@downdraft/engine 0.0.0 → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (907) hide show
  1. package/app/src/index.ts +10 -0
  2. package/app/src/renderer/bootstrap.ts +271 -0
  3. package/app/src/renderer/downdraft-base.css +93 -0
  4. package/app/src/renderer/feature-log.ts +200 -0
  5. package/app/src/renderer/game-module.ts +923 -0
  6. package/app/src/renderer/hooks.ts +88 -0
  7. package/app/src/renderer/hot-reload.ts +178 -0
  8. package/app/src/renderer/import-cache.ts +88 -0
  9. package/app/src/renderer/index.ts +206 -0
  10. package/app/src/renderer/mcp-harness.ts +144 -0
  11. package/app/src/renderer/save-store-factory.ts +239 -0
  12. package/app/src/renderer/sim-bridge.ts +183 -0
  13. package/app/src/renderer/standard-automation-tools.ts +771 -0
  14. package/app/src/shared/feature-log.ts +71 -0
  15. package/app/src/shared/gpu-info.ts +82 -0
  16. package/app/src/shared/import-cache-store.ts +142 -0
  17. package/app/src/shared/index.ts +6 -0
  18. package/app/src/shared/mcp-discovery.ts +47 -0
  19. package/app/src/shared/mcp-proxy.ts +82 -0
  20. package/app/src/shared/types.ts +324 -0
  21. package/asset-bake/src/bake-audio.ts +119 -0
  22. package/asset-bake/src/bake-gltf.ts +172 -0
  23. package/asset-bake/src/bake.ts +78 -0
  24. package/asset-bake/src/cache.ts +188 -0
  25. package/asset-bake/src/config.ts +186 -0
  26. package/asset-bake/src/index.ts +36 -0
  27. package/core/src/animation/animation-event.ts +41 -0
  28. package/core/src/animation/bone-mask.ts +122 -0
  29. package/core/src/animation/clip.ts +252 -0
  30. package/core/src/animation/index.ts +22 -0
  31. package/core/src/animation/mixamo.ts +113 -0
  32. package/core/src/animation/morph-target.ts +69 -0
  33. package/core/src/animation/player.ts +697 -0
  34. package/core/src/animation/retarget.ts +158 -0
  35. package/core/src/animation/skeleton-animator.ts +1399 -0
  36. package/core/src/animation/skeleton.ts +214 -0
  37. package/core/src/animation/state-machine.ts +280 -0
  38. package/core/src/assets/blob-store.ts +66 -0
  39. package/core/src/assets/cache.ts +186 -0
  40. package/core/src/assets/cubemap-converter.ts +155 -0
  41. package/core/src/assets/environment-manager.ts +121 -0
  42. package/core/src/assets/import-cache.ts +65 -0
  43. package/core/src/assets/import-settings.ts +72 -0
  44. package/core/src/assets/importer.ts +108 -0
  45. package/core/src/assets/index.ts +74 -0
  46. package/core/src/assets/irradiance-generator.ts +198 -0
  47. package/core/src/assets/loader-audio.ts +86 -0
  48. package/core/src/assets/loader-cubemap.ts +211 -0
  49. package/core/src/assets/loader-dds.ts +236 -0
  50. package/core/src/assets/loader-hdr.ts +474 -0
  51. package/core/src/assets/loader-mesh.ts +143 -0
  52. package/core/src/assets/loader-shader.ts +73 -0
  53. package/core/src/assets/loader-texture.ts +349 -0
  54. package/core/src/assets/lod.ts +198 -0
  55. package/core/src/assets/manager.ts +480 -0
  56. package/core/src/assets/manifest.ts +81 -0
  57. package/core/src/assets/material-bridge.ts +186 -0
  58. package/core/src/assets/model-importer.ts +72 -0
  59. package/core/src/assets/model-normalizer.ts +248 -0
  60. package/core/src/assets/model-to-gpu.ts +70 -0
  61. package/core/src/assets/model-to-mesh.ts +237 -0
  62. package/core/src/assets/prefilter-generator.ts +250 -0
  63. package/core/src/audio/engine.ts +177 -0
  64. package/core/src/audio/interface.ts +130 -0
  65. package/core/src/audio/listener.ts +32 -0
  66. package/core/src/audio/mixer.ts +141 -0
  67. package/core/src/audio/registry.ts +52 -0
  68. package/core/src/audio/sab.ts +87 -0
  69. package/core/src/audio/source.ts +89 -0
  70. package/core/src/change-detection/atomics.ts +1 -0
  71. package/core/src/change-detection/tracker.ts +47 -0
  72. package/core/src/debug-draw/lines.ts +64 -0
  73. package/core/src/debug-draw/points.ts +17 -0
  74. package/core/src/debug-draw/queue.ts +124 -0
  75. package/core/src/debug-draw/text.ts +25 -0
  76. package/core/src/ecs/archetype.ts +323 -0
  77. package/core/src/ecs/component.ts +188 -0
  78. package/core/src/ecs/entity.ts +25 -0
  79. package/core/src/ecs/events.ts +93 -0
  80. package/core/src/ecs/hierarchy.ts +124 -0
  81. package/core/src/ecs/hmr-swap-registry.ts +22 -0
  82. package/core/src/ecs/index.ts +25 -0
  83. package/core/src/ecs/query.ts +141 -0
  84. package/core/src/ecs/resource.ts +8 -0
  85. package/core/src/ecs/schedule.ts +181 -0
  86. package/core/src/ecs/system-params.ts +99 -0
  87. package/core/src/ecs/system.ts +42 -0
  88. package/core/src/ecs/world.ts +348 -0
  89. package/core/src/index.ts +352 -0
  90. package/core/src/input/context.ts +73 -0
  91. package/core/src/input/dom-handler.ts +380 -0
  92. package/core/src/input/local-player-manager.ts +218 -0
  93. package/core/src/input/mapping.ts +40 -0
  94. package/core/src/input/multi-sab-bridge.ts +276 -0
  95. package/core/src/input/multi-state.ts +54 -0
  96. package/core/src/input/sab-bridge.ts +71 -0
  97. package/core/src/input/state.ts +132 -0
  98. package/core/src/input/ui-router.ts +87 -0
  99. package/core/src/library/host.ts +317 -0
  100. package/core/src/library/index.ts +16 -0
  101. package/core/src/library/library.ts +292 -0
  102. package/core/src/material/compiler.ts +80 -0
  103. package/core/src/material/graph-bridge.ts +172 -0
  104. package/core/src/material/index.ts +9 -0
  105. package/core/src/material/library.ts +442 -0
  106. package/core/src/material/material.ts +156 -0
  107. package/core/src/material/variants.ts +61 -0
  108. package/core/src/math/mat4.ts +202 -0
  109. package/core/src/math/perlin-noise-2d.ts +77 -0
  110. package/core/src/math/perlin-noise-3d.ts +110 -0
  111. package/core/src/math/quat.ts +33 -0
  112. package/core/src/math/rng.ts +29 -0
  113. package/core/src/math/trig.ts +47 -0
  114. package/core/src/math/value-noise.ts +67 -0
  115. package/core/src/mesh/builder.ts +177 -0
  116. package/core/src/mesh/csg.ts +312 -0
  117. package/core/src/mesh/greased-line.ts +145 -0
  118. package/core/src/mesh/mesh.ts +17 -0
  119. package/core/src/mesh/parametric.ts +501 -0
  120. package/core/src/mesh/skinning.ts +67 -0
  121. package/core/src/mesh/vertex-layout.ts +91 -0
  122. package/core/src/module/cross-thread.ts +163 -0
  123. package/core/src/module/diagnostics.ts +123 -0
  124. package/core/src/module/host.ts +451 -0
  125. package/core/src/module/index.ts +22 -0
  126. package/core/src/module/module.ts +109 -0
  127. package/core/src/module/registry.ts +94 -0
  128. package/core/src/module/renderer-module.ts +247 -0
  129. package/core/src/module/ts-loader.ts +26 -0
  130. package/core/src/particles/compute-pass.ts +378 -0
  131. package/core/src/particles/emitter.ts +156 -0
  132. package/core/src/particles/index.ts +11 -0
  133. package/core/src/particles/particle-data.ts +47 -0
  134. package/core/src/particles/render-pass.ts +365 -0
  135. package/core/src/particles/simulator.ts +264 -0
  136. package/core/src/particles/system.ts +193 -0
  137. package/core/src/physics/body.ts +59 -0
  138. package/core/src/physics/ccd-heuristic.ts +55 -0
  139. package/core/src/physics/character.ts +282 -0
  140. package/core/src/physics/collider.ts +55 -0
  141. package/core/src/physics/collision-system.ts +91 -0
  142. package/core/src/physics/events.ts +133 -0
  143. package/core/src/physics/index.ts +34 -0
  144. package/core/src/physics/interface.ts +473 -0
  145. package/core/src/physics/interpolation-buffer.ts +192 -0
  146. package/core/src/physics/lifecycle.ts +87 -0
  147. package/core/src/physics/load-shedder.ts +164 -0
  148. package/core/src/physics/physics-accumulator.ts +101 -0
  149. package/core/src/physics/physics-system.ts +240 -0
  150. package/core/src/physics/ragdoll-presets.ts +272 -0
  151. package/core/src/physics/ragdoll-system.ts +220 -0
  152. package/core/src/physics/ragdoll.ts +182 -0
  153. package/core/src/physics/raycast.ts +143 -0
  154. package/core/src/physics/realm-manager.ts +499 -0
  155. package/core/src/physics/realm-worker-pool.ts +191 -0
  156. package/core/src/physics/realm-worker.ts +102 -0
  157. package/core/src/physics/realm.ts +189 -0
  158. package/core/src/physics/registry.ts +52 -0
  159. package/core/src/physics/safety.ts +247 -0
  160. package/core/src/physics/snapshot-manager.ts +141 -0
  161. package/core/src/physics/worker-protocol.ts +30 -0
  162. package/core/src/platform/bun-preload.ts +169 -0
  163. package/core/src/platform/css-stub.ts +4 -0
  164. package/core/src/platform/glob-polyfill.ts +124 -0
  165. package/core/src/platform/hidpi.ts +57 -0
  166. package/core/src/platform/render-surface.ts +77 -0
  167. package/core/src/platform/rpc.ts +98 -0
  168. package/core/src/platform/runtime.ts +123 -0
  169. package/core/src/plugin/context.ts +364 -0
  170. package/core/src/plugin/diagnostics.ts +61 -0
  171. package/core/src/plugin/discovery.ts +186 -0
  172. package/core/src/plugin/extension-loaders.ts +172 -0
  173. package/core/src/plugin/host.ts +659 -0
  174. package/core/src/plugin/index.ts +106 -0
  175. package/core/src/plugin/loader-asset.ts +124 -0
  176. package/core/src/plugin/loader-quickjs.ts +84 -0
  177. package/core/src/plugin/loader-wasm.ts +411 -0
  178. package/core/src/plugin/loader-worker.ts +261 -0
  179. package/core/src/plugin/manifest.ts +653 -0
  180. package/core/src/plugin/material-registry.ts +65 -0
  181. package/core/src/plugin/mcp-tools.ts +165 -0
  182. package/core/src/plugin/permissions.ts +175 -0
  183. package/core/src/plugin/quickjs-bridge.ts +294 -0
  184. package/core/src/plugin/registry.ts +107 -0
  185. package/core/src/plugin/sandbox-shim.ts +86 -0
  186. package/core/src/plugin/sandbox-worker.ts +215 -0
  187. package/core/src/plugin/wasm-abi.ts +152 -0
  188. package/core/src/plugin/wasm-worker.ts +229 -0
  189. package/core/src/plugin/workshop.ts +169 -0
  190. package/core/src/profiling/event-loop.ts +180 -0
  191. package/core/src/profiling/index.ts +69 -0
  192. package/core/src/profiling/iops/idb-patch.ts +242 -0
  193. package/core/src/profiling/iops/opfs-patch.ts +276 -0
  194. package/core/src/profiling/profiling-sab.ts +839 -0
  195. package/core/src/profiling/task-latency.ts +134 -0
  196. package/core/src/profiling/thread-metrics.ts +126 -0
  197. package/core/src/profiling/trace-event-writer.ts +205 -0
  198. package/core/src/profiling/warnings.ts +423 -0
  199. package/core/src/profiling/worker-prelude.ts +376 -0
  200. package/core/src/render/bind-group.ts +38 -0
  201. package/core/src/render/bindless/bindless-struct.ts +42 -0
  202. package/core/src/render/bindless/bindless.wgsl.ts +167 -0
  203. package/core/src/render/bindless/frame-bindings.ts +176 -0
  204. package/core/src/render/bindless/index.ts +10 -0
  205. package/core/src/render/bindless/material-manager.ts +257 -0
  206. package/core/src/render/bindless/texture-registry.ts +609 -0
  207. package/core/src/render/buffer.ts +82 -0
  208. package/core/src/render/camera-2d.ts +217 -0
  209. package/core/src/render/camera-controller.ts +440 -0
  210. package/core/src/render/camera.ts +409 -0
  211. package/core/src/render/canvas-resize-watcher.ts +46 -0
  212. package/core/src/render/compute-kernel.ts +172 -0
  213. package/core/src/render/constants.ts +2 -0
  214. package/core/src/render/device.ts +111 -0
  215. package/core/src/render/frame-graph.ts +768 -0
  216. package/core/src/render/frustum.ts +185 -0
  217. package/core/src/render/fullscreen-vs.ts +25 -0
  218. package/core/src/render/g-buffer.ts +186 -0
  219. package/core/src/render/game-renderer.ts +1452 -0
  220. package/core/src/render/gpu-driven/cull-pass.ts +394 -0
  221. package/core/src/render/gpu-driven/hzb.ts +215 -0
  222. package/core/src/render/gpu-driven/index.ts +7 -0
  223. package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
  224. package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
  225. package/core/src/render/gpu-driven/mesh-table.ts +175 -0
  226. package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
  227. package/core/src/render/gpu-utils.ts +96 -0
  228. package/core/src/render/hdr.ts +88 -0
  229. package/core/src/render/hot-reload.ts +295 -0
  230. package/core/src/render/ibl-bind-group.ts +266 -0
  231. package/core/src/render/ibl.ts +180 -0
  232. package/core/src/render/index.ts +163 -0
  233. package/core/src/render/input-manager.ts +259 -0
  234. package/core/src/render/lighting/area-light.ts +196 -0
  235. package/core/src/render/lighting/cluster-grid.ts +288 -0
  236. package/core/src/render/lighting/cluster-types.ts +193 -0
  237. package/core/src/render/lighting/ies-parser.ts +162 -0
  238. package/core/src/render/lighting.ts +454 -0
  239. package/core/src/render/material-types/depth.wgsl +44 -0
  240. package/core/src/render/material-types/line.wgsl +50 -0
  241. package/core/src/render/material-types/matcap.wgsl +51 -0
  242. package/core/src/render/material-types/normal.wgsl +41 -0
  243. package/core/src/render/material-types/physical.wgsl +152 -0
  244. package/core/src/render/material-types/sprite.wgsl +46 -0
  245. package/core/src/render/material-types/sss.wgsl +79 -0
  246. package/core/src/render/material-types/toon.wgsl +79 -0
  247. package/core/src/render/passes/README.md +121 -0
  248. package/core/src/render/passes/atmosphere.ts +152 -0
  249. package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
  250. package/core/src/render/passes/csm.ts +408 -0
  251. package/core/src/render/passes/cubemap-capture.ts +114 -0
  252. package/core/src/render/passes/debug-viz.ts +278 -0
  253. package/core/src/render/passes/debug.ts +538 -0
  254. package/core/src/render/passes/decal-mesh.ts +111 -0
  255. package/core/src/render/passes/decal-pass.ts +377 -0
  256. package/core/src/render/passes/deferred-lighting.ts +434 -0
  257. package/core/src/render/passes/depth-prepass.ts +163 -0
  258. package/core/src/render/passes/dome-360.ts +83 -0
  259. package/core/src/render/passes/fluid-render.ts +137 -0
  260. package/core/src/render/passes/gi-types.ts +118 -0
  261. package/core/src/render/passes/graph-compute.ts +300 -0
  262. package/core/src/render/passes/greased-line-pass.ts +232 -0
  263. package/core/src/render/passes/morph-target.ts +40 -0
  264. package/core/src/render/passes/opaque.ts +1028 -0
  265. package/core/src/render/passes/point-light-shadow.ts +266 -0
  266. package/core/src/render/passes/procedural-texture.ts +185 -0
  267. package/core/src/render/passes/reflection-probe.ts +140 -0
  268. package/core/src/render/passes/rsm-pass.ts +248 -0
  269. package/core/src/render/passes/sdf-text.ts +155 -0
  270. package/core/src/render/passes/shadow-map.ts +163 -0
  271. package/core/src/render/passes/shadow.ts +220 -0
  272. package/core/src/render/passes/skinning-vs.ts +121 -0
  273. package/core/src/render/passes/skinning.ts +326 -0
  274. package/core/src/render/passes/sky-dome.ts +404 -0
  275. package/core/src/render/passes/skybox.ts +162 -0
  276. package/core/src/render/passes/spot-light-shadow.ts +273 -0
  277. package/core/src/render/passes/terrain.ts +326 -0
  278. package/core/src/render/passes/transparent.ts +353 -0
  279. package/core/src/render/passes/underwater-fog.ts +185 -0
  280. package/core/src/render/passes/video-texture.ts +79 -0
  281. package/core/src/render/passes/volumetric-pass.ts +312 -0
  282. package/core/src/render/passes/volumetric-types.ts +171 -0
  283. package/core/src/render/passes/water.ts +753 -0
  284. package/core/src/render/pbr.ts +296 -0
  285. package/core/src/render/pipeline.ts +52 -0
  286. package/core/src/render/render-pass.ts +30 -0
  287. package/core/src/render/renderer-input-bus.ts +220 -0
  288. package/core/src/render/renderer-module-host.ts +623 -0
  289. package/core/src/render/resource-tracker.ts +67 -0
  290. package/core/src/render/sab-canvas-overlay.ts +122 -0
  291. package/core/src/render/shader-validator.ts +200 -0
  292. package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
  293. package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
  294. package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
  295. package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
  296. package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
  297. package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
  298. package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
  299. package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
  300. package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
  301. package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
  302. package/core/src/render/shaders/shadow-chunks.ts +135 -0
  303. package/core/src/render/skybox.ts +146 -0
  304. package/core/src/render/splitscreen.ts +85 -0
  305. package/core/src/render/surface.ts +78 -0
  306. package/core/src/render/tonemap.ts +180 -0
  307. package/core/src/render/tracked-render-pass.ts +158 -0
  308. package/core/src/render/viewport.ts +109 -0
  309. package/core/src/render/wgsl-hmr.ts +70 -0
  310. package/core/src/sab/core-input-channel.ts +23 -0
  311. package/core/src/sab/define.ts +239 -0
  312. package/core/src/sab/errors.ts +76 -0
  313. package/core/src/sab/game-input.ts +343 -0
  314. package/core/src/sab/gamepad-devices.ts +259 -0
  315. package/core/src/sab/grid-buffer.ts +117 -0
  316. package/core/src/sab/input.ts +55 -0
  317. package/core/src/sab/layout.ts +219 -0
  318. package/core/src/sab/multi-input-channel.ts +50 -0
  319. package/core/src/sab/record-buffer.ts +155 -0
  320. package/core/src/sab/sab-polyfill.ts +56 -0
  321. package/core/src/sab/sim-channel.ts +453 -0
  322. package/core/src/sab/slot-buffer.ts +190 -0
  323. package/core/src/sab/types.ts +158 -0
  324. package/core/src/safety/bounds.ts +76 -0
  325. package/core/src/safety/json.ts +80 -0
  326. package/core/src/safety/path.ts +167 -0
  327. package/core/src/save/binary-format.ts +117 -0
  328. package/core/src/save/game-save-system.ts +161 -0
  329. package/core/src/save/grid-save-system.ts +158 -0
  330. package/core/src/save/migrate.ts +44 -0
  331. package/core/src/save/migration-registry.ts +94 -0
  332. package/core/src/save/persist-types.ts +208 -0
  333. package/core/src/save/schema.ts +46 -0
  334. package/core/src/save/serializer.ts +180 -0
  335. package/core/src/scene/builder.ts +65 -0
  336. package/core/src/scene/camera.ts +142 -0
  337. package/core/src/scene/checkpoint.ts +109 -0
  338. package/core/src/scene/game-loop.ts +198 -0
  339. package/core/src/scene/index.ts +24 -0
  340. package/core/src/scene/layer.ts +6 -0
  341. package/core/src/scene/prefab.ts +145 -0
  342. package/core/src/scene/scene-manager.ts +157 -0
  343. package/core/src/scene/scene.ts +192 -0
  344. package/core/src/scene/sky.ts +256 -0
  345. package/core/src/scene/spatial-grid.ts +176 -0
  346. package/core/src/scene/streaming.ts +304 -0
  347. package/core/src/scene/vegetation.ts +163 -0
  348. package/core/src/scene/world.ts +89 -0
  349. package/core/src/scripting/binding.ts +129 -0
  350. package/core/src/scripting/hot-reload.ts +144 -0
  351. package/core/src/scripting/script.ts +99 -0
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@@ -0,0 +1,358 @@
1
+ // ============================================================================
2
+ // SimWorkerHost — standard control surface for sim workers on BaseWorkerHost.
3
+ //
4
+ // Every game's XxxWorkerHost re-implemented the same methods on top of
5
+ // BaseWorkerHost:
6
+ // - pause()/resume()/step()/setSpeed() fire-and-forget proxy wrappers
7
+ // - getStats() with a try/catch → null fallback
8
+ // - writeInput()/writeInputF32() into the SAB input region
9
+ // - per-game event callback fields (onCollected, onMatched, ...) — replaced
10
+ // here by a generic onSimEvent(kind, cb) registry + "*" wildcard
11
+ // - attachProfilingSAB() — forwards __profilingAttach to the worker proxy
12
+ // - save/load RPC wrappers with null-safe fallbacks — replaced by the
13
+ // generic apiCall()/apiSend() helpers
14
+ //
15
+ // Subclasses still MUST implement createWorker() with the inline
16
+ // `new Worker(new URL("./xxx-worker.ts", import.meta.url), { type: "module" })`
17
+ // pattern (Vite static analysis requirement — see base-worker-host.ts) and
18
+ // onInit() to call the worker's init RPC.
19
+ //
20
+ // Example:
21
+ // class MyWorkerHost extends SimWorkerHost<MyApi> {
22
+ // constructor() {
23
+ // const sab = allocateSimBuffer();
24
+ // super(sab);
25
+ // this.setInputWriter(new MySimBufferWriter(sab, OFFSETS, W, H));
26
+ // }
27
+ // protected createWorker() {
28
+ // return new Worker(new URL("./my-worker.ts", import.meta.url), { type: "module" });
29
+ // }
30
+ // protected async onInit() {
31
+ // await this.getProxy()!.proxy.init(this.getSimBuffer());
32
+ // }
33
+ // }
34
+ // ============================================================================
35
+
36
+ import type { LoadOptions, SaveMeta, SaveOptions } from "../save/persist-types";
37
+ import { createLogger } from "../util/logger";
38
+ import { BaseWorkerHost } from "./base-worker-host";
39
+ import type { WorkerApi } from "./rpc";
40
+ import type { SimWorkerStats } from "./sim-worker-base";
41
+
42
+ const log = createLogger();
43
+
44
+ /**
45
+ * The standard control API createSimWorker() exposes worker-side.
46
+ * Workers created with `save:`/`onCommand:` options additionally expose
47
+ * save/load/initSaveStore/restoreFromState/captureState/sendCommand —
48
+ * reachable via the WorkerApi index signature since their presence depends
49
+ * on the worker's options.
50
+ */
51
+ export interface SimWorkerControlApi extends WorkerApi {
52
+ pause(): Promise<void>;
53
+ resume(): Promise<void>;
54
+ shutdown(): Promise<void>;
55
+ setSpeed(speed: number): Promise<void>;
56
+ step(): Promise<void>;
57
+ getStats(): Promise<SimWorkerStats>;
58
+ }
59
+
60
+ /**
61
+ * Optional save/command verbs — exposed worker-side when the worker was
62
+ * created with createSimWorker({ save: {...}, onCommand }) or hand-rolled
63
+ * equivalents. Games declare this on their worker API type
64
+ * (`interface MyApi extends SimWorkerControlApi, SimWorkerSaveApi {...}`) to
65
+ * get typed captureState/restoreFromState calls through SimWorkerHost.
66
+ */
67
+ export interface SimWorkerSaveApi {
68
+ save(
69
+ slotName: string,
70
+ opts?: SaveOptions,
71
+ ): Promise<{ slotName: string; stateJson: string; success: boolean; gen?: number; meta?: SaveMeta }>;
72
+ load(slotName: string, stateJson?: string, opts?: LoadOptions): Promise<boolean>;
73
+ initSaveStore(opts: unknown): Promise<void>;
74
+ restoreFromState(stateJson: string, blobs?: Record<string, ArrayBuffer>): Promise<void>;
75
+ captureState(): Promise<{ stateJson: string; blobs?: Record<string, ArrayBuffer> }>;
76
+ sendCommand(cmd: unknown): Promise<void>;
77
+ }
78
+
79
+ /**
80
+ * Minimal input-writer surface — satisfied by GridSimBufferWriter
81
+ * (library-sand) and RawInputRegionWriter (below), or any game writer with
82
+ * the same methods. `field` is a byte offset within the input region.
83
+ */
84
+ export interface SimInputWriter {
85
+ writeInput(field: number, value: number): void;
86
+ writeInputF32(field: number, value: number): void;
87
+ }
88
+
89
+ /**
90
+ * Input writer over a raw SAB region — for games that don't use
91
+ * GridSimBufferWriter. Writes i32 via writeInput and f32 via writeInputF32,
92
+ * treating `field` as a byte offset relative to `byteOffset`.
93
+ */
94
+ export class RawInputRegionWriter implements SimInputWriter {
95
+ private i32: Int32Array;
96
+ private f32: Float32Array;
97
+
98
+ constructor(sab: SharedArrayBuffer, byteOffset: number, byteLength: number) {
99
+ this.i32 = new Int32Array(sab, byteOffset, Math.floor(byteLength / 4));
100
+ this.f32 = new Float32Array(sab, byteOffset, Math.floor(byteLength / 4));
101
+ }
102
+
103
+ writeInput(field: number, value: number): void {
104
+ this.i32[field / 4] = value;
105
+ }
106
+
107
+ writeInputF32(field: number, value: number): void {
108
+ this.f32[field / 4] = value;
109
+ }
110
+ }
111
+
112
+ export abstract class SimWorkerHost<TApi extends WorkerApi = SimWorkerControlApi> extends BaseWorkerHost<TApi> {
113
+ private eventHandlers = new Map<string, Set<(data: unknown, kind: string) => void>>();
114
+ private inputWriter: SimInputWriter | null = null;
115
+
116
+ /**
117
+ * Set the SAB input writer (e.g. the game's GridSimBufferWriter or a
118
+ * RawInputRegionWriter). Typically called from the subclass constructor.
119
+ */
120
+ protected setInputWriter(writer: SimInputWriter): void {
121
+ this.inputWriter = writer;
122
+ }
123
+
124
+ // --- Standard control surface (fire-and-forget) ---
125
+
126
+ pause(): void {
127
+ this.apiSend((api) => api.pause());
128
+ }
129
+
130
+ resume(): void {
131
+ this.apiSend((api) => api.resume());
132
+ }
133
+
134
+ step(): void {
135
+ this.apiSend((api) => api.step());
136
+ }
137
+
138
+ setSpeed(speed: number): void {
139
+ this.apiSend((api) => api.setSpeed(speed));
140
+ }
141
+
142
+ async getStats(): Promise<SimWorkerStats | null> {
143
+ const proxy = this.getProxy();
144
+ if (!proxy?.proxy.getStats) return null;
145
+ try {
146
+ return await proxy.proxy.getStats();
147
+ } catch {
148
+ return null;
149
+ }
150
+ }
151
+
152
+ // --- Generic RPC helpers (replace per-game null-safe wrappers) ---
153
+
154
+ /**
155
+ * Await a worker RPC, returning null if the worker is not started or the
156
+ * call throws. Replaces the per-game `try { return await proxy.proxy.x() }
157
+ * catch { return null }` pattern.
158
+ */
159
+ protected async apiCall<R>(fn: (api: TApi) => Promise<R>): Promise<R | null> {
160
+ const proxy = this.getProxy();
161
+ if (!proxy) return null;
162
+ try {
163
+ return await fn(proxy.proxy);
164
+ } catch {
165
+ return null;
166
+ }
167
+ }
168
+
169
+ /**
170
+ * Fire-and-forget worker RPC — swallows the "not started" and rejection
171
+ * cases. Replaces the per-game `this.getProxy()?.proxy.x().catch(() => {})`
172
+ * pattern.
173
+ */
174
+ protected apiSend(fn: (api: TApi) => unknown): void {
175
+ const proxy = this.getProxy();
176
+ if (!proxy) return;
177
+ try {
178
+ const result = fn(proxy.proxy);
179
+ if (result instanceof Promise) result.catch(() => {});
180
+ } catch {
181
+ // Worker call threw synchronously — ignore (worker may be dead).
182
+ }
183
+ }
184
+
185
+ // --- Standard save/command surface ---
186
+ // These wrappers call the RPC verbs createSimWorker() exposes when the
187
+ // worker was created with `save:`/`onCommand:` options (or hand-rolled
188
+ // equivalents). Workers without the verbs return null/false via apiCall.
189
+
190
+ /** Serialize + store sim state in the worker; null when not started or unsupported. */
191
+ async save(
192
+ slotName: string,
193
+ opts?: SaveOptions,
194
+ ): Promise<{ slotName: string; stateJson: string; success: boolean; gen?: number } | null> {
195
+ return this.apiCall((api) => api.save(slotName, opts));
196
+ }
197
+
198
+ /** Load sim state into the worker. Pass stateJson when the store lives renderer-side. */
199
+ async load(slotName: string, stateJson?: string, opts?: LoadOptions): Promise<boolean> {
200
+ return (await this.apiCall((api) => api.load(slotName, stateJson, opts))) ?? false;
201
+ }
202
+
203
+ /**
204
+ * Serialize the worker's save payload — without touching any store. For
205
+ * renderer-owned save flows (createGameSaveSystem) that embed the payload
206
+ * in their own SaveState. Binary data (typed arrays) arrives in `blobs`.
207
+ * Null when the worker wasn't started or doesn't expose captureState.
208
+ */
209
+ async captureState(): Promise<{ stateJson: string; blobs?: Record<string, ArrayBuffer> } | null> {
210
+ return this.apiCall((api) => api.captureState());
211
+ }
212
+
213
+ /** Initialize the worker's own save store (e.g. OPFS). Throws when not started. */
214
+ async initSaveStore(opts: unknown): Promise<void> {
215
+ const proxy = this.getProxy();
216
+ if (!proxy) throw new Error("Worker not started");
217
+ await proxy.proxy.initSaveStore(opts);
218
+ }
219
+
220
+ /**
221
+ * Restore the worker from a serialized state. Throws when not started.
222
+ * `blobs` carries binary payloads (grid/chunk data) for workers whose
223
+ * restore isn't JSON-expressible.
224
+ */
225
+ async restoreFromState(stateJson: string, blobs?: Record<string, ArrayBuffer>): Promise<void> {
226
+ const proxy = this.getProxy();
227
+ if (!proxy) throw new Error("Worker not started");
228
+ await proxy.proxy.restoreFromState(stateJson, blobs);
229
+ }
230
+
231
+ /** Fire-and-forget command dispatch. */
232
+ sendCommand(cmd: unknown): void {
233
+ this.apiSend((api) => api.sendCommand(cmd));
234
+ }
235
+
236
+ // --- SAB input writers ---
237
+
238
+ /** Write an i32 input field (byte offset within the input region). */
239
+ writeInput(field: number, value: number): void {
240
+ this.inputWriter?.writeInput(field, value);
241
+ }
242
+
243
+ /** Write an f32 input field (byte offset within the input region). */
244
+ writeInputF32(field: number, value: number): void {
245
+ this.inputWriter?.writeInputF32(field, value);
246
+ }
247
+
248
+ // --- Event subscriptions ---
249
+
250
+ /**
251
+ * Subscribe to a worker event kind (e.g. "collected", "matched"). Returns
252
+ * an unsubscribe function. Use "*" to subscribe to all events (replaces the
253
+ * per-game `onEvents(handler)` single-handler field); wildcard callbacks
254
+ * receive the event kind as the second argument.
255
+ */
256
+ onSimEvent(kind: string, cb: (data: unknown, kind: string) => void): () => void {
257
+ let set = this.eventHandlers.get(kind);
258
+ if (!set) {
259
+ set = new Set();
260
+ this.eventHandlers.set(kind, set);
261
+ }
262
+ set.add(cb);
263
+ return () => {
264
+ set.delete(cb);
265
+ };
266
+ }
267
+
268
+ /**
269
+ * GameSimWorker-compatible event subscription — the callback receives
270
+ * `{ kind, data }` messages. Lets a renderer-owned SimWorkerHost plug into
271
+ * startGame()'s declarative `events` routing via `module.simFromRenderer`.
272
+ * Returns an unsubscribe function.
273
+ */
274
+ subscribeEvents(cb: (msg: { kind: string; data: unknown }) => void): () => void {
275
+ return this.onSimEvent("*", (data, kind) => cb({ kind, data }));
276
+ }
277
+
278
+ /**
279
+ * GameSimWorker-compatible input-buffer accessor. Sim worker hosts share
280
+ * one SAB (input region lives inside the sim buffer); games with a
281
+ * separate input SAB override this.
282
+ */
283
+ getInputBuffer(): SharedArrayBuffer {
284
+ return this.getSimBuffer();
285
+ }
286
+
287
+ /**
288
+ * Dispatches the "ready" handshake to the base class, then fans out to
289
+ * per-kind subscribers and "*" wildcard subscribers. Subclasses that
290
+ * override onEvent should call super.onEvent(kind, data) to keep ready
291
+ * tracking + event dispatch working.
292
+ */
293
+ protected override onEvent(kind: string, data?: unknown): void {
294
+ super.onEvent(kind, data);
295
+ const specific = this.eventHandlers.get(kind);
296
+ if (specific) {
297
+ for (const cb of specific.values()) {
298
+ try {
299
+ cb(data, kind);
300
+ } catch (err) {
301
+ log.error(this.constructor.name, `Event handler for "${kind}" threw: ${err}`);
302
+ }
303
+ }
304
+ }
305
+ const wildcard = this.eventHandlers.get("*");
306
+ if (wildcard) {
307
+ for (const cb of wildcard.values()) {
308
+ try {
309
+ cb(data, kind);
310
+ } catch (err) {
311
+ log.error(this.constructor.name, `Wildcard event handler threw: ${err}`);
312
+ }
313
+ }
314
+ }
315
+ }
316
+
317
+ // --- Profiling ---
318
+
319
+ /**
320
+ * Attach the global ProfilingSAB to the sim worker. Called by the renderer
321
+ * after initDevTools({ profiling: true }) creates the ProfilingBridge.
322
+ * The worker's profiling prelude claims a slot + patches prototypes +
323
+ * initializes the warning engine + event-loop monitor.
324
+ *
325
+ * The worker must expose __profilingAttach (via exposeProfilingApi()).
326
+ */
327
+ async attachProfilingSAB(
328
+ sab: SharedArrayBuffer,
329
+ opts?: {
330
+ workerTag?: string;
331
+ runtime?: number;
332
+ opfs?: boolean;
333
+ idb?: boolean;
334
+ defaultWarningRules?: boolean;
335
+ layout?: {
336
+ maxSlots: number;
337
+ iopsRingCap: number;
338
+ warningRingCap: number;
339
+ stringTableCap: number;
340
+ };
341
+ },
342
+ ): Promise<void> {
343
+ const proxy = this.getProxy();
344
+ if (!proxy) return;
345
+ try {
346
+ await (proxy.proxy as any).__profilingAttach?.(sab, {
347
+ workerTag: opts?.workerTag ?? "sim",
348
+ runtime: opts?.runtime ?? 0,
349
+ opfs: opts?.opfs ?? true,
350
+ idb: opts?.idb ?? true,
351
+ defaultWarningRules: opts?.defaultWarningRules ?? true,
352
+ layout: opts?.layout,
353
+ });
354
+ } catch (err) {
355
+ log.warn(this.constructor.name, `Profiling SAB attach failed: ${err}`);
356
+ }
357
+ }
358
+ }
@@ -0,0 +1,256 @@
1
+ // ============================================================================
2
+ // TaskPool + createTaskWorker — pooled task-worker infrastructure.
3
+ //
4
+ // Generalized from to-the-ocean's terrain-mesh-pool.ts / terrain-mesh-worker.ts.
5
+ //
6
+ // Unlike the wrap()/expose() RPC layer, the __job protocol supports
7
+ // TRANSFERABLES — task results may include an explicit transfer list
8
+ // (mesh vertex/index buffers, etc.) so large payloads move zero-copy.
9
+ //
10
+ // Host side:
11
+ // const pool = new TaskPool({
12
+ // workerCount: 4,
13
+ // // CRITICAL: `new URL(...)` must be inlined inside `new Worker()` —
14
+ // // Vite only bundles worker modules when it sees this exact pattern.
15
+ // createWorker: () => new Worker(new URL("./my-worker.ts", import.meta.url), { type: "module" }),
16
+ // });
17
+ // await pool.init();
18
+ // const mesh = await pool.dispatch<MeshResult>("generateChunkMesh", [req], req.key);
19
+ //
20
+ // Worker side:
21
+ // createTaskWorker({ generateChunkMesh: (req) => ({ result, transfer: [buf] }) });
22
+ //
23
+ // Features: round-robin dispatch with optional per-key worker affinity,
24
+ // synchronous-fallback flag when workers fail to spawn, pending-job map
25
+ // with reject-on-destroy.
26
+ // ============================================================================
27
+
28
+ // --- Shared protocol ---
29
+
30
+ export interface JobMessage {
31
+ __job: true;
32
+ id: number;
33
+ fn: string;
34
+ args: unknown[];
35
+ }
36
+
37
+ export interface JobResultMessage {
38
+ __jobResult: true;
39
+ id: number;
40
+ result?: unknown;
41
+ error?: string;
42
+ }
43
+
44
+ /** A task function. Return the result, or `{ result, transfer }` to transfer buffers. */
45
+ export type TaskFn = (...args: any[]) => unknown | Promise<unknown>;
46
+
47
+ /**
48
+ * Worker side: install the __job message handler dispatching to `tasks`.
49
+ * Call at module top level in the worker entry file.
50
+ *
51
+ * Task fns return either a plain result or `{ result, transfer }` where
52
+ * `transfer` is a Transferable[] passed to postMessage for zero-copy return.
53
+ */
54
+ export function createTaskWorker(tasks: Record<string, TaskFn>): void {
55
+ self.onmessage = async (e: MessageEvent) => {
56
+ const msg = e.data as JobMessage;
57
+ if (!msg || msg.__job !== true) return;
58
+
59
+ const fn = tasks[msg.fn];
60
+ if (!fn) {
61
+ (self as any).postMessage({ __jobResult: true, id: msg.id, error: `Unknown function: ${msg.fn}` } satisfies JobResultMessage);
62
+ return;
63
+ }
64
+
65
+ try {
66
+ const out = await fn(...(msg.args ?? []));
67
+ const isWrapped = out != null && typeof out === "object" && "result" in out;
68
+ const result = isWrapped ? (out as any).result : out;
69
+ const transfer: Transferable[] = isWrapped ? ((out as any).transfer ?? []) : [];
70
+ (self as any).postMessage({ __jobResult: true, id: msg.id, result } satisfies JobResultMessage, transfer);
71
+ } catch (err) {
72
+ (self as any).postMessage({ __jobResult: true, id: msg.id, error: String(err) } satisfies JobResultMessage);
73
+ }
74
+ };
75
+ }
76
+
77
+ // --- Host side ---
78
+
79
+ interface PendingJob {
80
+ resolve: (result: any) => void;
81
+ reject: (error: Error) => void;
82
+ }
83
+
84
+ export interface TaskPoolOptions {
85
+ /** Number of workers. Default: min(4, hardwareConcurrency - 1). */
86
+ workerCount?: number;
87
+ /**
88
+ * Worker factory — MUST contain the inline
89
+ * `new Worker(new URL("./xxx-worker.ts", import.meta.url), { type: "module" })`
90
+ * pattern (Vite static analysis — see base-worker-host.ts).
91
+ */
92
+ createWorker: () => Worker;
93
+ /** Optional worker error hook (default: logs via engine logger). */
94
+ onWorkerError?: (index: number, e: ErrorEvent) => void;
95
+ }
96
+
97
+ export class TaskPool {
98
+ private workers: Worker[] = [];
99
+ private pending = new Map<number, PendingJob>();
100
+ private keyWorkerMap = new Map<string, number>();
101
+ private nextJobId = 0;
102
+ private roundRobin = 0;
103
+ private readonly workerCount: number;
104
+ private readonly createWorker: () => Worker;
105
+ private readonly onWorkerError?: (index: number, e: ErrorEvent) => void;
106
+ private fallback = false;
107
+ private destroyed = false;
108
+
109
+ constructor(opts: TaskPoolOptions) {
110
+ const hw = (typeof navigator !== "undefined" && navigator.hardwareConcurrency) ? navigator.hardwareConcurrency : 4;
111
+ this.workerCount = opts.workerCount ?? Math.min(4, Math.max(1, hw - 1));
112
+ this.createWorker = opts.createWorker;
113
+ this.onWorkerError = opts.onWorkerError;
114
+ }
115
+
116
+ /** Spawn all workers. On failure, sets fallback mode (dispatch() rejects). */
117
+ async init(): Promise<void> {
118
+ if (this.destroyed) return;
119
+
120
+ try {
121
+ for (let i = 0; i < this.workerCount; i++) {
122
+ const worker = this.createWorker();
123
+ worker.onerror = (e: ErrorEvent) => {
124
+ if (this.onWorkerError) this.onWorkerError(i, e);
125
+ else log.error("TaskPool", `Worker ${i} error: ${e.message}`);
126
+ };
127
+ worker.addEventListener("message", (e: MessageEvent) => {
128
+ const msg = e.data as JobResultMessage;
129
+ if (!msg || msg.__jobResult !== true) return;
130
+ const pending = this.pending.get(msg.id);
131
+ if (!pending) return;
132
+ this.pending.delete(msg.id);
133
+ if (msg.error) {
134
+ pending.reject(new Error(msg.error));
135
+ } else {
136
+ pending.resolve(msg.result);
137
+ }
138
+ });
139
+ this.workers.push(worker);
140
+ }
141
+ } catch (err) {
142
+ log.warn("TaskPool", `Failed to spawn workers, falling back to synchronous: ${err}`);
143
+ this.fallback = true;
144
+ }
145
+ }
146
+
147
+ /** True when worker spawn failed — callers should run tasks in-line. */
148
+ isFallback(): boolean {
149
+ return this.fallback;
150
+ }
151
+
152
+ /** Number of live workers. */
153
+ get size(): number {
154
+ return this.workers.length;
155
+ }
156
+
157
+ /**
158
+ * Dispatch a task. `affinityKey` pins all calls with the same key to the
159
+ * same worker (e.g. an island key so field generation state is reused).
160
+ * Rejects when no workers are available (fallback mode).
161
+ */
162
+ dispatch<T>(taskName: string, args: unknown[], affinityKey?: string): Promise<T> {
163
+ if (this.fallback || this.workers.length === 0) {
164
+ return Promise.reject(new Error(`[TaskPool] No workers available for task: ${taskName}`));
165
+ }
166
+
167
+ const id = ++this.nextJobId;
168
+
169
+ let workerIndex: number;
170
+ if (affinityKey && this.keyWorkerMap.has(affinityKey)) {
171
+ workerIndex = this.keyWorkerMap.get(affinityKey)!;
172
+ } else {
173
+ workerIndex = this.roundRobin % this.workers.length;
174
+ this.roundRobin++;
175
+ if (affinityKey) {
176
+ this.keyWorkerMap.set(affinityKey, workerIndex);
177
+ }
178
+ }
179
+
180
+ const worker = this.workers[workerIndex];
181
+ const msg: JobMessage = { __job: true, id, fn: taskName, args };
182
+
183
+ return new Promise<T>((resolve, reject) => {
184
+ this.pending.set(id, { resolve: resolve as (r: any) => void, reject });
185
+ worker.postMessage(msg);
186
+ });
187
+ }
188
+
189
+ /** Terminate all workers and reject pending jobs. Safe to call twice. */
190
+ destroy(): void {
191
+ this.destroyed = true;
192
+ this.workers.forEach((worker) => {
193
+ worker.terminate();
194
+ });
195
+ this.workers = [];
196
+ for (const pending of this.pending.values()) {
197
+ pending.reject(new Error("TaskPool destroyed"));
198
+ }
199
+ this.pending.clear();
200
+ this.keyWorkerMap.clear();
201
+ }
202
+ }
203
+
204
+ // ============================================================================
205
+ // PortChannel — RPC channel over a transferred MessagePort.
206
+ //
207
+ // Generalized from overburden's pathfinding-broker.ts: the renderer spawns a
208
+ // task worker (so Vite can bundle it), creates a MessageChannel, and transfers
209
+ // one port to each side. The sim-side broker wraps its port with this class —
210
+ // attachPort() replaces any existing channel, dispose() shuts it down.
211
+ // ============================================================================
212
+
213
+ import { createLogger } from "../util/logger";
214
+ import { wrap, type WorkerApi, type WorkerProxy } from "./rpc";
215
+
216
+ const log = createLogger();
217
+
218
+ export class PortChannel<TApi extends WorkerApi> {
219
+ protected proxy: WorkerProxy<TApi> | null = null;
220
+ private _ready = false;
221
+
222
+ /**
223
+ * Attach a MessagePort connected to the task worker. Replaces any existing
224
+ * channel (the old proxy is terminated).
225
+ */
226
+ attachPort(port: MessagePort): void {
227
+ if (this.proxy) {
228
+ this.proxy.terminate();
229
+ }
230
+ // timeoutMs: 0 — task calls may be long-running; no RPC timeout.
231
+ this.proxy = wrap<TApi>(port as any, { timeoutMs: 0 });
232
+ this._ready = true;
233
+ }
234
+
235
+ /** True once a port is attached. */
236
+ isReady(): boolean {
237
+ return this._ready;
238
+ }
239
+
240
+ /** The typed RPC proxy (null before attachPort / after dispose). */
241
+ getProxy(): WorkerProxy<TApi> | null {
242
+ return this.proxy;
243
+ }
244
+
245
+ /** Detach the port — sends shutdown() best-effort, then terminates. */
246
+ dispose(): void {
247
+ if (this.proxy) {
248
+ try {
249
+ this.proxy.proxy.shutdown?.().catch(() => { /* port may already be closed */ });
250
+ } catch { /* ignore */ }
251
+ this.proxy.terminate();
252
+ }
253
+ this.proxy = null;
254
+ this._ready = false;
255
+ }
256
+ }
@@ -0,0 +1,83 @@
1
+ // ============================================================================
2
+ // Generic Task Worker — receives job messages, executes registered functions,
3
+ // and posts results back. Works in both Web Workers and Node.js worker_threads.
4
+ // ============================================================================
5
+
6
+ import { getWarningEngine, METRIC_TASK_LATENCY, recordTaskLatency } from "../profiling/worker-prelude";
7
+ import { getWorkerHost } from "./rpc";
8
+
9
+ // Function registry — workers register functions by string key
10
+ const registry = new Map<string, (...args: unknown[]) => unknown>();
11
+
12
+ // Message handler for job dispatch — installed lazily on the first
13
+ // registerTask() call so that workers using other dispatch mechanisms (e.g.
14
+ // createTaskWorker in task-pool.ts) don't get a second __job listener that
15
+ // would post spurious "Unknown function" results.
16
+ let dispatchInstalled = false;
17
+ let unsubscribeDispatch: (() => void) | null = null;
18
+
19
+ function ensureDispatchInstalled(): void {
20
+ if (dispatchInstalled) return;
21
+ dispatchInstalled = true;
22
+ const isWorkerContext =
23
+ (typeof self !== "undefined" && typeof (self as any).postMessage === "function") ||
24
+ (typeof (globalThis as any).process !== "undefined" && (globalThis as any).process.env?.NODE_CHANNEL_FD !== undefined);
25
+ if (!isWorkerContext) return;
26
+
27
+ try {
28
+ const host = getWorkerHost();
29
+ const unsub = host.onHostMessage((raw: any) => {
30
+ const msg = raw?.data ?? raw;
31
+ if (!msg || msg.__job !== true) return;
32
+
33
+ const { id, fn: fnKey, args } = msg;
34
+ const fn = registry.get(fnKey);
35
+
36
+ if (!fn) {
37
+ host.postToHost({ __jobResult: true, id, error: `Unknown function: ${fnKey}` });
38
+ return;
39
+ }
40
+
41
+ try {
42
+ const taskStart = performance.now();
43
+ const result = fn(...args);
44
+ const handleResult = (r: unknown) => {
45
+ const durationUs = (performance.now() - taskStart) * 1000;
46
+ recordTaskLatency("js", durationUs, fnKey);
47
+ getWarningEngine()?.checkInstant(METRIC_TASK_LATENCY, durationUs);
48
+ host.postToHost({ __jobResult: true, id, result: r });
49
+ };
50
+ if (result instanceof Promise) {
51
+ result
52
+ .then(handleResult)
53
+ .catch((e) => host.postToHost({ __jobResult: true, id, error: String(e) }));
54
+ } else {
55
+ handleResult(result);
56
+ }
57
+ } catch (e) {
58
+ host.postToHost({ __jobResult: true, id, error: String(e) });
59
+ }
60
+ });
61
+ unsubscribeDispatch = typeof unsub === "function" ? unsub : null;
62
+ } catch {
63
+ // Not in a worker context — module loaded in main process, skip setup
64
+ }
65
+ }
66
+
67
+ export function registerTask(name: string, fn: (...args: unknown[]) => unknown): void {
68
+ registry.set(name, fn);
69
+ ensureDispatchInstalled();
70
+ }
71
+
72
+ export function unregisterTask(name: string): void {
73
+ registry.delete(name);
74
+ if (registry.size === 0 && dispatchInstalled) {
75
+ unsubscribeDispatch?.();
76
+ unsubscribeDispatch = null;
77
+ dispatchInstalled = false;
78
+ }
79
+ }
80
+
81
+ export function hasTask(name: string): boolean {
82
+ return registry.has(name);
83
+ }