@downdraft/engine 0.0.0 → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (907) hide show
  1. package/app/src/index.ts +10 -0
  2. package/app/src/renderer/bootstrap.ts +271 -0
  3. package/app/src/renderer/downdraft-base.css +93 -0
  4. package/app/src/renderer/feature-log.ts +200 -0
  5. package/app/src/renderer/game-module.ts +923 -0
  6. package/app/src/renderer/hooks.ts +88 -0
  7. package/app/src/renderer/hot-reload.ts +178 -0
  8. package/app/src/renderer/import-cache.ts +88 -0
  9. package/app/src/renderer/index.ts +206 -0
  10. package/app/src/renderer/mcp-harness.ts +144 -0
  11. package/app/src/renderer/save-store-factory.ts +239 -0
  12. package/app/src/renderer/sim-bridge.ts +183 -0
  13. package/app/src/renderer/standard-automation-tools.ts +771 -0
  14. package/app/src/shared/feature-log.ts +71 -0
  15. package/app/src/shared/gpu-info.ts +82 -0
  16. package/app/src/shared/import-cache-store.ts +142 -0
  17. package/app/src/shared/index.ts +6 -0
  18. package/app/src/shared/mcp-discovery.ts +47 -0
  19. package/app/src/shared/mcp-proxy.ts +82 -0
  20. package/app/src/shared/types.ts +324 -0
  21. package/asset-bake/src/bake-audio.ts +119 -0
  22. package/asset-bake/src/bake-gltf.ts +172 -0
  23. package/asset-bake/src/bake.ts +78 -0
  24. package/asset-bake/src/cache.ts +188 -0
  25. package/asset-bake/src/config.ts +186 -0
  26. package/asset-bake/src/index.ts +36 -0
  27. package/core/src/animation/animation-event.ts +41 -0
  28. package/core/src/animation/bone-mask.ts +122 -0
  29. package/core/src/animation/clip.ts +252 -0
  30. package/core/src/animation/index.ts +22 -0
  31. package/core/src/animation/mixamo.ts +113 -0
  32. package/core/src/animation/morph-target.ts +69 -0
  33. package/core/src/animation/player.ts +697 -0
  34. package/core/src/animation/retarget.ts +158 -0
  35. package/core/src/animation/skeleton-animator.ts +1399 -0
  36. package/core/src/animation/skeleton.ts +214 -0
  37. package/core/src/animation/state-machine.ts +280 -0
  38. package/core/src/assets/blob-store.ts +66 -0
  39. package/core/src/assets/cache.ts +186 -0
  40. package/core/src/assets/cubemap-converter.ts +155 -0
  41. package/core/src/assets/environment-manager.ts +121 -0
  42. package/core/src/assets/import-cache.ts +65 -0
  43. package/core/src/assets/import-settings.ts +72 -0
  44. package/core/src/assets/importer.ts +108 -0
  45. package/core/src/assets/index.ts +74 -0
  46. package/core/src/assets/irradiance-generator.ts +198 -0
  47. package/core/src/assets/loader-audio.ts +86 -0
  48. package/core/src/assets/loader-cubemap.ts +211 -0
  49. package/core/src/assets/loader-dds.ts +236 -0
  50. package/core/src/assets/loader-hdr.ts +474 -0
  51. package/core/src/assets/loader-mesh.ts +143 -0
  52. package/core/src/assets/loader-shader.ts +73 -0
  53. package/core/src/assets/loader-texture.ts +349 -0
  54. package/core/src/assets/lod.ts +198 -0
  55. package/core/src/assets/manager.ts +480 -0
  56. package/core/src/assets/manifest.ts +81 -0
  57. package/core/src/assets/material-bridge.ts +186 -0
  58. package/core/src/assets/model-importer.ts +72 -0
  59. package/core/src/assets/model-normalizer.ts +248 -0
  60. package/core/src/assets/model-to-gpu.ts +70 -0
  61. package/core/src/assets/model-to-mesh.ts +237 -0
  62. package/core/src/assets/prefilter-generator.ts +250 -0
  63. package/core/src/audio/engine.ts +177 -0
  64. package/core/src/audio/interface.ts +130 -0
  65. package/core/src/audio/listener.ts +32 -0
  66. package/core/src/audio/mixer.ts +141 -0
  67. package/core/src/audio/registry.ts +52 -0
  68. package/core/src/audio/sab.ts +87 -0
  69. package/core/src/audio/source.ts +89 -0
  70. package/core/src/change-detection/atomics.ts +1 -0
  71. package/core/src/change-detection/tracker.ts +47 -0
  72. package/core/src/debug-draw/lines.ts +64 -0
  73. package/core/src/debug-draw/points.ts +17 -0
  74. package/core/src/debug-draw/queue.ts +124 -0
  75. package/core/src/debug-draw/text.ts +25 -0
  76. package/core/src/ecs/archetype.ts +323 -0
  77. package/core/src/ecs/component.ts +188 -0
  78. package/core/src/ecs/entity.ts +25 -0
  79. package/core/src/ecs/events.ts +93 -0
  80. package/core/src/ecs/hierarchy.ts +124 -0
  81. package/core/src/ecs/hmr-swap-registry.ts +22 -0
  82. package/core/src/ecs/index.ts +25 -0
  83. package/core/src/ecs/query.ts +141 -0
  84. package/core/src/ecs/resource.ts +8 -0
  85. package/core/src/ecs/schedule.ts +181 -0
  86. package/core/src/ecs/system-params.ts +99 -0
  87. package/core/src/ecs/system.ts +42 -0
  88. package/core/src/ecs/world.ts +348 -0
  89. package/core/src/index.ts +352 -0
  90. package/core/src/input/context.ts +73 -0
  91. package/core/src/input/dom-handler.ts +380 -0
  92. package/core/src/input/local-player-manager.ts +218 -0
  93. package/core/src/input/mapping.ts +40 -0
  94. package/core/src/input/multi-sab-bridge.ts +276 -0
  95. package/core/src/input/multi-state.ts +54 -0
  96. package/core/src/input/sab-bridge.ts +71 -0
  97. package/core/src/input/state.ts +132 -0
  98. package/core/src/input/ui-router.ts +87 -0
  99. package/core/src/library/host.ts +317 -0
  100. package/core/src/library/index.ts +16 -0
  101. package/core/src/library/library.ts +292 -0
  102. package/core/src/material/compiler.ts +80 -0
  103. package/core/src/material/graph-bridge.ts +172 -0
  104. package/core/src/material/index.ts +9 -0
  105. package/core/src/material/library.ts +442 -0
  106. package/core/src/material/material.ts +156 -0
  107. package/core/src/material/variants.ts +61 -0
  108. package/core/src/math/mat4.ts +202 -0
  109. package/core/src/math/perlin-noise-2d.ts +77 -0
  110. package/core/src/math/perlin-noise-3d.ts +110 -0
  111. package/core/src/math/quat.ts +33 -0
  112. package/core/src/math/rng.ts +29 -0
  113. package/core/src/math/trig.ts +47 -0
  114. package/core/src/math/value-noise.ts +67 -0
  115. package/core/src/mesh/builder.ts +177 -0
  116. package/core/src/mesh/csg.ts +312 -0
  117. package/core/src/mesh/greased-line.ts +145 -0
  118. package/core/src/mesh/mesh.ts +17 -0
  119. package/core/src/mesh/parametric.ts +501 -0
  120. package/core/src/mesh/skinning.ts +67 -0
  121. package/core/src/mesh/vertex-layout.ts +91 -0
  122. package/core/src/module/cross-thread.ts +163 -0
  123. package/core/src/module/diagnostics.ts +123 -0
  124. package/core/src/module/host.ts +451 -0
  125. package/core/src/module/index.ts +22 -0
  126. package/core/src/module/module.ts +109 -0
  127. package/core/src/module/registry.ts +94 -0
  128. package/core/src/module/renderer-module.ts +247 -0
  129. package/core/src/module/ts-loader.ts +26 -0
  130. package/core/src/particles/compute-pass.ts +378 -0
  131. package/core/src/particles/emitter.ts +156 -0
  132. package/core/src/particles/index.ts +11 -0
  133. package/core/src/particles/particle-data.ts +47 -0
  134. package/core/src/particles/render-pass.ts +365 -0
  135. package/core/src/particles/simulator.ts +264 -0
  136. package/core/src/particles/system.ts +193 -0
  137. package/core/src/physics/body.ts +59 -0
  138. package/core/src/physics/ccd-heuristic.ts +55 -0
  139. package/core/src/physics/character.ts +282 -0
  140. package/core/src/physics/collider.ts +55 -0
  141. package/core/src/physics/collision-system.ts +91 -0
  142. package/core/src/physics/events.ts +133 -0
  143. package/core/src/physics/index.ts +34 -0
  144. package/core/src/physics/interface.ts +473 -0
  145. package/core/src/physics/interpolation-buffer.ts +192 -0
  146. package/core/src/physics/lifecycle.ts +87 -0
  147. package/core/src/physics/load-shedder.ts +164 -0
  148. package/core/src/physics/physics-accumulator.ts +101 -0
  149. package/core/src/physics/physics-system.ts +240 -0
  150. package/core/src/physics/ragdoll-presets.ts +272 -0
  151. package/core/src/physics/ragdoll-system.ts +220 -0
  152. package/core/src/physics/ragdoll.ts +182 -0
  153. package/core/src/physics/raycast.ts +143 -0
  154. package/core/src/physics/realm-manager.ts +499 -0
  155. package/core/src/physics/realm-worker-pool.ts +191 -0
  156. package/core/src/physics/realm-worker.ts +102 -0
  157. package/core/src/physics/realm.ts +189 -0
  158. package/core/src/physics/registry.ts +52 -0
  159. package/core/src/physics/safety.ts +247 -0
  160. package/core/src/physics/snapshot-manager.ts +141 -0
  161. package/core/src/physics/worker-protocol.ts +30 -0
  162. package/core/src/platform/bun-preload.ts +169 -0
  163. package/core/src/platform/css-stub.ts +4 -0
  164. package/core/src/platform/glob-polyfill.ts +124 -0
  165. package/core/src/platform/hidpi.ts +57 -0
  166. package/core/src/platform/render-surface.ts +77 -0
  167. package/core/src/platform/rpc.ts +98 -0
  168. package/core/src/platform/runtime.ts +123 -0
  169. package/core/src/plugin/context.ts +364 -0
  170. package/core/src/plugin/diagnostics.ts +61 -0
  171. package/core/src/plugin/discovery.ts +186 -0
  172. package/core/src/plugin/extension-loaders.ts +172 -0
  173. package/core/src/plugin/host.ts +659 -0
  174. package/core/src/plugin/index.ts +106 -0
  175. package/core/src/plugin/loader-asset.ts +124 -0
  176. package/core/src/plugin/loader-quickjs.ts +84 -0
  177. package/core/src/plugin/loader-wasm.ts +411 -0
  178. package/core/src/plugin/loader-worker.ts +261 -0
  179. package/core/src/plugin/manifest.ts +653 -0
  180. package/core/src/plugin/material-registry.ts +65 -0
  181. package/core/src/plugin/mcp-tools.ts +165 -0
  182. package/core/src/plugin/permissions.ts +175 -0
  183. package/core/src/plugin/quickjs-bridge.ts +294 -0
  184. package/core/src/plugin/registry.ts +107 -0
  185. package/core/src/plugin/sandbox-shim.ts +86 -0
  186. package/core/src/plugin/sandbox-worker.ts +215 -0
  187. package/core/src/plugin/wasm-abi.ts +152 -0
  188. package/core/src/plugin/wasm-worker.ts +229 -0
  189. package/core/src/plugin/workshop.ts +169 -0
  190. package/core/src/profiling/event-loop.ts +180 -0
  191. package/core/src/profiling/index.ts +69 -0
  192. package/core/src/profiling/iops/idb-patch.ts +242 -0
  193. package/core/src/profiling/iops/opfs-patch.ts +276 -0
  194. package/core/src/profiling/profiling-sab.ts +839 -0
  195. package/core/src/profiling/task-latency.ts +134 -0
  196. package/core/src/profiling/thread-metrics.ts +126 -0
  197. package/core/src/profiling/trace-event-writer.ts +205 -0
  198. package/core/src/profiling/warnings.ts +423 -0
  199. package/core/src/profiling/worker-prelude.ts +376 -0
  200. package/core/src/render/bind-group.ts +38 -0
  201. package/core/src/render/bindless/bindless-struct.ts +42 -0
  202. package/core/src/render/bindless/bindless.wgsl.ts +167 -0
  203. package/core/src/render/bindless/frame-bindings.ts +176 -0
  204. package/core/src/render/bindless/index.ts +10 -0
  205. package/core/src/render/bindless/material-manager.ts +257 -0
  206. package/core/src/render/bindless/texture-registry.ts +609 -0
  207. package/core/src/render/buffer.ts +82 -0
  208. package/core/src/render/camera-2d.ts +217 -0
  209. package/core/src/render/camera-controller.ts +440 -0
  210. package/core/src/render/camera.ts +409 -0
  211. package/core/src/render/canvas-resize-watcher.ts +46 -0
  212. package/core/src/render/compute-kernel.ts +172 -0
  213. package/core/src/render/constants.ts +2 -0
  214. package/core/src/render/device.ts +111 -0
  215. package/core/src/render/frame-graph.ts +768 -0
  216. package/core/src/render/frustum.ts +185 -0
  217. package/core/src/render/fullscreen-vs.ts +25 -0
  218. package/core/src/render/g-buffer.ts +186 -0
  219. package/core/src/render/game-renderer.ts +1452 -0
  220. package/core/src/render/gpu-driven/cull-pass.ts +394 -0
  221. package/core/src/render/gpu-driven/hzb.ts +215 -0
  222. package/core/src/render/gpu-driven/index.ts +7 -0
  223. package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
  224. package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
  225. package/core/src/render/gpu-driven/mesh-table.ts +175 -0
  226. package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
  227. package/core/src/render/gpu-utils.ts +96 -0
  228. package/core/src/render/hdr.ts +88 -0
  229. package/core/src/render/hot-reload.ts +295 -0
  230. package/core/src/render/ibl-bind-group.ts +266 -0
  231. package/core/src/render/ibl.ts +180 -0
  232. package/core/src/render/index.ts +163 -0
  233. package/core/src/render/input-manager.ts +259 -0
  234. package/core/src/render/lighting/area-light.ts +196 -0
  235. package/core/src/render/lighting/cluster-grid.ts +288 -0
  236. package/core/src/render/lighting/cluster-types.ts +193 -0
  237. package/core/src/render/lighting/ies-parser.ts +162 -0
  238. package/core/src/render/lighting.ts +454 -0
  239. package/core/src/render/material-types/depth.wgsl +44 -0
  240. package/core/src/render/material-types/line.wgsl +50 -0
  241. package/core/src/render/material-types/matcap.wgsl +51 -0
  242. package/core/src/render/material-types/normal.wgsl +41 -0
  243. package/core/src/render/material-types/physical.wgsl +152 -0
  244. package/core/src/render/material-types/sprite.wgsl +46 -0
  245. package/core/src/render/material-types/sss.wgsl +79 -0
  246. package/core/src/render/material-types/toon.wgsl +79 -0
  247. package/core/src/render/passes/README.md +121 -0
  248. package/core/src/render/passes/atmosphere.ts +152 -0
  249. package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
  250. package/core/src/render/passes/csm.ts +408 -0
  251. package/core/src/render/passes/cubemap-capture.ts +114 -0
  252. package/core/src/render/passes/debug-viz.ts +278 -0
  253. package/core/src/render/passes/debug.ts +538 -0
  254. package/core/src/render/passes/decal-mesh.ts +111 -0
  255. package/core/src/render/passes/decal-pass.ts +377 -0
  256. package/core/src/render/passes/deferred-lighting.ts +434 -0
  257. package/core/src/render/passes/depth-prepass.ts +163 -0
  258. package/core/src/render/passes/dome-360.ts +83 -0
  259. package/core/src/render/passes/fluid-render.ts +137 -0
  260. package/core/src/render/passes/gi-types.ts +118 -0
  261. package/core/src/render/passes/graph-compute.ts +300 -0
  262. package/core/src/render/passes/greased-line-pass.ts +232 -0
  263. package/core/src/render/passes/morph-target.ts +40 -0
  264. package/core/src/render/passes/opaque.ts +1028 -0
  265. package/core/src/render/passes/point-light-shadow.ts +266 -0
  266. package/core/src/render/passes/procedural-texture.ts +185 -0
  267. package/core/src/render/passes/reflection-probe.ts +140 -0
  268. package/core/src/render/passes/rsm-pass.ts +248 -0
  269. package/core/src/render/passes/sdf-text.ts +155 -0
  270. package/core/src/render/passes/shadow-map.ts +163 -0
  271. package/core/src/render/passes/shadow.ts +220 -0
  272. package/core/src/render/passes/skinning-vs.ts +121 -0
  273. package/core/src/render/passes/skinning.ts +326 -0
  274. package/core/src/render/passes/sky-dome.ts +404 -0
  275. package/core/src/render/passes/skybox.ts +162 -0
  276. package/core/src/render/passes/spot-light-shadow.ts +273 -0
  277. package/core/src/render/passes/terrain.ts +326 -0
  278. package/core/src/render/passes/transparent.ts +353 -0
  279. package/core/src/render/passes/underwater-fog.ts +185 -0
  280. package/core/src/render/passes/video-texture.ts +79 -0
  281. package/core/src/render/passes/volumetric-pass.ts +312 -0
  282. package/core/src/render/passes/volumetric-types.ts +171 -0
  283. package/core/src/render/passes/water.ts +753 -0
  284. package/core/src/render/pbr.ts +296 -0
  285. package/core/src/render/pipeline.ts +52 -0
  286. package/core/src/render/render-pass.ts +30 -0
  287. package/core/src/render/renderer-input-bus.ts +220 -0
  288. package/core/src/render/renderer-module-host.ts +623 -0
  289. package/core/src/render/resource-tracker.ts +67 -0
  290. package/core/src/render/sab-canvas-overlay.ts +122 -0
  291. package/core/src/render/shader-validator.ts +200 -0
  292. package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
  293. package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
  294. package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
  295. package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
  296. package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
  297. package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
  298. package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
  299. package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
  300. package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
  301. package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
  302. package/core/src/render/shaders/shadow-chunks.ts +135 -0
  303. package/core/src/render/skybox.ts +146 -0
  304. package/core/src/render/splitscreen.ts +85 -0
  305. package/core/src/render/surface.ts +78 -0
  306. package/core/src/render/tonemap.ts +180 -0
  307. package/core/src/render/tracked-render-pass.ts +158 -0
  308. package/core/src/render/viewport.ts +109 -0
  309. package/core/src/render/wgsl-hmr.ts +70 -0
  310. package/core/src/sab/core-input-channel.ts +23 -0
  311. package/core/src/sab/define.ts +239 -0
  312. package/core/src/sab/errors.ts +76 -0
  313. package/core/src/sab/game-input.ts +343 -0
  314. package/core/src/sab/gamepad-devices.ts +259 -0
  315. package/core/src/sab/grid-buffer.ts +117 -0
  316. package/core/src/sab/input.ts +55 -0
  317. package/core/src/sab/layout.ts +219 -0
  318. package/core/src/sab/multi-input-channel.ts +50 -0
  319. package/core/src/sab/record-buffer.ts +155 -0
  320. package/core/src/sab/sab-polyfill.ts +56 -0
  321. package/core/src/sab/sim-channel.ts +453 -0
  322. package/core/src/sab/slot-buffer.ts +190 -0
  323. package/core/src/sab/types.ts +158 -0
  324. package/core/src/safety/bounds.ts +76 -0
  325. package/core/src/safety/json.ts +80 -0
  326. package/core/src/safety/path.ts +167 -0
  327. package/core/src/save/binary-format.ts +117 -0
  328. package/core/src/save/game-save-system.ts +161 -0
  329. package/core/src/save/grid-save-system.ts +158 -0
  330. package/core/src/save/migrate.ts +44 -0
  331. package/core/src/save/migration-registry.ts +94 -0
  332. package/core/src/save/persist-types.ts +208 -0
  333. package/core/src/save/schema.ts +46 -0
  334. package/core/src/save/serializer.ts +180 -0
  335. package/core/src/scene/builder.ts +65 -0
  336. package/core/src/scene/camera.ts +142 -0
  337. package/core/src/scene/checkpoint.ts +109 -0
  338. package/core/src/scene/game-loop.ts +198 -0
  339. package/core/src/scene/index.ts +24 -0
  340. package/core/src/scene/layer.ts +6 -0
  341. package/core/src/scene/prefab.ts +145 -0
  342. package/core/src/scene/scene-manager.ts +157 -0
  343. package/core/src/scene/scene.ts +192 -0
  344. package/core/src/scene/sky.ts +256 -0
  345. package/core/src/scene/spatial-grid.ts +176 -0
  346. package/core/src/scene/streaming.ts +304 -0
  347. package/core/src/scene/vegetation.ts +163 -0
  348. package/core/src/scene/world.ts +89 -0
  349. package/core/src/scripting/binding.ts +129 -0
  350. package/core/src/scripting/hot-reload.ts +144 -0
  351. package/core/src/scripting/script.ts +99 -0
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@@ -0,0 +1,595 @@
1
+ // ============================================================================
2
+ // GpuSplatSorter — GPU radix sort + splat buffer compaction
3
+ //
4
+ // Sorts splats back-to-front by camera distance using a GPU radix sort
5
+ // (4-bit radix, 8 passes for u32 keys). After sorting, compacts the splat
6
+ // buffer into sorted order so the instanced-quad draw renders correctly.
7
+ //
8
+ // For small splat counts (below `threshold`), falls back to a CPU merge sort
9
+ // and uploads the sorted indices — the compact pass still runs on GPU.
10
+ //
11
+ // Algorithm reference: KoS-Y1/Web-GS-Renderer (radix_parallel.wgsl) and
12
+ // Scthe/gaussian-splatting-webgpu, both MIT-licensed. Ported to raw WGSL
13
+ // with the engine's buffer management patterns.
14
+ // ============================================================================
15
+
16
+ import { createValidatedShaderModule } from "@downdraft/engine";
17
+ import type { GaussianSplatData } from "./parser";
18
+ import { sortSplats } from "./sorter";
19
+
20
+ // ── WGSL kernels ──
21
+
22
+ const DISTANCES_WGSL = /* wgsl */ `
23
+ struct SortUniforms {
24
+ cameraPos: vec3<f32>,
25
+ count: u32,
26
+ pass: u32,
27
+ _pad0: u32,
28
+ _pad1: u32,
29
+ }
30
+
31
+ @group(0) @binding(0) var<uniform> u: SortUniforms;
32
+ @group(0) @binding(1) var<storage, read> splatData: array<vec4<f32>>;
33
+ @group(0) @binding(2) var<storage, read_write> keys: array<u32>;
34
+ @group(0) @binding(3) var<storage, read_write> indices: array<u32>;
35
+
36
+ fn floatToSortableKey(f: f32) -> u32 {
37
+ let bits = bitcast<u32>(f);
38
+ if ((bits & 0x80000000u) != 0u) {
39
+ return ~bits;
40
+ }
41
+ return bits | 0x80000000u;
42
+ }
43
+
44
+ @compute @workgroup_size(64)
45
+ fn cs_main(@builtin(global_invocation_id) gid: vec3<u32>) {
46
+ let idx = gid.x;
47
+ if (idx >= u.count) { return; }
48
+ // Position is the first vec4 of each 3-vec4 splat block
49
+ let pos = splatData[idx * 3u].xyz;
50
+ let d = pos - u.cameraPos;
51
+ let dist = dot(d, d);
52
+ // Invert key so ascending radix sort → descending distance (back-to-front)
53
+ keys[idx] = ~floatToSortableKey(dist);
54
+ indices[idx] = idx;
55
+ }
56
+ `;
57
+
58
+ const HISTOGRAM_WGSL = /* wgsl */ `
59
+ struct SortUniforms {
60
+ cameraPos: vec3<f32>,
61
+ count: u32,
62
+ pass: u32,
63
+ _pad0: u32,
64
+ _pad1: u32,
65
+ }
66
+
67
+ @group(0) @binding(0) var<uniform> u: SortUniforms;
68
+ @group(0) @binding(1) var<storage, read> keys: array<u32>;
69
+ @group(0) @binding(2) var<storage, read_write> histogram: array<u32, 16>;
70
+
71
+ @compute @workgroup_size(64)
72
+ fn cs_main(@builtin(global_invocation_id) gid: vec3<u32>) {
73
+ if (gid.x >= u.count) { return; }
74
+ let shift = u.pass * 4u;
75
+ let digit = (keys[gid.x] >> shift) & 0xFu;
76
+ atomicAdd(&histogram[digit], 1u);
77
+ }
78
+ `;
79
+
80
+ const PREFIX_SUM_WGSL = /* wgsl */ `
81
+ @group(0) @binding(0) var<storage, read> histogram: array<u32, 16>;
82
+ @group(0) @binding(1) var<storage, read_write> prefixSum: array<u32, 16>;
83
+
84
+ @compute @workgroup_size(16)
85
+ fn cs_main(@builtin(local_invocation_id) lid: vec3<u32>) {
86
+ let i = lid.x;
87
+ // Exclusive prefix sum over 16 elements (Hillis-Steele, 1 pass for N=16)
88
+ var val: u32 = 0u;
89
+ if (i > 0u) { val = histogram[i - 1u]; }
90
+ prefixSum[i] = val;
91
+ // For 16 elements, a single sequential scan in thread 0 is simplest and correct.
92
+ // But we already wrote the exclusive sum above using histogram[i-1].
93
+ // This is correct because each thread reads histogram[i-1] directly — no
94
+ // inter-thread dependency for an exclusive sum of 16 elements where each
95
+ // output only depends on inputs before it.
96
+ }
97
+ `;
98
+
99
+ const SCATTER_WGSL = /* wgsl */ `
100
+ struct SortUniforms {
101
+ cameraPos: vec3<f32>,
102
+ count: u32,
103
+ pass: u32,
104
+ _pad0: u32,
105
+ _pad1: u32,
106
+ }
107
+
108
+ @group(0) @binding(0) var<uniform> u: SortUniforms;
109
+ @group(0) @binding(1) var<storage, read> keysIn: array<u32>;
110
+ @group(0) @binding(2) var<storage, read> indicesIn: array<u32>;
111
+ @group(0) @binding(3) var<storage, read> prefixSum: array<u32, 16>;
112
+ @group(0) @binding(4) var<storage, read_write> scatterCounter: array<u32, 16>;
113
+ @group(0) @binding(5) var<storage, read_write> keysOut: array<u32>;
114
+ @group(0) @binding(6) var<storage, read_write> indicesOut: array<u32>;
115
+
116
+ @compute @workgroup_size(64)
117
+ fn cs_main(@builtin(global_invocation_id) gid: vec3<u32>) {
118
+ if (gid.x >= u.count) { return; }
119
+ let shift = u.pass * 4u;
120
+ let digit = (keysIn[gid.x] >> shift) & 0xFu;
121
+ let offset = atomicAdd(&scatterCounter[digit], 1u);
122
+ let pos = prefixSum[digit] + offset;
123
+ keysOut[pos] = keysIn[gid.x];
124
+ indicesOut[pos] = indicesIn[gid.x];
125
+ }
126
+ `;
127
+
128
+ const COMPACT_WGSL = /* wgsl */ `
129
+ struct CompactUniforms {
130
+ count: u32,
131
+ _pad0: u32,
132
+ _pad1: u32,
133
+ _pad2: u32,
134
+ }
135
+
136
+ @group(0) @binding(0) var<uniform> u: CompactUniforms;
137
+ @group(0) @binding(1) var<storage, read> splatData: array<vec4<f32>>;
138
+ @group(0) @binding(2) var<storage, read> indices: array<u32>;
139
+ @group(0) @binding(3) var<storage, read_write> compacted: array<vec4<f32>>;
140
+
141
+ @compute @workgroup_size(64)
142
+ fn cs_main(@builtin(global_invocation_id) gid: vec3<u32>) {
143
+ if (gid.x >= u.count) { return; }
144
+ let srcIdx = indices[gid.x];
145
+ let dstBase = gid.x * 3u;
146
+ let srcBase = srcIdx * 3u;
147
+ compacted[dstBase] = splatData[srcBase];
148
+ compacted[dstBase + 1u] = splatData[srcBase + 1u];
149
+ compacted[dstBase + 2u] = splatData[srcBase + 2u];
150
+ }
151
+ `;
152
+
153
+ // ── Constants ──
154
+
155
+ const WORKGROUP_SIZE = 64;
156
+ const NUM_PASSES = 8; // 32 bits / 4-bit radix
157
+ const SPLAT_VECS = 3; // vec4s per splat (12 floats)
158
+ const SPLAT_BYTES = SPLAT_VECS * 16; // 48 bytes per splat
159
+
160
+ // ── Sort uniform layout (32 bytes) ──
161
+ // cameraPos(3f) + count(1u) + pass(1u) + pad(2u) = 8 × 4 = 32 bytes
162
+ const SORT_UNIFORM_SIZE = 32;
163
+
164
+ // ── GpuSplatSorter ──
165
+
166
+ export interface GpuSplatSorterOptions {
167
+ /** Max splat count for buffer pre-allocation. Default: 1_000_000. */
168
+ maxSplats?: number;
169
+ /** Below this count, use CPU sort. Default: 8192. */
170
+ threshold?: number;
171
+ }
172
+
173
+ export class GpuSplatSorter {
174
+ private device: GPUDevice | null = null;
175
+ private maxSplats: number;
176
+ threshold: number;
177
+
178
+ // Pipelines
179
+ private distancesPipeline: GPUComputePipeline | null = null;
180
+ private histogramPipeline: GPUComputePipeline | null = null;
181
+ private prefixSumPipeline: GPUComputePipeline | null = null;
182
+ private scatterPipeline: GPUComputePipeline | null = null;
183
+ private compactPipeline: GPUComputePipeline | null = null;
184
+
185
+ // Bind group layouts
186
+ private distancesBGL: GPUBindGroupLayout | null = null;
187
+ private histogramBGL: GPUBindGroupLayout | null = null;
188
+ private prefixSumBGL: GPUBindGroupLayout | null = null;
189
+ private scatterBGL: GPUBindGroupLayout | null = null;
190
+ private compactBGL: GPUBindGroupLayout | null = null;
191
+
192
+ // Buffers
193
+ private sortUniformBuffer: GPUBuffer | null = null;
194
+ private sortUniformData: ArrayBuffer | null = null;
195
+ private sortUniformFloats: Float32Array | null = null;
196
+ private sortUniformUints: Uint32Array | null = null;
197
+
198
+ private compactUniformBuffer: GPUBuffer | null = null;
199
+ private compactUniformData: Uint32Array | null = null;
200
+
201
+ private keyBuffers: [GPUBuffer, GPUBuffer] | null = null;
202
+ private indexBuffers: [GPUBuffer, GPUBuffer] | null = null;
203
+ private histogramBuffer: GPUBuffer | null = null;
204
+ private prefixSumBuffer: GPUBuffer | null = null;
205
+ private scatterCounterBuffer: GPUBuffer | null = null;
206
+ private zeroBuffer: GPUBuffer | null = null;
207
+ private compactedBuffer: GPUBuffer | null = null;
208
+
209
+ // Which ping-pong buffer set is the "current" read source (0 or 1)
210
+ private currentSet = 0;
211
+
212
+ // CPU-side index upload buffer (for CPU fallback)
213
+ private cpuIndexUploadBuffer: Uint32Array | null = null;
214
+
215
+ constructor(device: GPUDevice | null, options: GpuSplatSorterOptions = {}) {
216
+ this.maxSplats = options.maxSplats ?? 1_000_000;
217
+ this.threshold = options.threshold ?? 8192;
218
+ if (device) this.prepare(device);
219
+ }
220
+
221
+ prepare(device: GPUDevice): void {
222
+ if (this.device === device && this.distancesPipeline) return;
223
+ this.device = device;
224
+ this.createPipelines(device);
225
+ this.createBuffers(device);
226
+ }
227
+
228
+ private createPipelines(device: GPUDevice): void {
229
+ // ── Bind group layouts ──
230
+
231
+ this.distancesBGL = device.createBindGroupLayout({
232
+ entries: [
233
+ { binding: 0, visibility: GPUShaderStage.COMPUTE, buffer: { type: "uniform" } },
234
+ { binding: 1, visibility: GPUShaderStage.COMPUTE, buffer: { type: "read-only-storage" } },
235
+ { binding: 2, visibility: GPUShaderStage.COMPUTE, buffer: { type: "storage" } },
236
+ { binding: 3, visibility: GPUShaderStage.COMPUTE, buffer: { type: "storage" } },
237
+ ],
238
+ });
239
+
240
+ this.histogramBGL = device.createBindGroupLayout({
241
+ entries: [
242
+ { binding: 0, visibility: GPUShaderStage.COMPUTE, buffer: { type: "uniform" } },
243
+ { binding: 1, visibility: GPUShaderStage.COMPUTE, buffer: { type: "read-only-storage" } },
244
+ { binding: 2, visibility: GPUShaderStage.COMPUTE, buffer: { type: "storage" } },
245
+ ],
246
+ });
247
+
248
+ this.prefixSumBGL = device.createBindGroupLayout({
249
+ entries: [
250
+ { binding: 0, visibility: GPUShaderStage.COMPUTE, buffer: { type: "read-only-storage" } },
251
+ { binding: 1, visibility: GPUShaderStage.COMPUTE, buffer: { type: "storage" } },
252
+ ],
253
+ });
254
+
255
+ this.scatterBGL = device.createBindGroupLayout({
256
+ entries: [
257
+ { binding: 0, visibility: GPUShaderStage.COMPUTE, buffer: { type: "uniform" } },
258
+ { binding: 1, visibility: GPUShaderStage.COMPUTE, buffer: { type: "read-only-storage" } },
259
+ { binding: 2, visibility: GPUShaderStage.COMPUTE, buffer: { type: "read-only-storage" } },
260
+ { binding: 3, visibility: GPUShaderStage.COMPUTE, buffer: { type: "read-only-storage" } },
261
+ { binding: 4, visibility: GPUShaderStage.COMPUTE, buffer: { type: "storage" } },
262
+ { binding: 5, visibility: GPUShaderStage.COMPUTE, buffer: { type: "storage" } },
263
+ { binding: 6, visibility: GPUShaderStage.COMPUTE, buffer: { type: "storage" } },
264
+ ],
265
+ });
266
+
267
+ this.compactBGL = device.createBindGroupLayout({
268
+ entries: [
269
+ { binding: 0, visibility: GPUShaderStage.COMPUTE, buffer: { type: "uniform" } },
270
+ { binding: 1, visibility: GPUShaderStage.COMPUTE, buffer: { type: "read-only-storage" } },
271
+ { binding: 2, visibility: GPUShaderStage.COMPUTE, buffer: { type: "read-only-storage" } },
272
+ { binding: 3, visibility: GPUShaderStage.COMPUTE, buffer: { type: "storage" } },
273
+ ],
274
+ });
275
+
276
+ // ── Shader modules ──
277
+
278
+ const distancesModule = createValidatedShaderModule(device, { code: DISTANCES_WGSL, label: "GpuSort.distances" });
279
+ const histogramModule = createValidatedShaderModule(device, { code: HISTOGRAM_WGSL, label: "GpuSort.histogram" });
280
+ const prefixSumModule = createValidatedShaderModule(device, { code: PREFIX_SUM_WGSL, label: "GpuSort.prefixSum" });
281
+ const scatterModule = createValidatedShaderModule(device, { code: SCATTER_WGSL, label: "GpuSort.scatter" });
282
+ const compactModule = createValidatedShaderModule(device, { code: COMPACT_WGSL, label: "GpuSort.compact" });
283
+
284
+ // ── Pipelines ──
285
+
286
+ this.distancesPipeline = device.createComputePipeline({
287
+ layout: device.createPipelineLayout({ bindGroupLayouts: [this.distancesBGL] }),
288
+ compute: { module: distancesModule, entryPoint: "cs_main" },
289
+ });
290
+ this.histogramPipeline = device.createComputePipeline({
291
+ layout: device.createPipelineLayout({ bindGroupLayouts: [this.histogramBGL] }),
292
+ compute: { module: histogramModule, entryPoint: "cs_main" },
293
+ });
294
+ this.prefixSumPipeline = device.createComputePipeline({
295
+ layout: device.createPipelineLayout({ bindGroupLayouts: [this.prefixSumBGL] }),
296
+ compute: { module: prefixSumModule, entryPoint: "cs_main" },
297
+ });
298
+ this.scatterPipeline = device.createComputePipeline({
299
+ layout: device.createPipelineLayout({ bindGroupLayouts: [this.scatterBGL] }),
300
+ compute: { module: scatterModule, entryPoint: "cs_main" },
301
+ });
302
+ this.compactPipeline = device.createComputePipeline({
303
+ layout: device.createPipelineLayout({ bindGroupLayouts: [this.compactBGL] }),
304
+ compute: { module: compactModule, entryPoint: "cs_main" },
305
+ });
306
+ }
307
+
308
+ private createBuffers(device: GPUDevice): void {
309
+ const maxSplatBytes = this.maxSplats * 4; // u32 or f32 per splat
310
+
311
+ // Sort uniforms (32 bytes)
312
+ this.sortUniformData = new ArrayBuffer(SORT_UNIFORM_SIZE);
313
+ this.sortUniformFloats = new Float32Array(this.sortUniformData);
314
+ this.sortUniformUints = new Uint32Array(this.sortUniformData);
315
+ this.sortUniformBuffer = device.createBuffer({
316
+ label: "splat-sort-uniforms",
317
+ size: SORT_UNIFORM_SIZE,
318
+ usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
319
+ });
320
+
321
+ // Compact uniforms (16 bytes)
322
+ this.compactUniformData = new Uint32Array(4);
323
+ this.compactUniformBuffer = device.createBuffer({
324
+ label: "splat-compact-uniforms",
325
+ size: 16,
326
+ usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
327
+ });
328
+
329
+ // Key + index ping-pong buffers
330
+ this.keyBuffers = [
331
+ device.createBuffer({ label: "splat-keys-A", size: maxSplatBytes, usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST }),
332
+ device.createBuffer({ label: "splat-keys-B", size: maxSplatBytes, usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST }),
333
+ ];
334
+ this.indexBuffers = [
335
+ device.createBuffer({ label: "splat-indices-A", size: maxSplatBytes, usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST }),
336
+ device.createBuffer({ label: "splat-indices-B", size: maxSplatBytes, usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST }),
337
+ ];
338
+
339
+ // Histogram (16 u32s = 64 bytes)
340
+ this.histogramBuffer = device.createBuffer({
341
+ label: "splat-histogram",
342
+ size: 64,
343
+ usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST | GPUBufferUsage.COPY_SRC,
344
+ });
345
+
346
+ // Prefix sum (16 u32s = 64 bytes)
347
+ this.prefixSumBuffer = device.createBuffer({
348
+ label: "splat-prefix-sum",
349
+ size: 64,
350
+ usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST,
351
+ });
352
+
353
+ // Scatter counter (16 u32s = 64 bytes)
354
+ this.scatterCounterBuffer = device.createBuffer({
355
+ label: "splat-scatter-counter",
356
+ size: 64,
357
+ usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST,
358
+ });
359
+
360
+ // Zero buffer (64 bytes of zeros, for clearing histogram + scatter counter)
361
+ this.zeroBuffer = device.createBuffer({
362
+ label: "splat-zero",
363
+ size: 64,
364
+ usage: GPUBufferUsage.COPY_SRC | GPUBufferUsage.MAP_WRITE,
365
+ });
366
+ // Initialize zero buffer
367
+ const zeroData = new Uint32Array(16);
368
+ device.queue.writeBuffer(this.zeroBuffer, 0, zeroData);
369
+
370
+ // Compacted splat buffer (maxSplats * 48 bytes)
371
+ this.compactedBuffer = device.createBuffer({
372
+ label: "splat-compacted",
373
+ size: this.maxSplats * SPLAT_BYTES,
374
+ usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST,
375
+ });
376
+
377
+ // CPU index upload buffer
378
+ this.cpuIndexUploadBuffer = new Uint32Array(this.maxSplats);
379
+ }
380
+
381
+ /**
382
+ * Sort splats by camera distance (back-to-front) and compact the splat buffer.
383
+ * Returns a GPUBuffer containing the compacted, sorted splat data (3 vec4s per splat).
384
+ * The returned buffer is valid until the next call to `sortAndCompact()`.
385
+ */
386
+ sortAndCompact(
387
+ cameraPos: [number, number, number],
388
+ splatBuffer: GPUBuffer,
389
+ splatData: GaussianSplatData | null,
390
+ count: number,
391
+ ): GPUBuffer | null {
392
+ if (!this.device || count === 0) return null;
393
+
394
+ if (count < this.threshold && splatData) {
395
+ return this.cpuSortAndCompact(cameraPos, splatBuffer, splatData, count);
396
+ }
397
+ return this.gpuSortAndCompact(cameraPos, splatBuffer, count);
398
+ }
399
+
400
+ // ── CPU fallback ──
401
+
402
+ private cpuSortAndCompact(
403
+ cameraPos: [number, number, number],
404
+ splatBuffer: GPUBuffer,
405
+ splatData: GaussianSplatData,
406
+ count: number,
407
+ ): GPUBuffer | null {
408
+ const device = this.device!;
409
+ const { indices } = sortSplats(splatData, cameraPos);
410
+
411
+ // Upload sorted indices (reversed for back-to-front: sortSplats returns
412
+ // nearest-first, we need farthest-first for alpha blending)
413
+ const upload = this.cpuIndexUploadBuffer!;
414
+ for (let i = 0; i < count; i++) {
415
+ upload[i] = indices[count - 1 - i];
416
+ }
417
+ device.queue.writeBuffer(this.indexBuffers![0], 0, upload.subarray(0, count) as unknown as GPUAllowSharedBufferSource);
418
+
419
+ // Run compact pass
420
+ this.runCompact(splatBuffer, this.indexBuffers![0], count);
421
+ return this.compactedBuffer;
422
+ }
423
+
424
+ // ── GPU radix sort ──
425
+
426
+ private gpuSortAndCompact(
427
+ cameraPos: [number, number, number],
428
+ splatBuffer: GPUBuffer,
429
+ count: number,
430
+ ): GPUBuffer | null {
431
+ const device = this.device!;
432
+ const workgroups = Math.ceil(count / WORKGROUP_SIZE);
433
+
434
+ // ── Compute distances + initialize indices ──
435
+ this.writeSortUniforms(cameraPos, count, 0);
436
+ const distBindGroup = device.createBindGroup({
437
+ layout: this.distancesBGL!,
438
+ entries: [
439
+ { binding: 0, resource: { buffer: this.sortUniformBuffer! } },
440
+ { binding: 1, resource: { buffer: splatBuffer } },
441
+ { binding: 2, resource: { buffer: this.keyBuffers![0] } },
442
+ { binding: 3, resource: { buffer: this.indexBuffers![0] } },
443
+ ],
444
+ });
445
+
446
+ let enc = device.createCommandEncoder();
447
+ let pass = enc.beginComputePass();
448
+ pass.setPipeline(this.distancesPipeline!);
449
+ pass.setBindGroup(0, distBindGroup);
450
+ pass.dispatchWorkgroups(workgroups);
451
+ pass.end();
452
+ device.queue.submit([enc.finish()]);
453
+
454
+ // ── 8 radix passes ──
455
+ this.currentSet = 0;
456
+
457
+ for (let p = 0; p < NUM_PASSES; p++) {
458
+ this.writeSortUniforms(cameraPos, count, p);
459
+ const readSet = this.currentSet;
460
+ const writeSet = 1 - readSet;
461
+
462
+ enc = device.createCommandEncoder();
463
+
464
+ // Clear histogram
465
+ enc.copyBufferToBuffer(this.zeroBuffer!, 0, this.histogramBuffer!, 0, 64);
466
+
467
+ // Histogram pass
468
+ const histBindGroup = device.createBindGroup({
469
+ layout: this.histogramBGL!,
470
+ entries: [
471
+ { binding: 0, resource: { buffer: this.sortUniformBuffer! } },
472
+ { binding: 1, resource: { buffer: this.keyBuffers![readSet] } },
473
+ { binding: 2, resource: { buffer: this.histogramBuffer! } },
474
+ ],
475
+ });
476
+ pass = enc.beginComputePass();
477
+ pass.setPipeline(this.histogramPipeline!);
478
+ pass.setBindGroup(0, histBindGroup);
479
+ pass.dispatchWorkgroups(workgroups);
480
+ pass.end();
481
+
482
+ // Prefix sum pass
483
+ const prefixBindGroup = device.createBindGroup({
484
+ layout: this.prefixSumBGL!,
485
+ entries: [
486
+ { binding: 0, resource: { buffer: this.histogramBuffer! } },
487
+ { binding: 1, resource: { buffer: this.prefixSumBuffer! } },
488
+ ],
489
+ });
490
+ pass = enc.beginComputePass();
491
+ pass.setPipeline(this.prefixSumPipeline!);
492
+ pass.setBindGroup(0, prefixBindGroup);
493
+ pass.dispatchWorkgroups(1);
494
+ pass.end();
495
+
496
+ // Clear scatter counter
497
+ enc.copyBufferToBuffer(this.zeroBuffer!, 0, this.scatterCounterBuffer!, 0, 64);
498
+
499
+ // Scatter pass
500
+ const scatterBindGroup = device.createBindGroup({
501
+ layout: this.scatterBGL!,
502
+ entries: [
503
+ { binding: 0, resource: { buffer: this.sortUniformBuffer! } },
504
+ { binding: 1, resource: { buffer: this.keyBuffers![readSet] } },
505
+ { binding: 2, resource: { buffer: this.indexBuffers![readSet] } },
506
+ { binding: 3, resource: { buffer: this.prefixSumBuffer! } },
507
+ { binding: 4, resource: { buffer: this.scatterCounterBuffer! } },
508
+ { binding: 5, resource: { buffer: this.keyBuffers![writeSet] } },
509
+ { binding: 6, resource: { buffer: this.indexBuffers![writeSet] } },
510
+ ],
511
+ });
512
+ pass = enc.beginComputePass();
513
+ pass.setPipeline(this.scatterPipeline!);
514
+ pass.setBindGroup(0, scatterBindGroup);
515
+ pass.dispatchWorkgroups(workgroups);
516
+ pass.end();
517
+
518
+ device.queue.submit([enc.finish()]);
519
+
520
+ // Ping-pong: next pass reads from the set we just wrote to
521
+ this.currentSet = writeSet;
522
+ }
523
+
524
+ // ── Compact: reorder splat buffer using sorted indices ──
525
+ this.runCompact(splatBuffer, this.indexBuffers![this.currentSet], count);
526
+ return this.compactedBuffer;
527
+ }
528
+
529
+ private runCompact(splatBuffer: GPUBuffer, indexBuffer: GPUBuffer, count: number): void {
530
+ const device = this.device!;
531
+
532
+ // Update compact uniforms
533
+ this.compactUniformData![0] = count;
534
+ device.queue.writeBuffer(this.compactUniformBuffer!, 0, this.compactUniformData! as unknown as GPUAllowSharedBufferSource);
535
+
536
+ const compactBindGroup = device.createBindGroup({
537
+ layout: this.compactBGL!,
538
+ entries: [
539
+ { binding: 0, resource: { buffer: this.compactUniformBuffer! } },
540
+ { binding: 1, resource: { buffer: splatBuffer } },
541
+ { binding: 2, resource: { buffer: indexBuffer } },
542
+ { binding: 3, resource: { buffer: this.compactedBuffer! } },
543
+ ],
544
+ });
545
+
546
+ const enc = device.createCommandEncoder();
547
+ const pass = enc.beginComputePass();
548
+ pass.setPipeline(this.compactPipeline!);
549
+ pass.setBindGroup(0, compactBindGroup);
550
+ pass.dispatchWorkgroups(Math.ceil(count / WORKGROUP_SIZE));
551
+ pass.end();
552
+ device.queue.submit([enc.finish()]);
553
+ }
554
+
555
+ private writeSortUniforms(cameraPos: [number, number, number], count: number, passIdx: number): void {
556
+ const f = this.sortUniformFloats!;
557
+ const u = this.sortUniformUints!;
558
+ f[0] = cameraPos[0];
559
+ f[1] = cameraPos[1];
560
+ f[2] = cameraPos[2];
561
+ u[3] = count;
562
+ u[4] = passIdx;
563
+ u[5] = 0;
564
+ u[6] = 0;
565
+ this.device!.queue.writeBuffer(this.sortUniformBuffer!, 0, this.sortUniformData!);
566
+ }
567
+
568
+ destroy(): void {
569
+ this.sortUniformBuffer?.destroy();
570
+ this.compactUniformBuffer?.destroy();
571
+ this.keyBuffers?.forEach((b) => b.destroy());
572
+ this.indexBuffers?.forEach((b) => b.destroy());
573
+ this.histogramBuffer?.destroy();
574
+ this.prefixSumBuffer?.destroy();
575
+ this.scatterCounterBuffer?.destroy();
576
+ this.zeroBuffer?.destroy();
577
+ this.compactedBuffer?.destroy();
578
+
579
+ this.sortUniformBuffer = null;
580
+ this.compactUniformBuffer = null;
581
+ this.keyBuffers = null;
582
+ this.indexBuffers = null;
583
+ this.histogramBuffer = null;
584
+ this.prefixSumBuffer = null;
585
+ this.scatterCounterBuffer = null;
586
+ this.zeroBuffer = null;
587
+ this.compactedBuffer = null;
588
+ this.sortUniformData = null;
589
+ this.sortUniformFloats = null;
590
+ this.sortUniformUints = null;
591
+ this.compactUniformData = null;
592
+ this.cpuIndexUploadBuffer = null;
593
+ this.device = null;
594
+ }
595
+ }
@@ -0,0 +1,31 @@
1
+ export { GpuSplatSorter } from "./gpu-sort";
2
+ export type { GpuSplatSorterOptions } from "./gpu-sort";
3
+ export {
4
+ getSplat, MAX_SH_DEGREE, parseGaussianSplatFile, parsePLY,
5
+ parseSplat, SH_REST_COEFFS_MAX,
6
+ SH_REST_COEFFS_PER_DEGREE
7
+ } from "./parser";
8
+ export type {
9
+ GaussianSplat,
10
+ GaussianSplatData,
11
+ PLYHeader
12
+ } from "./parser";
13
+ export { GaussianSplatRenderer } from "./renderer";
14
+ export type { GaussianSplatRendererConfig } from "./renderer";
15
+ export {
16
+ evalSHChannelCPU, packShCoeffs,
17
+ SH_COEFFS_PER_CHANNEL, SH_COEFFS_TOTAL, SH_EVAL_WGSL
18
+ } from "./sh-eval";
19
+ export {
20
+ filterByDistance, sortSplats
21
+ } from "./sorter";
22
+ export type { SortResult } from "./sorter";
23
+ export {
24
+ DEFAULT_MAX_SPLATS_PER_TILE, DEFAULT_TILE_SIZE, TileRasterPipeline
25
+ } from "./tile-raster";
26
+ export type { TileRasterPipelineOptions } from "./tile-raster";
27
+
28
+ // Declarative library descriptor
29
+ export { GaussianSplatsLib, GaussianSplatsTok } from "./library";
30
+ export type { GaussianSplatsLibConfig } from "./library";
31
+
@@ -0,0 +1,60 @@
1
+ // ============================================================================
2
+ // GaussianSplatsLib — declarative engine library descriptor for @downdraft/engine/libraries/gaussian-splats
3
+ //
4
+ // Games declare `libraries: [GaussianSplatsLib]` (or with config override) in
5
+ // their GameModule. The host creates the GaussianSplatRenderer (renderer-side)
6
+ // and exposes it via a typed token.
7
+ //
8
+ // Games that need full control can still import GaussianSplatRenderer directly
9
+ // (escape hatch).
10
+ // ============================================================================
11
+
12
+ import { resourceToken, type EngineLibrary } from "@downdraft/engine";
13
+ import { GaussianSplatRenderer, type GaussianSplatRendererConfig } from "./renderer";
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+
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+ // ── Config ──
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+
17
+ export interface GaussianSplatsLibConfig extends GaussianSplatRendererConfig {
18
+ /** Surface texture format for the splat pipeline. Default: "bgra8unorm". */
19
+ surfaceFormat?: GPUTextureFormat;
20
+ }
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+
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+ // ── Typed tokens (DI) ──
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+
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+ /** Token for the renderer-side gaussian splat renderer. Inject in renderer passes. */
25
+ export const GaussianSplatsTok = resourceToken<GaussianSplatRenderer>("gaussian-splats:renderer");
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+
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+ // ── Descriptor ──
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+
29
+ export const GaussianSplatsLib: EngineLibrary<GaussianSplatsLibConfig> = {
30
+ name: "gaussian-splats",
31
+ version: "1.0.0",
32
+
33
+ provides: [GaussianSplatsTok],
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+
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+ // Renderer-side only — no sim system.
36
+
37
+ renderer: {
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+ init(config, ctx) {
39
+ const format = config.surfaceFormat ?? ctx.format;
40
+ const renderer = new GaussianSplatRenderer(ctx.device, format, {
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+ maxSplats: config.maxSplats,
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+ sortThreshold: config.sortThreshold,
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+ sortFrequency: config.sortFrequency,
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+ shDegree: config.shDegree,
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+ tileRaster: config.tileRaster,
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+ tileRasterOptions: config.tileRasterOptions,
47
+ });
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+ renderer.prepare(ctx.device);
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+ ctx.provide(GaussianSplatsTok, renderer);
50
+ return renderer;
51
+ },
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+ dispose(renderer) {
53
+ (renderer as GaussianSplatRenderer).destroy();
54
+ },
55
+ },
56
+
57
+ defaultConfig: {
58
+ surfaceFormat: "bgra8unorm",
59
+ },
60
+ };