@downdraft/engine 0.0.0 → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (907) hide show
  1. package/app/src/index.ts +10 -0
  2. package/app/src/renderer/bootstrap.ts +271 -0
  3. package/app/src/renderer/downdraft-base.css +93 -0
  4. package/app/src/renderer/feature-log.ts +200 -0
  5. package/app/src/renderer/game-module.ts +923 -0
  6. package/app/src/renderer/hooks.ts +88 -0
  7. package/app/src/renderer/hot-reload.ts +178 -0
  8. package/app/src/renderer/import-cache.ts +88 -0
  9. package/app/src/renderer/index.ts +206 -0
  10. package/app/src/renderer/mcp-harness.ts +144 -0
  11. package/app/src/renderer/save-store-factory.ts +239 -0
  12. package/app/src/renderer/sim-bridge.ts +183 -0
  13. package/app/src/renderer/standard-automation-tools.ts +771 -0
  14. package/app/src/shared/feature-log.ts +71 -0
  15. package/app/src/shared/gpu-info.ts +82 -0
  16. package/app/src/shared/import-cache-store.ts +142 -0
  17. package/app/src/shared/index.ts +6 -0
  18. package/app/src/shared/mcp-discovery.ts +47 -0
  19. package/app/src/shared/mcp-proxy.ts +82 -0
  20. package/app/src/shared/types.ts +324 -0
  21. package/asset-bake/src/bake-audio.ts +119 -0
  22. package/asset-bake/src/bake-gltf.ts +172 -0
  23. package/asset-bake/src/bake.ts +78 -0
  24. package/asset-bake/src/cache.ts +188 -0
  25. package/asset-bake/src/config.ts +186 -0
  26. package/asset-bake/src/index.ts +36 -0
  27. package/core/src/animation/animation-event.ts +41 -0
  28. package/core/src/animation/bone-mask.ts +122 -0
  29. package/core/src/animation/clip.ts +252 -0
  30. package/core/src/animation/index.ts +22 -0
  31. package/core/src/animation/mixamo.ts +113 -0
  32. package/core/src/animation/morph-target.ts +69 -0
  33. package/core/src/animation/player.ts +697 -0
  34. package/core/src/animation/retarget.ts +158 -0
  35. package/core/src/animation/skeleton-animator.ts +1399 -0
  36. package/core/src/animation/skeleton.ts +214 -0
  37. package/core/src/animation/state-machine.ts +280 -0
  38. package/core/src/assets/blob-store.ts +66 -0
  39. package/core/src/assets/cache.ts +186 -0
  40. package/core/src/assets/cubemap-converter.ts +155 -0
  41. package/core/src/assets/environment-manager.ts +121 -0
  42. package/core/src/assets/import-cache.ts +65 -0
  43. package/core/src/assets/import-settings.ts +72 -0
  44. package/core/src/assets/importer.ts +108 -0
  45. package/core/src/assets/index.ts +74 -0
  46. package/core/src/assets/irradiance-generator.ts +198 -0
  47. package/core/src/assets/loader-audio.ts +86 -0
  48. package/core/src/assets/loader-cubemap.ts +211 -0
  49. package/core/src/assets/loader-dds.ts +236 -0
  50. package/core/src/assets/loader-hdr.ts +474 -0
  51. package/core/src/assets/loader-mesh.ts +143 -0
  52. package/core/src/assets/loader-shader.ts +73 -0
  53. package/core/src/assets/loader-texture.ts +349 -0
  54. package/core/src/assets/lod.ts +198 -0
  55. package/core/src/assets/manager.ts +480 -0
  56. package/core/src/assets/manifest.ts +81 -0
  57. package/core/src/assets/material-bridge.ts +186 -0
  58. package/core/src/assets/model-importer.ts +72 -0
  59. package/core/src/assets/model-normalizer.ts +248 -0
  60. package/core/src/assets/model-to-gpu.ts +70 -0
  61. package/core/src/assets/model-to-mesh.ts +237 -0
  62. package/core/src/assets/prefilter-generator.ts +250 -0
  63. package/core/src/audio/engine.ts +177 -0
  64. package/core/src/audio/interface.ts +130 -0
  65. package/core/src/audio/listener.ts +32 -0
  66. package/core/src/audio/mixer.ts +141 -0
  67. package/core/src/audio/registry.ts +52 -0
  68. package/core/src/audio/sab.ts +87 -0
  69. package/core/src/audio/source.ts +89 -0
  70. package/core/src/change-detection/atomics.ts +1 -0
  71. package/core/src/change-detection/tracker.ts +47 -0
  72. package/core/src/debug-draw/lines.ts +64 -0
  73. package/core/src/debug-draw/points.ts +17 -0
  74. package/core/src/debug-draw/queue.ts +124 -0
  75. package/core/src/debug-draw/text.ts +25 -0
  76. package/core/src/ecs/archetype.ts +323 -0
  77. package/core/src/ecs/component.ts +188 -0
  78. package/core/src/ecs/entity.ts +25 -0
  79. package/core/src/ecs/events.ts +93 -0
  80. package/core/src/ecs/hierarchy.ts +124 -0
  81. package/core/src/ecs/hmr-swap-registry.ts +22 -0
  82. package/core/src/ecs/index.ts +25 -0
  83. package/core/src/ecs/query.ts +141 -0
  84. package/core/src/ecs/resource.ts +8 -0
  85. package/core/src/ecs/schedule.ts +181 -0
  86. package/core/src/ecs/system-params.ts +99 -0
  87. package/core/src/ecs/system.ts +42 -0
  88. package/core/src/ecs/world.ts +348 -0
  89. package/core/src/index.ts +352 -0
  90. package/core/src/input/context.ts +73 -0
  91. package/core/src/input/dom-handler.ts +380 -0
  92. package/core/src/input/local-player-manager.ts +218 -0
  93. package/core/src/input/mapping.ts +40 -0
  94. package/core/src/input/multi-sab-bridge.ts +276 -0
  95. package/core/src/input/multi-state.ts +54 -0
  96. package/core/src/input/sab-bridge.ts +71 -0
  97. package/core/src/input/state.ts +132 -0
  98. package/core/src/input/ui-router.ts +87 -0
  99. package/core/src/library/host.ts +317 -0
  100. package/core/src/library/index.ts +16 -0
  101. package/core/src/library/library.ts +292 -0
  102. package/core/src/material/compiler.ts +80 -0
  103. package/core/src/material/graph-bridge.ts +172 -0
  104. package/core/src/material/index.ts +9 -0
  105. package/core/src/material/library.ts +442 -0
  106. package/core/src/material/material.ts +156 -0
  107. package/core/src/material/variants.ts +61 -0
  108. package/core/src/math/mat4.ts +202 -0
  109. package/core/src/math/perlin-noise-2d.ts +77 -0
  110. package/core/src/math/perlin-noise-3d.ts +110 -0
  111. package/core/src/math/quat.ts +33 -0
  112. package/core/src/math/rng.ts +29 -0
  113. package/core/src/math/trig.ts +47 -0
  114. package/core/src/math/value-noise.ts +67 -0
  115. package/core/src/mesh/builder.ts +177 -0
  116. package/core/src/mesh/csg.ts +312 -0
  117. package/core/src/mesh/greased-line.ts +145 -0
  118. package/core/src/mesh/mesh.ts +17 -0
  119. package/core/src/mesh/parametric.ts +501 -0
  120. package/core/src/mesh/skinning.ts +67 -0
  121. package/core/src/mesh/vertex-layout.ts +91 -0
  122. package/core/src/module/cross-thread.ts +163 -0
  123. package/core/src/module/diagnostics.ts +123 -0
  124. package/core/src/module/host.ts +451 -0
  125. package/core/src/module/index.ts +22 -0
  126. package/core/src/module/module.ts +109 -0
  127. package/core/src/module/registry.ts +94 -0
  128. package/core/src/module/renderer-module.ts +247 -0
  129. package/core/src/module/ts-loader.ts +26 -0
  130. package/core/src/particles/compute-pass.ts +378 -0
  131. package/core/src/particles/emitter.ts +156 -0
  132. package/core/src/particles/index.ts +11 -0
  133. package/core/src/particles/particle-data.ts +47 -0
  134. package/core/src/particles/render-pass.ts +365 -0
  135. package/core/src/particles/simulator.ts +264 -0
  136. package/core/src/particles/system.ts +193 -0
  137. package/core/src/physics/body.ts +59 -0
  138. package/core/src/physics/ccd-heuristic.ts +55 -0
  139. package/core/src/physics/character.ts +282 -0
  140. package/core/src/physics/collider.ts +55 -0
  141. package/core/src/physics/collision-system.ts +91 -0
  142. package/core/src/physics/events.ts +133 -0
  143. package/core/src/physics/index.ts +34 -0
  144. package/core/src/physics/interface.ts +473 -0
  145. package/core/src/physics/interpolation-buffer.ts +192 -0
  146. package/core/src/physics/lifecycle.ts +87 -0
  147. package/core/src/physics/load-shedder.ts +164 -0
  148. package/core/src/physics/physics-accumulator.ts +101 -0
  149. package/core/src/physics/physics-system.ts +240 -0
  150. package/core/src/physics/ragdoll-presets.ts +272 -0
  151. package/core/src/physics/ragdoll-system.ts +220 -0
  152. package/core/src/physics/ragdoll.ts +182 -0
  153. package/core/src/physics/raycast.ts +143 -0
  154. package/core/src/physics/realm-manager.ts +499 -0
  155. package/core/src/physics/realm-worker-pool.ts +191 -0
  156. package/core/src/physics/realm-worker.ts +102 -0
  157. package/core/src/physics/realm.ts +189 -0
  158. package/core/src/physics/registry.ts +52 -0
  159. package/core/src/physics/safety.ts +247 -0
  160. package/core/src/physics/snapshot-manager.ts +141 -0
  161. package/core/src/physics/worker-protocol.ts +30 -0
  162. package/core/src/platform/bun-preload.ts +169 -0
  163. package/core/src/platform/css-stub.ts +4 -0
  164. package/core/src/platform/glob-polyfill.ts +124 -0
  165. package/core/src/platform/hidpi.ts +57 -0
  166. package/core/src/platform/render-surface.ts +77 -0
  167. package/core/src/platform/rpc.ts +98 -0
  168. package/core/src/platform/runtime.ts +123 -0
  169. package/core/src/plugin/context.ts +364 -0
  170. package/core/src/plugin/diagnostics.ts +61 -0
  171. package/core/src/plugin/discovery.ts +186 -0
  172. package/core/src/plugin/extension-loaders.ts +172 -0
  173. package/core/src/plugin/host.ts +659 -0
  174. package/core/src/plugin/index.ts +106 -0
  175. package/core/src/plugin/loader-asset.ts +124 -0
  176. package/core/src/plugin/loader-quickjs.ts +84 -0
  177. package/core/src/plugin/loader-wasm.ts +411 -0
  178. package/core/src/plugin/loader-worker.ts +261 -0
  179. package/core/src/plugin/manifest.ts +653 -0
  180. package/core/src/plugin/material-registry.ts +65 -0
  181. package/core/src/plugin/mcp-tools.ts +165 -0
  182. package/core/src/plugin/permissions.ts +175 -0
  183. package/core/src/plugin/quickjs-bridge.ts +294 -0
  184. package/core/src/plugin/registry.ts +107 -0
  185. package/core/src/plugin/sandbox-shim.ts +86 -0
  186. package/core/src/plugin/sandbox-worker.ts +215 -0
  187. package/core/src/plugin/wasm-abi.ts +152 -0
  188. package/core/src/plugin/wasm-worker.ts +229 -0
  189. package/core/src/plugin/workshop.ts +169 -0
  190. package/core/src/profiling/event-loop.ts +180 -0
  191. package/core/src/profiling/index.ts +69 -0
  192. package/core/src/profiling/iops/idb-patch.ts +242 -0
  193. package/core/src/profiling/iops/opfs-patch.ts +276 -0
  194. package/core/src/profiling/profiling-sab.ts +839 -0
  195. package/core/src/profiling/task-latency.ts +134 -0
  196. package/core/src/profiling/thread-metrics.ts +126 -0
  197. package/core/src/profiling/trace-event-writer.ts +205 -0
  198. package/core/src/profiling/warnings.ts +423 -0
  199. package/core/src/profiling/worker-prelude.ts +376 -0
  200. package/core/src/render/bind-group.ts +38 -0
  201. package/core/src/render/bindless/bindless-struct.ts +42 -0
  202. package/core/src/render/bindless/bindless.wgsl.ts +167 -0
  203. package/core/src/render/bindless/frame-bindings.ts +176 -0
  204. package/core/src/render/bindless/index.ts +10 -0
  205. package/core/src/render/bindless/material-manager.ts +257 -0
  206. package/core/src/render/bindless/texture-registry.ts +609 -0
  207. package/core/src/render/buffer.ts +82 -0
  208. package/core/src/render/camera-2d.ts +217 -0
  209. package/core/src/render/camera-controller.ts +440 -0
  210. package/core/src/render/camera.ts +409 -0
  211. package/core/src/render/canvas-resize-watcher.ts +46 -0
  212. package/core/src/render/compute-kernel.ts +172 -0
  213. package/core/src/render/constants.ts +2 -0
  214. package/core/src/render/device.ts +111 -0
  215. package/core/src/render/frame-graph.ts +768 -0
  216. package/core/src/render/frustum.ts +185 -0
  217. package/core/src/render/fullscreen-vs.ts +25 -0
  218. package/core/src/render/g-buffer.ts +186 -0
  219. package/core/src/render/game-renderer.ts +1452 -0
  220. package/core/src/render/gpu-driven/cull-pass.ts +394 -0
  221. package/core/src/render/gpu-driven/hzb.ts +215 -0
  222. package/core/src/render/gpu-driven/index.ts +7 -0
  223. package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
  224. package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
  225. package/core/src/render/gpu-driven/mesh-table.ts +175 -0
  226. package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
  227. package/core/src/render/gpu-utils.ts +96 -0
  228. package/core/src/render/hdr.ts +88 -0
  229. package/core/src/render/hot-reload.ts +295 -0
  230. package/core/src/render/ibl-bind-group.ts +266 -0
  231. package/core/src/render/ibl.ts +180 -0
  232. package/core/src/render/index.ts +163 -0
  233. package/core/src/render/input-manager.ts +259 -0
  234. package/core/src/render/lighting/area-light.ts +196 -0
  235. package/core/src/render/lighting/cluster-grid.ts +288 -0
  236. package/core/src/render/lighting/cluster-types.ts +193 -0
  237. package/core/src/render/lighting/ies-parser.ts +162 -0
  238. package/core/src/render/lighting.ts +454 -0
  239. package/core/src/render/material-types/depth.wgsl +44 -0
  240. package/core/src/render/material-types/line.wgsl +50 -0
  241. package/core/src/render/material-types/matcap.wgsl +51 -0
  242. package/core/src/render/material-types/normal.wgsl +41 -0
  243. package/core/src/render/material-types/physical.wgsl +152 -0
  244. package/core/src/render/material-types/sprite.wgsl +46 -0
  245. package/core/src/render/material-types/sss.wgsl +79 -0
  246. package/core/src/render/material-types/toon.wgsl +79 -0
  247. package/core/src/render/passes/README.md +121 -0
  248. package/core/src/render/passes/atmosphere.ts +152 -0
  249. package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
  250. package/core/src/render/passes/csm.ts +408 -0
  251. package/core/src/render/passes/cubemap-capture.ts +114 -0
  252. package/core/src/render/passes/debug-viz.ts +278 -0
  253. package/core/src/render/passes/debug.ts +538 -0
  254. package/core/src/render/passes/decal-mesh.ts +111 -0
  255. package/core/src/render/passes/decal-pass.ts +377 -0
  256. package/core/src/render/passes/deferred-lighting.ts +434 -0
  257. package/core/src/render/passes/depth-prepass.ts +163 -0
  258. package/core/src/render/passes/dome-360.ts +83 -0
  259. package/core/src/render/passes/fluid-render.ts +137 -0
  260. package/core/src/render/passes/gi-types.ts +118 -0
  261. package/core/src/render/passes/graph-compute.ts +300 -0
  262. package/core/src/render/passes/greased-line-pass.ts +232 -0
  263. package/core/src/render/passes/morph-target.ts +40 -0
  264. package/core/src/render/passes/opaque.ts +1028 -0
  265. package/core/src/render/passes/point-light-shadow.ts +266 -0
  266. package/core/src/render/passes/procedural-texture.ts +185 -0
  267. package/core/src/render/passes/reflection-probe.ts +140 -0
  268. package/core/src/render/passes/rsm-pass.ts +248 -0
  269. package/core/src/render/passes/sdf-text.ts +155 -0
  270. package/core/src/render/passes/shadow-map.ts +163 -0
  271. package/core/src/render/passes/shadow.ts +220 -0
  272. package/core/src/render/passes/skinning-vs.ts +121 -0
  273. package/core/src/render/passes/skinning.ts +326 -0
  274. package/core/src/render/passes/sky-dome.ts +404 -0
  275. package/core/src/render/passes/skybox.ts +162 -0
  276. package/core/src/render/passes/spot-light-shadow.ts +273 -0
  277. package/core/src/render/passes/terrain.ts +326 -0
  278. package/core/src/render/passes/transparent.ts +353 -0
  279. package/core/src/render/passes/underwater-fog.ts +185 -0
  280. package/core/src/render/passes/video-texture.ts +79 -0
  281. package/core/src/render/passes/volumetric-pass.ts +312 -0
  282. package/core/src/render/passes/volumetric-types.ts +171 -0
  283. package/core/src/render/passes/water.ts +753 -0
  284. package/core/src/render/pbr.ts +296 -0
  285. package/core/src/render/pipeline.ts +52 -0
  286. package/core/src/render/render-pass.ts +30 -0
  287. package/core/src/render/renderer-input-bus.ts +220 -0
  288. package/core/src/render/renderer-module-host.ts +623 -0
  289. package/core/src/render/resource-tracker.ts +67 -0
  290. package/core/src/render/sab-canvas-overlay.ts +122 -0
  291. package/core/src/render/shader-validator.ts +200 -0
  292. package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
  293. package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
  294. package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
  295. package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
  296. package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
  297. package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
  298. package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
  299. package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
  300. package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
  301. package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
  302. package/core/src/render/shaders/shadow-chunks.ts +135 -0
  303. package/core/src/render/skybox.ts +146 -0
  304. package/core/src/render/splitscreen.ts +85 -0
  305. package/core/src/render/surface.ts +78 -0
  306. package/core/src/render/tonemap.ts +180 -0
  307. package/core/src/render/tracked-render-pass.ts +158 -0
  308. package/core/src/render/viewport.ts +109 -0
  309. package/core/src/render/wgsl-hmr.ts +70 -0
  310. package/core/src/sab/core-input-channel.ts +23 -0
  311. package/core/src/sab/define.ts +239 -0
  312. package/core/src/sab/errors.ts +76 -0
  313. package/core/src/sab/game-input.ts +343 -0
  314. package/core/src/sab/gamepad-devices.ts +259 -0
  315. package/core/src/sab/grid-buffer.ts +117 -0
  316. package/core/src/sab/input.ts +55 -0
  317. package/core/src/sab/layout.ts +219 -0
  318. package/core/src/sab/multi-input-channel.ts +50 -0
  319. package/core/src/sab/record-buffer.ts +155 -0
  320. package/core/src/sab/sab-polyfill.ts +56 -0
  321. package/core/src/sab/sim-channel.ts +453 -0
  322. package/core/src/sab/slot-buffer.ts +190 -0
  323. package/core/src/sab/types.ts +158 -0
  324. package/core/src/safety/bounds.ts +76 -0
  325. package/core/src/safety/json.ts +80 -0
  326. package/core/src/safety/path.ts +167 -0
  327. package/core/src/save/binary-format.ts +117 -0
  328. package/core/src/save/game-save-system.ts +161 -0
  329. package/core/src/save/grid-save-system.ts +158 -0
  330. package/core/src/save/migrate.ts +44 -0
  331. package/core/src/save/migration-registry.ts +94 -0
  332. package/core/src/save/persist-types.ts +208 -0
  333. package/core/src/save/schema.ts +46 -0
  334. package/core/src/save/serializer.ts +180 -0
  335. package/core/src/scene/builder.ts +65 -0
  336. package/core/src/scene/camera.ts +142 -0
  337. package/core/src/scene/checkpoint.ts +109 -0
  338. package/core/src/scene/game-loop.ts +198 -0
  339. package/core/src/scene/index.ts +24 -0
  340. package/core/src/scene/layer.ts +6 -0
  341. package/core/src/scene/prefab.ts +145 -0
  342. package/core/src/scene/scene-manager.ts +157 -0
  343. package/core/src/scene/scene.ts +192 -0
  344. package/core/src/scene/sky.ts +256 -0
  345. package/core/src/scene/spatial-grid.ts +176 -0
  346. package/core/src/scene/streaming.ts +304 -0
  347. package/core/src/scene/vegetation.ts +163 -0
  348. package/core/src/scene/world.ts +89 -0
  349. package/core/src/scripting/binding.ts +129 -0
  350. package/core/src/scripting/hot-reload.ts +144 -0
  351. package/core/src/scripting/script.ts +99 -0
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@@ -0,0 +1,210 @@
1
+ import { getColumnValue } from "@downdraft/engine";
2
+ import type { EngineContext } from "../engine-context";
3
+ import type { ToolRegistration } from "../types";
4
+ import { errorResult, jsonResult } from "../types";
5
+
6
+ export function createInspectTools(ctx: EngineContext): ToolRegistration[] {
7
+ const tools: ToolRegistration[] = [
8
+
9
+ {
10
+ def: {
11
+ name: "inspect_object",
12
+ description: "Rich recursive inspection: traverse hierarchy, dump all components + nested values. Supports path queries like 'world/ship_cabin/chest'.",
13
+ inputSchema: {
14
+ type: "object",
15
+ properties: {
16
+ path: {
17
+ type: "string",
18
+ description: "Hierarchy path (e.g. '0.0/5.0/12.0') or entity key (e.g. '5.0')",
19
+ },
20
+ maxDepth: { type: "number", description: "Max traversal depth (default: 10)" },
21
+ },
22
+ required: ["path"],
23
+ },
24
+ },
25
+ handler: (params) => {
26
+ const path = params.path as string;
27
+ const maxDepth = (params.maxDepth as number) ?? 10;
28
+
29
+ const parts = path.split("/").filter(Boolean);
30
+ if (parts.length === 0) return errorResult("Empty path");
31
+
32
+ let currentEntity = ctx.parseEntityKey(parts[0]);
33
+ if (!currentEntity) return errorResult(`Invalid entity key: ${parts[0]}`);
34
+ if (!ctx.isEntityAlive(currentEntity)) return errorResult(`Entity ${parts[0]} not found or dead`);
35
+
36
+ for (let i = 1; i < parts.length; i++) {
37
+ const children = ctx.hierarchy.getChildren(currentEntity);
38
+ const childKey = parts[i];
39
+ const child = children.find((c) => ctx.getEntityKey(c) === childKey);
40
+ if (!child) return errorResult(`Child ${childKey} not found under ${ctx.getEntityKey(currentEntity)}`);
41
+ currentEntity = child;
42
+ }
43
+
44
+ return jsonResult(inspectEntityRecursive(ctx, currentEntity, 0, maxDepth));
45
+ },
46
+ },
47
+
48
+ {
49
+ def: {
50
+ name: "query_entities",
51
+ description: "Find entities by component type, spatial region, hierarchy path, or property values.",
52
+ inputSchema: {
53
+ type: "object",
54
+ properties: {
55
+ component: { type: "string", description: "Filter by component name" },
56
+ property: {
57
+ type: "object",
58
+ description: "Filter by property value {componentName: {field: value}}",
59
+ properties: {},
60
+ },
61
+ region: {
62
+ type: "object",
63
+ description: "Spatial region filter",
64
+ properties: {
65
+ min: { type: "array", items: { type: "number" } },
66
+ max: { type: "array", items: { type: "number" } },
67
+ },
68
+ },
69
+ limit: { type: "number", description: "Max results (default: 100)" },
70
+ },
71
+ },
72
+ },
73
+ handler: (params) => {
74
+ const limit = (params.limit as number) ?? 100;
75
+ const filterComponent = params.component as string | undefined;
76
+ const filterProperty = params.property as Record<string, Record<string, unknown>> | undefined;
77
+ const filterRegion = params.region as { min: [number, number, number]; max: [number, number, number] } | undefined;
78
+
79
+ const filterComponentId = filterComponent ? ctx.getComponentIdByName(filterComponent) : null;
80
+ const allEntities = ctx.getAllAliveEntities();
81
+ const results: Array<Record<string, unknown>> = [];
82
+
83
+ for (let i = 0; i < allEntities.length && results.length < limit; i++) {
84
+ const e = allEntities[i];
85
+
86
+ if (filterComponentId !== null && !ctx.ecsWorld.hasComponent(e, filterComponentId)) {
87
+ continue;
88
+ }
89
+
90
+ if (filterProperty) {
91
+ let matches = true;
92
+ for (const [compName, fields] of Object.entries(filterProperty)) {
93
+ const cid = ctx.getComponentIdByName(compName);
94
+ const data = ctx.ecsWorld.getComponent<Record<string, unknown>>(e, cid);
95
+ if (!data) { matches = false; break; }
96
+ for (const [field, value] of Object.entries(fields)) {
97
+ if (data[field] !== value) { matches = false; break; }
98
+ }
99
+ if (!matches) break;
100
+ }
101
+ if (!matches) continue;
102
+ }
103
+
104
+ if (filterRegion) {
105
+ const transformCid = ctx.getComponentIdByName("Transform");
106
+ const transform = ctx.ecsWorld.getComponent<{ pos: [number, number, number] }>(e, transformCid);
107
+ if (transform) {
108
+ const [x, y, z] = transform.pos;
109
+ const [minX, minY, minZ] = filterRegion.min;
110
+ const [maxX, maxY, maxZ] = filterRegion.max;
111
+ if (x < minX || x > maxX || y < minY || y > maxY || z < minZ || z > maxZ) {
112
+ continue;
113
+ }
114
+ }
115
+ }
116
+
117
+ const arch = ctx.ecsWorld.getArchetypeForEntity(e);
118
+ const compNames = arch ? [...arch.columns.keys()].map((id) => ctx.getComponentNameById(id)) : [];
119
+ results.push({
120
+ entity: ctx.getEntityKey(e),
121
+ components: compNames,
122
+ });
123
+ }
124
+
125
+ return jsonResult({ count: results.length, entities: results });
126
+ },
127
+ },
128
+
129
+ {
130
+ def: {
131
+ name: "get_scene_tree",
132
+ description: "Get the full scene hierarchy as a tree structure.",
133
+ inputSchema: {
134
+ type: "object",
135
+ properties: {
136
+ root: { type: "string", description: "Root entity key (default: '0.0' = world root)" },
137
+ maxDepth: { type: "number", description: "Max depth (default: 20)" },
138
+ },
139
+ },
140
+ },
141
+ handler: (params) => {
142
+ const rootKey = (params.root as string) ?? "0.0";
143
+ const root = ctx.parseEntityKey(rootKey);
144
+ if (!root) return errorResult(`Invalid root key: ${rootKey}`);
145
+
146
+ const maxDepth = (params.maxDepth as number) ?? 20;
147
+ const tree = buildSceneTree(ctx, root, 0, maxDepth);
148
+ return jsonResult(tree);
149
+ },
150
+ },
151
+
152
+ ];
153
+
154
+ return tools;
155
+ }
156
+
157
+ function inspectEntityRecursive(ctx: EngineContext, entity: import("@downdraft/engine").Entity, depth: number, maxDepth: number): Record<string, unknown> {
158
+ const entityKey = ctx.getEntityKey(entity);
159
+ const arch = ctx.ecsWorld.getArchetypeForEntity(entity);
160
+
161
+ const components: Record<string, unknown> = {};
162
+ if (arch) {
163
+ for (const [cid, col] of arch.columns.entries()) {
164
+ const row = arch.entities.findIndex(
165
+ (e) => e.index === entity.index && e.generation === entity.generation,
166
+ );
167
+ if (row >= 0) {
168
+ components[ctx.getComponentNameById(cid)] = getColumnValue(col, row);
169
+ }
170
+ }
171
+ }
172
+
173
+ const children = ctx.hierarchy.getChildren(entity);
174
+ const childResults: Record<string, unknown>[] = [];
175
+
176
+ if (depth < maxDepth) {
177
+ for (let i = 0; i < children.length; i++) {
178
+ childResults.push(inspectEntityRecursive(ctx, children[i], depth + 1, maxDepth));
179
+ }
180
+ }
181
+
182
+ return {
183
+ entity: entityKey,
184
+ depth,
185
+ components,
186
+ childCount: children.length,
187
+ children: childResults,
188
+ };
189
+ }
190
+
191
+ function buildSceneTree(ctx: EngineContext, entity: import("@downdraft/engine").Entity, depth: number, maxDepth: number): Record<string, unknown> {
192
+ const entityKey = ctx.getEntityKey(entity);
193
+ const arch = ctx.ecsWorld.getArchetypeForEntity(entity);
194
+ const compNames = arch ? [...arch.columns.keys()].map((id) => ctx.getComponentNameById(id)) : [];
195
+
196
+ const children = ctx.hierarchy.getChildren(entity);
197
+ const childNodes: Record<string, unknown>[] = [];
198
+
199
+ if (depth < maxDepth) {
200
+ for (let i = 0; i < children.length; i++) {
201
+ childNodes.push(buildSceneTree(ctx, children[i], depth + 1, maxDepth));
202
+ }
203
+ }
204
+
205
+ return {
206
+ entity: entityKey,
207
+ components: compNames,
208
+ children: childNodes,
209
+ };
210
+ }
@@ -0,0 +1,263 @@
1
+ import type { DirectionalLight, Light } from "@downdraft/engine";
2
+ import type { EngineContext } from "../engine-context";
3
+ import { LightType, createDirectionalLight, createPointLight } from "../engine-context";
4
+ import type { ToolRegistration } from "../types";
5
+ import { errorResult, jsonResult } from "../types";
6
+ import type { UndoRedoManager } from "../undo-redo";
7
+
8
+ function toVec3(arr: [number, number, number]): Float32Array {
9
+ return new Float32Array(arr);
10
+ }
11
+
12
+ export function createLightingTools(ctx: EngineContext, undoRedo: UndoRedoManager): ToolRegistration[] {
13
+ const tools: ToolRegistration[] = [
14
+
15
+ {
16
+ def: {
17
+ name: "add_light",
18
+ description: "Add a light to the scene (directional, point, or spot).",
19
+ inputSchema: {
20
+ type: "object",
21
+ properties: {
22
+ type: {
23
+ type: "string",
24
+ enum: ["directional", "point", "spot"],
25
+ description: "Light type",
26
+ },
27
+ direction: {
28
+ type: "array",
29
+ items: { type: "number" },
30
+ description: "Direction (for directional/spot)",
31
+ },
32
+ position: {
33
+ type: "array",
34
+ items: { type: "number" },
35
+ description: "Position (for point/spot)",
36
+ },
37
+ color: {
38
+ type: "array",
39
+ items: { type: "number" },
40
+ description: "RGB color [0-1]",
41
+ },
42
+ intensity: { type: "number", description: "Light intensity" },
43
+ range: { type: "number", description: "Range (for point/spot)" },
44
+ castShadows: { type: "boolean", description: "Cast shadows (directional)" },
45
+ },
46
+ required: ["type"],
47
+ },
48
+ },
49
+ handler: (params) => {
50
+ const type = params.type as string;
51
+ const color = (params.color as [number, number, number]) ?? [1, 1, 1];
52
+ const intensity = (params.intensity as number) ?? 1.0;
53
+
54
+ let light: Light;
55
+
56
+ if (type === "directional") {
57
+ const dir = (params.direction as [number, number, number]) ?? [0.5, 0.8, 0.3];
58
+ light = createDirectionalLight(
59
+ toVec3(dir),
60
+ toVec3(color),
61
+ intensity,
62
+ (params.castShadows as boolean) ?? true,
63
+ );
64
+ } else if (type === "point") {
65
+ const pos = (params.position as [number, number, number]) ?? [0, 5, 0];
66
+ light = createPointLight(toVec3(pos), toVec3(color), intensity, (params.range as number) ?? 20);
67
+ } else if (type === "spot") {
68
+ const pos = (params.position as [number, number, number]) ?? [0, 5, 0];
69
+ const dir = (params.direction as [number, number, number]) ?? [0, -1, 0];
70
+ light = {
71
+ type: LightType.Spot,
72
+ position: toVec3(pos),
73
+ direction: toVec3(dir),
74
+ color: toVec3(color),
75
+ intensity,
76
+ range: (params.range as number) ?? 20,
77
+ innerConeAngle: 0.5,
78
+ outerConeAngle: 0.8,
79
+ } as unknown as Light;
80
+ } else {
81
+ return errorResult(`Unknown light type: ${type}`);
82
+ }
83
+
84
+ const index = ctx.lights.length;
85
+ ctx.lights.push(light);
86
+
87
+ undoRedo.execute({
88
+ description: `add_light("${type}", #${index})`,
89
+ undo: () => { ctx.lights.splice(index, 1); },
90
+ redo: () => { ctx.lights.push(light); },
91
+ });
92
+
93
+ return jsonResult({ lightIndex: index, type, intensity, color });
94
+ },
95
+ },
96
+
97
+ {
98
+ def: {
99
+ name: "set_sun_angle",
100
+ description: "Quickly set the sun (directional light) angle by elevation and azimuth.",
101
+ inputSchema: {
102
+ type: "object",
103
+ properties: {
104
+ elevation: { type: "number", description: "Sun elevation in degrees (0=horizon, 90=zenith)" },
105
+ azimuth: { type: "number", description: "Sun azimuth in degrees (0=north, 90=east)" },
106
+ intensity: { type: "number", description: "Sun intensity" },
107
+ },
108
+ required: ["elevation", "azimuth"],
109
+ },
110
+ },
111
+ handler: (params) => {
112
+ const elevation = (params.elevation as number) * Math.PI / 180;
113
+ const azimuth = (params.azimuth as number) * Math.PI / 180;
114
+ const intensity = (params.intensity as number) ?? 3.0;
115
+
116
+ const dir: [number, number, number] = [
117
+ Math.cos(elevation) * Math.sin(azimuth),
118
+ Math.sin(elevation),
119
+ Math.cos(elevation) * Math.cos(azimuth),
120
+ ];
121
+ const dirVec = toVec3(dir);
122
+
123
+ const existingDir = ctx.lights.findIndex((l) => l.type === LightType.Directional);
124
+
125
+ if (existingDir >= 0) {
126
+ const oldLight = ctx.lights[existingDir] as DirectionalLight;
127
+ const newLight = createDirectionalLight(dirVec, oldLight.color, intensity, oldLight.castShadows);
128
+ ctx.lights[existingDir] = newLight;
129
+
130
+ undoRedo.execute({
131
+ description: `set_sun_angle(${params.elevation}°, ${params.azimuth}°)`,
132
+ undo: () => { ctx.lights[existingDir] = oldLight; },
133
+ redo: () => { ctx.lights[existingDir] = createDirectionalLight(dirVec, oldLight.color, intensity, oldLight.castShadows); },
134
+ });
135
+ } else {
136
+ const light = createDirectionalLight(dirVec, toVec3([1, 1, 0.95]), intensity, true);
137
+ ctx.lights.push(light);
138
+
139
+ undoRedo.execute({
140
+ description: `set_sun_angle(${params.elevation}°, ${params.azimuth}°)`,
141
+ undo: () => { ctx.lights.pop(); },
142
+ redo: () => { ctx.lights.push(light); },
143
+ });
144
+ }
145
+
146
+ return jsonResult({
147
+ elevation: params.elevation,
148
+ azimuth: params.azimuth,
149
+ direction: dir,
150
+ intensity,
151
+ });
152
+ },
153
+ },
154
+
155
+ {
156
+ def: {
157
+ name: "remove_light",
158
+ description: "Remove a light by index.",
159
+ inputSchema: {
160
+ type: "object",
161
+ properties: {
162
+ index: { type: "number", description: "Light index" },
163
+ },
164
+ required: ["index"],
165
+ },
166
+ },
167
+ handler: (params) => {
168
+ const index = params.index as number;
169
+ if (index < 0 || index >= ctx.lights.length) {
170
+ return errorResult(`Light index ${index} out of range (0-${ctx.lights.length - 1})`);
171
+ }
172
+
173
+ const removed = ctx.lights.splice(index, 1)[0];
174
+
175
+ undoRedo.execute({
176
+ description: `remove_light(#${index})`,
177
+ undo: () => { ctx.lights.splice(index, 0, removed); },
178
+ redo: () => { ctx.lights.splice(index, 1); },
179
+ });
180
+
181
+ return jsonResult({ removed: true, index, type: removed.type });
182
+ },
183
+ },
184
+
185
+ {
186
+ def: {
187
+ name: "list_lights",
188
+ description: "List all lights in the scene.",
189
+ inputSchema: {
190
+ type: "object",
191
+ properties: {},
192
+ },
193
+ },
194
+ handler: () => {
195
+ const lights = ctx.lights.map((l, i) => ({
196
+ index: i,
197
+ type: l.type,
198
+ intensity: l.intensity,
199
+ color: [...("color" in l ? l.color : ("skyColor" in l ? l.skyColor : [0, 0, 0]))],
200
+ ...(l.type === LightType.Directional ? { direction: [...l.direction], castShadows: l.castShadows, shadowMapSize: l.shadowMapSize, shadowBias: l.shadowBias } : {}),
201
+ ...(l.type === LightType.Point ? { position: [...l.position], range: l.range } : {}),
202
+ ...(l.type === LightType.Spot ? { position: [...l.position], direction: [...l.direction], range: l.range } : {}),
203
+ }));
204
+ return jsonResult({ count: lights.length, lights });
205
+ },
206
+ },
207
+
208
+ {
209
+ def: {
210
+ name: "configure_shadows",
211
+ description: "Configure shadow mapping for a directional light (resolution, bias, cascade).",
212
+ inputSchema: {
213
+ type: "object",
214
+ properties: {
215
+ lightIndex: { type: "number", description: "Directional light index (default: 0)" },
216
+ shadowMapSize: { type: "number", description: "Shadow map resolution (256, 512, 1024, 2048, 4096)" },
217
+ shadowBias: { type: "number", description: "Shadow bias to reduce acne/peter-panning" },
218
+ castShadows: { type: "boolean", description: "Enable or disable shadows" },
219
+ },
220
+ },
221
+ },
222
+ handler: (params) => {
223
+ const lightIndex = (params.lightIndex as number) ?? 0;
224
+ const light = ctx.lights[lightIndex];
225
+ if (!light) return errorResult(`Light index ${lightIndex} out of range`);
226
+ if (light.type !== LightType.Directional) return errorResult(`Light ${lightIndex} is not directional`);
227
+
228
+ const dirLight = light as DirectionalLight;
229
+ const oldMapSize = dirLight.shadowMapSize;
230
+ const oldBias = dirLight.shadowBias;
231
+ const oldCast = dirLight.castShadows;
232
+
233
+ if (params.shadowMapSize !== undefined) dirLight.shadowMapSize = params.shadowMapSize as number;
234
+ if (params.shadowBias !== undefined) dirLight.shadowBias = params.shadowBias as number;
235
+ if (params.castShadows !== undefined) dirLight.castShadows = params.castShadows as boolean;
236
+
237
+ undoRedo.execute({
238
+ description: `configure_shadows(#${lightIndex})`,
239
+ undo: () => {
240
+ dirLight.shadowMapSize = oldMapSize;
241
+ dirLight.shadowBias = oldBias;
242
+ dirLight.castShadows = oldCast;
243
+ },
244
+ redo: () => {
245
+ if (params.shadowMapSize !== undefined) dirLight.shadowMapSize = params.shadowMapSize as number;
246
+ if (params.shadowBias !== undefined) dirLight.shadowBias = params.shadowBias as number;
247
+ if (params.castShadows !== undefined) dirLight.castShadows = params.castShadows as boolean;
248
+ },
249
+ });
250
+
251
+ return jsonResult({
252
+ lightIndex,
253
+ shadowMapSize: dirLight.shadowMapSize,
254
+ shadowBias: dirLight.shadowBias,
255
+ castShadows: dirLight.castShadows,
256
+ });
257
+ },
258
+ },
259
+
260
+ ];
261
+
262
+ return tools;
263
+ }