@downdraft/engine 0.0.0 → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (907) hide show
  1. package/app/src/index.ts +10 -0
  2. package/app/src/renderer/bootstrap.ts +271 -0
  3. package/app/src/renderer/downdraft-base.css +93 -0
  4. package/app/src/renderer/feature-log.ts +200 -0
  5. package/app/src/renderer/game-module.ts +923 -0
  6. package/app/src/renderer/hooks.ts +88 -0
  7. package/app/src/renderer/hot-reload.ts +178 -0
  8. package/app/src/renderer/import-cache.ts +88 -0
  9. package/app/src/renderer/index.ts +206 -0
  10. package/app/src/renderer/mcp-harness.ts +144 -0
  11. package/app/src/renderer/save-store-factory.ts +239 -0
  12. package/app/src/renderer/sim-bridge.ts +183 -0
  13. package/app/src/renderer/standard-automation-tools.ts +771 -0
  14. package/app/src/shared/feature-log.ts +71 -0
  15. package/app/src/shared/gpu-info.ts +82 -0
  16. package/app/src/shared/import-cache-store.ts +142 -0
  17. package/app/src/shared/index.ts +6 -0
  18. package/app/src/shared/mcp-discovery.ts +47 -0
  19. package/app/src/shared/mcp-proxy.ts +82 -0
  20. package/app/src/shared/types.ts +324 -0
  21. package/asset-bake/src/bake-audio.ts +119 -0
  22. package/asset-bake/src/bake-gltf.ts +172 -0
  23. package/asset-bake/src/bake.ts +78 -0
  24. package/asset-bake/src/cache.ts +188 -0
  25. package/asset-bake/src/config.ts +186 -0
  26. package/asset-bake/src/index.ts +36 -0
  27. package/core/src/animation/animation-event.ts +41 -0
  28. package/core/src/animation/bone-mask.ts +122 -0
  29. package/core/src/animation/clip.ts +252 -0
  30. package/core/src/animation/index.ts +22 -0
  31. package/core/src/animation/mixamo.ts +113 -0
  32. package/core/src/animation/morph-target.ts +69 -0
  33. package/core/src/animation/player.ts +697 -0
  34. package/core/src/animation/retarget.ts +158 -0
  35. package/core/src/animation/skeleton-animator.ts +1399 -0
  36. package/core/src/animation/skeleton.ts +214 -0
  37. package/core/src/animation/state-machine.ts +280 -0
  38. package/core/src/assets/blob-store.ts +66 -0
  39. package/core/src/assets/cache.ts +186 -0
  40. package/core/src/assets/cubemap-converter.ts +155 -0
  41. package/core/src/assets/environment-manager.ts +121 -0
  42. package/core/src/assets/import-cache.ts +65 -0
  43. package/core/src/assets/import-settings.ts +72 -0
  44. package/core/src/assets/importer.ts +108 -0
  45. package/core/src/assets/index.ts +74 -0
  46. package/core/src/assets/irradiance-generator.ts +198 -0
  47. package/core/src/assets/loader-audio.ts +86 -0
  48. package/core/src/assets/loader-cubemap.ts +211 -0
  49. package/core/src/assets/loader-dds.ts +236 -0
  50. package/core/src/assets/loader-hdr.ts +474 -0
  51. package/core/src/assets/loader-mesh.ts +143 -0
  52. package/core/src/assets/loader-shader.ts +73 -0
  53. package/core/src/assets/loader-texture.ts +349 -0
  54. package/core/src/assets/lod.ts +198 -0
  55. package/core/src/assets/manager.ts +480 -0
  56. package/core/src/assets/manifest.ts +81 -0
  57. package/core/src/assets/material-bridge.ts +186 -0
  58. package/core/src/assets/model-importer.ts +72 -0
  59. package/core/src/assets/model-normalizer.ts +248 -0
  60. package/core/src/assets/model-to-gpu.ts +70 -0
  61. package/core/src/assets/model-to-mesh.ts +237 -0
  62. package/core/src/assets/prefilter-generator.ts +250 -0
  63. package/core/src/audio/engine.ts +177 -0
  64. package/core/src/audio/interface.ts +130 -0
  65. package/core/src/audio/listener.ts +32 -0
  66. package/core/src/audio/mixer.ts +141 -0
  67. package/core/src/audio/registry.ts +52 -0
  68. package/core/src/audio/sab.ts +87 -0
  69. package/core/src/audio/source.ts +89 -0
  70. package/core/src/change-detection/atomics.ts +1 -0
  71. package/core/src/change-detection/tracker.ts +47 -0
  72. package/core/src/debug-draw/lines.ts +64 -0
  73. package/core/src/debug-draw/points.ts +17 -0
  74. package/core/src/debug-draw/queue.ts +124 -0
  75. package/core/src/debug-draw/text.ts +25 -0
  76. package/core/src/ecs/archetype.ts +323 -0
  77. package/core/src/ecs/component.ts +188 -0
  78. package/core/src/ecs/entity.ts +25 -0
  79. package/core/src/ecs/events.ts +93 -0
  80. package/core/src/ecs/hierarchy.ts +124 -0
  81. package/core/src/ecs/hmr-swap-registry.ts +22 -0
  82. package/core/src/ecs/index.ts +25 -0
  83. package/core/src/ecs/query.ts +141 -0
  84. package/core/src/ecs/resource.ts +8 -0
  85. package/core/src/ecs/schedule.ts +181 -0
  86. package/core/src/ecs/system-params.ts +99 -0
  87. package/core/src/ecs/system.ts +42 -0
  88. package/core/src/ecs/world.ts +348 -0
  89. package/core/src/index.ts +352 -0
  90. package/core/src/input/context.ts +73 -0
  91. package/core/src/input/dom-handler.ts +380 -0
  92. package/core/src/input/local-player-manager.ts +218 -0
  93. package/core/src/input/mapping.ts +40 -0
  94. package/core/src/input/multi-sab-bridge.ts +276 -0
  95. package/core/src/input/multi-state.ts +54 -0
  96. package/core/src/input/sab-bridge.ts +71 -0
  97. package/core/src/input/state.ts +132 -0
  98. package/core/src/input/ui-router.ts +87 -0
  99. package/core/src/library/host.ts +317 -0
  100. package/core/src/library/index.ts +16 -0
  101. package/core/src/library/library.ts +292 -0
  102. package/core/src/material/compiler.ts +80 -0
  103. package/core/src/material/graph-bridge.ts +172 -0
  104. package/core/src/material/index.ts +9 -0
  105. package/core/src/material/library.ts +442 -0
  106. package/core/src/material/material.ts +156 -0
  107. package/core/src/material/variants.ts +61 -0
  108. package/core/src/math/mat4.ts +202 -0
  109. package/core/src/math/perlin-noise-2d.ts +77 -0
  110. package/core/src/math/perlin-noise-3d.ts +110 -0
  111. package/core/src/math/quat.ts +33 -0
  112. package/core/src/math/rng.ts +29 -0
  113. package/core/src/math/trig.ts +47 -0
  114. package/core/src/math/value-noise.ts +67 -0
  115. package/core/src/mesh/builder.ts +177 -0
  116. package/core/src/mesh/csg.ts +312 -0
  117. package/core/src/mesh/greased-line.ts +145 -0
  118. package/core/src/mesh/mesh.ts +17 -0
  119. package/core/src/mesh/parametric.ts +501 -0
  120. package/core/src/mesh/skinning.ts +67 -0
  121. package/core/src/mesh/vertex-layout.ts +91 -0
  122. package/core/src/module/cross-thread.ts +163 -0
  123. package/core/src/module/diagnostics.ts +123 -0
  124. package/core/src/module/host.ts +451 -0
  125. package/core/src/module/index.ts +22 -0
  126. package/core/src/module/module.ts +109 -0
  127. package/core/src/module/registry.ts +94 -0
  128. package/core/src/module/renderer-module.ts +247 -0
  129. package/core/src/module/ts-loader.ts +26 -0
  130. package/core/src/particles/compute-pass.ts +378 -0
  131. package/core/src/particles/emitter.ts +156 -0
  132. package/core/src/particles/index.ts +11 -0
  133. package/core/src/particles/particle-data.ts +47 -0
  134. package/core/src/particles/render-pass.ts +365 -0
  135. package/core/src/particles/simulator.ts +264 -0
  136. package/core/src/particles/system.ts +193 -0
  137. package/core/src/physics/body.ts +59 -0
  138. package/core/src/physics/ccd-heuristic.ts +55 -0
  139. package/core/src/physics/character.ts +282 -0
  140. package/core/src/physics/collider.ts +55 -0
  141. package/core/src/physics/collision-system.ts +91 -0
  142. package/core/src/physics/events.ts +133 -0
  143. package/core/src/physics/index.ts +34 -0
  144. package/core/src/physics/interface.ts +473 -0
  145. package/core/src/physics/interpolation-buffer.ts +192 -0
  146. package/core/src/physics/lifecycle.ts +87 -0
  147. package/core/src/physics/load-shedder.ts +164 -0
  148. package/core/src/physics/physics-accumulator.ts +101 -0
  149. package/core/src/physics/physics-system.ts +240 -0
  150. package/core/src/physics/ragdoll-presets.ts +272 -0
  151. package/core/src/physics/ragdoll-system.ts +220 -0
  152. package/core/src/physics/ragdoll.ts +182 -0
  153. package/core/src/physics/raycast.ts +143 -0
  154. package/core/src/physics/realm-manager.ts +499 -0
  155. package/core/src/physics/realm-worker-pool.ts +191 -0
  156. package/core/src/physics/realm-worker.ts +102 -0
  157. package/core/src/physics/realm.ts +189 -0
  158. package/core/src/physics/registry.ts +52 -0
  159. package/core/src/physics/safety.ts +247 -0
  160. package/core/src/physics/snapshot-manager.ts +141 -0
  161. package/core/src/physics/worker-protocol.ts +30 -0
  162. package/core/src/platform/bun-preload.ts +169 -0
  163. package/core/src/platform/css-stub.ts +4 -0
  164. package/core/src/platform/glob-polyfill.ts +124 -0
  165. package/core/src/platform/hidpi.ts +57 -0
  166. package/core/src/platform/render-surface.ts +77 -0
  167. package/core/src/platform/rpc.ts +98 -0
  168. package/core/src/platform/runtime.ts +123 -0
  169. package/core/src/plugin/context.ts +364 -0
  170. package/core/src/plugin/diagnostics.ts +61 -0
  171. package/core/src/plugin/discovery.ts +186 -0
  172. package/core/src/plugin/extension-loaders.ts +172 -0
  173. package/core/src/plugin/host.ts +659 -0
  174. package/core/src/plugin/index.ts +106 -0
  175. package/core/src/plugin/loader-asset.ts +124 -0
  176. package/core/src/plugin/loader-quickjs.ts +84 -0
  177. package/core/src/plugin/loader-wasm.ts +411 -0
  178. package/core/src/plugin/loader-worker.ts +261 -0
  179. package/core/src/plugin/manifest.ts +653 -0
  180. package/core/src/plugin/material-registry.ts +65 -0
  181. package/core/src/plugin/mcp-tools.ts +165 -0
  182. package/core/src/plugin/permissions.ts +175 -0
  183. package/core/src/plugin/quickjs-bridge.ts +294 -0
  184. package/core/src/plugin/registry.ts +107 -0
  185. package/core/src/plugin/sandbox-shim.ts +86 -0
  186. package/core/src/plugin/sandbox-worker.ts +215 -0
  187. package/core/src/plugin/wasm-abi.ts +152 -0
  188. package/core/src/plugin/wasm-worker.ts +229 -0
  189. package/core/src/plugin/workshop.ts +169 -0
  190. package/core/src/profiling/event-loop.ts +180 -0
  191. package/core/src/profiling/index.ts +69 -0
  192. package/core/src/profiling/iops/idb-patch.ts +242 -0
  193. package/core/src/profiling/iops/opfs-patch.ts +276 -0
  194. package/core/src/profiling/profiling-sab.ts +839 -0
  195. package/core/src/profiling/task-latency.ts +134 -0
  196. package/core/src/profiling/thread-metrics.ts +126 -0
  197. package/core/src/profiling/trace-event-writer.ts +205 -0
  198. package/core/src/profiling/warnings.ts +423 -0
  199. package/core/src/profiling/worker-prelude.ts +376 -0
  200. package/core/src/render/bind-group.ts +38 -0
  201. package/core/src/render/bindless/bindless-struct.ts +42 -0
  202. package/core/src/render/bindless/bindless.wgsl.ts +167 -0
  203. package/core/src/render/bindless/frame-bindings.ts +176 -0
  204. package/core/src/render/bindless/index.ts +10 -0
  205. package/core/src/render/bindless/material-manager.ts +257 -0
  206. package/core/src/render/bindless/texture-registry.ts +609 -0
  207. package/core/src/render/buffer.ts +82 -0
  208. package/core/src/render/camera-2d.ts +217 -0
  209. package/core/src/render/camera-controller.ts +440 -0
  210. package/core/src/render/camera.ts +409 -0
  211. package/core/src/render/canvas-resize-watcher.ts +46 -0
  212. package/core/src/render/compute-kernel.ts +172 -0
  213. package/core/src/render/constants.ts +2 -0
  214. package/core/src/render/device.ts +111 -0
  215. package/core/src/render/frame-graph.ts +768 -0
  216. package/core/src/render/frustum.ts +185 -0
  217. package/core/src/render/fullscreen-vs.ts +25 -0
  218. package/core/src/render/g-buffer.ts +186 -0
  219. package/core/src/render/game-renderer.ts +1452 -0
  220. package/core/src/render/gpu-driven/cull-pass.ts +394 -0
  221. package/core/src/render/gpu-driven/hzb.ts +215 -0
  222. package/core/src/render/gpu-driven/index.ts +7 -0
  223. package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
  224. package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
  225. package/core/src/render/gpu-driven/mesh-table.ts +175 -0
  226. package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
  227. package/core/src/render/gpu-utils.ts +96 -0
  228. package/core/src/render/hdr.ts +88 -0
  229. package/core/src/render/hot-reload.ts +295 -0
  230. package/core/src/render/ibl-bind-group.ts +266 -0
  231. package/core/src/render/ibl.ts +180 -0
  232. package/core/src/render/index.ts +163 -0
  233. package/core/src/render/input-manager.ts +259 -0
  234. package/core/src/render/lighting/area-light.ts +196 -0
  235. package/core/src/render/lighting/cluster-grid.ts +288 -0
  236. package/core/src/render/lighting/cluster-types.ts +193 -0
  237. package/core/src/render/lighting/ies-parser.ts +162 -0
  238. package/core/src/render/lighting.ts +454 -0
  239. package/core/src/render/material-types/depth.wgsl +44 -0
  240. package/core/src/render/material-types/line.wgsl +50 -0
  241. package/core/src/render/material-types/matcap.wgsl +51 -0
  242. package/core/src/render/material-types/normal.wgsl +41 -0
  243. package/core/src/render/material-types/physical.wgsl +152 -0
  244. package/core/src/render/material-types/sprite.wgsl +46 -0
  245. package/core/src/render/material-types/sss.wgsl +79 -0
  246. package/core/src/render/material-types/toon.wgsl +79 -0
  247. package/core/src/render/passes/README.md +121 -0
  248. package/core/src/render/passes/atmosphere.ts +152 -0
  249. package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
  250. package/core/src/render/passes/csm.ts +408 -0
  251. package/core/src/render/passes/cubemap-capture.ts +114 -0
  252. package/core/src/render/passes/debug-viz.ts +278 -0
  253. package/core/src/render/passes/debug.ts +538 -0
  254. package/core/src/render/passes/decal-mesh.ts +111 -0
  255. package/core/src/render/passes/decal-pass.ts +377 -0
  256. package/core/src/render/passes/deferred-lighting.ts +434 -0
  257. package/core/src/render/passes/depth-prepass.ts +163 -0
  258. package/core/src/render/passes/dome-360.ts +83 -0
  259. package/core/src/render/passes/fluid-render.ts +137 -0
  260. package/core/src/render/passes/gi-types.ts +118 -0
  261. package/core/src/render/passes/graph-compute.ts +300 -0
  262. package/core/src/render/passes/greased-line-pass.ts +232 -0
  263. package/core/src/render/passes/morph-target.ts +40 -0
  264. package/core/src/render/passes/opaque.ts +1028 -0
  265. package/core/src/render/passes/point-light-shadow.ts +266 -0
  266. package/core/src/render/passes/procedural-texture.ts +185 -0
  267. package/core/src/render/passes/reflection-probe.ts +140 -0
  268. package/core/src/render/passes/rsm-pass.ts +248 -0
  269. package/core/src/render/passes/sdf-text.ts +155 -0
  270. package/core/src/render/passes/shadow-map.ts +163 -0
  271. package/core/src/render/passes/shadow.ts +220 -0
  272. package/core/src/render/passes/skinning-vs.ts +121 -0
  273. package/core/src/render/passes/skinning.ts +326 -0
  274. package/core/src/render/passes/sky-dome.ts +404 -0
  275. package/core/src/render/passes/skybox.ts +162 -0
  276. package/core/src/render/passes/spot-light-shadow.ts +273 -0
  277. package/core/src/render/passes/terrain.ts +326 -0
  278. package/core/src/render/passes/transparent.ts +353 -0
  279. package/core/src/render/passes/underwater-fog.ts +185 -0
  280. package/core/src/render/passes/video-texture.ts +79 -0
  281. package/core/src/render/passes/volumetric-pass.ts +312 -0
  282. package/core/src/render/passes/volumetric-types.ts +171 -0
  283. package/core/src/render/passes/water.ts +753 -0
  284. package/core/src/render/pbr.ts +296 -0
  285. package/core/src/render/pipeline.ts +52 -0
  286. package/core/src/render/render-pass.ts +30 -0
  287. package/core/src/render/renderer-input-bus.ts +220 -0
  288. package/core/src/render/renderer-module-host.ts +623 -0
  289. package/core/src/render/resource-tracker.ts +67 -0
  290. package/core/src/render/sab-canvas-overlay.ts +122 -0
  291. package/core/src/render/shader-validator.ts +200 -0
  292. package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
  293. package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
  294. package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
  295. package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
  296. package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
  297. package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
  298. package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
  299. package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
  300. package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
  301. package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
  302. package/core/src/render/shaders/shadow-chunks.ts +135 -0
  303. package/core/src/render/skybox.ts +146 -0
  304. package/core/src/render/splitscreen.ts +85 -0
  305. package/core/src/render/surface.ts +78 -0
  306. package/core/src/render/tonemap.ts +180 -0
  307. package/core/src/render/tracked-render-pass.ts +158 -0
  308. package/core/src/render/viewport.ts +109 -0
  309. package/core/src/render/wgsl-hmr.ts +70 -0
  310. package/core/src/sab/core-input-channel.ts +23 -0
  311. package/core/src/sab/define.ts +239 -0
  312. package/core/src/sab/errors.ts +76 -0
  313. package/core/src/sab/game-input.ts +343 -0
  314. package/core/src/sab/gamepad-devices.ts +259 -0
  315. package/core/src/sab/grid-buffer.ts +117 -0
  316. package/core/src/sab/input.ts +55 -0
  317. package/core/src/sab/layout.ts +219 -0
  318. package/core/src/sab/multi-input-channel.ts +50 -0
  319. package/core/src/sab/record-buffer.ts +155 -0
  320. package/core/src/sab/sab-polyfill.ts +56 -0
  321. package/core/src/sab/sim-channel.ts +453 -0
  322. package/core/src/sab/slot-buffer.ts +190 -0
  323. package/core/src/sab/types.ts +158 -0
  324. package/core/src/safety/bounds.ts +76 -0
  325. package/core/src/safety/json.ts +80 -0
  326. package/core/src/safety/path.ts +167 -0
  327. package/core/src/save/binary-format.ts +117 -0
  328. package/core/src/save/game-save-system.ts +161 -0
  329. package/core/src/save/grid-save-system.ts +158 -0
  330. package/core/src/save/migrate.ts +44 -0
  331. package/core/src/save/migration-registry.ts +94 -0
  332. package/core/src/save/persist-types.ts +208 -0
  333. package/core/src/save/schema.ts +46 -0
  334. package/core/src/save/serializer.ts +180 -0
  335. package/core/src/scene/builder.ts +65 -0
  336. package/core/src/scene/camera.ts +142 -0
  337. package/core/src/scene/checkpoint.ts +109 -0
  338. package/core/src/scene/game-loop.ts +198 -0
  339. package/core/src/scene/index.ts +24 -0
  340. package/core/src/scene/layer.ts +6 -0
  341. package/core/src/scene/prefab.ts +145 -0
  342. package/core/src/scene/scene-manager.ts +157 -0
  343. package/core/src/scene/scene.ts +192 -0
  344. package/core/src/scene/sky.ts +256 -0
  345. package/core/src/scene/spatial-grid.ts +176 -0
  346. package/core/src/scene/streaming.ts +304 -0
  347. package/core/src/scene/vegetation.ts +163 -0
  348. package/core/src/scene/world.ts +89 -0
  349. package/core/src/scripting/binding.ts +129 -0
  350. package/core/src/scripting/hot-reload.ts +144 -0
  351. package/core/src/scripting/script.ts +99 -0
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@@ -0,0 +1,394 @@
1
+ // state.rs — mirrored devtools data + egui input state.
2
+ //
3
+ // All data sources (CDP bridge, scene store, GPU info, ProfilingSAB) live in TS.
4
+ // TS pushes changes into Rust via the FFI mirror functions; these structs hold
5
+ // the Rust-side mirror that the egui panels read each frame.
6
+
7
+ use std::collections::VecDeque;
8
+
9
+ // ── Console ──
10
+
11
+ #[derive(Clone, Copy, PartialEq)]
12
+ #[repr(u8)]
13
+ pub enum ConsoleSeverity {
14
+ Log = 0,
15
+ Info = 1,
16
+ Warn = 2,
17
+ Error = 3,
18
+ Debug = 4,
19
+ Trace = 5,
20
+ Repl = 6,
21
+ ReplError = 7,
22
+ }
23
+
24
+ impl ConsoleSeverity {
25
+ pub fn from_u8(v: u8) -> Self {
26
+ match v {
27
+ 1 => Self::Info,
28
+ 2 => Self::Warn,
29
+ 3 => Self::Error,
30
+ 4 => Self::Debug,
31
+ 5 => Self::Trace,
32
+ 6 => Self::Repl,
33
+ 7 => Self::ReplError,
34
+ _ => Self::Log,
35
+ }
36
+ }
37
+ }
38
+
39
+ #[derive(Clone)]
40
+ pub struct ConsoleEntry {
41
+ pub text: String,
42
+ pub severity: ConsoleSeverity,
43
+ pub thread: String,
44
+ pub timestamp: f64,
45
+ pub has_stack: bool,
46
+ }
47
+
48
+ #[derive(Clone)]
49
+ pub struct ThreadInfo {
50
+ pub id: String,
51
+ pub name: String,
52
+ pub kind: u8, // 0 = main, 1 = worker
53
+ }
54
+
55
+ pub struct ConsoleState {
56
+ pub entries: Vec<ConsoleEntry>,
57
+ pub filter: u8, // 0=all, 1=error, 2=warn, 3=info
58
+ pub selected_thread: String,
59
+ pub threads: Vec<ThreadInfo>,
60
+ pub repl_input: String,
61
+ pub repl_history: Vec<String>,
62
+ pub repl_history_idx: i32,
63
+ pub scroll: f32,
64
+ }
65
+
66
+ impl Default for ConsoleState {
67
+ fn default() -> Self {
68
+ Self {
69
+ entries: Vec::new(),
70
+ filter: 0,
71
+ selected_thread: "main".to_string(),
72
+ threads: vec![ThreadInfo {
73
+ id: "main".to_string(),
74
+ name: "main".to_string(),
75
+ kind: 0,
76
+ }],
77
+ repl_input: String::new(),
78
+ repl_history: Vec::new(),
79
+ repl_history_idx: -1,
80
+ scroll: 0.0,
81
+ }
82
+ }
83
+ }
84
+
85
+ // ── Tree (scene + DOM/ECS) ──
86
+
87
+ #[derive(Clone)]
88
+ pub struct TreeNode {
89
+ pub id: u32,
90
+ pub parent_id: i32, // -1 = root
91
+ pub label: String,
92
+ pub detail: String,
93
+ pub depth: u16,
94
+ pub child_count: u32,
95
+ pub kind: u8, // 0=pixi, 1=ecs, 2=gpu-resource...
96
+ }
97
+
98
+ pub struct TreeSnapshot {
99
+ pub nodes: Vec<TreeNode>,
100
+ pub mode: u8, // 0=pixi, 1=ecs
101
+ }
102
+
103
+ impl Default for TreeSnapshot {
104
+ fn default() -> Self {
105
+ Self { nodes: Vec::new(), mode: 0 }
106
+ }
107
+ }
108
+
109
+ // ── GPU info ──
110
+
111
+ #[derive(Clone)]
112
+ pub struct GpuKvEntry {
113
+ pub key: String,
114
+ pub value: String,
115
+ pub is_header: bool,
116
+ }
117
+
118
+ #[derive(Clone, Default)]
119
+ pub struct GpuInfoSnapshot {
120
+ pub entries: Vec<GpuKvEntry>,
121
+ /// Frame-time history samples: (cpu_ms, gpu_ms) pairs, newest last.
122
+ pub frame_times: Vec<[f32; 2]>,
123
+ /// GPU memory history (bytes), newest last.
124
+ pub mem_history: Vec<f64>,
125
+ }
126
+
127
+ // ── CDP profile (perf recorder) ──
128
+
129
+ #[derive(Clone)]
130
+ pub struct ProfileNode {
131
+ pub id: u32,
132
+ pub call_frame: String,
133
+ pub url: String,
134
+ pub line: u32,
135
+ pub hit_count: u32,
136
+ pub children: Vec<u32>,
137
+ }
138
+
139
+ #[derive(Clone, Default)]
140
+ pub struct CdpProfile {
141
+ pub nodes: Vec<ProfileNode>,
142
+ pub start_us: f64,
143
+ pub end_us: f64,
144
+ pub samples: Vec<u32>,
145
+ pub time_deltas_us: Vec<f64>,
146
+ }
147
+
148
+ // ── Per-thread metrics (perf metrics) ──
149
+
150
+ #[derive(Clone, Default)]
151
+ pub struct ThreadMetricsSample {
152
+ pub cpu_percent: f32,
153
+ pub heap_used: f64,
154
+ pub heap_total: f64,
155
+ pub gc_pause_max_us: f64,
156
+ pub task_latency_p95_us: f64,
157
+ }
158
+
159
+ #[derive(Clone, Default)]
160
+ pub struct ThreadMetricsSlot {
161
+ pub slot_index: u32,
162
+ pub name: String,
163
+ pub runtime: u8, // 0=js, 1=wasm
164
+ /// Ring of samples, newest last (capped 120).
165
+ pub history: Vec<ThreadMetricsSample>,
166
+ }
167
+
168
+ #[derive(Clone, Default)]
169
+ pub struct MetricsSnapshot {
170
+ pub slots: Vec<ThreadMetricsSlot>,
171
+ }
172
+
173
+ // ── Eval round-trip (REPL) ──
174
+
175
+ pub struct EvalRequest {
176
+ pub request_id: u64,
177
+ pub thread_id: String,
178
+ pub expr: String,
179
+ }
180
+
181
+ pub struct EvalResult {
182
+ pub request_id: u64,
183
+ pub text: String,
184
+ pub is_error: bool,
185
+ }
186
+
187
+ // ── egui input state (accumulated per frame) ──
188
+
189
+ pub struct InputState {
190
+ pub screen_size: (f32, f32),
191
+ pub mouse_pos: (f32, f32),
192
+ pub mouse_in_window: bool,
193
+ pub mouse_delta: (f32, f32),
194
+ /// [left, right, middle] — current pressed state.
195
+ pub mouse_down: [bool; 3],
196
+ /// Transitions this frame: (button_index, pressed).
197
+ pub mouse_events: VecDeque<(usize, bool)>,
198
+ pub wheel: f32,
199
+ pub modifiers_alt: bool,
200
+ pub modifiers_ctrl: bool,
201
+ pub modifiers_shift: bool,
202
+ /// Keys pressed this frame (egui Key enum index).
203
+ pub keys_pressed: Vec<u8>,
204
+ /// Text typed this frame.
205
+ pub text: String,
206
+ }
207
+
208
+ impl Default for InputState {
209
+ fn default() -> Self {
210
+ Self {
211
+ screen_size: (1280.0, 720.0),
212
+ mouse_pos: (0.0, 0.0),
213
+ mouse_in_window: false,
214
+ mouse_delta: (0.0, 0.0),
215
+ mouse_down: [false, false, false],
216
+ mouse_events: VecDeque::new(),
217
+ wheel: 0.0,
218
+ modifiers_alt: false,
219
+ modifiers_ctrl: false,
220
+ modifiers_shift: false,
221
+ keys_pressed: Vec::new(),
222
+ text: String::new(),
223
+ }
224
+ }
225
+ }
226
+
227
+ // ── Generic panel snapshots (KV / table / series / lines / controls) ──
228
+
229
+ /// Row-flag bits shared by KV rows and line entries.
230
+ pub const FLAG_HEADER: u8 = 1;
231
+ pub const FLAG_WARN: u8 = 2;
232
+ pub const FLAG_ERROR: u8 = 4;
233
+
234
+ #[derive(Clone)]
235
+ pub struct KvRow {
236
+ pub key: String,
237
+ pub value: String,
238
+ pub flags: u8,
239
+ }
240
+
241
+ #[derive(Clone)]
242
+ pub struct SeriesDef {
243
+ pub name: String,
244
+ pub values: Vec<f32>,
245
+ }
246
+
247
+ #[derive(Clone)]
248
+ pub struct LineEntry {
249
+ pub text: String,
250
+ pub flags: u8,
251
+ }
252
+
253
+ /// Interactive controls rendered by the generic panel. Mutating a control
254
+ /// queues a DevtoolsCommand that TS dispatches to a registered handler.
255
+ #[derive(Clone)]
256
+ pub enum Control {
257
+ Button { id: String, label: String, payload: String },
258
+ Checkbox { id: String, label: String, checked: bool },
259
+ Slider { id: String, label: String, value: f32, min: f32, max: f32 },
260
+ }
261
+
262
+ #[derive(Clone)]
263
+ pub enum SnapshotSection {
264
+ Kv { name: String, rows: Vec<KvRow> },
265
+ Table { name: String, cols: Vec<String>, rows: Vec<Vec<String>> },
266
+ Series { name: String, series: Vec<SeriesDef> },
267
+ Lines { name: String, lines: Vec<LineEntry> },
268
+ Controls { name: String, controls: Vec<Control> },
269
+ }
270
+
271
+ impl SnapshotSection {
272
+ pub fn name(&self) -> &str {
273
+ match self {
274
+ Self::Kv { name, .. }
275
+ | Self::Table { name, .. }
276
+ | Self::Series { name, .. }
277
+ | Self::Lines { name, .. }
278
+ | Self::Controls { name, .. } => name,
279
+ }
280
+ }
281
+ }
282
+
283
+ /// Snapshot status codes (must match egui-ffi.ts).
284
+ pub const STATUS_OK: u8 = 0;
285
+ pub const STATUS_LOADING: u8 = 1;
286
+ pub const STATUS_UNSUPPORTED: u8 = 2;
287
+ pub const STATUS_ERROR: u8 = 3;
288
+
289
+ #[derive(Clone)]
290
+ pub struct GenericSnapshot {
291
+ pub status: u8,
292
+ pub status_msg: String,
293
+ pub sections: Vec<SnapshotSection>,
294
+ /// Sequence number of the last push — used to detect "no data yet".
295
+ pub pushed_at_frame: u32,
296
+ }
297
+
298
+ // ── Command channel (Rust → TS) ──
299
+
300
+ /// A UI-originated command queued by a panel control; TS polls + dispatches.
301
+ #[derive(Clone)]
302
+ pub struct DevtoolsCommand {
303
+ pub panel: u8,
304
+ pub action: String,
305
+ /// JSON string payload (number for sliders, "0"/"1" for checkboxes,
306
+ /// arbitrary JSON for buttons).
307
+ pub payload: String,
308
+ }
309
+
310
+ // ── Panel ids ──
311
+
312
+ #[derive(Clone, Copy, PartialEq)]
313
+ pub enum PanelId {
314
+ Console = 0,
315
+ Scene = 1,
316
+ Gpu = 2,
317
+ PerfRecorder = 3,
318
+ PerfMetrics = 4,
319
+ DomTree = 5,
320
+ SimWorld = 6,
321
+ Memory = 7,
322
+ RenderGraph = 8,
323
+ Materials = 9,
324
+ Doctor = 10,
325
+ Workers = 11,
326
+ Input = 12,
327
+ PostFx = 13,
328
+ Assets = 14,
329
+ Game = 15,
330
+ }
331
+
332
+ impl PanelId {
333
+ pub fn from_u8(v: u8) -> Self {
334
+ match v {
335
+ 1 => Self::Scene,
336
+ 2 => Self::Gpu,
337
+ 3 => Self::PerfRecorder,
338
+ 4 => Self::PerfMetrics,
339
+ 5 => Self::DomTree,
340
+ 6 => Self::SimWorld,
341
+ 7 => Self::Memory,
342
+ 8 => Self::RenderGraph,
343
+ 9 => Self::Materials,
344
+ 10 => Self::Doctor,
345
+ 11 => Self::Workers,
346
+ 12 => Self::Input,
347
+ 13 => Self::PostFx,
348
+ 14 => Self::Assets,
349
+ 15 => Self::Game,
350
+ _ => Self::Console,
351
+ }
352
+ }
353
+ pub fn as_u8(self) -> u8 {
354
+ self as u8
355
+ }
356
+ pub fn label(self) -> &'static str {
357
+ match self {
358
+ Self::Console => "Console",
359
+ Self::Scene => "Scene",
360
+ Self::Gpu => "GPU",
361
+ Self::PerfRecorder => "Recorder",
362
+ Self::PerfMetrics => "Metrics",
363
+ Self::DomTree => "ECS",
364
+ Self::SimWorld => "Sim",
365
+ Self::Memory => "Memory",
366
+ Self::RenderGraph => "RGraph",
367
+ Self::Materials => "Mats",
368
+ Self::Doctor => "Doctor",
369
+ Self::Workers => "Workers",
370
+ Self::Input => "Input",
371
+ Self::PostFx => "PostFX",
372
+ Self::Assets => "Assets",
373
+ Self::Game => "Game",
374
+ }
375
+ }
376
+ pub const ALL: [PanelId; 16] = [
377
+ Self::Console,
378
+ Self::Scene,
379
+ Self::Gpu,
380
+ Self::PerfRecorder,
381
+ Self::PerfMetrics,
382
+ Self::DomTree,
383
+ Self::SimWorld,
384
+ Self::Memory,
385
+ Self::RenderGraph,
386
+ Self::Materials,
387
+ Self::Doctor,
388
+ Self::Workers,
389
+ Self::Input,
390
+ Self::PostFx,
391
+ Self::Assets,
392
+ Self::Game,
393
+ ];
394
+ }