@downdraft/engine 0.0.0 → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (907) hide show
  1. package/app/src/index.ts +10 -0
  2. package/app/src/renderer/bootstrap.ts +271 -0
  3. package/app/src/renderer/downdraft-base.css +93 -0
  4. package/app/src/renderer/feature-log.ts +200 -0
  5. package/app/src/renderer/game-module.ts +923 -0
  6. package/app/src/renderer/hooks.ts +88 -0
  7. package/app/src/renderer/hot-reload.ts +178 -0
  8. package/app/src/renderer/import-cache.ts +88 -0
  9. package/app/src/renderer/index.ts +206 -0
  10. package/app/src/renderer/mcp-harness.ts +144 -0
  11. package/app/src/renderer/save-store-factory.ts +239 -0
  12. package/app/src/renderer/sim-bridge.ts +183 -0
  13. package/app/src/renderer/standard-automation-tools.ts +771 -0
  14. package/app/src/shared/feature-log.ts +71 -0
  15. package/app/src/shared/gpu-info.ts +82 -0
  16. package/app/src/shared/import-cache-store.ts +142 -0
  17. package/app/src/shared/index.ts +6 -0
  18. package/app/src/shared/mcp-discovery.ts +47 -0
  19. package/app/src/shared/mcp-proxy.ts +82 -0
  20. package/app/src/shared/types.ts +324 -0
  21. package/asset-bake/src/bake-audio.ts +119 -0
  22. package/asset-bake/src/bake-gltf.ts +172 -0
  23. package/asset-bake/src/bake.ts +78 -0
  24. package/asset-bake/src/cache.ts +188 -0
  25. package/asset-bake/src/config.ts +186 -0
  26. package/asset-bake/src/index.ts +36 -0
  27. package/core/src/animation/animation-event.ts +41 -0
  28. package/core/src/animation/bone-mask.ts +122 -0
  29. package/core/src/animation/clip.ts +252 -0
  30. package/core/src/animation/index.ts +22 -0
  31. package/core/src/animation/mixamo.ts +113 -0
  32. package/core/src/animation/morph-target.ts +69 -0
  33. package/core/src/animation/player.ts +697 -0
  34. package/core/src/animation/retarget.ts +158 -0
  35. package/core/src/animation/skeleton-animator.ts +1399 -0
  36. package/core/src/animation/skeleton.ts +214 -0
  37. package/core/src/animation/state-machine.ts +280 -0
  38. package/core/src/assets/blob-store.ts +66 -0
  39. package/core/src/assets/cache.ts +186 -0
  40. package/core/src/assets/cubemap-converter.ts +155 -0
  41. package/core/src/assets/environment-manager.ts +121 -0
  42. package/core/src/assets/import-cache.ts +65 -0
  43. package/core/src/assets/import-settings.ts +72 -0
  44. package/core/src/assets/importer.ts +108 -0
  45. package/core/src/assets/index.ts +74 -0
  46. package/core/src/assets/irradiance-generator.ts +198 -0
  47. package/core/src/assets/loader-audio.ts +86 -0
  48. package/core/src/assets/loader-cubemap.ts +211 -0
  49. package/core/src/assets/loader-dds.ts +236 -0
  50. package/core/src/assets/loader-hdr.ts +474 -0
  51. package/core/src/assets/loader-mesh.ts +143 -0
  52. package/core/src/assets/loader-shader.ts +73 -0
  53. package/core/src/assets/loader-texture.ts +349 -0
  54. package/core/src/assets/lod.ts +198 -0
  55. package/core/src/assets/manager.ts +480 -0
  56. package/core/src/assets/manifest.ts +81 -0
  57. package/core/src/assets/material-bridge.ts +186 -0
  58. package/core/src/assets/model-importer.ts +72 -0
  59. package/core/src/assets/model-normalizer.ts +248 -0
  60. package/core/src/assets/model-to-gpu.ts +70 -0
  61. package/core/src/assets/model-to-mesh.ts +237 -0
  62. package/core/src/assets/prefilter-generator.ts +250 -0
  63. package/core/src/audio/engine.ts +177 -0
  64. package/core/src/audio/interface.ts +130 -0
  65. package/core/src/audio/listener.ts +32 -0
  66. package/core/src/audio/mixer.ts +141 -0
  67. package/core/src/audio/registry.ts +52 -0
  68. package/core/src/audio/sab.ts +87 -0
  69. package/core/src/audio/source.ts +89 -0
  70. package/core/src/change-detection/atomics.ts +1 -0
  71. package/core/src/change-detection/tracker.ts +47 -0
  72. package/core/src/debug-draw/lines.ts +64 -0
  73. package/core/src/debug-draw/points.ts +17 -0
  74. package/core/src/debug-draw/queue.ts +124 -0
  75. package/core/src/debug-draw/text.ts +25 -0
  76. package/core/src/ecs/archetype.ts +323 -0
  77. package/core/src/ecs/component.ts +188 -0
  78. package/core/src/ecs/entity.ts +25 -0
  79. package/core/src/ecs/events.ts +93 -0
  80. package/core/src/ecs/hierarchy.ts +124 -0
  81. package/core/src/ecs/hmr-swap-registry.ts +22 -0
  82. package/core/src/ecs/index.ts +25 -0
  83. package/core/src/ecs/query.ts +141 -0
  84. package/core/src/ecs/resource.ts +8 -0
  85. package/core/src/ecs/schedule.ts +181 -0
  86. package/core/src/ecs/system-params.ts +99 -0
  87. package/core/src/ecs/system.ts +42 -0
  88. package/core/src/ecs/world.ts +348 -0
  89. package/core/src/index.ts +352 -0
  90. package/core/src/input/context.ts +73 -0
  91. package/core/src/input/dom-handler.ts +380 -0
  92. package/core/src/input/local-player-manager.ts +218 -0
  93. package/core/src/input/mapping.ts +40 -0
  94. package/core/src/input/multi-sab-bridge.ts +276 -0
  95. package/core/src/input/multi-state.ts +54 -0
  96. package/core/src/input/sab-bridge.ts +71 -0
  97. package/core/src/input/state.ts +132 -0
  98. package/core/src/input/ui-router.ts +87 -0
  99. package/core/src/library/host.ts +317 -0
  100. package/core/src/library/index.ts +16 -0
  101. package/core/src/library/library.ts +292 -0
  102. package/core/src/material/compiler.ts +80 -0
  103. package/core/src/material/graph-bridge.ts +172 -0
  104. package/core/src/material/index.ts +9 -0
  105. package/core/src/material/library.ts +442 -0
  106. package/core/src/material/material.ts +156 -0
  107. package/core/src/material/variants.ts +61 -0
  108. package/core/src/math/mat4.ts +202 -0
  109. package/core/src/math/perlin-noise-2d.ts +77 -0
  110. package/core/src/math/perlin-noise-3d.ts +110 -0
  111. package/core/src/math/quat.ts +33 -0
  112. package/core/src/math/rng.ts +29 -0
  113. package/core/src/math/trig.ts +47 -0
  114. package/core/src/math/value-noise.ts +67 -0
  115. package/core/src/mesh/builder.ts +177 -0
  116. package/core/src/mesh/csg.ts +312 -0
  117. package/core/src/mesh/greased-line.ts +145 -0
  118. package/core/src/mesh/mesh.ts +17 -0
  119. package/core/src/mesh/parametric.ts +501 -0
  120. package/core/src/mesh/skinning.ts +67 -0
  121. package/core/src/mesh/vertex-layout.ts +91 -0
  122. package/core/src/module/cross-thread.ts +163 -0
  123. package/core/src/module/diagnostics.ts +123 -0
  124. package/core/src/module/host.ts +451 -0
  125. package/core/src/module/index.ts +22 -0
  126. package/core/src/module/module.ts +109 -0
  127. package/core/src/module/registry.ts +94 -0
  128. package/core/src/module/renderer-module.ts +247 -0
  129. package/core/src/module/ts-loader.ts +26 -0
  130. package/core/src/particles/compute-pass.ts +378 -0
  131. package/core/src/particles/emitter.ts +156 -0
  132. package/core/src/particles/index.ts +11 -0
  133. package/core/src/particles/particle-data.ts +47 -0
  134. package/core/src/particles/render-pass.ts +365 -0
  135. package/core/src/particles/simulator.ts +264 -0
  136. package/core/src/particles/system.ts +193 -0
  137. package/core/src/physics/body.ts +59 -0
  138. package/core/src/physics/ccd-heuristic.ts +55 -0
  139. package/core/src/physics/character.ts +282 -0
  140. package/core/src/physics/collider.ts +55 -0
  141. package/core/src/physics/collision-system.ts +91 -0
  142. package/core/src/physics/events.ts +133 -0
  143. package/core/src/physics/index.ts +34 -0
  144. package/core/src/physics/interface.ts +473 -0
  145. package/core/src/physics/interpolation-buffer.ts +192 -0
  146. package/core/src/physics/lifecycle.ts +87 -0
  147. package/core/src/physics/load-shedder.ts +164 -0
  148. package/core/src/physics/physics-accumulator.ts +101 -0
  149. package/core/src/physics/physics-system.ts +240 -0
  150. package/core/src/physics/ragdoll-presets.ts +272 -0
  151. package/core/src/physics/ragdoll-system.ts +220 -0
  152. package/core/src/physics/ragdoll.ts +182 -0
  153. package/core/src/physics/raycast.ts +143 -0
  154. package/core/src/physics/realm-manager.ts +499 -0
  155. package/core/src/physics/realm-worker-pool.ts +191 -0
  156. package/core/src/physics/realm-worker.ts +102 -0
  157. package/core/src/physics/realm.ts +189 -0
  158. package/core/src/physics/registry.ts +52 -0
  159. package/core/src/physics/safety.ts +247 -0
  160. package/core/src/physics/snapshot-manager.ts +141 -0
  161. package/core/src/physics/worker-protocol.ts +30 -0
  162. package/core/src/platform/bun-preload.ts +169 -0
  163. package/core/src/platform/css-stub.ts +4 -0
  164. package/core/src/platform/glob-polyfill.ts +124 -0
  165. package/core/src/platform/hidpi.ts +57 -0
  166. package/core/src/platform/render-surface.ts +77 -0
  167. package/core/src/platform/rpc.ts +98 -0
  168. package/core/src/platform/runtime.ts +123 -0
  169. package/core/src/plugin/context.ts +364 -0
  170. package/core/src/plugin/diagnostics.ts +61 -0
  171. package/core/src/plugin/discovery.ts +186 -0
  172. package/core/src/plugin/extension-loaders.ts +172 -0
  173. package/core/src/plugin/host.ts +659 -0
  174. package/core/src/plugin/index.ts +106 -0
  175. package/core/src/plugin/loader-asset.ts +124 -0
  176. package/core/src/plugin/loader-quickjs.ts +84 -0
  177. package/core/src/plugin/loader-wasm.ts +411 -0
  178. package/core/src/plugin/loader-worker.ts +261 -0
  179. package/core/src/plugin/manifest.ts +653 -0
  180. package/core/src/plugin/material-registry.ts +65 -0
  181. package/core/src/plugin/mcp-tools.ts +165 -0
  182. package/core/src/plugin/permissions.ts +175 -0
  183. package/core/src/plugin/quickjs-bridge.ts +294 -0
  184. package/core/src/plugin/registry.ts +107 -0
  185. package/core/src/plugin/sandbox-shim.ts +86 -0
  186. package/core/src/plugin/sandbox-worker.ts +215 -0
  187. package/core/src/plugin/wasm-abi.ts +152 -0
  188. package/core/src/plugin/wasm-worker.ts +229 -0
  189. package/core/src/plugin/workshop.ts +169 -0
  190. package/core/src/profiling/event-loop.ts +180 -0
  191. package/core/src/profiling/index.ts +69 -0
  192. package/core/src/profiling/iops/idb-patch.ts +242 -0
  193. package/core/src/profiling/iops/opfs-patch.ts +276 -0
  194. package/core/src/profiling/profiling-sab.ts +839 -0
  195. package/core/src/profiling/task-latency.ts +134 -0
  196. package/core/src/profiling/thread-metrics.ts +126 -0
  197. package/core/src/profiling/trace-event-writer.ts +205 -0
  198. package/core/src/profiling/warnings.ts +423 -0
  199. package/core/src/profiling/worker-prelude.ts +376 -0
  200. package/core/src/render/bind-group.ts +38 -0
  201. package/core/src/render/bindless/bindless-struct.ts +42 -0
  202. package/core/src/render/bindless/bindless.wgsl.ts +167 -0
  203. package/core/src/render/bindless/frame-bindings.ts +176 -0
  204. package/core/src/render/bindless/index.ts +10 -0
  205. package/core/src/render/bindless/material-manager.ts +257 -0
  206. package/core/src/render/bindless/texture-registry.ts +609 -0
  207. package/core/src/render/buffer.ts +82 -0
  208. package/core/src/render/camera-2d.ts +217 -0
  209. package/core/src/render/camera-controller.ts +440 -0
  210. package/core/src/render/camera.ts +409 -0
  211. package/core/src/render/canvas-resize-watcher.ts +46 -0
  212. package/core/src/render/compute-kernel.ts +172 -0
  213. package/core/src/render/constants.ts +2 -0
  214. package/core/src/render/device.ts +111 -0
  215. package/core/src/render/frame-graph.ts +768 -0
  216. package/core/src/render/frustum.ts +185 -0
  217. package/core/src/render/fullscreen-vs.ts +25 -0
  218. package/core/src/render/g-buffer.ts +186 -0
  219. package/core/src/render/game-renderer.ts +1452 -0
  220. package/core/src/render/gpu-driven/cull-pass.ts +394 -0
  221. package/core/src/render/gpu-driven/hzb.ts +215 -0
  222. package/core/src/render/gpu-driven/index.ts +7 -0
  223. package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
  224. package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
  225. package/core/src/render/gpu-driven/mesh-table.ts +175 -0
  226. package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
  227. package/core/src/render/gpu-utils.ts +96 -0
  228. package/core/src/render/hdr.ts +88 -0
  229. package/core/src/render/hot-reload.ts +295 -0
  230. package/core/src/render/ibl-bind-group.ts +266 -0
  231. package/core/src/render/ibl.ts +180 -0
  232. package/core/src/render/index.ts +163 -0
  233. package/core/src/render/input-manager.ts +259 -0
  234. package/core/src/render/lighting/area-light.ts +196 -0
  235. package/core/src/render/lighting/cluster-grid.ts +288 -0
  236. package/core/src/render/lighting/cluster-types.ts +193 -0
  237. package/core/src/render/lighting/ies-parser.ts +162 -0
  238. package/core/src/render/lighting.ts +454 -0
  239. package/core/src/render/material-types/depth.wgsl +44 -0
  240. package/core/src/render/material-types/line.wgsl +50 -0
  241. package/core/src/render/material-types/matcap.wgsl +51 -0
  242. package/core/src/render/material-types/normal.wgsl +41 -0
  243. package/core/src/render/material-types/physical.wgsl +152 -0
  244. package/core/src/render/material-types/sprite.wgsl +46 -0
  245. package/core/src/render/material-types/sss.wgsl +79 -0
  246. package/core/src/render/material-types/toon.wgsl +79 -0
  247. package/core/src/render/passes/README.md +121 -0
  248. package/core/src/render/passes/atmosphere.ts +152 -0
  249. package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
  250. package/core/src/render/passes/csm.ts +408 -0
  251. package/core/src/render/passes/cubemap-capture.ts +114 -0
  252. package/core/src/render/passes/debug-viz.ts +278 -0
  253. package/core/src/render/passes/debug.ts +538 -0
  254. package/core/src/render/passes/decal-mesh.ts +111 -0
  255. package/core/src/render/passes/decal-pass.ts +377 -0
  256. package/core/src/render/passes/deferred-lighting.ts +434 -0
  257. package/core/src/render/passes/depth-prepass.ts +163 -0
  258. package/core/src/render/passes/dome-360.ts +83 -0
  259. package/core/src/render/passes/fluid-render.ts +137 -0
  260. package/core/src/render/passes/gi-types.ts +118 -0
  261. package/core/src/render/passes/graph-compute.ts +300 -0
  262. package/core/src/render/passes/greased-line-pass.ts +232 -0
  263. package/core/src/render/passes/morph-target.ts +40 -0
  264. package/core/src/render/passes/opaque.ts +1028 -0
  265. package/core/src/render/passes/point-light-shadow.ts +266 -0
  266. package/core/src/render/passes/procedural-texture.ts +185 -0
  267. package/core/src/render/passes/reflection-probe.ts +140 -0
  268. package/core/src/render/passes/rsm-pass.ts +248 -0
  269. package/core/src/render/passes/sdf-text.ts +155 -0
  270. package/core/src/render/passes/shadow-map.ts +163 -0
  271. package/core/src/render/passes/shadow.ts +220 -0
  272. package/core/src/render/passes/skinning-vs.ts +121 -0
  273. package/core/src/render/passes/skinning.ts +326 -0
  274. package/core/src/render/passes/sky-dome.ts +404 -0
  275. package/core/src/render/passes/skybox.ts +162 -0
  276. package/core/src/render/passes/spot-light-shadow.ts +273 -0
  277. package/core/src/render/passes/terrain.ts +326 -0
  278. package/core/src/render/passes/transparent.ts +353 -0
  279. package/core/src/render/passes/underwater-fog.ts +185 -0
  280. package/core/src/render/passes/video-texture.ts +79 -0
  281. package/core/src/render/passes/volumetric-pass.ts +312 -0
  282. package/core/src/render/passes/volumetric-types.ts +171 -0
  283. package/core/src/render/passes/water.ts +753 -0
  284. package/core/src/render/pbr.ts +296 -0
  285. package/core/src/render/pipeline.ts +52 -0
  286. package/core/src/render/render-pass.ts +30 -0
  287. package/core/src/render/renderer-input-bus.ts +220 -0
  288. package/core/src/render/renderer-module-host.ts +623 -0
  289. package/core/src/render/resource-tracker.ts +67 -0
  290. package/core/src/render/sab-canvas-overlay.ts +122 -0
  291. package/core/src/render/shader-validator.ts +200 -0
  292. package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
  293. package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
  294. package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
  295. package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
  296. package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
  297. package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
  298. package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
  299. package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
  300. package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
  301. package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
  302. package/core/src/render/shaders/shadow-chunks.ts +135 -0
  303. package/core/src/render/skybox.ts +146 -0
  304. package/core/src/render/splitscreen.ts +85 -0
  305. package/core/src/render/surface.ts +78 -0
  306. package/core/src/render/tonemap.ts +180 -0
  307. package/core/src/render/tracked-render-pass.ts +158 -0
  308. package/core/src/render/viewport.ts +109 -0
  309. package/core/src/render/wgsl-hmr.ts +70 -0
  310. package/core/src/sab/core-input-channel.ts +23 -0
  311. package/core/src/sab/define.ts +239 -0
  312. package/core/src/sab/errors.ts +76 -0
  313. package/core/src/sab/game-input.ts +343 -0
  314. package/core/src/sab/gamepad-devices.ts +259 -0
  315. package/core/src/sab/grid-buffer.ts +117 -0
  316. package/core/src/sab/input.ts +55 -0
  317. package/core/src/sab/layout.ts +219 -0
  318. package/core/src/sab/multi-input-channel.ts +50 -0
  319. package/core/src/sab/record-buffer.ts +155 -0
  320. package/core/src/sab/sab-polyfill.ts +56 -0
  321. package/core/src/sab/sim-channel.ts +453 -0
  322. package/core/src/sab/slot-buffer.ts +190 -0
  323. package/core/src/sab/types.ts +158 -0
  324. package/core/src/safety/bounds.ts +76 -0
  325. package/core/src/safety/json.ts +80 -0
  326. package/core/src/safety/path.ts +167 -0
  327. package/core/src/save/binary-format.ts +117 -0
  328. package/core/src/save/game-save-system.ts +161 -0
  329. package/core/src/save/grid-save-system.ts +158 -0
  330. package/core/src/save/migrate.ts +44 -0
  331. package/core/src/save/migration-registry.ts +94 -0
  332. package/core/src/save/persist-types.ts +208 -0
  333. package/core/src/save/schema.ts +46 -0
  334. package/core/src/save/serializer.ts +180 -0
  335. package/core/src/scene/builder.ts +65 -0
  336. package/core/src/scene/camera.ts +142 -0
  337. package/core/src/scene/checkpoint.ts +109 -0
  338. package/core/src/scene/game-loop.ts +198 -0
  339. package/core/src/scene/index.ts +24 -0
  340. package/core/src/scene/layer.ts +6 -0
  341. package/core/src/scene/prefab.ts +145 -0
  342. package/core/src/scene/scene-manager.ts +157 -0
  343. package/core/src/scene/scene.ts +192 -0
  344. package/core/src/scene/sky.ts +256 -0
  345. package/core/src/scene/spatial-grid.ts +176 -0
  346. package/core/src/scene/streaming.ts +304 -0
  347. package/core/src/scene/vegetation.ts +163 -0
  348. package/core/src/scene/world.ts +89 -0
  349. package/core/src/scripting/binding.ts +129 -0
  350. package/core/src/scripting/hot-reload.ts +144 -0
  351. package/core/src/scripting/script.ts +99 -0
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  668. package/libraries/postfx/src/shaders/post-process/glow-blur.wgsl +33 -0
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@@ -0,0 +1,186 @@
1
+ export interface GPUCacheEntry {
2
+ resource: GPUTexture | GPUBuffer;
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+ refCount: number;
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+ lastUsed: number;
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+ key: string;
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+ }
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+
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+ export class GPUResourceCache {
9
+ private textures: Map<string, GPUCacheEntry> = new Map();
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+ private buffers: Map<string, GPUCacheEntry> = new Map();
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+ private device: GPUDevice | null = null;
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+ private maxAge: number = 60000;
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+ private cleanupInterval: number | null = null;
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+
15
+ setDevice(device: GPUDevice): void {
16
+ this.device = device;
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+ }
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+
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+ getTexture(key: string): GPUTexture | null {
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+ const entry = this.textures.get(key);
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+ if (entry) {
22
+ entry.refCount++;
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+ entry.lastUsed = Date.now();
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+ return entry.resource as GPUTexture;
25
+ }
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+ return null;
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+ }
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+
29
+ cacheTexture(key: string, texture: GPUTexture): void {
30
+ this.textures.set(key, {
31
+ resource: texture,
32
+ refCount: 1,
33
+ lastUsed: Date.now(),
34
+ key,
35
+ });
36
+ }
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+
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+ releaseTexture(key: string): void {
39
+ const entry = this.textures.get(key);
40
+ if (entry) {
41
+ entry.refCount--;
42
+ if (entry.refCount <= 0) {
43
+ (entry.resource as GPUTexture).destroy();
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+ this.textures.delete(key);
45
+ }
46
+ }
47
+ }
48
+
49
+ getBuffer(key: string): GPUBuffer | null {
50
+ const entry = this.buffers.get(key);
51
+ if (entry) {
52
+ entry.refCount++;
53
+ entry.lastUsed = Date.now();
54
+ return entry.resource as GPUBuffer;
55
+ }
56
+ return null;
57
+ }
58
+
59
+ cacheBuffer(key: string, buffer: GPUBuffer): void {
60
+ this.buffers.set(key, {
61
+ resource: buffer,
62
+ refCount: 1,
63
+ lastUsed: Date.now(),
64
+ key,
65
+ });
66
+ }
67
+
68
+ releaseBuffer(key: string): void {
69
+ const entry = this.buffers.get(key);
70
+ if (entry) {
71
+ entry.refCount--;
72
+ if (entry.refCount <= 0) {
73
+ (entry.resource as GPUBuffer).destroy();
74
+ this.buffers.delete(key);
75
+ }
76
+ }
77
+ }
78
+
79
+ private genericResources: Map<string, { resource: unknown; cleanup: (() => Promise<void> | void) | null; refCount: number; lastUsed: number }> = new Map();
80
+
81
+ register(key: string, resource: unknown, cleanup?: () => Promise<void> | void): void {
82
+ this.genericResources.set(key, {
83
+ resource,
84
+ cleanup: cleanup ?? null,
85
+ refCount: 1,
86
+ lastUsed: Date.now(),
87
+ });
88
+ }
89
+
90
+ getRegistered<T>(key: string): T | null {
91
+ const entry = this.genericResources.get(key);
92
+ if (entry) {
93
+ entry.refCount++;
94
+ entry.lastUsed = Date.now();
95
+ return entry.resource as T;
96
+ }
97
+ return null;
98
+ }
99
+
100
+ releaseRegistered(key: string): void {
101
+ const entry = this.genericResources.get(key);
102
+ if (entry) {
103
+ entry.refCount--;
104
+ if (entry.refCount <= 0) {
105
+ if (entry.cleanup) entry.cleanup();
106
+ this.genericResources.delete(key);
107
+ }
108
+ }
109
+ }
110
+
111
+ startAutoCleanup(intervalMs: number = 30000): void {
112
+ if (this.cleanupInterval !== null) return;
113
+ this.cleanupInterval = setInterval(() => this.cleanup(), intervalMs) as unknown as number;
114
+ }
115
+
116
+ stopAutoCleanup(): void {
117
+ if (this.cleanupInterval !== null) {
118
+ clearInterval(this.cleanupInterval);
119
+ this.cleanupInterval = null;
120
+ }
121
+ }
122
+
123
+ cleanup(): void {
124
+ const now = Date.now();
125
+ for (const [key, entry] of this.textures.entries()) {
126
+ if (entry.refCount <= 0 && now - entry.lastUsed > this.maxAge) {
127
+ (entry.resource as GPUTexture).destroy();
128
+ this.textures.delete(key);
129
+ }
130
+ }
131
+ for (const [key, entry] of this.buffers.entries()) {
132
+ if (entry.refCount <= 0 && now - entry.lastUsed > this.maxAge) {
133
+ (entry.resource as GPUBuffer).destroy();
134
+ this.buffers.delete(key);
135
+ }
136
+ }
137
+ // Evict stale generic resources (refCount <= 0 and past maxAge), then
138
+ // enforce an LRU cap of 64 entries by evicting least-recently-used items.
139
+ const GENERIC_LRU_MAX = 64;
140
+ for (const [key, entry] of this.genericResources.entries()) {
141
+ if (entry.refCount <= 0 && now - entry.lastUsed > this.maxAge) {
142
+ if (entry.cleanup) entry.cleanup();
143
+ this.genericResources.delete(key);
144
+ }
145
+ }
146
+ if (this.genericResources.size > GENERIC_LRU_MAX) {
147
+ // Map iterates in insertion order; sort by lastUsed ascending to evict LRU.
148
+ const sorted = [...this.genericResources.entries()].sort(
149
+ (a, b) => a[1].lastUsed - b[1].lastUsed,
150
+ );
151
+ const toEvict = sorted.length - GENERIC_LRU_MAX;
152
+ for (let i = 0; i < toEvict; i++) {
153
+ const [key, entry] = sorted[i];
154
+ if (entry.cleanup) entry.cleanup();
155
+ this.genericResources.delete(key);
156
+ }
157
+ }
158
+ }
159
+
160
+ getStats(): { textureCount: number; bufferCount: number; totalRefs: number } {
161
+ let totalRefs = 0;
162
+ for (const entry of this.textures.values()) totalRefs += entry.refCount;
163
+ for (const entry of this.buffers.values()) totalRefs += entry.refCount;
164
+ return {
165
+ textureCount: this.textures.size,
166
+ bufferCount: this.buffers.size,
167
+ totalRefs,
168
+ };
169
+ }
170
+
171
+ destroy(): void {
172
+ this.stopAutoCleanup();
173
+ for (const entry of this.textures.values()) {
174
+ (entry.resource as GPUTexture).destroy();
175
+ }
176
+ for (const entry of this.buffers.values()) {
177
+ (entry.resource as GPUBuffer).destroy();
178
+ }
179
+ for (const entry of this.genericResources.values()) {
180
+ if (entry.cleanup) entry.cleanup();
181
+ }
182
+ this.textures.clear();
183
+ this.buffers.clear();
184
+ this.genericResources.clear();
185
+ }
186
+ }
@@ -0,0 +1,155 @@
1
+
2
+ import { createValidatedShaderModule } from "../render/shader-validator";
3
+ const EQUIRECT_TO_CUBEMAP_SHADER = /* wgsl */ `
4
+ struct Uniforms {
5
+ faceSize: u32,
6
+ _pad: u32,
7
+ srcWidth: u32,
8
+ srcHeight: u32,
9
+ };
10
+
11
+ @group(0) @binding(0) var srcTex: texture_2d<f32>;
12
+ @group(0) @binding(1) var dstTex: texture_storage_2d_array<rgba16float, write>;
13
+ @group(0) @binding(2) var<uniform> uniforms: Uniforms;
14
+
15
+ const PI: f32 = 3.141592653589793;
16
+
17
+ fn faceDirToUV(face: u32, u: f32, v: f32) -> vec3<f32> {
18
+ let a = u * 2.0 - 1.0;
19
+ let b = v * 2.0 - 1.0;
20
+ switch face {
21
+ case 0u: { return vec3<f32>( 1.0, -b, -a); } // +X
22
+ case 1u: { return vec3<f32>(-1.0, -b, a); } // -X
23
+ case 2u: { return vec3<f32>( a, 1.0, b); } // +Y
24
+ case 3u: { return vec3<f32>( a, -1.0, -b); } // -Y
25
+ case 4u: { return vec3<f32>( a, -b, 1.0); } // +Z
26
+ case 5u: { return vec3<f32>(-a, -b, -1.0); } // -Z
27
+ default: { return vec3<f32>(0.0, 0.0, 0.0); }
28
+ }
29
+ }
30
+
31
+ fn dirToEquirect(dir: vec3<f32>, srcW: u32, srcH: u32) -> vec2<u32> {
32
+ let phi = atan2(dir.z, dir.x);
33
+ let theta = acos(clamp(dir.y, -1.0, 1.0));
34
+ let u = (phi / (2.0 * PI) + 0.5);
35
+ let v = theta / PI;
36
+ return vec2<u32>(u32(u * f32(srcW)), u32(v * f32(srcH)));
37
+ }
38
+
39
+ @compute @workgroup_size(8, 8, 1)
40
+ fn cs_main(@builtin(global_invocation_id) gid: vec3<u32>) {
41
+ let faceSize = uniforms.faceSize;
42
+ if (gid.x >= faceSize || gid.y >= faceSize) {
43
+ return;
44
+ }
45
+
46
+ let face = gid.z;
47
+ let u = (f32(gid.x) + 0.5) / f32(faceSize);
48
+ let v = (f32(gid.y) + 0.5) / f32(faceSize);
49
+
50
+ let dir = normalize(faceDirToUV(face, u, v));
51
+ let srcCoord = dirToEquirect(dir, uniforms.srcWidth, uniforms.srcHeight);
52
+
53
+ let color = textureLoad(srcTex, srcCoord, 0);
54
+ textureStore(dstTex, vec2<i32>(i32(gid.x), i32(gid.y)), i32(face), color);
55
+ }
56
+ `;
57
+
58
+ export interface EquirectToCubemapOptions {
59
+ faceSize: number;
60
+ srcFormat?: GPUTextureFormat;
61
+ dstFormat?: GPUTextureFormat;
62
+ }
63
+
64
+ export class EquirectToCubemapConverter {
65
+ private device: GPUDevice;
66
+ private pipeline: GPUComputePipeline | null = null;
67
+ private bindGroupLayout: GPUBindGroupLayout | null = null;
68
+ private uniformBuffer: GPUBuffer | null = null;
69
+
70
+ constructor(device: GPUDevice) {
71
+ this.device = device;
72
+ }
73
+
74
+ private ensurePipeline(): void {
75
+ if (this.pipeline) return;
76
+
77
+ this.bindGroupLayout = this.device.createBindGroupLayout({
78
+ entries: [
79
+ { binding: 0, visibility: GPUShaderStage.COMPUTE, texture: { sampleType: "float" } },
80
+ { binding: 1, visibility: GPUShaderStage.COMPUTE, storageTexture: { access: "write-only", format: "rgba16float", viewDimension: "2d-array" } },
81
+ { binding: 2, visibility: GPUShaderStage.COMPUTE, buffer: { type: "uniform" } },
82
+ ],
83
+ });
84
+
85
+ const shaderModule = createValidatedShaderModule(this.device, { code: EQUIRECT_TO_CUBEMAP_SHADER, label: "CubemapConverter" });
86
+
87
+ const pipelineLayout = this.device.createPipelineLayout({
88
+ bindGroupLayouts: [this.bindGroupLayout],
89
+ });
90
+
91
+ this.pipeline = this.device.createComputePipeline({
92
+ layout: pipelineLayout,
93
+ compute: { module: shaderModule, entryPoint: "cs_main" },
94
+ });
95
+
96
+ this.uniformBuffer = this.device.createBuffer({
97
+ size: 16,
98
+ usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
99
+ });
100
+ }
101
+
102
+ convert(
103
+ srcTexture: GPUTexture,
104
+ options: EquirectToCubemapOptions,
105
+ ): GPUTexture {
106
+ this.ensurePipeline();
107
+
108
+ const faceSize = options.faceSize;
109
+ const dstFormat = options.dstFormat ?? "rgba16float";
110
+
111
+ const dstTexture = this.device.createTexture({
112
+ size: [faceSize, faceSize, 6],
113
+ format: dstFormat,
114
+ usage: GPUTextureUsage.STORAGE_BINDING |
115
+ GPUTextureUsage.TEXTURE_BINDING |
116
+ GPUTextureUsage.COPY_SRC,
117
+ });
118
+
119
+ const srcView = srcTexture.createView({
120
+ dimension: "2d",
121
+ });
122
+
123
+ const dstView = dstTexture.createView({
124
+ dimension: "2d-array",
125
+ });
126
+
127
+ const uniformData = new Uint32Array(4);
128
+ uniformData[0] = faceSize;
129
+ uniformData[1] = 0;
130
+ uniformData[2] = srcTexture.width;
131
+ uniformData[3] = srcTexture.height;
132
+ this.device!.queue.writeBuffer(this.uniformBuffer!, 0, uniformData);
133
+
134
+ const bindGroup = this.device.createBindGroup({
135
+ layout: this.bindGroupLayout!,
136
+ entries: [
137
+ { binding: 0, resource: srcView },
138
+ { binding: 1, resource: dstView },
139
+ { binding: 2, resource: { buffer: this.uniformBuffer! } },
140
+ ],
141
+ });
142
+
143
+ const encoder = this.device.createCommandEncoder();
144
+ const pass = encoder.beginComputePass();
145
+ pass.setPipeline(this.pipeline!);
146
+ pass.setBindGroup(0, bindGroup);
147
+ const workgroupsX = Math.ceil(faceSize / 8);
148
+ const workgroupsY = Math.ceil(faceSize / 8);
149
+ pass.dispatchWorkgroups(workgroupsX, workgroupsY, 6);
150
+ pass.end();
151
+ this.device.queue.submit([encoder.finish()]);
152
+
153
+ return dstTexture;
154
+ }
155
+ }
@@ -0,0 +1,121 @@
1
+ import { EquirectToCubemapConverter } from "./cubemap-converter";
2
+ import { IrradianceGenerator } from "./irradiance-generator";
3
+ import { createEquirectangularGPUTexture, createGPUCubemap, loadCubemapFromFiles } from "./loader-cubemap";
4
+ import { loadHDRFile } from "./loader-hdr";
5
+ import type { TextureData } from "./loader-texture";
6
+ import { PrefilteredSpecularGenerator } from "./prefilter-generator";
7
+
8
+ export interface EnvironmentMap {
9
+ cubemap: GPUTexture;
10
+ irradiance: GPUTexture;
11
+ prefilteredSpecular: GPUTexture[];
12
+ prefilteredMaxMip: number;
13
+ brdfLUT: GPUTexture | null;
14
+ faceSize: number;
15
+ }
16
+
17
+ export interface EnvironmentManagerOptions {
18
+ device: GPUDevice;
19
+ faceSize?: number;
20
+ prefilterLevels?: number;
21
+ prefilterSamples?: number;
22
+ }
23
+
24
+ export class EnvironmentManager {
25
+ private device: GPUDevice;
26
+ private equirectConverter: EquirectToCubemapConverter;
27
+ private irradianceGen: IrradianceGenerator;
28
+ private prefilterGen: PrefilteredSpecularGenerator;
29
+ private faceSize: number;
30
+ private prefilterLevels: number;
31
+ private prefilterSamples: number;
32
+ private currentEnv: EnvironmentMap | null = null;
33
+
34
+ constructor(options: EnvironmentManagerOptions) {
35
+ this.device = options.device;
36
+ this.equirectConverter = new EquirectToCubemapConverter(this.device);
37
+ this.irradianceGen = new IrradianceGenerator(this.device);
38
+ this.prefilterGen = new PrefilteredSpecularGenerator(this.device);
39
+ this.faceSize = options.faceSize ?? 256;
40
+ this.prefilterLevels = options.prefilterLevels ?? 5;
41
+ this.prefilterSamples = options.prefilterSamples ?? 512;
42
+ }
43
+
44
+ async loadFromEquirectangular(uri: string): Promise<EnvironmentMap> {
45
+ const texData = await loadHDRFile(uri);
46
+ if (!texData) throw new Error(`Failed to load HDR file: ${uri}`);
47
+ const equirectTex = createEquirectangularGPUTexture(this.device, texData, "rgba16float");
48
+
49
+ const cubemap = this.equirectConverter.convert(equirectTex, {
50
+ faceSize: this.faceSize,
51
+ });
52
+
53
+ equirectTex.destroy();
54
+
55
+ return this.generateIBLMaps(cubemap);
56
+ }
57
+
58
+ async loadFromCubemapFiles(
59
+ faceUris: [string, string, string, string, string, string],
60
+ ): Promise<EnvironmentMap> {
61
+ const cubemapData = await loadCubemapFromFiles(faceUris);
62
+ const cubemap = createGPUCubemap(this.device, cubemapData, "rgba16float");
63
+ return this.generateIBLMaps(cubemap);
64
+ }
65
+
66
+ async loadFromHDRData(texData: TextureData): Promise<EnvironmentMap> {
67
+ const equirectTex = createEquirectangularGPUTexture(this.device, texData, "rgba16float");
68
+ const cubemap = this.equirectConverter.convert(equirectTex, {
69
+ faceSize: this.faceSize,
70
+ });
71
+ equirectTex.destroy();
72
+ return this.generateIBLMaps(cubemap);
73
+ }
74
+
75
+ private generateIBLMaps(cubemap: GPUTexture): EnvironmentMap {
76
+ const irradiance = this.irradianceGen.generate(cubemap, {
77
+ faceSize: 32,
78
+ });
79
+
80
+ const prefilteredSpecular = this.prefilterGen.generateMipmapChain(
81
+ cubemap,
82
+ this.faceSize,
83
+ this.prefilterLevels,
84
+ this.prefilterSamples,
85
+ );
86
+
87
+ const envMap: EnvironmentMap = {
88
+ cubemap,
89
+ irradiance,
90
+ prefilteredSpecular,
91
+ prefilteredMaxMip: this.prefilterLevels - 1,
92
+ brdfLUT: null,
93
+ faceSize: this.faceSize,
94
+ };
95
+
96
+ this.currentEnv = envMap;
97
+ return envMap;
98
+ }
99
+
100
+ getCurrentEnvironment(): EnvironmentMap | null {
101
+ return this.currentEnv;
102
+ }
103
+
104
+ setBRDFLUT(lut: GPUTexture): void {
105
+ if (this.currentEnv) {
106
+ // Destroy the previous BRDF LUT texture before overwriting to avoid a leak.
107
+ this.currentEnv.brdfLUT?.destroy();
108
+ this.currentEnv.brdfLUT = lut;
109
+ }
110
+ }
111
+
112
+ destroy(): void {
113
+ if (!this.currentEnv) return;
114
+ this.currentEnv.cubemap.destroy();
115
+ this.currentEnv.irradiance.destroy();
116
+ this.currentEnv.prefilteredSpecular.forEach((tex) => {
117
+ tex.destroy();
118
+ });
119
+ this.currentEnv = null;
120
+ }
121
+ }
@@ -0,0 +1,65 @@
1
+ // ============================================================================
2
+ // Import Cache — caches resolved ImportSettings keyed by model path
3
+ // ============================================================================
4
+ // The cache eliminates repeated sidecar resolution + HTTP requests on
5
+ // subsequent loads of the same model. Two implementations:
6
+ // - MemoryImportCache: in-process Map, used in browser-only mode
7
+ // - SQLiteImportCache: persistent, used on the native host
8
+ //
9
+ // The cache is keyed by model file path. Entries are invalidated when the
10
+ // source file or sidecar mtime changes.
11
+ //
12
+
13
+ import type { ImportSettings } from "./import-settings";
14
+
15
+ export interface CacheEntry {
16
+ settings: ImportSettings;
17
+ /** mtime (ms) of the model file when this entry was created. */
18
+ sourceMtime: number;
19
+ /** mtime (ms) of the sidecar file (0 if no sidecar). */
20
+ sidecarMtime: number;
21
+ /** When this entry was last updated (ms epoch). */
22
+ updatedAt: number;
23
+ }
24
+
25
+ export interface ImportCache {
26
+ get(modelPath: string): CacheEntry | null;
27
+ set(modelPath: string, entry: CacheEntry): void;
28
+ invalidate(modelPath: string): void;
29
+ close(): void;
30
+ }
31
+
32
+ /**
33
+ * In-memory import cache. Used when no host cache store is available or as
34
+ * a fallback when SQLite is unavailable. Does not persist across restarts.
35
+ */
36
+ export class MemoryImportCache implements ImportCache {
37
+ private cache = new Map<string, CacheEntry>();
38
+
39
+ get(modelPath: string): CacheEntry | null {
40
+ return this.cache.get(modelPath) ?? null;
41
+ }
42
+
43
+ set(modelPath: string, entry: CacheEntry): void {
44
+ this.cache.set(modelPath, entry);
45
+ }
46
+
47
+ invalidate(modelPath: string): void {
48
+ this.cache.delete(modelPath);
49
+ }
50
+
51
+ close(): void {
52
+ this.cache.clear();
53
+ }
54
+ }
55
+
56
+ /**
57
+ * Check if a cache entry is still valid given current file mtimes.
58
+ */
59
+ export function isCacheEntryValid(
60
+ entry: CacheEntry,
61
+ sourceMtime: number,
62
+ sidecarMtime: number,
63
+ ): boolean {
64
+ return entry.sourceMtime === sourceMtime && entry.sidecarMtime === sidecarMtime;
65
+ }
@@ -0,0 +1,72 @@
1
+ // ============================================================================
2
+ // Import Settings — per-model normalization configuration (core types)
3
+ // ============================================================================
4
+ // These settings control how a model is normalized at import time:
5
+ // up-axis conversion, unit scaling, node-transform baking, centering, auto-fit.
6
+ //
7
+ // Defined in core (not plugin-models) so the ImportCache can store them
8
+ // without a cross-package dependency. Module-models re-exports these.
9
+ //
10
+
11
+ export type UpAxis = "y" | "z";
12
+
13
+ export type UnitSystem = "meters" | "centimeters" | "inches" | "millimeters" | "units";
14
+
15
+ export type SettingsSource = "ddmeta" | "unity" | "godot" | "blender" | "parser" | "default";
16
+
17
+ export interface ImportSettings {
18
+ /** Source up-axis. The engine is Y-up. If the source is Z-up, vertices and
19
+ * normals are rotated -90° around X: (x, y, z) → (x, z, -y). */
20
+ upAxis: UpAxis;
21
+ /** Source unit system. Positions are scaled to meters: cm→0.01, inch→0.0254,
22
+ * mm→0.001, units→1.0 (unknown, no conversion). */
23
+ units: UnitSystem;
24
+ /** Additional user scale multiplier, applied after unit conversion. Default: 1.0 */
25
+ scale: number;
26
+ /** Optional quaternion pre-rotation [x, y, z, w] applied to the root. Default: [0,0,0,1] */
27
+ rotation: [number, number, number, number];
28
+ /** Subtract bounding-box center to place the model at the origin. Default: false */
29
+ centerToOrigin: boolean;
30
+ /** Auto-fit: null = off, or target max-dimension in meters. When set, the model
31
+ * is uniformly scaled so its largest dimension equals this value. */
32
+ autoFit: number | null;
33
+ /** Node transform handling: "apply" = bake the node hierarchy transforms into
34
+ * mesh vertices, "ignore" = use raw mesh data only. Default: "apply" */
35
+ nodeTransforms: "apply" | "ignore";
36
+ /** Where these settings came from (for debugging / UI display). */
37
+ source: SettingsSource;
38
+ }
39
+
40
+ export function createDefaultImportSettings(
41
+ parserUpAxis?: UpAxis,
42
+ parserUnits?: UnitSystem,
43
+ ): ImportSettings {
44
+ return {
45
+ upAxis: parserUpAxis ?? "y",
46
+ units: parserUnits ?? "meters",
47
+ scale: 1.0,
48
+ rotation: [0, 0, 0, 1],
49
+ centerToOrigin: false,
50
+ autoFit: null,
51
+ nodeTransforms: "apply",
52
+ source: "default",
53
+ };
54
+ }
55
+
56
+ /** Merge two ImportSettings, with `override` taking priority on non-undefined fields. */
57
+ export function mergeImportSettings(
58
+ base: ImportSettings,
59
+ override: Partial<ImportSettings>,
60
+ source: SettingsSource,
61
+ ): ImportSettings {
62
+ return {
63
+ upAxis: override.upAxis ?? base.upAxis,
64
+ units: override.units ?? base.units,
65
+ scale: override.scale ?? base.scale,
66
+ rotation: override.rotation ?? base.rotation,
67
+ centerToOrigin: override.centerToOrigin ?? base.centerToOrigin,
68
+ autoFit: override.autoFit ?? base.autoFit,
69
+ nodeTransforms: override.nodeTransforms ?? base.nodeTransforms,
70
+ source,
71
+ };
72
+ }
@@ -0,0 +1,108 @@
1
+ import type { GLBLoader, GLTFDocument } from "./loader-mesh";
2
+
3
+ export interface ImportOptions {
4
+ format: "gltf" | "glb";
5
+ generateNormals?: boolean;
6
+ generateTangents?: boolean;
7
+ flipY?: boolean;
8
+ scale?: number;
9
+ }
10
+
11
+ export interface ImportResult {
12
+ document: GLTFDocument;
13
+ /** Parsed model data (plugin ModelData shape) with meshes, materials, etc. */
14
+ model?: unknown;
15
+ binaryBuffer: Uint8Array | null;
16
+ warnings: string[];
17
+ }
18
+
19
+ export class AssetImporter {
20
+ private loader: GLBLoader;
21
+
22
+ constructor(loader: GLBLoader) {
23
+ this.loader = loader;
24
+ }
25
+
26
+ async importGLB(data: ArrayBuffer, options?: ImportOptions): Promise<ImportResult> {
27
+ const warnings: string[] = [];
28
+ const { meshes, nodes } = await this.loader.parseGLB(data);
29
+
30
+ // Apply scale: bake into vertex positions (uniform scale).
31
+ let processedMeshes = meshes;
32
+ if (options?.scale && options.scale !== 1) {
33
+ const s = options.scale;
34
+ processedMeshes.forEach((mesh) => {
35
+ const verts = mesh.vertices;
36
+ // Engine MeshData vertices are interleaved; position is at offset 0
37
+ // per vertex. The stride depends on the layout. We use the layout
38
+ // stride to find position offsets.
39
+ const stride = mesh.layout.stride / 4; // floats per vertex
40
+ for (let i = 0; i < mesh.vertexCount; i++) {
41
+ const base = i * stride;
42
+ verts[base + 0] *= s;
43
+ verts[base + 1] *= s;
44
+ verts[base + 2] *= s;
45
+ }
46
+ });
47
+ }
48
+
49
+ // Apply flipY: when flipY === false, flip UV V coordinate (1 - v).
50
+ // Default (flipY true/undefined) leaves UVs as-is (glTF convention).
51
+ if (options?.flipY === false) {
52
+ // UVs are not stored separately in engine MeshData; they're interleaved
53
+ // at offset 6-7 per vertex. Flip the V component.
54
+ processedMeshes.forEach((mesh) => {
55
+ const verts = mesh.vertices;
56
+ const stride = mesh.layout.stride / 4;
57
+ for (let i = 0; i < mesh.vertexCount; i++) {
58
+ const base = i * stride;
59
+ verts[base + 7] = 1 - verts[base + 7];
60
+ }
61
+ });
62
+ }
63
+
64
+ // Build a GLTFDocument-shaped object that retains mesh/node counts.
65
+ const document = {
66
+ asset: { version: "2.0" },
67
+ meshes: processedMeshes.map((m, i) => ({
68
+ name: `mesh_${i}`,
69
+ primitives: [{ attributes: {}, mode: 4 }],
70
+ })),
71
+ nodes,
72
+ } as unknown as GLTFDocument;
73
+
74
+ return {
75
+ document,
76
+ model: { meshes: processedMeshes, nodes, name: "imported", format: "glb" },
77
+ binaryBuffer: null,
78
+ warnings,
79
+ };
80
+ }
81
+
82
+ async importGLTF(json: object, binaryData?: ArrayBuffer): Promise<ImportResult> {
83
+ const warnings: string[] = [];
84
+ const doc = json as unknown as GLTFDocument;
85
+
86
+ if (!doc.asset || !doc.asset.version) {
87
+ warnings.push("Missing asset.version in GLTF document.");
88
+ }
89
+
90
+ if (doc.asset?.version && !doc.asset.version.startsWith("2.")) {
91
+ warnings.push(`GLTF version ${doc.asset.version} — only 2.x is fully supported.`);
92
+ }
93
+
94
+ const { meshes, nodes } = await this.loader.parseGLTFJSON(doc);
95
+
96
+ return {
97
+ document: doc,
98
+ model: { meshes, nodes, name: "imported", format: "gltf" },
99
+ binaryBuffer: binaryData ? new Uint8Array(binaryData) : null,
100
+ warnings,
101
+ };
102
+ }
103
+
104
+ supportsFormat(extension: string): boolean {
105
+ const ext = extension.toLowerCase().replace(".", "");
106
+ return ext === "glb" || ext === "gltf";
107
+ }
108
+ }