@downdraft/engine 0.0.0 → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (907) hide show
  1. package/app/src/index.ts +10 -0
  2. package/app/src/renderer/bootstrap.ts +271 -0
  3. package/app/src/renderer/downdraft-base.css +93 -0
  4. package/app/src/renderer/feature-log.ts +200 -0
  5. package/app/src/renderer/game-module.ts +923 -0
  6. package/app/src/renderer/hooks.ts +88 -0
  7. package/app/src/renderer/hot-reload.ts +178 -0
  8. package/app/src/renderer/import-cache.ts +88 -0
  9. package/app/src/renderer/index.ts +206 -0
  10. package/app/src/renderer/mcp-harness.ts +144 -0
  11. package/app/src/renderer/save-store-factory.ts +239 -0
  12. package/app/src/renderer/sim-bridge.ts +183 -0
  13. package/app/src/renderer/standard-automation-tools.ts +771 -0
  14. package/app/src/shared/feature-log.ts +71 -0
  15. package/app/src/shared/gpu-info.ts +82 -0
  16. package/app/src/shared/import-cache-store.ts +142 -0
  17. package/app/src/shared/index.ts +6 -0
  18. package/app/src/shared/mcp-discovery.ts +47 -0
  19. package/app/src/shared/mcp-proxy.ts +82 -0
  20. package/app/src/shared/types.ts +324 -0
  21. package/asset-bake/src/bake-audio.ts +119 -0
  22. package/asset-bake/src/bake-gltf.ts +172 -0
  23. package/asset-bake/src/bake.ts +78 -0
  24. package/asset-bake/src/cache.ts +188 -0
  25. package/asset-bake/src/config.ts +186 -0
  26. package/asset-bake/src/index.ts +36 -0
  27. package/core/src/animation/animation-event.ts +41 -0
  28. package/core/src/animation/bone-mask.ts +122 -0
  29. package/core/src/animation/clip.ts +252 -0
  30. package/core/src/animation/index.ts +22 -0
  31. package/core/src/animation/mixamo.ts +113 -0
  32. package/core/src/animation/morph-target.ts +69 -0
  33. package/core/src/animation/player.ts +697 -0
  34. package/core/src/animation/retarget.ts +158 -0
  35. package/core/src/animation/skeleton-animator.ts +1399 -0
  36. package/core/src/animation/skeleton.ts +214 -0
  37. package/core/src/animation/state-machine.ts +280 -0
  38. package/core/src/assets/blob-store.ts +66 -0
  39. package/core/src/assets/cache.ts +186 -0
  40. package/core/src/assets/cubemap-converter.ts +155 -0
  41. package/core/src/assets/environment-manager.ts +121 -0
  42. package/core/src/assets/import-cache.ts +65 -0
  43. package/core/src/assets/import-settings.ts +72 -0
  44. package/core/src/assets/importer.ts +108 -0
  45. package/core/src/assets/index.ts +74 -0
  46. package/core/src/assets/irradiance-generator.ts +198 -0
  47. package/core/src/assets/loader-audio.ts +86 -0
  48. package/core/src/assets/loader-cubemap.ts +211 -0
  49. package/core/src/assets/loader-dds.ts +236 -0
  50. package/core/src/assets/loader-hdr.ts +474 -0
  51. package/core/src/assets/loader-mesh.ts +143 -0
  52. package/core/src/assets/loader-shader.ts +73 -0
  53. package/core/src/assets/loader-texture.ts +349 -0
  54. package/core/src/assets/lod.ts +198 -0
  55. package/core/src/assets/manager.ts +480 -0
  56. package/core/src/assets/manifest.ts +81 -0
  57. package/core/src/assets/material-bridge.ts +186 -0
  58. package/core/src/assets/model-importer.ts +72 -0
  59. package/core/src/assets/model-normalizer.ts +248 -0
  60. package/core/src/assets/model-to-gpu.ts +70 -0
  61. package/core/src/assets/model-to-mesh.ts +237 -0
  62. package/core/src/assets/prefilter-generator.ts +250 -0
  63. package/core/src/audio/engine.ts +177 -0
  64. package/core/src/audio/interface.ts +130 -0
  65. package/core/src/audio/listener.ts +32 -0
  66. package/core/src/audio/mixer.ts +141 -0
  67. package/core/src/audio/registry.ts +52 -0
  68. package/core/src/audio/sab.ts +87 -0
  69. package/core/src/audio/source.ts +89 -0
  70. package/core/src/change-detection/atomics.ts +1 -0
  71. package/core/src/change-detection/tracker.ts +47 -0
  72. package/core/src/debug-draw/lines.ts +64 -0
  73. package/core/src/debug-draw/points.ts +17 -0
  74. package/core/src/debug-draw/queue.ts +124 -0
  75. package/core/src/debug-draw/text.ts +25 -0
  76. package/core/src/ecs/archetype.ts +323 -0
  77. package/core/src/ecs/component.ts +188 -0
  78. package/core/src/ecs/entity.ts +25 -0
  79. package/core/src/ecs/events.ts +93 -0
  80. package/core/src/ecs/hierarchy.ts +124 -0
  81. package/core/src/ecs/hmr-swap-registry.ts +22 -0
  82. package/core/src/ecs/index.ts +25 -0
  83. package/core/src/ecs/query.ts +141 -0
  84. package/core/src/ecs/resource.ts +8 -0
  85. package/core/src/ecs/schedule.ts +181 -0
  86. package/core/src/ecs/system-params.ts +99 -0
  87. package/core/src/ecs/system.ts +42 -0
  88. package/core/src/ecs/world.ts +348 -0
  89. package/core/src/index.ts +352 -0
  90. package/core/src/input/context.ts +73 -0
  91. package/core/src/input/dom-handler.ts +380 -0
  92. package/core/src/input/local-player-manager.ts +218 -0
  93. package/core/src/input/mapping.ts +40 -0
  94. package/core/src/input/multi-sab-bridge.ts +276 -0
  95. package/core/src/input/multi-state.ts +54 -0
  96. package/core/src/input/sab-bridge.ts +71 -0
  97. package/core/src/input/state.ts +132 -0
  98. package/core/src/input/ui-router.ts +87 -0
  99. package/core/src/library/host.ts +317 -0
  100. package/core/src/library/index.ts +16 -0
  101. package/core/src/library/library.ts +292 -0
  102. package/core/src/material/compiler.ts +80 -0
  103. package/core/src/material/graph-bridge.ts +172 -0
  104. package/core/src/material/index.ts +9 -0
  105. package/core/src/material/library.ts +442 -0
  106. package/core/src/material/material.ts +156 -0
  107. package/core/src/material/variants.ts +61 -0
  108. package/core/src/math/mat4.ts +202 -0
  109. package/core/src/math/perlin-noise-2d.ts +77 -0
  110. package/core/src/math/perlin-noise-3d.ts +110 -0
  111. package/core/src/math/quat.ts +33 -0
  112. package/core/src/math/rng.ts +29 -0
  113. package/core/src/math/trig.ts +47 -0
  114. package/core/src/math/value-noise.ts +67 -0
  115. package/core/src/mesh/builder.ts +177 -0
  116. package/core/src/mesh/csg.ts +312 -0
  117. package/core/src/mesh/greased-line.ts +145 -0
  118. package/core/src/mesh/mesh.ts +17 -0
  119. package/core/src/mesh/parametric.ts +501 -0
  120. package/core/src/mesh/skinning.ts +67 -0
  121. package/core/src/mesh/vertex-layout.ts +91 -0
  122. package/core/src/module/cross-thread.ts +163 -0
  123. package/core/src/module/diagnostics.ts +123 -0
  124. package/core/src/module/host.ts +451 -0
  125. package/core/src/module/index.ts +22 -0
  126. package/core/src/module/module.ts +109 -0
  127. package/core/src/module/registry.ts +94 -0
  128. package/core/src/module/renderer-module.ts +247 -0
  129. package/core/src/module/ts-loader.ts +26 -0
  130. package/core/src/particles/compute-pass.ts +378 -0
  131. package/core/src/particles/emitter.ts +156 -0
  132. package/core/src/particles/index.ts +11 -0
  133. package/core/src/particles/particle-data.ts +47 -0
  134. package/core/src/particles/render-pass.ts +365 -0
  135. package/core/src/particles/simulator.ts +264 -0
  136. package/core/src/particles/system.ts +193 -0
  137. package/core/src/physics/body.ts +59 -0
  138. package/core/src/physics/ccd-heuristic.ts +55 -0
  139. package/core/src/physics/character.ts +282 -0
  140. package/core/src/physics/collider.ts +55 -0
  141. package/core/src/physics/collision-system.ts +91 -0
  142. package/core/src/physics/events.ts +133 -0
  143. package/core/src/physics/index.ts +34 -0
  144. package/core/src/physics/interface.ts +473 -0
  145. package/core/src/physics/interpolation-buffer.ts +192 -0
  146. package/core/src/physics/lifecycle.ts +87 -0
  147. package/core/src/physics/load-shedder.ts +164 -0
  148. package/core/src/physics/physics-accumulator.ts +101 -0
  149. package/core/src/physics/physics-system.ts +240 -0
  150. package/core/src/physics/ragdoll-presets.ts +272 -0
  151. package/core/src/physics/ragdoll-system.ts +220 -0
  152. package/core/src/physics/ragdoll.ts +182 -0
  153. package/core/src/physics/raycast.ts +143 -0
  154. package/core/src/physics/realm-manager.ts +499 -0
  155. package/core/src/physics/realm-worker-pool.ts +191 -0
  156. package/core/src/physics/realm-worker.ts +102 -0
  157. package/core/src/physics/realm.ts +189 -0
  158. package/core/src/physics/registry.ts +52 -0
  159. package/core/src/physics/safety.ts +247 -0
  160. package/core/src/physics/snapshot-manager.ts +141 -0
  161. package/core/src/physics/worker-protocol.ts +30 -0
  162. package/core/src/platform/bun-preload.ts +169 -0
  163. package/core/src/platform/css-stub.ts +4 -0
  164. package/core/src/platform/glob-polyfill.ts +124 -0
  165. package/core/src/platform/hidpi.ts +57 -0
  166. package/core/src/platform/render-surface.ts +77 -0
  167. package/core/src/platform/rpc.ts +98 -0
  168. package/core/src/platform/runtime.ts +123 -0
  169. package/core/src/plugin/context.ts +364 -0
  170. package/core/src/plugin/diagnostics.ts +61 -0
  171. package/core/src/plugin/discovery.ts +186 -0
  172. package/core/src/plugin/extension-loaders.ts +172 -0
  173. package/core/src/plugin/host.ts +659 -0
  174. package/core/src/plugin/index.ts +106 -0
  175. package/core/src/plugin/loader-asset.ts +124 -0
  176. package/core/src/plugin/loader-quickjs.ts +84 -0
  177. package/core/src/plugin/loader-wasm.ts +411 -0
  178. package/core/src/plugin/loader-worker.ts +261 -0
  179. package/core/src/plugin/manifest.ts +653 -0
  180. package/core/src/plugin/material-registry.ts +65 -0
  181. package/core/src/plugin/mcp-tools.ts +165 -0
  182. package/core/src/plugin/permissions.ts +175 -0
  183. package/core/src/plugin/quickjs-bridge.ts +294 -0
  184. package/core/src/plugin/registry.ts +107 -0
  185. package/core/src/plugin/sandbox-shim.ts +86 -0
  186. package/core/src/plugin/sandbox-worker.ts +215 -0
  187. package/core/src/plugin/wasm-abi.ts +152 -0
  188. package/core/src/plugin/wasm-worker.ts +229 -0
  189. package/core/src/plugin/workshop.ts +169 -0
  190. package/core/src/profiling/event-loop.ts +180 -0
  191. package/core/src/profiling/index.ts +69 -0
  192. package/core/src/profiling/iops/idb-patch.ts +242 -0
  193. package/core/src/profiling/iops/opfs-patch.ts +276 -0
  194. package/core/src/profiling/profiling-sab.ts +839 -0
  195. package/core/src/profiling/task-latency.ts +134 -0
  196. package/core/src/profiling/thread-metrics.ts +126 -0
  197. package/core/src/profiling/trace-event-writer.ts +205 -0
  198. package/core/src/profiling/warnings.ts +423 -0
  199. package/core/src/profiling/worker-prelude.ts +376 -0
  200. package/core/src/render/bind-group.ts +38 -0
  201. package/core/src/render/bindless/bindless-struct.ts +42 -0
  202. package/core/src/render/bindless/bindless.wgsl.ts +167 -0
  203. package/core/src/render/bindless/frame-bindings.ts +176 -0
  204. package/core/src/render/bindless/index.ts +10 -0
  205. package/core/src/render/bindless/material-manager.ts +257 -0
  206. package/core/src/render/bindless/texture-registry.ts +609 -0
  207. package/core/src/render/buffer.ts +82 -0
  208. package/core/src/render/camera-2d.ts +217 -0
  209. package/core/src/render/camera-controller.ts +440 -0
  210. package/core/src/render/camera.ts +409 -0
  211. package/core/src/render/canvas-resize-watcher.ts +46 -0
  212. package/core/src/render/compute-kernel.ts +172 -0
  213. package/core/src/render/constants.ts +2 -0
  214. package/core/src/render/device.ts +111 -0
  215. package/core/src/render/frame-graph.ts +768 -0
  216. package/core/src/render/frustum.ts +185 -0
  217. package/core/src/render/fullscreen-vs.ts +25 -0
  218. package/core/src/render/g-buffer.ts +186 -0
  219. package/core/src/render/game-renderer.ts +1452 -0
  220. package/core/src/render/gpu-driven/cull-pass.ts +394 -0
  221. package/core/src/render/gpu-driven/hzb.ts +215 -0
  222. package/core/src/render/gpu-driven/index.ts +7 -0
  223. package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
  224. package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
  225. package/core/src/render/gpu-driven/mesh-table.ts +175 -0
  226. package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
  227. package/core/src/render/gpu-utils.ts +96 -0
  228. package/core/src/render/hdr.ts +88 -0
  229. package/core/src/render/hot-reload.ts +295 -0
  230. package/core/src/render/ibl-bind-group.ts +266 -0
  231. package/core/src/render/ibl.ts +180 -0
  232. package/core/src/render/index.ts +163 -0
  233. package/core/src/render/input-manager.ts +259 -0
  234. package/core/src/render/lighting/area-light.ts +196 -0
  235. package/core/src/render/lighting/cluster-grid.ts +288 -0
  236. package/core/src/render/lighting/cluster-types.ts +193 -0
  237. package/core/src/render/lighting/ies-parser.ts +162 -0
  238. package/core/src/render/lighting.ts +454 -0
  239. package/core/src/render/material-types/depth.wgsl +44 -0
  240. package/core/src/render/material-types/line.wgsl +50 -0
  241. package/core/src/render/material-types/matcap.wgsl +51 -0
  242. package/core/src/render/material-types/normal.wgsl +41 -0
  243. package/core/src/render/material-types/physical.wgsl +152 -0
  244. package/core/src/render/material-types/sprite.wgsl +46 -0
  245. package/core/src/render/material-types/sss.wgsl +79 -0
  246. package/core/src/render/material-types/toon.wgsl +79 -0
  247. package/core/src/render/passes/README.md +121 -0
  248. package/core/src/render/passes/atmosphere.ts +152 -0
  249. package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
  250. package/core/src/render/passes/csm.ts +408 -0
  251. package/core/src/render/passes/cubemap-capture.ts +114 -0
  252. package/core/src/render/passes/debug-viz.ts +278 -0
  253. package/core/src/render/passes/debug.ts +538 -0
  254. package/core/src/render/passes/decal-mesh.ts +111 -0
  255. package/core/src/render/passes/decal-pass.ts +377 -0
  256. package/core/src/render/passes/deferred-lighting.ts +434 -0
  257. package/core/src/render/passes/depth-prepass.ts +163 -0
  258. package/core/src/render/passes/dome-360.ts +83 -0
  259. package/core/src/render/passes/fluid-render.ts +137 -0
  260. package/core/src/render/passes/gi-types.ts +118 -0
  261. package/core/src/render/passes/graph-compute.ts +300 -0
  262. package/core/src/render/passes/greased-line-pass.ts +232 -0
  263. package/core/src/render/passes/morph-target.ts +40 -0
  264. package/core/src/render/passes/opaque.ts +1028 -0
  265. package/core/src/render/passes/point-light-shadow.ts +266 -0
  266. package/core/src/render/passes/procedural-texture.ts +185 -0
  267. package/core/src/render/passes/reflection-probe.ts +140 -0
  268. package/core/src/render/passes/rsm-pass.ts +248 -0
  269. package/core/src/render/passes/sdf-text.ts +155 -0
  270. package/core/src/render/passes/shadow-map.ts +163 -0
  271. package/core/src/render/passes/shadow.ts +220 -0
  272. package/core/src/render/passes/skinning-vs.ts +121 -0
  273. package/core/src/render/passes/skinning.ts +326 -0
  274. package/core/src/render/passes/sky-dome.ts +404 -0
  275. package/core/src/render/passes/skybox.ts +162 -0
  276. package/core/src/render/passes/spot-light-shadow.ts +273 -0
  277. package/core/src/render/passes/terrain.ts +326 -0
  278. package/core/src/render/passes/transparent.ts +353 -0
  279. package/core/src/render/passes/underwater-fog.ts +185 -0
  280. package/core/src/render/passes/video-texture.ts +79 -0
  281. package/core/src/render/passes/volumetric-pass.ts +312 -0
  282. package/core/src/render/passes/volumetric-types.ts +171 -0
  283. package/core/src/render/passes/water.ts +753 -0
  284. package/core/src/render/pbr.ts +296 -0
  285. package/core/src/render/pipeline.ts +52 -0
  286. package/core/src/render/render-pass.ts +30 -0
  287. package/core/src/render/renderer-input-bus.ts +220 -0
  288. package/core/src/render/renderer-module-host.ts +623 -0
  289. package/core/src/render/resource-tracker.ts +67 -0
  290. package/core/src/render/sab-canvas-overlay.ts +122 -0
  291. package/core/src/render/shader-validator.ts +200 -0
  292. package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
  293. package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
  294. package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
  295. package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
  296. package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
  297. package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
  298. package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
  299. package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
  300. package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
  301. package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
  302. package/core/src/render/shaders/shadow-chunks.ts +135 -0
  303. package/core/src/render/skybox.ts +146 -0
  304. package/core/src/render/splitscreen.ts +85 -0
  305. package/core/src/render/surface.ts +78 -0
  306. package/core/src/render/tonemap.ts +180 -0
  307. package/core/src/render/tracked-render-pass.ts +158 -0
  308. package/core/src/render/viewport.ts +109 -0
  309. package/core/src/render/wgsl-hmr.ts +70 -0
  310. package/core/src/sab/core-input-channel.ts +23 -0
  311. package/core/src/sab/define.ts +239 -0
  312. package/core/src/sab/errors.ts +76 -0
  313. package/core/src/sab/game-input.ts +343 -0
  314. package/core/src/sab/gamepad-devices.ts +259 -0
  315. package/core/src/sab/grid-buffer.ts +117 -0
  316. package/core/src/sab/input.ts +55 -0
  317. package/core/src/sab/layout.ts +219 -0
  318. package/core/src/sab/multi-input-channel.ts +50 -0
  319. package/core/src/sab/record-buffer.ts +155 -0
  320. package/core/src/sab/sab-polyfill.ts +56 -0
  321. package/core/src/sab/sim-channel.ts +453 -0
  322. package/core/src/sab/slot-buffer.ts +190 -0
  323. package/core/src/sab/types.ts +158 -0
  324. package/core/src/safety/bounds.ts +76 -0
  325. package/core/src/safety/json.ts +80 -0
  326. package/core/src/safety/path.ts +167 -0
  327. package/core/src/save/binary-format.ts +117 -0
  328. package/core/src/save/game-save-system.ts +161 -0
  329. package/core/src/save/grid-save-system.ts +158 -0
  330. package/core/src/save/migrate.ts +44 -0
  331. package/core/src/save/migration-registry.ts +94 -0
  332. package/core/src/save/persist-types.ts +208 -0
  333. package/core/src/save/schema.ts +46 -0
  334. package/core/src/save/serializer.ts +180 -0
  335. package/core/src/scene/builder.ts +65 -0
  336. package/core/src/scene/camera.ts +142 -0
  337. package/core/src/scene/checkpoint.ts +109 -0
  338. package/core/src/scene/game-loop.ts +198 -0
  339. package/core/src/scene/index.ts +24 -0
  340. package/core/src/scene/layer.ts +6 -0
  341. package/core/src/scene/prefab.ts +145 -0
  342. package/core/src/scene/scene-manager.ts +157 -0
  343. package/core/src/scene/scene.ts +192 -0
  344. package/core/src/scene/sky.ts +256 -0
  345. package/core/src/scene/spatial-grid.ts +176 -0
  346. package/core/src/scene/streaming.ts +304 -0
  347. package/core/src/scene/vegetation.ts +163 -0
  348. package/core/src/scene/world.ts +89 -0
  349. package/core/src/scripting/binding.ts +129 -0
  350. package/core/src/scripting/hot-reload.ts +144 -0
  351. package/core/src/scripting/script.ts +99 -0
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@@ -0,0 +1,623 @@
1
+ // ============================================================================
2
+ // RendererModuleHost — owns renderer-plugin lifecycle and dispatch
3
+ //
4
+ // Owned by `GameRenderer`. Holds the `RendererInputBus`, the active
5
+ // `CameraControllerLike`, and per-phase frame/resize/render-pass hook lists.
6
+ // Each plugin receives a per-plugin `RendererModuleContext` facade during
7
+ // `register()` so hooks/dispose fns are tracked per-plugin and cleaned up on
8
+ // `unloadModule`.
9
+ //
10
+ // Setters for offscreen/render-target/RAF are routed to the `GameRenderer`
11
+ // via callbacks supplied at construction — the host does not import
12
+ // `GameRenderer` directly (avoids a circular import).
13
+ // ============================================================================
14
+
15
+ import type { ResourceToken } from "../ecs/resource";
16
+ import type { UIInputRouter } from "../input/ui-router";
17
+ import type { CrossThreadToken, ModuleThreadInfo, ThreadTag } from "../module/cross-thread";
18
+ import { assertNoDuplicate, assertRequired, isStrict, warnLeak } from "../module/diagnostics";
19
+ import type { ModuleDevToolsAPI } from "../module/module";
20
+ import type {
21
+ CameraControllerLike,
22
+ FrameHook,
23
+ FramePhase,
24
+ RendererInputBus,
25
+ RendererModule,
26
+ RendererModuleContext,
27
+ RenderPassHook,
28
+ ResizeHook,
29
+ } from "../module/renderer-module";
30
+ import type { RenderSurface } from "../platform/render-surface";
31
+ import { createLogger } from "../util/logger";
32
+ import type { CameraState } from "./camera";
33
+ import type { FrameGraph, SlotRegistry } from "./frame-graph";
34
+ import type {
35
+ CameraViewportInfo,
36
+ CancelRAF,
37
+ OffscreenMode,
38
+ RAFSource,
39
+ RenderTargetProvider
40
+ } from "./game-renderer";
41
+ import { RendererInputBusImpl } from "./renderer-input-bus";
42
+
43
+ const log = createLogger();
44
+
45
+ /** Callbacks the host owner (GameRenderer) supplies so plugin setters route through it. */
46
+ export interface RendererModuleHostCallbacks {
47
+ getSurface: () => RenderSurface;
48
+ /** @deprecated Use getSurface — kept so existing callback objects keep compiling. */
49
+ getCanvas?: () => RenderSurface;
50
+ getDevice: () => GPUDevice;
51
+ getFormat: () => GPUTextureFormat;
52
+ getGraph: () => FrameGraph;
53
+ getSlotRegistry: () => SlotRegistry;
54
+ setOffscreenMode: (mode: OffscreenMode | null) => void;
55
+ setRenderTargetProvider: (provider: RenderTargetProvider | null) => void;
56
+ setRAFSource: (src: RAFSource | null, cancel: CancelRAF | null) => void;
57
+ setViewportCount: (count: number) => void;
58
+ getUIInputRouter: () => UIInputRouter | null;
59
+ registerUiCompositor?: (c: import("../module/renderer-module").ScreenUiCompositor) => () => void;
60
+ }
61
+
62
+ interface ActiveRendererModule {
63
+ plugin: RendererModule;
64
+ disposeFns: Array<() => void>;
65
+ providedKeys: Set<string>;
66
+ // Per-phase hook indices so unload can splice just this plugin's hooks.
67
+ frameHookIds: Map<number, number>; // phase → index in that phase array (not tracked; we filter by owner instead)
68
+ }
69
+
70
+ interface ResourceEntry {
71
+ token: ResourceToken<unknown>;
72
+ value: unknown;
73
+ }
74
+
75
+ // We track hook ownership by tagging each registered hook with its owner name.
76
+ interface OwnedFrameHook { owner: string; fn: FrameHook; }
77
+ interface OwnedResizeHook { owner: string; fn: ResizeHook; }
78
+ interface OwnedRenderPassHook { owner: string; fn: RenderPassHook; }
79
+
80
+ export class RendererModuleHost {
81
+ private canvas: RenderSurface;
82
+ private callbacks: RendererModuleHostCallbacks;
83
+ private inputBus: RendererInputBus;
84
+ private plugins: Map<string, RendererModule> = new Map();
85
+ private loadOrder: string[] = [];
86
+ private active: Map<string, ActiveRendererModule> = new Map();
87
+ /** Plugins registered via registerModuleDeferred() but not yet activated. */
88
+ private pending: Map<string, RendererModule> = new Map();
89
+ /** Typed resource store: tokenKey → { token, value } */
90
+ private resources: Map<string, ResourceEntry> = new Map();
91
+ /** Reverse map: tokenKey → provider plugin name */
92
+ private providers: Map<string, string> = new Map();
93
+
94
+ private frameHooks: Record<FramePhase, OwnedFrameHook[]> = {
95
+ beforeFrame: [],
96
+ beforeViewports: [],
97
+ afterViewports: [],
98
+ afterFrame: [],
99
+ };
100
+ private resizeHooks: OwnedResizeHook[] = [];
101
+ private renderPassHooks: OwnedRenderPassHook[] = [];
102
+
103
+ private cameraController: CameraControllerLike | null = null;
104
+ private viewportCameraProvider: ((viewportIdx: number, dt: number, elapsedTime: number) => CameraViewportInfo | null) | null = null;
105
+ private _devtools: ModuleDevToolsAPI | null = null;
106
+
107
+ constructor(canvas: RenderSurface, callbacks: RendererModuleHostCallbacks) {
108
+ this.canvas = canvas;
109
+ this.callbacks = callbacks;
110
+ this.inputBus = new RendererInputBusImpl(canvas);
111
+ }
112
+
113
+ /**
114
+ * Inject the DevTools API so renderer plugins can self-register debug
115
+ * panels via `ctx.devtools.registerPanel(...)` during their `register()`.
116
+ */
117
+ setDevToolsAPI(api: ModuleDevToolsAPI): void {
118
+ this._devtools = api;
119
+ }
120
+
121
+ // ── Registration ──
122
+
123
+ registerModule(plugin: RendererModule): void {
124
+ if (this.plugins.has(plugin.name)) {
125
+ throw new Error(`Renderer plugin "${plugin.name}" already registered`);
126
+ }
127
+ if (plugin.dependencies) {
128
+ for (let i = 0; i < plugin.dependencies.length; i++) {
129
+ if (!this.plugins.has(plugin.dependencies[i])) {
130
+ throw new Error(
131
+ `Renderer plugin "${plugin.name}" requires "${plugin.dependencies[i]}" which is not registered`,
132
+ );
133
+ }
134
+ }
135
+ }
136
+ // isStrict(): validate provides/requires against already-active plugins.
137
+ if (isStrict()) {
138
+ const selfProvides = new Set(plugin.provides?.map((t) => t.key) ?? []);
139
+ // Check for duplicate provides
140
+ (plugin.provides ?? []).forEach((token) => {
141
+ if (this.providers.has(token.key)) {
142
+ throw new Error(
143
+ `Renderer plugin "${plugin.name}" provides "${token.key}" but it is already provided by "${this.providers.get(token.key)}". ` +
144
+ `Duplicate provides are not allowed.`,
145
+ );
146
+ }
147
+ });
148
+ // Check requires
149
+ (plugin.requires ?? []).forEach((token) => {
150
+ if (!this.providers.has(token.key) && !selfProvides.has(token.key)) {
151
+ assertRequired(this.providers, token, plugin.name);
152
+ }
153
+ });
154
+ }
155
+ this.plugins.set(plugin.name, plugin);
156
+ this.loadOrder.push(plugin.name);
157
+ this.activateModule(plugin);
158
+ }
159
+
160
+ /**
161
+ * Register a renderer plugin without activating it.
162
+ * Call `activateAll()` after all plugins are registered
163
+ * to activate them in dependency-resolved order (topological sort).
164
+ */
165
+ registerModuleDeferred(plugin: RendererModule): void {
166
+ if (this.plugins.has(plugin.name)) {
167
+ throw new Error(`Renderer plugin "${plugin.name}" already registered`);
168
+ }
169
+ this.plugins.set(plugin.name, plugin);
170
+ this.pending.set(plugin.name, plugin);
171
+ }
172
+
173
+ /**
174
+ * Validate the full dependency graph across all pending + active renderer plugins.
175
+ * Called before batch activation in activateAll().
176
+ */
177
+ private validateGraph(): void {
178
+ if (!isStrict()) return;
179
+ // Build a complete providers map from all pending + active plugins
180
+ const allProviders = new Map<string, string>();
181
+ for (const [name, active] of this.active.entries()) {
182
+ (active.plugin.provides ?? []).forEach((token) => {
183
+ allProviders.set(token.key, name);
184
+ });
185
+ }
186
+ for (const [name, plugin] of this.pending.entries()) {
187
+ (plugin.provides ?? []).forEach((token) => {
188
+ if (allProviders.has(token.key)) {
189
+ throw new Error(
190
+ `Renderer plugin "${name}" provides "${token.key}" but it is already provided by "${allProviders.get(token.key)}". ` +
191
+ `Duplicate provides are not allowed.`,
192
+ );
193
+ }
194
+ allProviders.set(token.key, name);
195
+ });
196
+ }
197
+ // Check all requires
198
+ for (const [name, plugin] of this.pending.entries()) {
199
+ if (!plugin.requires) continue;
200
+ plugin.requires.forEach((token) => {
201
+ if (!allProviders.has(token.key)) {
202
+ assertRequired(allProviders, token, name);
203
+ }
204
+ });
205
+ }
206
+ }
207
+
208
+ /**
209
+ * Activate all plugins registered via `registerModuleDeferred()` in
210
+ * dependency-resolved order (topological sort by `dependencies` AND
211
+ * `requires` tokens — a plugin that requires a token activates after
212
+ * whichever pending/active plugin provides it).
213
+ * Plugins with no dependencies are activated first.
214
+ *
215
+ * In DOWNDRAFT_STRICT mode, validates the full dependency graph
216
+ * (provides/requires) before activating any plugin.
217
+ */
218
+ activateAll(): void {
219
+ this.validateGraph();
220
+ // Provider map: token key → module name (across pending + active).
221
+ const tokenProviders = new Map<string, string>();
222
+ const collectProvides = (plugin: RendererModule) => {
223
+ (plugin.provides ?? []).forEach((token) => {
224
+ if (!tokenProviders.has(token.key)) tokenProviders.set(token.key, plugin.name);
225
+ });
226
+ };
227
+ for (const [, active] of this.active.entries()) collectProvides(active.plugin);
228
+ for (const [, plugin] of this.pending.entries()) collectProvides(plugin);
229
+
230
+ // Topological sort by dependencies (string-based plugin names) and by
231
+ // requires (typed tokens → provider module).
232
+ const resolved: string[] = [];
233
+ const visited = new Set<string>();
234
+ const visiting = new Set<string>();
235
+ const resolve = (name: string) => {
236
+ if (visited.has(name)) return;
237
+ if (visiting.has(name)) {
238
+ throw new Error(`Circular renderer plugin dependency detected at "${name}"`);
239
+ }
240
+ visiting.add(name);
241
+ const plugin = this.pending.get(name);
242
+ if (plugin) {
243
+ if (plugin.dependencies) {
244
+ plugin.dependencies.forEach((dep) => {
245
+ if (!this.plugins.has(dep)) {
246
+ throw new Error(
247
+ `Renderer plugin "${name}" requires "${dep}" which is not registered`,
248
+ );
249
+ }
250
+ if (this.pending.has(dep)) resolve(dep);
251
+ });
252
+ }
253
+ if (plugin.requires) {
254
+ plugin.requires.forEach((token) => {
255
+ const providerName = tokenProviders.get(token.key);
256
+ if (providerName && providerName !== name && this.pending.has(providerName)) {
257
+ resolve(providerName);
258
+ }
259
+ });
260
+ }
261
+ }
262
+ visiting.delete(name);
263
+ visited.add(name);
264
+ resolved.push(name);
265
+ };
266
+ for (const name of this.pending.keys()) {
267
+ resolve(name);
268
+ }
269
+ resolved.forEach((name) => {
270
+ if (this.pending.has(name) && !this.active.has(name)) {
271
+ const plugin = this.pending.get(name)!;
272
+ this.pending.delete(name);
273
+ this.loadOrder.push(name);
274
+ this.activateModule(plugin);
275
+ }
276
+ });
277
+ }
278
+
279
+ /**
280
+ * Register and activate multiple renderer plugins in dependency-resolved order.
281
+ * This is the standard batch registration pattern — equivalent to
282
+ * calling `registerModuleDeferred()` for each plugin followed by
283
+ * `activateAll()`. Use this when multiple plugins have interdependencies
284
+ * (via `provides`/`requires` typed tokens or `dependencies` string arrays).
285
+ */
286
+ useModules(plugins: RendererModule[]): void {
287
+ for (let i = 0; i < plugins.length; i++) {
288
+ this.registerModuleDeferred(plugins[i]);
289
+ }
290
+ this.activateAll();
291
+ }
292
+
293
+ private activateModule(plugin: RendererModule): void {
294
+ const active: ActiveRendererModule = {
295
+ plugin,
296
+ disposeFns: [],
297
+ providedKeys: new Set(),
298
+ frameHookIds: new Map(),
299
+ };
300
+ this.active.set(plugin.name, active);
301
+ const ctx = this.makeContext(plugin.name, active);
302
+ try {
303
+ plugin.register(ctx);
304
+ } catch (err) {
305
+ // Roll back partial activation, then re-throw so the caller sees it —
306
+ // mirrors ModuleHost semantics (a failed register() must not be silent).
307
+ this.unloadModule(plugin.name);
308
+ throw err;
309
+ }
310
+ }
311
+
312
+ unloadModule(name: string): void {
313
+ const active = this.active.get(name);
314
+ if (!active) return;
315
+ if (isStrict()) {
316
+ warnLeak(name, {
317
+ providedCount: active.providedKeys.size,
318
+ sabCount: 0, // renderer plugins don't allocate SAB channels
319
+ disposeFnCount: active.disposeFns.length,
320
+ });
321
+ }
322
+ // Clean up provided resources
323
+ for (const key of active.providedKeys.values()) {
324
+ this.resources.delete(key);
325
+ this.providers.delete(key);
326
+ }
327
+ for (let i = active.disposeFns.length - 1; i >= 0; i--) {
328
+ try {
329
+ active.disposeFns[i]();
330
+ } catch (err) {
331
+ log.error("RendererModuleHost", `Dispose error in plugin "${name}": ${err}`);
332
+ }
333
+ }
334
+ // Remove this plugin's hooks.
335
+ this.frameHooks.beforeFrame = this.frameHooks.beforeFrame.filter((h) => h.owner !== name);
336
+ this.frameHooks.beforeViewports = this.frameHooks.beforeViewports.filter((h) => h.owner !== name);
337
+ this.frameHooks.afterViewports = this.frameHooks.afterViewports.filter((h) => h.owner !== name);
338
+ this.frameHooks.afterFrame = this.frameHooks.afterFrame.filter((h) => h.owner !== name);
339
+ this.resizeHooks = this.resizeHooks.filter((h) => h.owner !== name);
340
+ this.renderPassHooks = this.renderPassHooks.filter((h) => h.owner !== name);
341
+ // If this plugin owned the camera controller, clear it.
342
+ // (We can't tell who set it; clear conservatively if the plugin name
343
+ // matches a convention. For now, leave the controller in place — a
344
+ // well-behaved plugin should null it in its dispose fn. We also call
345
+ // onDispose before clearing hooks, so the plugin's dispose fn can do it.)
346
+ this.active.delete(name);
347
+ this.plugins.delete(name);
348
+ this.pending.delete(name);
349
+ const idx = this.loadOrder.indexOf(name);
350
+ if (idx >= 0) this.loadOrder.splice(idx, 1);
351
+ }
352
+
353
+ disposeAll(): void {
354
+ // Unload in reverse registration order.
355
+ const names = [...this.loadOrder].reverse();
356
+ names.forEach((name) => { this.unloadModule(name);; });
357
+ this.inputBus.destroy();
358
+ this.cameraController = null;
359
+ }
360
+
361
+ // ── Getters ──
362
+
363
+ getInputBus(): RendererInputBus {
364
+ return this.inputBus;
365
+ }
366
+
367
+ getCameraController(): CameraControllerLike | null {
368
+ return this.cameraController;
369
+ }
370
+
371
+ getModule(name: string): RendererModule | undefined {
372
+ return this.plugins.get(name);
373
+ }
374
+
375
+ listModules(): string[] {
376
+ return [...this.loadOrder];
377
+ }
378
+
379
+ /**
380
+ * Produce a thread-tagged snapshot of all active renderer modules for the
381
+ * cross-thread report + doctor panel. `thread` is normally "renderer" but
382
+ * is parameterized for symmetry with `ModuleHost.snapshot()`.
383
+ *
384
+ * Tokens created via `crossThreadToken()` carry a `__thread` tag; the
385
+ * snapshot records it in `tokenThreads` so `buildCrossThreadReport()`
386
+ * can flag tokens provided on the wrong thread.
387
+ */
388
+ snapshot(thread: ThreadTag): ModuleThreadInfo[] {
389
+ const out: ModuleThreadInfo[] = [];
390
+ for (const [name, active] of this.active.entries()) {
391
+ const plugin = active.plugin;
392
+ const tokenThreads: Record<string, ThreadTag> = {};
393
+ const collectTags = (tokens?: ResourceToken<unknown>[]) => {
394
+ (tokens ?? []).forEach((t) => {
395
+ const tag = (t as CrossThreadToken<unknown>).__thread;
396
+ if (tag) tokenThreads[t.key] = tag;
397
+ });
398
+ };
399
+ collectTags(plugin.provides);
400
+ collectTags(plugin.requires);
401
+ out.push({
402
+ name,
403
+ version: plugin.version,
404
+ thread,
405
+ provides: (plugin.provides ?? []).map((t) => t.key),
406
+ requires: (plugin.requires ?? []).map((t) => t.key),
407
+ active: true,
408
+ tokenThreads: Object.keys(tokenThreads).length > 0 ? tokenThreads : undefined,
409
+ });
410
+ }
411
+ return out;
412
+ }
413
+
414
+ // ── Dispatch (called by GameRenderer) ──
415
+
416
+ dispatchFrame(phase: FramePhase, dt: number, elapsedTime: number): void {
417
+ const hooks = this.frameHooks[phase];
418
+ for (let i = 0; i < hooks.length; i++) {
419
+ try {
420
+ hooks[i].fn(dt, elapsedTime);
421
+ } catch (err) {
422
+ log.error("RendererModuleHost", `Frame hook error (${phase}) in "${hooks[i].owner}": ${err}`);
423
+ }
424
+ }
425
+ }
426
+
427
+ dispatchResize(cssWidth: number, cssHeight: number, dpr: number): void {
428
+ for (let i = 0; i < this.resizeHooks.length; i++) {
429
+ try {
430
+ this.resizeHooks[i].fn(cssWidth, cssHeight, dpr);
431
+ } catch (err) {
432
+ log.error("RendererModuleHost", `Resize hook error in "${this.resizeHooks[i].owner}": ${err}`);
433
+ }
434
+ }
435
+ this.cameraController?.setAspect(
436
+ Math.round(cssWidth * dpr),
437
+ Math.round(cssHeight * dpr),
438
+ );
439
+ }
440
+
441
+ dispatchRenderPass(
442
+ passEncoder: GPURenderPassEncoder,
443
+ camera: CameraState,
444
+ viewportIdx: number,
445
+ ): void {
446
+ for (let i = 0; i < this.renderPassHooks.length; i++) {
447
+ try {
448
+ this.renderPassHooks[i].fn(passEncoder, camera, viewportIdx);
449
+ } catch (err) {
450
+ log.error("RendererModuleHost", `Render-pass hook error in "${this.renderPassHooks[i].owner}": ${err}`);
451
+ }
452
+ }
453
+ }
454
+
455
+ /**
456
+ * Returns the active camera controller's state for a viewport, or null if
457
+ * no controller is registered. `GameRenderer` uses this as a fallback when
458
+ * the game's `onViewport` callback returns null.
459
+ */
460
+ getCameraState(viewportIdx: number): CameraState | null {
461
+ if (!this.cameraController) return null;
462
+ try {
463
+ return this.cameraController.getCameraState(viewportIdx);
464
+ } catch (err) {
465
+ log.error("RendererModuleHost", `Camera controller error: ${err}`);
466
+ return null;
467
+ }
468
+ }
469
+
470
+ /**
471
+ * If a viewport camera provider is installed (e.g. by XR), call it for the
472
+ * given viewport. Returns the provider's result or null. `GameRenderer`
473
+ * calls this *before* the game's `onViewport` callback — a non-null result
474
+ * takes priority.
475
+ */
476
+ getViewportCameraInfo(viewportIdx: number, dt: number, elapsedTime: number): CameraViewportInfo | null {
477
+ if (!this.viewportCameraProvider) return null;
478
+ try {
479
+ return this.viewportCameraProvider(viewportIdx, dt, elapsedTime);
480
+ } catch (err) {
481
+ log.error("RendererModuleHost", `Viewport camera provider error: ${err}`);
482
+ return null;
483
+ }
484
+ }
485
+
486
+ // ── Typed DI (renderer-side) ──
487
+
488
+ /**
489
+ * Provide a typed resource to the renderer plugin graph. Called from the
490
+ * per-plugin context facade.
491
+ */
492
+ private provideResource<T>(name: string, token: ResourceToken<T>, value: T, active: ActiveRendererModule): void {
493
+ if (isStrict()) {
494
+ assertNoDuplicate(this.providers, token as ResourceToken<unknown>, name);
495
+ }
496
+ this.resources.set(token.key, { token: token as ResourceToken<unknown>, value });
497
+ this.providers.set(token.key, name);
498
+ active.providedKeys.add(token.key);
499
+ }
500
+
501
+ /**
502
+ * Provide a typed resource from an external provider (e.g. the LibraryHost).
503
+ * Unlike `provideResource`, this does not require an active plugin context.
504
+ * The `providerName` is used for diagnostics and cleanup tracking.
505
+ */
506
+ provideExternal<T>(providerName: string, token: ResourceToken<T>, value: T): void {
507
+ if (isStrict()) {
508
+ assertNoDuplicate(this.providers, token as ResourceToken<unknown>, providerName);
509
+ }
510
+ this.resources.set(token.key, { token: token as ResourceToken<unknown>, value });
511
+ this.providers.set(token.key, providerName);
512
+ }
513
+
514
+ /**
515
+ * Inject a typed resource from the renderer plugin graph. Public so the
516
+ * LibraryHost can read resources provided by renderer plugins.
517
+ */
518
+ injectResource<T>(token: ResourceToken<T>): T {
519
+ const entry = this.resources.get(token.key);
520
+ if (!entry) {
521
+ throw new Error(
522
+ `Renderer plugin injects "${token.key}" which is not provided. ` +
523
+ `Add a plugin that provides it, or use injectOptional() for safe reads.`,
524
+ );
525
+ }
526
+ return entry.value as T;
527
+ }
528
+
529
+ /**
530
+ * Inject a typed resource optionally. Public so the LibraryHost can read
531
+ * resources provided by renderer plugins.
532
+ */
533
+ injectResourceOptional<T>(token: ResourceToken<T>): T | undefined {
534
+ const entry = this.resources.get(token.key);
535
+ return entry?.value as T | undefined;
536
+ }
537
+
538
+ // ── Per-plugin context facade ──
539
+
540
+ private makeContext(name: string, active: ActiveRendererModule): RendererModuleContext {
541
+ return {
542
+ name,
543
+
544
+ getSurface: () => this.callbacks.getSurface(),
545
+ getCanvas: () => this.callbacks.getSurface(),
546
+ getDevice: () => this.callbacks.getDevice(),
547
+ getFormat: () => this.callbacks.getFormat(),
548
+ getGraph: () => this.callbacks.getGraph(),
549
+ getSlotRegistry: () => this.callbacks.getSlotRegistry(),
550
+
551
+ getInputBus: () => this.inputBus,
552
+
553
+ getUIInputRouter: () => this.callbacks.getUIInputRouter(),
554
+ registerUiCompositor: this.callbacks.registerUiCompositor
555
+ ? (c) => this.callbacks.registerUiCompositor!(c)
556
+ : undefined,
557
+
558
+ onFrame: (phase, fn) => {
559
+ const entry: OwnedFrameHook = { owner: name, fn };
560
+ this.frameHooks[phase].push(entry);
561
+ return () => {
562
+ const arr = this.frameHooks[phase];
563
+ const idx = arr.indexOf(entry);
564
+ if (idx >= 0) arr.splice(idx, 1);
565
+ };
566
+ },
567
+
568
+ onResize: (fn) => {
569
+ const entry: OwnedResizeHook = { owner: name, fn };
570
+ this.resizeHooks.push(entry);
571
+ return () => {
572
+ const idx = this.resizeHooks.indexOf(entry);
573
+ if (idx >= 0) this.resizeHooks.splice(idx, 1);
574
+ };
575
+ },
576
+
577
+ onRenderPass: (fn) => {
578
+ const entry: OwnedRenderPassHook = { owner: name, fn };
579
+ this.renderPassHooks.push(entry);
580
+ return () => {
581
+ const idx = this.renderPassHooks.indexOf(entry);
582
+ if (idx >= 0) this.renderPassHooks.splice(idx, 1);
583
+ };
584
+ },
585
+
586
+ setCameraController: (controller) => {
587
+ // Only one active controller at a time. Last writer wins; a plugin
588
+ // should null this in its dispose fn if it wants to release the slot.
589
+ this.cameraController = controller;
590
+ },
591
+ getCameraController: () => this.cameraController,
592
+
593
+ setViewportCameraProvider: (provider) => {
594
+ this.viewportCameraProvider = provider;
595
+ },
596
+
597
+ setViewportCount: (count) => this.callbacks.setViewportCount(count),
598
+
599
+ setOffscreenMode: (mode) => this.callbacks.setOffscreenMode(mode),
600
+ setRenderTargetProvider: (provider) => this.callbacks.setRenderTargetProvider(provider),
601
+ setRAFSource: (src, cancel) => this.callbacks.setRAFSource(src, cancel),
602
+
603
+ devtools: this._devtools ?? NoopRendererDevToolsAPI,
604
+
605
+ provide: <T>(token: ResourceToken<T>, value: T) => this.provideResource(name, token, value, active),
606
+ inject: <T>(token: ResourceToken<T>): T => this.injectResource(token),
607
+ injectOptional: <T>(token: ResourceToken<T>): T | undefined => this.injectResourceOptional(token),
608
+
609
+ onDispose: (fn) => {
610
+ active.disposeFns.push(fn);
611
+ },
612
+ };
613
+ }
614
+ }
615
+
616
+ // No-op DevTools API stub — used when setDevToolsAPI() hasn't been called.
617
+ const NoopRendererDevToolsAPI: ModuleDevToolsAPI = {
618
+ registerPanel: () => {},
619
+ registerOverlayToggle: () => {},
620
+ registerDataFeed: () => {},
621
+ registerCommand: () => {},
622
+ registerSABStat: () => {},
623
+ };
@@ -0,0 +1,67 @@
1
+ /**
2
+ * GPU resource destruction helpers.
3
+ *
4
+ * WebGPU objects (GPURenderPipeline, GPUBuffer, GPUTexture, GPUShaderModule,
5
+ * GPUBindGroup, GPUSampler, GPUTextureView) should be explicitly `.destroy()`ed
6
+ * when no longer needed. These helpers ensure all resources in a collection are
7
+ * destroyed before the collection is cleared.
8
+ */
9
+
10
+ /** A type representing any GPU resource that has a `destroy()` method. */
11
+ export interface Destroyable {
12
+ destroy(): void;
13
+ }
14
+
15
+ /**
16
+ * Calls `.destroy()` on every non-null resource in the array.
17
+ * Swallows errors from individual destroy calls so one failure doesn't
18
+ * prevent cleanup of remaining resources.
19
+ */
20
+ export function destroyAll(resources: (Destroyable | null | undefined)[]): void {
21
+ resources.forEach((res) => {
22
+ if (res) {
23
+ try {
24
+ res.destroy();
25
+ } catch {
26
+ // Swallow — resource may already be destroyed or invalid
27
+ }
28
+ }
29
+ });
30
+ }
31
+
32
+ /**
33
+ * Destroys all values in a Map that hold destroyable resources, then clears
34
+ * the map. Safe to call on maps with mixed value types — non-destroyable
35
+ * values are simply removed.
36
+ */
37
+ export function destroyMapValues<K, V>(map: Map<K, V>): void {
38
+ for (const value of map.values()) {
39
+ if (value && typeof (value as unknown as Destroyable).destroy === "function") {
40
+ try {
41
+ (value as unknown as Destroyable).destroy();
42
+ } catch {
43
+ // Swallow
44
+ }
45
+ }
46
+ }
47
+ map.clear();
48
+ }
49
+
50
+ /**
51
+ * Destroys a single resource if it is non-null and has a destroy method.
52
+ * Sets the property to null after destruction (via a setter callback).
53
+ */
54
+ export function destroyAndNull<T extends Destroyable | null | undefined>(
55
+ getResource: () => T,
56
+ setResource: (v: null) => void,
57
+ ): void {
58
+ const res = getResource();
59
+ if (res) {
60
+ try {
61
+ res.destroy();
62
+ } catch {
63
+ // Swallow
64
+ }
65
+ }
66
+ setResource(null);
67
+ }