@downdraft/engine 0.0.0 → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/app/src/index.ts +10 -0
- package/app/src/renderer/bootstrap.ts +271 -0
- package/app/src/renderer/downdraft-base.css +93 -0
- package/app/src/renderer/feature-log.ts +200 -0
- package/app/src/renderer/game-module.ts +923 -0
- package/app/src/renderer/hooks.ts +88 -0
- package/app/src/renderer/hot-reload.ts +178 -0
- package/app/src/renderer/import-cache.ts +88 -0
- package/app/src/renderer/index.ts +206 -0
- package/app/src/renderer/mcp-harness.ts +144 -0
- package/app/src/renderer/save-store-factory.ts +239 -0
- package/app/src/renderer/sim-bridge.ts +183 -0
- package/app/src/renderer/standard-automation-tools.ts +771 -0
- package/app/src/shared/feature-log.ts +71 -0
- package/app/src/shared/gpu-info.ts +82 -0
- package/app/src/shared/import-cache-store.ts +142 -0
- package/app/src/shared/index.ts +6 -0
- package/app/src/shared/mcp-discovery.ts +47 -0
- package/app/src/shared/mcp-proxy.ts +82 -0
- package/app/src/shared/types.ts +324 -0
- package/asset-bake/src/bake-audio.ts +119 -0
- package/asset-bake/src/bake-gltf.ts +172 -0
- package/asset-bake/src/bake.ts +78 -0
- package/asset-bake/src/cache.ts +188 -0
- package/asset-bake/src/config.ts +186 -0
- package/asset-bake/src/index.ts +36 -0
- package/core/src/animation/animation-event.ts +41 -0
- package/core/src/animation/bone-mask.ts +122 -0
- package/core/src/animation/clip.ts +252 -0
- package/core/src/animation/index.ts +22 -0
- package/core/src/animation/mixamo.ts +113 -0
- package/core/src/animation/morph-target.ts +69 -0
- package/core/src/animation/player.ts +697 -0
- package/core/src/animation/retarget.ts +158 -0
- package/core/src/animation/skeleton-animator.ts +1399 -0
- package/core/src/animation/skeleton.ts +214 -0
- package/core/src/animation/state-machine.ts +280 -0
- package/core/src/assets/blob-store.ts +66 -0
- package/core/src/assets/cache.ts +186 -0
- package/core/src/assets/cubemap-converter.ts +155 -0
- package/core/src/assets/environment-manager.ts +121 -0
- package/core/src/assets/import-cache.ts +65 -0
- package/core/src/assets/import-settings.ts +72 -0
- package/core/src/assets/importer.ts +108 -0
- package/core/src/assets/index.ts +74 -0
- package/core/src/assets/irradiance-generator.ts +198 -0
- package/core/src/assets/loader-audio.ts +86 -0
- package/core/src/assets/loader-cubemap.ts +211 -0
- package/core/src/assets/loader-dds.ts +236 -0
- package/core/src/assets/loader-hdr.ts +474 -0
- package/core/src/assets/loader-mesh.ts +143 -0
- package/core/src/assets/loader-shader.ts +73 -0
- package/core/src/assets/loader-texture.ts +349 -0
- package/core/src/assets/lod.ts +198 -0
- package/core/src/assets/manager.ts +480 -0
- package/core/src/assets/manifest.ts +81 -0
- package/core/src/assets/material-bridge.ts +186 -0
- package/core/src/assets/model-importer.ts +72 -0
- package/core/src/assets/model-normalizer.ts +248 -0
- package/core/src/assets/model-to-gpu.ts +70 -0
- package/core/src/assets/model-to-mesh.ts +237 -0
- package/core/src/assets/prefilter-generator.ts +250 -0
- package/core/src/audio/engine.ts +177 -0
- package/core/src/audio/interface.ts +130 -0
- package/core/src/audio/listener.ts +32 -0
- package/core/src/audio/mixer.ts +141 -0
- package/core/src/audio/registry.ts +52 -0
- package/core/src/audio/sab.ts +87 -0
- package/core/src/audio/source.ts +89 -0
- package/core/src/change-detection/atomics.ts +1 -0
- package/core/src/change-detection/tracker.ts +47 -0
- package/core/src/debug-draw/lines.ts +64 -0
- package/core/src/debug-draw/points.ts +17 -0
- package/core/src/debug-draw/queue.ts +124 -0
- package/core/src/debug-draw/text.ts +25 -0
- package/core/src/ecs/archetype.ts +323 -0
- package/core/src/ecs/component.ts +188 -0
- package/core/src/ecs/entity.ts +25 -0
- package/core/src/ecs/events.ts +93 -0
- package/core/src/ecs/hierarchy.ts +124 -0
- package/core/src/ecs/hmr-swap-registry.ts +22 -0
- package/core/src/ecs/index.ts +25 -0
- package/core/src/ecs/query.ts +141 -0
- package/core/src/ecs/resource.ts +8 -0
- package/core/src/ecs/schedule.ts +181 -0
- package/core/src/ecs/system-params.ts +99 -0
- package/core/src/ecs/system.ts +42 -0
- package/core/src/ecs/world.ts +348 -0
- package/core/src/index.ts +352 -0
- package/core/src/input/context.ts +73 -0
- package/core/src/input/dom-handler.ts +380 -0
- package/core/src/input/local-player-manager.ts +218 -0
- package/core/src/input/mapping.ts +40 -0
- package/core/src/input/multi-sab-bridge.ts +276 -0
- package/core/src/input/multi-state.ts +54 -0
- package/core/src/input/sab-bridge.ts +71 -0
- package/core/src/input/state.ts +132 -0
- package/core/src/input/ui-router.ts +87 -0
- package/core/src/library/host.ts +317 -0
- package/core/src/library/index.ts +16 -0
- package/core/src/library/library.ts +292 -0
- package/core/src/material/compiler.ts +80 -0
- package/core/src/material/graph-bridge.ts +172 -0
- package/core/src/material/index.ts +9 -0
- package/core/src/material/library.ts +442 -0
- package/core/src/material/material.ts +156 -0
- package/core/src/material/variants.ts +61 -0
- package/core/src/math/mat4.ts +202 -0
- package/core/src/math/perlin-noise-2d.ts +77 -0
- package/core/src/math/perlin-noise-3d.ts +110 -0
- package/core/src/math/quat.ts +33 -0
- package/core/src/math/rng.ts +29 -0
- package/core/src/math/trig.ts +47 -0
- package/core/src/math/value-noise.ts +67 -0
- package/core/src/mesh/builder.ts +177 -0
- package/core/src/mesh/csg.ts +312 -0
- package/core/src/mesh/greased-line.ts +145 -0
- package/core/src/mesh/mesh.ts +17 -0
- package/core/src/mesh/parametric.ts +501 -0
- package/core/src/mesh/skinning.ts +67 -0
- package/core/src/mesh/vertex-layout.ts +91 -0
- package/core/src/module/cross-thread.ts +163 -0
- package/core/src/module/diagnostics.ts +123 -0
- package/core/src/module/host.ts +451 -0
- package/core/src/module/index.ts +22 -0
- package/core/src/module/module.ts +109 -0
- package/core/src/module/registry.ts +94 -0
- package/core/src/module/renderer-module.ts +247 -0
- package/core/src/module/ts-loader.ts +26 -0
- package/core/src/particles/compute-pass.ts +378 -0
- package/core/src/particles/emitter.ts +156 -0
- package/core/src/particles/index.ts +11 -0
- package/core/src/particles/particle-data.ts +47 -0
- package/core/src/particles/render-pass.ts +365 -0
- package/core/src/particles/simulator.ts +264 -0
- package/core/src/particles/system.ts +193 -0
- package/core/src/physics/body.ts +59 -0
- package/core/src/physics/ccd-heuristic.ts +55 -0
- package/core/src/physics/character.ts +282 -0
- package/core/src/physics/collider.ts +55 -0
- package/core/src/physics/collision-system.ts +91 -0
- package/core/src/physics/events.ts +133 -0
- package/core/src/physics/index.ts +34 -0
- package/core/src/physics/interface.ts +473 -0
- package/core/src/physics/interpolation-buffer.ts +192 -0
- package/core/src/physics/lifecycle.ts +87 -0
- package/core/src/physics/load-shedder.ts +164 -0
- package/core/src/physics/physics-accumulator.ts +101 -0
- package/core/src/physics/physics-system.ts +240 -0
- package/core/src/physics/ragdoll-presets.ts +272 -0
- package/core/src/physics/ragdoll-system.ts +220 -0
- package/core/src/physics/ragdoll.ts +182 -0
- package/core/src/physics/raycast.ts +143 -0
- package/core/src/physics/realm-manager.ts +499 -0
- package/core/src/physics/realm-worker-pool.ts +191 -0
- package/core/src/physics/realm-worker.ts +102 -0
- package/core/src/physics/realm.ts +189 -0
- package/core/src/physics/registry.ts +52 -0
- package/core/src/physics/safety.ts +247 -0
- package/core/src/physics/snapshot-manager.ts +141 -0
- package/core/src/physics/worker-protocol.ts +30 -0
- package/core/src/platform/bun-preload.ts +169 -0
- package/core/src/platform/css-stub.ts +4 -0
- package/core/src/platform/glob-polyfill.ts +124 -0
- package/core/src/platform/hidpi.ts +57 -0
- package/core/src/platform/render-surface.ts +77 -0
- package/core/src/platform/rpc.ts +98 -0
- package/core/src/platform/runtime.ts +123 -0
- package/core/src/plugin/context.ts +364 -0
- package/core/src/plugin/diagnostics.ts +61 -0
- package/core/src/plugin/discovery.ts +186 -0
- package/core/src/plugin/extension-loaders.ts +172 -0
- package/core/src/plugin/host.ts +659 -0
- package/core/src/plugin/index.ts +106 -0
- package/core/src/plugin/loader-asset.ts +124 -0
- package/core/src/plugin/loader-quickjs.ts +84 -0
- package/core/src/plugin/loader-wasm.ts +411 -0
- package/core/src/plugin/loader-worker.ts +261 -0
- package/core/src/plugin/manifest.ts +653 -0
- package/core/src/plugin/material-registry.ts +65 -0
- package/core/src/plugin/mcp-tools.ts +165 -0
- package/core/src/plugin/permissions.ts +175 -0
- package/core/src/plugin/quickjs-bridge.ts +294 -0
- package/core/src/plugin/registry.ts +107 -0
- package/core/src/plugin/sandbox-shim.ts +86 -0
- package/core/src/plugin/sandbox-worker.ts +215 -0
- package/core/src/plugin/wasm-abi.ts +152 -0
- package/core/src/plugin/wasm-worker.ts +229 -0
- package/core/src/plugin/workshop.ts +169 -0
- package/core/src/profiling/event-loop.ts +180 -0
- package/core/src/profiling/index.ts +69 -0
- package/core/src/profiling/iops/idb-patch.ts +242 -0
- package/core/src/profiling/iops/opfs-patch.ts +276 -0
- package/core/src/profiling/profiling-sab.ts +839 -0
- package/core/src/profiling/task-latency.ts +134 -0
- package/core/src/profiling/thread-metrics.ts +126 -0
- package/core/src/profiling/trace-event-writer.ts +205 -0
- package/core/src/profiling/warnings.ts +423 -0
- package/core/src/profiling/worker-prelude.ts +376 -0
- package/core/src/render/bind-group.ts +38 -0
- package/core/src/render/bindless/bindless-struct.ts +42 -0
- package/core/src/render/bindless/bindless.wgsl.ts +167 -0
- package/core/src/render/bindless/frame-bindings.ts +176 -0
- package/core/src/render/bindless/index.ts +10 -0
- package/core/src/render/bindless/material-manager.ts +257 -0
- package/core/src/render/bindless/texture-registry.ts +609 -0
- package/core/src/render/buffer.ts +82 -0
- package/core/src/render/camera-2d.ts +217 -0
- package/core/src/render/camera-controller.ts +440 -0
- package/core/src/render/camera.ts +409 -0
- package/core/src/render/canvas-resize-watcher.ts +46 -0
- package/core/src/render/compute-kernel.ts +172 -0
- package/core/src/render/constants.ts +2 -0
- package/core/src/render/device.ts +111 -0
- package/core/src/render/frame-graph.ts +768 -0
- package/core/src/render/frustum.ts +185 -0
- package/core/src/render/fullscreen-vs.ts +25 -0
- package/core/src/render/g-buffer.ts +186 -0
- package/core/src/render/game-renderer.ts +1452 -0
- package/core/src/render/gpu-driven/cull-pass.ts +394 -0
- package/core/src/render/gpu-driven/hzb.ts +215 -0
- package/core/src/render/gpu-driven/index.ts +7 -0
- package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
- package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
- package/core/src/render/gpu-driven/mesh-table.ts +175 -0
- package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
- package/core/src/render/gpu-utils.ts +96 -0
- package/core/src/render/hdr.ts +88 -0
- package/core/src/render/hot-reload.ts +295 -0
- package/core/src/render/ibl-bind-group.ts +266 -0
- package/core/src/render/ibl.ts +180 -0
- package/core/src/render/index.ts +163 -0
- package/core/src/render/input-manager.ts +259 -0
- package/core/src/render/lighting/area-light.ts +196 -0
- package/core/src/render/lighting/cluster-grid.ts +288 -0
- package/core/src/render/lighting/cluster-types.ts +193 -0
- package/core/src/render/lighting/ies-parser.ts +162 -0
- package/core/src/render/lighting.ts +454 -0
- package/core/src/render/material-types/depth.wgsl +44 -0
- package/core/src/render/material-types/line.wgsl +50 -0
- package/core/src/render/material-types/matcap.wgsl +51 -0
- package/core/src/render/material-types/normal.wgsl +41 -0
- package/core/src/render/material-types/physical.wgsl +152 -0
- package/core/src/render/material-types/sprite.wgsl +46 -0
- package/core/src/render/material-types/sss.wgsl +79 -0
- package/core/src/render/material-types/toon.wgsl +79 -0
- package/core/src/render/passes/README.md +121 -0
- package/core/src/render/passes/atmosphere.ts +152 -0
- package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
- package/core/src/render/passes/csm.ts +408 -0
- package/core/src/render/passes/cubemap-capture.ts +114 -0
- package/core/src/render/passes/debug-viz.ts +278 -0
- package/core/src/render/passes/debug.ts +538 -0
- package/core/src/render/passes/decal-mesh.ts +111 -0
- package/core/src/render/passes/decal-pass.ts +377 -0
- package/core/src/render/passes/deferred-lighting.ts +434 -0
- package/core/src/render/passes/depth-prepass.ts +163 -0
- package/core/src/render/passes/dome-360.ts +83 -0
- package/core/src/render/passes/fluid-render.ts +137 -0
- package/core/src/render/passes/gi-types.ts +118 -0
- package/core/src/render/passes/graph-compute.ts +300 -0
- package/core/src/render/passes/greased-line-pass.ts +232 -0
- package/core/src/render/passes/morph-target.ts +40 -0
- package/core/src/render/passes/opaque.ts +1028 -0
- package/core/src/render/passes/point-light-shadow.ts +266 -0
- package/core/src/render/passes/procedural-texture.ts +185 -0
- package/core/src/render/passes/reflection-probe.ts +140 -0
- package/core/src/render/passes/rsm-pass.ts +248 -0
- package/core/src/render/passes/sdf-text.ts +155 -0
- package/core/src/render/passes/shadow-map.ts +163 -0
- package/core/src/render/passes/shadow.ts +220 -0
- package/core/src/render/passes/skinning-vs.ts +121 -0
- package/core/src/render/passes/skinning.ts +326 -0
- package/core/src/render/passes/sky-dome.ts +404 -0
- package/core/src/render/passes/skybox.ts +162 -0
- package/core/src/render/passes/spot-light-shadow.ts +273 -0
- package/core/src/render/passes/terrain.ts +326 -0
- package/core/src/render/passes/transparent.ts +353 -0
- package/core/src/render/passes/underwater-fog.ts +185 -0
- package/core/src/render/passes/video-texture.ts +79 -0
- package/core/src/render/passes/volumetric-pass.ts +312 -0
- package/core/src/render/passes/volumetric-types.ts +171 -0
- package/core/src/render/passes/water.ts +753 -0
- package/core/src/render/pbr.ts +296 -0
- package/core/src/render/pipeline.ts +52 -0
- package/core/src/render/render-pass.ts +30 -0
- package/core/src/render/renderer-input-bus.ts +220 -0
- package/core/src/render/renderer-module-host.ts +623 -0
- package/core/src/render/resource-tracker.ts +67 -0
- package/core/src/render/sab-canvas-overlay.ts +122 -0
- package/core/src/render/shader-validator.ts +200 -0
- package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
- package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
- package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
- package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
- package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
- package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
- package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
- package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
- package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
- package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
- package/core/src/render/shaders/shadow-chunks.ts +135 -0
- package/core/src/render/skybox.ts +146 -0
- package/core/src/render/splitscreen.ts +85 -0
- package/core/src/render/surface.ts +78 -0
- package/core/src/render/tonemap.ts +180 -0
- package/core/src/render/tracked-render-pass.ts +158 -0
- package/core/src/render/viewport.ts +109 -0
- package/core/src/render/wgsl-hmr.ts +70 -0
- package/core/src/sab/core-input-channel.ts +23 -0
- package/core/src/sab/define.ts +239 -0
- package/core/src/sab/errors.ts +76 -0
- package/core/src/sab/game-input.ts +343 -0
- package/core/src/sab/gamepad-devices.ts +259 -0
- package/core/src/sab/grid-buffer.ts +117 -0
- package/core/src/sab/input.ts +55 -0
- package/core/src/sab/layout.ts +219 -0
- package/core/src/sab/multi-input-channel.ts +50 -0
- package/core/src/sab/record-buffer.ts +155 -0
- package/core/src/sab/sab-polyfill.ts +56 -0
- package/core/src/sab/sim-channel.ts +453 -0
- package/core/src/sab/slot-buffer.ts +190 -0
- package/core/src/sab/types.ts +158 -0
- package/core/src/safety/bounds.ts +76 -0
- package/core/src/safety/json.ts +80 -0
- package/core/src/safety/path.ts +167 -0
- package/core/src/save/binary-format.ts +117 -0
- package/core/src/save/game-save-system.ts +161 -0
- package/core/src/save/grid-save-system.ts +158 -0
- package/core/src/save/migrate.ts +44 -0
- package/core/src/save/migration-registry.ts +94 -0
- package/core/src/save/persist-types.ts +208 -0
- package/core/src/save/schema.ts +46 -0
- package/core/src/save/serializer.ts +180 -0
- package/core/src/scene/builder.ts +65 -0
- package/core/src/scene/camera.ts +142 -0
- package/core/src/scene/checkpoint.ts +109 -0
- package/core/src/scene/game-loop.ts +198 -0
- package/core/src/scene/index.ts +24 -0
- package/core/src/scene/layer.ts +6 -0
- package/core/src/scene/prefab.ts +145 -0
- package/core/src/scene/scene-manager.ts +157 -0
- package/core/src/scene/scene.ts +192 -0
- package/core/src/scene/sky.ts +256 -0
- package/core/src/scene/spatial-grid.ts +176 -0
- package/core/src/scene/streaming.ts +304 -0
- package/core/src/scene/vegetation.ts +163 -0
- package/core/src/scene/world.ts +89 -0
- package/core/src/scripting/binding.ts +129 -0
- package/core/src/scripting/hot-reload.ts +144 -0
- package/core/src/scripting/script.ts +99 -0
- package/core/src/sim/hot-reload-pipeline.ts +49 -0
- package/core/src/sim/sim-state-helper.ts +47 -0
- package/core/src/sim/transient-state-registry.ts +77 -0
- package/core/src/sim/types.ts +113 -0
- package/core/src/sim/worker-loop.ts +222 -0
- package/core/src/stores/game-store.ts +158 -0
- package/core/src/stores/hot-reload-store.ts +44 -0
- package/core/src/telemetry/collector.ts +410 -0
- package/core/src/telemetry/gc-controller.ts +453 -0
- package/core/src/telemetry/gc-profiler.ts +126 -0
- package/core/src/telemetry/gc-tracker.ts +69 -0
- package/core/src/telemetry/gpu-profiler.ts +703 -0
- package/core/src/telemetry/gpu-resource-tracker.ts +285 -0
- package/core/src/telemetry/gpu-timer-pool.ts +234 -0
- package/core/src/telemetry/gpu-timer.ts +123 -0
- package/core/src/telemetry/gpu-timestamp-gate.ts +21 -0
- package/core/src/telemetry/reporter.ts +62 -0
- package/core/src/types/engine-types.ts +129 -0
- package/core/src/ui-font-scale.ts +112 -0
- package/core/src/util/broad-phase-grid.ts +82 -0
- package/core/src/util/feature-log.ts +220 -0
- package/core/src/util/index.ts +17 -0
- package/core/src/util/logger.ts +604 -0
- package/core/src/webgpu-destroy-augmentation.d.ts +25 -0
- package/core/src/worker/base-worker-host.ts +183 -0
- package/core/src/worker/buffer-sync.ts +550 -0
- package/core/src/worker/crash-recovery.ts +201 -0
- package/core/src/worker/entity-sim-worker-host.ts +190 -0
- package/core/src/worker/instrumented-worker-host.ts +171 -0
- package/core/src/worker/rpc.ts +253 -0
- package/core/src/worker/sim-worker-base.ts +913 -0
- package/core/src/worker/sim-worker-host.ts +358 -0
- package/core/src/worker/task-pool.ts +256 -0
- package/core/src/worker/task-worker.ts +83 -0
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package/package.json
CHANGED
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{
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"name": "@downdraft/engine",
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"version": "0.1.0",
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"repository": {
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"type": "git",
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"url": "https://github.com/knackstedt/downdraft.git",
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"directory": "packages/engine"
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},
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"type": "module",
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"description": "Downdraft engine — core runtime (ECS, WebGPU renderer, module/DI system, SAB sim channels), runtime-agnostic game bootstrap (startGame/bootstrapGame, HostAPI types), and all engine libraries + feature modules, exposed as subpath exports.",
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"exports": {
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".": "./core/src/index.ts",
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"./package.json": "./package.json",
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"./animation": "./core/src/animation/index.ts",
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"./assets": "./core/src/assets/index.ts",
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"./ecs": "./core/src/ecs/index.ts",
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"./library": "./core/src/library/index.ts",
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"./material": "./core/src/material/index.ts",
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"./module": "./core/src/module/index.ts",
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"./particles": "./core/src/particles/index.ts",
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"./physics": "./core/src/physics/index.ts",
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"./plugin": "./core/src/plugin/index.ts",
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"./profiling": "./core/src/profiling/index.ts",
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"./render": "./core/src/render/index.ts",
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"./render/bindless": "./core/src/render/bindless/index.ts",
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"./render/gpu-driven": "./core/src/render/gpu-driven/index.ts",
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"./scene": "./core/src/scene/index.ts",
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"./util": "./core/src/util/index.ts",
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"./app": "./app/src/index.ts",
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"./app/renderer": "./app/src/renderer/index.ts",
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"./app/shared": "./app/src/shared/index.ts",
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"./app/renderer/downdraft-base.css": "./app/src/renderer/downdraft-base.css",
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"./app/*": "./app/src/*.ts",
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"./app/*.ts": "./app/src/*.ts",
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"./app/*.css": "./app/src/*.css",
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"./shader-graph": "./shader-graph/src/index.ts",
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"./shader-graph/*": "./shader-graph/src/*.ts",
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"./shader-graph/*.ts": "./shader-graph/src/*.ts",
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"./mcp": "./mcp/src/index.ts",
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"./mcp/prompts": "./mcp/src/prompts/index.ts",
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"./mcp/resources": "./mcp/src/resources/index.ts",
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"./mcp/*": "./mcp/src/*.ts",
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"./mcp/*.ts": "./mcp/src/*.ts",
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"./test": "./test/src/index.ts",
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"./test/*": "./test/src/*.ts",
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"./test/*.ts": "./test/src/*.ts",
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"./asset-bake": "./asset-bake/src/index.ts",
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"./asset-bake/*": "./asset-bake/src/*.ts",
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"./asset-bake/*.ts": "./asset-bake/src/*.ts",
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"./libraries/asset-browser": "./libraries/asset-browser/src/index.ts",
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"./libraries/asset-browser/*": "./libraries/asset-browser/src/*.ts",
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"./libraries/asset-browser/*.ts": "./libraries/asset-browser/src/*.ts",
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"./libraries/audio-kira": "./libraries/audio-kira/src/index.ts",
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"./libraries/audio-kira/*": "./libraries/audio-kira/src/*.ts",
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"./libraries/audio-kira/*.ts": "./libraries/audio-kira/src/*.ts",
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"./libraries/blitz-ui": "./libraries/blitz-ui/src/index.ts",
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"./libraries/blitz-ui/*": "./libraries/blitz-ui/src/*.ts",
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"./libraries/blitz-ui/*.ts": "./libraries/blitz-ui/src/*.ts",
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"./libraries/character": "./libraries/character/src/index.ts",
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"./libraries/character/*": "./libraries/character/src/*.ts",
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"./libraries/character/*.ts": "./libraries/character/src/*.ts",
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"./libraries/devtools": "./libraries/devtools/src/index.ts",
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"./libraries/devtools/*": "./libraries/devtools/src/*.ts",
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"./libraries/devtools/*.ts": "./libraries/devtools/src/*.ts",
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"./libraries/entities": "./libraries/entities/src/index.ts",
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"./libraries/entities/*": "./libraries/entities/src/*.ts",
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"./libraries/entities/*.ts": "./libraries/entities/src/*.ts",
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"./libraries/entities/*.wgsl": "./libraries/entities/src/*.wgsl",
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"./libraries/gamepad": "./libraries/gamepad/src/index.ts",
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"./libraries/gamepad/*": "./libraries/gamepad/src/*.ts",
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"./libraries/gamepad/*.ts": "./libraries/gamepad/src/*.ts",
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"./libraries/gaussian-splats": "./libraries/gaussian-splats/src/index.ts",
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"./libraries/gaussian-splats/*": "./libraries/gaussian-splats/src/*.ts",
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"./libraries/gaussian-splats/*.ts": "./libraries/gaussian-splats/src/*.ts",
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"./libraries/gpu-kernels": "./libraries/gpu-kernels/src/index.ts",
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"./libraries/gpu-kernels/*": "./libraries/gpu-kernels/src/*.ts",
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"./libraries/gpu-kernels/*.ts": "./libraries/gpu-kernels/src/*.ts",
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"./libraries/html-ui-kit": "./libraries/html-ui-kit/src/index.ts",
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"./libraries/html-ui-kit/*": "./libraries/html-ui-kit/src/*.ts",
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"./libraries/html-ui-kit/*.ts": "./libraries/html-ui-kit/src/*.ts",
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"./libraries/lighting": "./libraries/lighting/src/index.ts",
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"./libraries/lighting/*": "./libraries/lighting/src/*.ts",
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"./libraries/lighting/*.ts": "./libraries/lighting/src/*.ts",
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"./libraries/lighting/*.wgsl": "./libraries/lighting/src/*.wgsl",
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"./libraries/marching-cubes": "./libraries/marching-cubes/src/index.ts",
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"./libraries/marching-cubes/*": "./libraries/marching-cubes/src/*.ts",
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"./libraries/marching-cubes/*.ts": "./libraries/marching-cubes/src/*.ts",
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"./libraries/models": "./libraries/models/src/index.ts",
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"./libraries/models/codecs": "./libraries/models/src/codecs/index.ts",
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"./libraries/models/fbx": "./libraries/models/src/fbx/index.ts",
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"./libraries/models/*": "./libraries/models/src/*.ts",
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"./libraries/models/*.ts": "./libraries/models/src/*.ts",
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"./libraries/navmesh": "./libraries/navmesh/src/index.ts",
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"./libraries/navmesh/*": "./libraries/navmesh/src/*.ts",
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"./libraries/navmesh/*.ts": "./libraries/navmesh/src/*.ts",
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"./libraries/networking": "./libraries/networking/src/index.ts",
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"./libraries/networking/*": "./libraries/networking/src/*.ts",
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"./libraries/networking/*.ts": "./libraries/networking/src/*.ts",
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"./libraries/pathfinding-2d": "./libraries/pathfinding-2d/src/index.ts",
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"./libraries/pathfinding-2d/*": "./libraries/pathfinding-2d/src/*.ts",
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"./libraries/pathfinding-2d/*.ts": "./libraries/pathfinding-2d/src/*.ts",
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"./libraries/persistence": "./libraries/persistence/src/index.ts",
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"./libraries/persistence/*": "./libraries/persistence/src/*.ts",
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"./libraries/persistence/*.ts": "./libraries/persistence/src/*.ts",
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"./libraries/physics-native": "./libraries/physics-native/src/index.ts",
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"./libraries/physics-native/*": "./libraries/physics-native/src/*.ts",
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"./libraries/physics-native/*.ts": "./libraries/physics-native/src/*.ts",
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"./libraries/physics-rapier": "./libraries/physics-rapier/src/index.ts",
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"./libraries/physics-rapier/*": "./libraries/physics-rapier/src/*.ts",
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"./libraries/physics-rapier/*.ts": "./libraries/physics-rapier/src/*.ts",
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"./libraries/postfx": "./libraries/postfx/src/index.ts",
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"./libraries/postfx/*": "./libraries/postfx/src/*.ts",
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"./libraries/postfx/*.ts": "./libraries/postfx/src/*.ts",
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"./libraries/postfx/*.wgsl": "./libraries/postfx/src/*.wgsl",
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"./libraries/recast": "./libraries/recast/src/index.ts",
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"./libraries/recast/*": "./libraries/recast/src/*.ts",
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"./libraries/recast/*.ts": "./libraries/recast/src/*.ts",
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"./libraries/sand": "./libraries/sand/src/index.ts",
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"./libraries/sand/*": "./libraries/sand/src/*.ts",
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"./libraries/sand/*.ts": "./libraries/sand/src/*.ts",
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"./libraries/stickman": "./libraries/stickman/src/index.ts",
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"./libraries/stickman/*": "./libraries/stickman/src/*.ts",
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"./libraries/stickman/*.ts": "./libraries/stickman/src/*.ts",
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"./libraries/surface-nets": "./libraries/surface-nets/src/index.ts",
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"./libraries/surface-nets/*": "./libraries/surface-nets/src/*.ts",
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"./libraries/surface-nets/*.ts": "./libraries/surface-nets/src/*.ts",
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"./libraries/water": "./libraries/water/src/index.ts",
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"./libraries/water/*": "./libraries/water/src/*.ts",
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"./libraries/water/*.ts": "./libraries/water/src/*.ts",
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"./libraries/weather": "./libraries/weather/src/index.ts",
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"./libraries/weather/*": "./libraries/weather/src/*.ts",
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"./libraries/weather/*.ts": "./libraries/weather/src/*.ts",
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"./libraries/weatherfx": "./libraries/weatherfx/src/index.ts",
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"./libraries/weatherfx/*.wgsl": "./libraries/weatherfx/src/*.wgsl",
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"./modules/camera-controls": "./modules/camera-controls/src/index.ts",
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"./modules/devtools": "./modules/devtools/src/index.ts",
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"./modules/devtools/*.wgsl": "./modules/devtools/src/*.wgsl",
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"./modules/editor/*.ts": "./modules/editor/src/*.ts",
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"./modules/html-ui": "./modules/html-ui/src/index.ts",
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"./modules/html-ui/*.ts": "./modules/html-ui/src/*.ts",
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"./modules/mcp": "./modules/mcp/src/index.ts",
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"./modules/mcp/*.ts": "./modules/mcp/src/*.ts",
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"./modules/movement-2d": "./modules/movement-2d/src/index.ts",
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"./modules/movement-2d/*.ts": "./modules/movement-2d/src/*.ts",
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"./modules/movement-3d/*.ts": "./modules/movement-3d/src/*.ts",
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"./modules/native-osr": "./modules/native-osr/src/index.ts",
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"./modules/native-osr/*.ts": "./modules/native-osr/src/*.ts",
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"./modules/sailing": "./modules/sailing/src/index.ts",
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"./modules/terrain/*.ts": "./modules/terrain/src/*.ts",
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"./modules/vitals": "./modules/vitals/src/index.ts",
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"./modules/vitals/*.ts": "./modules/vitals/src/*.ts",
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"./modules/xr": "./modules/xr/src/index.ts",
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"./modules/xr/*.ts": "./modules/xr/src/*.ts",
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"./lint-plugin": "./lint-plugin.mjs",
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"./*.wgsl": "./core/src/*.wgsl",
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},
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"dependencies": {
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"@bokuweb/zstd-wasm": "^0.0.27",
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"@gltf-transform/core": "^4.4.2",
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"@gltf-transform/extensions": "^4.4.2",
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"@gltf-transform/functions": "^4.4.2",
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"@h00w/basis-universal-transcoder": "^2.1.0",
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"@jitl/quickjs-singlefile-browser-release-sync": "^0.32.0",
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"acorn": "^8.15.0",
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"buffer": "^6.0.3",
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"comment-json": "^5.0.0",
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"dns-packet": "^5.6.1",
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"draco3dgltf": "^1.5.7",
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"fflate": "^0.8.2",
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"jimp": "^1.6.1",
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"ktx2-encoder": "^0.6.0",
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"meshoptimizer": "^1.2.0",
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"quickjs-emscripten": "^0.32.0",
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"wgpu-matrix": "^3.4.2",
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"xxh3-ts": "^2.0.1",
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"xxhash-wasm": "^0.4.2",
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"zustand": "^5.0.2"
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},
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"peerDependencies": {
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"@downdraft/platform-native": "^0.1.0"
|
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},
|
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"peerDependenciesMeta": {
|
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"@downdraft/platform-native": {
|
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"optional": true
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}
|
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},
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"publishConfig": {
|
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"access": "public"
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},
|
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"files": [
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"core/src",
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"app/src",
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"shader-graph/src",
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|
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"test/src",
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|
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"mcp/src",
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|
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"asset-bake/src",
|
|
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|
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"libraries",
|
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|
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"modules",
|
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"lint-plugin.mjs",
|
|
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|
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"README.md",
|
|
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|
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"!**/*.spec.ts"
|
|
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|
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],
|
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|
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"devDependencies": {
|
|
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|
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"@types/dns-packet": "^5.6.5"
|
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}
|
|
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}
|
|
@@ -0,0 +1,349 @@
|
|
|
1
|
+
// ============================================================================
|
|
2
|
+
// WGSL Shader Chunk Library
|
|
3
|
+
// Reusable WGSL function/struct definitions that can be injected into
|
|
4
|
+
// graph-compiled shaders. Extracted from to-the-ocean's EntityRenderer.
|
|
5
|
+
// ============================================================================
|
|
6
|
+
|
|
7
|
+
export const LIGHT_STRUCTS = /* wgsl */ `
|
|
8
|
+
const MAX_POINT_LIGHTS = 32u;
|
|
9
|
+
const MAX_SPOT_LIGHTS = 8u;
|
|
10
|
+
|
|
11
|
+
struct PointLight {
|
|
12
|
+
position: vec3<f32>,
|
|
13
|
+
radius: f32,
|
|
14
|
+
color: vec3<f32>,
|
|
15
|
+
intensity: f32,
|
|
16
|
+
};
|
|
17
|
+
|
|
18
|
+
struct SpotLight {
|
|
19
|
+
position: vec3<f32>,
|
|
20
|
+
radius: f32,
|
|
21
|
+
direction: vec3<f32>,
|
|
22
|
+
cosInner: f32,
|
|
23
|
+
color: vec3<f32>,
|
|
24
|
+
cosOuter: f32,
|
|
25
|
+
intensity: f32,
|
|
26
|
+
_pad: f32,
|
|
27
|
+
};
|
|
28
|
+
|
|
29
|
+
struct LightStorage {
|
|
30
|
+
numPointLights: u32,
|
|
31
|
+
numSpotLights: u32,
|
|
32
|
+
_pad0: u32,
|
|
33
|
+
_pad1: u32,
|
|
34
|
+
pointLights: array<PointLight, MAX_POINT_LIGHTS>,
|
|
35
|
+
spotLights: array<SpotLight, MAX_SPOT_LIGHTS>,
|
|
36
|
+
};
|
|
37
|
+
`;
|
|
38
|
+
|
|
39
|
+
export const PBR_CONST = /* wgsl */ `
|
|
40
|
+
const PI: f32 = 3.14159265359;
|
|
41
|
+
`;
|
|
42
|
+
|
|
43
|
+
export const PBR_FUNCTIONS = /* wgsl */ `
|
|
44
|
+
${PBR_CONST}
|
|
45
|
+
|
|
46
|
+
fn distributionGGX(N: vec3<f32>, H: vec3<f32>, roughness: f32) -> f32 {
|
|
47
|
+
let a = roughness * roughness;
|
|
48
|
+
let a2 = a * a;
|
|
49
|
+
let NdotH = max(dot(N, H), 0.0);
|
|
50
|
+
let NdotH2 = NdotH * NdotH;
|
|
51
|
+
let nom = a2;
|
|
52
|
+
let denom = (NdotH2 * (a2 - 1.0) + 1.0);
|
|
53
|
+
let denom2 = denom * denom;
|
|
54
|
+
return nom / max(denom2, 0.0001);
|
|
55
|
+
}
|
|
56
|
+
|
|
57
|
+
fn geometrySchlickGGX(NdotV: f32, roughness: f32) -> f32 {
|
|
58
|
+
let r = roughness + 1.0;
|
|
59
|
+
let k = (r * r) / 8.0;
|
|
60
|
+
return NdotV / (NdotV * (1.0 - k) + k);
|
|
61
|
+
}
|
|
62
|
+
|
|
63
|
+
fn geometrySmith(N: vec3<f32>, V: vec3<f32>, L: vec3<f32>, roughness: f32) -> f32 {
|
|
64
|
+
let NdotV = max(dot(N, V), 0.0);
|
|
65
|
+
let NdotL = max(dot(N, L), 0.0);
|
|
66
|
+
let ggx2 = geometrySchlickGGX(NdotV, roughness);
|
|
67
|
+
let ggx1 = geometrySchlickGGX(NdotL, roughness);
|
|
68
|
+
return ggx1 * ggx2;
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
fn fresnelSchlick(cosTheta: f32, F0: vec3<f32>) -> vec3<f32> {
|
|
72
|
+
return F0 + (1.0 - F0) * pow(clamp(1.0 - cosTheta, 0.0, 1.0), 5.0);
|
|
73
|
+
}
|
|
74
|
+
|
|
75
|
+
fn fresnelSchlickRoughness(cosTheta: f32, F0: vec3<f32>, roughness: f32) -> vec3<f32> {
|
|
76
|
+
return F0 + (max(vec3<f32>(1.0 - roughness), F0) - F0) * pow(clamp(1.0 - cosTheta, 0.0, 1.0), 5.0);
|
|
77
|
+
}
|
|
78
|
+
|
|
79
|
+
fn cookTorranceSpecular(N: vec3<f32>, V: vec3<f32>, L: vec3<f32>,
|
|
80
|
+
F0: vec3<f32>, roughness: f32) -> vec3<f32> {
|
|
81
|
+
let H = normalize(V + L);
|
|
82
|
+
let NDF = distributionGGX(N, H, roughness);
|
|
83
|
+
let G = geometrySmith(N, V, L, roughness);
|
|
84
|
+
let NdotV = max(dot(N, V), 0.0);
|
|
85
|
+
let NdotL = max(dot(N, L), 0.0);
|
|
86
|
+
let VdotH = max(dot(V, H), 0.0);
|
|
87
|
+
let F = fresnelSchlick(VdotH, F0);
|
|
88
|
+
let numerator = NDF * G * F;
|
|
89
|
+
let denominator = 4.0 * NdotV * NdotL + 0.0001;
|
|
90
|
+
return numerator / denominator;
|
|
91
|
+
}
|
|
92
|
+
`;
|
|
93
|
+
|
|
94
|
+
// NOTE: PBR_BINDINGS (the @group(2) @binding(0)/(1) var declarations for
|
|
95
|
+
// brdfLUT / brdfSampler) used to live here as an inline chunk. They have been
|
|
96
|
+
// removed — the compiler is now the single emitter of @group/@binding var
|
|
97
|
+
// declarations, sourced from ShaderGraphProfile.bindGroups. Declaring them
|
|
98
|
+
// here caused duplicate `var` declarations in the assembled WGSL (the chunk
|
|
99
|
+
// declared them AND buildBindGroupDecls re-emitted them). The functions below
|
|
100
|
+
// reference `brdfLUT` / `brdfSampler` by name, assuming the compiler emitted
|
|
101
|
+
// the declarations from the profile's bindGroups.
|
|
102
|
+
|
|
103
|
+
export const DYNAMIC_LIGHT_FUNCTIONS = /* wgsl */ `
|
|
104
|
+
${LIGHT_STRUCTS}
|
|
105
|
+
|
|
106
|
+
fn applyDynamicLights(N: vec3<f32>, worldPos: vec3<f32>, viewDir: vec3<f32>,
|
|
107
|
+
specPower: f32, specIntensity: f32) -> vec3<f32> {
|
|
108
|
+
var color = vec3<f32>(0.0);
|
|
109
|
+
|
|
110
|
+
let numPoint = lightData.numPointLights;
|
|
111
|
+
for (var i = 0u; i < MAX_POINT_LIGHTS; i++) {
|
|
112
|
+
if (i >= numPoint) { break; }
|
|
113
|
+
let light = lightData.pointLights[i];
|
|
114
|
+
let toLight = light.position - worldPos;
|
|
115
|
+
let dist = length(toLight);
|
|
116
|
+
if (dist > light.radius) { continue; }
|
|
117
|
+
let L = toLight / max(dist, 0.001);
|
|
118
|
+
let atten = 1.0 - smoothstep(0.0, light.radius, dist);
|
|
119
|
+
let diff = max(dot(N, L), 0.0);
|
|
120
|
+
color += light.color * diff * light.intensity * atten;
|
|
121
|
+
|
|
122
|
+
let halfDir = normalize(L + viewDir);
|
|
123
|
+
let NdotH = max(dot(N, halfDir), 0.0);
|
|
124
|
+
color += light.color * pow(NdotH, specPower) * specIntensity * light.intensity * atten;
|
|
125
|
+
}
|
|
126
|
+
|
|
127
|
+
let numSpot = lightData.numSpotLights;
|
|
128
|
+
for (var i = 0u; i < MAX_SPOT_LIGHTS; i++) {
|
|
129
|
+
if (i >= numSpot) { break; }
|
|
130
|
+
let light = lightData.spotLights[i];
|
|
131
|
+
let toLight = light.position - worldPos;
|
|
132
|
+
let dist = length(toLight);
|
|
133
|
+
if (dist > light.radius) { continue; }
|
|
134
|
+
let L = toLight / max(dist, 0.001);
|
|
135
|
+
let spotCos = dot(-L, light.direction);
|
|
136
|
+
if (spotCos < light.cosOuter) { continue; }
|
|
137
|
+
let spotAtten = smoothstep(light.cosOuter, light.cosInner, spotCos);
|
|
138
|
+
let atten = (1.0 - smoothstep(0.0, light.radius, dist)) * spotAtten;
|
|
139
|
+
let diff = max(dot(N, L), 0.0);
|
|
140
|
+
color += light.color * diff * light.intensity * atten;
|
|
141
|
+
|
|
142
|
+
let halfDir = normalize(L + viewDir);
|
|
143
|
+
let NdotH = max(dot(N, halfDir), 0.0);
|
|
144
|
+
color += light.color * pow(NdotH, specPower) * specIntensity * light.intensity * atten;
|
|
145
|
+
}
|
|
146
|
+
|
|
147
|
+
return color;
|
|
148
|
+
}
|
|
149
|
+
|
|
150
|
+
fn applyPBRDynamicLights(N: vec3<f32>, worldPos: vec3<f32>, V: vec3<f32>,
|
|
151
|
+
albedo: vec3<f32>, F0: vec3<f32>, roughness: f32, metallic: f32) -> vec3<f32> {
|
|
152
|
+
var color = vec3<f32>(0.0);
|
|
153
|
+
|
|
154
|
+
let numPoint = lightData.numPointLights;
|
|
155
|
+
for (var i = 0u; i < MAX_POINT_LIGHTS; i++) {
|
|
156
|
+
if (i >= numPoint) { break; }
|
|
157
|
+
let light = lightData.pointLights[i];
|
|
158
|
+
let toLight = light.position - worldPos;
|
|
159
|
+
let dist = length(toLight);
|
|
160
|
+
if (dist > light.radius) { continue; }
|
|
161
|
+
let L = toLight / max(dist, 0.001);
|
|
162
|
+
let atten = 1.0 - smoothstep(0.0, light.radius, dist);
|
|
163
|
+
let NdotL = max(dot(N, L), 0.0);
|
|
164
|
+
if (NdotL <= 0.0) { continue; }
|
|
165
|
+
|
|
166
|
+
let radiance = light.color * light.intensity * atten;
|
|
167
|
+
let kD = (1.0 - metallic) * (1.0 / PI);
|
|
168
|
+
let diffuse = albedo * kD * NdotL * radiance;
|
|
169
|
+
let spec = cookTorranceSpecular(N, V, L, F0, roughness) * NdotL * radiance;
|
|
170
|
+
color += diffuse + spec;
|
|
171
|
+
}
|
|
172
|
+
|
|
173
|
+
let numSpot = lightData.numSpotLights;
|
|
174
|
+
for (var i = 0u; i < MAX_SPOT_LIGHTS; i++) {
|
|
175
|
+
if (i >= numSpot) { break; }
|
|
176
|
+
let light = lightData.spotLights[i];
|
|
177
|
+
let toLight = light.position - worldPos;
|
|
178
|
+
let dist = length(toLight);
|
|
179
|
+
if (dist > light.radius) { continue; }
|
|
180
|
+
let L = toLight / max(dist, 0.001);
|
|
181
|
+
let spotCos = dot(-L, light.direction);
|
|
182
|
+
if (spotCos < light.cosOuter) { continue; }
|
|
183
|
+
let spotAtten = smoothstep(light.cosOuter, light.cosInner, spotCos);
|
|
184
|
+
let atten = (1.0 - smoothstep(0.0, light.radius, dist)) * spotAtten;
|
|
185
|
+
let NdotL = max(dot(N, L), 0.0);
|
|
186
|
+
if (NdotL <= 0.0) { continue; }
|
|
187
|
+
|
|
188
|
+
let radiance = light.color * light.intensity * atten;
|
|
189
|
+
let kD = (1.0 - metallic) * (1.0 / PI);
|
|
190
|
+
let diffuse = albedo * kD * NdotL * radiance;
|
|
191
|
+
let spec = cookTorranceSpecular(N, V, L, F0, roughness) * NdotL * radiance;
|
|
192
|
+
color += diffuse + spec;
|
|
193
|
+
}
|
|
194
|
+
|
|
195
|
+
return color;
|
|
196
|
+
}
|
|
197
|
+
`;
|
|
198
|
+
|
|
199
|
+
// Full PBR lighting function — Cook-Torrance direct + IBL + dynamic lights + fog.
|
|
200
|
+
// Expects a uniform struct with: sunDirIntensity, ambientParams, fogColor, cameraPos, time, entityFlags
|
|
201
|
+
export const PBR_LIGHTING_FUNCTION = /* wgsl */ `
|
|
202
|
+
${DYNAMIC_LIGHT_FUNCTIONS}
|
|
203
|
+
${PBR_FUNCTIONS}
|
|
204
|
+
|
|
205
|
+
fn pbrLighting(N: vec3<f32>, worldPos: vec3<f32>, baseColor: vec3<f32>,
|
|
206
|
+
metallic: f32, roughness: f32,
|
|
207
|
+
sunDirIntensity: vec4<f32>, ambientParams: vec4<f32>,
|
|
208
|
+
fogColor: vec4<f32>, cameraPos: vec3<f32>, time: f32,
|
|
209
|
+
entityFlags: u32) -> vec3<f32> {
|
|
210
|
+
let sunDir = normalize(sunDirIntensity.xyz);
|
|
211
|
+
let sunIntensity = sunDirIntensity.w;
|
|
212
|
+
let ambientLevel = ambientParams.x;
|
|
213
|
+
|
|
214
|
+
let albedo = baseColor;
|
|
215
|
+
let V = normalize(cameraPos - worldPos);
|
|
216
|
+
let NdotV = max(dot(N, V), 0.0);
|
|
217
|
+
|
|
218
|
+
let F0 = mix(vec3<f32>(0.04), albedo, metallic);
|
|
219
|
+
|
|
220
|
+
// Direct lighting (sun)
|
|
221
|
+
let L = sunDir;
|
|
222
|
+
let NdotL = max(dot(N, L), 0.0);
|
|
223
|
+
let radiance = vec3<f32>(sunIntensity);
|
|
224
|
+
let kD = (1.0 - metallic) * (1.0 / PI);
|
|
225
|
+
let diffuse = albedo * kD * NdotL * radiance;
|
|
226
|
+
let spec = cookTorranceSpecular(N, V, L, F0, roughness) * NdotL * radiance;
|
|
227
|
+
var color = diffuse + spec;
|
|
228
|
+
|
|
229
|
+
// IBL — hemisphere ambient + BRDF LUT
|
|
230
|
+
let up = vec3<f32>(0.0, 1.0, 0.0);
|
|
231
|
+
let skyTint = vec3<f32>(0.8, 0.85, 0.9);
|
|
232
|
+
let groundTint = vec3<f32>(0.4, 0.35, 0.3);
|
|
233
|
+
let hemiAmbient = mix(groundTint, skyTint, max(dot(N, up), 0.0));
|
|
234
|
+
let irradiance = hemiAmbient * ambientLevel;
|
|
235
|
+
let kD_ibl = (1.0 - metallic) * (1.0 / PI);
|
|
236
|
+
color += albedo * kD_ibl * irradiance;
|
|
237
|
+
|
|
238
|
+
let F_ibl = fresnelSchlickRoughness(NdotV, F0, roughness);
|
|
239
|
+
let brdf = textureSample(brdfLUT, brdfSampler, vec2<f32>(NdotV, roughness)).rg;
|
|
240
|
+
let specIBL = F_ibl * (brdf.x + brdf.y) * irradiance * 0.5;
|
|
241
|
+
color += specIBL;
|
|
242
|
+
|
|
243
|
+
// Dynamic lights (PBR)
|
|
244
|
+
color += applyPBRDynamicLights(N, worldPos, V, albedo, F0, roughness, metallic);
|
|
245
|
+
|
|
246
|
+
// Bioluminescent emissive
|
|
247
|
+
if ((entityFlags & 512u) != 0u) {
|
|
248
|
+
let pulse = 0.6 + 0.4 * sin(time * 2.0);
|
|
249
|
+
color += vec3<f32>(0.2, 0.8, 1.0) * pulse * 0.5;
|
|
250
|
+
}
|
|
251
|
+
|
|
252
|
+
// Fog
|
|
253
|
+
let dist = length(cameraPos - worldPos);
|
|
254
|
+
let fogFactor = min(dist / 1000.0, 1.0);
|
|
255
|
+
color = mix(color, fogColor.xyz, fogFactor);
|
|
256
|
+
|
|
257
|
+
return color;
|
|
258
|
+
}
|
|
259
|
+
`;
|
|
260
|
+
|
|
261
|
+
// Quaternion rotation helper
|
|
262
|
+
export const QROTATE_FN = /* wgsl */ `
|
|
263
|
+
fn qrotate(q: vec4<f32>, v: vec3<f32>) -> vec3<f32> {
|
|
264
|
+
return v + 2.0 * cross(q.xyz, cross(q.xyz, v) + q.w * v);
|
|
265
|
+
}
|
|
266
|
+
`;
|
|
267
|
+
|
|
268
|
+
// Noise functions for terrain/island shaders
|
|
269
|
+
export const NOISE_FUNCTIONS = /* wgsl */ `
|
|
270
|
+
fn hash23(p: vec3<f32>) -> f32 {
|
|
271
|
+
let q = fract(p / 73.0) * 73.0;
|
|
272
|
+
let h = dot(q, vec3<f32>(127.1, 311.7, 74.7)) +
|
|
273
|
+
dot(q, vec3<f32>(269.5, 183.3, 246.1)) * 0.5 +
|
|
274
|
+
dot(q, vec3<f32>(113.5, 271.9, 124.6)) * 0.25;
|
|
275
|
+
return fract(sin(h) * 43758.5453);
|
|
276
|
+
}
|
|
277
|
+
|
|
278
|
+
fn hash33(p: vec3<f32>) -> vec3<f32> {
|
|
279
|
+
let q = fract(p / 73.0) * 73.0;
|
|
280
|
+
return fract(sin(vec3<f32>(
|
|
281
|
+
dot(q, vec3<f32>(127.1, 311.7, 74.7)),
|
|
282
|
+
dot(q, vec3<f32>(269.5, 183.3, 246.1)),
|
|
283
|
+
dot(q, vec3<f32>(113.5, 271.9, 124.6)),
|
|
284
|
+
)) * vec3<f32>(43758.5453));
|
|
285
|
+
}
|
|
286
|
+
|
|
287
|
+
fn valueNoise3D(p: vec3<f32>) -> f32 {
|
|
288
|
+
let i = floor(p);
|
|
289
|
+
let f = fract(p);
|
|
290
|
+
let u = f * f * (3.0 - 2.0 * f);
|
|
291
|
+
|
|
292
|
+
let c000 = hash23(i + vec3<f32>(0.0, 0.0, 0.0));
|
|
293
|
+
let c100 = hash23(i + vec3<f32>(1.0, 0.0, 0.0));
|
|
294
|
+
let c010 = hash23(i + vec3<f32>(0.0, 1.0, 0.0));
|
|
295
|
+
let c110 = hash23(i + vec3<f32>(1.0, 1.0, 0.0));
|
|
296
|
+
let c001 = hash23(i + vec3<f32>(0.0, 0.0, 1.0));
|
|
297
|
+
let c101 = hash23(i + vec3<f32>(1.0, 0.0, 1.0));
|
|
298
|
+
let c011 = hash23(i + vec3<f32>(0.0, 1.0, 1.0));
|
|
299
|
+
let c111 = hash23(i + vec3<f32>(1.0, 1.0, 1.0));
|
|
300
|
+
|
|
301
|
+
let x00 = mix(c000, c100, u.x);
|
|
302
|
+
let x10 = mix(c010, c110, u.x);
|
|
303
|
+
let x01 = mix(c001, c101, u.x);
|
|
304
|
+
let x11 = mix(c011, c111, u.x);
|
|
305
|
+
|
|
306
|
+
let y0 = mix(x00, x10, u.y);
|
|
307
|
+
let y1 = mix(x01, x11, u.y);
|
|
308
|
+
|
|
309
|
+
return mix(y0, y1, u.z);
|
|
310
|
+
}
|
|
311
|
+
|
|
312
|
+
fn fbm3D(p: vec3<f32>, octaves: u32) -> f32 {
|
|
313
|
+
var value = 0.0;
|
|
314
|
+
var amplitude = 0.5;
|
|
315
|
+
var freq = 1.0;
|
|
316
|
+
for (var i = 0u; i < octaves; i++) {
|
|
317
|
+
value += amplitude * valueNoise3D(p * freq);
|
|
318
|
+
freq *= 2.3;
|
|
319
|
+
amplitude *= 0.5;
|
|
320
|
+
}
|
|
321
|
+
return value;
|
|
322
|
+
}
|
|
323
|
+
|
|
324
|
+
fn fbm3DWarp(p: vec3<f32>, octaves: u32, warpScale: f32, warpStrength: f32) -> f32 {
|
|
325
|
+
let warp = vec3<f32>(
|
|
326
|
+
valueNoise3D(p * warpScale + vec3<f32>(0.0, 0.0, 0.0)),
|
|
327
|
+
valueNoise3D(p * warpScale + vec3<f32>(11.3, 7.1, 3.7)),
|
|
328
|
+
valueNoise3D(p * warpScale + vec3<f32>(5.9, 13.2, 21.7)),
|
|
329
|
+
);
|
|
330
|
+
return fbm3D(p + (warp - 0.5) * warpStrength, octaves);
|
|
331
|
+
}
|
|
332
|
+
`;
|
|
333
|
+
|
|
334
|
+
// Chunk registry — maps chunk names to WGSL strings
|
|
335
|
+
export const CHUNKS: Record<string, string> = {
|
|
336
|
+
light_structs: LIGHT_STRUCTS,
|
|
337
|
+
pbr_const: PBR_CONST,
|
|
338
|
+
pbr_functions: PBR_FUNCTIONS,
|
|
339
|
+
dynamic_lights: DYNAMIC_LIGHT_FUNCTIONS,
|
|
340
|
+
pbr_lighting: PBR_LIGHTING_FUNCTION,
|
|
341
|
+
qrotate: QROTATE_FN,
|
|
342
|
+
noise: NOISE_FUNCTIONS,
|
|
343
|
+
};
|
|
344
|
+
|
|
345
|
+
export function getChunk(name: string): string {
|
|
346
|
+
const chunk = CHUNKS[name];
|
|
347
|
+
if (!chunk) throw new Error(`Unknown shader chunk: ${name}`);
|
|
348
|
+
return chunk;
|
|
349
|
+
}
|