
+
if (det === 0) return false;
|
|
139
|
+
det = 1.0 / det;
|
|
140
|
+
|
|
141
|
+
out[0] = (a11 * b11 - a12 * b10 + a13 * b09) * det;
|
|
142
|
+
out[1] = (a02 * b10 - a01 * b11 - a03 * b09) * det;
|
|
143
|
+
out[2] = (a31 * b05 - a32 * b04 + a33 * b03) * det;
|
|
144
|
+
out[3] = (a22 * b04 - a21 * b05 - a23 * b03) * det;
|
|
145
|
+
out[4] = (a12 * b08 - a10 * b11 - a13 * b07) * det;
|
|
146
|
+
out[5] = (a00 * b11 - a02 * b08 + a03 * b07) * det;
|
|
147
|
+
out[6] = (a32 * b02 - a30 * b05 - a33 * b01) * det;
|
|
148
|
+
out[7] = (a20 * b05 - a22 * b02 + a23 * b01) * det;
|
|
149
|
+
out[8] = (a10 * b10 - a11 * b08 + a13 * b06) * det;
|
|
150
|
+
out[9] = (a01 * b08 - a00 * b10 - a03 * b06) * det;
|
|
151
|
+
out[10] = (a30 * b04 - a31 * b02 + a33 * b00) * det;
|
|
152
|
+
out[11] = (a21 * b02 - a20 * b04 - a23 * b00) * det;
|
|
153
|
+
out[12] = (a11 * b07 - a10 * b09 - a12 * b06) * det;
|
|
154
|
+
out[13] = (a00 * b09 - a01 * b07 + a02 * b06) * det;
|
|
155
|
+
out[14] = (a31 * b01 - a30 * b03 - a32 * b00) * det;
|
|
156
|
+
out[15] = (a20 * b03 - a21 * b01 + a22 * b00) * det;
|
|
157
|
+
return true;
|
|
158
|
+
}
|
|
159
|
+
|
|
160
|
+
/** Transform a vec4 by a column-major mat4. Returns [x, y, z, w]. */
|
|
161
|
+
export function transformMat4Vec4(
|
|
162
|
+
m: Float32Array,
|
|
163
|
+
v: [number, number, number, number],
|
|
164
|
+
): [number, number, number, number] {
|
|
165
|
+
return [
|
|
166
|
+
m[0] * v[0] + m[4] * v[1] + m[8] * v[2] + m[12] * v[3],
|
|
167
|
+
m[1] * v[0] + m[5] * v[1] + m[9] * v[2] + m[13] * v[3],
|
|
168
|
+
m[2] * v[0] + m[6] * v[1] + m[10] * v[2] + m[14] * v[3],
|
|
169
|
+
m[3] * v[0] + m[7] * v[1] + m[11] * v[2] + m[15] * v[3],
|
|
170
|
+
];
|
|
171
|
+
}
|
|
172
|
+
|
|
173
|
+
/** Compose a TRS (translation, rotation, scale) into a column-major 4×4 matrix. */
|
|
174
|
+
export function composeMat4Into(
|
|
175
|
+
pos: [number, number, number],
|
|
176
|
+
rot: [number, number, number, number],
|
|
177
|
+
scale: [number, number, number],
|
|
178
|
+
m: Float32Array,
|
|
179
|
+
): void {
|
|
180
|
+
const x = rot[0], y = rot[1], z = rot[2], w = rot[3];
|
|
181
|
+
const x2 = x + x, y2 = y + y, z2 = z + z;
|
|
182
|
+
const xx = x * x2, xy = x * y2, xz = x * z2;
|
|
183
|
+
const yy = y * y2, yz = y * z2, zz = z * z2;
|
|
184
|
+
const wx = w * x2, wy = w * y2, wz = w * z2;
|
|
185
|
+
|
|
186
|
+
m[0] = (1 - (yy + zz)) * scale[0];
|
|
187
|
+
m[1] = (xy + wz) * scale[0];
|
|
188
|
+
m[2] = (xz - wy) * scale[0];
|
|
189
|
+
m[3] = 0;
|
|
190
|
+
m[4] = (xy - wz) * scale[1];
|
|
191
|
+
m[5] = (1 - (xx + zz)) * scale[1];
|
|
192
|
+
m[6] = (yz + wx) * scale[1];
|
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+
m[7] = 0;
|
|
194
|
+
m[8] = (xz + wy) * scale[2];
|
|
195
|
+
m[9] = (yz - wx) * scale[2];
|
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196
|
+
m[10] = (1 - (xx + yy)) * scale[2];
|
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|
+
m[11] = 0;
|
|
198
|
+
m[12] = pos[0];
|
|
199
|
+
m[13] = pos[1];
|
|
200
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+
m[14] = pos[2];
|
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201
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+
m[15] = 1;
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+
}
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|
@@ -0,0 +1,77 @@
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1
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+
// ============================================================================
|
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2
|
+
// PerlinNoise2D — seeded 2D Perlin gradient noise with fBm
|
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3
|
+
// ============================================================================
|
|
4
|
+
//
|
|
5
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+
// Standard 2D Perlin noise implementation using a 512-byte permutation table
|
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6
|
+
// (Fisher-Yates shuffled with mulberry32). Returns values in [-1, 1] for
|
|
7
|
+
// noise2D and [0, 1] for fbm. Used by procedural terrain generation.
|
|
8
|
+
|
|
9
|
+
import { mulberry32 } from "./rng";
|
|
10
|
+
|
|
11
|
+
function fade(t: number): number {
|
|
12
|
+
return t * t * t * (t * (t * 6 - 15) + 10);
|
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13
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+
}
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14
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+
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|
15
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+
function lerp(a: number, b: number, t: number): number {
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16
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+
return a + t * (b - a);
|
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17
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+
}
|
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18
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+
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19
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+
function grad(hash: number, x: number, y: number): number {
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20
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+
const h = hash & 7;
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21
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+
const u = h < 4 ? x : y;
|
|
22
|
+
const v = h < 4 ? y : x;
|
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23
|
+
return ((h & 1) ? -u : u) + ((h & 2) ? -2 * v : 2 * v);
|
|
24
|
+
}
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25
|
+
|
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26
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+
export class PerlinNoise2D {
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27
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+
private perm: Uint8Array;
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28
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+
|
|
29
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+
constructor(seed: number) {
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30
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+
this.perm = new Uint8Array(512);
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|
31
|
+
const p = new Uint8Array(256);
|
|
32
|
+
for (let i = 0; i < 256; i++) p[i] = i;
|
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33
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+
|
|
34
|
+
const rng = mulberry32(seed);
|
|
35
|
+
for (let i = 255; i > 0; i--) {
|
|
36
|
+
const j = Math.floor(rng() * (i + 1));
|
|
37
|
+
const tmp = p[i];
|
|
38
|
+
p[i] = p[j];
|
|
39
|
+
p[j] = tmp;
|
|
40
|
+
}
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|
41
|
+
|
|
42
|
+
for (let i = 0; i < 512; i++) this.perm[i] = p[i & 255];
|
|
43
|
+
}
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|
44
|
+
|
|
45
|
+
noise2D(x: number, y: number): number {
|
|
46
|
+
const X = Math.floor(x) & 255;
|
|
47
|
+
const Y = Math.floor(y) & 255;
|
|
48
|
+
const xf = x - Math.floor(x);
|
|
49
|
+
const yf = y - Math.floor(y);
|
|
50
|
+
|
|
51
|
+
const u = fade(xf);
|
|
52
|
+
const v = fade(yf);
|
|
53
|
+
|
|
54
|
+
const aa = this.perm[this.perm[X] + Y];
|
|
55
|
+
const ab = this.perm[this.perm[X] + Y + 1];
|
|
56
|
+
const ba = this.perm[this.perm[X + 1] + Y];
|
|
57
|
+
const bb = this.perm[this.perm[X + 1] + Y + 1];
|
|
58
|
+
|
|
59
|
+
const x1 = lerp(grad(aa, xf, yf), grad(ba, xf - 1, yf), u);
|
|
60
|
+
const x2 = lerp(grad(ab, xf, yf - 1), grad(bb, xf - 1, yf - 1), u);
|
|
61
|
+
return lerp(x1, x2, v);
|
|
62
|
+
}
|
|
63
|
+
|
|
64
|
+
fbm(x: number, y: number, octaves: number, persistence: number, lacunarity: number): number {
|
|
65
|
+
let total = 0;
|
|
66
|
+
let frequency = 1;
|
|
67
|
+
let amplitude = 1;
|
|
68
|
+
let maxValue = 0;
|
|
69
|
+
for (let i = 0; i < octaves; i++) {
|
|
70
|
+
total += this.noise2D(x * frequency, y * frequency) * amplitude;
|
|
71
|
+
maxValue += amplitude;
|
|
72
|
+
amplitude *= persistence;
|
|
73
|
+
frequency *= lacunarity;
|
|
74
|
+
}
|
|
75
|
+
return total / maxValue;
|
|
76
|
+
}
|
|
77
|
+
}
|
|
@@ -0,0 +1,110 @@
|
|
|
1
|
+
// ============================================================================
|
|
2
|
+
// PerlinNoise3D — seeded 3D Perlin noise with fBm for cave/terrain generation
|
|
3
|
+
// ============================================================================
|
|
4
|
+
|
|
5
|
+
import { mulberry32 } from "./rng";
|
|
6
|
+
|
|
7
|
+
function fade(t: number): number {
|
|
8
|
+
return t * t * t * (t * (t * 6 - 15) + 10);
|
|
9
|
+
}
|
|
10
|
+
|
|
11
|
+
function lerp(a: number, b: number, t: number): number {
|
|
12
|
+
return a + t * (b - a);
|
|
13
|
+
}
|
|
14
|
+
|
|
15
|
+
// 3D gradient function — 12 gradient directions (corners of a cube's edges)
|
|
16
|
+
const GRAD3 = [
|
|
17
|
+
[1, 1, 0], [-1, 1, 0], [1, -1, 0], [-1, -1, 0],
|
|
18
|
+
[1, 0, 1], [-1, 0, 1], [1, 0, -1], [-1, 0, -1],
|
|
19
|
+
[0, 1, 1], [0, -1, 1], [0, 1, -1], [0, -1, -1],
|
|
20
|
+
];
|
|
21
|
+
|
|
22
|
+
function grad3(hash: number, x: number, y: number, z: number): number {
|
|
23
|
+
const h = hash & 11;
|
|
24
|
+
const g = GRAD3[h];
|
|
25
|
+
return g[0] * x + g[1] * y + g[2] * z;
|
|
26
|
+
}
|
|
27
|
+
|
|
28
|
+
export class PerlinNoise3D {
|
|
29
|
+
private perm: Uint8Array;
|
|
30
|
+
|
|
31
|
+
constructor(seed: number) {
|
|
32
|
+
this.perm = new Uint8Array(512);
|
|
33
|
+
const p = new Uint8Array(256);
|
|
34
|
+
for (let i = 0; i < 256; i++) p[i] = i;
|
|
35
|
+
|
|
36
|
+
const rng = mulberry32(seed);
|
|
37
|
+
for (let i = 255; i > 0; i--) {
|
|
38
|
+
const j = Math.floor(rng() * (i + 1));
|
|
39
|
+
const tmp = p[i];
|
|
40
|
+
p[i] = p[j];
|
|
41
|
+
p[j] = tmp;
|
|
42
|
+
}
|
|
43
|
+
|
|
44
|
+
for (let i = 0; i < 512; i++) this.perm[i] = p[i & 255];
|
|
45
|
+
}
|
|
46
|
+
|
|
47
|
+
noise3D(x: number, y: number, z: number): number {
|
|
48
|
+
const X = Math.floor(x) & 255;
|
|
49
|
+
const Y = Math.floor(y) & 255;
|
|
50
|
+
const Z = Math.floor(z) & 255;
|
|
51
|
+
|
|
52
|
+
const xf = x - Math.floor(x);
|
|
53
|
+
const yf = y - Math.floor(y);
|
|
54
|
+
const zf = z - Math.floor(z);
|
|
55
|
+
|
|
56
|
+
const u = fade(xf);
|
|
57
|
+
const v = fade(yf);
|
|
58
|
+
const w = fade(zf);
|
|
59
|
+
|
|
60
|
+
const A = this.perm[X] + Y;
|
|
61
|
+
const AA = this.perm[A] + Z;
|
|
62
|
+
const AB = this.perm[A + 1] + Z;
|
|
63
|
+
const B = this.perm[X + 1] + Y;
|
|
64
|
+
const BA = this.perm[B] + Z;
|
|
65
|
+
const BB = this.perm[B + 1] + Z;
|
|
66
|
+
|
|
67
|
+
const x1 = lerp(
|
|
68
|
+
grad3(this.perm[AA], xf, yf, zf),
|
|
69
|
+
grad3(this.perm[BA], xf - 1, yf, zf),
|
|
70
|
+
u,
|
|
71
|
+
);
|
|
72
|
+
const x2 = lerp(
|
|
73
|
+
grad3(this.perm[AB], xf, yf - 1, zf),
|
|
74
|
+
grad3(this.perm[BB], xf - 1, yf - 1, zf),
|
|
75
|
+
u,
|
|
76
|
+
);
|
|
77
|
+
const y1 = lerp(x1, x2, v);
|
|
78
|
+
|
|
79
|
+
const x3 = lerp(
|
|
80
|
+
grad3(this.perm[AA + 1], xf, yf, zf - 1),
|
|
81
|
+
grad3(this.perm[BA + 1], xf - 1, yf, zf - 1),
|
|
82
|
+
u,
|
|
83
|
+
);
|
|
84
|
+
const x4 = lerp(
|
|
85
|
+
grad3(this.perm[AB + 1], xf, yf - 1, zf - 1),
|
|
86
|
+
grad3(this.perm[BB + 1], xf - 1, yf - 1, zf - 1),
|
|
87
|
+
u,
|
|
88
|
+
);
|
|
89
|
+
const y2 = lerp(x3, x4, v);
|
|
90
|
+
|
|
91
|
+
return lerp(y1, y2, w);
|
|
92
|
+
}
|
|
93
|
+
|
|
94
|
+
fbm3D(
|
|
95
|
+
x: number, y: number, z: number,
|
|
96
|
+
octaves: number, persistence: number, lacunarity: number,
|
|
97
|
+
): number {
|
|
98
|
+
let total = 0;
|
|
99
|
+
let frequency = 1;
|
|
100
|
+
let amplitude = 1;
|
|
101
|
+
let maxValue = 0;
|
|
102
|
+
for (let i = 0; i < octaves; i++) {
|
|
103
|
+
total += this.noise3D(x * frequency, y * frequency, z * frequency) * amplitude;
|
|
104
|
+
maxValue += amplitude;
|
|
105
|
+
amplitude *= persistence;
|
|
106
|
+
frequency *= lacunarity;
|
|
107
|
+
}
|
|
108
|
+
return total / maxValue;
|
|
109
|
+
}
|
|
110
|
+
}
|
|
@@ -0,0 +1,33 @@
|
|
|
1
|
+
// ============================================================================
|
|
2
|
+
// quat — quaternion utilities for 3D rotation
|
|
3
|
+
// ============================================================================
|
|
4
|
+
//
|
|
5
|
+
// Quaternions use the engine's `Quat` type ({x, y, z, w}). Used by
|
|
6
|
+
// animation/skeleton systems and games that compose rotations.
|
|
7
|
+
|
|
8
|
+
import type { Quat } from "../sim/types";
|
|
9
|
+
|
|
10
|
+
/** Quaternion multiplication: a * b (Hamilton product). */
|
|
11
|
+
export function quatMul(a: Quat, b: Quat): Quat {
|
|
12
|
+
const ax = a.x, ay = a.y, az = a.z, aw = a.w;
|
|
13
|
+
const bx = b.x, by = b.y, bz = b.z, bw = b.w;
|
|
14
|
+
return {
|
|
15
|
+
x: aw * bx + ax * bw + ay * bz - az * by,
|
|
16
|
+
y: aw * by - ax * bz + ay * bw + az * bx,
|
|
17
|
+
z: aw * bz + ax * by - ay * bx + az * bw,
|
|
18
|
+
w: aw * bw - ax * bx - ay * by - az * bz,
|
|
19
|
+
};
|
|
20
|
+
}
|
|
21
|
+
|
|
22
|
+
/** Euler XYZ (radians) → quaternion (ZYX intrinsic: q = qz*qy*qx). */
|
|
23
|
+
export function eulerXYZToQuat(ex: number, ey: number, ez: number): Quat {
|
|
24
|
+
const cx = Math.cos(ex / 2), sx = Math.sin(ex / 2);
|
|
25
|
+
const cy = Math.cos(ey / 2), sy = Math.sin(ey / 2);
|
|
26
|
+
const cz = Math.cos(ez / 2), sz = Math.sin(ez / 2);
|
|
27
|
+
return {
|
|
28
|
+
x: sx * cy * cz - cx * sy * sz,
|
|
29
|
+
y: cx * sy * cz + sx * cy * sz,
|
|
30
|
+
z: cx * cy * sz - sx * sy * cz,
|
|
31
|
+
w: cx * cy * cz + sx * sy * sz,
|
|
32
|
+
};
|
|
33
|
+
}
|
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
// ============================================================================
|
|
2
|
+
// Seeded PRNG — mulberry32, a fast 32-bit seeded pseudo-random generator.
|
|
3
|
+
// ============================================================================
|
|
4
|
+
//
|
|
5
|
+
// Used by procedural generation (Perlin noise, terrain, ore veins) and any
|
|
6
|
+
// system that needs deterministic randomness from a seed. Games should import
|
|
7
|
+
// from here instead of redefining mulberry32 locally.
|
|
8
|
+
|
|
9
|
+
export type RngFn = () => number;
|
|
10
|
+
|
|
11
|
+
/**
|
|
12
|
+
* Create a seeded PRNG function (mulberry32 algorithm).
|
|
13
|
+
* Returns a function that produces floats in [0, 1) from a 32-bit state.
|
|
14
|
+
*/
|
|
15
|
+
export function mulberry32(seed: number): RngFn {
|
|
16
|
+
let a = seed;
|
|
17
|
+
return () => {
|
|
18
|
+
a |= 0;
|
|
19
|
+
a = (a + 0x6D2B79F5) | 0;
|
|
20
|
+
let t = Math.imul(a ^ (a >>> 15), 1 | a);
|
|
21
|
+
t = (t + Math.imul(t ^ (t >>> 7), 61 | t)) ^ t;
|
|
22
|
+
return ((t ^ (t >>> 14)) >>> 0) / 4294967296;
|
|
23
|
+
};
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
/** Alias for mulberry32 — create a seeded RNG function. */
|
|
27
|
+
export function createRng(seed: number): RngFn {
|
|
28
|
+
return mulberry32(seed);
|
|
29
|
+
}
|