@downdraft/engine 0.0.0 → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/app/src/index.ts +10 -0
- package/app/src/renderer/bootstrap.ts +271 -0
- package/app/src/renderer/downdraft-base.css +93 -0
- package/app/src/renderer/feature-log.ts +200 -0
- package/app/src/renderer/game-module.ts +923 -0
- package/app/src/renderer/hooks.ts +88 -0
- package/app/src/renderer/hot-reload.ts +178 -0
- package/app/src/renderer/import-cache.ts +88 -0
- package/app/src/renderer/index.ts +206 -0
- package/app/src/renderer/mcp-harness.ts +144 -0
- package/app/src/renderer/save-store-factory.ts +239 -0
- package/app/src/renderer/sim-bridge.ts +183 -0
- package/app/src/renderer/standard-automation-tools.ts +771 -0
- package/app/src/shared/feature-log.ts +71 -0
- package/app/src/shared/gpu-info.ts +82 -0
- package/app/src/shared/import-cache-store.ts +142 -0
- package/app/src/shared/index.ts +6 -0
- package/app/src/shared/mcp-discovery.ts +47 -0
- package/app/src/shared/mcp-proxy.ts +82 -0
- package/app/src/shared/types.ts +324 -0
- package/asset-bake/src/bake-audio.ts +119 -0
- package/asset-bake/src/bake-gltf.ts +172 -0
- package/asset-bake/src/bake.ts +78 -0
- package/asset-bake/src/cache.ts +188 -0
- package/asset-bake/src/config.ts +186 -0
- package/asset-bake/src/index.ts +36 -0
- package/core/src/animation/animation-event.ts +41 -0
- package/core/src/animation/bone-mask.ts +122 -0
- package/core/src/animation/clip.ts +252 -0
- package/core/src/animation/index.ts +22 -0
- package/core/src/animation/mixamo.ts +113 -0
- package/core/src/animation/morph-target.ts +69 -0
- package/core/src/animation/player.ts +697 -0
- package/core/src/animation/retarget.ts +158 -0
- package/core/src/animation/skeleton-animator.ts +1399 -0
- package/core/src/animation/skeleton.ts +214 -0
- package/core/src/animation/state-machine.ts +280 -0
- package/core/src/assets/blob-store.ts +66 -0
- package/core/src/assets/cache.ts +186 -0
- package/core/src/assets/cubemap-converter.ts +155 -0
- package/core/src/assets/environment-manager.ts +121 -0
- package/core/src/assets/import-cache.ts +65 -0
- package/core/src/assets/import-settings.ts +72 -0
- package/core/src/assets/importer.ts +108 -0
- package/core/src/assets/index.ts +74 -0
- package/core/src/assets/irradiance-generator.ts +198 -0
- package/core/src/assets/loader-audio.ts +86 -0
- package/core/src/assets/loader-cubemap.ts +211 -0
- package/core/src/assets/loader-dds.ts +236 -0
- package/core/src/assets/loader-hdr.ts +474 -0
- package/core/src/assets/loader-mesh.ts +143 -0
- package/core/src/assets/loader-shader.ts +73 -0
- package/core/src/assets/loader-texture.ts +349 -0
- package/core/src/assets/lod.ts +198 -0
- package/core/src/assets/manager.ts +480 -0
- package/core/src/assets/manifest.ts +81 -0
- package/core/src/assets/material-bridge.ts +186 -0
- package/core/src/assets/model-importer.ts +72 -0
- package/core/src/assets/model-normalizer.ts +248 -0
- package/core/src/assets/model-to-gpu.ts +70 -0
- package/core/src/assets/model-to-mesh.ts +237 -0
- package/core/src/assets/prefilter-generator.ts +250 -0
- package/core/src/audio/engine.ts +177 -0
- package/core/src/audio/interface.ts +130 -0
- package/core/src/audio/listener.ts +32 -0
- package/core/src/audio/mixer.ts +141 -0
- package/core/src/audio/registry.ts +52 -0
- package/core/src/audio/sab.ts +87 -0
- package/core/src/audio/source.ts +89 -0
- package/core/src/change-detection/atomics.ts +1 -0
- package/core/src/change-detection/tracker.ts +47 -0
- package/core/src/debug-draw/lines.ts +64 -0
- package/core/src/debug-draw/points.ts +17 -0
- package/core/src/debug-draw/queue.ts +124 -0
- package/core/src/debug-draw/text.ts +25 -0
- package/core/src/ecs/archetype.ts +323 -0
- package/core/src/ecs/component.ts +188 -0
- package/core/src/ecs/entity.ts +25 -0
- package/core/src/ecs/events.ts +93 -0
- package/core/src/ecs/hierarchy.ts +124 -0
- package/core/src/ecs/hmr-swap-registry.ts +22 -0
- package/core/src/ecs/index.ts +25 -0
- package/core/src/ecs/query.ts +141 -0
- package/core/src/ecs/resource.ts +8 -0
- package/core/src/ecs/schedule.ts +181 -0
- package/core/src/ecs/system-params.ts +99 -0
- package/core/src/ecs/system.ts +42 -0
- package/core/src/ecs/world.ts +348 -0
- package/core/src/index.ts +352 -0
- package/core/src/input/context.ts +73 -0
- package/core/src/input/dom-handler.ts +380 -0
- package/core/src/input/local-player-manager.ts +218 -0
- package/core/src/input/mapping.ts +40 -0
- package/core/src/input/multi-sab-bridge.ts +276 -0
- package/core/src/input/multi-state.ts +54 -0
- package/core/src/input/sab-bridge.ts +71 -0
- package/core/src/input/state.ts +132 -0
- package/core/src/input/ui-router.ts +87 -0
- package/core/src/library/host.ts +317 -0
- package/core/src/library/index.ts +16 -0
- package/core/src/library/library.ts +292 -0
- package/core/src/material/compiler.ts +80 -0
- package/core/src/material/graph-bridge.ts +172 -0
- package/core/src/material/index.ts +9 -0
- package/core/src/material/library.ts +442 -0
- package/core/src/material/material.ts +156 -0
- package/core/src/material/variants.ts +61 -0
- package/core/src/math/mat4.ts +202 -0
- package/core/src/math/perlin-noise-2d.ts +77 -0
- package/core/src/math/perlin-noise-3d.ts +110 -0
- package/core/src/math/quat.ts +33 -0
- package/core/src/math/rng.ts +29 -0
- package/core/src/math/trig.ts +47 -0
- package/core/src/math/value-noise.ts +67 -0
- package/core/src/mesh/builder.ts +177 -0
- package/core/src/mesh/csg.ts +312 -0
- package/core/src/mesh/greased-line.ts +145 -0
- package/core/src/mesh/mesh.ts +17 -0
- package/core/src/mesh/parametric.ts +501 -0
- package/core/src/mesh/skinning.ts +67 -0
- package/core/src/mesh/vertex-layout.ts +91 -0
- package/core/src/module/cross-thread.ts +163 -0
- package/core/src/module/diagnostics.ts +123 -0
- package/core/src/module/host.ts +451 -0
- package/core/src/module/index.ts +22 -0
- package/core/src/module/module.ts +109 -0
- package/core/src/module/registry.ts +94 -0
- package/core/src/module/renderer-module.ts +247 -0
- package/core/src/module/ts-loader.ts +26 -0
- package/core/src/particles/compute-pass.ts +378 -0
- package/core/src/particles/emitter.ts +156 -0
- package/core/src/particles/index.ts +11 -0
- package/core/src/particles/particle-data.ts +47 -0
- package/core/src/particles/render-pass.ts +365 -0
- package/core/src/particles/simulator.ts +264 -0
- package/core/src/particles/system.ts +193 -0
- package/core/src/physics/body.ts +59 -0
- package/core/src/physics/ccd-heuristic.ts +55 -0
- package/core/src/physics/character.ts +282 -0
- package/core/src/physics/collider.ts +55 -0
- package/core/src/physics/collision-system.ts +91 -0
- package/core/src/physics/events.ts +133 -0
- package/core/src/physics/index.ts +34 -0
- package/core/src/physics/interface.ts +473 -0
- package/core/src/physics/interpolation-buffer.ts +192 -0
- package/core/src/physics/lifecycle.ts +87 -0
- package/core/src/physics/load-shedder.ts +164 -0
- package/core/src/physics/physics-accumulator.ts +101 -0
- package/core/src/physics/physics-system.ts +240 -0
- package/core/src/physics/ragdoll-presets.ts +272 -0
- package/core/src/physics/ragdoll-system.ts +220 -0
- package/core/src/physics/ragdoll.ts +182 -0
- package/core/src/physics/raycast.ts +143 -0
- package/core/src/physics/realm-manager.ts +499 -0
- package/core/src/physics/realm-worker-pool.ts +191 -0
- package/core/src/physics/realm-worker.ts +102 -0
- package/core/src/physics/realm.ts +189 -0
- package/core/src/physics/registry.ts +52 -0
- package/core/src/physics/safety.ts +247 -0
- package/core/src/physics/snapshot-manager.ts +141 -0
- package/core/src/physics/worker-protocol.ts +30 -0
- package/core/src/platform/bun-preload.ts +169 -0
- package/core/src/platform/css-stub.ts +4 -0
- package/core/src/platform/glob-polyfill.ts +124 -0
- package/core/src/platform/hidpi.ts +57 -0
- package/core/src/platform/render-surface.ts +77 -0
- package/core/src/platform/rpc.ts +98 -0
- package/core/src/platform/runtime.ts +123 -0
- package/core/src/plugin/context.ts +364 -0
- package/core/src/plugin/diagnostics.ts +61 -0
- package/core/src/plugin/discovery.ts +186 -0
- package/core/src/plugin/extension-loaders.ts +172 -0
- package/core/src/plugin/host.ts +659 -0
- package/core/src/plugin/index.ts +106 -0
- package/core/src/plugin/loader-asset.ts +124 -0
- package/core/src/plugin/loader-quickjs.ts +84 -0
- package/core/src/plugin/loader-wasm.ts +411 -0
- package/core/src/plugin/loader-worker.ts +261 -0
- package/core/src/plugin/manifest.ts +653 -0
- package/core/src/plugin/material-registry.ts +65 -0
- package/core/src/plugin/mcp-tools.ts +165 -0
- package/core/src/plugin/permissions.ts +175 -0
- package/core/src/plugin/quickjs-bridge.ts +294 -0
- package/core/src/plugin/registry.ts +107 -0
- package/core/src/plugin/sandbox-shim.ts +86 -0
- package/core/src/plugin/sandbox-worker.ts +215 -0
- package/core/src/plugin/wasm-abi.ts +152 -0
- package/core/src/plugin/wasm-worker.ts +229 -0
- package/core/src/plugin/workshop.ts +169 -0
- package/core/src/profiling/event-loop.ts +180 -0
- package/core/src/profiling/index.ts +69 -0
- package/core/src/profiling/iops/idb-patch.ts +242 -0
- package/core/src/profiling/iops/opfs-patch.ts +276 -0
- package/core/src/profiling/profiling-sab.ts +839 -0
- package/core/src/profiling/task-latency.ts +134 -0
- package/core/src/profiling/thread-metrics.ts +126 -0
- package/core/src/profiling/trace-event-writer.ts +205 -0
- package/core/src/profiling/warnings.ts +423 -0
- package/core/src/profiling/worker-prelude.ts +376 -0
- package/core/src/render/bind-group.ts +38 -0
- package/core/src/render/bindless/bindless-struct.ts +42 -0
- package/core/src/render/bindless/bindless.wgsl.ts +167 -0
- package/core/src/render/bindless/frame-bindings.ts +176 -0
- package/core/src/render/bindless/index.ts +10 -0
- package/core/src/render/bindless/material-manager.ts +257 -0
- package/core/src/render/bindless/texture-registry.ts +609 -0
- package/core/src/render/buffer.ts +82 -0
- package/core/src/render/camera-2d.ts +217 -0
- package/core/src/render/camera-controller.ts +440 -0
- package/core/src/render/camera.ts +409 -0
- package/core/src/render/canvas-resize-watcher.ts +46 -0
- package/core/src/render/compute-kernel.ts +172 -0
- package/core/src/render/constants.ts +2 -0
- package/core/src/render/device.ts +111 -0
- package/core/src/render/frame-graph.ts +768 -0
- package/core/src/render/frustum.ts +185 -0
- package/core/src/render/fullscreen-vs.ts +25 -0
- package/core/src/render/g-buffer.ts +186 -0
- package/core/src/render/game-renderer.ts +1452 -0
- package/core/src/render/gpu-driven/cull-pass.ts +394 -0
- package/core/src/render/gpu-driven/hzb.ts +215 -0
- package/core/src/render/gpu-driven/index.ts +7 -0
- package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
- package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
- package/core/src/render/gpu-driven/mesh-table.ts +175 -0
- package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
- package/core/src/render/gpu-utils.ts +96 -0
- package/core/src/render/hdr.ts +88 -0
- package/core/src/render/hot-reload.ts +295 -0
- package/core/src/render/ibl-bind-group.ts +266 -0
- package/core/src/render/ibl.ts +180 -0
- package/core/src/render/index.ts +163 -0
- package/core/src/render/input-manager.ts +259 -0
- package/core/src/render/lighting/area-light.ts +196 -0
- package/core/src/render/lighting/cluster-grid.ts +288 -0
- package/core/src/render/lighting/cluster-types.ts +193 -0
- package/core/src/render/lighting/ies-parser.ts +162 -0
- package/core/src/render/lighting.ts +454 -0
- package/core/src/render/material-types/depth.wgsl +44 -0
- package/core/src/render/material-types/line.wgsl +50 -0
- package/core/src/render/material-types/matcap.wgsl +51 -0
- package/core/src/render/material-types/normal.wgsl +41 -0
- package/core/src/render/material-types/physical.wgsl +152 -0
- package/core/src/render/material-types/sprite.wgsl +46 -0
- package/core/src/render/material-types/sss.wgsl +79 -0
- package/core/src/render/material-types/toon.wgsl +79 -0
- package/core/src/render/passes/README.md +121 -0
- package/core/src/render/passes/atmosphere.ts +152 -0
- package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
- package/core/src/render/passes/csm.ts +408 -0
- package/core/src/render/passes/cubemap-capture.ts +114 -0
- package/core/src/render/passes/debug-viz.ts +278 -0
- package/core/src/render/passes/debug.ts +538 -0
- package/core/src/render/passes/decal-mesh.ts +111 -0
- package/core/src/render/passes/decal-pass.ts +377 -0
- package/core/src/render/passes/deferred-lighting.ts +434 -0
- package/core/src/render/passes/depth-prepass.ts +163 -0
- package/core/src/render/passes/dome-360.ts +83 -0
- package/core/src/render/passes/fluid-render.ts +137 -0
- package/core/src/render/passes/gi-types.ts +118 -0
- package/core/src/render/passes/graph-compute.ts +300 -0
- package/core/src/render/passes/greased-line-pass.ts +232 -0
- package/core/src/render/passes/morph-target.ts +40 -0
- package/core/src/render/passes/opaque.ts +1028 -0
- package/core/src/render/passes/point-light-shadow.ts +266 -0
- package/core/src/render/passes/procedural-texture.ts +185 -0
- package/core/src/render/passes/reflection-probe.ts +140 -0
- package/core/src/render/passes/rsm-pass.ts +248 -0
- package/core/src/render/passes/sdf-text.ts +155 -0
- package/core/src/render/passes/shadow-map.ts +163 -0
- package/core/src/render/passes/shadow.ts +220 -0
- package/core/src/render/passes/skinning-vs.ts +121 -0
- package/core/src/render/passes/skinning.ts +326 -0
- package/core/src/render/passes/sky-dome.ts +404 -0
- package/core/src/render/passes/skybox.ts +162 -0
- package/core/src/render/passes/spot-light-shadow.ts +273 -0
- package/core/src/render/passes/terrain.ts +326 -0
- package/core/src/render/passes/transparent.ts +353 -0
- package/core/src/render/passes/underwater-fog.ts +185 -0
- package/core/src/render/passes/video-texture.ts +79 -0
- package/core/src/render/passes/volumetric-pass.ts +312 -0
- package/core/src/render/passes/volumetric-types.ts +171 -0
- package/core/src/render/passes/water.ts +753 -0
- package/core/src/render/pbr.ts +296 -0
- package/core/src/render/pipeline.ts +52 -0
- package/core/src/render/render-pass.ts +30 -0
- package/core/src/render/renderer-input-bus.ts +220 -0
- package/core/src/render/renderer-module-host.ts +623 -0
- package/core/src/render/resource-tracker.ts +67 -0
- package/core/src/render/sab-canvas-overlay.ts +122 -0
- package/core/src/render/shader-validator.ts +200 -0
- package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
- package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
- package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
- package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
- package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
- package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
- package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
- package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
- package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
- package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
- package/core/src/render/shaders/shadow-chunks.ts +135 -0
- package/core/src/render/skybox.ts +146 -0
- package/core/src/render/splitscreen.ts +85 -0
- package/core/src/render/surface.ts +78 -0
- package/core/src/render/tonemap.ts +180 -0
- package/core/src/render/tracked-render-pass.ts +158 -0
- package/core/src/render/viewport.ts +109 -0
- package/core/src/render/wgsl-hmr.ts +70 -0
- package/core/src/sab/core-input-channel.ts +23 -0
- package/core/src/sab/define.ts +239 -0
- package/core/src/sab/errors.ts +76 -0
- package/core/src/sab/game-input.ts +343 -0
- package/core/src/sab/gamepad-devices.ts +259 -0
- package/core/src/sab/grid-buffer.ts +117 -0
- package/core/src/sab/input.ts +55 -0
- package/core/src/sab/layout.ts +219 -0
- package/core/src/sab/multi-input-channel.ts +50 -0
- package/core/src/sab/record-buffer.ts +155 -0
- package/core/src/sab/sab-polyfill.ts +56 -0
- package/core/src/sab/sim-channel.ts +453 -0
- package/core/src/sab/slot-buffer.ts +190 -0
- package/core/src/sab/types.ts +158 -0
- package/core/src/safety/bounds.ts +76 -0
- package/core/src/safety/json.ts +80 -0
- package/core/src/safety/path.ts +167 -0
- package/core/src/save/binary-format.ts +117 -0
- package/core/src/save/game-save-system.ts +161 -0
- package/core/src/save/grid-save-system.ts +158 -0
- package/core/src/save/migrate.ts +44 -0
- package/core/src/save/migration-registry.ts +94 -0
- package/core/src/save/persist-types.ts +208 -0
- package/core/src/save/schema.ts +46 -0
- package/core/src/save/serializer.ts +180 -0
- package/core/src/scene/builder.ts +65 -0
- package/core/src/scene/camera.ts +142 -0
- package/core/src/scene/checkpoint.ts +109 -0
- package/core/src/scene/game-loop.ts +198 -0
- package/core/src/scene/index.ts +24 -0
- package/core/src/scene/layer.ts +6 -0
- package/core/src/scene/prefab.ts +145 -0
- package/core/src/scene/scene-manager.ts +157 -0
- package/core/src/scene/scene.ts +192 -0
- package/core/src/scene/sky.ts +256 -0
- package/core/src/scene/spatial-grid.ts +176 -0
- package/core/src/scene/streaming.ts +304 -0
- package/core/src/scene/vegetation.ts +163 -0
- package/core/src/scene/world.ts +89 -0
- package/core/src/scripting/binding.ts +129 -0
- package/core/src/scripting/hot-reload.ts +144 -0
- package/core/src/scripting/script.ts +99 -0
- package/core/src/sim/hot-reload-pipeline.ts +49 -0
- package/core/src/sim/sim-state-helper.ts +47 -0
- package/core/src/sim/transient-state-registry.ts +77 -0
- package/core/src/sim/types.ts +113 -0
- package/core/src/sim/worker-loop.ts +222 -0
- package/core/src/stores/game-store.ts +158 -0
- package/core/src/stores/hot-reload-store.ts +44 -0
- package/core/src/telemetry/collector.ts +410 -0
- package/core/src/telemetry/gc-controller.ts +453 -0
- package/core/src/telemetry/gc-profiler.ts +126 -0
- package/core/src/telemetry/gc-tracker.ts +69 -0
- package/core/src/telemetry/gpu-profiler.ts +703 -0
- package/core/src/telemetry/gpu-resource-tracker.ts +285 -0
- package/core/src/telemetry/gpu-timer-pool.ts +234 -0
- package/core/src/telemetry/gpu-timer.ts +123 -0
- package/core/src/telemetry/gpu-timestamp-gate.ts +21 -0
- package/core/src/telemetry/reporter.ts +62 -0
- package/core/src/types/engine-types.ts +129 -0
- package/core/src/ui-font-scale.ts +112 -0
- package/core/src/util/broad-phase-grid.ts +82 -0
- package/core/src/util/feature-log.ts +220 -0
- package/core/src/util/index.ts +17 -0
- package/core/src/util/logger.ts +604 -0
- package/core/src/webgpu-destroy-augmentation.d.ts +25 -0
- package/core/src/worker/base-worker-host.ts +183 -0
- package/core/src/worker/buffer-sync.ts +550 -0
- package/core/src/worker/crash-recovery.ts +201 -0
- package/core/src/worker/entity-sim-worker-host.ts +190 -0
- package/core/src/worker/instrumented-worker-host.ts +171 -0
- package/core/src/worker/rpc.ts +253 -0
- package/core/src/worker/sim-worker-base.ts +913 -0
- package/core/src/worker/sim-worker-host.ts +358 -0
- package/core/src/worker/task-pool.ts +256 -0
- package/core/src/worker/task-worker.ts +83 -0
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- package/libraries/stickman/src/skeleton.ts +197 -0
- package/libraries/stickman/src/stickman-pass.ts +255 -0
- package/libraries/stickman/src/thick-line.ts +123 -0
- package/libraries/surface-nets/README.md +25 -0
- package/libraries/surface-nets/src/chunked-field.ts +14 -0
- package/libraries/surface-nets/src/deformation.ts +45 -0
- package/libraries/surface-nets/src/index.ts +36 -0
- package/libraries/surface-nets/src/library.ts +59 -0
- package/libraries/surface-nets/src/lod.ts +7 -0
- package/libraries/surface-nets/src/sab.ts +4 -0
- package/libraries/surface-nets/src/streaming-config.ts +5 -0
- package/libraries/surface-nets/src/streaming-manager.ts +15 -0
- package/libraries/surface-nets/src/surface-nets.ts +334 -0
- package/libraries/surface-nets/src/types.ts +23 -0
- package/libraries/water/README.md +25 -0
- package/libraries/water/src/buoyancy.ts +103 -0
- package/libraries/water/src/index.ts +43 -0
- package/libraries/water/src/library.ts +85 -0
- package/libraries/water/src/shore-damping.ts +93 -0
- package/libraries/water/src/water-buffer.ts +89 -0
- package/libraries/water/src/water-chunks.ts +13 -0
- package/libraries/water/src/water-physics.ts +376 -0
- package/libraries/water/src/water-renderer.ts +809 -0
- package/libraries/water/src/water-sab.ts +161 -0
- package/libraries/water/src/wave-sources.ts +84 -0
- package/libraries/weather/README.md +20 -0
- package/libraries/weather/src/index.ts +9 -0
- package/libraries/weather/src/library.ts +72 -0
- package/libraries/weather/src/types.ts +64 -0
- package/libraries/weather/src/weather-blend.ts +112 -0
- package/libraries/weather/src/weather-system.ts +271 -0
- package/libraries/weatherfx/README.md +24 -0
- package/libraries/weatherfx/src/cloud-provider.ts +31 -0
- package/libraries/weatherfx/src/cloud-system.ts +372 -0
- package/libraries/weatherfx/src/index.ts +9 -0
- package/libraries/weatherfx/src/library.ts +58 -0
- package/libraries/weatherfx/src/particle-system.ts +434 -0
- package/libraries/weatherfx/src/shaders/cloud.wgsl +111 -0
- package/libraries/weatherfx/src/shaders/particle-compute.wgsl +187 -0
- package/libraries/weatherfx/src/shaders/particle-render.wgsl +95 -0
- package/lint-plugin.mjs +41 -0
- package/mcp/src/client.ts +703 -0
- package/mcp/src/engine-context.ts +186 -0
- package/mcp/src/http-transport.ts +471 -0
- package/mcp/src/index.ts +13 -0
- package/mcp/src/prompts/add-entity.ts +42 -0
- package/mcp/src/prompts/create-scene.ts +44 -0
- package/mcp/src/prompts/debug-frame.ts +39 -0
- package/mcp/src/prompts/index.ts +12 -0
- package/mcp/src/resources/asset-list.ts +32 -0
- package/mcp/src/resources/checkpoint-list.ts +33 -0
- package/mcp/src/resources/entity-state.ts +55 -0
- package/mcp/src/resources/gpu-info.ts +103 -0
- package/mcp/src/resources/index.ts +57 -0
- package/mcp/src/resources/performance.ts +37 -0
- package/mcp/src/resources/scene-tree.ts +43 -0
- package/mcp/src/server.ts +375 -0
- package/mcp/src/tools/animation.ts +118 -0
- package/mcp/src/tools/asset.ts +161 -0
- package/mcp/src/tools/audio.ts +96 -0
- package/mcp/src/tools/build.ts +143 -0
- package/mcp/src/tools/camera.ts +167 -0
- package/mcp/src/tools/checkpoint.ts +100 -0
- package/mcp/src/tools/component.ts +199 -0
- package/mcp/src/tools/debug.ts +300 -0
- package/mcp/src/tools/entity.ts +361 -0
- package/mcp/src/tools/inspect.ts +210 -0
- package/mcp/src/tools/lighting.ts +263 -0
- package/mcp/src/tools/material.ts +243 -0
- package/mcp/src/tools/mesh.ts +239 -0
- package/mcp/src/tools/physics.ts +266 -0
- package/mcp/src/tools/scene.ts +153 -0
- package/mcp/src/tools/script.ts +122 -0
- package/mcp/src/types.ts +92 -0
- package/mcp/src/undo-redo.ts +77 -0
- package/modules/camera-controls/README.md +20 -0
- package/modules/camera-controls/src/index.ts +161 -0
- package/modules/controller-ui/src/index.ts +164 -0
- package/modules/devtools/README.md +25 -0
- package/modules/devtools/src/api.ts +461 -0
- package/modules/devtools/src/asset-utils.ts +105 -0
- package/modules/devtools/src/bind-debug-store.ts +48 -0
- package/modules/devtools/src/data-bridge.ts +286 -0
- package/modules/devtools/src/debug-overlay.ts +238 -0
- package/modules/devtools/src/debug-raycast.ts +328 -0
- package/modules/devtools/src/debug-store.ts +92 -0
- package/modules/devtools/src/debug-view-descriptors.ts +59 -0
- package/modules/devtools/src/doctor-panel.ts +182 -0
- package/modules/devtools/src/gizmo-module.ts +136 -0
- package/modules/devtools/src/graph-model.ts +509 -0
- package/modules/devtools/src/grid-renderer.ts +157 -0
- package/modules/devtools/src/height-ruler-renderer.ts +216 -0
- package/modules/devtools/src/index.ts +81 -0
- package/modules/devtools/src/init.ts +261 -0
- package/modules/devtools/src/label-overlay.ts +154 -0
- package/modules/devtools/src/material-stats-panel.ts +188 -0
- package/modules/devtools/src/profiling-bridge.ts +377 -0
- package/modules/devtools/src/profiling-hooks.ts +98 -0
- package/modules/devtools/src/renderer-adapter.ts +76 -0
- package/modules/devtools/src/scene-inspector.ts +637 -0
- package/modules/devtools/src/scene-store.ts +320 -0
- package/modules/devtools/src/scene-sync.ts +116 -0
- package/modules/devtools/src/shaders/transform-gizmo.wgsl +38 -0
- package/modules/devtools/src/sim-stats-panel.ts +272 -0
- package/modules/devtools/src/sim-stats-provider.ts +105 -0
- package/modules/devtools/src/skeleton-renderer.ts +351 -0
- package/modules/devtools/src/transform-gizmo.ts +928 -0
- package/modules/devtools/src/types.ts +290 -0
- package/modules/devtools/src/worker-expose.ts +67 -0
- package/modules/devtools/src/worker-sync.ts +137 -0
- package/modules/editor/src/commands/component.ts +156 -0
- package/modules/editor/src/commands/entity.ts +287 -0
- package/modules/editor/src/commands/hierarchy.ts +83 -0
- package/modules/editor/src/commands/index.ts +61 -0
- package/modules/editor/src/commands/prefab.ts +163 -0
- package/modules/editor/src/commands/registry.ts +331 -0
- package/modules/editor/src/commands/scene-io.ts +211 -0
- package/modules/editor/src/commands/selection.ts +73 -0
- package/modules/editor/src/commands/transform.ts +91 -0
- package/modules/editor/src/ddscene.ts +267 -0
- package/modules/editor/src/document.ts +123 -0
- package/modules/editor/src/editor-context.ts +172 -0
- package/modules/editor/src/index.ts +41 -0
- package/modules/editor/src/mcp.ts +103 -0
- package/modules/editor/src/module.ts +148 -0
- package/modules/editor/src/selection.ts +70 -0
- package/modules/editor/src/shell.ts +456 -0
- package/modules/editor/src/viewport.ts +199 -0
- package/modules/html-ui/src/composite.ts +135 -0
- package/modules/html-ui/src/create-html-ui.ts +188 -0
- package/modules/html-ui/src/doc-backend.ts +343 -0
- package/modules/html-ui/src/host.ts +646 -0
- package/modules/html-ui/src/index.ts +13 -0
- package/modules/html-ui/src/jsx-dev-runtime.ts +12 -0
- package/modules/html-ui/src/jsx-runtime.ts +126 -0
- package/modules/html-ui/src/protocol.ts +88 -0
- package/modules/html-ui/src/ui-worker.ts +16 -0
- package/modules/mcp/README.md +18 -0
- package/modules/mcp/src/index.ts +27 -0
- package/modules/movement-2d/README.md +19 -0
- package/modules/movement-2d/src/grid-character.ts +455 -0
- package/modules/movement-2d/src/index.ts +45 -0
- package/modules/movement-3d/README.md +21 -0
- package/modules/movement-3d/src/character-motor.ts +230 -0
- package/modules/movement-3d/src/index.ts +46 -0
- package/modules/native-osr/src/index.ts +22 -0
- package/modules/native-osr/src/input-router.ts +401 -0
- package/modules/native-osr/src/native-osr-manager.ts +247 -0
- package/modules/native-osr/src/native-texture-source.ts +86 -0
- package/modules/native-osr/src/types.ts +112 -0
- package/modules/native-osr/src/world-space-ui-pass.ts +351 -0
- package/modules/sailing/README.md +18 -0
- package/modules/sailing/src/index.ts +51 -0
- package/modules/terrain/README.md +18 -0
- package/modules/terrain/src/index.ts +78 -0
- package/modules/vitals/README.md +17 -0
- package/modules/vitals/src/index.ts +43 -0
- package/modules/vitals/src/vitals.ts +265 -0
- package/modules/xr/README.md +25 -0
- package/modules/xr/src/camera-rig.ts +146 -0
- package/modules/xr/src/debug.ts +59 -0
- package/modules/xr/src/frame-loop.ts +197 -0
- package/modules/xr/src/index.ts +16 -0
- package/modules/xr/src/input.ts +208 -0
- package/modules/xr/src/layer.ts +140 -0
- package/modules/xr/src/session.ts +156 -0
- package/modules/xr/src/sim-module.ts +23 -0
- package/modules/xr/src/types.ts +32 -0
- package/modules/xr/src/webxr.d.ts +182 -0
- package/modules/xr/src/xr-module.ts +179 -0
- package/package.json +232 -3
- package/shader-graph/src/chunks.ts +349 -0
- package/shader-graph/src/compiler.ts +732 -0
- package/shader-graph/src/compute-compiler.ts +453 -0
- package/shader-graph/src/compute-graph.ts +112 -0
- package/shader-graph/src/compute-profiles.ts +54 -0
- package/shader-graph/src/graph.ts +52 -0
- package/shader-graph/src/index.ts +53 -0
- package/shader-graph/src/profiles.ts +407 -0
- package/shader-graph/src/validator.ts +48 -0
- package/shader-graph/src/wgsl-binding-validator.ts +143 -0
- package/shader-graph/src/wgsl-struct-validator.ts +245 -0
- package/shader-graph/src/wgsl-struct.ts +397 -0
- package/test/src/index.ts +7 -0
- package/test/src/vision-test.ts +369 -0
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import type { StructView, WgslStruct } from "@downdraft/engine/shader-graph";
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import { f32, mat4x4f, u32, vec2f, vec3f, wgsl } from "@downdraft/engine/shader-graph";
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import type { FrameGraphBuilder, GraphRenderContext, TextureHandle } from "../frame-graph";
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import { PassType } from "../frame-graph";
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import { RenderPass } from "../render-pass";
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import { createValidatedShaderModule } from "../shader-validator";
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import { DEFAULT_RSM_CONFIG, type RSMConfig, VPL_FLOATS, packVPLsToBuffer } from "./gi-types";
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const RSMUniforms: WgslStruct = wgsl.struct("RSMUniforms", {
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lightViewProj: mat4x4f,
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invLightViewProj: mat4x4f,
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rsmResolution: u32,
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maxVPLs: u32,
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intensity: f32,
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rsmRadius: f32,
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_pad0: u32,
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_pad1: u32,
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});
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const RSMEvalUniforms: WgslStruct = wgsl.struct("RSMEvalUniforms", {
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cameraPos: vec3f,
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numVPLs: u32,
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viewProj: mat4x4f,
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invViewProj: mat4x4f,
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screenSize: vec2f,
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_pad0: f32,
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_pad1: f32,
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});
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const RSM_INJECT_SHADER = /* wgsl */ `
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${RSMUniforms.wgsl}
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struct VPL {
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position: vec4<f32>,
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color: vec4<f32>,
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normal: vec4<f32>,
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};
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@group(0) @binding(0) var<uniform> uniforms: RSMUniforms;
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@group(0) @binding(1) var rsmDepthTex: texture_2d<f32>;
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@group(0) @binding(2) var rsmAlbedoTex: texture_2d<f32>;
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@group(0) @binding(3) var rsmNormalTex: texture_2d<f32>;
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@group(0) @binding(4) var rsmFluxTex: texture_2d<f32>;
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@group(0) @binding(5) var<storage, read_write> vplBuffer: array<VPL>;
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fn reconstructWorldPos(uv: vec2<f32>, depth: f32) -> vec3<f32> {
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let ndc = vec3<f32>(uv * 2.0 - 1.0, depth);
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let worldPos = uniforms.invLightViewProj * vec4<f32>(ndc, 1.0);
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return worldPos.xyz / worldPos.w;
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}
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@compute @workgroup_size(64)
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fn cs_main(@builtin(global_invocation_id) gid: u32) {
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if (gid >= uniforms.maxVPLs) { return; }
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let totalTexels = uniforms.rsmResolution * uniforms.rsmResolution;
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let stride = totalTexels / uniforms.maxVPLs;
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let texelIdx = gid * stride;
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let y = texelIdx / uniforms.rsmResolution;
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let x = texelIdx % uniforms.rsmResolution;
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if (x >= uniforms.rsmResolution || y >= uniforms.rsmResolution) { return; }
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let texel = vec2<i32>(i32(x), i32(y));
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let depth = textureLoad(rsmDepthTex, texel, 0);
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if (depth >= 1.0) {
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vplBuffer[gid] = VPL(vec4<f32>(0.0), vec4<f32>(0.0), vec4<f32>(0.0));
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return;
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}
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let uv = vec2<f32>(f32(x) / f32(uniforms.rsmResolution), f32(y) / f32(uniforms.rsmResolution));
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let worldPos = reconstructWorldPos(uv, depth);
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let albedo = textureLoad(rsmAlbedoTex, texel, 0);
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let normal = textureLoad(rsmNormalTex, texel, 0);
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let flux = textureLoad(rsmFluxTex, texel, 0);
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let color = albedo.rgb * flux.rgb * uniforms.intensity;
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let range = uniforms.rsmRadius * 10.0;
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vplBuffer[gid] = VPL(
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vec4<f32>(worldPos, range),
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vec4<f32>(color, 1.0),
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vec4<f32>(normal.rgb * 2.0 - 1.0, 0.0),
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);
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}
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`;
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const RSM_EVALUATE_SHADER = /* wgsl */ `
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${RSMEvalUniforms.wgsl}
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struct VPL {
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position: vec4<f32>,
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color: vec4<f32>,
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normal: vec4<f32>,
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};
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@group(0) @binding(0) var<uniform> uniforms: RSMEvalUniforms;
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@group(0) @binding(1) var depthTex: texture_depth_2d;
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@group(0) @binding(2) var normalTex: texture_2d<f32>;
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@group(0) @binding(3) var<storage> vplBuffer: array<VPL>;
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fn reconstructWorldPos(uv: vec2<f32>, depth: f32) -> vec3<f32> {
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let ndc = vec3<f32>(uv * 2.0 - 1.0, depth);
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let worldPos = uniforms.invViewProj * vec4<f32>(ndc, 1.0);
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return worldPos.xyz / worldPos.w;
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}
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@compute @workgroup_size(8, 8)
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fn cs_main(@builtin(global_invocation_id) gid: vec3<u32>) {
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let dims = vec2<u32>(textureDimensions(depthTex));
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if (gid.x >= dims.x || gid.y >= dims.y) { return; }
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let texel = vec2<i32>(gid.xy);
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let depth = textureLoad(depthTex, texel, 0);
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if (depth >= 1.0) { return; }
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let uv = vec2<f32>(gid.xy) / vec2<f32>(dims);
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let worldPos = reconstructWorldPos(uv, depth);
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let normalSample = textureLoad(normalTex, texel, 0);
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let N = normalize(normalSample.rgb * 2.0 - 1.0);
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var indirect = vec3<f32>(0.0);
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for (var i = 0u; i < uniforms.numVPLs; i = i + 1u) {
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let vpl = vplBuffer[i];
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if (vpl.color.w < 0.01) { continue; }
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let toVPL = vpl.position.xyz - worldPos;
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let dist = length(toVPL);
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if (dist > vpl.position.w) { continue; }
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let L = toVPL / max(dist, 0.001);
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let NdotL = max(dot(N, L), 0.0);
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let vplNdotL = max(dot(-vpl.normal.xyz, L), 0.0);
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let attenuation = 1.0 / (1.0 + dist * dist);
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indirect += vpl.color.rgb * NdotL * vplNdotL * attenuation;
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}
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// Output is stored in a texture for compositing
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// This compute shader writes to a storage texture
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}
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`;
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146
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export class RSMPass extends RenderPass {
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name = "rsm-inject";
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passType = PassType.Custom;
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private device: GPUDevice | null;
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private config: RSMConfig;
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153
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private injectPipeline: GPUComputePipeline | null = null;
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154
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private injectBindGroup: GPUBindGroup | null = null;
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155
|
+
private vplBuffer: GPUBuffer | null = null;
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156
|
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private rsmUniformBuffer: GPUBuffer | null = null;
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|
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private _uniformView: StructView | null = null;
|
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|
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private _uniformBuf: Float32Array | null = null;
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+
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160
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+
rsmDepthHandle: TextureHandle | null = null;
|
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+
rsmAlbedoHandle: TextureHandle | null = null;
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|
+
rsmNormalHandle: TextureHandle | null = null;
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|
+
rsmFluxHandle: TextureHandle | null = null;
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+
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|
+
private lightViewProj: Float32Array = new Float32Array(16);
|
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|
+
private invLightViewProj: Float32Array = new Float32Array(16);
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|
+
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constructor(config?: Partial<RSMConfig>, device?: GPUDevice | null) {
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super();
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this.config = { ...DEFAULT_RSM_CONFIG, ...config };
|
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this.device = device ?? null;
|
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}
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+
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|
+
prepare(device: GPUDevice): void {
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this.device = device;
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+
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this.vplBuffer = device.createBuffer({
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label: "rsm-vpl-buffer",
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size: this.config.maxVPLs * VPL_FLOATS * 4,
|
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+
usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST,
|
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});
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|
+
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|
183
|
+
this.rsmUniformBuffer = device.createBuffer({
|
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|
+
label: "rsm-uniforms",
|
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|
+
size: RSMUniforms.size,
|
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|
+
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
|
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|
+
});
|
|
188
|
+
this._uniformBuf = new Float32Array(RSMUniforms.floatCount);
|
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|
+
this._uniformView = RSMUniforms.view(this._uniformBuf);
|
|
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|
+
|
|
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|
+
const shader = createValidatedShaderModule(device, { code: RSM_INJECT_SHADER, label: "RSMPass.inject" });
|
|
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|
+
this.injectPipeline = device.createComputePipeline({
|
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|
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label: "rsm-inject",
|
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|
+
layout: "auto",
|
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|
+
compute: { module: shader, entryPoint: "cs_main" },
|
|
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|
+
});
|
|
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|
+
}
|
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|
+
|
|
199
|
+
setLightMatrices(lightViewProj: Float32Array, invLightViewProj: Float32Array): void {
|
|
200
|
+
this.lightViewProj = lightViewProj;
|
|
201
|
+
this.invLightViewProj = invLightViewProj;
|
|
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|
+
}
|
|
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|
+
|
|
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|
+
updateUniforms(): void {
|
|
205
|
+
const view = this._uniformView!;
|
|
206
|
+
view.set("lightViewProj", this.lightViewProj);
|
|
207
|
+
view.set("invLightViewProj", this.invLightViewProj);
|
|
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|
+
|
|
209
|
+
if (this.device && this.rsmUniformBuffer) {
|
|
210
|
+
this.device.queue.writeBuffer(this.rsmUniformBuffer, 0, this._uniformBuf as unknown as BufferSource);
|
|
211
|
+
}
|
|
212
|
+
}
|
|
213
|
+
|
|
214
|
+
updateVPLs(vpls: ReturnType<typeof packVPLsToBuffer>): void {
|
|
215
|
+
if (this.device && this.vplBuffer) {
|
|
216
|
+
this.device.queue.writeBuffer(this.vplBuffer, 0, vpls as unknown as BufferSource);
|
|
217
|
+
}
|
|
218
|
+
}
|
|
219
|
+
|
|
220
|
+
getVPLBuffer(): GPUBuffer | null {
|
|
221
|
+
return this.vplBuffer;
|
|
222
|
+
}
|
|
223
|
+
|
|
224
|
+
getConfig(): RSMConfig {
|
|
225
|
+
return this.config;
|
|
226
|
+
}
|
|
227
|
+
|
|
228
|
+
setup(builder: FrameGraphBuilder): void {
|
|
229
|
+
if (this.rsmDepthHandle) builder.read(this.rsmDepthHandle);
|
|
230
|
+
if (this.rsmAlbedoHandle) builder.read(this.rsmAlbedoHandle);
|
|
231
|
+
if (this.rsmNormalHandle) builder.read(this.rsmNormalHandle);
|
|
232
|
+
if (this.rsmFluxHandle) builder.read(this.rsmFluxHandle);
|
|
233
|
+
}
|
|
234
|
+
|
|
235
|
+
execute(ctx: GraphRenderContext): void {
|
|
236
|
+
if (!this.config.enabled) return;
|
|
237
|
+
this.updateUniforms();
|
|
238
|
+
// The actual compute dispatch happens in the render loop
|
|
239
|
+
// This pass is a Custom pass — it dispatches compute directly
|
|
240
|
+
}
|
|
241
|
+
|
|
242
|
+
destroy(): void {
|
|
243
|
+
this.vplBuffer?.destroy();
|
|
244
|
+
this.rsmUniformBuffer?.destroy();
|
|
245
|
+
this._uniformView = null;
|
|
246
|
+
this._uniformBuf = null;
|
|
247
|
+
}
|
|
248
|
+
}
|
|
@@ -0,0 +1,155 @@
|
|
|
1
|
+
import type { WgslStruct } from "@downdraft/engine/shader-graph";
|
|
2
|
+
import { f32, vec4f, wgsl } from "@downdraft/engine/shader-graph";
|
|
3
|
+
|
|
4
|
+
export interface SDFGlyph {
|
|
5
|
+
char: string;
|
|
6
|
+
charCode: number;
|
|
7
|
+
x: number;
|
|
8
|
+
y: number;
|
|
9
|
+
width: number;
|
|
10
|
+
height: number;
|
|
11
|
+
advance: number;
|
|
12
|
+
bearingX: number;
|
|
13
|
+
bearingY: number;
|
|
14
|
+
}
|
|
15
|
+
|
|
16
|
+
export interface SDFFontData {
|
|
17
|
+
glyphs: Map<number, SDFGlyph>;
|
|
18
|
+
atlasWidth: number;
|
|
19
|
+
atlasHeight: number;
|
|
20
|
+
fontSize: number;
|
|
21
|
+
distanceRange: number;
|
|
22
|
+
lineHeight: number;
|
|
23
|
+
ascent: number;
|
|
24
|
+
descent: number;
|
|
25
|
+
name: string;
|
|
26
|
+
}
|
|
27
|
+
|
|
28
|
+
export function parseSDFFont(json: string): SDFFontData {
|
|
29
|
+
const data = JSON.parse(json);
|
|
30
|
+
const glyphs = new Map<number, SDFGlyph>();
|
|
31
|
+
|
|
32
|
+
if (data.glyphs) {
|
|
33
|
+
data.glyphs.forEach((glyph: any) => {
|
|
34
|
+
glyphs.set(glyph.unicode, {
|
|
35
|
+
char: String.fromCodePoint(glyph.unicode),
|
|
36
|
+
charCode: glyph.unicode,
|
|
37
|
+
x: glyph.planeBounds?.left ?? glyph.x ?? 0,
|
|
38
|
+
y: glyph.planeBounds?.bottom ?? glyph.y ?? 0,
|
|
39
|
+
width: glyph.planeBounds ? glyph.planeBounds.right - glyph.planeBounds.left : (glyph.width ?? 0),
|
|
40
|
+
height: glyph.planeBounds ? glyph.planeBounds.top - glyph.planeBounds.bottom : (glyph.height ?? 0),
|
|
41
|
+
advance: glyph.advance,
|
|
42
|
+
bearingX: glyph.planeBounds?.left ?? 0,
|
|
43
|
+
bearingY: glyph.planeBounds?.top ?? 0,
|
|
44
|
+
});
|
|
45
|
+
});
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
return {
|
|
49
|
+
glyphs,
|
|
50
|
+
atlasWidth: data.atlas?.width ?? 512,
|
|
51
|
+
atlasHeight: data.atlas?.height ?? 512,
|
|
52
|
+
fontSize: data.atlas?.size ?? 32,
|
|
53
|
+
distanceRange: data.atlas?.distanceRange ?? 4,
|
|
54
|
+
lineHeight: data.metrics?.lineHeight ?? 1.2,
|
|
55
|
+
ascent: data.metrics?.ascender ?? 0.8,
|
|
56
|
+
descent: data.metrics?.descender ?? -0.2,
|
|
57
|
+
name: data.name ?? "sdf-font",
|
|
58
|
+
};
|
|
59
|
+
}
|
|
60
|
+
|
|
61
|
+
export function layoutSDFText(
|
|
62
|
+
text: string,
|
|
63
|
+
font: SDFFontData,
|
|
64
|
+
fontSize: number,
|
|
65
|
+
maxWidth: number = Infinity,
|
|
66
|
+
): { quads: Array<{ x: number; y: number; w: number; h: number; u: number; v: number; uw: number; vh: number }>; width: number; height: number } {
|
|
67
|
+
const scale = fontSize / font.fontSize;
|
|
68
|
+
const quads: Array<{ x: number; y: number; w: number; h: number; u: number; v: number; uw: number; vh: number }> = [];
|
|
69
|
+
let penX = 0;
|
|
70
|
+
let penY = 0;
|
|
71
|
+
const lineHeight = font.lineHeight * fontSize;
|
|
72
|
+
|
|
73
|
+
for (let _i = 0, _it = text, _n = _it.length; _i < _n; _i++) { const char = _it[_i];
|
|
74
|
+
const charCode = char.codePointAt(0);
|
|
75
|
+
if (charCode === undefined) continue;
|
|
76
|
+
|
|
77
|
+
if (char === "\n") {
|
|
78
|
+
penX = 0;
|
|
79
|
+
penY += lineHeight;
|
|
80
|
+
continue;
|
|
81
|
+
}
|
|
82
|
+
|
|
83
|
+
const glyph = font.glyphs.get(charCode);
|
|
84
|
+
if (!glyph) continue;
|
|
85
|
+
|
|
86
|
+
if (maxWidth !== Infinity && penX + glyph.advance * scale > maxWidth) {
|
|
87
|
+
penX = 0;
|
|
88
|
+
penY += lineHeight;
|
|
89
|
+
}
|
|
90
|
+
|
|
91
|
+
const w = glyph.width * scale;
|
|
92
|
+
const h = glyph.height * scale;
|
|
93
|
+
const x = penX + glyph.bearingX * scale;
|
|
94
|
+
const y = penY - glyph.bearingY * scale + font.ascent * fontSize;
|
|
95
|
+
|
|
96
|
+
quads.push({
|
|
97
|
+
x, y, w, h,
|
|
98
|
+
u: glyph.x / font.atlasWidth,
|
|
99
|
+
v: 1.0 - (glyph.y + glyph.height) / font.atlasHeight,
|
|
100
|
+
uw: glyph.width / font.atlasWidth,
|
|
101
|
+
vh: glyph.height / font.atlasHeight,
|
|
102
|
+
});
|
|
103
|
+
|
|
104
|
+
penX += glyph.advance * scale;
|
|
105
|
+
}
|
|
106
|
+
|
|
107
|
+
return { quads, width: penX, height: penY + lineHeight };
|
|
108
|
+
}
|
|
109
|
+
|
|
110
|
+
const TextUniforms: WgslStruct = wgsl.struct("TextUniforms", {
|
|
111
|
+
color: vec4f,
|
|
112
|
+
outlineColor: vec4f,
|
|
113
|
+
outlineWidth: f32,
|
|
114
|
+
smoothing: f32,
|
|
115
|
+
_pad0: f32,
|
|
116
|
+
_pad1: f32,
|
|
117
|
+
});
|
|
118
|
+
|
|
119
|
+
export const SDF_TEXT_SHADER = /* wgsl */ `
|
|
120
|
+
${TextUniforms.wgsl}
|
|
121
|
+
|
|
122
|
+
@group(0) @binding(0) var<uniform> u: TextUniforms;
|
|
123
|
+
@group(0) @binding(1) var atlasTex: texture_2d<f32>;
|
|
124
|
+
@group(0) @binding(2) var texSampler: sampler;
|
|
125
|
+
|
|
126
|
+
struct VertexInput {
|
|
127
|
+
@location(0) position: vec2<f32>,
|
|
128
|
+
@location(1) uv: vec2<f32>,
|
|
129
|
+
};
|
|
130
|
+
|
|
131
|
+
struct VertexOutput {
|
|
132
|
+
@builtin(position) clipPosition: vec4<f32>,
|
|
133
|
+
@location(0) uv: vec2<f32>,
|
|
134
|
+
};
|
|
135
|
+
|
|
136
|
+
@vertex
|
|
137
|
+
fn vs_main(input: VertexInput) -> VertexOutput {
|
|
138
|
+
var output: VertexOutput;
|
|
139
|
+
output.clipPosition = vec4<f32>(input.position, 0.0, 1.0);
|
|
140
|
+
output.uv = input.uv;
|
|
141
|
+
return output;
|
|
142
|
+
}
|
|
143
|
+
|
|
144
|
+
@fragment
|
|
145
|
+
fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
|
|
146
|
+
let sdf = textureSample(atlasTex, texSampler, input.uv).r;
|
|
147
|
+
let smoothing = u.smoothing;
|
|
148
|
+
let outlineThreshold = 0.5 - u.outlineWidth;
|
|
149
|
+
let fillAlpha = smoothstep(0.5 - smoothing, 0.5 + smoothing, sdf);
|
|
150
|
+
let outlineAlpha = smoothstep(outlineThreshold - smoothing, outlineThreshold + smoothing, sdf) - fillAlpha;
|
|
151
|
+
let color = u.color.rgb * fillAlpha + u.outlineColor.rgb * outlineAlpha;
|
|
152
|
+
let alpha = fillAlpha + outlineAlpha * u.outlineColor.a;
|
|
153
|
+
return vec4<f32>(color, alpha);
|
|
154
|
+
}
|
|
155
|
+
`;
|
|
@@ -0,0 +1,163 @@
|
|
|
1
|
+
// ============================================================================
|
|
2
|
+
// Shadow Map System — single-cascade directional shadow mapping
|
|
3
|
+
// Renders scene depth from the sun's perspective into a depth texture.
|
|
4
|
+
// Provides a bind group with the shadow map, comparison sampler, and light VP
|
|
5
|
+
// matrix for PCF-filtered shadow sampling in lit shaders.
|
|
6
|
+
// ============================================================================
|
|
7
|
+
|
|
8
|
+
import { mat4 } from "wgpu-matrix";
|
|
9
|
+
|
|
10
|
+
export interface ShadowMapOptions {
|
|
11
|
+
depthFormat?: GPUTextureFormat;
|
|
12
|
+
shadowMapSize?: number;
|
|
13
|
+
shadowDistance?: number;
|
|
14
|
+
shadowRadius?: number;
|
|
15
|
+
}
|
|
16
|
+
|
|
17
|
+
const DEFAULT_SHADOW_MAP_SIZE = 2048;
|
|
18
|
+
const DEFAULT_SHADOW_DISTANCE = 600;
|
|
19
|
+
const DEFAULT_SHADOW_RADIUS = 350;
|
|
20
|
+
|
|
21
|
+
export class ShadowMapSystem {
|
|
22
|
+
private device: GPUDevice;
|
|
23
|
+
private depthFormat: GPUTextureFormat;
|
|
24
|
+
private shadowMapSize: number;
|
|
25
|
+
private shadowDistance: number;
|
|
26
|
+
private shadowRadius: number;
|
|
27
|
+
|
|
28
|
+
private shadowTexture: GPUTexture | null = null;
|
|
29
|
+
private shadowDepthView: GPUTextureView | null = null;
|
|
30
|
+
private shadowUniformBuffer: GPUBuffer | null = null;
|
|
31
|
+
private shadowSampler: GPUSampler | null = null;
|
|
32
|
+
private shadowBindGroupLayout: GPUBindGroupLayout | null = null;
|
|
33
|
+
private shadowBindGroup: GPUBindGroup | null = null;
|
|
34
|
+
|
|
35
|
+
private shadowUniformData = new Float32Array(20);
|
|
36
|
+
private lightVP = new Float32Array(16);
|
|
37
|
+
|
|
38
|
+
constructor(device: GPUDevice, options?: ShadowMapOptions) {
|
|
39
|
+
this.device = device;
|
|
40
|
+
this.depthFormat = options?.depthFormat ?? "depth32float";
|
|
41
|
+
this.shadowMapSize = options?.shadowMapSize ?? DEFAULT_SHADOW_MAP_SIZE;
|
|
42
|
+
this.shadowDistance = options?.shadowDistance ?? DEFAULT_SHADOW_DISTANCE;
|
|
43
|
+
this.shadowRadius = options?.shadowRadius ?? DEFAULT_SHADOW_RADIUS;
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
init(): void {
|
|
47
|
+
this.shadowTexture = this.device.createTexture({
|
|
48
|
+
size: [this.shadowMapSize, this.shadowMapSize],
|
|
49
|
+
format: this.depthFormat,
|
|
50
|
+
usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING,
|
|
51
|
+
});
|
|
52
|
+
this.shadowDepthView = this.shadowTexture.createView();
|
|
53
|
+
|
|
54
|
+
this.shadowUniformBuffer = this.device.createBuffer({
|
|
55
|
+
size: 256,
|
|
56
|
+
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
|
|
57
|
+
});
|
|
58
|
+
|
|
59
|
+
this.shadowSampler = this.device.createSampler({
|
|
60
|
+
compare: "less",
|
|
61
|
+
magFilter: "linear",
|
|
62
|
+
minFilter: "linear",
|
|
63
|
+
addressModeU: "clamp-to-edge",
|
|
64
|
+
addressModeV: "clamp-to-edge",
|
|
65
|
+
});
|
|
66
|
+
|
|
67
|
+
this.shadowBindGroupLayout = this.device.createBindGroupLayout({
|
|
68
|
+
entries: [
|
|
69
|
+
{ binding: 0, visibility: GPUShaderStage.FRAGMENT, buffer: { type: "uniform" } },
|
|
70
|
+
{ binding: 1, visibility: GPUShaderStage.FRAGMENT, texture: { sampleType: "depth" } },
|
|
71
|
+
{ binding: 2, visibility: GPUShaderStage.FRAGMENT, sampler: { type: "comparison" } },
|
|
72
|
+
],
|
|
73
|
+
});
|
|
74
|
+
|
|
75
|
+
this.shadowBindGroup = this.device.createBindGroup({
|
|
76
|
+
layout: this.shadowBindGroupLayout,
|
|
77
|
+
entries: [
|
|
78
|
+
{ binding: 0, resource: { buffer: this.shadowUniformBuffer } },
|
|
79
|
+
{ binding: 1, resource: this.shadowDepthView },
|
|
80
|
+
{ binding: 2, resource: this.shadowSampler },
|
|
81
|
+
],
|
|
82
|
+
});
|
|
83
|
+
}
|
|
84
|
+
|
|
85
|
+
getBindGroupLayout(): GPUBindGroupLayout | null {
|
|
86
|
+
return this.shadowBindGroupLayout;
|
|
87
|
+
}
|
|
88
|
+
|
|
89
|
+
getBindGroup(): GPUBindGroup | null {
|
|
90
|
+
return this.shadowBindGroup;
|
|
91
|
+
}
|
|
92
|
+
|
|
93
|
+
getShadowDepthView(): GPUTextureView | null {
|
|
94
|
+
return this.shadowDepthView;
|
|
95
|
+
}
|
|
96
|
+
|
|
97
|
+
getShadowUniformBuffer(): GPUBuffer | null {
|
|
98
|
+
return this.shadowUniformBuffer;
|
|
99
|
+
}
|
|
100
|
+
|
|
101
|
+
getShadowSampler(): GPUSampler | null {
|
|
102
|
+
return this.shadowSampler;
|
|
103
|
+
}
|
|
104
|
+
|
|
105
|
+
getLightVP(): Float32Array {
|
|
106
|
+
return this.lightVP;
|
|
107
|
+
}
|
|
108
|
+
|
|
109
|
+
getShadowMapSize(): number {
|
|
110
|
+
return this.shadowMapSize;
|
|
111
|
+
}
|
|
112
|
+
|
|
113
|
+
updateLightVP(
|
|
114
|
+
sunDir: [number, number, number],
|
|
115
|
+
cameraTarget: [number, number, number],
|
|
116
|
+
): void {
|
|
117
|
+
const len = Math.sqrt(sunDir[0] ** 2 + sunDir[1] ** 2 + sunDir[2] ** 2) || 1;
|
|
118
|
+
const dir: [number, number, number] = [
|
|
119
|
+
sunDir[0] / len,
|
|
120
|
+
sunDir[1] / len,
|
|
121
|
+
sunDir[2] / len,
|
|
122
|
+
];
|
|
123
|
+
|
|
124
|
+
// sunDir points toward the sun — the light sits on the sun side of the
|
|
125
|
+
// target and looks back down at it.
|
|
126
|
+
const lightPos: [number, number, number] = [
|
|
127
|
+
cameraTarget[0] + dir[0] * this.shadowDistance,
|
|
128
|
+
cameraTarget[1] + dir[1] * this.shadowDistance,
|
|
129
|
+
cameraTarget[2] + dir[2] * this.shadowDistance,
|
|
130
|
+
];
|
|
131
|
+
|
|
132
|
+
const up: [number, number, number] =
|
|
133
|
+
Math.abs(dir[1]) > 0.99 ? [0, 0, 1] : [0, 1, 0];
|
|
134
|
+
|
|
135
|
+
const lightView = mat4.lookAt(lightPos, cameraTarget, up);
|
|
136
|
+
|
|
137
|
+
const lightProj = mat4.ortho(
|
|
138
|
+
-this.shadowRadius, this.shadowRadius,
|
|
139
|
+
-this.shadowRadius, this.shadowRadius,
|
|
140
|
+
1.0, this.shadowDistance * 2.0,
|
|
141
|
+
);
|
|
142
|
+
|
|
143
|
+
this.lightVP = mat4.multiply(lightProj, lightView, this.lightVP);
|
|
144
|
+
|
|
145
|
+
for (let i = 0; i < 16; i++) {
|
|
146
|
+
this.shadowUniformData[i] = this.lightVP[i];
|
|
147
|
+
}
|
|
148
|
+
this.shadowUniformData[16] = 1.0 / this.shadowMapSize;
|
|
149
|
+
this.shadowUniformData[17] = 0.003;
|
|
150
|
+
this.shadowUniformData[18] = 0.015;
|
|
151
|
+
this.shadowUniformData[19] = 0.85;
|
|
152
|
+
|
|
153
|
+
this.device.queue.writeBuffer(this.shadowUniformBuffer!, 0, this.shadowUniformData as unknown as GPUAllowSharedBufferSource);
|
|
154
|
+
}
|
|
155
|
+
|
|
156
|
+
destroy(): void {
|
|
157
|
+
this.shadowTexture?.destroy();
|
|
158
|
+
this.shadowUniformBuffer?.destroy();
|
|
159
|
+
this.shadowTexture = null;
|
|
160
|
+
this.shadowDepthView = null;
|
|
161
|
+
this.shadowUniformBuffer = null;
|
|
162
|
+
}
|
|
163
|
+
}
|