@downdraft/engine 0.0.0 → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (907) hide show
  1. package/app/src/index.ts +10 -0
  2. package/app/src/renderer/bootstrap.ts +271 -0
  3. package/app/src/renderer/downdraft-base.css +93 -0
  4. package/app/src/renderer/feature-log.ts +200 -0
  5. package/app/src/renderer/game-module.ts +923 -0
  6. package/app/src/renderer/hooks.ts +88 -0
  7. package/app/src/renderer/hot-reload.ts +178 -0
  8. package/app/src/renderer/import-cache.ts +88 -0
  9. package/app/src/renderer/index.ts +206 -0
  10. package/app/src/renderer/mcp-harness.ts +144 -0
  11. package/app/src/renderer/save-store-factory.ts +239 -0
  12. package/app/src/renderer/sim-bridge.ts +183 -0
  13. package/app/src/renderer/standard-automation-tools.ts +771 -0
  14. package/app/src/shared/feature-log.ts +71 -0
  15. package/app/src/shared/gpu-info.ts +82 -0
  16. package/app/src/shared/import-cache-store.ts +142 -0
  17. package/app/src/shared/index.ts +6 -0
  18. package/app/src/shared/mcp-discovery.ts +47 -0
  19. package/app/src/shared/mcp-proxy.ts +82 -0
  20. package/app/src/shared/types.ts +324 -0
  21. package/asset-bake/src/bake-audio.ts +119 -0
  22. package/asset-bake/src/bake-gltf.ts +172 -0
  23. package/asset-bake/src/bake.ts +78 -0
  24. package/asset-bake/src/cache.ts +188 -0
  25. package/asset-bake/src/config.ts +186 -0
  26. package/asset-bake/src/index.ts +36 -0
  27. package/core/src/animation/animation-event.ts +41 -0
  28. package/core/src/animation/bone-mask.ts +122 -0
  29. package/core/src/animation/clip.ts +252 -0
  30. package/core/src/animation/index.ts +22 -0
  31. package/core/src/animation/mixamo.ts +113 -0
  32. package/core/src/animation/morph-target.ts +69 -0
  33. package/core/src/animation/player.ts +697 -0
  34. package/core/src/animation/retarget.ts +158 -0
  35. package/core/src/animation/skeleton-animator.ts +1399 -0
  36. package/core/src/animation/skeleton.ts +214 -0
  37. package/core/src/animation/state-machine.ts +280 -0
  38. package/core/src/assets/blob-store.ts +66 -0
  39. package/core/src/assets/cache.ts +186 -0
  40. package/core/src/assets/cubemap-converter.ts +155 -0
  41. package/core/src/assets/environment-manager.ts +121 -0
  42. package/core/src/assets/import-cache.ts +65 -0
  43. package/core/src/assets/import-settings.ts +72 -0
  44. package/core/src/assets/importer.ts +108 -0
  45. package/core/src/assets/index.ts +74 -0
  46. package/core/src/assets/irradiance-generator.ts +198 -0
  47. package/core/src/assets/loader-audio.ts +86 -0
  48. package/core/src/assets/loader-cubemap.ts +211 -0
  49. package/core/src/assets/loader-dds.ts +236 -0
  50. package/core/src/assets/loader-hdr.ts +474 -0
  51. package/core/src/assets/loader-mesh.ts +143 -0
  52. package/core/src/assets/loader-shader.ts +73 -0
  53. package/core/src/assets/loader-texture.ts +349 -0
  54. package/core/src/assets/lod.ts +198 -0
  55. package/core/src/assets/manager.ts +480 -0
  56. package/core/src/assets/manifest.ts +81 -0
  57. package/core/src/assets/material-bridge.ts +186 -0
  58. package/core/src/assets/model-importer.ts +72 -0
  59. package/core/src/assets/model-normalizer.ts +248 -0
  60. package/core/src/assets/model-to-gpu.ts +70 -0
  61. package/core/src/assets/model-to-mesh.ts +237 -0
  62. package/core/src/assets/prefilter-generator.ts +250 -0
  63. package/core/src/audio/engine.ts +177 -0
  64. package/core/src/audio/interface.ts +130 -0
  65. package/core/src/audio/listener.ts +32 -0
  66. package/core/src/audio/mixer.ts +141 -0
  67. package/core/src/audio/registry.ts +52 -0
  68. package/core/src/audio/sab.ts +87 -0
  69. package/core/src/audio/source.ts +89 -0
  70. package/core/src/change-detection/atomics.ts +1 -0
  71. package/core/src/change-detection/tracker.ts +47 -0
  72. package/core/src/debug-draw/lines.ts +64 -0
  73. package/core/src/debug-draw/points.ts +17 -0
  74. package/core/src/debug-draw/queue.ts +124 -0
  75. package/core/src/debug-draw/text.ts +25 -0
  76. package/core/src/ecs/archetype.ts +323 -0
  77. package/core/src/ecs/component.ts +188 -0
  78. package/core/src/ecs/entity.ts +25 -0
  79. package/core/src/ecs/events.ts +93 -0
  80. package/core/src/ecs/hierarchy.ts +124 -0
  81. package/core/src/ecs/hmr-swap-registry.ts +22 -0
  82. package/core/src/ecs/index.ts +25 -0
  83. package/core/src/ecs/query.ts +141 -0
  84. package/core/src/ecs/resource.ts +8 -0
  85. package/core/src/ecs/schedule.ts +181 -0
  86. package/core/src/ecs/system-params.ts +99 -0
  87. package/core/src/ecs/system.ts +42 -0
  88. package/core/src/ecs/world.ts +348 -0
  89. package/core/src/index.ts +352 -0
  90. package/core/src/input/context.ts +73 -0
  91. package/core/src/input/dom-handler.ts +380 -0
  92. package/core/src/input/local-player-manager.ts +218 -0
  93. package/core/src/input/mapping.ts +40 -0
  94. package/core/src/input/multi-sab-bridge.ts +276 -0
  95. package/core/src/input/multi-state.ts +54 -0
  96. package/core/src/input/sab-bridge.ts +71 -0
  97. package/core/src/input/state.ts +132 -0
  98. package/core/src/input/ui-router.ts +87 -0
  99. package/core/src/library/host.ts +317 -0
  100. package/core/src/library/index.ts +16 -0
  101. package/core/src/library/library.ts +292 -0
  102. package/core/src/material/compiler.ts +80 -0
  103. package/core/src/material/graph-bridge.ts +172 -0
  104. package/core/src/material/index.ts +9 -0
  105. package/core/src/material/library.ts +442 -0
  106. package/core/src/material/material.ts +156 -0
  107. package/core/src/material/variants.ts +61 -0
  108. package/core/src/math/mat4.ts +202 -0
  109. package/core/src/math/perlin-noise-2d.ts +77 -0
  110. package/core/src/math/perlin-noise-3d.ts +110 -0
  111. package/core/src/math/quat.ts +33 -0
  112. package/core/src/math/rng.ts +29 -0
  113. package/core/src/math/trig.ts +47 -0
  114. package/core/src/math/value-noise.ts +67 -0
  115. package/core/src/mesh/builder.ts +177 -0
  116. package/core/src/mesh/csg.ts +312 -0
  117. package/core/src/mesh/greased-line.ts +145 -0
  118. package/core/src/mesh/mesh.ts +17 -0
  119. package/core/src/mesh/parametric.ts +501 -0
  120. package/core/src/mesh/skinning.ts +67 -0
  121. package/core/src/mesh/vertex-layout.ts +91 -0
  122. package/core/src/module/cross-thread.ts +163 -0
  123. package/core/src/module/diagnostics.ts +123 -0
  124. package/core/src/module/host.ts +451 -0
  125. package/core/src/module/index.ts +22 -0
  126. package/core/src/module/module.ts +109 -0
  127. package/core/src/module/registry.ts +94 -0
  128. package/core/src/module/renderer-module.ts +247 -0
  129. package/core/src/module/ts-loader.ts +26 -0
  130. package/core/src/particles/compute-pass.ts +378 -0
  131. package/core/src/particles/emitter.ts +156 -0
  132. package/core/src/particles/index.ts +11 -0
  133. package/core/src/particles/particle-data.ts +47 -0
  134. package/core/src/particles/render-pass.ts +365 -0
  135. package/core/src/particles/simulator.ts +264 -0
  136. package/core/src/particles/system.ts +193 -0
  137. package/core/src/physics/body.ts +59 -0
  138. package/core/src/physics/ccd-heuristic.ts +55 -0
  139. package/core/src/physics/character.ts +282 -0
  140. package/core/src/physics/collider.ts +55 -0
  141. package/core/src/physics/collision-system.ts +91 -0
  142. package/core/src/physics/events.ts +133 -0
  143. package/core/src/physics/index.ts +34 -0
  144. package/core/src/physics/interface.ts +473 -0
  145. package/core/src/physics/interpolation-buffer.ts +192 -0
  146. package/core/src/physics/lifecycle.ts +87 -0
  147. package/core/src/physics/load-shedder.ts +164 -0
  148. package/core/src/physics/physics-accumulator.ts +101 -0
  149. package/core/src/physics/physics-system.ts +240 -0
  150. package/core/src/physics/ragdoll-presets.ts +272 -0
  151. package/core/src/physics/ragdoll-system.ts +220 -0
  152. package/core/src/physics/ragdoll.ts +182 -0
  153. package/core/src/physics/raycast.ts +143 -0
  154. package/core/src/physics/realm-manager.ts +499 -0
  155. package/core/src/physics/realm-worker-pool.ts +191 -0
  156. package/core/src/physics/realm-worker.ts +102 -0
  157. package/core/src/physics/realm.ts +189 -0
  158. package/core/src/physics/registry.ts +52 -0
  159. package/core/src/physics/safety.ts +247 -0
  160. package/core/src/physics/snapshot-manager.ts +141 -0
  161. package/core/src/physics/worker-protocol.ts +30 -0
  162. package/core/src/platform/bun-preload.ts +169 -0
  163. package/core/src/platform/css-stub.ts +4 -0
  164. package/core/src/platform/glob-polyfill.ts +124 -0
  165. package/core/src/platform/hidpi.ts +57 -0
  166. package/core/src/platform/render-surface.ts +77 -0
  167. package/core/src/platform/rpc.ts +98 -0
  168. package/core/src/platform/runtime.ts +123 -0
  169. package/core/src/plugin/context.ts +364 -0
  170. package/core/src/plugin/diagnostics.ts +61 -0
  171. package/core/src/plugin/discovery.ts +186 -0
  172. package/core/src/plugin/extension-loaders.ts +172 -0
  173. package/core/src/plugin/host.ts +659 -0
  174. package/core/src/plugin/index.ts +106 -0
  175. package/core/src/plugin/loader-asset.ts +124 -0
  176. package/core/src/plugin/loader-quickjs.ts +84 -0
  177. package/core/src/plugin/loader-wasm.ts +411 -0
  178. package/core/src/plugin/loader-worker.ts +261 -0
  179. package/core/src/plugin/manifest.ts +653 -0
  180. package/core/src/plugin/material-registry.ts +65 -0
  181. package/core/src/plugin/mcp-tools.ts +165 -0
  182. package/core/src/plugin/permissions.ts +175 -0
  183. package/core/src/plugin/quickjs-bridge.ts +294 -0
  184. package/core/src/plugin/registry.ts +107 -0
  185. package/core/src/plugin/sandbox-shim.ts +86 -0
  186. package/core/src/plugin/sandbox-worker.ts +215 -0
  187. package/core/src/plugin/wasm-abi.ts +152 -0
  188. package/core/src/plugin/wasm-worker.ts +229 -0
  189. package/core/src/plugin/workshop.ts +169 -0
  190. package/core/src/profiling/event-loop.ts +180 -0
  191. package/core/src/profiling/index.ts +69 -0
  192. package/core/src/profiling/iops/idb-patch.ts +242 -0
  193. package/core/src/profiling/iops/opfs-patch.ts +276 -0
  194. package/core/src/profiling/profiling-sab.ts +839 -0
  195. package/core/src/profiling/task-latency.ts +134 -0
  196. package/core/src/profiling/thread-metrics.ts +126 -0
  197. package/core/src/profiling/trace-event-writer.ts +205 -0
  198. package/core/src/profiling/warnings.ts +423 -0
  199. package/core/src/profiling/worker-prelude.ts +376 -0
  200. package/core/src/render/bind-group.ts +38 -0
  201. package/core/src/render/bindless/bindless-struct.ts +42 -0
  202. package/core/src/render/bindless/bindless.wgsl.ts +167 -0
  203. package/core/src/render/bindless/frame-bindings.ts +176 -0
  204. package/core/src/render/bindless/index.ts +10 -0
  205. package/core/src/render/bindless/material-manager.ts +257 -0
  206. package/core/src/render/bindless/texture-registry.ts +609 -0
  207. package/core/src/render/buffer.ts +82 -0
  208. package/core/src/render/camera-2d.ts +217 -0
  209. package/core/src/render/camera-controller.ts +440 -0
  210. package/core/src/render/camera.ts +409 -0
  211. package/core/src/render/canvas-resize-watcher.ts +46 -0
  212. package/core/src/render/compute-kernel.ts +172 -0
  213. package/core/src/render/constants.ts +2 -0
  214. package/core/src/render/device.ts +111 -0
  215. package/core/src/render/frame-graph.ts +768 -0
  216. package/core/src/render/frustum.ts +185 -0
  217. package/core/src/render/fullscreen-vs.ts +25 -0
  218. package/core/src/render/g-buffer.ts +186 -0
  219. package/core/src/render/game-renderer.ts +1452 -0
  220. package/core/src/render/gpu-driven/cull-pass.ts +394 -0
  221. package/core/src/render/gpu-driven/hzb.ts +215 -0
  222. package/core/src/render/gpu-driven/index.ts +7 -0
  223. package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
  224. package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
  225. package/core/src/render/gpu-driven/mesh-table.ts +175 -0
  226. package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
  227. package/core/src/render/gpu-utils.ts +96 -0
  228. package/core/src/render/hdr.ts +88 -0
  229. package/core/src/render/hot-reload.ts +295 -0
  230. package/core/src/render/ibl-bind-group.ts +266 -0
  231. package/core/src/render/ibl.ts +180 -0
  232. package/core/src/render/index.ts +163 -0
  233. package/core/src/render/input-manager.ts +259 -0
  234. package/core/src/render/lighting/area-light.ts +196 -0
  235. package/core/src/render/lighting/cluster-grid.ts +288 -0
  236. package/core/src/render/lighting/cluster-types.ts +193 -0
  237. package/core/src/render/lighting/ies-parser.ts +162 -0
  238. package/core/src/render/lighting.ts +454 -0
  239. package/core/src/render/material-types/depth.wgsl +44 -0
  240. package/core/src/render/material-types/line.wgsl +50 -0
  241. package/core/src/render/material-types/matcap.wgsl +51 -0
  242. package/core/src/render/material-types/normal.wgsl +41 -0
  243. package/core/src/render/material-types/physical.wgsl +152 -0
  244. package/core/src/render/material-types/sprite.wgsl +46 -0
  245. package/core/src/render/material-types/sss.wgsl +79 -0
  246. package/core/src/render/material-types/toon.wgsl +79 -0
  247. package/core/src/render/passes/README.md +121 -0
  248. package/core/src/render/passes/atmosphere.ts +152 -0
  249. package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
  250. package/core/src/render/passes/csm.ts +408 -0
  251. package/core/src/render/passes/cubemap-capture.ts +114 -0
  252. package/core/src/render/passes/debug-viz.ts +278 -0
  253. package/core/src/render/passes/debug.ts +538 -0
  254. package/core/src/render/passes/decal-mesh.ts +111 -0
  255. package/core/src/render/passes/decal-pass.ts +377 -0
  256. package/core/src/render/passes/deferred-lighting.ts +434 -0
  257. package/core/src/render/passes/depth-prepass.ts +163 -0
  258. package/core/src/render/passes/dome-360.ts +83 -0
  259. package/core/src/render/passes/fluid-render.ts +137 -0
  260. package/core/src/render/passes/gi-types.ts +118 -0
  261. package/core/src/render/passes/graph-compute.ts +300 -0
  262. package/core/src/render/passes/greased-line-pass.ts +232 -0
  263. package/core/src/render/passes/morph-target.ts +40 -0
  264. package/core/src/render/passes/opaque.ts +1028 -0
  265. package/core/src/render/passes/point-light-shadow.ts +266 -0
  266. package/core/src/render/passes/procedural-texture.ts +185 -0
  267. package/core/src/render/passes/reflection-probe.ts +140 -0
  268. package/core/src/render/passes/rsm-pass.ts +248 -0
  269. package/core/src/render/passes/sdf-text.ts +155 -0
  270. package/core/src/render/passes/shadow-map.ts +163 -0
  271. package/core/src/render/passes/shadow.ts +220 -0
  272. package/core/src/render/passes/skinning-vs.ts +121 -0
  273. package/core/src/render/passes/skinning.ts +326 -0
  274. package/core/src/render/passes/sky-dome.ts +404 -0
  275. package/core/src/render/passes/skybox.ts +162 -0
  276. package/core/src/render/passes/spot-light-shadow.ts +273 -0
  277. package/core/src/render/passes/terrain.ts +326 -0
  278. package/core/src/render/passes/transparent.ts +353 -0
  279. package/core/src/render/passes/underwater-fog.ts +185 -0
  280. package/core/src/render/passes/video-texture.ts +79 -0
  281. package/core/src/render/passes/volumetric-pass.ts +312 -0
  282. package/core/src/render/passes/volumetric-types.ts +171 -0
  283. package/core/src/render/passes/water.ts +753 -0
  284. package/core/src/render/pbr.ts +296 -0
  285. package/core/src/render/pipeline.ts +52 -0
  286. package/core/src/render/render-pass.ts +30 -0
  287. package/core/src/render/renderer-input-bus.ts +220 -0
  288. package/core/src/render/renderer-module-host.ts +623 -0
  289. package/core/src/render/resource-tracker.ts +67 -0
  290. package/core/src/render/sab-canvas-overlay.ts +122 -0
  291. package/core/src/render/shader-validator.ts +200 -0
  292. package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
  293. package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
  294. package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
  295. package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
  296. package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
  297. package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
  298. package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
  299. package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
  300. package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
  301. package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
  302. package/core/src/render/shaders/shadow-chunks.ts +135 -0
  303. package/core/src/render/skybox.ts +146 -0
  304. package/core/src/render/splitscreen.ts +85 -0
  305. package/core/src/render/surface.ts +78 -0
  306. package/core/src/render/tonemap.ts +180 -0
  307. package/core/src/render/tracked-render-pass.ts +158 -0
  308. package/core/src/render/viewport.ts +109 -0
  309. package/core/src/render/wgsl-hmr.ts +70 -0
  310. package/core/src/sab/core-input-channel.ts +23 -0
  311. package/core/src/sab/define.ts +239 -0
  312. package/core/src/sab/errors.ts +76 -0
  313. package/core/src/sab/game-input.ts +343 -0
  314. package/core/src/sab/gamepad-devices.ts +259 -0
  315. package/core/src/sab/grid-buffer.ts +117 -0
  316. package/core/src/sab/input.ts +55 -0
  317. package/core/src/sab/layout.ts +219 -0
  318. package/core/src/sab/multi-input-channel.ts +50 -0
  319. package/core/src/sab/record-buffer.ts +155 -0
  320. package/core/src/sab/sab-polyfill.ts +56 -0
  321. package/core/src/sab/sim-channel.ts +453 -0
  322. package/core/src/sab/slot-buffer.ts +190 -0
  323. package/core/src/sab/types.ts +158 -0
  324. package/core/src/safety/bounds.ts +76 -0
  325. package/core/src/safety/json.ts +80 -0
  326. package/core/src/safety/path.ts +167 -0
  327. package/core/src/save/binary-format.ts +117 -0
  328. package/core/src/save/game-save-system.ts +161 -0
  329. package/core/src/save/grid-save-system.ts +158 -0
  330. package/core/src/save/migrate.ts +44 -0
  331. package/core/src/save/migration-registry.ts +94 -0
  332. package/core/src/save/persist-types.ts +208 -0
  333. package/core/src/save/schema.ts +46 -0
  334. package/core/src/save/serializer.ts +180 -0
  335. package/core/src/scene/builder.ts +65 -0
  336. package/core/src/scene/camera.ts +142 -0
  337. package/core/src/scene/checkpoint.ts +109 -0
  338. package/core/src/scene/game-loop.ts +198 -0
  339. package/core/src/scene/index.ts +24 -0
  340. package/core/src/scene/layer.ts +6 -0
  341. package/core/src/scene/prefab.ts +145 -0
  342. package/core/src/scene/scene-manager.ts +157 -0
  343. package/core/src/scene/scene.ts +192 -0
  344. package/core/src/scene/sky.ts +256 -0
  345. package/core/src/scene/spatial-grid.ts +176 -0
  346. package/core/src/scene/streaming.ts +304 -0
  347. package/core/src/scene/vegetation.ts +163 -0
  348. package/core/src/scene/world.ts +89 -0
  349. package/core/src/scripting/binding.ts +129 -0
  350. package/core/src/scripting/hot-reload.ts +144 -0
  351. package/core/src/scripting/script.ts +99 -0
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@@ -0,0 +1,114 @@
1
+ // ============================================================================
2
+ // .ddmeta.json — Downdraft model import settings sidecar format
3
+ // ============================================================================
4
+ // Uses comment-json for JSON-with-comments support, making sidecars
5
+ // human-editable for artists. The format is a superset of JSON.
6
+ //
7
+
8
+ import { parse as commentParse, stringify as commentStringify } from "comment-json";
9
+ import type { ImportSettings, UnitSystem, UpAxis } from "./types";
10
+
11
+ /**
12
+ * Parse a .ddmeta.json file (JSON with comments) into partial ImportSettings.
13
+ * Returns null if the file is empty or invalid.
14
+ */
15
+ export function parseDdmeta(jsonText: string): Partial<ImportSettings> | null {
16
+ let parsed: unknown;
17
+ try {
18
+ parsed = commentParse(jsonText);
19
+ } catch {
20
+ return null;
21
+ }
22
+
23
+ if (!parsed || typeof parsed !== "object") return null;
24
+ const obj = parsed as Record<string, unknown>;
25
+
26
+ const result: Partial<ImportSettings> = {};
27
+
28
+ if (typeof obj["upAxis"] === "string" && (obj["upAxis"] === "y" || obj["upAxis"] === "z")) {
29
+ result.upAxis = obj["upAxis"] as UpAxis;
30
+ }
31
+
32
+ if (typeof obj["units"] === "string") {
33
+ const u = obj["units"] as string;
34
+ if (u === "meters" || u === "centimeters" || u === "inches" || u === "millimeters" || u === "units") {
35
+ result.units = u as UnitSystem;
36
+ }
37
+ }
38
+
39
+ if (typeof obj["scale"] === "number" && isFinite(obj["scale"])) {
40
+ result.scale = obj["scale"];
41
+ }
42
+
43
+ if (Array.isArray(obj["rotation"]) && obj["rotation"].length === 4) {
44
+ const r = obj["rotation"] as number[];
45
+ if (r.every((v) => typeof v === "number" && isFinite(v))) {
46
+ result.rotation = [r[0], r[1], r[2], r[3]] as [number, number, number, number];
47
+ }
48
+ }
49
+
50
+ if (typeof obj["centerToOrigin"] === "boolean") {
51
+ result.centerToOrigin = obj["centerToOrigin"];
52
+ }
53
+
54
+ if (obj["autoFit"] === null || typeof obj["autoFit"] === "number") {
55
+ result.autoFit = obj["autoFit"] as number | null;
56
+ }
57
+
58
+ if (typeof obj["nodeTransforms"] === "string" && (obj["nodeTransforms"] === "apply" || obj["nodeTransforms"] === "ignore")) {
59
+ result.nodeTransforms = obj["nodeTransforms"] as "apply" | "ignore";
60
+ }
61
+
62
+ return result;
63
+ }
64
+
65
+ /**
66
+ * Serialize ImportSettings to a .ddmeta.json string with helpful comments.
67
+ */
68
+ export function writeDdmeta(settings: ImportSettings): string {
69
+ const obj = {
70
+ upAxis: settings.upAxis,
71
+ units: settings.units,
72
+ scale: settings.scale,
73
+ rotation: [...settings.rotation],
74
+ centerToOrigin: settings.centerToOrigin,
75
+ autoFit: settings.autoFit,
76
+ nodeTransforms: settings.nodeTransforms,
77
+ };
78
+ return commentStringify(obj, null, 2);
79
+ }
80
+
81
+ /**
82
+ * Create a starter .ddmeta.json with commented-out fields and parser-detected
83
+ * defaults. Artists can uncomment and modify fields as needed.
84
+ */
85
+ export function createDefaultDdmeta(
86
+ _modelName: string,
87
+ parserDefaults: Partial<ImportSettings>,
88
+ ): string {
89
+ const lines: string[] = [
90
+ "{",
91
+ ` // Downdraft model import settings for ${_modelName}`,
92
+ " // Uncomment and modify fields to override parser-detected defaults.",
93
+ "",
94
+ ` "upAxis": "${parserDefaults.upAxis ?? "y"}", // "y" or "z" — source asset up-axis. Engine is Y-up.`,
95
+ ` "units": "${parserDefaults.units ?? "meters"}", // "meters" | "centimeters" | "inches" | "millimeters" | "units"`,
96
+ "",
97
+ " // Additional scale multiplier (applied after unit conversion). Default: 1.0",
98
+ ` "scale": ${parserDefaults.scale ?? 1.0},`,
99
+ "",
100
+ " // Root pre-rotation quaternion [x, y, z, w]. Default: identity",
101
+ ` "rotation": [${(parserDefaults.rotation ?? [0, 0, 0, 1]).join(", ")}],`,
102
+ "",
103
+ " // Subtract bounding-box center to place model at origin. Default: false",
104
+ ` "centerToOrigin": ${parserDefaults.centerToOrigin ?? false},`,
105
+ "",
106
+ " // Auto-fit: null = off, or target max-dimension in meters (e.g. 2.0)",
107
+ ` "autoFit": ${parserDefaults.autoFit === null ? "null" : parserDefaults.autoFit},`,
108
+ "",
109
+ ' // Node transform handling: "apply" = bake node hierarchy into vertices, "ignore" = raw mesh',
110
+ ` "nodeTransforms": "${parserDefaults.nodeTransforms ?? "apply"}"`,
111
+ "}",
112
+ ];
113
+ return lines.join("\n");
114
+ }
@@ -0,0 +1,86 @@
1
+ // ============================================================================
2
+ // Godot .import — parse Godot asset import settings
3
+ // ============================================================================
4
+ // Godot .import files are INI format with [remap] and [params] sections.
5
+ // For 3D scenes/meshes, relevant params include scale, offset, rotation.
6
+ //
7
+
8
+ import type { ImportSettings } from "./types";
9
+
10
+ /**
11
+ * Parse a Godot .import file (INI format) for model import settings.
12
+ * Returns partial ImportSettings mapped from Godot's fields, or null if
13
+ * the file doesn't contain relevant import settings.
14
+ */
15
+ export function parseGodotImport(importText: string): Partial<ImportSettings> | null {
16
+ // Godot .import files have a [remap] section with a "path" to the imported
17
+ // resource and a [params] section with import settings.
18
+ if (!importText.includes("[remap]")) return null;
19
+
20
+ const result: Partial<ImportSettings> = {
21
+ source: "godot",
22
+ };
23
+
24
+ // Parse INI-style sections
25
+ const sections: Record<string, Record<string, string>> = {};
26
+ let currentSection = "";
27
+
28
+ for (const line of importText.split("\n")) {
29
+ const trimmed = line.trim();
30
+ if (trimmed.startsWith("[") && trimmed.endsWith("]")) {
31
+ currentSection = trimmed.slice(1, -1);
32
+ sections[currentSection] = {};
33
+ } else if (currentSection && trimmed.includes("=")) {
34
+ const eqIdx = trimmed.indexOf("=");
35
+ const key = trimmed.slice(0, eqIdx).trim();
36
+ const value = trimmed.slice(eqIdx + 1).trim();
37
+ sections[currentSection][key] = value;
38
+ }
39
+ }
40
+
41
+ const params = sections["params"] ?? {};
42
+
43
+ // Godot mesh import settings
44
+ if (params["scale"]) {
45
+ const scale = parseFloat(params["scale"]);
46
+ if (isFinite(scale)) {
47
+ result.scale = scale;
48
+ }
49
+ }
50
+
51
+ if (params["rotation"]) {
52
+ // Godot stores rotation as Euler angles in degrees, space-separated or comma-separated
53
+ const parts = params["rotation"].split(/[\s,]+/).map(parseFloat);
54
+ if (parts.length >= 3 && parts.every(isFinite)) {
55
+ // Convert Euler degrees to quaternion (XYZ order)
56
+ const ex = parts[0] * Math.PI / 180;
57
+ const ey = parts[1] * Math.PI / 180;
58
+ const ez = parts[2] * Math.PI / 180;
59
+ const cx = Math.cos(ex / 2), sx = Math.sin(ex / 2);
60
+ const cy = Math.cos(ey / 2), sy = Math.sin(ey / 2);
61
+ const cz = Math.cos(ez / 2), sz = Math.sin(ez / 2);
62
+ // XYZ extrinsic = ZYX intrinsic
63
+ result.rotation = [
64
+ sx * cy * cz - cx * sy * sz,
65
+ cx * sy * cz + sx * cy * sz,
66
+ cx * cy * sz - sx * sy * cz,
67
+ cx * cy * cz + sx * sy * sz,
68
+ ];
69
+ }
70
+ }
71
+
72
+ // Godot import format type — check if it's a 3D scene
73
+ const remap = sections["remap"] ?? {};
74
+ const importer = remap["importer"];
75
+ if (importer && !importer.includes("scene") && !importer.includes("mesh") && !importer.includes("gltf")) {
76
+ // Not a 3D model import — don't return settings
77
+ return null;
78
+ }
79
+
80
+ // Only return if we found at least one useful setting
81
+ if (result.scale === undefined && result.rotation === undefined) {
82
+ return null;
83
+ }
84
+
85
+ return result;
86
+ }
@@ -0,0 +1,145 @@
1
+ // ============================================================================
2
+ // Sidecar Resolver — resolve ImportSettings from sidecar files or defaults
3
+ // ============================================================================
4
+ // Tries sidecar files in priority order:
5
+ // 1. .ddmeta.json (our format, comment-json)
6
+ // 2. Unity .meta (YAML)
7
+ // 3. Godot .import (INI)
8
+ // 4. Blender extras (from modelData, already parsed from glTF asset.extras)
9
+ // 5. Parser-detected defaults (sourceUpAxis, sourceUnits from ModelData)
10
+ //
11
+ // Each external sidecar is mapped to our ImportSettings shape, then merged
12
+ // with priority: ddmeta > unity > godot > blender > parser defaults.
13
+ //
14
+
15
+ import type { ModelData } from "../types";
16
+ import type { ImportSettings, SettingsSource } from "./types";
17
+ import { createDefaultImportSettings, mergeImportSettings } from "./types";
18
+ import { parseDdmeta } from "./ddmeta";
19
+ import { parseUnityMeta } from "./unity-meta";
20
+ import { parseGodotImport } from "./godot-import";
21
+ import { parseBlenderExtras } from "./blender-extras";
22
+
23
+ export interface ResolveOptions {
24
+ /** Fetch function for sidecar files. Defaults to global fetch. */
25
+ fetchFn?: (uri: string) => Promise<Response>;
26
+ /** The model file URI (used to derive sidecar URIs). */
27
+ modelPath: string;
28
+ /** The parsed model data (for parser-detected defaults + Blender extras). */
29
+ modelData: ModelData;
30
+ }
31
+
32
+ /**
33
+ * Derive the .ddmeta.json sidecar URI from a model path.
34
+ * "models/character.fbx" → "models/character.ddmeta.json"
35
+ */
36
+ export function ddmetaPath(modelPath: string): string {
37
+ return modelPath.replace(/\.[^.]+$/, ".ddmeta.json");
38
+ }
39
+
40
+ /**
41
+ * Derive the Unity .meta sidecar URI from a model path.
42
+ * "models/character.fbx" → "models/character.fbx.meta"
43
+ */
44
+ export function unityMetaPath(modelPath: string): string {
45
+ return modelPath + ".meta";
46
+ }
47
+
48
+ /**
49
+ * Derive the Godot .import sidecar URI from a model path.
50
+ * "models/character.gltf" → "models/character.gltf.import"
51
+ */
52
+ export function godotImportPath(modelPath: string): string {
53
+ return modelPath + ".import";
54
+ }
55
+
56
+ async function tryFetch(
57
+ fetchFn: (uri: string) => Promise<Response>,
58
+ uri: string,
59
+ ): Promise<string | null> {
60
+ try {
61
+ const resp = await fetchFn(uri);
62
+ if (!resp.ok) return null;
63
+ const text = await resp.text();
64
+ // Guard against HTML fallback pages (Vite SPA fallback returns 200 + HTML)
65
+ if (text.trimStart().startsWith("<!DOCTYPE") || text.trimStart().startsWith("<html")) {
66
+ return null;
67
+ }
68
+ return text;
69
+ } catch {
70
+ return null;
71
+ }
72
+ }
73
+
74
+ /**
75
+ * Resolve import settings for a model by trying sidecar files in priority
76
+ * order, then falling back to parser-detected defaults.
77
+ */
78
+ export async function resolveImportSettings(opts: ResolveOptions): Promise<ImportSettings> {
79
+ const fetchFn = opts.fetchFn ?? ((uri: string) => fetch(uri));
80
+ const { modelPath, modelData } = opts;
81
+
82
+ // Start with parser-detected defaults
83
+ const parserDefaults = createDefaultImportSettings(
84
+ modelData.sourceUpAxis,
85
+ modelData.sourceUnits,
86
+ );
87
+ parserDefaults.source = "parser" as SettingsSource;
88
+
89
+ let merged: ImportSettings = parserDefaults;
90
+ let currentSource: SettingsSource = "parser";
91
+
92
+ // 4. Try Blender extras (from modelData — already parsed from glTF JSON)
93
+ // We need to check if the modelData has glTF asset extras. The glTF parser
94
+ // already detected sourceUpAxis from Blender extras, so this is redundant
95
+ // for up-axis. But we keep it for completeness if future Blender settings
96
+ // are added.
97
+ // (Blender extras are already reflected in modelData.sourceUpAxis)
98
+
99
+ // 3. Try Godot .import
100
+ const godotText = await tryFetch(fetchFn, godotImportPath(modelPath));
101
+ if (godotText) {
102
+ const godotSettings = parseGodotImport(godotText);
103
+ if (godotSettings) {
104
+ merged = mergeImportSettings(merged, godotSettings, "godot");
105
+ currentSource = "godot";
106
+ }
107
+ }
108
+
109
+ // 2. Try Unity .meta
110
+ const unityText = await tryFetch(fetchFn, unityMetaPath(modelPath));
111
+ if (unityText) {
112
+ const unitySettings = parseUnityMeta(unityText);
113
+ if (unitySettings) {
114
+ merged = mergeImportSettings(merged, unitySettings, "unity");
115
+ currentSource = "unity";
116
+ }
117
+ }
118
+
119
+ // 1. Try .ddmeta.json (highest priority)
120
+ const ddmetaText = await tryFetch(fetchFn, ddmetaPath(modelPath));
121
+ if (ddmetaText) {
122
+ const ddmetaSettings = parseDdmeta(ddmetaText);
123
+ if (ddmetaSettings) {
124
+ merged = mergeImportSettings(merged, ddmetaSettings, "ddmeta");
125
+ currentSource = "ddmeta";
126
+ }
127
+ }
128
+
129
+ merged.source = currentSource;
130
+ return merged;
131
+ }
132
+
133
+ /**
134
+ * Synchronous version of resolveImportSettings that only uses parser-detected
135
+ * defaults and Blender extras (no sidecar file fetching). Used when sidecar
136
+ * resolution is disabled or for offline processing.
137
+ */
138
+ export function resolveImportSettingsSync(modelData: ModelData): ImportSettings {
139
+ const settings = createDefaultImportSettings(
140
+ modelData.sourceUpAxis,
141
+ modelData.sourceUnits,
142
+ );
143
+ settings.source = "parser";
144
+ return settings;
145
+ }
@@ -0,0 +1,11 @@
1
+ // ============================================================================
2
+ // Import Settings Types — re-exported from @downdraft/engine
3
+ // ============================================================================
4
+ // The canonical definitions live in @downdraft/engine/assets/import-settings.ts
5
+ // so the ImportCache (in core) can store ImportSettings without a cross-package
6
+ // dependency. This module re-exports them for plugin-models convenience.
7
+ //
8
+
9
+ export { createDefaultImportSettings, mergeImportSettings } from "@downdraft/engine";
10
+ export type { ImportSettings, SettingsSource, UnitSystem, UpAxis } from "@downdraft/engine";
11
+
@@ -0,0 +1,61 @@
1
+ // ============================================================================
2
+ // Unity .meta — parse Unity asset metadata for model import settings
3
+ // ============================================================================
4
+ // Unity .meta files are YAML. We use targeted regex for the few fields we
5
+ // need (scaleFactor, useFileUnits) rather than a full YAML parser.
6
+ //
7
+
8
+ import type { ImportSettings } from "./types";
9
+
10
+ interface UnityModelImporter {
11
+ scaleFactor?: number;
12
+ useFileUnits?: boolean;
13
+ meshCompression?: number;
14
+ }
15
+
16
+ /**
17
+ * Parse a Unity .meta file (YAML format) for model import settings.
18
+ * Returns partial ImportSettings mapped from Unity's fields, or null if
19
+ * the file is not a ModelImporter .meta.
20
+ */
21
+ export function parseUnityMeta(metaText: string): Partial<ImportSettings> | null {
22
+ // Unity .meta files start with "fileFormatVersion:" and have a
23
+ // "guid:" field. ModelImporter .meta files have "ModelImporter:" header.
24
+ if (!metaText.includes("ModelImporter")) return null;
25
+
26
+ const importer: UnityModelImporter = {};
27
+
28
+ // Extract scaleFactor — it's a top-level property in ModelImporter
29
+ const scaleMatch = metaText.match(/^[\s]*scaleFactor:\s*([\d.]+)/m);
30
+ if (scaleMatch) {
31
+ importer.scaleFactor = parseFloat(scaleMatch[1]);
32
+ }
33
+
34
+ // Extract useFileUnits
35
+ const unitsMatch = metaText.match(/^[\s]*useFileUnits:\s*(\w+)/m);
36
+ if (unitsMatch) {
37
+ importer.useFileUnits = unitsMatch[1] === "1" || unitsMatch[1] === "true";
38
+ }
39
+
40
+ // Extract meshCompression (informational only)
41
+ const compressionMatch = metaText.match(/^[\s]*meshCompression:\s*(\d+)/m);
42
+ if (compressionMatch) {
43
+ importer.meshCompression = parseInt(compressionMatch[1], 10);
44
+ }
45
+
46
+ if (importer.scaleFactor === undefined) return null;
47
+
48
+ // Unity's scaleFactor converts the model to meters. For FBX files exported
49
+ // in centimeters (Unity default), scaleFactor is typically 0.01.
50
+ // We map this to our `scale` multiplier.
51
+ const result: Partial<ImportSettings> = {
52
+ scale: importer.scaleFactor,
53
+ source: "unity",
54
+ };
55
+
56
+ // If useFileUnits is true, Unity uses the file's native units (e.g. cm for FBX).
57
+ // The scaleFactor already accounts for this conversion.
58
+ // If useFileUnits is false, Unity treats everything as meters.
59
+
60
+ return result;
61
+ }
@@ -0,0 +1,132 @@
1
+ // ============================================================================
2
+ // Skeleton Synthesis — build SkinData from the node hierarchy when a file has
3
+ // no skin deformers but does carry joints + animations (e.g. Mixamo clip
4
+ // exports that contain only a bone tree and an AnimationStack).
5
+ //
6
+ // The synthesized skeleton uses each node's local rest TRS (PreRotation is
7
+ // already baked into node.rotation by the FBX node interpreter) and an
8
+ // inverse bind matrix of inverse(restWorld), so bind-pose skin matrices are
9
+ // identity. Bones are emitted parents-first (DFS) as computeSkinMatrices
10
+ // requires.
11
+ // ============================================================================
12
+
13
+ import { composeMat4Into, invertMat4, multiplyMat4Into } from "@downdraft/engine";
14
+ import type { AnimationData, BoneData, ModelNode, SkinData } from "./types";
15
+
16
+ /**
17
+ * Synthesize a SkinData skeleton from the model's node hierarchy.
18
+ *
19
+ * Bones = every node in the tree component(s) containing an animation target
20
+ * (so end-bones like `HeadTop_End` are included even though they aren't
21
+ * animated directly). If no channel target resolves to a node name, the whole
22
+ * node tree is used — still better than nothing for skeleton visualization.
23
+ *
24
+ * Returns undefined when there are no nodes to build from.
25
+ */
26
+ export function synthesizeSkeletonSkin(
27
+ nodes: ModelNode[],
28
+ animations: AnimationData[],
29
+ upAxis?: "y" | "z",
30
+ ): SkinData | undefined {
31
+ if (!nodes || nodes.length === 0) return undefined;
32
+
33
+ // node index → parent index
34
+ const parentOf = new Int32Array(nodes.length).fill(-1);
35
+ for (let i = 0; i < nodes.length; i++) {
36
+ (nodes[i].children ?? []).forEach((c) => {
37
+ if (c >= 0 && c < nodes.length) parentOf[c] = i;
38
+ });
39
+ }
40
+
41
+ // Node indices targeted by at least one animation channel.
42
+ const nameToNode = new Map<string, number>();
43
+ for (let i = 0; i < nodes.length; i++) {
44
+ if (!nameToNode.has(nodes[i].name)) nameToNode.set(nodes[i].name, i);
45
+ }
46
+ const animated = new Set<number>();
47
+ animations.forEach((anim) => {
48
+ anim.channels.forEach((ch) => {
49
+ const idx = nameToNode.get(ch.targetNode);
50
+ if (idx !== undefined) animated.add(idx);
51
+ });
52
+ });
53
+
54
+ // Bone set = all descendants of the root-most ancestors of animated nodes.
55
+ // This captures the full skeleton subtree (including unanimated leaf bones).
56
+ const boneSet = new Set<number>();
57
+ if (animated.size > 0) {
58
+ const roots = new Set<number>();
59
+ for (const idx of animated.values()) {
60
+ let r = idx;
61
+ while (parentOf[r] >= 0) r = parentOf[r];
62
+ roots.add(r);
63
+ }
64
+ const stack = [...roots];
65
+ while (stack.length > 0) {
66
+ const i = stack.pop()!;
67
+ if (boneSet.has(i)) continue;
68
+ boneSet.add(i);
69
+ (nodes[i].children ?? []).forEach((c) => { stack.push(c);; });
70
+ }
71
+ } else {
72
+ for (let i = 0; i < nodes.length; i++) boneSet.add(i);
73
+ }
74
+ if (boneSet.size === 0) return undefined;
75
+
76
+ // DFS from each bone root so parents precede children in the output array
77
+ // (computeSkinMatrices iterates linearly and reads parent world matrices).
78
+ const bones: BoneData[] = [];
79
+ const boneNameToIndex = new Map<string, number>();
80
+ const local = new Float32Array(16);
81
+ const world = new Float32Array(16);
82
+
83
+ const componentRoots: number[] = [];
84
+ for (const i of boneSet.values()) {
85
+ if (!boneSet.has(parentOf[i])) componentRoots.push(i);
86
+ }
87
+ componentRoots.sort((a, b) => a - b);
88
+
89
+ componentRoots.forEach((root) => {
90
+ const stack: { node: number; parentBone: number; parentWorld: Float32Array | null }[] = [
91
+ { node: root, parentBone: -1, parentWorld: null },
92
+ ];
93
+ while (stack.length > 0) {
94
+ const { node, parentBone, parentWorld } = stack.pop()!;
95
+ const n = nodes[node];
96
+ const boneIdx = bones.length;
97
+
98
+ composeMat4Into(
99
+ n.translation ?? [0, 0, 0],
100
+ n.rotation ?? [0, 0, 0, 1],
101
+ n.scale ?? [1, 1, 1],
102
+ local,
103
+ );
104
+ if (parentWorld) multiplyMat4Into(parentWorld, local, world);
105
+ else world.set(local);
106
+ // The synthesized skin's rest world matrix doubles as its bind matrix.
107
+ const ibm = invertMat4(world);
108
+
109
+ bones.push({
110
+ name: n.name || `bone_${boneIdx}`,
111
+ nodeIndex: node,
112
+ parentIndex: parentBone,
113
+ inverseBindMatrix: ibm,
114
+ restTranslation: n.translation ?? [0, 0, 0],
115
+ restRotation: n.rotation ?? [0, 0, 0, 1],
116
+ restScale: n.scale ?? [1, 1, 1],
117
+ });
118
+ boneNameToIndex.set(n.name, boneIdx);
119
+
120
+ // Push children reversed so DFS emits them in hierarchy order.
121
+ const kids = n.children ?? [];
122
+ const worldCopy = new Float32Array(world);
123
+ for (let k = kids.length - 1; k >= 0; k--) {
124
+ if (boneSet.has(kids[k])) {
125
+ stack.push({ node: kids[k], parentBone: boneIdx, parentWorld: worldCopy });
126
+ }
127
+ }
128
+ }
129
+ });
130
+
131
+ return { bones, boneNameToIndex, skeletonUpAxis: upAxis };
132
+ }