@downdraft/engine 0.0.0 → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (907) hide show
  1. package/app/src/index.ts +10 -0
  2. package/app/src/renderer/bootstrap.ts +271 -0
  3. package/app/src/renderer/downdraft-base.css +93 -0
  4. package/app/src/renderer/feature-log.ts +200 -0
  5. package/app/src/renderer/game-module.ts +923 -0
  6. package/app/src/renderer/hooks.ts +88 -0
  7. package/app/src/renderer/hot-reload.ts +178 -0
  8. package/app/src/renderer/import-cache.ts +88 -0
  9. package/app/src/renderer/index.ts +206 -0
  10. package/app/src/renderer/mcp-harness.ts +144 -0
  11. package/app/src/renderer/save-store-factory.ts +239 -0
  12. package/app/src/renderer/sim-bridge.ts +183 -0
  13. package/app/src/renderer/standard-automation-tools.ts +771 -0
  14. package/app/src/shared/feature-log.ts +71 -0
  15. package/app/src/shared/gpu-info.ts +82 -0
  16. package/app/src/shared/import-cache-store.ts +142 -0
  17. package/app/src/shared/index.ts +6 -0
  18. package/app/src/shared/mcp-discovery.ts +47 -0
  19. package/app/src/shared/mcp-proxy.ts +82 -0
  20. package/app/src/shared/types.ts +324 -0
  21. package/asset-bake/src/bake-audio.ts +119 -0
  22. package/asset-bake/src/bake-gltf.ts +172 -0
  23. package/asset-bake/src/bake.ts +78 -0
  24. package/asset-bake/src/cache.ts +188 -0
  25. package/asset-bake/src/config.ts +186 -0
  26. package/asset-bake/src/index.ts +36 -0
  27. package/core/src/animation/animation-event.ts +41 -0
  28. package/core/src/animation/bone-mask.ts +122 -0
  29. package/core/src/animation/clip.ts +252 -0
  30. package/core/src/animation/index.ts +22 -0
  31. package/core/src/animation/mixamo.ts +113 -0
  32. package/core/src/animation/morph-target.ts +69 -0
  33. package/core/src/animation/player.ts +697 -0
  34. package/core/src/animation/retarget.ts +158 -0
  35. package/core/src/animation/skeleton-animator.ts +1399 -0
  36. package/core/src/animation/skeleton.ts +214 -0
  37. package/core/src/animation/state-machine.ts +280 -0
  38. package/core/src/assets/blob-store.ts +66 -0
  39. package/core/src/assets/cache.ts +186 -0
  40. package/core/src/assets/cubemap-converter.ts +155 -0
  41. package/core/src/assets/environment-manager.ts +121 -0
  42. package/core/src/assets/import-cache.ts +65 -0
  43. package/core/src/assets/import-settings.ts +72 -0
  44. package/core/src/assets/importer.ts +108 -0
  45. package/core/src/assets/index.ts +74 -0
  46. package/core/src/assets/irradiance-generator.ts +198 -0
  47. package/core/src/assets/loader-audio.ts +86 -0
  48. package/core/src/assets/loader-cubemap.ts +211 -0
  49. package/core/src/assets/loader-dds.ts +236 -0
  50. package/core/src/assets/loader-hdr.ts +474 -0
  51. package/core/src/assets/loader-mesh.ts +143 -0
  52. package/core/src/assets/loader-shader.ts +73 -0
  53. package/core/src/assets/loader-texture.ts +349 -0
  54. package/core/src/assets/lod.ts +198 -0
  55. package/core/src/assets/manager.ts +480 -0
  56. package/core/src/assets/manifest.ts +81 -0
  57. package/core/src/assets/material-bridge.ts +186 -0
  58. package/core/src/assets/model-importer.ts +72 -0
  59. package/core/src/assets/model-normalizer.ts +248 -0
  60. package/core/src/assets/model-to-gpu.ts +70 -0
  61. package/core/src/assets/model-to-mesh.ts +237 -0
  62. package/core/src/assets/prefilter-generator.ts +250 -0
  63. package/core/src/audio/engine.ts +177 -0
  64. package/core/src/audio/interface.ts +130 -0
  65. package/core/src/audio/listener.ts +32 -0
  66. package/core/src/audio/mixer.ts +141 -0
  67. package/core/src/audio/registry.ts +52 -0
  68. package/core/src/audio/sab.ts +87 -0
  69. package/core/src/audio/source.ts +89 -0
  70. package/core/src/change-detection/atomics.ts +1 -0
  71. package/core/src/change-detection/tracker.ts +47 -0
  72. package/core/src/debug-draw/lines.ts +64 -0
  73. package/core/src/debug-draw/points.ts +17 -0
  74. package/core/src/debug-draw/queue.ts +124 -0
  75. package/core/src/debug-draw/text.ts +25 -0
  76. package/core/src/ecs/archetype.ts +323 -0
  77. package/core/src/ecs/component.ts +188 -0
  78. package/core/src/ecs/entity.ts +25 -0
  79. package/core/src/ecs/events.ts +93 -0
  80. package/core/src/ecs/hierarchy.ts +124 -0
  81. package/core/src/ecs/hmr-swap-registry.ts +22 -0
  82. package/core/src/ecs/index.ts +25 -0
  83. package/core/src/ecs/query.ts +141 -0
  84. package/core/src/ecs/resource.ts +8 -0
  85. package/core/src/ecs/schedule.ts +181 -0
  86. package/core/src/ecs/system-params.ts +99 -0
  87. package/core/src/ecs/system.ts +42 -0
  88. package/core/src/ecs/world.ts +348 -0
  89. package/core/src/index.ts +352 -0
  90. package/core/src/input/context.ts +73 -0
  91. package/core/src/input/dom-handler.ts +380 -0
  92. package/core/src/input/local-player-manager.ts +218 -0
  93. package/core/src/input/mapping.ts +40 -0
  94. package/core/src/input/multi-sab-bridge.ts +276 -0
  95. package/core/src/input/multi-state.ts +54 -0
  96. package/core/src/input/sab-bridge.ts +71 -0
  97. package/core/src/input/state.ts +132 -0
  98. package/core/src/input/ui-router.ts +87 -0
  99. package/core/src/library/host.ts +317 -0
  100. package/core/src/library/index.ts +16 -0
  101. package/core/src/library/library.ts +292 -0
  102. package/core/src/material/compiler.ts +80 -0
  103. package/core/src/material/graph-bridge.ts +172 -0
  104. package/core/src/material/index.ts +9 -0
  105. package/core/src/material/library.ts +442 -0
  106. package/core/src/material/material.ts +156 -0
  107. package/core/src/material/variants.ts +61 -0
  108. package/core/src/math/mat4.ts +202 -0
  109. package/core/src/math/perlin-noise-2d.ts +77 -0
  110. package/core/src/math/perlin-noise-3d.ts +110 -0
  111. package/core/src/math/quat.ts +33 -0
  112. package/core/src/math/rng.ts +29 -0
  113. package/core/src/math/trig.ts +47 -0
  114. package/core/src/math/value-noise.ts +67 -0
  115. package/core/src/mesh/builder.ts +177 -0
  116. package/core/src/mesh/csg.ts +312 -0
  117. package/core/src/mesh/greased-line.ts +145 -0
  118. package/core/src/mesh/mesh.ts +17 -0
  119. package/core/src/mesh/parametric.ts +501 -0
  120. package/core/src/mesh/skinning.ts +67 -0
  121. package/core/src/mesh/vertex-layout.ts +91 -0
  122. package/core/src/module/cross-thread.ts +163 -0
  123. package/core/src/module/diagnostics.ts +123 -0
  124. package/core/src/module/host.ts +451 -0
  125. package/core/src/module/index.ts +22 -0
  126. package/core/src/module/module.ts +109 -0
  127. package/core/src/module/registry.ts +94 -0
  128. package/core/src/module/renderer-module.ts +247 -0
  129. package/core/src/module/ts-loader.ts +26 -0
  130. package/core/src/particles/compute-pass.ts +378 -0
  131. package/core/src/particles/emitter.ts +156 -0
  132. package/core/src/particles/index.ts +11 -0
  133. package/core/src/particles/particle-data.ts +47 -0
  134. package/core/src/particles/render-pass.ts +365 -0
  135. package/core/src/particles/simulator.ts +264 -0
  136. package/core/src/particles/system.ts +193 -0
  137. package/core/src/physics/body.ts +59 -0
  138. package/core/src/physics/ccd-heuristic.ts +55 -0
  139. package/core/src/physics/character.ts +282 -0
  140. package/core/src/physics/collider.ts +55 -0
  141. package/core/src/physics/collision-system.ts +91 -0
  142. package/core/src/physics/events.ts +133 -0
  143. package/core/src/physics/index.ts +34 -0
  144. package/core/src/physics/interface.ts +473 -0
  145. package/core/src/physics/interpolation-buffer.ts +192 -0
  146. package/core/src/physics/lifecycle.ts +87 -0
  147. package/core/src/physics/load-shedder.ts +164 -0
  148. package/core/src/physics/physics-accumulator.ts +101 -0
  149. package/core/src/physics/physics-system.ts +240 -0
  150. package/core/src/physics/ragdoll-presets.ts +272 -0
  151. package/core/src/physics/ragdoll-system.ts +220 -0
  152. package/core/src/physics/ragdoll.ts +182 -0
  153. package/core/src/physics/raycast.ts +143 -0
  154. package/core/src/physics/realm-manager.ts +499 -0
  155. package/core/src/physics/realm-worker-pool.ts +191 -0
  156. package/core/src/physics/realm-worker.ts +102 -0
  157. package/core/src/physics/realm.ts +189 -0
  158. package/core/src/physics/registry.ts +52 -0
  159. package/core/src/physics/safety.ts +247 -0
  160. package/core/src/physics/snapshot-manager.ts +141 -0
  161. package/core/src/physics/worker-protocol.ts +30 -0
  162. package/core/src/platform/bun-preload.ts +169 -0
  163. package/core/src/platform/css-stub.ts +4 -0
  164. package/core/src/platform/glob-polyfill.ts +124 -0
  165. package/core/src/platform/hidpi.ts +57 -0
  166. package/core/src/platform/render-surface.ts +77 -0
  167. package/core/src/platform/rpc.ts +98 -0
  168. package/core/src/platform/runtime.ts +123 -0
  169. package/core/src/plugin/context.ts +364 -0
  170. package/core/src/plugin/diagnostics.ts +61 -0
  171. package/core/src/plugin/discovery.ts +186 -0
  172. package/core/src/plugin/extension-loaders.ts +172 -0
  173. package/core/src/plugin/host.ts +659 -0
  174. package/core/src/plugin/index.ts +106 -0
  175. package/core/src/plugin/loader-asset.ts +124 -0
  176. package/core/src/plugin/loader-quickjs.ts +84 -0
  177. package/core/src/plugin/loader-wasm.ts +411 -0
  178. package/core/src/plugin/loader-worker.ts +261 -0
  179. package/core/src/plugin/manifest.ts +653 -0
  180. package/core/src/plugin/material-registry.ts +65 -0
  181. package/core/src/plugin/mcp-tools.ts +165 -0
  182. package/core/src/plugin/permissions.ts +175 -0
  183. package/core/src/plugin/quickjs-bridge.ts +294 -0
  184. package/core/src/plugin/registry.ts +107 -0
  185. package/core/src/plugin/sandbox-shim.ts +86 -0
  186. package/core/src/plugin/sandbox-worker.ts +215 -0
  187. package/core/src/plugin/wasm-abi.ts +152 -0
  188. package/core/src/plugin/wasm-worker.ts +229 -0
  189. package/core/src/plugin/workshop.ts +169 -0
  190. package/core/src/profiling/event-loop.ts +180 -0
  191. package/core/src/profiling/index.ts +69 -0
  192. package/core/src/profiling/iops/idb-patch.ts +242 -0
  193. package/core/src/profiling/iops/opfs-patch.ts +276 -0
  194. package/core/src/profiling/profiling-sab.ts +839 -0
  195. package/core/src/profiling/task-latency.ts +134 -0
  196. package/core/src/profiling/thread-metrics.ts +126 -0
  197. package/core/src/profiling/trace-event-writer.ts +205 -0
  198. package/core/src/profiling/warnings.ts +423 -0
  199. package/core/src/profiling/worker-prelude.ts +376 -0
  200. package/core/src/render/bind-group.ts +38 -0
  201. package/core/src/render/bindless/bindless-struct.ts +42 -0
  202. package/core/src/render/bindless/bindless.wgsl.ts +167 -0
  203. package/core/src/render/bindless/frame-bindings.ts +176 -0
  204. package/core/src/render/bindless/index.ts +10 -0
  205. package/core/src/render/bindless/material-manager.ts +257 -0
  206. package/core/src/render/bindless/texture-registry.ts +609 -0
  207. package/core/src/render/buffer.ts +82 -0
  208. package/core/src/render/camera-2d.ts +217 -0
  209. package/core/src/render/camera-controller.ts +440 -0
  210. package/core/src/render/camera.ts +409 -0
  211. package/core/src/render/canvas-resize-watcher.ts +46 -0
  212. package/core/src/render/compute-kernel.ts +172 -0
  213. package/core/src/render/constants.ts +2 -0
  214. package/core/src/render/device.ts +111 -0
  215. package/core/src/render/frame-graph.ts +768 -0
  216. package/core/src/render/frustum.ts +185 -0
  217. package/core/src/render/fullscreen-vs.ts +25 -0
  218. package/core/src/render/g-buffer.ts +186 -0
  219. package/core/src/render/game-renderer.ts +1452 -0
  220. package/core/src/render/gpu-driven/cull-pass.ts +394 -0
  221. package/core/src/render/gpu-driven/hzb.ts +215 -0
  222. package/core/src/render/gpu-driven/index.ts +7 -0
  223. package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
  224. package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
  225. package/core/src/render/gpu-driven/mesh-table.ts +175 -0
  226. package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
  227. package/core/src/render/gpu-utils.ts +96 -0
  228. package/core/src/render/hdr.ts +88 -0
  229. package/core/src/render/hot-reload.ts +295 -0
  230. package/core/src/render/ibl-bind-group.ts +266 -0
  231. package/core/src/render/ibl.ts +180 -0
  232. package/core/src/render/index.ts +163 -0
  233. package/core/src/render/input-manager.ts +259 -0
  234. package/core/src/render/lighting/area-light.ts +196 -0
  235. package/core/src/render/lighting/cluster-grid.ts +288 -0
  236. package/core/src/render/lighting/cluster-types.ts +193 -0
  237. package/core/src/render/lighting/ies-parser.ts +162 -0
  238. package/core/src/render/lighting.ts +454 -0
  239. package/core/src/render/material-types/depth.wgsl +44 -0
  240. package/core/src/render/material-types/line.wgsl +50 -0
  241. package/core/src/render/material-types/matcap.wgsl +51 -0
  242. package/core/src/render/material-types/normal.wgsl +41 -0
  243. package/core/src/render/material-types/physical.wgsl +152 -0
  244. package/core/src/render/material-types/sprite.wgsl +46 -0
  245. package/core/src/render/material-types/sss.wgsl +79 -0
  246. package/core/src/render/material-types/toon.wgsl +79 -0
  247. package/core/src/render/passes/README.md +121 -0
  248. package/core/src/render/passes/atmosphere.ts +152 -0
  249. package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
  250. package/core/src/render/passes/csm.ts +408 -0
  251. package/core/src/render/passes/cubemap-capture.ts +114 -0
  252. package/core/src/render/passes/debug-viz.ts +278 -0
  253. package/core/src/render/passes/debug.ts +538 -0
  254. package/core/src/render/passes/decal-mesh.ts +111 -0
  255. package/core/src/render/passes/decal-pass.ts +377 -0
  256. package/core/src/render/passes/deferred-lighting.ts +434 -0
  257. package/core/src/render/passes/depth-prepass.ts +163 -0
  258. package/core/src/render/passes/dome-360.ts +83 -0
  259. package/core/src/render/passes/fluid-render.ts +137 -0
  260. package/core/src/render/passes/gi-types.ts +118 -0
  261. package/core/src/render/passes/graph-compute.ts +300 -0
  262. package/core/src/render/passes/greased-line-pass.ts +232 -0
  263. package/core/src/render/passes/morph-target.ts +40 -0
  264. package/core/src/render/passes/opaque.ts +1028 -0
  265. package/core/src/render/passes/point-light-shadow.ts +266 -0
  266. package/core/src/render/passes/procedural-texture.ts +185 -0
  267. package/core/src/render/passes/reflection-probe.ts +140 -0
  268. package/core/src/render/passes/rsm-pass.ts +248 -0
  269. package/core/src/render/passes/sdf-text.ts +155 -0
  270. package/core/src/render/passes/shadow-map.ts +163 -0
  271. package/core/src/render/passes/shadow.ts +220 -0
  272. package/core/src/render/passes/skinning-vs.ts +121 -0
  273. package/core/src/render/passes/skinning.ts +326 -0
  274. package/core/src/render/passes/sky-dome.ts +404 -0
  275. package/core/src/render/passes/skybox.ts +162 -0
  276. package/core/src/render/passes/spot-light-shadow.ts +273 -0
  277. package/core/src/render/passes/terrain.ts +326 -0
  278. package/core/src/render/passes/transparent.ts +353 -0
  279. package/core/src/render/passes/underwater-fog.ts +185 -0
  280. package/core/src/render/passes/video-texture.ts +79 -0
  281. package/core/src/render/passes/volumetric-pass.ts +312 -0
  282. package/core/src/render/passes/volumetric-types.ts +171 -0
  283. package/core/src/render/passes/water.ts +753 -0
  284. package/core/src/render/pbr.ts +296 -0
  285. package/core/src/render/pipeline.ts +52 -0
  286. package/core/src/render/render-pass.ts +30 -0
  287. package/core/src/render/renderer-input-bus.ts +220 -0
  288. package/core/src/render/renderer-module-host.ts +623 -0
  289. package/core/src/render/resource-tracker.ts +67 -0
  290. package/core/src/render/sab-canvas-overlay.ts +122 -0
  291. package/core/src/render/shader-validator.ts +200 -0
  292. package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
  293. package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
  294. package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
  295. package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
  296. package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
  297. package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
  298. package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
  299. package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
  300. package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
  301. package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
  302. package/core/src/render/shaders/shadow-chunks.ts +135 -0
  303. package/core/src/render/skybox.ts +146 -0
  304. package/core/src/render/splitscreen.ts +85 -0
  305. package/core/src/render/surface.ts +78 -0
  306. package/core/src/render/tonemap.ts +180 -0
  307. package/core/src/render/tracked-render-pass.ts +158 -0
  308. package/core/src/render/viewport.ts +109 -0
  309. package/core/src/render/wgsl-hmr.ts +70 -0
  310. package/core/src/sab/core-input-channel.ts +23 -0
  311. package/core/src/sab/define.ts +239 -0
  312. package/core/src/sab/errors.ts +76 -0
  313. package/core/src/sab/game-input.ts +343 -0
  314. package/core/src/sab/gamepad-devices.ts +259 -0
  315. package/core/src/sab/grid-buffer.ts +117 -0
  316. package/core/src/sab/input.ts +55 -0
  317. package/core/src/sab/layout.ts +219 -0
  318. package/core/src/sab/multi-input-channel.ts +50 -0
  319. package/core/src/sab/record-buffer.ts +155 -0
  320. package/core/src/sab/sab-polyfill.ts +56 -0
  321. package/core/src/sab/sim-channel.ts +453 -0
  322. package/core/src/sab/slot-buffer.ts +190 -0
  323. package/core/src/sab/types.ts +158 -0
  324. package/core/src/safety/bounds.ts +76 -0
  325. package/core/src/safety/json.ts +80 -0
  326. package/core/src/safety/path.ts +167 -0
  327. package/core/src/save/binary-format.ts +117 -0
  328. package/core/src/save/game-save-system.ts +161 -0
  329. package/core/src/save/grid-save-system.ts +158 -0
  330. package/core/src/save/migrate.ts +44 -0
  331. package/core/src/save/migration-registry.ts +94 -0
  332. package/core/src/save/persist-types.ts +208 -0
  333. package/core/src/save/schema.ts +46 -0
  334. package/core/src/save/serializer.ts +180 -0
  335. package/core/src/scene/builder.ts +65 -0
  336. package/core/src/scene/camera.ts +142 -0
  337. package/core/src/scene/checkpoint.ts +109 -0
  338. package/core/src/scene/game-loop.ts +198 -0
  339. package/core/src/scene/index.ts +24 -0
  340. package/core/src/scene/layer.ts +6 -0
  341. package/core/src/scene/prefab.ts +145 -0
  342. package/core/src/scene/scene-manager.ts +157 -0
  343. package/core/src/scene/scene.ts +192 -0
  344. package/core/src/scene/sky.ts +256 -0
  345. package/core/src/scene/spatial-grid.ts +176 -0
  346. package/core/src/scene/streaming.ts +304 -0
  347. package/core/src/scene/vegetation.ts +163 -0
  348. package/core/src/scene/world.ts +89 -0
  349. package/core/src/scripting/binding.ts +129 -0
  350. package/core/src/scripting/hot-reload.ts +144 -0
  351. package/core/src/scripting/script.ts +99 -0
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@@ -0,0 +1,272 @@
1
+ import type { Skeleton } from "../animation";
2
+ import type { RagdollBoneConfig, RagdollConfig, RagdollJointConfig } from "./ragdoll";
3
+
4
+ interface BoneMatch {
5
+ names: string[];
6
+ shape: "capsule" | "sphere" | "box";
7
+ radius: number;
8
+ halfHeight: number;
9
+ halfExtents: [number, number, number];
10
+ offset: [number, number, number];
11
+ mass: number;
12
+ linearDamping: number;
13
+ angularDamping: number;
14
+ }
15
+
16
+ const BONE_MATCHES: BoneMatch[] = [
17
+ {
18
+ names: ["Hips", "pelvis", "mixamorig:Hips", "Pelvis"],
19
+ shape: "box",
20
+ radius: 0,
21
+ halfHeight: 0,
22
+ halfExtents: [0.18, 0.12, 0.12],
23
+ offset: [0, 0, 0],
24
+ mass: 8,
25
+ linearDamping: 0.5,
26
+ angularDamping: 0.5,
27
+ },
28
+ {
29
+ names: ["Spine", "spine_01", "mixamorig:Spine", "Spine_01"],
30
+ shape: "box",
31
+ radius: 0,
32
+ halfHeight: 0,
33
+ halfExtents: [0.16, 0.12, 0.10],
34
+ offset: [0, 0.12, 0],
35
+ mass: 6,
36
+ linearDamping: 0.5,
37
+ angularDamping: 0.5,
38
+ },
39
+ {
40
+ names: ["Head", "head", "mixamorig:Head"],
41
+ shape: "sphere",
42
+ radius: 0.12,
43
+ halfHeight: 0,
44
+ halfExtents: [0, 0, 0],
45
+ offset: [0, 0.1, 0],
46
+ mass: 3,
47
+ linearDamping: 0.3,
48
+ angularDamping: 0.3,
49
+ },
50
+ {
51
+ names: ["UpperArm_Left", "upperarm_l", "mixamorig:LeftArm", "ArmUp_Left"],
52
+ shape: "capsule",
53
+ radius: 0.06,
54
+ halfHeight: 0.12,
55
+ halfExtents: [0, 0, 0],
56
+ offset: [0, -0.12, 0],
57
+ mass: 2,
58
+ linearDamping: 0.3,
59
+ angularDamping: 0.3,
60
+ },
61
+ {
62
+ names: ["UpperArm_Right", "upperarm_r", "mixamorig:RightArm", "ArmUp_Right"],
63
+ shape: "capsule",
64
+ radius: 0.06,
65
+ halfHeight: 0.12,
66
+ halfExtents: [0, 0, 0],
67
+ offset: [0, -0.12, 0],
68
+ mass: 2,
69
+ linearDamping: 0.3,
70
+ angularDamping: 0.3,
71
+ },
72
+ {
73
+ names: ["LowerArm_Left", "lowerarm_l", "mixamorig:LeftForeArm", "ArmDown_Left"],
74
+ shape: "capsule",
75
+ radius: 0.05,
76
+ halfHeight: 0.12,
77
+ halfExtents: [0, 0, 0],
78
+ offset: [0, -0.12, 0],
79
+ mass: 1.5,
80
+ linearDamping: 0.3,
81
+ angularDamping: 0.3,
82
+ },
83
+ {
84
+ names: ["LowerArm_Right", "lowerarm_r", "mixamorig:RightForeArm", "ArmDown_Right"],
85
+ shape: "capsule",
86
+ radius: 0.05,
87
+ halfHeight: 0.12,
88
+ halfExtents: [0, 0, 0],
89
+ offset: [0, -0.12, 0],
90
+ mass: 1.5,
91
+ linearDamping: 0.3,
92
+ angularDamping: 0.3,
93
+ },
94
+ {
95
+ names: ["UpperLeg_Left", "thigh_l", "mixamorig:LeftUpLeg", "LegUp_Left"],
96
+ shape: "capsule",
97
+ radius: 0.08,
98
+ halfHeight: 0.22,
99
+ halfExtents: [0, 0, 0],
100
+ offset: [0, -0.22, 0],
101
+ mass: 4,
102
+ linearDamping: 0.3,
103
+ angularDamping: 0.3,
104
+ },
105
+ {
106
+ names: ["UpperLeg_Right", "thigh_r", "mixamorig:RightUpLeg", "LegUp_Right"],
107
+ shape: "capsule",
108
+ radius: 0.08,
109
+ halfHeight: 0.22,
110
+ halfExtents: [0, 0, 0],
111
+ offset: [0, -0.22, 0],
112
+ mass: 4,
113
+ linearDamping: 0.3,
114
+ angularDamping: 0.3,
115
+ },
116
+ {
117
+ names: ["LowerLeg_Left", "calf_l", "mixamorig:LeftLeg", "LegDown_Left"],
118
+ shape: "capsule",
119
+ radius: 0.06,
120
+ halfHeight: 0.22,
121
+ halfExtents: [0, 0, 0],
122
+ offset: [0, -0.22, 0],
123
+ mass: 3,
124
+ linearDamping: 0.3,
125
+ angularDamping: 0.3,
126
+ },
127
+ {
128
+ names: ["LowerLeg_Right", "calf_r", "mixamorig:RightLeg", "LegDown_Right"],
129
+ shape: "capsule",
130
+ radius: 0.06,
131
+ halfHeight: 0.22,
132
+ halfExtents: [0, 0, 0],
133
+ offset: [0, -0.22, 0],
134
+ mass: 3,
135
+ linearDamping: 0.3,
136
+ angularDamping: 0.3,
137
+ },
138
+ ];
139
+
140
+ interface JointMatch {
141
+ parent: string[];
142
+ child: string[];
143
+ anchor: [number, number, number];
144
+ coneAngle: number;
145
+ twistAngle: number;
146
+ }
147
+
148
+ const JOINT_MATCHES: JointMatch[] = [
149
+ {
150
+ parent: ["Hips", "pelvis", "mixamorig:Hips", "Pelvis"],
151
+ child: ["Spine", "spine_01", "mixamorig:Spine", "Spine_01"],
152
+ anchor: [0, 0.12, 0],
153
+ coneAngle: Math.PI / 6,
154
+ twistAngle: Math.PI / 8,
155
+ },
156
+ {
157
+ parent: ["Spine", "spine_01", "mixamorig:Spine", "Spine_01"],
158
+ child: ["Head", "head", "mixamorig:Head"],
159
+ anchor: [0, 0.1, 0],
160
+ coneAngle: Math.PI / 4,
161
+ twistAngle: Math.PI / 6,
162
+ },
163
+ {
164
+ parent: ["Spine", "spine_01", "mixamorig:Spine", "Spine_01"],
165
+ child: ["UpperArm_Left", "upperarm_l", "mixamorig:LeftArm", "ArmUp_Left"],
166
+ anchor: [0.18, 0.05, 0],
167
+ coneAngle: Math.PI / 2,
168
+ twistAngle: Math.PI / 4,
169
+ },
170
+ {
171
+ parent: ["Spine", "spine_01", "mixamorig:Spine", "Spine_01"],
172
+ child: ["UpperArm_Right", "upperarm_r", "mixamorig:RightArm", "ArmUp_Right"],
173
+ anchor: [-0.18, 0.05, 0],
174
+ coneAngle: Math.PI / 2,
175
+ twistAngle: Math.PI / 4,
176
+ },
177
+ {
178
+ parent: ["UpperArm_Left", "upperarm_l", "mixamorig:LeftArm", "ArmUp_Left"],
179
+ child: ["LowerArm_Left", "lowerarm_l", "mixamorig:LeftForeArm", "ArmDown_Left"],
180
+ anchor: [0, -0.12, 0],
181
+ coneAngle: Math.PI / 2,
182
+ twistAngle: 0,
183
+ },
184
+ {
185
+ parent: ["UpperArm_Right", "upperarm_r", "mixamorig:RightArm", "ArmUp_Right"],
186
+ child: ["LowerArm_Right", "lowerarm_r", "mixamorig:RightForeArm", "ArmDown_Right"],
187
+ anchor: [0, -0.12, 0],
188
+ coneAngle: Math.PI / 2,
189
+ twistAngle: 0,
190
+ },
191
+ {
192
+ parent: ["Hips", "pelvis", "mixamorig:Hips", "Pelvis"],
193
+ child: ["UpperLeg_Left", "thigh_l", "mixamorig:LeftUpLeg", "LegUp_Left"],
194
+ anchor: [0.1, -0.1, 0],
195
+ coneAngle: Math.PI / 4,
196
+ twistAngle: Math.PI / 8,
197
+ },
198
+ {
199
+ parent: ["Hips", "pelvis", "mixamorig:Hips", "Pelvis"],
200
+ child: ["UpperLeg_Right", "thigh_r", "mixamorig:RightUpLeg", "LegUp_Right"],
201
+ anchor: [-0.1, -0.1, 0],
202
+ coneAngle: Math.PI / 4,
203
+ twistAngle: Math.PI / 8,
204
+ },
205
+ {
206
+ parent: ["UpperLeg_Left", "thigh_l", "mixamorig:LeftUpLeg", "LegUp_Left"],
207
+ child: ["LowerLeg_Left", "calf_l", "mixamorig:LeftLeg", "LegDown_Left"],
208
+ anchor: [0, -0.22, 0],
209
+ coneAngle: 0,
210
+ twistAngle: Math.PI / 2,
211
+ },
212
+ {
213
+ parent: ["UpperLeg_Right", "thigh_r", "mixamorig:RightUpLeg", "LegUp_Right"],
214
+ child: ["LowerLeg_Right", "calf_r", "mixamorig:RightLeg", "LegDown_Right"],
215
+ anchor: [0, -0.22, 0],
216
+ coneAngle: 0,
217
+ twistAngle: Math.PI / 2,
218
+ },
219
+ ];
220
+
221
+ function findBoneInSkeleton(skeleton: Skeleton, names: string[]): string | null {
222
+ for (let _i = 0, _it = names, _n = _it.length; _i < _n; _i++) { const name = _it[_i];
223
+ if (skeleton.getBoneIndex(name) >= 0) return name;
224
+ }
225
+ return null;
226
+ }
227
+
228
+ export function humanoidRagdoll(skeleton: Skeleton): RagdollConfig {
229
+ const bones: RagdollBoneConfig[] = [];
230
+ const boneNameMap = new Map<string, string>();
231
+
232
+ for (let _i = 0, _it = BONE_MATCHES, _n = _it.length; _i < _n; _i++) { const match = _it[_i];
233
+ const foundName = findBoneInSkeleton(skeleton, match.names);
234
+ if (!foundName) continue;
235
+
236
+ let shape;
237
+ if (match.shape === "sphere") {
238
+ shape = { type: "sphere", radius: match.radius } as const;
239
+ } else if (match.shape === "capsule") {
240
+ shape = { type: "capsule", radius: match.radius, halfHeight: match.halfHeight } as const;
241
+ } else {
242
+ shape = { type: "box", halfExtents: match.halfExtents } as const;
243
+ }
244
+
245
+ bones.push({
246
+ boneName: foundName,
247
+ shape,
248
+ boneToColliderOffset: match.offset,
249
+ mass: match.mass,
250
+ linearDamping: match.linearDamping,
251
+ angularDamping: match.angularDamping,
252
+ });
253
+ boneNameMap.set(match.names[0], foundName);
254
+ }
255
+
256
+ const joints: RagdollJointConfig[] = [];
257
+ for (let _i = 0, _it = JOINT_MATCHES, _n = _it.length; _i < _n; _i++) { const jmatch = _it[_i];
258
+ const parentName = findBoneInSkeleton(skeleton, jmatch.parent);
259
+ const childName = findBoneInSkeleton(skeleton, jmatch.child);
260
+ if (!parentName || !childName) continue;
261
+
262
+ joints.push({
263
+ parentBone: parentName,
264
+ childBone: childName,
265
+ anchor: jmatch.anchor,
266
+ coneAngle: jmatch.coneAngle,
267
+ twistAngle: jmatch.twistAngle,
268
+ });
269
+ }
270
+
271
+ return { bones, joints };
272
+ }
@@ -0,0 +1,220 @@
1
+ import type { Skeleton, SkeletonAnimator } from "../animation";
2
+ import type { Entity } from "../ecs/entity";
3
+ import type { Query } from "../ecs/query";
4
+ import { Stage, system } from "../ecs/system";
5
+ import type { World } from "../ecs/world";
6
+ import type { RagdollData } from "./ragdoll";
7
+ import { Ragdoll } from "./ragdoll";
8
+ import type { PhysicsRealm } from "./realm";
9
+
10
+ export class RagdollSystem {
11
+ private realm: PhysicsRealm;
12
+ private animator: SkeletonAnimator | null = null;
13
+ private skeleton: Skeleton | null = null;
14
+ private query: Query | null = null;
15
+ private world: World | null = null;
16
+ private activationRequests: Map<number, { entity: Entity; blendSpeed: number }> = new Map();
17
+ private deactivationRequests: Set<number> = new Set();
18
+
19
+ constructor(realm: PhysicsRealm) {
20
+ this.realm = realm;
21
+ }
22
+
23
+ setAnimator(animator: SkeletonAnimator): void {
24
+ this.animator = animator;
25
+ this.skeleton = animator.getSkeleton();
26
+ }
27
+
28
+ activateRagdoll(entity: Entity, blendSpeed: number = 2): void {
29
+ this.activationRequests.set(entity.index, { entity, blendSpeed });
30
+ }
31
+
32
+ deactivateRagdoll(entity: Entity): void {
33
+ this.deactivationRequests.add(entity.index);
34
+ }
35
+
36
+ register(world: World, query: Query): void {
37
+ this.world = world;
38
+ this.query = query;
39
+ const self = this;
40
+ const ragdollSystem = system(
41
+ "ragdoll-blend",
42
+ Stage.Physics,
43
+ (ctx) => {
44
+ if (!self.query) return;
45
+ self.query.iterate(ctx.tick, (entity, components) => {
46
+ const ragdoll = components[0] as RagdollData;
47
+ self.update(entity, ragdoll, ctx.dt);
48
+ });
49
+ self.processRequests();
50
+ },
51
+ { queries: [query] },
52
+ );
53
+ world.schedule.add(ragdollSystem);
54
+ }
55
+
56
+ private update(entity: Entity, ragdoll: RagdollData, dt: number): void {
57
+ if (ragdoll.bodyHandles.length === 0) return;
58
+
59
+ if (ragdoll.targetBlendWeight > ragdoll.blendWeight) {
60
+ ragdoll.blendWeight = Math.min(
61
+ ragdoll.targetBlendWeight,
62
+ ragdoll.blendWeight + ragdoll.blendSpeed * dt,
63
+ );
64
+ } else if (ragdoll.targetBlendWeight < ragdoll.blendWeight) {
65
+ ragdoll.blendWeight = Math.max(
66
+ ragdoll.targetBlendWeight,
67
+ ragdoll.blendWeight - ragdoll.blendSpeed * dt,
68
+ );
69
+ }
70
+
71
+ if (ragdoll.blendWeight < 1.0) {
72
+ this.driveFromAnimation(ragdoll);
73
+ } else {
74
+ this.driveFromPhysics(ragdoll);
75
+ }
76
+ }
77
+
78
+ private driveFromAnimation(ragdoll: RagdollData): void {
79
+ if (!this.animator || !this.skeleton) return;
80
+
81
+ const boneTransforms = this.animator.getLocalPosFlat();
82
+ const boneRotations = this.animator.getLocalRotFlat();
83
+ const boneScales = this.animator.getLocalScaleFlat();
84
+ const parentIndices = this.animator.getParentIndices();
85
+
86
+ const boneCount = this.skeleton.getBoneCount();
87
+ const worldPositions: [number, number, number][] = new Array(boneCount);
88
+ const worldRotations: [number, number, number, number][] = new Array(boneCount);
89
+
90
+ for (let i = 0; i < boneCount; i++) {
91
+ const px = boneTransforms[i * 4];
92
+ const py = boneTransforms[i * 4 + 1];
93
+ const pz = boneTransforms[i * 4 + 2];
94
+ const qx = boneRotations[i * 4];
95
+ const qy = boneRotations[i * 4 + 1];
96
+ const qz = boneRotations[i * 4 + 2];
97
+ const qw = boneRotations[i * 4 + 3];
98
+ const sx = boneScales[i * 4];
99
+ const sy = boneScales[i * 4 + 1];
100
+ const sz = boneScales[i * 4 + 2];
101
+
102
+ const parentIdx = parentIndices[i];
103
+ if (parentIdx >= 0 && worldPositions[parentIdx]) {
104
+ const wp = worldPositions[parentIdx];
105
+ const wr = worldRotations[parentIdx];
106
+ worldPositions[i] = [
107
+ wp[0] + px * sx,
108
+ wp[1] + py * sy,
109
+ wp[2] + pz * sz,
110
+ ];
111
+ worldRotations[i] = [
112
+ wr[0] * qw + wr[1] * qz - wr[2] * qy + wr[3] * qx,
113
+ -wr[0] * qz + wr[1] * qw + wr[2] * qx + wr[3] * qy,
114
+ wr[0] * qy - wr[1] * qx + wr[2] * qw + wr[3] * qz,
115
+ -wr[0] * qx - wr[1] * qy - wr[2] * qz + wr[3] * qw,
116
+ ];
117
+ } else {
118
+ worldPositions[i] = [px, py, pz];
119
+ worldRotations[i] = [qx, qy, qz, qw];
120
+ }
121
+ }
122
+
123
+ for (let i = 0; i < ragdoll.boneNames.length; i++) {
124
+ const boneName = ragdoll.boneNames[i];
125
+ const handle = ragdoll.bodyHandles[i];
126
+ if (handle.id < 0) continue;
127
+
128
+ const boneIdx = this.skeleton.getBoneIndex(boneName);
129
+ if (boneIdx < 0) continue;
130
+
131
+ const config = ragdoll.config;
132
+ if (!config) continue;
133
+ const boneCfg = config.bones[i];
134
+ if (!boneCfg) continue;
135
+
136
+ const worldPos = worldPositions[boneIdx];
137
+ this.realm.setPosition(handle, [
138
+ worldPos[0] + boneCfg.boneToColliderOffset[0],
139
+ worldPos[1] + boneCfg.boneToColliderOffset[1],
140
+ worldPos[2] + boneCfg.boneToColliderOffset[2],
141
+ ]);
142
+ this.realm.setRotation(handle, worldRotations[boneIdx]);
143
+ this.realm.setBodyType(handle, "kinematic");
144
+ }
145
+ }
146
+
147
+ private driveFromPhysics(ragdoll: RagdollData): void {
148
+ if (!this.skeleton) return;
149
+
150
+ for (let i = 0; i < ragdoll.bodyHandles.length; i++) {
151
+ const handle = ragdoll.bodyHandles[i];
152
+ if (handle.id < 0) continue;
153
+ this.realm.setBodyType(handle, "dynamic");
154
+ }
155
+
156
+ if (this.animator && ragdoll.blendWeight >= 1.0) {
157
+ const boneCount = this.skeleton.getBoneCount();
158
+ const localPos = this.animator.getLocalPosFlat();
159
+ const localRot = this.animator.getLocalRotFlat();
160
+ const parentIndices = this.animator.getParentIndices();
161
+
162
+ const worldPositions: [number, number, number][] = new Array(boneCount);
163
+ const worldRotations: [number, number, number, number][] = new Array(boneCount);
164
+
165
+ for (let i = 0; i < boneCount; i++) {
166
+ const parentIdx = parentIndices[i];
167
+ if (parentIdx >= 0 && worldPositions[parentIdx]) {
168
+ const wp = worldPositions[parentIdx];
169
+ const lp = [localPos[i * 4], localPos[i * 4 + 1], localPos[i * 4 + 2]];
170
+ worldPositions[i] = [wp[0] + lp[0], wp[1] + lp[1], wp[2] + lp[2]];
171
+ worldRotations[i] = [
172
+ localRot[i * 4],
173
+ localRot[i * 4 + 1],
174
+ localRot[i * 4 + 2],
175
+ localRot[i * 4 + 3],
176
+ ];
177
+ } else {
178
+ worldPositions[i] = [localPos[i * 4], localPos[i * 4 + 1], localPos[i * 4 + 2]];
179
+ worldRotations[i] = [localRot[i * 4], localRot[i * 4 + 1], localRot[i * 4 + 2], localRot[i * 4 + 3]];
180
+ }
181
+ }
182
+
183
+ for (let i = 0; i < ragdoll.boneNames.length; i++) {
184
+ const boneName = ragdoll.boneNames[i];
185
+ const handle = ragdoll.bodyHandles[i];
186
+ if (handle.id < 0) continue;
187
+
188
+ const boneIdx = this.skeleton.getBoneIndex(boneName);
189
+ if (boneIdx < 0) continue;
190
+
191
+ const config = ragdoll.config;
192
+ if (!config) continue;
193
+ }
194
+ }
195
+ }
196
+
197
+ private processRequests(): void {
198
+ for (const [entityIdx, req] of this.activationRequests.entries()) {
199
+ if (!this.world) continue;
200
+ const ragdoll = this.world.getComponent<RagdollData>(req.entity, Ragdoll.id);
201
+ if (ragdoll) {
202
+ ragdoll.active = true;
203
+ ragdoll.targetBlendWeight = 1.0;
204
+ ragdoll.blendSpeed = req.blendSpeed;
205
+ }
206
+ }
207
+ this.activationRequests.clear();
208
+
209
+ for (const entityIdx of this.deactivationRequests.values()) {
210
+ if (!this.world) continue;
211
+ const entity = { index: entityIdx, generation: 0 };
212
+ const ragdoll = this.world.getComponent<RagdollData>(entity, Ragdoll.id);
213
+ if (ragdoll) {
214
+ ragdoll.active = false;
215
+ ragdoll.targetBlendWeight = 0.0;
216
+ }
217
+ }
218
+ this.deactivationRequests.clear();
219
+ }
220
+ }
@@ -0,0 +1,182 @@
1
+ import type { Skeleton } from "../animation";
2
+ import type { ComponentDefinition } from "../ecs/component";
3
+ import { Component } from "../ecs/component";
4
+ import type { Entity } from "../ecs/entity";
5
+ import type { ColliderShape, JointDesc, PhysicsBody } from "./interface";
6
+ import type { PhysicsRealm } from "./realm";
7
+
8
+ // ── Config interfaces ──
9
+
10
+ export interface RagdollBoneConfig {
11
+ boneName: string;
12
+ shape: ColliderShape;
13
+ boneToColliderOffset: [number, number, number];
14
+ mass: number;
15
+ linearDamping: number;
16
+ angularDamping: number;
17
+ }
18
+
19
+ export interface RagdollJointConfig {
20
+ parentBone: string;
21
+ childBone: string;
22
+ anchor: [number, number, number];
23
+ coneAngle: number;
24
+ twistAngle: number;
25
+ }
26
+
27
+ export interface RagdollConfig {
28
+ bones: RagdollBoneConfig[];
29
+ joints: RagdollJointConfig[];
30
+ }
31
+
32
+ // ── ECS component ──
33
+
34
+ export interface RagdollData {
35
+ [key: string]: unknown;
36
+ config: RagdollConfig | null;
37
+ bodyHandles: PhysicsBody[];
38
+ jointIds: number[];
39
+ boneNames: string[];
40
+ blendWeight: number;
41
+ targetBlendWeight: number;
42
+ blendSpeed: number;
43
+ active: boolean;
44
+ realmId: number;
45
+ }
46
+
47
+ export const Ragdoll: ComponentDefinition<RagdollData> = Component.register<RagdollData>("Ragdoll", {
48
+ config: null,
49
+ bodyHandles: [],
50
+ jointIds: [],
51
+ boneNames: [],
52
+ blendWeight: 0,
53
+ targetBlendWeight: 0,
54
+ blendSpeed: 2,
55
+ active: false,
56
+ realmId: -1,
57
+ });
58
+
59
+ // ── Factory ──
60
+
61
+ export function createRagdoll(
62
+ realm: PhysicsRealm,
63
+ skeleton: Skeleton,
64
+ config: RagdollConfig,
65
+ entity: Entity,
66
+ ): RagdollData {
67
+ const bodyHandles: PhysicsBody[] = [];
68
+ const jointIds: number[] = [];
69
+ const boneNames: string[] = [];
70
+
71
+ for (let _i = 0, _it = config.bones, _n = _it.length; _i < _n; _i++) { const boneCfg = _it[_i];
72
+ const boneIdx = skeleton.getBoneIndex(boneCfg.boneName);
73
+ if (boneIdx < 0) {
74
+ bodyHandles.push({ realmId: realm.id, id: -1, entity });
75
+ boneNames.push(boneCfg.boneName);
76
+ continue;
77
+ }
78
+
79
+ const bone = skeleton.data.bones[boneIdx];
80
+ const worldPos = computeBoneWorldPosition(skeleton, boneIdx);
81
+
82
+ const handle = realm.createBody(
83
+ {
84
+ type: "dynamic",
85
+ position: [
86
+ worldPos[0] + boneCfg.boneToColliderOffset[0],
87
+ worldPos[1] + boneCfg.boneToColliderOffset[1],
88
+ worldPos[2] + boneCfg.boneToColliderOffset[2],
89
+ ],
90
+ rotation: bone.bindRotation,
91
+ mass: boneCfg.mass,
92
+ linearDamping: boneCfg.linearDamping,
93
+ angularDamping: boneCfg.angularDamping,
94
+ },
95
+ entity,
96
+ );
97
+
98
+ realm.addCollider(handle, { shape: boneCfg.shape });
99
+ bodyHandles.push(handle);
100
+ boneNames.push(boneCfg.boneName);
101
+ }
102
+
103
+ for (let _i = 0, _it = config.joints, _n = _it.length; _i < _n; _i++) { const jointCfg = _it[_i];
104
+ const parentIdx = boneNames.indexOf(jointCfg.parentBone);
105
+ const childIdx = boneNames.indexOf(jointCfg.childBone);
106
+ if (parentIdx < 0 || childIdx < 0) {
107
+ jointIds.push(-1);
108
+ continue;
109
+ }
110
+
111
+ const parentHandle = bodyHandles[parentIdx];
112
+ const childHandle = bodyHandles[childIdx];
113
+ if (parentHandle.id < 0 || childHandle.id < 0) {
114
+ jointIds.push(-1);
115
+ continue;
116
+ }
117
+
118
+ const jointDesc: JointDesc = {
119
+ type: "cone-twist",
120
+ anchorA: jointCfg.anchor,
121
+ anchorB: [0, 0, 0],
122
+ coneAngle: jointCfg.coneAngle,
123
+ twistAngle: jointCfg.twistAngle,
124
+ };
125
+
126
+ const jointId = realm.createJoint(parentHandle, childHandle, jointDesc);
127
+ jointIds.push(jointId);
128
+ }
129
+
130
+ return {
131
+ config,
132
+ bodyHandles,
133
+ jointIds,
134
+ boneNames,
135
+ blendWeight: 0,
136
+ targetBlendWeight: 0,
137
+ blendSpeed: 2,
138
+ active: false,
139
+ realmId: realm.id,
140
+ __componentId: Ragdoll.id,
141
+ };
142
+ }
143
+
144
+ export function destroyRagdoll(realm: PhysicsRealm, ragdoll: RagdollData): void {
145
+ ragdoll.jointIds.forEach((jointId) => {
146
+ if (jointId >= 0) {
147
+ realm.destroyJoint(jointId);
148
+ }
149
+ });
150
+ ragdoll.bodyHandles.forEach((handle) => {
151
+ if (handle.id >= 0) {
152
+ realm.destroyBody(handle);
153
+ }
154
+ });
155
+ ragdoll.jointIds = [];
156
+ ragdoll.bodyHandles = [];
157
+ ragdoll.active = false;
158
+ ragdoll.blendWeight = 0;
159
+ ragdoll.targetBlendWeight = 0;
160
+ }
161
+
162
+ // ── Helpers ──
163
+
164
+ function computeBoneWorldPosition(skeleton: Skeleton, boneIdx: number): [number, number, number] {
165
+ const bones = skeleton.data.bones;
166
+ let pos: [number, number, number] = [0, 0, 0];
167
+ let idx = boneIdx;
168
+ const chain: number[] = [];
169
+ while (idx >= 0) {
170
+ chain.unshift(idx);
171
+ idx = bones[idx].parentIndex;
172
+ }
173
+ chain.forEach((bi) => {
174
+ const bone = bones[bi];
175
+ pos = [
176
+ pos[0] + bone.bindPosition[0],
177
+ pos[1] + bone.bindPosition[1],
178
+ pos[2] + bone.bindPosition[2],
179
+ ];
180
+ });
181
+ return pos;
182
+ }