@downdraft/engine 0.0.0 → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/app/src/index.ts +10 -0
- package/app/src/renderer/bootstrap.ts +271 -0
- package/app/src/renderer/downdraft-base.css +93 -0
- package/app/src/renderer/feature-log.ts +200 -0
- package/app/src/renderer/game-module.ts +923 -0
- package/app/src/renderer/hooks.ts +88 -0
- package/app/src/renderer/hot-reload.ts +178 -0
- package/app/src/renderer/import-cache.ts +88 -0
- package/app/src/renderer/index.ts +206 -0
- package/app/src/renderer/mcp-harness.ts +144 -0
- package/app/src/renderer/save-store-factory.ts +239 -0
- package/app/src/renderer/sim-bridge.ts +183 -0
- package/app/src/renderer/standard-automation-tools.ts +771 -0
- package/app/src/shared/feature-log.ts +71 -0
- package/app/src/shared/gpu-info.ts +82 -0
- package/app/src/shared/import-cache-store.ts +142 -0
- package/app/src/shared/index.ts +6 -0
- package/app/src/shared/mcp-discovery.ts +47 -0
- package/app/src/shared/mcp-proxy.ts +82 -0
- package/app/src/shared/types.ts +324 -0
- package/asset-bake/src/bake-audio.ts +119 -0
- package/asset-bake/src/bake-gltf.ts +172 -0
- package/asset-bake/src/bake.ts +78 -0
- package/asset-bake/src/cache.ts +188 -0
- package/asset-bake/src/config.ts +186 -0
- package/asset-bake/src/index.ts +36 -0
- package/core/src/animation/animation-event.ts +41 -0
- package/core/src/animation/bone-mask.ts +122 -0
- package/core/src/animation/clip.ts +252 -0
- package/core/src/animation/index.ts +22 -0
- package/core/src/animation/mixamo.ts +113 -0
- package/core/src/animation/morph-target.ts +69 -0
- package/core/src/animation/player.ts +697 -0
- package/core/src/animation/retarget.ts +158 -0
- package/core/src/animation/skeleton-animator.ts +1399 -0
- package/core/src/animation/skeleton.ts +214 -0
- package/core/src/animation/state-machine.ts +280 -0
- package/core/src/assets/blob-store.ts +66 -0
- package/core/src/assets/cache.ts +186 -0
- package/core/src/assets/cubemap-converter.ts +155 -0
- package/core/src/assets/environment-manager.ts +121 -0
- package/core/src/assets/import-cache.ts +65 -0
- package/core/src/assets/import-settings.ts +72 -0
- package/core/src/assets/importer.ts +108 -0
- package/core/src/assets/index.ts +74 -0
- package/core/src/assets/irradiance-generator.ts +198 -0
- package/core/src/assets/loader-audio.ts +86 -0
- package/core/src/assets/loader-cubemap.ts +211 -0
- package/core/src/assets/loader-dds.ts +236 -0
- package/core/src/assets/loader-hdr.ts +474 -0
- package/core/src/assets/loader-mesh.ts +143 -0
- package/core/src/assets/loader-shader.ts +73 -0
- package/core/src/assets/loader-texture.ts +349 -0
- package/core/src/assets/lod.ts +198 -0
- package/core/src/assets/manager.ts +480 -0
- package/core/src/assets/manifest.ts +81 -0
- package/core/src/assets/material-bridge.ts +186 -0
- package/core/src/assets/model-importer.ts +72 -0
- package/core/src/assets/model-normalizer.ts +248 -0
- package/core/src/assets/model-to-gpu.ts +70 -0
- package/core/src/assets/model-to-mesh.ts +237 -0
- package/core/src/assets/prefilter-generator.ts +250 -0
- package/core/src/audio/engine.ts +177 -0
- package/core/src/audio/interface.ts +130 -0
- package/core/src/audio/listener.ts +32 -0
- package/core/src/audio/mixer.ts +141 -0
- package/core/src/audio/registry.ts +52 -0
- package/core/src/audio/sab.ts +87 -0
- package/core/src/audio/source.ts +89 -0
- package/core/src/change-detection/atomics.ts +1 -0
- package/core/src/change-detection/tracker.ts +47 -0
- package/core/src/debug-draw/lines.ts +64 -0
- package/core/src/debug-draw/points.ts +17 -0
- package/core/src/debug-draw/queue.ts +124 -0
- package/core/src/debug-draw/text.ts +25 -0
- package/core/src/ecs/archetype.ts +323 -0
- package/core/src/ecs/component.ts +188 -0
- package/core/src/ecs/entity.ts +25 -0
- package/core/src/ecs/events.ts +93 -0
- package/core/src/ecs/hierarchy.ts +124 -0
- package/core/src/ecs/hmr-swap-registry.ts +22 -0
- package/core/src/ecs/index.ts +25 -0
- package/core/src/ecs/query.ts +141 -0
- package/core/src/ecs/resource.ts +8 -0
- package/core/src/ecs/schedule.ts +181 -0
- package/core/src/ecs/system-params.ts +99 -0
- package/core/src/ecs/system.ts +42 -0
- package/core/src/ecs/world.ts +348 -0
- package/core/src/index.ts +352 -0
- package/core/src/input/context.ts +73 -0
- package/core/src/input/dom-handler.ts +380 -0
- package/core/src/input/local-player-manager.ts +218 -0
- package/core/src/input/mapping.ts +40 -0
- package/core/src/input/multi-sab-bridge.ts +276 -0
- package/core/src/input/multi-state.ts +54 -0
- package/core/src/input/sab-bridge.ts +71 -0
- package/core/src/input/state.ts +132 -0
- package/core/src/input/ui-router.ts +87 -0
- package/core/src/library/host.ts +317 -0
- package/core/src/library/index.ts +16 -0
- package/core/src/library/library.ts +292 -0
- package/core/src/material/compiler.ts +80 -0
- package/core/src/material/graph-bridge.ts +172 -0
- package/core/src/material/index.ts +9 -0
- package/core/src/material/library.ts +442 -0
- package/core/src/material/material.ts +156 -0
- package/core/src/material/variants.ts +61 -0
- package/core/src/math/mat4.ts +202 -0
- package/core/src/math/perlin-noise-2d.ts +77 -0
- package/core/src/math/perlin-noise-3d.ts +110 -0
- package/core/src/math/quat.ts +33 -0
- package/core/src/math/rng.ts +29 -0
- package/core/src/math/trig.ts +47 -0
- package/core/src/math/value-noise.ts +67 -0
- package/core/src/mesh/builder.ts +177 -0
- package/core/src/mesh/csg.ts +312 -0
- package/core/src/mesh/greased-line.ts +145 -0
- package/core/src/mesh/mesh.ts +17 -0
- package/core/src/mesh/parametric.ts +501 -0
- package/core/src/mesh/skinning.ts +67 -0
- package/core/src/mesh/vertex-layout.ts +91 -0
- package/core/src/module/cross-thread.ts +163 -0
- package/core/src/module/diagnostics.ts +123 -0
- package/core/src/module/host.ts +451 -0
- package/core/src/module/index.ts +22 -0
- package/core/src/module/module.ts +109 -0
- package/core/src/module/registry.ts +94 -0
- package/core/src/module/renderer-module.ts +247 -0
- package/core/src/module/ts-loader.ts +26 -0
- package/core/src/particles/compute-pass.ts +378 -0
- package/core/src/particles/emitter.ts +156 -0
- package/core/src/particles/index.ts +11 -0
- package/core/src/particles/particle-data.ts +47 -0
- package/core/src/particles/render-pass.ts +365 -0
- package/core/src/particles/simulator.ts +264 -0
- package/core/src/particles/system.ts +193 -0
- package/core/src/physics/body.ts +59 -0
- package/core/src/physics/ccd-heuristic.ts +55 -0
- package/core/src/physics/character.ts +282 -0
- package/core/src/physics/collider.ts +55 -0
- package/core/src/physics/collision-system.ts +91 -0
- package/core/src/physics/events.ts +133 -0
- package/core/src/physics/index.ts +34 -0
- package/core/src/physics/interface.ts +473 -0
- package/core/src/physics/interpolation-buffer.ts +192 -0
- package/core/src/physics/lifecycle.ts +87 -0
- package/core/src/physics/load-shedder.ts +164 -0
- package/core/src/physics/physics-accumulator.ts +101 -0
- package/core/src/physics/physics-system.ts +240 -0
- package/core/src/physics/ragdoll-presets.ts +272 -0
- package/core/src/physics/ragdoll-system.ts +220 -0
- package/core/src/physics/ragdoll.ts +182 -0
- package/core/src/physics/raycast.ts +143 -0
- package/core/src/physics/realm-manager.ts +499 -0
- package/core/src/physics/realm-worker-pool.ts +191 -0
- package/core/src/physics/realm-worker.ts +102 -0
- package/core/src/physics/realm.ts +189 -0
- package/core/src/physics/registry.ts +52 -0
- package/core/src/physics/safety.ts +247 -0
- package/core/src/physics/snapshot-manager.ts +141 -0
- package/core/src/physics/worker-protocol.ts +30 -0
- package/core/src/platform/bun-preload.ts +169 -0
- package/core/src/platform/css-stub.ts +4 -0
- package/core/src/platform/glob-polyfill.ts +124 -0
- package/core/src/platform/hidpi.ts +57 -0
- package/core/src/platform/render-surface.ts +77 -0
- package/core/src/platform/rpc.ts +98 -0
- package/core/src/platform/runtime.ts +123 -0
- package/core/src/plugin/context.ts +364 -0
- package/core/src/plugin/diagnostics.ts +61 -0
- package/core/src/plugin/discovery.ts +186 -0
- package/core/src/plugin/extension-loaders.ts +172 -0
- package/core/src/plugin/host.ts +659 -0
- package/core/src/plugin/index.ts +106 -0
- package/core/src/plugin/loader-asset.ts +124 -0
- package/core/src/plugin/loader-quickjs.ts +84 -0
- package/core/src/plugin/loader-wasm.ts +411 -0
- package/core/src/plugin/loader-worker.ts +261 -0
- package/core/src/plugin/manifest.ts +653 -0
- package/core/src/plugin/material-registry.ts +65 -0
- package/core/src/plugin/mcp-tools.ts +165 -0
- package/core/src/plugin/permissions.ts +175 -0
- package/core/src/plugin/quickjs-bridge.ts +294 -0
- package/core/src/plugin/registry.ts +107 -0
- package/core/src/plugin/sandbox-shim.ts +86 -0
- package/core/src/plugin/sandbox-worker.ts +215 -0
- package/core/src/plugin/wasm-abi.ts +152 -0
- package/core/src/plugin/wasm-worker.ts +229 -0
- package/core/src/plugin/workshop.ts +169 -0
- package/core/src/profiling/event-loop.ts +180 -0
- package/core/src/profiling/index.ts +69 -0
- package/core/src/profiling/iops/idb-patch.ts +242 -0
- package/core/src/profiling/iops/opfs-patch.ts +276 -0
- package/core/src/profiling/profiling-sab.ts +839 -0
- package/core/src/profiling/task-latency.ts +134 -0
- package/core/src/profiling/thread-metrics.ts +126 -0
- package/core/src/profiling/trace-event-writer.ts +205 -0
- package/core/src/profiling/warnings.ts +423 -0
- package/core/src/profiling/worker-prelude.ts +376 -0
- package/core/src/render/bind-group.ts +38 -0
- package/core/src/render/bindless/bindless-struct.ts +42 -0
- package/core/src/render/bindless/bindless.wgsl.ts +167 -0
- package/core/src/render/bindless/frame-bindings.ts +176 -0
- package/core/src/render/bindless/index.ts +10 -0
- package/core/src/render/bindless/material-manager.ts +257 -0
- package/core/src/render/bindless/texture-registry.ts +609 -0
- package/core/src/render/buffer.ts +82 -0
- package/core/src/render/camera-2d.ts +217 -0
- package/core/src/render/camera-controller.ts +440 -0
- package/core/src/render/camera.ts +409 -0
- package/core/src/render/canvas-resize-watcher.ts +46 -0
- package/core/src/render/compute-kernel.ts +172 -0
- package/core/src/render/constants.ts +2 -0
- package/core/src/render/device.ts +111 -0
- package/core/src/render/frame-graph.ts +768 -0
- package/core/src/render/frustum.ts +185 -0
- package/core/src/render/fullscreen-vs.ts +25 -0
- package/core/src/render/g-buffer.ts +186 -0
- package/core/src/render/game-renderer.ts +1452 -0
- package/core/src/render/gpu-driven/cull-pass.ts +394 -0
- package/core/src/render/gpu-driven/hzb.ts +215 -0
- package/core/src/render/gpu-driven/index.ts +7 -0
- package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
- package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
- package/core/src/render/gpu-driven/mesh-table.ts +175 -0
- package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
- package/core/src/render/gpu-utils.ts +96 -0
- package/core/src/render/hdr.ts +88 -0
- package/core/src/render/hot-reload.ts +295 -0
- package/core/src/render/ibl-bind-group.ts +266 -0
- package/core/src/render/ibl.ts +180 -0
- package/core/src/render/index.ts +163 -0
- package/core/src/render/input-manager.ts +259 -0
- package/core/src/render/lighting/area-light.ts +196 -0
- package/core/src/render/lighting/cluster-grid.ts +288 -0
- package/core/src/render/lighting/cluster-types.ts +193 -0
- package/core/src/render/lighting/ies-parser.ts +162 -0
- package/core/src/render/lighting.ts +454 -0
- package/core/src/render/material-types/depth.wgsl +44 -0
- package/core/src/render/material-types/line.wgsl +50 -0
- package/core/src/render/material-types/matcap.wgsl +51 -0
- package/core/src/render/material-types/normal.wgsl +41 -0
- package/core/src/render/material-types/physical.wgsl +152 -0
- package/core/src/render/material-types/sprite.wgsl +46 -0
- package/core/src/render/material-types/sss.wgsl +79 -0
- package/core/src/render/material-types/toon.wgsl +79 -0
- package/core/src/render/passes/README.md +121 -0
- package/core/src/render/passes/atmosphere.ts +152 -0
- package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
- package/core/src/render/passes/csm.ts +408 -0
- package/core/src/render/passes/cubemap-capture.ts +114 -0
- package/core/src/render/passes/debug-viz.ts +278 -0
- package/core/src/render/passes/debug.ts +538 -0
- package/core/src/render/passes/decal-mesh.ts +111 -0
- package/core/src/render/passes/decal-pass.ts +377 -0
- package/core/src/render/passes/deferred-lighting.ts +434 -0
- package/core/src/render/passes/depth-prepass.ts +163 -0
- package/core/src/render/passes/dome-360.ts +83 -0
- package/core/src/render/passes/fluid-render.ts +137 -0
- package/core/src/render/passes/gi-types.ts +118 -0
- package/core/src/render/passes/graph-compute.ts +300 -0
- package/core/src/render/passes/greased-line-pass.ts +232 -0
- package/core/src/render/passes/morph-target.ts +40 -0
- package/core/src/render/passes/opaque.ts +1028 -0
- package/core/src/render/passes/point-light-shadow.ts +266 -0
- package/core/src/render/passes/procedural-texture.ts +185 -0
- package/core/src/render/passes/reflection-probe.ts +140 -0
- package/core/src/render/passes/rsm-pass.ts +248 -0
- package/core/src/render/passes/sdf-text.ts +155 -0
- package/core/src/render/passes/shadow-map.ts +163 -0
- package/core/src/render/passes/shadow.ts +220 -0
- package/core/src/render/passes/skinning-vs.ts +121 -0
- package/core/src/render/passes/skinning.ts +326 -0
- package/core/src/render/passes/sky-dome.ts +404 -0
- package/core/src/render/passes/skybox.ts +162 -0
- package/core/src/render/passes/spot-light-shadow.ts +273 -0
- package/core/src/render/passes/terrain.ts +326 -0
- package/core/src/render/passes/transparent.ts +353 -0
- package/core/src/render/passes/underwater-fog.ts +185 -0
- package/core/src/render/passes/video-texture.ts +79 -0
- package/core/src/render/passes/volumetric-pass.ts +312 -0
- package/core/src/render/passes/volumetric-types.ts +171 -0
- package/core/src/render/passes/water.ts +753 -0
- package/core/src/render/pbr.ts +296 -0
- package/core/src/render/pipeline.ts +52 -0
- package/core/src/render/render-pass.ts +30 -0
- package/core/src/render/renderer-input-bus.ts +220 -0
- package/core/src/render/renderer-module-host.ts +623 -0
- package/core/src/render/resource-tracker.ts +67 -0
- package/core/src/render/sab-canvas-overlay.ts +122 -0
- package/core/src/render/shader-validator.ts +200 -0
- package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
- package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
- package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
- package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
- package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
- package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
- package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
- package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
- package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
- package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
- package/core/src/render/shaders/shadow-chunks.ts +135 -0
- package/core/src/render/skybox.ts +146 -0
- package/core/src/render/splitscreen.ts +85 -0
- package/core/src/render/surface.ts +78 -0
- package/core/src/render/tonemap.ts +180 -0
- package/core/src/render/tracked-render-pass.ts +158 -0
- package/core/src/render/viewport.ts +109 -0
- package/core/src/render/wgsl-hmr.ts +70 -0
- package/core/src/sab/core-input-channel.ts +23 -0
- package/core/src/sab/define.ts +239 -0
- package/core/src/sab/errors.ts +76 -0
- package/core/src/sab/game-input.ts +343 -0
- package/core/src/sab/gamepad-devices.ts +259 -0
- package/core/src/sab/grid-buffer.ts +117 -0
- package/core/src/sab/input.ts +55 -0
- package/core/src/sab/layout.ts +219 -0
- package/core/src/sab/multi-input-channel.ts +50 -0
- package/core/src/sab/record-buffer.ts +155 -0
- package/core/src/sab/sab-polyfill.ts +56 -0
- package/core/src/sab/sim-channel.ts +453 -0
- package/core/src/sab/slot-buffer.ts +190 -0
- package/core/src/sab/types.ts +158 -0
- package/core/src/safety/bounds.ts +76 -0
- package/core/src/safety/json.ts +80 -0
- package/core/src/safety/path.ts +167 -0
- package/core/src/save/binary-format.ts +117 -0
- package/core/src/save/game-save-system.ts +161 -0
- package/core/src/save/grid-save-system.ts +158 -0
- package/core/src/save/migrate.ts +44 -0
- package/core/src/save/migration-registry.ts +94 -0
- package/core/src/save/persist-types.ts +208 -0
- package/core/src/save/schema.ts +46 -0
- package/core/src/save/serializer.ts +180 -0
- package/core/src/scene/builder.ts +65 -0
- package/core/src/scene/camera.ts +142 -0
- package/core/src/scene/checkpoint.ts +109 -0
- package/core/src/scene/game-loop.ts +198 -0
- package/core/src/scene/index.ts +24 -0
- package/core/src/scene/layer.ts +6 -0
- package/core/src/scene/prefab.ts +145 -0
- package/core/src/scene/scene-manager.ts +157 -0
- package/core/src/scene/scene.ts +192 -0
- package/core/src/scene/sky.ts +256 -0
- package/core/src/scene/spatial-grid.ts +176 -0
- package/core/src/scene/streaming.ts +304 -0
- package/core/src/scene/vegetation.ts +163 -0
- package/core/src/scene/world.ts +89 -0
- package/core/src/scripting/binding.ts +129 -0
- package/core/src/scripting/hot-reload.ts +144 -0
- package/core/src/scripting/script.ts +99 -0
- package/core/src/sim/hot-reload-pipeline.ts +49 -0
- package/core/src/sim/sim-state-helper.ts +47 -0
- package/core/src/sim/transient-state-registry.ts +77 -0
- package/core/src/sim/types.ts +113 -0
- package/core/src/sim/worker-loop.ts +222 -0
- package/core/src/stores/game-store.ts +158 -0
- package/core/src/stores/hot-reload-store.ts +44 -0
- package/core/src/telemetry/collector.ts +410 -0
- package/core/src/telemetry/gc-controller.ts +453 -0
- package/core/src/telemetry/gc-profiler.ts +126 -0
- package/core/src/telemetry/gc-tracker.ts +69 -0
- package/core/src/telemetry/gpu-profiler.ts +703 -0
- package/core/src/telemetry/gpu-resource-tracker.ts +285 -0
- package/core/src/telemetry/gpu-timer-pool.ts +234 -0
- package/core/src/telemetry/gpu-timer.ts +123 -0
- package/core/src/telemetry/gpu-timestamp-gate.ts +21 -0
- package/core/src/telemetry/reporter.ts +62 -0
- package/core/src/types/engine-types.ts +129 -0
- package/core/src/ui-font-scale.ts +112 -0
- package/core/src/util/broad-phase-grid.ts +82 -0
- package/core/src/util/feature-log.ts +220 -0
- package/core/src/util/index.ts +17 -0
- package/core/src/util/logger.ts +604 -0
- package/core/src/webgpu-destroy-augmentation.d.ts +25 -0
- package/core/src/worker/base-worker-host.ts +183 -0
- package/core/src/worker/buffer-sync.ts +550 -0
- package/core/src/worker/crash-recovery.ts +201 -0
- package/core/src/worker/entity-sim-worker-host.ts +190 -0
- package/core/src/worker/instrumented-worker-host.ts +171 -0
- package/core/src/worker/rpc.ts +253 -0
- package/core/src/worker/sim-worker-base.ts +913 -0
- package/core/src/worker/sim-worker-host.ts +358 -0
- package/core/src/worker/task-pool.ts +256 -0
- package/core/src/worker/task-worker.ts +83 -0
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- package/libraries/stickman/src/skeleton.ts +197 -0
- package/libraries/stickman/src/stickman-pass.ts +255 -0
- package/libraries/stickman/src/thick-line.ts +123 -0
- package/libraries/surface-nets/README.md +25 -0
- package/libraries/surface-nets/src/chunked-field.ts +14 -0
- package/libraries/surface-nets/src/deformation.ts +45 -0
- package/libraries/surface-nets/src/index.ts +36 -0
- package/libraries/surface-nets/src/library.ts +59 -0
- package/libraries/surface-nets/src/lod.ts +7 -0
- package/libraries/surface-nets/src/sab.ts +4 -0
- package/libraries/surface-nets/src/streaming-config.ts +5 -0
- package/libraries/surface-nets/src/streaming-manager.ts +15 -0
- package/libraries/surface-nets/src/surface-nets.ts +334 -0
- package/libraries/surface-nets/src/types.ts +23 -0
- package/libraries/water/README.md +25 -0
- package/libraries/water/src/buoyancy.ts +103 -0
- package/libraries/water/src/index.ts +43 -0
- package/libraries/water/src/library.ts +85 -0
- package/libraries/water/src/shore-damping.ts +93 -0
- package/libraries/water/src/water-buffer.ts +89 -0
- package/libraries/water/src/water-chunks.ts +13 -0
- package/libraries/water/src/water-physics.ts +376 -0
- package/libraries/water/src/water-renderer.ts +809 -0
- package/libraries/water/src/water-sab.ts +161 -0
- package/libraries/water/src/wave-sources.ts +84 -0
- package/libraries/weather/README.md +20 -0
- package/libraries/weather/src/index.ts +9 -0
- package/libraries/weather/src/library.ts +72 -0
- package/libraries/weather/src/types.ts +64 -0
- package/libraries/weather/src/weather-blend.ts +112 -0
- package/libraries/weather/src/weather-system.ts +271 -0
- package/libraries/weatherfx/README.md +24 -0
- package/libraries/weatherfx/src/cloud-provider.ts +31 -0
- package/libraries/weatherfx/src/cloud-system.ts +372 -0
- package/libraries/weatherfx/src/index.ts +9 -0
- package/libraries/weatherfx/src/library.ts +58 -0
- package/libraries/weatherfx/src/particle-system.ts +434 -0
- package/libraries/weatherfx/src/shaders/cloud.wgsl +111 -0
- package/libraries/weatherfx/src/shaders/particle-compute.wgsl +187 -0
- package/libraries/weatherfx/src/shaders/particle-render.wgsl +95 -0
- package/lint-plugin.mjs +41 -0
- package/mcp/src/client.ts +703 -0
- package/mcp/src/engine-context.ts +186 -0
- package/mcp/src/http-transport.ts +471 -0
- package/mcp/src/index.ts +13 -0
- package/mcp/src/prompts/add-entity.ts +42 -0
- package/mcp/src/prompts/create-scene.ts +44 -0
- package/mcp/src/prompts/debug-frame.ts +39 -0
- package/mcp/src/prompts/index.ts +12 -0
- package/mcp/src/resources/asset-list.ts +32 -0
- package/mcp/src/resources/checkpoint-list.ts +33 -0
- package/mcp/src/resources/entity-state.ts +55 -0
- package/mcp/src/resources/gpu-info.ts +103 -0
- package/mcp/src/resources/index.ts +57 -0
- package/mcp/src/resources/performance.ts +37 -0
- package/mcp/src/resources/scene-tree.ts +43 -0
- package/mcp/src/server.ts +375 -0
- package/mcp/src/tools/animation.ts +118 -0
- package/mcp/src/tools/asset.ts +161 -0
- package/mcp/src/tools/audio.ts +96 -0
- package/mcp/src/tools/build.ts +143 -0
- package/mcp/src/tools/camera.ts +167 -0
- package/mcp/src/tools/checkpoint.ts +100 -0
- package/mcp/src/tools/component.ts +199 -0
- package/mcp/src/tools/debug.ts +300 -0
- package/mcp/src/tools/entity.ts +361 -0
- package/mcp/src/tools/inspect.ts +210 -0
- package/mcp/src/tools/lighting.ts +263 -0
- package/mcp/src/tools/material.ts +243 -0
- package/mcp/src/tools/mesh.ts +239 -0
- package/mcp/src/tools/physics.ts +266 -0
- package/mcp/src/tools/scene.ts +153 -0
- package/mcp/src/tools/script.ts +122 -0
- package/mcp/src/types.ts +92 -0
- package/mcp/src/undo-redo.ts +77 -0
- package/modules/camera-controls/README.md +20 -0
- package/modules/camera-controls/src/index.ts +161 -0
- package/modules/controller-ui/src/index.ts +164 -0
- package/modules/devtools/README.md +25 -0
- package/modules/devtools/src/api.ts +461 -0
- package/modules/devtools/src/asset-utils.ts +105 -0
- package/modules/devtools/src/bind-debug-store.ts +48 -0
- package/modules/devtools/src/data-bridge.ts +286 -0
- package/modules/devtools/src/debug-overlay.ts +238 -0
- package/modules/devtools/src/debug-raycast.ts +328 -0
- package/modules/devtools/src/debug-store.ts +92 -0
- package/modules/devtools/src/debug-view-descriptors.ts +59 -0
- package/modules/devtools/src/doctor-panel.ts +182 -0
- package/modules/devtools/src/gizmo-module.ts +136 -0
- package/modules/devtools/src/graph-model.ts +509 -0
- package/modules/devtools/src/grid-renderer.ts +157 -0
- package/modules/devtools/src/height-ruler-renderer.ts +216 -0
- package/modules/devtools/src/index.ts +81 -0
- package/modules/devtools/src/init.ts +261 -0
- package/modules/devtools/src/label-overlay.ts +154 -0
- package/modules/devtools/src/material-stats-panel.ts +188 -0
- package/modules/devtools/src/profiling-bridge.ts +377 -0
- package/modules/devtools/src/profiling-hooks.ts +98 -0
- package/modules/devtools/src/renderer-adapter.ts +76 -0
- package/modules/devtools/src/scene-inspector.ts +637 -0
- package/modules/devtools/src/scene-store.ts +320 -0
- package/modules/devtools/src/scene-sync.ts +116 -0
- package/modules/devtools/src/shaders/transform-gizmo.wgsl +38 -0
- package/modules/devtools/src/sim-stats-panel.ts +272 -0
- package/modules/devtools/src/sim-stats-provider.ts +105 -0
- package/modules/devtools/src/skeleton-renderer.ts +351 -0
- package/modules/devtools/src/transform-gizmo.ts +928 -0
- package/modules/devtools/src/types.ts +290 -0
- package/modules/devtools/src/worker-expose.ts +67 -0
- package/modules/devtools/src/worker-sync.ts +137 -0
- package/modules/editor/src/commands/component.ts +156 -0
- package/modules/editor/src/commands/entity.ts +287 -0
- package/modules/editor/src/commands/hierarchy.ts +83 -0
- package/modules/editor/src/commands/index.ts +61 -0
- package/modules/editor/src/commands/prefab.ts +163 -0
- package/modules/editor/src/commands/registry.ts +331 -0
- package/modules/editor/src/commands/scene-io.ts +211 -0
- package/modules/editor/src/commands/selection.ts +73 -0
- package/modules/editor/src/commands/transform.ts +91 -0
- package/modules/editor/src/ddscene.ts +267 -0
- package/modules/editor/src/document.ts +123 -0
- package/modules/editor/src/editor-context.ts +172 -0
- package/modules/editor/src/index.ts +41 -0
- package/modules/editor/src/mcp.ts +103 -0
- package/modules/editor/src/module.ts +148 -0
- package/modules/editor/src/selection.ts +70 -0
- package/modules/editor/src/shell.ts +456 -0
- package/modules/editor/src/viewport.ts +199 -0
- package/modules/html-ui/src/composite.ts +135 -0
- package/modules/html-ui/src/create-html-ui.ts +188 -0
- package/modules/html-ui/src/doc-backend.ts +343 -0
- package/modules/html-ui/src/host.ts +646 -0
- package/modules/html-ui/src/index.ts +13 -0
- package/modules/html-ui/src/jsx-dev-runtime.ts +12 -0
- package/modules/html-ui/src/jsx-runtime.ts +126 -0
- package/modules/html-ui/src/protocol.ts +88 -0
- package/modules/html-ui/src/ui-worker.ts +16 -0
- package/modules/mcp/README.md +18 -0
- package/modules/mcp/src/index.ts +27 -0
- package/modules/movement-2d/README.md +19 -0
- package/modules/movement-2d/src/grid-character.ts +455 -0
- package/modules/movement-2d/src/index.ts +45 -0
- package/modules/movement-3d/README.md +21 -0
- package/modules/movement-3d/src/character-motor.ts +230 -0
- package/modules/movement-3d/src/index.ts +46 -0
- package/modules/native-osr/src/index.ts +22 -0
- package/modules/native-osr/src/input-router.ts +401 -0
- package/modules/native-osr/src/native-osr-manager.ts +247 -0
- package/modules/native-osr/src/native-texture-source.ts +86 -0
- package/modules/native-osr/src/types.ts +112 -0
- package/modules/native-osr/src/world-space-ui-pass.ts +351 -0
- package/modules/sailing/README.md +18 -0
- package/modules/sailing/src/index.ts +51 -0
- package/modules/terrain/README.md +18 -0
- package/modules/terrain/src/index.ts +78 -0
- package/modules/vitals/README.md +17 -0
- package/modules/vitals/src/index.ts +43 -0
- package/modules/vitals/src/vitals.ts +265 -0
- package/modules/xr/README.md +25 -0
- package/modules/xr/src/camera-rig.ts +146 -0
- package/modules/xr/src/debug.ts +59 -0
- package/modules/xr/src/frame-loop.ts +197 -0
- package/modules/xr/src/index.ts +16 -0
- package/modules/xr/src/input.ts +208 -0
- package/modules/xr/src/layer.ts +140 -0
- package/modules/xr/src/session.ts +156 -0
- package/modules/xr/src/sim-module.ts +23 -0
- package/modules/xr/src/types.ts +32 -0
- package/modules/xr/src/webxr.d.ts +182 -0
- package/modules/xr/src/xr-module.ts +179 -0
- package/package.json +232 -3
- package/shader-graph/src/chunks.ts +349 -0
- package/shader-graph/src/compiler.ts +732 -0
- package/shader-graph/src/compute-compiler.ts +453 -0
- package/shader-graph/src/compute-graph.ts +112 -0
- package/shader-graph/src/compute-profiles.ts +54 -0
- package/shader-graph/src/graph.ts +52 -0
- package/shader-graph/src/index.ts +53 -0
- package/shader-graph/src/profiles.ts +407 -0
- package/shader-graph/src/validator.ts +48 -0
- package/shader-graph/src/wgsl-binding-validator.ts +143 -0
- package/shader-graph/src/wgsl-struct-validator.ts +245 -0
- package/shader-graph/src/wgsl-struct.ts +397 -0
- package/test/src/index.ts +7 -0
- package/test/src/vision-test.ts +369 -0
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import { MultiInputChannel, type MultiInputChannelInstance, createMultiInputChannel } from "../sab/multi-input-channel";
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import type { FieldLayout, SlotSectionLayout } from "../sab/types";
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import { MultiInputState } from "./multi-state";
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import { InputState } from "./state";
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interface FieldIndices {
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keysIdx: number;
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keysCount: number;
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mouseXIdx: number;
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mouseYIdx: number;
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mouseDeltaXIdx: number;
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mouseDeltaYIdx: number;
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mouseButtonsIdx: number;
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wheelDeltaIdx: number;
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gamepadButtonsIdx: number;
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gamepadAxesIdx: number;
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gamepadSlotIdx: number;
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flagsIdx: number;
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}
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function extractFieldIndices(sectionLayout: SlotSectionLayout): FieldIndices {
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const f = (name: string): FieldLayout => sectionLayout.fields[name];
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return {
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keysIdx: f("keys").index,
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keysCount: f("keys").count,
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mouseXIdx: f("mouseX").index,
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mouseYIdx: f("mouseY").index,
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mouseDeltaXIdx: f("mouseDeltaX").index,
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mouseDeltaYIdx: f("mouseDeltaY").index,
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mouseButtonsIdx: f("mouseButtons").index,
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wheelDeltaIdx: f("wheelDelta").index,
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gamepadButtonsIdx: f("gamepadButtons").index,
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gamepadAxesIdx: f("gamepadAxes").index,
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gamepadSlotIdx: f("gamepadSlot").index,
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flagsIdx: f("flags").index,
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};
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}
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export class MultiInputSABBridge {
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private reader: ReturnType<MultiInputChannelInstance["reader"]>;
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private state: MultiInputState;
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private maxPlayers: number;
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private prevKeys: Set<number>[];
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private indices: FieldIndices;
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constructor(sab: SharedArrayBuffer, state: MultiInputState, channel?: MultiInputChannelInstance) {
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const ch = channel ?? MultiInputChannel;
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this.reader = ch.reader(sab);
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this.state = state;
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this.maxPlayers = state.getMaxPlayers();
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this.prevKeys = [];
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for (let i = 0; i < this.maxPlayers; i++) {
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this.prevKeys.push(new Set());
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}
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const sectionLayout = ch.layout.sections?.[0];
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if (!sectionLayout) throw new Error("MultiInputChannel has no sections");
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this.indices = extractFieldIndices(sectionLayout);
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}
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poll(): void {
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const sections = this.reader.sections;
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if (!sections) return;
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const players = sections["players"];
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if (!players) return;
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for (let p = 0; p < this.maxPlayers; p++) {
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const slot = players.slot(p);
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const playerState = this.state.getPlayerState(p);
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this.pollKeys(slot, playerState, p);
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this.pollMouse(slot, playerState);
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this.pollGamepad(slot, playerState);
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}
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}
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private pollKeys(slot: { i32: Int32Array }, state: InputState, playerIdx: number): void {
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const { keysIdx, keysCount } = this.indices;
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const keysView = slot.i32;
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const incoming = new Set<number>();
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for (let i = 0; i < keysCount; i++) {
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const val = Atomics.load(keysView, keysIdx + i);
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if (val !== 0) {
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for (let bit = 0; bit < 32; bit++) {
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if (val & (1 << bit)) {
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incoming.add(i * 32 + bit);
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}
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}
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}
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}
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const prev = this.prevKeys[playerIdx];
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for (const code of incoming.values()) {
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if (!prev.has(code)) {
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state.keyDown(code);
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}
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}
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for (const code of prev.values()) {
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if (!incoming.has(code)) {
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state.keyUp(code);
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}
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}
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prev.clear();
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for (const code of incoming.values()) prev.add(code);
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}
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private pollMouse(slot: { f32: Float32Array; i32: Int32Array }, state: InputState): void {
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const f32 = slot.f32;
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const i32 = slot.i32;
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const idx = this.indices;
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const mouseX = f32[idx.mouseXIdx];
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const mouseY = f32[idx.mouseYIdx];
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const mouseDeltaX = f32[idx.mouseDeltaXIdx];
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const mouseDeltaY = f32[idx.mouseDeltaYIdx];
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state.mouseMove(mouseX, mouseY, mouseDeltaX, mouseDeltaY);
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const wheelDelta = f32[idx.wheelDeltaIdx];
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if (wheelDelta !== 0) {
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state.wheel(wheelDelta);
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}
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for (let i = 0; i < 3; i++) {
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const pressed = Atomics.load(i32, idx.mouseButtonsIdx + i) !== 0;
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if (pressed && !state.mouseButtons.has(i)) {
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state.mouseDown(i);
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} else if (!pressed && state.mouseButtons.has(i)) {
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state.mouseUp(i);
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}
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}
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}
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private pollGamepad(slot: { i32: Int32Array; u32: Uint32Array; f32: Float32Array }, state: InputState): void {
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const u32 = slot.u32;
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const f32 = slot.f32;
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const idx = this.indices;
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// gamepadButtons is a u32 pair [lo, hi] — W3C standard button order.
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const lo = Atomics.load(u32, idx.gamepadButtonsIdx) >>> 0;
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const hi = Atomics.load(u32, idx.gamepadButtonsIdx + 1) >>> 0;
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const incomingGamepad = new Set<number>();
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for (let b = 0; b < 32; b++) {
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if (lo & (1 << b)) incomingGamepad.add(b);
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if (hi & (1 << b)) incomingGamepad.add(32 + b);
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}
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for (const btn of incomingGamepad.values()) {
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state.gamepadButtons.add(btn);
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}
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for (const btn of state.gamepadButtons.values()) {
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if (!incomingGamepad.has(btn)) {
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state.gamepadButtons.delete(btn);
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}
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}
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const axes = f32.subarray(idx.gamepadAxesIdx, idx.gamepadAxesIdx + 8);
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for (let i = 0; i < axes.length && i < state.gamepadAxes.length; i++) {
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state.gamepadAxes[i] = axes[i];
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}
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}
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}
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export class MultiInputSABWriter {
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162
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private writer: ReturnType<MultiInputChannelInstance["writer"]>;
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private maxPlayers: number;
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private indices: FieldIndices;
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constructor(sab: SharedArrayBuffer, channel?: MultiInputChannelInstance) {
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const ch = channel ?? MultiInputChannel;
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|
+
this.writer = ch.writer(sab);
|
|
169
|
+
this.maxPlayers = ch.def.sections?.[0]?.maxSlots ?? 8;
|
|
170
|
+
const sectionLayout = ch.layout.sections?.[0];
|
|
171
|
+
if (!sectionLayout) throw new Error("MultiInputChannel has no sections");
|
|
172
|
+
this.indices = extractFieldIndices(sectionLayout);
|
|
173
|
+
}
|
|
174
|
+
|
|
175
|
+
/**
|
|
176
|
+
* Write one player's input snapshot.
|
|
177
|
+
*
|
|
178
|
+
* `gamepadButtons` is the u32 bitmask pair `[lo, hi]` (W3C standard button
|
|
179
|
+
* order, see GP_BTN_* in ../sab/gamepad-devices.ts) — NOT a per-button 0/1
|
|
180
|
+
* array. `gamepadAxes` is the 8-axis state (lx ly rx ry lt rt dpadX dpadY).
|
|
181
|
+
* `gamepadSlot` binds the player to a slot in the 'gamepad-devices'
|
|
182
|
+
* channel (0xFF = unbound).
|
|
183
|
+
*/
|
|
184
|
+
writePlayerInput(
|
|
185
|
+
playerIdx: number,
|
|
186
|
+
keys: number[],
|
|
187
|
+
mouseX: number,
|
|
188
|
+
mouseY: number,
|
|
189
|
+
mouseDeltaX: number,
|
|
190
|
+
mouseDeltaY: number,
|
|
191
|
+
mouseButtons: number[],
|
|
192
|
+
wheelDelta: number,
|
|
193
|
+
gamepadButtons: number[],
|
|
194
|
+
gamepadAxes: number[],
|
|
195
|
+
gamepadSlot = 0xff,
|
|
196
|
+
): void {
|
|
197
|
+
if (playerIdx < 0 || playerIdx >= this.maxPlayers) return;
|
|
198
|
+
const sections = this.writer.sections;
|
|
199
|
+
if (!sections) return;
|
|
200
|
+
const players = sections["players"];
|
|
201
|
+
if (!players) return;
|
|
202
|
+
|
|
203
|
+
const slot = players.slot(playerIdx);
|
|
204
|
+
const i32 = slot.i32;
|
|
205
|
+
const f32 = slot.f32;
|
|
206
|
+
const idx = this.indices;
|
|
207
|
+
|
|
208
|
+
const fillEnd = idx.keysIdx + idx.keysCount;
|
|
209
|
+
if (idx.keysIdx < 0 || fillEnd > i32.length) {
|
|
210
|
+
throw new RangeError(`MultiInputSABWriter: keys range [${idx.keysIdx}, ${fillEnd}) exceeds i32 buffer length ${i32.length}`);
|
|
211
|
+
}
|
|
212
|
+
i32.fill(0, idx.keysIdx, fillEnd);
|
|
213
|
+
for (let _i = 0, _it = keys, _n = _it.length; _i < _n; _i++) { const key = _it[_i];
|
|
214
|
+
if (key < 0 || !Number.isInteger(key)) continue;
|
|
215
|
+
const wordIdx = Math.floor(key / 32);
|
|
216
|
+
const bitIdx = key % 32;
|
|
217
|
+
if (wordIdx >= 0 && wordIdx < idx.keysCount) {
|
|
218
|
+
i32[idx.keysIdx + wordIdx] |= (1 << bitIdx);
|
|
219
|
+
}
|
|
220
|
+
}
|
|
221
|
+
|
|
222
|
+
f32[idx.mouseXIdx] = mouseX;
|
|
223
|
+
f32[idx.mouseYIdx] = mouseY;
|
|
224
|
+
f32[idx.mouseDeltaXIdx] = mouseDeltaX;
|
|
225
|
+
f32[idx.mouseDeltaYIdx] = mouseDeltaY;
|
|
226
|
+
|
|
227
|
+
for (let i = 0; i < 3; i++) {
|
|
228
|
+
Atomics.store(i32, idx.mouseButtonsIdx + i, i < mouseButtons.length ? mouseButtons[i] : 0);
|
|
229
|
+
}
|
|
230
|
+
|
|
231
|
+
f32[idx.wheelDeltaIdx] = wheelDelta;
|
|
232
|
+
|
|
233
|
+
Atomics.store(i32, idx.gamepadButtonsIdx, gamepadButtons[0] ?? 0);
|
|
234
|
+
Atomics.store(i32, idx.gamepadButtonsIdx + 1, gamepadButtons[1] ?? 0);
|
|
235
|
+
for (let i = 0; i < 8; i++) {
|
|
236
|
+
f32[idx.gamepadAxesIdx + i] = i < gamepadAxes.length ? gamepadAxes[i] : 0;
|
|
237
|
+
}
|
|
238
|
+
slot.u32[idx.gamepadSlotIdx] = gamepadSlot;
|
|
239
|
+
|
|
240
|
+
this.writer.bumpSequence();
|
|
241
|
+
}
|
|
242
|
+
|
|
243
|
+
clearPlayer(playerIdx: number): void {
|
|
244
|
+
if (playerIdx < 0 || playerIdx >= this.maxPlayers) return;
|
|
245
|
+
const sections = this.writer.sections;
|
|
246
|
+
if (!sections) return;
|
|
247
|
+
const players = sections["players"];
|
|
248
|
+
if (!players) return;
|
|
249
|
+
|
|
250
|
+
const slot = players.slot(playerIdx);
|
|
251
|
+
slot.i32.fill(0);
|
|
252
|
+
slot.f32.fill(0);
|
|
253
|
+
this.writer.bumpSequence();
|
|
254
|
+
}
|
|
255
|
+
|
|
256
|
+
bumpSequence(): void {
|
|
257
|
+
this.writer.bumpSequence();
|
|
258
|
+
}
|
|
259
|
+
}
|
|
260
|
+
|
|
261
|
+
export function createMultiInputBridge(
|
|
262
|
+
sab: SharedArrayBuffer,
|
|
263
|
+
state: MultiInputState,
|
|
264
|
+
channel?: MultiInputChannelInstance,
|
|
265
|
+
): MultiInputSABBridge {
|
|
266
|
+
return new MultiInputSABBridge(sab, state, channel);
|
|
267
|
+
}
|
|
268
|
+
|
|
269
|
+
export function createMultiInputWriter(
|
|
270
|
+
sab: SharedArrayBuffer,
|
|
271
|
+
channel?: MultiInputChannelInstance,
|
|
272
|
+
): MultiInputSABWriter {
|
|
273
|
+
return new MultiInputSABWriter(sab, channel);
|
|
274
|
+
}
|
|
275
|
+
|
|
276
|
+
export { createMultiInputChannel };
|
|
@@ -0,0 +1,54 @@
|
|
|
1
|
+
import { InputState } from "./state";
|
|
2
|
+
|
|
3
|
+
export class MultiInputState {
|
|
4
|
+
private states: InputState[];
|
|
5
|
+
private maxPlayers: number;
|
|
6
|
+
|
|
7
|
+
constructor(maxPlayers: number = 8) {
|
|
8
|
+
this.maxPlayers = maxPlayers;
|
|
9
|
+
this.states = [];
|
|
10
|
+
for (let i = 0; i < maxPlayers; i++) {
|
|
11
|
+
this.states.push(new InputState());
|
|
12
|
+
}
|
|
13
|
+
}
|
|
14
|
+
|
|
15
|
+
getPlayerState(idx: number): InputState {
|
|
16
|
+
if (idx < 0 || idx >= this.maxPlayers) {
|
|
17
|
+
return this.states[0];
|
|
18
|
+
}
|
|
19
|
+
return this.states[idx];
|
|
20
|
+
}
|
|
21
|
+
|
|
22
|
+
getMaxPlayers(): number {
|
|
23
|
+
return this.maxPlayers;
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
endFrame(): void {
|
|
27
|
+
for (let i = 0; i < this.states.length; i++) {
|
|
28
|
+
this.states[i].endFrame();
|
|
29
|
+
}
|
|
30
|
+
}
|
|
31
|
+
|
|
32
|
+
resetPlayer(idx: number): void {
|
|
33
|
+
if (idx >= 0 && idx < this.maxPlayers) {
|
|
34
|
+
const s = this.states[idx];
|
|
35
|
+
s.keys.clear();
|
|
36
|
+
s.keysPressed.clear();
|
|
37
|
+
s.keysReleased.clear();
|
|
38
|
+
s.mouseButtons.clear();
|
|
39
|
+
s.mouseButtonsPressed.clear();
|
|
40
|
+
s.mouseButtonsReleased.clear();
|
|
41
|
+
s.gamepadButtons.clear();
|
|
42
|
+
s.mouseDeltaX = 0;
|
|
43
|
+
s.mouseDeltaY = 0;
|
|
44
|
+
s.wheelDelta = 0;
|
|
45
|
+
for (let i = 0; i < s.gamepadAxes.length; i++) s.gamepadAxes[i] = 0;
|
|
46
|
+
}
|
|
47
|
+
}
|
|
48
|
+
|
|
49
|
+
resetAll(): void {
|
|
50
|
+
for (let i = 0; i < this.maxPlayers; i++) {
|
|
51
|
+
this.resetPlayer(i);
|
|
52
|
+
}
|
|
53
|
+
}
|
|
54
|
+
}
|
|
@@ -0,0 +1,71 @@
|
|
|
1
|
+
import { CoreInputChannel } from "../sab/core-input-channel";
|
|
2
|
+
import { InputState } from "./state";
|
|
3
|
+
|
|
4
|
+
export class InputSABBridge {
|
|
5
|
+
private reader: ReturnType<typeof CoreInputChannel.reader>;
|
|
6
|
+
private state: InputState;
|
|
7
|
+
|
|
8
|
+
constructor(sab: SharedArrayBuffer, state: InputState) {
|
|
9
|
+
this.reader = CoreInputChannel.reader(sab);
|
|
10
|
+
this.state = state;
|
|
11
|
+
}
|
|
12
|
+
|
|
13
|
+
poll(): void {
|
|
14
|
+
const data = this.reader.snapshot();
|
|
15
|
+
if (!data) return;
|
|
16
|
+
|
|
17
|
+
const keys = data.keys as number[];
|
|
18
|
+
const mouseX = data.mouseX as number;
|
|
19
|
+
const mouseY = data.mouseY as number;
|
|
20
|
+
const mouseDeltaX = data.mouseDeltaX as number;
|
|
21
|
+
const mouseDeltaY = data.mouseDeltaY as number;
|
|
22
|
+
const mouseButtons = data.mouseButtons as number[];
|
|
23
|
+
const wheelDelta = data.wheelDelta as number;
|
|
24
|
+
const gamepadButtons = data.gamepadButtons as number[];
|
|
25
|
+
const gamepadAxes = data.gamepadAxes as number[];
|
|
26
|
+
|
|
27
|
+
// Process keyboard — diff against current state
|
|
28
|
+
const incomingKeys = new Set(keys.filter((k) => k !== 0));
|
|
29
|
+
for (const code of incomingKeys.values()) {
|
|
30
|
+
if (!this.state.isKeyDown(code)) {
|
|
31
|
+
this.state.keyDown(code);
|
|
32
|
+
}
|
|
33
|
+
}
|
|
34
|
+
for (const code of this.state.keys.values()) {
|
|
35
|
+
if (!incomingKeys.has(code)) {
|
|
36
|
+
this.state.keyUp(code);
|
|
37
|
+
}
|
|
38
|
+
}
|
|
39
|
+
|
|
40
|
+
this.state.mouseMove(mouseX, mouseY, mouseDeltaX, mouseDeltaY);
|
|
41
|
+
this.state.wheel(wheelDelta);
|
|
42
|
+
|
|
43
|
+
for (let i = 0; i < mouseButtons.length; i++) {
|
|
44
|
+
if (mouseButtons[i] && !this.state.mouseButtons.has(i)) {
|
|
45
|
+
this.state.mouseDown(i);
|
|
46
|
+
} else if (!mouseButtons[i] && this.state.mouseButtons.has(i)) {
|
|
47
|
+
this.state.mouseUp(i);
|
|
48
|
+
}
|
|
49
|
+
}
|
|
50
|
+
|
|
51
|
+
// gamepadButtons is the u32 bitmask pair [lo, hi] (W3C standard order).
|
|
52
|
+
const lo = (gamepadButtons[0] ?? 0) >>> 0;
|
|
53
|
+
const hi = (gamepadButtons[1] ?? 0) >>> 0;
|
|
54
|
+
const incomingGamepad = new Set<number>();
|
|
55
|
+
for (let b = 0; b < 32; b++) {
|
|
56
|
+
if (lo & (1 << b)) incomingGamepad.add(b);
|
|
57
|
+
if (hi & (1 << b)) incomingGamepad.add(32 + b);
|
|
58
|
+
}
|
|
59
|
+
for (const btn of incomingGamepad.values()) {
|
|
60
|
+
this.state.gamepadButtons.add(btn);
|
|
61
|
+
}
|
|
62
|
+
for (const btn of this.state.gamepadButtons.values()) {
|
|
63
|
+
if (!incomingGamepad.has(btn)) {
|
|
64
|
+
this.state.gamepadButtons.delete(btn);
|
|
65
|
+
}
|
|
66
|
+
}
|
|
67
|
+
for (let i = 0; i < gamepadAxes.length && i < this.state.gamepadAxes.length; i++) {
|
|
68
|
+
this.state.gamepadAxes[i] = gamepadAxes[i];
|
|
69
|
+
}
|
|
70
|
+
}
|
|
71
|
+
}
|
|
@@ -0,0 +1,132 @@
|
|
|
1
|
+
export enum InputContext {
|
|
2
|
+
Editor = 0,
|
|
3
|
+
Game = 1,
|
|
4
|
+
UI = 2,
|
|
5
|
+
}
|
|
6
|
+
|
|
7
|
+
export interface XRControllerState {
|
|
8
|
+
aimPosition: [number, number, number];
|
|
9
|
+
aimQuaternion: [number, number, number, number];
|
|
10
|
+
gripPosition: [number, number, number];
|
|
11
|
+
gripQuaternion: [number, number, number, number];
|
|
12
|
+
handedness: "left" | "right" | "none";
|
|
13
|
+
}
|
|
14
|
+
|
|
15
|
+
export class InputState {
|
|
16
|
+
keys: Set<number> = new Set();
|
|
17
|
+
keysPressed: Set<number> = new Set();
|
|
18
|
+
keysReleased: Set<number> = new Set();
|
|
19
|
+
mouseX: number = 0;
|
|
20
|
+
mouseY: number = 0;
|
|
21
|
+
mouseDeltaX: number = 0;
|
|
22
|
+
mouseDeltaY: number = 0;
|
|
23
|
+
mouseButtons: Set<number> = new Set();
|
|
24
|
+
mouseButtonsPressed: Set<number> = new Set();
|
|
25
|
+
mouseButtonsReleased: Set<number> = new Set();
|
|
26
|
+
wheelDelta: number = 0;
|
|
27
|
+
gamepadButtons: Set<number> = new Set();
|
|
28
|
+
/** lx ly rx ry lt rt dpadX dpadY (triggers are 0..1). */
|
|
29
|
+
gamepadAxes: number[] = [0, 0, 0, 0, 0, 0, 0, 0];
|
|
30
|
+
xrControllers: XRControllerState[] = [];
|
|
31
|
+
|
|
32
|
+
private context: InputContext = InputContext.Editor;
|
|
33
|
+
private contextLocked: boolean = false;
|
|
34
|
+
|
|
35
|
+
setContext(ctx: InputContext): void {
|
|
36
|
+
if (!this.contextLocked) {
|
|
37
|
+
this.context = ctx;
|
|
38
|
+
}
|
|
39
|
+
}
|
|
40
|
+
|
|
41
|
+
getContext(): InputContext {
|
|
42
|
+
return this.context;
|
|
43
|
+
}
|
|
44
|
+
|
|
45
|
+
lockContext(locked: boolean): void {
|
|
46
|
+
this.contextLocked = locked;
|
|
47
|
+
}
|
|
48
|
+
|
|
49
|
+
isKeyDown(code: number): boolean {
|
|
50
|
+
return this.keys.has(code);
|
|
51
|
+
}
|
|
52
|
+
|
|
53
|
+
wasKeyPressed(code: number): boolean {
|
|
54
|
+
return this.keysPressed.has(code);
|
|
55
|
+
}
|
|
56
|
+
|
|
57
|
+
wasKeyReleased(code: number): boolean {
|
|
58
|
+
return this.keysReleased.has(code);
|
|
59
|
+
}
|
|
60
|
+
|
|
61
|
+
isMouseDown(button: number): boolean {
|
|
62
|
+
return this.mouseButtons.has(button);
|
|
63
|
+
}
|
|
64
|
+
|
|
65
|
+
wasMousePressed(button: number): boolean {
|
|
66
|
+
return this.mouseButtonsPressed.has(button);
|
|
67
|
+
}
|
|
68
|
+
|
|
69
|
+
wasMouseReleased(button: number): boolean {
|
|
70
|
+
return this.mouseButtonsReleased.has(button);
|
|
71
|
+
}
|
|
72
|
+
|
|
73
|
+
action(mapping: Map<string, number[]>): (action: string) => boolean {
|
|
74
|
+
return (action: string) => {
|
|
75
|
+
const codes = mapping.get(action);
|
|
76
|
+
if (!codes) return false;
|
|
77
|
+
for (let i = 0; i < codes.length; i++) {
|
|
78
|
+
if (this.keys.has(codes[i])) return true;
|
|
79
|
+
}
|
|
80
|
+
return false;
|
|
81
|
+
};
|
|
82
|
+
}
|
|
83
|
+
|
|
84
|
+
endFrame(): void {
|
|
85
|
+
this.keysPressed.clear();
|
|
86
|
+
this.keysReleased.clear();
|
|
87
|
+
this.mouseButtonsPressed.clear();
|
|
88
|
+
this.mouseButtonsReleased.clear();
|
|
89
|
+
this.mouseDeltaX = 0;
|
|
90
|
+
this.mouseDeltaY = 0;
|
|
91
|
+
this.wheelDelta = 0;
|
|
92
|
+
}
|
|
93
|
+
|
|
94
|
+
keyDown(code: number): void {
|
|
95
|
+
if (!this.keys.has(code)) {
|
|
96
|
+
this.keysPressed.add(code);
|
|
97
|
+
}
|
|
98
|
+
this.keys.add(code);
|
|
99
|
+
}
|
|
100
|
+
|
|
101
|
+
keyUp(code: number): void {
|
|
102
|
+
if (this.keys.has(code)) {
|
|
103
|
+
this.keysReleased.add(code);
|
|
104
|
+
}
|
|
105
|
+
this.keys.delete(code);
|
|
106
|
+
}
|
|
107
|
+
|
|
108
|
+
mouseMove(x: number, y: number, deltaX: number, deltaY: number): void {
|
|
109
|
+
this.mouseX = x;
|
|
110
|
+
this.mouseY = y;
|
|
111
|
+
this.mouseDeltaX += deltaX;
|
|
112
|
+
this.mouseDeltaY += deltaY;
|
|
113
|
+
}
|
|
114
|
+
|
|
115
|
+
mouseDown(button: number): void {
|
|
116
|
+
if (!this.mouseButtons.has(button)) {
|
|
117
|
+
this.mouseButtonsPressed.add(button);
|
|
118
|
+
}
|
|
119
|
+
this.mouseButtons.add(button);
|
|
120
|
+
}
|
|
121
|
+
|
|
122
|
+
mouseUp(button: number): void {
|
|
123
|
+
if (this.mouseButtons.has(button)) {
|
|
124
|
+
this.mouseButtonsReleased.add(button);
|
|
125
|
+
}
|
|
126
|
+
this.mouseButtons.delete(button);
|
|
127
|
+
}
|
|
128
|
+
|
|
129
|
+
wheel(delta: number): void {
|
|
130
|
+
this.wheelDelta += delta;
|
|
131
|
+
}
|
|
132
|
+
}
|
|
@@ -0,0 +1,87 @@
|
|
|
1
|
+
// ============================================================================
|
|
2
|
+
// UIInputRouter — UI-agnostic input router contract.
|
|
3
|
+
//
|
|
4
|
+
// The InputManager delivers window-level pointer/wheel/key events (already
|
|
5
|
+
// converted to canvas backing-pixel coordinates) to the active UI router.
|
|
6
|
+
// Concrete UI stacks subclass this: the Blitz/html-ui router forwards into the
|
|
7
|
+
// wasm document; a stack with no pointer-interactive UI can use the base class
|
|
8
|
+
// (which only tracks the pointer position).
|
|
9
|
+
// ============================================================================
|
|
10
|
+
|
|
11
|
+
import type { InputState } from "./state";
|
|
12
|
+
|
|
13
|
+
export class UIInputRouter {
|
|
14
|
+
protected inputState: InputState | null = null;
|
|
15
|
+
protected lastMouseX = -1;
|
|
16
|
+
protected lastMouseY = -1;
|
|
17
|
+
|
|
18
|
+
/** Optional live input state — when set, update() syncs pointer tracking. */
|
|
19
|
+
setInputState(state: InputState | null): void {
|
|
20
|
+
this.inputState = state;
|
|
21
|
+
}
|
|
22
|
+
|
|
23
|
+
/** Last known pointer position in CSS pixels (-1,-1 before first event). */
|
|
24
|
+
getPointerPos(): [number, number] {
|
|
25
|
+
return [this.lastMouseX, this.lastMouseY];
|
|
26
|
+
}
|
|
27
|
+
|
|
28
|
+
/**
|
|
29
|
+
* True when the pointer is currently over an interactive UI element.
|
|
30
|
+
* Stacks override `hitTest`; the base class reports no hit.
|
|
31
|
+
*/
|
|
32
|
+
isPointerOverUI(): boolean {
|
|
33
|
+
return this.lastMouseX >= 0 && this.hitTest(this.lastMouseX, this.lastMouseY);
|
|
34
|
+
}
|
|
35
|
+
|
|
36
|
+
/** Hit-test hook — override to consult the live UI document. */
|
|
37
|
+
protected hitTest(_x: number, _y: number): boolean {
|
|
38
|
+
return false;
|
|
39
|
+
}
|
|
40
|
+
|
|
41
|
+
/** Per-frame sync from InputState (used by InputContextRouter). */
|
|
42
|
+
update(): void {
|
|
43
|
+
const s = this.inputState;
|
|
44
|
+
if (!s) return;
|
|
45
|
+
const mx = s.mouseX;
|
|
46
|
+
const my = s.mouseY;
|
|
47
|
+
if (mx !== this.lastMouseX || my !== this.lastMouseY) {
|
|
48
|
+
this.handleMouseMove(mx, my);
|
|
49
|
+
}
|
|
50
|
+
if (s.wasMousePressed(0)) this.handleMouseDown(mx, my);
|
|
51
|
+
if (s.wasMouseReleased(0)) this.handleMouseUp(mx, my);
|
|
52
|
+
}
|
|
53
|
+
|
|
54
|
+
handleKeyDown(_code: number): void {}
|
|
55
|
+
handleKeyUp(_code: number): void {}
|
|
56
|
+
/** Printable character (text inputs). */
|
|
57
|
+
handleCharInput(_char: string): void {}
|
|
58
|
+
|
|
59
|
+
/**
|
|
60
|
+
* Wheel routing. Returns true when the UI consumed the event (suppresses
|
|
61
|
+
* page/canvas scroll handlers behind a scrollable panel).
|
|
62
|
+
*/
|
|
63
|
+
handleWheel(_dx: number, _dy: number): boolean {
|
|
64
|
+
return false;
|
|
65
|
+
}
|
|
66
|
+
|
|
67
|
+
handleMouseMove(mx: number, my: number): void {
|
|
68
|
+
this.lastMouseX = mx;
|
|
69
|
+
this.lastMouseY = my;
|
|
70
|
+
}
|
|
71
|
+
|
|
72
|
+
handleMouseDown(mx: number, my: number): void {
|
|
73
|
+
this.lastMouseX = mx;
|
|
74
|
+
this.lastMouseY = my;
|
|
75
|
+
}
|
|
76
|
+
|
|
77
|
+
handleMouseUp(mx: number, my: number): void {
|
|
78
|
+
this.lastMouseX = mx;
|
|
79
|
+
this.lastMouseY = my;
|
|
80
|
+
}
|
|
81
|
+
|
|
82
|
+
/** Pointer left the canvas — clears pointer tracking. */
|
|
83
|
+
handlePointerLeave(): void {
|
|
84
|
+
this.lastMouseX = -1;
|
|
85
|
+
this.lastMouseY = -1;
|
|
86
|
+
}
|
|
87
|
+
}
|