@downdraft/engine 0.0.0 → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/app/src/index.ts +10 -0
- package/app/src/renderer/bootstrap.ts +271 -0
- package/app/src/renderer/downdraft-base.css +93 -0
- package/app/src/renderer/feature-log.ts +200 -0
- package/app/src/renderer/game-module.ts +923 -0
- package/app/src/renderer/hooks.ts +88 -0
- package/app/src/renderer/hot-reload.ts +178 -0
- package/app/src/renderer/import-cache.ts +88 -0
- package/app/src/renderer/index.ts +206 -0
- package/app/src/renderer/mcp-harness.ts +144 -0
- package/app/src/renderer/save-store-factory.ts +239 -0
- package/app/src/renderer/sim-bridge.ts +183 -0
- package/app/src/renderer/standard-automation-tools.ts +771 -0
- package/app/src/shared/feature-log.ts +71 -0
- package/app/src/shared/gpu-info.ts +82 -0
- package/app/src/shared/import-cache-store.ts +142 -0
- package/app/src/shared/index.ts +6 -0
- package/app/src/shared/mcp-discovery.ts +47 -0
- package/app/src/shared/mcp-proxy.ts +82 -0
- package/app/src/shared/types.ts +324 -0
- package/asset-bake/src/bake-audio.ts +119 -0
- package/asset-bake/src/bake-gltf.ts +172 -0
- package/asset-bake/src/bake.ts +78 -0
- package/asset-bake/src/cache.ts +188 -0
- package/asset-bake/src/config.ts +186 -0
- package/asset-bake/src/index.ts +36 -0
- package/core/src/animation/animation-event.ts +41 -0
- package/core/src/animation/bone-mask.ts +122 -0
- package/core/src/animation/clip.ts +252 -0
- package/core/src/animation/index.ts +22 -0
- package/core/src/animation/mixamo.ts +113 -0
- package/core/src/animation/morph-target.ts +69 -0
- package/core/src/animation/player.ts +697 -0
- package/core/src/animation/retarget.ts +158 -0
- package/core/src/animation/skeleton-animator.ts +1399 -0
- package/core/src/animation/skeleton.ts +214 -0
- package/core/src/animation/state-machine.ts +280 -0
- package/core/src/assets/blob-store.ts +66 -0
- package/core/src/assets/cache.ts +186 -0
- package/core/src/assets/cubemap-converter.ts +155 -0
- package/core/src/assets/environment-manager.ts +121 -0
- package/core/src/assets/import-cache.ts +65 -0
- package/core/src/assets/import-settings.ts +72 -0
- package/core/src/assets/importer.ts +108 -0
- package/core/src/assets/index.ts +74 -0
- package/core/src/assets/irradiance-generator.ts +198 -0
- package/core/src/assets/loader-audio.ts +86 -0
- package/core/src/assets/loader-cubemap.ts +211 -0
- package/core/src/assets/loader-dds.ts +236 -0
- package/core/src/assets/loader-hdr.ts +474 -0
- package/core/src/assets/loader-mesh.ts +143 -0
- package/core/src/assets/loader-shader.ts +73 -0
- package/core/src/assets/loader-texture.ts +349 -0
- package/core/src/assets/lod.ts +198 -0
- package/core/src/assets/manager.ts +480 -0
- package/core/src/assets/manifest.ts +81 -0
- package/core/src/assets/material-bridge.ts +186 -0
- package/core/src/assets/model-importer.ts +72 -0
- package/core/src/assets/model-normalizer.ts +248 -0
- package/core/src/assets/model-to-gpu.ts +70 -0
- package/core/src/assets/model-to-mesh.ts +237 -0
- package/core/src/assets/prefilter-generator.ts +250 -0
- package/core/src/audio/engine.ts +177 -0
- package/core/src/audio/interface.ts +130 -0
- package/core/src/audio/listener.ts +32 -0
- package/core/src/audio/mixer.ts +141 -0
- package/core/src/audio/registry.ts +52 -0
- package/core/src/audio/sab.ts +87 -0
- package/core/src/audio/source.ts +89 -0
- package/core/src/change-detection/atomics.ts +1 -0
- package/core/src/change-detection/tracker.ts +47 -0
- package/core/src/debug-draw/lines.ts +64 -0
- package/core/src/debug-draw/points.ts +17 -0
- package/core/src/debug-draw/queue.ts +124 -0
- package/core/src/debug-draw/text.ts +25 -0
- package/core/src/ecs/archetype.ts +323 -0
- package/core/src/ecs/component.ts +188 -0
- package/core/src/ecs/entity.ts +25 -0
- package/core/src/ecs/events.ts +93 -0
- package/core/src/ecs/hierarchy.ts +124 -0
- package/core/src/ecs/hmr-swap-registry.ts +22 -0
- package/core/src/ecs/index.ts +25 -0
- package/core/src/ecs/query.ts +141 -0
- package/core/src/ecs/resource.ts +8 -0
- package/core/src/ecs/schedule.ts +181 -0
- package/core/src/ecs/system-params.ts +99 -0
- package/core/src/ecs/system.ts +42 -0
- package/core/src/ecs/world.ts +348 -0
- package/core/src/index.ts +352 -0
- package/core/src/input/context.ts +73 -0
- package/core/src/input/dom-handler.ts +380 -0
- package/core/src/input/local-player-manager.ts +218 -0
- package/core/src/input/mapping.ts +40 -0
- package/core/src/input/multi-sab-bridge.ts +276 -0
- package/core/src/input/multi-state.ts +54 -0
- package/core/src/input/sab-bridge.ts +71 -0
- package/core/src/input/state.ts +132 -0
- package/core/src/input/ui-router.ts +87 -0
- package/core/src/library/host.ts +317 -0
- package/core/src/library/index.ts +16 -0
- package/core/src/library/library.ts +292 -0
- package/core/src/material/compiler.ts +80 -0
- package/core/src/material/graph-bridge.ts +172 -0
- package/core/src/material/index.ts +9 -0
- package/core/src/material/library.ts +442 -0
- package/core/src/material/material.ts +156 -0
- package/core/src/material/variants.ts +61 -0
- package/core/src/math/mat4.ts +202 -0
- package/core/src/math/perlin-noise-2d.ts +77 -0
- package/core/src/math/perlin-noise-3d.ts +110 -0
- package/core/src/math/quat.ts +33 -0
- package/core/src/math/rng.ts +29 -0
- package/core/src/math/trig.ts +47 -0
- package/core/src/math/value-noise.ts +67 -0
- package/core/src/mesh/builder.ts +177 -0
- package/core/src/mesh/csg.ts +312 -0
- package/core/src/mesh/greased-line.ts +145 -0
- package/core/src/mesh/mesh.ts +17 -0
- package/core/src/mesh/parametric.ts +501 -0
- package/core/src/mesh/skinning.ts +67 -0
- package/core/src/mesh/vertex-layout.ts +91 -0
- package/core/src/module/cross-thread.ts +163 -0
- package/core/src/module/diagnostics.ts +123 -0
- package/core/src/module/host.ts +451 -0
- package/core/src/module/index.ts +22 -0
- package/core/src/module/module.ts +109 -0
- package/core/src/module/registry.ts +94 -0
- package/core/src/module/renderer-module.ts +247 -0
- package/core/src/module/ts-loader.ts +26 -0
- package/core/src/particles/compute-pass.ts +378 -0
- package/core/src/particles/emitter.ts +156 -0
- package/core/src/particles/index.ts +11 -0
- package/core/src/particles/particle-data.ts +47 -0
- package/core/src/particles/render-pass.ts +365 -0
- package/core/src/particles/simulator.ts +264 -0
- package/core/src/particles/system.ts +193 -0
- package/core/src/physics/body.ts +59 -0
- package/core/src/physics/ccd-heuristic.ts +55 -0
- package/core/src/physics/character.ts +282 -0
- package/core/src/physics/collider.ts +55 -0
- package/core/src/physics/collision-system.ts +91 -0
- package/core/src/physics/events.ts +133 -0
- package/core/src/physics/index.ts +34 -0
- package/core/src/physics/interface.ts +473 -0
- package/core/src/physics/interpolation-buffer.ts +192 -0
- package/core/src/physics/lifecycle.ts +87 -0
- package/core/src/physics/load-shedder.ts +164 -0
- package/core/src/physics/physics-accumulator.ts +101 -0
- package/core/src/physics/physics-system.ts +240 -0
- package/core/src/physics/ragdoll-presets.ts +272 -0
- package/core/src/physics/ragdoll-system.ts +220 -0
- package/core/src/physics/ragdoll.ts +182 -0
- package/core/src/physics/raycast.ts +143 -0
- package/core/src/physics/realm-manager.ts +499 -0
- package/core/src/physics/realm-worker-pool.ts +191 -0
- package/core/src/physics/realm-worker.ts +102 -0
- package/core/src/physics/realm.ts +189 -0
- package/core/src/physics/registry.ts +52 -0
- package/core/src/physics/safety.ts +247 -0
- package/core/src/physics/snapshot-manager.ts +141 -0
- package/core/src/physics/worker-protocol.ts +30 -0
- package/core/src/platform/bun-preload.ts +169 -0
- package/core/src/platform/css-stub.ts +4 -0
- package/core/src/platform/glob-polyfill.ts +124 -0
- package/core/src/platform/hidpi.ts +57 -0
- package/core/src/platform/render-surface.ts +77 -0
- package/core/src/platform/rpc.ts +98 -0
- package/core/src/platform/runtime.ts +123 -0
- package/core/src/plugin/context.ts +364 -0
- package/core/src/plugin/diagnostics.ts +61 -0
- package/core/src/plugin/discovery.ts +186 -0
- package/core/src/plugin/extension-loaders.ts +172 -0
- package/core/src/plugin/host.ts +659 -0
- package/core/src/plugin/index.ts +106 -0
- package/core/src/plugin/loader-asset.ts +124 -0
- package/core/src/plugin/loader-quickjs.ts +84 -0
- package/core/src/plugin/loader-wasm.ts +411 -0
- package/core/src/plugin/loader-worker.ts +261 -0
- package/core/src/plugin/manifest.ts +653 -0
- package/core/src/plugin/material-registry.ts +65 -0
- package/core/src/plugin/mcp-tools.ts +165 -0
- package/core/src/plugin/permissions.ts +175 -0
- package/core/src/plugin/quickjs-bridge.ts +294 -0
- package/core/src/plugin/registry.ts +107 -0
- package/core/src/plugin/sandbox-shim.ts +86 -0
- package/core/src/plugin/sandbox-worker.ts +215 -0
- package/core/src/plugin/wasm-abi.ts +152 -0
- package/core/src/plugin/wasm-worker.ts +229 -0
- package/core/src/plugin/workshop.ts +169 -0
- package/core/src/profiling/event-loop.ts +180 -0
- package/core/src/profiling/index.ts +69 -0
- package/core/src/profiling/iops/idb-patch.ts +242 -0
- package/core/src/profiling/iops/opfs-patch.ts +276 -0
- package/core/src/profiling/profiling-sab.ts +839 -0
- package/core/src/profiling/task-latency.ts +134 -0
- package/core/src/profiling/thread-metrics.ts +126 -0
- package/core/src/profiling/trace-event-writer.ts +205 -0
- package/core/src/profiling/warnings.ts +423 -0
- package/core/src/profiling/worker-prelude.ts +376 -0
- package/core/src/render/bind-group.ts +38 -0
- package/core/src/render/bindless/bindless-struct.ts +42 -0
- package/core/src/render/bindless/bindless.wgsl.ts +167 -0
- package/core/src/render/bindless/frame-bindings.ts +176 -0
- package/core/src/render/bindless/index.ts +10 -0
- package/core/src/render/bindless/material-manager.ts +257 -0
- package/core/src/render/bindless/texture-registry.ts +609 -0
- package/core/src/render/buffer.ts +82 -0
- package/core/src/render/camera-2d.ts +217 -0
- package/core/src/render/camera-controller.ts +440 -0
- package/core/src/render/camera.ts +409 -0
- package/core/src/render/canvas-resize-watcher.ts +46 -0
- package/core/src/render/compute-kernel.ts +172 -0
- package/core/src/render/constants.ts +2 -0
- package/core/src/render/device.ts +111 -0
- package/core/src/render/frame-graph.ts +768 -0
- package/core/src/render/frustum.ts +185 -0
- package/core/src/render/fullscreen-vs.ts +25 -0
- package/core/src/render/g-buffer.ts +186 -0
- package/core/src/render/game-renderer.ts +1452 -0
- package/core/src/render/gpu-driven/cull-pass.ts +394 -0
- package/core/src/render/gpu-driven/hzb.ts +215 -0
- package/core/src/render/gpu-driven/index.ts +7 -0
- package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
- package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
- package/core/src/render/gpu-driven/mesh-table.ts +175 -0
- package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
- package/core/src/render/gpu-utils.ts +96 -0
- package/core/src/render/hdr.ts +88 -0
- package/core/src/render/hot-reload.ts +295 -0
- package/core/src/render/ibl-bind-group.ts +266 -0
- package/core/src/render/ibl.ts +180 -0
- package/core/src/render/index.ts +163 -0
- package/core/src/render/input-manager.ts +259 -0
- package/core/src/render/lighting/area-light.ts +196 -0
- package/core/src/render/lighting/cluster-grid.ts +288 -0
- package/core/src/render/lighting/cluster-types.ts +193 -0
- package/core/src/render/lighting/ies-parser.ts +162 -0
- package/core/src/render/lighting.ts +454 -0
- package/core/src/render/material-types/depth.wgsl +44 -0
- package/core/src/render/material-types/line.wgsl +50 -0
- package/core/src/render/material-types/matcap.wgsl +51 -0
- package/core/src/render/material-types/normal.wgsl +41 -0
- package/core/src/render/material-types/physical.wgsl +152 -0
- package/core/src/render/material-types/sprite.wgsl +46 -0
- package/core/src/render/material-types/sss.wgsl +79 -0
- package/core/src/render/material-types/toon.wgsl +79 -0
- package/core/src/render/passes/README.md +121 -0
- package/core/src/render/passes/atmosphere.ts +152 -0
- package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
- package/core/src/render/passes/csm.ts +408 -0
- package/core/src/render/passes/cubemap-capture.ts +114 -0
- package/core/src/render/passes/debug-viz.ts +278 -0
- package/core/src/render/passes/debug.ts +538 -0
- package/core/src/render/passes/decal-mesh.ts +111 -0
- package/core/src/render/passes/decal-pass.ts +377 -0
- package/core/src/render/passes/deferred-lighting.ts +434 -0
- package/core/src/render/passes/depth-prepass.ts +163 -0
- package/core/src/render/passes/dome-360.ts +83 -0
- package/core/src/render/passes/fluid-render.ts +137 -0
- package/core/src/render/passes/gi-types.ts +118 -0
- package/core/src/render/passes/graph-compute.ts +300 -0
- package/core/src/render/passes/greased-line-pass.ts +232 -0
- package/core/src/render/passes/morph-target.ts +40 -0
- package/core/src/render/passes/opaque.ts +1028 -0
- package/core/src/render/passes/point-light-shadow.ts +266 -0
- package/core/src/render/passes/procedural-texture.ts +185 -0
- package/core/src/render/passes/reflection-probe.ts +140 -0
- package/core/src/render/passes/rsm-pass.ts +248 -0
- package/core/src/render/passes/sdf-text.ts +155 -0
- package/core/src/render/passes/shadow-map.ts +163 -0
- package/core/src/render/passes/shadow.ts +220 -0
- package/core/src/render/passes/skinning-vs.ts +121 -0
- package/core/src/render/passes/skinning.ts +326 -0
- package/core/src/render/passes/sky-dome.ts +404 -0
- package/core/src/render/passes/skybox.ts +162 -0
- package/core/src/render/passes/spot-light-shadow.ts +273 -0
- package/core/src/render/passes/terrain.ts +326 -0
- package/core/src/render/passes/transparent.ts +353 -0
- package/core/src/render/passes/underwater-fog.ts +185 -0
- package/core/src/render/passes/video-texture.ts +79 -0
- package/core/src/render/passes/volumetric-pass.ts +312 -0
- package/core/src/render/passes/volumetric-types.ts +171 -0
- package/core/src/render/passes/water.ts +753 -0
- package/core/src/render/pbr.ts +296 -0
- package/core/src/render/pipeline.ts +52 -0
- package/core/src/render/render-pass.ts +30 -0
- package/core/src/render/renderer-input-bus.ts +220 -0
- package/core/src/render/renderer-module-host.ts +623 -0
- package/core/src/render/resource-tracker.ts +67 -0
- package/core/src/render/sab-canvas-overlay.ts +122 -0
- package/core/src/render/shader-validator.ts +200 -0
- package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
- package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
- package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
- package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
- package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
- package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
- package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
- package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
- package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
- package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
- package/core/src/render/shaders/shadow-chunks.ts +135 -0
- package/core/src/render/skybox.ts +146 -0
- package/core/src/render/splitscreen.ts +85 -0
- package/core/src/render/surface.ts +78 -0
- package/core/src/render/tonemap.ts +180 -0
- package/core/src/render/tracked-render-pass.ts +158 -0
- package/core/src/render/viewport.ts +109 -0
- package/core/src/render/wgsl-hmr.ts +70 -0
- package/core/src/sab/core-input-channel.ts +23 -0
- package/core/src/sab/define.ts +239 -0
- package/core/src/sab/errors.ts +76 -0
- package/core/src/sab/game-input.ts +343 -0
- package/core/src/sab/gamepad-devices.ts +259 -0
- package/core/src/sab/grid-buffer.ts +117 -0
- package/core/src/sab/input.ts +55 -0
- package/core/src/sab/layout.ts +219 -0
- package/core/src/sab/multi-input-channel.ts +50 -0
- package/core/src/sab/record-buffer.ts +155 -0
- package/core/src/sab/sab-polyfill.ts +56 -0
- package/core/src/sab/sim-channel.ts +453 -0
- package/core/src/sab/slot-buffer.ts +190 -0
- package/core/src/sab/types.ts +158 -0
- package/core/src/safety/bounds.ts +76 -0
- package/core/src/safety/json.ts +80 -0
- package/core/src/safety/path.ts +167 -0
- package/core/src/save/binary-format.ts +117 -0
- package/core/src/save/game-save-system.ts +161 -0
- package/core/src/save/grid-save-system.ts +158 -0
- package/core/src/save/migrate.ts +44 -0
- package/core/src/save/migration-registry.ts +94 -0
- package/core/src/save/persist-types.ts +208 -0
- package/core/src/save/schema.ts +46 -0
- package/core/src/save/serializer.ts +180 -0
- package/core/src/scene/builder.ts +65 -0
- package/core/src/scene/camera.ts +142 -0
- package/core/src/scene/checkpoint.ts +109 -0
- package/core/src/scene/game-loop.ts +198 -0
- package/core/src/scene/index.ts +24 -0
- package/core/src/scene/layer.ts +6 -0
- package/core/src/scene/prefab.ts +145 -0
- package/core/src/scene/scene-manager.ts +157 -0
- package/core/src/scene/scene.ts +192 -0
- package/core/src/scene/sky.ts +256 -0
- package/core/src/scene/spatial-grid.ts +176 -0
- package/core/src/scene/streaming.ts +304 -0
- package/core/src/scene/vegetation.ts +163 -0
- package/core/src/scene/world.ts +89 -0
- package/core/src/scripting/binding.ts +129 -0
- package/core/src/scripting/hot-reload.ts +144 -0
- package/core/src/scripting/script.ts +99 -0
- package/core/src/sim/hot-reload-pipeline.ts +49 -0
- package/core/src/sim/sim-state-helper.ts +47 -0
- package/core/src/sim/transient-state-registry.ts +77 -0
- package/core/src/sim/types.ts +113 -0
- package/core/src/sim/worker-loop.ts +222 -0
- package/core/src/stores/game-store.ts +158 -0
- package/core/src/stores/hot-reload-store.ts +44 -0
- package/core/src/telemetry/collector.ts +410 -0
- package/core/src/telemetry/gc-controller.ts +453 -0
- package/core/src/telemetry/gc-profiler.ts +126 -0
- package/core/src/telemetry/gc-tracker.ts +69 -0
- package/core/src/telemetry/gpu-profiler.ts +703 -0
- package/core/src/telemetry/gpu-resource-tracker.ts +285 -0
- package/core/src/telemetry/gpu-timer-pool.ts +234 -0
- package/core/src/telemetry/gpu-timer.ts +123 -0
- package/core/src/telemetry/gpu-timestamp-gate.ts +21 -0
- package/core/src/telemetry/reporter.ts +62 -0
- package/core/src/types/engine-types.ts +129 -0
- package/core/src/ui-font-scale.ts +112 -0
- package/core/src/util/broad-phase-grid.ts +82 -0
- package/core/src/util/feature-log.ts +220 -0
- package/core/src/util/index.ts +17 -0
- package/core/src/util/logger.ts +604 -0
- package/core/src/webgpu-destroy-augmentation.d.ts +25 -0
- package/core/src/worker/base-worker-host.ts +183 -0
- package/core/src/worker/buffer-sync.ts +550 -0
- package/core/src/worker/crash-recovery.ts +201 -0
- package/core/src/worker/entity-sim-worker-host.ts +190 -0
- package/core/src/worker/instrumented-worker-host.ts +171 -0
- package/core/src/worker/rpc.ts +253 -0
- package/core/src/worker/sim-worker-base.ts +913 -0
- package/core/src/worker/sim-worker-host.ts +358 -0
- package/core/src/worker/task-pool.ts +256 -0
- package/core/src/worker/task-worker.ts +83 -0
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- package/libraries/stickman/src/skeleton.ts +197 -0
- package/libraries/stickman/src/stickman-pass.ts +255 -0
- package/libraries/stickman/src/thick-line.ts +123 -0
- package/libraries/surface-nets/README.md +25 -0
- package/libraries/surface-nets/src/chunked-field.ts +14 -0
- package/libraries/surface-nets/src/deformation.ts +45 -0
- package/libraries/surface-nets/src/index.ts +36 -0
- package/libraries/surface-nets/src/library.ts +59 -0
- package/libraries/surface-nets/src/lod.ts +7 -0
- package/libraries/surface-nets/src/sab.ts +4 -0
- package/libraries/surface-nets/src/streaming-config.ts +5 -0
- package/libraries/surface-nets/src/streaming-manager.ts +15 -0
- package/libraries/surface-nets/src/surface-nets.ts +334 -0
- package/libraries/surface-nets/src/types.ts +23 -0
- package/libraries/water/README.md +25 -0
- package/libraries/water/src/buoyancy.ts +103 -0
- package/libraries/water/src/index.ts +43 -0
- package/libraries/water/src/library.ts +85 -0
- package/libraries/water/src/shore-damping.ts +93 -0
- package/libraries/water/src/water-buffer.ts +89 -0
- package/libraries/water/src/water-chunks.ts +13 -0
- package/libraries/water/src/water-physics.ts +376 -0
- package/libraries/water/src/water-renderer.ts +809 -0
- package/libraries/water/src/water-sab.ts +161 -0
- package/libraries/water/src/wave-sources.ts +84 -0
- package/libraries/weather/README.md +20 -0
- package/libraries/weather/src/index.ts +9 -0
- package/libraries/weather/src/library.ts +72 -0
- package/libraries/weather/src/types.ts +64 -0
- package/libraries/weather/src/weather-blend.ts +112 -0
- package/libraries/weather/src/weather-system.ts +271 -0
- package/libraries/weatherfx/README.md +24 -0
- package/libraries/weatherfx/src/cloud-provider.ts +31 -0
- package/libraries/weatherfx/src/cloud-system.ts +372 -0
- package/libraries/weatherfx/src/index.ts +9 -0
- package/libraries/weatherfx/src/library.ts +58 -0
- package/libraries/weatherfx/src/particle-system.ts +434 -0
- package/libraries/weatherfx/src/shaders/cloud.wgsl +111 -0
- package/libraries/weatherfx/src/shaders/particle-compute.wgsl +187 -0
- package/libraries/weatherfx/src/shaders/particle-render.wgsl +95 -0
- package/lint-plugin.mjs +41 -0
- package/mcp/src/client.ts +703 -0
- package/mcp/src/engine-context.ts +186 -0
- package/mcp/src/http-transport.ts +471 -0
- package/mcp/src/index.ts +13 -0
- package/mcp/src/prompts/add-entity.ts +42 -0
- package/mcp/src/prompts/create-scene.ts +44 -0
- package/mcp/src/prompts/debug-frame.ts +39 -0
- package/mcp/src/prompts/index.ts +12 -0
- package/mcp/src/resources/asset-list.ts +32 -0
- package/mcp/src/resources/checkpoint-list.ts +33 -0
- package/mcp/src/resources/entity-state.ts +55 -0
- package/mcp/src/resources/gpu-info.ts +103 -0
- package/mcp/src/resources/index.ts +57 -0
- package/mcp/src/resources/performance.ts +37 -0
- package/mcp/src/resources/scene-tree.ts +43 -0
- package/mcp/src/server.ts +375 -0
- package/mcp/src/tools/animation.ts +118 -0
- package/mcp/src/tools/asset.ts +161 -0
- package/mcp/src/tools/audio.ts +96 -0
- package/mcp/src/tools/build.ts +143 -0
- package/mcp/src/tools/camera.ts +167 -0
- package/mcp/src/tools/checkpoint.ts +100 -0
- package/mcp/src/tools/component.ts +199 -0
- package/mcp/src/tools/debug.ts +300 -0
- package/mcp/src/tools/entity.ts +361 -0
- package/mcp/src/tools/inspect.ts +210 -0
- package/mcp/src/tools/lighting.ts +263 -0
- package/mcp/src/tools/material.ts +243 -0
- package/mcp/src/tools/mesh.ts +239 -0
- package/mcp/src/tools/physics.ts +266 -0
- package/mcp/src/tools/scene.ts +153 -0
- package/mcp/src/tools/script.ts +122 -0
- package/mcp/src/types.ts +92 -0
- package/mcp/src/undo-redo.ts +77 -0
- package/modules/camera-controls/README.md +20 -0
- package/modules/camera-controls/src/index.ts +161 -0
- package/modules/controller-ui/src/index.ts +164 -0
- package/modules/devtools/README.md +25 -0
- package/modules/devtools/src/api.ts +461 -0
- package/modules/devtools/src/asset-utils.ts +105 -0
- package/modules/devtools/src/bind-debug-store.ts +48 -0
- package/modules/devtools/src/data-bridge.ts +286 -0
- package/modules/devtools/src/debug-overlay.ts +238 -0
- package/modules/devtools/src/debug-raycast.ts +328 -0
- package/modules/devtools/src/debug-store.ts +92 -0
- package/modules/devtools/src/debug-view-descriptors.ts +59 -0
- package/modules/devtools/src/doctor-panel.ts +182 -0
- package/modules/devtools/src/gizmo-module.ts +136 -0
- package/modules/devtools/src/graph-model.ts +509 -0
- package/modules/devtools/src/grid-renderer.ts +157 -0
- package/modules/devtools/src/height-ruler-renderer.ts +216 -0
- package/modules/devtools/src/index.ts +81 -0
- package/modules/devtools/src/init.ts +261 -0
- package/modules/devtools/src/label-overlay.ts +154 -0
- package/modules/devtools/src/material-stats-panel.ts +188 -0
- package/modules/devtools/src/profiling-bridge.ts +377 -0
- package/modules/devtools/src/profiling-hooks.ts +98 -0
- package/modules/devtools/src/renderer-adapter.ts +76 -0
- package/modules/devtools/src/scene-inspector.ts +637 -0
- package/modules/devtools/src/scene-store.ts +320 -0
- package/modules/devtools/src/scene-sync.ts +116 -0
- package/modules/devtools/src/shaders/transform-gizmo.wgsl +38 -0
- package/modules/devtools/src/sim-stats-panel.ts +272 -0
- package/modules/devtools/src/sim-stats-provider.ts +105 -0
- package/modules/devtools/src/skeleton-renderer.ts +351 -0
- package/modules/devtools/src/transform-gizmo.ts +928 -0
- package/modules/devtools/src/types.ts +290 -0
- package/modules/devtools/src/worker-expose.ts +67 -0
- package/modules/devtools/src/worker-sync.ts +137 -0
- package/modules/editor/src/commands/component.ts +156 -0
- package/modules/editor/src/commands/entity.ts +287 -0
- package/modules/editor/src/commands/hierarchy.ts +83 -0
- package/modules/editor/src/commands/index.ts +61 -0
- package/modules/editor/src/commands/prefab.ts +163 -0
- package/modules/editor/src/commands/registry.ts +331 -0
- package/modules/editor/src/commands/scene-io.ts +211 -0
- package/modules/editor/src/commands/selection.ts +73 -0
- package/modules/editor/src/commands/transform.ts +91 -0
- package/modules/editor/src/ddscene.ts +267 -0
- package/modules/editor/src/document.ts +123 -0
- package/modules/editor/src/editor-context.ts +172 -0
- package/modules/editor/src/index.ts +41 -0
- package/modules/editor/src/mcp.ts +103 -0
- package/modules/editor/src/module.ts +148 -0
- package/modules/editor/src/selection.ts +70 -0
- package/modules/editor/src/shell.ts +456 -0
- package/modules/editor/src/viewport.ts +199 -0
- package/modules/html-ui/src/composite.ts +135 -0
- package/modules/html-ui/src/create-html-ui.ts +188 -0
- package/modules/html-ui/src/doc-backend.ts +343 -0
- package/modules/html-ui/src/host.ts +646 -0
- package/modules/html-ui/src/index.ts +13 -0
- package/modules/html-ui/src/jsx-dev-runtime.ts +12 -0
- package/modules/html-ui/src/jsx-runtime.ts +126 -0
- package/modules/html-ui/src/protocol.ts +88 -0
- package/modules/html-ui/src/ui-worker.ts +16 -0
- package/modules/mcp/README.md +18 -0
- package/modules/mcp/src/index.ts +27 -0
- package/modules/movement-2d/README.md +19 -0
- package/modules/movement-2d/src/grid-character.ts +455 -0
- package/modules/movement-2d/src/index.ts +45 -0
- package/modules/movement-3d/README.md +21 -0
- package/modules/movement-3d/src/character-motor.ts +230 -0
- package/modules/movement-3d/src/index.ts +46 -0
- package/modules/native-osr/src/index.ts +22 -0
- package/modules/native-osr/src/input-router.ts +401 -0
- package/modules/native-osr/src/native-osr-manager.ts +247 -0
- package/modules/native-osr/src/native-texture-source.ts +86 -0
- package/modules/native-osr/src/types.ts +112 -0
- package/modules/native-osr/src/world-space-ui-pass.ts +351 -0
- package/modules/sailing/README.md +18 -0
- package/modules/sailing/src/index.ts +51 -0
- package/modules/terrain/README.md +18 -0
- package/modules/terrain/src/index.ts +78 -0
- package/modules/vitals/README.md +17 -0
- package/modules/vitals/src/index.ts +43 -0
- package/modules/vitals/src/vitals.ts +265 -0
- package/modules/xr/README.md +25 -0
- package/modules/xr/src/camera-rig.ts +146 -0
- package/modules/xr/src/debug.ts +59 -0
- package/modules/xr/src/frame-loop.ts +197 -0
- package/modules/xr/src/index.ts +16 -0
- package/modules/xr/src/input.ts +208 -0
- package/modules/xr/src/layer.ts +140 -0
- package/modules/xr/src/session.ts +156 -0
- package/modules/xr/src/sim-module.ts +23 -0
- package/modules/xr/src/types.ts +32 -0
- package/modules/xr/src/webxr.d.ts +182 -0
- package/modules/xr/src/xr-module.ts +179 -0
- package/package.json +232 -3
- package/shader-graph/src/chunks.ts +349 -0
- package/shader-graph/src/compiler.ts +732 -0
- package/shader-graph/src/compute-compiler.ts +453 -0
- package/shader-graph/src/compute-graph.ts +112 -0
- package/shader-graph/src/compute-profiles.ts +54 -0
- package/shader-graph/src/graph.ts +52 -0
- package/shader-graph/src/index.ts +53 -0
- package/shader-graph/src/profiles.ts +407 -0
- package/shader-graph/src/validator.ts +48 -0
- package/shader-graph/src/wgsl-binding-validator.ts +143 -0
- package/shader-graph/src/wgsl-struct-validator.ts +245 -0
- package/shader-graph/src/wgsl-struct.ts +397 -0
- package/test/src/index.ts +7 -0
- package/test/src/vision-test.ts +369 -0
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// panels/gpu.rs — GPU panel: device info + resources + frame-time graph.
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use crate::state::PanelId;
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use crate::DevtoolsState;
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pub fn render(state: &mut DevtoolsState, ui: &mut egui::Ui) {
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ui.horizontal(|ui| {
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if ui.button("Refresh").clicked() {
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state.gpu_refresh_requested = true;
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}
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ui.label(
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egui::RichText::new(format!("{} entries", state.gpu_info.entries.len()))
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.color(egui::Color32::from_gray(140)),
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);
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});
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ui.separator();
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// Everything inside one scroll area so the whole panel scrolls.
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egui::ScrollArea::vertical()
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.auto_shrink([false, false])
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.show(ui, |ui| {
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// ── Frame-time graph ──
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let ft = &state.gpu_info.frame_times;
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if ft.len() >= 2 {
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ui.label(egui::RichText::new("Frame time (ms)").strong().color(egui::Color32::from_gray(200)));
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let (resp, painter) =
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ui.allocate_painter(egui::vec2(ui.available_width(), 80.0), egui::Sense::hover());
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let rect = resp.rect;
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let painter = &painter;
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painter.rect_filled(rect, 0.0, egui::Color32::from_rgb(14, 14, 28));
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let max_ms = ft
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.iter()
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.map(|s| s[0].max(s[1]))
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.fold(1.0f32, f32::max)
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.max(1.0);
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let n = ft.len() as f32;
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let w = rect.width();
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let h = rect.height();
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let plot = |idx: usize, val: f32, color: egui::Color32| {
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let x = rect.left() + (idx as f32 / n.max(1.0)) * w;
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let y = rect.bottom() - (val / max_ms) * h;
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(egui::pos2(x, y), color)
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};
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// CPU line
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let mut prev = None;
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for (i, s) in ft.iter().enumerate() {
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let (p, _) = plot(i, s[0], egui::Color32::from_rgb(120, 200, 255));
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if let Some(prev) = prev {
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painter.line_segment([prev, p], egui::Stroke::new(1.5, egui::Color32::from_rgb(120, 200, 255)));
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}
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prev = Some(p);
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}
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// GPU line
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let mut prev = None;
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for (i, s) in ft.iter().enumerate() {
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let (p, _) = plot(i, s[1], egui::Color32::from_rgb(255, 180, 80));
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if let Some(prev) = prev {
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60
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painter.line_segment([prev, p], egui::Stroke::new(1.5, egui::Color32::from_rgb(255, 180, 80)));
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61
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}
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62
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prev = Some(p);
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}
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ui.horizontal(|ui| {
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65
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ui.label(egui::RichText::new(format!("max {:.1} ms", max_ms)).color(egui::Color32::from_gray(140)).monospace());
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66
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ui.add_space(8.0);
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ui.label(egui::RichText::new("CPU").color(egui::Color32::from_rgb(120, 200, 255)).monospace());
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68
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ui.add_space(8.0);
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69
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ui.label(egui::RichText::new("GPU").color(egui::Color32::from_rgb(255, 180, 80)).monospace());
|
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70
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});
|
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71
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ui.separator();
|
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72
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}
|
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73
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+
|
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74
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// ── Key/value grid ──
|
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75
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+
let stripe = egui::Color32::from_rgb(0x22, 0x23, 0x26);
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76
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for (idx, e) in state.gpu_info.entries.iter().enumerate() {
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if e.is_header {
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ui.add_space(2.0);
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ui.label(
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80
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egui::RichText::new(&e.key)
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81
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.strong()
|
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82
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.color(egui::Color32::from_rgb(80, 230, 120)),
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);
|
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84
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ui.add_space(1.0);
|
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85
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} else {
|
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86
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+
// Paint stripe background before the horizontal layout,
|
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87
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+
// using the full available row rect from the parent UI.
|
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88
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+
if idx % 2 == 1 {
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89
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let rect = ui.available_rect_before_wrap();
|
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90
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ui.painter().rect_filled(
|
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91
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egui::Rect::from_min_size(rect.min, egui::vec2(rect.width(), 18.0)),
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0.0,
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93
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stripe,
|
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94
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);
|
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95
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}
|
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96
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+
ui.horizontal(|ui| {
|
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97
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ui.add_space(4.0);
|
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98
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+
ui.label(egui::RichText::new(&e.key).color(egui::Color32::from_gray(160)).monospace());
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99
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+
ui.add_space(16.0);
|
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100
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ui.label(egui::RichText::new(&e.value).color(egui::Color32::from_gray(230)).monospace());
|
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101
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});
|
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102
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}
|
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103
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+
}
|
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104
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});
|
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105
|
+
|
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106
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let _ = PanelId::Gpu;
|
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107
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}
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@@ -0,0 +1,88 @@
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1
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// panels/input.rs — live view of the input the egui overlay sees (mouse,
|
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2
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+
// modifiers, last keys, text-input capture) plus a provider-fed generic
|
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3
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// snapshot for game-level input state (pointer lock, event rates, etc.).
|
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4
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+
|
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5
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use crate::state::PanelId;
|
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6
|
+
use crate::DevtoolsState;
|
|
7
|
+
|
|
8
|
+
const C_DIM: egui::Color32 = egui::Color32::from_rgb(0x9a, 0xa0, 0xa6);
|
|
9
|
+
const C_TEXT: egui::Color32 = egui::Color32::from_rgb(0xe8, 0xea, 0xed);
|
|
10
|
+
const C_HEADER: egui::Color32 = egui::Color32::from_rgb(0x8a, 0xb4, 0xf8);
|
|
11
|
+
const C_ON: egui::Color32 = egui::Color32::from_rgb(0x81, 0xc9, 0x95);
|
|
12
|
+
const C_OFF: egui::Color32 = egui::Color32::from_rgb(0x5f, 0x63, 0x68);
|
|
13
|
+
|
|
14
|
+
pub fn render(state: &mut DevtoolsState, ui: &mut egui::Ui) {
|
|
15
|
+
egui::ScrollArea::vertical()
|
|
16
|
+
.auto_shrink([false, false])
|
|
17
|
+
.show(ui, |ui| {
|
|
18
|
+
ui.label(egui::RichText::new("Overlay input (what egui sees)").strong().color(C_HEADER));
|
|
19
|
+
|
|
20
|
+
let inp = &state.input;
|
|
21
|
+
ui.horizontal(|ui| {
|
|
22
|
+
ui.label(egui::RichText::new("mouse").color(C_DIM).monospace());
|
|
23
|
+
ui.label(
|
|
24
|
+
egui::RichText::new(format!("({:.0}, {:.0})", inp.mouse_pos.0, inp.mouse_pos.1))
|
|
25
|
+
.color(C_TEXT)
|
|
26
|
+
.monospace(),
|
|
27
|
+
);
|
|
28
|
+
ui.label(
|
|
29
|
+
egui::RichText::new(if inp.mouse_in_window { "in-window" } else { "outside" })
|
|
30
|
+
.color(if inp.mouse_in_window { C_ON } else { C_OFF })
|
|
31
|
+
.monospace(),
|
|
32
|
+
);
|
|
33
|
+
});
|
|
34
|
+
ui.horizontal(|ui| {
|
|
35
|
+
ui.label(egui::RichText::new("buttons").color(C_DIM).monospace());
|
|
36
|
+
for (i, name) in ["L", "R", "M"].iter().enumerate() {
|
|
37
|
+
let down = inp.mouse_down[i];
|
|
38
|
+
ui.label(
|
|
39
|
+
egui::RichText::new(format!("{}:{}", name, if down { "down" } else { "up" }))
|
|
40
|
+
.color(if down { C_ON } else { C_OFF })
|
|
41
|
+
.monospace(),
|
|
42
|
+
);
|
|
43
|
+
}
|
|
44
|
+
});
|
|
45
|
+
ui.horizontal(|ui| {
|
|
46
|
+
ui.label(egui::RichText::new("mods").color(C_DIM).monospace());
|
|
47
|
+
ui.label(
|
|
48
|
+
egui::RichText::new(format!(
|
|
49
|
+
"alt={} ctrl={} shift={}",
|
|
50
|
+
inp.modifiers_alt, inp.modifiers_ctrl, inp.modifiers_shift
|
|
51
|
+
))
|
|
52
|
+
.color(C_TEXT)
|
|
53
|
+
.monospace(),
|
|
54
|
+
);
|
|
55
|
+
});
|
|
56
|
+
ui.horizontal(|ui| {
|
|
57
|
+
ui.label(egui::RichText::new("wheel").color(C_DIM).monospace());
|
|
58
|
+
ui.label(
|
|
59
|
+
egui::RichText::new(format!("{:.1}", inp.wheel)).color(C_TEXT).monospace(),
|
|
60
|
+
);
|
|
61
|
+
});
|
|
62
|
+
ui.horizontal(|ui| {
|
|
63
|
+
ui.label(egui::RichText::new("text input").color(C_DIM).monospace());
|
|
64
|
+
let wants = state.ctx.wants_keyboard_input();
|
|
65
|
+
ui.label(
|
|
66
|
+
egui::RichText::new(if wants { "capturing" } else { "idle" })
|
|
67
|
+
.color(if wants { C_ON } else { C_OFF })
|
|
68
|
+
.monospace(),
|
|
69
|
+
);
|
|
70
|
+
});
|
|
71
|
+
if !inp.keys_pressed.is_empty() {
|
|
72
|
+
ui.horizontal(|ui| {
|
|
73
|
+
ui.label(egui::RichText::new("keys").color(C_DIM).monospace());
|
|
74
|
+
ui.label(
|
|
75
|
+
egui::RichText::new(format!("{:?}", inp.keys_pressed))
|
|
76
|
+
.color(C_TEXT)
|
|
77
|
+
.monospace(),
|
|
78
|
+
);
|
|
79
|
+
});
|
|
80
|
+
}
|
|
81
|
+
|
|
82
|
+
ui.separator();
|
|
83
|
+
|
|
84
|
+
// Game-level input state arrives as a generic snapshot on this
|
|
85
|
+
// slot — reuse the generic renderer's section rendering.
|
|
86
|
+
super::generic::render_sections(state, ui, PanelId::Input);
|
|
87
|
+
});
|
|
88
|
+
}
|
|
@@ -0,0 +1,154 @@
|
|
|
1
|
+
// panels/mod.rs — dispatches to the active panel + shared tree renderer.
|
|
2
|
+
|
|
3
|
+
pub mod console;
|
|
4
|
+
pub mod dom_tree;
|
|
5
|
+
pub mod generic;
|
|
6
|
+
pub mod gpu;
|
|
7
|
+
pub mod input;
|
|
8
|
+
pub mod perf_metrics;
|
|
9
|
+
pub mod perf_recorder;
|
|
10
|
+
pub mod scene;
|
|
11
|
+
|
|
12
|
+
use std::collections::HashMap;
|
|
13
|
+
|
|
14
|
+
use crate::state::{PanelId, TreeNode};
|
|
15
|
+
use crate::DevtoolsState;
|
|
16
|
+
|
|
17
|
+
/// Render the active panel into the given Ui (inside the dock content area).
|
|
18
|
+
pub fn render_panel(state: &mut DevtoolsState, ui: &mut egui::Ui) {
|
|
19
|
+
match state.active_panel {
|
|
20
|
+
PanelId::Console => console::render(state, ui),
|
|
21
|
+
PanelId::Scene => scene::render(state, ui),
|
|
22
|
+
PanelId::Gpu => gpu::render(state, ui),
|
|
23
|
+
PanelId::PerfRecorder => perf_recorder::render(state, ui),
|
|
24
|
+
PanelId::PerfMetrics => perf_metrics::render(state, ui),
|
|
25
|
+
PanelId::DomTree => dom_tree::render(state, ui),
|
|
26
|
+
PanelId::Input => input::render(state, ui),
|
|
27
|
+
// All provider-fed panels share the generic snapshot renderer.
|
|
28
|
+
PanelId::SimWorld
|
|
29
|
+
| PanelId::Memory
|
|
30
|
+
| PanelId::RenderGraph
|
|
31
|
+
| PanelId::Materials
|
|
32
|
+
| PanelId::Doctor
|
|
33
|
+
| PanelId::Workers
|
|
34
|
+
| PanelId::PostFx
|
|
35
|
+
| PanelId::Assets
|
|
36
|
+
| PanelId::Game => generic::render(state, ui, state.active_panel),
|
|
37
|
+
}
|
|
38
|
+
}
|
|
39
|
+
|
|
40
|
+
/// Render a flat node list (with parent_id) as a collapsible tree.
|
|
41
|
+
/// Returns the id of the node the user clicked (if any) — caller updates
|
|
42
|
+
/// selection state.
|
|
43
|
+
pub fn render_tree_view(
|
|
44
|
+
ui: &mut egui::Ui,
|
|
45
|
+
nodes: &[TreeNode],
|
|
46
|
+
expanded: &mut std::collections::HashSet<u32>,
|
|
47
|
+
selected: &mut Option<u32>,
|
|
48
|
+
) {
|
|
49
|
+
if nodes.is_empty() {
|
|
50
|
+
ui.label(
|
|
51
|
+
egui::RichText::new("(no nodes — open the panel or refresh)")
|
|
52
|
+
.color(egui::Color32::from_gray(120))
|
|
53
|
+
,
|
|
54
|
+
);
|
|
55
|
+
return;
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
// Build children map: parent_id -> [child ids in order].
|
|
59
|
+
let mut children: HashMap<i32, Vec<u32>> = HashMap::new();
|
|
60
|
+
for n in nodes {
|
|
61
|
+
children.entry(n.parent_id).or_default().push(n.id);
|
|
62
|
+
}
|
|
63
|
+
let by_id: HashMap<u32, &TreeNode> = nodes.iter().map(|n| (n.id, n)).collect();
|
|
64
|
+
|
|
65
|
+
// Auto-expand root nodes on first render so the tree isn't empty.
|
|
66
|
+
// Only auto-expand for PIXI trees (kind=0); ECS trees (kind=1) have
|
|
67
|
+
// many flat root nodes and should not all be expanded.
|
|
68
|
+
let roots = children.get(&-1).cloned().unwrap_or_default();
|
|
69
|
+
let is_pixi = nodes.first().map(|n| n.kind == 0).unwrap_or(true);
|
|
70
|
+
if is_pixi {
|
|
71
|
+
if roots.len() == 1 {
|
|
72
|
+
// Single root: expand it and its first-level children for a useful default view.
|
|
73
|
+
expanded.insert(roots[0]);
|
|
74
|
+
if let Some(first_level) = children.get(&(roots[0] as i32)) {
|
|
75
|
+
for &child_id in first_level {
|
|
76
|
+
expanded.insert(child_id);
|
|
77
|
+
}
|
|
78
|
+
}
|
|
79
|
+
}
|
|
80
|
+
for root_id in &roots {
|
|
81
|
+
expanded.insert(*root_id);
|
|
82
|
+
}
|
|
83
|
+
}
|
|
84
|
+
|
|
85
|
+
for root_id in roots {
|
|
86
|
+
render_tree_node(ui, root_id, &children, &by_id, expanded, selected);
|
|
87
|
+
}
|
|
88
|
+
}
|
|
89
|
+
|
|
90
|
+
fn render_tree_node(
|
|
91
|
+
ui: &mut egui::Ui,
|
|
92
|
+
id: u32,
|
|
93
|
+
children: &HashMap<i32, Vec<u32>>,
|
|
94
|
+
by_id: &HashMap<u32, &TreeNode>,
|
|
95
|
+
expanded: &mut std::collections::HashSet<u32>,
|
|
96
|
+
selected: &mut Option<u32>,
|
|
97
|
+
) {
|
|
98
|
+
let node = match by_id.get(&id) {
|
|
99
|
+
Some(n) => *n,
|
|
100
|
+
None => return,
|
|
101
|
+
};
|
|
102
|
+
let has_children = node.child_count > 0;
|
|
103
|
+
let is_expanded = expanded.contains(&id);
|
|
104
|
+
let is_selected = *selected == Some(id);
|
|
105
|
+
|
|
106
|
+
ui.horizontal(|ui| {
|
|
107
|
+
// Expand/collapse triangle
|
|
108
|
+
if has_children {
|
|
109
|
+
let tri = if is_expanded { "\u{25be}" } else { "\u{25b8}" };
|
|
110
|
+
let resp = ui.add(
|
|
111
|
+
egui::Button::new(egui::RichText::new(tri).color(egui::Color32::from_gray(180)))
|
|
112
|
+
.frame(false),
|
|
113
|
+
);
|
|
114
|
+
if resp.clicked() {
|
|
115
|
+
if is_expanded {
|
|
116
|
+
expanded.remove(&id);
|
|
117
|
+
} else {
|
|
118
|
+
expanded.insert(id);
|
|
119
|
+
}
|
|
120
|
+
}
|
|
121
|
+
} else {
|
|
122
|
+
ui.add_space(12.0);
|
|
123
|
+
}
|
|
124
|
+
|
|
125
|
+
// Label
|
|
126
|
+
let label_text = if node.detail.is_empty() {
|
|
127
|
+
node.label.clone()
|
|
128
|
+
} else {
|
|
129
|
+
format!("{} {}", node.label, node.detail)
|
|
130
|
+
};
|
|
131
|
+
let color = if is_selected {
|
|
132
|
+
egui::Color32::WHITE
|
|
133
|
+
} else {
|
|
134
|
+
egui::Color32::from_gray(210)
|
|
135
|
+
};
|
|
136
|
+
let resp = ui.add(egui::Button::new(egui::RichText::new(label_text).color(color)).frame(false));
|
|
137
|
+
if is_selected {
|
|
138
|
+
ui.painter()
|
|
139
|
+
.rect_filled(resp.rect, 0.0, egui::Color32::from_rgba_premultiplied(80, 160, 255, 60));
|
|
140
|
+
}
|
|
141
|
+
if resp.clicked() {
|
|
142
|
+
*selected = Some(id);
|
|
143
|
+
}
|
|
144
|
+
});
|
|
145
|
+
|
|
146
|
+
if has_children && is_expanded {
|
|
147
|
+
let kids = children.get(&(id as i32)).cloned().unwrap_or_default();
|
|
148
|
+
for kid in kids {
|
|
149
|
+
ui.indent(format!("tree_{}", kid), |ui| {
|
|
150
|
+
render_tree_node(ui, kid, children, by_id, expanded, selected);
|
|
151
|
+
});
|
|
152
|
+
}
|
|
153
|
+
}
|
|
154
|
+
}
|
|
@@ -0,0 +1,91 @@
|
|
|
1
|
+
// panels/perf_metrics.rs — Performance metrics: per-thread CPU/mem/gc charts.
|
|
2
|
+
|
|
3
|
+
use crate::state::PanelId;
|
|
4
|
+
use crate::DevtoolsState;
|
|
5
|
+
|
|
6
|
+
pub fn render(state: &mut DevtoolsState, ui: &mut egui::Ui) {
|
|
7
|
+
ui.horizontal(|ui| {
|
|
8
|
+
if ui.button("Refresh").clicked() {
|
|
9
|
+
state.metrics_refresh_requested = true;
|
|
10
|
+
}
|
|
11
|
+
ui.label(
|
|
12
|
+
egui::RichText::new(format!("{} threads", state.metrics.slots.len()))
|
|
13
|
+
|
|
14
|
+
.color(egui::Color32::from_gray(140)),
|
|
15
|
+
);
|
|
16
|
+
});
|
|
17
|
+
ui.separator();
|
|
18
|
+
|
|
19
|
+
if state.metrics.slots.is_empty() {
|
|
20
|
+
ui.label(
|
|
21
|
+
egui::RichText::new("No per-thread metrics. ProfilingSAB not attached?")
|
|
22
|
+
.color(egui::Color32::from_gray(130)),
|
|
23
|
+
);
|
|
24
|
+
let _ = PanelId::PerfMetrics;
|
|
25
|
+
return;
|
|
26
|
+
}
|
|
27
|
+
|
|
28
|
+
egui::ScrollArea::vertical()
|
|
29
|
+
.auto_shrink([false, false])
|
|
30
|
+
.show(ui, |ui| {
|
|
31
|
+
for slot in &state.metrics.slots {
|
|
32
|
+
egui::CollapsingHeader::new(format!("{} (slot {})", slot.name, slot.slot_index))
|
|
33
|
+
.default_open(true)
|
|
34
|
+
.show(ui, |ui| {
|
|
35
|
+
ui.label(
|
|
36
|
+
egui::RichText::new(format!("runtime: {}", if slot.runtime == 0 { "js" } else { "wasm" }))
|
|
37
|
+
|
|
38
|
+
.color(egui::Color32::from_gray(140)),
|
|
39
|
+
);
|
|
40
|
+
draw_chart(ui, "CPU %", &slot.history, |s| s.cpu_percent as f64, egui::Color32::from_rgb(120, 200, 255));
|
|
41
|
+
draw_chart(ui, "Heap used (MB)", &slot.history, |s| s.heap_used / 1e6, egui::Color32::from_rgb(255, 180, 80));
|
|
42
|
+
draw_chart(ui, "Heap total (MB)", &slot.history, |s| s.heap_total / 1e6, egui::Color32::from_rgb(200, 140, 240));
|
|
43
|
+
draw_chart(ui, "GC pause max (us)", &slot.history, |s| s.gc_pause_max_us, egui::Color32::from_rgb(240, 90, 90));
|
|
44
|
+
draw_chart(ui, "Task latency p95 (us)", &slot.history, |s| s.task_latency_p95_us, egui::Color32::from_rgb(80, 230, 120));
|
|
45
|
+
});
|
|
46
|
+
}
|
|
47
|
+
});
|
|
48
|
+
|
|
49
|
+
let _ = PanelId::PerfMetrics;
|
|
50
|
+
}
|
|
51
|
+
|
|
52
|
+
fn draw_chart(
|
|
53
|
+
ui: &mut egui::Ui,
|
|
54
|
+
title: &str,
|
|
55
|
+
history: &[crate::state::ThreadMetricsSample],
|
|
56
|
+
val: impl Fn(&crate::state::ThreadMetricsSample) -> f64,
|
|
57
|
+
color: egui::Color32,
|
|
58
|
+
) {
|
|
59
|
+
ui.horizontal(|ui| {
|
|
60
|
+
ui.label(egui::RichText::new(title).color(egui::Color32::from_gray(160)));
|
|
61
|
+
if let Some(last) = history.last() {
|
|
62
|
+
ui.label(
|
|
63
|
+
egui::RichText::new(format!("{:.2}", val(last)))
|
|
64
|
+
|
|
65
|
+
.color(color),
|
|
66
|
+
);
|
|
67
|
+
}
|
|
68
|
+
});
|
|
69
|
+
let (resp, painter) = ui.allocate_painter(
|
|
70
|
+
egui::vec2(ui.available_width(), 48.0),
|
|
71
|
+
egui::Sense::hover(),
|
|
72
|
+
);
|
|
73
|
+
let rect = resp.rect;
|
|
74
|
+
let painter = &painter;
|
|
75
|
+
painter.rect_filled(rect, 0.0, egui::Color32::from_rgb(10, 10, 20));
|
|
76
|
+
if history.len() < 2 {
|
|
77
|
+
return;
|
|
78
|
+
}
|
|
79
|
+
let max_v = history.iter().map(|s| val(s)).fold(1.0f64, f64::max).max(1.0);
|
|
80
|
+
let n = history.len() as f32;
|
|
81
|
+
let mut prev: Option<egui::Pos2> = None;
|
|
82
|
+
for (i, s) in history.iter().enumerate() {
|
|
83
|
+
let x = rect.left() + (i as f32 / n.max(1.0)) * rect.width();
|
|
84
|
+
let y = rect.bottom() - (val(s) / max_v) as f32 * rect.height();
|
|
85
|
+
let p = egui::pos2(x, y);
|
|
86
|
+
if let Some(prev) = prev {
|
|
87
|
+
painter.line_segment([prev, p], egui::Stroke::new(1.5, color));
|
|
88
|
+
}
|
|
89
|
+
prev = Some(p);
|
|
90
|
+
}
|
|
91
|
+
}
|
|
@@ -0,0 +1,158 @@
|
|
|
1
|
+
// panels/perf_recorder.rs — Performance recorder: CDP Profiler → flame chart.
|
|
2
|
+
|
|
3
|
+
use crate::state::PanelId;
|
|
4
|
+
use crate::DevtoolsState;
|
|
5
|
+
|
|
6
|
+
pub fn render(state: &mut DevtoolsState, ui: &mut egui::Ui) {
|
|
7
|
+
ui.horizontal(|ui| {
|
|
8
|
+
let profiling = state.perf_recording;
|
|
9
|
+
if ui.add_enabled(!profiling, egui::Button::new("Record")).clicked() {
|
|
10
|
+
state.perf_recording = true;
|
|
11
|
+
state.perf_record_requested = true;
|
|
12
|
+
}
|
|
13
|
+
if ui.add_enabled(profiling, egui::Button::new("Stop")).clicked() {
|
|
14
|
+
state.perf_recording = false;
|
|
15
|
+
state.perf_stop_requested = true;
|
|
16
|
+
}
|
|
17
|
+
if profiling {
|
|
18
|
+
ui.label(
|
|
19
|
+
egui::RichText::new("\u{25cf} recording")
|
|
20
|
+
.color(egui::Color32::from_rgb(240, 90, 90)),
|
|
21
|
+
);
|
|
22
|
+
}
|
|
23
|
+
});
|
|
24
|
+
ui.separator();
|
|
25
|
+
|
|
26
|
+
let prof = match &state.profile {
|
|
27
|
+
Some(p) if !p.nodes.is_empty() => p,
|
|
28
|
+
_ => {
|
|
29
|
+
ui.label(
|
|
30
|
+
egui::RichText::new("No profile recorded. Click Record, wait, then Stop.")
|
|
31
|
+
.color(egui::Color32::from_gray(130)),
|
|
32
|
+
);
|
|
33
|
+
let _ = PanelId::PerfRecorder;
|
|
34
|
+
return;
|
|
35
|
+
}
|
|
36
|
+
};
|
|
37
|
+
|
|
38
|
+
// Build a flat flame chart from the profile nodes.
|
|
39
|
+
// Each node: [start_us, end_us, depth, label]. We compute per-node time
|
|
40
|
+
// ranges from samples + time_deltas, falling back to even distribution.
|
|
41
|
+
let total_us = (prof.end_us - prof.start_us).max(1.0);
|
|
42
|
+
ui.label(
|
|
43
|
+
egui::RichText::new(format!(
|
|
44
|
+
"Profile: {} nodes, {} samples, {:.2} ms",
|
|
45
|
+
prof.nodes.len(),
|
|
46
|
+
prof.samples.len(),
|
|
47
|
+
total_us / 1000.0
|
|
48
|
+
))
|
|
49
|
+
|
|
50
|
+
.color(egui::Color32::from_gray(140)),
|
|
51
|
+
);
|
|
52
|
+
|
|
53
|
+
// Compute per-node self time from samples.
|
|
54
|
+
let mut self_time: std::collections::HashMap<u32, f64> = std::collections::HashMap::new();
|
|
55
|
+
for &s in &prof.samples {
|
|
56
|
+
*self_time.entry(s).or_default() += 0.0;
|
|
57
|
+
}
|
|
58
|
+
let mut t = prof.start_us;
|
|
59
|
+
for (i, &s) in prof.samples.iter().enumerate() {
|
|
60
|
+
let dt = prof.time_deltas_us.get(i).copied().unwrap_or(0.0);
|
|
61
|
+
*self_time.entry(s).or_default() += dt;
|
|
62
|
+
t += dt;
|
|
63
|
+
}
|
|
64
|
+
let _ = t;
|
|
65
|
+
|
|
66
|
+
// Compute depth via BFS from roots (nodes not referenced as children).
|
|
67
|
+
let mut depth: std::collections::HashMap<u32, u32> = std::collections::HashMap::new();
|
|
68
|
+
let roots: Vec<u32> = prof
|
|
69
|
+
.nodes
|
|
70
|
+
.iter()
|
|
71
|
+
.filter(|n| !prof.nodes.iter().any(|o| o.children.contains(&n.id)))
|
|
72
|
+
.map(|n| n.id)
|
|
73
|
+
.collect();
|
|
74
|
+
let by_id: std::collections::HashMap<u32, &crate::state::ProfileNode> =
|
|
75
|
+
prof.nodes.iter().map(|n| (n.id, n)).collect();
|
|
76
|
+
let mut queue: std::collections::VecDeque<(u32, u32)> =
|
|
77
|
+
roots.iter().map(|r| (*r, 0)).collect();
|
|
78
|
+
while let Some((id, d)) = queue.pop_front() {
|
|
79
|
+
depth.insert(id, d);
|
|
80
|
+
if let Some(n) = by_id.get(&id) {
|
|
81
|
+
for c in &n.children {
|
|
82
|
+
queue.push_back((*c, d + 1));
|
|
83
|
+
}
|
|
84
|
+
}
|
|
85
|
+
}
|
|
86
|
+
|
|
87
|
+
// Compute per-node start time by accumulating self-time along the
|
|
88
|
+
// sample timeline. Each sample's node "owns" the time delta that
|
|
89
|
+
// follows it, so we can build a timeline of when each node was active.
|
|
90
|
+
let mut node_start: std::collections::HashMap<u32, f64> = std::collections::HashMap::new();
|
|
91
|
+
let mut node_end: std::collections::HashMap<u32, f64> = std::collections::HashMap::new();
|
|
92
|
+
let mut t = prof.start_us;
|
|
93
|
+
for (i, &s) in prof.samples.iter().enumerate() {
|
|
94
|
+
let dt = prof.time_deltas_us.get(i).copied().unwrap_or(0.0);
|
|
95
|
+
let start = node_start.entry(s).or_insert(t);
|
|
96
|
+
if *start > t { *start = t; }
|
|
97
|
+
let end = node_end.entry(s).or_insert(t + dt);
|
|
98
|
+
*end = t + dt;
|
|
99
|
+
t += dt;
|
|
100
|
+
}
|
|
101
|
+
|
|
102
|
+
// Render the flame chart as stacked horizontal bars.
|
|
103
|
+
let (resp, painter) = ui.allocate_painter(ui.available_size_before_wrap(), egui::Sense::hover());
|
|
104
|
+
let rect = resp.rect;
|
|
105
|
+
let painter = &painter;
|
|
106
|
+
painter.rect_filled(rect, 0.0, egui::Color32::from_rgb(12, 12, 20));
|
|
107
|
+
|
|
108
|
+
let row_h = 16.0;
|
|
109
|
+
let max_depth = depth.values().copied().max().unwrap_or(0).min(40) + 1;
|
|
110
|
+
let chart_h = (max_depth as f32 * row_h).min(rect.height());
|
|
111
|
+
let x_for = |us: f64| rect.left() + ((us - prof.start_us) / total_us) as f32 * rect.width();
|
|
112
|
+
|
|
113
|
+
// Color palette by depth.
|
|
114
|
+
let palette = [
|
|
115
|
+
egui::Color32::from_rgb(230, 120, 80),
|
|
116
|
+
egui::Color32::from_rgb(230, 200, 80),
|
|
117
|
+
egui::Color32::from_rgb(120, 220, 120),
|
|
118
|
+
egui::Color32::from_rgb(120, 200, 240),
|
|
119
|
+
egui::Color32::from_rgb(200, 140, 240),
|
|
120
|
+
egui::Color32::from_rgb(240, 140, 160),
|
|
121
|
+
];
|
|
122
|
+
|
|
123
|
+
for n in &prof.nodes {
|
|
124
|
+
let d = *depth.get(&n.id).unwrap_or(&0);
|
|
125
|
+
if d >= 40 {
|
|
126
|
+
continue;
|
|
127
|
+
}
|
|
128
|
+
let self_t = *self_time.get(&n.id).unwrap_or(&0.0);
|
|
129
|
+
if self_t <= 0.0 && n.hit_count == 0 {
|
|
130
|
+
continue;
|
|
131
|
+
}
|
|
132
|
+
// Use computed start/end from the sample timeline.
|
|
133
|
+
let start = *node_start.get(&n.id).unwrap_or(&prof.start_us);
|
|
134
|
+
let end = *node_end.get(&n.id).unwrap_or(&(prof.start_us + self_t));
|
|
135
|
+
let bar_w = ((end - start) / total_us * rect.width() as f64) as f32;
|
|
136
|
+
if bar_w < 1.0 {
|
|
137
|
+
continue;
|
|
138
|
+
}
|
|
139
|
+
let y = rect.top() + d as f32 * row_h;
|
|
140
|
+
let x = x_for(start);
|
|
141
|
+
let bar_rect = egui::Rect::from_min_size(egui::pos2(x, y), egui::vec2(bar_w, row_h - 1.0));
|
|
142
|
+
let color = palette[(d as usize) % palette.len()];
|
|
143
|
+
painter.rect_filled(bar_rect, 2.0, color);
|
|
144
|
+
if bar_w > 30.0 {
|
|
145
|
+
let label: String = n.call_frame.chars().take((bar_w / 6.0) as usize).collect();
|
|
146
|
+
painter.text(
|
|
147
|
+
bar_rect.center(),
|
|
148
|
+
egui::Align2::CENTER_CENTER,
|
|
149
|
+
label,
|
|
150
|
+
egui::FontId::proportional(9.0),
|
|
151
|
+
egui::Color32::BLACK,
|
|
152
|
+
);
|
|
153
|
+
}
|
|
154
|
+
}
|
|
155
|
+
|
|
156
|
+
let _ = chart_h;
|
|
157
|
+
let _ = PanelId::PerfRecorder;
|
|
158
|
+
}
|
|
@@ -0,0 +1,72 @@
|
|
|
1
|
+
// panels/scene.rs — Scene panel: PIXI scene-graph tree (from gamePixiUi).
|
|
2
|
+
|
|
3
|
+
use crate::state::PanelId;
|
|
4
|
+
use crate::DevtoolsState;
|
|
5
|
+
|
|
6
|
+
pub fn render(state: &mut DevtoolsState, ui: &mut egui::Ui) {
|
|
7
|
+
ui.horizontal(|ui| {
|
|
8
|
+
if ui.button("Refresh").clicked() {
|
|
9
|
+
state.scene_refresh_requested = true;
|
|
10
|
+
}
|
|
11
|
+
ui.label(
|
|
12
|
+
egui::RichText::new(format!("{} nodes", state.scene_tree.nodes.len()))
|
|
13
|
+
|
|
14
|
+
.color(egui::Color32::from_gray(140)),
|
|
15
|
+
);
|
|
16
|
+
});
|
|
17
|
+
ui.separator();
|
|
18
|
+
|
|
19
|
+
// Split: tree on top, details for selected node at the bottom.
|
|
20
|
+
let avail = ui.available_size();
|
|
21
|
+
let details_h = 100.0;
|
|
22
|
+
let tree_h = (avail.y - details_h - 8.0).max(64.0);
|
|
23
|
+
|
|
24
|
+
egui::ScrollArea::vertical()
|
|
25
|
+
.max_height(tree_h)
|
|
26
|
+
.auto_shrink([false, false])
|
|
27
|
+
.show(ui, |ui| {
|
|
28
|
+
super::render_tree_view(
|
|
29
|
+
ui,
|
|
30
|
+
&state.scene_tree.nodes,
|
|
31
|
+
&mut state.scene_expanded,
|
|
32
|
+
&mut state.scene_selected,
|
|
33
|
+
);
|
|
34
|
+
});
|
|
35
|
+
|
|
36
|
+
ui.separator();
|
|
37
|
+
ui.label(egui::RichText::new("Inspector").strong().color(egui::Color32::from_rgb(80, 230, 120)));
|
|
38
|
+
if let Some(sel_id) = state.scene_selected {
|
|
39
|
+
let by_id: std::collections::HashMap<u32, &crate::state::TreeNode> =
|
|
40
|
+
state.scene_tree.nodes.iter().map(|n| (n.id, n)).collect();
|
|
41
|
+
if let Some(node) = by_id.get(&sel_id) {
|
|
42
|
+
let node = *node;
|
|
43
|
+
egui::Grid::new("scene_inspector").num_columns(2).spacing([12.0, 4.0]).show(ui, |ui| {
|
|
44
|
+
ui.label(egui::RichText::new("Label").color(egui::Color32::from_gray(140)));
|
|
45
|
+
ui.label(egui::RichText::new(&node.label).color(egui::Color32::from_gray(220)));
|
|
46
|
+
ui.end_row();
|
|
47
|
+
ui.label(egui::RichText::new("Type").color(egui::Color32::from_gray(140)));
|
|
48
|
+
ui.label(egui::RichText::new(&node.detail).color(egui::Color32::from_gray(220)));
|
|
49
|
+
ui.end_row();
|
|
50
|
+
ui.label(egui::RichText::new("ID").color(egui::Color32::from_gray(140)));
|
|
51
|
+
ui.label(egui::RichText::new(format!("{}", node.id)).color(egui::Color32::from_gray(220)).monospace());
|
|
52
|
+
ui.end_row();
|
|
53
|
+
ui.label(egui::RichText::new("Depth").color(egui::Color32::from_gray(140)));
|
|
54
|
+
ui.label(egui::RichText::new(format!("{}", node.depth)).color(egui::Color32::from_gray(220)).monospace());
|
|
55
|
+
ui.end_row();
|
|
56
|
+
ui.label(egui::RichText::new("Children").color(egui::Color32::from_gray(140)));
|
|
57
|
+
ui.label(egui::RichText::new(format!("{}", node.child_count)).color(egui::Color32::from_gray(220)).monospace());
|
|
58
|
+
ui.end_row();
|
|
59
|
+
ui.label(egui::RichText::new("Kind").color(egui::Color32::from_gray(140)));
|
|
60
|
+
let kind_str = match node.kind { 0 => "PIXI", 1 => "ECS", _ => "?" };
|
|
61
|
+
ui.label(egui::RichText::new(kind_str).color(egui::Color32::from_gray(220)));
|
|
62
|
+
ui.end_row();
|
|
63
|
+
});
|
|
64
|
+
} else {
|
|
65
|
+
ui.label(egui::RichText::new("(selected node not found)").color(egui::Color32::from_gray(120)));
|
|
66
|
+
}
|
|
67
|
+
} else {
|
|
68
|
+
ui.label(egui::RichText::new("Click a node to inspect it.").color(egui::Color32::from_gray(130)));
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
let _ = PanelId::Scene;
|
|
72
|
+
}
|