@downdraft/engine 0.0.0 → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (907) hide show
  1. package/app/src/index.ts +10 -0
  2. package/app/src/renderer/bootstrap.ts +271 -0
  3. package/app/src/renderer/downdraft-base.css +93 -0
  4. package/app/src/renderer/feature-log.ts +200 -0
  5. package/app/src/renderer/game-module.ts +923 -0
  6. package/app/src/renderer/hooks.ts +88 -0
  7. package/app/src/renderer/hot-reload.ts +178 -0
  8. package/app/src/renderer/import-cache.ts +88 -0
  9. package/app/src/renderer/index.ts +206 -0
  10. package/app/src/renderer/mcp-harness.ts +144 -0
  11. package/app/src/renderer/save-store-factory.ts +239 -0
  12. package/app/src/renderer/sim-bridge.ts +183 -0
  13. package/app/src/renderer/standard-automation-tools.ts +771 -0
  14. package/app/src/shared/feature-log.ts +71 -0
  15. package/app/src/shared/gpu-info.ts +82 -0
  16. package/app/src/shared/import-cache-store.ts +142 -0
  17. package/app/src/shared/index.ts +6 -0
  18. package/app/src/shared/mcp-discovery.ts +47 -0
  19. package/app/src/shared/mcp-proxy.ts +82 -0
  20. package/app/src/shared/types.ts +324 -0
  21. package/asset-bake/src/bake-audio.ts +119 -0
  22. package/asset-bake/src/bake-gltf.ts +172 -0
  23. package/asset-bake/src/bake.ts +78 -0
  24. package/asset-bake/src/cache.ts +188 -0
  25. package/asset-bake/src/config.ts +186 -0
  26. package/asset-bake/src/index.ts +36 -0
  27. package/core/src/animation/animation-event.ts +41 -0
  28. package/core/src/animation/bone-mask.ts +122 -0
  29. package/core/src/animation/clip.ts +252 -0
  30. package/core/src/animation/index.ts +22 -0
  31. package/core/src/animation/mixamo.ts +113 -0
  32. package/core/src/animation/morph-target.ts +69 -0
  33. package/core/src/animation/player.ts +697 -0
  34. package/core/src/animation/retarget.ts +158 -0
  35. package/core/src/animation/skeleton-animator.ts +1399 -0
  36. package/core/src/animation/skeleton.ts +214 -0
  37. package/core/src/animation/state-machine.ts +280 -0
  38. package/core/src/assets/blob-store.ts +66 -0
  39. package/core/src/assets/cache.ts +186 -0
  40. package/core/src/assets/cubemap-converter.ts +155 -0
  41. package/core/src/assets/environment-manager.ts +121 -0
  42. package/core/src/assets/import-cache.ts +65 -0
  43. package/core/src/assets/import-settings.ts +72 -0
  44. package/core/src/assets/importer.ts +108 -0
  45. package/core/src/assets/index.ts +74 -0
  46. package/core/src/assets/irradiance-generator.ts +198 -0
  47. package/core/src/assets/loader-audio.ts +86 -0
  48. package/core/src/assets/loader-cubemap.ts +211 -0
  49. package/core/src/assets/loader-dds.ts +236 -0
  50. package/core/src/assets/loader-hdr.ts +474 -0
  51. package/core/src/assets/loader-mesh.ts +143 -0
  52. package/core/src/assets/loader-shader.ts +73 -0
  53. package/core/src/assets/loader-texture.ts +349 -0
  54. package/core/src/assets/lod.ts +198 -0
  55. package/core/src/assets/manager.ts +480 -0
  56. package/core/src/assets/manifest.ts +81 -0
  57. package/core/src/assets/material-bridge.ts +186 -0
  58. package/core/src/assets/model-importer.ts +72 -0
  59. package/core/src/assets/model-normalizer.ts +248 -0
  60. package/core/src/assets/model-to-gpu.ts +70 -0
  61. package/core/src/assets/model-to-mesh.ts +237 -0
  62. package/core/src/assets/prefilter-generator.ts +250 -0
  63. package/core/src/audio/engine.ts +177 -0
  64. package/core/src/audio/interface.ts +130 -0
  65. package/core/src/audio/listener.ts +32 -0
  66. package/core/src/audio/mixer.ts +141 -0
  67. package/core/src/audio/registry.ts +52 -0
  68. package/core/src/audio/sab.ts +87 -0
  69. package/core/src/audio/source.ts +89 -0
  70. package/core/src/change-detection/atomics.ts +1 -0
  71. package/core/src/change-detection/tracker.ts +47 -0
  72. package/core/src/debug-draw/lines.ts +64 -0
  73. package/core/src/debug-draw/points.ts +17 -0
  74. package/core/src/debug-draw/queue.ts +124 -0
  75. package/core/src/debug-draw/text.ts +25 -0
  76. package/core/src/ecs/archetype.ts +323 -0
  77. package/core/src/ecs/component.ts +188 -0
  78. package/core/src/ecs/entity.ts +25 -0
  79. package/core/src/ecs/events.ts +93 -0
  80. package/core/src/ecs/hierarchy.ts +124 -0
  81. package/core/src/ecs/hmr-swap-registry.ts +22 -0
  82. package/core/src/ecs/index.ts +25 -0
  83. package/core/src/ecs/query.ts +141 -0
  84. package/core/src/ecs/resource.ts +8 -0
  85. package/core/src/ecs/schedule.ts +181 -0
  86. package/core/src/ecs/system-params.ts +99 -0
  87. package/core/src/ecs/system.ts +42 -0
  88. package/core/src/ecs/world.ts +348 -0
  89. package/core/src/index.ts +352 -0
  90. package/core/src/input/context.ts +73 -0
  91. package/core/src/input/dom-handler.ts +380 -0
  92. package/core/src/input/local-player-manager.ts +218 -0
  93. package/core/src/input/mapping.ts +40 -0
  94. package/core/src/input/multi-sab-bridge.ts +276 -0
  95. package/core/src/input/multi-state.ts +54 -0
  96. package/core/src/input/sab-bridge.ts +71 -0
  97. package/core/src/input/state.ts +132 -0
  98. package/core/src/input/ui-router.ts +87 -0
  99. package/core/src/library/host.ts +317 -0
  100. package/core/src/library/index.ts +16 -0
  101. package/core/src/library/library.ts +292 -0
  102. package/core/src/material/compiler.ts +80 -0
  103. package/core/src/material/graph-bridge.ts +172 -0
  104. package/core/src/material/index.ts +9 -0
  105. package/core/src/material/library.ts +442 -0
  106. package/core/src/material/material.ts +156 -0
  107. package/core/src/material/variants.ts +61 -0
  108. package/core/src/math/mat4.ts +202 -0
  109. package/core/src/math/perlin-noise-2d.ts +77 -0
  110. package/core/src/math/perlin-noise-3d.ts +110 -0
  111. package/core/src/math/quat.ts +33 -0
  112. package/core/src/math/rng.ts +29 -0
  113. package/core/src/math/trig.ts +47 -0
  114. package/core/src/math/value-noise.ts +67 -0
  115. package/core/src/mesh/builder.ts +177 -0
  116. package/core/src/mesh/csg.ts +312 -0
  117. package/core/src/mesh/greased-line.ts +145 -0
  118. package/core/src/mesh/mesh.ts +17 -0
  119. package/core/src/mesh/parametric.ts +501 -0
  120. package/core/src/mesh/skinning.ts +67 -0
  121. package/core/src/mesh/vertex-layout.ts +91 -0
  122. package/core/src/module/cross-thread.ts +163 -0
  123. package/core/src/module/diagnostics.ts +123 -0
  124. package/core/src/module/host.ts +451 -0
  125. package/core/src/module/index.ts +22 -0
  126. package/core/src/module/module.ts +109 -0
  127. package/core/src/module/registry.ts +94 -0
  128. package/core/src/module/renderer-module.ts +247 -0
  129. package/core/src/module/ts-loader.ts +26 -0
  130. package/core/src/particles/compute-pass.ts +378 -0
  131. package/core/src/particles/emitter.ts +156 -0
  132. package/core/src/particles/index.ts +11 -0
  133. package/core/src/particles/particle-data.ts +47 -0
  134. package/core/src/particles/render-pass.ts +365 -0
  135. package/core/src/particles/simulator.ts +264 -0
  136. package/core/src/particles/system.ts +193 -0
  137. package/core/src/physics/body.ts +59 -0
  138. package/core/src/physics/ccd-heuristic.ts +55 -0
  139. package/core/src/physics/character.ts +282 -0
  140. package/core/src/physics/collider.ts +55 -0
  141. package/core/src/physics/collision-system.ts +91 -0
  142. package/core/src/physics/events.ts +133 -0
  143. package/core/src/physics/index.ts +34 -0
  144. package/core/src/physics/interface.ts +473 -0
  145. package/core/src/physics/interpolation-buffer.ts +192 -0
  146. package/core/src/physics/lifecycle.ts +87 -0
  147. package/core/src/physics/load-shedder.ts +164 -0
  148. package/core/src/physics/physics-accumulator.ts +101 -0
  149. package/core/src/physics/physics-system.ts +240 -0
  150. package/core/src/physics/ragdoll-presets.ts +272 -0
  151. package/core/src/physics/ragdoll-system.ts +220 -0
  152. package/core/src/physics/ragdoll.ts +182 -0
  153. package/core/src/physics/raycast.ts +143 -0
  154. package/core/src/physics/realm-manager.ts +499 -0
  155. package/core/src/physics/realm-worker-pool.ts +191 -0
  156. package/core/src/physics/realm-worker.ts +102 -0
  157. package/core/src/physics/realm.ts +189 -0
  158. package/core/src/physics/registry.ts +52 -0
  159. package/core/src/physics/safety.ts +247 -0
  160. package/core/src/physics/snapshot-manager.ts +141 -0
  161. package/core/src/physics/worker-protocol.ts +30 -0
  162. package/core/src/platform/bun-preload.ts +169 -0
  163. package/core/src/platform/css-stub.ts +4 -0
  164. package/core/src/platform/glob-polyfill.ts +124 -0
  165. package/core/src/platform/hidpi.ts +57 -0
  166. package/core/src/platform/render-surface.ts +77 -0
  167. package/core/src/platform/rpc.ts +98 -0
  168. package/core/src/platform/runtime.ts +123 -0
  169. package/core/src/plugin/context.ts +364 -0
  170. package/core/src/plugin/diagnostics.ts +61 -0
  171. package/core/src/plugin/discovery.ts +186 -0
  172. package/core/src/plugin/extension-loaders.ts +172 -0
  173. package/core/src/plugin/host.ts +659 -0
  174. package/core/src/plugin/index.ts +106 -0
  175. package/core/src/plugin/loader-asset.ts +124 -0
  176. package/core/src/plugin/loader-quickjs.ts +84 -0
  177. package/core/src/plugin/loader-wasm.ts +411 -0
  178. package/core/src/plugin/loader-worker.ts +261 -0
  179. package/core/src/plugin/manifest.ts +653 -0
  180. package/core/src/plugin/material-registry.ts +65 -0
  181. package/core/src/plugin/mcp-tools.ts +165 -0
  182. package/core/src/plugin/permissions.ts +175 -0
  183. package/core/src/plugin/quickjs-bridge.ts +294 -0
  184. package/core/src/plugin/registry.ts +107 -0
  185. package/core/src/plugin/sandbox-shim.ts +86 -0
  186. package/core/src/plugin/sandbox-worker.ts +215 -0
  187. package/core/src/plugin/wasm-abi.ts +152 -0
  188. package/core/src/plugin/wasm-worker.ts +229 -0
  189. package/core/src/plugin/workshop.ts +169 -0
  190. package/core/src/profiling/event-loop.ts +180 -0
  191. package/core/src/profiling/index.ts +69 -0
  192. package/core/src/profiling/iops/idb-patch.ts +242 -0
  193. package/core/src/profiling/iops/opfs-patch.ts +276 -0
  194. package/core/src/profiling/profiling-sab.ts +839 -0
  195. package/core/src/profiling/task-latency.ts +134 -0
  196. package/core/src/profiling/thread-metrics.ts +126 -0
  197. package/core/src/profiling/trace-event-writer.ts +205 -0
  198. package/core/src/profiling/warnings.ts +423 -0
  199. package/core/src/profiling/worker-prelude.ts +376 -0
  200. package/core/src/render/bind-group.ts +38 -0
  201. package/core/src/render/bindless/bindless-struct.ts +42 -0
  202. package/core/src/render/bindless/bindless.wgsl.ts +167 -0
  203. package/core/src/render/bindless/frame-bindings.ts +176 -0
  204. package/core/src/render/bindless/index.ts +10 -0
  205. package/core/src/render/bindless/material-manager.ts +257 -0
  206. package/core/src/render/bindless/texture-registry.ts +609 -0
  207. package/core/src/render/buffer.ts +82 -0
  208. package/core/src/render/camera-2d.ts +217 -0
  209. package/core/src/render/camera-controller.ts +440 -0
  210. package/core/src/render/camera.ts +409 -0
  211. package/core/src/render/canvas-resize-watcher.ts +46 -0
  212. package/core/src/render/compute-kernel.ts +172 -0
  213. package/core/src/render/constants.ts +2 -0
  214. package/core/src/render/device.ts +111 -0
  215. package/core/src/render/frame-graph.ts +768 -0
  216. package/core/src/render/frustum.ts +185 -0
  217. package/core/src/render/fullscreen-vs.ts +25 -0
  218. package/core/src/render/g-buffer.ts +186 -0
  219. package/core/src/render/game-renderer.ts +1452 -0
  220. package/core/src/render/gpu-driven/cull-pass.ts +394 -0
  221. package/core/src/render/gpu-driven/hzb.ts +215 -0
  222. package/core/src/render/gpu-driven/index.ts +7 -0
  223. package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
  224. package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
  225. package/core/src/render/gpu-driven/mesh-table.ts +175 -0
  226. package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
  227. package/core/src/render/gpu-utils.ts +96 -0
  228. package/core/src/render/hdr.ts +88 -0
  229. package/core/src/render/hot-reload.ts +295 -0
  230. package/core/src/render/ibl-bind-group.ts +266 -0
  231. package/core/src/render/ibl.ts +180 -0
  232. package/core/src/render/index.ts +163 -0
  233. package/core/src/render/input-manager.ts +259 -0
  234. package/core/src/render/lighting/area-light.ts +196 -0
  235. package/core/src/render/lighting/cluster-grid.ts +288 -0
  236. package/core/src/render/lighting/cluster-types.ts +193 -0
  237. package/core/src/render/lighting/ies-parser.ts +162 -0
  238. package/core/src/render/lighting.ts +454 -0
  239. package/core/src/render/material-types/depth.wgsl +44 -0
  240. package/core/src/render/material-types/line.wgsl +50 -0
  241. package/core/src/render/material-types/matcap.wgsl +51 -0
  242. package/core/src/render/material-types/normal.wgsl +41 -0
  243. package/core/src/render/material-types/physical.wgsl +152 -0
  244. package/core/src/render/material-types/sprite.wgsl +46 -0
  245. package/core/src/render/material-types/sss.wgsl +79 -0
  246. package/core/src/render/material-types/toon.wgsl +79 -0
  247. package/core/src/render/passes/README.md +121 -0
  248. package/core/src/render/passes/atmosphere.ts +152 -0
  249. package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
  250. package/core/src/render/passes/csm.ts +408 -0
  251. package/core/src/render/passes/cubemap-capture.ts +114 -0
  252. package/core/src/render/passes/debug-viz.ts +278 -0
  253. package/core/src/render/passes/debug.ts +538 -0
  254. package/core/src/render/passes/decal-mesh.ts +111 -0
  255. package/core/src/render/passes/decal-pass.ts +377 -0
  256. package/core/src/render/passes/deferred-lighting.ts +434 -0
  257. package/core/src/render/passes/depth-prepass.ts +163 -0
  258. package/core/src/render/passes/dome-360.ts +83 -0
  259. package/core/src/render/passes/fluid-render.ts +137 -0
  260. package/core/src/render/passes/gi-types.ts +118 -0
  261. package/core/src/render/passes/graph-compute.ts +300 -0
  262. package/core/src/render/passes/greased-line-pass.ts +232 -0
  263. package/core/src/render/passes/morph-target.ts +40 -0
  264. package/core/src/render/passes/opaque.ts +1028 -0
  265. package/core/src/render/passes/point-light-shadow.ts +266 -0
  266. package/core/src/render/passes/procedural-texture.ts +185 -0
  267. package/core/src/render/passes/reflection-probe.ts +140 -0
  268. package/core/src/render/passes/rsm-pass.ts +248 -0
  269. package/core/src/render/passes/sdf-text.ts +155 -0
  270. package/core/src/render/passes/shadow-map.ts +163 -0
  271. package/core/src/render/passes/shadow.ts +220 -0
  272. package/core/src/render/passes/skinning-vs.ts +121 -0
  273. package/core/src/render/passes/skinning.ts +326 -0
  274. package/core/src/render/passes/sky-dome.ts +404 -0
  275. package/core/src/render/passes/skybox.ts +162 -0
  276. package/core/src/render/passes/spot-light-shadow.ts +273 -0
  277. package/core/src/render/passes/terrain.ts +326 -0
  278. package/core/src/render/passes/transparent.ts +353 -0
  279. package/core/src/render/passes/underwater-fog.ts +185 -0
  280. package/core/src/render/passes/video-texture.ts +79 -0
  281. package/core/src/render/passes/volumetric-pass.ts +312 -0
  282. package/core/src/render/passes/volumetric-types.ts +171 -0
  283. package/core/src/render/passes/water.ts +753 -0
  284. package/core/src/render/pbr.ts +296 -0
  285. package/core/src/render/pipeline.ts +52 -0
  286. package/core/src/render/render-pass.ts +30 -0
  287. package/core/src/render/renderer-input-bus.ts +220 -0
  288. package/core/src/render/renderer-module-host.ts +623 -0
  289. package/core/src/render/resource-tracker.ts +67 -0
  290. package/core/src/render/sab-canvas-overlay.ts +122 -0
  291. package/core/src/render/shader-validator.ts +200 -0
  292. package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
  293. package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
  294. package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
  295. package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
  296. package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
  297. package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
  298. package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
  299. package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
  300. package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
  301. package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
  302. package/core/src/render/shaders/shadow-chunks.ts +135 -0
  303. package/core/src/render/skybox.ts +146 -0
  304. package/core/src/render/splitscreen.ts +85 -0
  305. package/core/src/render/surface.ts +78 -0
  306. package/core/src/render/tonemap.ts +180 -0
  307. package/core/src/render/tracked-render-pass.ts +158 -0
  308. package/core/src/render/viewport.ts +109 -0
  309. package/core/src/render/wgsl-hmr.ts +70 -0
  310. package/core/src/sab/core-input-channel.ts +23 -0
  311. package/core/src/sab/define.ts +239 -0
  312. package/core/src/sab/errors.ts +76 -0
  313. package/core/src/sab/game-input.ts +343 -0
  314. package/core/src/sab/gamepad-devices.ts +259 -0
  315. package/core/src/sab/grid-buffer.ts +117 -0
  316. package/core/src/sab/input.ts +55 -0
  317. package/core/src/sab/layout.ts +219 -0
  318. package/core/src/sab/multi-input-channel.ts +50 -0
  319. package/core/src/sab/record-buffer.ts +155 -0
  320. package/core/src/sab/sab-polyfill.ts +56 -0
  321. package/core/src/sab/sim-channel.ts +453 -0
  322. package/core/src/sab/slot-buffer.ts +190 -0
  323. package/core/src/sab/types.ts +158 -0
  324. package/core/src/safety/bounds.ts +76 -0
  325. package/core/src/safety/json.ts +80 -0
  326. package/core/src/safety/path.ts +167 -0
  327. package/core/src/save/binary-format.ts +117 -0
  328. package/core/src/save/game-save-system.ts +161 -0
  329. package/core/src/save/grid-save-system.ts +158 -0
  330. package/core/src/save/migrate.ts +44 -0
  331. package/core/src/save/migration-registry.ts +94 -0
  332. package/core/src/save/persist-types.ts +208 -0
  333. package/core/src/save/schema.ts +46 -0
  334. package/core/src/save/serializer.ts +180 -0
  335. package/core/src/scene/builder.ts +65 -0
  336. package/core/src/scene/camera.ts +142 -0
  337. package/core/src/scene/checkpoint.ts +109 -0
  338. package/core/src/scene/game-loop.ts +198 -0
  339. package/core/src/scene/index.ts +24 -0
  340. package/core/src/scene/layer.ts +6 -0
  341. package/core/src/scene/prefab.ts +145 -0
  342. package/core/src/scene/scene-manager.ts +157 -0
  343. package/core/src/scene/scene.ts +192 -0
  344. package/core/src/scene/sky.ts +256 -0
  345. package/core/src/scene/spatial-grid.ts +176 -0
  346. package/core/src/scene/streaming.ts +304 -0
  347. package/core/src/scene/vegetation.ts +163 -0
  348. package/core/src/scene/world.ts +89 -0
  349. package/core/src/scripting/binding.ts +129 -0
  350. package/core/src/scripting/hot-reload.ts +144 -0
  351. package/core/src/scripting/script.ts +99 -0
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@@ -0,0 +1,323 @@
1
+ // ============================================================================
2
+ // FBX Blend Shapes Interpreter — morph targets from Geometry shapes
3
+ // ============================================================================
4
+ // Extracts morph target data from FBX blend shape deformers. FBX stores blend
5
+ // shapes in two possible structures:
6
+ //
7
+ // Structure 1 (modern, used by m10_morph):
8
+ // Deformer (skin) → Deformer (blendshape, has DeformPercent/FullWeights)
9
+ // → Geometry (morph target, has Indexes + Vertices = delta positions)
10
+ //
11
+ // Structure 2 (classic, with BlendShapeChannel):
12
+ // BlendShape → BlendShapeChannel → SubDeformer (Geometry.Shape, has Shapes)
13
+ //
14
+ // Reference: Babylon.js `interpreter/blendShapes.ts` (272 lines).
15
+ //
16
+
17
+ import type { MorphTargetData } from "../../types";
18
+ import type { FBXNode } from "../types";
19
+ import { childNode, findNodesInTree, propArray } from "../types";
20
+ import type { FBXConnectionGraph } from "./connections";
21
+ import { buildObjectIdMap, getObjectId, getObjectName } from "./connections";
22
+ import type { DiagnosticsCollector } from "./diagnostics";
23
+
24
+ /** Per-geometry morph targets. */
25
+ export interface GeometryMorphData {
26
+ morphTargets: MorphTargetData[];
27
+ morphTargetNames: string[];
28
+ }
29
+
30
+ /**
31
+ * Parse blend shape / morph target data from the FBX tree.
32
+ *
33
+ * @returns Map of geometry ID → morph target data.
34
+ */
35
+ export function parseBlendShapes(
36
+ nodes: FBXNode[],
37
+ graph: FBXConnectionGraph,
38
+ diag: DiagnosticsCollector,
39
+ ): Map<string, GeometryMorphData> {
40
+ const result = new Map<string, GeometryMorphData>();
41
+ const objectIdMap = buildObjectIdMap(nodes);
42
+
43
+ // Find all Deformer nodes
44
+ const deformerNodes = findNodesInTree(nodes, "Deformer");
45
+ if (deformerNodes.length === 0) return result;
46
+
47
+ // Find BlendShapeChannel and SubDeformer nodes (classic structure)
48
+ const blendShapeChannels = findNodesInTree(nodes, "BlendShapeChannel");
49
+ const subDeformerNodes = findNodesInTree(nodes, "SubDeformer");
50
+
51
+ // Try classic structure first (BlendShapeChannel → SubDeformer with Shapes)
52
+ if (blendShapeChannels.length > 0 && subDeformerNodes.length > 0) {
53
+ parseClassicBlendShapes(nodes, graph, objectIdMap, result, diag);
54
+ }
55
+
56
+ // Try modern structure (Deformer with DeformPercent → Geometry with Indexes)
57
+ if (result.size === 0) {
58
+ parseModernBlendShapes(nodes, graph, objectIdMap, result, diag);
59
+ }
60
+
61
+ if (result.size > 0) {
62
+ diag.debug("blend-shapes", `Parsed ${result.size} geometries with morph targets`);
63
+ }
64
+
65
+ return result;
66
+ }
67
+
68
+ /**
69
+ * Parse classic blend shapes (BlendShapeChannel → SubDeformer with Shapes).
70
+ */
71
+ function parseClassicBlendShapes(
72
+ nodes: FBXNode[],
73
+ graph: FBXConnectionGraph,
74
+ objectIdMap: Map<string, FBXNode>,
75
+ result: Map<string, GeometryMorphData>,
76
+ diag: DiagnosticsCollector,
77
+ ): void {
78
+ // Find SubDeformer nodes that have Shapes (morph target delta data)
79
+ const shapeNodes = new Map<string, FBXNode>();
80
+ for (const node of findNodesInTree(nodes, "SubDeformer")) {
81
+ const hasShapes = node.children.some((c) => c.name === "Shapes");
82
+ if (hasShapes) {
83
+ const id = getObjectId(node, `shape_${shapeNodes.size}`);
84
+ shapeNodes.set(id, node);
85
+ }
86
+ }
87
+
88
+ if (shapeNodes.size === 0) return;
89
+
90
+ // Build BlendShapeChannel → SubDeformer (shape) connections
91
+ const channelToShape = new Map<string, string>();
92
+ for (const [shapeId] of shapeNodes.entries()) {
93
+ for (const conn of graph.getConnectionsFromChild(shapeId)) {
94
+ if (conn.type === "OO") {
95
+ channelToShape.set(conn.parentId, shapeId);
96
+ }
97
+ }
98
+ }
99
+
100
+ // Build BlendShapeChannel name map
101
+ const channelIdToName = new Map<string, string>();
102
+ for (const channelNode of findNodesInTree(nodes, "BlendShapeChannel")) {
103
+ const id = getObjectId(channelNode, `channel_${channelIdToName.size}`);
104
+ const name = getObjectName(channelNode, `morph_${channelIdToName.size}`);
105
+ channelIdToName.set(id, name);
106
+ }
107
+
108
+ for (const [shapeId, shapeNode] of shapeNodes.entries()) {
109
+ // Find the BlendShapeChannel that owns this shape
110
+ let channelId: string | undefined;
111
+ for (const [chId, shId] of channelToShape.entries()) {
112
+ if (shId === shapeId) {
113
+ channelId = chId;
114
+ break;
115
+ }
116
+ }
117
+ if (!channelId) continue;
118
+
119
+ // Find the BlendShape → Geometry chain
120
+ let blendShapeId: string | undefined;
121
+ for (const conn of graph.getConnectionsFromChild(channelId)) {
122
+ if (conn.type === "OO") {
123
+ const node = objectIdMap.get(conn.parentId);
124
+ if (node && node.name === "BlendShape") {
125
+ blendShapeId = conn.parentId;
126
+ break;
127
+ }
128
+ }
129
+ }
130
+ if (!blendShapeId) continue;
131
+
132
+ const geometryId = findConnectedGeometry(blendShapeId, graph, objectIdMap);
133
+ if (!geometryId) continue;
134
+
135
+ const morphTarget = extractMorphTargetFromSubDeformer(shapeNode, channelIdToName.get(channelId) ?? `morph_${result.size}`);
136
+ if (!morphTarget) continue;
137
+
138
+ addMorphToResult(result, geometryId, morphTarget);
139
+ }
140
+ }
141
+
142
+ /**
143
+ * Parse modern blend shapes (Deformer with DeformPercent → Geometry with Indexes).
144
+ *
145
+ * Structure:
146
+ * Deformer (skin, no Indexes) → Geometry (base mesh)
147
+ * Deformer (blendshape, has DeformPercent/FullWeights) → Deformer (skin)
148
+ * Geometry (morph target, has Indexes + Vertices) → Deformer (blendshape)
149
+ */
150
+ function parseModernBlendShapes(
151
+ nodes: FBXNode[],
152
+ graph: FBXConnectionGraph,
153
+ objectIdMap: Map<string, FBXNode>,
154
+ result: Map<string, GeometryMorphData>,
155
+ diag: DiagnosticsCollector,
156
+ ): void {
157
+ // Find blendshape deformer nodes (have DeformPercent or FullWeights)
158
+ const blendShapeDeformers: { id: string; node: FBXNode; fullWeights: number[] }[] = [];
159
+ for (const node of findNodesInTree(nodes, "Deformer")) {
160
+ const hasDeformPercent = node.children.some((c) => c.name === "DeformPercent");
161
+ const fullWeightsNode = childNode(node, "FullWeights");
162
+ const fullWeights = propArray(fullWeightsNode, 0) ?? [];
163
+ if (hasDeformPercent || fullWeights.length > 0) {
164
+ const id = getObjectId(node, `bs_${blendShapeDeformers.length}`);
165
+ blendShapeDeformers.push({ id, node, fullWeights });
166
+ }
167
+ }
168
+
169
+ if (blendShapeDeformers.length === 0) return;
170
+
171
+ for (let _i = 0, _it = blendShapeDeformers, _n = _it.length; _i < _n; _i++) { const bs = _it[_i];
172
+ // Find the skin deformer connected to this blendshape deformer (either direction)
173
+ let skinDeformerId: string | undefined;
174
+ for (const conn of graph.getConnectionsFromChild(bs.id)) {
175
+ if (conn.type !== "OO") continue;
176
+ const node = objectIdMap.get(conn.parentId);
177
+ if (node && node.name === "Deformer") { skinDeformerId = conn.parentId; break; }
178
+ }
179
+ if (!skinDeformerId) {
180
+ for (const conn of graph.getConnectionsToParent(bs.id)) {
181
+ if (conn.type !== "OO") continue;
182
+ const node = objectIdMap.get(conn.childId);
183
+ if (node && node.name === "Deformer") { skinDeformerId = conn.childId; break; }
184
+ }
185
+ }
186
+ if (!skinDeformerId) continue;
187
+
188
+ // Find the base geometry connected to the skin deformer
189
+ const baseGeometryId = findConnectedGeometry(skinDeformerId, graph, objectIdMap);
190
+ if (!baseGeometryId) continue;
191
+
192
+ // Find morph target Geometry nodes connected to the blendshape deformer
193
+ const morphGeometries: { id: string; node: FBXNode }[] = [];
194
+ // Check parents (morph geometry is parent of blendshape)
195
+ for (const conn of graph.getConnectionsFromChild(bs.id)) {
196
+ if (conn.type !== "OO") continue;
197
+ const node = objectIdMap.get(conn.parentId);
198
+ if (node && node.name === "Geometry" && node.children.some((c) => c.name === "Indexes")) {
199
+ morphGeometries.push({ id: conn.parentId, node });
200
+ }
201
+ }
202
+ // Check children (morph geometry is child of blendshape)
203
+ for (const conn of graph.getConnectionsToParent(bs.id)) {
204
+ if (conn.type !== "OO") continue;
205
+ const node = objectIdMap.get(conn.childId);
206
+ if (node && node.name === "Geometry" && node.children.some((c) => c.name === "Indexes")) {
207
+ morphGeometries.push({ id: conn.childId, node });
208
+ }
209
+ }
210
+
211
+ // Extract morph targets from the morph geometry nodes
212
+ for (let i = 0; i < morphGeometries.length; i++) {
213
+ const { node: morphGeoNode } = morphGeometries[i];
214
+ const morphName = getObjectName(morphGeoNode, `morph_${i}`);
215
+ const morphTarget = extractMorphTargetFromGeometry(morphGeoNode, morphName);
216
+ if (!morphTarget) continue;
217
+
218
+ addMorphToResult(result, baseGeometryId, morphTarget);
219
+ }
220
+ }
221
+ }
222
+
223
+ /** Find a Geometry node connected to a deformer (either direction). */
224
+ function findConnectedGeometry(
225
+ deformerId: string,
226
+ graph: FBXConnectionGraph,
227
+ objectIdMap: Map<string, FBXNode>,
228
+ ): string | undefined {
229
+ // Check parents (deformer is child)
230
+ for (const conn of graph.getConnectionsFromChild(deformerId)) {
231
+ if (conn.type !== "OO") continue;
232
+ const node = objectIdMap.get(conn.parentId);
233
+ if (node && node.name === "Geometry") return conn.parentId;
234
+ }
235
+ // Check children (deformer is parent)
236
+ for (const conn of graph.getConnectionsToParent(deformerId)) {
237
+ if (conn.type !== "OO") continue;
238
+ const node = objectIdMap.get(conn.childId);
239
+ if (node && node.name === "Geometry") return conn.childId;
240
+ }
241
+ return undefined;
242
+ }
243
+
244
+ /** Add a morph target to the result map for a geometry. */
245
+ function addMorphToResult(
246
+ result: Map<string, GeometryMorphData>,
247
+ geometryId: string,
248
+ morphTarget: MorphTargetData,
249
+ ): void {
250
+ let geoData = result.get(geometryId);
251
+ if (!geoData) {
252
+ geoData = { morphTargets: [], morphTargetNames: [] };
253
+ result.set(geometryId, geoData);
254
+ }
255
+ geoData.morphTargets.push(morphTarget);
256
+ geoData.morphTargetNames.push(morphTarget.name);
257
+ }
258
+
259
+ /** Extract a MorphTargetData from a SubDeformer (shape) node (classic structure). */
260
+ function extractMorphTargetFromSubDeformer(node: FBXNode, name: string): MorphTargetData | null {
261
+ const shapes = childNode(node, "Shapes");
262
+ if (!shapes || shapes.properties.length === 0) return null;
263
+
264
+ const deltaPositions = propArray(shapes, 0);
265
+ if (!deltaPositions || deltaPositions.length === 0) return null;
266
+
267
+ const normalsNode = childNode(node, "Normals");
268
+ let deltaNormals: Float32Array | undefined;
269
+ if (normalsNode && normalsNode.properties.length > 0) {
270
+ const normals = propArray(normalsNode, 0);
271
+ if (normals && normals.length > 0) {
272
+ deltaNormals = new Float32Array(normals);
273
+ }
274
+ }
275
+
276
+ return {
277
+ name,
278
+ deltaPositions: new Float32Array(deltaPositions),
279
+ deltaNormals,
280
+ };
281
+ }
282
+
283
+ /** Extract a MorphTargetData from a Geometry node (modern structure).
284
+ * The Geometry node has Indexes (affected vertex indices) and Vertices (delta positions for those vertices). */
285
+ function extractMorphTargetFromGeometry(node: FBXNode, name: string): MorphTargetData | null {
286
+ const indexes = propArray(childNode(node, "Indexes"), 0);
287
+ const vertices = propArray(childNode(node, "Vertices"), 0);
288
+ if (!indexes || !vertices || indexes.length === 0 || vertices.length === 0) return null;
289
+
290
+ // The Vertices array contains delta positions for the vertices listed in Indexes.
291
+ // We need to expand to a full-size array (indexed by original vertex index).
292
+ const maxIdx = Math.max(...indexes);
293
+ const fullDeltas = new Float32Array((maxIdx + 1) * 3);
294
+ for (let i = 0; i < indexes.length; i++) {
295
+ const vi = indexes[i];
296
+ fullDeltas[vi * 3] = vertices[i * 3] ?? 0;
297
+ fullDeltas[vi * 3 + 1] = vertices[i * 3 + 1] ?? 0;
298
+ fullDeltas[vi * 3 + 2] = vertices[i * 3 + 2] ?? 0;
299
+ }
300
+
301
+ // Check for delta normals
302
+ const normalsNode = childNode(node, "Normals");
303
+ let deltaNormals: Float32Array | undefined;
304
+ if (normalsNode && normalsNode.properties.length > 0) {
305
+ const normals = propArray(normalsNode, 0);
306
+ if (normals && normals.length === vertices.length) {
307
+ const fullNormals = new Float32Array((maxIdx + 1) * 3);
308
+ for (let i = 0; i < indexes.length; i++) {
309
+ const vi = indexes[i];
310
+ fullNormals[vi * 3] = normals[i * 3] ?? 0;
311
+ fullNormals[vi * 3 + 1] = normals[i * 3 + 1] ?? 0;
312
+ fullNormals[vi * 3 + 2] = normals[i * 3 + 2] ?? 0;
313
+ }
314
+ deltaNormals = fullNormals;
315
+ }
316
+ }
317
+
318
+ return {
319
+ name,
320
+ deltaPositions: fullDeltas,
321
+ deltaNormals,
322
+ };
323
+ }
@@ -0,0 +1,166 @@
1
+ // ============================================================================
2
+ // FBX Connection Graph — single source of truth for object connections
3
+ // ============================================================================
4
+ // FBX is fundamentally a property-graph format. Objects are connected by
5
+ // OO (Object-Object) and OP (Object-Property) links. This module builds the
6
+ // connection graph ONCE from the Connections node and provides query functions
7
+ // that all other interpreters use.
8
+ //
9
+ // Reference: Babylon.js `interpreter/connections.ts` (356 lines).
10
+ //
11
+
12
+ import type { FBXConnection, FBXNode } from "../types";
13
+
14
+ /**
15
+ * The FBX connection graph — bidirectional maps for object-id links.
16
+ *
17
+ * Built once from the `Connections` top-level node. All interpreters query
18
+ * this instead of re-parsing connections.
19
+ */
20
+ export class FBXConnectionGraph {
21
+ /** childId → parentId (first-wins for duplicates — FBX can have duplicate OO links). */
22
+ private readonly childToParent = new Map<string, string>();
23
+ /** parentId → childIds[] (all children). */
24
+ private readonly parentToChildren = new Map<string, string[]>();
25
+ /** parentId → FBXConnection[] (all connections where this ID is the parent). */
26
+ private readonly parentToConnections = new Map<string, FBXConnection[]>();
27
+ /** childId → FBXConnection[] (all connections where this ID is the child). */
28
+ private readonly childToConnections = new Map<string, FBXConnection[]>();
29
+ /** All connections in order. */
30
+ readonly connections: FBXConnection[] = [];
31
+
32
+ constructor(nodes: FBXNode[]) {
33
+ const connectionsNode = nodes.find((n) => n.name === "Connections");
34
+ if (!connectionsNode) return;
35
+
36
+ for (let _i = 0, _it = connectionsNode.children, _n = _it.length; _i < _n; _i++) { const c = _it[_i];
37
+ if (c.name !== "C" || c.properties.length < 3) continue;
38
+ const type = String(c.properties[0].value);
39
+ const childId = String(c.properties[1].value);
40
+ const parentId = String(c.properties[2].value);
41
+ const property = c.properties.length >= 4 ? String(c.properties[3].value) : undefined;
42
+
43
+ const conn: FBXConnection = { type, childId, parentId, property };
44
+ this.connections.push(conn);
45
+
46
+ // Build childToParent (first-wins for OO links — a bone may have both
47
+ // a bone→parentBone OO link and a bone→sceneRoot OO link; the first
48
+ // is the correct hierarchy parent).
49
+ if (type === "OO" && !this.childToParent.has(childId)) {
50
+ this.childToParent.set(childId, parentId);
51
+ } else if (type !== "OO") {
52
+ // OP links: last-wins is fine (property connections are unique)
53
+ this.childToParent.set(childId, parentId);
54
+ }
55
+
56
+ // Build parentToChildren (all links)
57
+ let children = this.parentToChildren.get(parentId);
58
+ if (!children) {
59
+ children = [];
60
+ this.parentToChildren.set(parentId, children);
61
+ }
62
+ children.push(childId);
63
+
64
+ // Build parentToConnections / childToConnections index maps
65
+ let pConns = this.parentToConnections.get(parentId);
66
+ if (!pConns) { pConns = []; this.parentToConnections.set(parentId, pConns); }
67
+ pConns.push(conn);
68
+ let cConns = this.childToConnections.get(childId);
69
+ if (!cConns) { cConns = []; this.childToConnections.set(childId, cConns); }
70
+ cConns.push(conn);
71
+ }
72
+ }
73
+
74
+ /** Get the parent object ID for a child (OO hierarchy link). */
75
+ getParent(childId: string): string | undefined {
76
+ return this.childToParent.get(childId);
77
+ }
78
+
79
+ /** Get all child object IDs for a parent. */
80
+ getChildren(parentId: string): string[] {
81
+ return this.parentToChildren.get(parentId) ?? [];
82
+ }
83
+
84
+ /** Get all connections where the given ID is the child. */
85
+ getConnectionsFromChild(childId: string): FBXConnection[] {
86
+ return this.childToConnections.get(childId) ?? [];
87
+ }
88
+
89
+ /** Get all connections where the given ID is the parent. */
90
+ getConnectionsToParent(parentId: string): FBXConnection[] {
91
+ return this.parentToConnections.get(parentId) ?? [];
92
+ }
93
+
94
+ /** Get OP (Object-Property) connections to a parent, filtered by property. */
95
+ getPropertyConnections(parentId: string, propertyFilter?: string): FBXConnection[] {
96
+ const conns = this.parentToConnections.get(parentId);
97
+ if (!conns) return [];
98
+ if (propertyFilter === undefined) return conns.filter((c) => c.type === "OP");
99
+ const lower = propertyFilter.toLowerCase();
100
+ return conns.filter(
101
+ (c) => c.type === "OP" && (c.property ?? "").toLowerCase().includes(lower),
102
+ );
103
+ }
104
+
105
+ /** Check if a child has a parent in the graph. */
106
+ hasParent(childId: string): boolean {
107
+ return this.childToParent.has(childId);
108
+ }
109
+
110
+ /** Get the OO hierarchy parent (only OO links, not OP). */
111
+ getHierarchyParent(childId: string): string | undefined {
112
+ const conns = this.childToConnections.get(childId);
113
+ if (conns) {
114
+ for (let _i = 0, _it = conns, _n = _it.length; _i < _n; _i++) { const conn = _it[_i];
115
+ if (conn.type === "OO") return conn.parentId;
116
+ }
117
+ }
118
+ return undefined;
119
+ }
120
+ }
121
+
122
+ /**
123
+ * Build a map of object ID → FBXNode for all objects in the Objects node.
124
+ * Useful for looking up nodes by ID (e.g. when traversing connections).
125
+ */
126
+ export function buildObjectIdMap(nodes: FBXNode[]): Map<string, FBXNode> {
127
+ const objectsNode = nodes.find((n) => n.name === "Objects");
128
+ if (!objectsNode) return new Map();
129
+
130
+ const map = new Map<string, FBXNode>();
131
+ collectObjects(objectsNode, map);
132
+ return map;
133
+ }
134
+
135
+ /** Recursively collect all objects with an ID property. */
136
+ function collectObjects(node: FBXNode, map: Map<string, FBXNode>): void {
137
+ // Most object nodes have their ID as the first property
138
+ if (node.properties.length > 0) {
139
+ const id = String(node.properties[0].value);
140
+ if (!map.has(id)) {
141
+ map.set(id, node);
142
+ }
143
+ }
144
+ node.children.forEach((child) => {
145
+ collectObjects(child, map);
146
+ });
147
+ }
148
+
149
+ /**
150
+ * Get the object ID from a node (first property).
151
+ * Falls back to a synthetic ID if the node has no properties.
152
+ */
153
+ export function getObjectId(node: FBXNode, fallback: string): string {
154
+ return node.properties.length > 0 ? String(node.properties[0].value) : fallback;
155
+ }
156
+
157
+ /**
158
+ * Get the object name from a node (second property, type "S").
159
+ * This is the human-readable name (e.g. "mixamorig:Hips", "Cube").
160
+ */
161
+ export function getObjectName(node: FBXNode, fallback: string): string {
162
+ if (node.properties.length >= 2 && node.properties[1].type === "S") {
163
+ return String(node.properties[1].value);
164
+ }
165
+ return fallback;
166
+ }
@@ -0,0 +1,65 @@
1
+ // ============================================================================
2
+ // FBX Diagnostics — structured warning collection
3
+ // ============================================================================
4
+ // Replaces the 8 console.log debug statements in the old parser.
5
+ // Warnings flow into ModelData.warnings; debug diagnostics are available
6
+ // via an optional verbose flag.
7
+ //
8
+
9
+ export type DiagnosticSeverity = "warning" | "debug";
10
+
11
+ export interface Diagnostic {
12
+ code: string;
13
+ message: string;
14
+ severity: DiagnosticSeverity;
15
+ context?: Record<string, unknown>;
16
+ }
17
+
18
+ /**
19
+ * Collects diagnostics during FBX parsing.
20
+ *
21
+ * Warnings are non-fatal issues that should be surfaced to the user
22
+ * (e.g. unsupported feature, missing data). Debug diagnostics are
23
+ * informational and only collected when `verbose` is true.
24
+ */
25
+ export class DiagnosticsCollector {
26
+ private readonly warnings: Diagnostic[] = [];
27
+ private readonly debugs: Diagnostic[] = [];
28
+ readonly verbose: boolean;
29
+
30
+ constructor(verbose = false) {
31
+ this.verbose = verbose;
32
+ }
33
+
34
+ /** Record a warning (always collected). */
35
+ warn(code: string, message: string, context?: Record<string, unknown>): void {
36
+ this.warnings.push({ code, message, severity: "warning", context });
37
+ }
38
+
39
+ /** Record a debug diagnostic (only when verbose). */
40
+ debug(code: string, message: string, context?: Record<string, unknown>): void {
41
+ if (this.verbose) {
42
+ this.debugs.push({ code, message, severity: "debug", context });
43
+ }
44
+ }
45
+
46
+ /** Get all warning messages (for ModelData.warnings). */
47
+ getWarningMessages(): string[] {
48
+ return this.warnings.map((w) => `[FBX:${w.code}] ${w.message}`);
49
+ }
50
+
51
+ /** Get all warnings. */
52
+ getWarnings(): Diagnostic[] {
53
+ return this.warnings;
54
+ }
55
+
56
+ /** Get all debug diagnostics. */
57
+ getDebugs(): Diagnostic[] {
58
+ return this.debugs;
59
+ }
60
+
61
+ /** Check if any warnings were collected. */
62
+ hasWarnings(): boolean {
63
+ return this.warnings.length > 0;
64
+ }
65
+ }