@downdraft/engine 0.0.0 → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (907) hide show
  1. package/app/src/index.ts +10 -0
  2. package/app/src/renderer/bootstrap.ts +271 -0
  3. package/app/src/renderer/downdraft-base.css +93 -0
  4. package/app/src/renderer/feature-log.ts +200 -0
  5. package/app/src/renderer/game-module.ts +923 -0
  6. package/app/src/renderer/hooks.ts +88 -0
  7. package/app/src/renderer/hot-reload.ts +178 -0
  8. package/app/src/renderer/import-cache.ts +88 -0
  9. package/app/src/renderer/index.ts +206 -0
  10. package/app/src/renderer/mcp-harness.ts +144 -0
  11. package/app/src/renderer/save-store-factory.ts +239 -0
  12. package/app/src/renderer/sim-bridge.ts +183 -0
  13. package/app/src/renderer/standard-automation-tools.ts +771 -0
  14. package/app/src/shared/feature-log.ts +71 -0
  15. package/app/src/shared/gpu-info.ts +82 -0
  16. package/app/src/shared/import-cache-store.ts +142 -0
  17. package/app/src/shared/index.ts +6 -0
  18. package/app/src/shared/mcp-discovery.ts +47 -0
  19. package/app/src/shared/mcp-proxy.ts +82 -0
  20. package/app/src/shared/types.ts +324 -0
  21. package/asset-bake/src/bake-audio.ts +119 -0
  22. package/asset-bake/src/bake-gltf.ts +172 -0
  23. package/asset-bake/src/bake.ts +78 -0
  24. package/asset-bake/src/cache.ts +188 -0
  25. package/asset-bake/src/config.ts +186 -0
  26. package/asset-bake/src/index.ts +36 -0
  27. package/core/src/animation/animation-event.ts +41 -0
  28. package/core/src/animation/bone-mask.ts +122 -0
  29. package/core/src/animation/clip.ts +252 -0
  30. package/core/src/animation/index.ts +22 -0
  31. package/core/src/animation/mixamo.ts +113 -0
  32. package/core/src/animation/morph-target.ts +69 -0
  33. package/core/src/animation/player.ts +697 -0
  34. package/core/src/animation/retarget.ts +158 -0
  35. package/core/src/animation/skeleton-animator.ts +1399 -0
  36. package/core/src/animation/skeleton.ts +214 -0
  37. package/core/src/animation/state-machine.ts +280 -0
  38. package/core/src/assets/blob-store.ts +66 -0
  39. package/core/src/assets/cache.ts +186 -0
  40. package/core/src/assets/cubemap-converter.ts +155 -0
  41. package/core/src/assets/environment-manager.ts +121 -0
  42. package/core/src/assets/import-cache.ts +65 -0
  43. package/core/src/assets/import-settings.ts +72 -0
  44. package/core/src/assets/importer.ts +108 -0
  45. package/core/src/assets/index.ts +74 -0
  46. package/core/src/assets/irradiance-generator.ts +198 -0
  47. package/core/src/assets/loader-audio.ts +86 -0
  48. package/core/src/assets/loader-cubemap.ts +211 -0
  49. package/core/src/assets/loader-dds.ts +236 -0
  50. package/core/src/assets/loader-hdr.ts +474 -0
  51. package/core/src/assets/loader-mesh.ts +143 -0
  52. package/core/src/assets/loader-shader.ts +73 -0
  53. package/core/src/assets/loader-texture.ts +349 -0
  54. package/core/src/assets/lod.ts +198 -0
  55. package/core/src/assets/manager.ts +480 -0
  56. package/core/src/assets/manifest.ts +81 -0
  57. package/core/src/assets/material-bridge.ts +186 -0
  58. package/core/src/assets/model-importer.ts +72 -0
  59. package/core/src/assets/model-normalizer.ts +248 -0
  60. package/core/src/assets/model-to-gpu.ts +70 -0
  61. package/core/src/assets/model-to-mesh.ts +237 -0
  62. package/core/src/assets/prefilter-generator.ts +250 -0
  63. package/core/src/audio/engine.ts +177 -0
  64. package/core/src/audio/interface.ts +130 -0
  65. package/core/src/audio/listener.ts +32 -0
  66. package/core/src/audio/mixer.ts +141 -0
  67. package/core/src/audio/registry.ts +52 -0
  68. package/core/src/audio/sab.ts +87 -0
  69. package/core/src/audio/source.ts +89 -0
  70. package/core/src/change-detection/atomics.ts +1 -0
  71. package/core/src/change-detection/tracker.ts +47 -0
  72. package/core/src/debug-draw/lines.ts +64 -0
  73. package/core/src/debug-draw/points.ts +17 -0
  74. package/core/src/debug-draw/queue.ts +124 -0
  75. package/core/src/debug-draw/text.ts +25 -0
  76. package/core/src/ecs/archetype.ts +323 -0
  77. package/core/src/ecs/component.ts +188 -0
  78. package/core/src/ecs/entity.ts +25 -0
  79. package/core/src/ecs/events.ts +93 -0
  80. package/core/src/ecs/hierarchy.ts +124 -0
  81. package/core/src/ecs/hmr-swap-registry.ts +22 -0
  82. package/core/src/ecs/index.ts +25 -0
  83. package/core/src/ecs/query.ts +141 -0
  84. package/core/src/ecs/resource.ts +8 -0
  85. package/core/src/ecs/schedule.ts +181 -0
  86. package/core/src/ecs/system-params.ts +99 -0
  87. package/core/src/ecs/system.ts +42 -0
  88. package/core/src/ecs/world.ts +348 -0
  89. package/core/src/index.ts +352 -0
  90. package/core/src/input/context.ts +73 -0
  91. package/core/src/input/dom-handler.ts +380 -0
  92. package/core/src/input/local-player-manager.ts +218 -0
  93. package/core/src/input/mapping.ts +40 -0
  94. package/core/src/input/multi-sab-bridge.ts +276 -0
  95. package/core/src/input/multi-state.ts +54 -0
  96. package/core/src/input/sab-bridge.ts +71 -0
  97. package/core/src/input/state.ts +132 -0
  98. package/core/src/input/ui-router.ts +87 -0
  99. package/core/src/library/host.ts +317 -0
  100. package/core/src/library/index.ts +16 -0
  101. package/core/src/library/library.ts +292 -0
  102. package/core/src/material/compiler.ts +80 -0
  103. package/core/src/material/graph-bridge.ts +172 -0
  104. package/core/src/material/index.ts +9 -0
  105. package/core/src/material/library.ts +442 -0
  106. package/core/src/material/material.ts +156 -0
  107. package/core/src/material/variants.ts +61 -0
  108. package/core/src/math/mat4.ts +202 -0
  109. package/core/src/math/perlin-noise-2d.ts +77 -0
  110. package/core/src/math/perlin-noise-3d.ts +110 -0
  111. package/core/src/math/quat.ts +33 -0
  112. package/core/src/math/rng.ts +29 -0
  113. package/core/src/math/trig.ts +47 -0
  114. package/core/src/math/value-noise.ts +67 -0
  115. package/core/src/mesh/builder.ts +177 -0
  116. package/core/src/mesh/csg.ts +312 -0
  117. package/core/src/mesh/greased-line.ts +145 -0
  118. package/core/src/mesh/mesh.ts +17 -0
  119. package/core/src/mesh/parametric.ts +501 -0
  120. package/core/src/mesh/skinning.ts +67 -0
  121. package/core/src/mesh/vertex-layout.ts +91 -0
  122. package/core/src/module/cross-thread.ts +163 -0
  123. package/core/src/module/diagnostics.ts +123 -0
  124. package/core/src/module/host.ts +451 -0
  125. package/core/src/module/index.ts +22 -0
  126. package/core/src/module/module.ts +109 -0
  127. package/core/src/module/registry.ts +94 -0
  128. package/core/src/module/renderer-module.ts +247 -0
  129. package/core/src/module/ts-loader.ts +26 -0
  130. package/core/src/particles/compute-pass.ts +378 -0
  131. package/core/src/particles/emitter.ts +156 -0
  132. package/core/src/particles/index.ts +11 -0
  133. package/core/src/particles/particle-data.ts +47 -0
  134. package/core/src/particles/render-pass.ts +365 -0
  135. package/core/src/particles/simulator.ts +264 -0
  136. package/core/src/particles/system.ts +193 -0
  137. package/core/src/physics/body.ts +59 -0
  138. package/core/src/physics/ccd-heuristic.ts +55 -0
  139. package/core/src/physics/character.ts +282 -0
  140. package/core/src/physics/collider.ts +55 -0
  141. package/core/src/physics/collision-system.ts +91 -0
  142. package/core/src/physics/events.ts +133 -0
  143. package/core/src/physics/index.ts +34 -0
  144. package/core/src/physics/interface.ts +473 -0
  145. package/core/src/physics/interpolation-buffer.ts +192 -0
  146. package/core/src/physics/lifecycle.ts +87 -0
  147. package/core/src/physics/load-shedder.ts +164 -0
  148. package/core/src/physics/physics-accumulator.ts +101 -0
  149. package/core/src/physics/physics-system.ts +240 -0
  150. package/core/src/physics/ragdoll-presets.ts +272 -0
  151. package/core/src/physics/ragdoll-system.ts +220 -0
  152. package/core/src/physics/ragdoll.ts +182 -0
  153. package/core/src/physics/raycast.ts +143 -0
  154. package/core/src/physics/realm-manager.ts +499 -0
  155. package/core/src/physics/realm-worker-pool.ts +191 -0
  156. package/core/src/physics/realm-worker.ts +102 -0
  157. package/core/src/physics/realm.ts +189 -0
  158. package/core/src/physics/registry.ts +52 -0
  159. package/core/src/physics/safety.ts +247 -0
  160. package/core/src/physics/snapshot-manager.ts +141 -0
  161. package/core/src/physics/worker-protocol.ts +30 -0
  162. package/core/src/platform/bun-preload.ts +169 -0
  163. package/core/src/platform/css-stub.ts +4 -0
  164. package/core/src/platform/glob-polyfill.ts +124 -0
  165. package/core/src/platform/hidpi.ts +57 -0
  166. package/core/src/platform/render-surface.ts +77 -0
  167. package/core/src/platform/rpc.ts +98 -0
  168. package/core/src/platform/runtime.ts +123 -0
  169. package/core/src/plugin/context.ts +364 -0
  170. package/core/src/plugin/diagnostics.ts +61 -0
  171. package/core/src/plugin/discovery.ts +186 -0
  172. package/core/src/plugin/extension-loaders.ts +172 -0
  173. package/core/src/plugin/host.ts +659 -0
  174. package/core/src/plugin/index.ts +106 -0
  175. package/core/src/plugin/loader-asset.ts +124 -0
  176. package/core/src/plugin/loader-quickjs.ts +84 -0
  177. package/core/src/plugin/loader-wasm.ts +411 -0
  178. package/core/src/plugin/loader-worker.ts +261 -0
  179. package/core/src/plugin/manifest.ts +653 -0
  180. package/core/src/plugin/material-registry.ts +65 -0
  181. package/core/src/plugin/mcp-tools.ts +165 -0
  182. package/core/src/plugin/permissions.ts +175 -0
  183. package/core/src/plugin/quickjs-bridge.ts +294 -0
  184. package/core/src/plugin/registry.ts +107 -0
  185. package/core/src/plugin/sandbox-shim.ts +86 -0
  186. package/core/src/plugin/sandbox-worker.ts +215 -0
  187. package/core/src/plugin/wasm-abi.ts +152 -0
  188. package/core/src/plugin/wasm-worker.ts +229 -0
  189. package/core/src/plugin/workshop.ts +169 -0
  190. package/core/src/profiling/event-loop.ts +180 -0
  191. package/core/src/profiling/index.ts +69 -0
  192. package/core/src/profiling/iops/idb-patch.ts +242 -0
  193. package/core/src/profiling/iops/opfs-patch.ts +276 -0
  194. package/core/src/profiling/profiling-sab.ts +839 -0
  195. package/core/src/profiling/task-latency.ts +134 -0
  196. package/core/src/profiling/thread-metrics.ts +126 -0
  197. package/core/src/profiling/trace-event-writer.ts +205 -0
  198. package/core/src/profiling/warnings.ts +423 -0
  199. package/core/src/profiling/worker-prelude.ts +376 -0
  200. package/core/src/render/bind-group.ts +38 -0
  201. package/core/src/render/bindless/bindless-struct.ts +42 -0
  202. package/core/src/render/bindless/bindless.wgsl.ts +167 -0
  203. package/core/src/render/bindless/frame-bindings.ts +176 -0
  204. package/core/src/render/bindless/index.ts +10 -0
  205. package/core/src/render/bindless/material-manager.ts +257 -0
  206. package/core/src/render/bindless/texture-registry.ts +609 -0
  207. package/core/src/render/buffer.ts +82 -0
  208. package/core/src/render/camera-2d.ts +217 -0
  209. package/core/src/render/camera-controller.ts +440 -0
  210. package/core/src/render/camera.ts +409 -0
  211. package/core/src/render/canvas-resize-watcher.ts +46 -0
  212. package/core/src/render/compute-kernel.ts +172 -0
  213. package/core/src/render/constants.ts +2 -0
  214. package/core/src/render/device.ts +111 -0
  215. package/core/src/render/frame-graph.ts +768 -0
  216. package/core/src/render/frustum.ts +185 -0
  217. package/core/src/render/fullscreen-vs.ts +25 -0
  218. package/core/src/render/g-buffer.ts +186 -0
  219. package/core/src/render/game-renderer.ts +1452 -0
  220. package/core/src/render/gpu-driven/cull-pass.ts +394 -0
  221. package/core/src/render/gpu-driven/hzb.ts +215 -0
  222. package/core/src/render/gpu-driven/index.ts +7 -0
  223. package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
  224. package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
  225. package/core/src/render/gpu-driven/mesh-table.ts +175 -0
  226. package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
  227. package/core/src/render/gpu-utils.ts +96 -0
  228. package/core/src/render/hdr.ts +88 -0
  229. package/core/src/render/hot-reload.ts +295 -0
  230. package/core/src/render/ibl-bind-group.ts +266 -0
  231. package/core/src/render/ibl.ts +180 -0
  232. package/core/src/render/index.ts +163 -0
  233. package/core/src/render/input-manager.ts +259 -0
  234. package/core/src/render/lighting/area-light.ts +196 -0
  235. package/core/src/render/lighting/cluster-grid.ts +288 -0
  236. package/core/src/render/lighting/cluster-types.ts +193 -0
  237. package/core/src/render/lighting/ies-parser.ts +162 -0
  238. package/core/src/render/lighting.ts +454 -0
  239. package/core/src/render/material-types/depth.wgsl +44 -0
  240. package/core/src/render/material-types/line.wgsl +50 -0
  241. package/core/src/render/material-types/matcap.wgsl +51 -0
  242. package/core/src/render/material-types/normal.wgsl +41 -0
  243. package/core/src/render/material-types/physical.wgsl +152 -0
  244. package/core/src/render/material-types/sprite.wgsl +46 -0
  245. package/core/src/render/material-types/sss.wgsl +79 -0
  246. package/core/src/render/material-types/toon.wgsl +79 -0
  247. package/core/src/render/passes/README.md +121 -0
  248. package/core/src/render/passes/atmosphere.ts +152 -0
  249. package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
  250. package/core/src/render/passes/csm.ts +408 -0
  251. package/core/src/render/passes/cubemap-capture.ts +114 -0
  252. package/core/src/render/passes/debug-viz.ts +278 -0
  253. package/core/src/render/passes/debug.ts +538 -0
  254. package/core/src/render/passes/decal-mesh.ts +111 -0
  255. package/core/src/render/passes/decal-pass.ts +377 -0
  256. package/core/src/render/passes/deferred-lighting.ts +434 -0
  257. package/core/src/render/passes/depth-prepass.ts +163 -0
  258. package/core/src/render/passes/dome-360.ts +83 -0
  259. package/core/src/render/passes/fluid-render.ts +137 -0
  260. package/core/src/render/passes/gi-types.ts +118 -0
  261. package/core/src/render/passes/graph-compute.ts +300 -0
  262. package/core/src/render/passes/greased-line-pass.ts +232 -0
  263. package/core/src/render/passes/morph-target.ts +40 -0
  264. package/core/src/render/passes/opaque.ts +1028 -0
  265. package/core/src/render/passes/point-light-shadow.ts +266 -0
  266. package/core/src/render/passes/procedural-texture.ts +185 -0
  267. package/core/src/render/passes/reflection-probe.ts +140 -0
  268. package/core/src/render/passes/rsm-pass.ts +248 -0
  269. package/core/src/render/passes/sdf-text.ts +155 -0
  270. package/core/src/render/passes/shadow-map.ts +163 -0
  271. package/core/src/render/passes/shadow.ts +220 -0
  272. package/core/src/render/passes/skinning-vs.ts +121 -0
  273. package/core/src/render/passes/skinning.ts +326 -0
  274. package/core/src/render/passes/sky-dome.ts +404 -0
  275. package/core/src/render/passes/skybox.ts +162 -0
  276. package/core/src/render/passes/spot-light-shadow.ts +273 -0
  277. package/core/src/render/passes/terrain.ts +326 -0
  278. package/core/src/render/passes/transparent.ts +353 -0
  279. package/core/src/render/passes/underwater-fog.ts +185 -0
  280. package/core/src/render/passes/video-texture.ts +79 -0
  281. package/core/src/render/passes/volumetric-pass.ts +312 -0
  282. package/core/src/render/passes/volumetric-types.ts +171 -0
  283. package/core/src/render/passes/water.ts +753 -0
  284. package/core/src/render/pbr.ts +296 -0
  285. package/core/src/render/pipeline.ts +52 -0
  286. package/core/src/render/render-pass.ts +30 -0
  287. package/core/src/render/renderer-input-bus.ts +220 -0
  288. package/core/src/render/renderer-module-host.ts +623 -0
  289. package/core/src/render/resource-tracker.ts +67 -0
  290. package/core/src/render/sab-canvas-overlay.ts +122 -0
  291. package/core/src/render/shader-validator.ts +200 -0
  292. package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
  293. package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
  294. package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
  295. package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
  296. package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
  297. package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
  298. package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
  299. package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
  300. package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
  301. package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
  302. package/core/src/render/shaders/shadow-chunks.ts +135 -0
  303. package/core/src/render/skybox.ts +146 -0
  304. package/core/src/render/splitscreen.ts +85 -0
  305. package/core/src/render/surface.ts +78 -0
  306. package/core/src/render/tonemap.ts +180 -0
  307. package/core/src/render/tracked-render-pass.ts +158 -0
  308. package/core/src/render/viewport.ts +109 -0
  309. package/core/src/render/wgsl-hmr.ts +70 -0
  310. package/core/src/sab/core-input-channel.ts +23 -0
  311. package/core/src/sab/define.ts +239 -0
  312. package/core/src/sab/errors.ts +76 -0
  313. package/core/src/sab/game-input.ts +343 -0
  314. package/core/src/sab/gamepad-devices.ts +259 -0
  315. package/core/src/sab/grid-buffer.ts +117 -0
  316. package/core/src/sab/input.ts +55 -0
  317. package/core/src/sab/layout.ts +219 -0
  318. package/core/src/sab/multi-input-channel.ts +50 -0
  319. package/core/src/sab/record-buffer.ts +155 -0
  320. package/core/src/sab/sab-polyfill.ts +56 -0
  321. package/core/src/sab/sim-channel.ts +453 -0
  322. package/core/src/sab/slot-buffer.ts +190 -0
  323. package/core/src/sab/types.ts +158 -0
  324. package/core/src/safety/bounds.ts +76 -0
  325. package/core/src/safety/json.ts +80 -0
  326. package/core/src/safety/path.ts +167 -0
  327. package/core/src/save/binary-format.ts +117 -0
  328. package/core/src/save/game-save-system.ts +161 -0
  329. package/core/src/save/grid-save-system.ts +158 -0
  330. package/core/src/save/migrate.ts +44 -0
  331. package/core/src/save/migration-registry.ts +94 -0
  332. package/core/src/save/persist-types.ts +208 -0
  333. package/core/src/save/schema.ts +46 -0
  334. package/core/src/save/serializer.ts +180 -0
  335. package/core/src/scene/builder.ts +65 -0
  336. package/core/src/scene/camera.ts +142 -0
  337. package/core/src/scene/checkpoint.ts +109 -0
  338. package/core/src/scene/game-loop.ts +198 -0
  339. package/core/src/scene/index.ts +24 -0
  340. package/core/src/scene/layer.ts +6 -0
  341. package/core/src/scene/prefab.ts +145 -0
  342. package/core/src/scene/scene-manager.ts +157 -0
  343. package/core/src/scene/scene.ts +192 -0
  344. package/core/src/scene/sky.ts +256 -0
  345. package/core/src/scene/spatial-grid.ts +176 -0
  346. package/core/src/scene/streaming.ts +304 -0
  347. package/core/src/scene/vegetation.ts +163 -0
  348. package/core/src/scene/world.ts +89 -0
  349. package/core/src/scripting/binding.ts +129 -0
  350. package/core/src/scripting/hot-reload.ts +144 -0
  351. package/core/src/scripting/script.ts +99 -0
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@@ -0,0 +1,226 @@
1
+ use rapier3d::control::{
2
+ CharacterAutostep, CharacterCollision, CharacterLength, KinematicCharacterController,
3
+ };
4
+ use rapier3d::na::{Quaternion, UnitQuaternion};
5
+ use rapier3d::prelude::*;
6
+ use crate::world::{CharController, PhysicsWorld};
7
+
8
+ // ── dd_char_create descriptor layout ─────────────────────────────────────
9
+ // f: [offset, radius, halfHeight, maxSlope, minSlopeSlide, snapToGround,
10
+ // autostepMinW, autostepMaxH, posX, posY, posZ]
11
+ // i: [slide, autostepEnabled, applyImpulses, parentless, collGroups, bodyId]
12
+ pub const CHAR_F32_LEN: usize = 11;
13
+ pub const CHAR_I32_LEN: usize = 6;
14
+
15
+ /// # Safety
16
+ /// `f`/`i` must point to CHAR_F32_LEN / CHAR_I32_LEN elements.
17
+ pub unsafe fn create(
18
+ realm: &mut PhysicsWorld,
19
+ ctrl_id: i32,
20
+ f: *const f32,
21
+ i: *const i32,
22
+ ) -> i32 {
23
+ let f = std::slice::from_raw_parts(f, CHAR_F32_LEN);
24
+ let i = std::slice::from_raw_parts(i, CHAR_I32_LEN);
25
+
26
+ let controller = KinematicCharacterController {
27
+ // WASM parity: world.createCharacterController(desc.offset[1]) uses an
28
+ // absolute gap offset (padding), not capsule half-height.
29
+ offset: CharacterLength::Absolute(f[0]),
30
+ slide: i[0] != 0,
31
+ autostep: if i[1] != 0 {
32
+ Some(CharacterAutostep {
33
+ min_width: CharacterLength::Relative(f[6]),
34
+ max_height: CharacterLength::Absolute(f[7]),
35
+ include_dynamic_bodies: false,
36
+ })
37
+ } else {
38
+ None
39
+ },
40
+ max_slope_climb_angle: f[3],
41
+ min_slope_slide_angle: f[4],
42
+ snap_to_ground: if f[5] > 0.0 {
43
+ Some(CharacterLength::Absolute(f[5]))
44
+ } else {
45
+ None
46
+ },
47
+ ..Default::default()
48
+ };
49
+ // Not part of move_shape in 0.22 — applied via solve_character_collision_impulses.
50
+ let apply_impulses = i[2] != 0;
51
+
52
+ let entry = if i[3] != 0 {
53
+ // Parentless capsule collider (no rigid body).
54
+ let mut builder = ColliderBuilder::capsule_y(f[2], f[1]);
55
+ if i[4] != 0 {
56
+ builder = builder.collision_groups(InteractionGroups::new(
57
+ Group::from_bits_truncate((i[4] as u32) >> 16),
58
+ Group::from_bits_truncate((i[4] as u32) & 0xffff),
59
+ ));
60
+ }
61
+ let mut collider = builder.build();
62
+ collider.set_position(Isometry::from_parts(
63
+ Translation::new(f[8], f[9], f[10]),
64
+ UnitQuaternion::from_quaternion(Quaternion::identity()),
65
+ ));
66
+ let handle = realm.colliders.insert(collider);
67
+ CharController {
68
+ controller,
69
+ body: None,
70
+ collider: Some(handle),
71
+ }
72
+ } else {
73
+ let body_id = i[5];
74
+ let Some(&body_handle) = realm.body_map.get(&body_id) else {
75
+ return -1;
76
+ };
77
+ CharController {
78
+ controller,
79
+ body: Some(body_handle),
80
+ collider: None,
81
+ }
82
+ };
83
+ realm.controller_map.insert(ctrl_id, entry);
84
+ if apply_impulses {
85
+ realm.impulse_controllers.insert(ctrl_id);
86
+ }
87
+ 0
88
+ }
89
+
90
+ pub fn destroy(realm: &mut PhysicsWorld, ctrl_id: i32) -> i32 {
91
+ if let Some(entry) = realm.controller_map.remove(&ctrl_id) {
92
+ if let Some(ch) = entry.collider {
93
+ realm.colliders.remove(
94
+ ch,
95
+ &mut realm.island_manager,
96
+ &mut realm.bodies,
97
+ true,
98
+ );
99
+ }
100
+ }
101
+ realm.impulse_controllers.remove(&ctrl_id);
102
+ 0
103
+ }
104
+
105
+ pub fn set_collider_position(
106
+ realm: &mut PhysicsWorld,
107
+ ctrl_id: i32,
108
+ x: f32,
109
+ y: f32,
110
+ z: f32,
111
+ ) -> i32 {
112
+ if let Some(entry) = realm.controller_map.get(&ctrl_id) {
113
+ if let Some(ch) = entry.collider {
114
+ if let Some(c) = realm.colliders.get_mut(ch) {
115
+ c.set_translation(Vector::new(x, y, z));
116
+ }
117
+ }
118
+ }
119
+ 0
120
+ }
121
+
122
+ /// Compute the character's movement against the world.
123
+ /// out_f: [grounded, ex, ey, ez, sliding]
124
+ /// out_i: [groundBodyId, collBody0, collBody1, ...] (up to max_coll hits)
125
+ /// Returns the number of colliding-body ids written to out_i[1..], or
126
+ /// -1 when the controller/collider is missing.
127
+ ///
128
+ /// # Safety
129
+ /// `out_f` ≥ 5 f32s, `out_i` ≥ (1 + max_coll) i32s.
130
+ pub unsafe fn char_move(
131
+ realm: &mut PhysicsWorld,
132
+ ctrl_id: i32,
133
+ dx: f32,
134
+ dy: f32,
135
+ dz: f32,
136
+ _dt: f32,
137
+ out_f: *mut f32,
138
+ out_i: *mut i32,
139
+ max_coll: usize,
140
+ ) -> i32 {
141
+ let ff = std::slice::from_raw_parts_mut(out_f, 5);
142
+ let ii = std::slice::from_raw_parts_mut(out_i, 1 + max_coll);
143
+ ii[0] = -1;
144
+
145
+ let Some(entry) = realm.controller_map.get(&ctrl_id) else {
146
+ return -1;
147
+ };
148
+ let collider_handle = match entry.collider {
149
+ Some(h) => h,
150
+ None => match entry.body.and_then(|bh| realm.bodies.get(bh)) {
151
+ Some(b) => match b.colliders().first() {
152
+ Some(&h) => h,
153
+ None => return -1,
154
+ },
155
+ None => return -1,
156
+ },
157
+ };
158
+ let Some(collider) = realm.colliders.get(collider_handle) else {
159
+ return -1;
160
+ };
161
+ let shape = collider.shape();
162
+ let pos = *collider.position();
163
+
164
+ // Queries must work without a preceding step — refresh the pipeline.
165
+ realm.query_pipeline.update(&realm.bodies, &realm.colliders);
166
+ let mut collisions: Vec<CharacterCollision> = Vec::new();
167
+ let controller = &entry.controller;
168
+ // WASM parity: computeColliderMovement uses the world's integration dt.
169
+ let effective = controller.move_shape(
170
+ realm.integration_params.dt,
171
+ &realm.bodies,
172
+ &realm.colliders,
173
+ &realm.query_pipeline,
174
+ &*shape,
175
+ &pos,
176
+ Vector::new(dx, dy, dz),
177
+ QueryFilter::default().exclude_collider(collider_handle),
178
+ |c| collisions.push(c),
179
+ );
180
+
181
+ ff[0] = effective.grounded as i32 as f32;
182
+ ff[1] = effective.translation.x;
183
+ ff[2] = effective.translation.y;
184
+ ff[3] = effective.translation.z;
185
+ ff[4] = effective.is_sliding_down_slope as i32 as f32;
186
+
187
+ let mut n = 0usize;
188
+ for c in &collisions {
189
+ if n >= max_coll {
190
+ break;
191
+ }
192
+ let body_id = realm
193
+ .colliders
194
+ .get(c.handle)
195
+ .and_then(|col| col.parent())
196
+ .and_then(|h| realm.body_id_by_handle.get(&h).copied())
197
+ .unwrap_or(-1);
198
+ ii[1 + n] = body_id;
199
+ if effective.grounded && ii[0] < 0 && body_id >= 0 {
200
+ ii[0] = body_id;
201
+ }
202
+ n += 1;
203
+ }
204
+
205
+ if realm.impulse_controllers.contains(&ctrl_id) {
206
+ let mass = entry
207
+ .body
208
+ .and_then(|bh| realm.bodies.get(bh))
209
+ .map(|b| b.mass())
210
+ .unwrap_or(1.0);
211
+ for collision in &collisions {
212
+ controller.solve_character_collision_impulses(
213
+ realm.integration_params.dt,
214
+ &mut realm.bodies,
215
+ &realm.colliders,
216
+ &realm.query_pipeline,
217
+ &*shape,
218
+ mass,
219
+ collision,
220
+ QueryFilter::default().exclude_collider(collider_handle),
221
+ );
222
+ }
223
+ }
224
+
225
+ n as i32
226
+ }
@@ -0,0 +1,299 @@
1
+ use rapier3d::na::{DMatrix, Quaternion, UnitQuaternion, Vector3};
2
+ use rapier3d::prelude::*;
3
+ use crate::world::PhysicsWorld;
4
+
5
+ // ── dd_add_collider descriptor layout ────────────────────────────────────
6
+ // meta (i32):
7
+ // [0] shape: 0=ball, 1=cuboid, 2=capsule, 3=convex, 4=trimesh, 5=heightfield
8
+ // [1] sensor (0/1)
9
+ // [2] collision_groups (packed u32: memberships<<16 | filter)
10
+ // [3] solver_groups (packed u32)
11
+ // [4] n_verts (convex/trimesh: vertex count; heightfield: nrows*ncols)
12
+ // [5] n_indices (trimesh: index count)
13
+ // [6] flags: bit0 hasFriction, bit1 hasRestitution, bit2 hasDensity,
14
+ // bit3 hasTranslation, bit4 hasRotation,
15
+ // bit5 hasCollisionGroups, bit6 hasSolverGroups
16
+ // [7] heightfield nrows [8] heightfield ncols
17
+ // f (f32):
18
+ // [0..4] shape params — ball: r | cuboid: hx,hy,hz | capsule: hh,r |
19
+ // heightfield: scale xyz | convex/trimesh: unused
20
+ // [4] friction [5] restitution [6] density
21
+ // [7..10] translation (wrt parent)
22
+ // [10..14] rotation quat (x,y,z,w)
23
+ pub const COLLIDER_I32_LEN: usize = 9;
24
+ pub const COLLIDER_F32_LEN: usize = 14;
25
+
26
+ fn interaction_groups(packed: u32) -> InteractionGroups {
27
+ InteractionGroups::new(
28
+ Group::from_bits_truncate(packed >> 16),
29
+ Group::from_bits_truncate(packed & 0xffff),
30
+ )
31
+ }
32
+
33
+ fn build_collider(
34
+ meta: &[i32],
35
+ f: &[f32],
36
+ verts: &[f32],
37
+ indices: &[u32],
38
+ ) -> Option<Collider> {
39
+ let shape = meta[0];
40
+ let mut builder = match shape {
41
+ 0 => ColliderBuilder::ball(f[0]),
42
+ 1 => ColliderBuilder::cuboid(f[0], f[1], f[2]),
43
+ 2 => ColliderBuilder::capsule_y(f[0], f[1]),
44
+ 3 => {
45
+ let n = meta[4].max(0) as usize;
46
+ if n == 0 || verts.len() < n * 3 {
47
+ return None;
48
+ }
49
+ let points: Vec<Point<f32>> = (0..n)
50
+ .map(|i| Point::new(verts[i * 3], verts[i * 3 + 1], verts[i * 3 + 2]))
51
+ .collect();
52
+ match ColliderBuilder::convex_hull(&points) {
53
+ Some(b) => b,
54
+ None => ColliderBuilder::ball(0.5), // degenerate hull fallback (WASM parity)
55
+ }
56
+ }
57
+ 4 => {
58
+ let nv = meta[4].max(0) as usize;
59
+ let ni = meta[5].max(0) as usize;
60
+ if nv == 0 || ni == 0 || verts.len() < nv * 3 || indices.len() < ni {
61
+ return None;
62
+ }
63
+ let points: Vec<Point<f32>> = (0..nv)
64
+ .map(|i| Point::new(verts[i * 3], verts[i * 3 + 1], verts[i * 3 + 2]))
65
+ .collect();
66
+ let tris: Vec<[u32; 3]> = (0..ni / 3)
67
+ .map(|i| [indices[i * 3], indices[i * 3 + 1], indices[i * 3 + 2]])
68
+ .collect();
69
+ ColliderBuilder::trimesh(points, tris)
70
+ }
71
+ 5 => {
72
+ let nrows = meta[7].max(0) as usize;
73
+ let ncols = meta[8].max(0) as usize;
74
+ if nrows == 0 || ncols == 0 || verts.len() < nrows * ncols {
75
+ return None;
76
+ }
77
+ let heights = DMatrix::from_row_slice(nrows, ncols, &verts[..nrows * ncols]);
78
+ ColliderBuilder::heightfield(heights, Vector3::new(f[0], f[1], f[2]))
79
+ }
80
+ _ => return None,
81
+ };
82
+
83
+ let flags = meta[6];
84
+ if flags & (1 << 0) != 0 {
85
+ builder = builder.friction(f[4]);
86
+ }
87
+ if flags & (1 << 1) != 0 {
88
+ builder = builder.restitution(f[5]);
89
+ }
90
+ if flags & (1 << 2) != 0 {
91
+ builder = builder.density(f[6]);
92
+ }
93
+ if meta[1] != 0 {
94
+ builder = builder.sensor(true);
95
+ }
96
+ if flags & (1 << 5) != 0 {
97
+ builder = builder.collision_groups(interaction_groups(meta[2] as u32));
98
+ }
99
+ if flags & (1 << 6) != 0 {
100
+ builder = builder.solver_groups(interaction_groups(meta[3] as u32));
101
+ }
102
+
103
+ let mut collider = builder.build();
104
+ if flags & ((1 << 3) | (1 << 4)) != 0 {
105
+ let t = if flags & (1 << 3) != 0 {
106
+ Translation::new(f[7], f[8], f[9])
107
+ } else {
108
+ Translation::identity()
109
+ };
110
+ let r = if flags & (1 << 4) != 0 {
111
+ UnitQuaternion::from_quaternion(Quaternion::new(f[13], f[10], f[11], f[12]))
112
+ } else {
113
+ UnitQuaternion::identity()
114
+ };
115
+ collider.set_position_wrt_parent(Isometry::from_parts(t, r));
116
+ }
117
+ Some(collider)
118
+ }
119
+
120
+ /// # Safety
121
+ /// `meta`/`f`/`verts`/`indices` must describe the layouts documented above.
122
+ pub unsafe fn add_collider(
123
+ realm: &mut PhysicsWorld,
124
+ body_id: i32,
125
+ collider_id: i32,
126
+ meta: *const i32,
127
+ f: *const f32,
128
+ verts: *const f32,
129
+ indices: *const u32,
130
+ ) -> i32 {
131
+ let meta = std::slice::from_raw_parts(meta, COLLIDER_I32_LEN);
132
+ let f = std::slice::from_raw_parts(f, COLLIDER_F32_LEN);
133
+ // Heightfield heights are a scalar grid (nrows*ncols floats); every other
134
+ // vertex-taking shape uses xyz triples.
135
+ let n_verts = if meta[0] == 5 {
136
+ meta[4].max(0) as usize
137
+ } else {
138
+ (meta[4].max(0) as usize) * 3
139
+ };
140
+ let n_indices = meta[5].max(0) as usize;
141
+ let verts = if verts.is_null() {
142
+ &[]
143
+ } else {
144
+ std::slice::from_raw_parts(verts, n_verts)
145
+ };
146
+ let indices = if indices.is_null() {
147
+ &[]
148
+ } else {
149
+ std::slice::from_raw_parts(indices, n_indices)
150
+ };
151
+
152
+ let Some(&body_handle) = realm.body_map.get(&body_id) else {
153
+ return -1;
154
+ };
155
+ let Some(collider) = build_collider(meta, f, verts, indices) else {
156
+ return -1;
157
+ };
158
+ let handle = realm
159
+ .colliders
160
+ .insert_with_parent(collider, body_handle, &mut realm.bodies);
161
+ realm.collider_map.insert(collider_id, handle);
162
+ 0
163
+ }
164
+
165
+ /// # Safety
166
+ /// `verts`/`indices` describe a trimesh (matches the WASM swapColliderShapeRaw).
167
+ pub unsafe fn swap_collider_shape(
168
+ realm: &mut PhysicsWorld,
169
+ collider_id: i32,
170
+ verts: *const f32,
171
+ n_verts: usize,
172
+ indices: *const u32,
173
+ n_indices: usize,
174
+ ) -> i32 {
175
+ let Some(&handle) = realm.collider_map.get(&collider_id) else {
176
+ return 0;
177
+ };
178
+ let Some(collider) = realm.colliders.get_mut(handle) else {
179
+ return 0;
180
+ };
181
+ let vs = std::slice::from_raw_parts(verts, n_verts * 3);
182
+ let is = std::slice::from_raw_parts(indices, n_indices);
183
+ let points: Vec<Point<f32>> = (0..n_verts)
184
+ .map(|i| Point::new(vs[i * 3], vs[i * 3 + 1], vs[i * 3 + 2]))
185
+ .collect();
186
+ let tris: Vec<[u32; 3]> = (0..n_indices / 3)
187
+ .map(|i| [is[i * 3], is[i * 3 + 1], is[i * 3 + 2]])
188
+ .collect();
189
+ collider.set_shape(SharedShape::trimesh(points, tris));
190
+ 1
191
+ }
192
+
193
+ pub fn remove_collider(realm: &mut PhysicsWorld, collider_id: i32) -> i32 {
194
+ if let Some(handle) = realm.collider_map.remove(&collider_id) {
195
+ realm.colliders.remove(
196
+ handle,
197
+ &mut realm.island_manager,
198
+ &mut realm.bodies,
199
+ true,
200
+ );
201
+ }
202
+ 0
203
+ }
204
+
205
+ pub fn set_collider_position(realm: &mut PhysicsWorld, collider_id: i32, x: f32, y: f32, z: f32) -> i32 {
206
+ if let Some(&handle) = realm.collider_map.get(&collider_id) {
207
+ if let Some(c) = realm.colliders.get_mut(handle) {
208
+ c.set_translation(Vector::new(x, y, z));
209
+ }
210
+ }
211
+ 0
212
+ }
213
+
214
+ /// # Safety
215
+ /// `out` must point to at least 3 f32s.
216
+ pub unsafe fn get_collider_position(realm: &PhysicsWorld, collider_id: i32, out: *mut f32) -> i32 {
217
+ let o = std::slice::from_raw_parts_mut(out, 3);
218
+ match realm
219
+ .collider_map
220
+ .get(&collider_id)
221
+ .and_then(|&h| realm.colliders.get(h))
222
+ {
223
+ Some(c) => {
224
+ let t = c.translation();
225
+ o[0] = t.x;
226
+ o[1] = t.y;
227
+ o[2] = t.z;
228
+ 1
229
+ }
230
+ None => {
231
+ o[0] = 0.0;
232
+ o[1] = 0.0;
233
+ o[2] = 0.0;
234
+ 0
235
+ }
236
+ }
237
+ }
238
+
239
+ /// Rapier `ShapeType` discriminant for the live collider (-1 if absent).
240
+ ///
241
+ /// The value is translated to the @dimforge/rapier3d-compat JS enum so
242
+ /// callers see identical numbers across WASM and native backends. The two
243
+ /// differ: native parry3d orders Segment, Triangle, TriMesh, Polyline,
244
+ /// HalfSpace mid-enum (HalfSpace=7, ConvexPolyhedron=10), while the WASM
245
+ /// bindings move HalfSpace to 17 and order the mid-enum Segment, Polyline,
246
+ /// Triangle, TriMesh (ConvexPolyhedron=9).
247
+ pub fn collider_shape_type(realm: &PhysicsWorld, collider_id: i32) -> i32 {
248
+ use rapier3d::parry::shape::ShapeType as T;
249
+ realm
250
+ .collider_map
251
+ .get(&collider_id)
252
+ .and_then(|&h| realm.colliders.get(h))
253
+ .map(|c| match c.shape().shape_type() {
254
+ T::Segment => 3,
255
+ T::Polyline => 4,
256
+ T::Triangle => 5,
257
+ T::TriMesh => 6,
258
+ T::HeightField => 7,
259
+ T::Compound => 8,
260
+ T::ConvexPolyhedron => 9,
261
+ T::Cylinder => 10,
262
+ T::Cone => 11,
263
+ T::RoundCuboid => 12,
264
+ T::RoundTriangle => 13,
265
+ T::RoundCylinder => 14,
266
+ T::RoundCone => 15,
267
+ T::RoundConvexPolyhedron => 16,
268
+ T::HalfSpace => 17,
269
+ // Ball=0, Cuboid=1, Capsule=2 line up; Custom has no JS analog.
270
+ T::Ball | T::Cuboid | T::Capsule => c.shape().shape_type() as i32,
271
+ _ => -1,
272
+ })
273
+ .unwrap_or(-1)
274
+ }
275
+
276
+ /// Number of live colliders attached to the body (-1 if body absent).
277
+ pub fn collider_count(realm: &PhysicsWorld, body_id: i32) -> i32 {
278
+ realm
279
+ .body_map
280
+ .get(&body_id)
281
+ .and_then(|&h| realm.bodies.get(h))
282
+ .map(|b| b.colliders().len() as i32)
283
+ .unwrap_or(-1)
284
+ }
285
+
286
+ /// Whether a convex hull can be built from `verts` (n*3 floats).
287
+ ///
288
+ /// # Safety
289
+ /// `verts` must point to `n_verts * 3` f32s.
290
+ pub unsafe fn test_convex_hull(verts: *const f32, n_verts: usize) -> i32 {
291
+ if verts.is_null() || n_verts == 0 {
292
+ return 0;
293
+ }
294
+ let vs = std::slice::from_raw_parts(verts, n_verts * 3);
295
+ let points: Vec<Point<f32>> = (0..n_verts)
296
+ .map(|i| Point::new(vs[i * 3], vs[i * 3 + 1], vs[i * 3 + 2]))
297
+ .collect();
298
+ SharedShape::convex_hull(&points).is_some() as i32
299
+ }
@@ -0,0 +1,81 @@
1
+ use rapier3d::na::{Quaternion, Unit, UnitQuaternion};
2
+ use rapier3d::prelude::*;
3
+ use crate::world::PhysicsWorld;
4
+
5
+ // ── dd_create_joint descriptor layout ────────────────────────────────────
6
+ // jtype: 0=fixed, 1=spherical ("cone-twist" in the JS API), 2=revolute,
7
+ // 3=prismatic
8
+ // f: [anchorA xyz, anchorB xyz, axis xyz, limit_min, limit_max,
9
+ // frameA quat xyzw, frameB quat xyzw]
10
+ pub const JOINT_F32_LEN: usize = 19;
11
+
12
+ /// # Safety
13
+ /// `f` must point to JOINT_F32_LEN f32s.
14
+ pub unsafe fn create_joint(
15
+ realm: &mut PhysicsWorld,
16
+ joint_id: i32,
17
+ parent_body_id: i32,
18
+ child_body_id: i32,
19
+ jtype: i32,
20
+ f: *const f32,
21
+ ) -> i32 {
22
+ let f = std::slice::from_raw_parts(f, JOINT_F32_LEN);
23
+ let Some(&parent) = realm.body_map.get(&parent_body_id) else {
24
+ return -1;
25
+ };
26
+ let Some(&child) = realm.body_map.get(&child_body_id) else {
27
+ return -1;
28
+ };
29
+
30
+ let anchor_a = Point::new(f[0], f[1], f[2]);
31
+ let anchor_b = Point::new(f[3], f[4], f[5]);
32
+ let axis_v = vector![f[6], f[7], f[8]];
33
+ let frame_a = UnitQuaternion::from_quaternion(Quaternion::new(f[14], f[11], f[12], f[13]));
34
+ let frame_b = UnitQuaternion::from_quaternion(Quaternion::new(f[18], f[15], f[16], f[17]));
35
+
36
+ let data: GenericJoint = match jtype {
37
+ 0 => {
38
+ let mut j = FixedJoint::new();
39
+ j.set_local_frame1(Isometry::from_parts(Translation::from(anchor_a.coords), frame_a));
40
+ j.set_local_frame2(Isometry::from_parts(Translation::from(anchor_b.coords), frame_b));
41
+ j.into()
42
+ }
43
+ 1 => {
44
+ let mut j = SphericalJoint::new();
45
+ j.set_local_anchor1(anchor_a);
46
+ j.set_local_anchor2(anchor_b);
47
+ j.into()
48
+ }
49
+ 2 => {
50
+ let axis = Unit::try_new(axis_v, 1.0e-6)
51
+ .unwrap_or_else(|| Unit::new_unchecked(vector![0.0, 1.0, 0.0]));
52
+ let mut j = RevoluteJoint::new(axis);
53
+ j.set_local_anchor1(anchor_a);
54
+ j.set_local_anchor2(anchor_b);
55
+ if f[9] != 0.0 || f[10] != 0.0 {
56
+ j.set_limits([f[9], f[10]]);
57
+ }
58
+ j.into()
59
+ }
60
+ _ => {
61
+ let axis = Unit::try_new(axis_v, 1.0e-6)
62
+ .unwrap_or_else(|| Unit::new_unchecked(vector![0.0, 1.0, 0.0]));
63
+ let mut j = PrismaticJoint::new(axis);
64
+ j.set_local_anchor1(anchor_a);
65
+ j.set_local_anchor2(anchor_b);
66
+ j.set_limits([f[9], f[10]]);
67
+ j.into()
68
+ }
69
+ };
70
+
71
+ let handle = realm.impulse_joints.insert(parent, child, data, true);
72
+ realm.joint_map.insert(joint_id, handle);
73
+ 0
74
+ }
75
+
76
+ pub fn destroy_joint(realm: &mut PhysicsWorld, joint_id: i32) -> i32 {
77
+ if let Some(handle) = realm.joint_map.remove(&joint_id) {
78
+ realm.impulse_joints.remove(handle, true);
79
+ }
80
+ 0
81
+ }