@downdraft/engine 0.0.0 → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (907) hide show
  1. package/app/src/index.ts +10 -0
  2. package/app/src/renderer/bootstrap.ts +271 -0
  3. package/app/src/renderer/downdraft-base.css +93 -0
  4. package/app/src/renderer/feature-log.ts +200 -0
  5. package/app/src/renderer/game-module.ts +923 -0
  6. package/app/src/renderer/hooks.ts +88 -0
  7. package/app/src/renderer/hot-reload.ts +178 -0
  8. package/app/src/renderer/import-cache.ts +88 -0
  9. package/app/src/renderer/index.ts +206 -0
  10. package/app/src/renderer/mcp-harness.ts +144 -0
  11. package/app/src/renderer/save-store-factory.ts +239 -0
  12. package/app/src/renderer/sim-bridge.ts +183 -0
  13. package/app/src/renderer/standard-automation-tools.ts +771 -0
  14. package/app/src/shared/feature-log.ts +71 -0
  15. package/app/src/shared/gpu-info.ts +82 -0
  16. package/app/src/shared/import-cache-store.ts +142 -0
  17. package/app/src/shared/index.ts +6 -0
  18. package/app/src/shared/mcp-discovery.ts +47 -0
  19. package/app/src/shared/mcp-proxy.ts +82 -0
  20. package/app/src/shared/types.ts +324 -0
  21. package/asset-bake/src/bake-audio.ts +119 -0
  22. package/asset-bake/src/bake-gltf.ts +172 -0
  23. package/asset-bake/src/bake.ts +78 -0
  24. package/asset-bake/src/cache.ts +188 -0
  25. package/asset-bake/src/config.ts +186 -0
  26. package/asset-bake/src/index.ts +36 -0
  27. package/core/src/animation/animation-event.ts +41 -0
  28. package/core/src/animation/bone-mask.ts +122 -0
  29. package/core/src/animation/clip.ts +252 -0
  30. package/core/src/animation/index.ts +22 -0
  31. package/core/src/animation/mixamo.ts +113 -0
  32. package/core/src/animation/morph-target.ts +69 -0
  33. package/core/src/animation/player.ts +697 -0
  34. package/core/src/animation/retarget.ts +158 -0
  35. package/core/src/animation/skeleton-animator.ts +1399 -0
  36. package/core/src/animation/skeleton.ts +214 -0
  37. package/core/src/animation/state-machine.ts +280 -0
  38. package/core/src/assets/blob-store.ts +66 -0
  39. package/core/src/assets/cache.ts +186 -0
  40. package/core/src/assets/cubemap-converter.ts +155 -0
  41. package/core/src/assets/environment-manager.ts +121 -0
  42. package/core/src/assets/import-cache.ts +65 -0
  43. package/core/src/assets/import-settings.ts +72 -0
  44. package/core/src/assets/importer.ts +108 -0
  45. package/core/src/assets/index.ts +74 -0
  46. package/core/src/assets/irradiance-generator.ts +198 -0
  47. package/core/src/assets/loader-audio.ts +86 -0
  48. package/core/src/assets/loader-cubemap.ts +211 -0
  49. package/core/src/assets/loader-dds.ts +236 -0
  50. package/core/src/assets/loader-hdr.ts +474 -0
  51. package/core/src/assets/loader-mesh.ts +143 -0
  52. package/core/src/assets/loader-shader.ts +73 -0
  53. package/core/src/assets/loader-texture.ts +349 -0
  54. package/core/src/assets/lod.ts +198 -0
  55. package/core/src/assets/manager.ts +480 -0
  56. package/core/src/assets/manifest.ts +81 -0
  57. package/core/src/assets/material-bridge.ts +186 -0
  58. package/core/src/assets/model-importer.ts +72 -0
  59. package/core/src/assets/model-normalizer.ts +248 -0
  60. package/core/src/assets/model-to-gpu.ts +70 -0
  61. package/core/src/assets/model-to-mesh.ts +237 -0
  62. package/core/src/assets/prefilter-generator.ts +250 -0
  63. package/core/src/audio/engine.ts +177 -0
  64. package/core/src/audio/interface.ts +130 -0
  65. package/core/src/audio/listener.ts +32 -0
  66. package/core/src/audio/mixer.ts +141 -0
  67. package/core/src/audio/registry.ts +52 -0
  68. package/core/src/audio/sab.ts +87 -0
  69. package/core/src/audio/source.ts +89 -0
  70. package/core/src/change-detection/atomics.ts +1 -0
  71. package/core/src/change-detection/tracker.ts +47 -0
  72. package/core/src/debug-draw/lines.ts +64 -0
  73. package/core/src/debug-draw/points.ts +17 -0
  74. package/core/src/debug-draw/queue.ts +124 -0
  75. package/core/src/debug-draw/text.ts +25 -0
  76. package/core/src/ecs/archetype.ts +323 -0
  77. package/core/src/ecs/component.ts +188 -0
  78. package/core/src/ecs/entity.ts +25 -0
  79. package/core/src/ecs/events.ts +93 -0
  80. package/core/src/ecs/hierarchy.ts +124 -0
  81. package/core/src/ecs/hmr-swap-registry.ts +22 -0
  82. package/core/src/ecs/index.ts +25 -0
  83. package/core/src/ecs/query.ts +141 -0
  84. package/core/src/ecs/resource.ts +8 -0
  85. package/core/src/ecs/schedule.ts +181 -0
  86. package/core/src/ecs/system-params.ts +99 -0
  87. package/core/src/ecs/system.ts +42 -0
  88. package/core/src/ecs/world.ts +348 -0
  89. package/core/src/index.ts +352 -0
  90. package/core/src/input/context.ts +73 -0
  91. package/core/src/input/dom-handler.ts +380 -0
  92. package/core/src/input/local-player-manager.ts +218 -0
  93. package/core/src/input/mapping.ts +40 -0
  94. package/core/src/input/multi-sab-bridge.ts +276 -0
  95. package/core/src/input/multi-state.ts +54 -0
  96. package/core/src/input/sab-bridge.ts +71 -0
  97. package/core/src/input/state.ts +132 -0
  98. package/core/src/input/ui-router.ts +87 -0
  99. package/core/src/library/host.ts +317 -0
  100. package/core/src/library/index.ts +16 -0
  101. package/core/src/library/library.ts +292 -0
  102. package/core/src/material/compiler.ts +80 -0
  103. package/core/src/material/graph-bridge.ts +172 -0
  104. package/core/src/material/index.ts +9 -0
  105. package/core/src/material/library.ts +442 -0
  106. package/core/src/material/material.ts +156 -0
  107. package/core/src/material/variants.ts +61 -0
  108. package/core/src/math/mat4.ts +202 -0
  109. package/core/src/math/perlin-noise-2d.ts +77 -0
  110. package/core/src/math/perlin-noise-3d.ts +110 -0
  111. package/core/src/math/quat.ts +33 -0
  112. package/core/src/math/rng.ts +29 -0
  113. package/core/src/math/trig.ts +47 -0
  114. package/core/src/math/value-noise.ts +67 -0
  115. package/core/src/mesh/builder.ts +177 -0
  116. package/core/src/mesh/csg.ts +312 -0
  117. package/core/src/mesh/greased-line.ts +145 -0
  118. package/core/src/mesh/mesh.ts +17 -0
  119. package/core/src/mesh/parametric.ts +501 -0
  120. package/core/src/mesh/skinning.ts +67 -0
  121. package/core/src/mesh/vertex-layout.ts +91 -0
  122. package/core/src/module/cross-thread.ts +163 -0
  123. package/core/src/module/diagnostics.ts +123 -0
  124. package/core/src/module/host.ts +451 -0
  125. package/core/src/module/index.ts +22 -0
  126. package/core/src/module/module.ts +109 -0
  127. package/core/src/module/registry.ts +94 -0
  128. package/core/src/module/renderer-module.ts +247 -0
  129. package/core/src/module/ts-loader.ts +26 -0
  130. package/core/src/particles/compute-pass.ts +378 -0
  131. package/core/src/particles/emitter.ts +156 -0
  132. package/core/src/particles/index.ts +11 -0
  133. package/core/src/particles/particle-data.ts +47 -0
  134. package/core/src/particles/render-pass.ts +365 -0
  135. package/core/src/particles/simulator.ts +264 -0
  136. package/core/src/particles/system.ts +193 -0
  137. package/core/src/physics/body.ts +59 -0
  138. package/core/src/physics/ccd-heuristic.ts +55 -0
  139. package/core/src/physics/character.ts +282 -0
  140. package/core/src/physics/collider.ts +55 -0
  141. package/core/src/physics/collision-system.ts +91 -0
  142. package/core/src/physics/events.ts +133 -0
  143. package/core/src/physics/index.ts +34 -0
  144. package/core/src/physics/interface.ts +473 -0
  145. package/core/src/physics/interpolation-buffer.ts +192 -0
  146. package/core/src/physics/lifecycle.ts +87 -0
  147. package/core/src/physics/load-shedder.ts +164 -0
  148. package/core/src/physics/physics-accumulator.ts +101 -0
  149. package/core/src/physics/physics-system.ts +240 -0
  150. package/core/src/physics/ragdoll-presets.ts +272 -0
  151. package/core/src/physics/ragdoll-system.ts +220 -0
  152. package/core/src/physics/ragdoll.ts +182 -0
  153. package/core/src/physics/raycast.ts +143 -0
  154. package/core/src/physics/realm-manager.ts +499 -0
  155. package/core/src/physics/realm-worker-pool.ts +191 -0
  156. package/core/src/physics/realm-worker.ts +102 -0
  157. package/core/src/physics/realm.ts +189 -0
  158. package/core/src/physics/registry.ts +52 -0
  159. package/core/src/physics/safety.ts +247 -0
  160. package/core/src/physics/snapshot-manager.ts +141 -0
  161. package/core/src/physics/worker-protocol.ts +30 -0
  162. package/core/src/platform/bun-preload.ts +169 -0
  163. package/core/src/platform/css-stub.ts +4 -0
  164. package/core/src/platform/glob-polyfill.ts +124 -0
  165. package/core/src/platform/hidpi.ts +57 -0
  166. package/core/src/platform/render-surface.ts +77 -0
  167. package/core/src/platform/rpc.ts +98 -0
  168. package/core/src/platform/runtime.ts +123 -0
  169. package/core/src/plugin/context.ts +364 -0
  170. package/core/src/plugin/diagnostics.ts +61 -0
  171. package/core/src/plugin/discovery.ts +186 -0
  172. package/core/src/plugin/extension-loaders.ts +172 -0
  173. package/core/src/plugin/host.ts +659 -0
  174. package/core/src/plugin/index.ts +106 -0
  175. package/core/src/plugin/loader-asset.ts +124 -0
  176. package/core/src/plugin/loader-quickjs.ts +84 -0
  177. package/core/src/plugin/loader-wasm.ts +411 -0
  178. package/core/src/plugin/loader-worker.ts +261 -0
  179. package/core/src/plugin/manifest.ts +653 -0
  180. package/core/src/plugin/material-registry.ts +65 -0
  181. package/core/src/plugin/mcp-tools.ts +165 -0
  182. package/core/src/plugin/permissions.ts +175 -0
  183. package/core/src/plugin/quickjs-bridge.ts +294 -0
  184. package/core/src/plugin/registry.ts +107 -0
  185. package/core/src/plugin/sandbox-shim.ts +86 -0
  186. package/core/src/plugin/sandbox-worker.ts +215 -0
  187. package/core/src/plugin/wasm-abi.ts +152 -0
  188. package/core/src/plugin/wasm-worker.ts +229 -0
  189. package/core/src/plugin/workshop.ts +169 -0
  190. package/core/src/profiling/event-loop.ts +180 -0
  191. package/core/src/profiling/index.ts +69 -0
  192. package/core/src/profiling/iops/idb-patch.ts +242 -0
  193. package/core/src/profiling/iops/opfs-patch.ts +276 -0
  194. package/core/src/profiling/profiling-sab.ts +839 -0
  195. package/core/src/profiling/task-latency.ts +134 -0
  196. package/core/src/profiling/thread-metrics.ts +126 -0
  197. package/core/src/profiling/trace-event-writer.ts +205 -0
  198. package/core/src/profiling/warnings.ts +423 -0
  199. package/core/src/profiling/worker-prelude.ts +376 -0
  200. package/core/src/render/bind-group.ts +38 -0
  201. package/core/src/render/bindless/bindless-struct.ts +42 -0
  202. package/core/src/render/bindless/bindless.wgsl.ts +167 -0
  203. package/core/src/render/bindless/frame-bindings.ts +176 -0
  204. package/core/src/render/bindless/index.ts +10 -0
  205. package/core/src/render/bindless/material-manager.ts +257 -0
  206. package/core/src/render/bindless/texture-registry.ts +609 -0
  207. package/core/src/render/buffer.ts +82 -0
  208. package/core/src/render/camera-2d.ts +217 -0
  209. package/core/src/render/camera-controller.ts +440 -0
  210. package/core/src/render/camera.ts +409 -0
  211. package/core/src/render/canvas-resize-watcher.ts +46 -0
  212. package/core/src/render/compute-kernel.ts +172 -0
  213. package/core/src/render/constants.ts +2 -0
  214. package/core/src/render/device.ts +111 -0
  215. package/core/src/render/frame-graph.ts +768 -0
  216. package/core/src/render/frustum.ts +185 -0
  217. package/core/src/render/fullscreen-vs.ts +25 -0
  218. package/core/src/render/g-buffer.ts +186 -0
  219. package/core/src/render/game-renderer.ts +1452 -0
  220. package/core/src/render/gpu-driven/cull-pass.ts +394 -0
  221. package/core/src/render/gpu-driven/hzb.ts +215 -0
  222. package/core/src/render/gpu-driven/index.ts +7 -0
  223. package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
  224. package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
  225. package/core/src/render/gpu-driven/mesh-table.ts +175 -0
  226. package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
  227. package/core/src/render/gpu-utils.ts +96 -0
  228. package/core/src/render/hdr.ts +88 -0
  229. package/core/src/render/hot-reload.ts +295 -0
  230. package/core/src/render/ibl-bind-group.ts +266 -0
  231. package/core/src/render/ibl.ts +180 -0
  232. package/core/src/render/index.ts +163 -0
  233. package/core/src/render/input-manager.ts +259 -0
  234. package/core/src/render/lighting/area-light.ts +196 -0
  235. package/core/src/render/lighting/cluster-grid.ts +288 -0
  236. package/core/src/render/lighting/cluster-types.ts +193 -0
  237. package/core/src/render/lighting/ies-parser.ts +162 -0
  238. package/core/src/render/lighting.ts +454 -0
  239. package/core/src/render/material-types/depth.wgsl +44 -0
  240. package/core/src/render/material-types/line.wgsl +50 -0
  241. package/core/src/render/material-types/matcap.wgsl +51 -0
  242. package/core/src/render/material-types/normal.wgsl +41 -0
  243. package/core/src/render/material-types/physical.wgsl +152 -0
  244. package/core/src/render/material-types/sprite.wgsl +46 -0
  245. package/core/src/render/material-types/sss.wgsl +79 -0
  246. package/core/src/render/material-types/toon.wgsl +79 -0
  247. package/core/src/render/passes/README.md +121 -0
  248. package/core/src/render/passes/atmosphere.ts +152 -0
  249. package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
  250. package/core/src/render/passes/csm.ts +408 -0
  251. package/core/src/render/passes/cubemap-capture.ts +114 -0
  252. package/core/src/render/passes/debug-viz.ts +278 -0
  253. package/core/src/render/passes/debug.ts +538 -0
  254. package/core/src/render/passes/decal-mesh.ts +111 -0
  255. package/core/src/render/passes/decal-pass.ts +377 -0
  256. package/core/src/render/passes/deferred-lighting.ts +434 -0
  257. package/core/src/render/passes/depth-prepass.ts +163 -0
  258. package/core/src/render/passes/dome-360.ts +83 -0
  259. package/core/src/render/passes/fluid-render.ts +137 -0
  260. package/core/src/render/passes/gi-types.ts +118 -0
  261. package/core/src/render/passes/graph-compute.ts +300 -0
  262. package/core/src/render/passes/greased-line-pass.ts +232 -0
  263. package/core/src/render/passes/morph-target.ts +40 -0
  264. package/core/src/render/passes/opaque.ts +1028 -0
  265. package/core/src/render/passes/point-light-shadow.ts +266 -0
  266. package/core/src/render/passes/procedural-texture.ts +185 -0
  267. package/core/src/render/passes/reflection-probe.ts +140 -0
  268. package/core/src/render/passes/rsm-pass.ts +248 -0
  269. package/core/src/render/passes/sdf-text.ts +155 -0
  270. package/core/src/render/passes/shadow-map.ts +163 -0
  271. package/core/src/render/passes/shadow.ts +220 -0
  272. package/core/src/render/passes/skinning-vs.ts +121 -0
  273. package/core/src/render/passes/skinning.ts +326 -0
  274. package/core/src/render/passes/sky-dome.ts +404 -0
  275. package/core/src/render/passes/skybox.ts +162 -0
  276. package/core/src/render/passes/spot-light-shadow.ts +273 -0
  277. package/core/src/render/passes/terrain.ts +326 -0
  278. package/core/src/render/passes/transparent.ts +353 -0
  279. package/core/src/render/passes/underwater-fog.ts +185 -0
  280. package/core/src/render/passes/video-texture.ts +79 -0
  281. package/core/src/render/passes/volumetric-pass.ts +312 -0
  282. package/core/src/render/passes/volumetric-types.ts +171 -0
  283. package/core/src/render/passes/water.ts +753 -0
  284. package/core/src/render/pbr.ts +296 -0
  285. package/core/src/render/pipeline.ts +52 -0
  286. package/core/src/render/render-pass.ts +30 -0
  287. package/core/src/render/renderer-input-bus.ts +220 -0
  288. package/core/src/render/renderer-module-host.ts +623 -0
  289. package/core/src/render/resource-tracker.ts +67 -0
  290. package/core/src/render/sab-canvas-overlay.ts +122 -0
  291. package/core/src/render/shader-validator.ts +200 -0
  292. package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
  293. package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
  294. package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
  295. package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
  296. package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
  297. package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
  298. package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
  299. package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
  300. package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
  301. package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
  302. package/core/src/render/shaders/shadow-chunks.ts +135 -0
  303. package/core/src/render/skybox.ts +146 -0
  304. package/core/src/render/splitscreen.ts +85 -0
  305. package/core/src/render/surface.ts +78 -0
  306. package/core/src/render/tonemap.ts +180 -0
  307. package/core/src/render/tracked-render-pass.ts +158 -0
  308. package/core/src/render/viewport.ts +109 -0
  309. package/core/src/render/wgsl-hmr.ts +70 -0
  310. package/core/src/sab/core-input-channel.ts +23 -0
  311. package/core/src/sab/define.ts +239 -0
  312. package/core/src/sab/errors.ts +76 -0
  313. package/core/src/sab/game-input.ts +343 -0
  314. package/core/src/sab/gamepad-devices.ts +259 -0
  315. package/core/src/sab/grid-buffer.ts +117 -0
  316. package/core/src/sab/input.ts +55 -0
  317. package/core/src/sab/layout.ts +219 -0
  318. package/core/src/sab/multi-input-channel.ts +50 -0
  319. package/core/src/sab/record-buffer.ts +155 -0
  320. package/core/src/sab/sab-polyfill.ts +56 -0
  321. package/core/src/sab/sim-channel.ts +453 -0
  322. package/core/src/sab/slot-buffer.ts +190 -0
  323. package/core/src/sab/types.ts +158 -0
  324. package/core/src/safety/bounds.ts +76 -0
  325. package/core/src/safety/json.ts +80 -0
  326. package/core/src/safety/path.ts +167 -0
  327. package/core/src/save/binary-format.ts +117 -0
  328. package/core/src/save/game-save-system.ts +161 -0
  329. package/core/src/save/grid-save-system.ts +158 -0
  330. package/core/src/save/migrate.ts +44 -0
  331. package/core/src/save/migration-registry.ts +94 -0
  332. package/core/src/save/persist-types.ts +208 -0
  333. package/core/src/save/schema.ts +46 -0
  334. package/core/src/save/serializer.ts +180 -0
  335. package/core/src/scene/builder.ts +65 -0
  336. package/core/src/scene/camera.ts +142 -0
  337. package/core/src/scene/checkpoint.ts +109 -0
  338. package/core/src/scene/game-loop.ts +198 -0
  339. package/core/src/scene/index.ts +24 -0
  340. package/core/src/scene/layer.ts +6 -0
  341. package/core/src/scene/prefab.ts +145 -0
  342. package/core/src/scene/scene-manager.ts +157 -0
  343. package/core/src/scene/scene.ts +192 -0
  344. package/core/src/scene/sky.ts +256 -0
  345. package/core/src/scene/spatial-grid.ts +176 -0
  346. package/core/src/scene/streaming.ts +304 -0
  347. package/core/src/scene/vegetation.ts +163 -0
  348. package/core/src/scene/world.ts +89 -0
  349. package/core/src/scripting/binding.ts +129 -0
  350. package/core/src/scripting/hot-reload.ts +144 -0
  351. package/core/src/scripting/script.ts +99 -0
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@@ -0,0 +1,247 @@
1
+ // ============================================================================
2
+ // Renderer Module System — first-class renderer-thread plugin surface
3
+ //
4
+ // Distinct from the sim-thread `Module` (which registers ECS systems/resources
5
+ // against a World). Renderer plugins run on the renderer thread and own
6
+ // DOM/GPU/input/frame-hook concerns: camera controllers, gizmos, XR frame
7
+ // loops, offscreen render targets, etc.
8
+ //
9
+ // A plugin that spans both threads (e.g. XR) ships two objects: a sim `Module`
10
+ // for sim-side resources and a `RendererModule` for the renderer-side frame
11
+ // loop. See docs/site/src/content/docs/guides/plugins.md.
12
+ // ============================================================================
13
+
14
+ import type { ResourceToken } from "../ecs/resource";
15
+ import type { UIInputRouter } from "../input/ui-router";
16
+ import type { RenderSurface } from "../platform/render-surface";
17
+ import type { CameraState } from "../render/camera";
18
+ import type { FrameGraph, SlotRegistry } from "../render/frame-graph";
19
+ import type {
20
+ CameraViewportInfo,
21
+ CancelRAF,
22
+ OffscreenMode,
23
+ RAFSource,
24
+ RenderTargetProvider
25
+ } from "../render/game-renderer";
26
+
27
+ // ── Input bus ──
28
+
29
+ /**
30
+ * Drag delta emitted by `RendererInputBus.onDrag` while a pointer button is
31
+ * held. `buttons` mirrors `PointerEvent.buttons`. `shift` is the shift-key
32
+ * state at event time (used by orbit controllers to switch rotate→pan).
33
+ */
34
+ export interface DragDelta {
35
+ dx: number;
36
+ dy: number;
37
+ buttons: number;
38
+ shift: boolean;
39
+ }
40
+
41
+ /**
42
+ * Per-dispatch control object passed to input bus handlers. Calling
43
+ * `stopPropagation()` prevents lower-priority subscribers from receiving the
44
+ * current event. Used by tools like the transform gizmo to capture a drag and
45
+ * block the camera controller from also rotating.
46
+ */
47
+ export interface InputEventControl {
48
+ stopPropagation(): void;
49
+ readonly propagationStopped: boolean;
50
+ }
51
+
52
+ export type PointerHandler = (e: PointerEvent, ctrl: InputEventControl) => void;
53
+ export type WheelHandler = (e: WheelEvent, ctrl: InputEventControl) => void;
54
+ export type KeyHandler = (e: KeyboardEvent, ctrl: InputEventControl) => void;
55
+ export type DragHandler = (d: DragDelta, ctrl: InputEventControl) => void;
56
+
57
+ /**
58
+ * Host-owned DOM input surface. The `RendererModuleHost` owns the underlying
59
+ * `addEventListener` calls on the canvas/window; plugins subscribe through
60
+ * this bus instead of attaching their own listeners. Subscribers are
61
+ * dispatched in priority order (lower number = earlier); a handler may call
62
+ * `ctrl.stopPropagation()` to block later subscribers.
63
+ *
64
+ * Returns an unsubscribe function from each `on*` method.
65
+ */
66
+ export interface RendererInputBus {
67
+ onPointerDown(handler: PointerHandler, priority?: number): () => void;
68
+ onPointerMove(handler: PointerHandler, priority?: number): () => void;
69
+ onPointerUp(handler: PointerHandler, priority?: number): () => void;
70
+ onWheel(handler: WheelHandler, priority?: number): () => void;
71
+ onKeyDown(handler: KeyHandler, priority?: number): () => void;
72
+ onKeyUp(handler: KeyHandler, priority?: number): () => void;
73
+ /** Drag helper: emits `{dx,dy,buttons,shift}` deltas while a button is held. */
74
+ onDrag(handler: DragHandler, priority?: number): () => void;
75
+ /** Destroy the bus and remove all DOM listeners. */
76
+ destroy(): void;
77
+ }
78
+
79
+ // ── Camera controller slot ──
80
+
81
+ /**
82
+ * Contract for anything that can serve as the active camera provider for the
83
+ * renderer. The `RendererModuleHost` holds at most one active controller at a
84
+ * time; `GameRenderer` falls back to it when a viewport's `onViewport`
85
+ * callback returns null.
86
+ */
87
+ export interface CameraControllerLike {
88
+ getCameraState(viewportIdx: number): CameraState;
89
+ setAspect(w: number, h: number): void;
90
+ frameBounds(min: [number, number, number], max: [number, number, number]): void;
91
+ }
92
+
93
+ // ── Render-pass hook ──
94
+
95
+ /**
96
+ * Called inside each viewport's active `GPURenderPassEncoder` between the
97
+ * FrameGraph passes and pass end. Used by renderer plugins that need to
98
+ * draw into the scene pass (e.g. the transform gizmo overlays geometry on top
99
+ * of the scene).
100
+ */
101
+ export type RenderPassHook = (
102
+ passEncoder: GPURenderPassEncoder,
103
+ camera: CameraState,
104
+ viewportIdx: number,
105
+ ) => void;
106
+
107
+ // ── Frame hooks ──
108
+
109
+ export type FramePhase =
110
+ | "beforeFrame"
111
+ | "beforeViewports"
112
+ | "afterViewports"
113
+ | "afterFrame";
114
+
115
+ export type FrameHook = (dt: number, elapsedTime: number) => void;
116
+ export type ResizeHook = (cssWidth: number, cssHeight: number, dpr: number) => void;
117
+
118
+ /**
119
+ * Draws UI textures into the surface pass during GameRenderer's end-of-frame
120
+ * UI block (after afterFrame callbacks).
121
+ * Registered by the html-ui module; kept in core so host and module share it.
122
+ */
123
+ export interface ScreenUiCompositor {
124
+ /** Draw into the open surface render pass. */
125
+ render(pass: GPURenderPassEncoder, surfaceWidth: number, surfaceHeight: number): void;
126
+ /** When false for all compositors, no UI pass is opened. */
127
+ hasContent(): boolean;
128
+ }
129
+
130
+ // ── Renderer plugin context ──
131
+
132
+ /**
133
+ * Surface exposed to a `RendererModule` during `register()`. Each plugin
134
+ * receives its own facade so hooks/dispose fns are tracked per-plugin and
135
+ * cleaned up on `unloadModule`.
136
+ */
137
+ export interface RendererModuleContext {
138
+ /** Module name (set by the host during activation). */
139
+ readonly name: string;
140
+
141
+ // ── GPU / surface ──
142
+ /** The render surface this renderer draws into. Canonical accessor. */
143
+ getSurface(): RenderSurface;
144
+ /** @deprecated Use getSurface() — the surface is not necessarily a DOM canvas. */
145
+ getCanvas(): RenderSurface;
146
+ getDevice(): GPUDevice;
147
+ getFormat(): GPUTextureFormat;
148
+ getGraph(): FrameGraph;
149
+ getSlotRegistry(): SlotRegistry;
150
+
151
+ // ── Input ──
152
+ getInputBus(): RendererInputBus;
153
+
154
+ // ── UI input ──
155
+ /**
156
+ * The router that hit-tests and dispatches pointer/key events to the
157
+ * active UI stack (html-ui installs its Blitz router here).
158
+ */
159
+ getUIInputRouter(): UIInputRouter | null;
160
+
161
+ /**
162
+ * Register a screen-space UI compositor drawn in GameRenderer's
163
+ * end-of-frame UI pass. Returns an unregister function.
164
+ */
165
+ registerUiCompositor?(c: ScreenUiCompositor): () => void;
166
+
167
+ // ── Frame / resize hooks ──
168
+ onFrame(phase: FramePhase, fn: FrameHook): () => void;
169
+ onResize(fn: ResizeHook): () => void;
170
+ /** Hook into each viewport's active render pass. */
171
+ onRenderPass(fn: RenderPassHook): () => void;
172
+
173
+ // ── Camera controller slot ──
174
+ setCameraController(controller: CameraControllerLike | null): void;
175
+ getCameraController(): CameraControllerLike | null;
176
+
177
+ /**
178
+ * Install a viewport camera provider that takes priority over both the
179
+ * game's `onViewport` callback and the camera controller. When set,
180
+ * `GameRenderer` calls it first for each viewport; if it returns a
181
+ * `CameraViewportInfo`, that camera is used. Used by XR to provide per-eye
182
+ * stereo cameras that override the game's desktop camera.
183
+ *
184
+ * The provider receives the viewport index, frame dt, and elapsed time
185
+ * (same signature as `FrameCallbacks.onViewport`).
186
+ */
187
+ setViewportCameraProvider(
188
+ provider: ((viewportIdx: number, dt: number, elapsedTime: number) => CameraViewportInfo | null) | null,
189
+ ): void;
190
+
191
+ /**
192
+ * Set the number of viewports. Used by XR to switch to stereo (2) on
193
+ * enter and back to mono (1) on exit.
194
+ */
195
+ setViewportCount(count: number): void;
196
+
197
+ // ── Offscreen / XR hooks (mirror GameRenderer setters) ──
198
+ setOffscreenMode(mode: OffscreenMode | null): void;
199
+ setRenderTargetProvider(provider: RenderTargetProvider | null): void;
200
+ setRAFSource(src: RAFSource | null, cancel: CancelRAF | null): void;
201
+
202
+ // ── DevTools ──
203
+ /**
204
+ * DevTools registration surface. Renderer plugins self-register debug
205
+ * panels, data feeds, and commands via `ctx.devtools.register*(...)`.
206
+ * Same interface as the sim-thread ModuleContext.devtools.
207
+ */
208
+ readonly devtools: import("../module/module").ModuleDevToolsAPI;
209
+
210
+ // ── Typed DI ──
211
+ /**
212
+ * Provide a typed resource to the renderer plugin graph. Other renderer
213
+ * plugins can `inject()` it by the same token. In DOWNDRAFT_STRICT mode,
214
+ * duplicate provides of the same token throw a DiagnosticError.
215
+ */
216
+ provide<T>(token: ResourceToken<T>, value: T): void;
217
+ /**
218
+ * Read a typed resource provided by another renderer plugin. Throws if
219
+ * the token has no provider (use `injectOptional` for safe reads).
220
+ */
221
+ inject<T>(token: ResourceToken<T>): T;
222
+ /**
223
+ * Read a typed resource, returning `undefined` if no plugin provides it.
224
+ */
225
+ injectOptional<T>(token: ResourceToken<T>): T | undefined;
226
+
227
+ // ── Lifecycle ──
228
+ onDispose(fn: () => void): void;
229
+ }
230
+
231
+ // ── Renderer plugin ──
232
+
233
+ /**
234
+ * Renderer-thread plugin. Distinct from the sim-thread `Module` — a plugin
235
+ * that needs both surfaces ships two objects (see XR).
236
+ */
237
+ export interface RendererModule {
238
+ name: string;
239
+ version: string;
240
+ /** Other renderer plugins that must be registered first. */
241
+ dependencies?: string[];
242
+ /** Typed tokens this plugin provides to the graph. Validated at activation. */
243
+ provides?: ResourceToken<unknown>[];
244
+ /** Typed tokens this plugin requires from the graph. Validated at activation. */
245
+ requires?: ResourceToken<unknown>[];
246
+ register(ctx: RendererModuleContext): void;
247
+ }
@@ -0,0 +1,26 @@
1
+ import type { Module } from "./module";
2
+ import { ModuleRegistry } from "./registry";
3
+
4
+ export class TsModuleLoader {
5
+ private registry: ModuleRegistry;
6
+
7
+ constructor(registry: ModuleRegistry) {
8
+ this.registry = registry;
9
+ }
10
+
11
+ async load(pluginPath: string): Promise<Module> {
12
+ const mod = await import(/* @vite-ignore */ pluginPath);
13
+ const plugin: Module = mod.default ?? mod;
14
+ this.registry.register(plugin);
15
+ return plugin;
16
+ }
17
+
18
+ async loadAll(paths: string[]): Promise<Module[]> {
19
+ const plugins: Module[] = [];
20
+ for (let i = 0; i < paths.length; i++) {
21
+ const plugin = await this.load(paths[i]);
22
+ plugins.push(plugin);
23
+ }
24
+ return plugins;
25
+ }
26
+ }
@@ -0,0 +1,378 @@
1
+ import { createValidatedShaderModule } from "../render/shader-validator";
2
+ import type { StructView, WgslStruct } from "@downdraft/engine/shader-graph";
3
+ import { f32, u32, vec3f, vec4f, wgsl } from "@downdraft/engine/shader-graph";
4
+ import type { GraphRenderContext } from "../index";
5
+ import { RenderPass } from "../index";
6
+
7
+ // ─── Uniform structs (single source of truth for layout) ───────────────────
8
+ const SimParamsStruct: WgslStruct = wgsl.struct("SimParams", {
9
+ deltaTime: f32,
10
+ gravity: vec3f,
11
+ drag: f32,
12
+ emitCount: u32,
13
+ maxParticles: u32,
14
+ emissionRate: f32,
15
+ speed: f32,
16
+ speedVariance: f32,
17
+ lifetime: f32,
18
+ lifetimeVariance: f32,
19
+ startSize: f32,
20
+ endSize: f32,
21
+ sizeVariance: f32,
22
+ startColor: vec4f,
23
+ endColor: vec4f,
24
+ angularVelocity: f32,
25
+ angularVelocityVariance: f32,
26
+ emitterPos: vec3f,
27
+ emitterDir: vec3f,
28
+ seed: u32,
29
+ });
30
+
31
+ const EmitParamsStruct: WgslStruct = wgsl.struct("EmitParams", {
32
+ emitCount: u32,
33
+ maxParticles: u32,
34
+ speed: f32,
35
+ speedVariance: f32,
36
+ lifetime: f32,
37
+ lifetimeVariance: f32,
38
+ startSize: f32,
39
+ sizeVariance: f32,
40
+ startColor: vec4f,
41
+ emitterPos: vec3f,
42
+ emitterDir: vec3f,
43
+ seed: u32,
44
+ });
45
+
46
+ const PARTICLE_COMPUTE_SHADER = `
47
+ struct Particle {
48
+ position: vec3<f32>,
49
+ _pad0: f32,
50
+ velocity: vec3<f32>,
51
+ _pad1: f32,
52
+ color: vec4<f32>,
53
+ size: f32,
54
+ lifetime: f32,
55
+ maxLifetime: f32,
56
+ rotation: f32,
57
+ };
58
+
59
+ ${SimParamsStruct.wgsl}
60
+
61
+ struct Counter {
62
+ cursor: u32,
63
+ activeCount: u32,
64
+ };
65
+
66
+ @group(0) @binding(0) var<storage, read_write> particles: array<Particle>;
67
+ @group(0) @binding(1) var<uniform> params: SimParams;
68
+ @group(0) @binding(2) var<storage, read_write> counter: Counter;
69
+
70
+ fn hash(seed: ptr<function, u32>) -> f32 {
71
+ *seed = *seed * 1103515245u + 12345u;
72
+ return f32(*seed) / 4294967296.0;
73
+ }
74
+
75
+ fn randRange(seed: ptr<function, u32>, min: f32, max: f32) -> f32 {
76
+ return min + hash(seed) * (max - min);
77
+ }
78
+
79
+ @compute @workgroup_size(64)
80
+ fn cs_main(@builtin(global_invocation_id) gid: vec3<u32>) {
81
+ let idx = gid.x;
82
+ if (idx >= params.maxParticles) { return; }
83
+
84
+ // Update existing particles
85
+ if (particles[idx].lifetime > 0.0) {
86
+ // Apply gravity
87
+ particles[idx].velocity += params.gravity * params.deltaTime;
88
+
89
+ // Apply drag
90
+ let dragFactor = exp(-params.drag * params.deltaTime);
91
+ particles[idx].velocity *= dragFactor;
92
+
93
+ // Update position
94
+ particles[idx].position += particles[idx].velocity * params.deltaTime;
95
+
96
+ // Update rotation
97
+ particles[idx].rotation += params.angularVelocity * params.deltaTime;
98
+
99
+ // Decrease lifetime
100
+ particles[idx].lifetime -= params.deltaTime;
101
+
102
+ if (particles[idx].lifetime <= 0.0) {
103
+ particles[idx].lifetime = 0.0;
104
+ particles[idx].size = 0.0;
105
+ return;
106
+ }
107
+
108
+ // Interpolate color and size
109
+ let t = 1.0 - particles[idx].lifetime / particles[idx].maxLifetime;
110
+ particles[idx].color = mix(params.startColor, params.endColor, t);
111
+ particles[idx].size = mix(params.startSize, params.endSize, t) + randRange(&params.seed, -params.sizeVariance, params.sizeVariance);
112
+ }
113
+ }
114
+ `;
115
+
116
+ const PARTICLE_COMPUTE_EMIT_SHADER = `
117
+ struct Particle {
118
+ position: vec3<f32>,
119
+ _pad0: f32,
120
+ velocity: vec3<f32>,
121
+ _pad1: f32,
122
+ color: vec4<f32>,
123
+ size: f32,
124
+ lifetime: f32,
125
+ maxLifetime: f32,
126
+ rotation: f32,
127
+ };
128
+
129
+ ${EmitParamsStruct.wgsl}
130
+
131
+ struct Counter {
132
+ cursor: u32,
133
+ activeCount: u32,
134
+ };
135
+
136
+ @group(0) @binding(0) var<storage, read_write> particles: array<Particle>;
137
+ @group(0) @binding(1) var<uniform> params: EmitParams;
138
+ @group(0) @binding(2) var<storage, read_write> counter: Counter;
139
+
140
+ fn hash(seed: ptr<function, u32>) -> f32 {
141
+ *seed = *seed * 1103515245u + 12345u;
142
+ return f32(*seed) / 4294967296.0;
143
+ }
144
+
145
+ fn randRange(seed: ptr<function, u32>, min: f32, max: f32) -> f32 {
146
+ return min + hash(seed) * (max - min);
147
+ }
148
+
149
+ @compute @workgroup_size(64)
150
+ fn cs_emit(@builtin(global_invocation_id) gid: vec3<u32>) {
151
+ let idx = gid.x;
152
+ if (idx >= params.emitCount) { return; }
153
+
154
+ let cursor = atomicAdd(&counter.cursor, 1u) % params.maxParticles;
155
+ let pi = cursor;
156
+
157
+ var seed = params.seed + idx * 7919u;
158
+
159
+ let speed = params.speed + randRange(&seed, -params.speedVariance, params.speedVariance);
160
+ let life = params.lifetime + randRange(&seed, -params.lifetimeVariance, params.lifetimeVariance);
161
+ let sz = params.startSize + randRange(&seed, -params.sizeVariance, params.sizeVariance);
162
+
163
+ particles[pi].position = params.emitterPos;
164
+ particles[pi].velocity = params.emitterDir * speed;
165
+ particles[pi].color = params.startColor;
166
+ particles[pi].size = sz;
167
+ particles[pi].lifetime = life;
168
+ particles[pi].maxLifetime = life;
169
+ particles[pi].rotation = hash(&seed) * 6.2831853;
170
+ }
171
+ `;
172
+
173
+ export interface ParticleComputeParams {
174
+ deltaTime: number;
175
+ gravity: [number, number, number];
176
+ drag: number;
177
+ maxParticles: number;
178
+ emissionRate: number;
179
+ speed: number;
180
+ speedVariance: number;
181
+ lifetime: number;
182
+ lifetimeVariance: number;
183
+ startSize: number;
184
+ endSize: number;
185
+ sizeVariance: number;
186
+ startColor: [number, number, number, number];
187
+ endColor: [number, number, number, number];
188
+ angularVelocity: number;
189
+ angularVelocityVariance: number;
190
+ emitterPos: [number, number, number];
191
+ emitterDir: [number, number, number];
192
+ }
193
+
194
+ export class ParticleComputePass extends RenderPass {
195
+ name = "particle-compute";
196
+ private device: GPUDevice | null = null;
197
+ private updatePipeline: GPUComputePipeline | null = null;
198
+ private emitPipeline: GPUComputePipeline | null = null;
199
+ private updateShader: GPUShaderModule | null = null;
200
+ private emitShader: GPUShaderModule | null = null;
201
+ private particleBuffer: GPUBuffer | null = null;
202
+ private paramBuffer: GPUBuffer | null = null;
203
+ private emitParamBuffer: GPUBuffer | null = null;
204
+ private counterBuffer: GPUBuffer | null = null;
205
+ private maxParticles: number;
206
+ private bindGroup: GPUBindGroup | null = null;
207
+ private emitBindGroup: GPUBindGroup | null = null;
208
+ private _paramView: StructView | null = null;
209
+ private _paramBuf: Float32Array | null = null;
210
+ private _emitView: StructView | null = null;
211
+ private _emitBuf: Float32Array | null = null;
212
+
213
+ constructor(maxParticles: number = 10000) {
214
+ super();
215
+ this.maxParticles = maxParticles;
216
+ }
217
+
218
+ prepare(device: GPUDevice): void {
219
+ this.device = device;
220
+ this.updateShader = createValidatedShaderModule(device, { code: PARTICLE_COMPUTE_SHADER, label: "ParticleComputePass.update" });
221
+ this.emitShader = createValidatedShaderModule(device, { code: PARTICLE_COMPUTE_EMIT_SHADER, label: "ParticleComputePass.emit" });
222
+
223
+ this.updatePipeline = device.createComputePipeline({
224
+ layout: "auto",
225
+ compute: { module: this.updateShader, entryPoint: "cs_main" },
226
+ });
227
+
228
+ this.emitPipeline = device.createComputePipeline({
229
+ layout: "auto",
230
+ compute: { module: this.emitShader, entryPoint: "cs_emit" },
231
+ });
232
+
233
+ const particleSize = 48; // bytes per particle
234
+ this.particleBuffer = device.createBuffer({
235
+ size: this.maxParticles * particleSize,
236
+ usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST | GPUBufferUsage.COPY_SRC,
237
+ });
238
+
239
+ this.paramBuffer = device.createBuffer({
240
+ size: SimParamsStruct.size,
241
+ usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
242
+ });
243
+ this._paramBuf = new Float32Array(SimParamsStruct.floatCount);
244
+ this._paramView = SimParamsStruct.view(this._paramBuf);
245
+
246
+ this.emitParamBuffer = device.createBuffer({
247
+ size: 96,
248
+ usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
249
+ });
250
+ this._emitBuf = new Float32Array(EmitParamsStruct.floatCount);
251
+ this._emitView = EmitParamsStruct.view(this._emitBuf);
252
+
253
+ this.counterBuffer = device.createBuffer({
254
+ size: 8,
255
+ usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST,
256
+ });
257
+
258
+ this.bindGroup = device.createBindGroup({
259
+ layout: this.updatePipeline.getBindGroupLayout(0),
260
+ entries: [
261
+ { binding: 0, resource: { buffer: this.particleBuffer } },
262
+ { binding: 1, resource: { buffer: this.paramBuffer } },
263
+ { binding: 2, resource: { buffer: this.counterBuffer } },
264
+ ],
265
+ });
266
+
267
+ this.emitBindGroup = device.createBindGroup({
268
+ layout: this.emitPipeline.getBindGroupLayout(0),
269
+ entries: [
270
+ { binding: 0, resource: { buffer: this.particleBuffer } },
271
+ { binding: 1, resource: { buffer: this.emitParamBuffer } },
272
+ { binding: 2, resource: { buffer: this.counterBuffer } },
273
+ ],
274
+ });
275
+ }
276
+
277
+ getParticleBuffer(): GPUBuffer | null {
278
+ return this.particleBuffer;
279
+ }
280
+
281
+ getMaxParticles(): number {
282
+ return this.maxParticles;
283
+ }
284
+
285
+ emit(params: Partial<ParticleComputeParams>): void {
286
+ if (!this.device || !this.emitPipeline || !this.emitBindGroup) return;
287
+
288
+ const dt = params.deltaTime ?? 0.016;
289
+ if (!(dt > 0) || !Number.isFinite(dt)) return;
290
+
291
+ const emitCount = Math.min(
292
+ Math.ceil((params.emissionRate ?? 50) * dt),
293
+ this.maxParticles,
294
+ );
295
+
296
+ if (emitCount === 0) return;
297
+
298
+ const view = this._emitView!;
299
+ view.setU32("emitCount", emitCount);
300
+ view.setU32("maxParticles", this.maxParticles);
301
+ view.set("speed", params.speed ?? 5);
302
+ view.set("speedVariance", params.speedVariance ?? 1);
303
+ view.set("lifetime", params.lifetime ?? 2);
304
+ view.set("lifetimeVariance", params.lifetimeVariance ?? 0.5);
305
+ view.set("startSize", params.startSize ?? 0.2);
306
+ view.set("sizeVariance", params.sizeVariance ?? 0.05);
307
+ view.set("startColor", params.startColor ?? [1, 1, 1, 1]);
308
+ view.set("emitterPos", params.emitterPos ?? [0, 0, 0]);
309
+ view.set("emitterDir", params.emitterDir ?? [0, 1, 0]);
310
+ view.setU32("seed", Math.floor(Math.random() * 0xFFFFFFFF));
311
+ this.device.queue.writeBuffer(this.emitParamBuffer!, 0, this._emitBuf! as unknown as BufferSource);
312
+
313
+ const encoder = this.device.createCommandEncoder();
314
+ const pass = encoder.beginComputePass();
315
+ pass.setPipeline(this.emitPipeline);
316
+ pass.setBindGroup(0, this.emitBindGroup);
317
+ pass.dispatchWorkgroups(Math.ceil(emitCount / 64));
318
+ pass.end();
319
+ this.device.queue.submit([encoder.finish()]);
320
+ }
321
+
322
+ update(params: ParticleComputeParams): void {
323
+ if (!this.device || !this.updatePipeline || !this.bindGroup) return;
324
+ if (!(params.deltaTime > 0) || !Number.isFinite(params.deltaTime)) return;
325
+
326
+ const view = this._paramView!;
327
+ view.set("deltaTime", params.deltaTime);
328
+ view.set("gravity", params.gravity);
329
+ view.set("drag", params.drag);
330
+ view.setU32("emitCount", 0);
331
+ view.setU32("maxParticles", params.maxParticles);
332
+ view.set("emissionRate", params.emissionRate);
333
+ view.set("speed", params.speed);
334
+ view.set("speedVariance", params.speedVariance);
335
+ view.set("lifetime", params.lifetime);
336
+ view.set("lifetimeVariance", params.lifetimeVariance);
337
+ view.set("startSize", params.startSize);
338
+ view.set("endSize", params.endSize);
339
+ view.set("sizeVariance", params.sizeVariance);
340
+ view.set("startColor", params.startColor);
341
+ view.set("endColor", params.endColor);
342
+ view.set("angularVelocity", params.angularVelocity);
343
+ view.set("angularVelocityVariance", params.angularVelocityVariance);
344
+ view.set("emitterPos", params.emitterPos);
345
+ view.set("emitterDir", params.emitterDir);
346
+ view.setU32("seed", Math.floor(Math.random() * 0xFFFFFFFF));
347
+ this.device.queue.writeBuffer(this.paramBuffer!, 0, this._paramBuf! as unknown as BufferSource);
348
+
349
+ const encoder = this.device.createCommandEncoder();
350
+ const pass = encoder.beginComputePass();
351
+ pass.setPipeline(this.updatePipeline);
352
+ pass.setBindGroup(0, this.bindGroup);
353
+ pass.dispatchWorkgroups(Math.ceil(this.maxParticles / 64));
354
+ pass.end();
355
+ this.device.queue.submit([encoder.finish()]);
356
+ }
357
+
358
+ execute(_ctx: GraphRenderContext): void {
359
+ // Compute passes are invoked via emit() and update() directly
360
+ }
361
+
362
+ destroy(): void {
363
+ this.particleBuffer?.destroy();
364
+ this.paramBuffer?.destroy();
365
+ this.emitParamBuffer?.destroy();
366
+ this.counterBuffer?.destroy();
367
+ this.particleBuffer = null;
368
+ this.paramBuffer = null;
369
+ this.emitParamBuffer = null;
370
+ this.counterBuffer = null;
371
+ this.updatePipeline = null;
372
+ this.emitPipeline = null;
373
+ this._paramView = null;
374
+ this._paramBuf = null;
375
+ this._emitView = null;
376
+ this._emitBuf = null;
377
+ }
378
+ }