@downdraft/engine 0.0.0 → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (907) hide show
  1. package/app/src/index.ts +10 -0
  2. package/app/src/renderer/bootstrap.ts +271 -0
  3. package/app/src/renderer/downdraft-base.css +93 -0
  4. package/app/src/renderer/feature-log.ts +200 -0
  5. package/app/src/renderer/game-module.ts +923 -0
  6. package/app/src/renderer/hooks.ts +88 -0
  7. package/app/src/renderer/hot-reload.ts +178 -0
  8. package/app/src/renderer/import-cache.ts +88 -0
  9. package/app/src/renderer/index.ts +206 -0
  10. package/app/src/renderer/mcp-harness.ts +144 -0
  11. package/app/src/renderer/save-store-factory.ts +239 -0
  12. package/app/src/renderer/sim-bridge.ts +183 -0
  13. package/app/src/renderer/standard-automation-tools.ts +771 -0
  14. package/app/src/shared/feature-log.ts +71 -0
  15. package/app/src/shared/gpu-info.ts +82 -0
  16. package/app/src/shared/import-cache-store.ts +142 -0
  17. package/app/src/shared/index.ts +6 -0
  18. package/app/src/shared/mcp-discovery.ts +47 -0
  19. package/app/src/shared/mcp-proxy.ts +82 -0
  20. package/app/src/shared/types.ts +324 -0
  21. package/asset-bake/src/bake-audio.ts +119 -0
  22. package/asset-bake/src/bake-gltf.ts +172 -0
  23. package/asset-bake/src/bake.ts +78 -0
  24. package/asset-bake/src/cache.ts +188 -0
  25. package/asset-bake/src/config.ts +186 -0
  26. package/asset-bake/src/index.ts +36 -0
  27. package/core/src/animation/animation-event.ts +41 -0
  28. package/core/src/animation/bone-mask.ts +122 -0
  29. package/core/src/animation/clip.ts +252 -0
  30. package/core/src/animation/index.ts +22 -0
  31. package/core/src/animation/mixamo.ts +113 -0
  32. package/core/src/animation/morph-target.ts +69 -0
  33. package/core/src/animation/player.ts +697 -0
  34. package/core/src/animation/retarget.ts +158 -0
  35. package/core/src/animation/skeleton-animator.ts +1399 -0
  36. package/core/src/animation/skeleton.ts +214 -0
  37. package/core/src/animation/state-machine.ts +280 -0
  38. package/core/src/assets/blob-store.ts +66 -0
  39. package/core/src/assets/cache.ts +186 -0
  40. package/core/src/assets/cubemap-converter.ts +155 -0
  41. package/core/src/assets/environment-manager.ts +121 -0
  42. package/core/src/assets/import-cache.ts +65 -0
  43. package/core/src/assets/import-settings.ts +72 -0
  44. package/core/src/assets/importer.ts +108 -0
  45. package/core/src/assets/index.ts +74 -0
  46. package/core/src/assets/irradiance-generator.ts +198 -0
  47. package/core/src/assets/loader-audio.ts +86 -0
  48. package/core/src/assets/loader-cubemap.ts +211 -0
  49. package/core/src/assets/loader-dds.ts +236 -0
  50. package/core/src/assets/loader-hdr.ts +474 -0
  51. package/core/src/assets/loader-mesh.ts +143 -0
  52. package/core/src/assets/loader-shader.ts +73 -0
  53. package/core/src/assets/loader-texture.ts +349 -0
  54. package/core/src/assets/lod.ts +198 -0
  55. package/core/src/assets/manager.ts +480 -0
  56. package/core/src/assets/manifest.ts +81 -0
  57. package/core/src/assets/material-bridge.ts +186 -0
  58. package/core/src/assets/model-importer.ts +72 -0
  59. package/core/src/assets/model-normalizer.ts +248 -0
  60. package/core/src/assets/model-to-gpu.ts +70 -0
  61. package/core/src/assets/model-to-mesh.ts +237 -0
  62. package/core/src/assets/prefilter-generator.ts +250 -0
  63. package/core/src/audio/engine.ts +177 -0
  64. package/core/src/audio/interface.ts +130 -0
  65. package/core/src/audio/listener.ts +32 -0
  66. package/core/src/audio/mixer.ts +141 -0
  67. package/core/src/audio/registry.ts +52 -0
  68. package/core/src/audio/sab.ts +87 -0
  69. package/core/src/audio/source.ts +89 -0
  70. package/core/src/change-detection/atomics.ts +1 -0
  71. package/core/src/change-detection/tracker.ts +47 -0
  72. package/core/src/debug-draw/lines.ts +64 -0
  73. package/core/src/debug-draw/points.ts +17 -0
  74. package/core/src/debug-draw/queue.ts +124 -0
  75. package/core/src/debug-draw/text.ts +25 -0
  76. package/core/src/ecs/archetype.ts +323 -0
  77. package/core/src/ecs/component.ts +188 -0
  78. package/core/src/ecs/entity.ts +25 -0
  79. package/core/src/ecs/events.ts +93 -0
  80. package/core/src/ecs/hierarchy.ts +124 -0
  81. package/core/src/ecs/hmr-swap-registry.ts +22 -0
  82. package/core/src/ecs/index.ts +25 -0
  83. package/core/src/ecs/query.ts +141 -0
  84. package/core/src/ecs/resource.ts +8 -0
  85. package/core/src/ecs/schedule.ts +181 -0
  86. package/core/src/ecs/system-params.ts +99 -0
  87. package/core/src/ecs/system.ts +42 -0
  88. package/core/src/ecs/world.ts +348 -0
  89. package/core/src/index.ts +352 -0
  90. package/core/src/input/context.ts +73 -0
  91. package/core/src/input/dom-handler.ts +380 -0
  92. package/core/src/input/local-player-manager.ts +218 -0
  93. package/core/src/input/mapping.ts +40 -0
  94. package/core/src/input/multi-sab-bridge.ts +276 -0
  95. package/core/src/input/multi-state.ts +54 -0
  96. package/core/src/input/sab-bridge.ts +71 -0
  97. package/core/src/input/state.ts +132 -0
  98. package/core/src/input/ui-router.ts +87 -0
  99. package/core/src/library/host.ts +317 -0
  100. package/core/src/library/index.ts +16 -0
  101. package/core/src/library/library.ts +292 -0
  102. package/core/src/material/compiler.ts +80 -0
  103. package/core/src/material/graph-bridge.ts +172 -0
  104. package/core/src/material/index.ts +9 -0
  105. package/core/src/material/library.ts +442 -0
  106. package/core/src/material/material.ts +156 -0
  107. package/core/src/material/variants.ts +61 -0
  108. package/core/src/math/mat4.ts +202 -0
  109. package/core/src/math/perlin-noise-2d.ts +77 -0
  110. package/core/src/math/perlin-noise-3d.ts +110 -0
  111. package/core/src/math/quat.ts +33 -0
  112. package/core/src/math/rng.ts +29 -0
  113. package/core/src/math/trig.ts +47 -0
  114. package/core/src/math/value-noise.ts +67 -0
  115. package/core/src/mesh/builder.ts +177 -0
  116. package/core/src/mesh/csg.ts +312 -0
  117. package/core/src/mesh/greased-line.ts +145 -0
  118. package/core/src/mesh/mesh.ts +17 -0
  119. package/core/src/mesh/parametric.ts +501 -0
  120. package/core/src/mesh/skinning.ts +67 -0
  121. package/core/src/mesh/vertex-layout.ts +91 -0
  122. package/core/src/module/cross-thread.ts +163 -0
  123. package/core/src/module/diagnostics.ts +123 -0
  124. package/core/src/module/host.ts +451 -0
  125. package/core/src/module/index.ts +22 -0
  126. package/core/src/module/module.ts +109 -0
  127. package/core/src/module/registry.ts +94 -0
  128. package/core/src/module/renderer-module.ts +247 -0
  129. package/core/src/module/ts-loader.ts +26 -0
  130. package/core/src/particles/compute-pass.ts +378 -0
  131. package/core/src/particles/emitter.ts +156 -0
  132. package/core/src/particles/index.ts +11 -0
  133. package/core/src/particles/particle-data.ts +47 -0
  134. package/core/src/particles/render-pass.ts +365 -0
  135. package/core/src/particles/simulator.ts +264 -0
  136. package/core/src/particles/system.ts +193 -0
  137. package/core/src/physics/body.ts +59 -0
  138. package/core/src/physics/ccd-heuristic.ts +55 -0
  139. package/core/src/physics/character.ts +282 -0
  140. package/core/src/physics/collider.ts +55 -0
  141. package/core/src/physics/collision-system.ts +91 -0
  142. package/core/src/physics/events.ts +133 -0
  143. package/core/src/physics/index.ts +34 -0
  144. package/core/src/physics/interface.ts +473 -0
  145. package/core/src/physics/interpolation-buffer.ts +192 -0
  146. package/core/src/physics/lifecycle.ts +87 -0
  147. package/core/src/physics/load-shedder.ts +164 -0
  148. package/core/src/physics/physics-accumulator.ts +101 -0
  149. package/core/src/physics/physics-system.ts +240 -0
  150. package/core/src/physics/ragdoll-presets.ts +272 -0
  151. package/core/src/physics/ragdoll-system.ts +220 -0
  152. package/core/src/physics/ragdoll.ts +182 -0
  153. package/core/src/physics/raycast.ts +143 -0
  154. package/core/src/physics/realm-manager.ts +499 -0
  155. package/core/src/physics/realm-worker-pool.ts +191 -0
  156. package/core/src/physics/realm-worker.ts +102 -0
  157. package/core/src/physics/realm.ts +189 -0
  158. package/core/src/physics/registry.ts +52 -0
  159. package/core/src/physics/safety.ts +247 -0
  160. package/core/src/physics/snapshot-manager.ts +141 -0
  161. package/core/src/physics/worker-protocol.ts +30 -0
  162. package/core/src/platform/bun-preload.ts +169 -0
  163. package/core/src/platform/css-stub.ts +4 -0
  164. package/core/src/platform/glob-polyfill.ts +124 -0
  165. package/core/src/platform/hidpi.ts +57 -0
  166. package/core/src/platform/render-surface.ts +77 -0
  167. package/core/src/platform/rpc.ts +98 -0
  168. package/core/src/platform/runtime.ts +123 -0
  169. package/core/src/plugin/context.ts +364 -0
  170. package/core/src/plugin/diagnostics.ts +61 -0
  171. package/core/src/plugin/discovery.ts +186 -0
  172. package/core/src/plugin/extension-loaders.ts +172 -0
  173. package/core/src/plugin/host.ts +659 -0
  174. package/core/src/plugin/index.ts +106 -0
  175. package/core/src/plugin/loader-asset.ts +124 -0
  176. package/core/src/plugin/loader-quickjs.ts +84 -0
  177. package/core/src/plugin/loader-wasm.ts +411 -0
  178. package/core/src/plugin/loader-worker.ts +261 -0
  179. package/core/src/plugin/manifest.ts +653 -0
  180. package/core/src/plugin/material-registry.ts +65 -0
  181. package/core/src/plugin/mcp-tools.ts +165 -0
  182. package/core/src/plugin/permissions.ts +175 -0
  183. package/core/src/plugin/quickjs-bridge.ts +294 -0
  184. package/core/src/plugin/registry.ts +107 -0
  185. package/core/src/plugin/sandbox-shim.ts +86 -0
  186. package/core/src/plugin/sandbox-worker.ts +215 -0
  187. package/core/src/plugin/wasm-abi.ts +152 -0
  188. package/core/src/plugin/wasm-worker.ts +229 -0
  189. package/core/src/plugin/workshop.ts +169 -0
  190. package/core/src/profiling/event-loop.ts +180 -0
  191. package/core/src/profiling/index.ts +69 -0
  192. package/core/src/profiling/iops/idb-patch.ts +242 -0
  193. package/core/src/profiling/iops/opfs-patch.ts +276 -0
  194. package/core/src/profiling/profiling-sab.ts +839 -0
  195. package/core/src/profiling/task-latency.ts +134 -0
  196. package/core/src/profiling/thread-metrics.ts +126 -0
  197. package/core/src/profiling/trace-event-writer.ts +205 -0
  198. package/core/src/profiling/warnings.ts +423 -0
  199. package/core/src/profiling/worker-prelude.ts +376 -0
  200. package/core/src/render/bind-group.ts +38 -0
  201. package/core/src/render/bindless/bindless-struct.ts +42 -0
  202. package/core/src/render/bindless/bindless.wgsl.ts +167 -0
  203. package/core/src/render/bindless/frame-bindings.ts +176 -0
  204. package/core/src/render/bindless/index.ts +10 -0
  205. package/core/src/render/bindless/material-manager.ts +257 -0
  206. package/core/src/render/bindless/texture-registry.ts +609 -0
  207. package/core/src/render/buffer.ts +82 -0
  208. package/core/src/render/camera-2d.ts +217 -0
  209. package/core/src/render/camera-controller.ts +440 -0
  210. package/core/src/render/camera.ts +409 -0
  211. package/core/src/render/canvas-resize-watcher.ts +46 -0
  212. package/core/src/render/compute-kernel.ts +172 -0
  213. package/core/src/render/constants.ts +2 -0
  214. package/core/src/render/device.ts +111 -0
  215. package/core/src/render/frame-graph.ts +768 -0
  216. package/core/src/render/frustum.ts +185 -0
  217. package/core/src/render/fullscreen-vs.ts +25 -0
  218. package/core/src/render/g-buffer.ts +186 -0
  219. package/core/src/render/game-renderer.ts +1452 -0
  220. package/core/src/render/gpu-driven/cull-pass.ts +394 -0
  221. package/core/src/render/gpu-driven/hzb.ts +215 -0
  222. package/core/src/render/gpu-driven/index.ts +7 -0
  223. package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
  224. package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
  225. package/core/src/render/gpu-driven/mesh-table.ts +175 -0
  226. package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
  227. package/core/src/render/gpu-utils.ts +96 -0
  228. package/core/src/render/hdr.ts +88 -0
  229. package/core/src/render/hot-reload.ts +295 -0
  230. package/core/src/render/ibl-bind-group.ts +266 -0
  231. package/core/src/render/ibl.ts +180 -0
  232. package/core/src/render/index.ts +163 -0
  233. package/core/src/render/input-manager.ts +259 -0
  234. package/core/src/render/lighting/area-light.ts +196 -0
  235. package/core/src/render/lighting/cluster-grid.ts +288 -0
  236. package/core/src/render/lighting/cluster-types.ts +193 -0
  237. package/core/src/render/lighting/ies-parser.ts +162 -0
  238. package/core/src/render/lighting.ts +454 -0
  239. package/core/src/render/material-types/depth.wgsl +44 -0
  240. package/core/src/render/material-types/line.wgsl +50 -0
  241. package/core/src/render/material-types/matcap.wgsl +51 -0
  242. package/core/src/render/material-types/normal.wgsl +41 -0
  243. package/core/src/render/material-types/physical.wgsl +152 -0
  244. package/core/src/render/material-types/sprite.wgsl +46 -0
  245. package/core/src/render/material-types/sss.wgsl +79 -0
  246. package/core/src/render/material-types/toon.wgsl +79 -0
  247. package/core/src/render/passes/README.md +121 -0
  248. package/core/src/render/passes/atmosphere.ts +152 -0
  249. package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
  250. package/core/src/render/passes/csm.ts +408 -0
  251. package/core/src/render/passes/cubemap-capture.ts +114 -0
  252. package/core/src/render/passes/debug-viz.ts +278 -0
  253. package/core/src/render/passes/debug.ts +538 -0
  254. package/core/src/render/passes/decal-mesh.ts +111 -0
  255. package/core/src/render/passes/decal-pass.ts +377 -0
  256. package/core/src/render/passes/deferred-lighting.ts +434 -0
  257. package/core/src/render/passes/depth-prepass.ts +163 -0
  258. package/core/src/render/passes/dome-360.ts +83 -0
  259. package/core/src/render/passes/fluid-render.ts +137 -0
  260. package/core/src/render/passes/gi-types.ts +118 -0
  261. package/core/src/render/passes/graph-compute.ts +300 -0
  262. package/core/src/render/passes/greased-line-pass.ts +232 -0
  263. package/core/src/render/passes/morph-target.ts +40 -0
  264. package/core/src/render/passes/opaque.ts +1028 -0
  265. package/core/src/render/passes/point-light-shadow.ts +266 -0
  266. package/core/src/render/passes/procedural-texture.ts +185 -0
  267. package/core/src/render/passes/reflection-probe.ts +140 -0
  268. package/core/src/render/passes/rsm-pass.ts +248 -0
  269. package/core/src/render/passes/sdf-text.ts +155 -0
  270. package/core/src/render/passes/shadow-map.ts +163 -0
  271. package/core/src/render/passes/shadow.ts +220 -0
  272. package/core/src/render/passes/skinning-vs.ts +121 -0
  273. package/core/src/render/passes/skinning.ts +326 -0
  274. package/core/src/render/passes/sky-dome.ts +404 -0
  275. package/core/src/render/passes/skybox.ts +162 -0
  276. package/core/src/render/passes/spot-light-shadow.ts +273 -0
  277. package/core/src/render/passes/terrain.ts +326 -0
  278. package/core/src/render/passes/transparent.ts +353 -0
  279. package/core/src/render/passes/underwater-fog.ts +185 -0
  280. package/core/src/render/passes/video-texture.ts +79 -0
  281. package/core/src/render/passes/volumetric-pass.ts +312 -0
  282. package/core/src/render/passes/volumetric-types.ts +171 -0
  283. package/core/src/render/passes/water.ts +753 -0
  284. package/core/src/render/pbr.ts +296 -0
  285. package/core/src/render/pipeline.ts +52 -0
  286. package/core/src/render/render-pass.ts +30 -0
  287. package/core/src/render/renderer-input-bus.ts +220 -0
  288. package/core/src/render/renderer-module-host.ts +623 -0
  289. package/core/src/render/resource-tracker.ts +67 -0
  290. package/core/src/render/sab-canvas-overlay.ts +122 -0
  291. package/core/src/render/shader-validator.ts +200 -0
  292. package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
  293. package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
  294. package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
  295. package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
  296. package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
  297. package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
  298. package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
  299. package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
  300. package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
  301. package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
  302. package/core/src/render/shaders/shadow-chunks.ts +135 -0
  303. package/core/src/render/skybox.ts +146 -0
  304. package/core/src/render/splitscreen.ts +85 -0
  305. package/core/src/render/surface.ts +78 -0
  306. package/core/src/render/tonemap.ts +180 -0
  307. package/core/src/render/tracked-render-pass.ts +158 -0
  308. package/core/src/render/viewport.ts +109 -0
  309. package/core/src/render/wgsl-hmr.ts +70 -0
  310. package/core/src/sab/core-input-channel.ts +23 -0
  311. package/core/src/sab/define.ts +239 -0
  312. package/core/src/sab/errors.ts +76 -0
  313. package/core/src/sab/game-input.ts +343 -0
  314. package/core/src/sab/gamepad-devices.ts +259 -0
  315. package/core/src/sab/grid-buffer.ts +117 -0
  316. package/core/src/sab/input.ts +55 -0
  317. package/core/src/sab/layout.ts +219 -0
  318. package/core/src/sab/multi-input-channel.ts +50 -0
  319. package/core/src/sab/record-buffer.ts +155 -0
  320. package/core/src/sab/sab-polyfill.ts +56 -0
  321. package/core/src/sab/sim-channel.ts +453 -0
  322. package/core/src/sab/slot-buffer.ts +190 -0
  323. package/core/src/sab/types.ts +158 -0
  324. package/core/src/safety/bounds.ts +76 -0
  325. package/core/src/safety/json.ts +80 -0
  326. package/core/src/safety/path.ts +167 -0
  327. package/core/src/save/binary-format.ts +117 -0
  328. package/core/src/save/game-save-system.ts +161 -0
  329. package/core/src/save/grid-save-system.ts +158 -0
  330. package/core/src/save/migrate.ts +44 -0
  331. package/core/src/save/migration-registry.ts +94 -0
  332. package/core/src/save/persist-types.ts +208 -0
  333. package/core/src/save/schema.ts +46 -0
  334. package/core/src/save/serializer.ts +180 -0
  335. package/core/src/scene/builder.ts +65 -0
  336. package/core/src/scene/camera.ts +142 -0
  337. package/core/src/scene/checkpoint.ts +109 -0
  338. package/core/src/scene/game-loop.ts +198 -0
  339. package/core/src/scene/index.ts +24 -0
  340. package/core/src/scene/layer.ts +6 -0
  341. package/core/src/scene/prefab.ts +145 -0
  342. package/core/src/scene/scene-manager.ts +157 -0
  343. package/core/src/scene/scene.ts +192 -0
  344. package/core/src/scene/sky.ts +256 -0
  345. package/core/src/scene/spatial-grid.ts +176 -0
  346. package/core/src/scene/streaming.ts +304 -0
  347. package/core/src/scene/vegetation.ts +163 -0
  348. package/core/src/scene/world.ts +89 -0
  349. package/core/src/scripting/binding.ts +129 -0
  350. package/core/src/scripting/hot-reload.ts +144 -0
  351. package/core/src/scripting/script.ts +99 -0
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@@ -0,0 +1,804 @@
1
+ // ============================================================================
2
+ // egui-ffi.ts — bun:ffi bindings to libdowndraft_devtools.so + PaintJobs
3
+ // deserializer.
4
+ //
5
+ // The Rust crate (packages/engine/libraries/devtools/native/) runs egui's layout +
6
+ // tessellation on the CPU and serializes the resulting PaintJobs (clipped
7
+ // textured-triangle meshes) + texture deltas into a flat byte buffer. This
8
+ // module loads the .so via bun:ffi, calls dd_devtools_update each frame, and
9
+ // parses the returned buffer into typed JS objects that EguiRenderer consumes.
10
+ // ============================================================================
11
+
12
+ import { dlopen, ptr, resolveNativeLibrary, type CFunction } from "@downdraft/platform-native";
13
+ import { Buffer } from "node:buffer";
14
+ import { dirname, join } from "node:path";
15
+ import { fileURLToPath } from "node:url";
16
+
17
+ const _dirname =
18
+ typeof (globalThis as any).__dirname !== "undefined"
19
+ ? (globalThis as any).__dirname
20
+ : dirname(fileURLToPath(import.meta.url));
21
+
22
+ // ── Locate the devtools native library ──
23
+
24
+ function findDevtoolsLibrary(): string {
25
+ return resolveNativeLibrary("downdraft_devtools", {
26
+ envVars: ["DEVTOOLS_NATIVE_PATH"],
27
+ crateDir: join(_dirname, "..", "..", "devtools", "native"),
28
+ buildHint: 'run "bun run build:native" from the repo root',
29
+ });
30
+ }
31
+
32
+ // ── FFI symbol table ──
33
+ // Lazy dlopen — importing this module must not fail when the Rust library is
34
+ // absent (e.g. web builds, tests). The .so is opened on first symbol access.
35
+
36
+ const DEVTOOLS_SPEC: Record<string, CFunction> = {
37
+ dd_devtools_init: { args: ["f32", "f32", "f32"], returns: "ptr" } as CFunction,
38
+ dd_devtools_destroy: { args: ["ptr"], returns: "void" } as CFunction,
39
+ dd_devtools_resize: { args: ["ptr", "f32", "f32"], returns: "void" } as CFunction,
40
+ dd_devtools_set_visible: { args: ["ptr", "i32"], returns: "void" } as CFunction,
41
+ dd_devtools_set_active_panel: { args: ["ptr", "u8"], returns: "void" } as CFunction,
42
+ dd_devtools_get_active_panel: { args: ["ptr"], returns: "u8" } as CFunction,
43
+
44
+ // Input
45
+ dd_devtools_set_mouse_pos: { args: ["ptr", "f32", "f32"], returns: "void" } as CFunction,
46
+ dd_devtools_mouse_leave: { args: ["ptr"], returns: "void" } as CFunction,
47
+ dd_devtools_mouse_button: { args: ["ptr", "u8", "i32"], returns: "void" } as CFunction,
48
+ dd_devtools_set_wheel: { args: ["ptr", "f32"], returns: "void" } as CFunction,
49
+ dd_devtools_set_modifiers: { args: ["ptr", "i32", "i32", "i32"], returns: "void" } as CFunction,
50
+ dd_devtools_key_down: { args: ["ptr", "cstring"], returns: "void" } as CFunction,
51
+ dd_devtools_text_input: { args: ["ptr", "cstring"], returns: "void" } as CFunction,
52
+
53
+ // Data mirror
54
+ dd_devtools_push_console: {
55
+ args: ["ptr", "ptr", "u64", "u8", "ptr", "u64", "f64", "i32"],
56
+ returns: "void",
57
+ } as CFunction,
58
+ dd_devtools_push_repl_result: {
59
+ args: ["ptr", "ptr", "u64", "i32", "f64"],
60
+ returns: "void",
61
+ } as CFunction,
62
+ dd_devtools_clear_console: { args: ["ptr"], returns: "void" } as CFunction,
63
+ dd_devtools_set_threads: { args: ["ptr", "ptr", "u64"], returns: "void" } as CFunction,
64
+ dd_devtools_set_scene_tree: { args: ["ptr", "ptr", "u64"], returns: "void" } as CFunction,
65
+ dd_devtools_set_dom_tree: { args: ["ptr", "ptr", "u64"], returns: "void" } as CFunction,
66
+ dd_devtools_set_gpu_info: { args: ["ptr", "ptr", "u64"], returns: "void" } as CFunction,
67
+ dd_devtools_set_profile: { args: ["ptr", "ptr", "u64"], returns: "void" } as CFunction,
68
+ dd_devtools_set_metrics: { args: ["ptr", "ptr", "u64"], returns: "void" } as CFunction,
69
+
70
+ // Generic snapshots + command channel
71
+ dd_devtools_set_snapshot: { args: ["ptr", "u8", "ptr", "u64"], returns: "void" } as CFunction,
72
+ dd_devtools_take_command: { args: ["ptr", "ptr", "u64"], returns: "u64" } as CFunction,
73
+
74
+ // Eval round-trip
75
+ dd_devtools_take_eval_request: {
76
+ args: ["ptr", "ptr", "ptr", "u64", "ptr", "u64"],
77
+ returns: "u64",
78
+ } as CFunction,
79
+ dd_devtools_push_eval_result: {
80
+ args: ["ptr", "u64", "ptr", "u64", "i32"],
81
+ returns: "void",
82
+ } as CFunction,
83
+
84
+ // Refresh requests
85
+ dd_devtools_take_refresh_requests: { args: ["ptr"], returns: "u32" } as CFunction,
86
+ dd_devtools_get_dom_tree_mode: { args: ["ptr"], returns: "u8" } as CFunction,
87
+
88
+ // Update + wants_text_input
89
+ dd_devtools_update: { args: ["ptr", "ptr", "u64"], returns: "u64" } as CFunction,
90
+ dd_devtools_wants_text_input: { args: ["ptr"], returns: "i32" } as CFunction,
91
+ };
92
+
93
+ let _symbols: Record<string, (...args: any[]) => any> | null = null;
94
+
95
+ function loadDevtools(): Record<string, (...args: any[]) => any> {
96
+ if (!_symbols) {
97
+ const libPath = findDevtoolsLibrary();
98
+ _symbols = dlopen(libPath, DEVTOOLS_SPEC).symbols;
99
+ }
100
+ return _symbols;
101
+ }
102
+
103
+ const symbols: Record<string, (...args: any[]) => any> = new Proxy({} as Record<string, (...args: any[]) => any>, {
104
+ get(_target, prop: string) {
105
+ const lib = loadDevtools();
106
+ const fn = lib[prop];
107
+ if (fn === undefined) {
108
+ throw new Error(`devtools shim has no symbol "${prop}"`);
109
+ }
110
+ return fn;
111
+ },
112
+ });
113
+
114
+ // ── Typed wrappers ──
115
+
116
+ export type DevtoolsHandle = number; // opaque ptr
117
+
118
+ export function devtoolsInit(width: number, height: number, dpr: number): DevtoolsHandle {
119
+ return symbols.dd_devtools_init(width, height, dpr) as unknown as number;
120
+ }
121
+
122
+ export function devtoolsDestroy(h: DevtoolsHandle): void {
123
+ symbols.dd_devtools_destroy(h);
124
+ }
125
+
126
+ export function devtoolsResize(h: DevtoolsHandle, w: number, ht: number): void {
127
+ symbols.dd_devtools_resize(h, w, ht);
128
+ }
129
+
130
+ export function devtoolsSetActivePanel(h: DevtoolsHandle, panel: number): void {
131
+ symbols.dd_devtools_set_active_panel(h, panel);
132
+ }
133
+ export function devtoolsGetActivePanel(h: DevtoolsHandle): number {
134
+ return Number(symbols.dd_devtools_get_active_panel(h));
135
+ }
136
+
137
+ export function devtoolsSetMousePos(h: DevtoolsHandle, x: number, y: number): void {
138
+ symbols.dd_devtools_set_mouse_pos(h, x, y);
139
+ }
140
+
141
+ export function devtoolsMouseLeave(h: DevtoolsHandle): void {
142
+ symbols.dd_devtools_mouse_leave(h);
143
+ }
144
+
145
+ export function devtoolsMouseButton(h: DevtoolsHandle, button: number, pressed: boolean): void {
146
+ symbols.dd_devtools_mouse_button(h, button, pressed ? 1 : 0);
147
+ }
148
+
149
+ export function devtoolsSetWheel(h: DevtoolsHandle, deltaY: number): void {
150
+ symbols.dd_devtools_set_wheel(h, deltaY);
151
+ }
152
+
153
+ export function devtoolsSetModifiers(h: DevtoolsHandle, alt: boolean, ctrl: boolean, shift: boolean): void {
154
+ symbols.dd_devtools_set_modifiers(h, alt ? 1 : 0, ctrl ? 1 : 0, shift ? 1 : 0);
155
+ }
156
+
157
+ export function devtoolsKeyDown(h: DevtoolsHandle, keyName: string): void {
158
+ symbols.dd_devtools_key_down(h, Buffer.from(keyName + "\0"));
159
+ }
160
+
161
+ export function devtoolsTextInput(h: DevtoolsHandle, text: string): void {
162
+ symbols.dd_devtools_text_input(h, Buffer.from(text + "\0"));
163
+ }
164
+
165
+ // ── Data mirror helpers ──
166
+
167
+ /** Push a console entry into Rust. */
168
+ export function devtoolsPushConsole(
169
+ h: DevtoolsHandle,
170
+ text: string,
171
+ severity: number,
172
+ thread: string,
173
+ timestamp: number,
174
+ hasStack: boolean,
175
+ ): void {
176
+ const textBuf = Buffer.from(text, "utf8");
177
+ const threadBuf = Buffer.from(thread, "utf8");
178
+ symbols.dd_devtools_push_console(
179
+ h,
180
+ ptr(textBuf),
181
+ BigInt(textBuf.length),
182
+ severity,
183
+ ptr(threadBuf),
184
+ BigInt(threadBuf.length),
185
+ timestamp,
186
+ hasStack ? 1 : 0,
187
+ );
188
+ }
189
+
190
+ /** Push a REPL eval result into Rust (rendered as a console entry). */
191
+ export function devtoolsPushReplResult(
192
+ h: DevtoolsHandle,
193
+ text: string,
194
+ isError: boolean,
195
+ timestamp: number,
196
+ ): void {
197
+ const textBuf = Buffer.from(text, "utf8");
198
+ symbols.dd_devtools_push_repl_result(h, ptr(textBuf), BigInt(textBuf.length), isError ? 1 : 0, timestamp);
199
+ }
200
+
201
+ export function devtoolsClearConsole(h: DevtoolsHandle): void {
202
+ symbols.dd_devtools_clear_console(h);
203
+ }
204
+
205
+ /** Push a flat threads buffer (encoded by encodeThreads()). */
206
+ export function devtoolsSetThreads(h: DevtoolsHandle, buf: Uint8Array): void {
207
+ symbols.dd_devtools_set_threads(h, ptr(buf), BigInt(buf.length));
208
+ }
209
+
210
+ export function devtoolsSetSceneTree(h: DevtoolsHandle, buf: Uint8Array): void {
211
+ symbols.dd_devtools_set_scene_tree(h, ptr(buf), BigInt(buf.length));
212
+ }
213
+
214
+ export function devtoolsSetDomTree(h: DevtoolsHandle, buf: Uint8Array): void {
215
+ symbols.dd_devtools_set_dom_tree(h, ptr(buf), BigInt(buf.length));
216
+ }
217
+
218
+ export function devtoolsSetGpuInfo(h: DevtoolsHandle, buf: Uint8Array): void {
219
+ symbols.dd_devtools_set_gpu_info(h, ptr(buf), BigInt(buf.length));
220
+ }
221
+
222
+ export function devtoolsSetProfile(h: DevtoolsHandle, buf: Uint8Array): void {
223
+ symbols.dd_devtools_set_profile(h, ptr(buf), BigInt(buf.length));
224
+ }
225
+
226
+ export function devtoolsSetMetrics(h: DevtoolsHandle, buf: Uint8Array): void {
227
+ symbols.dd_devtools_set_metrics(h, ptr(buf), BigInt(buf.length));
228
+ }
229
+
230
+ // ── Generic snapshots + command channel ──
231
+
232
+ /** Push a generic panel snapshot (encoded by encodeSnapshot()) into `slot`. */
233
+ export function devtoolsSetSnapshot(h: DevtoolsHandle, slot: number, buf: Uint8Array): void {
234
+ symbols.dd_devtools_set_snapshot(h, slot, ptr(buf), BigInt(buf.length));
235
+ }
236
+
237
+ export interface DevtoolsCommand {
238
+ panel: number;
239
+ action: string;
240
+ payload: string;
241
+ }
242
+
243
+ /** Take the next queued UI command from Rust (or null). */
244
+ export function devtoolsTakeCommand(h: DevtoolsHandle): DevtoolsCommand | null {
245
+ // Reused scratch buffer — commands are small; 64KB is generous.
246
+ const buf = commandScratch;
247
+ const n = Number(symbols.dd_devtools_take_command(h, ptr(buf), BigInt(buf.length)) as unknown as bigint);
248
+ if (n === 0) return null;
249
+ const view = new DataView(buf.buffer, buf.byteOffset, n);
250
+ const panel = view.getUint8(0);
251
+ const alen = view.getUint16(1, true);
252
+ const action = Buffer.from(buf.buffer, buf.byteOffset + 3, alen).toString("utf8");
253
+ const pOff = 3 + alen;
254
+ const plen = view.getUint16(pOff, true);
255
+ const payload = Buffer.from(buf.buffer, buf.byteOffset + pOff + 2, plen).toString("utf8");
256
+ return { panel, action, payload };
257
+ }
258
+
259
+ const commandScratch = new Uint8Array(64 * 1024);
260
+
261
+ // ── Eval round-trip ──
262
+
263
+ export interface EvalRequest {
264
+ requestId: number;
265
+ threadId: string;
266
+ expr: string;
267
+ }
268
+
269
+ /** Take the next pending eval request from Rust (or null). */
270
+ export function devtoolsTakeEvalRequest(h: DevtoolsHandle): EvalRequest | null {
271
+ const reqIdBuf = new BigUint64Array(1);
272
+ const threadBuf = Buffer.alloc(128);
273
+ const exprBuf = Buffer.alloc(4096);
274
+ const exprLenBig = symbols.dd_devtools_take_eval_request(
275
+ h,
276
+ ptr(reqIdBuf),
277
+ ptr(threadBuf),
278
+ BigInt(threadBuf.length),
279
+ ptr(exprBuf),
280
+ BigInt(exprBuf.length),
281
+ ) as unknown as bigint;
282
+ const exprLen = Number(exprLenBig);
283
+ if (exprLen === 0 && reqIdBuf[0] === 0n) return null;
284
+ const requestId = Number(reqIdBuf[0]);
285
+ const threadEnd = threadBuf.indexOf(0);
286
+ const threadId = threadBuf.toString("utf8", 0, threadEnd < 0 ? threadBuf.length : threadEnd) || "main";
287
+ const expr = exprBuf.subarray(0, exprLen).toString("utf8");
288
+ return { requestId, threadId, expr };
289
+ }
290
+
291
+ export function devtoolsPushEvalResult(
292
+ h: DevtoolsHandle,
293
+ requestId: number,
294
+ text: string,
295
+ isError: boolean,
296
+ ): void {
297
+ const textBuf = Buffer.from(text, "utf8");
298
+ symbols.dd_devtools_push_eval_result(
299
+ h,
300
+ BigInt(requestId),
301
+ ptr(textBuf),
302
+ BigInt(textBuf.length),
303
+ isError ? 1 : 0,
304
+ );
305
+ }
306
+
307
+ // ── Refresh requests ──
308
+
309
+ export const REFRESH_SCENE = 1;
310
+ export const REFRESH_DOM = 2;
311
+ export const REFRESH_GPU = 4;
312
+ export const REFRESH_METRICS = 8;
313
+ export const REFRESH_PERF_RECORD = 16;
314
+ export const REFRESH_PERF_STOP = 32;
315
+
316
+ export function devtoolsTakeRefreshRequests(h: DevtoolsHandle): number {
317
+ return symbols.dd_devtools_take_refresh_requests(h) as unknown as number;
318
+ }
319
+
320
+ export function devtoolsGetDomTreeMode(h: DevtoolsHandle): number {
321
+ return symbols.dd_devtools_get_dom_tree_mode(h) as unknown as number;
322
+ }
323
+
324
+ // ── wants_text_input ──
325
+
326
+ export function devtoolsWantsTextInput(h: DevtoolsHandle): boolean {
327
+ return (symbols.dd_devtools_wants_text_input(h) as unknown as number) !== 0;
328
+ }
329
+
330
+ // ── Update: run egui, deserialize PaintJobs ──
331
+
332
+ export interface PaintVertex {
333
+ x: number; y: number; u: number; v: number; r: number; g: number; b: number; a: number;
334
+ }
335
+ export interface PaintMesh {
336
+ clipX: number; clipY: number; clipW: number; clipH: number;
337
+ textureId: number;
338
+ vertices: Float32Array; // packed: x,y,u,v,rgba(4 bytes as f32 bits? no — we store as Float32 for GPU upload)
339
+ indices: Uint32Array;
340
+ }
341
+ export interface TextureSet {
342
+ id: number;
343
+ posX: number; posY: number; // -1 = full texture
344
+ width: number; height: number;
345
+ pixels: Uint8Array; // RGBA
346
+ }
347
+ export interface PaintJobs {
348
+ frameId: number;
349
+ pixelsPerPoint: number;
350
+ texturesSet: TextureSet[];
351
+ texturesFree: number[];
352
+ meshes: PaintMesh[];
353
+ }
354
+
355
+ const MAGIC = 0xdddd0001;
356
+
357
+ /**
358
+ * Run egui for one frame and deserialize the PaintJobs.
359
+ * Allocates a scratch buffer of `scratchSize` bytes (grows if needed).
360
+ */
361
+ export function devtoolsUpdate(
362
+ h: DevtoolsHandle,
363
+ scratch: { buf: Uint8Array },
364
+ ): PaintJobs | null {
365
+ // Try with the current scratch buffer; if Rust reports overflow (usize::MAX),
366
+ // grow the buffer and retry.
367
+ for (let attempt = 0; attempt < 3; attempt++) {
368
+ const writtenBig = symbols.dd_devtools_update(h, ptr(scratch.buf), BigInt(scratch.buf.length)) as unknown as bigint;
369
+ const written = Number(writtenBig);
370
+ // usize::MAX means overflow.
371
+ if (written === 0xffffffff || written > 0xffffffff) {
372
+ // Grow scratch to 2x and retry.
373
+ scratch.buf = new Uint8Array(scratch.buf.length * 2);
374
+ continue;
375
+ }
376
+ if (written === 0) return null;
377
+ const view = new DataView(scratch.buf.buffer, scratch.buf.byteOffset, written);
378
+ return deserializePaintJobs(view);
379
+ }
380
+ return null;
381
+ }
382
+
383
+ function deserializePaintJobs(view: DataView): PaintJobs {
384
+ let off = 0;
385
+ const magic = view.getUint32(off, true); off += 4;
386
+ if (magic !== MAGIC) throw new Error(`egui-ffi: bad magic 0x${magic.toString(16)}`);
387
+ const numClips = view.getUint32(off, true); off += 4;
388
+ const numTexSet = view.getUint32(off, true); off += 4;
389
+ const numTexFree = view.getUint32(off, true); off += 4;
390
+ const pixelsPerPoint = view.getFloat32(off, true); off += 4;
391
+ const frameId = view.getUint32(off, true); off += 4;
392
+
393
+ // Texture sets
394
+ const texturesSet: TextureSet[] = [];
395
+ for (let i = 0; i < numTexSet; i++) {
396
+ const id = Number(view.getBigUint64(off, true)); off += 8;
397
+ const posX = view.getInt32(off, true); off += 4;
398
+ const posY = view.getInt32(off, true); off += 4;
399
+ const width = view.getUint32(off, true); off += 4;
400
+ const height = view.getUint32(off, true); off += 4;
401
+ const pixelLen = width * height * 4;
402
+ // Copy pixels into a fresh Uint8Array (the scratch buffer is reused).
403
+ const pixels = new Uint8Array(pixelLen);
404
+ pixels.set(new Uint8Array(view.buffer, view.byteOffset + off, pixelLen));
405
+ off += pixelLen;
406
+ texturesSet.push({ id, posX, posY, width, height, pixels });
407
+ }
408
+
409
+ // Texture frees
410
+ const texturesFree: number[] = [];
411
+ for (let i = 0; i < numTexFree; i++) {
412
+ texturesFree.push(Number(view.getBigUint64(off, true)));
413
+ off += 8;
414
+ }
415
+
416
+ // Clips / meshes
417
+ const meshes: PaintMesh[] = [];
418
+ for (let i = 0; i < numClips; i++) {
419
+ const clipX = view.getFloat32(off, true); off += 4;
420
+ const clipY = view.getFloat32(off, true); off += 4;
421
+ const clipW = view.getFloat32(off, true); off += 4;
422
+ const clipH = view.getFloat32(off, true); off += 4;
423
+ const textureId = Number(view.getBigUint64(off, true)); off += 8;
424
+ const vertexCount = view.getUint32(off, true); off += 4;
425
+ const indexCount = view.getUint32(off, true); off += 4;
426
+
427
+ // Vertex layout: f32 x, f32 y, f32 u, f32 v, u8 r, u8 g, u8 b, u8 a (20 bytes).
428
+ // We pack into a Float32Array for GPU upload: x, y, u, v, and color as a
429
+ // single f32 (the bit pattern of the packed RGBA). The shader unpacks it.
430
+ // Use a Float32Array for positions/UVs but write the color as a raw u32
431
+ // via a Uint32Array view over the same buffer. f32 can only represent
432
+ // integers up to 2^24 exactly — storing the packed RGBA (which can be
433
+ // up to 2^32-1) as f32 corrupts the bit pattern, causing color errors.
434
+ const vertices = new Float32Array(vertexCount * 5);
435
+ const verticesU32 = new Uint32Array(vertices.buffer);
436
+ for (let v = 0; v < vertexCount; v++) {
437
+ vertices[v * 5 + 0] = view.getFloat32(off, true);
438
+ vertices[v * 5 + 1] = view.getFloat32(off + 4, true);
439
+ vertices[v * 5 + 2] = view.getFloat32(off + 8, true);
440
+ vertices[v * 5 + 3] = view.getFloat32(off + 12, true);
441
+ const r = view.getUint8(off + 16);
442
+ const g = view.getUint8(off + 17);
443
+ const b = view.getUint8(off + 18);
444
+ const a = view.getUint8(off + 19);
445
+ // Pack as 0xAABBGGRR (little-endian → shader reads rgba via unpack)
446
+ verticesU32[v * 5 + 4] = ((a << 24) | (b << 16) | (g << 8) | r) >>> 0;
447
+ off += 20;
448
+ }
449
+
450
+ const indices = new Uint32Array(indexCount);
451
+ for (let idx = 0; idx < indexCount; idx++) {
452
+ indices[idx] = view.getUint32(off, true);
453
+ off += 4;
454
+ }
455
+
456
+ meshes.push({ clipX, clipY, clipW, clipH, textureId, vertices, indices });
457
+ }
458
+
459
+ return { frameId, pixelsPerPoint, texturesSet, texturesFree, meshes };
460
+ }
461
+
462
+ // ── Encoders (TS → Rust flat formats) ──
463
+
464
+ /** Encode threads: u32 count, then per thread: u8 kind, u16 id_len, id bytes, u16 name_len, name bytes. */
465
+ export function encodeThreads(threads: { id: string; name: string; kind: number }[]): Uint8Array {
466
+ let size = 4;
467
+ threads.forEach((t) => {
468
+ size += 1 + 2 + Buffer.byteLength(t.id) + 2 + Buffer.byteLength(t.name);
469
+ });
470
+ const buf = Buffer.alloc(size);
471
+ let off = 0;
472
+ buf.writeUInt32LE(threads.length, off); off += 4;
473
+ threads.forEach((t) => {
474
+ buf.writeUInt8(t.kind, off); off += 1;
475
+ const idBytes = Buffer.from(t.id, "utf8");
476
+ buf.writeUInt16LE(idBytes.length, off); off += 2;
477
+ idBytes.copy(buf, off); off += idBytes.length;
478
+ const nameBytes = Buffer.from(t.name, "utf8");
479
+ buf.writeUInt16LE(nameBytes.length, off); off += 2;
480
+ nameBytes.copy(buf, off); off += nameBytes.length;
481
+ });
482
+ return new Uint8Array(buf.buffer, buf.byteOffset, buf.length);
483
+ }
484
+
485
+ /** Encode a tree: u32 count, then per node: u32 id, i32 parent, u16 depth, u32 childCount, u8 kind, u16 labelLen, label, u16 detailLen, detail. */
486
+ export function encodeTree(
487
+ nodes: { id: number; parentId: number; depth: number; childCount: number; kind: number; label: string; detail: string }[],
488
+ ): Uint8Array {
489
+ let size = 4;
490
+ nodes.forEach((n) => {
491
+ size += 4 + 4 + 2 + 4 + 1 + 2 + Buffer.byteLength(n.label) + 2 + Buffer.byteLength(n.detail);
492
+ });
493
+ const buf = Buffer.alloc(size);
494
+ let off = 0;
495
+ buf.writeUInt32LE(nodes.length, off); off += 4;
496
+ nodes.forEach((n) => {
497
+ buf.writeUInt32LE(n.id, off); off += 4;
498
+ buf.writeInt32LE(n.parentId, off); off += 4;
499
+ buf.writeUInt16LE(n.depth, off); off += 2;
500
+ buf.writeUInt32LE(n.childCount, off); off += 4;
501
+ buf.writeUInt8(n.kind, off); off += 1;
502
+ const labelBytes = Buffer.from(n.label, "utf8");
503
+ buf.writeUInt16LE(labelBytes.length, off); off += 2;
504
+ labelBytes.copy(buf, off); off += labelBytes.length;
505
+ const detailBytes = Buffer.from(n.detail, "utf8");
506
+ buf.writeUInt16LE(detailBytes.length, off); off += 2;
507
+ detailBytes.copy(buf, off); off += detailBytes.length;
508
+ });
509
+ return new Uint8Array(buf.buffer, buf.byteOffset, buf.length);
510
+ }
511
+
512
+ /** Encode GPU info: u32 entryCount, per entry: u8 isHeader, u16 keyLen, key, u16 valLen, val. Then u32 ftCount, per: f32 cpu, f32 gpu. Then u32 memCount, per: f64. */
513
+ export function encodeGpuInfo(
514
+ entries: { key: string; value: string; isHeader: boolean }[],
515
+ frameTimes: [number, number][],
516
+ memHistory: number[],
517
+ ): Uint8Array {
518
+ let size = 4;
519
+ entries.forEach((e) => {
520
+ size += 1 + 2 + Buffer.byteLength(e.key) + 2 + Buffer.byteLength(e.value);
521
+ });
522
+ size += 4 + frameTimes.length * 8;
523
+ size += 4 + memHistory.length * 8;
524
+ const buf = Buffer.alloc(size);
525
+ let off = 0;
526
+ buf.writeUInt32LE(entries.length, off); off += 4;
527
+ entries.forEach((e) => {
528
+ buf.writeUInt8(e.isHeader ? 1 : 0, off); off += 1;
529
+ const keyBytes = Buffer.from(e.key, "utf8");
530
+ buf.writeUInt16LE(keyBytes.length, off); off += 2;
531
+ keyBytes.copy(buf, off); off += keyBytes.length;
532
+ const valBytes = Buffer.from(e.value, "utf8");
533
+ buf.writeUInt16LE(valBytes.length, off); off += 2;
534
+ valBytes.copy(buf, off); off += valBytes.length;
535
+ });
536
+ buf.writeUInt32LE(frameTimes.length, off); off += 4;
537
+ frameTimes.forEach(([cpu, gpu]) => {
538
+ buf.writeFloatLE(cpu, off); off += 4;
539
+ buf.writeFloatLE(gpu, off); off += 4;
540
+ });
541
+ buf.writeUInt32LE(memHistory.length, off); off += 4;
542
+ memHistory.forEach((m) => {
543
+ buf.writeDoubleLE(m, off); off += 8;
544
+ });
545
+ return new Uint8Array(buf.buffer, buf.byteOffset, buf.length);
546
+ }
547
+
548
+ /** Encode a CDP profile. */
549
+ export function encodeProfile(profile: {
550
+ nodes: { id: number; hitCount: number; callFrame: string; url: string; line: number; children: number[] }[];
551
+ startUs: number;
552
+ endUs: number;
553
+ samples: number[];
554
+ timeDeltasUs: number[];
555
+ }): Uint8Array {
556
+ let size = 4;
557
+ profile.nodes.forEach((n) => {
558
+ size += 4 + 4 + 2 + Buffer.byteLength(n.callFrame) + 2 + Buffer.byteLength(n.url) + 4 + 4;
559
+ n.children.forEach((_) => { size += 4;; });
560
+ });
561
+ size += 8 + 8;
562
+ size += 4 + profile.samples.length * 4;
563
+ size += 4 + profile.timeDeltasUs.length * 8;
564
+ const buf = Buffer.alloc(size);
565
+ let off = 0;
566
+ buf.writeUInt32LE(profile.nodes.length, off); off += 4;
567
+ profile.nodes.forEach((n) => {
568
+ buf.writeUInt32LE(Math.max(0, n.id) >>> 0, off); off += 4;
569
+ buf.writeUInt32LE(Math.max(0, n.hitCount) >>> 0, off); off += 4;
570
+ const cf = Buffer.from(n.callFrame, "utf8");
571
+ buf.writeUInt16LE(cf.length, off); off += 2;
572
+ cf.copy(buf, off); off += cf.length;
573
+ const url = Buffer.from(n.url, "utf8");
574
+ buf.writeUInt16LE(url.length, off); off += 2;
575
+ url.copy(buf, off); off += url.length;
576
+ buf.writeUInt32LE(Math.max(0, n.line) >>> 0, off); off += 4;
577
+ buf.writeUInt32LE(n.children.length, off); off += 4;
578
+ n.children.forEach((c) => {
579
+ buf.writeUInt32LE(Math.max(0, c) >>> 0, off); off += 4;
580
+ });
581
+ });
582
+ buf.writeDoubleLE(profile.startUs, off); off += 8;
583
+ buf.writeDoubleLE(profile.endUs, off); off += 8;
584
+ buf.writeUInt32LE(profile.samples.length, off); off += 4;
585
+ profile.samples.forEach((s) => {
586
+ buf.writeUInt32LE(Math.max(0, s) >>> 0, off); off += 4;
587
+ });
588
+ buf.writeUInt32LE(profile.timeDeltasUs.length, off); off += 4;
589
+ profile.timeDeltasUs.forEach((d) => {
590
+ buf.writeDoubleLE(d, off); off += 8;
591
+ });
592
+ return new Uint8Array(buf.buffer, buf.byteOffset, buf.length);
593
+ }
594
+
595
+ /** Encode per-thread metrics. */
596
+ export function encodeMetrics(
597
+ slots: {
598
+ slotIndex: number;
599
+ name: string;
600
+ runtime: number;
601
+ history: { cpuPercent: number; heapUsed: number; heapTotal: number; gcPauseMaxUs: number; taskLatencyP95Us: number }[];
602
+ }[],
603
+ ): Uint8Array {
604
+ let size = 4;
605
+ slots.forEach((s) => {
606
+ size += 4 + 1 + 2 + Buffer.byteLength(s.name) + 4 + s.history.length * (4 + 8 + 8 + 8 + 8);
607
+ });
608
+ const buf = Buffer.alloc(size);
609
+ let off = 0;
610
+ buf.writeUInt32LE(slots.length, off); off += 4;
611
+ slots.forEach((s) => {
612
+ buf.writeUInt32LE(s.slotIndex, off); off += 4;
613
+ buf.writeUInt8(s.runtime, off); off += 1;
614
+ const nameBytes = Buffer.from(s.name, "utf8");
615
+ buf.writeUInt16LE(nameBytes.length, off); off += 2;
616
+ nameBytes.copy(buf, off); off += nameBytes.length;
617
+ buf.writeUInt32LE(s.history.length, off); off += 4;
618
+ s.history.forEach((h) => {
619
+ buf.writeFloatLE(h.cpuPercent, off); off += 4;
620
+ buf.writeDoubleLE(h.heapUsed, off); off += 8;
621
+ buf.writeDoubleLE(h.heapTotal, off); off += 8;
622
+ buf.writeDoubleLE(h.gcPauseMaxUs, off); off += 8;
623
+ buf.writeDoubleLE(h.taskLatencyP95Us, off); off += 8;
624
+ });
625
+ });
626
+ return new Uint8Array(buf.buffer, buf.byteOffset, buf.length);
627
+ }
628
+
629
+ // ── Generic snapshot encoder (must match decode_snapshot in lib.rs) ──
630
+
631
+ export const SNAP_STATUS = { ok: 0, loading: 1, unsupported: 2, error: 3 } as const;
632
+ export type SnapshotStatus = keyof typeof SNAP_STATUS;
633
+
634
+ /** Row/line flag bits (must match state.rs). */
635
+ export const SNAP_FLAG = { header: 1, warn: 2, error: 4 } as const;
636
+
637
+ export interface SnapshotKvRow { key: string; value: string; flags?: number }
638
+ export interface SnapshotSeries { name: string; values: number[] | Float32Array }
639
+ export interface SnapshotLine { text: string; flags?: number }
640
+
641
+ export type SnapshotControl =
642
+ | { type: "button"; id: string; label: string; payload?: string }
643
+ | { type: "checkbox"; id: string; label: string; checked: boolean }
644
+ | { type: "slider"; id: string; label: string; value: number; min: number; max: number };
645
+
646
+ export type SnapshotSection =
647
+ | { kind: "kv"; name: string; rows: SnapshotKvRow[] }
648
+ | { kind: "table"; name: string; cols: string[]; rows: string[][] }
649
+ | { kind: "series"; name: string; series: SnapshotSeries[] }
650
+ | { kind: "lines"; name: string; lines: SnapshotLine[] }
651
+ | { kind: "controls"; name: string; controls: SnapshotControl[] };
652
+
653
+ export interface PanelSnapshot {
654
+ status?: SnapshotStatus;
655
+ statusMsg?: string;
656
+ sections: SnapshotSection[];
657
+ }
658
+
659
+ /**
660
+ * Encode a generic panel snapshot into the flat wire format consumed by
661
+ * `decode_snapshot` in the Rust crate:
662
+ * u8 status, str16 statusMsg, u32 sectionCount
663
+ * per section: str16 name, u8 kind, kind-specific payload.
664
+ */
665
+ export function encodeSnapshot(snap: PanelSnapshot): Uint8Array {
666
+ const sections = snap.sections ?? [];
667
+ const status = SNAP_STATUS[snap.status ?? "ok"];
668
+ const statusMsg = snap.statusMsg ?? "";
669
+
670
+ let size = 1 + 2 + Buffer.byteLength(statusMsg) + 4;
671
+ sections.forEach((s) => {
672
+ size += 2 + Buffer.byteLength(s.name) + 1;
673
+ switch (s.kind) {
674
+ case "kv":
675
+ size += 4;
676
+ s.rows.forEach((r) => { size += 1 + 2 + Buffer.byteLength(r.key) + 2 + Buffer.byteLength(r.value);; });
677
+ break;
678
+ case "table":
679
+ size += 2;
680
+ s.cols.forEach((c) => { size += 2 + Buffer.byteLength(c);; });
681
+ size += 4;
682
+ s.rows.forEach((row) => { row.forEach((cell) => { size += 2 + Buffer.byteLength(cell);; });; });
683
+ break;
684
+ case "series":
685
+ size += 2;
686
+ s.series.forEach((ser) => { size += 2 + Buffer.byteLength(ser.name) + 4 + ser.values.length * 4;; });
687
+ break;
688
+ case "lines":
689
+ size += 4;
690
+ s.lines.forEach((l) => { size += 1 + 2 + Buffer.byteLength(l.text);; });
691
+ break;
692
+ case "controls":
693
+ size += 2;
694
+ s.controls.forEach((c) => {
695
+ size += 1 + 2 + Buffer.byteLength(c.id) + 2 + Buffer.byteLength(c.label);
696
+ if (c.type === "button") size += 2 + Buffer.byteLength(c.payload ?? "");
697
+ else if (c.type === "checkbox") size += 1;
698
+ else size += 12;
699
+ });
700
+ break;
701
+ }
702
+ });
703
+
704
+ const buf = Buffer.alloc(size);
705
+ let off = 0;
706
+ const w16 = (s: string) => {
707
+ const b = Buffer.from(s, "utf8");
708
+ buf.writeUInt16LE(b.length, off); off += 2;
709
+ b.copy(buf, off); off += b.length;
710
+ };
711
+
712
+ buf.writeUInt8(status, off); off += 1;
713
+ w16(statusMsg);
714
+ buf.writeUInt32LE(sections.length, off); off += 4;
715
+
716
+ sections.forEach((s) => {
717
+ w16(s.name);
718
+ switch (s.kind) {
719
+ case "kv": {
720
+ buf.writeUInt8(0, off); off += 1;
721
+ buf.writeUInt32LE(s.rows.length, off); off += 4;
722
+ s.rows.forEach((r) => {
723
+ buf.writeUInt8(r.flags ?? 0, off); off += 1;
724
+ w16(r.key);
725
+ w16(r.value);
726
+ });
727
+ break;
728
+ }
729
+ case "table": {
730
+ buf.writeUInt8(1, off); off += 1;
731
+ buf.writeUInt16LE(s.cols.length, off); off += 2;
732
+ s.cols.forEach((c) => { w16(c);; });
733
+ buf.writeUInt32LE(s.rows.length, off); off += 4;
734
+ s.rows.forEach((row) => { row.forEach((cell) => { w16(cell);; });; });
735
+ break;
736
+ }
737
+ case "series": {
738
+ buf.writeUInt8(2, off); off += 1;
739
+ buf.writeUInt16LE(s.series.length, off); off += 2;
740
+ s.series.forEach((ser) => {
741
+ w16(ser.name);
742
+ buf.writeUInt32LE(ser.values.length, off); off += 4;
743
+ ser.values.forEach((v) => {
744
+ buf.writeFloatLE(v, off); off += 4;
745
+ });
746
+ });
747
+ break;
748
+ }
749
+ case "lines": {
750
+ buf.writeUInt8(3, off); off += 1;
751
+ buf.writeUInt32LE(s.lines.length, off); off += 4;
752
+ s.lines.forEach((l) => {
753
+ buf.writeUInt8(l.flags ?? 0, off); off += 1;
754
+ w16(l.text);
755
+ });
756
+ break;
757
+ }
758
+ case "controls": {
759
+ buf.writeUInt8(4, off); off += 1;
760
+ buf.writeUInt16LE(s.controls.length, off); off += 2;
761
+ s.controls.forEach((c) => {
762
+ if (c.type === "button") {
763
+ buf.writeUInt8(0, off); off += 1;
764
+ w16(c.id); w16(c.label); w16(c.payload ?? "");
765
+ } else if (c.type === "checkbox") {
766
+ buf.writeUInt8(1, off); off += 1;
767
+ w16(c.id); w16(c.label);
768
+ buf.writeUInt8(c.checked ? 1 : 0, off); off += 1;
769
+ } else {
770
+ buf.writeUInt8(2, off); off += 1;
771
+ w16(c.id); w16(c.label);
772
+ buf.writeFloatLE(c.value, off); off += 4;
773
+ buf.writeFloatLE(c.min, off); off += 4;
774
+ buf.writeFloatLE(c.max, off); off += 4;
775
+ }
776
+ });
777
+ break;
778
+ }
779
+ }
780
+ });
781
+ return new Uint8Array(buf.buffer, buf.byteOffset, buf.length);
782
+ }
783
+
784
+ // ── Panel slot ids (must match PanelId in state.rs) ──
785
+
786
+ export const PANEL = {
787
+ console: 0,
788
+ scene: 1,
789
+ gpu: 2,
790
+ "perf-recorder": 3,
791
+ "perf-metrics": 4,
792
+ "dom-tree": 5,
793
+ sim: 6,
794
+ memory: 7,
795
+ "render-graph": 8,
796
+ materials: 9,
797
+ doctor: 10,
798
+ workers: 11,
799
+ input: 12,
800
+ postfx: 13,
801
+ assets: 14,
802
+ game: 15,
803
+ } as const;
804
+ export type PanelName = keyof typeof PANEL;