@downdraft/engine 0.0.0 → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (907) hide show
  1. package/app/src/index.ts +10 -0
  2. package/app/src/renderer/bootstrap.ts +271 -0
  3. package/app/src/renderer/downdraft-base.css +93 -0
  4. package/app/src/renderer/feature-log.ts +200 -0
  5. package/app/src/renderer/game-module.ts +923 -0
  6. package/app/src/renderer/hooks.ts +88 -0
  7. package/app/src/renderer/hot-reload.ts +178 -0
  8. package/app/src/renderer/import-cache.ts +88 -0
  9. package/app/src/renderer/index.ts +206 -0
  10. package/app/src/renderer/mcp-harness.ts +144 -0
  11. package/app/src/renderer/save-store-factory.ts +239 -0
  12. package/app/src/renderer/sim-bridge.ts +183 -0
  13. package/app/src/renderer/standard-automation-tools.ts +771 -0
  14. package/app/src/shared/feature-log.ts +71 -0
  15. package/app/src/shared/gpu-info.ts +82 -0
  16. package/app/src/shared/import-cache-store.ts +142 -0
  17. package/app/src/shared/index.ts +6 -0
  18. package/app/src/shared/mcp-discovery.ts +47 -0
  19. package/app/src/shared/mcp-proxy.ts +82 -0
  20. package/app/src/shared/types.ts +324 -0
  21. package/asset-bake/src/bake-audio.ts +119 -0
  22. package/asset-bake/src/bake-gltf.ts +172 -0
  23. package/asset-bake/src/bake.ts +78 -0
  24. package/asset-bake/src/cache.ts +188 -0
  25. package/asset-bake/src/config.ts +186 -0
  26. package/asset-bake/src/index.ts +36 -0
  27. package/core/src/animation/animation-event.ts +41 -0
  28. package/core/src/animation/bone-mask.ts +122 -0
  29. package/core/src/animation/clip.ts +252 -0
  30. package/core/src/animation/index.ts +22 -0
  31. package/core/src/animation/mixamo.ts +113 -0
  32. package/core/src/animation/morph-target.ts +69 -0
  33. package/core/src/animation/player.ts +697 -0
  34. package/core/src/animation/retarget.ts +158 -0
  35. package/core/src/animation/skeleton-animator.ts +1399 -0
  36. package/core/src/animation/skeleton.ts +214 -0
  37. package/core/src/animation/state-machine.ts +280 -0
  38. package/core/src/assets/blob-store.ts +66 -0
  39. package/core/src/assets/cache.ts +186 -0
  40. package/core/src/assets/cubemap-converter.ts +155 -0
  41. package/core/src/assets/environment-manager.ts +121 -0
  42. package/core/src/assets/import-cache.ts +65 -0
  43. package/core/src/assets/import-settings.ts +72 -0
  44. package/core/src/assets/importer.ts +108 -0
  45. package/core/src/assets/index.ts +74 -0
  46. package/core/src/assets/irradiance-generator.ts +198 -0
  47. package/core/src/assets/loader-audio.ts +86 -0
  48. package/core/src/assets/loader-cubemap.ts +211 -0
  49. package/core/src/assets/loader-dds.ts +236 -0
  50. package/core/src/assets/loader-hdr.ts +474 -0
  51. package/core/src/assets/loader-mesh.ts +143 -0
  52. package/core/src/assets/loader-shader.ts +73 -0
  53. package/core/src/assets/loader-texture.ts +349 -0
  54. package/core/src/assets/lod.ts +198 -0
  55. package/core/src/assets/manager.ts +480 -0
  56. package/core/src/assets/manifest.ts +81 -0
  57. package/core/src/assets/material-bridge.ts +186 -0
  58. package/core/src/assets/model-importer.ts +72 -0
  59. package/core/src/assets/model-normalizer.ts +248 -0
  60. package/core/src/assets/model-to-gpu.ts +70 -0
  61. package/core/src/assets/model-to-mesh.ts +237 -0
  62. package/core/src/assets/prefilter-generator.ts +250 -0
  63. package/core/src/audio/engine.ts +177 -0
  64. package/core/src/audio/interface.ts +130 -0
  65. package/core/src/audio/listener.ts +32 -0
  66. package/core/src/audio/mixer.ts +141 -0
  67. package/core/src/audio/registry.ts +52 -0
  68. package/core/src/audio/sab.ts +87 -0
  69. package/core/src/audio/source.ts +89 -0
  70. package/core/src/change-detection/atomics.ts +1 -0
  71. package/core/src/change-detection/tracker.ts +47 -0
  72. package/core/src/debug-draw/lines.ts +64 -0
  73. package/core/src/debug-draw/points.ts +17 -0
  74. package/core/src/debug-draw/queue.ts +124 -0
  75. package/core/src/debug-draw/text.ts +25 -0
  76. package/core/src/ecs/archetype.ts +323 -0
  77. package/core/src/ecs/component.ts +188 -0
  78. package/core/src/ecs/entity.ts +25 -0
  79. package/core/src/ecs/events.ts +93 -0
  80. package/core/src/ecs/hierarchy.ts +124 -0
  81. package/core/src/ecs/hmr-swap-registry.ts +22 -0
  82. package/core/src/ecs/index.ts +25 -0
  83. package/core/src/ecs/query.ts +141 -0
  84. package/core/src/ecs/resource.ts +8 -0
  85. package/core/src/ecs/schedule.ts +181 -0
  86. package/core/src/ecs/system-params.ts +99 -0
  87. package/core/src/ecs/system.ts +42 -0
  88. package/core/src/ecs/world.ts +348 -0
  89. package/core/src/index.ts +352 -0
  90. package/core/src/input/context.ts +73 -0
  91. package/core/src/input/dom-handler.ts +380 -0
  92. package/core/src/input/local-player-manager.ts +218 -0
  93. package/core/src/input/mapping.ts +40 -0
  94. package/core/src/input/multi-sab-bridge.ts +276 -0
  95. package/core/src/input/multi-state.ts +54 -0
  96. package/core/src/input/sab-bridge.ts +71 -0
  97. package/core/src/input/state.ts +132 -0
  98. package/core/src/input/ui-router.ts +87 -0
  99. package/core/src/library/host.ts +317 -0
  100. package/core/src/library/index.ts +16 -0
  101. package/core/src/library/library.ts +292 -0
  102. package/core/src/material/compiler.ts +80 -0
  103. package/core/src/material/graph-bridge.ts +172 -0
  104. package/core/src/material/index.ts +9 -0
  105. package/core/src/material/library.ts +442 -0
  106. package/core/src/material/material.ts +156 -0
  107. package/core/src/material/variants.ts +61 -0
  108. package/core/src/math/mat4.ts +202 -0
  109. package/core/src/math/perlin-noise-2d.ts +77 -0
  110. package/core/src/math/perlin-noise-3d.ts +110 -0
  111. package/core/src/math/quat.ts +33 -0
  112. package/core/src/math/rng.ts +29 -0
  113. package/core/src/math/trig.ts +47 -0
  114. package/core/src/math/value-noise.ts +67 -0
  115. package/core/src/mesh/builder.ts +177 -0
  116. package/core/src/mesh/csg.ts +312 -0
  117. package/core/src/mesh/greased-line.ts +145 -0
  118. package/core/src/mesh/mesh.ts +17 -0
  119. package/core/src/mesh/parametric.ts +501 -0
  120. package/core/src/mesh/skinning.ts +67 -0
  121. package/core/src/mesh/vertex-layout.ts +91 -0
  122. package/core/src/module/cross-thread.ts +163 -0
  123. package/core/src/module/diagnostics.ts +123 -0
  124. package/core/src/module/host.ts +451 -0
  125. package/core/src/module/index.ts +22 -0
  126. package/core/src/module/module.ts +109 -0
  127. package/core/src/module/registry.ts +94 -0
  128. package/core/src/module/renderer-module.ts +247 -0
  129. package/core/src/module/ts-loader.ts +26 -0
  130. package/core/src/particles/compute-pass.ts +378 -0
  131. package/core/src/particles/emitter.ts +156 -0
  132. package/core/src/particles/index.ts +11 -0
  133. package/core/src/particles/particle-data.ts +47 -0
  134. package/core/src/particles/render-pass.ts +365 -0
  135. package/core/src/particles/simulator.ts +264 -0
  136. package/core/src/particles/system.ts +193 -0
  137. package/core/src/physics/body.ts +59 -0
  138. package/core/src/physics/ccd-heuristic.ts +55 -0
  139. package/core/src/physics/character.ts +282 -0
  140. package/core/src/physics/collider.ts +55 -0
  141. package/core/src/physics/collision-system.ts +91 -0
  142. package/core/src/physics/events.ts +133 -0
  143. package/core/src/physics/index.ts +34 -0
  144. package/core/src/physics/interface.ts +473 -0
  145. package/core/src/physics/interpolation-buffer.ts +192 -0
  146. package/core/src/physics/lifecycle.ts +87 -0
  147. package/core/src/physics/load-shedder.ts +164 -0
  148. package/core/src/physics/physics-accumulator.ts +101 -0
  149. package/core/src/physics/physics-system.ts +240 -0
  150. package/core/src/physics/ragdoll-presets.ts +272 -0
  151. package/core/src/physics/ragdoll-system.ts +220 -0
  152. package/core/src/physics/ragdoll.ts +182 -0
  153. package/core/src/physics/raycast.ts +143 -0
  154. package/core/src/physics/realm-manager.ts +499 -0
  155. package/core/src/physics/realm-worker-pool.ts +191 -0
  156. package/core/src/physics/realm-worker.ts +102 -0
  157. package/core/src/physics/realm.ts +189 -0
  158. package/core/src/physics/registry.ts +52 -0
  159. package/core/src/physics/safety.ts +247 -0
  160. package/core/src/physics/snapshot-manager.ts +141 -0
  161. package/core/src/physics/worker-protocol.ts +30 -0
  162. package/core/src/platform/bun-preload.ts +169 -0
  163. package/core/src/platform/css-stub.ts +4 -0
  164. package/core/src/platform/glob-polyfill.ts +124 -0
  165. package/core/src/platform/hidpi.ts +57 -0
  166. package/core/src/platform/render-surface.ts +77 -0
  167. package/core/src/platform/rpc.ts +98 -0
  168. package/core/src/platform/runtime.ts +123 -0
  169. package/core/src/plugin/context.ts +364 -0
  170. package/core/src/plugin/diagnostics.ts +61 -0
  171. package/core/src/plugin/discovery.ts +186 -0
  172. package/core/src/plugin/extension-loaders.ts +172 -0
  173. package/core/src/plugin/host.ts +659 -0
  174. package/core/src/plugin/index.ts +106 -0
  175. package/core/src/plugin/loader-asset.ts +124 -0
  176. package/core/src/plugin/loader-quickjs.ts +84 -0
  177. package/core/src/plugin/loader-wasm.ts +411 -0
  178. package/core/src/plugin/loader-worker.ts +261 -0
  179. package/core/src/plugin/manifest.ts +653 -0
  180. package/core/src/plugin/material-registry.ts +65 -0
  181. package/core/src/plugin/mcp-tools.ts +165 -0
  182. package/core/src/plugin/permissions.ts +175 -0
  183. package/core/src/plugin/quickjs-bridge.ts +294 -0
  184. package/core/src/plugin/registry.ts +107 -0
  185. package/core/src/plugin/sandbox-shim.ts +86 -0
  186. package/core/src/plugin/sandbox-worker.ts +215 -0
  187. package/core/src/plugin/wasm-abi.ts +152 -0
  188. package/core/src/plugin/wasm-worker.ts +229 -0
  189. package/core/src/plugin/workshop.ts +169 -0
  190. package/core/src/profiling/event-loop.ts +180 -0
  191. package/core/src/profiling/index.ts +69 -0
  192. package/core/src/profiling/iops/idb-patch.ts +242 -0
  193. package/core/src/profiling/iops/opfs-patch.ts +276 -0
  194. package/core/src/profiling/profiling-sab.ts +839 -0
  195. package/core/src/profiling/task-latency.ts +134 -0
  196. package/core/src/profiling/thread-metrics.ts +126 -0
  197. package/core/src/profiling/trace-event-writer.ts +205 -0
  198. package/core/src/profiling/warnings.ts +423 -0
  199. package/core/src/profiling/worker-prelude.ts +376 -0
  200. package/core/src/render/bind-group.ts +38 -0
  201. package/core/src/render/bindless/bindless-struct.ts +42 -0
  202. package/core/src/render/bindless/bindless.wgsl.ts +167 -0
  203. package/core/src/render/bindless/frame-bindings.ts +176 -0
  204. package/core/src/render/bindless/index.ts +10 -0
  205. package/core/src/render/bindless/material-manager.ts +257 -0
  206. package/core/src/render/bindless/texture-registry.ts +609 -0
  207. package/core/src/render/buffer.ts +82 -0
  208. package/core/src/render/camera-2d.ts +217 -0
  209. package/core/src/render/camera-controller.ts +440 -0
  210. package/core/src/render/camera.ts +409 -0
  211. package/core/src/render/canvas-resize-watcher.ts +46 -0
  212. package/core/src/render/compute-kernel.ts +172 -0
  213. package/core/src/render/constants.ts +2 -0
  214. package/core/src/render/device.ts +111 -0
  215. package/core/src/render/frame-graph.ts +768 -0
  216. package/core/src/render/frustum.ts +185 -0
  217. package/core/src/render/fullscreen-vs.ts +25 -0
  218. package/core/src/render/g-buffer.ts +186 -0
  219. package/core/src/render/game-renderer.ts +1452 -0
  220. package/core/src/render/gpu-driven/cull-pass.ts +394 -0
  221. package/core/src/render/gpu-driven/hzb.ts +215 -0
  222. package/core/src/render/gpu-driven/index.ts +7 -0
  223. package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
  224. package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
  225. package/core/src/render/gpu-driven/mesh-table.ts +175 -0
  226. package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
  227. package/core/src/render/gpu-utils.ts +96 -0
  228. package/core/src/render/hdr.ts +88 -0
  229. package/core/src/render/hot-reload.ts +295 -0
  230. package/core/src/render/ibl-bind-group.ts +266 -0
  231. package/core/src/render/ibl.ts +180 -0
  232. package/core/src/render/index.ts +163 -0
  233. package/core/src/render/input-manager.ts +259 -0
  234. package/core/src/render/lighting/area-light.ts +196 -0
  235. package/core/src/render/lighting/cluster-grid.ts +288 -0
  236. package/core/src/render/lighting/cluster-types.ts +193 -0
  237. package/core/src/render/lighting/ies-parser.ts +162 -0
  238. package/core/src/render/lighting.ts +454 -0
  239. package/core/src/render/material-types/depth.wgsl +44 -0
  240. package/core/src/render/material-types/line.wgsl +50 -0
  241. package/core/src/render/material-types/matcap.wgsl +51 -0
  242. package/core/src/render/material-types/normal.wgsl +41 -0
  243. package/core/src/render/material-types/physical.wgsl +152 -0
  244. package/core/src/render/material-types/sprite.wgsl +46 -0
  245. package/core/src/render/material-types/sss.wgsl +79 -0
  246. package/core/src/render/material-types/toon.wgsl +79 -0
  247. package/core/src/render/passes/README.md +121 -0
  248. package/core/src/render/passes/atmosphere.ts +152 -0
  249. package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
  250. package/core/src/render/passes/csm.ts +408 -0
  251. package/core/src/render/passes/cubemap-capture.ts +114 -0
  252. package/core/src/render/passes/debug-viz.ts +278 -0
  253. package/core/src/render/passes/debug.ts +538 -0
  254. package/core/src/render/passes/decal-mesh.ts +111 -0
  255. package/core/src/render/passes/decal-pass.ts +377 -0
  256. package/core/src/render/passes/deferred-lighting.ts +434 -0
  257. package/core/src/render/passes/depth-prepass.ts +163 -0
  258. package/core/src/render/passes/dome-360.ts +83 -0
  259. package/core/src/render/passes/fluid-render.ts +137 -0
  260. package/core/src/render/passes/gi-types.ts +118 -0
  261. package/core/src/render/passes/graph-compute.ts +300 -0
  262. package/core/src/render/passes/greased-line-pass.ts +232 -0
  263. package/core/src/render/passes/morph-target.ts +40 -0
  264. package/core/src/render/passes/opaque.ts +1028 -0
  265. package/core/src/render/passes/point-light-shadow.ts +266 -0
  266. package/core/src/render/passes/procedural-texture.ts +185 -0
  267. package/core/src/render/passes/reflection-probe.ts +140 -0
  268. package/core/src/render/passes/rsm-pass.ts +248 -0
  269. package/core/src/render/passes/sdf-text.ts +155 -0
  270. package/core/src/render/passes/shadow-map.ts +163 -0
  271. package/core/src/render/passes/shadow.ts +220 -0
  272. package/core/src/render/passes/skinning-vs.ts +121 -0
  273. package/core/src/render/passes/skinning.ts +326 -0
  274. package/core/src/render/passes/sky-dome.ts +404 -0
  275. package/core/src/render/passes/skybox.ts +162 -0
  276. package/core/src/render/passes/spot-light-shadow.ts +273 -0
  277. package/core/src/render/passes/terrain.ts +326 -0
  278. package/core/src/render/passes/transparent.ts +353 -0
  279. package/core/src/render/passes/underwater-fog.ts +185 -0
  280. package/core/src/render/passes/video-texture.ts +79 -0
  281. package/core/src/render/passes/volumetric-pass.ts +312 -0
  282. package/core/src/render/passes/volumetric-types.ts +171 -0
  283. package/core/src/render/passes/water.ts +753 -0
  284. package/core/src/render/pbr.ts +296 -0
  285. package/core/src/render/pipeline.ts +52 -0
  286. package/core/src/render/render-pass.ts +30 -0
  287. package/core/src/render/renderer-input-bus.ts +220 -0
  288. package/core/src/render/renderer-module-host.ts +623 -0
  289. package/core/src/render/resource-tracker.ts +67 -0
  290. package/core/src/render/sab-canvas-overlay.ts +122 -0
  291. package/core/src/render/shader-validator.ts +200 -0
  292. package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
  293. package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
  294. package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
  295. package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
  296. package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
  297. package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
  298. package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
  299. package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
  300. package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
  301. package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
  302. package/core/src/render/shaders/shadow-chunks.ts +135 -0
  303. package/core/src/render/skybox.ts +146 -0
  304. package/core/src/render/splitscreen.ts +85 -0
  305. package/core/src/render/surface.ts +78 -0
  306. package/core/src/render/tonemap.ts +180 -0
  307. package/core/src/render/tracked-render-pass.ts +158 -0
  308. package/core/src/render/viewport.ts +109 -0
  309. package/core/src/render/wgsl-hmr.ts +70 -0
  310. package/core/src/sab/core-input-channel.ts +23 -0
  311. package/core/src/sab/define.ts +239 -0
  312. package/core/src/sab/errors.ts +76 -0
  313. package/core/src/sab/game-input.ts +343 -0
  314. package/core/src/sab/gamepad-devices.ts +259 -0
  315. package/core/src/sab/grid-buffer.ts +117 -0
  316. package/core/src/sab/input.ts +55 -0
  317. package/core/src/sab/layout.ts +219 -0
  318. package/core/src/sab/multi-input-channel.ts +50 -0
  319. package/core/src/sab/record-buffer.ts +155 -0
  320. package/core/src/sab/sab-polyfill.ts +56 -0
  321. package/core/src/sab/sim-channel.ts +453 -0
  322. package/core/src/sab/slot-buffer.ts +190 -0
  323. package/core/src/sab/types.ts +158 -0
  324. package/core/src/safety/bounds.ts +76 -0
  325. package/core/src/safety/json.ts +80 -0
  326. package/core/src/safety/path.ts +167 -0
  327. package/core/src/save/binary-format.ts +117 -0
  328. package/core/src/save/game-save-system.ts +161 -0
  329. package/core/src/save/grid-save-system.ts +158 -0
  330. package/core/src/save/migrate.ts +44 -0
  331. package/core/src/save/migration-registry.ts +94 -0
  332. package/core/src/save/persist-types.ts +208 -0
  333. package/core/src/save/schema.ts +46 -0
  334. package/core/src/save/serializer.ts +180 -0
  335. package/core/src/scene/builder.ts +65 -0
  336. package/core/src/scene/camera.ts +142 -0
  337. package/core/src/scene/checkpoint.ts +109 -0
  338. package/core/src/scene/game-loop.ts +198 -0
  339. package/core/src/scene/index.ts +24 -0
  340. package/core/src/scene/layer.ts +6 -0
  341. package/core/src/scene/prefab.ts +145 -0
  342. package/core/src/scene/scene-manager.ts +157 -0
  343. package/core/src/scene/scene.ts +192 -0
  344. package/core/src/scene/sky.ts +256 -0
  345. package/core/src/scene/spatial-grid.ts +176 -0
  346. package/core/src/scene/streaming.ts +304 -0
  347. package/core/src/scene/vegetation.ts +163 -0
  348. package/core/src/scene/world.ts +89 -0
  349. package/core/src/scripting/binding.ts +129 -0
  350. package/core/src/scripting/hot-reload.ts +144 -0
  351. package/core/src/scripting/script.ts +99 -0
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@@ -0,0 +1,646 @@
1
+ // ============================================================================
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+ // host.ts — HtmlUiHost: main-thread owner of the html-ui system.
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+ //
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+ // Owns the doc backend (worker or local fallback), per-panel GPU textures,
5
+ // dirty-rect uploads, event dispatch, and input routing. Compositing itself is
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+ // done by PanelBlitPass via the compositor object exposed by `compositor`.
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+ // ============================================================================
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+
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+ import type { InputEventControl, RendererInputBus } from "@downdraft/engine";
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+ import { createLogger } from "@downdraft/engine";
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+ import type { OsrDomEvent } from "@downdraft/engine/libraries/blitz-ui/native-osr-ffi";
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+ import { PanelBlitPass } from "./composite";
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+ import { createLocalBackend, createWorkerBackend, type DocBackend } from "./doc-backend";
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+ import type { DocInputMsg, DocMutation, NavNodeInfo, UiPointerMsg, WorkerToUi } from "./protocol";
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+
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+ const log = createLogger("info");
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+
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+ export interface PanelRect { x: number; y: number; w: number; h: number }
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+
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+ export interface PanelSpec {
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+ /** Stable id — defaults to `panel-N`. */
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+ id?: string;
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+ /** Screen-space rect in CSS px. */
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+ rect: PanelRect;
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+ /** Doc layout height when it differs from `rect.h` — the panel then
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+ * displays a `src` sub-region of a taller texture (scrollable views that
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+ * scroll via `setSrcRect` without any doc repaint). */
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+ docH?: number;
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+ /** Paint order — higher draws later (on top). Default: insertion order. */
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+ z?: number;
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+ /** Supersample factor (raster size = rect * scale). Default 2 — crisper text. */
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+ scale?: number;
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+ /** Raster-rate cap for animating docs (0 = uncapped). Static docs repaint on demand regardless. */
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+ maxFps?: number;
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+ /** Initial markup (or `vdom` rendered beforehand by the caller). */
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+ html: string;
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+ /** When false the panel never receives pointer input and `panelAt` skips
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+ * it — overlay/cursor/HUD layers that must not eat clicks. Default true. */
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+ interactive?: boolean;
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+ /** Per-panel DOM event hook — receives events whose target is in this doc. */
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+ onEvent?: (ev: OsrDomEvent) => void;
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+ }
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+
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+ export type PanelEventHandler = (ev: OsrDomEvent) => void;
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+ export type PanelActionHandler = (data: Record<string, string>, ev: OsrDomEvent) => void;
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+
47
+ interface Panel {
48
+ id: string;
49
+ spec: PanelSpec;
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+ rect: PanelRect;
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+ z: number;
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+ scale: number;
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+ /** Doc layout height when it differs from rect.h (scrollable texture). */
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+ docH: number | null;
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+ /** Texture sub-region in texel px — displayed at `rect` (GPU scroll). */
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+ src: { x: number; y: number; w: number; h: number } | null;
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+ texture: GPUTexture | null;
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+ texW: number;
59
+ texH: number;
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+ ubo: GPUBuffer | null;
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+ bindGroup: GPUBindGroup | null;
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+ handlers: Set<PanelEventHandler>;
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+ /** True while an editable element (<input>/<textarea>) holds DOM focus. */
64
+ editing: boolean;
65
+ /** Bound SAB frame channel — frames arrive as headers, pixels stay shared. */
66
+ sab: SharedArrayBuffer | null;
67
+ sabI32: Int32Array | null;
68
+ }
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+
70
+ const UI_TRACE = typeof process !== "undefined" && !!process.env?.DD_UI_TRACE;
71
+
72
+ /** Per-doc raster/upload stats — surfaced on globalThis.__ddUiStats. */
73
+ export interface UiDocStats {
74
+ frames: number;
75
+ resolveMs: number;
76
+ paintMs: number;
77
+ diffMs: number;
78
+ bytes: number;
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+ at: number;
80
+ }
81
+
82
+ export interface UiPanelHandle {
83
+ readonly id: string;
84
+ /** Current screen-space rect (CSS px) — a snapshot copy. */
85
+ readonly rect: PanelRect;
86
+ setHtml(html: string): void;
87
+ setText(target: number | string, text: string): void;
88
+ setAttr(target: number | string, name: string, value: string): void;
89
+ removeAttr(target: number | string, name: string): void;
90
+ setStyle(target: number | string, prop: string, value: string): void;
91
+ setInnerHtml(target: number | string, html: string): void;
92
+ /** Apply multiple DOM mutations in one backend pass — a single relayout. */
93
+ mutate(ops: DocMutation[]): void;
94
+ focus(target?: number | string): void;
95
+ setMaxFps(maxFps: number): void;
96
+ setRect(rect: PanelRect): void;
97
+ /** Resize the doc's layout height without moving the display rect —
98
+ * pair with `setSrcRect` for scroll views rasterized at full content
99
+ * height. */
100
+ setDocHeight(h: number): void;
101
+ /** Set the texture sub-region (texel px) drawn at `rect`, or null for the
102
+ * full texture. Pure compositor state — no doc repaint, so this is the
103
+ * cheap per-frame scroll path. */
104
+ setSrcRect(src: { x: number; y: number; w: number; h: number } | null): void;
105
+ setZ(z: number): void;
106
+ /** Toggle pointer-input eligibility at runtime — `panelAt` skips
107
+ * non-interactive panels. HUD strips use this to stop eating clicks
108
+ * while the game holds pointer lock. */
109
+ setInteractive(on: boolean): void;
110
+ onEvent(fn: PanelEventHandler): () => void;
111
+ getAttr(target: number | string, name: string): Promise<string | null>;
112
+ /** Border-box rect in panel-local CSS px (same space as event x/y). */
113
+ getRect(target: number | string): Promise<{ x: number; y: number; w: number; h: number } | null>;
114
+ /** CSS selector → all matching node handles (re-query after structural edits). */
115
+ queryAll(selector: string): Promise<number[]>;
116
+ /** Batched rect lookup for a node set — one backend roundtrip. */
117
+ getRects(nodes: number[]): Promise<({ x: number; y: number; w: number; h: number } | null)[]>;
118
+ /** Currently-focused node handle (0 = none). */
119
+ focusedNode(): Promise<number>;
120
+ /** Scroll the doc so `target` is visible. */
121
+ scrollIntoView(target: number | string, opts?: { smooth?: boolean; vertical?: "start" | "center" | "end" | "nearest"; horizontal?: "start" | "center" | "end" | "nearest" }): void;
122
+ /** Snapshot every node matching `sel` with rect/zone/disabled/editable —
123
+ * the nav engine's focusable enumeration. */
124
+ navSnapshot(selector: string): Promise<NavNodeInfo[]>;
125
+ /** Synthetic click on a node (real pointer down/up at its rect center). */
126
+ click(target: number | string): void;
127
+ /** Inject a key event into the doc (OSK/virtual-keyboard path).
128
+ * `key`/`code` are W3C UI-Events strings; `text` inserts into inputs. */
129
+ sendKey(down: boolean, key: string, opts?: { code?: string; text?: string; mods?: string[] }): void;
130
+ /** Inject a pointer event in panel-local CSS px (virtual-cursor path).
131
+ * Move messages are coalesced like real pointer input. */
132
+ sendPointer(msg: UiPointerMsg): void;
133
+ dispose(): void;
134
+ }
135
+
136
+ export class HtmlUiHost {
137
+ private backend: DocBackend;
138
+ private panels = new Map<string, Panel>();
139
+ private order: string[] = []; // insertion order, stable tiebreaker
140
+ private nextId = 0;
141
+ private nextReqId = 1;
142
+ private attrReqs = new Map<number, (v: string | null) => void>();
143
+ private rectReqs = new Map<number, (v: { x: number; y: number; w: number; h: number } | null) => void>();
144
+ private nodesReqs = new Map<number, (v: number[]) => void>();
145
+ private rectsReqs = new Map<number, (v: ({ x: number; y: number; w: number; h: number } | null)[]) => void>();
146
+ private focusedReqs = new Map<number, (v: number) => void>();
147
+ private navReqs = new Map<number, (v: NavNodeInfo[]) => void>();
148
+ private actionHandlers = new Map<string, Set<PanelActionHandler>>();
149
+ private unsubInput: Array<() => void> = [];
150
+ private focusedPanel: string | null = null;
151
+ private pointerPos = { x: -1, y: -1 };
152
+
153
+ readonly blit: PanelBlitPass;
154
+
155
+ constructor(
156
+ private device: GPUDevice,
157
+ format: GPUTextureFormat,
158
+ backend?: DocBackend,
159
+ ) {
160
+ this.blit = new PanelBlitPass(device, format);
161
+ this.backend = backend ?? HtmlUiHost.spawnWorker() ?? createLocalBackend();
162
+ this.backend.onMessage((m) => this.handleMessage(m));
163
+ }
164
+
165
+ private static spawnWorker(): DocBackend | null {
166
+ try {
167
+ const w = new Worker(new URL("./ui-worker.ts", import.meta.url));
168
+ w.addEventListener("error", (e) => log.error("html-ui", `ui-worker error: ${(e as ErrorEvent).message ?? e}`));
169
+ w.addEventListener("messageerror", (e) => log.error("html-ui", `ui-worker messageerror: ${e.data}`));
170
+ return createWorkerBackend(w);
171
+ } catch (err) {
172
+ log.warn("html-ui", `worker unavailable, falling back to in-process docs: ${err}`);
173
+ return null;
174
+ }
175
+ }
176
+
177
+ // ── Panels ──
178
+
179
+ mount(spec: PanelSpec): UiPanelHandle {
180
+ const id = spec.id ?? `panel-${this.nextId++}`;
181
+ const scale = spec.scale ?? 2;
182
+ const panel: Panel = {
183
+ id, spec, rect: { ...spec.rect }, z: spec.z ?? 0, scale,
184
+ docH: spec.docH ?? null, src: null,
185
+ texture: null, texW: 0, texH: 0, ubo: null, bindGroup: null,
186
+ handlers: new Set(spec.onEvent ? [spec.onEvent] : []),
187
+ editing: false, sab: null, sabI32: null,
188
+ };
189
+ this.panels.set(id, panel);
190
+ this.order.push(id);
191
+ this.send({ type: "create", id, cssW: spec.rect.w, cssH: spec.docH ?? spec.rect.h, scale, html: spec.html, maxFps: spec.maxFps });
192
+ return this.handleFor(panel);
193
+ }
194
+
195
+ private handleFor(p: Panel): UiPanelHandle {
196
+ // Mutation dedupe — every op posted marks Blitz dirty and triggers a
197
+ // full resolve+repaint+diff in the worker, so a per-frame writer that
198
+ // re-sends unchanged values (fps text, static styles) pays a full doc
199
+ // repaint for nothing. Cache last-sent values per (op, target, field);
200
+ // ops that can invalidate tracked state (html rebuilds, attr removal)
201
+ // flush their entries.
202
+ const sent = new Map<string, string>();
203
+ const mkey = (op: DocMutation, field: string) =>
204
+ `${op.op}|${op.node ?? ""}|${op.sel ?? ""}|${field}`;
205
+ const filterOps = (ops: DocMutation[]): DocMutation[] =>
206
+ ops.filter((op) => {
207
+ switch (op.op) {
208
+ case "text": case "attr": case "style": {
209
+ const field = op.op === "text" ? "" : op.op === "attr" ? op.name : op.prop;
210
+ const value = op.op === "text" ? op.text : op.value;
211
+ const k = mkey(op, field);
212
+ if (sent.get(k) === value) return false;
213
+ sent.set(k, value);
214
+ return true;
215
+ }
216
+ case "rattr": sent.delete(mkey(op, op.name)); return true;
217
+ case "innerHtml": sent.clear(); return true;
218
+ default: return true;
219
+ }
220
+ });
221
+ const mutate = (op: DocMutation) => {
222
+ const ops = filterOps([op]);
223
+ if (ops.length) this.send({ type: "mutate", id: p.id, ops });
224
+ };
225
+ const tgt = (t: number | string) =>
226
+ typeof t === "number" ? { node: t } : { sel: t };
227
+ return {
228
+ id: p.id,
229
+ get rect() { return { ...p.rect }; },
230
+ setHtml: (html) => { sent.clear(); this.send({ type: "setHtml", id: p.id, html }); },
231
+ setText: (t, text) => mutate({ op: "text", ...tgt(t), text }),
232
+ setAttr: (t, name, value) => mutate({ op: "attr", ...tgt(t), name, value }),
233
+ removeAttr: (t, name) => mutate({ op: "rattr", ...tgt(t), name }),
234
+ setStyle: (t, prop, value) => mutate({ op: "style", ...tgt(t), prop, value }),
235
+ setInnerHtml: (t, html) => mutate({ op: "innerHtml", ...tgt(t), html }),
236
+ mutate: (ops) => {
237
+ const out = filterOps(ops);
238
+ if (out.length) this.send({ type: "mutate", id: p.id, ops: out });
239
+ },
240
+ focus: (t) => {
241
+ // Claim key routing host-side too — a panel that asks for DOM focus
242
+ // wants the keys (modal overlays rely on this for Escape etc.).
243
+ this.focusedPanel = p.id;
244
+ mutate({ op: "focus", ...(t === undefined ? {} : tgt(t)) });
245
+ },
246
+ setMaxFps: (maxFps) => this.send({ type: "fps", id: p.id, maxFps }),
247
+ setRect: (rect) => {
248
+ const r = p.rect;
249
+ if (r.x === rect.x && r.y === rect.y && r.w === rect.w && r.h === rect.h) return;
250
+ p.rect = { ...rect };
251
+ this.send({ type: "resize", id: p.id, cssW: rect.w, cssH: p.docH ?? rect.h, scale: p.scale });
252
+ },
253
+ setDocHeight: (h) => {
254
+ if (p.docH === h) return;
255
+ p.docH = h;
256
+ this.send({ type: "resize", id: p.id, cssW: p.rect.w, cssH: h, scale: p.scale });
257
+ },
258
+ setSrcRect: (src) => { p.src = src ? { ...src } : null; },
259
+ setZ: (z) => { p.z = z; },
260
+ setInteractive: (on) => { p.spec.interactive = on; },
261
+ onEvent: (fn) => { p.handlers.add(fn); return () => { p.handlers.delete(fn); }; },
262
+ getAttr: (t, name) => new Promise((resolve) => {
263
+ const reqId = this.nextReqId++;
264
+ this.attrReqs.set(reqId, resolve);
265
+ this.send({ type: "getAttr", reqId, id: p.id, name, ...tgt(t) });
266
+ }),
267
+ getRect: (t) => new Promise((resolve) => {
268
+ const reqId = this.nextReqId++;
269
+ this.rectReqs.set(reqId, resolve);
270
+ this.send({ type: "getRect", reqId, id: p.id, ...tgt(t) });
271
+ }),
272
+ queryAll: (selector) => new Promise((resolve) => {
273
+ const reqId = this.nextReqId++;
274
+ this.nodesReqs.set(reqId, resolve);
275
+ this.send({ type: "queryAll", reqId, id: p.id, sel: selector });
276
+ }),
277
+ getRects: (nodes) => new Promise((resolve) => {
278
+ const reqId = this.nextReqId++;
279
+ this.rectsReqs.set(reqId, resolve);
280
+ this.send({ type: "getRects", reqId, id: p.id, nodes });
281
+ }),
282
+ focusedNode: () => new Promise((resolve) => {
283
+ const reqId = this.nextReqId++;
284
+ this.focusedReqs.set(reqId, resolve);
285
+ this.send({ type: "getFocused", reqId, id: p.id });
286
+ }),
287
+ scrollIntoView: (t, opts) =>
288
+ mutate({ op: "scrollIntoView", ...tgt(t), smooth: opts?.smooth, vertical: opts?.vertical, horizontal: opts?.horizontal }),
289
+ click: (t) => mutate({ op: "click", ...tgt(t) }),
290
+ sendKey: (down, key, opts) =>
291
+ this.send({ type: "input", id: p.id, msg: { kind: "key", down, key, code: opts?.code, text: opts?.text, mods: opts?.mods } }),
292
+ sendPointer: (msg) => this.input(p.id, msg),
293
+ navSnapshot: (sel) => new Promise((resolve) => {
294
+ const reqId = this.nextReqId++;
295
+ this.navReqs.set(reqId, resolve);
296
+ this.send({ type: "navSnapshot", reqId, id: p.id, sel });
297
+ }),
298
+ dispose: () => this.unmount(p.id),
299
+ };
300
+ }
301
+
302
+ unmount(id: string): void {
303
+ const p = this.panels.get(id);
304
+ if (!p) return;
305
+ this.panels.delete(id);
306
+ this.order = this.order.filter((x) => x !== id);
307
+ p.texture?.destroy();
308
+ p.ubo?.destroy();
309
+ p.sab = null;
310
+ p.sabI32 = null;
311
+ if (this.focusedPanel === id) this.focusedPanel = null;
312
+ this.send({ type: "destroy", id });
313
+ }
314
+
315
+ /** Register a `ui://` resource (fonts/images/css) served to every doc. */
316
+ registerResource(url: string, bytes: Uint8Array | ArrayBuffer): void {
317
+ const b = bytes instanceof Uint8Array ? bytes.buffer.slice(bytes.byteOffset, bytes.byteOffset + bytes.byteLength) : bytes;
318
+ this.send({ type: "resource", url, bytes: b as ArrayBuffer }, [b as ArrayBuffer]);
319
+ }
320
+
321
+ /** Subscribe to `data-action` clicks across all panels. */
322
+ onAction(action: string, fn: PanelActionHandler): () => void {
323
+ let set = this.actionHandlers.get(action);
324
+ if (!set) this.actionHandlers.set(action, set = new Set());
325
+ set.add(fn);
326
+ return () => { set.delete(fn); };
327
+ }
328
+
329
+ /** True when the pointer is inside any panel rect (UI owns the cursor). */
330
+ isPointerOverUI(): boolean {
331
+ return this.panelAt(this.pointerPos.x, this.pointerPos.y) !== null;
332
+ }
333
+
334
+ /** Compositor surface for GameRenderer's end-of-frame UI pass. */
335
+ get compositor(): { hasContent(): boolean; render(pass: GPURenderPassEncoder, w: number, h: number): void } {
336
+ return {
337
+ hasContent: () => [...this.panels.values()].some((p) => p.bindGroup !== null),
338
+ render: (pass, w, h) => {
339
+ const draw = this.sortedPanels()
340
+ .filter((p) => p.bindGroup && p.ubo)
341
+ .map((p) => ({
342
+ bindGroup: p.bindGroup!, ubo: p.ubo!, rect: p.rect,
343
+ src: p.src
344
+ ? [p.src.x / p.texW, p.src.y / p.texH,
345
+ (p.src.x + p.src.w) / p.texW, (p.src.y + p.src.h) / p.texH] as [number, number, number, number]
346
+ : undefined,
347
+ }));
348
+ this.blit.render(pass, draw, w, h);
349
+ },
350
+ };
351
+ }
352
+
353
+ dispose(): void {
354
+ this.unsubInput.forEach((u) => u());
355
+ this.unsubInput = [];
356
+ if (this.moveTimer) { clearTimeout(this.moveTimer); this.moveTimer = null; }
357
+ for (const p of this.panels.values()) { p.texture?.destroy(); p.ubo?.destroy(); p.sab = null; p.sabI32 = null; }
358
+ this.panels.clear();
359
+ this.order = [];
360
+ this.backend.dispose();
361
+ }
362
+
363
+ // ── Input coalescing ──
364
+ // Pointermove dominates UI input traffic; at 120Hz+ input rates each move
365
+ // used to become its own worker message + DOM dispatch. Keep only the
366
+ // latest move per panel and flush at ~8ms — ordering vs. down/up/wheel/key
367
+ // is preserved by flushing pending moves before any other input send.
368
+ private pendingMoves = new Map<string, DocInputMsg>();
369
+ private moveTimer: ReturnType<typeof setTimeout> | null = null;
370
+
371
+ private queueMove(id: string, msg: DocInputMsg): void {
372
+ this.pendingMoves.set(id, msg);
373
+ if (!this.moveTimer) {
374
+ this.moveTimer = setTimeout(() => this.flushMoves(), 8);
375
+ }
376
+ }
377
+
378
+ private flushMoves(): void {
379
+ if (this.moveTimer) { clearTimeout(this.moveTimer); this.moveTimer = null; }
380
+ if (!this.pendingMoves.size) return;
381
+ this.pendingMoves.forEach((msg, id) => this.send({ type: "input", id, msg }));
382
+ this.pendingMoves.clear();
383
+ }
384
+
385
+ private input(id: string, msg: DocInputMsg): void {
386
+ if (msg.kind === "move") { this.queueMove(id, msg); return; }
387
+ this.flushMoves();
388
+ this.send({ type: "input", id, msg });
389
+ }
390
+
391
+ // ── Input ──
392
+
393
+ /** Attach to the renderer input bus at UI priority (before game handlers). */
394
+ bindInput(bus: RendererInputBus): void {
395
+ const modsOf = (e: { shiftKey?: boolean; ctrlKey?: boolean; altKey?: boolean; metaKey?: boolean }) => {
396
+ const m: string[] = [];
397
+ if (e.shiftKey) m.push("shift");
398
+ if (e.ctrlKey) m.push("ctrl");
399
+ if (e.altKey) m.push("alt");
400
+ if (e.metaKey) m.push("meta");
401
+ return m;
402
+ };
403
+ const input = (id: string, msg: DocInputMsg) => this.input(id, msg);
404
+ const local = (p: Panel, e: { clientX: number; clientY: number }) => ({
405
+ x: e.clientX - p.rect.x, y: e.clientY - p.rect.y,
406
+ });
407
+
408
+ this.unsubInput.push(
409
+ bus.onPointerMove((e: PointerEvent, _ctrl: InputEventControl) => {
410
+ this.pointerPos = { x: e.clientX, y: e.clientY };
411
+ // Hover + drag continuity: moves go to the captured/hovered panel.
412
+ const target = this.panels.get(this.pointerDownOn ?? "") ?? this.panelAt(e.clientX, e.clientY);
413
+ if (target) input(target.id, { kind: "move", ...local(target, e), mods: modsOf(e) });
414
+ }, -10),
415
+ bus.onPointerDown((e: PointerEvent, ctrl: InputEventControl) => {
416
+ const p = this.panelAt(e.clientX, e.clientY);
417
+ if (!p) {
418
+ // Click into the world: release DOM focus (blurs an active input).
419
+ if (this.focusedPanel) {
420
+ this.send({ type: "mutate", id: this.focusedPanel, ops: [{ op: "focus" }] });
421
+ this.focusedPanel = null;
422
+ }
423
+ return;
424
+ }
425
+ ctrl.stopPropagation();
426
+ this.pointerDownOn = p.id;
427
+ this.focusedPanel = p.id;
428
+ const c = local(p, e);
429
+ input(p.id, { kind: "down", ...c, button: btn(e.button), mods: modsOf(e) });
430
+ }, -10),
431
+ bus.onPointerUp((e: PointerEvent, ctrl: InputEventControl) => {
432
+ const downOn = this.pointerDownOn ? this.panels.get(this.pointerDownOn) : null;
433
+ this.pointerDownOn = null;
434
+ const p = downOn ?? this.panelAt(e.clientX, e.clientY);
435
+ if (!p) return;
436
+ ctrl.stopPropagation();
437
+ input(p.id, { kind: "up", ...local(p, e), button: btn(e.button), mods: modsOf(e) });
438
+ }, -10),
439
+ bus.onWheel((e: WheelEvent, ctrl: InputEventControl) => {
440
+ const p = this.panelAt(e.clientX, e.clientY);
441
+ if (!p) return;
442
+ ctrl.stopPropagation();
443
+ input(p.id, { kind: "wheel", ...local(p, e), deltaX: e.deltaX, deltaY: e.deltaY, mods: modsOf(e) });
444
+ }, -10),
445
+ bus.onKeyDown((e: KeyboardEvent, ctrl: InputEventControl) => {
446
+ const p = this.focusedPanel ? this.panels.get(this.focusedPanel) : null;
447
+ if (!p) return;
448
+ // Only eat keys while a text-editable element holds focus — otherwise
449
+ // game hotkeys stay live even when a panel is focused.
450
+ if (p.editing) ctrl.stopPropagation();
451
+ input(p.id, { kind: "key", down: true, key: e.key, code: e.code, text: e.key.length === 1 ? e.key : undefined, mods: modsOf(e) });
452
+ }, -10),
453
+ bus.onKeyUp((e: KeyboardEvent, ctrl: InputEventControl) => {
454
+ const p = this.focusedPanel ? this.panels.get(this.focusedPanel) : null;
455
+ if (!p) return;
456
+ if (p.editing) ctrl.stopPropagation();
457
+ input(p.id, { kind: "key", down: false, key: e.key, code: e.code, mods: modsOf(e) });
458
+ }, -10),
459
+ );
460
+ }
461
+
462
+ private pointerDownOn: string | null = null;
463
+
464
+ /** Topmost interactive panel whose rect contains (x, y) — rect-based
465
+ * capture gating. Non-interactive overlays (`interactive:false`) are
466
+ * skipped so pointer events fall through to panels beneath them. */
467
+ private panelAt(x: number, y: number): Panel | null {
468
+ const sorted = this.sortedPanels();
469
+ for (let i = sorted.length - 1; i >= 0; i--) {
470
+ const p = sorted[i]!;
471
+ if (p.spec.interactive === false) continue;
472
+ const r = p.rect;
473
+ if (x >= r.x && y >= r.y && x < r.x + r.w && y < r.y + r.h) return p;
474
+ }
475
+ return null;
476
+ }
477
+
478
+ /** Handle for the topmost interactive panel at screen (x, y), or null.
479
+ * Public sibling of `panelAt` for virtual-pointer routing. */
480
+ panelAtHandle(x: number, y: number): UiPanelHandle | null {
481
+ const p = this.panelAt(x, y);
482
+ return p ? this.handleFor(p) : null;
483
+ }
484
+
485
+ private sortedPanels(): Panel[] {
486
+ return this.order
487
+ .map((id) => this.panels.get(id)!)
488
+ .filter(Boolean)
489
+ .sort((a, b) => a.z - b.z);
490
+ }
491
+
492
+ // ── Backend messages ──
493
+
494
+ private handleMessage(m: WorkerToUi): void {
495
+ switch (m.type) {
496
+ case "bind": {
497
+ const p = this.panels.get(m.id);
498
+ if (!p) return;
499
+ p.sab = m.buf;
500
+ p.sabI32 = new Int32Array(m.buf);
501
+ break;
502
+ }
503
+ case "frame": {
504
+ const p = this.panels.get(m.id);
505
+ if (process.env.DD_UI_TRACE_FRAMES === "1") {
506
+ log.info("html-ui", `frame ${m.id} x=${m.x} y=${m.y} w=${m.w} h=${m.h} pw=${m.pw} ph=${m.ph} seq=${m.seq ?? "-"}`);
507
+ }
508
+ if (!p) return;
509
+ if (m.seq !== undefined && m.stride !== undefined && p.sab && p.sabI32) {
510
+ // Zero-copy path: the backend wrote the dirty rect into the shared
511
+ // buffer — seqlock-check and upload straight from it. Use the
512
+ // message's captured rect, NOT the live SAB header: a newer write
513
+ // may have already overwritten the header, and re-reading it would
514
+ // silently drop this emit's dirty region (ghost pixels).
515
+ const i32 = p.sabI32;
516
+ const seq0 = Atomics.load(i32, 0);
517
+ if (seq0 === 0 || (seq0 & 1) !== 0) { this.send({ type: "refresh", id: p.id }); break; }
518
+ const x = m.x, y = m.y, w = m.w, h = m.h;
519
+ const pw = m.pw, ph = m.ph, stride = m.stride;
520
+ if (w <= 0 || h <= 0) break;
521
+ this.ensureTexture(p, pw, ph);
522
+ if (!p.texture) break;
523
+ this.device.queue.writeTexture(
524
+ { texture: p.texture, origin: [x, y, 0] },
525
+ p.sab as unknown as GPUAllowSharedBufferSource,
526
+ { offset: 64 + y * stride + x * 4, bytesPerRow: stride, rowsPerImage: h },
527
+ { width: w, height: h, depthOrArrayLayers: 1 },
528
+ );
529
+ // Torn read (a newer write started mid-upload) — ask for a re-emit.
530
+ if (Atomics.load(i32, 0) !== seq0) this.send({ type: "refresh", id: p.id });
531
+ break;
532
+ }
533
+ if (!m.pixels) break;
534
+ this.ensureTexture(p, m.pw, m.ph);
535
+ if (!p.texture) return;
536
+ this.device.queue.copyExternalImageToTexture(
537
+ { source: { data: new Uint8Array(m.pixels), width: m.w, height: m.h } } as unknown as GPUCopyExternalImageSourceInfo,
538
+ { texture: p.texture, origin: [m.x, m.y, 0] } as unknown as GPUCopyExternalImageDestInfo,
539
+ { width: m.w, height: m.h },
540
+ );
541
+ break;
542
+ }
543
+ case "stats": {
544
+ const stats = (globalThis as Record<string, unknown>).__ddUiStats ??= {};
545
+ (stats as Record<string, UiDocStats>)[m.id] = {
546
+ frames: m.frames, resolveMs: m.resolveMs, paintMs: m.paintMs,
547
+ diffMs: m.diffMs, bytes: m.bytes, at: performance.now(),
548
+ };
549
+ if (UI_TRACE) {
550
+ const mb = (m.bytes / 1048576).toFixed(1);
551
+ log.info("html-ui", `doc ${m.id}: ${m.frames}f res=${m.resolveMs.toFixed(1)}ms paint=${m.paintMs.toFixed(1)}ms diff=${m.diffMs.toFixed(1)}ms up=${mb}MB`);
552
+ }
553
+ break;
554
+ }
555
+ case "events": {
556
+ const p = this.panels.get(m.id);
557
+ if (!p) return;
558
+ m.events.forEach((ev) => {
559
+ if (ev.t === "focus") p.editing = ev.g === "input" || ev.g === "textarea";
560
+ else if (ev.t === "blur") p.editing = false;
561
+ p.handlers.forEach((fn) => fn(ev));
562
+ if ((ev.t === "click" || ev.t === "dblclick" || ev.t === "contextmenu") && ev.d?.action) {
563
+ const d = ev.d;
564
+ (this.actionHandlers.get(d.action) ?? []).forEach((fn) => fn(d, ev));
565
+ }
566
+ });
567
+ break;
568
+ }
569
+ case "attr": {
570
+ const fn = this.attrReqs.get(m.reqId);
571
+ this.attrReqs.delete(m.reqId);
572
+ fn?.(m.value);
573
+ break;
574
+ }
575
+ case "rect": {
576
+ const fn = this.rectReqs.get(m.reqId);
577
+ this.rectReqs.delete(m.reqId);
578
+ fn?.(m.rect);
579
+ break;
580
+ }
581
+ case "nodes": {
582
+ const fn = this.nodesReqs.get(m.reqId);
583
+ this.nodesReqs.delete(m.reqId);
584
+ fn?.(m.nodes);
585
+ break;
586
+ }
587
+ case "rects": {
588
+ const fn = this.rectsReqs.get(m.reqId);
589
+ this.rectsReqs.delete(m.reqId);
590
+ fn?.(m.rects);
591
+ break;
592
+ }
593
+ case "focused": {
594
+ const fn = this.focusedReqs.get(m.reqId);
595
+ this.focusedReqs.delete(m.reqId);
596
+ fn?.(m.node);
597
+ break;
598
+ }
599
+ case "navNodes": {
600
+ const fn = this.navReqs.get(m.reqId);
601
+ this.navReqs.delete(m.reqId);
602
+ fn?.(m.nodes);
603
+ break;
604
+ }
605
+ case "error": log.error("html-ui", `doc ${m.id} backend error: ${m.message}`); break;
606
+ case "ready": break;
607
+ }
608
+ }
609
+
610
+ private ensureTexture(p: Panel, w: number, h: number): void {
611
+ if (p.texture && p.texW === w && p.texH === h) return;
612
+ p.texture?.destroy();
613
+ const tw = Math.max(1, w), th = Math.max(1, h);
614
+ p.texture = this.device.createTexture({
615
+ size: { width: tw, height: th },
616
+ format: "rgba8unorm",
617
+ viewFormats: ["rgba8unorm-srgb"],
618
+ usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST,
619
+ } as GPUTextureDescriptor);
620
+ // Zero-fill — dirty-rect uploads only cover painted regions, so
621
+ // un-painted texels (e.g. transparent spacers in overlay docs) would
622
+ // otherwise composite uninitialized garbage over panels beneath.
623
+ this.device.queue.writeTexture(
624
+ { texture: p.texture },
625
+ new Uint8Array(tw * th * 4),
626
+ { bytesPerRow: tw * 4, rowsPerImage: th },
627
+ { width: tw, height: th, depthOrArrayLayers: 1 },
628
+ );
629
+ p.texW = w;
630
+ p.texH = h;
631
+ if (!p.ubo) p.ubo = this.blit.createUbo();
632
+ p.bindGroup = this.blit.createBindGroup(p.texture, p.ubo);
633
+ }
634
+
635
+ private send(msg: Parameters<DocBackend["post"]>[0], transfer?: Transferable[]): void {
636
+ try {
637
+ this.backend.post(msg, transfer);
638
+ } catch (err) {
639
+ log.error("html-ui", `backend.post threw for ${msg.type}: ${err}`);
640
+ }
641
+ }
642
+ }
643
+
644
+ function btn(b?: number): "left" | "middle" | "right" {
645
+ return b === 2 ? "right" : b === 1 ? "middle" : "left";
646
+ }
@@ -0,0 +1,13 @@
1
+ export type { OsrDomEvent } from "@downdraft/engine/libraries/blitz-ui/native-osr-ffi";
2
+ export { PanelBlitPass } from "./composite";
3
+ export type { CompositePanel } from "./composite";
4
+ export { createHtmlUi, HtmlUiTok, isPointerOverUI } from "./create-html-ui";
5
+ export type { HtmlUiContext, HtmlUiOptions, UISubscribable } from "./create-html-ui";
6
+ export { createDocCore, createLocalBackend, createWorkerBackend } from "./doc-backend";
7
+ export type { DocBackend } from "./doc-backend";
8
+ export { HtmlUiHost } from "./host";
9
+ export type { PanelActionHandler, PanelEventHandler, PanelRect, PanelSpec, UiPanelHandle } from "./host";
10
+ export { Fragment, jsx, jsxDEV, jsxs, renderHtml } from "./jsx-runtime";
11
+ export type { Child, Component, VNode } from "./jsx-runtime";
12
+ export type { DocInputMsg, DocMutation, NavNodeInfo, UiPointerMsg, UiToWorker, WorkerToUi } from "./protocol";
13
+
@@ -0,0 +1,12 @@
1
+ // ============================================================================
2
+ // jsx-dev-runtime.ts — dev-mode JSX entry point.
3
+ //
4
+ // Vite/TS emit `jsxDEV` calls against "<jsxImportSource>/jsx-dev-runtime"
5
+ // when jsxDev is enabled; the production transform uses "./jsx-runtime".
6
+ // Same implementation — jsxDEV's extra args (key, isStaticChildren, source,
7
+ // self) are ignored by this markup serializer.
8
+ // ============================================================================
9
+
10
+ export { jsx, jsxs, jsxDEV, Fragment, renderHtml } from "./jsx-runtime";
11
+ export type { VNode, Component, Child } from "./jsx-runtime";
12
+ export type { JSX } from "./jsx-runtime";