@downdraft/engine 0.0.0 → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (907) hide show
  1. package/app/src/index.ts +10 -0
  2. package/app/src/renderer/bootstrap.ts +271 -0
  3. package/app/src/renderer/downdraft-base.css +93 -0
  4. package/app/src/renderer/feature-log.ts +200 -0
  5. package/app/src/renderer/game-module.ts +923 -0
  6. package/app/src/renderer/hooks.ts +88 -0
  7. package/app/src/renderer/hot-reload.ts +178 -0
  8. package/app/src/renderer/import-cache.ts +88 -0
  9. package/app/src/renderer/index.ts +206 -0
  10. package/app/src/renderer/mcp-harness.ts +144 -0
  11. package/app/src/renderer/save-store-factory.ts +239 -0
  12. package/app/src/renderer/sim-bridge.ts +183 -0
  13. package/app/src/renderer/standard-automation-tools.ts +771 -0
  14. package/app/src/shared/feature-log.ts +71 -0
  15. package/app/src/shared/gpu-info.ts +82 -0
  16. package/app/src/shared/import-cache-store.ts +142 -0
  17. package/app/src/shared/index.ts +6 -0
  18. package/app/src/shared/mcp-discovery.ts +47 -0
  19. package/app/src/shared/mcp-proxy.ts +82 -0
  20. package/app/src/shared/types.ts +324 -0
  21. package/asset-bake/src/bake-audio.ts +119 -0
  22. package/asset-bake/src/bake-gltf.ts +172 -0
  23. package/asset-bake/src/bake.ts +78 -0
  24. package/asset-bake/src/cache.ts +188 -0
  25. package/asset-bake/src/config.ts +186 -0
  26. package/asset-bake/src/index.ts +36 -0
  27. package/core/src/animation/animation-event.ts +41 -0
  28. package/core/src/animation/bone-mask.ts +122 -0
  29. package/core/src/animation/clip.ts +252 -0
  30. package/core/src/animation/index.ts +22 -0
  31. package/core/src/animation/mixamo.ts +113 -0
  32. package/core/src/animation/morph-target.ts +69 -0
  33. package/core/src/animation/player.ts +697 -0
  34. package/core/src/animation/retarget.ts +158 -0
  35. package/core/src/animation/skeleton-animator.ts +1399 -0
  36. package/core/src/animation/skeleton.ts +214 -0
  37. package/core/src/animation/state-machine.ts +280 -0
  38. package/core/src/assets/blob-store.ts +66 -0
  39. package/core/src/assets/cache.ts +186 -0
  40. package/core/src/assets/cubemap-converter.ts +155 -0
  41. package/core/src/assets/environment-manager.ts +121 -0
  42. package/core/src/assets/import-cache.ts +65 -0
  43. package/core/src/assets/import-settings.ts +72 -0
  44. package/core/src/assets/importer.ts +108 -0
  45. package/core/src/assets/index.ts +74 -0
  46. package/core/src/assets/irradiance-generator.ts +198 -0
  47. package/core/src/assets/loader-audio.ts +86 -0
  48. package/core/src/assets/loader-cubemap.ts +211 -0
  49. package/core/src/assets/loader-dds.ts +236 -0
  50. package/core/src/assets/loader-hdr.ts +474 -0
  51. package/core/src/assets/loader-mesh.ts +143 -0
  52. package/core/src/assets/loader-shader.ts +73 -0
  53. package/core/src/assets/loader-texture.ts +349 -0
  54. package/core/src/assets/lod.ts +198 -0
  55. package/core/src/assets/manager.ts +480 -0
  56. package/core/src/assets/manifest.ts +81 -0
  57. package/core/src/assets/material-bridge.ts +186 -0
  58. package/core/src/assets/model-importer.ts +72 -0
  59. package/core/src/assets/model-normalizer.ts +248 -0
  60. package/core/src/assets/model-to-gpu.ts +70 -0
  61. package/core/src/assets/model-to-mesh.ts +237 -0
  62. package/core/src/assets/prefilter-generator.ts +250 -0
  63. package/core/src/audio/engine.ts +177 -0
  64. package/core/src/audio/interface.ts +130 -0
  65. package/core/src/audio/listener.ts +32 -0
  66. package/core/src/audio/mixer.ts +141 -0
  67. package/core/src/audio/registry.ts +52 -0
  68. package/core/src/audio/sab.ts +87 -0
  69. package/core/src/audio/source.ts +89 -0
  70. package/core/src/change-detection/atomics.ts +1 -0
  71. package/core/src/change-detection/tracker.ts +47 -0
  72. package/core/src/debug-draw/lines.ts +64 -0
  73. package/core/src/debug-draw/points.ts +17 -0
  74. package/core/src/debug-draw/queue.ts +124 -0
  75. package/core/src/debug-draw/text.ts +25 -0
  76. package/core/src/ecs/archetype.ts +323 -0
  77. package/core/src/ecs/component.ts +188 -0
  78. package/core/src/ecs/entity.ts +25 -0
  79. package/core/src/ecs/events.ts +93 -0
  80. package/core/src/ecs/hierarchy.ts +124 -0
  81. package/core/src/ecs/hmr-swap-registry.ts +22 -0
  82. package/core/src/ecs/index.ts +25 -0
  83. package/core/src/ecs/query.ts +141 -0
  84. package/core/src/ecs/resource.ts +8 -0
  85. package/core/src/ecs/schedule.ts +181 -0
  86. package/core/src/ecs/system-params.ts +99 -0
  87. package/core/src/ecs/system.ts +42 -0
  88. package/core/src/ecs/world.ts +348 -0
  89. package/core/src/index.ts +352 -0
  90. package/core/src/input/context.ts +73 -0
  91. package/core/src/input/dom-handler.ts +380 -0
  92. package/core/src/input/local-player-manager.ts +218 -0
  93. package/core/src/input/mapping.ts +40 -0
  94. package/core/src/input/multi-sab-bridge.ts +276 -0
  95. package/core/src/input/multi-state.ts +54 -0
  96. package/core/src/input/sab-bridge.ts +71 -0
  97. package/core/src/input/state.ts +132 -0
  98. package/core/src/input/ui-router.ts +87 -0
  99. package/core/src/library/host.ts +317 -0
  100. package/core/src/library/index.ts +16 -0
  101. package/core/src/library/library.ts +292 -0
  102. package/core/src/material/compiler.ts +80 -0
  103. package/core/src/material/graph-bridge.ts +172 -0
  104. package/core/src/material/index.ts +9 -0
  105. package/core/src/material/library.ts +442 -0
  106. package/core/src/material/material.ts +156 -0
  107. package/core/src/material/variants.ts +61 -0
  108. package/core/src/math/mat4.ts +202 -0
  109. package/core/src/math/perlin-noise-2d.ts +77 -0
  110. package/core/src/math/perlin-noise-3d.ts +110 -0
  111. package/core/src/math/quat.ts +33 -0
  112. package/core/src/math/rng.ts +29 -0
  113. package/core/src/math/trig.ts +47 -0
  114. package/core/src/math/value-noise.ts +67 -0
  115. package/core/src/mesh/builder.ts +177 -0
  116. package/core/src/mesh/csg.ts +312 -0
  117. package/core/src/mesh/greased-line.ts +145 -0
  118. package/core/src/mesh/mesh.ts +17 -0
  119. package/core/src/mesh/parametric.ts +501 -0
  120. package/core/src/mesh/skinning.ts +67 -0
  121. package/core/src/mesh/vertex-layout.ts +91 -0
  122. package/core/src/module/cross-thread.ts +163 -0
  123. package/core/src/module/diagnostics.ts +123 -0
  124. package/core/src/module/host.ts +451 -0
  125. package/core/src/module/index.ts +22 -0
  126. package/core/src/module/module.ts +109 -0
  127. package/core/src/module/registry.ts +94 -0
  128. package/core/src/module/renderer-module.ts +247 -0
  129. package/core/src/module/ts-loader.ts +26 -0
  130. package/core/src/particles/compute-pass.ts +378 -0
  131. package/core/src/particles/emitter.ts +156 -0
  132. package/core/src/particles/index.ts +11 -0
  133. package/core/src/particles/particle-data.ts +47 -0
  134. package/core/src/particles/render-pass.ts +365 -0
  135. package/core/src/particles/simulator.ts +264 -0
  136. package/core/src/particles/system.ts +193 -0
  137. package/core/src/physics/body.ts +59 -0
  138. package/core/src/physics/ccd-heuristic.ts +55 -0
  139. package/core/src/physics/character.ts +282 -0
  140. package/core/src/physics/collider.ts +55 -0
  141. package/core/src/physics/collision-system.ts +91 -0
  142. package/core/src/physics/events.ts +133 -0
  143. package/core/src/physics/index.ts +34 -0
  144. package/core/src/physics/interface.ts +473 -0
  145. package/core/src/physics/interpolation-buffer.ts +192 -0
  146. package/core/src/physics/lifecycle.ts +87 -0
  147. package/core/src/physics/load-shedder.ts +164 -0
  148. package/core/src/physics/physics-accumulator.ts +101 -0
  149. package/core/src/physics/physics-system.ts +240 -0
  150. package/core/src/physics/ragdoll-presets.ts +272 -0
  151. package/core/src/physics/ragdoll-system.ts +220 -0
  152. package/core/src/physics/ragdoll.ts +182 -0
  153. package/core/src/physics/raycast.ts +143 -0
  154. package/core/src/physics/realm-manager.ts +499 -0
  155. package/core/src/physics/realm-worker-pool.ts +191 -0
  156. package/core/src/physics/realm-worker.ts +102 -0
  157. package/core/src/physics/realm.ts +189 -0
  158. package/core/src/physics/registry.ts +52 -0
  159. package/core/src/physics/safety.ts +247 -0
  160. package/core/src/physics/snapshot-manager.ts +141 -0
  161. package/core/src/physics/worker-protocol.ts +30 -0
  162. package/core/src/platform/bun-preload.ts +169 -0
  163. package/core/src/platform/css-stub.ts +4 -0
  164. package/core/src/platform/glob-polyfill.ts +124 -0
  165. package/core/src/platform/hidpi.ts +57 -0
  166. package/core/src/platform/render-surface.ts +77 -0
  167. package/core/src/platform/rpc.ts +98 -0
  168. package/core/src/platform/runtime.ts +123 -0
  169. package/core/src/plugin/context.ts +364 -0
  170. package/core/src/plugin/diagnostics.ts +61 -0
  171. package/core/src/plugin/discovery.ts +186 -0
  172. package/core/src/plugin/extension-loaders.ts +172 -0
  173. package/core/src/plugin/host.ts +659 -0
  174. package/core/src/plugin/index.ts +106 -0
  175. package/core/src/plugin/loader-asset.ts +124 -0
  176. package/core/src/plugin/loader-quickjs.ts +84 -0
  177. package/core/src/plugin/loader-wasm.ts +411 -0
  178. package/core/src/plugin/loader-worker.ts +261 -0
  179. package/core/src/plugin/manifest.ts +653 -0
  180. package/core/src/plugin/material-registry.ts +65 -0
  181. package/core/src/plugin/mcp-tools.ts +165 -0
  182. package/core/src/plugin/permissions.ts +175 -0
  183. package/core/src/plugin/quickjs-bridge.ts +294 -0
  184. package/core/src/plugin/registry.ts +107 -0
  185. package/core/src/plugin/sandbox-shim.ts +86 -0
  186. package/core/src/plugin/sandbox-worker.ts +215 -0
  187. package/core/src/plugin/wasm-abi.ts +152 -0
  188. package/core/src/plugin/wasm-worker.ts +229 -0
  189. package/core/src/plugin/workshop.ts +169 -0
  190. package/core/src/profiling/event-loop.ts +180 -0
  191. package/core/src/profiling/index.ts +69 -0
  192. package/core/src/profiling/iops/idb-patch.ts +242 -0
  193. package/core/src/profiling/iops/opfs-patch.ts +276 -0
  194. package/core/src/profiling/profiling-sab.ts +839 -0
  195. package/core/src/profiling/task-latency.ts +134 -0
  196. package/core/src/profiling/thread-metrics.ts +126 -0
  197. package/core/src/profiling/trace-event-writer.ts +205 -0
  198. package/core/src/profiling/warnings.ts +423 -0
  199. package/core/src/profiling/worker-prelude.ts +376 -0
  200. package/core/src/render/bind-group.ts +38 -0
  201. package/core/src/render/bindless/bindless-struct.ts +42 -0
  202. package/core/src/render/bindless/bindless.wgsl.ts +167 -0
  203. package/core/src/render/bindless/frame-bindings.ts +176 -0
  204. package/core/src/render/bindless/index.ts +10 -0
  205. package/core/src/render/bindless/material-manager.ts +257 -0
  206. package/core/src/render/bindless/texture-registry.ts +609 -0
  207. package/core/src/render/buffer.ts +82 -0
  208. package/core/src/render/camera-2d.ts +217 -0
  209. package/core/src/render/camera-controller.ts +440 -0
  210. package/core/src/render/camera.ts +409 -0
  211. package/core/src/render/canvas-resize-watcher.ts +46 -0
  212. package/core/src/render/compute-kernel.ts +172 -0
  213. package/core/src/render/constants.ts +2 -0
  214. package/core/src/render/device.ts +111 -0
  215. package/core/src/render/frame-graph.ts +768 -0
  216. package/core/src/render/frustum.ts +185 -0
  217. package/core/src/render/fullscreen-vs.ts +25 -0
  218. package/core/src/render/g-buffer.ts +186 -0
  219. package/core/src/render/game-renderer.ts +1452 -0
  220. package/core/src/render/gpu-driven/cull-pass.ts +394 -0
  221. package/core/src/render/gpu-driven/hzb.ts +215 -0
  222. package/core/src/render/gpu-driven/index.ts +7 -0
  223. package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
  224. package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
  225. package/core/src/render/gpu-driven/mesh-table.ts +175 -0
  226. package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
  227. package/core/src/render/gpu-utils.ts +96 -0
  228. package/core/src/render/hdr.ts +88 -0
  229. package/core/src/render/hot-reload.ts +295 -0
  230. package/core/src/render/ibl-bind-group.ts +266 -0
  231. package/core/src/render/ibl.ts +180 -0
  232. package/core/src/render/index.ts +163 -0
  233. package/core/src/render/input-manager.ts +259 -0
  234. package/core/src/render/lighting/area-light.ts +196 -0
  235. package/core/src/render/lighting/cluster-grid.ts +288 -0
  236. package/core/src/render/lighting/cluster-types.ts +193 -0
  237. package/core/src/render/lighting/ies-parser.ts +162 -0
  238. package/core/src/render/lighting.ts +454 -0
  239. package/core/src/render/material-types/depth.wgsl +44 -0
  240. package/core/src/render/material-types/line.wgsl +50 -0
  241. package/core/src/render/material-types/matcap.wgsl +51 -0
  242. package/core/src/render/material-types/normal.wgsl +41 -0
  243. package/core/src/render/material-types/physical.wgsl +152 -0
  244. package/core/src/render/material-types/sprite.wgsl +46 -0
  245. package/core/src/render/material-types/sss.wgsl +79 -0
  246. package/core/src/render/material-types/toon.wgsl +79 -0
  247. package/core/src/render/passes/README.md +121 -0
  248. package/core/src/render/passes/atmosphere.ts +152 -0
  249. package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
  250. package/core/src/render/passes/csm.ts +408 -0
  251. package/core/src/render/passes/cubemap-capture.ts +114 -0
  252. package/core/src/render/passes/debug-viz.ts +278 -0
  253. package/core/src/render/passes/debug.ts +538 -0
  254. package/core/src/render/passes/decal-mesh.ts +111 -0
  255. package/core/src/render/passes/decal-pass.ts +377 -0
  256. package/core/src/render/passes/deferred-lighting.ts +434 -0
  257. package/core/src/render/passes/depth-prepass.ts +163 -0
  258. package/core/src/render/passes/dome-360.ts +83 -0
  259. package/core/src/render/passes/fluid-render.ts +137 -0
  260. package/core/src/render/passes/gi-types.ts +118 -0
  261. package/core/src/render/passes/graph-compute.ts +300 -0
  262. package/core/src/render/passes/greased-line-pass.ts +232 -0
  263. package/core/src/render/passes/morph-target.ts +40 -0
  264. package/core/src/render/passes/opaque.ts +1028 -0
  265. package/core/src/render/passes/point-light-shadow.ts +266 -0
  266. package/core/src/render/passes/procedural-texture.ts +185 -0
  267. package/core/src/render/passes/reflection-probe.ts +140 -0
  268. package/core/src/render/passes/rsm-pass.ts +248 -0
  269. package/core/src/render/passes/sdf-text.ts +155 -0
  270. package/core/src/render/passes/shadow-map.ts +163 -0
  271. package/core/src/render/passes/shadow.ts +220 -0
  272. package/core/src/render/passes/skinning-vs.ts +121 -0
  273. package/core/src/render/passes/skinning.ts +326 -0
  274. package/core/src/render/passes/sky-dome.ts +404 -0
  275. package/core/src/render/passes/skybox.ts +162 -0
  276. package/core/src/render/passes/spot-light-shadow.ts +273 -0
  277. package/core/src/render/passes/terrain.ts +326 -0
  278. package/core/src/render/passes/transparent.ts +353 -0
  279. package/core/src/render/passes/underwater-fog.ts +185 -0
  280. package/core/src/render/passes/video-texture.ts +79 -0
  281. package/core/src/render/passes/volumetric-pass.ts +312 -0
  282. package/core/src/render/passes/volumetric-types.ts +171 -0
  283. package/core/src/render/passes/water.ts +753 -0
  284. package/core/src/render/pbr.ts +296 -0
  285. package/core/src/render/pipeline.ts +52 -0
  286. package/core/src/render/render-pass.ts +30 -0
  287. package/core/src/render/renderer-input-bus.ts +220 -0
  288. package/core/src/render/renderer-module-host.ts +623 -0
  289. package/core/src/render/resource-tracker.ts +67 -0
  290. package/core/src/render/sab-canvas-overlay.ts +122 -0
  291. package/core/src/render/shader-validator.ts +200 -0
  292. package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
  293. package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
  294. package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
  295. package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
  296. package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
  297. package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
  298. package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
  299. package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
  300. package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
  301. package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
  302. package/core/src/render/shaders/shadow-chunks.ts +135 -0
  303. package/core/src/render/skybox.ts +146 -0
  304. package/core/src/render/splitscreen.ts +85 -0
  305. package/core/src/render/surface.ts +78 -0
  306. package/core/src/render/tonemap.ts +180 -0
  307. package/core/src/render/tracked-render-pass.ts +158 -0
  308. package/core/src/render/viewport.ts +109 -0
  309. package/core/src/render/wgsl-hmr.ts +70 -0
  310. package/core/src/sab/core-input-channel.ts +23 -0
  311. package/core/src/sab/define.ts +239 -0
  312. package/core/src/sab/errors.ts +76 -0
  313. package/core/src/sab/game-input.ts +343 -0
  314. package/core/src/sab/gamepad-devices.ts +259 -0
  315. package/core/src/sab/grid-buffer.ts +117 -0
  316. package/core/src/sab/input.ts +55 -0
  317. package/core/src/sab/layout.ts +219 -0
  318. package/core/src/sab/multi-input-channel.ts +50 -0
  319. package/core/src/sab/record-buffer.ts +155 -0
  320. package/core/src/sab/sab-polyfill.ts +56 -0
  321. package/core/src/sab/sim-channel.ts +453 -0
  322. package/core/src/sab/slot-buffer.ts +190 -0
  323. package/core/src/sab/types.ts +158 -0
  324. package/core/src/safety/bounds.ts +76 -0
  325. package/core/src/safety/json.ts +80 -0
  326. package/core/src/safety/path.ts +167 -0
  327. package/core/src/save/binary-format.ts +117 -0
  328. package/core/src/save/game-save-system.ts +161 -0
  329. package/core/src/save/grid-save-system.ts +158 -0
  330. package/core/src/save/migrate.ts +44 -0
  331. package/core/src/save/migration-registry.ts +94 -0
  332. package/core/src/save/persist-types.ts +208 -0
  333. package/core/src/save/schema.ts +46 -0
  334. package/core/src/save/serializer.ts +180 -0
  335. package/core/src/scene/builder.ts +65 -0
  336. package/core/src/scene/camera.ts +142 -0
  337. package/core/src/scene/checkpoint.ts +109 -0
  338. package/core/src/scene/game-loop.ts +198 -0
  339. package/core/src/scene/index.ts +24 -0
  340. package/core/src/scene/layer.ts +6 -0
  341. package/core/src/scene/prefab.ts +145 -0
  342. package/core/src/scene/scene-manager.ts +157 -0
  343. package/core/src/scene/scene.ts +192 -0
  344. package/core/src/scene/sky.ts +256 -0
  345. package/core/src/scene/spatial-grid.ts +176 -0
  346. package/core/src/scene/streaming.ts +304 -0
  347. package/core/src/scene/vegetation.ts +163 -0
  348. package/core/src/scene/world.ts +89 -0
  349. package/core/src/scripting/binding.ts +129 -0
  350. package/core/src/scripting/hot-reload.ts +144 -0
  351. package/core/src/scripting/script.ts +99 -0
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@@ -0,0 +1,167 @@
1
+ // ============================================================================
2
+ // router.ts — batteries-included nav wiring for an HtmlUiHost.
3
+ //
4
+ // UiNavRouter owns one NavController per mounted panel, routes a shared
5
+ // input stream (any connected pad + optional keyboard) to the topmost
6
+ // panel, and auto-opens the OSK when a pad confirms an editable node.
7
+ // createHtmlUi wires this up when `nav` is enabled; games can also build
8
+ // one directly for bespoke integration.
9
+ // ============================================================================
10
+
11
+ import type { GamepadSource } from "@downdraft/engine/input/local-player-manager";
12
+ import type { HtmlUiHost, UiPanelHandle } from "@downdraft/engine/modules/html-ui";
13
+ import { NavController, type NavAction, type NavControllerOptions } from "./nav-controller";
14
+ import { keyToNavAction, PadNavDriver, type NavInputOptions } from "./nav-input";
15
+ import { openOsk, type OskOptions, type OskSession } from "./osk";
16
+
17
+ export interface UiNavRouterOptions {
18
+ screenW: number;
19
+ screenH: number;
20
+ /** Pad source — any connected pad drives nav (one driver per slot). */
21
+ source?: GamepadSource | null;
22
+ /** PadNavDriver tuning (deadzone, repeat, thresholds). */
23
+ pad?: NavInputOptions;
24
+ /** Auto-open the OSK when a pad confirms an editable node. Default true. */
25
+ autoOsk?: boolean;
26
+ /** OSK overrides (layout). Screen size comes from this router. */
27
+ osk?: Omit<OskOptions, "screenW" | "screenH">;
28
+ /** Extra NavController options applied to every attached panel. */
29
+ nav?: NavControllerOptions;
30
+ }
31
+
32
+ /**
33
+ * Focus-stack + input router for controller navigation. The "active" panel
34
+ * is the most recently attached live panel — mount a modal on top and it
35
+ * captures nav; dispose it and focus returns underneath.
36
+ */
37
+ export class UiNavRouter {
38
+ /** Master switch — false suspends pad/key routing (OSK stays interactive). */
39
+ enabled = true;
40
+
41
+ private readonly host: HtmlUiHost;
42
+ private opts: UiNavRouterOptions;
43
+ private readonly ctrls = new Map<UiPanelHandle, NavController>();
44
+ private order: UiPanelHandle[] = [];
45
+ private pads = new Map<number, PadNavDriver>();
46
+ private source: GamepadSource | null;
47
+ private oskSession: OskSession | null = null;
48
+ /** Which device kind produced the in-flight dispatch — read by onConfirm. */
49
+ private lastVia: "pad" | "key" = "key";
50
+ private lastTime: number | undefined;
51
+
52
+ constructor(host: HtmlUiHost, opts: UiNavRouterOptions) {
53
+ this.host = host;
54
+ this.opts = opts;
55
+ this.source = opts.source ?? null;
56
+ }
57
+
58
+ setScreen(w: number, h: number) {
59
+ this.opts = { ...this.opts, screenW: w, screenH: h };
60
+ }
61
+
62
+ /** Register a panel for navigation; returns its controller (cached). */
63
+ attach(handle: UiPanelHandle, navOpts?: NavControllerOptions): NavController {
64
+ let c = this.ctrls.get(handle);
65
+ if (c) return c;
66
+ const userConfirm = navOpts?.onConfirm ?? this.opts.nav?.onConfirm;
67
+ c = new NavController(handle, {
68
+ ...this.opts.nav,
69
+ ...navOpts,
70
+ onConfirm: (info) => {
71
+ userConfirm?.(info);
72
+ const autoOsk = this.opts.autoOsk !== false;
73
+ if (info.editable && autoOsk && this.lastVia === "pad") {
74
+ void this.maybeOpenOsk(handle, info.node);
75
+ }
76
+ },
77
+ });
78
+ this.ctrls.set(handle, c);
79
+ if (!this.order.includes(handle)) this.order.push(handle);
80
+ return c;
81
+ }
82
+
83
+ detach(handle: UiPanelHandle) {
84
+ this.ctrls.delete(handle);
85
+ this.order = this.order.filter((h) => h !== handle);
86
+ }
87
+
88
+ /** Refresh nav snapshots (call after mutating structure). */
89
+ invalidate(handle?: UiPanelHandle) {
90
+ if (handle) { this.ctrls.get(handle)?.invalidate(); return; }
91
+ for (const c of this.ctrls.values()) c.invalidate();
92
+ }
93
+
94
+ /** NavController for the topmost attached panel. */
95
+ active(): NavController | null {
96
+ for (let i = this.order.length - 1; i >= 0; i--) {
97
+ const c = this.ctrls.get(this.order[i]!);
98
+ if (c) return c;
99
+ }
100
+ return null;
101
+ }
102
+
103
+ /** Make a specific panel's controller the nav target. */
104
+ setActive(handle: UiPanelHandle | null) {
105
+ if (!handle) return;
106
+ this.order = this.order.filter((h) => h !== handle);
107
+ this.order.push(handle);
108
+ }
109
+
110
+ /** Dispatch an action; `via` records the source device for OSK logic. */
111
+ dispatch(a: NavAction, via: "pad" | "key" = "key") {
112
+ this.lastVia = via;
113
+ if (this.oskSession) {
114
+ if (this.oskSession.dispatch(a)) return;
115
+ this.oskSession = null;
116
+ }
117
+ if (!this.enabled) return;
118
+ this.active()?.dispatch(a);
119
+ }
120
+
121
+ /** Keyboard entry point — returns true when the key was consumed. */
122
+ handleKey(e: { key?: string; keyCode?: number; shiftKey?: boolean }): boolean {
123
+ const a = keyToNavAction(e.key ?? e.keyCode ?? "", e.shiftKey ?? false);
124
+ if (!a) return false;
125
+ // While an editable element holds DOM focus, keys belong to the doc —
126
+ // arrows/backspace are text input, not navigation. (OSK keys still route.)
127
+ if (!this.oskSession && this.active()?.focusedInfo()?.editable) return false;
128
+ if (this.oskSession || this.enabled) { this.dispatch(a, "key"); return true; }
129
+ return false;
130
+ }
131
+
132
+ /** Poll connected pads — call once per frame (createHtmlUi does this). */
133
+ update(nowMs?: number) {
134
+ if (!this.source) return;
135
+ for (const slot of this.source.listConnected()) {
136
+ let d = this.pads.get(slot);
137
+ if (!d) {
138
+ d = new PadNavDriver(this.source, slot, (a) => this.dispatch(a, "pad"), this.opts.pad);
139
+ this.pads.set(slot, d);
140
+ }
141
+ d.update(nowMs);
142
+ }
143
+ }
144
+
145
+ /** Open the OSK for a node unless it opted out with `data-no-osk`. */
146
+ private async maybeOpenOsk(handle: UiPanelHandle, node: number) {
147
+ const noOsk = await handle.getAttr(node, "data-no-osk");
148
+ if (noOsk !== null && noOsk !== undefined) return;
149
+ if (this.oskSession) return; // an OSK may have opened meanwhile
150
+ this.oskSession = openOsk(this.host, handle, node, {
151
+ screenW: this.opts.screenW,
152
+ screenH: this.opts.screenH,
153
+ ...this.opts.osk,
154
+ });
155
+ }
156
+
157
+ /** While an OSK session is open, expose it (for inspection/tests). */
158
+ get osk(): OskSession | null { return this.oskSession; }
159
+
160
+ dispose() {
161
+ this.oskSession?.close(false);
162
+ this.oskSession = null;
163
+ this.ctrls.clear();
164
+ this.order = [];
165
+ this.pads.clear();
166
+ }
167
+ }
@@ -0,0 +1,203 @@
1
+ // ============================================================================
2
+ // vcursor.ts — controller-driven virtual cursor over html-ui panels.
3
+ //
4
+ // VirtualCursor owns a fullscreen, non-interactive overlay panel containing a
5
+ // cursor arrow; it tracks a screen-space position and routes synthetic
6
+ // pointer events (move/down/up/wheel) through host.panelAtHandle →
7
+ // handle.sendPointer, so hover, click, scroll and drag all reach the real
8
+ // doc pipeline exactly like a mouse.
9
+ //
10
+ // PadCursorDriver polls a GamepadSource slot each frame: right stick moves
11
+ // the cursor (velocity response curve), A / right-trigger clicks, and
12
+ // holding LT turns the right stick into scroll. Steam-Deck-style mapping.
13
+ // ============================================================================
14
+
15
+ import type { GamepadSource } from "@downdraft/engine/input/local-player-manager";
16
+ import type { HtmlUiHost, UiPanelHandle } from "@downdraft/engine/modules/html-ui";
17
+ import { GP_AXIS, GP_BTN } from "@downdraft/engine/sab/gamepad-devices";
18
+ import { kitStyleTag } from "../theme";
19
+
20
+ export interface VirtualCursorOptions {
21
+ screenW: number;
22
+ screenH: number;
23
+ /** Overlay z-order (default 2000 — above OSK's 1000). */
24
+ z?: number;
25
+ /** Cursor sprite size in px (default 18). */
26
+ size?: number;
27
+ }
28
+
29
+ const CURSOR_CSS = `
30
+ html,body { margin:0; padding:0; }
31
+ /* overflow:visible — kit's body{overflow:hidden} clips everything when the
32
+ body has no in-flow content (all-absolute children collapse its height). */
33
+ body { background: transparent; overflow: visible; }
34
+ #vc { position:absolute; left:0; top:0; width:18px; height:18px; }
35
+ .vc-stem { position:absolute; left:0; top:1px; width:7px; height:13px;
36
+ background:#000; }
37
+ .vc-head { position:absolute; left:7px; top:3px; width:0; height:0;
38
+ border-top:5px solid transparent; border-bottom:5px solid transparent;
39
+ border-left:9px solid #000; }
40
+ .vc-stem-i { position:absolute; left:1px; top:2px; width:5px; height:11px;
41
+ background:#f5f7fa; }
42
+ .vc-head-i { position:absolute; left:7px; top:4px; width:0; height:0;
43
+ border-top:4px solid transparent; border-bottom:4px solid transparent;
44
+ border-left:8px solid #f5f7fa; }
45
+ `;
46
+
47
+ function cursorHtml(): string {
48
+ return `<html><head>${kitStyleTag()}<style>${CURSOR_CSS}</style></head>
49
+ <body><div id="vc"><div class="vc-stem"></div><div class="vc-head"></div>
50
+ <div class="vc-stem-i"></div><div class="vc-head-i"></div></div></body></html>`;
51
+ }
52
+
53
+ /**
54
+ * A mouse-like pointer driven programmatically (typically by a gamepad via
55
+ * PadCursorDriver). Position is screen-space CSS px; events land on the
56
+ * topmost interactive panel under the cursor, or no-one when over the world.
57
+ */
58
+ export class VirtualCursor {
59
+ x: number;
60
+ y: number;
61
+ private host: HtmlUiHost;
62
+ private overlay: UiPanelHandle;
63
+ private screenW: number;
64
+ private screenH: number;
65
+ private hover: UiPanelHandle | null = null;
66
+ private captured: UiPanelHandle | null = null;
67
+ private shown = true;
68
+
69
+ constructor(host: HtmlUiHost, opts: VirtualCursorOptions) {
70
+ this.host = host;
71
+ this.screenW = opts.screenW;
72
+ this.screenH = opts.screenH;
73
+ this.x = opts.screenW / 2;
74
+ this.y = opts.screenH / 2;
75
+ this.overlay = host.mount({
76
+ id: "dd-vcursor",
77
+ rect: { x: 0, y: 0, w: opts.screenW, h: opts.screenH },
78
+ z: opts.z ?? 2000,
79
+ scale: 1,
80
+ interactive: false,
81
+ html: cursorHtml(),
82
+ });
83
+ this.place();
84
+ }
85
+
86
+ /** Screen resized — the overlay is fullscreen so it must track. */
87
+ setScreen(w: number, h: number): void {
88
+ this.screenW = w; this.screenH = h;
89
+ this.overlay.setRect({ x: 0, y: 0, w, h });
90
+ this.x = Math.min(this.x, w - 1);
91
+ this.y = Math.min(this.y, h - 1);
92
+ this.place();
93
+ }
94
+
95
+ moveBy(dx: number, dy: number): void {
96
+ this.warp(this.x + dx, this.y + dy);
97
+ }
98
+
99
+ warp(x: number, y: number): void {
100
+ this.x = Math.max(0, Math.min(this.screenW - 1, x));
101
+ this.y = Math.max(0, Math.min(this.screenH - 1, y));
102
+ this.place();
103
+ if (!this.shown) return;
104
+ const target = this.captured ?? this.host.panelAtHandle(this.x, this.y);
105
+ this.hover = target;
106
+ target?.sendPointer({ kind: "move", x: this.x - target.rect.x, y: this.y - target.rect.y });
107
+ }
108
+
109
+ press(button: "left" | "middle" | "right" = "left"): void {
110
+ const p = this.hover ?? this.host.panelAtHandle(this.x, this.y);
111
+ if (!p) return;
112
+ this.captured = p;
113
+ p.sendPointer({ kind: "down", x: this.x - p.rect.x, y: this.y - p.rect.y, button });
114
+ }
115
+
116
+ release(button: "left" | "middle" | "right" = "left"): void {
117
+ const p = this.captured ?? this.host.panelAtHandle(this.x, this.y);
118
+ this.captured = null;
119
+ if (!p) return;
120
+ p.sendPointer({ kind: "up", x: this.x - p.rect.x, y: this.y - p.rect.y, button });
121
+ }
122
+
123
+ click(button: "left" | "middle" | "right" = "left"): void {
124
+ this.press(button);
125
+ this.release(button);
126
+ }
127
+
128
+ scroll(dx: number, dy: number): void {
129
+ const p = this.hover ?? this.host.panelAtHandle(this.x, this.y);
130
+ p?.sendPointer({ kind: "wheel", x: this.x - p.rect.x, y: this.y - p.rect.y, deltaX: dx, deltaY: dy });
131
+ }
132
+
133
+ setVisible(v: boolean): void {
134
+ this.shown = v;
135
+ this.overlay.setStyle("#vc", "visibility", v ? "visible" : "hidden");
136
+ }
137
+
138
+ private place(): void {
139
+ this.overlay.mutate([
140
+ { op: "style", sel: "#vc", prop: "left", value: `${this.x}px` },
141
+ { op: "style", sel: "#vc", prop: "top", value: `${this.y}px` },
142
+ ]);
143
+ }
144
+
145
+ dispose(): void {
146
+ this.overlay.dispose();
147
+ }
148
+ }
149
+
150
+ export interface PadCursorOptions {
151
+ /** Cursor speed at full deflection, px/s (default 700). */
152
+ speed?: number;
153
+ /** Right-stick deadzone (default 0.18). */
154
+ deadzone?: number;
155
+ /** Response exponent — >1 gives precision near center (default 1.6). */
156
+ exponent?: number;
157
+ /** Wheel delta per second at full stick while LT held (default 600). */
158
+ scrollSpeed?: number;
159
+ }
160
+
161
+ /** Right stick → cursor motion; A or RT → click; LT held → stick scrolls. */
162
+ export class PadCursorDriver {
163
+ private prevClick = false;
164
+
165
+ constructor(
166
+ private src: GamepadSource,
167
+ private slot: number,
168
+ private cursor: VirtualCursor,
169
+ private opts: Required<PadCursorOptions> = {
170
+ speed: 700, deadzone: 0.18, exponent: 1.6, scrollSpeed: 600,
171
+ },
172
+ ) {}
173
+
174
+ update(dtMs: number): void {
175
+ const snap = this.src.read(this.slot);
176
+ if (!snap) { this.prevClick = false; return; }
177
+ const o = this.opts;
178
+ const dz = o.deadzone;
179
+ const rx = snap.axes[GP_AXIS.RIGHT_X] ?? 0;
180
+ const ry = snap.axes[GP_AXIS.RIGHT_Y] ?? 0;
181
+ const lt = snap.axes[GP_AXIS.LEFT_TRIGGER] ?? 0;
182
+ const rt = snap.axes[GP_AXIS.RIGHT_TRIGGER] ?? 0;
183
+
184
+ const curve = (v: number) => {
185
+ const m = Math.abs(v);
186
+ if (m < dz) return 0;
187
+ return Math.sign(v) * Math.pow((m - dz) / (1 - dz), o.exponent);
188
+ };
189
+ const dt = dtMs / 1000;
190
+ const vx = curve(rx), vy = curve(ry);
191
+ if (lt > 0.4) {
192
+ // Scroll mode: right stick becomes wheel deltas.
193
+ if (vx || vy) this.cursor.scroll(vx * o.scrollSpeed * dt, vy * o.scrollSpeed * dt);
194
+ } else if (vx || vy) {
195
+ this.cursor.moveBy(vx * o.speed * dt, vy * o.speed * dt);
196
+ }
197
+
198
+ const click = (snap.buttonsLo & (1 << GP_BTN.SOUTH)) !== 0 || rt > 0.6;
199
+ if (click && !this.prevClick) this.cursor.press();
200
+ if (!click && this.prevClick) this.cursor.release();
201
+ this.prevClick = click;
202
+ }
203
+ }
@@ -0,0 +1,182 @@
1
+ // ============================================================================
2
+ // ten-foot.ts — 10-foot / couch UI widgets + TV theme preset.
3
+ //
4
+ // These build on the same conventions as components.ts (data-kit roots,
5
+ // data-action verbs, data-* state attrs) plus nav markup understood by
6
+ // NavController: `data-nav` marks items focusable and `data-nav-zone`
7
+ // declares a focus scope (pushZone traps pad input inside blades/modals,
8
+ // popZone returns to the remembered focus).
9
+ //
10
+ // Pair with tvCss() for distance legibility; then a game only mounts a
11
+ // panel — pad nav, OSK, and scroll-into-view come free.
12
+ // ============================================================================
13
+
14
+ import { dataAttrs, esc } from "./components";
15
+
16
+ const on = (v: boolean | undefined) => (v ? ` data-on="true"` : ` data-on="false"`);
17
+
18
+ // ── TV theme preset ──
19
+
20
+ /**
21
+ * Stylesheet for couch-distance UIs (~10 feet). Compose after kitStyleTag():
22
+ * `mount("<style>" + kitCss + tvCss() + "</style>")`. Scales type/controls
23
+ * ~1.5×, widens hit targets, and strengthens the nav focus ring.
24
+ */
25
+ export function tvCss(): string {
26
+ return `
27
+ body { font-size: 18px; }
28
+ .dd-btn { font-size:17px; padding:11px 20px; }
29
+ .dd-input, .dd-textarea { font-size:17px; padding:9px 12px; }
30
+ .dd-section { font-size:14px; }
31
+ .dd-li, .dd-mi { font-size:16px; padding:10px 14px; }
32
+ .dd-t { font-size:16px; padding:9px 18px; }
33
+ /* NavController focus ring — bigger + animated-friendly for TV. */
34
+ [data-nav-focus="1"] { border-color:var(--dd-accent); background:var(--dd-accent-bg); }
35
+ .dd-card[data-nav-focus="1"] { border-color:var(--dd-accent); background:#25313f; }
36
+ /* Shelf + card widgets. */
37
+ .dd-shelf { margin: 14px 0; }
38
+ .dd-shelf-title { font-size:15px; color:var(--dd-dim); letter-spacing:1px; margin:0 0 8px 4px; }
39
+ .dd-shelf-row { display:flex; gap:14px; overflow-x:auto; padding:4px; }
40
+ .dd-card { flex:0 0 auto; width:180px; border:2px solid var(--dd-line); border-radius:8px;
41
+ background:var(--dd-panel); padding:12px; }
42
+ .dd-card-art { height:96px; border-radius:5px; background:var(--dd-panel2); margin-bottom:9px;
43
+ display:flex; align-items:center; justify-content:center; color:var(--dd-faint); font-size:26px; }
44
+ .dd-card-label { font-size:15px; color:var(--dd-text); }
45
+ .dd-card-sub { font-size:12px; color:var(--dd-dim); margin-top:3px; }
46
+ /* Blade — slide-in edge panel. data-open controls visibility. */
47
+ .dd-blade { position:absolute; top:0; bottom:0; width:360px; background:var(--dd-panel);
48
+ border-left:1px solid var(--dd-line2); padding:22px; }
49
+ .dd-blade[data-side="right"] { right:0; border-left:1px solid var(--dd-line2); border-right:0; }
50
+ .dd-blade[data-side="left"] { left:0; border-right:1px solid var(--dd-line2); border-left:0; }
51
+ .dd-blade[data-open="false"] { display:none; }
52
+ .dd-blade-title { font-size:20px; margin-bottom:16px; }
53
+ /* Detail hero. */
54
+ .dd-detail { padding:26px; }
55
+ .dd-detail-title { font-size:30px; margin-bottom:6px; }
56
+ .dd-detail-sub { font-size:15px; color:var(--dd-dim); margin-bottom:14px; }
57
+ .dd-detail-desc { font-size:15px; line-height:1.5; max-width:640px; margin-bottom:18px; }
58
+ /* Command palette. */
59
+ .dd-cmdk { position:absolute; top:12%; left:50%; transform:translateX(-50%);
60
+ width:560px; background:var(--dd-panel); border:1px solid var(--dd-line2);
61
+ border-radius:10px; padding:14px; }
62
+ .dd-cmdk[data-open="false"] { display:none; }
63
+ .dd-cmdk input { width:100%; font-size:17px; padding:11px 13px; margin-bottom:8px;
64
+ background:var(--dd-sink); border:1px solid var(--dd-line2); border-radius:6px; color:var(--dd-text); }
65
+ /* Settings row — label left, control right. */
66
+ .dd-srow { display:flex; align-items:center; padding:11px 14px; border-radius:6px;
67
+ border:1px solid transparent; gap:16px; }
68
+ .dd-srow[data-nav-focus="1"] { background:var(--dd-panel2); border-color:var(--dd-accent); }
69
+ .dd-srow-lbl { flex:1; }
70
+ .dd-srow-title { font-size:16px; }
71
+ .dd-srow-hint { font-size:12px; color:var(--dd-dim); margin-top:2px; }
72
+ .dd-srow-ctl { flex:0 0 auto; }
73
+ `;
74
+ }
75
+
76
+ // ── shelves / cards ──
77
+
78
+ export interface MediaCardOpts {
79
+ /** Focusable id (optional — cards are reachable by data-action too). */
80
+ id?: string;
81
+ label: string;
82
+ sub?: string;
83
+ /** Short glyph/text shown in the art tile (e.g. "▶", initials). */
84
+ art?: string;
85
+ /** data-action verb fired on confirm — defaults to "kit:open". */
86
+ action?: string;
87
+ data?: Record<string, string | number>;
88
+ /** Card width in px (default 180). */
89
+ width?: number;
90
+ }
91
+ export function mediaCard(o: MediaCardOpts): string {
92
+ const id = o.id ?? `card-${o.label.replace(/\W+/g, "-").toLowerCase()}`;
93
+ const w = o.width ? ` style="width:${o.width}px"` : "";
94
+ return `<div class="dd-card" id="${esc(id)}" data-nav data-action="${esc(o.action ?? "kit:open")}"` +
95
+ ` data-id="${esc(id)}"${o.data ? dataAttrs(o.data) : ""}${w}>` +
96
+ `<div class="dd-card-art">${esc(o.art ?? "▶")}</div>` +
97
+ `<div class="dd-card-label">${esc(o.label)}</div>` +
98
+ (o.sub ? `<div class="dd-card-sub">${esc(o.sub)}</div>` : "") + `</div>`;
99
+ }
100
+
101
+ /** Horizontal scrolling shelf of cards — the Netflix row. */
102
+ export function shelf(o: { id: string; title?: string; items: MediaCardOpts[] }): string {
103
+ return `<div class="dd-shelf" id="${esc(o.id)}" data-kit="shelf">` +
104
+ (o.title ? `<div class="dd-shelf-title">${esc(o.title)}</div>` : "") +
105
+ `<div class="dd-shelf-row">${o.items.map(mediaCard).join("")}</div></div>`;
106
+ }
107
+
108
+ /** Poster grid — same cards, fixed column count, vertical flow. */
109
+ export function mediaGrid(o: { id: string; items: MediaCardOpts[]; cols?: number; cardWidth?: number }): string {
110
+ const w = o.cardWidth ?? 160;
111
+ return `<div id="${esc(o.id)}" data-kit="grid" style="display:flex;flex-wrap:wrap;gap:14px;` +
112
+ `padding:4px">${o.items.map((c) => mediaCard({ ...c, width: w })).join("")}</div>`;
113
+ }
114
+
115
+ // ── blade / detail ──
116
+
117
+ /**
118
+ * Slide-in edge panel (Xbox blade). Markup carries `data-nav-zone` so the
119
+ * app can `nav.pushZone("blade:<id>")` when opening — cancel pops back out.
120
+ */
121
+ export function blade(o: {
122
+ id: string; title: string; html: string;
123
+ side?: "left" | "right"; open?: boolean;
124
+ }): string {
125
+ return `<div class="dd-blade" id="${esc(o.id)}" data-kit="blade" data-nav-zone="blade:${esc(o.id)}"` +
126
+ ` data-side="${o.side ?? "right"}" data-open="${o.open ? "true" : "false"}">` +
127
+ `<div class="dd-blade-title">${esc(o.title)}</div>${o.html}</div>`;
128
+ }
129
+
130
+ /** Hero detail panel — title, subtitle, description, action row. */
131
+ export function detailPanel(o: {
132
+ title: string; sub?: string; description?: string; actionsHtml?: string;
133
+ }): string {
134
+ return `<div class="dd-detail" data-kit="detail">` +
135
+ `<div class="dd-detail-title">${esc(o.title)}</div>` +
136
+ (o.sub ? `<div class="dd-detail-sub">${esc(o.sub)}</div>` : "") +
137
+ (o.description ? `<div class="dd-detail-desc">${esc(o.description)}</div>` : "") +
138
+ (o.actionsHtml ? `<div class="dd-row" style="gap:12px">${o.actionsHtml}</div>` : "") +
139
+ `</div>`;
140
+ }
141
+
142
+ // ── command palette ──
143
+
144
+ export interface PaletteItem { label: string; hint?: string; action?: string; data?: Record<string, string | number> }
145
+ /**
146
+ * Modal command palette — filter input + nav list. `data-nav-zone` scopes
147
+ * pad focus while open; the input is editable so OSK auto-open applies.
148
+ */
149
+ export function commandPalette(o: { id: string; items: PaletteItem[]; open?: boolean; placeholder?: string }): string {
150
+ const items = o.items.map((it, i) =>
151
+ `<div class="dd-mi" data-nav data-action="${esc(it.action ?? "kit:palette")}" data-id="${esc(o.id)}"` +
152
+ ` data-i="${i}"${it.data ? dataAttrs(it.data) : ""}>${esc(it.label)}` +
153
+ (it.hint ? ` <span style="color:var(--dd-faint);font-size:12px">${esc(it.hint)}</span>` : "") +
154
+ `</div>`).join("");
155
+ return `<div class="dd-cmdk" id="${esc(o.id)}" data-kit="cmdk" data-nav-zone="cmdk:${esc(o.id)}"` +
156
+ ` data-open="${o.open ? "true" : "false"}">` +
157
+ `<input type="text" placeholder="${esc(o.placeholder ?? "Type a command…")}" data-no-osk>` +
158
+ `<div class="dd-col" style="gap:2px">${items}</div></div>`;
159
+ }
160
+
161
+ // ── settings rows ──
162
+
163
+ /**
164
+ * Settings row primitive — label + hint on the left, any control markup on
165
+ * the right. The row itself is focusable (`data-nav`) so pad users land on
166
+ * the whole row; confirm fires `action` (e.g. toggle the control).
167
+ */
168
+ export function settingsRow(o: {
169
+ id: string; label: string; hint?: string;
170
+ /** Right-side control markup (button/switch/slider/…). */
171
+ control: string;
172
+ /** data-action fired when the row is confirmed. */
173
+ action?: string;
174
+ on?: boolean; disabled?: boolean;
175
+ }): string {
176
+ return `<div class="dd-srow" id="${esc(o.id)}" data-kit="srow" data-nav` +
177
+ ` data-action="${esc(o.action ?? "kit:srow")}" data-id="${esc(o.id)}"${on(o.on)}` +
178
+ `${o.disabled ? ` data-disabled="true"` : ""}>` +
179
+ `<div class="dd-srow-lbl"><div class="dd-srow-title">${esc(o.label)}</div>` +
180
+ (o.hint ? `<div class="dd-srow-hint">${esc(o.hint)}</div>` : "") + `</div>` +
181
+ `<div class="dd-srow-ctl">${o.control}</div></div>`;
182
+ }