@downdraft/engine 0.0.0 → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (907) hide show
  1. package/app/src/index.ts +10 -0
  2. package/app/src/renderer/bootstrap.ts +271 -0
  3. package/app/src/renderer/downdraft-base.css +93 -0
  4. package/app/src/renderer/feature-log.ts +200 -0
  5. package/app/src/renderer/game-module.ts +923 -0
  6. package/app/src/renderer/hooks.ts +88 -0
  7. package/app/src/renderer/hot-reload.ts +178 -0
  8. package/app/src/renderer/import-cache.ts +88 -0
  9. package/app/src/renderer/index.ts +206 -0
  10. package/app/src/renderer/mcp-harness.ts +144 -0
  11. package/app/src/renderer/save-store-factory.ts +239 -0
  12. package/app/src/renderer/sim-bridge.ts +183 -0
  13. package/app/src/renderer/standard-automation-tools.ts +771 -0
  14. package/app/src/shared/feature-log.ts +71 -0
  15. package/app/src/shared/gpu-info.ts +82 -0
  16. package/app/src/shared/import-cache-store.ts +142 -0
  17. package/app/src/shared/index.ts +6 -0
  18. package/app/src/shared/mcp-discovery.ts +47 -0
  19. package/app/src/shared/mcp-proxy.ts +82 -0
  20. package/app/src/shared/types.ts +324 -0
  21. package/asset-bake/src/bake-audio.ts +119 -0
  22. package/asset-bake/src/bake-gltf.ts +172 -0
  23. package/asset-bake/src/bake.ts +78 -0
  24. package/asset-bake/src/cache.ts +188 -0
  25. package/asset-bake/src/config.ts +186 -0
  26. package/asset-bake/src/index.ts +36 -0
  27. package/core/src/animation/animation-event.ts +41 -0
  28. package/core/src/animation/bone-mask.ts +122 -0
  29. package/core/src/animation/clip.ts +252 -0
  30. package/core/src/animation/index.ts +22 -0
  31. package/core/src/animation/mixamo.ts +113 -0
  32. package/core/src/animation/morph-target.ts +69 -0
  33. package/core/src/animation/player.ts +697 -0
  34. package/core/src/animation/retarget.ts +158 -0
  35. package/core/src/animation/skeleton-animator.ts +1399 -0
  36. package/core/src/animation/skeleton.ts +214 -0
  37. package/core/src/animation/state-machine.ts +280 -0
  38. package/core/src/assets/blob-store.ts +66 -0
  39. package/core/src/assets/cache.ts +186 -0
  40. package/core/src/assets/cubemap-converter.ts +155 -0
  41. package/core/src/assets/environment-manager.ts +121 -0
  42. package/core/src/assets/import-cache.ts +65 -0
  43. package/core/src/assets/import-settings.ts +72 -0
  44. package/core/src/assets/importer.ts +108 -0
  45. package/core/src/assets/index.ts +74 -0
  46. package/core/src/assets/irradiance-generator.ts +198 -0
  47. package/core/src/assets/loader-audio.ts +86 -0
  48. package/core/src/assets/loader-cubemap.ts +211 -0
  49. package/core/src/assets/loader-dds.ts +236 -0
  50. package/core/src/assets/loader-hdr.ts +474 -0
  51. package/core/src/assets/loader-mesh.ts +143 -0
  52. package/core/src/assets/loader-shader.ts +73 -0
  53. package/core/src/assets/loader-texture.ts +349 -0
  54. package/core/src/assets/lod.ts +198 -0
  55. package/core/src/assets/manager.ts +480 -0
  56. package/core/src/assets/manifest.ts +81 -0
  57. package/core/src/assets/material-bridge.ts +186 -0
  58. package/core/src/assets/model-importer.ts +72 -0
  59. package/core/src/assets/model-normalizer.ts +248 -0
  60. package/core/src/assets/model-to-gpu.ts +70 -0
  61. package/core/src/assets/model-to-mesh.ts +237 -0
  62. package/core/src/assets/prefilter-generator.ts +250 -0
  63. package/core/src/audio/engine.ts +177 -0
  64. package/core/src/audio/interface.ts +130 -0
  65. package/core/src/audio/listener.ts +32 -0
  66. package/core/src/audio/mixer.ts +141 -0
  67. package/core/src/audio/registry.ts +52 -0
  68. package/core/src/audio/sab.ts +87 -0
  69. package/core/src/audio/source.ts +89 -0
  70. package/core/src/change-detection/atomics.ts +1 -0
  71. package/core/src/change-detection/tracker.ts +47 -0
  72. package/core/src/debug-draw/lines.ts +64 -0
  73. package/core/src/debug-draw/points.ts +17 -0
  74. package/core/src/debug-draw/queue.ts +124 -0
  75. package/core/src/debug-draw/text.ts +25 -0
  76. package/core/src/ecs/archetype.ts +323 -0
  77. package/core/src/ecs/component.ts +188 -0
  78. package/core/src/ecs/entity.ts +25 -0
  79. package/core/src/ecs/events.ts +93 -0
  80. package/core/src/ecs/hierarchy.ts +124 -0
  81. package/core/src/ecs/hmr-swap-registry.ts +22 -0
  82. package/core/src/ecs/index.ts +25 -0
  83. package/core/src/ecs/query.ts +141 -0
  84. package/core/src/ecs/resource.ts +8 -0
  85. package/core/src/ecs/schedule.ts +181 -0
  86. package/core/src/ecs/system-params.ts +99 -0
  87. package/core/src/ecs/system.ts +42 -0
  88. package/core/src/ecs/world.ts +348 -0
  89. package/core/src/index.ts +352 -0
  90. package/core/src/input/context.ts +73 -0
  91. package/core/src/input/dom-handler.ts +380 -0
  92. package/core/src/input/local-player-manager.ts +218 -0
  93. package/core/src/input/mapping.ts +40 -0
  94. package/core/src/input/multi-sab-bridge.ts +276 -0
  95. package/core/src/input/multi-state.ts +54 -0
  96. package/core/src/input/sab-bridge.ts +71 -0
  97. package/core/src/input/state.ts +132 -0
  98. package/core/src/input/ui-router.ts +87 -0
  99. package/core/src/library/host.ts +317 -0
  100. package/core/src/library/index.ts +16 -0
  101. package/core/src/library/library.ts +292 -0
  102. package/core/src/material/compiler.ts +80 -0
  103. package/core/src/material/graph-bridge.ts +172 -0
  104. package/core/src/material/index.ts +9 -0
  105. package/core/src/material/library.ts +442 -0
  106. package/core/src/material/material.ts +156 -0
  107. package/core/src/material/variants.ts +61 -0
  108. package/core/src/math/mat4.ts +202 -0
  109. package/core/src/math/perlin-noise-2d.ts +77 -0
  110. package/core/src/math/perlin-noise-3d.ts +110 -0
  111. package/core/src/math/quat.ts +33 -0
  112. package/core/src/math/rng.ts +29 -0
  113. package/core/src/math/trig.ts +47 -0
  114. package/core/src/math/value-noise.ts +67 -0
  115. package/core/src/mesh/builder.ts +177 -0
  116. package/core/src/mesh/csg.ts +312 -0
  117. package/core/src/mesh/greased-line.ts +145 -0
  118. package/core/src/mesh/mesh.ts +17 -0
  119. package/core/src/mesh/parametric.ts +501 -0
  120. package/core/src/mesh/skinning.ts +67 -0
  121. package/core/src/mesh/vertex-layout.ts +91 -0
  122. package/core/src/module/cross-thread.ts +163 -0
  123. package/core/src/module/diagnostics.ts +123 -0
  124. package/core/src/module/host.ts +451 -0
  125. package/core/src/module/index.ts +22 -0
  126. package/core/src/module/module.ts +109 -0
  127. package/core/src/module/registry.ts +94 -0
  128. package/core/src/module/renderer-module.ts +247 -0
  129. package/core/src/module/ts-loader.ts +26 -0
  130. package/core/src/particles/compute-pass.ts +378 -0
  131. package/core/src/particles/emitter.ts +156 -0
  132. package/core/src/particles/index.ts +11 -0
  133. package/core/src/particles/particle-data.ts +47 -0
  134. package/core/src/particles/render-pass.ts +365 -0
  135. package/core/src/particles/simulator.ts +264 -0
  136. package/core/src/particles/system.ts +193 -0
  137. package/core/src/physics/body.ts +59 -0
  138. package/core/src/physics/ccd-heuristic.ts +55 -0
  139. package/core/src/physics/character.ts +282 -0
  140. package/core/src/physics/collider.ts +55 -0
  141. package/core/src/physics/collision-system.ts +91 -0
  142. package/core/src/physics/events.ts +133 -0
  143. package/core/src/physics/index.ts +34 -0
  144. package/core/src/physics/interface.ts +473 -0
  145. package/core/src/physics/interpolation-buffer.ts +192 -0
  146. package/core/src/physics/lifecycle.ts +87 -0
  147. package/core/src/physics/load-shedder.ts +164 -0
  148. package/core/src/physics/physics-accumulator.ts +101 -0
  149. package/core/src/physics/physics-system.ts +240 -0
  150. package/core/src/physics/ragdoll-presets.ts +272 -0
  151. package/core/src/physics/ragdoll-system.ts +220 -0
  152. package/core/src/physics/ragdoll.ts +182 -0
  153. package/core/src/physics/raycast.ts +143 -0
  154. package/core/src/physics/realm-manager.ts +499 -0
  155. package/core/src/physics/realm-worker-pool.ts +191 -0
  156. package/core/src/physics/realm-worker.ts +102 -0
  157. package/core/src/physics/realm.ts +189 -0
  158. package/core/src/physics/registry.ts +52 -0
  159. package/core/src/physics/safety.ts +247 -0
  160. package/core/src/physics/snapshot-manager.ts +141 -0
  161. package/core/src/physics/worker-protocol.ts +30 -0
  162. package/core/src/platform/bun-preload.ts +169 -0
  163. package/core/src/platform/css-stub.ts +4 -0
  164. package/core/src/platform/glob-polyfill.ts +124 -0
  165. package/core/src/platform/hidpi.ts +57 -0
  166. package/core/src/platform/render-surface.ts +77 -0
  167. package/core/src/platform/rpc.ts +98 -0
  168. package/core/src/platform/runtime.ts +123 -0
  169. package/core/src/plugin/context.ts +364 -0
  170. package/core/src/plugin/diagnostics.ts +61 -0
  171. package/core/src/plugin/discovery.ts +186 -0
  172. package/core/src/plugin/extension-loaders.ts +172 -0
  173. package/core/src/plugin/host.ts +659 -0
  174. package/core/src/plugin/index.ts +106 -0
  175. package/core/src/plugin/loader-asset.ts +124 -0
  176. package/core/src/plugin/loader-quickjs.ts +84 -0
  177. package/core/src/plugin/loader-wasm.ts +411 -0
  178. package/core/src/plugin/loader-worker.ts +261 -0
  179. package/core/src/plugin/manifest.ts +653 -0
  180. package/core/src/plugin/material-registry.ts +65 -0
  181. package/core/src/plugin/mcp-tools.ts +165 -0
  182. package/core/src/plugin/permissions.ts +175 -0
  183. package/core/src/plugin/quickjs-bridge.ts +294 -0
  184. package/core/src/plugin/registry.ts +107 -0
  185. package/core/src/plugin/sandbox-shim.ts +86 -0
  186. package/core/src/plugin/sandbox-worker.ts +215 -0
  187. package/core/src/plugin/wasm-abi.ts +152 -0
  188. package/core/src/plugin/wasm-worker.ts +229 -0
  189. package/core/src/plugin/workshop.ts +169 -0
  190. package/core/src/profiling/event-loop.ts +180 -0
  191. package/core/src/profiling/index.ts +69 -0
  192. package/core/src/profiling/iops/idb-patch.ts +242 -0
  193. package/core/src/profiling/iops/opfs-patch.ts +276 -0
  194. package/core/src/profiling/profiling-sab.ts +839 -0
  195. package/core/src/profiling/task-latency.ts +134 -0
  196. package/core/src/profiling/thread-metrics.ts +126 -0
  197. package/core/src/profiling/trace-event-writer.ts +205 -0
  198. package/core/src/profiling/warnings.ts +423 -0
  199. package/core/src/profiling/worker-prelude.ts +376 -0
  200. package/core/src/render/bind-group.ts +38 -0
  201. package/core/src/render/bindless/bindless-struct.ts +42 -0
  202. package/core/src/render/bindless/bindless.wgsl.ts +167 -0
  203. package/core/src/render/bindless/frame-bindings.ts +176 -0
  204. package/core/src/render/bindless/index.ts +10 -0
  205. package/core/src/render/bindless/material-manager.ts +257 -0
  206. package/core/src/render/bindless/texture-registry.ts +609 -0
  207. package/core/src/render/buffer.ts +82 -0
  208. package/core/src/render/camera-2d.ts +217 -0
  209. package/core/src/render/camera-controller.ts +440 -0
  210. package/core/src/render/camera.ts +409 -0
  211. package/core/src/render/canvas-resize-watcher.ts +46 -0
  212. package/core/src/render/compute-kernel.ts +172 -0
  213. package/core/src/render/constants.ts +2 -0
  214. package/core/src/render/device.ts +111 -0
  215. package/core/src/render/frame-graph.ts +768 -0
  216. package/core/src/render/frustum.ts +185 -0
  217. package/core/src/render/fullscreen-vs.ts +25 -0
  218. package/core/src/render/g-buffer.ts +186 -0
  219. package/core/src/render/game-renderer.ts +1452 -0
  220. package/core/src/render/gpu-driven/cull-pass.ts +394 -0
  221. package/core/src/render/gpu-driven/hzb.ts +215 -0
  222. package/core/src/render/gpu-driven/index.ts +7 -0
  223. package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
  224. package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
  225. package/core/src/render/gpu-driven/mesh-table.ts +175 -0
  226. package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
  227. package/core/src/render/gpu-utils.ts +96 -0
  228. package/core/src/render/hdr.ts +88 -0
  229. package/core/src/render/hot-reload.ts +295 -0
  230. package/core/src/render/ibl-bind-group.ts +266 -0
  231. package/core/src/render/ibl.ts +180 -0
  232. package/core/src/render/index.ts +163 -0
  233. package/core/src/render/input-manager.ts +259 -0
  234. package/core/src/render/lighting/area-light.ts +196 -0
  235. package/core/src/render/lighting/cluster-grid.ts +288 -0
  236. package/core/src/render/lighting/cluster-types.ts +193 -0
  237. package/core/src/render/lighting/ies-parser.ts +162 -0
  238. package/core/src/render/lighting.ts +454 -0
  239. package/core/src/render/material-types/depth.wgsl +44 -0
  240. package/core/src/render/material-types/line.wgsl +50 -0
  241. package/core/src/render/material-types/matcap.wgsl +51 -0
  242. package/core/src/render/material-types/normal.wgsl +41 -0
  243. package/core/src/render/material-types/physical.wgsl +152 -0
  244. package/core/src/render/material-types/sprite.wgsl +46 -0
  245. package/core/src/render/material-types/sss.wgsl +79 -0
  246. package/core/src/render/material-types/toon.wgsl +79 -0
  247. package/core/src/render/passes/README.md +121 -0
  248. package/core/src/render/passes/atmosphere.ts +152 -0
  249. package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
  250. package/core/src/render/passes/csm.ts +408 -0
  251. package/core/src/render/passes/cubemap-capture.ts +114 -0
  252. package/core/src/render/passes/debug-viz.ts +278 -0
  253. package/core/src/render/passes/debug.ts +538 -0
  254. package/core/src/render/passes/decal-mesh.ts +111 -0
  255. package/core/src/render/passes/decal-pass.ts +377 -0
  256. package/core/src/render/passes/deferred-lighting.ts +434 -0
  257. package/core/src/render/passes/depth-prepass.ts +163 -0
  258. package/core/src/render/passes/dome-360.ts +83 -0
  259. package/core/src/render/passes/fluid-render.ts +137 -0
  260. package/core/src/render/passes/gi-types.ts +118 -0
  261. package/core/src/render/passes/graph-compute.ts +300 -0
  262. package/core/src/render/passes/greased-line-pass.ts +232 -0
  263. package/core/src/render/passes/morph-target.ts +40 -0
  264. package/core/src/render/passes/opaque.ts +1028 -0
  265. package/core/src/render/passes/point-light-shadow.ts +266 -0
  266. package/core/src/render/passes/procedural-texture.ts +185 -0
  267. package/core/src/render/passes/reflection-probe.ts +140 -0
  268. package/core/src/render/passes/rsm-pass.ts +248 -0
  269. package/core/src/render/passes/sdf-text.ts +155 -0
  270. package/core/src/render/passes/shadow-map.ts +163 -0
  271. package/core/src/render/passes/shadow.ts +220 -0
  272. package/core/src/render/passes/skinning-vs.ts +121 -0
  273. package/core/src/render/passes/skinning.ts +326 -0
  274. package/core/src/render/passes/sky-dome.ts +404 -0
  275. package/core/src/render/passes/skybox.ts +162 -0
  276. package/core/src/render/passes/spot-light-shadow.ts +273 -0
  277. package/core/src/render/passes/terrain.ts +326 -0
  278. package/core/src/render/passes/transparent.ts +353 -0
  279. package/core/src/render/passes/underwater-fog.ts +185 -0
  280. package/core/src/render/passes/video-texture.ts +79 -0
  281. package/core/src/render/passes/volumetric-pass.ts +312 -0
  282. package/core/src/render/passes/volumetric-types.ts +171 -0
  283. package/core/src/render/passes/water.ts +753 -0
  284. package/core/src/render/pbr.ts +296 -0
  285. package/core/src/render/pipeline.ts +52 -0
  286. package/core/src/render/render-pass.ts +30 -0
  287. package/core/src/render/renderer-input-bus.ts +220 -0
  288. package/core/src/render/renderer-module-host.ts +623 -0
  289. package/core/src/render/resource-tracker.ts +67 -0
  290. package/core/src/render/sab-canvas-overlay.ts +122 -0
  291. package/core/src/render/shader-validator.ts +200 -0
  292. package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
  293. package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
  294. package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
  295. package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
  296. package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
  297. package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
  298. package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
  299. package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
  300. package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
  301. package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
  302. package/core/src/render/shaders/shadow-chunks.ts +135 -0
  303. package/core/src/render/skybox.ts +146 -0
  304. package/core/src/render/splitscreen.ts +85 -0
  305. package/core/src/render/surface.ts +78 -0
  306. package/core/src/render/tonemap.ts +180 -0
  307. package/core/src/render/tracked-render-pass.ts +158 -0
  308. package/core/src/render/viewport.ts +109 -0
  309. package/core/src/render/wgsl-hmr.ts +70 -0
  310. package/core/src/sab/core-input-channel.ts +23 -0
  311. package/core/src/sab/define.ts +239 -0
  312. package/core/src/sab/errors.ts +76 -0
  313. package/core/src/sab/game-input.ts +343 -0
  314. package/core/src/sab/gamepad-devices.ts +259 -0
  315. package/core/src/sab/grid-buffer.ts +117 -0
  316. package/core/src/sab/input.ts +55 -0
  317. package/core/src/sab/layout.ts +219 -0
  318. package/core/src/sab/multi-input-channel.ts +50 -0
  319. package/core/src/sab/record-buffer.ts +155 -0
  320. package/core/src/sab/sab-polyfill.ts +56 -0
  321. package/core/src/sab/sim-channel.ts +453 -0
  322. package/core/src/sab/slot-buffer.ts +190 -0
  323. package/core/src/sab/types.ts +158 -0
  324. package/core/src/safety/bounds.ts +76 -0
  325. package/core/src/safety/json.ts +80 -0
  326. package/core/src/safety/path.ts +167 -0
  327. package/core/src/save/binary-format.ts +117 -0
  328. package/core/src/save/game-save-system.ts +161 -0
  329. package/core/src/save/grid-save-system.ts +158 -0
  330. package/core/src/save/migrate.ts +44 -0
  331. package/core/src/save/migration-registry.ts +94 -0
  332. package/core/src/save/persist-types.ts +208 -0
  333. package/core/src/save/schema.ts +46 -0
  334. package/core/src/save/serializer.ts +180 -0
  335. package/core/src/scene/builder.ts +65 -0
  336. package/core/src/scene/camera.ts +142 -0
  337. package/core/src/scene/checkpoint.ts +109 -0
  338. package/core/src/scene/game-loop.ts +198 -0
  339. package/core/src/scene/index.ts +24 -0
  340. package/core/src/scene/layer.ts +6 -0
  341. package/core/src/scene/prefab.ts +145 -0
  342. package/core/src/scene/scene-manager.ts +157 -0
  343. package/core/src/scene/scene.ts +192 -0
  344. package/core/src/scene/sky.ts +256 -0
  345. package/core/src/scene/spatial-grid.ts +176 -0
  346. package/core/src/scene/streaming.ts +304 -0
  347. package/core/src/scene/vegetation.ts +163 -0
  348. package/core/src/scene/world.ts +89 -0
  349. package/core/src/scripting/binding.ts +129 -0
  350. package/core/src/scripting/hot-reload.ts +144 -0
  351. package/core/src/scripting/script.ts +99 -0
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@@ -0,0 +1,10 @@
1
+ // ============================================================================
2
+ // @downdraft/engine/app — root re-exports for the host SDK
3
+ // ============================================================================
4
+ //
5
+ // This barrel re-exports the high-level config surface. Entry points:
6
+ // - @downdraft/engine/app/renderer — the typed `downdraft` HostAPI accessor
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+ // + game bootstrap (live; runtime-agnostic)
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+ // - @downdraft/engine/app/shared — host contract types (HostAPI)
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+
10
+ export type { Host, HostOsr } from "./renderer/index";
@@ -0,0 +1,271 @@
1
+ // ============================================================================
2
+ // bootstrapGame() — framework-orchestrated renderer bootstrap
3
+ //
4
+ // Centralizes the common bootstrap sequence shared by all games (both
5
+ // sim-worker and renderer-only topologies):
6
+ // 1. Get the render surface
7
+ // 2. Create + init renderer
8
+ // 3. Wire DevTools (if provided)
9
+ // 4. Start the render loop immediately (don't block on autosave)
10
+ // 5. Feature log (renderer process)
11
+ // 6. FPS polling (if onFpsUpdate provided)
12
+ // 7. Display info wiring (if onDisplayInfo provided)
13
+ // 8. Autosave load with 5s timeout + interval (if autosave provided,
14
+ // skip in deterministic mode)
15
+ // 9. MCP setup (if provided)
16
+ // 10. Hot-reload dispose (if provided)
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+ // 11. Deterministic callbacks (if onDeterministic provided)
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+ //
19
+ // `startGame()` wraps this and adds sim worker spawn, SAB capture, event
20
+ // routing, engine library auto-wiring, and save store initialization. Games
21
+ // that need full control can call `bootstrapGame()` directly.
22
+ // ============================================================================
23
+
24
+ import { encodeFeatureLogLine, isDevMode, type RenderSurface } from "@downdraft/engine";
25
+ import { createLogger } from "@downdraft/engine/util/logger";
26
+ import { collectRendererFeatureLog } from "./feature-log";
27
+ import { downdraft, getSurface } from "./index";
28
+
29
+ const log = createLogger("info");
30
+
31
+ export interface BootstrapAutosaveOptions {
32
+ /** Load saved state. Returns null if no save exists. */
33
+ load: () => Promise<any | null>;
34
+ /** Save current state. */
35
+ save: () => Promise<void>;
36
+ /** Autosave interval in milliseconds. Default: 3000. */
37
+ intervalMs?: number;
38
+ /** Called after a save is loaded successfully. */
39
+ onLoad?: (data: any) => Promise<void> | void;
40
+ }
41
+
42
+ export interface BootstrapDevToolsOptions {
43
+ /**
44
+ * Factory that creates the sim stats provider from the renderer.
45
+ * Called after the renderer is initialized.
46
+ */
47
+ createSimStatsProvider?: (renderer: any) => any;
48
+ /** DevTools panels (game-specific). Can be a factory or static array. */
49
+ panels?: any[] | ((renderer: any) => any[]);
50
+ /** Whether to enable scene inspector. Default: false. */
51
+ sceneInspector?: boolean;
52
+ /** Custom scene-inspector bridge class (extends BaseSceneInspector).
53
+ * Forwarded to initDevTools — implies sceneInspector. */
54
+ bridgeClass?: new () => any;
55
+ /** Worker hosts to sync devtools manifests from (evaluated after
56
+ * renderer init — a factory runs when the game's sim worker is already
57
+ * started, e.g. by an overridden onInit). */
58
+ workerHosts?: any[] | ((renderer: any) => any[]);
59
+ /**
60
+ * Enable the profiling system (ProfilingSAB + ProfilingBridge + built-in views).
61
+ * When true, a ProfilingBridge is created and the ProfilingSAB is shared
62
+ * with all workers + devtools views. Pass `{ sharedSAB }` to attach a
63
+ * pre-allocated buffer. Default: false.
64
+ */
65
+ profiling?: boolean | { sharedSAB?: { sab: SharedArrayBuffer; layout: unknown } };
66
+ }
67
+
68
+ export interface BootstrapGameOptions {
69
+ // --- Surface ---
70
+ /** Surface layer index. Default: 0 — the only layer on native hosts. */
71
+ canvasLayer?: number;
72
+
73
+ // --- Renderer ---
74
+ /** Factory that creates the renderer from the render surface. */
75
+ createRenderer: (surface: RenderSurface) => any;
76
+ /** Called after renderer creation to initialize it. Should return false on failure. */
77
+ initRenderer?: (renderer: any) => Promise<boolean> | boolean;
78
+ /** Called after renderer init to let the game wire the renderer to its store. */
79
+ onRendererInit?: (renderer: any) => Promise<void> | void;
80
+
81
+ // --- DevTools ---
82
+ /** If provided, wires DevTools via initDevTools(). */
83
+ devtools?: BootstrapDevToolsOptions;
84
+
85
+ // --- Autosave ---
86
+ /** If provided, sets up autosave load + interval. Skipped in deterministic mode. */
87
+ autosave?: BootstrapAutosaveOptions;
88
+
89
+ // --- MCP ---
90
+ /** Called to register MCP tools (after renderer is started). */
91
+ mcp?: () => void | Promise<void>;
92
+
93
+ // --- Display info ---
94
+ /** Called with the display refresh rate when available. */
95
+ onDisplayInfo?: (refreshRate: number) => void;
96
+
97
+ // --- Hot reload ---
98
+ /** Called on Vite hot-reload dispose to clean up resources. */
99
+ onHotReloadDispose?: () => Promise<void> | void;
100
+
101
+ // --- Deterministic mode overrides ---
102
+ /** Called in deterministic mode to apply overrides (e.g. skip title screen). */
103
+ onDeterministic?: (renderer: any) => void;
104
+
105
+ // --- FPS polling ---
106
+ /** Called periodically with the current render FPS. Default interval: 500ms. */
107
+ onFpsUpdate?: (fps: number) => void;
108
+ /** FPS polling interval in milliseconds. Default: 500. */
109
+ fpsPollIntervalMs?: number;
110
+
111
+ // --- Feature log ---
112
+ /** Optional getter for active plugin names (e.g. () => gameWorld.moduleHost.listModules()).
113
+ * Populates the `plug` field of the renderer feature log line. */
114
+ getActiveModules?: () => string[];
115
+ }
116
+
117
+ /**
118
+ * Bootstrap a game with the standard sequence.
119
+ *
120
+ * This orchestrator centralizes the common bootstrap pattern shared by all
121
+ * games (both sim-worker and renderer-only topologies), eliminating ~1200
122
+ * lines of duplicated boilerplate and closing the deterministic-mode variance
123
+ * gap (all gates are centralized here).
124
+ *
125
+ * `startGame()` wraps this and adds sim worker spawn, SAB capture, event
126
+ * routing, engine library auto-wiring, and save store initialization. Games
127
+ * that need full control can call `bootstrapGame()` directly. Games that need
128
+ * partial composition can use the individual hooks from `./hooks.ts` instead.
129
+ */
130
+ export async function bootstrapGame(opts: BootstrapGameOptions): Promise<void> {
131
+ const canvasLayer = opts.canvasLayer ?? 0;
132
+ const deterministic = downdraft?.deterministic === true;
133
+
134
+ // 1. Get the render surface
135
+ const surface = getSurface(canvasLayer);
136
+
137
+ // 3. Create + init renderer
138
+ const renderer = opts.createRenderer(surface);
139
+ if (opts.initRenderer) {
140
+ const ok = await opts.initRenderer(renderer);
141
+ if (!ok) {
142
+ log.error("bootstrapGame", "Renderer init failed");
143
+ return;
144
+ }
145
+ }
146
+
147
+ // 4. Wire DevTools (if provided) — runs BEFORE onRendererInit so that
148
+ // games can access the ProfilingBridge + __sceneInspector API in onReady.
149
+ if (opts.devtools) {
150
+ const { initDevTools } = await import("@downdraft/engine/modules/devtools");
151
+ const simStatsProvider = opts.devtools.createSimStatsProvider?.(renderer);
152
+ const panels = typeof opts.devtools.panels === "function"
153
+ ? opts.devtools.panels(renderer)
154
+ : opts.devtools.panels ?? [];
155
+ const workerHosts = typeof opts.devtools.workerHosts === "function"
156
+ ? opts.devtools.workerHosts(renderer)
157
+ : opts.devtools.workerHosts;
158
+ await initDevTools(renderer, {
159
+ simStatsProvider,
160
+ panels,
161
+ sceneInspector: opts.devtools.sceneInspector,
162
+ bridgeClass: opts.devtools.bridgeClass,
163
+ workerHosts,
164
+ profiling: opts.devtools.profiling as any,
165
+ });
166
+ }
167
+
168
+ // 4b. onRendererInit — library setup, sim start, game-specific wiring (onReady).
169
+ // DevTools is already wired, so games can access __sceneInspector +
170
+ // the ProfilingBridge from their onReady hook.
171
+ if (opts.onRendererInit) {
172
+ await opts.onRendererInit(renderer);
173
+ }
174
+
175
+ // 5. Start the render loop immediately — don't let a hung autosave load
176
+ // (e.g. IndexedDB locked by another process) block the canvas from rendering.
177
+ if (typeof renderer.start === "function") {
178
+ renderer.start();
179
+ }
180
+
181
+ // 6. Feature log (renderer process) — collect + emit the `dd-render|...`
182
+ // startup line. Synchronous; reads WebGPU adapter/features/limits,
183
+ // navigator, SAB/COOP-COEP, and active plugins (if getActiveModules
184
+ // provided). The main-process `dd-main|...` line is emitted separately
185
+ // from app.ts; both are fetched together via getCombinedFeatureLog()
186
+ // for the DevTools copy button and MCP get_features tool.
187
+ const isDev = !!(downdraft?.isDev) || isDevMode;
188
+ const renderFeatureLog = collectRendererFeatureLog({
189
+ renderer,
190
+ isDev,
191
+ deterministic,
192
+ getActiveModules: opts.getActiveModules,
193
+ });
194
+ log.info("bootstrapGame", encodeFeatureLogLine(renderFeatureLog));
195
+
196
+ // 7. FPS polling (if onFpsUpdate provided)
197
+ if (opts.onFpsUpdate) {
198
+ const fpsInterval = opts.fpsPollIntervalMs ?? 500;
199
+ setInterval(() => {
200
+ if (typeof renderer.getFPS === "function") {
201
+ opts.onFpsUpdate!(renderer.getFPS());
202
+ }
203
+ }, fpsInterval);
204
+ }
205
+
206
+ // 8. Display info wiring (if onDisplayInfo provided)
207
+ if (opts.onDisplayInfo && downdraft?.isAvailable) {
208
+ downdraft.getDisplayInfo().then((info) => {
209
+ if (info.refreshRate > 0) {
210
+ opts.onDisplayInfo!(info.refreshRate);
211
+ }
212
+ }).catch(() => { /* ignore */ });
213
+ downdraft.onDisplayInfo((info: any) => {
214
+ if (info?.refreshRate > 0) {
215
+ opts.onDisplayInfo!(info.refreshRate);
216
+ }
217
+ });
218
+ }
219
+
220
+ // 9. Autosave load + interval (skip in deterministic mode).
221
+ // The load has a 5s timeout so a locked IndexedDB doesn't block the
222
+ // autosave interval setup. The interval guards against overlapping
223
+ // saves — if a save takes longer than the interval (e.g. the worker is
224
+ // busy or OPFS is slow), the tick is skipped instead of piling up
225
+ // concurrent saves that can corrupt OPFS data or hang on file locks.
226
+ if (opts.autosave && !deterministic) {
227
+ const autosaveOpts = opts.autosave;
228
+ const intervalMs = autosaveOpts.intervalMs ?? 3000;
229
+
230
+ try {
231
+ const saved = await Promise.race([
232
+ autosaveOpts.load(),
233
+ new Promise<null>((r) => setTimeout(() => r(null), 5000)),
234
+ ]);
235
+ if (saved && autosaveOpts.onLoad) {
236
+ await autosaveOpts.onLoad(saved);
237
+ }
238
+ } catch (e) {
239
+ log.warn("bootstrapGame", `Autosave load failed: ${e}`);
240
+ }
241
+
242
+ let saveInProgress = false;
243
+ setInterval(async () => {
244
+ if (saveInProgress) return;
245
+ saveInProgress = true;
246
+ try {
247
+ await autosaveOpts.save();
248
+ } catch (e) {
249
+ log.warn("bootstrapGame", `Autosave save failed: ${e}`);
250
+ } finally {
251
+ saveInProgress = false;
252
+ }
253
+ }, intervalMs);
254
+ }
255
+
256
+ // 10. MCP setup (if provided)
257
+ if (opts.mcp) {
258
+ await opts.mcp();
259
+ }
260
+
261
+ // 11. Hot-reload dispose (if provided)
262
+ if (opts.onHotReloadDispose) {
263
+ const { dispose } = await import("./hooks");
264
+ dispose(opts.onHotReloadDispose);
265
+ }
266
+
267
+ // 12. Deterministic callbacks (if onDeterministic provided)
268
+ if (deterministic && opts.onDeterministic) {
269
+ opts.onDeterministic(renderer);
270
+ }
271
+ }
@@ -0,0 +1,93 @@
1
+ /* ============================================================================
2
+ * downdraft-base.css — framework-provided canvas/DOM stacking rules
3
+ *
4
+ * Games import this from "@downdraft/engine/app/renderer/downdraft-base.css" to get
5
+ * correct z-index ordering between WebGPU canvases and React DOM overlays.
6
+ * Games can override colors and fonts in their own CSS; the stacking rules
7
+ * here should not be overridden.
8
+ * ========================================================================== */
9
+
10
+ * {
11
+ margin: 0;
12
+ padding: 0;
13
+ box-sizing: border-box;
14
+ }
15
+
16
+ html,
17
+ body {
18
+ width: 100%;
19
+ height: 100vh;
20
+ overflow: hidden;
21
+ background: #000;
22
+ color: #fff;
23
+ font-family: ui-monospace, SFMono-Regular, Menlo, Consolas, monospace;
24
+ user-select: none;
25
+ -webkit-user-select: none;
26
+ }
27
+
28
+ /* Canvas layers — stacked bottom-to-top by data-dd-layer index.
29
+ * The framework generates <canvas data-dd-layer="0">, <canvas data-dd-layer="1">, etc.
30
+ * Lower layer indices render behind higher ones. */
31
+ canvas[data-dd-layer] {
32
+ position: fixed;
33
+ top: 0;
34
+ left: 0;
35
+ width: 100vw;
36
+ height: 100vh;
37
+ display: block;
38
+ image-rendering: pixelated;
39
+ pointer-events: auto;
40
+ }
41
+
42
+ /* Overlay canvas layers (layer 1+) — above the game canvas (z 0), below the
43
+ * DOM overlay (z 100). Default pointer-events: none so clicks pass through
44
+ * to the game canvas. The @downdraft/engine/libraries/pixi-ui host re-enables
45
+ * pointer-events when the worker signals interactive mode. */
46
+ canvas[data-dd-layer="1"],
47
+ canvas[data-dd-layer="2"],
48
+ canvas[data-dd-layer="3"],
49
+ canvas[data-dd-layer="4"],
50
+ canvas[data-dd-layer="5"] {
51
+ z-index: 50;
52
+ pointer-events: none;
53
+ image-rendering: auto; /* UI overlays should not be pixelated */
54
+ }
55
+
56
+ /* DOM overlay layers — stacked above all canvases.
57
+ * The framework generates <div data-dd-overlay="0">, <div data-dd-overlay="1">, etc.
58
+ * Overlays are above canvases by default; pointer-events: none lets clicks
59
+ * pass through to the canvas. Individual HUD elements re-enable pointer-events. */
60
+ div[data-dd-overlay] {
61
+ position: fixed;
62
+ top: 0;
63
+ left: 0;
64
+ width: 100vw;
65
+ height: 100vh;
66
+ pointer-events: none;
67
+ background: transparent;
68
+ z-index: 100;
69
+ }
70
+
71
+ /* The legacy #root and .game-canvas selectors are kept for backward
72
+ * compatibility with games that haven't migrated to data-dd-layer yet. */
73
+ .game-canvas {
74
+ position: fixed;
75
+ top: 0;
76
+ left: 0;
77
+ width: 100vw;
78
+ height: 100vh;
79
+ display: block;
80
+ image-rendering: pixelated;
81
+ z-index: 0;
82
+ }
83
+
84
+ #root {
85
+ position: fixed;
86
+ top: 0;
87
+ left: 0;
88
+ width: 100%;
89
+ height: 100%;
90
+ pointer-events: none;
91
+ background: transparent;
92
+ z-index: 100;
93
+ }
@@ -0,0 +1,200 @@
1
+ // ============================================================================
2
+ // Renderer feature log — collects WebGPU/adapter/display/module data
3
+ // ============================================================================
4
+ //
5
+ // Synchronous collector for the render-side fields of the feature log, plus
6
+ // a combined accessor that fetches the host log via `downdraft.getFeatureLog`
7
+ // for the DevTools copy button and the MCP `get_features` tool. On the
8
+ // single-process native runtime the two halves merge into one `dd-host|...`
9
+ // line; multi-process hosts keep `dd-main|...` + `dd-render|...`.
10
+
11
+ import { ENGINE_VERSION, condenseText, encodeFeatureLogJSON, encodeFeatureLogLine, encodeFeatureLogLines, encodeFeatures, getHostCapabilities, type FeatureLogData } from "@downdraft/engine";
12
+ import { downdraft } from "./index";
13
+ import type { McpToolRegistration } from "./mcp-harness";
14
+
15
+ export interface RendererFeatureLogOptions {
16
+ /** Renderer with getGPUInfo() / getAdapterInfo() (GameRenderer or similar). */
17
+ renderer: any;
18
+ /** Engine version (defaults to ENGINE_VERSION from @downdraft/engine). */
19
+ engineVersion?: string;
20
+ isDev: boolean;
21
+ deterministic: boolean;
22
+ /** Optional getter for active plugin names (e.g. () => gameWorld.moduleHost.listModules()). */
23
+ getActiveModules?: () => string[];
24
+ }
25
+
26
+ let cachedRendererFeatureLog: FeatureLogData | null = null;
27
+
28
+ /**
29
+ * Collect the renderer-process feature log data. Synchronous; reads WebGPU
30
+ * adapter/features/limits via renderer.getGPUInfo(), navigator props, and
31
+ * crossOriginIsolated. Display refresh rate is best-effort from a cached
32
+ * downdraft.getDisplayInfo() result if already resolved; otherwise `disp` is
33
+ * omitted (additive schema tolerates absence).
34
+ */
35
+ export function collectRendererFeatureLog(opts: RendererFeatureLogOptions): FeatureLogData {
36
+ const { renderer, isDev, deterministic, getActiveModules } = opts;
37
+ const v = opts.engineVersion ?? ENGINE_VERSION;
38
+
39
+ const data: FeatureLogData = {
40
+ sv: 1,
41
+ scope: "render",
42
+ v,
43
+ mode: deterministic ? "deterministic" : isDev ? "dev" : "packaged",
44
+ };
45
+
46
+ // --- WebGPU adapter / features / limits / canvas format ---
47
+ try {
48
+ const gpuInfo = renderer?.getGPUInfo?.() ?? null;
49
+ if (gpuInfo) {
50
+ const adapter = gpuInfo.adapter;
51
+ const fmt = gpuInfo.canvasFormat ?? "";
52
+ // Encode features as short codes if the device exposes them.
53
+ let featCodes = "";
54
+ try {
55
+ const feats = renderer?.getDevice?.()?.features ?? null;
56
+ if (feats && typeof feats[Symbol.iterator] === "function") {
57
+ featCodes = encodeFeatures(Array.from(feats) as string[]);
58
+ }
59
+ } catch { /* features unavailable */ }
60
+
61
+ // Key limits as compact k=v pairs.
62
+ const L = gpuInfo.deviceLimits ?? {};
63
+ const limParts: string[] = [];
64
+ if (L.maxTextureDimension2D) limParts.push(`2d=${L.maxTextureDimension2D}`);
65
+ if (L.maxTextureDimension3D) limParts.push(`3d=${L.maxTextureDimension3D}`);
66
+ if (L.maxBufferSize) limParts.push(`buf=${L.maxBufferSize}`);
67
+ if (L.maxBindGroups) limParts.push(`bind=${L.maxBindGroups}`);
68
+ if (L.maxSamplersPerShaderStage) limParts.push(`samp=${L.maxSamplersPerShaderStage}`);
69
+
70
+ const wgpuParts: string[] = [];
71
+ if (adapter?.vendor) wgpuParts.push(`vendor=${condenseText(adapter.vendor, 16)}`);
72
+ if (adapter?.architecture) wgpuParts.push(`arch=${condenseText(adapter.architecture, 24)}`);
73
+ if (adapter?.device) wgpuParts.push(`dev=${condenseText(adapter.device, 32)}`);
74
+ if (fmt) wgpuParts.push(`fmt=${fmt}`);
75
+ if (featCodes) wgpuParts.push(`feat=${featCodes}`);
76
+ if (limParts.length > 0) wgpuParts.push(`lim=${limParts.join(",")}`);
77
+ if (wgpuParts.length > 0) data.wgpu = wgpuParts.join(";");
78
+ }
79
+ } catch { /* getGPUInfo unavailable */ }
80
+
81
+ // --- navigator CPU / memory ---
82
+ try {
83
+ const nav: any = (globalThis as any).navigator;
84
+ if (nav?.hardwareConcurrency) data.cpuCores = nav.hardwareConcurrency;
85
+ // deviceMemory is non-standard (Chrome only); optional.
86
+ if (nav?.deviceMemory) data.mem = `${nav.deviceMemory}G`;
87
+ } catch { /* navigator unavailable */ }
88
+
89
+ // --- SharedArrayBuffer + crossOriginIsolated (browser isolation only —
90
+ // there is no origin model on the native host) ---
91
+ try {
92
+ data.sab = typeof SharedArrayBuffer !== "undefined" ? 1 : 0;
93
+ } catch {
94
+ data.sab = 0;
95
+ }
96
+ if (getHostCapabilities().hasDom) {
97
+ try {
98
+ data.coi = (self as any).crossOriginIsolated ? 1 : 0;
99
+ } catch {
100
+ data.coi = 0;
101
+ }
102
+ }
103
+
104
+ // --- Worker load status (best-effort; na = not checked) ---
105
+ data.wk = "na";
106
+
107
+ // --- Active plugins ---
108
+ if (getActiveModules) {
109
+ try {
110
+ const plugins = getActiveModules();
111
+ if (plugins && plugins.length > 0) {
112
+ data.plug = plugins.join(",");
113
+ }
114
+ } catch { /* plugin list unavailable */ }
115
+ }
116
+
117
+ cachedRendererFeatureLog = data;
118
+ return data;
119
+ }
120
+
121
+ /** Return the most recently collected renderer feature log, or null. */
122
+ export function getRendererFeatureLog(): FeatureLogData | null {
123
+ return cachedRendererFeatureLog;
124
+ }
125
+
126
+ /** Combined feature log result: merged host line + structured payload. */
127
+ export interface CombinedFeatureLog {
128
+ /** Single-process merged log (native). Null on multi-process hosts. */
129
+ host: FeatureLogData | null;
130
+ main: FeatureLogData | null;
131
+ render: FeatureLogData | null;
132
+ /** Pasteable string — `dd-host|...` on native, `dd-main|...` + `dd-render|...` elsewhere. */
133
+ line: string;
134
+ /** Minified JSON of `{ host }` or `{ main, render }` for tooling. */
135
+ json: string;
136
+ }
137
+
138
+ /**
139
+ * Fetch the host's feature log and merge with the cached render-side log.
140
+ * Used by the DevTools copy button and the MCP `get_features` tool.
141
+ * On the native host both halves describe the same process — the result is
142
+ * a single `dd-host` scope. Browser/multi-process hosts keep the split.
143
+ */
144
+ export async function getCombinedFeatureLog(): Promise<CombinedFeatureLog> {
145
+ let hostLog: FeatureLogData | null = null;
146
+ try {
147
+ hostLog = downdraft?.isAvailable ? await downdraft.getFeatureLog() : null;
148
+ } catch { /* host log unavailable */ }
149
+ const render = cachedRendererFeatureLog;
150
+ if (hostLog?.scope === "host" || getHostCapabilities().runtime === "native") {
151
+ // Single process — merge render fields (wgpu/disp/sab/wk/plug) into the
152
+ // host line. Host fields win on overlap (v, mode, cpuCores).
153
+ const host: FeatureLogData | null = hostLog || render
154
+ ? { ...(render ?? {}), ...(hostLog ?? {}), scope: "host" } as FeatureLogData
155
+ : null;
156
+ return {
157
+ host,
158
+ main: null,
159
+ render: null,
160
+ line: host ? encodeFeatureLogLine(host) : "",
161
+ json: JSON.stringify({ host }),
162
+ };
163
+ }
164
+ return {
165
+ host: null,
166
+ main: hostLog,
167
+ render,
168
+ line: encodeFeatureLogLines(hostLog, render),
169
+ json: JSON.stringify({ main: hostLog, render }),
170
+ };
171
+ }
172
+
173
+ /**
174
+ * MCP tool definition for `get_features`. Returns the combined feature log
175
+ * (both lines + structured payload). Add to a game's MCP harness tools array.
176
+ */
177
+ export function createFeatureLogMcpTool(): McpToolRegistration {
178
+ return {
179
+ def: {
180
+ name: "get_features",
181
+ description:
182
+ "Return the engine feature log: a terse, versioned, pipe-delimited diagnostic string " +
183
+ "(dd-host|... on the single-process native host) plus the structured { host } payload. " +
184
+ "Use this to inspect the running environment (OS, CPU, GPU, WebGPU features/limits, " +
185
+ "runtime versions, active plugins, SAB/COOP-COEP status).",
186
+ inputSchema: {
187
+ type: "object",
188
+ properties: {},
189
+ },
190
+ },
191
+ handler: async () => {
192
+ const combined = await getCombinedFeatureLog();
193
+ // Return the structured payload; the harness wraps it as JSON text.
194
+ return combined;
195
+ },
196
+ };
197
+ }
198
+
199
+ /** Re-export encodeFeatureLogJSON for callers that want the structured form. */
200
+ export { encodeFeatureLogJSON };