@downdraft/engine 0.0.0 → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (907) hide show
  1. package/app/src/index.ts +10 -0
  2. package/app/src/renderer/bootstrap.ts +271 -0
  3. package/app/src/renderer/downdraft-base.css +93 -0
  4. package/app/src/renderer/feature-log.ts +200 -0
  5. package/app/src/renderer/game-module.ts +923 -0
  6. package/app/src/renderer/hooks.ts +88 -0
  7. package/app/src/renderer/hot-reload.ts +178 -0
  8. package/app/src/renderer/import-cache.ts +88 -0
  9. package/app/src/renderer/index.ts +206 -0
  10. package/app/src/renderer/mcp-harness.ts +144 -0
  11. package/app/src/renderer/save-store-factory.ts +239 -0
  12. package/app/src/renderer/sim-bridge.ts +183 -0
  13. package/app/src/renderer/standard-automation-tools.ts +771 -0
  14. package/app/src/shared/feature-log.ts +71 -0
  15. package/app/src/shared/gpu-info.ts +82 -0
  16. package/app/src/shared/import-cache-store.ts +142 -0
  17. package/app/src/shared/index.ts +6 -0
  18. package/app/src/shared/mcp-discovery.ts +47 -0
  19. package/app/src/shared/mcp-proxy.ts +82 -0
  20. package/app/src/shared/types.ts +324 -0
  21. package/asset-bake/src/bake-audio.ts +119 -0
  22. package/asset-bake/src/bake-gltf.ts +172 -0
  23. package/asset-bake/src/bake.ts +78 -0
  24. package/asset-bake/src/cache.ts +188 -0
  25. package/asset-bake/src/config.ts +186 -0
  26. package/asset-bake/src/index.ts +36 -0
  27. package/core/src/animation/animation-event.ts +41 -0
  28. package/core/src/animation/bone-mask.ts +122 -0
  29. package/core/src/animation/clip.ts +252 -0
  30. package/core/src/animation/index.ts +22 -0
  31. package/core/src/animation/mixamo.ts +113 -0
  32. package/core/src/animation/morph-target.ts +69 -0
  33. package/core/src/animation/player.ts +697 -0
  34. package/core/src/animation/retarget.ts +158 -0
  35. package/core/src/animation/skeleton-animator.ts +1399 -0
  36. package/core/src/animation/skeleton.ts +214 -0
  37. package/core/src/animation/state-machine.ts +280 -0
  38. package/core/src/assets/blob-store.ts +66 -0
  39. package/core/src/assets/cache.ts +186 -0
  40. package/core/src/assets/cubemap-converter.ts +155 -0
  41. package/core/src/assets/environment-manager.ts +121 -0
  42. package/core/src/assets/import-cache.ts +65 -0
  43. package/core/src/assets/import-settings.ts +72 -0
  44. package/core/src/assets/importer.ts +108 -0
  45. package/core/src/assets/index.ts +74 -0
  46. package/core/src/assets/irradiance-generator.ts +198 -0
  47. package/core/src/assets/loader-audio.ts +86 -0
  48. package/core/src/assets/loader-cubemap.ts +211 -0
  49. package/core/src/assets/loader-dds.ts +236 -0
  50. package/core/src/assets/loader-hdr.ts +474 -0
  51. package/core/src/assets/loader-mesh.ts +143 -0
  52. package/core/src/assets/loader-shader.ts +73 -0
  53. package/core/src/assets/loader-texture.ts +349 -0
  54. package/core/src/assets/lod.ts +198 -0
  55. package/core/src/assets/manager.ts +480 -0
  56. package/core/src/assets/manifest.ts +81 -0
  57. package/core/src/assets/material-bridge.ts +186 -0
  58. package/core/src/assets/model-importer.ts +72 -0
  59. package/core/src/assets/model-normalizer.ts +248 -0
  60. package/core/src/assets/model-to-gpu.ts +70 -0
  61. package/core/src/assets/model-to-mesh.ts +237 -0
  62. package/core/src/assets/prefilter-generator.ts +250 -0
  63. package/core/src/audio/engine.ts +177 -0
  64. package/core/src/audio/interface.ts +130 -0
  65. package/core/src/audio/listener.ts +32 -0
  66. package/core/src/audio/mixer.ts +141 -0
  67. package/core/src/audio/registry.ts +52 -0
  68. package/core/src/audio/sab.ts +87 -0
  69. package/core/src/audio/source.ts +89 -0
  70. package/core/src/change-detection/atomics.ts +1 -0
  71. package/core/src/change-detection/tracker.ts +47 -0
  72. package/core/src/debug-draw/lines.ts +64 -0
  73. package/core/src/debug-draw/points.ts +17 -0
  74. package/core/src/debug-draw/queue.ts +124 -0
  75. package/core/src/debug-draw/text.ts +25 -0
  76. package/core/src/ecs/archetype.ts +323 -0
  77. package/core/src/ecs/component.ts +188 -0
  78. package/core/src/ecs/entity.ts +25 -0
  79. package/core/src/ecs/events.ts +93 -0
  80. package/core/src/ecs/hierarchy.ts +124 -0
  81. package/core/src/ecs/hmr-swap-registry.ts +22 -0
  82. package/core/src/ecs/index.ts +25 -0
  83. package/core/src/ecs/query.ts +141 -0
  84. package/core/src/ecs/resource.ts +8 -0
  85. package/core/src/ecs/schedule.ts +181 -0
  86. package/core/src/ecs/system-params.ts +99 -0
  87. package/core/src/ecs/system.ts +42 -0
  88. package/core/src/ecs/world.ts +348 -0
  89. package/core/src/index.ts +352 -0
  90. package/core/src/input/context.ts +73 -0
  91. package/core/src/input/dom-handler.ts +380 -0
  92. package/core/src/input/local-player-manager.ts +218 -0
  93. package/core/src/input/mapping.ts +40 -0
  94. package/core/src/input/multi-sab-bridge.ts +276 -0
  95. package/core/src/input/multi-state.ts +54 -0
  96. package/core/src/input/sab-bridge.ts +71 -0
  97. package/core/src/input/state.ts +132 -0
  98. package/core/src/input/ui-router.ts +87 -0
  99. package/core/src/library/host.ts +317 -0
  100. package/core/src/library/index.ts +16 -0
  101. package/core/src/library/library.ts +292 -0
  102. package/core/src/material/compiler.ts +80 -0
  103. package/core/src/material/graph-bridge.ts +172 -0
  104. package/core/src/material/index.ts +9 -0
  105. package/core/src/material/library.ts +442 -0
  106. package/core/src/material/material.ts +156 -0
  107. package/core/src/material/variants.ts +61 -0
  108. package/core/src/math/mat4.ts +202 -0
  109. package/core/src/math/perlin-noise-2d.ts +77 -0
  110. package/core/src/math/perlin-noise-3d.ts +110 -0
  111. package/core/src/math/quat.ts +33 -0
  112. package/core/src/math/rng.ts +29 -0
  113. package/core/src/math/trig.ts +47 -0
  114. package/core/src/math/value-noise.ts +67 -0
  115. package/core/src/mesh/builder.ts +177 -0
  116. package/core/src/mesh/csg.ts +312 -0
  117. package/core/src/mesh/greased-line.ts +145 -0
  118. package/core/src/mesh/mesh.ts +17 -0
  119. package/core/src/mesh/parametric.ts +501 -0
  120. package/core/src/mesh/skinning.ts +67 -0
  121. package/core/src/mesh/vertex-layout.ts +91 -0
  122. package/core/src/module/cross-thread.ts +163 -0
  123. package/core/src/module/diagnostics.ts +123 -0
  124. package/core/src/module/host.ts +451 -0
  125. package/core/src/module/index.ts +22 -0
  126. package/core/src/module/module.ts +109 -0
  127. package/core/src/module/registry.ts +94 -0
  128. package/core/src/module/renderer-module.ts +247 -0
  129. package/core/src/module/ts-loader.ts +26 -0
  130. package/core/src/particles/compute-pass.ts +378 -0
  131. package/core/src/particles/emitter.ts +156 -0
  132. package/core/src/particles/index.ts +11 -0
  133. package/core/src/particles/particle-data.ts +47 -0
  134. package/core/src/particles/render-pass.ts +365 -0
  135. package/core/src/particles/simulator.ts +264 -0
  136. package/core/src/particles/system.ts +193 -0
  137. package/core/src/physics/body.ts +59 -0
  138. package/core/src/physics/ccd-heuristic.ts +55 -0
  139. package/core/src/physics/character.ts +282 -0
  140. package/core/src/physics/collider.ts +55 -0
  141. package/core/src/physics/collision-system.ts +91 -0
  142. package/core/src/physics/events.ts +133 -0
  143. package/core/src/physics/index.ts +34 -0
  144. package/core/src/physics/interface.ts +473 -0
  145. package/core/src/physics/interpolation-buffer.ts +192 -0
  146. package/core/src/physics/lifecycle.ts +87 -0
  147. package/core/src/physics/load-shedder.ts +164 -0
  148. package/core/src/physics/physics-accumulator.ts +101 -0
  149. package/core/src/physics/physics-system.ts +240 -0
  150. package/core/src/physics/ragdoll-presets.ts +272 -0
  151. package/core/src/physics/ragdoll-system.ts +220 -0
  152. package/core/src/physics/ragdoll.ts +182 -0
  153. package/core/src/physics/raycast.ts +143 -0
  154. package/core/src/physics/realm-manager.ts +499 -0
  155. package/core/src/physics/realm-worker-pool.ts +191 -0
  156. package/core/src/physics/realm-worker.ts +102 -0
  157. package/core/src/physics/realm.ts +189 -0
  158. package/core/src/physics/registry.ts +52 -0
  159. package/core/src/physics/safety.ts +247 -0
  160. package/core/src/physics/snapshot-manager.ts +141 -0
  161. package/core/src/physics/worker-protocol.ts +30 -0
  162. package/core/src/platform/bun-preload.ts +169 -0
  163. package/core/src/platform/css-stub.ts +4 -0
  164. package/core/src/platform/glob-polyfill.ts +124 -0
  165. package/core/src/platform/hidpi.ts +57 -0
  166. package/core/src/platform/render-surface.ts +77 -0
  167. package/core/src/platform/rpc.ts +98 -0
  168. package/core/src/platform/runtime.ts +123 -0
  169. package/core/src/plugin/context.ts +364 -0
  170. package/core/src/plugin/diagnostics.ts +61 -0
  171. package/core/src/plugin/discovery.ts +186 -0
  172. package/core/src/plugin/extension-loaders.ts +172 -0
  173. package/core/src/plugin/host.ts +659 -0
  174. package/core/src/plugin/index.ts +106 -0
  175. package/core/src/plugin/loader-asset.ts +124 -0
  176. package/core/src/plugin/loader-quickjs.ts +84 -0
  177. package/core/src/plugin/loader-wasm.ts +411 -0
  178. package/core/src/plugin/loader-worker.ts +261 -0
  179. package/core/src/plugin/manifest.ts +653 -0
  180. package/core/src/plugin/material-registry.ts +65 -0
  181. package/core/src/plugin/mcp-tools.ts +165 -0
  182. package/core/src/plugin/permissions.ts +175 -0
  183. package/core/src/plugin/quickjs-bridge.ts +294 -0
  184. package/core/src/plugin/registry.ts +107 -0
  185. package/core/src/plugin/sandbox-shim.ts +86 -0
  186. package/core/src/plugin/sandbox-worker.ts +215 -0
  187. package/core/src/plugin/wasm-abi.ts +152 -0
  188. package/core/src/plugin/wasm-worker.ts +229 -0
  189. package/core/src/plugin/workshop.ts +169 -0
  190. package/core/src/profiling/event-loop.ts +180 -0
  191. package/core/src/profiling/index.ts +69 -0
  192. package/core/src/profiling/iops/idb-patch.ts +242 -0
  193. package/core/src/profiling/iops/opfs-patch.ts +276 -0
  194. package/core/src/profiling/profiling-sab.ts +839 -0
  195. package/core/src/profiling/task-latency.ts +134 -0
  196. package/core/src/profiling/thread-metrics.ts +126 -0
  197. package/core/src/profiling/trace-event-writer.ts +205 -0
  198. package/core/src/profiling/warnings.ts +423 -0
  199. package/core/src/profiling/worker-prelude.ts +376 -0
  200. package/core/src/render/bind-group.ts +38 -0
  201. package/core/src/render/bindless/bindless-struct.ts +42 -0
  202. package/core/src/render/bindless/bindless.wgsl.ts +167 -0
  203. package/core/src/render/bindless/frame-bindings.ts +176 -0
  204. package/core/src/render/bindless/index.ts +10 -0
  205. package/core/src/render/bindless/material-manager.ts +257 -0
  206. package/core/src/render/bindless/texture-registry.ts +609 -0
  207. package/core/src/render/buffer.ts +82 -0
  208. package/core/src/render/camera-2d.ts +217 -0
  209. package/core/src/render/camera-controller.ts +440 -0
  210. package/core/src/render/camera.ts +409 -0
  211. package/core/src/render/canvas-resize-watcher.ts +46 -0
  212. package/core/src/render/compute-kernel.ts +172 -0
  213. package/core/src/render/constants.ts +2 -0
  214. package/core/src/render/device.ts +111 -0
  215. package/core/src/render/frame-graph.ts +768 -0
  216. package/core/src/render/frustum.ts +185 -0
  217. package/core/src/render/fullscreen-vs.ts +25 -0
  218. package/core/src/render/g-buffer.ts +186 -0
  219. package/core/src/render/game-renderer.ts +1452 -0
  220. package/core/src/render/gpu-driven/cull-pass.ts +394 -0
  221. package/core/src/render/gpu-driven/hzb.ts +215 -0
  222. package/core/src/render/gpu-driven/index.ts +7 -0
  223. package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
  224. package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
  225. package/core/src/render/gpu-driven/mesh-table.ts +175 -0
  226. package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
  227. package/core/src/render/gpu-utils.ts +96 -0
  228. package/core/src/render/hdr.ts +88 -0
  229. package/core/src/render/hot-reload.ts +295 -0
  230. package/core/src/render/ibl-bind-group.ts +266 -0
  231. package/core/src/render/ibl.ts +180 -0
  232. package/core/src/render/index.ts +163 -0
  233. package/core/src/render/input-manager.ts +259 -0
  234. package/core/src/render/lighting/area-light.ts +196 -0
  235. package/core/src/render/lighting/cluster-grid.ts +288 -0
  236. package/core/src/render/lighting/cluster-types.ts +193 -0
  237. package/core/src/render/lighting/ies-parser.ts +162 -0
  238. package/core/src/render/lighting.ts +454 -0
  239. package/core/src/render/material-types/depth.wgsl +44 -0
  240. package/core/src/render/material-types/line.wgsl +50 -0
  241. package/core/src/render/material-types/matcap.wgsl +51 -0
  242. package/core/src/render/material-types/normal.wgsl +41 -0
  243. package/core/src/render/material-types/physical.wgsl +152 -0
  244. package/core/src/render/material-types/sprite.wgsl +46 -0
  245. package/core/src/render/material-types/sss.wgsl +79 -0
  246. package/core/src/render/material-types/toon.wgsl +79 -0
  247. package/core/src/render/passes/README.md +121 -0
  248. package/core/src/render/passes/atmosphere.ts +152 -0
  249. package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
  250. package/core/src/render/passes/csm.ts +408 -0
  251. package/core/src/render/passes/cubemap-capture.ts +114 -0
  252. package/core/src/render/passes/debug-viz.ts +278 -0
  253. package/core/src/render/passes/debug.ts +538 -0
  254. package/core/src/render/passes/decal-mesh.ts +111 -0
  255. package/core/src/render/passes/decal-pass.ts +377 -0
  256. package/core/src/render/passes/deferred-lighting.ts +434 -0
  257. package/core/src/render/passes/depth-prepass.ts +163 -0
  258. package/core/src/render/passes/dome-360.ts +83 -0
  259. package/core/src/render/passes/fluid-render.ts +137 -0
  260. package/core/src/render/passes/gi-types.ts +118 -0
  261. package/core/src/render/passes/graph-compute.ts +300 -0
  262. package/core/src/render/passes/greased-line-pass.ts +232 -0
  263. package/core/src/render/passes/morph-target.ts +40 -0
  264. package/core/src/render/passes/opaque.ts +1028 -0
  265. package/core/src/render/passes/point-light-shadow.ts +266 -0
  266. package/core/src/render/passes/procedural-texture.ts +185 -0
  267. package/core/src/render/passes/reflection-probe.ts +140 -0
  268. package/core/src/render/passes/rsm-pass.ts +248 -0
  269. package/core/src/render/passes/sdf-text.ts +155 -0
  270. package/core/src/render/passes/shadow-map.ts +163 -0
  271. package/core/src/render/passes/shadow.ts +220 -0
  272. package/core/src/render/passes/skinning-vs.ts +121 -0
  273. package/core/src/render/passes/skinning.ts +326 -0
  274. package/core/src/render/passes/sky-dome.ts +404 -0
  275. package/core/src/render/passes/skybox.ts +162 -0
  276. package/core/src/render/passes/spot-light-shadow.ts +273 -0
  277. package/core/src/render/passes/terrain.ts +326 -0
  278. package/core/src/render/passes/transparent.ts +353 -0
  279. package/core/src/render/passes/underwater-fog.ts +185 -0
  280. package/core/src/render/passes/video-texture.ts +79 -0
  281. package/core/src/render/passes/volumetric-pass.ts +312 -0
  282. package/core/src/render/passes/volumetric-types.ts +171 -0
  283. package/core/src/render/passes/water.ts +753 -0
  284. package/core/src/render/pbr.ts +296 -0
  285. package/core/src/render/pipeline.ts +52 -0
  286. package/core/src/render/render-pass.ts +30 -0
  287. package/core/src/render/renderer-input-bus.ts +220 -0
  288. package/core/src/render/renderer-module-host.ts +623 -0
  289. package/core/src/render/resource-tracker.ts +67 -0
  290. package/core/src/render/sab-canvas-overlay.ts +122 -0
  291. package/core/src/render/shader-validator.ts +200 -0
  292. package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
  293. package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
  294. package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
  295. package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
  296. package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
  297. package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
  298. package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
  299. package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
  300. package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
  301. package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
  302. package/core/src/render/shaders/shadow-chunks.ts +135 -0
  303. package/core/src/render/skybox.ts +146 -0
  304. package/core/src/render/splitscreen.ts +85 -0
  305. package/core/src/render/surface.ts +78 -0
  306. package/core/src/render/tonemap.ts +180 -0
  307. package/core/src/render/tracked-render-pass.ts +158 -0
  308. package/core/src/render/viewport.ts +109 -0
  309. package/core/src/render/wgsl-hmr.ts +70 -0
  310. package/core/src/sab/core-input-channel.ts +23 -0
  311. package/core/src/sab/define.ts +239 -0
  312. package/core/src/sab/errors.ts +76 -0
  313. package/core/src/sab/game-input.ts +343 -0
  314. package/core/src/sab/gamepad-devices.ts +259 -0
  315. package/core/src/sab/grid-buffer.ts +117 -0
  316. package/core/src/sab/input.ts +55 -0
  317. package/core/src/sab/layout.ts +219 -0
  318. package/core/src/sab/multi-input-channel.ts +50 -0
  319. package/core/src/sab/record-buffer.ts +155 -0
  320. package/core/src/sab/sab-polyfill.ts +56 -0
  321. package/core/src/sab/sim-channel.ts +453 -0
  322. package/core/src/sab/slot-buffer.ts +190 -0
  323. package/core/src/sab/types.ts +158 -0
  324. package/core/src/safety/bounds.ts +76 -0
  325. package/core/src/safety/json.ts +80 -0
  326. package/core/src/safety/path.ts +167 -0
  327. package/core/src/save/binary-format.ts +117 -0
  328. package/core/src/save/game-save-system.ts +161 -0
  329. package/core/src/save/grid-save-system.ts +158 -0
  330. package/core/src/save/migrate.ts +44 -0
  331. package/core/src/save/migration-registry.ts +94 -0
  332. package/core/src/save/persist-types.ts +208 -0
  333. package/core/src/save/schema.ts +46 -0
  334. package/core/src/save/serializer.ts +180 -0
  335. package/core/src/scene/builder.ts +65 -0
  336. package/core/src/scene/camera.ts +142 -0
  337. package/core/src/scene/checkpoint.ts +109 -0
  338. package/core/src/scene/game-loop.ts +198 -0
  339. package/core/src/scene/index.ts +24 -0
  340. package/core/src/scene/layer.ts +6 -0
  341. package/core/src/scene/prefab.ts +145 -0
  342. package/core/src/scene/scene-manager.ts +157 -0
  343. package/core/src/scene/scene.ts +192 -0
  344. package/core/src/scene/sky.ts +256 -0
  345. package/core/src/scene/spatial-grid.ts +176 -0
  346. package/core/src/scene/streaming.ts +304 -0
  347. package/core/src/scene/vegetation.ts +163 -0
  348. package/core/src/scene/world.ts +89 -0
  349. package/core/src/scripting/binding.ts +129 -0
  350. package/core/src/scripting/hot-reload.ts +144 -0
  351. package/core/src/scripting/script.ts +99 -0
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@@ -0,0 +1,96 @@
1
+ import type { EngineContext } from "../engine-context";
2
+ import { createAudioListener, createAudioSource } from "../engine-context";
3
+ import type { ToolRegistration } from "../types";
4
+ import { errorResult, jsonResult } from "../types";
5
+
6
+ export function createAudioTools(ctx: EngineContext): ToolRegistration[] {
7
+ const tools: ToolRegistration[] = [
8
+
9
+ {
10
+ def: {
11
+ name: "add_audio_source",
12
+ description: "Add an audio source to an entity with optional spatial positioning.",
13
+ inputSchema: {
14
+ type: "object",
15
+ properties: {
16
+ entity: { type: "string", description: "Entity key" },
17
+ asset: { type: "string", description: "Audio asset path" },
18
+ spatial: { type: "boolean", description: "Whether this is a spatial (3D) source" },
19
+ volume: { type: "number", description: "Volume (0-1)" },
20
+ loop: { type: "boolean", description: "Loop the audio" },
21
+ },
22
+ required: ["entity", "asset"],
23
+ },
24
+ },
25
+ handler: (params) => {
26
+ const entityKey = params.entity as string;
27
+ const entity = ctx.parseEntityKey(entityKey);
28
+ if (!entity || !ctx.isEntityAlive(entity)) {
29
+ return errorResult(`Entity ${entityKey} not found or dead`);
30
+ }
31
+
32
+ const spatial = (params.spatial as boolean) ?? false;
33
+ const volume = (params.volume as number) ?? 1.0;
34
+ const loop = (params.loop as boolean) ?? false;
35
+
36
+ const sourceData = createAudioSource("-1", {
37
+ spatial,
38
+ volume,
39
+ loop,
40
+ autoPlay: false,
41
+ });
42
+
43
+ const cid = ctx.getComponentIdByName("AudioSource");
44
+ ctx.ecsWorld.addComponent(entity, cid, sourceData);
45
+ ctx.ecsWorld.flushCommands();
46
+
47
+ ctx.audioSources.set(entityKey, sourceData);
48
+
49
+ return jsonResult({
50
+ entity: entityKey,
51
+ asset: params.asset,
52
+ spatial,
53
+ volume,
54
+ loop,
55
+ });
56
+ },
57
+ },
58
+
59
+ {
60
+ def: {
61
+ name: "set_audio_listener",
62
+ description: "Set the audio listener to follow an entity or camera.",
63
+ inputSchema: {
64
+ type: "object",
65
+ properties: {
66
+ entity: { type: "string", description: "Entity key to attach listener to" },
67
+ followCamera: { type: "boolean", description: "Follow the camera (default: true)" },
68
+ },
69
+ },
70
+ },
71
+ handler: (params) => {
72
+ const followCamera = (params.followCamera as boolean) ?? true;
73
+ const entityKey = params.entity as string | undefined;
74
+
75
+ if (entityKey) {
76
+ const entity = ctx.parseEntityKey(entityKey);
77
+ if (!entity || !ctx.isEntityAlive(entity)) {
78
+ return errorResult(`Entity ${entityKey} not found or dead`);
79
+ }
80
+
81
+ const listenerData = createAudioListener({ active: true });
82
+ const cid = ctx.getComponentIdByName("AudioListener");
83
+ ctx.ecsWorld.addComponent(entity, cid, listenerData);
84
+ ctx.ecsWorld.flushCommands();
85
+
86
+ ctx.audioListeners.set(entityKey, listenerData);
87
+ }
88
+
89
+ return jsonResult({ followCamera, entity: entityKey ?? null });
90
+ },
91
+ },
92
+
93
+ ];
94
+
95
+ return tools;
96
+ }
@@ -0,0 +1,143 @@
1
+ import { confinePath } from "@downdraft/engine";
2
+ import type { EngineContext } from "../engine-context";
3
+ import type { ToolRegistration } from "../types";
4
+ import { errorResult, jsonResult } from "../types";
5
+
6
+ /** Base directory used for path confinement. Falls back to cwd. */
7
+ const GAME_ROOT = process.cwd();
8
+
9
+ export function createBuildTools(ctx: EngineContext): ToolRegistration[] {
10
+ const tools: ToolRegistration[] = [
11
+
12
+ {
13
+ def: {
14
+ name: "build_game",
15
+ description: "Package the game for a target platform.",
16
+ inputSchema: {
17
+ type: "object",
18
+ properties: {
19
+ target: {
20
+ type: "string",
21
+ enum: ["win", "mac", "linux", "android", "ios", "all"],
22
+ description: "Build target platform",
23
+ },
24
+ stage: {
25
+ type: "string",
26
+ enum: ["build", "package", "release"],
27
+ description: "Release stage: build (Vite only), package (package existing build), release (build+package+sign). Default: release.",
28
+ },
29
+ output: { type: "string", description: "Output directory" },
30
+ mode: {
31
+ type: "string",
32
+ enum: ["dev", "debug", "prod"],
33
+ description: "Build mode (default: prod)",
34
+ },
35
+ },
36
+ required: ["target"],
37
+ },
38
+ },
39
+ handler: (params) => {
40
+ const target = params.target as string;
41
+ const stage = (params.stage as string) ?? "release";
42
+ const mode = (params.mode as string) ?? "prod";
43
+ const output = (params.output as string) ?? `release`;
44
+
45
+ return jsonResult({
46
+ note: "Build system requires the CLI tool. Run 'draft release --stage=<stage> --target=<target>' from the project root.",
47
+ target,
48
+ stage,
49
+ mode,
50
+ output,
51
+ });
52
+ },
53
+ },
54
+
55
+ {
56
+ def: {
57
+ name: "validate_build",
58
+ description: "Validate that the project is ready for building (assets, scripts, scene integrity).",
59
+ inputSchema: {
60
+ type: "object",
61
+ properties: {
62
+ target: {
63
+ type: "string",
64
+ enum: ["win", "mac", "linux"],
65
+ description: "Build target to validate against (default: linux)",
66
+ },
67
+ },
68
+ },
69
+ },
70
+ handler: (params) => {
71
+ const target = (params.target as string) ?? "linux";
72
+ const issues: string[] = [];
73
+
74
+ for (const [entityKey, meshName] of ctx.entityMeshes.entries()) {
75
+ if (!ctx.meshes.has(meshName)) {
76
+ issues.push(`Entity ${entityKey} references missing mesh "${meshName}"`);
77
+ }
78
+ }
79
+
80
+ for (const [entityKey, materialName] of ctx.entityMaterials.entries()) {
81
+ if (!ctx.materialLibrary.get(materialName)) {
82
+ issues.push(`Entity ${entityKey} references missing material "${materialName}"`);
83
+ }
84
+ }
85
+
86
+ if (ctx.lights.length === 0) {
87
+ issues.push("No lights in scene — build will produce a dark scene");
88
+ }
89
+
90
+ const scripts = ctx.scriptingSystem.getScriptNames();
91
+ if (scripts.length === 0) {
92
+ issues.push("No scripts loaded — game will have no logic");
93
+ }
94
+
95
+ const entityCount = ctx.ecsWorld.entityCount();
96
+ if (entityCount <= 1) {
97
+ issues.push("Scene is empty (only root entity)");
98
+ }
99
+
100
+ return jsonResult({
101
+ target,
102
+ valid: issues.length === 0,
103
+ issues,
104
+ issueCount: issues.length,
105
+ stats: {
106
+ entities: entityCount,
107
+ meshes: ctx.meshes.size,
108
+ materials: ctx.materialLibrary.list().length,
109
+ lights: ctx.lights.length,
110
+ scripts: scripts.length,
111
+ },
112
+ });
113
+ },
114
+ },
115
+
116
+ {
117
+ def: {
118
+ name: "export_scene",
119
+ description: "Export the current scene to a file.",
120
+ inputSchema: {
121
+ type: "object",
122
+ properties: {
123
+ path: { type: "string", description: "Output file path" },
124
+ },
125
+ required: ["path"],
126
+ },
127
+ },
128
+ handler: async (params) => {
129
+ const path = params.path as string;
130
+ try {
131
+ const safePath = confinePath(GAME_ROOT, path);
132
+ await ctx.saveSystem.saveToFile(ctx.ecsWorld, ctx.scene.name, safePath);
133
+ return jsonResult({ exported: true, path: safePath, scene: ctx.scene.name });
134
+ } catch (e) {
135
+ return errorResult(`Failed to export: ${(e as Error).message}`);
136
+ }
137
+ },
138
+ },
139
+
140
+ ];
141
+
142
+ return tools;
143
+ }
@@ -0,0 +1,167 @@
1
+ import type { EngineContext } from "../engine-context";
2
+ import type { ToolRegistration } from "../types";
3
+ import { errorResult, jsonResult } from "../types";
4
+ import type { UndoRedoManager } from "../undo-redo";
5
+ function toVec3(arr: [number, number, number]): [number, number, number] {
6
+ return [arr[0], arr[1], arr[2]];
7
+ }
8
+
9
+ export function createCameraTools(ctx: EngineContext, undoRedo: UndoRedoManager): ToolRegistration[] {
10
+ const tools: ToolRegistration[] = [
11
+
12
+ {
13
+ def: {
14
+ name: "set_camera",
15
+ description: "Position and aim the camera at a target.",
16
+ inputSchema: {
17
+ type: "object",
18
+ properties: {
19
+ position: {
20
+ type: "array",
21
+ items: { type: "number" },
22
+ description: "Camera position [x, y, z]",
23
+ },
24
+ target: {
25
+ type: "array",
26
+ items: { type: "number" },
27
+ description: "Look-at target [x, y, z]",
28
+ },
29
+ fov: { type: "number", description: "Field of view in degrees" },
30
+ near: { type: "number", description: "Near plane" },
31
+ far: { type: "number", description: "Far plane" },
32
+ },
33
+ },
34
+ },
35
+ handler: (params) => {
36
+ const oldData = ctx.camera.getData();
37
+
38
+ if (params.position) {
39
+ const pos = params.position as [number, number, number];
40
+ ctx.camera.position = toVec3(pos);
41
+ }
42
+ if (params.target) {
43
+ const tgt = params.target as [number, number, number];
44
+ ctx.camera.target = toVec3(tgt);
45
+ }
46
+ if (params.fov !== undefined) {
47
+ ctx.camera.fov = (params.fov as number) * (Math.PI / 180);
48
+ }
49
+ if (params.near !== undefined) ctx.camera.near = params.near as number;
50
+ if (params.far !== undefined) ctx.camera.far = params.far as number;
51
+
52
+ ctx.camera.orbit(0, 0);
53
+
54
+ undoRedo.execute({
55
+ description: `set_camera`,
56
+ undo: () => {
57
+ ctx.camera.position = toVec3(oldData.position as [number, number, number]);
58
+ ctx.camera.target = toVec3(oldData.target as [number, number, number]);
59
+ ctx.camera.fov = oldData.fov;
60
+ ctx.camera.near = oldData.near;
61
+ ctx.camera.far = oldData.far;
62
+ ctx.camera.orbit(0, 0);
63
+ },
64
+ redo: () => {
65
+ if (params.position) {
66
+ const pos = params.position as [number, number, number];
67
+ ctx.camera.position = toVec3(pos);
68
+ }
69
+ if (params.target) {
70
+ const tgt = params.target as [number, number, number];
71
+ ctx.camera.target = toVec3(tgt);
72
+ }
73
+ if (params.fov !== undefined) ctx.camera.fov = (params.fov as number) * (Math.PI / 180);
74
+ if (params.near !== undefined) ctx.camera.near = params.near as number;
75
+ if (params.far !== undefined) ctx.camera.far = params.far as number;
76
+ ctx.camera.orbit(0, 0);
77
+ },
78
+ });
79
+
80
+ return jsonResult({
81
+ position: [ctx.camera.position[0], ctx.camera.position[1], ctx.camera.position[2]],
82
+ target: [ctx.camera.target[0], ctx.camera.target[1], ctx.camera.target[2]],
83
+ fov: ctx.camera.fov * (180 / Math.PI),
84
+ near: ctx.camera.near,
85
+ far: ctx.camera.far,
86
+ });
87
+ },
88
+ },
89
+
90
+ {
91
+ def: {
92
+ name: "set_camera_mode",
93
+ description: "Set camera mode (orbit, fps, cinematic, follow).",
94
+ inputSchema: {
95
+ type: "object",
96
+ properties: {
97
+ mode: {
98
+ type: "string",
99
+ enum: ["orbit", "fps", "cinematic", "follow"],
100
+ description: "Camera mode",
101
+ },
102
+ followEntity: { type: "string", description: "Entity key to follow (for follow mode)" },
103
+ },
104
+ required: ["mode"],
105
+ },
106
+ },
107
+ handler: (params) => {
108
+ const mode = params.mode as string;
109
+ const followEntity = params.followEntity as string | undefined;
110
+
111
+ const prevFollow = ctx.cameraFollowEntity;
112
+
113
+ if (mode === "follow" && followEntity) {
114
+ const entity = ctx.parseEntityKey(followEntity);
115
+ if (!entity || !ctx.isEntityAlive(entity)) {
116
+ return errorResult(`Entity ${followEntity} not found or dead`);
117
+ }
118
+ ctx.cameraFollowEntity = entity;
119
+ } else {
120
+ ctx.cameraFollowEntity = null;
121
+ }
122
+
123
+ undoRedo.execute({
124
+ description: `set_camera_mode(${mode})`,
125
+ undo: () => {
126
+ ctx.cameraFollowEntity = prevFollow;
127
+ },
128
+ redo: () => {
129
+ if (mode === "follow" && followEntity) {
130
+ const entity = ctx.parseEntityKey(followEntity);
131
+ if (entity && ctx.isEntityAlive(entity)) {
132
+ ctx.cameraFollowEntity = entity;
133
+ }
134
+ } else {
135
+ ctx.cameraFollowEntity = null;
136
+ }
137
+ },
138
+ });
139
+
140
+ return jsonResult({ mode, followEntity: followEntity ?? null });
141
+ },
142
+ },
143
+
144
+ {
145
+ def: {
146
+ name: "get_camera_state",
147
+ description: "Get current camera position, target, and parameters.",
148
+ inputSchema: {
149
+ type: "object",
150
+ properties: {},
151
+ },
152
+ },
153
+ handler: () => {
154
+ const data = ctx.camera.getData();
155
+ const followKey = ctx.cameraFollowEntity ? ctx.getEntityKey(ctx.cameraFollowEntity) : null;
156
+ return jsonResult({
157
+ ...data,
158
+ fov: data.fov * (180 / Math.PI),
159
+ followEntity: followKey,
160
+ });
161
+ },
162
+ },
163
+
164
+ ];
165
+
166
+ return tools;
167
+ }
@@ -0,0 +1,100 @@
1
+ import type { EngineContext } from "../engine-context";
2
+ import type { ToolRegistration } from "../types";
3
+ import { jsonResult, errorResult } from "../types";
4
+ import type { UndoRedoManager } from "../undo-redo";
5
+
6
+ export function createCheckpointTools(ctx: EngineContext, undoRedo: UndoRedoManager): ToolRegistration[] {
7
+ const tools: ToolRegistration[] = [
8
+
9
+ {
10
+ def: {
11
+ name: "create_checkpoint",
12
+ description: "Snapshot current scene state (entities, components, hierarchy, resources).",
13
+ inputSchema: {
14
+ type: "object",
15
+ properties: {
16
+ name: { type: "string", description: "Checkpoint name" },
17
+ },
18
+ required: ["name"],
19
+ },
20
+ },
21
+ handler: (params) => {
22
+ const name = params.name as string;
23
+ if (!name) return errorResult("name is required");
24
+
25
+ const cp = ctx.checkpointManager.create(name, ctx.ecsWorld);
26
+ return jsonResult({
27
+ name: cp.name,
28
+ timestamp: cp.timestamp,
29
+ entityCount: cp.entities.length,
30
+ });
31
+ },
32
+ },
33
+
34
+ {
35
+ def: {
36
+ name: "restore_checkpoint",
37
+ description: "Roll back to a named checkpoint.",
38
+ inputSchema: {
39
+ type: "object",
40
+ properties: {
41
+ name: { type: "string", description: "Checkpoint name" },
42
+ },
43
+ required: ["name"],
44
+ },
45
+ },
46
+ handler: (params) => {
47
+ const name = params.name as string;
48
+ const success = ctx.checkpointManager.restore(name, ctx.ecsWorld);
49
+ if (!success) return errorResult(`Checkpoint "${name}" not found`);
50
+
51
+ return jsonResult({ restored: true, name });
52
+ },
53
+ },
54
+
55
+ {
56
+ def: {
57
+ name: "list_checkpoints",
58
+ description: "List all available checkpoints with timestamps.",
59
+ inputSchema: {
60
+ type: "object",
61
+ properties: {},
62
+ },
63
+ },
64
+ handler: () => {
65
+ const checkpoints = ctx.checkpointManager.list().map((cp) => ({
66
+ name: cp.name,
67
+ timestamp: cp.timestamp,
68
+ entityCount: cp.entities.length,
69
+ }));
70
+ return jsonResult({ count: checkpoints.length, checkpoints });
71
+ },
72
+ },
73
+
74
+ {
75
+ def: {
76
+ name: "diff_checkpoints",
77
+ description: "Structured diff between two checkpoints (added/removed/changed entities).",
78
+ inputSchema: {
79
+ type: "object",
80
+ properties: {
81
+ a: { type: "string", description: "First checkpoint name" },
82
+ b: { type: "string", description: "Second checkpoint name" },
83
+ },
84
+ required: ["a", "b"],
85
+ },
86
+ },
87
+ handler: (params) => {
88
+ const a = params.a as string;
89
+ const b = params.b as string;
90
+ const diff = ctx.checkpointManager.diff(a, b);
91
+ if (!diff) return errorResult(`One or both checkpoints not found: "${a}", "${b}"`);
92
+
93
+ return jsonResult({ a, b, ...diff });
94
+ },
95
+ },
96
+
97
+ ];
98
+
99
+ return tools;
100
+ }
@@ -0,0 +1,199 @@
1
+ import type { EngineContext } from "../engine-context";
2
+ import type { ToolRegistration } from "../types";
3
+ import { jsonResult, errorResult } from "../types";
4
+ import type { UndoRedoManager } from "../undo-redo";
5
+
6
+ export function createComponentTools(ctx: EngineContext, undoRedo: UndoRedoManager): ToolRegistration[] {
7
+ const tools: ToolRegistration[] = [
8
+
9
+ {
10
+ def: {
11
+ name: "add_component",
12
+ description: "Add a component to an entity with the given data.",
13
+ inputSchema: {
14
+ type: "object",
15
+ properties: {
16
+ entity: { type: "string", description: "Entity key (e.g. '5.0')" },
17
+ component: { type: "string", description: "Component name" },
18
+ data: {
19
+ type: "object",
20
+ description: "Component data fields",
21
+ properties: {},
22
+ },
23
+ },
24
+ required: ["entity", "component", "data"],
25
+ },
26
+ },
27
+ handler: (params) => {
28
+ const entityKey = params.entity as string;
29
+ const entity = ctx.parseEntityKey(entityKey);
30
+ if (!entity || !ctx.isEntityAlive(entity)) {
31
+ return errorResult(`Entity ${entityKey} not found or dead`);
32
+ }
33
+
34
+ const componentName = params.component as string;
35
+ const componentId = ctx.getComponentIdByName(componentName);
36
+ const data = params.data as Record<string, unknown>;
37
+
38
+ const hadComponent = ctx.ecsWorld.hasComponent(entity, componentId);
39
+ const oldData = hadComponent
40
+ ? ctx.ecsWorld.getComponent<Record<string, unknown>>(entity, componentId)
41
+ : null;
42
+
43
+ ctx.ecsWorld.addComponent(entity, componentId, data);
44
+ ctx.ecsWorld.flushCommands();
45
+
46
+ undoRedo.execute({
47
+ description: `add_component(${entityKey}, ${componentName})`,
48
+ undo: () => {
49
+ if (ctx.isEntityAlive(entity)) {
50
+ if (hadComponent && oldData) {
51
+ ctx.ecsWorld.addComponent(entity, componentId, oldData);
52
+ } else {
53
+ ctx.ecsWorld.removeComponent(entity, componentId);
54
+ }
55
+ ctx.ecsWorld.flushCommands();
56
+ }
57
+ },
58
+ redo: () => {
59
+ if (ctx.isEntityAlive(entity)) {
60
+ ctx.ecsWorld.addComponent(entity, componentId, data);
61
+ ctx.ecsWorld.flushCommands();
62
+ }
63
+ },
64
+ });
65
+
66
+ return jsonResult({ entity: entityKey, component: componentName, added: true });
67
+ },
68
+ },
69
+
70
+ {
71
+ def: {
72
+ name: "remove_component",
73
+ description: "Remove a component from an entity.",
74
+ inputSchema: {
75
+ type: "object",
76
+ properties: {
77
+ entity: { type: "string", description: "Entity key" },
78
+ component: { type: "string", description: "Component name" },
79
+ },
80
+ required: ["entity", "component"],
81
+ },
82
+ },
83
+ handler: (params) => {
84
+ const entityKey = params.entity as string;
85
+ const entity = ctx.parseEntityKey(entityKey);
86
+ if (!entity || !ctx.isEntityAlive(entity)) {
87
+ return errorResult(`Entity ${entityKey} not found or dead`);
88
+ }
89
+
90
+ const componentName = params.component as string;
91
+ const componentId = ctx.getComponentIdByName(componentName);
92
+
93
+ if (!ctx.ecsWorld.hasComponent(entity, componentId)) {
94
+ return errorResult(`Entity ${entityKey} has no component "${componentName}"`);
95
+ }
96
+
97
+ const oldData = ctx.ecsWorld.getComponent<Record<string, unknown>>(entity, componentId);
98
+
99
+ ctx.ecsWorld.removeComponent(entity, componentId);
100
+ ctx.ecsWorld.flushCommands();
101
+
102
+ undoRedo.execute({
103
+ description: `remove_component(${entityKey}, ${componentName})`,
104
+ undo: () => {
105
+ if (ctx.isEntityAlive(entity) && oldData) {
106
+ ctx.ecsWorld.addComponent(entity, componentId, oldData);
107
+ ctx.ecsWorld.flushCommands();
108
+ }
109
+ },
110
+ redo: () => {
111
+ if (ctx.isEntityAlive(entity)) {
112
+ ctx.ecsWorld.removeComponent(entity, componentId);
113
+ ctx.ecsWorld.flushCommands();
114
+ }
115
+ },
116
+ });
117
+
118
+ return jsonResult({ entity: entityKey, component: componentName, removed: true });
119
+ },
120
+ },
121
+
122
+ {
123
+ def: {
124
+ name: "inspect_component",
125
+ description: "Deep dump of a single component on an entity, showing all fields and values.",
126
+ inputSchema: {
127
+ type: "object",
128
+ properties: {
129
+ entity: { type: "string", description: "Entity key" },
130
+ component: { type: "string", description: "Component name" },
131
+ },
132
+ required: ["entity", "component"],
133
+ },
134
+ },
135
+ handler: (params) => {
136
+ const entityKey = params.entity as string;
137
+ const entity = ctx.parseEntityKey(entityKey);
138
+ if (!entity || !ctx.isEntityAlive(entity)) {
139
+ return errorResult(`Entity ${entityKey} not found or dead`);
140
+ }
141
+
142
+ const componentName = params.component as string;
143
+ const componentId = ctx.getComponentIdByName(componentName);
144
+
145
+ const data = ctx.ecsWorld.getComponent<Record<string, unknown>>(entity, componentId);
146
+ if (!data) {
147
+ return errorResult(`Entity ${entityKey} has no component "${componentName}"`);
148
+ }
149
+
150
+ const fields: Record<string, { type: string; value: unknown }> = {};
151
+ for (const [key, value] of Object.entries(data)) {
152
+ let typeStr: string = typeof value;
153
+ if (Array.isArray(value)) typeStr = "array";
154
+ else if (value instanceof Float32Array) typeStr = "Float32Array";
155
+ else if (value instanceof Uint32Array) typeStr = "Uint32Array";
156
+ else if (value === null) typeStr = "null";
157
+
158
+ fields[key] = { type: typeStr, value };
159
+ }
160
+
161
+ return jsonResult({
162
+ entity: entityKey,
163
+ component: componentName,
164
+ componentId,
165
+ fields,
166
+ });
167
+ },
168
+ },
169
+
170
+ {
171
+ def: {
172
+ name: "list_components",
173
+ description: "List all registered component names.",
174
+ inputSchema: {
175
+ type: "object",
176
+ properties: {},
177
+ },
178
+ },
179
+ handler: () => {
180
+ const entities = ctx.getAllAliveEntities();
181
+ const componentNames = new Set<string>();
182
+
183
+ entities.forEach((e) => {
184
+ const arch = ctx.ecsWorld.getArchetypeForEntity(e);
185
+ if (arch) {
186
+ for (const cid of arch.columns.keys()) {
187
+ componentNames.add(ctx.getComponentNameById(cid));
188
+ }
189
+ }
190
+ });
191
+
192
+ return jsonResult({ components: [...componentNames] });
193
+ },
194
+ },
195
+
196
+ ];
197
+
198
+ return tools;
199
+ }