@downdraft/engine 0.0.0 → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/app/src/index.ts +10 -0
- package/app/src/renderer/bootstrap.ts +271 -0
- package/app/src/renderer/downdraft-base.css +93 -0
- package/app/src/renderer/feature-log.ts +200 -0
- package/app/src/renderer/game-module.ts +923 -0
- package/app/src/renderer/hooks.ts +88 -0
- package/app/src/renderer/hot-reload.ts +178 -0
- package/app/src/renderer/import-cache.ts +88 -0
- package/app/src/renderer/index.ts +206 -0
- package/app/src/renderer/mcp-harness.ts +144 -0
- package/app/src/renderer/save-store-factory.ts +239 -0
- package/app/src/renderer/sim-bridge.ts +183 -0
- package/app/src/renderer/standard-automation-tools.ts +771 -0
- package/app/src/shared/feature-log.ts +71 -0
- package/app/src/shared/gpu-info.ts +82 -0
- package/app/src/shared/import-cache-store.ts +142 -0
- package/app/src/shared/index.ts +6 -0
- package/app/src/shared/mcp-discovery.ts +47 -0
- package/app/src/shared/mcp-proxy.ts +82 -0
- package/app/src/shared/types.ts +324 -0
- package/asset-bake/src/bake-audio.ts +119 -0
- package/asset-bake/src/bake-gltf.ts +172 -0
- package/asset-bake/src/bake.ts +78 -0
- package/asset-bake/src/cache.ts +188 -0
- package/asset-bake/src/config.ts +186 -0
- package/asset-bake/src/index.ts +36 -0
- package/core/src/animation/animation-event.ts +41 -0
- package/core/src/animation/bone-mask.ts +122 -0
- package/core/src/animation/clip.ts +252 -0
- package/core/src/animation/index.ts +22 -0
- package/core/src/animation/mixamo.ts +113 -0
- package/core/src/animation/morph-target.ts +69 -0
- package/core/src/animation/player.ts +697 -0
- package/core/src/animation/retarget.ts +158 -0
- package/core/src/animation/skeleton-animator.ts +1399 -0
- package/core/src/animation/skeleton.ts +214 -0
- package/core/src/animation/state-machine.ts +280 -0
- package/core/src/assets/blob-store.ts +66 -0
- package/core/src/assets/cache.ts +186 -0
- package/core/src/assets/cubemap-converter.ts +155 -0
- package/core/src/assets/environment-manager.ts +121 -0
- package/core/src/assets/import-cache.ts +65 -0
- package/core/src/assets/import-settings.ts +72 -0
- package/core/src/assets/importer.ts +108 -0
- package/core/src/assets/index.ts +74 -0
- package/core/src/assets/irradiance-generator.ts +198 -0
- package/core/src/assets/loader-audio.ts +86 -0
- package/core/src/assets/loader-cubemap.ts +211 -0
- package/core/src/assets/loader-dds.ts +236 -0
- package/core/src/assets/loader-hdr.ts +474 -0
- package/core/src/assets/loader-mesh.ts +143 -0
- package/core/src/assets/loader-shader.ts +73 -0
- package/core/src/assets/loader-texture.ts +349 -0
- package/core/src/assets/lod.ts +198 -0
- package/core/src/assets/manager.ts +480 -0
- package/core/src/assets/manifest.ts +81 -0
- package/core/src/assets/material-bridge.ts +186 -0
- package/core/src/assets/model-importer.ts +72 -0
- package/core/src/assets/model-normalizer.ts +248 -0
- package/core/src/assets/model-to-gpu.ts +70 -0
- package/core/src/assets/model-to-mesh.ts +237 -0
- package/core/src/assets/prefilter-generator.ts +250 -0
- package/core/src/audio/engine.ts +177 -0
- package/core/src/audio/interface.ts +130 -0
- package/core/src/audio/listener.ts +32 -0
- package/core/src/audio/mixer.ts +141 -0
- package/core/src/audio/registry.ts +52 -0
- package/core/src/audio/sab.ts +87 -0
- package/core/src/audio/source.ts +89 -0
- package/core/src/change-detection/atomics.ts +1 -0
- package/core/src/change-detection/tracker.ts +47 -0
- package/core/src/debug-draw/lines.ts +64 -0
- package/core/src/debug-draw/points.ts +17 -0
- package/core/src/debug-draw/queue.ts +124 -0
- package/core/src/debug-draw/text.ts +25 -0
- package/core/src/ecs/archetype.ts +323 -0
- package/core/src/ecs/component.ts +188 -0
- package/core/src/ecs/entity.ts +25 -0
- package/core/src/ecs/events.ts +93 -0
- package/core/src/ecs/hierarchy.ts +124 -0
- package/core/src/ecs/hmr-swap-registry.ts +22 -0
- package/core/src/ecs/index.ts +25 -0
- package/core/src/ecs/query.ts +141 -0
- package/core/src/ecs/resource.ts +8 -0
- package/core/src/ecs/schedule.ts +181 -0
- package/core/src/ecs/system-params.ts +99 -0
- package/core/src/ecs/system.ts +42 -0
- package/core/src/ecs/world.ts +348 -0
- package/core/src/index.ts +352 -0
- package/core/src/input/context.ts +73 -0
- package/core/src/input/dom-handler.ts +380 -0
- package/core/src/input/local-player-manager.ts +218 -0
- package/core/src/input/mapping.ts +40 -0
- package/core/src/input/multi-sab-bridge.ts +276 -0
- package/core/src/input/multi-state.ts +54 -0
- package/core/src/input/sab-bridge.ts +71 -0
- package/core/src/input/state.ts +132 -0
- package/core/src/input/ui-router.ts +87 -0
- package/core/src/library/host.ts +317 -0
- package/core/src/library/index.ts +16 -0
- package/core/src/library/library.ts +292 -0
- package/core/src/material/compiler.ts +80 -0
- package/core/src/material/graph-bridge.ts +172 -0
- package/core/src/material/index.ts +9 -0
- package/core/src/material/library.ts +442 -0
- package/core/src/material/material.ts +156 -0
- package/core/src/material/variants.ts +61 -0
- package/core/src/math/mat4.ts +202 -0
- package/core/src/math/perlin-noise-2d.ts +77 -0
- package/core/src/math/perlin-noise-3d.ts +110 -0
- package/core/src/math/quat.ts +33 -0
- package/core/src/math/rng.ts +29 -0
- package/core/src/math/trig.ts +47 -0
- package/core/src/math/value-noise.ts +67 -0
- package/core/src/mesh/builder.ts +177 -0
- package/core/src/mesh/csg.ts +312 -0
- package/core/src/mesh/greased-line.ts +145 -0
- package/core/src/mesh/mesh.ts +17 -0
- package/core/src/mesh/parametric.ts +501 -0
- package/core/src/mesh/skinning.ts +67 -0
- package/core/src/mesh/vertex-layout.ts +91 -0
- package/core/src/module/cross-thread.ts +163 -0
- package/core/src/module/diagnostics.ts +123 -0
- package/core/src/module/host.ts +451 -0
- package/core/src/module/index.ts +22 -0
- package/core/src/module/module.ts +109 -0
- package/core/src/module/registry.ts +94 -0
- package/core/src/module/renderer-module.ts +247 -0
- package/core/src/module/ts-loader.ts +26 -0
- package/core/src/particles/compute-pass.ts +378 -0
- package/core/src/particles/emitter.ts +156 -0
- package/core/src/particles/index.ts +11 -0
- package/core/src/particles/particle-data.ts +47 -0
- package/core/src/particles/render-pass.ts +365 -0
- package/core/src/particles/simulator.ts +264 -0
- package/core/src/particles/system.ts +193 -0
- package/core/src/physics/body.ts +59 -0
- package/core/src/physics/ccd-heuristic.ts +55 -0
- package/core/src/physics/character.ts +282 -0
- package/core/src/physics/collider.ts +55 -0
- package/core/src/physics/collision-system.ts +91 -0
- package/core/src/physics/events.ts +133 -0
- package/core/src/physics/index.ts +34 -0
- package/core/src/physics/interface.ts +473 -0
- package/core/src/physics/interpolation-buffer.ts +192 -0
- package/core/src/physics/lifecycle.ts +87 -0
- package/core/src/physics/load-shedder.ts +164 -0
- package/core/src/physics/physics-accumulator.ts +101 -0
- package/core/src/physics/physics-system.ts +240 -0
- package/core/src/physics/ragdoll-presets.ts +272 -0
- package/core/src/physics/ragdoll-system.ts +220 -0
- package/core/src/physics/ragdoll.ts +182 -0
- package/core/src/physics/raycast.ts +143 -0
- package/core/src/physics/realm-manager.ts +499 -0
- package/core/src/physics/realm-worker-pool.ts +191 -0
- package/core/src/physics/realm-worker.ts +102 -0
- package/core/src/physics/realm.ts +189 -0
- package/core/src/physics/registry.ts +52 -0
- package/core/src/physics/safety.ts +247 -0
- package/core/src/physics/snapshot-manager.ts +141 -0
- package/core/src/physics/worker-protocol.ts +30 -0
- package/core/src/platform/bun-preload.ts +169 -0
- package/core/src/platform/css-stub.ts +4 -0
- package/core/src/platform/glob-polyfill.ts +124 -0
- package/core/src/platform/hidpi.ts +57 -0
- package/core/src/platform/render-surface.ts +77 -0
- package/core/src/platform/rpc.ts +98 -0
- package/core/src/platform/runtime.ts +123 -0
- package/core/src/plugin/context.ts +364 -0
- package/core/src/plugin/diagnostics.ts +61 -0
- package/core/src/plugin/discovery.ts +186 -0
- package/core/src/plugin/extension-loaders.ts +172 -0
- package/core/src/plugin/host.ts +659 -0
- package/core/src/plugin/index.ts +106 -0
- package/core/src/plugin/loader-asset.ts +124 -0
- package/core/src/plugin/loader-quickjs.ts +84 -0
- package/core/src/plugin/loader-wasm.ts +411 -0
- package/core/src/plugin/loader-worker.ts +261 -0
- package/core/src/plugin/manifest.ts +653 -0
- package/core/src/plugin/material-registry.ts +65 -0
- package/core/src/plugin/mcp-tools.ts +165 -0
- package/core/src/plugin/permissions.ts +175 -0
- package/core/src/plugin/quickjs-bridge.ts +294 -0
- package/core/src/plugin/registry.ts +107 -0
- package/core/src/plugin/sandbox-shim.ts +86 -0
- package/core/src/plugin/sandbox-worker.ts +215 -0
- package/core/src/plugin/wasm-abi.ts +152 -0
- package/core/src/plugin/wasm-worker.ts +229 -0
- package/core/src/plugin/workshop.ts +169 -0
- package/core/src/profiling/event-loop.ts +180 -0
- package/core/src/profiling/index.ts +69 -0
- package/core/src/profiling/iops/idb-patch.ts +242 -0
- package/core/src/profiling/iops/opfs-patch.ts +276 -0
- package/core/src/profiling/profiling-sab.ts +839 -0
- package/core/src/profiling/task-latency.ts +134 -0
- package/core/src/profiling/thread-metrics.ts +126 -0
- package/core/src/profiling/trace-event-writer.ts +205 -0
- package/core/src/profiling/warnings.ts +423 -0
- package/core/src/profiling/worker-prelude.ts +376 -0
- package/core/src/render/bind-group.ts +38 -0
- package/core/src/render/bindless/bindless-struct.ts +42 -0
- package/core/src/render/bindless/bindless.wgsl.ts +167 -0
- package/core/src/render/bindless/frame-bindings.ts +176 -0
- package/core/src/render/bindless/index.ts +10 -0
- package/core/src/render/bindless/material-manager.ts +257 -0
- package/core/src/render/bindless/texture-registry.ts +609 -0
- package/core/src/render/buffer.ts +82 -0
- package/core/src/render/camera-2d.ts +217 -0
- package/core/src/render/camera-controller.ts +440 -0
- package/core/src/render/camera.ts +409 -0
- package/core/src/render/canvas-resize-watcher.ts +46 -0
- package/core/src/render/compute-kernel.ts +172 -0
- package/core/src/render/constants.ts +2 -0
- package/core/src/render/device.ts +111 -0
- package/core/src/render/frame-graph.ts +768 -0
- package/core/src/render/frustum.ts +185 -0
- package/core/src/render/fullscreen-vs.ts +25 -0
- package/core/src/render/g-buffer.ts +186 -0
- package/core/src/render/game-renderer.ts +1452 -0
- package/core/src/render/gpu-driven/cull-pass.ts +394 -0
- package/core/src/render/gpu-driven/hzb.ts +215 -0
- package/core/src/render/gpu-driven/index.ts +7 -0
- package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
- package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
- package/core/src/render/gpu-driven/mesh-table.ts +175 -0
- package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
- package/core/src/render/gpu-utils.ts +96 -0
- package/core/src/render/hdr.ts +88 -0
- package/core/src/render/hot-reload.ts +295 -0
- package/core/src/render/ibl-bind-group.ts +266 -0
- package/core/src/render/ibl.ts +180 -0
- package/core/src/render/index.ts +163 -0
- package/core/src/render/input-manager.ts +259 -0
- package/core/src/render/lighting/area-light.ts +196 -0
- package/core/src/render/lighting/cluster-grid.ts +288 -0
- package/core/src/render/lighting/cluster-types.ts +193 -0
- package/core/src/render/lighting/ies-parser.ts +162 -0
- package/core/src/render/lighting.ts +454 -0
- package/core/src/render/material-types/depth.wgsl +44 -0
- package/core/src/render/material-types/line.wgsl +50 -0
- package/core/src/render/material-types/matcap.wgsl +51 -0
- package/core/src/render/material-types/normal.wgsl +41 -0
- package/core/src/render/material-types/physical.wgsl +152 -0
- package/core/src/render/material-types/sprite.wgsl +46 -0
- package/core/src/render/material-types/sss.wgsl +79 -0
- package/core/src/render/material-types/toon.wgsl +79 -0
- package/core/src/render/passes/README.md +121 -0
- package/core/src/render/passes/atmosphere.ts +152 -0
- package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
- package/core/src/render/passes/csm.ts +408 -0
- package/core/src/render/passes/cubemap-capture.ts +114 -0
- package/core/src/render/passes/debug-viz.ts +278 -0
- package/core/src/render/passes/debug.ts +538 -0
- package/core/src/render/passes/decal-mesh.ts +111 -0
- package/core/src/render/passes/decal-pass.ts +377 -0
- package/core/src/render/passes/deferred-lighting.ts +434 -0
- package/core/src/render/passes/depth-prepass.ts +163 -0
- package/core/src/render/passes/dome-360.ts +83 -0
- package/core/src/render/passes/fluid-render.ts +137 -0
- package/core/src/render/passes/gi-types.ts +118 -0
- package/core/src/render/passes/graph-compute.ts +300 -0
- package/core/src/render/passes/greased-line-pass.ts +232 -0
- package/core/src/render/passes/morph-target.ts +40 -0
- package/core/src/render/passes/opaque.ts +1028 -0
- package/core/src/render/passes/point-light-shadow.ts +266 -0
- package/core/src/render/passes/procedural-texture.ts +185 -0
- package/core/src/render/passes/reflection-probe.ts +140 -0
- package/core/src/render/passes/rsm-pass.ts +248 -0
- package/core/src/render/passes/sdf-text.ts +155 -0
- package/core/src/render/passes/shadow-map.ts +163 -0
- package/core/src/render/passes/shadow.ts +220 -0
- package/core/src/render/passes/skinning-vs.ts +121 -0
- package/core/src/render/passes/skinning.ts +326 -0
- package/core/src/render/passes/sky-dome.ts +404 -0
- package/core/src/render/passes/skybox.ts +162 -0
- package/core/src/render/passes/spot-light-shadow.ts +273 -0
- package/core/src/render/passes/terrain.ts +326 -0
- package/core/src/render/passes/transparent.ts +353 -0
- package/core/src/render/passes/underwater-fog.ts +185 -0
- package/core/src/render/passes/video-texture.ts +79 -0
- package/core/src/render/passes/volumetric-pass.ts +312 -0
- package/core/src/render/passes/volumetric-types.ts +171 -0
- package/core/src/render/passes/water.ts +753 -0
- package/core/src/render/pbr.ts +296 -0
- package/core/src/render/pipeline.ts +52 -0
- package/core/src/render/render-pass.ts +30 -0
- package/core/src/render/renderer-input-bus.ts +220 -0
- package/core/src/render/renderer-module-host.ts +623 -0
- package/core/src/render/resource-tracker.ts +67 -0
- package/core/src/render/sab-canvas-overlay.ts +122 -0
- package/core/src/render/shader-validator.ts +200 -0
- package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
- package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
- package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
- package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
- package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
- package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
- package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
- package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
- package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
- package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
- package/core/src/render/shaders/shadow-chunks.ts +135 -0
- package/core/src/render/skybox.ts +146 -0
- package/core/src/render/splitscreen.ts +85 -0
- package/core/src/render/surface.ts +78 -0
- package/core/src/render/tonemap.ts +180 -0
- package/core/src/render/tracked-render-pass.ts +158 -0
- package/core/src/render/viewport.ts +109 -0
- package/core/src/render/wgsl-hmr.ts +70 -0
- package/core/src/sab/core-input-channel.ts +23 -0
- package/core/src/sab/define.ts +239 -0
- package/core/src/sab/errors.ts +76 -0
- package/core/src/sab/game-input.ts +343 -0
- package/core/src/sab/gamepad-devices.ts +259 -0
- package/core/src/sab/grid-buffer.ts +117 -0
- package/core/src/sab/input.ts +55 -0
- package/core/src/sab/layout.ts +219 -0
- package/core/src/sab/multi-input-channel.ts +50 -0
- package/core/src/sab/record-buffer.ts +155 -0
- package/core/src/sab/sab-polyfill.ts +56 -0
- package/core/src/sab/sim-channel.ts +453 -0
- package/core/src/sab/slot-buffer.ts +190 -0
- package/core/src/sab/types.ts +158 -0
- package/core/src/safety/bounds.ts +76 -0
- package/core/src/safety/json.ts +80 -0
- package/core/src/safety/path.ts +167 -0
- package/core/src/save/binary-format.ts +117 -0
- package/core/src/save/game-save-system.ts +161 -0
- package/core/src/save/grid-save-system.ts +158 -0
- package/core/src/save/migrate.ts +44 -0
- package/core/src/save/migration-registry.ts +94 -0
- package/core/src/save/persist-types.ts +208 -0
- package/core/src/save/schema.ts +46 -0
- package/core/src/save/serializer.ts +180 -0
- package/core/src/scene/builder.ts +65 -0
- package/core/src/scene/camera.ts +142 -0
- package/core/src/scene/checkpoint.ts +109 -0
- package/core/src/scene/game-loop.ts +198 -0
- package/core/src/scene/index.ts +24 -0
- package/core/src/scene/layer.ts +6 -0
- package/core/src/scene/prefab.ts +145 -0
- package/core/src/scene/scene-manager.ts +157 -0
- package/core/src/scene/scene.ts +192 -0
- package/core/src/scene/sky.ts +256 -0
- package/core/src/scene/spatial-grid.ts +176 -0
- package/core/src/scene/streaming.ts +304 -0
- package/core/src/scene/vegetation.ts +163 -0
- package/core/src/scene/world.ts +89 -0
- package/core/src/scripting/binding.ts +129 -0
- package/core/src/scripting/hot-reload.ts +144 -0
- package/core/src/scripting/script.ts +99 -0
- package/core/src/sim/hot-reload-pipeline.ts +49 -0
- package/core/src/sim/sim-state-helper.ts +47 -0
- package/core/src/sim/transient-state-registry.ts +77 -0
- package/core/src/sim/types.ts +113 -0
- package/core/src/sim/worker-loop.ts +222 -0
- package/core/src/stores/game-store.ts +158 -0
- package/core/src/stores/hot-reload-store.ts +44 -0
- package/core/src/telemetry/collector.ts +410 -0
- package/core/src/telemetry/gc-controller.ts +453 -0
- package/core/src/telemetry/gc-profiler.ts +126 -0
- package/core/src/telemetry/gc-tracker.ts +69 -0
- package/core/src/telemetry/gpu-profiler.ts +703 -0
- package/core/src/telemetry/gpu-resource-tracker.ts +285 -0
- package/core/src/telemetry/gpu-timer-pool.ts +234 -0
- package/core/src/telemetry/gpu-timer.ts +123 -0
- package/core/src/telemetry/gpu-timestamp-gate.ts +21 -0
- package/core/src/telemetry/reporter.ts +62 -0
- package/core/src/types/engine-types.ts +129 -0
- package/core/src/ui-font-scale.ts +112 -0
- package/core/src/util/broad-phase-grid.ts +82 -0
- package/core/src/util/feature-log.ts +220 -0
- package/core/src/util/index.ts +17 -0
- package/core/src/util/logger.ts +604 -0
- package/core/src/webgpu-destroy-augmentation.d.ts +25 -0
- package/core/src/worker/base-worker-host.ts +183 -0
- package/core/src/worker/buffer-sync.ts +550 -0
- package/core/src/worker/crash-recovery.ts +201 -0
- package/core/src/worker/entity-sim-worker-host.ts +190 -0
- package/core/src/worker/instrumented-worker-host.ts +171 -0
- package/core/src/worker/rpc.ts +253 -0
- package/core/src/worker/sim-worker-base.ts +913 -0
- package/core/src/worker/sim-worker-host.ts +358 -0
- package/core/src/worker/task-pool.ts +256 -0
- package/core/src/worker/task-worker.ts +83 -0
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- package/libraries/stickman/src/skeleton.ts +197 -0
- package/libraries/stickman/src/stickman-pass.ts +255 -0
- package/libraries/stickman/src/thick-line.ts +123 -0
- package/libraries/surface-nets/README.md +25 -0
- package/libraries/surface-nets/src/chunked-field.ts +14 -0
- package/libraries/surface-nets/src/deformation.ts +45 -0
- package/libraries/surface-nets/src/index.ts +36 -0
- package/libraries/surface-nets/src/library.ts +59 -0
- package/libraries/surface-nets/src/lod.ts +7 -0
- package/libraries/surface-nets/src/sab.ts +4 -0
- package/libraries/surface-nets/src/streaming-config.ts +5 -0
- package/libraries/surface-nets/src/streaming-manager.ts +15 -0
- package/libraries/surface-nets/src/surface-nets.ts +334 -0
- package/libraries/surface-nets/src/types.ts +23 -0
- package/libraries/water/README.md +25 -0
- package/libraries/water/src/buoyancy.ts +103 -0
- package/libraries/water/src/index.ts +43 -0
- package/libraries/water/src/library.ts +85 -0
- package/libraries/water/src/shore-damping.ts +93 -0
- package/libraries/water/src/water-buffer.ts +89 -0
- package/libraries/water/src/water-chunks.ts +13 -0
- package/libraries/water/src/water-physics.ts +376 -0
- package/libraries/water/src/water-renderer.ts +809 -0
- package/libraries/water/src/water-sab.ts +161 -0
- package/libraries/water/src/wave-sources.ts +84 -0
- package/libraries/weather/README.md +20 -0
- package/libraries/weather/src/index.ts +9 -0
- package/libraries/weather/src/library.ts +72 -0
- package/libraries/weather/src/types.ts +64 -0
- package/libraries/weather/src/weather-blend.ts +112 -0
- package/libraries/weather/src/weather-system.ts +271 -0
- package/libraries/weatherfx/README.md +24 -0
- package/libraries/weatherfx/src/cloud-provider.ts +31 -0
- package/libraries/weatherfx/src/cloud-system.ts +372 -0
- package/libraries/weatherfx/src/index.ts +9 -0
- package/libraries/weatherfx/src/library.ts +58 -0
- package/libraries/weatherfx/src/particle-system.ts +434 -0
- package/libraries/weatherfx/src/shaders/cloud.wgsl +111 -0
- package/libraries/weatherfx/src/shaders/particle-compute.wgsl +187 -0
- package/libraries/weatherfx/src/shaders/particle-render.wgsl +95 -0
- package/lint-plugin.mjs +41 -0
- package/mcp/src/client.ts +703 -0
- package/mcp/src/engine-context.ts +186 -0
- package/mcp/src/http-transport.ts +471 -0
- package/mcp/src/index.ts +13 -0
- package/mcp/src/prompts/add-entity.ts +42 -0
- package/mcp/src/prompts/create-scene.ts +44 -0
- package/mcp/src/prompts/debug-frame.ts +39 -0
- package/mcp/src/prompts/index.ts +12 -0
- package/mcp/src/resources/asset-list.ts +32 -0
- package/mcp/src/resources/checkpoint-list.ts +33 -0
- package/mcp/src/resources/entity-state.ts +55 -0
- package/mcp/src/resources/gpu-info.ts +103 -0
- package/mcp/src/resources/index.ts +57 -0
- package/mcp/src/resources/performance.ts +37 -0
- package/mcp/src/resources/scene-tree.ts +43 -0
- package/mcp/src/server.ts +375 -0
- package/mcp/src/tools/animation.ts +118 -0
- package/mcp/src/tools/asset.ts +161 -0
- package/mcp/src/tools/audio.ts +96 -0
- package/mcp/src/tools/build.ts +143 -0
- package/mcp/src/tools/camera.ts +167 -0
- package/mcp/src/tools/checkpoint.ts +100 -0
- package/mcp/src/tools/component.ts +199 -0
- package/mcp/src/tools/debug.ts +300 -0
- package/mcp/src/tools/entity.ts +361 -0
- package/mcp/src/tools/inspect.ts +210 -0
- package/mcp/src/tools/lighting.ts +263 -0
- package/mcp/src/tools/material.ts +243 -0
- package/mcp/src/tools/mesh.ts +239 -0
- package/mcp/src/tools/physics.ts +266 -0
- package/mcp/src/tools/scene.ts +153 -0
- package/mcp/src/tools/script.ts +122 -0
- package/mcp/src/types.ts +92 -0
- package/mcp/src/undo-redo.ts +77 -0
- package/modules/camera-controls/README.md +20 -0
- package/modules/camera-controls/src/index.ts +161 -0
- package/modules/controller-ui/src/index.ts +164 -0
- package/modules/devtools/README.md +25 -0
- package/modules/devtools/src/api.ts +461 -0
- package/modules/devtools/src/asset-utils.ts +105 -0
- package/modules/devtools/src/bind-debug-store.ts +48 -0
- package/modules/devtools/src/data-bridge.ts +286 -0
- package/modules/devtools/src/debug-overlay.ts +238 -0
- package/modules/devtools/src/debug-raycast.ts +328 -0
- package/modules/devtools/src/debug-store.ts +92 -0
- package/modules/devtools/src/debug-view-descriptors.ts +59 -0
- package/modules/devtools/src/doctor-panel.ts +182 -0
- package/modules/devtools/src/gizmo-module.ts +136 -0
- package/modules/devtools/src/graph-model.ts +509 -0
- package/modules/devtools/src/grid-renderer.ts +157 -0
- package/modules/devtools/src/height-ruler-renderer.ts +216 -0
- package/modules/devtools/src/index.ts +81 -0
- package/modules/devtools/src/init.ts +261 -0
- package/modules/devtools/src/label-overlay.ts +154 -0
- package/modules/devtools/src/material-stats-panel.ts +188 -0
- package/modules/devtools/src/profiling-bridge.ts +377 -0
- package/modules/devtools/src/profiling-hooks.ts +98 -0
- package/modules/devtools/src/renderer-adapter.ts +76 -0
- package/modules/devtools/src/scene-inspector.ts +637 -0
- package/modules/devtools/src/scene-store.ts +320 -0
- package/modules/devtools/src/scene-sync.ts +116 -0
- package/modules/devtools/src/shaders/transform-gizmo.wgsl +38 -0
- package/modules/devtools/src/sim-stats-panel.ts +272 -0
- package/modules/devtools/src/sim-stats-provider.ts +105 -0
- package/modules/devtools/src/skeleton-renderer.ts +351 -0
- package/modules/devtools/src/transform-gizmo.ts +928 -0
- package/modules/devtools/src/types.ts +290 -0
- package/modules/devtools/src/worker-expose.ts +67 -0
- package/modules/devtools/src/worker-sync.ts +137 -0
- package/modules/editor/src/commands/component.ts +156 -0
- package/modules/editor/src/commands/entity.ts +287 -0
- package/modules/editor/src/commands/hierarchy.ts +83 -0
- package/modules/editor/src/commands/index.ts +61 -0
- package/modules/editor/src/commands/prefab.ts +163 -0
- package/modules/editor/src/commands/registry.ts +331 -0
- package/modules/editor/src/commands/scene-io.ts +211 -0
- package/modules/editor/src/commands/selection.ts +73 -0
- package/modules/editor/src/commands/transform.ts +91 -0
- package/modules/editor/src/ddscene.ts +267 -0
- package/modules/editor/src/document.ts +123 -0
- package/modules/editor/src/editor-context.ts +172 -0
- package/modules/editor/src/index.ts +41 -0
- package/modules/editor/src/mcp.ts +103 -0
- package/modules/editor/src/module.ts +148 -0
- package/modules/editor/src/selection.ts +70 -0
- package/modules/editor/src/shell.ts +456 -0
- package/modules/editor/src/viewport.ts +199 -0
- package/modules/html-ui/src/composite.ts +135 -0
- package/modules/html-ui/src/create-html-ui.ts +188 -0
- package/modules/html-ui/src/doc-backend.ts +343 -0
- package/modules/html-ui/src/host.ts +646 -0
- package/modules/html-ui/src/index.ts +13 -0
- package/modules/html-ui/src/jsx-dev-runtime.ts +12 -0
- package/modules/html-ui/src/jsx-runtime.ts +126 -0
- package/modules/html-ui/src/protocol.ts +88 -0
- package/modules/html-ui/src/ui-worker.ts +16 -0
- package/modules/mcp/README.md +18 -0
- package/modules/mcp/src/index.ts +27 -0
- package/modules/movement-2d/README.md +19 -0
- package/modules/movement-2d/src/grid-character.ts +455 -0
- package/modules/movement-2d/src/index.ts +45 -0
- package/modules/movement-3d/README.md +21 -0
- package/modules/movement-3d/src/character-motor.ts +230 -0
- package/modules/movement-3d/src/index.ts +46 -0
- package/modules/native-osr/src/index.ts +22 -0
- package/modules/native-osr/src/input-router.ts +401 -0
- package/modules/native-osr/src/native-osr-manager.ts +247 -0
- package/modules/native-osr/src/native-texture-source.ts +86 -0
- package/modules/native-osr/src/types.ts +112 -0
- package/modules/native-osr/src/world-space-ui-pass.ts +351 -0
- package/modules/sailing/README.md +18 -0
- package/modules/sailing/src/index.ts +51 -0
- package/modules/terrain/README.md +18 -0
- package/modules/terrain/src/index.ts +78 -0
- package/modules/vitals/README.md +17 -0
- package/modules/vitals/src/index.ts +43 -0
- package/modules/vitals/src/vitals.ts +265 -0
- package/modules/xr/README.md +25 -0
- package/modules/xr/src/camera-rig.ts +146 -0
- package/modules/xr/src/debug.ts +59 -0
- package/modules/xr/src/frame-loop.ts +197 -0
- package/modules/xr/src/index.ts +16 -0
- package/modules/xr/src/input.ts +208 -0
- package/modules/xr/src/layer.ts +140 -0
- package/modules/xr/src/session.ts +156 -0
- package/modules/xr/src/sim-module.ts +23 -0
- package/modules/xr/src/types.ts +32 -0
- package/modules/xr/src/webxr.d.ts +182 -0
- package/modules/xr/src/xr-module.ts +179 -0
- package/package.json +232 -3
- package/shader-graph/src/chunks.ts +349 -0
- package/shader-graph/src/compiler.ts +732 -0
- package/shader-graph/src/compute-compiler.ts +453 -0
- package/shader-graph/src/compute-graph.ts +112 -0
- package/shader-graph/src/compute-profiles.ts +54 -0
- package/shader-graph/src/graph.ts +52 -0
- package/shader-graph/src/index.ts +53 -0
- package/shader-graph/src/profiles.ts +407 -0
- package/shader-graph/src/validator.ts +48 -0
- package/shader-graph/src/wgsl-binding-validator.ts +143 -0
- package/shader-graph/src/wgsl-struct-validator.ts +245 -0
- package/shader-graph/src/wgsl-struct.ts +397 -0
- package/test/src/index.ts +7 -0
- package/test/src/vision-test.ts +369 -0
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export const CSM_SHADER_CHUNK = /* wgsl */ `
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const MAX_CASCADES = 4u;
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struct CSMUniforms {
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cascades: array<mat4x4<f32>, MAX_CASCADES>,
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cascadeSplits: vec4<f32>,
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lightDir: vec4<f32>,
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cascadeCount: vec4<f32>,
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};
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@group(0) @binding(11) var<uniform> csmUniforms: CSMUniforms;
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@group(0) @binding(12) var csmShadowMap: texture_depth_2d_array;
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@group(0) @binding(13) var csmSampler: sampler_comparison;
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14
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15
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fn selectCascade(viewDepth: f32) -> u32 {
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let count = u32(csmUniforms.cascadeCount.x);
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for (var i = 0u; i < MAX_CASCADES; i++) {
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if (i >= count) { break; }
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if (viewDepth <= csmUniforms.cascadeSplits[i]) {
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return i;
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}
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}
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return count - 1u;
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}
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fn csmShadowFactor(worldPos: vec3<f32>, viewDepth: f32, N: vec3<f32>) -> f32 {
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let cascadeIdx = selectCascade(viewDepth);
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let lightViewProj = csmUniforms.cascades[cascadeIdx];
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let shadowCoord = lightViewProj * vec4<f32>(worldPos, 1.0);
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let shadowUV = shadowCoord.xy / shadowCoord.w * 0.5 + 0.5;
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let shadowDepth = shadowCoord.z / shadowCoord.w;
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32
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if (shadowUV.x < 0.0 || shadowUV.x > 1.0 || shadowUV.y < 0.0 || shadowUV.y > 1.0) {
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return 1.0;
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}
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let bias = csmUniforms.cascadeCount.y;
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let normalBias = csmUniforms.cascadeCount.z;
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39
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let lightDir = normalize(csmUniforms.lightDir.xyz);
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let slopeScale = clamp(1.0 - dot(N, lightDir), 0.0, 1.0);
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41
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let adjustedBias = bias + normalBias * slopeScale;
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43
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// 3x3 PCF
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var shadow = 0.0;
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let texelSize = 1.0 / f32(textureDimensions(csmShadowMap, 0).x);
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for (var y = -1; y <= 1; y++) {
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for (var x = -1; x <= 1; x++) {
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let offset = vec2<f32>(f32(x), f32(y)) * texelSize;
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shadow += textureSampleCompareLevel(
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csmShadowMap, csmSampler,
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shadowUV + offset, cascadeIdx,
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shadowDepth - adjustedBias,
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);
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}
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}
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shadow = shadow / 9.0;
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// Cascade blend
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let blendDist = csmUniforms.cascadeCount.w;
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let cascadeFar = csmUniforms.cascadeSplits[cascadeIdx];
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61
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let distToEdge = cascadeFar - viewDepth;
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62
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if (distToEdge < blendDist && cascadeIdx < count - 1u) {
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63
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let blendFactor = distToEdge / blendDist;
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64
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let nextIdx = cascadeIdx + 1u;
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65
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let nextVP = csmUniforms.cascades[nextIdx];
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66
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let nextCoord = nextVP * vec4<f32>(worldPos, 1.0);
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67
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let nextUV = nextCoord.xy / nextCoord.w * 0.5 + 0.5;
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68
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let nextDepth = nextCoord.z / nextCoord.w;
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if (nextUV.x >= 0.0 && nextUV.x <= 1.0 && nextUV.y >= 0.0 && nextUV.y <= 1.0) {
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var nextShadow = 0.0;
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71
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for (var y2 = -1; y2 <= 1; y2++) {
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for (var x2 = -1; x2 <= 1; x2++) {
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let offset2 = vec2<f32>(f32(x2), f32(y2)) * texelSize;
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nextShadow += textureSampleCompareLevel(
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csmShadowMap, csmSampler,
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nextUV + offset2, nextIdx,
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nextDepth - adjustedBias,
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);
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79
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}
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80
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}
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81
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nextShadow = nextShadow / 9.0;
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shadow = mix(nextShadow, shadow, blendFactor);
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}
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84
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}
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85
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return shadow;
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}
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`;
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89
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90
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export const POINT_SHADOW_SHADER_CHUNK = /* wgsl */ `
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91
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const MAX_POINT_LIGHT_SHADOWS = 4u;
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92
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93
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@group(0) @binding(14) var pointShadowMaps: array<texture_depth_cube, MAX_POINT_LIGHT_SHADOWS>;
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94
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@group(0) @binding(15) var pointShadowSampler: sampler_comparison;
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95
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96
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fn pointLightShadow(worldPos: vec3<f32>, lightPos: vec3<f32>, lightIndex: u32, farPlane: f32) -> f32 {
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97
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let toLight = worldPos - lightPos;
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98
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let dist = length(toLight);
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let dir = toLight / max(dist, 0.001);
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100
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let normalizedDepth = dist / farPlane;
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let bias = 0.01;
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102
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return textureSampleCompareLevel(
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pointShadowMaps[lightIndex], pointShadowSampler,
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dir, normalizedDepth - bias,
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);
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}
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107
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`;
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108
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|
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109
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export const SPOT_SHADOW_SHADER_CHUNK = /* wgsl */ `
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110
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const MAX_SPOT_LIGHT_SHADOWS = 4u;
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111
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112
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struct SpotShadowData {
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113
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viewProjs: array<mat4x4<f32>, MAX_SPOT_LIGHT_SHADOWS>,
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114
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};
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115
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116
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@group(0) @binding(16) var<uniform> spotShadowData: SpotShadowData;
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117
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@group(0) @binding(17) var spotShadowMaps: texture_depth_2d_array;
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118
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@group(0) @binding(18) var spotShadowSampler: sampler_comparison;
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119
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|
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120
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fn spotLightShadow(worldPos: vec3<f32>, lightIndex: u32) -> f32 {
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121
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let vp = spotShadowData.viewProjs[lightIndex];
|
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122
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let shadowCoord = vp * vec4<f32>(worldPos, 1.0);
|
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123
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let shadowUV = shadowCoord.xy / shadowCoord.w * 0.5 + 0.5;
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124
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let shadowDepth = shadowCoord.z / shadowCoord.w;
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125
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if (shadowUV.x < 0.0 || shadowUV.x > 1.0 || shadowUV.y < 0.0 || shadowUV.y > 1.0) {
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126
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return 1.0;
|
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127
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}
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128
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let bias = 0.001;
|
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129
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return textureSampleCompareLevel(
|
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spotShadowMaps, spotShadowSampler,
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131
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shadowUV, lightIndex,
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132
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shadowDepth - bias,
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133
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);
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134
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}
|
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135
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`;
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|
@@ -0,0 +1,146 @@
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1
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import { mat4 } from "wgpu-matrix";
|
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2
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import { createValidatedShaderModule } from "./shader-validator";
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3
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|
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4
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const SKYBOX_SHADER = /* wgsl */ `
|
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5
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struct CameraUniforms {
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6
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viewProj: mat4x4<f32>,
|
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7
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invViewProj: mat4x4<f32>,
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position: vec4<f32>,
|
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9
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};
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10
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11
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@group(0) @binding(0) var<uniform> camera: CameraUniforms;
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12
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@group(0) @binding(1) var envMap: texture_cube<f32>;
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13
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@group(0) @binding(2) var envSampler: sampler;
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14
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+
|
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15
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struct VertexOutput {
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16
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+
@builtin(position) clipPosition: vec4<f32>,
|
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17
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@location(0) direction: vec3<f32>,
|
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18
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+
};
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|
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20
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@vertex
|
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21
|
+
fn vs_main(@builtin(vertex_index) vid: u32) -> VertexOutput {
|
|
22
|
+
// Full-screen triangle
|
|
23
|
+
var positions = array<vec2<f32>, 3>(
|
|
24
|
+
vec2<f32>(-1.0, -1.0),
|
|
25
|
+
vec2<f32>( 3.0, -1.0),
|
|
26
|
+
vec2<f32>(-1.0, 3.0),
|
|
27
|
+
);
|
|
28
|
+
|
|
29
|
+
let pos = positions[vid];
|
|
30
|
+
var output: VertexOutput;
|
|
31
|
+
output.clipPosition = vec4<f32>(pos, 1.0, 1.0);
|
|
32
|
+
// Reconstruct direction from clip position using inverse view-proj
|
|
33
|
+
let farPoint = camera.invViewProj * vec4<f32>(pos, 1.0, 1.0);
|
|
34
|
+
let nearPoint = camera.invViewProj * vec4<f32>(pos, -1.0, 1.0);
|
|
35
|
+
let dir = normalize(farPoint.xyz / farPoint.w - nearPoint.xyz / nearPoint.w);
|
|
36
|
+
output.direction = dir;
|
|
37
|
+
return output;
|
|
38
|
+
}
|
|
39
|
+
|
|
40
|
+
@fragment
|
|
41
|
+
fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
|
|
42
|
+
let color = textureSample(envMap, envSampler, normalize(input.direction));
|
|
43
|
+
return vec4<f32>(color.rgb, 1.0);
|
|
44
|
+
}
|
|
45
|
+
`;
|
|
46
|
+
|
|
47
|
+
export interface SkyboxOptions {
|
|
48
|
+
format?: GPUTextureFormat;
|
|
49
|
+
depthFormat?: GPUTextureFormat;
|
|
50
|
+
}
|
|
51
|
+
|
|
52
|
+
export class SkyboxRenderer {
|
|
53
|
+
private device: GPUDevice;
|
|
54
|
+
private pipeline: GPURenderPipeline | null = null;
|
|
55
|
+
private bindGroupLayout: GPUBindGroupLayout | null = null;
|
|
56
|
+
private cameraBuffer: GPUBuffer | null = null;
|
|
57
|
+
private sampler: GPUSampler;
|
|
58
|
+
private format: GPUTextureFormat;
|
|
59
|
+
private depthFormat: GPUTextureFormat;
|
|
60
|
+
|
|
61
|
+
constructor(device: GPUDevice, options?: SkyboxOptions) {
|
|
62
|
+
this.device = device;
|
|
63
|
+
this.format = options?.format ?? "bgra8unorm";
|
|
64
|
+
this.depthFormat = options?.depthFormat ?? "depth32float";
|
|
65
|
+
this.sampler = device.createSampler({
|
|
66
|
+
magFilter: "linear",
|
|
67
|
+
minFilter: "linear",
|
|
68
|
+
mipmapFilter: "linear",
|
|
69
|
+
addressModeU: "clamp-to-edge",
|
|
70
|
+
addressModeV: "clamp-to-edge",
|
|
71
|
+
});
|
|
72
|
+
}
|
|
73
|
+
|
|
74
|
+
private ensurePipeline(): void {
|
|
75
|
+
if (this.pipeline) return;
|
|
76
|
+
|
|
77
|
+
this.bindGroupLayout = this.device.createBindGroupLayout({
|
|
78
|
+
entries: [
|
|
79
|
+
{ binding: 0, visibility: GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT, buffer: { type: "uniform" } },
|
|
80
|
+
{ binding: 1, visibility: GPUShaderStage.FRAGMENT, texture: { sampleType: "float", viewDimension: "cube" } },
|
|
81
|
+
{ binding: 2, visibility: GPUShaderStage.FRAGMENT, sampler: { type: "filtering" } },
|
|
82
|
+
],
|
|
83
|
+
});
|
|
84
|
+
|
|
85
|
+
const shaderModule = createValidatedShaderModule(this.device, { code: SKYBOX_SHADER, label: "SkyboxPass" });
|
|
86
|
+
|
|
87
|
+
this.pipeline = this.device.createRenderPipeline({
|
|
88
|
+
layout: this.device.createPipelineLayout({ bindGroupLayouts: [this.bindGroupLayout] }),
|
|
89
|
+
vertex: { module: shaderModule, entryPoint: "vs_main" },
|
|
90
|
+
fragment: {
|
|
91
|
+
module: shaderModule,
|
|
92
|
+
entryPoint: "fs_main",
|
|
93
|
+
targets: [{ format: this.format }],
|
|
94
|
+
},
|
|
95
|
+
primitive: { topology: "triangle-list" },
|
|
96
|
+
depthStencil: {
|
|
97
|
+
format: this.depthFormat,
|
|
98
|
+
depthWriteEnabled: false,
|
|
99
|
+
depthCompare: "less-equal",
|
|
100
|
+
},
|
|
101
|
+
});
|
|
102
|
+
|
|
103
|
+
this.cameraBuffer = this.device.createBuffer({
|
|
104
|
+
size: 144, // mat4x4 (64) + mat4x4 (64) + vec4 (16)
|
|
105
|
+
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
|
|
106
|
+
});
|
|
107
|
+
}
|
|
108
|
+
|
|
109
|
+
render(
|
|
110
|
+
passEncoder: GPURenderPassEncoder,
|
|
111
|
+
cubemap: GPUTexture,
|
|
112
|
+
viewProj: Float32Array,
|
|
113
|
+
cameraPos: [number, number, number],
|
|
114
|
+
): void {
|
|
115
|
+
this.ensurePipeline();
|
|
116
|
+
|
|
117
|
+
// Update camera buffer
|
|
118
|
+
const camData = new Float32Array(36);
|
|
119
|
+
camData.set(viewProj, 0);
|
|
120
|
+
camData.set(mat4.invert(viewProj) as Float32Array, 16);
|
|
121
|
+
camData[32] = cameraPos[0];
|
|
122
|
+
camData[33] = cameraPos[1];
|
|
123
|
+
camData[34] = cameraPos[2];
|
|
124
|
+
camData[35] = 0;
|
|
125
|
+
this.device.queue.writeBuffer(this.cameraBuffer!, 0, camData);
|
|
126
|
+
|
|
127
|
+
const cubemapView = cubemap.createView({ dimension: "cube" });
|
|
128
|
+
|
|
129
|
+
const bindGroup = this.device.createBindGroup({
|
|
130
|
+
layout: this.bindGroupLayout!,
|
|
131
|
+
entries: [
|
|
132
|
+
{ binding: 0, resource: { buffer: this.cameraBuffer! } },
|
|
133
|
+
{ binding: 1, resource: cubemapView },
|
|
134
|
+
{ binding: 2, resource: this.sampler },
|
|
135
|
+
],
|
|
136
|
+
});
|
|
137
|
+
|
|
138
|
+
passEncoder.setPipeline(this.pipeline!);
|
|
139
|
+
passEncoder.setBindGroup(0, bindGroup);
|
|
140
|
+
passEncoder.draw(3, 1, 0, 0);
|
|
141
|
+
}
|
|
142
|
+
|
|
143
|
+
destroy(): void {
|
|
144
|
+
this.cameraBuffer?.destroy();
|
|
145
|
+
}
|
|
146
|
+
}
|
|
@@ -0,0 +1,85 @@
|
|
|
1
|
+
// ============================================================================
|
|
2
|
+
// Split-Screen Layout — viewport computation for 1-4 players
|
|
3
|
+
// ============================================================================
|
|
4
|
+
|
|
5
|
+
export type SplitscreenLayoutType =
|
|
6
|
+
| "1p"
|
|
7
|
+
| "2p-horizontal"
|
|
8
|
+
| "2p-vertical"
|
|
9
|
+
| "3p-top-wide"
|
|
10
|
+
| "3p-bottom-wide"
|
|
11
|
+
| "4p-corners";
|
|
12
|
+
|
|
13
|
+
export interface ViewportSlot {
|
|
14
|
+
index: number;
|
|
15
|
+
x: number;
|
|
16
|
+
y: number;
|
|
17
|
+
width: number;
|
|
18
|
+
height: number;
|
|
19
|
+
}
|
|
20
|
+
|
|
21
|
+
export function computeViewports(layout: SplitscreenLayoutType, screenW: number, screenH: number): ViewportSlot[] {
|
|
22
|
+
switch (layout) {
|
|
23
|
+
case "1p":
|
|
24
|
+
return [{ index: 0, x: 0, y: 0, width: screenW, height: screenH }];
|
|
25
|
+
|
|
26
|
+
case "2p-horizontal":
|
|
27
|
+
return [
|
|
28
|
+
{ index: 0, x: 0, y: 0, width: screenW / 2, height: screenH },
|
|
29
|
+
{ index: 1, x: screenW / 2, y: 0, width: screenW / 2, height: screenH },
|
|
30
|
+
];
|
|
31
|
+
|
|
32
|
+
case "2p-vertical":
|
|
33
|
+
return [
|
|
34
|
+
{ index: 0, x: 0, y: 0, width: screenW, height: screenH / 2 },
|
|
35
|
+
{ index: 1, x: 0, y: screenH / 2, width: screenW, height: screenH / 2 },
|
|
36
|
+
];
|
|
37
|
+
|
|
38
|
+
case "3p-top-wide":
|
|
39
|
+
return [
|
|
40
|
+
{ index: 0, x: 0, y: 0, width: screenW, height: screenH / 2 },
|
|
41
|
+
{ index: 1, x: 0, y: screenH / 2, width: screenW / 2, height: screenH / 2 },
|
|
42
|
+
{ index: 2, x: screenW / 2, y: screenH / 2, width: screenW / 2, height: screenH / 2 },
|
|
43
|
+
];
|
|
44
|
+
|
|
45
|
+
case "3p-bottom-wide":
|
|
46
|
+
return [
|
|
47
|
+
{ index: 0, x: 0, y: 0, width: screenW / 2, height: screenH / 2 },
|
|
48
|
+
{ index: 1, x: screenW / 2, y: 0, width: screenW / 2, height: screenH / 2 },
|
|
49
|
+
{ index: 2, x: 0, y: screenH / 2, width: screenW, height: screenH / 2 },
|
|
50
|
+
];
|
|
51
|
+
|
|
52
|
+
case "4p-corners":
|
|
53
|
+
return [
|
|
54
|
+
{ index: 0, x: 0, y: 0, width: screenW / 2, height: screenH / 2 },
|
|
55
|
+
{ index: 1, x: screenW / 2, y: 0, width: screenW / 2, height: screenH / 2 },
|
|
56
|
+
{ index: 2, x: 0, y: screenH / 2, width: screenW / 2, height: screenH / 2 },
|
|
57
|
+
{ index: 3, x: screenW / 2, y: screenH / 2, width: screenW / 2, height: screenH / 2 },
|
|
58
|
+
];
|
|
59
|
+
|
|
60
|
+
default:
|
|
61
|
+
return [{ index: 0, x: 0, y: 0, width: screenW, height: screenH }];
|
|
62
|
+
}
|
|
63
|
+
}
|
|
64
|
+
|
|
65
|
+
export function getLayoutForPlayerCount(count: number): SplitscreenLayoutType {
|
|
66
|
+
switch (count) {
|
|
67
|
+
case 1: return "1p";
|
|
68
|
+
case 2: return "2p-horizontal";
|
|
69
|
+
case 3: return "3p-top-wide";
|
|
70
|
+
case 4: return "4p-corners";
|
|
71
|
+
default: return "1p";
|
|
72
|
+
}
|
|
73
|
+
}
|
|
74
|
+
|
|
75
|
+
export function getPlayerCountForLayout(layout: SplitscreenLayoutType): number {
|
|
76
|
+
switch (layout) {
|
|
77
|
+
case "1p": return 1;
|
|
78
|
+
case "2p-horizontal":
|
|
79
|
+
case "2p-vertical": return 2;
|
|
80
|
+
case "3p-top-wide":
|
|
81
|
+
case "3p-bottom-wide": return 3;
|
|
82
|
+
case "4p-corners": return 4;
|
|
83
|
+
default: return 1;
|
|
84
|
+
}
|
|
85
|
+
}
|
|
@@ -0,0 +1,78 @@
|
|
|
1
|
+
import { createLogger } from "../util/logger";
|
|
2
|
+
|
|
3
|
+
const log = createLogger();
|
|
4
|
+
|
|
5
|
+
export interface SurfaceConfig {
|
|
6
|
+
format: GPUTextureFormat;
|
|
7
|
+
width: number;
|
|
8
|
+
height: number;
|
|
9
|
+
usage: GPUTextureUsageFlags;
|
|
10
|
+
alphaMode: GPUCanvasAlphaMode;
|
|
11
|
+
viewFormats: GPUTextureFormat[];
|
|
12
|
+
}
|
|
13
|
+
|
|
14
|
+
export class SurfaceManager {
|
|
15
|
+
private device: GPUDevice;
|
|
16
|
+
private context: GPUCanvasContext | null = null;
|
|
17
|
+
private config: SurfaceConfig | null = null;
|
|
18
|
+
private canvas: HTMLCanvasElement | OffscreenCanvas | null = null;
|
|
19
|
+
|
|
20
|
+
constructor(device: GPUDevice) {
|
|
21
|
+
this.device = device;
|
|
22
|
+
}
|
|
23
|
+
|
|
24
|
+
configure(canvas: HTMLCanvasElement | OffscreenCanvas, config: Partial<SurfaceConfig> = {}): void {
|
|
25
|
+
this.canvas = canvas;
|
|
26
|
+
this.context = canvas.getContext("webgpu") as GPUCanvasContext;
|
|
27
|
+
if (!this.context) {
|
|
28
|
+
log.error("DownDraft", "Failed to get WebGPU context from canvas");
|
|
29
|
+
return;
|
|
30
|
+
}
|
|
31
|
+
|
|
32
|
+
const format = config.format ?? (navigator.gpu ? navigator.gpu.getPreferredCanvasFormat() : "bgra8unorm");
|
|
33
|
+
this.config = {
|
|
34
|
+
format,
|
|
35
|
+
width: config.width ?? canvas.width,
|
|
36
|
+
height: config.height ?? canvas.height,
|
|
37
|
+
usage: config.usage ?? GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.COPY_SRC,
|
|
38
|
+
alphaMode: config.alphaMode ?? "opaque",
|
|
39
|
+
viewFormats: config.viewFormats ?? [],
|
|
40
|
+
};
|
|
41
|
+
|
|
42
|
+
this.context.configure({
|
|
43
|
+
device: this.device,
|
|
44
|
+
format: this.config.format,
|
|
45
|
+
usage: this.config.usage,
|
|
46
|
+
alphaMode: this.config.alphaMode,
|
|
47
|
+
viewFormats: this.config.viewFormats,
|
|
48
|
+
});
|
|
49
|
+
}
|
|
50
|
+
|
|
51
|
+
getCurrentTexture(): GPUTexture | null {
|
|
52
|
+
if (!this.context) return null;
|
|
53
|
+
return this.context.getCurrentTexture();
|
|
54
|
+
}
|
|
55
|
+
|
|
56
|
+
reconfigure(width: number, height: number): void {
|
|
57
|
+
if (!this.context || !this.config || !this.canvas) return;
|
|
58
|
+
this.config.width = width;
|
|
59
|
+
this.config.height = height;
|
|
60
|
+
if (this.canvas.width !== width) this.canvas.width = width;
|
|
61
|
+
if (this.canvas.height !== height) this.canvas.height = height;
|
|
62
|
+
this.context.configure({
|
|
63
|
+
device: this.device,
|
|
64
|
+
format: this.config.format,
|
|
65
|
+
usage: this.config.usage,
|
|
66
|
+
alphaMode: this.config.alphaMode,
|
|
67
|
+
viewFormats: this.config.viewFormats,
|
|
68
|
+
});
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
getFormat(): GPUTextureFormat | null {
|
|
72
|
+
return this.config?.format ?? null;
|
|
73
|
+
}
|
|
74
|
+
|
|
75
|
+
getConfig(): SurfaceConfig | null {
|
|
76
|
+
return this.config;
|
|
77
|
+
}
|
|
78
|
+
}
|
|
@@ -0,0 +1,180 @@
|
|
|
1
|
+
export enum ToneMappingOperator {
|
|
2
|
+
None = "none",
|
|
3
|
+
ACES = "aces",
|
|
4
|
+
ACESFilmic = "aces-filmic",
|
|
5
|
+
Reinhard = "reinhard",
|
|
6
|
+
Reinhard2 = "reinhard2",
|
|
7
|
+
Uncharted2 = "uncharted2",
|
|
8
|
+
Filmic = "filmic",
|
|
9
|
+
AgX = "agx",
|
|
10
|
+
Uchimura = "uchimura",
|
|
11
|
+
}
|
|
12
|
+
|
|
13
|
+
export interface ToneMappingSettings {
|
|
14
|
+
operator: ToneMappingOperator;
|
|
15
|
+
exposure: number;
|
|
16
|
+
gamma: number;
|
|
17
|
+
whitePoint: number;
|
|
18
|
+
}
|
|
19
|
+
|
|
20
|
+
export const DEFAULT_TONE_MAPPING_SETTINGS: ToneMappingSettings = {
|
|
21
|
+
operator: ToneMappingOperator.ACES,
|
|
22
|
+
exposure: 1.0,
|
|
23
|
+
gamma: 2.2,
|
|
24
|
+
whitePoint: 11.2,
|
|
25
|
+
};
|
|
26
|
+
|
|
27
|
+
export const TONE_MAPPING_SHADER_CHUNK = /* wgsl */ `
|
|
28
|
+
enum ToneMappingOp {
|
|
29
|
+
None = 0,
|
|
30
|
+
ACES = 1,
|
|
31
|
+
ACESFilmic = 2,
|
|
32
|
+
Reinhard = 3,
|
|
33
|
+
Reinhard2 = 4,
|
|
34
|
+
Uncharted2 = 5,
|
|
35
|
+
Filmic = 6,
|
|
36
|
+
AgX = 7,
|
|
37
|
+
Uchimura = 8,
|
|
38
|
+
};
|
|
39
|
+
|
|
40
|
+
struct ToneMappingUniforms {
|
|
41
|
+
operator: u32,
|
|
42
|
+
exposure: f32,
|
|
43
|
+
gamma: f32,
|
|
44
|
+
whitePoint: f32,
|
|
45
|
+
};
|
|
46
|
+
|
|
47
|
+
fn tonemapNone(color: vec3<f32>) -> vec3<f32> {
|
|
48
|
+
return clamp(color, vec3<f32>(0.0), vec3<f32>(1.0));
|
|
49
|
+
}
|
|
50
|
+
|
|
51
|
+
fn tonemapACES(color: vec3<f32>) -> vec3<f32> {
|
|
52
|
+
let a = 2.51; let b = 0.03; let c = 2.43; let d = 0.59; let e = 0.14;
|
|
53
|
+
return clamp((color * (a * color + b)) / (color * (c * color + d) + e), vec3<f32>(0.0), vec3<f32>(1.0));
|
|
54
|
+
}
|
|
55
|
+
|
|
56
|
+
fn tonemapACESFilmic(color: vec3<f32>) -> vec3<f32> {
|
|
57
|
+
let a = 0.15; let b = 0.50; let c = 0.10; let d = 0.20; let e = 0.02; let f = 0.30;
|
|
58
|
+
return (color * (color * a + b * c + d * e)) / (color * (color * a + b) + d * f) - e / f;
|
|
59
|
+
}
|
|
60
|
+
|
|
61
|
+
fn tonemapReinhard(color: vec3<f32>) -> vec3<f32> {
|
|
62
|
+
return color / (color + 1.0);
|
|
63
|
+
}
|
|
64
|
+
|
|
65
|
+
fn tonemapReinhard2(color: vec3<f32>, whitePoint: f32) -> vec3<f32> {
|
|
66
|
+
let lum = dot(color, vec3<f32>(0.2126, 0.7152, 0.0722));
|
|
67
|
+
let tonemappedLum = lum * (1.0 + lum / (whitePoint * whitePoint)) / (1.0 + lum);
|
|
68
|
+
return color * (tonemappedLum / max(lum, 0.001));
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
fn tonemapUncharted2(color: vec3<f32>, whitePoint: f32) -> vec3<f32> {
|
|
72
|
+
let A = 0.15; let B = 0.50; let C = 0.10; let D = 0.20; let E = 0.02; let F = 0.30;
|
|
73
|
+
fn curve(x: vec3<f32>) -> vec3<f32> {
|
|
74
|
+
return ((x * (A * x + C * B) + D * E) / (x * (A * x + B) + D * F)) - E / F;
|
|
75
|
+
}
|
|
76
|
+
return curve(color) / curve(vec3<f32>(whitePoint));
|
|
77
|
+
}
|
|
78
|
+
|
|
79
|
+
fn tonemapFilmic(color: vec3<f32>) -> vec3<f32> {
|
|
80
|
+
let X = max(color.r - 0.0024, 0.0);
|
|
81
|
+
let Y = max(color.g - 0.0024, 0.0);
|
|
82
|
+
let Z = max(color.b - 0.0024, 0.0);
|
|
83
|
+
let r = (X * (6.2 * X + 0.5)) / (X * (6.2 * X + 1.7) + 0.06);
|
|
84
|
+
let g = (Y * (6.2 * Y + 0.5)) / (Y * (6.2 * Y + 1.7) + 0.06);
|
|
85
|
+
let b = (Z * (6.2 * Z + 0.5)) / (Z * (6.2 * Z + 1.7) + 0.06);
|
|
86
|
+
return vec3<f32>(r, g, b);
|
|
87
|
+
}
|
|
88
|
+
|
|
89
|
+
fn tonemapAgX(color: vec3<f32>) -> vec3<f32> {
|
|
90
|
+
let MinEv = -12.47393;
|
|
91
|
+
let MaxEv = 4.026069;
|
|
92
|
+
let x = clamp(log2(color.r), MinEv, MaxEv);
|
|
93
|
+
let y = clamp(log2(color.g), MinEv, MaxEv);
|
|
94
|
+
let z = clamp(log2(color.b), MinEv, MaxEv);
|
|
95
|
+
let r = (x - MinEv) / (MaxEv - MinEv);
|
|
96
|
+
let g = (y - MinEv) / (MaxEv - MinEv);
|
|
97
|
+
let b = (z - MinEv) / (MaxEv - MinEv);
|
|
98
|
+
let r2 = pow(r, 2.2);
|
|
99
|
+
let g2 = pow(g, 2.2);
|
|
100
|
+
let b2 = pow(b, 2.2);
|
|
101
|
+
return vec3<f32>(r2, g2, b2);
|
|
102
|
+
}
|
|
103
|
+
|
|
104
|
+
fn tonemapUchimura(color: vec3<f32>) -> vec3<f32> {
|
|
105
|
+
let P = 1.0; let a = 5.0; let m = 0.22; let l = 0.4; let c = 1.633; let b = 0.63;
|
|
106
|
+
fn uchimuraCurve(x: f32) -> f32 {
|
|
107
|
+
let l0 = ((P - m) * l) / a;
|
|
108
|
+
let L0 = m - m / a;
|
|
109
|
+
let L1 = m + (1.0 - m) / a;
|
|
110
|
+
let L2 = m + (1.0 - m) / a + (c + b) / c;
|
|
111
|
+
let s = (1.0 + c) * a / (P - m);
|
|
112
|
+
let S0 = m + l0;
|
|
113
|
+
let S1 = m + a * l0;
|
|
114
|
+
let S2 = m + a * (l0 + c / a);
|
|
115
|
+
let C2 = (a * P) / (P - S1);
|
|
116
|
+
let C1 = 1.0 + C2 * (S1 - S0);
|
|
117
|
+
let C0 = 1.0 + C2 * (S0 - 0.0);
|
|
118
|
+
if (x < S0) { return C0 * x; }
|
|
119
|
+
if (x < S1) { return C1 * x - C2 * S0; }
|
|
120
|
+
if (x < S2) { return a * x + b; }
|
|
121
|
+
return C2 * x - C2 * S2;
|
|
122
|
+
}
|
|
123
|
+
return vec3<f32>(
|
|
124
|
+
uchimuraCurve(color.r),
|
|
125
|
+
uchimuraCurve(color.g),
|
|
126
|
+
uchimuraCurve(color.b),
|
|
127
|
+
);
|
|
128
|
+
}
|
|
129
|
+
|
|
130
|
+
fn applyToneMapping(color: vec3<f32>, op: u32, exposure: f32, whitePoint: f32) -> vec3<f32> {
|
|
131
|
+
let exposed = color * exposure;
|
|
132
|
+
switch (op) {
|
|
133
|
+
case 0u: { return tonemapNone(exposed); }
|
|
134
|
+
case 1u: { return tonemapACES(exposed); }
|
|
135
|
+
case 2u: { return tonemapACESFilmic(exposed); }
|
|
136
|
+
case 3u: { return tonemapReinhard(exposed); }
|
|
137
|
+
case 4u: { return tonemapReinhard2(exposed, whitePoint); }
|
|
138
|
+
case 5u: { return tonemapUncharted2(exposed, whitePoint); }
|
|
139
|
+
case 6u: { return tonemapFilmic(exposed); }
|
|
140
|
+
case 7u: { return tonemapAgX(exposed); }
|
|
141
|
+
case 8u: { return tonemapUchimura(exposed); }
|
|
142
|
+
default: { return tonemapACES(exposed); }
|
|
143
|
+
}
|
|
144
|
+
}
|
|
145
|
+
|
|
146
|
+
fn linearToSRGB(color: vec3<f32>) -> vec3<f32> {
|
|
147
|
+
return select(
|
|
148
|
+
color * 12.92,
|
|
149
|
+
pow(color, vec3<f32>(1.0 / 2.4)) * 1.055 - 0.055,
|
|
150
|
+
color >= vec3<f32>(0.0031308),
|
|
151
|
+
);
|
|
152
|
+
}
|
|
153
|
+
|
|
154
|
+
fn srgbToLinear(color: vec3<f32>) -> vec3<f32> {
|
|
155
|
+
return select(
|
|
156
|
+
color / 12.92,
|
|
157
|
+
pow((color + 0.055) / 1.055, vec3<f32>(2.4)),
|
|
158
|
+
color >= vec3<f32>(0.04045),
|
|
159
|
+
);
|
|
160
|
+
}
|
|
161
|
+
|
|
162
|
+
fn linearToDisplayP3(color: vec3<f32>) -> vec3<f32> {
|
|
163
|
+
return linearToSRGB(color);
|
|
164
|
+
}
|
|
165
|
+
`;
|
|
166
|
+
|
|
167
|
+
export function getToneMappingOperatorIndex(op: ToneMappingOperator): number {
|
|
168
|
+
const map: Record<ToneMappingOperator, number> = {
|
|
169
|
+
[ToneMappingOperator.None]: 0,
|
|
170
|
+
[ToneMappingOperator.ACES]: 1,
|
|
171
|
+
[ToneMappingOperator.ACESFilmic]: 2,
|
|
172
|
+
[ToneMappingOperator.Reinhard]: 3,
|
|
173
|
+
[ToneMappingOperator.Reinhard2]: 4,
|
|
174
|
+
[ToneMappingOperator.Uncharted2]: 5,
|
|
175
|
+
[ToneMappingOperator.Filmic]: 6,
|
|
176
|
+
[ToneMappingOperator.AgX]: 7,
|
|
177
|
+
[ToneMappingOperator.Uchimura]: 8,
|
|
178
|
+
};
|
|
179
|
+
return map[op] ?? 1;
|
|
180
|
+
}
|