@downdraft/engine 0.0.0 → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (907) hide show
  1. package/app/src/index.ts +10 -0
  2. package/app/src/renderer/bootstrap.ts +271 -0
  3. package/app/src/renderer/downdraft-base.css +93 -0
  4. package/app/src/renderer/feature-log.ts +200 -0
  5. package/app/src/renderer/game-module.ts +923 -0
  6. package/app/src/renderer/hooks.ts +88 -0
  7. package/app/src/renderer/hot-reload.ts +178 -0
  8. package/app/src/renderer/import-cache.ts +88 -0
  9. package/app/src/renderer/index.ts +206 -0
  10. package/app/src/renderer/mcp-harness.ts +144 -0
  11. package/app/src/renderer/save-store-factory.ts +239 -0
  12. package/app/src/renderer/sim-bridge.ts +183 -0
  13. package/app/src/renderer/standard-automation-tools.ts +771 -0
  14. package/app/src/shared/feature-log.ts +71 -0
  15. package/app/src/shared/gpu-info.ts +82 -0
  16. package/app/src/shared/import-cache-store.ts +142 -0
  17. package/app/src/shared/index.ts +6 -0
  18. package/app/src/shared/mcp-discovery.ts +47 -0
  19. package/app/src/shared/mcp-proxy.ts +82 -0
  20. package/app/src/shared/types.ts +324 -0
  21. package/asset-bake/src/bake-audio.ts +119 -0
  22. package/asset-bake/src/bake-gltf.ts +172 -0
  23. package/asset-bake/src/bake.ts +78 -0
  24. package/asset-bake/src/cache.ts +188 -0
  25. package/asset-bake/src/config.ts +186 -0
  26. package/asset-bake/src/index.ts +36 -0
  27. package/core/src/animation/animation-event.ts +41 -0
  28. package/core/src/animation/bone-mask.ts +122 -0
  29. package/core/src/animation/clip.ts +252 -0
  30. package/core/src/animation/index.ts +22 -0
  31. package/core/src/animation/mixamo.ts +113 -0
  32. package/core/src/animation/morph-target.ts +69 -0
  33. package/core/src/animation/player.ts +697 -0
  34. package/core/src/animation/retarget.ts +158 -0
  35. package/core/src/animation/skeleton-animator.ts +1399 -0
  36. package/core/src/animation/skeleton.ts +214 -0
  37. package/core/src/animation/state-machine.ts +280 -0
  38. package/core/src/assets/blob-store.ts +66 -0
  39. package/core/src/assets/cache.ts +186 -0
  40. package/core/src/assets/cubemap-converter.ts +155 -0
  41. package/core/src/assets/environment-manager.ts +121 -0
  42. package/core/src/assets/import-cache.ts +65 -0
  43. package/core/src/assets/import-settings.ts +72 -0
  44. package/core/src/assets/importer.ts +108 -0
  45. package/core/src/assets/index.ts +74 -0
  46. package/core/src/assets/irradiance-generator.ts +198 -0
  47. package/core/src/assets/loader-audio.ts +86 -0
  48. package/core/src/assets/loader-cubemap.ts +211 -0
  49. package/core/src/assets/loader-dds.ts +236 -0
  50. package/core/src/assets/loader-hdr.ts +474 -0
  51. package/core/src/assets/loader-mesh.ts +143 -0
  52. package/core/src/assets/loader-shader.ts +73 -0
  53. package/core/src/assets/loader-texture.ts +349 -0
  54. package/core/src/assets/lod.ts +198 -0
  55. package/core/src/assets/manager.ts +480 -0
  56. package/core/src/assets/manifest.ts +81 -0
  57. package/core/src/assets/material-bridge.ts +186 -0
  58. package/core/src/assets/model-importer.ts +72 -0
  59. package/core/src/assets/model-normalizer.ts +248 -0
  60. package/core/src/assets/model-to-gpu.ts +70 -0
  61. package/core/src/assets/model-to-mesh.ts +237 -0
  62. package/core/src/assets/prefilter-generator.ts +250 -0
  63. package/core/src/audio/engine.ts +177 -0
  64. package/core/src/audio/interface.ts +130 -0
  65. package/core/src/audio/listener.ts +32 -0
  66. package/core/src/audio/mixer.ts +141 -0
  67. package/core/src/audio/registry.ts +52 -0
  68. package/core/src/audio/sab.ts +87 -0
  69. package/core/src/audio/source.ts +89 -0
  70. package/core/src/change-detection/atomics.ts +1 -0
  71. package/core/src/change-detection/tracker.ts +47 -0
  72. package/core/src/debug-draw/lines.ts +64 -0
  73. package/core/src/debug-draw/points.ts +17 -0
  74. package/core/src/debug-draw/queue.ts +124 -0
  75. package/core/src/debug-draw/text.ts +25 -0
  76. package/core/src/ecs/archetype.ts +323 -0
  77. package/core/src/ecs/component.ts +188 -0
  78. package/core/src/ecs/entity.ts +25 -0
  79. package/core/src/ecs/events.ts +93 -0
  80. package/core/src/ecs/hierarchy.ts +124 -0
  81. package/core/src/ecs/hmr-swap-registry.ts +22 -0
  82. package/core/src/ecs/index.ts +25 -0
  83. package/core/src/ecs/query.ts +141 -0
  84. package/core/src/ecs/resource.ts +8 -0
  85. package/core/src/ecs/schedule.ts +181 -0
  86. package/core/src/ecs/system-params.ts +99 -0
  87. package/core/src/ecs/system.ts +42 -0
  88. package/core/src/ecs/world.ts +348 -0
  89. package/core/src/index.ts +352 -0
  90. package/core/src/input/context.ts +73 -0
  91. package/core/src/input/dom-handler.ts +380 -0
  92. package/core/src/input/local-player-manager.ts +218 -0
  93. package/core/src/input/mapping.ts +40 -0
  94. package/core/src/input/multi-sab-bridge.ts +276 -0
  95. package/core/src/input/multi-state.ts +54 -0
  96. package/core/src/input/sab-bridge.ts +71 -0
  97. package/core/src/input/state.ts +132 -0
  98. package/core/src/input/ui-router.ts +87 -0
  99. package/core/src/library/host.ts +317 -0
  100. package/core/src/library/index.ts +16 -0
  101. package/core/src/library/library.ts +292 -0
  102. package/core/src/material/compiler.ts +80 -0
  103. package/core/src/material/graph-bridge.ts +172 -0
  104. package/core/src/material/index.ts +9 -0
  105. package/core/src/material/library.ts +442 -0
  106. package/core/src/material/material.ts +156 -0
  107. package/core/src/material/variants.ts +61 -0
  108. package/core/src/math/mat4.ts +202 -0
  109. package/core/src/math/perlin-noise-2d.ts +77 -0
  110. package/core/src/math/perlin-noise-3d.ts +110 -0
  111. package/core/src/math/quat.ts +33 -0
  112. package/core/src/math/rng.ts +29 -0
  113. package/core/src/math/trig.ts +47 -0
  114. package/core/src/math/value-noise.ts +67 -0
  115. package/core/src/mesh/builder.ts +177 -0
  116. package/core/src/mesh/csg.ts +312 -0
  117. package/core/src/mesh/greased-line.ts +145 -0
  118. package/core/src/mesh/mesh.ts +17 -0
  119. package/core/src/mesh/parametric.ts +501 -0
  120. package/core/src/mesh/skinning.ts +67 -0
  121. package/core/src/mesh/vertex-layout.ts +91 -0
  122. package/core/src/module/cross-thread.ts +163 -0
  123. package/core/src/module/diagnostics.ts +123 -0
  124. package/core/src/module/host.ts +451 -0
  125. package/core/src/module/index.ts +22 -0
  126. package/core/src/module/module.ts +109 -0
  127. package/core/src/module/registry.ts +94 -0
  128. package/core/src/module/renderer-module.ts +247 -0
  129. package/core/src/module/ts-loader.ts +26 -0
  130. package/core/src/particles/compute-pass.ts +378 -0
  131. package/core/src/particles/emitter.ts +156 -0
  132. package/core/src/particles/index.ts +11 -0
  133. package/core/src/particles/particle-data.ts +47 -0
  134. package/core/src/particles/render-pass.ts +365 -0
  135. package/core/src/particles/simulator.ts +264 -0
  136. package/core/src/particles/system.ts +193 -0
  137. package/core/src/physics/body.ts +59 -0
  138. package/core/src/physics/ccd-heuristic.ts +55 -0
  139. package/core/src/physics/character.ts +282 -0
  140. package/core/src/physics/collider.ts +55 -0
  141. package/core/src/physics/collision-system.ts +91 -0
  142. package/core/src/physics/events.ts +133 -0
  143. package/core/src/physics/index.ts +34 -0
  144. package/core/src/physics/interface.ts +473 -0
  145. package/core/src/physics/interpolation-buffer.ts +192 -0
  146. package/core/src/physics/lifecycle.ts +87 -0
  147. package/core/src/physics/load-shedder.ts +164 -0
  148. package/core/src/physics/physics-accumulator.ts +101 -0
  149. package/core/src/physics/physics-system.ts +240 -0
  150. package/core/src/physics/ragdoll-presets.ts +272 -0
  151. package/core/src/physics/ragdoll-system.ts +220 -0
  152. package/core/src/physics/ragdoll.ts +182 -0
  153. package/core/src/physics/raycast.ts +143 -0
  154. package/core/src/physics/realm-manager.ts +499 -0
  155. package/core/src/physics/realm-worker-pool.ts +191 -0
  156. package/core/src/physics/realm-worker.ts +102 -0
  157. package/core/src/physics/realm.ts +189 -0
  158. package/core/src/physics/registry.ts +52 -0
  159. package/core/src/physics/safety.ts +247 -0
  160. package/core/src/physics/snapshot-manager.ts +141 -0
  161. package/core/src/physics/worker-protocol.ts +30 -0
  162. package/core/src/platform/bun-preload.ts +169 -0
  163. package/core/src/platform/css-stub.ts +4 -0
  164. package/core/src/platform/glob-polyfill.ts +124 -0
  165. package/core/src/platform/hidpi.ts +57 -0
  166. package/core/src/platform/render-surface.ts +77 -0
  167. package/core/src/platform/rpc.ts +98 -0
  168. package/core/src/platform/runtime.ts +123 -0
  169. package/core/src/plugin/context.ts +364 -0
  170. package/core/src/plugin/diagnostics.ts +61 -0
  171. package/core/src/plugin/discovery.ts +186 -0
  172. package/core/src/plugin/extension-loaders.ts +172 -0
  173. package/core/src/plugin/host.ts +659 -0
  174. package/core/src/plugin/index.ts +106 -0
  175. package/core/src/plugin/loader-asset.ts +124 -0
  176. package/core/src/plugin/loader-quickjs.ts +84 -0
  177. package/core/src/plugin/loader-wasm.ts +411 -0
  178. package/core/src/plugin/loader-worker.ts +261 -0
  179. package/core/src/plugin/manifest.ts +653 -0
  180. package/core/src/plugin/material-registry.ts +65 -0
  181. package/core/src/plugin/mcp-tools.ts +165 -0
  182. package/core/src/plugin/permissions.ts +175 -0
  183. package/core/src/plugin/quickjs-bridge.ts +294 -0
  184. package/core/src/plugin/registry.ts +107 -0
  185. package/core/src/plugin/sandbox-shim.ts +86 -0
  186. package/core/src/plugin/sandbox-worker.ts +215 -0
  187. package/core/src/plugin/wasm-abi.ts +152 -0
  188. package/core/src/plugin/wasm-worker.ts +229 -0
  189. package/core/src/plugin/workshop.ts +169 -0
  190. package/core/src/profiling/event-loop.ts +180 -0
  191. package/core/src/profiling/index.ts +69 -0
  192. package/core/src/profiling/iops/idb-patch.ts +242 -0
  193. package/core/src/profiling/iops/opfs-patch.ts +276 -0
  194. package/core/src/profiling/profiling-sab.ts +839 -0
  195. package/core/src/profiling/task-latency.ts +134 -0
  196. package/core/src/profiling/thread-metrics.ts +126 -0
  197. package/core/src/profiling/trace-event-writer.ts +205 -0
  198. package/core/src/profiling/warnings.ts +423 -0
  199. package/core/src/profiling/worker-prelude.ts +376 -0
  200. package/core/src/render/bind-group.ts +38 -0
  201. package/core/src/render/bindless/bindless-struct.ts +42 -0
  202. package/core/src/render/bindless/bindless.wgsl.ts +167 -0
  203. package/core/src/render/bindless/frame-bindings.ts +176 -0
  204. package/core/src/render/bindless/index.ts +10 -0
  205. package/core/src/render/bindless/material-manager.ts +257 -0
  206. package/core/src/render/bindless/texture-registry.ts +609 -0
  207. package/core/src/render/buffer.ts +82 -0
  208. package/core/src/render/camera-2d.ts +217 -0
  209. package/core/src/render/camera-controller.ts +440 -0
  210. package/core/src/render/camera.ts +409 -0
  211. package/core/src/render/canvas-resize-watcher.ts +46 -0
  212. package/core/src/render/compute-kernel.ts +172 -0
  213. package/core/src/render/constants.ts +2 -0
  214. package/core/src/render/device.ts +111 -0
  215. package/core/src/render/frame-graph.ts +768 -0
  216. package/core/src/render/frustum.ts +185 -0
  217. package/core/src/render/fullscreen-vs.ts +25 -0
  218. package/core/src/render/g-buffer.ts +186 -0
  219. package/core/src/render/game-renderer.ts +1452 -0
  220. package/core/src/render/gpu-driven/cull-pass.ts +394 -0
  221. package/core/src/render/gpu-driven/hzb.ts +215 -0
  222. package/core/src/render/gpu-driven/index.ts +7 -0
  223. package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
  224. package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
  225. package/core/src/render/gpu-driven/mesh-table.ts +175 -0
  226. package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
  227. package/core/src/render/gpu-utils.ts +96 -0
  228. package/core/src/render/hdr.ts +88 -0
  229. package/core/src/render/hot-reload.ts +295 -0
  230. package/core/src/render/ibl-bind-group.ts +266 -0
  231. package/core/src/render/ibl.ts +180 -0
  232. package/core/src/render/index.ts +163 -0
  233. package/core/src/render/input-manager.ts +259 -0
  234. package/core/src/render/lighting/area-light.ts +196 -0
  235. package/core/src/render/lighting/cluster-grid.ts +288 -0
  236. package/core/src/render/lighting/cluster-types.ts +193 -0
  237. package/core/src/render/lighting/ies-parser.ts +162 -0
  238. package/core/src/render/lighting.ts +454 -0
  239. package/core/src/render/material-types/depth.wgsl +44 -0
  240. package/core/src/render/material-types/line.wgsl +50 -0
  241. package/core/src/render/material-types/matcap.wgsl +51 -0
  242. package/core/src/render/material-types/normal.wgsl +41 -0
  243. package/core/src/render/material-types/physical.wgsl +152 -0
  244. package/core/src/render/material-types/sprite.wgsl +46 -0
  245. package/core/src/render/material-types/sss.wgsl +79 -0
  246. package/core/src/render/material-types/toon.wgsl +79 -0
  247. package/core/src/render/passes/README.md +121 -0
  248. package/core/src/render/passes/atmosphere.ts +152 -0
  249. package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
  250. package/core/src/render/passes/csm.ts +408 -0
  251. package/core/src/render/passes/cubemap-capture.ts +114 -0
  252. package/core/src/render/passes/debug-viz.ts +278 -0
  253. package/core/src/render/passes/debug.ts +538 -0
  254. package/core/src/render/passes/decal-mesh.ts +111 -0
  255. package/core/src/render/passes/decal-pass.ts +377 -0
  256. package/core/src/render/passes/deferred-lighting.ts +434 -0
  257. package/core/src/render/passes/depth-prepass.ts +163 -0
  258. package/core/src/render/passes/dome-360.ts +83 -0
  259. package/core/src/render/passes/fluid-render.ts +137 -0
  260. package/core/src/render/passes/gi-types.ts +118 -0
  261. package/core/src/render/passes/graph-compute.ts +300 -0
  262. package/core/src/render/passes/greased-line-pass.ts +232 -0
  263. package/core/src/render/passes/morph-target.ts +40 -0
  264. package/core/src/render/passes/opaque.ts +1028 -0
  265. package/core/src/render/passes/point-light-shadow.ts +266 -0
  266. package/core/src/render/passes/procedural-texture.ts +185 -0
  267. package/core/src/render/passes/reflection-probe.ts +140 -0
  268. package/core/src/render/passes/rsm-pass.ts +248 -0
  269. package/core/src/render/passes/sdf-text.ts +155 -0
  270. package/core/src/render/passes/shadow-map.ts +163 -0
  271. package/core/src/render/passes/shadow.ts +220 -0
  272. package/core/src/render/passes/skinning-vs.ts +121 -0
  273. package/core/src/render/passes/skinning.ts +326 -0
  274. package/core/src/render/passes/sky-dome.ts +404 -0
  275. package/core/src/render/passes/skybox.ts +162 -0
  276. package/core/src/render/passes/spot-light-shadow.ts +273 -0
  277. package/core/src/render/passes/terrain.ts +326 -0
  278. package/core/src/render/passes/transparent.ts +353 -0
  279. package/core/src/render/passes/underwater-fog.ts +185 -0
  280. package/core/src/render/passes/video-texture.ts +79 -0
  281. package/core/src/render/passes/volumetric-pass.ts +312 -0
  282. package/core/src/render/passes/volumetric-types.ts +171 -0
  283. package/core/src/render/passes/water.ts +753 -0
  284. package/core/src/render/pbr.ts +296 -0
  285. package/core/src/render/pipeline.ts +52 -0
  286. package/core/src/render/render-pass.ts +30 -0
  287. package/core/src/render/renderer-input-bus.ts +220 -0
  288. package/core/src/render/renderer-module-host.ts +623 -0
  289. package/core/src/render/resource-tracker.ts +67 -0
  290. package/core/src/render/sab-canvas-overlay.ts +122 -0
  291. package/core/src/render/shader-validator.ts +200 -0
  292. package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
  293. package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
  294. package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
  295. package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
  296. package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
  297. package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
  298. package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
  299. package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
  300. package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
  301. package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
  302. package/core/src/render/shaders/shadow-chunks.ts +135 -0
  303. package/core/src/render/skybox.ts +146 -0
  304. package/core/src/render/splitscreen.ts +85 -0
  305. package/core/src/render/surface.ts +78 -0
  306. package/core/src/render/tonemap.ts +180 -0
  307. package/core/src/render/tracked-render-pass.ts +158 -0
  308. package/core/src/render/viewport.ts +109 -0
  309. package/core/src/render/wgsl-hmr.ts +70 -0
  310. package/core/src/sab/core-input-channel.ts +23 -0
  311. package/core/src/sab/define.ts +239 -0
  312. package/core/src/sab/errors.ts +76 -0
  313. package/core/src/sab/game-input.ts +343 -0
  314. package/core/src/sab/gamepad-devices.ts +259 -0
  315. package/core/src/sab/grid-buffer.ts +117 -0
  316. package/core/src/sab/input.ts +55 -0
  317. package/core/src/sab/layout.ts +219 -0
  318. package/core/src/sab/multi-input-channel.ts +50 -0
  319. package/core/src/sab/record-buffer.ts +155 -0
  320. package/core/src/sab/sab-polyfill.ts +56 -0
  321. package/core/src/sab/sim-channel.ts +453 -0
  322. package/core/src/sab/slot-buffer.ts +190 -0
  323. package/core/src/sab/types.ts +158 -0
  324. package/core/src/safety/bounds.ts +76 -0
  325. package/core/src/safety/json.ts +80 -0
  326. package/core/src/safety/path.ts +167 -0
  327. package/core/src/save/binary-format.ts +117 -0
  328. package/core/src/save/game-save-system.ts +161 -0
  329. package/core/src/save/grid-save-system.ts +158 -0
  330. package/core/src/save/migrate.ts +44 -0
  331. package/core/src/save/migration-registry.ts +94 -0
  332. package/core/src/save/persist-types.ts +208 -0
  333. package/core/src/save/schema.ts +46 -0
  334. package/core/src/save/serializer.ts +180 -0
  335. package/core/src/scene/builder.ts +65 -0
  336. package/core/src/scene/camera.ts +142 -0
  337. package/core/src/scene/checkpoint.ts +109 -0
  338. package/core/src/scene/game-loop.ts +198 -0
  339. package/core/src/scene/index.ts +24 -0
  340. package/core/src/scene/layer.ts +6 -0
  341. package/core/src/scene/prefab.ts +145 -0
  342. package/core/src/scene/scene-manager.ts +157 -0
  343. package/core/src/scene/scene.ts +192 -0
  344. package/core/src/scene/sky.ts +256 -0
  345. package/core/src/scene/spatial-grid.ts +176 -0
  346. package/core/src/scene/streaming.ts +304 -0
  347. package/core/src/scene/vegetation.ts +163 -0
  348. package/core/src/scene/world.ts +89 -0
  349. package/core/src/scripting/binding.ts +129 -0
  350. package/core/src/scripting/hot-reload.ts +144 -0
  351. package/core/src/scripting/script.ts +99 -0
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@@ -0,0 +1,264 @@
1
+ import type { EmitterShapeData, ParticleEmitterData } from "./emitter";
2
+ import type { ParticleGPUData } from "./particle-data";
3
+
4
+ const TWO_PI = Math.PI * 2;
5
+
6
+ function rand(): number {
7
+ return Math.random();
8
+ }
9
+
10
+ function randRange(min: number, max: number): number {
11
+ return min + rand() * (max - min);
12
+ }
13
+
14
+ function sampleShape(shape: EmitterShapeData | string, size: [number, number, number]): [number, number, number] {
15
+ const [sx, sy, sz] = size;
16
+ const type = typeof shape === "string" ? shape : shape?.type ?? "point";
17
+ switch (type) {
18
+ case "point":
19
+ return [0, 0, 0];
20
+ case "sphere": {
21
+ const theta = rand() * TWO_PI;
22
+ const phi = Math.acos(rand() * 2 - 1);
23
+ const r = sx * Math.cbrt(rand());
24
+ return [
25
+ r * Math.sin(phi) * Math.cos(theta),
26
+ r * Math.sin(phi) * Math.sin(theta),
27
+ r * Math.cos(phi),
28
+ ];
29
+ }
30
+ case "box":
31
+ return [randRange(-sx, sx), randRange(-sy, sy), randRange(-sz, sz)];
32
+ case "cone": {
33
+ const angle = rand() * TWO_PI;
34
+ const r = sx * Math.sqrt(rand());
35
+ return [r * Math.cos(angle), 0, r * Math.sin(angle)];
36
+ }
37
+ case "disc": {
38
+ const angle = rand() * TWO_PI;
39
+ const r = sx * Math.sqrt(rand());
40
+ return [r * Math.cos(angle), 0, r * Math.sin(angle)];
41
+ }
42
+ default:
43
+ return [0, 0, 0];
44
+ }
45
+ }
46
+
47
+ function normalize(v: [number, number, number]): [number, number, number] {
48
+ const len = Math.sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
49
+ if (len < 1e-9) return [0, 1, 0];
50
+ return [v[0] / len, v[1] / len, v[2] / len];
51
+ }
52
+
53
+ function cross(a: [number, number, number], b: [number, number, number]): [number, number, number] {
54
+ return [
55
+ a[1] * b[2] - a[2] * b[1],
56
+ a[2] * b[0] - a[0] * b[2],
57
+ a[0] * b[1] - a[1] * b[0],
58
+ ];
59
+ }
60
+
61
+ function sampleConeDirection(dir: [number, number, number], angle: number): [number, number, number] {
62
+ const n = normalize(dir);
63
+ // Find an arbitrary perpendicular
64
+ const up: [number, number, number] = Math.abs(n[1]) < 0.99 ? [0, 1, 0] : [1, 0, 0];
65
+ const tangent = normalize(cross(up, n));
66
+ const bitangent = cross(n, tangent);
67
+
68
+ const cosAngle = Math.cos(angle);
69
+ const phi = rand() * TWO_PI;
70
+ const theta = Math.acos(randRange(cosAngle, 1));
71
+
72
+ const sinTheta = Math.sin(theta);
73
+ const cosTheta = Math.cos(theta);
74
+ const sinPhi = Math.sin(phi);
75
+ const cosPhi = Math.cos(phi);
76
+
77
+ return [
78
+ n[0] * cosTheta + tangent[0] * sinTheta * cosPhi + bitangent[0] * sinTheta * sinPhi,
79
+ n[1] * cosTheta + tangent[1] * sinTheta * cosPhi + bitangent[1] * sinTheta * sinPhi,
80
+ n[2] * cosTheta + tangent[2] * sinTheta * cosPhi + bitangent[2] * sinTheta * sinPhi,
81
+ ];
82
+ }
83
+
84
+ export interface ParticleSimulatorConfig {
85
+ maxParticlesPerEmitter: number;
86
+ }
87
+
88
+ export class ParticleSimulator {
89
+ private emitter: ParticleEmitterData;
90
+ private gpuData: ParticleGPUData;
91
+ private cursor: number = 0;
92
+ private config: ParticleSimulatorConfig;
93
+
94
+ constructor(emitter: ParticleEmitterData, config: Partial<ParticleSimulatorConfig> = {}) {
95
+ this.emitter = emitter;
96
+ this.config = {
97
+ maxParticlesPerEmitter: config.maxParticlesPerEmitter ?? 10000,
98
+ };
99
+ const capped = Math.min(emitter.maxParticles, this.config.maxParticlesPerEmitter);
100
+ this.gpuData = this._createData(capped);
101
+ }
102
+
103
+ private _createData(max: number): ParticleGPUData {
104
+ return {
105
+ position: new Float32Array(max * 3),
106
+ velocity: new Float32Array(max * 3),
107
+ color: new Float32Array(max * 4),
108
+ size: new Float32Array(max),
109
+ lifetime: new Float32Array(max),
110
+ maxLifetime: new Float32Array(max),
111
+ rotation: new Float32Array(max),
112
+ angularVelocity: new Float32Array(max),
113
+ active: new Uint8Array(max),
114
+ };
115
+ }
116
+
117
+ getParticleData(): ParticleGPUData {
118
+ return this.gpuData;
119
+ }
120
+
121
+ update(dt: number): ParticleGPUData {
122
+ const emitter = this.emitter;
123
+ const data = this.gpuData;
124
+ const max = Math.min(emitter.maxParticles, this.config.maxParticlesPerEmitter);
125
+ let cursor = this.cursor;
126
+
127
+ // Emit new particles
128
+ if (emitter.active) {
129
+ const toEmit = Math.min(
130
+ Math.ceil(emitter.emissionRate * dt),
131
+ max - this._countActive(data, max),
132
+ );
133
+
134
+ for (let i = 0; i < toEmit; i++) {
135
+ const offset = sampleShape(emitter.shape, emitter.shapeSize ?? emitter.shape?.size ?? [0, 0, 0]);
136
+ const px = emitter.position[0] + offset[0];
137
+ const py = emitter.position[1] + offset[1];
138
+ const pz = emitter.position[2] + offset[2];
139
+
140
+ let dir: [number, number, number];
141
+ const shapeType = typeof emitter.shape === "string" ? emitter.shape : emitter.shape?.type ?? "point";
142
+ if (shapeType === "cone") {
143
+ const coneAngle = Math.PI / 6;
144
+ dir = sampleConeDirection(emitter.direction, coneAngle);
145
+ } else if (shapeType === "sphere") {
146
+ dir = normalize([offset[0], offset[1], offset[2]]);
147
+ } else {
148
+ dir = normalize(emitter.direction);
149
+ dir = [
150
+ dir[0] + randRange(-0.2, 0.2),
151
+ dir[1] + randRange(-0.2, 0.2),
152
+ dir[2] + randRange(-0.2, 0.2),
153
+ ];
154
+ dir = normalize(dir);
155
+ }
156
+
157
+ const speed = emitter.speed + randRange(-emitter.speedVariance, emitter.speedVariance);
158
+ const life = emitter.lifetime + randRange(-emitter.lifetimeVariance, emitter.lifetimeVariance);
159
+ const sz = emitter.startSize + randRange(-emitter.sizeVariance, emitter.sizeVariance);
160
+ const angVel = emitter.angularVelocity + randRange(-emitter.angularVelocityVariance, emitter.angularVelocityVariance);
161
+
162
+ const idx = cursor;
163
+ data.position[idx * 3 + 0] = px;
164
+ data.position[idx * 3 + 1] = py;
165
+ data.position[idx * 3 + 2] = pz;
166
+ data.velocity[idx * 3 + 0] = dir[0] * speed;
167
+ data.velocity[idx * 3 + 1] = dir[1] * speed;
168
+ data.velocity[idx * 3 + 2] = dir[2] * speed;
169
+ data.color[idx * 4 + 0] = emitter.startColor[0];
170
+ data.color[idx * 4 + 1] = emitter.startColor[1];
171
+ data.color[idx * 4 + 2] = emitter.startColor[2];
172
+ data.color[idx * 4 + 3] = emitter.startColor[3];
173
+ data.size[idx] = sz;
174
+ data.lifetime[idx] = life;
175
+ data.maxLifetime[idx] = life;
176
+ data.rotation[idx] = rand() * TWO_PI;
177
+ data.angularVelocity[idx] = angVel;
178
+ data.active[idx] = 1;
179
+
180
+ cursor = (cursor + 1) % max;
181
+ }
182
+
183
+ this.cursor = cursor;
184
+ }
185
+
186
+ // Update existing particles
187
+ const dragFactor = Math.exp(-emitter.drag * dt);
188
+ const gx = emitter.gravity[0] * dt;
189
+ const gy = emitter.gravity[1] * dt;
190
+ const gz = emitter.gravity[2] * dt;
191
+
192
+ for (let i = 0; i < max; i++) {
193
+ if (!data.active[i]) continue;
194
+
195
+ // Apply gravity
196
+ data.velocity[i * 3 + 0] += gx;
197
+ data.velocity[i * 3 + 1] += gy;
198
+ data.velocity[i * 3 + 2] += gz;
199
+
200
+ // Apply drag
201
+ data.velocity[i * 3 + 0] *= dragFactor;
202
+ data.velocity[i * 3 + 1] *= dragFactor;
203
+ data.velocity[i * 3 + 2] *= dragFactor;
204
+
205
+ // Update position
206
+ data.position[i * 3 + 0] += data.velocity[i * 3 + 0] * dt;
207
+ data.position[i * 3 + 1] += data.velocity[i * 3 + 1] * dt;
208
+ data.position[i * 3 + 2] += data.velocity[i * 3 + 2] * dt;
209
+
210
+ // Update rotation
211
+ data.rotation[i] += data.angularVelocity[i] * dt;
212
+
213
+ // Decrease lifetime
214
+ data.lifetime[i] -= dt;
215
+ if (data.lifetime[i] <= 0) {
216
+ data.active[i] = 0;
217
+ continue;
218
+ }
219
+
220
+ // Interpolate color and size
221
+ const maxLife = data.maxLifetime[i];
222
+ if (maxLife <= 0) continue;
223
+ const t = 1 - data.lifetime[i] / maxLife; // 0=birth, 1=death
224
+ data.color[i * 4 + 0] = emitter.startColor[0] + (emitter.endColor[0] - emitter.startColor[0]) * t;
225
+ data.color[i * 4 + 1] = emitter.startColor[1] + (emitter.endColor[1] - emitter.startColor[1]) * t;
226
+ data.color[i * 4 + 2] = emitter.startColor[2] + (emitter.endColor[2] - emitter.startColor[2]) * t;
227
+ data.color[i * 4 + 3] = emitter.startColor[3] + (emitter.endColor[3] - emitter.startColor[3]) * t;
228
+ data.size[i] = emitter.startSize + (emitter.endSize - emitter.startSize) * t;
229
+ }
230
+
231
+ return data;
232
+ }
233
+
234
+ simulate(emitterId: number, emitter: ParticleEmitterData, dt: number): ParticleGPUData {
235
+ return this.update(dt);
236
+ }
237
+
238
+ private _countActive(data: ParticleGPUData, max: number): number {
239
+ let count = 0;
240
+ for (let i = 0; i < max; i++) {
241
+ if (data.active[i]) count++;
242
+ }
243
+ return count;
244
+ }
245
+
246
+ getActiveCount(data: ParticleGPUData, max: number): number {
247
+ return this._countActive(data, max);
248
+ }
249
+
250
+ reset(): void {
251
+ this.gpuData.active.fill(0);
252
+ this.gpuData.lifetime.fill(0);
253
+ this.cursor = 0;
254
+ }
255
+
256
+ dispose(): void {
257
+ this.gpuData = this._createData(0);
258
+ this.cursor = 0;
259
+ }
260
+
261
+ disposeAll(): void {
262
+ this.reset();
263
+ }
264
+ }
@@ -0,0 +1,193 @@
1
+ import { type Mat4 } from "wgpu-matrix";
2
+ import type { GraphRenderContext } from "../index";
3
+ import { ParticleComputePass } from "./compute-pass";
4
+ import type { ParticleEmitterData } from "./emitter";
5
+ import type { ParticleGPUData } from "./particle-data";
6
+ import { ParticleRenderPass } from "./render-pass";
7
+ import { ParticleSimulator } from "./simulator";
8
+
9
+ export interface ParticleSystemConfig {
10
+ maxParticlesPerEmitter: number;
11
+ useGPUCompute: boolean;
12
+ surfaceFormat: GPUTextureFormat;
13
+ }
14
+
15
+ export const DEFAULT_PARTICLE_CONFIG: ParticleSystemConfig = {
16
+ maxParticlesPerEmitter: 10000,
17
+ useGPUCompute: true,
18
+ surfaceFormat: "rgba16float",
19
+ };
20
+
21
+ interface EmitterEntry {
22
+ id: number;
23
+ data: ParticleEmitterData;
24
+ gpuData?: ParticleGPUData;
25
+ computePass?: ParticleComputePass;
26
+ }
27
+
28
+ let nextEmitterId = 0;
29
+ const MAX_EMITTER_ID = 0x7fffffff;
30
+
31
+ export class ParticleSystem {
32
+ private simulator: ParticleSimulator;
33
+ private renderPass: ParticleRenderPass | null = null;
34
+ private computePasses: Map<number, ParticleComputePass> = new Map();
35
+ private emitters: Map<number, EmitterEntry> = new Map();
36
+ private config: ParticleSystemConfig;
37
+ private device: GPUDevice | null = null;
38
+
39
+ constructor(config: Partial<ParticleSystemConfig> = {}) {
40
+ this.config = { ...DEFAULT_PARTICLE_CONFIG, ...config };
41
+ this.simulator = new ParticleSimulator({
42
+ maxParticles: this.config.maxParticlesPerEmitter,
43
+ shape: "point",
44
+ rate: 0,
45
+ lifetime: 1,
46
+ speed: 1,
47
+ size: 1,
48
+ color: [1, 1, 1, 1],
49
+ } as any, {
50
+ maxParticlesPerEmitter: this.config.maxParticlesPerEmitter,
51
+ });
52
+ }
53
+
54
+ prepare(device: GPUDevice): void {
55
+ this.device = device;
56
+ this.renderPass = new ParticleRenderPass(this.config.surfaceFormat, this.config.maxParticlesPerEmitter);
57
+ this.renderPass.prepare(device);
58
+ }
59
+
60
+ registerEmitter(emitterData: ParticleEmitterData): number {
61
+ const id = nextEmitterId;
62
+ nextEmitterId = (nextEmitterId + 1) % MAX_EMITTER_ID;
63
+ this.emitters.set(id, { id, data: emitterData });
64
+
65
+ if (this.config.useGPUCompute && this.device) {
66
+ const compute = new ParticleComputePass(emitterData.maxParticles);
67
+ compute.prepare(this.device);
68
+ this.computePasses.set(id, compute);
69
+ }
70
+
71
+ return id;
72
+ }
73
+
74
+ unregisterEmitter(id: number): void {
75
+ this.emitters.delete(id);
76
+ const compute = this.computePasses.get(id);
77
+ if (compute) {
78
+ compute.destroy();
79
+ this.computePasses.delete(id);
80
+ }
81
+ this.simulator.dispose();
82
+ }
83
+
84
+ updateEmitter(id: number, data: Partial<ParticleEmitterData>): void {
85
+ const entry = this.emitters.get(id);
86
+ if (entry) {
87
+ entry.data = { ...entry.data, ...data };
88
+ }
89
+ }
90
+
91
+ getEmitter(id: number): ParticleEmitterData | undefined {
92
+ return this.emitters.get(id)?.data;
93
+ }
94
+
95
+ update(dt: number): void {
96
+ for (const [id, entry] of this.emitters.entries()) {
97
+ if (!entry.data.active) continue;
98
+
99
+ if (this.config.useGPUCompute && this.device) {
100
+ const compute = this.computePasses.get(id);
101
+ if (compute) {
102
+ compute.emit({
103
+ deltaTime: dt,
104
+ emissionRate: entry.data.emissionRate,
105
+ speed: entry.data.speed,
106
+ speedVariance: entry.data.speedVariance,
107
+ lifetime: entry.data.lifetime,
108
+ lifetimeVariance: entry.data.lifetimeVariance,
109
+ startSize: entry.data.startSize,
110
+ sizeVariance: entry.data.sizeVariance,
111
+ startColor: entry.data.startColor,
112
+ emitterPos: entry.data.position,
113
+ emitterDir: entry.data.direction,
114
+ });
115
+
116
+ compute.update({
117
+ deltaTime: dt,
118
+ gravity: entry.data.gravity,
119
+ drag: entry.data.drag,
120
+ maxParticles: entry.data.maxParticles,
121
+ emissionRate: entry.data.emissionRate,
122
+ speed: entry.data.speed,
123
+ speedVariance: entry.data.speedVariance,
124
+ lifetime: entry.data.lifetime,
125
+ lifetimeVariance: entry.data.lifetimeVariance,
126
+ startSize: entry.data.startSize,
127
+ endSize: entry.data.endSize,
128
+ sizeVariance: entry.data.sizeVariance,
129
+ startColor: entry.data.startColor,
130
+ endColor: entry.data.endColor,
131
+ angularVelocity: entry.data.angularVelocity,
132
+ angularVelocityVariance: entry.data.angularVelocityVariance,
133
+ emitterPos: entry.data.position,
134
+ emitterDir: entry.data.direction,
135
+ });
136
+ }
137
+ } else {
138
+ // CPU simulation fallback
139
+ entry.gpuData = this.simulator.simulate(id, entry.data, dt);
140
+ }
141
+
142
+ entry.data.elapsed += dt;
143
+ }
144
+ }
145
+
146
+ render(ctx: GraphRenderContext, viewProj: Mat4, cameraPos: [number, number, number]): void {
147
+ if (!this.renderPass) return;
148
+
149
+ this.renderPass.setCamera(viewProj, cameraPos);
150
+
151
+ for (const [, entry] of this.emitters.entries()) {
152
+ if (this.config.useGPUCompute) {
153
+ // GPU compute path: render directly from compute buffer
154
+ // This requires the render pass to read from the compute buffer
155
+ // For now, we use the CPU fallback data for rendering
156
+ if (entry.gpuData) {
157
+ this.renderPass.renderInstances(ctx, entry.gpuData, entry.data.maxParticles);
158
+ }
159
+ } else {
160
+ if (entry.gpuData) {
161
+ this.renderPass.renderInstances(ctx, entry.gpuData, entry.data.maxParticles);
162
+ }
163
+ }
164
+ }
165
+ }
166
+
167
+ getRenderPass(): ParticleRenderPass | null {
168
+ return this.renderPass;
169
+ }
170
+
171
+ getSimulator(): ParticleSimulator {
172
+ return this.simulator;
173
+ }
174
+
175
+ getEmitterCount(): number {
176
+ return this.emitters.size;
177
+ }
178
+
179
+ setTexture(texture: GPUTexture): void {
180
+ this.renderPass?.setTexture(texture);
181
+ }
182
+
183
+ destroy(): void {
184
+ for (const [, compute] of this.computePasses.entries()) {
185
+ compute.destroy();
186
+ }
187
+ this.computePasses.clear();
188
+ this.renderPass?.destroy();
189
+ this.renderPass = null;
190
+ this.simulator.disposeAll();
191
+ this.emitters.clear();
192
+ }
193
+ }
@@ -0,0 +1,59 @@
1
+ import { Component } from "../ecs/component";
2
+ import type { BodyType } from "./interface";
3
+
4
+ export interface RigidBodyData {
5
+ [key: string]: unknown;
6
+ bodyType: BodyType;
7
+ bodyId: number;
8
+ realmId: number;
9
+ mass: number;
10
+ linearDamping: number;
11
+ angularDamping: number;
12
+ gravityScale: number;
13
+ ccdEnabled: boolean;
14
+ canSleep: boolean;
15
+ sleeping: boolean;
16
+ lockedTranslation: [boolean, boolean, boolean] | null;
17
+ lockedRotation: [boolean, boolean, boolean] | null;
18
+ }
19
+
20
+ export const RigidBody = Component.register<RigidBodyData>("PhysicsRigidBody", {
21
+ bodyType: "dynamic",
22
+ bodyId: -1,
23
+ realmId: -1,
24
+ mass: 1,
25
+ linearDamping: 0.1,
26
+ angularDamping: 0.1,
27
+ gravityScale: 1,
28
+ ccdEnabled: false,
29
+ canSleep: true,
30
+ sleeping: false,
31
+ lockedTranslation: null,
32
+ lockedRotation: null,
33
+ });
34
+
35
+ export interface VelocityData {
36
+ [key: string]: unknown;
37
+ linear: [number, number, number];
38
+ angular: [number, number, number];
39
+ }
40
+
41
+ export const Velocity = Component.register<VelocityData>("PhysicsVelocity", {
42
+ linear: [0, 0, 0],
43
+ angular: [0, 0, 0],
44
+ });
45
+
46
+ export interface PhysicsTransformData {
47
+ [key: string]: unknown;
48
+ position: [number, number, number];
49
+ rotation: [number, number, number, number];
50
+ prevPosition: [number, number, number];
51
+ prevRotation: [number, number, number, number];
52
+ }
53
+
54
+ export const PhysicsTransform = Component.register<PhysicsTransformData>("PhysicsTransform", {
55
+ position: [0, 0, 0],
56
+ rotation: [0, 0, 0, 1],
57
+ prevPosition: [0, 0, 0],
58
+ prevRotation: [0, 0, 0, 1],
59
+ });
@@ -0,0 +1,55 @@
1
+ import type { PhysicsBackend, PhysicsBody } from "./interface";
2
+
3
+ /**
4
+ * Per-object CCD (Continuous Collision Detection) heuristic.
5
+ *
6
+ * Tunneling risk = `speed × dt / colliderSize`. If the risk exceeds
7
+ * `ccdTunnelingRatio` (default 0.5), CCD is enabled for that body.
8
+ *
9
+ * This avoids the global CCD cost by only opting in bodies that are
10
+ * actually at risk of tunneling this tick.
11
+ */
12
+ export class CCDHeuristic {
13
+ /** Ratio threshold for enabling CCD (default 0.5). */
14
+ readonly ccdTunnelingRatio: number;
15
+
16
+ constructor(opts: { ccdTunnelingRatio?: number } = {}) {
17
+ this.ccdTunnelingRatio = opts.ccdTunnelingRatio ?? 0.5;
18
+ }
19
+
20
+ /**
21
+ * Compute whether CCD should be enabled for a body given its velocity,
22
+ * collider size, and the fixed timestep.
23
+ *
24
+ * `colliderSize` is the smallest dimension of the body's colliders
25
+ * (e.g. sphere radius, min box half-extent × 2).
26
+ */
27
+ shouldEnableCCD(velocity: [number, number, number], colliderSize: number, dt: number): boolean {
28
+ if (colliderSize <= 0) return false;
29
+ const speed = Math.sqrt(velocity[0] ** 2 + velocity[1] ** 2 + velocity[2] ** 2);
30
+ const risk = (speed * dt) / colliderSize;
31
+ return risk > this.ccdTunnelingRatio;
32
+ }
33
+
34
+ /**
35
+ * Per-tick update: for each dynamic body, check speed vs collider size
36
+ * and enable/disable CCD accordingly.
37
+ *
38
+ * `getColliderSize(body)` returns the smallest collider dimension for
39
+ * the body (caller-provided; the backend doesn't expose collider sizes
40
+ * in a uniform way).
41
+ */
42
+ updateCCD(
43
+ backend: PhysicsBackend,
44
+ bodies: PhysicsBody[],
45
+ dt: number,
46
+ getColliderSize: (body: PhysicsBody) => number,
47
+ ): void {
48
+ bodies.forEach((body) => {
49
+ const vel = backend.getLinearVelocity(body);
50
+ const size = getColliderSize(body);
51
+ const enable = this.shouldEnableCCD(vel, size, dt);
52
+ backend.setCCDEnabled(body, enable);
53
+ });
54
+ }
55
+ }