@downdraft/engine 0.0.0 → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (907) hide show
  1. package/app/src/index.ts +10 -0
  2. package/app/src/renderer/bootstrap.ts +271 -0
  3. package/app/src/renderer/downdraft-base.css +93 -0
  4. package/app/src/renderer/feature-log.ts +200 -0
  5. package/app/src/renderer/game-module.ts +923 -0
  6. package/app/src/renderer/hooks.ts +88 -0
  7. package/app/src/renderer/hot-reload.ts +178 -0
  8. package/app/src/renderer/import-cache.ts +88 -0
  9. package/app/src/renderer/index.ts +206 -0
  10. package/app/src/renderer/mcp-harness.ts +144 -0
  11. package/app/src/renderer/save-store-factory.ts +239 -0
  12. package/app/src/renderer/sim-bridge.ts +183 -0
  13. package/app/src/renderer/standard-automation-tools.ts +771 -0
  14. package/app/src/shared/feature-log.ts +71 -0
  15. package/app/src/shared/gpu-info.ts +82 -0
  16. package/app/src/shared/import-cache-store.ts +142 -0
  17. package/app/src/shared/index.ts +6 -0
  18. package/app/src/shared/mcp-discovery.ts +47 -0
  19. package/app/src/shared/mcp-proxy.ts +82 -0
  20. package/app/src/shared/types.ts +324 -0
  21. package/asset-bake/src/bake-audio.ts +119 -0
  22. package/asset-bake/src/bake-gltf.ts +172 -0
  23. package/asset-bake/src/bake.ts +78 -0
  24. package/asset-bake/src/cache.ts +188 -0
  25. package/asset-bake/src/config.ts +186 -0
  26. package/asset-bake/src/index.ts +36 -0
  27. package/core/src/animation/animation-event.ts +41 -0
  28. package/core/src/animation/bone-mask.ts +122 -0
  29. package/core/src/animation/clip.ts +252 -0
  30. package/core/src/animation/index.ts +22 -0
  31. package/core/src/animation/mixamo.ts +113 -0
  32. package/core/src/animation/morph-target.ts +69 -0
  33. package/core/src/animation/player.ts +697 -0
  34. package/core/src/animation/retarget.ts +158 -0
  35. package/core/src/animation/skeleton-animator.ts +1399 -0
  36. package/core/src/animation/skeleton.ts +214 -0
  37. package/core/src/animation/state-machine.ts +280 -0
  38. package/core/src/assets/blob-store.ts +66 -0
  39. package/core/src/assets/cache.ts +186 -0
  40. package/core/src/assets/cubemap-converter.ts +155 -0
  41. package/core/src/assets/environment-manager.ts +121 -0
  42. package/core/src/assets/import-cache.ts +65 -0
  43. package/core/src/assets/import-settings.ts +72 -0
  44. package/core/src/assets/importer.ts +108 -0
  45. package/core/src/assets/index.ts +74 -0
  46. package/core/src/assets/irradiance-generator.ts +198 -0
  47. package/core/src/assets/loader-audio.ts +86 -0
  48. package/core/src/assets/loader-cubemap.ts +211 -0
  49. package/core/src/assets/loader-dds.ts +236 -0
  50. package/core/src/assets/loader-hdr.ts +474 -0
  51. package/core/src/assets/loader-mesh.ts +143 -0
  52. package/core/src/assets/loader-shader.ts +73 -0
  53. package/core/src/assets/loader-texture.ts +349 -0
  54. package/core/src/assets/lod.ts +198 -0
  55. package/core/src/assets/manager.ts +480 -0
  56. package/core/src/assets/manifest.ts +81 -0
  57. package/core/src/assets/material-bridge.ts +186 -0
  58. package/core/src/assets/model-importer.ts +72 -0
  59. package/core/src/assets/model-normalizer.ts +248 -0
  60. package/core/src/assets/model-to-gpu.ts +70 -0
  61. package/core/src/assets/model-to-mesh.ts +237 -0
  62. package/core/src/assets/prefilter-generator.ts +250 -0
  63. package/core/src/audio/engine.ts +177 -0
  64. package/core/src/audio/interface.ts +130 -0
  65. package/core/src/audio/listener.ts +32 -0
  66. package/core/src/audio/mixer.ts +141 -0
  67. package/core/src/audio/registry.ts +52 -0
  68. package/core/src/audio/sab.ts +87 -0
  69. package/core/src/audio/source.ts +89 -0
  70. package/core/src/change-detection/atomics.ts +1 -0
  71. package/core/src/change-detection/tracker.ts +47 -0
  72. package/core/src/debug-draw/lines.ts +64 -0
  73. package/core/src/debug-draw/points.ts +17 -0
  74. package/core/src/debug-draw/queue.ts +124 -0
  75. package/core/src/debug-draw/text.ts +25 -0
  76. package/core/src/ecs/archetype.ts +323 -0
  77. package/core/src/ecs/component.ts +188 -0
  78. package/core/src/ecs/entity.ts +25 -0
  79. package/core/src/ecs/events.ts +93 -0
  80. package/core/src/ecs/hierarchy.ts +124 -0
  81. package/core/src/ecs/hmr-swap-registry.ts +22 -0
  82. package/core/src/ecs/index.ts +25 -0
  83. package/core/src/ecs/query.ts +141 -0
  84. package/core/src/ecs/resource.ts +8 -0
  85. package/core/src/ecs/schedule.ts +181 -0
  86. package/core/src/ecs/system-params.ts +99 -0
  87. package/core/src/ecs/system.ts +42 -0
  88. package/core/src/ecs/world.ts +348 -0
  89. package/core/src/index.ts +352 -0
  90. package/core/src/input/context.ts +73 -0
  91. package/core/src/input/dom-handler.ts +380 -0
  92. package/core/src/input/local-player-manager.ts +218 -0
  93. package/core/src/input/mapping.ts +40 -0
  94. package/core/src/input/multi-sab-bridge.ts +276 -0
  95. package/core/src/input/multi-state.ts +54 -0
  96. package/core/src/input/sab-bridge.ts +71 -0
  97. package/core/src/input/state.ts +132 -0
  98. package/core/src/input/ui-router.ts +87 -0
  99. package/core/src/library/host.ts +317 -0
  100. package/core/src/library/index.ts +16 -0
  101. package/core/src/library/library.ts +292 -0
  102. package/core/src/material/compiler.ts +80 -0
  103. package/core/src/material/graph-bridge.ts +172 -0
  104. package/core/src/material/index.ts +9 -0
  105. package/core/src/material/library.ts +442 -0
  106. package/core/src/material/material.ts +156 -0
  107. package/core/src/material/variants.ts +61 -0
  108. package/core/src/math/mat4.ts +202 -0
  109. package/core/src/math/perlin-noise-2d.ts +77 -0
  110. package/core/src/math/perlin-noise-3d.ts +110 -0
  111. package/core/src/math/quat.ts +33 -0
  112. package/core/src/math/rng.ts +29 -0
  113. package/core/src/math/trig.ts +47 -0
  114. package/core/src/math/value-noise.ts +67 -0
  115. package/core/src/mesh/builder.ts +177 -0
  116. package/core/src/mesh/csg.ts +312 -0
  117. package/core/src/mesh/greased-line.ts +145 -0
  118. package/core/src/mesh/mesh.ts +17 -0
  119. package/core/src/mesh/parametric.ts +501 -0
  120. package/core/src/mesh/skinning.ts +67 -0
  121. package/core/src/mesh/vertex-layout.ts +91 -0
  122. package/core/src/module/cross-thread.ts +163 -0
  123. package/core/src/module/diagnostics.ts +123 -0
  124. package/core/src/module/host.ts +451 -0
  125. package/core/src/module/index.ts +22 -0
  126. package/core/src/module/module.ts +109 -0
  127. package/core/src/module/registry.ts +94 -0
  128. package/core/src/module/renderer-module.ts +247 -0
  129. package/core/src/module/ts-loader.ts +26 -0
  130. package/core/src/particles/compute-pass.ts +378 -0
  131. package/core/src/particles/emitter.ts +156 -0
  132. package/core/src/particles/index.ts +11 -0
  133. package/core/src/particles/particle-data.ts +47 -0
  134. package/core/src/particles/render-pass.ts +365 -0
  135. package/core/src/particles/simulator.ts +264 -0
  136. package/core/src/particles/system.ts +193 -0
  137. package/core/src/physics/body.ts +59 -0
  138. package/core/src/physics/ccd-heuristic.ts +55 -0
  139. package/core/src/physics/character.ts +282 -0
  140. package/core/src/physics/collider.ts +55 -0
  141. package/core/src/physics/collision-system.ts +91 -0
  142. package/core/src/physics/events.ts +133 -0
  143. package/core/src/physics/index.ts +34 -0
  144. package/core/src/physics/interface.ts +473 -0
  145. package/core/src/physics/interpolation-buffer.ts +192 -0
  146. package/core/src/physics/lifecycle.ts +87 -0
  147. package/core/src/physics/load-shedder.ts +164 -0
  148. package/core/src/physics/physics-accumulator.ts +101 -0
  149. package/core/src/physics/physics-system.ts +240 -0
  150. package/core/src/physics/ragdoll-presets.ts +272 -0
  151. package/core/src/physics/ragdoll-system.ts +220 -0
  152. package/core/src/physics/ragdoll.ts +182 -0
  153. package/core/src/physics/raycast.ts +143 -0
  154. package/core/src/physics/realm-manager.ts +499 -0
  155. package/core/src/physics/realm-worker-pool.ts +191 -0
  156. package/core/src/physics/realm-worker.ts +102 -0
  157. package/core/src/physics/realm.ts +189 -0
  158. package/core/src/physics/registry.ts +52 -0
  159. package/core/src/physics/safety.ts +247 -0
  160. package/core/src/physics/snapshot-manager.ts +141 -0
  161. package/core/src/physics/worker-protocol.ts +30 -0
  162. package/core/src/platform/bun-preload.ts +169 -0
  163. package/core/src/platform/css-stub.ts +4 -0
  164. package/core/src/platform/glob-polyfill.ts +124 -0
  165. package/core/src/platform/hidpi.ts +57 -0
  166. package/core/src/platform/render-surface.ts +77 -0
  167. package/core/src/platform/rpc.ts +98 -0
  168. package/core/src/platform/runtime.ts +123 -0
  169. package/core/src/plugin/context.ts +364 -0
  170. package/core/src/plugin/diagnostics.ts +61 -0
  171. package/core/src/plugin/discovery.ts +186 -0
  172. package/core/src/plugin/extension-loaders.ts +172 -0
  173. package/core/src/plugin/host.ts +659 -0
  174. package/core/src/plugin/index.ts +106 -0
  175. package/core/src/plugin/loader-asset.ts +124 -0
  176. package/core/src/plugin/loader-quickjs.ts +84 -0
  177. package/core/src/plugin/loader-wasm.ts +411 -0
  178. package/core/src/plugin/loader-worker.ts +261 -0
  179. package/core/src/plugin/manifest.ts +653 -0
  180. package/core/src/plugin/material-registry.ts +65 -0
  181. package/core/src/plugin/mcp-tools.ts +165 -0
  182. package/core/src/plugin/permissions.ts +175 -0
  183. package/core/src/plugin/quickjs-bridge.ts +294 -0
  184. package/core/src/plugin/registry.ts +107 -0
  185. package/core/src/plugin/sandbox-shim.ts +86 -0
  186. package/core/src/plugin/sandbox-worker.ts +215 -0
  187. package/core/src/plugin/wasm-abi.ts +152 -0
  188. package/core/src/plugin/wasm-worker.ts +229 -0
  189. package/core/src/plugin/workshop.ts +169 -0
  190. package/core/src/profiling/event-loop.ts +180 -0
  191. package/core/src/profiling/index.ts +69 -0
  192. package/core/src/profiling/iops/idb-patch.ts +242 -0
  193. package/core/src/profiling/iops/opfs-patch.ts +276 -0
  194. package/core/src/profiling/profiling-sab.ts +839 -0
  195. package/core/src/profiling/task-latency.ts +134 -0
  196. package/core/src/profiling/thread-metrics.ts +126 -0
  197. package/core/src/profiling/trace-event-writer.ts +205 -0
  198. package/core/src/profiling/warnings.ts +423 -0
  199. package/core/src/profiling/worker-prelude.ts +376 -0
  200. package/core/src/render/bind-group.ts +38 -0
  201. package/core/src/render/bindless/bindless-struct.ts +42 -0
  202. package/core/src/render/bindless/bindless.wgsl.ts +167 -0
  203. package/core/src/render/bindless/frame-bindings.ts +176 -0
  204. package/core/src/render/bindless/index.ts +10 -0
  205. package/core/src/render/bindless/material-manager.ts +257 -0
  206. package/core/src/render/bindless/texture-registry.ts +609 -0
  207. package/core/src/render/buffer.ts +82 -0
  208. package/core/src/render/camera-2d.ts +217 -0
  209. package/core/src/render/camera-controller.ts +440 -0
  210. package/core/src/render/camera.ts +409 -0
  211. package/core/src/render/canvas-resize-watcher.ts +46 -0
  212. package/core/src/render/compute-kernel.ts +172 -0
  213. package/core/src/render/constants.ts +2 -0
  214. package/core/src/render/device.ts +111 -0
  215. package/core/src/render/frame-graph.ts +768 -0
  216. package/core/src/render/frustum.ts +185 -0
  217. package/core/src/render/fullscreen-vs.ts +25 -0
  218. package/core/src/render/g-buffer.ts +186 -0
  219. package/core/src/render/game-renderer.ts +1452 -0
  220. package/core/src/render/gpu-driven/cull-pass.ts +394 -0
  221. package/core/src/render/gpu-driven/hzb.ts +215 -0
  222. package/core/src/render/gpu-driven/index.ts +7 -0
  223. package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
  224. package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
  225. package/core/src/render/gpu-driven/mesh-table.ts +175 -0
  226. package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
  227. package/core/src/render/gpu-utils.ts +96 -0
  228. package/core/src/render/hdr.ts +88 -0
  229. package/core/src/render/hot-reload.ts +295 -0
  230. package/core/src/render/ibl-bind-group.ts +266 -0
  231. package/core/src/render/ibl.ts +180 -0
  232. package/core/src/render/index.ts +163 -0
  233. package/core/src/render/input-manager.ts +259 -0
  234. package/core/src/render/lighting/area-light.ts +196 -0
  235. package/core/src/render/lighting/cluster-grid.ts +288 -0
  236. package/core/src/render/lighting/cluster-types.ts +193 -0
  237. package/core/src/render/lighting/ies-parser.ts +162 -0
  238. package/core/src/render/lighting.ts +454 -0
  239. package/core/src/render/material-types/depth.wgsl +44 -0
  240. package/core/src/render/material-types/line.wgsl +50 -0
  241. package/core/src/render/material-types/matcap.wgsl +51 -0
  242. package/core/src/render/material-types/normal.wgsl +41 -0
  243. package/core/src/render/material-types/physical.wgsl +152 -0
  244. package/core/src/render/material-types/sprite.wgsl +46 -0
  245. package/core/src/render/material-types/sss.wgsl +79 -0
  246. package/core/src/render/material-types/toon.wgsl +79 -0
  247. package/core/src/render/passes/README.md +121 -0
  248. package/core/src/render/passes/atmosphere.ts +152 -0
  249. package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
  250. package/core/src/render/passes/csm.ts +408 -0
  251. package/core/src/render/passes/cubemap-capture.ts +114 -0
  252. package/core/src/render/passes/debug-viz.ts +278 -0
  253. package/core/src/render/passes/debug.ts +538 -0
  254. package/core/src/render/passes/decal-mesh.ts +111 -0
  255. package/core/src/render/passes/decal-pass.ts +377 -0
  256. package/core/src/render/passes/deferred-lighting.ts +434 -0
  257. package/core/src/render/passes/depth-prepass.ts +163 -0
  258. package/core/src/render/passes/dome-360.ts +83 -0
  259. package/core/src/render/passes/fluid-render.ts +137 -0
  260. package/core/src/render/passes/gi-types.ts +118 -0
  261. package/core/src/render/passes/graph-compute.ts +300 -0
  262. package/core/src/render/passes/greased-line-pass.ts +232 -0
  263. package/core/src/render/passes/morph-target.ts +40 -0
  264. package/core/src/render/passes/opaque.ts +1028 -0
  265. package/core/src/render/passes/point-light-shadow.ts +266 -0
  266. package/core/src/render/passes/procedural-texture.ts +185 -0
  267. package/core/src/render/passes/reflection-probe.ts +140 -0
  268. package/core/src/render/passes/rsm-pass.ts +248 -0
  269. package/core/src/render/passes/sdf-text.ts +155 -0
  270. package/core/src/render/passes/shadow-map.ts +163 -0
  271. package/core/src/render/passes/shadow.ts +220 -0
  272. package/core/src/render/passes/skinning-vs.ts +121 -0
  273. package/core/src/render/passes/skinning.ts +326 -0
  274. package/core/src/render/passes/sky-dome.ts +404 -0
  275. package/core/src/render/passes/skybox.ts +162 -0
  276. package/core/src/render/passes/spot-light-shadow.ts +273 -0
  277. package/core/src/render/passes/terrain.ts +326 -0
  278. package/core/src/render/passes/transparent.ts +353 -0
  279. package/core/src/render/passes/underwater-fog.ts +185 -0
  280. package/core/src/render/passes/video-texture.ts +79 -0
  281. package/core/src/render/passes/volumetric-pass.ts +312 -0
  282. package/core/src/render/passes/volumetric-types.ts +171 -0
  283. package/core/src/render/passes/water.ts +753 -0
  284. package/core/src/render/pbr.ts +296 -0
  285. package/core/src/render/pipeline.ts +52 -0
  286. package/core/src/render/render-pass.ts +30 -0
  287. package/core/src/render/renderer-input-bus.ts +220 -0
  288. package/core/src/render/renderer-module-host.ts +623 -0
  289. package/core/src/render/resource-tracker.ts +67 -0
  290. package/core/src/render/sab-canvas-overlay.ts +122 -0
  291. package/core/src/render/shader-validator.ts +200 -0
  292. package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
  293. package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
  294. package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
  295. package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
  296. package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
  297. package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
  298. package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
  299. package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
  300. package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
  301. package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
  302. package/core/src/render/shaders/shadow-chunks.ts +135 -0
  303. package/core/src/render/skybox.ts +146 -0
  304. package/core/src/render/splitscreen.ts +85 -0
  305. package/core/src/render/surface.ts +78 -0
  306. package/core/src/render/tonemap.ts +180 -0
  307. package/core/src/render/tracked-render-pass.ts +158 -0
  308. package/core/src/render/viewport.ts +109 -0
  309. package/core/src/render/wgsl-hmr.ts +70 -0
  310. package/core/src/sab/core-input-channel.ts +23 -0
  311. package/core/src/sab/define.ts +239 -0
  312. package/core/src/sab/errors.ts +76 -0
  313. package/core/src/sab/game-input.ts +343 -0
  314. package/core/src/sab/gamepad-devices.ts +259 -0
  315. package/core/src/sab/grid-buffer.ts +117 -0
  316. package/core/src/sab/input.ts +55 -0
  317. package/core/src/sab/layout.ts +219 -0
  318. package/core/src/sab/multi-input-channel.ts +50 -0
  319. package/core/src/sab/record-buffer.ts +155 -0
  320. package/core/src/sab/sab-polyfill.ts +56 -0
  321. package/core/src/sab/sim-channel.ts +453 -0
  322. package/core/src/sab/slot-buffer.ts +190 -0
  323. package/core/src/sab/types.ts +158 -0
  324. package/core/src/safety/bounds.ts +76 -0
  325. package/core/src/safety/json.ts +80 -0
  326. package/core/src/safety/path.ts +167 -0
  327. package/core/src/save/binary-format.ts +117 -0
  328. package/core/src/save/game-save-system.ts +161 -0
  329. package/core/src/save/grid-save-system.ts +158 -0
  330. package/core/src/save/migrate.ts +44 -0
  331. package/core/src/save/migration-registry.ts +94 -0
  332. package/core/src/save/persist-types.ts +208 -0
  333. package/core/src/save/schema.ts +46 -0
  334. package/core/src/save/serializer.ts +180 -0
  335. package/core/src/scene/builder.ts +65 -0
  336. package/core/src/scene/camera.ts +142 -0
  337. package/core/src/scene/checkpoint.ts +109 -0
  338. package/core/src/scene/game-loop.ts +198 -0
  339. package/core/src/scene/index.ts +24 -0
  340. package/core/src/scene/layer.ts +6 -0
  341. package/core/src/scene/prefab.ts +145 -0
  342. package/core/src/scene/scene-manager.ts +157 -0
  343. package/core/src/scene/scene.ts +192 -0
  344. package/core/src/scene/sky.ts +256 -0
  345. package/core/src/scene/spatial-grid.ts +176 -0
  346. package/core/src/scene/streaming.ts +304 -0
  347. package/core/src/scene/vegetation.ts +163 -0
  348. package/core/src/scene/world.ts +89 -0
  349. package/core/src/scripting/binding.ts +129 -0
  350. package/core/src/scripting/hot-reload.ts +144 -0
  351. package/core/src/scripting/script.ts +99 -0
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@@ -0,0 +1,145 @@
1
+ import type { MeshData } from "./builder";
2
+
3
+ export interface GreasedLinePoint {
4
+ position: [number, number, number];
5
+ color?: [number, number, number, number];
6
+ width?: number;
7
+ }
8
+
9
+ export interface GreasedLineOptions {
10
+ width?: number;
11
+ perVertexWidth?: boolean;
12
+ perVertexColor?: boolean;
13
+ dashEnabled?: boolean;
14
+ dashSize?: number;
15
+ gapSize?: number;
16
+ }
17
+
18
+ export interface GreasedLineData {
19
+ vertices: Float32Array;
20
+ indices: Uint16Array | Uint32Array;
21
+ vertexCount: number;
22
+ indexCount: number;
23
+ pointCount: number;
24
+ hasPerVertexWidth: boolean;
25
+ hasPerVertexColor: boolean;
26
+ hasDash: boolean;
27
+ }
28
+
29
+ const STRIDE = 12;
30
+
31
+ export function createGreasedLine(
32
+ points: GreasedLinePoint[],
33
+ options: GreasedLineOptions = {},
34
+ ): GreasedLineData {
35
+ const defaultWidth = options.width ?? 1;
36
+ const perVertexWidth = options.perVertexWidth ?? false;
37
+ const perVertexColor = options.perVertexColor ?? false;
38
+ const dashEnabled = options.dashEnabled ?? false;
39
+ const dashSize = options.dashSize ?? 1;
40
+ const gapSize = options.gapSize ?? 0.5;
41
+
42
+ const pointCount = points.length;
43
+ if (pointCount < 2) {
44
+ return { vertices: new Float32Array(0), indices: new Uint16Array(0), vertexCount: 0, indexCount: 0, pointCount: 0, hasPerVertexWidth: perVertexWidth, hasPerVertexColor: perVertexColor, hasDash: dashEnabled };
45
+ }
46
+
47
+ const vertexCount = pointCount * 2;
48
+ const vertices = new Float32Array(vertexCount * STRIDE);
49
+ const indexCount = (pointCount - 1) * 6;
50
+ const indices = indexCount > 65535 ? new Uint32Array(indexCount) : new Uint16Array(indexCount);
51
+
52
+ let dashDist = 0;
53
+ for (let i = 0; i < pointCount; i++) {
54
+ const p = points[i];
55
+ const width = perVertexWidth ? (p.width ?? defaultWidth) : defaultWidth;
56
+ const color = perVertexColor ? (p.color ?? [1, 1, 1, 1]) : [1, 1, 1, 1];
57
+
58
+ if (i > 0) {
59
+ const prev = points[i - 1];
60
+ const dx = p.position[0] - prev.position[0];
61
+ const dy = p.position[1] - prev.position[1];
62
+ const dz = p.position[2] - prev.position[2];
63
+ dashDist += Math.sqrt(dx * dx + dy * dy + dz * dz);
64
+ }
65
+
66
+ const dashU = dashEnabled ? dashDist / (dashSize + gapSize) : 0;
67
+
68
+ const leftIdx = i * 2;
69
+ const rightIdx = i * 2 + 1;
70
+
71
+ const leftOff = leftIdx * STRIDE;
72
+ vertices[leftOff + 0] = p.position[0];
73
+ vertices[leftOff + 1] = p.position[1];
74
+ vertices[leftOff + 2] = p.position[2];
75
+ vertices[leftOff + 3] = -1;
76
+ vertices[leftOff + 4] = width;
77
+ vertices[leftOff + 5] = dashU;
78
+ vertices[leftOff + 6] = 0;
79
+ vertices[leftOff + 7] = color[0];
80
+ vertices[leftOff + 8] = color[1];
81
+ vertices[leftOff + 9] = color[2];
82
+ vertices[leftOff + 10] = color[3];
83
+ vertices[leftOff + 11] = i / (pointCount - 1);
84
+
85
+ const rightOff = rightIdx * STRIDE;
86
+ vertices[rightOff + 0] = p.position[0];
87
+ vertices[rightOff + 1] = p.position[1];
88
+ vertices[rightOff + 2] = p.position[2];
89
+ vertices[rightOff + 3] = 1;
90
+ vertices[rightOff + 4] = width;
91
+ vertices[rightOff + 5] = dashU;
92
+ vertices[rightOff + 6] = 1;
93
+ vertices[rightOff + 7] = color[0];
94
+ vertices[rightOff + 8] = color[1];
95
+ vertices[rightOff + 9] = color[2];
96
+ vertices[rightOff + 10] = color[3];
97
+ vertices[rightOff + 11] = i / (pointCount - 1);
98
+ }
99
+
100
+ let idx = 0;
101
+ for (let i = 0; i < pointCount - 1; i++) {
102
+ const a = i * 2;
103
+ const b = i * 2 + 1;
104
+ const c = (i + 1) * 2;
105
+ const d = (i + 1) * 2 + 1;
106
+ indices[idx++] = a;
107
+ indices[idx++] = c;
108
+ indices[idx++] = b;
109
+ indices[idx++] = b;
110
+ indices[idx++] = c;
111
+ indices[idx++] = d;
112
+ }
113
+
114
+ return {
115
+ vertices,
116
+ indices,
117
+ vertexCount,
118
+ indexCount,
119
+ pointCount,
120
+ hasPerVertexWidth: perVertexWidth,
121
+ hasPerVertexColor: perVertexColor,
122
+ hasDash: dashEnabled,
123
+ };
124
+ }
125
+
126
+ export function createGreasedLineMeshData(line: GreasedLineData): MeshData {
127
+ return {
128
+ vertices: line.vertices,
129
+ indices: line.indices,
130
+ layout: {
131
+ attributes: [
132
+ { name: "position", format: "float32x3", offset: 0 },
133
+ { name: "sideOffset", format: "float32", offset: 12 },
134
+ { name: "width", format: "float32", offset: 16 },
135
+ { name: "dashU", format: "float32", offset: 20 },
136
+ { name: "sideV", format: "float32", offset: 24 },
137
+ { name: "color", format: "float32x4", offset: 28 },
138
+ { name: "lineT", format: "float32", offset: 44 },
139
+ ],
140
+ stride: STRIDE * 4,
141
+ },
142
+ vertexCount: line.vertexCount,
143
+ indexCount: line.indexCount,
144
+ };
145
+ }
@@ -0,0 +1,17 @@
1
+ import { type MeshData } from "./builder";
2
+
3
+ export interface Mesh {
4
+ data: MeshData;
5
+ name: string;
6
+ }
7
+
8
+ export function createMesh(name: string, data: MeshData): Mesh {
9
+ return { name, data };
10
+ }
11
+
12
+ export { MeshBuilder, type MeshData } from "./builder";
13
+ export {
14
+ createGreasedLine, createGreasedLineMeshData, type GreasedLineData, type GreasedLineOptions, type GreasedLinePoint
15
+ } from "./greased-line";
16
+ export { cone, cylinder, disc, lathe, ribbon, tessellatedPlane, torus, tube, type TubePathPoint } from "./parametric";
17
+
@@ -0,0 +1,501 @@
1
+ import { MeshBuilder, type MeshData } from "./builder";
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+
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+ export function cylinder(
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+ radiusTop: number = 0.5,
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+ radiusBottom: number = 0.5,
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+ height: number = 1,
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+ radialSegments: number = 16,
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+ heightSegments: number = 1,
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+ ): MeshData {
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+ const builder = new MeshBuilder();
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+ const half = height / 2;
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+
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+ for (let y = 0; y <= heightSegments; y++) {
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+ const v = y / heightSegments;
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+ const yf = -half + v * height;
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+ const r = radiusBottom + (radiusTop - radiusBottom) * v;
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+
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+ for (let x = 0; x <= radialSegments; x++) {
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+ const u = x / radialSegments;
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+ const theta = u * Math.PI * 2;
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+ const cos = Math.cos(theta);
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+ const sin = Math.sin(theta);
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+ const px = r * cos;
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+ const pz = r * sin;
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+
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+ const dr = radiusTop - radiusBottom;
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+ const ny = Math.cos(Math.atan2(dr, height));
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+ const nr = Math.sin(Math.atan2(dr, height));
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+ const nx = nr * cos;
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+ const nz = nr * sin;
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+
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+ builder.addVertex([px, yf, pz], [nx, ny, nz], [u, v]);
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+ }
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+ }
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+
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+ for (let y = 0; y < heightSegments; y++) {
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+ for (let x = 0; x < radialSegments; x++) {
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+ const a = y * (radialSegments + 1) + x;
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+ const b = a + 1;
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+ const c = a + (radialSegments + 1);
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+ const d = c + 1;
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+ builder.addQuad(a, b, d, c);
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+ }
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+ }
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+
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+ const sideVertexCount = (heightSegments + 1) * (radialSegments + 1);
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+
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+ if (radiusBottom > 0) {
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+ const baseStart = sideVertexCount;
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+ for (let x = 0; x <= radialSegments; x++) {
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+ const u = x / radialSegments;
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+ const theta = u * Math.PI * 2;
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+ builder.addVertex(
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+ [radiusBottom * Math.cos(theta), -half, radiusBottom * Math.sin(theta)],
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+ [0, -1, 0],
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+ [u, 1],
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+ );
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+ }
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+ const centerBottom = builder.addVertex([0, -half, 0], [0, -1, 0], [0.5, 0]);
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+ for (let x = 0; x < radialSegments; x++) {
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+ const a = baseStart + x;
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+ const b = baseStart + x + 1;
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+ builder.addTriangle(centerBottom, a, b);
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+ }
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+ }
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+
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+ if (radiusTop > 0) {
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+ const topStart = sideVertexCount + (radiusBottom > 0 ? radialSegments + 2 : 0);
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+ for (let x = 0; x <= radialSegments; x++) {
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+ const u = x / radialSegments;
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+ const theta = u * Math.PI * 2;
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+ builder.addVertex(
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+ [radiusTop * Math.cos(theta), half, radiusTop * Math.sin(theta)],
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+ [0, 1, 0],
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+ [u, 0],
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+ );
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+ }
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+ const centerTop = builder.addVertex([0, half, 0], [0, 1, 0], [0.5, 1]);
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+ for (let x = 0; x < radialSegments; x++) {
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+ const a = topStart + x;
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+ const b = topStart + x + 1;
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+ builder.addTriangle(centerTop, b, a);
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+ }
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+ }
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+
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+ return builder.build();
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+ }
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+
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+ export function cone(
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+ radius: number = 0.5,
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+ height: number = 1,
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+ radialSegments: number = 16,
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+ ): MeshData {
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+ return cylinder(0, radius, height, radialSegments, 1);
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+ }
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+
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+ export function torus(
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+ radius: number = 0.5,
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+ tube: number = 0.15,
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+ radialSegments: number = 16,
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+ tubularSegments: number = 32,
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+ ): MeshData {
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+ const builder = new MeshBuilder();
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+
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+ for (let j = 0; j <= radialSegments; j++) {
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+ const v = j / radialSegments;
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+ const phi = v * Math.PI * 2;
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+ const cosPhi = Math.cos(phi);
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+ const sinPhi = Math.sin(phi);
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+
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+ for (let i = 0; i <= tubularSegments; i++) {
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+ const u = i / tubularSegments;
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+ const theta = u * Math.PI * 2;
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+ const cosTheta = Math.cos(theta);
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+ const sinTheta = Math.sin(theta);
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+
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+ const cx = (radius + tube * cosPhi) * cosTheta;
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+ const cy = tube * sinPhi;
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+ const cz = (radius + tube * cosPhi) * sinTheta;
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+
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+ const nx = cosPhi * cosTheta;
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+ const ny = sinPhi;
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+ const nz = cosPhi * sinTheta;
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+
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+ builder.addVertex([cx, cy, cz], [nx, ny, nz], [u, v]);
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+ }
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+ }
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+
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+ for (let j = 0; j < radialSegments; j++) {
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+ for (let i = 0; i < tubularSegments; i++) {
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+ const a = j * (tubularSegments + 1) + i;
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+ const b = a + 1;
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+ const c = a + (tubularSegments + 1);
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+ const d = c + 1;
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+ builder.addQuad(a, b, d, c);
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+ }
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+ }
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+
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+ return builder.build();
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+ }
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+
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+ export function disc(
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+ radius: number = 0.5,
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+ tessellation: number = 16,
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+ side: "top" | "bottom" | "double" = "top",
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+ ): MeshData {
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+ const builder = new MeshBuilder();
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+ const normal: [number, number, number] = side === "bottom" ? [0, -1, 0] : [0, 1, 0];
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+
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+ const center = builder.addVertex([0, 0, 0], normal, [0.5, 0.5]);
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+
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+ for (let i = 0; i <= tessellation; i++) {
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+ const u = i / tessellation;
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+ const theta = u * Math.PI * 2;
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+ builder.addVertex(
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+ [radius * Math.cos(theta), 0, radius * Math.sin(theta)],
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+ normal,
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+ [0.5 + 0.5 * Math.cos(theta), 0.5 + 0.5 * Math.sin(theta)],
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+ );
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+ }
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+
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+ for (let i = 0; i < tessellation; i++) {
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+ const a = center;
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+ const b = 1 + i;
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+ const c = 1 + i + 1;
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+ if (side === "bottom") {
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+ builder.addTriangle(a, c, b);
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+ } else {
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+ builder.addTriangle(a, b, c);
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+ }
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+ }
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+
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+ if (side === "double") {
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+ const bottomStart = 1 + (tessellation + 1) + 1;
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+ const centerBottom = builder.addVertex([0, 0, 0], [0, -1, 0], [0.5, 0.5]);
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+ for (let i = 0; i <= tessellation; i++) {
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+ const u = i / tessellation;
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+ const theta = u * Math.PI * 2;
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+ builder.addVertex(
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+ [radius * Math.cos(theta), 0, radius * Math.sin(theta)],
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+ [0, -1, 0],
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+ [0.5 + 0.5 * Math.cos(theta), 0.5 + 0.5 * Math.sin(theta)],
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+ );
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+ }
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+ for (let i = 0; i < tessellation; i++) {
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+ builder.addTriangle(centerBottom, bottomStart + 1 + i + 1, bottomStart + 1 + i);
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+ }
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+ }
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+
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+ return builder.build();
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+ }
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+
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+ export function ribbon(
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+ paths: [number, number, number][][],
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+ closeArray: boolean = false,
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+ closePath: boolean = false,
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+ ): MeshData {
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+ const builder = new MeshBuilder();
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+ const pathCount = paths.length;
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+ const pointCount = paths[0].length;
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+
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+ for (let p = 0; p < pathCount; p++) {
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+ for (let i = 0; i < pointCount; i++) {
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+ const pos = paths[p][i];
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+ const u = i / (pointCount - 1);
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+ const v = p / (pathCount - 1);
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+ builder.addVertex(pos, [0, 1, 0], [u, v]);
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+ }
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+ }
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+
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+ for (let p = 0; p < pathCount - 1; p++) {
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+ for (let i = 0; i < pointCount - 1; i++) {
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+ const a = p * pointCount + i;
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+ const b = a + 1;
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+ const c = a + pointCount;
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+ const d = c + 1;
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+ builder.addQuad(a, b, d, c);
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+ }
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+ }
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+
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+ if (closeArray) {
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+ for (let i = 0; i < pointCount - 1; i++) {
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+ const a = (pathCount - 1) * pointCount + i;
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+ const b = a + 1;
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+ const c = i;
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+ const d = c + 1;
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+ builder.addQuad(a, b, d, c);
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+ }
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+ }
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+
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+ if (closePath) {
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+ for (let p = 0; p < pathCount - 1; p++) {
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+ const a = p * pointCount + pointCount - 1;
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+ const b = p * pointCount;
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+ const c = a + pointCount;
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+ const d = c - pointCount + 1;
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+ builder.addQuad(a, b, d, c);
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+ }
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+ }
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+
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+ return builder.build();
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+ }
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+
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+ export interface TubePathPoint {
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+ position: [number, number, number];
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+ tangent?: [number, number, number];
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+ normal?: [number, number, number];
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+ }
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+
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+ export function tube(
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+ path: TubePathPoint[],
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+ radius: number = 0.1,
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+ tessellation: number = 8,
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+ cap: boolean = true,
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+ ): MeshData {
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+ const builder = new MeshBuilder();
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+ const segments = path.length;
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+ if (segments < 2) return builder.build();
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+
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+ const tangents: [number, number, number][] = [];
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+ const normals: [number, number, number][] = [];
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+ const binormals: [number, number, number][] = [];
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+
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+ for (let i = 0; i < segments; i++) {
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+ let tx: number, ty: number, tz: number;
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+ if (i === 0) {
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+ tx = path[1].position[0] - path[0].position[0];
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+ ty = path[1].position[1] - path[0].position[1];
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+ tz = path[1].position[2] - path[0].position[2];
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+ } else if (i === segments - 1) {
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+ tx = path[i].position[0] - path[i - 1].position[0];
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+ ty = path[i].position[1] - path[i - 1].position[1];
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+ tz = path[i].position[2] - path[i - 1].position[2];
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+ } else {
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+ tx = path[i + 1].position[0] - path[i - 1].position[0];
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+ ty = path[i + 1].position[1] - path[i - 1].position[1];
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+ tz = path[i + 1].position[2] - path[i - 1].position[2];
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+ }
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+ const len = Math.sqrt(tx * tx + ty * ty + tz * tz) || 1;
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+ tx /= len; ty /= len; tz /= len;
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+ tangents.push([tx, ty, tz]);
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+ }
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+
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+ let nx = 0, ny = 0, nz = 1;
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+ const t0 = tangents[0];
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+ if (Math.abs(t0[0]) > 0.001 || Math.abs(t0[2]) > 0.001) {
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+ nx = -t0[2];
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+ nz = t0[0];
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+ const nlen = Math.sqrt(nx * nx + nz * nz);
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+ nx /= nlen; nz /= nlen;
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+ ny = 0;
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+ } else {
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+ nx = 1; ny = 0; nz = 0;
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+ }
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+ normals.push([nx, ny, nz]);
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+
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+ for (let i = 1; i < segments; i++) {
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+ const t = tangents[i];
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+ const prev = normals[i - 1];
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+ const bx = prev[1] * t[2] - prev[2] * t[1];
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+ const by = prev[2] * t[0] - prev[0] * t[2];
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+ const bz = prev[0] * t[1] - prev[1] * t[0];
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+ const blen = Math.sqrt(bx * bx + by * by + bz * bz) || 1;
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+ const bnx = bx / blen, bny = by / blen, bnz = bz / blen;
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+ binormals.push([bnx, bny, bnz]);
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+
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+ const nx2 = bny * t[2] - bnz * t[1];
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+ const ny2 = bnz * t[0] - bnx * t[2];
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+ const nz2 = bnx * t[1] - bny * t[0];
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+ const nlen = Math.sqrt(nx2 * nx2 + ny2 * ny2 + nz2 * nz2) || 1;
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+ normals.push([nx2 / nlen, ny2 / nlen, nz2 / nlen]);
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+ }
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+ binormals.push([0, 0, 0]);
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+ const lastB = binormals[binormals.length - 2];
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+ const lastT = tangents[tangents.length - 1];
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+ binormals[binormals.length - 1] = [
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+ normals[normals.length - 1][1] * lastT[2] - normals[normals.length - 1][2] * lastT[1],
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+ normals[normals.length - 1][2] * lastT[0] - normals[normals.length - 1][0] * lastT[2],
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+ normals[normals.length - 1][0] * lastT[1] - normals[normals.length - 1][1] * lastT[0],
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+ ];
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+
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+ for (let i = 0; i < segments; i++) {
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+ const pos = path[i].position;
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+ const n = normals[i];
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+ const b = binormals[i];
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+ for (let j = 0; j <= tessellation; j++) {
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+ const u = j / tessellation;
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+ const theta = u * Math.PI * 2;
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+ const cos = Math.cos(theta);
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+ const sin = Math.sin(theta);
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+ const px = pos[0] + radius * (cos * n[0] + sin * b[0]);
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+ const py = pos[1] + radius * (cos * n[1] + sin * b[1]);
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+ const pz = pos[2] + radius * (cos * n[2] + sin * b[2]);
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+ const nx2 = cos * n[0] + sin * b[0];
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+ const ny2 = cos * n[1] + sin * b[1];
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+ const nz2 = cos * n[2] + sin * b[2];
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+ const v = i / (segments - 1);
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+ builder.addVertex([px, py, pz], [nx2, ny2, nz2], [u, v]);
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+ }
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+ }
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+
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+ for (let i = 0; i < segments - 1; i++) {
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+ for (let j = 0; j < tessellation; j++) {
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+ const a = i * (tessellation + 1) + j;
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+ const b = a + 1;
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+ const c = a + (tessellation + 1);
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+ const d = c + 1;
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+ builder.addQuad(a, b, d, c);
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+ }
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+ }
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+
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+ if (cap) {
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+ const sideVertexCount = segments * (tessellation + 1);
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+
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+ const startCapStart = sideVertexCount;
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+ const capCenter0 = builder.addVertex(path[0].position, tangents[0], [0.5, 0]);
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+ for (let j = 0; j <= tessellation; j++) {
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+ const u = j / tessellation;
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+ const theta = u * Math.PI * 2;
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+ const cos = Math.cos(theta);
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+ const sin = Math.sin(theta);
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+ const n = normals[0];
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+ const b = binormals[0];
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+ builder.addVertex(
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+ [
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+ path[0].position[0] + radius * (cos * n[0] + sin * b[0]),
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+ path[0].position[1] + radius * (cos * n[1] + sin * b[1]),
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+ path[0].position[2] + radius * (cos * n[2] + sin * b[2]),
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+ ],
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+ tangents[0],
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+ [0.5 + 0.5 * cos, 0.5 + 0.5 * sin],
372
+ );
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+ }
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+ for (let j = 0; j < tessellation; j++) {
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+ builder.addTriangle(capCenter0, startCapStart + 1 + j, startCapStart + 1 + j + 1);
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+ }
377
+
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+ const endCapStart = sideVertexCount + 1 + (tessellation + 1);
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+ const capCenter1 = builder.addVertex(path[segments - 1].position, [
380
+ -tangents[segments - 1][0],
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+ -tangents[segments - 1][1],
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+ -tangents[segments - 1][2],
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+ ], [0.5, 1]);
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+ const lastN = normals[segments - 1];
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+ const lastB = binormals[segments - 1];
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+ for (let j = 0; j <= tessellation; j++) {
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+ const u = j / tessellation;
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+ const theta = u * Math.PI * 2;
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+ const cos = Math.cos(theta);
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+ const sin = Math.sin(theta);
391
+ builder.addVertex(
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+ [
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+ path[segments - 1].position[0] + radius * (cos * lastN[0] + sin * lastB[0]),
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+ path[segments - 1].position[1] + radius * (cos * lastN[1] + sin * lastB[1]),
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+ path[segments - 1].position[2] + radius * (cos * lastN[2] + sin * lastB[2]),
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+ ],
397
+ [-tangents[segments - 1][0], -tangents[segments - 1][1], -tangents[segments - 1][2]],
398
+ [0.5 + 0.5 * cos, 0.5 + 0.5 * sin],
399
+ );
400
+ }
401
+ for (let j = 0; j < tessellation; j++) {
402
+ builder.addTriangle(capCenter1, endCapStart + 1 + j + 1, endCapStart + 1 + j);
403
+ }
404
+ }
405
+
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+ return builder.build();
407
+ }
408
+
409
+ export function lathe(
410
+ points: [number, number][],
411
+ segments: number = 16,
412
+ radius: number = 1,
413
+ ): MeshData {
414
+ const builder = new MeshBuilder();
415
+ const pointCount = points.length;
416
+
417
+ for (let s = 0; s <= segments; s++) {
418
+ const u = s / segments;
419
+ const theta = u * Math.PI * 2;
420
+ const cos = Math.cos(theta);
421
+ const sin = Math.sin(theta);
422
+
423
+ for (let p = 0; p < pointCount; p++) {
424
+ const [r, y] = points[p];
425
+ const rr = r * radius;
426
+ const px = rr * cos;
427
+ const pz = rr * sin;
428
+
429
+ let nx = 0, ny = 0;
430
+ if (p > 0 && p < pointCount - 1) {
431
+ const dr = points[p + 1][0] - points[p - 1][0];
432
+ const dy = points[p + 1][1] - points[p - 1][1];
433
+ const len = Math.sqrt(dr * dr + dy * dy) || 1;
434
+ nx = dy / len;
435
+ ny = -dr / len;
436
+ } else if (p === 0 && pointCount > 1) {
437
+ const dr = points[1][0] - points[0][0];
438
+ const dy = points[1][1] - points[0][1];
439
+ const len = Math.sqrt(dr * dr + dy * dy) || 1;
440
+ nx = dy / len;
441
+ ny = -dr / len;
442
+ } else if (p === pointCount - 1 && pointCount > 1) {
443
+ const dr = points[p][0] - points[p - 1][0];
444
+ const dy = points[p][1] - points[p - 1][1];
445
+ const len = Math.sqrt(dr * dr + dy * dy) || 1;
446
+ nx = dy / len;
447
+ ny = -dr / len;
448
+ }
449
+
450
+ const v = p / (pointCount - 1);
451
+ builder.addVertex([px, y, pz], [nx * cos, ny, nx * sin], [u, v]);
452
+ }
453
+ }
454
+
455
+ for (let s = 0; s < segments; s++) {
456
+ for (let p = 0; p < pointCount - 1; p++) {
457
+ const a = s * pointCount + p;
458
+ const b = a + 1;
459
+ const c = a + pointCount;
460
+ const d = c + 1;
461
+ builder.addQuad(a, b, d, c);
462
+ }
463
+ }
464
+
465
+ return builder.build();
466
+ }
467
+
468
+ export function tessellatedPlane(
469
+ width: number = 1,
470
+ height: number = 1,
471
+ subdivisionsX: number = 1,
472
+ subdivisionsY: number = 1,
473
+ ): MeshData {
474
+ const builder = new MeshBuilder();
475
+ const hw = width / 2;
476
+ const hh = height / 2;
477
+ const sw = width / subdivisionsX;
478
+ const sh = height / subdivisionsY;
479
+
480
+ for (let y = 0; y <= subdivisionsY; y++) {
481
+ for (let x = 0; x <= subdivisionsX; x++) {
482
+ const px = -hw + x * sw;
483
+ const py = -hh + y * sh;
484
+ const u = x / subdivisionsX;
485
+ const v = y / subdivisionsY;
486
+ builder.addVertex([px, 0, py], [0, 1, 0], [u, v]);
487
+ }
488
+ }
489
+
490
+ for (let y = 0; y < subdivisionsY; y++) {
491
+ for (let x = 0; x < subdivisionsX; x++) {
492
+ const a = y * (subdivisionsX + 1) + x;
493
+ const b = a + 1;
494
+ const c = a + (subdivisionsX + 1);
495
+ const d = c + 1;
496
+ builder.addQuad(a, b, d, c);
497
+ }
498
+ }
499
+
500
+ return builder.build();
501
+ }