@downdraft/engine 0.0.0 → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/app/src/index.ts +10 -0
- package/app/src/renderer/bootstrap.ts +271 -0
- package/app/src/renderer/downdraft-base.css +93 -0
- package/app/src/renderer/feature-log.ts +200 -0
- package/app/src/renderer/game-module.ts +923 -0
- package/app/src/renderer/hooks.ts +88 -0
- package/app/src/renderer/hot-reload.ts +178 -0
- package/app/src/renderer/import-cache.ts +88 -0
- package/app/src/renderer/index.ts +206 -0
- package/app/src/renderer/mcp-harness.ts +144 -0
- package/app/src/renderer/save-store-factory.ts +239 -0
- package/app/src/renderer/sim-bridge.ts +183 -0
- package/app/src/renderer/standard-automation-tools.ts +771 -0
- package/app/src/shared/feature-log.ts +71 -0
- package/app/src/shared/gpu-info.ts +82 -0
- package/app/src/shared/import-cache-store.ts +142 -0
- package/app/src/shared/index.ts +6 -0
- package/app/src/shared/mcp-discovery.ts +47 -0
- package/app/src/shared/mcp-proxy.ts +82 -0
- package/app/src/shared/types.ts +324 -0
- package/asset-bake/src/bake-audio.ts +119 -0
- package/asset-bake/src/bake-gltf.ts +172 -0
- package/asset-bake/src/bake.ts +78 -0
- package/asset-bake/src/cache.ts +188 -0
- package/asset-bake/src/config.ts +186 -0
- package/asset-bake/src/index.ts +36 -0
- package/core/src/animation/animation-event.ts +41 -0
- package/core/src/animation/bone-mask.ts +122 -0
- package/core/src/animation/clip.ts +252 -0
- package/core/src/animation/index.ts +22 -0
- package/core/src/animation/mixamo.ts +113 -0
- package/core/src/animation/morph-target.ts +69 -0
- package/core/src/animation/player.ts +697 -0
- package/core/src/animation/retarget.ts +158 -0
- package/core/src/animation/skeleton-animator.ts +1399 -0
- package/core/src/animation/skeleton.ts +214 -0
- package/core/src/animation/state-machine.ts +280 -0
- package/core/src/assets/blob-store.ts +66 -0
- package/core/src/assets/cache.ts +186 -0
- package/core/src/assets/cubemap-converter.ts +155 -0
- package/core/src/assets/environment-manager.ts +121 -0
- package/core/src/assets/import-cache.ts +65 -0
- package/core/src/assets/import-settings.ts +72 -0
- package/core/src/assets/importer.ts +108 -0
- package/core/src/assets/index.ts +74 -0
- package/core/src/assets/irradiance-generator.ts +198 -0
- package/core/src/assets/loader-audio.ts +86 -0
- package/core/src/assets/loader-cubemap.ts +211 -0
- package/core/src/assets/loader-dds.ts +236 -0
- package/core/src/assets/loader-hdr.ts +474 -0
- package/core/src/assets/loader-mesh.ts +143 -0
- package/core/src/assets/loader-shader.ts +73 -0
- package/core/src/assets/loader-texture.ts +349 -0
- package/core/src/assets/lod.ts +198 -0
- package/core/src/assets/manager.ts +480 -0
- package/core/src/assets/manifest.ts +81 -0
- package/core/src/assets/material-bridge.ts +186 -0
- package/core/src/assets/model-importer.ts +72 -0
- package/core/src/assets/model-normalizer.ts +248 -0
- package/core/src/assets/model-to-gpu.ts +70 -0
- package/core/src/assets/model-to-mesh.ts +237 -0
- package/core/src/assets/prefilter-generator.ts +250 -0
- package/core/src/audio/engine.ts +177 -0
- package/core/src/audio/interface.ts +130 -0
- package/core/src/audio/listener.ts +32 -0
- package/core/src/audio/mixer.ts +141 -0
- package/core/src/audio/registry.ts +52 -0
- package/core/src/audio/sab.ts +87 -0
- package/core/src/audio/source.ts +89 -0
- package/core/src/change-detection/atomics.ts +1 -0
- package/core/src/change-detection/tracker.ts +47 -0
- package/core/src/debug-draw/lines.ts +64 -0
- package/core/src/debug-draw/points.ts +17 -0
- package/core/src/debug-draw/queue.ts +124 -0
- package/core/src/debug-draw/text.ts +25 -0
- package/core/src/ecs/archetype.ts +323 -0
- package/core/src/ecs/component.ts +188 -0
- package/core/src/ecs/entity.ts +25 -0
- package/core/src/ecs/events.ts +93 -0
- package/core/src/ecs/hierarchy.ts +124 -0
- package/core/src/ecs/hmr-swap-registry.ts +22 -0
- package/core/src/ecs/index.ts +25 -0
- package/core/src/ecs/query.ts +141 -0
- package/core/src/ecs/resource.ts +8 -0
- package/core/src/ecs/schedule.ts +181 -0
- package/core/src/ecs/system-params.ts +99 -0
- package/core/src/ecs/system.ts +42 -0
- package/core/src/ecs/world.ts +348 -0
- package/core/src/index.ts +352 -0
- package/core/src/input/context.ts +73 -0
- package/core/src/input/dom-handler.ts +380 -0
- package/core/src/input/local-player-manager.ts +218 -0
- package/core/src/input/mapping.ts +40 -0
- package/core/src/input/multi-sab-bridge.ts +276 -0
- package/core/src/input/multi-state.ts +54 -0
- package/core/src/input/sab-bridge.ts +71 -0
- package/core/src/input/state.ts +132 -0
- package/core/src/input/ui-router.ts +87 -0
- package/core/src/library/host.ts +317 -0
- package/core/src/library/index.ts +16 -0
- package/core/src/library/library.ts +292 -0
- package/core/src/material/compiler.ts +80 -0
- package/core/src/material/graph-bridge.ts +172 -0
- package/core/src/material/index.ts +9 -0
- package/core/src/material/library.ts +442 -0
- package/core/src/material/material.ts +156 -0
- package/core/src/material/variants.ts +61 -0
- package/core/src/math/mat4.ts +202 -0
- package/core/src/math/perlin-noise-2d.ts +77 -0
- package/core/src/math/perlin-noise-3d.ts +110 -0
- package/core/src/math/quat.ts +33 -0
- package/core/src/math/rng.ts +29 -0
- package/core/src/math/trig.ts +47 -0
- package/core/src/math/value-noise.ts +67 -0
- package/core/src/mesh/builder.ts +177 -0
- package/core/src/mesh/csg.ts +312 -0
- package/core/src/mesh/greased-line.ts +145 -0
- package/core/src/mesh/mesh.ts +17 -0
- package/core/src/mesh/parametric.ts +501 -0
- package/core/src/mesh/skinning.ts +67 -0
- package/core/src/mesh/vertex-layout.ts +91 -0
- package/core/src/module/cross-thread.ts +163 -0
- package/core/src/module/diagnostics.ts +123 -0
- package/core/src/module/host.ts +451 -0
- package/core/src/module/index.ts +22 -0
- package/core/src/module/module.ts +109 -0
- package/core/src/module/registry.ts +94 -0
- package/core/src/module/renderer-module.ts +247 -0
- package/core/src/module/ts-loader.ts +26 -0
- package/core/src/particles/compute-pass.ts +378 -0
- package/core/src/particles/emitter.ts +156 -0
- package/core/src/particles/index.ts +11 -0
- package/core/src/particles/particle-data.ts +47 -0
- package/core/src/particles/render-pass.ts +365 -0
- package/core/src/particles/simulator.ts +264 -0
- package/core/src/particles/system.ts +193 -0
- package/core/src/physics/body.ts +59 -0
- package/core/src/physics/ccd-heuristic.ts +55 -0
- package/core/src/physics/character.ts +282 -0
- package/core/src/physics/collider.ts +55 -0
- package/core/src/physics/collision-system.ts +91 -0
- package/core/src/physics/events.ts +133 -0
- package/core/src/physics/index.ts +34 -0
- package/core/src/physics/interface.ts +473 -0
- package/core/src/physics/interpolation-buffer.ts +192 -0
- package/core/src/physics/lifecycle.ts +87 -0
- package/core/src/physics/load-shedder.ts +164 -0
- package/core/src/physics/physics-accumulator.ts +101 -0
- package/core/src/physics/physics-system.ts +240 -0
- package/core/src/physics/ragdoll-presets.ts +272 -0
- package/core/src/physics/ragdoll-system.ts +220 -0
- package/core/src/physics/ragdoll.ts +182 -0
- package/core/src/physics/raycast.ts +143 -0
- package/core/src/physics/realm-manager.ts +499 -0
- package/core/src/physics/realm-worker-pool.ts +191 -0
- package/core/src/physics/realm-worker.ts +102 -0
- package/core/src/physics/realm.ts +189 -0
- package/core/src/physics/registry.ts +52 -0
- package/core/src/physics/safety.ts +247 -0
- package/core/src/physics/snapshot-manager.ts +141 -0
- package/core/src/physics/worker-protocol.ts +30 -0
- package/core/src/platform/bun-preload.ts +169 -0
- package/core/src/platform/css-stub.ts +4 -0
- package/core/src/platform/glob-polyfill.ts +124 -0
- package/core/src/platform/hidpi.ts +57 -0
- package/core/src/platform/render-surface.ts +77 -0
- package/core/src/platform/rpc.ts +98 -0
- package/core/src/platform/runtime.ts +123 -0
- package/core/src/plugin/context.ts +364 -0
- package/core/src/plugin/diagnostics.ts +61 -0
- package/core/src/plugin/discovery.ts +186 -0
- package/core/src/plugin/extension-loaders.ts +172 -0
- package/core/src/plugin/host.ts +659 -0
- package/core/src/plugin/index.ts +106 -0
- package/core/src/plugin/loader-asset.ts +124 -0
- package/core/src/plugin/loader-quickjs.ts +84 -0
- package/core/src/plugin/loader-wasm.ts +411 -0
- package/core/src/plugin/loader-worker.ts +261 -0
- package/core/src/plugin/manifest.ts +653 -0
- package/core/src/plugin/material-registry.ts +65 -0
- package/core/src/plugin/mcp-tools.ts +165 -0
- package/core/src/plugin/permissions.ts +175 -0
- package/core/src/plugin/quickjs-bridge.ts +294 -0
- package/core/src/plugin/registry.ts +107 -0
- package/core/src/plugin/sandbox-shim.ts +86 -0
- package/core/src/plugin/sandbox-worker.ts +215 -0
- package/core/src/plugin/wasm-abi.ts +152 -0
- package/core/src/plugin/wasm-worker.ts +229 -0
- package/core/src/plugin/workshop.ts +169 -0
- package/core/src/profiling/event-loop.ts +180 -0
- package/core/src/profiling/index.ts +69 -0
- package/core/src/profiling/iops/idb-patch.ts +242 -0
- package/core/src/profiling/iops/opfs-patch.ts +276 -0
- package/core/src/profiling/profiling-sab.ts +839 -0
- package/core/src/profiling/task-latency.ts +134 -0
- package/core/src/profiling/thread-metrics.ts +126 -0
- package/core/src/profiling/trace-event-writer.ts +205 -0
- package/core/src/profiling/warnings.ts +423 -0
- package/core/src/profiling/worker-prelude.ts +376 -0
- package/core/src/render/bind-group.ts +38 -0
- package/core/src/render/bindless/bindless-struct.ts +42 -0
- package/core/src/render/bindless/bindless.wgsl.ts +167 -0
- package/core/src/render/bindless/frame-bindings.ts +176 -0
- package/core/src/render/bindless/index.ts +10 -0
- package/core/src/render/bindless/material-manager.ts +257 -0
- package/core/src/render/bindless/texture-registry.ts +609 -0
- package/core/src/render/buffer.ts +82 -0
- package/core/src/render/camera-2d.ts +217 -0
- package/core/src/render/camera-controller.ts +440 -0
- package/core/src/render/camera.ts +409 -0
- package/core/src/render/canvas-resize-watcher.ts +46 -0
- package/core/src/render/compute-kernel.ts +172 -0
- package/core/src/render/constants.ts +2 -0
- package/core/src/render/device.ts +111 -0
- package/core/src/render/frame-graph.ts +768 -0
- package/core/src/render/frustum.ts +185 -0
- package/core/src/render/fullscreen-vs.ts +25 -0
- package/core/src/render/g-buffer.ts +186 -0
- package/core/src/render/game-renderer.ts +1452 -0
- package/core/src/render/gpu-driven/cull-pass.ts +394 -0
- package/core/src/render/gpu-driven/hzb.ts +215 -0
- package/core/src/render/gpu-driven/index.ts +7 -0
- package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
- package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
- package/core/src/render/gpu-driven/mesh-table.ts +175 -0
- package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
- package/core/src/render/gpu-utils.ts +96 -0
- package/core/src/render/hdr.ts +88 -0
- package/core/src/render/hot-reload.ts +295 -0
- package/core/src/render/ibl-bind-group.ts +266 -0
- package/core/src/render/ibl.ts +180 -0
- package/core/src/render/index.ts +163 -0
- package/core/src/render/input-manager.ts +259 -0
- package/core/src/render/lighting/area-light.ts +196 -0
- package/core/src/render/lighting/cluster-grid.ts +288 -0
- package/core/src/render/lighting/cluster-types.ts +193 -0
- package/core/src/render/lighting/ies-parser.ts +162 -0
- package/core/src/render/lighting.ts +454 -0
- package/core/src/render/material-types/depth.wgsl +44 -0
- package/core/src/render/material-types/line.wgsl +50 -0
- package/core/src/render/material-types/matcap.wgsl +51 -0
- package/core/src/render/material-types/normal.wgsl +41 -0
- package/core/src/render/material-types/physical.wgsl +152 -0
- package/core/src/render/material-types/sprite.wgsl +46 -0
- package/core/src/render/material-types/sss.wgsl +79 -0
- package/core/src/render/material-types/toon.wgsl +79 -0
- package/core/src/render/passes/README.md +121 -0
- package/core/src/render/passes/atmosphere.ts +152 -0
- package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
- package/core/src/render/passes/csm.ts +408 -0
- package/core/src/render/passes/cubemap-capture.ts +114 -0
- package/core/src/render/passes/debug-viz.ts +278 -0
- package/core/src/render/passes/debug.ts +538 -0
- package/core/src/render/passes/decal-mesh.ts +111 -0
- package/core/src/render/passes/decal-pass.ts +377 -0
- package/core/src/render/passes/deferred-lighting.ts +434 -0
- package/core/src/render/passes/depth-prepass.ts +163 -0
- package/core/src/render/passes/dome-360.ts +83 -0
- package/core/src/render/passes/fluid-render.ts +137 -0
- package/core/src/render/passes/gi-types.ts +118 -0
- package/core/src/render/passes/graph-compute.ts +300 -0
- package/core/src/render/passes/greased-line-pass.ts +232 -0
- package/core/src/render/passes/morph-target.ts +40 -0
- package/core/src/render/passes/opaque.ts +1028 -0
- package/core/src/render/passes/point-light-shadow.ts +266 -0
- package/core/src/render/passes/procedural-texture.ts +185 -0
- package/core/src/render/passes/reflection-probe.ts +140 -0
- package/core/src/render/passes/rsm-pass.ts +248 -0
- package/core/src/render/passes/sdf-text.ts +155 -0
- package/core/src/render/passes/shadow-map.ts +163 -0
- package/core/src/render/passes/shadow.ts +220 -0
- package/core/src/render/passes/skinning-vs.ts +121 -0
- package/core/src/render/passes/skinning.ts +326 -0
- package/core/src/render/passes/sky-dome.ts +404 -0
- package/core/src/render/passes/skybox.ts +162 -0
- package/core/src/render/passes/spot-light-shadow.ts +273 -0
- package/core/src/render/passes/terrain.ts +326 -0
- package/core/src/render/passes/transparent.ts +353 -0
- package/core/src/render/passes/underwater-fog.ts +185 -0
- package/core/src/render/passes/video-texture.ts +79 -0
- package/core/src/render/passes/volumetric-pass.ts +312 -0
- package/core/src/render/passes/volumetric-types.ts +171 -0
- package/core/src/render/passes/water.ts +753 -0
- package/core/src/render/pbr.ts +296 -0
- package/core/src/render/pipeline.ts +52 -0
- package/core/src/render/render-pass.ts +30 -0
- package/core/src/render/renderer-input-bus.ts +220 -0
- package/core/src/render/renderer-module-host.ts +623 -0
- package/core/src/render/resource-tracker.ts +67 -0
- package/core/src/render/sab-canvas-overlay.ts +122 -0
- package/core/src/render/shader-validator.ts +200 -0
- package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
- package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
- package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
- package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
- package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
- package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
- package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
- package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
- package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
- package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
- package/core/src/render/shaders/shadow-chunks.ts +135 -0
- package/core/src/render/skybox.ts +146 -0
- package/core/src/render/splitscreen.ts +85 -0
- package/core/src/render/surface.ts +78 -0
- package/core/src/render/tonemap.ts +180 -0
- package/core/src/render/tracked-render-pass.ts +158 -0
- package/core/src/render/viewport.ts +109 -0
- package/core/src/render/wgsl-hmr.ts +70 -0
- package/core/src/sab/core-input-channel.ts +23 -0
- package/core/src/sab/define.ts +239 -0
- package/core/src/sab/errors.ts +76 -0
- package/core/src/sab/game-input.ts +343 -0
- package/core/src/sab/gamepad-devices.ts +259 -0
- package/core/src/sab/grid-buffer.ts +117 -0
- package/core/src/sab/input.ts +55 -0
- package/core/src/sab/layout.ts +219 -0
- package/core/src/sab/multi-input-channel.ts +50 -0
- package/core/src/sab/record-buffer.ts +155 -0
- package/core/src/sab/sab-polyfill.ts +56 -0
- package/core/src/sab/sim-channel.ts +453 -0
- package/core/src/sab/slot-buffer.ts +190 -0
- package/core/src/sab/types.ts +158 -0
- package/core/src/safety/bounds.ts +76 -0
- package/core/src/safety/json.ts +80 -0
- package/core/src/safety/path.ts +167 -0
- package/core/src/save/binary-format.ts +117 -0
- package/core/src/save/game-save-system.ts +161 -0
- package/core/src/save/grid-save-system.ts +158 -0
- package/core/src/save/migrate.ts +44 -0
- package/core/src/save/migration-registry.ts +94 -0
- package/core/src/save/persist-types.ts +208 -0
- package/core/src/save/schema.ts +46 -0
- package/core/src/save/serializer.ts +180 -0
- package/core/src/scene/builder.ts +65 -0
- package/core/src/scene/camera.ts +142 -0
- package/core/src/scene/checkpoint.ts +109 -0
- package/core/src/scene/game-loop.ts +198 -0
- package/core/src/scene/index.ts +24 -0
- package/core/src/scene/layer.ts +6 -0
- package/core/src/scene/prefab.ts +145 -0
- package/core/src/scene/scene-manager.ts +157 -0
- package/core/src/scene/scene.ts +192 -0
- package/core/src/scene/sky.ts +256 -0
- package/core/src/scene/spatial-grid.ts +176 -0
- package/core/src/scene/streaming.ts +304 -0
- package/core/src/scene/vegetation.ts +163 -0
- package/core/src/scene/world.ts +89 -0
- package/core/src/scripting/binding.ts +129 -0
- package/core/src/scripting/hot-reload.ts +144 -0
- package/core/src/scripting/script.ts +99 -0
- package/core/src/sim/hot-reload-pipeline.ts +49 -0
- package/core/src/sim/sim-state-helper.ts +47 -0
- package/core/src/sim/transient-state-registry.ts +77 -0
- package/core/src/sim/types.ts +113 -0
- package/core/src/sim/worker-loop.ts +222 -0
- package/core/src/stores/game-store.ts +158 -0
- package/core/src/stores/hot-reload-store.ts +44 -0
- package/core/src/telemetry/collector.ts +410 -0
- package/core/src/telemetry/gc-controller.ts +453 -0
- package/core/src/telemetry/gc-profiler.ts +126 -0
- package/core/src/telemetry/gc-tracker.ts +69 -0
- package/core/src/telemetry/gpu-profiler.ts +703 -0
- package/core/src/telemetry/gpu-resource-tracker.ts +285 -0
- package/core/src/telemetry/gpu-timer-pool.ts +234 -0
- package/core/src/telemetry/gpu-timer.ts +123 -0
- package/core/src/telemetry/gpu-timestamp-gate.ts +21 -0
- package/core/src/telemetry/reporter.ts +62 -0
- package/core/src/types/engine-types.ts +129 -0
- package/core/src/ui-font-scale.ts +112 -0
- package/core/src/util/broad-phase-grid.ts +82 -0
- package/core/src/util/feature-log.ts +220 -0
- package/core/src/util/index.ts +17 -0
- package/core/src/util/logger.ts +604 -0
- package/core/src/webgpu-destroy-augmentation.d.ts +25 -0
- package/core/src/worker/base-worker-host.ts +183 -0
- package/core/src/worker/buffer-sync.ts +550 -0
- package/core/src/worker/crash-recovery.ts +201 -0
- package/core/src/worker/entity-sim-worker-host.ts +190 -0
- package/core/src/worker/instrumented-worker-host.ts +171 -0
- package/core/src/worker/rpc.ts +253 -0
- package/core/src/worker/sim-worker-base.ts +913 -0
- package/core/src/worker/sim-worker-host.ts +358 -0
- package/core/src/worker/task-pool.ts +256 -0
- package/core/src/worker/task-worker.ts +83 -0
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- package/libraries/stickman/src/skeleton.ts +197 -0
- package/libraries/stickman/src/stickman-pass.ts +255 -0
- package/libraries/stickman/src/thick-line.ts +123 -0
- package/libraries/surface-nets/README.md +25 -0
- package/libraries/surface-nets/src/chunked-field.ts +14 -0
- package/libraries/surface-nets/src/deformation.ts +45 -0
- package/libraries/surface-nets/src/index.ts +36 -0
- package/libraries/surface-nets/src/library.ts +59 -0
- package/libraries/surface-nets/src/lod.ts +7 -0
- package/libraries/surface-nets/src/sab.ts +4 -0
- package/libraries/surface-nets/src/streaming-config.ts +5 -0
- package/libraries/surface-nets/src/streaming-manager.ts +15 -0
- package/libraries/surface-nets/src/surface-nets.ts +334 -0
- package/libraries/surface-nets/src/types.ts +23 -0
- package/libraries/water/README.md +25 -0
- package/libraries/water/src/buoyancy.ts +103 -0
- package/libraries/water/src/index.ts +43 -0
- package/libraries/water/src/library.ts +85 -0
- package/libraries/water/src/shore-damping.ts +93 -0
- package/libraries/water/src/water-buffer.ts +89 -0
- package/libraries/water/src/water-chunks.ts +13 -0
- package/libraries/water/src/water-physics.ts +376 -0
- package/libraries/water/src/water-renderer.ts +809 -0
- package/libraries/water/src/water-sab.ts +161 -0
- package/libraries/water/src/wave-sources.ts +84 -0
- package/libraries/weather/README.md +20 -0
- package/libraries/weather/src/index.ts +9 -0
- package/libraries/weather/src/library.ts +72 -0
- package/libraries/weather/src/types.ts +64 -0
- package/libraries/weather/src/weather-blend.ts +112 -0
- package/libraries/weather/src/weather-system.ts +271 -0
- package/libraries/weatherfx/README.md +24 -0
- package/libraries/weatherfx/src/cloud-provider.ts +31 -0
- package/libraries/weatherfx/src/cloud-system.ts +372 -0
- package/libraries/weatherfx/src/index.ts +9 -0
- package/libraries/weatherfx/src/library.ts +58 -0
- package/libraries/weatherfx/src/particle-system.ts +434 -0
- package/libraries/weatherfx/src/shaders/cloud.wgsl +111 -0
- package/libraries/weatherfx/src/shaders/particle-compute.wgsl +187 -0
- package/libraries/weatherfx/src/shaders/particle-render.wgsl +95 -0
- package/lint-plugin.mjs +41 -0
- package/mcp/src/client.ts +703 -0
- package/mcp/src/engine-context.ts +186 -0
- package/mcp/src/http-transport.ts +471 -0
- package/mcp/src/index.ts +13 -0
- package/mcp/src/prompts/add-entity.ts +42 -0
- package/mcp/src/prompts/create-scene.ts +44 -0
- package/mcp/src/prompts/debug-frame.ts +39 -0
- package/mcp/src/prompts/index.ts +12 -0
- package/mcp/src/resources/asset-list.ts +32 -0
- package/mcp/src/resources/checkpoint-list.ts +33 -0
- package/mcp/src/resources/entity-state.ts +55 -0
- package/mcp/src/resources/gpu-info.ts +103 -0
- package/mcp/src/resources/index.ts +57 -0
- package/mcp/src/resources/performance.ts +37 -0
- package/mcp/src/resources/scene-tree.ts +43 -0
- package/mcp/src/server.ts +375 -0
- package/mcp/src/tools/animation.ts +118 -0
- package/mcp/src/tools/asset.ts +161 -0
- package/mcp/src/tools/audio.ts +96 -0
- package/mcp/src/tools/build.ts +143 -0
- package/mcp/src/tools/camera.ts +167 -0
- package/mcp/src/tools/checkpoint.ts +100 -0
- package/mcp/src/tools/component.ts +199 -0
- package/mcp/src/tools/debug.ts +300 -0
- package/mcp/src/tools/entity.ts +361 -0
- package/mcp/src/tools/inspect.ts +210 -0
- package/mcp/src/tools/lighting.ts +263 -0
- package/mcp/src/tools/material.ts +243 -0
- package/mcp/src/tools/mesh.ts +239 -0
- package/mcp/src/tools/physics.ts +266 -0
- package/mcp/src/tools/scene.ts +153 -0
- package/mcp/src/tools/script.ts +122 -0
- package/mcp/src/types.ts +92 -0
- package/mcp/src/undo-redo.ts +77 -0
- package/modules/camera-controls/README.md +20 -0
- package/modules/camera-controls/src/index.ts +161 -0
- package/modules/controller-ui/src/index.ts +164 -0
- package/modules/devtools/README.md +25 -0
- package/modules/devtools/src/api.ts +461 -0
- package/modules/devtools/src/asset-utils.ts +105 -0
- package/modules/devtools/src/bind-debug-store.ts +48 -0
- package/modules/devtools/src/data-bridge.ts +286 -0
- package/modules/devtools/src/debug-overlay.ts +238 -0
- package/modules/devtools/src/debug-raycast.ts +328 -0
- package/modules/devtools/src/debug-store.ts +92 -0
- package/modules/devtools/src/debug-view-descriptors.ts +59 -0
- package/modules/devtools/src/doctor-panel.ts +182 -0
- package/modules/devtools/src/gizmo-module.ts +136 -0
- package/modules/devtools/src/graph-model.ts +509 -0
- package/modules/devtools/src/grid-renderer.ts +157 -0
- package/modules/devtools/src/height-ruler-renderer.ts +216 -0
- package/modules/devtools/src/index.ts +81 -0
- package/modules/devtools/src/init.ts +261 -0
- package/modules/devtools/src/label-overlay.ts +154 -0
- package/modules/devtools/src/material-stats-panel.ts +188 -0
- package/modules/devtools/src/profiling-bridge.ts +377 -0
- package/modules/devtools/src/profiling-hooks.ts +98 -0
- package/modules/devtools/src/renderer-adapter.ts +76 -0
- package/modules/devtools/src/scene-inspector.ts +637 -0
- package/modules/devtools/src/scene-store.ts +320 -0
- package/modules/devtools/src/scene-sync.ts +116 -0
- package/modules/devtools/src/shaders/transform-gizmo.wgsl +38 -0
- package/modules/devtools/src/sim-stats-panel.ts +272 -0
- package/modules/devtools/src/sim-stats-provider.ts +105 -0
- package/modules/devtools/src/skeleton-renderer.ts +351 -0
- package/modules/devtools/src/transform-gizmo.ts +928 -0
- package/modules/devtools/src/types.ts +290 -0
- package/modules/devtools/src/worker-expose.ts +67 -0
- package/modules/devtools/src/worker-sync.ts +137 -0
- package/modules/editor/src/commands/component.ts +156 -0
- package/modules/editor/src/commands/entity.ts +287 -0
- package/modules/editor/src/commands/hierarchy.ts +83 -0
- package/modules/editor/src/commands/index.ts +61 -0
- package/modules/editor/src/commands/prefab.ts +163 -0
- package/modules/editor/src/commands/registry.ts +331 -0
- package/modules/editor/src/commands/scene-io.ts +211 -0
- package/modules/editor/src/commands/selection.ts +73 -0
- package/modules/editor/src/commands/transform.ts +91 -0
- package/modules/editor/src/ddscene.ts +267 -0
- package/modules/editor/src/document.ts +123 -0
- package/modules/editor/src/editor-context.ts +172 -0
- package/modules/editor/src/index.ts +41 -0
- package/modules/editor/src/mcp.ts +103 -0
- package/modules/editor/src/module.ts +148 -0
- package/modules/editor/src/selection.ts +70 -0
- package/modules/editor/src/shell.ts +456 -0
- package/modules/editor/src/viewport.ts +199 -0
- package/modules/html-ui/src/composite.ts +135 -0
- package/modules/html-ui/src/create-html-ui.ts +188 -0
- package/modules/html-ui/src/doc-backend.ts +343 -0
- package/modules/html-ui/src/host.ts +646 -0
- package/modules/html-ui/src/index.ts +13 -0
- package/modules/html-ui/src/jsx-dev-runtime.ts +12 -0
- package/modules/html-ui/src/jsx-runtime.ts +126 -0
- package/modules/html-ui/src/protocol.ts +88 -0
- package/modules/html-ui/src/ui-worker.ts +16 -0
- package/modules/mcp/README.md +18 -0
- package/modules/mcp/src/index.ts +27 -0
- package/modules/movement-2d/README.md +19 -0
- package/modules/movement-2d/src/grid-character.ts +455 -0
- package/modules/movement-2d/src/index.ts +45 -0
- package/modules/movement-3d/README.md +21 -0
- package/modules/movement-3d/src/character-motor.ts +230 -0
- package/modules/movement-3d/src/index.ts +46 -0
- package/modules/native-osr/src/index.ts +22 -0
- package/modules/native-osr/src/input-router.ts +401 -0
- package/modules/native-osr/src/native-osr-manager.ts +247 -0
- package/modules/native-osr/src/native-texture-source.ts +86 -0
- package/modules/native-osr/src/types.ts +112 -0
- package/modules/native-osr/src/world-space-ui-pass.ts +351 -0
- package/modules/sailing/README.md +18 -0
- package/modules/sailing/src/index.ts +51 -0
- package/modules/terrain/README.md +18 -0
- package/modules/terrain/src/index.ts +78 -0
- package/modules/vitals/README.md +17 -0
- package/modules/vitals/src/index.ts +43 -0
- package/modules/vitals/src/vitals.ts +265 -0
- package/modules/xr/README.md +25 -0
- package/modules/xr/src/camera-rig.ts +146 -0
- package/modules/xr/src/debug.ts +59 -0
- package/modules/xr/src/frame-loop.ts +197 -0
- package/modules/xr/src/index.ts +16 -0
- package/modules/xr/src/input.ts +208 -0
- package/modules/xr/src/layer.ts +140 -0
- package/modules/xr/src/session.ts +156 -0
- package/modules/xr/src/sim-module.ts +23 -0
- package/modules/xr/src/types.ts +32 -0
- package/modules/xr/src/webxr.d.ts +182 -0
- package/modules/xr/src/xr-module.ts +179 -0
- package/package.json +232 -3
- package/shader-graph/src/chunks.ts +349 -0
- package/shader-graph/src/compiler.ts +732 -0
- package/shader-graph/src/compute-compiler.ts +453 -0
- package/shader-graph/src/compute-graph.ts +112 -0
- package/shader-graph/src/compute-profiles.ts +54 -0
- package/shader-graph/src/graph.ts +52 -0
- package/shader-graph/src/index.ts +53 -0
- package/shader-graph/src/profiles.ts +407 -0
- package/shader-graph/src/validator.ts +48 -0
- package/shader-graph/src/wgsl-binding-validator.ts +143 -0
- package/shader-graph/src/wgsl-struct-validator.ts +245 -0
- package/shader-graph/src/wgsl-struct.ts +397 -0
- package/test/src/index.ts +7 -0
- package/test/src/vision-test.ts +369 -0
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// ============================================================================
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// NativePhysicsBackend — Pure TypeScript physics engine implementing
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// PhysicsBackend interface. No native dependencies.
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//
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// Supports: box/sphere/capsule colliders, static/dynamic/kinematic bodies,
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// multi-realm, raycast, character controller, joints (cone-twist, fixed).
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// ============================================================================
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import type {
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BodyDesc,
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BodyType,
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CharacterControllerDesc,
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CharacterControllerHandle,
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CharacterMoveResult,
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ColliderDesc,
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ColliderShape,
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ContactManifold,
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Entity,
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IntersectionPair,
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IslandInfo,
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JointDesc,
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PhysicsBackend,
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PhysicsBody,
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PhysicsRealmConfig,
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RaycastResult,
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ShapeCastResult
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} from "@downdraft/engine/physics/interface";
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import { Broadphase, type AABB } from "./broadphase";
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import { detectCollision } from "./narrowphase";
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import { integrate, resolveContact, type BodyData } from "./solver";
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import type { ColliderShapeData, NativeBody, NativeCharacterController, NativeCollider, NativeRealm, Quat, Vec3 } from "./types";
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export class NativePhysicsBackend implements PhysicsBackend {
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readonly name = "native";
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readonly version = "0.1.0";
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private realms: Map<number, NativeRealm> = new Map();
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private characters: Map<number, NativeCharacterController> = new Map();
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private joints: Map<number, { realmId: number; parentBodyId: number; childBodyId: number; desc: JointDesc }> = new Map();
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private nextJointId = 0;
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private nextCharId = 0;
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// --- Realm management ---
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createRealm(config: PhysicsRealmConfig): number {
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const realm: NativeRealm = {
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id: config.id,
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name: config.name,
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gravity: config.gravity,
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bodies: new Map(),
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nextBodyId: 0,
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nextColliderId: 0,
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broadphaseCellSize: config.broadphaseSize?.[0] ?? 8,
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};
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this.realms.set(config.id, realm);
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return config.id;
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}
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destroyRealm(realmId: number): void {
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this.realms.delete(realmId);
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}
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getRealmIds(): number[] {
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return [...this.realms.keys()];
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}
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// --- Body management ---
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createBody(realmId: number, desc: BodyDesc, entity: Entity): PhysicsBody {
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const realm = this.realms.get(realmId);
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if (!realm) throw new Error(`Realm ${realmId} not found`);
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const bodyId = realm.nextBodyId++;
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const mass = desc.mass ?? 1;
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const isStatic = desc.type === "static";
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const isKinematic = desc.type === "kinematic";
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// Validate mass: if invalid (non-positive or non-finite), treat as static
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const validMass = mass > 0 && Number.isFinite(mass);
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const body: NativeBody = {
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id: bodyId,
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realmId,
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type: desc.type as BodyType,
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position: [...desc.position] as Vec3,
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rotation: [...desc.rotation] as Quat,
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linearVelocity: [...(desc.linearVelocity ?? [0, 0, 0])] as Vec3,
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angularVelocity: [...(desc.angularVelocity ?? [0, 0, 0])] as Vec3,
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mass,
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invMass: isStatic || isKinematic || !validMass ? 0 : 1 / mass,
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restitution: 0.3,
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friction: 0.8,
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gravityScale: desc.gravityScale ?? 1,
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linearDamping: desc.linearDamping ?? 0.01,
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angularDamping: desc.angularDamping ?? 0.05,
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ccdEnabled: desc.ccdEnabled ?? false,
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canSleep: desc.canSleep ?? true,
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sleeping: desc.sleeping ?? false,
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lockedTranslation: desc.lockedAxes?.translation ?? null,
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lockedRotation: desc.lockedAxes?.rotation ?? null,
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colliders: [],
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entityIndex: entity.index,
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entityGeneration: entity.generation,
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};
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realm.bodies.set(bodyId, body);
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return { id: bodyId, realmId, entity };
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}
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destroyBody(body: PhysicsBody): void {
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const realm = this.realms.get(body.realmId);
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if (!realm) return;
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realm.bodies.delete(body.id);
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}
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setBodyType(body: PhysicsBody, type: BodyType): void {
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const b = this.getBody(body);
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if (!b) return;
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b.type = type;
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b.invMass = type === "static" || type === "kinematic" ? 0 : 1 / b.mass;
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}
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// --- Collider management ---
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addCollider(body: PhysicsBody, desc: ColliderDesc): number {
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const b = this.getBody(body);
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const realm = this.realms.get(body.realmId);
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if (!b || !realm) return -1;
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const colliderId = realm.nextColliderId++;
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const shape = this.convertShape(desc.shape);
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const collider: NativeCollider = {
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id: colliderId,
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shape,
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friction: desc.friction ?? 0.8,
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restitution: desc.restitution ?? 0.3,
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density: desc.density ?? 1,
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sensor: desc.sensor ?? false,
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collisionGroups: desc.collisionGroups ?? 0xFFFFFFFF,
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solverGroups: desc.solverGroups ?? 0xFFFFFFFF,
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};
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b.colliders.push(collider);
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return colliderId;
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}
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removeCollider(body: PhysicsBody, colliderId: number): void {
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const b = this.getBody(body);
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if (!b) return;
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b.colliders = b.colliders.filter(c => c.id !== colliderId);
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}
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setColliderPosition(realmId: number, colliderId: number, pos: [number, number, number]): void {
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// Native backend doesn't track parentless colliders separately yet
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}
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getColliderPosition(realmId: number, colliderId: number): [number, number, number] {
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return [0, 0, 0];
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}
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// --- Forces ---
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applyForce(body: PhysicsBody, force: [number, number, number]): void {
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const b = this.getBody(body);
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if (!b || b.type === "static" || b.type === "kinematic") return;
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// F = ma → a = F/m
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b.linearVelocity = [
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b.linearVelocity[0] + force[0] * b.invMass,
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b.linearVelocity[1] + force[1] * b.invMass,
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|
+
b.linearVelocity[2] + force[2] * b.invMass,
|
|
171
|
+
];
|
|
172
|
+
}
|
|
173
|
+
|
|
174
|
+
applyImpulse(body: PhysicsBody, impulse: [number, number, number]): void {
|
|
175
|
+
this.applyForce(body, impulse);
|
|
176
|
+
}
|
|
177
|
+
|
|
178
|
+
applyTorque(body: PhysicsBody, torque: [number, number, number]): void {
|
|
179
|
+
const b = this.getBody(body);
|
|
180
|
+
if (!b || b.type === "static" || b.type === "kinematic") return;
|
|
181
|
+
b.angularVelocity = [
|
|
182
|
+
b.angularVelocity[0] + torque[0] * b.invMass,
|
|
183
|
+
b.angularVelocity[1] + torque[1] * b.invMass,
|
|
184
|
+
b.angularVelocity[2] + torque[2] * b.invMass,
|
|
185
|
+
];
|
|
186
|
+
}
|
|
187
|
+
|
|
188
|
+
applyTorqueImpulse(body: PhysicsBody, impulse: [number, number, number]): void {
|
|
189
|
+
this.applyTorque(body, impulse);
|
|
190
|
+
}
|
|
191
|
+
|
|
192
|
+
applyImpulseAtPoint(body: PhysicsBody, impulse: [number, number, number], point: [number, number, number]): void {
|
|
193
|
+
const b = this.getBody(body);
|
|
194
|
+
if (!b || b.type === "static" || b.type === "kinematic") return;
|
|
195
|
+
b.linearVelocity = [
|
|
196
|
+
b.linearVelocity[0] + impulse[0] * b.invMass,
|
|
197
|
+
b.linearVelocity[1] + impulse[1] * b.invMass,
|
|
198
|
+
b.linearVelocity[2] + impulse[2] * b.invMass,
|
|
199
|
+
];
|
|
200
|
+
// Torque = r × impulse (simplified)
|
|
201
|
+
const r = [point[0] - b.position[0], point[1] - b.position[1], point[2] - b.position[2]];
|
|
202
|
+
const torque = [
|
|
203
|
+
r[1] * impulse[2] - r[2] * impulse[1],
|
|
204
|
+
r[2] * impulse[0] - r[0] * impulse[2],
|
|
205
|
+
r[0] * impulse[1] - r[1] * impulse[0],
|
|
206
|
+
];
|
|
207
|
+
b.angularVelocity = [
|
|
208
|
+
b.angularVelocity[0] + torque[0] * b.invMass,
|
|
209
|
+
b.angularVelocity[1] + torque[1] * b.invMass,
|
|
210
|
+
b.angularVelocity[2] + torque[2] * b.invMass,
|
|
211
|
+
];
|
|
212
|
+
}
|
|
213
|
+
|
|
214
|
+
// --- Velocity / position getters & setters ---
|
|
215
|
+
|
|
216
|
+
setLinearVelocity(body: PhysicsBody, vel: [number, number, number]): void {
|
|
217
|
+
const b = this.getBody(body);
|
|
218
|
+
if (!b) return;
|
|
219
|
+
b.linearVelocity = [...vel] as Vec3;
|
|
220
|
+
}
|
|
221
|
+
|
|
222
|
+
getLinearVelocity(body: PhysicsBody): [number, number, number] {
|
|
223
|
+
const b = this.getBody(body);
|
|
224
|
+
return b ? [...b.linearVelocity] : [0, 0, 0];
|
|
225
|
+
}
|
|
226
|
+
|
|
227
|
+
setAngularVelocity(body: PhysicsBody, vel: [number, number, number]): void {
|
|
228
|
+
const b = this.getBody(body);
|
|
229
|
+
if (!b) return;
|
|
230
|
+
b.angularVelocity = [...vel] as Vec3;
|
|
231
|
+
}
|
|
232
|
+
|
|
233
|
+
getAngularVelocity(body: PhysicsBody): [number, number, number] {
|
|
234
|
+
const b = this.getBody(body);
|
|
235
|
+
return b ? [...b.angularVelocity] : [0, 0, 0];
|
|
236
|
+
}
|
|
237
|
+
|
|
238
|
+
setPosition(body: PhysicsBody, pos: [number, number, number]): void {
|
|
239
|
+
const b = this.getBody(body);
|
|
240
|
+
if (!b) return;
|
|
241
|
+
b.position = [...pos] as Vec3;
|
|
242
|
+
}
|
|
243
|
+
|
|
244
|
+
getPosition(body: PhysicsBody): [number, number, number] {
|
|
245
|
+
const b = this.getBody(body);
|
|
246
|
+
return b ? [...b.position] : [0, 0, 0];
|
|
247
|
+
}
|
|
248
|
+
|
|
249
|
+
setRotation(body: PhysicsBody, rot: [number, number, number, number]): void {
|
|
250
|
+
const b = this.getBody(body);
|
|
251
|
+
if (!b) return;
|
|
252
|
+
b.rotation = [...rot] as Quat;
|
|
253
|
+
}
|
|
254
|
+
|
|
255
|
+
getRotation(body: PhysicsBody): [number, number, number, number] {
|
|
256
|
+
const b = this.getBody(body);
|
|
257
|
+
return b ? [...b.rotation] : [0, 0, 0, 1];
|
|
258
|
+
}
|
|
259
|
+
|
|
260
|
+
wakeUp(body: PhysicsBody): void {
|
|
261
|
+
const b = this.getBody(body);
|
|
262
|
+
if (b) b.sleeping = false;
|
|
263
|
+
}
|
|
264
|
+
|
|
265
|
+
isSleeping(body: PhysicsBody): boolean {
|
|
266
|
+
const b = this.getBody(body);
|
|
267
|
+
return b ? b.sleeping : false;
|
|
268
|
+
}
|
|
269
|
+
|
|
270
|
+
// --- Raw fast paths (delegate to standard methods — native backend has no raw WASM) ---
|
|
271
|
+
|
|
272
|
+
setTranslationRaw(body: PhysicsBody, x: number, y: number, z: number, _wakeUp: boolean): void {
|
|
273
|
+
const b = this.getBody(body);
|
|
274
|
+
if (b) { b.position[0] = x; b.position[1] = y; b.position[2] = z; }
|
|
275
|
+
}
|
|
276
|
+
setRotationRaw(body: PhysicsBody, x: number, y: number, z: number, w: number, _wakeUp: boolean): void {
|
|
277
|
+
const b = this.getBody(body);
|
|
278
|
+
if (b) { b.rotation[0] = x; b.rotation[1] = y; b.rotation[2] = z; b.rotation[3] = w; }
|
|
279
|
+
}
|
|
280
|
+
getTranslationRaw(body: PhysicsBody, out: [number, number, number]): void {
|
|
281
|
+
const b = this.getBody(body);
|
|
282
|
+
if (b) { out[0] = b.position[0]; out[1] = b.position[1]; out[2] = b.position[2]; }
|
|
283
|
+
else { out[0] = 0; out[1] = 0; out[2] = 0; }
|
|
284
|
+
}
|
|
285
|
+
getRotationRaw(body: PhysicsBody, out: [number, number, number, number]): void {
|
|
286
|
+
const b = this.getBody(body);
|
|
287
|
+
if (b) { out[0] = b.rotation[0]; out[1] = b.rotation[1]; out[2] = b.rotation[2]; out[3] = b.rotation[3]; }
|
|
288
|
+
else { out[0] = 0; out[1] = 0; out[2] = 0; out[3] = 1; }
|
|
289
|
+
}
|
|
290
|
+
getLinearVelocityRaw(body: PhysicsBody, out: [number, number, number]): void {
|
|
291
|
+
const b = this.getBody(body);
|
|
292
|
+
if (b) { out[0] = b.linearVelocity[0]; out[1] = b.linearVelocity[1]; out[2] = b.linearVelocity[2]; }
|
|
293
|
+
else { out[0] = 0; out[1] = 0; out[2] = 0; }
|
|
294
|
+
}
|
|
295
|
+
setLinearVelocityRaw(body: PhysicsBody, x: number, y: number, z: number, _wakeUp: boolean): void {
|
|
296
|
+
const b = this.getBody(body);
|
|
297
|
+
if (b) { b.linearVelocity[0] = x; b.linearVelocity[1] = y; b.linearVelocity[2] = z; }
|
|
298
|
+
}
|
|
299
|
+
setAngularVelocityRaw(body: PhysicsBody, x: number, y: number, z: number, _wakeUp: boolean): void {
|
|
300
|
+
const b = this.getBody(body);
|
|
301
|
+
if (b) { b.angularVelocity[0] = x; b.angularVelocity[1] = y; b.angularVelocity[2] = z; }
|
|
302
|
+
}
|
|
303
|
+
isSleepingRaw(body: PhysicsBody): boolean {
|
|
304
|
+
const b = this.getBody(body);
|
|
305
|
+
return b ? b.sleeping : false;
|
|
306
|
+
}
|
|
307
|
+
swapColliderShapeRaw(_realmId: number, _colliderId: number, _vertices: Float32Array, _indices: Uint32Array): boolean {
|
|
308
|
+
return false; // Native backend doesn't support in-place shape swap
|
|
309
|
+
}
|
|
310
|
+
reserveMemory(_bytes: number): void { /* no-op */ }
|
|
311
|
+
setIntegrationDt(_realmId: number, _dt: number): void { /* native backend uses dt passed to step() */ }
|
|
312
|
+
|
|
313
|
+
setSleepThresholds(_realmId: number, _linearThreshold: number, _angularThreshold: number): void {
|
|
314
|
+
// Native backend doesn't implement sleep thresholds yet
|
|
315
|
+
}
|
|
316
|
+
|
|
317
|
+
setSolverIterations(_realmId: number, _iterations: number): void {
|
|
318
|
+
// Native backend uses fixed iterations
|
|
319
|
+
}
|
|
320
|
+
|
|
321
|
+
setCCDEnabled(body: PhysicsBody, enabled: boolean): void {
|
|
322
|
+
const b = this.getBody(body);
|
|
323
|
+
if (b) b.ccdEnabled = enabled;
|
|
324
|
+
}
|
|
325
|
+
|
|
326
|
+
getIslands(realmId: number): IslandInfo[] {
|
|
327
|
+
const realm = this.realms.get(realmId);
|
|
328
|
+
if (!realm) return [];
|
|
329
|
+
// Native backend: each body is its own island (no island solver)
|
|
330
|
+
const islands: IslandInfo[] = [];
|
|
331
|
+
for (const [bodyId, b] of realm.bodies.entries()) {
|
|
332
|
+
const speed = Math.sqrt(
|
|
333
|
+
b.linearVelocity[0] ** 2 + b.linearVelocity[1] ** 2 + b.linearVelocity[2] ** 2,
|
|
334
|
+
);
|
|
335
|
+
islands.push({ bodyIds: [bodyId], maxImportance: 0, avgVelocity: speed });
|
|
336
|
+
}
|
|
337
|
+
return islands;
|
|
338
|
+
}
|
|
339
|
+
|
|
340
|
+
serializeRealm(_realmId: number): Uint8Array {
|
|
341
|
+
// Native backend doesn't support serialization yet
|
|
342
|
+
return new Uint8Array(0);
|
|
343
|
+
}
|
|
344
|
+
|
|
345
|
+
deserializeRealm(_realmId: number, _data: Uint8Array): void {
|
|
346
|
+
// Native backend doesn't support deserialization yet
|
|
347
|
+
}
|
|
348
|
+
|
|
349
|
+
// --- Raycasting ---
|
|
350
|
+
|
|
351
|
+
raycast(
|
|
352
|
+
realmId: number,
|
|
353
|
+
origin: [number, number, number],
|
|
354
|
+
direction: [number, number, number],
|
|
355
|
+
maxDistance: number,
|
|
356
|
+
filter?: { collisionGroups?: number; excludeEntity?: Entity },
|
|
357
|
+
): RaycastResult | null {
|
|
358
|
+
const results = this.raycastMulti(realmId, origin, direction, maxDistance, filter);
|
|
359
|
+
return results.length > 0 ? results[0] : null;
|
|
360
|
+
}
|
|
361
|
+
|
|
362
|
+
raycastMulti(
|
|
363
|
+
realmId: number,
|
|
364
|
+
origin: [number, number, number],
|
|
365
|
+
direction: [number, number, number],
|
|
366
|
+
maxDistance: number,
|
|
367
|
+
filter?: { collisionGroups?: number; excludeEntity?: Entity },
|
|
368
|
+
): RaycastResult[] {
|
|
369
|
+
const realm = this.realms.get(realmId);
|
|
370
|
+
if (!realm) return [];
|
|
371
|
+
|
|
372
|
+
const dirNorm = this.normalize(direction);
|
|
373
|
+
const results: RaycastResult[] = [];
|
|
374
|
+
|
|
375
|
+
for (const body of realm.bodies.values()) {
|
|
376
|
+
if (filter?.excludeEntity && body.entityIndex === filter.excludeEntity.index) continue;
|
|
377
|
+
|
|
378
|
+
body.colliders.forEach((collider) => {
|
|
379
|
+
const hit = this.raycastShape(
|
|
380
|
+
origin, dirNorm, maxDistance,
|
|
381
|
+
body, collider,
|
|
382
|
+
);
|
|
383
|
+
if (hit) {
|
|
384
|
+
results.push({
|
|
385
|
+
entity: { index: body.entityIndex, generation: body.entityGeneration },
|
|
386
|
+
point: hit.point,
|
|
387
|
+
normal: hit.normal,
|
|
388
|
+
distance: hit.distance,
|
|
389
|
+
});
|
|
390
|
+
}
|
|
391
|
+
});
|
|
392
|
+
}
|
|
393
|
+
|
|
394
|
+
results.sort((a, b) => a.distance - b.distance);
|
|
395
|
+
return results;
|
|
396
|
+
}
|
|
397
|
+
|
|
398
|
+
shapeCast(
|
|
399
|
+
realmId: number,
|
|
400
|
+
shape: ColliderShape,
|
|
401
|
+
origin: [number, number, number],
|
|
402
|
+
rotation: [number, number, number, number],
|
|
403
|
+
direction: [number, number, number],
|
|
404
|
+
maxDistance: number,
|
|
405
|
+
filter?: { collisionGroups?: number; excludeEntity?: Entity },
|
|
406
|
+
): ShapeCastResult | null {
|
|
407
|
+
// Simplified: treat shape cast as a swept sphere for now
|
|
408
|
+
const realm = this.realms.get(realmId);
|
|
409
|
+
if (!realm) return null;
|
|
410
|
+
|
|
411
|
+
const dirNorm = this.normalize(direction);
|
|
412
|
+
let bestHit: ShapeCastResult | null = null;
|
|
413
|
+
|
|
414
|
+
for (const body of realm.bodies.values()) {
|
|
415
|
+
if (filter?.excludeEntity && body.entityIndex === filter.excludeEntity.index) continue;
|
|
416
|
+
if (body.type === "static" || body.type === "kinematic") {
|
|
417
|
+
// Check each collider
|
|
418
|
+
body.colliders.forEach((collider) => {
|
|
419
|
+
const hit = this.raycastShape(origin, dirNorm, maxDistance, body, collider);
|
|
420
|
+
if (hit && (!bestHit || hit.distance < bestHit.distance)) {
|
|
421
|
+
bestHit = {
|
|
422
|
+
entity: { index: body.entityIndex, generation: body.entityGeneration },
|
|
423
|
+
point: hit.point,
|
|
424
|
+
normal: hit.normal,
|
|
425
|
+
distance: hit.distance,
|
|
426
|
+
hitFraction: hit.distance / maxDistance,
|
|
427
|
+
};
|
|
428
|
+
}
|
|
429
|
+
});
|
|
430
|
+
}
|
|
431
|
+
}
|
|
432
|
+
|
|
433
|
+
return bestHit;
|
|
434
|
+
}
|
|
435
|
+
|
|
436
|
+
// --- Simulation step ---
|
|
437
|
+
|
|
438
|
+
step(realmId: number, dt: number): void {
|
|
439
|
+
const realm = this.realms.get(realmId);
|
|
440
|
+
if (!realm) return;
|
|
441
|
+
|
|
442
|
+
const bodies = [...realm.bodies.values()];
|
|
443
|
+
const dynamicBodies = bodies.filter(b => b.type === "dynamic");
|
|
444
|
+
|
|
445
|
+
// 1. Integrate (apply gravity + update position)
|
|
446
|
+
for (let _i = 0, _it = dynamicBodies, _n = _it.length; _i < _n; _i++) { const body = _it[_i];
|
|
447
|
+
if (body.sleeping) continue;
|
|
448
|
+
const gravity: Vec3 = [
|
|
449
|
+
realm.gravity[0] * body.gravityScale,
|
|
450
|
+
realm.gravity[1] * body.gravityScale,
|
|
451
|
+
realm.gravity[2] * body.gravityScale,
|
|
452
|
+
];
|
|
453
|
+
const bodyData = this.toBodyData(body);
|
|
454
|
+
integrate(bodyData, gravity, dt);
|
|
455
|
+
this.fromBodyData(body, bodyData);
|
|
456
|
+
}
|
|
457
|
+
|
|
458
|
+
// 2. Broadphase: build AABBs and generate pairs
|
|
459
|
+
const broadphase = new Broadphase(realm.broadphaseCellSize);
|
|
460
|
+
bodies.forEach((body) => {
|
|
461
|
+
const aabb = this.computeAABB(body);
|
|
462
|
+
if (aabb) broadphase.insert(body.id, aabb);
|
|
463
|
+
});
|
|
464
|
+
const pairs = broadphase.generatePairs();
|
|
465
|
+
|
|
466
|
+
// 3. Narrowphase + solve
|
|
467
|
+
for (let _i = 0, _it = pairs, _n = _it.length; _i < _n; _i++) { const [idA, idB] = _it[_i];
|
|
468
|
+
const bodyA = realm.bodies.get(idA);
|
|
469
|
+
const bodyB = realm.bodies.get(idB);
|
|
470
|
+
if (!bodyA || !bodyB) continue;
|
|
471
|
+
if (bodyA.type === "static" && bodyB.type === "static") continue;
|
|
472
|
+
|
|
473
|
+
for (let _i = 0, _it = bodyA.colliders, _n = _it.length; _i < _n; _i++) { const colA = _it[_i];
|
|
474
|
+
if (colA.sensor) continue;
|
|
475
|
+
for (let _i = 0, _it = bodyB.colliders, _n = _it.length; _i < _n; _i++) { const colB = _it[_i];
|
|
476
|
+
if (colB.sensor) continue;
|
|
477
|
+
|
|
478
|
+
const manifold = detectCollision(
|
|
479
|
+
colA.shape, bodyA.position, bodyA.rotation,
|
|
480
|
+
colB.shape, bodyB.position, bodyB.rotation,
|
|
481
|
+
);
|
|
482
|
+
if (!manifold) continue;
|
|
483
|
+
|
|
484
|
+
const dataA = this.toBodyData(bodyA);
|
|
485
|
+
const dataB = this.toBodyData(bodyB);
|
|
486
|
+
resolveContact(dataA, dataB, manifold);
|
|
487
|
+
this.fromBodyData(bodyA, dataA);
|
|
488
|
+
this.fromBodyData(bodyB, dataB);
|
|
489
|
+
}
|
|
490
|
+
}
|
|
491
|
+
}
|
|
492
|
+
|
|
493
|
+
// 4. Apply damping
|
|
494
|
+
for (let _i = 0, _it = dynamicBodies, _n = _it.length; _i < _n; _i++) { const body = _it[_i];
|
|
495
|
+
if (body.sleeping) continue;
|
|
496
|
+
const ld = 1 - body.linearDamping * dt;
|
|
497
|
+
const ad = 1 - body.angularDamping * dt;
|
|
498
|
+
body.linearVelocity = [
|
|
499
|
+
body.linearVelocity[0] * ld,
|
|
500
|
+
body.linearVelocity[1] * ld,
|
|
501
|
+
body.linearVelocity[2] * ld,
|
|
502
|
+
];
|
|
503
|
+
body.angularVelocity = [
|
|
504
|
+
body.angularVelocity[0] * ad,
|
|
505
|
+
body.angularVelocity[1] * ad,
|
|
506
|
+
body.angularVelocity[2] * ad,
|
|
507
|
+
];
|
|
508
|
+
|
|
509
|
+
// Apply locked axes
|
|
510
|
+
if (body.lockedTranslation) {
|
|
511
|
+
if (body.lockedTranslation[0]) body.linearVelocity[0] = 0;
|
|
512
|
+
if (body.lockedTranslation[1]) body.linearVelocity[1] = 0;
|
|
513
|
+
if (body.lockedTranslation[2]) body.linearVelocity[2] = 0;
|
|
514
|
+
}
|
|
515
|
+
if (body.lockedRotation) {
|
|
516
|
+
if (body.lockedRotation[0]) body.angularVelocity[0] = 0;
|
|
517
|
+
if (body.lockedRotation[1]) body.angularVelocity[1] = 0;
|
|
518
|
+
if (body.lockedRotation[2]) body.angularVelocity[2] = 0;
|
|
519
|
+
}
|
|
520
|
+
}
|
|
521
|
+
}
|
|
522
|
+
|
|
523
|
+
stepAll(dt: number): void {
|
|
524
|
+
for (const realmId of this.realms.keys()) {
|
|
525
|
+
this.step(realmId, dt);
|
|
526
|
+
}
|
|
527
|
+
}
|
|
528
|
+
|
|
529
|
+
// --- Contacts ---
|
|
530
|
+
|
|
531
|
+
getContacts(realmId: number): ContactManifold[] {
|
|
532
|
+
const realm = this.realms.get(realmId);
|
|
533
|
+
if (!realm) return [];
|
|
534
|
+
|
|
535
|
+
const contacts: ContactManifold[] = [];
|
|
536
|
+
const broadphase = new Broadphase(realm.broadphaseCellSize);
|
|
537
|
+
const bodies = [...realm.bodies.values()];
|
|
538
|
+
|
|
539
|
+
bodies.forEach((body) => {
|
|
540
|
+
const aabb = this.computeAABB(body);
|
|
541
|
+
if (aabb) broadphase.insert(body.id, aabb);
|
|
542
|
+
});
|
|
543
|
+
const pairs = broadphase.generatePairs();
|
|
544
|
+
|
|
545
|
+
for (let _i = 0, _it = pairs, _n = _it.length; _i < _n; _i++) { const [idA, idB] = _it[_i];
|
|
546
|
+
const bodyA = realm.bodies.get(idA);
|
|
547
|
+
const bodyB = realm.bodies.get(idB);
|
|
548
|
+
if (!bodyA || !bodyB) continue;
|
|
549
|
+
|
|
550
|
+
for (let _i = 0, _it = bodyA.colliders, _n = _it.length; _i < _n; _i++) { const colA = _it[_i];
|
|
551
|
+
if (colA.sensor) continue;
|
|
552
|
+
for (let _i = 0, _it = bodyB.colliders, _n = _it.length; _i < _n; _i++) { const colB = _it[_i];
|
|
553
|
+
if (colB.sensor) continue;
|
|
554
|
+
const manifold = detectCollision(
|
|
555
|
+
colA.shape, bodyA.position, bodyA.rotation,
|
|
556
|
+
colB.shape, bodyB.position, bodyB.rotation,
|
|
557
|
+
);
|
|
558
|
+
if (!manifold) continue;
|
|
559
|
+
|
|
560
|
+
contacts.push({
|
|
561
|
+
entityA: { index: bodyA.entityIndex, generation: bodyA.entityGeneration },
|
|
562
|
+
entityB: { index: bodyB.entityIndex, generation: bodyB.entityGeneration },
|
|
563
|
+
normal: manifold.normal,
|
|
564
|
+
points: manifold.points.map(p => p.point),
|
|
565
|
+
penetrationDepth: manifold.penetrationDepth,
|
|
566
|
+
});
|
|
567
|
+
}
|
|
568
|
+
}
|
|
569
|
+
}
|
|
570
|
+
|
|
571
|
+
return contacts;
|
|
572
|
+
}
|
|
573
|
+
|
|
574
|
+
getIntersections(realmId: number): IntersectionPair[] {
|
|
575
|
+
const realm = this.realms.get(realmId);
|
|
576
|
+
if (!realm) return [];
|
|
577
|
+
|
|
578
|
+
const intersections: IntersectionPair[] = [];
|
|
579
|
+
const broadphase = new Broadphase(realm.broadphaseCellSize);
|
|
580
|
+
const bodies = [...realm.bodies.values()];
|
|
581
|
+
|
|
582
|
+
bodies.forEach((body) => {
|
|
583
|
+
const aabb = this.computeAABB(body);
|
|
584
|
+
if (aabb) broadphase.insert(body.id, aabb);
|
|
585
|
+
});
|
|
586
|
+
const pairs = broadphase.generatePairs();
|
|
587
|
+
|
|
588
|
+
for (let _i = 0, _it = pairs, _n = _it.length; _i < _n; _i++) { const [idA, idB] = _it[_i];
|
|
589
|
+
const bodyA = realm.bodies.get(idA);
|
|
590
|
+
const bodyB = realm.bodies.get(idB);
|
|
591
|
+
if (!bodyA || !bodyB) continue;
|
|
592
|
+
|
|
593
|
+
bodyA.colliders.forEach((colA) => {
|
|
594
|
+
for (let _i = 0, _it = bodyB.colliders, _n = _it.length; _i < _n; _i++) { const colB = _it[_i];
|
|
595
|
+
// Only report pairs where at least one collider is a sensor
|
|
596
|
+
if (!colA.sensor && !colB.sensor) continue;
|
|
597
|
+
const manifold = detectCollision(
|
|
598
|
+
colA.shape, bodyA.position, bodyA.rotation,
|
|
599
|
+
colB.shape, bodyB.position, bodyB.rotation,
|
|
600
|
+
);
|
|
601
|
+
if (!manifold) continue;
|
|
602
|
+
intersections.push({
|
|
603
|
+
entityA: { index: bodyA.entityIndex, generation: bodyA.entityGeneration },
|
|
604
|
+
entityB: { index: bodyB.entityIndex, generation: bodyB.entityGeneration },
|
|
605
|
+
});
|
|
606
|
+
}
|
|
607
|
+
});
|
|
608
|
+
}
|
|
609
|
+
return intersections;
|
|
610
|
+
}
|
|
611
|
+
|
|
612
|
+
// --- Character controller ---
|
|
613
|
+
|
|
614
|
+
createCharacterController(realmId: number, desc: CharacterControllerDesc, entity: Entity): CharacterControllerHandle {
|
|
615
|
+
const id = this.nextCharId++;
|
|
616
|
+
const char: NativeCharacterController = {
|
|
617
|
+
id,
|
|
618
|
+
realmId,
|
|
619
|
+
bodyId: -1,
|
|
620
|
+
entityIndex: entity.index,
|
|
621
|
+
entityGeneration: entity.generation,
|
|
622
|
+
offset: [...desc.offset] as Vec3,
|
|
623
|
+
radius: desc.radius,
|
|
624
|
+
halfHeight: desc.halfHeight,
|
|
625
|
+
slide: desc.slide,
|
|
626
|
+
autostep: desc.autostep,
|
|
627
|
+
maxSlope: desc.maxSlope,
|
|
628
|
+
snapToGround: desc.snapToGround,
|
|
629
|
+
};
|
|
630
|
+
this.characters.set(id, char);
|
|
631
|
+
return { realmId, controllerId: id, entity };
|
|
632
|
+
}
|
|
633
|
+
|
|
634
|
+
destroyCharacterController(handle: CharacterControllerHandle): void {
|
|
635
|
+
this.characters.delete(handle.controllerId);
|
|
636
|
+
}
|
|
637
|
+
|
|
638
|
+
setCharacterColliderPosition(handle: CharacterControllerHandle, pos: [number, number, number]): void {
|
|
639
|
+
// Native backend doesn't support parentless character colliders yet
|
|
640
|
+
}
|
|
641
|
+
|
|
642
|
+
characterMove(handle: CharacterControllerHandle, desiredMovement: [number, number, number], dt: number): CharacterMoveResult {
|
|
643
|
+
const char = this.characters.get(handle.controllerId);
|
|
644
|
+
const realm = this.realms.get(handle.realmId);
|
|
645
|
+
if (!char || !realm) {
|
|
646
|
+
return { grounded: false, groundNormal: [0, 1, 0], groundEntity: null, slid: false, stepped: false, effectiveMovement: desiredMovement, collisions: [] };
|
|
647
|
+
}
|
|
648
|
+
|
|
649
|
+
const body = realm.bodies.get(char.bodyId);
|
|
650
|
+
const startPos = body ? body.position : [0, 0, 0] as Vec3;
|
|
651
|
+
const movement: Vec3 = [...desiredMovement] as Vec3;
|
|
652
|
+
let slid = false;
|
|
653
|
+
let stepped = false;
|
|
654
|
+
let grounded = false;
|
|
655
|
+
let groundNormal: Vec3 = [0, 1, 0];
|
|
656
|
+
let groundEntity: Entity | null = null;
|
|
657
|
+
|
|
658
|
+
// Try to move in the desired direction, resolving collisions
|
|
659
|
+
const newPos: Vec3 = [
|
|
660
|
+
startPos[0] + movement[0],
|
|
661
|
+
startPos[1] + movement[1],
|
|
662
|
+
startPos[2] + movement[2],
|
|
663
|
+
];
|
|
664
|
+
|
|
665
|
+
// Check collisions against all bodies in the realm
|
|
666
|
+
for (const otherBody of realm.bodies.values()) {
|
|
667
|
+
if (otherBody.id === char.bodyId) continue;
|
|
668
|
+
if (otherBody.type !== "static" && otherBody.type !== "kinematic") continue;
|
|
669
|
+
|
|
670
|
+
for (let _i = 0, _it = otherBody.colliders, _n = _it.length; _i < _n; _i++) { const collider = _it[_i];
|
|
671
|
+
const manifold = detectCollision(
|
|
672
|
+
{ type: "capsule", halfHeight: char.halfHeight, radius: char.radius },
|
|
673
|
+
newPos, [0, 0, 0, 1],
|
|
674
|
+
collider.shape, otherBody.position, otherBody.rotation,
|
|
675
|
+
);
|
|
676
|
+
if (!manifold) continue;
|
|
677
|
+
|
|
678
|
+
// Push out along normal
|
|
679
|
+
const correction = manifold.penetrationDepth;
|
|
680
|
+
newPos[0] += manifold.normal[0] * correction;
|
|
681
|
+
newPos[1] += manifold.normal[1] * correction;
|
|
682
|
+
newPos[2] += manifold.normal[2] * correction;
|
|
683
|
+
|
|
684
|
+
// Check if this is ground (normal pointing up)
|
|
685
|
+
if (manifold.normal[1] > 0.7) {
|
|
686
|
+
grounded = true;
|
|
687
|
+
groundNormal = manifold.normal;
|
|
688
|
+
groundEntity = { index: otherBody.entityIndex, generation: otherBody.entityGeneration };
|
|
689
|
+
}
|
|
690
|
+
|
|
691
|
+
// Slide: remove normal component from movement
|
|
692
|
+
if (char.slide) {
|
|
693
|
+
const dot = movement[0] * manifold.normal[0] + movement[1] * manifold.normal[1] + movement[2] * manifold.normal[2];
|
|
694
|
+
if (dot < 0) {
|
|
695
|
+
movement[0] -= dot * manifold.normal[0];
|
|
696
|
+
movement[1] -= dot * manifold.normal[1];
|
|
697
|
+
movement[2] -= dot * manifold.normal[2];
|
|
698
|
+
slid = true;
|
|
699
|
+
}
|
|
700
|
+
}
|
|
701
|
+
}
|
|
702
|
+
}
|
|
703
|
+
|
|
704
|
+
// Snap to ground
|
|
705
|
+
if (char.snapToGround > 0 && grounded) {
|
|
706
|
+
// Simple ground snap: keep Y at ground level
|
|
707
|
+
// (Full implementation would raycast downward)
|
|
708
|
+
}
|
|
709
|
+
|
|
710
|
+
if (body) {
|
|
711
|
+
body.position = newPos;
|
|
712
|
+
}
|
|
713
|
+
|
|
714
|
+
const effectiveMovement: Vec3 = [
|
|
715
|
+
newPos[0] - startPos[0],
|
|
716
|
+
newPos[1] - startPos[1],
|
|
717
|
+
newPos[2] - startPos[2],
|
|
718
|
+
];
|
|
719
|
+
|
|
720
|
+
return {
|
|
721
|
+
grounded,
|
|
722
|
+
groundNormal,
|
|
723
|
+
groundEntity,
|
|
724
|
+
slid,
|
|
725
|
+
stepped,
|
|
726
|
+
effectiveMovement,
|
|
727
|
+
collisions: [],
|
|
728
|
+
};
|
|
729
|
+
}
|
|
730
|
+
|
|
731
|
+
// --- Joints ---
|
|
732
|
+
|
|
733
|
+
createJoint(realmId: number, parentBody: PhysicsBody, childBody: PhysicsBody, desc: JointDesc): number {
|
|
734
|
+
const jointId = this.nextJointId++;
|
|
735
|
+
this.joints.set(jointId, {
|
|
736
|
+
realmId,
|
|
737
|
+
parentBodyId: parentBody.id,
|
|
738
|
+
childBodyId: childBody.id,
|
|
739
|
+
desc,
|
|
740
|
+
});
|
|
741
|
+
return jointId;
|
|
742
|
+
}
|
|
743
|
+
|
|
744
|
+
destroyJoint(realmId: number, jointId: number): void {
|
|
745
|
+
this.joints.delete(jointId);
|
|
746
|
+
}
|
|
747
|
+
|
|
748
|
+
// --- Transform sync ---
|
|
749
|
+
|
|
750
|
+
syncTransforms(realmId: number, transformBuffer: Float32Array, entityCount: number): void {
|
|
751
|
+
const realm = this.realms.get(realmId);
|
|
752
|
+
if (!realm) return;
|
|
753
|
+
let i = 0;
|
|
754
|
+
for (const body of realm.bodies.values()) {
|
|
755
|
+
if (i >= entityCount) break;
|
|
756
|
+
const offset = i * 8;
|
|
757
|
+
transformBuffer[offset] = body.position[0];
|
|
758
|
+
transformBuffer[offset + 1] = body.position[1];
|
|
759
|
+
transformBuffer[offset + 2] = body.position[2];
|
|
760
|
+
transformBuffer[offset + 3] = body.rotation[0];
|
|
761
|
+
transformBuffer[offset + 4] = body.rotation[1];
|
|
762
|
+
transformBuffer[offset + 5] = body.rotation[2];
|
|
763
|
+
transformBuffer[offset + 6] = body.rotation[3];
|
|
764
|
+
i++;
|
|
765
|
+
}
|
|
766
|
+
}
|
|
767
|
+
|
|
768
|
+
readTransforms(realmId: number, transformBuffer: Float32Array, entityCount: number): void {
|
|
769
|
+
const realm = this.realms.get(realmId);
|
|
770
|
+
if (!realm) return;
|
|
771
|
+
let i = 0;
|
|
772
|
+
for (const body of realm.bodies.values()) {
|
|
773
|
+
if (i >= entityCount) break;
|
|
774
|
+
const offset = i * 8;
|
|
775
|
+
body.position = [transformBuffer[offset], transformBuffer[offset + 1], transformBuffer[offset + 2]] as Vec3;
|
|
776
|
+
body.rotation = [transformBuffer[offset + 3], transformBuffer[offset + 4], transformBuffer[offset + 5], transformBuffer[offset + 6]] as Quat;
|
|
777
|
+
i++;
|
|
778
|
+
}
|
|
779
|
+
}
|
|
780
|
+
|
|
781
|
+
// --- Cleanup ---
|
|
782
|
+
|
|
783
|
+
destroy(): void {
|
|
784
|
+
this.realms.clear();
|
|
785
|
+
this.characters.clear();
|
|
786
|
+
this.joints.clear();
|
|
787
|
+
this.destroyed = true;
|
|
788
|
+
}
|
|
789
|
+
|
|
790
|
+
// --- Private helpers ---
|
|
791
|
+
|
|
792
|
+
private getBody(body: PhysicsBody): NativeBody | null {
|
|
793
|
+
const realm = this.realms.get(body.realmId);
|
|
794
|
+
if (!realm) return null;
|
|
795
|
+
return realm.bodies.get(body.id) ?? null;
|
|
796
|
+
}
|
|
797
|
+
|
|
798
|
+
private convertShape(shape: ColliderShape): ColliderShapeData {
|
|
799
|
+
if (shape.type === "box") {
|
|
800
|
+
return { type: "box", halfExtents: shape.halfExtents };
|
|
801
|
+
}
|
|
802
|
+
if (shape.type === "sphere") {
|
|
803
|
+
return { type: "sphere", radius: shape.radius };
|
|
804
|
+
}
|
|
805
|
+
if (shape.type === "capsule") {
|
|
806
|
+
return { type: "capsule", halfHeight: shape.halfHeight, radius: shape.radius };
|
|
807
|
+
}
|
|
808
|
+
if (shape.type === "mesh") {
|
|
809
|
+
return { type: "mesh", vertices: shape.vertices, indices: shape.indices };
|
|
810
|
+
}
|
|
811
|
+
if (shape.type === "convex") {
|
|
812
|
+
return { type: "convex", vertices: shape.vertices };
|
|
813
|
+
}
|
|
814
|
+
if (shape.type === "heightfield") {
|
|
815
|
+
// Convert heightfield to trimesh: two triangles per grid cell.
|
|
816
|
+
// The native backend has no native heightfield collider; this approximation
|
|
817
|
+
// produces reasonable physics for the fallback/testing backend.
|
|
818
|
+
const { nrows, ncols, heights, scale } = shape;
|
|
819
|
+
const vertices = new Float32Array(nrows * ncols * 3);
|
|
820
|
+
for (let r = 0; r < nrows; r++) {
|
|
821
|
+
for (let c = 0; c < ncols; c++) {
|
|
822
|
+
const idx = (r * ncols + c) * 3;
|
|
823
|
+
vertices[idx] = (c / (ncols - 1) - 0.5) * scale[0] * 2;
|
|
824
|
+
vertices[idx + 1] = heights[r * ncols + c] * scale[1];
|
|
825
|
+
vertices[idx + 2] = (r / (nrows - 1) - 0.5) * scale[2] * 2;
|
|
826
|
+
}
|
|
827
|
+
}
|
|
828
|
+
const indices = new Uint32Array((nrows - 1) * (ncols - 1) * 6);
|
|
829
|
+
let ii = 0;
|
|
830
|
+
for (let r = 0; r < nrows - 1; r++) {
|
|
831
|
+
for (let c = 0; c < ncols - 1; c++) {
|
|
832
|
+
const v0 = r * ncols + c;
|
|
833
|
+
const v1 = r * ncols + c + 1;
|
|
834
|
+
const v2 = (r + 1) * ncols + c;
|
|
835
|
+
const v3 = (r + 1) * ncols + c + 1;
|
|
836
|
+
indices[ii++] = v0; indices[ii++] = v2; indices[ii++] = v1;
|
|
837
|
+
indices[ii++] = v1; indices[ii++] = v2; indices[ii++] = v3;
|
|
838
|
+
}
|
|
839
|
+
}
|
|
840
|
+
return { type: "mesh", vertices, indices };
|
|
841
|
+
}
|
|
842
|
+
// Fallback: small sphere
|
|
843
|
+
return { type: "sphere", radius: 0.5 };
|
|
844
|
+
}
|
|
845
|
+
|
|
846
|
+
private computeAABB(body: NativeBody): AABB | null {
|
|
847
|
+
if (body.colliders.length === 0) return null;
|
|
848
|
+
|
|
849
|
+
let minX = Infinity, minY = Infinity, minZ = Infinity;
|
|
850
|
+
let maxX = -Infinity, maxY = -Infinity, maxZ = -Infinity;
|
|
851
|
+
|
|
852
|
+
body.colliders.forEach((collider) => {
|
|
853
|
+
const shape = collider.shape;
|
|
854
|
+
if (shape.type === "sphere") {
|
|
855
|
+
const r = shape.radius;
|
|
856
|
+
minX = Math.min(minX, body.position[0] - r);
|
|
857
|
+
minY = Math.min(minY, body.position[1] - r);
|
|
858
|
+
minZ = Math.min(minZ, body.position[2] - r);
|
|
859
|
+
maxX = Math.max(maxX, body.position[0] + r);
|
|
860
|
+
maxY = Math.max(maxY, body.position[1] + r);
|
|
861
|
+
maxZ = Math.max(maxZ, body.position[2] + r);
|
|
862
|
+
} else if (shape.type === "box") {
|
|
863
|
+
// For rotated boxes, compute the max extent along each axis
|
|
864
|
+
const he = shape.halfExtents;
|
|
865
|
+
// Approximate: use the max half-extent for all axes (conservative AABB)
|
|
866
|
+
const maxHe = Math.max(he[0], he[1], he[2]);
|
|
867
|
+
minX = Math.min(minX, body.position[0] - maxHe);
|
|
868
|
+
minY = Math.min(minY, body.position[1] - maxHe);
|
|
869
|
+
minZ = Math.min(minZ, body.position[2] - maxHe);
|
|
870
|
+
maxX = Math.max(maxX, body.position[0] + maxHe);
|
|
871
|
+
maxY = Math.max(maxY, body.position[1] + maxHe);
|
|
872
|
+
maxZ = Math.max(maxZ, body.position[2] + maxHe);
|
|
873
|
+
} else if (shape.type === "capsule") {
|
|
874
|
+
const r = shape.radius;
|
|
875
|
+
const hh = shape.halfHeight;
|
|
876
|
+
const totalR = r + hh;
|
|
877
|
+
minX = Math.min(minX, body.position[0] - r);
|
|
878
|
+
minY = Math.min(minY, body.position[1] - totalR);
|
|
879
|
+
minZ = Math.min(minZ, body.position[2] - r);
|
|
880
|
+
maxX = Math.max(maxX, body.position[0] + r);
|
|
881
|
+
maxY = Math.max(maxY, body.position[1] + totalR);
|
|
882
|
+
maxZ = Math.max(maxZ, body.position[2] + r);
|
|
883
|
+
}
|
|
884
|
+
});
|
|
885
|
+
|
|
886
|
+
return { minX, minY, minZ, maxX, maxY, maxZ };
|
|
887
|
+
}
|
|
888
|
+
|
|
889
|
+
private raycastShape(
|
|
890
|
+
origin: Vec3,
|
|
891
|
+
dir: Vec3,
|
|
892
|
+
maxDist: number,
|
|
893
|
+
body: NativeBody,
|
|
894
|
+
collider: NativeCollider,
|
|
895
|
+
): { point: Vec3; normal: Vec3; distance: number } | null {
|
|
896
|
+
const shape = collider.shape;
|
|
897
|
+
const pos = body.position;
|
|
898
|
+
|
|
899
|
+
if (shape.type === "sphere") {
|
|
900
|
+
return raySphere(origin, dir, maxDist, pos, shape.radius);
|
|
901
|
+
}
|
|
902
|
+
if (shape.type === "box") {
|
|
903
|
+
return rayBox(origin, dir, maxDist, pos, body.rotation, shape.halfExtents);
|
|
904
|
+
}
|
|
905
|
+
if (shape.type === "capsule") {
|
|
906
|
+
return rayCapsule(origin, dir, maxDist, pos, body.rotation, shape.halfHeight, shape.radius);
|
|
907
|
+
}
|
|
908
|
+
return null;
|
|
909
|
+
}
|
|
910
|
+
|
|
911
|
+
private toBodyData(body: NativeBody): BodyData {
|
|
912
|
+
return {
|
|
913
|
+
position: body.position,
|
|
914
|
+
rotation: body.rotation,
|
|
915
|
+
linearVelocity: body.linearVelocity,
|
|
916
|
+
angularVelocity: body.angularVelocity,
|
|
917
|
+
mass: body.mass,
|
|
918
|
+
invMass: body.invMass,
|
|
919
|
+
invInertia: body.invMass, // simplified
|
|
920
|
+
restitution: body.restitution,
|
|
921
|
+
friction: body.friction,
|
|
922
|
+
isStatic: body.type === "static",
|
|
923
|
+
isKinematic: body.type === "kinematic",
|
|
924
|
+
};
|
|
925
|
+
}
|
|
926
|
+
|
|
927
|
+
private fromBodyData(body: NativeBody, data: BodyData): void {
|
|
928
|
+
body.position = data.position;
|
|
929
|
+
body.linearVelocity = data.linearVelocity;
|
|
930
|
+
body.angularVelocity = data.angularVelocity;
|
|
931
|
+
}
|
|
932
|
+
|
|
933
|
+
private normalize(v: [number, number, number]): [number, number, number] {
|
|
934
|
+
const len = Math.sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
|
|
935
|
+
if (len < 1e-9) return [0, 0, 0];
|
|
936
|
+
return [v[0] / len, v[1] / len, v[2] / len];
|
|
937
|
+
}
|
|
938
|
+
}
|
|
939
|
+
|
|
940
|
+
// --- Ray-shape intersection helpers ---
|
|
941
|
+
|
|
942
|
+
function raySphere(
|
|
943
|
+
origin: Vec3, dir: Vec3, maxDist: number,
|
|
944
|
+
center: Vec3, radius: number,
|
|
945
|
+
): { point: Vec3; normal: Vec3; distance: number } | null {
|
|
946
|
+
const oc = [origin[0] - center[0], origin[1] - center[1], origin[2] - center[2]];
|
|
947
|
+
const a = dir[0] * dir[0] + dir[1] * dir[1] + dir[2] * dir[2];
|
|
948
|
+
const b = 2 * (oc[0] * dir[0] + oc[1] * dir[1] + oc[2] * dir[2]);
|
|
949
|
+
const c = oc[0] * oc[0] + oc[1] * oc[1] + oc[2] * oc[2] - radius * radius;
|
|
950
|
+
const disc = b * b - 4 * a * c;
|
|
951
|
+
if (disc < 0) return null;
|
|
952
|
+
const sqrtDisc = Math.sqrt(disc);
|
|
953
|
+
const t1 = (-b - sqrtDisc) / (2 * a);
|
|
954
|
+
const t2 = (-b + sqrtDisc) / (2 * a);
|
|
955
|
+
let t = t1 >= 0 ? t1 : t2;
|
|
956
|
+
if (t < 0 || t > maxDist) return null;
|
|
957
|
+
const point = [origin[0] + dir[0] * t, origin[1] + dir[1] * t, origin[2] + dir[2] * t] as Vec3;
|
|
958
|
+
const normal = [
|
|
959
|
+
(point[0] - center[0]) / radius,
|
|
960
|
+
(point[1] - center[1]) / radius,
|
|
961
|
+
(point[2] - center[2]) / radius,
|
|
962
|
+
] as Vec3;
|
|
963
|
+
return { point, normal, distance: t };
|
|
964
|
+
}
|
|
965
|
+
|
|
966
|
+
function rayBox(
|
|
967
|
+
origin: Vec3, dir: Vec3, maxDist: number,
|
|
968
|
+
center: Vec3, rot: Quat, half: [number, number, number],
|
|
969
|
+
): { point: Vec3; normal: Vec3; distance: number } | null {
|
|
970
|
+
// Transform ray to box local space
|
|
971
|
+
const invRot: Quat = [rot[0], rot[1], rot[2], -rot[3]];
|
|
972
|
+
const localOrigin = rotateVec([origin[0] - center[0], origin[1] - center[1], origin[2] - center[2]], invRot);
|
|
973
|
+
const localDir = rotateVec(dir, invRot);
|
|
974
|
+
|
|
975
|
+
// Slab method
|
|
976
|
+
let tmin = 0;
|
|
977
|
+
let tmax = maxDist;
|
|
978
|
+
let hitAxis = -1;
|
|
979
|
+
let hitSign = 0;
|
|
980
|
+
|
|
981
|
+
for (let i = 0; i < 3; i++) {
|
|
982
|
+
const o = [localOrigin[0], localOrigin[1], localOrigin[2]][i];
|
|
983
|
+
const d = [localDir[0], localDir[1], localDir[2]][i];
|
|
984
|
+
const h = half[i];
|
|
985
|
+
|
|
986
|
+
if (Math.abs(d) < 1e-9) {
|
|
987
|
+
if (o < -h || o > h) return null;
|
|
988
|
+
continue;
|
|
989
|
+
}
|
|
990
|
+
|
|
991
|
+
const t1 = (-h - o) / d;
|
|
992
|
+
const t2 = (h - o) / d;
|
|
993
|
+
const sign = t1 < t2 ? -1 : 1;
|
|
994
|
+
|
|
995
|
+
if (t1 > t2) {
|
|
996
|
+
// Swap
|
|
997
|
+
const tmp = t1; // not used after
|
|
998
|
+
}
|
|
999
|
+
const near = Math.min(t1, t2);
|
|
1000
|
+
const far = Math.max(t1, t2);
|
|
1001
|
+
|
|
1002
|
+
if (near > tmin) {
|
|
1003
|
+
tmin = near;
|
|
1004
|
+
hitAxis = i;
|
|
1005
|
+
hitSign = sign;
|
|
1006
|
+
}
|
|
1007
|
+
if (far < tmax) tmax = far;
|
|
1008
|
+
if (tmin > tmax) return null;
|
|
1009
|
+
}
|
|
1010
|
+
|
|
1011
|
+
if (tmin < 0 || tmin > maxDist) return null;
|
|
1012
|
+
|
|
1013
|
+
const localPoint = [
|
|
1014
|
+
localOrigin[0] + localDir[0] * tmin,
|
|
1015
|
+
localOrigin[1] + localDir[1] * tmin,
|
|
1016
|
+
localOrigin[2] + localDir[2] * tmin,
|
|
1017
|
+
] as Vec3;
|
|
1018
|
+
|
|
1019
|
+
const localNormal: Vec3 = [0, 0, 0];
|
|
1020
|
+
if (hitAxis >= 0) {
|
|
1021
|
+
localNormal[hitAxis] = hitSign;
|
|
1022
|
+
}
|
|
1023
|
+
|
|
1024
|
+
const worldPoint = [
|
|
1025
|
+
center[0] + rotateVec(localPoint, rot)[0],
|
|
1026
|
+
center[1] + rotateVec(localPoint, rot)[1],
|
|
1027
|
+
center[2] + rotateVec(localPoint, rot)[2],
|
|
1028
|
+
] as Vec3;
|
|
1029
|
+
const worldNormal = rotateVec(localNormal, rot);
|
|
1030
|
+
|
|
1031
|
+
return { point: worldPoint, normal: worldNormal, distance: tmin };
|
|
1032
|
+
}
|
|
1033
|
+
|
|
1034
|
+
function rayCapsule(
|
|
1035
|
+
origin: Vec3, dir: Vec3, maxDist: number,
|
|
1036
|
+
center: Vec3, rot: Quat, halfHeight: number, radius: number,
|
|
1037
|
+
): { point: Vec3; normal: Vec3; distance: number } | null {
|
|
1038
|
+
// Approximate: treat as sphere with combined radius for simple cases
|
|
1039
|
+
// For better accuracy, we'd check against the cylinder body + two end spheres
|
|
1040
|
+
// For now, use the sphere check with the capsule's bounding radius
|
|
1041
|
+
const totalR = radius + halfHeight;
|
|
1042
|
+
return raySphere(origin, dir, maxDist, center, totalR);
|
|
1043
|
+
}
|
|
1044
|
+
|
|
1045
|
+
// Import rotateVec from narrowphase-shapes
|
|
1046
|
+
import { rotateVec } from "./narrowphase-shapes";
|