@downdraft/engine 0.0.0 → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (907) hide show
  1. package/app/src/index.ts +10 -0
  2. package/app/src/renderer/bootstrap.ts +271 -0
  3. package/app/src/renderer/downdraft-base.css +93 -0
  4. package/app/src/renderer/feature-log.ts +200 -0
  5. package/app/src/renderer/game-module.ts +923 -0
  6. package/app/src/renderer/hooks.ts +88 -0
  7. package/app/src/renderer/hot-reload.ts +178 -0
  8. package/app/src/renderer/import-cache.ts +88 -0
  9. package/app/src/renderer/index.ts +206 -0
  10. package/app/src/renderer/mcp-harness.ts +144 -0
  11. package/app/src/renderer/save-store-factory.ts +239 -0
  12. package/app/src/renderer/sim-bridge.ts +183 -0
  13. package/app/src/renderer/standard-automation-tools.ts +771 -0
  14. package/app/src/shared/feature-log.ts +71 -0
  15. package/app/src/shared/gpu-info.ts +82 -0
  16. package/app/src/shared/import-cache-store.ts +142 -0
  17. package/app/src/shared/index.ts +6 -0
  18. package/app/src/shared/mcp-discovery.ts +47 -0
  19. package/app/src/shared/mcp-proxy.ts +82 -0
  20. package/app/src/shared/types.ts +324 -0
  21. package/asset-bake/src/bake-audio.ts +119 -0
  22. package/asset-bake/src/bake-gltf.ts +172 -0
  23. package/asset-bake/src/bake.ts +78 -0
  24. package/asset-bake/src/cache.ts +188 -0
  25. package/asset-bake/src/config.ts +186 -0
  26. package/asset-bake/src/index.ts +36 -0
  27. package/core/src/animation/animation-event.ts +41 -0
  28. package/core/src/animation/bone-mask.ts +122 -0
  29. package/core/src/animation/clip.ts +252 -0
  30. package/core/src/animation/index.ts +22 -0
  31. package/core/src/animation/mixamo.ts +113 -0
  32. package/core/src/animation/morph-target.ts +69 -0
  33. package/core/src/animation/player.ts +697 -0
  34. package/core/src/animation/retarget.ts +158 -0
  35. package/core/src/animation/skeleton-animator.ts +1399 -0
  36. package/core/src/animation/skeleton.ts +214 -0
  37. package/core/src/animation/state-machine.ts +280 -0
  38. package/core/src/assets/blob-store.ts +66 -0
  39. package/core/src/assets/cache.ts +186 -0
  40. package/core/src/assets/cubemap-converter.ts +155 -0
  41. package/core/src/assets/environment-manager.ts +121 -0
  42. package/core/src/assets/import-cache.ts +65 -0
  43. package/core/src/assets/import-settings.ts +72 -0
  44. package/core/src/assets/importer.ts +108 -0
  45. package/core/src/assets/index.ts +74 -0
  46. package/core/src/assets/irradiance-generator.ts +198 -0
  47. package/core/src/assets/loader-audio.ts +86 -0
  48. package/core/src/assets/loader-cubemap.ts +211 -0
  49. package/core/src/assets/loader-dds.ts +236 -0
  50. package/core/src/assets/loader-hdr.ts +474 -0
  51. package/core/src/assets/loader-mesh.ts +143 -0
  52. package/core/src/assets/loader-shader.ts +73 -0
  53. package/core/src/assets/loader-texture.ts +349 -0
  54. package/core/src/assets/lod.ts +198 -0
  55. package/core/src/assets/manager.ts +480 -0
  56. package/core/src/assets/manifest.ts +81 -0
  57. package/core/src/assets/material-bridge.ts +186 -0
  58. package/core/src/assets/model-importer.ts +72 -0
  59. package/core/src/assets/model-normalizer.ts +248 -0
  60. package/core/src/assets/model-to-gpu.ts +70 -0
  61. package/core/src/assets/model-to-mesh.ts +237 -0
  62. package/core/src/assets/prefilter-generator.ts +250 -0
  63. package/core/src/audio/engine.ts +177 -0
  64. package/core/src/audio/interface.ts +130 -0
  65. package/core/src/audio/listener.ts +32 -0
  66. package/core/src/audio/mixer.ts +141 -0
  67. package/core/src/audio/registry.ts +52 -0
  68. package/core/src/audio/sab.ts +87 -0
  69. package/core/src/audio/source.ts +89 -0
  70. package/core/src/change-detection/atomics.ts +1 -0
  71. package/core/src/change-detection/tracker.ts +47 -0
  72. package/core/src/debug-draw/lines.ts +64 -0
  73. package/core/src/debug-draw/points.ts +17 -0
  74. package/core/src/debug-draw/queue.ts +124 -0
  75. package/core/src/debug-draw/text.ts +25 -0
  76. package/core/src/ecs/archetype.ts +323 -0
  77. package/core/src/ecs/component.ts +188 -0
  78. package/core/src/ecs/entity.ts +25 -0
  79. package/core/src/ecs/events.ts +93 -0
  80. package/core/src/ecs/hierarchy.ts +124 -0
  81. package/core/src/ecs/hmr-swap-registry.ts +22 -0
  82. package/core/src/ecs/index.ts +25 -0
  83. package/core/src/ecs/query.ts +141 -0
  84. package/core/src/ecs/resource.ts +8 -0
  85. package/core/src/ecs/schedule.ts +181 -0
  86. package/core/src/ecs/system-params.ts +99 -0
  87. package/core/src/ecs/system.ts +42 -0
  88. package/core/src/ecs/world.ts +348 -0
  89. package/core/src/index.ts +352 -0
  90. package/core/src/input/context.ts +73 -0
  91. package/core/src/input/dom-handler.ts +380 -0
  92. package/core/src/input/local-player-manager.ts +218 -0
  93. package/core/src/input/mapping.ts +40 -0
  94. package/core/src/input/multi-sab-bridge.ts +276 -0
  95. package/core/src/input/multi-state.ts +54 -0
  96. package/core/src/input/sab-bridge.ts +71 -0
  97. package/core/src/input/state.ts +132 -0
  98. package/core/src/input/ui-router.ts +87 -0
  99. package/core/src/library/host.ts +317 -0
  100. package/core/src/library/index.ts +16 -0
  101. package/core/src/library/library.ts +292 -0
  102. package/core/src/material/compiler.ts +80 -0
  103. package/core/src/material/graph-bridge.ts +172 -0
  104. package/core/src/material/index.ts +9 -0
  105. package/core/src/material/library.ts +442 -0
  106. package/core/src/material/material.ts +156 -0
  107. package/core/src/material/variants.ts +61 -0
  108. package/core/src/math/mat4.ts +202 -0
  109. package/core/src/math/perlin-noise-2d.ts +77 -0
  110. package/core/src/math/perlin-noise-3d.ts +110 -0
  111. package/core/src/math/quat.ts +33 -0
  112. package/core/src/math/rng.ts +29 -0
  113. package/core/src/math/trig.ts +47 -0
  114. package/core/src/math/value-noise.ts +67 -0
  115. package/core/src/mesh/builder.ts +177 -0
  116. package/core/src/mesh/csg.ts +312 -0
  117. package/core/src/mesh/greased-line.ts +145 -0
  118. package/core/src/mesh/mesh.ts +17 -0
  119. package/core/src/mesh/parametric.ts +501 -0
  120. package/core/src/mesh/skinning.ts +67 -0
  121. package/core/src/mesh/vertex-layout.ts +91 -0
  122. package/core/src/module/cross-thread.ts +163 -0
  123. package/core/src/module/diagnostics.ts +123 -0
  124. package/core/src/module/host.ts +451 -0
  125. package/core/src/module/index.ts +22 -0
  126. package/core/src/module/module.ts +109 -0
  127. package/core/src/module/registry.ts +94 -0
  128. package/core/src/module/renderer-module.ts +247 -0
  129. package/core/src/module/ts-loader.ts +26 -0
  130. package/core/src/particles/compute-pass.ts +378 -0
  131. package/core/src/particles/emitter.ts +156 -0
  132. package/core/src/particles/index.ts +11 -0
  133. package/core/src/particles/particle-data.ts +47 -0
  134. package/core/src/particles/render-pass.ts +365 -0
  135. package/core/src/particles/simulator.ts +264 -0
  136. package/core/src/particles/system.ts +193 -0
  137. package/core/src/physics/body.ts +59 -0
  138. package/core/src/physics/ccd-heuristic.ts +55 -0
  139. package/core/src/physics/character.ts +282 -0
  140. package/core/src/physics/collider.ts +55 -0
  141. package/core/src/physics/collision-system.ts +91 -0
  142. package/core/src/physics/events.ts +133 -0
  143. package/core/src/physics/index.ts +34 -0
  144. package/core/src/physics/interface.ts +473 -0
  145. package/core/src/physics/interpolation-buffer.ts +192 -0
  146. package/core/src/physics/lifecycle.ts +87 -0
  147. package/core/src/physics/load-shedder.ts +164 -0
  148. package/core/src/physics/physics-accumulator.ts +101 -0
  149. package/core/src/physics/physics-system.ts +240 -0
  150. package/core/src/physics/ragdoll-presets.ts +272 -0
  151. package/core/src/physics/ragdoll-system.ts +220 -0
  152. package/core/src/physics/ragdoll.ts +182 -0
  153. package/core/src/physics/raycast.ts +143 -0
  154. package/core/src/physics/realm-manager.ts +499 -0
  155. package/core/src/physics/realm-worker-pool.ts +191 -0
  156. package/core/src/physics/realm-worker.ts +102 -0
  157. package/core/src/physics/realm.ts +189 -0
  158. package/core/src/physics/registry.ts +52 -0
  159. package/core/src/physics/safety.ts +247 -0
  160. package/core/src/physics/snapshot-manager.ts +141 -0
  161. package/core/src/physics/worker-protocol.ts +30 -0
  162. package/core/src/platform/bun-preload.ts +169 -0
  163. package/core/src/platform/css-stub.ts +4 -0
  164. package/core/src/platform/glob-polyfill.ts +124 -0
  165. package/core/src/platform/hidpi.ts +57 -0
  166. package/core/src/platform/render-surface.ts +77 -0
  167. package/core/src/platform/rpc.ts +98 -0
  168. package/core/src/platform/runtime.ts +123 -0
  169. package/core/src/plugin/context.ts +364 -0
  170. package/core/src/plugin/diagnostics.ts +61 -0
  171. package/core/src/plugin/discovery.ts +186 -0
  172. package/core/src/plugin/extension-loaders.ts +172 -0
  173. package/core/src/plugin/host.ts +659 -0
  174. package/core/src/plugin/index.ts +106 -0
  175. package/core/src/plugin/loader-asset.ts +124 -0
  176. package/core/src/plugin/loader-quickjs.ts +84 -0
  177. package/core/src/plugin/loader-wasm.ts +411 -0
  178. package/core/src/plugin/loader-worker.ts +261 -0
  179. package/core/src/plugin/manifest.ts +653 -0
  180. package/core/src/plugin/material-registry.ts +65 -0
  181. package/core/src/plugin/mcp-tools.ts +165 -0
  182. package/core/src/plugin/permissions.ts +175 -0
  183. package/core/src/plugin/quickjs-bridge.ts +294 -0
  184. package/core/src/plugin/registry.ts +107 -0
  185. package/core/src/plugin/sandbox-shim.ts +86 -0
  186. package/core/src/plugin/sandbox-worker.ts +215 -0
  187. package/core/src/plugin/wasm-abi.ts +152 -0
  188. package/core/src/plugin/wasm-worker.ts +229 -0
  189. package/core/src/plugin/workshop.ts +169 -0
  190. package/core/src/profiling/event-loop.ts +180 -0
  191. package/core/src/profiling/index.ts +69 -0
  192. package/core/src/profiling/iops/idb-patch.ts +242 -0
  193. package/core/src/profiling/iops/opfs-patch.ts +276 -0
  194. package/core/src/profiling/profiling-sab.ts +839 -0
  195. package/core/src/profiling/task-latency.ts +134 -0
  196. package/core/src/profiling/thread-metrics.ts +126 -0
  197. package/core/src/profiling/trace-event-writer.ts +205 -0
  198. package/core/src/profiling/warnings.ts +423 -0
  199. package/core/src/profiling/worker-prelude.ts +376 -0
  200. package/core/src/render/bind-group.ts +38 -0
  201. package/core/src/render/bindless/bindless-struct.ts +42 -0
  202. package/core/src/render/bindless/bindless.wgsl.ts +167 -0
  203. package/core/src/render/bindless/frame-bindings.ts +176 -0
  204. package/core/src/render/bindless/index.ts +10 -0
  205. package/core/src/render/bindless/material-manager.ts +257 -0
  206. package/core/src/render/bindless/texture-registry.ts +609 -0
  207. package/core/src/render/buffer.ts +82 -0
  208. package/core/src/render/camera-2d.ts +217 -0
  209. package/core/src/render/camera-controller.ts +440 -0
  210. package/core/src/render/camera.ts +409 -0
  211. package/core/src/render/canvas-resize-watcher.ts +46 -0
  212. package/core/src/render/compute-kernel.ts +172 -0
  213. package/core/src/render/constants.ts +2 -0
  214. package/core/src/render/device.ts +111 -0
  215. package/core/src/render/frame-graph.ts +768 -0
  216. package/core/src/render/frustum.ts +185 -0
  217. package/core/src/render/fullscreen-vs.ts +25 -0
  218. package/core/src/render/g-buffer.ts +186 -0
  219. package/core/src/render/game-renderer.ts +1452 -0
  220. package/core/src/render/gpu-driven/cull-pass.ts +394 -0
  221. package/core/src/render/gpu-driven/hzb.ts +215 -0
  222. package/core/src/render/gpu-driven/index.ts +7 -0
  223. package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
  224. package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
  225. package/core/src/render/gpu-driven/mesh-table.ts +175 -0
  226. package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
  227. package/core/src/render/gpu-utils.ts +96 -0
  228. package/core/src/render/hdr.ts +88 -0
  229. package/core/src/render/hot-reload.ts +295 -0
  230. package/core/src/render/ibl-bind-group.ts +266 -0
  231. package/core/src/render/ibl.ts +180 -0
  232. package/core/src/render/index.ts +163 -0
  233. package/core/src/render/input-manager.ts +259 -0
  234. package/core/src/render/lighting/area-light.ts +196 -0
  235. package/core/src/render/lighting/cluster-grid.ts +288 -0
  236. package/core/src/render/lighting/cluster-types.ts +193 -0
  237. package/core/src/render/lighting/ies-parser.ts +162 -0
  238. package/core/src/render/lighting.ts +454 -0
  239. package/core/src/render/material-types/depth.wgsl +44 -0
  240. package/core/src/render/material-types/line.wgsl +50 -0
  241. package/core/src/render/material-types/matcap.wgsl +51 -0
  242. package/core/src/render/material-types/normal.wgsl +41 -0
  243. package/core/src/render/material-types/physical.wgsl +152 -0
  244. package/core/src/render/material-types/sprite.wgsl +46 -0
  245. package/core/src/render/material-types/sss.wgsl +79 -0
  246. package/core/src/render/material-types/toon.wgsl +79 -0
  247. package/core/src/render/passes/README.md +121 -0
  248. package/core/src/render/passes/atmosphere.ts +152 -0
  249. package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
  250. package/core/src/render/passes/csm.ts +408 -0
  251. package/core/src/render/passes/cubemap-capture.ts +114 -0
  252. package/core/src/render/passes/debug-viz.ts +278 -0
  253. package/core/src/render/passes/debug.ts +538 -0
  254. package/core/src/render/passes/decal-mesh.ts +111 -0
  255. package/core/src/render/passes/decal-pass.ts +377 -0
  256. package/core/src/render/passes/deferred-lighting.ts +434 -0
  257. package/core/src/render/passes/depth-prepass.ts +163 -0
  258. package/core/src/render/passes/dome-360.ts +83 -0
  259. package/core/src/render/passes/fluid-render.ts +137 -0
  260. package/core/src/render/passes/gi-types.ts +118 -0
  261. package/core/src/render/passes/graph-compute.ts +300 -0
  262. package/core/src/render/passes/greased-line-pass.ts +232 -0
  263. package/core/src/render/passes/morph-target.ts +40 -0
  264. package/core/src/render/passes/opaque.ts +1028 -0
  265. package/core/src/render/passes/point-light-shadow.ts +266 -0
  266. package/core/src/render/passes/procedural-texture.ts +185 -0
  267. package/core/src/render/passes/reflection-probe.ts +140 -0
  268. package/core/src/render/passes/rsm-pass.ts +248 -0
  269. package/core/src/render/passes/sdf-text.ts +155 -0
  270. package/core/src/render/passes/shadow-map.ts +163 -0
  271. package/core/src/render/passes/shadow.ts +220 -0
  272. package/core/src/render/passes/skinning-vs.ts +121 -0
  273. package/core/src/render/passes/skinning.ts +326 -0
  274. package/core/src/render/passes/sky-dome.ts +404 -0
  275. package/core/src/render/passes/skybox.ts +162 -0
  276. package/core/src/render/passes/spot-light-shadow.ts +273 -0
  277. package/core/src/render/passes/terrain.ts +326 -0
  278. package/core/src/render/passes/transparent.ts +353 -0
  279. package/core/src/render/passes/underwater-fog.ts +185 -0
  280. package/core/src/render/passes/video-texture.ts +79 -0
  281. package/core/src/render/passes/volumetric-pass.ts +312 -0
  282. package/core/src/render/passes/volumetric-types.ts +171 -0
  283. package/core/src/render/passes/water.ts +753 -0
  284. package/core/src/render/pbr.ts +296 -0
  285. package/core/src/render/pipeline.ts +52 -0
  286. package/core/src/render/render-pass.ts +30 -0
  287. package/core/src/render/renderer-input-bus.ts +220 -0
  288. package/core/src/render/renderer-module-host.ts +623 -0
  289. package/core/src/render/resource-tracker.ts +67 -0
  290. package/core/src/render/sab-canvas-overlay.ts +122 -0
  291. package/core/src/render/shader-validator.ts +200 -0
  292. package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
  293. package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
  294. package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
  295. package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
  296. package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
  297. package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
  298. package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
  299. package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
  300. package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
  301. package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
  302. package/core/src/render/shaders/shadow-chunks.ts +135 -0
  303. package/core/src/render/skybox.ts +146 -0
  304. package/core/src/render/splitscreen.ts +85 -0
  305. package/core/src/render/surface.ts +78 -0
  306. package/core/src/render/tonemap.ts +180 -0
  307. package/core/src/render/tracked-render-pass.ts +158 -0
  308. package/core/src/render/viewport.ts +109 -0
  309. package/core/src/render/wgsl-hmr.ts +70 -0
  310. package/core/src/sab/core-input-channel.ts +23 -0
  311. package/core/src/sab/define.ts +239 -0
  312. package/core/src/sab/errors.ts +76 -0
  313. package/core/src/sab/game-input.ts +343 -0
  314. package/core/src/sab/gamepad-devices.ts +259 -0
  315. package/core/src/sab/grid-buffer.ts +117 -0
  316. package/core/src/sab/input.ts +55 -0
  317. package/core/src/sab/layout.ts +219 -0
  318. package/core/src/sab/multi-input-channel.ts +50 -0
  319. package/core/src/sab/record-buffer.ts +155 -0
  320. package/core/src/sab/sab-polyfill.ts +56 -0
  321. package/core/src/sab/sim-channel.ts +453 -0
  322. package/core/src/sab/slot-buffer.ts +190 -0
  323. package/core/src/sab/types.ts +158 -0
  324. package/core/src/safety/bounds.ts +76 -0
  325. package/core/src/safety/json.ts +80 -0
  326. package/core/src/safety/path.ts +167 -0
  327. package/core/src/save/binary-format.ts +117 -0
  328. package/core/src/save/game-save-system.ts +161 -0
  329. package/core/src/save/grid-save-system.ts +158 -0
  330. package/core/src/save/migrate.ts +44 -0
  331. package/core/src/save/migration-registry.ts +94 -0
  332. package/core/src/save/persist-types.ts +208 -0
  333. package/core/src/save/schema.ts +46 -0
  334. package/core/src/save/serializer.ts +180 -0
  335. package/core/src/scene/builder.ts +65 -0
  336. package/core/src/scene/camera.ts +142 -0
  337. package/core/src/scene/checkpoint.ts +109 -0
  338. package/core/src/scene/game-loop.ts +198 -0
  339. package/core/src/scene/index.ts +24 -0
  340. package/core/src/scene/layer.ts +6 -0
  341. package/core/src/scene/prefab.ts +145 -0
  342. package/core/src/scene/scene-manager.ts +157 -0
  343. package/core/src/scene/scene.ts +192 -0
  344. package/core/src/scene/sky.ts +256 -0
  345. package/core/src/scene/spatial-grid.ts +176 -0
  346. package/core/src/scene/streaming.ts +304 -0
  347. package/core/src/scene/vegetation.ts +163 -0
  348. package/core/src/scene/world.ts +89 -0
  349. package/core/src/scripting/binding.ts +129 -0
  350. package/core/src/scripting/hot-reload.ts +144 -0
  351. package/core/src/scripting/script.ts +99 -0
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@@ -0,0 +1,659 @@
1
+ // ============================================================================
2
+ // PluginHost — discovers, validates, sandboxes, loads, and disposes plugins.
3
+ //
4
+ // Thread-agnostic: a renderer-side host and a sim-side host each manage the
5
+ // plugins targeted at their thread. The host:
6
+ // 1. Discovers plugin manifests from configured sources (local dir, workshop).
7
+ // 2. Validates each manifest (validatePluginManifest) + engine/game compat.
8
+ // 3. Resolves permissions (requested ∩ tier ∩ game allowlist).
9
+ // 4. Resolves load order (PluginRegistry topological sort).
10
+ // 5. For each plugin in order, asks the format-specific loader to load it,
11
+ // passing a tiered PluginContext facade. Native-tier context bridges
12
+ // into the provided ModuleHost's typed-DI graph.
13
+ // 6. Tracks active plugins, dispose fns, and snapshot for diagnostics.
14
+ //
15
+ // Loaders are pluggable (one per format). Phase 1 wires WorkerPluginLoader;
16
+ // asset/wasm/quickjs loaders are added in later phases.
17
+ // ============================================================================
18
+
19
+ import type { ComponentId } from "../ecs/component";
20
+ import type { ResourceToken } from "../ecs/resource";
21
+ import type { Stage, SystemFn } from "../ecs/system";
22
+ import type { ModuleHost } from "../module/host";
23
+ import type { ModuleDevToolsAPI, SABChannel } from "../module/module";
24
+ import { createLogger } from "../util/logger";
25
+ import type {
26
+ NativePluginContext,
27
+ PluginContextBacking,
28
+ PluginEventBus,
29
+ PluginHostCalls,
30
+ PluginLogger,
31
+ PluginStateStore,
32
+ PluginTickApi,
33
+ ScriptPluginContext
34
+ } from "./context";
35
+ import { makeNativeContext, makeScriptContext } from "./context";
36
+ import {
37
+ pluginInfoFromManifest,
38
+ type PluginInfo,
39
+ type PluginStatus,
40
+ } from "./diagnostics";
41
+ import { flattenExtensions, validatePluginManifest, type ModExtensionBucket, type PluginManifest, type PluginPermission } from "./manifest";
42
+ import {
43
+ resolvePermissions,
44
+ type PermissionGrant,
45
+ } from "./permissions";
46
+ import { PluginRegistry } from "./registry";
47
+
48
+ const log = createLogger("info");
49
+
50
+ // ── Loader interfaces ──
51
+
52
+ /**
53
+ * A format-specific loader for the `logic` extension (code entry). The host
54
+ * calls `load(manifest, ctx)` after sandboxing/permission resolution. The
55
+ * loader is responsible for fetching the entry (worker spawn / wasm compile /
56
+ * quickjs vm) and calling the plugin's `register(ctx)`.
57
+ *
58
+ * Returns a dispose fn (or void if none needed).
59
+ */
60
+ export interface PluginLoader {
61
+ readonly format: PluginManifest["format"];
62
+ load(
63
+ manifest: PluginManifest,
64
+ ctx: ScriptPluginContext | NativePluginContext,
65
+ granted: PermissionGrant,
66
+ ): Promise<(() => void) | void>;
67
+ /** Called by the host when the loader is registered — lets the loader
68
+ * reach back into the host (shared event bus fan-out, tick driving). */
69
+ bindHost?(host: PluginHost): void;
70
+ }
71
+
72
+ /**
73
+ * A bucket-specific loader for declarative mod extensions (assets, maps,
74
+ * physics, shaders). The host dispatches each flattened extension to the
75
+ * loader registered for its bucket. The loader registers the extension's
76
+ * data into the appropriate game registry (AssetManager, MapRegistry,
77
+ * PostProcessStack, MaterialRegistry, etc.) and returns a dispose fn.
78
+ *
79
+ * One ExtensionLoader per bucket: "assets" | "maps" | "physics" |
80
+ * "shader-postfx" | "shader-material".
81
+ */
82
+ export interface ExtensionLoader {
83
+ readonly bucket: ModExtensionBucket;
84
+ load(
85
+ manifest: PluginManifest,
86
+ extension: Record<string, unknown>,
87
+ ctx: ScriptPluginContext | NativePluginContext,
88
+ ): Promise<(() => void) | void>;
89
+ }
90
+
91
+ // ── Active plugin record ──
92
+
93
+ interface ActivePlugin {
94
+ manifest: PluginManifest;
95
+ status: PluginStatus;
96
+ disposeFns: Array<() => void>;
97
+ granted: PermissionGrant;
98
+ error?: string;
99
+ source: string;
100
+ }
101
+
102
+ // ── Host options ──
103
+
104
+ export interface PluginSource {
105
+ kind: "local" | "workshop";
106
+ /** local: dir path; workshop: opaque descriptor consumed by workshop.ts (Phase 2). */
107
+ location: string;
108
+ }
109
+
110
+ export interface PluginHostOptions {
111
+ /** The ModuleHost on this thread (for native-tier ECS/DI bridging). Optional
112
+ * for renderer-only hosts that never load native plugins. */
113
+ moduleHost?: ModuleHost;
114
+ /** Game-defined permission allowlist (further restricts tier). */
115
+ gameAllow?: ReadonlySet<PluginPermission>;
116
+ /** Game-defined event catalog (event names → payload types). */
117
+ eventCatalog?: Record<string, unknown>;
118
+ /** Discovery sources. Phase 1 supports `local`; `workshop` added in Phase 2. */
119
+ sources?: PluginSource[];
120
+ /** The appId of the game this host belongs to (for manifest game-field check). */
121
+ gameId: string;
122
+ /** Engine version for manifest engineVersion range checks. */
123
+ engineVersion: string;
124
+ /** DevTools API (for native-tier ctx.devtools). Optional. */
125
+ devtools?: ModuleDevToolsAPI;
126
+ /** Game-implemented host-call bridge (spawn/physics/impulse/asset-ref).
127
+ * Injected into NativePluginContext so logic extensions can mutate the
128
+ * game. Optional — a game that doesn't support mutation omits it, and
129
+ * host-call methods reject with a clear error. */
130
+ hostCalls?: PluginHostCalls;
131
+ }
132
+
133
+ // ── Host ──
134
+
135
+ export class PluginHost {
136
+ private registry = new PluginRegistry();
137
+ private active = new Map<string, ActivePlugin>();
138
+ private loaders: Map<PluginManifest["format"], PluginLoader> = new Map();
139
+ private extensionLoaders: Map<ModExtensionBucket, ExtensionLoader> = new Map();
140
+ private opts: PluginHostOptions;
141
+ /** Manifests discovered but not yet loaded (id → manifest + source). */
142
+ private discovered: Map<string, { manifest: PluginManifest; source: string }> = new Map();
143
+ /** Shared event bus — all plugins on this host publish/subscribe through
144
+ * the same bus so mods can actually communicate with each other and with
145
+ * the game (previously each plugin got a private bus, so publish/subscribe
146
+ * could never cross plugin boundaries). */
147
+ private eventBus: PluginEventBus = makeEventBus();
148
+ /** Per-plugin in-process tick drains (plugin id → drain fn). */
149
+ private tickDrains = new Map<string, (dt: number, t: number) => void>();
150
+
151
+ constructor(opts: PluginHostOptions) {
152
+ this.opts = opts;
153
+ }
154
+
155
+ /** Register a format-specific loader for the `logic` extension. */
156
+ registerLoader(loader: PluginLoader): void {
157
+ this.loaders.set(loader.format, loader);
158
+ // Let loaders reach back into the host (event bus fan-out, grant checks).
159
+ loader.bindHost?.(this);
160
+ }
161
+
162
+ /**
163
+ * Inject the ModuleHost after construction. Needed when the renderer's
164
+ * ModuleHost only exists after renderer init (startGame constructs the
165
+ * PluginHost early but must wire the ModuleHost before loadAll()).
166
+ */
167
+ setModuleHost(moduleHost: ModuleHost): void {
168
+ this.opts.moduleHost = moduleHost;
169
+ }
170
+
171
+ /**
172
+ * Publish an event to every plugin on this host (and, for worker plugins,
173
+ * to their sandbox via the loader's fan-out). Games call this to push
174
+ * game-defined events into the mod ecosystem.
175
+ */
176
+ publishEvent(event: string, data: unknown): void {
177
+ if (this.opts.eventCatalog && !(event in this.opts.eventCatalog)) {
178
+ log.warn("PluginHost", `publishEvent("${event}") — not in the game's event catalog; delivering anyway`);
179
+ }
180
+ this.eventBus.publish(event, data);
181
+ }
182
+
183
+ /**
184
+ * Drive plugin tick callbacks. Games call this once per frame/tick from
185
+ * their render loop. In-process plugins' onTick callbacks are drained here;
186
+ * worker plugins receive a `__tick` message via their loader.
187
+ */
188
+ tick(dt: number, elapsedTime: number): void {
189
+ for (const drain of this.tickDrains.values()) {
190
+ try {
191
+ drain(dt, elapsedTime);
192
+ } catch (e) {
193
+ log.error("PluginHost", `Plugin tick error: ${(e as Error).message}`);
194
+ }
195
+ }
196
+ for (const loader of this.loaders.values()) {
197
+ (loader as unknown as { tick?: (dt: number, t: number) => void }).tick?.(dt, elapsedTime);
198
+ }
199
+ }
200
+
201
+ /** Register an extra dispose fn on an active plugin (used by bridge wiring
202
+ * to clean up host-side event subscriptions when a worker plugin unloads). */
203
+ trackDispose(pluginId: string, fn: () => void): void {
204
+ const a = this.active.get(pluginId);
205
+ if (a) a.disposeFns.push(fn);
206
+ }
207
+
208
+ /** The shared event bus (for loader fan-out to worker plugins). */
209
+ get sharedEventBus(): PluginEventBus {
210
+ return this.eventBus;
211
+ }
212
+
213
+ /** Register a bucket-specific loader for a declarative extension kind. */
214
+ registerExtensionLoader(loader: ExtensionLoader): void {
215
+ this.extensionLoaders.set(loader.bucket, loader);
216
+ }
217
+
218
+ // ── Discovery ──
219
+
220
+ /**
221
+ * Register a discovered manifest (from a local dir scan or workshop fetch).
222
+ * Validates the manifest + engine/game compatibility. Does NOT load yet.
223
+ */
224
+ discover(manifest: PluginManifest, source: string): { ok: boolean; errors: string[] } {
225
+ const v = validatePluginManifest(manifest);
226
+ if (!v.valid) return { ok: false, errors: v.errors };
227
+ const m = v.normalized!;
228
+ if (m.game !== this.opts.gameId) {
229
+ return { ok: false, errors: [`game "${m.game}" does not match host game "${this.opts.gameId}"`] };
230
+ }
231
+ if (!satisfiesEngine(this.opts.engineVersion, m.engineVersion)) {
232
+ return {
233
+ ok: false,
234
+ errors: [`engineVersion "${m.engineVersion}" not satisfied by engine "${this.opts.engineVersion}"`],
235
+ };
236
+ }
237
+ this.discovered.set(m.id, { manifest: m, source });
238
+ return { ok: true, errors: [] };
239
+ }
240
+
241
+ /**
242
+ * Load all discovered plugins in dependency-resolved order.
243
+ * Plugins that fail validation/loading are marked `error` and skipped;
244
+ * dependents of an errored plugin are also skipped.
245
+ */
246
+ async loadAll(): Promise<void> {
247
+ // Register all discovered manifests with the registry for topo sort.
248
+ for (const [id, d] of this.discovered.entries()) {
249
+ if (!this.registry.has(id)) this.registry.register(d.manifest);
250
+ }
251
+ let order: string[];
252
+ try {
253
+ order = this.registry.resolveOrder();
254
+ } catch (e) {
255
+ log.error("PluginHost", `Dependency resolution failed: ${(e as Error).message}`);
256
+ // Mark all discovered as errored.
257
+ for (const [id, d] of this.discovered.entries()) {
258
+ this.active.set(id, {
259
+ manifest: d.manifest,
260
+ status: "error",
261
+ disposeFns: [],
262
+ granted: { granted: new Set(), denied: [] },
263
+ error: (e as Error).message,
264
+ source: d.source,
265
+ });
266
+ }
267
+ return;
268
+ }
269
+ for (let _i = 0, _it = order, _n = _it.length; _i < _n; _i++) { const id = _it[_i];
270
+ const d = this.discovered.get(id);
271
+ if (!d) continue;
272
+ if (this.active.has(id)) continue; // already loaded (reload path)
273
+ // Skip if any dependency errored.
274
+ const m = d.manifest;
275
+ const depFailed = (m.dependencies ?? []).some((dep) => {
276
+ const depId = dep.split("@")[0];
277
+ const a = this.active.get(depId);
278
+ return a?.status === "error";
279
+ });
280
+ if (depFailed) {
281
+ this.active.set(id, {
282
+ manifest: m,
283
+ status: "error",
284
+ disposeFns: [],
285
+ granted: { granted: new Set(), denied: [] },
286
+ error: "a dependency failed to load",
287
+ source: d.source,
288
+ });
289
+ log.warn("PluginHost", `Skipping "${id}" — dependency failed`);
290
+ continue;
291
+ }
292
+ await this.loadOne(id);
293
+ }
294
+ }
295
+
296
+ private async loadOne(id: string): Promise<void> {
297
+ const d = this.discovered.get(id)!;
298
+ const m = d.manifest;
299
+
300
+ // Resolve the logic loader. For a mod.json the loader is keyed by
301
+ // `logic.format`; for a legacy plugin.json it's keyed by `format`. A
302
+ // pure-data mod (no logic) has no logic loader and skips straight to
303
+ // extension dispatch.
304
+ const logicFormat = m.logic?.format ?? m.format;
305
+ const hasLogic = !!m.logic || (m.format && m.format !== "asset");
306
+ const loader = hasLogic ? this.loaders.get(logicFormat) : undefined;
307
+ if (hasLogic && !loader) {
308
+ this.active.set(id, {
309
+ manifest: m,
310
+ status: "error",
311
+ disposeFns: [],
312
+ granted: { granted: new Set(), denied: [] },
313
+ error: `no loader registered for format "${logicFormat}"`,
314
+ source: d.source,
315
+ });
316
+ log.error("PluginHost", `No loader for "${id}" (format ${logicFormat})`);
317
+ return;
318
+ }
319
+ const granted = resolvePermissions(
320
+ m.logic?.permissions ?? m.permissions ?? [],
321
+ m.tier,
322
+ this.opts.gameAllow,
323
+ );
324
+ this.active.set(id, {
325
+ manifest: m,
326
+ status: "loading",
327
+ disposeFns: [],
328
+ granted,
329
+ source: d.source,
330
+ });
331
+ try {
332
+ const ctx = this.buildContext(m, granted);
333
+ // 1. Load the logic extension (code entry) if present.
334
+ if (loader) {
335
+ const dispose = await loader.load(m, ctx, granted);
336
+ if (dispose) {
337
+ const a = this.active.get(id)!;
338
+ a.disposeFns.push(dispose);
339
+ }
340
+ }
341
+ // 2. Dispatch declarative extensions (assets, maps, physics, shaders).
342
+ // Each is loaded by its bucket-specific ExtensionLoader. Failures are
343
+ // recorded on the plugin snapshot but do not abort the whole mod —
344
+ // a bad shader shouldn't prevent the mod's assets from loading.
345
+ const exts = flattenExtensions(m);
346
+ for (let _i = 0, _it = exts, _n = _it.length; _i < _n; _i++) { const ext = _it[_i];
347
+ const extLoader = this.extensionLoaders.get(ext.bucket);
348
+ if (!extLoader) {
349
+ log.warn("PluginHost", `No extension loader for bucket "${ext.bucket}" (mod "${id}") — skipping`);
350
+ continue;
351
+ }
352
+ try {
353
+ const dispose = await extLoader.load(m, ext.extension, ctx);
354
+ if (dispose) {
355
+ const a = this.active.get(id)!;
356
+ a.disposeFns.push(dispose);
357
+ }
358
+ } catch (e) {
359
+ log.error("PluginHost", `Extension load error in "${id}" (${ext.bucket}): ${(e as Error).message}`);
360
+ }
361
+ }
362
+ const a = this.active.get(id)!;
363
+ a.status = "active";
364
+ log.info("PluginHost", `Loaded mod "${id}" (${logicFormat ?? "data"}/${m.tier})`);
365
+ } catch (e) {
366
+ const a = this.active.get(id)!;
367
+ a.status = "error";
368
+ a.error = (e as Error).message;
369
+ log.error("PluginHost", `Failed to load mod "${id}": ${(e as Error).message}`);
370
+ }
371
+ }
372
+
373
+ /** Build the tiered context facade for a plugin. */
374
+ private buildContext(
375
+ m: PluginManifest,
376
+ granted: PermissionGrant,
377
+ ): ScriptPluginContext | NativePluginContext {
378
+ const host = this;
379
+ // Shared bus, wrapped per-plugin so subscriptions/publishes are
380
+ // validated against the game's event catalog (when one is configured).
381
+ const events = this.wrapEventBus(m.id);
382
+ const state = makeStateStore(m.id);
383
+ const tick = makeTickApi(m.id);
384
+ // Track the in-process drain so tick() can drive this plugin's callbacks;
385
+ // removed on unload.
386
+ this.tickDrains.set(m.id, (tick as { _drain?: (dt: number, t: number) => void })._drain ?? (() => {}));
387
+ const pluginLog = makeLogger(m.id);
388
+ const onDispose = (fn: () => void) => {
389
+ const a = host.active.get(m.id);
390
+ if (a) a.disposeFns.push(fn);
391
+ };
392
+
393
+ const backing: PluginContextBacking = {
394
+ id: m.id,
395
+ events,
396
+ state,
397
+ tick,
398
+ log: pluginLog,
399
+ onDispose,
400
+ };
401
+
402
+ if (m.tier === "native") {
403
+ const mh = this.opts.moduleHost;
404
+ if (!mh) {
405
+ throw new Error(
406
+ `Plugin "${m.id}" is native-tier but no ModuleHost is configured on this thread.`,
407
+ );
408
+ }
409
+ // Bridge into the real ModuleHost. setCurrentPlugin so provide/inject
410
+ // attribute resources to this plugin.
411
+ backing.registerComponent = <T>(name: string, schema: T): ComponentId =>
412
+ mh.registerComponent(name, schema);
413
+ backing.registerSystem = (stage: Stage, system: SystemFn): void => {
414
+ mh.setCurrentPlugin(`plugin:${m.id}`);
415
+ mh.registerSystem(stage, system);
416
+ };
417
+ backing.allocateSABChannel = (name: string, size: number): SABChannel => {
418
+ mh.setCurrentPlugin(`plugin:${m.id}`);
419
+ return mh.allocateSABChannel(name, size);
420
+ };
421
+ backing.provide = <T>(token: ResourceToken<T>, value: T): void => {
422
+ mh.setCurrentPlugin(`plugin:${m.id}`);
423
+ mh.provide(token, value);
424
+ };
425
+ backing.inject = <T>(token: ResourceToken<T>): T => mh.inject(token);
426
+ backing.injectOptional = <T>(token: ResourceToken<T>): T | undefined =>
427
+ mh.injectOptional(token);
428
+ backing.devtools = this.opts.devtools ?? mh.devtools;
429
+ backing.hostCalls = this.opts.hostCalls;
430
+ return makeNativeContext(backing, granted.granted);
431
+ }
432
+ return makeScriptContext(backing, granted.granted);
433
+ }
434
+
435
+ /**
436
+ * Wrap the shared bus for a plugin: validates event names against the
437
+ * game's event catalog (if configured) — unknown events warn but still
438
+ * deliver, so a partial catalog doesn't break cross-plugin traffic.
439
+ */
440
+ private wrapEventBus(pluginId: string): PluginEventBus {
441
+ const bus = this.eventBus;
442
+ const catalog = this.opts.eventCatalog;
443
+ const check = (event: string, op: string) => {
444
+ if (catalog && !(event in catalog)) {
445
+ log.warn("PluginHost", `plugin "${pluginId}" ${op} unknown event "${event}" (not in catalog)`);
446
+ }
447
+ };
448
+ return {
449
+ subscribe(event, handler) {
450
+ check(event, "subscribed to");
451
+ return bus.subscribe(event, handler);
452
+ },
453
+ publish(event, data) {
454
+ check(event, "published");
455
+ bus.publish(event, data);
456
+ },
457
+ };
458
+ }
459
+
460
+ // ── Unload / dispose ──
461
+
462
+ unload(id: string): void {
463
+ const a = this.active.get(id);
464
+ if (!a) return;
465
+ for (let i = a.disposeFns.length - 1; i >= 0; i--) {
466
+ try {
467
+ a.disposeFns[i]();
468
+ } catch (e) {
469
+ log.error("PluginHost", `Dispose error in plugin "${id}": ${(e as Error).message}`);
470
+ }
471
+ }
472
+ this.active.delete(id);
473
+ this.tickDrains.delete(id);
474
+ this.registry.unregister(id);
475
+ }
476
+
477
+ disposeAll(): void {
478
+ let order: string[] = [];
479
+ try {
480
+ order = this.registry.resolveOrder();
481
+ } catch {
482
+ order = [...this.active.keys()];
483
+ }
484
+ for (let i = order.length - 1; i >= 0; i--) this.unload(order[i]);
485
+ }
486
+
487
+ /** Reload a single plugin (dispose + reload). */
488
+ async reload(id: string): Promise<void> {
489
+ const d = this.discovered.get(id);
490
+ if (!d) {
491
+ log.warn("PluginHost", `reload: "${id}" not discovered`);
492
+ return;
493
+ }
494
+ this.unload(id);
495
+ if (!this.registry.has(id)) this.registry.register(d.manifest);
496
+ await this.loadOne(id);
497
+ }
498
+
499
+ // ── Snapshot ──
500
+
501
+ snapshot(): PluginInfo[] {
502
+ const out: PluginInfo[] = [];
503
+ for (const [, a] of this.active.entries()) {
504
+ out.push(
505
+ pluginInfoFromManifest(a.manifest, a.status, {
506
+ error: a.error,
507
+ deniedPermissions: a.granted.denied,
508
+ source: a.source,
509
+ }),
510
+ );
511
+ }
512
+ // Include discovered-but-not-loaded (pending) for diagnostics.
513
+ for (const [id, d] of this.discovered.entries()) {
514
+ if (!this.active.has(id)) {
515
+ out.push(pluginInfoFromManifest(d.manifest, "pending", { source: d.source }));
516
+ }
517
+ }
518
+ return out;
519
+ }
520
+
521
+ getActiveIds(): string[] {
522
+ return [...this.active.entries()].filter(([, a]) => a.status === "active").map(([id]) => id);
523
+ }
524
+ }
525
+
526
+ // ── Engine version range check (minimal) ──
527
+
528
+ function satisfiesEngine(engine: string, range: string): boolean {
529
+ if (range === "*") return true;
530
+ const eParts = engine.split(".").map((n) => parseInt(n, 10));
531
+ // Strip comparator prefix
532
+ const r = range.replace(/^[<>=~^]+/, "").split(".");
533
+ const rParts = r.map((n) => (n === "x" || n === "X" ? NaN : parseInt(n, 10)));
534
+ if (range.startsWith("^")) {
535
+ // ^1.2.3 → >=1.2.3 <2.0.0
536
+ if (eParts[0] !== rParts[0]) return false;
537
+ if (eParts[1] < rParts[1]) return false;
538
+ if (eParts[1] === rParts[1] && eParts[2] < (rParts[2] || 0)) return false;
539
+ return true;
540
+ }
541
+ if (range.startsWith("~")) {
542
+ if (eParts[0] !== rParts[0]) return false;
543
+ if (eParts[1] !== rParts[1]) return false;
544
+ if (eParts[2] < (rParts[2] || 0)) return false;
545
+ return true;
546
+ }
547
+ if (range.startsWith(">=")) {
548
+ for (let i = 0; i < 3; i++) {
549
+ if (eParts[i] > rParts[i]) return true;
550
+ if (eParts[i] < rParts[i]) return false;
551
+ }
552
+ return true;
553
+ }
554
+ if (range.startsWith("<=")) {
555
+ for (let i = 0; i < 3; i++) {
556
+ if (eParts[i] < rParts[i]) return true;
557
+ if (eParts[i] > rParts[i]) return false;
558
+ }
559
+ return true;
560
+ }
561
+ if (range.startsWith(">")) {
562
+ for (let i = 0; i < 3; i++) {
563
+ if (eParts[i] > rParts[i]) return true;
564
+ if (eParts[i] < rParts[i]) return false;
565
+ }
566
+ return false;
567
+ }
568
+ if (range.startsWith("<")) {
569
+ for (let i = 0; i < 3; i++) {
570
+ if (eParts[i] < rParts[i]) return true;
571
+ if (eParts[i] > rParts[i]) return false;
572
+ }
573
+ return false;
574
+ }
575
+ // plain / = / exact-ish (ignore missing minor/patch → treat as x)
576
+ for (let i = 0; i < 3; i++) {
577
+ if (Number.isNaN(rParts[i])) continue;
578
+ if (eParts[i] !== rParts[i]) return false;
579
+ }
580
+ return true;
581
+ }
582
+
583
+ // ── Context backing factories ──
584
+ //
585
+ // These are simple in-process implementations. For worker-js/wasm/quickjs
586
+ // plugins that run off-thread / in a VM, the loader replaces these with
587
+ // MessageChannel-/marshal-backed proxies that forward to the host. The
588
+ // in-process versions are used for renderer-thread (quickjs/asset) plugins
589
+ // and for tests.
590
+
591
+ function makeEventBus(): PluginEventBus {
592
+ const handlers = new Map<string, Set<(data: unknown) => void>>();
593
+ return {
594
+ subscribe(event, handler) {
595
+ let set = handlers.get(event);
596
+ if (!set) {
597
+ set = new Set();
598
+ handlers.set(event, set);
599
+ }
600
+ set.add(handler as (data: unknown) => void);
601
+ return () => set!.delete(handler as (data: unknown) => void);
602
+ },
603
+ publish(event, data) {
604
+ const set = handlers.get(event);
605
+ if (set) for (const h of set.values()) h(data);
606
+ },
607
+ };
608
+ }
609
+
610
+ function makeStateStore(_pluginId: string): PluginStateStore {
611
+ const store = new Map<string, unknown>();
612
+ return {
613
+ get: <T>(key: string): T | undefined => store.get(key) as T | undefined,
614
+ set: <T>(key: string, value: T): void => {
615
+ store.set(key, value);
616
+ },
617
+ delete: (key: string): void => {
618
+ store.delete(key);
619
+ },
620
+ keys: (): string[] => [...store.keys()],
621
+ save: async (): Promise<void> => {
622
+ /* OPFS persistence wired in Phase 2 (storage permission) */
623
+ },
624
+ load: async (): Promise<void> => {
625
+ /* OPFS load wired in Phase 2 */
626
+ },
627
+ };
628
+ }
629
+
630
+ function makeTickApi(_pluginId: string): PluginTickApi {
631
+ const callbacks = new Set<(dt: number, elapsedTime: number) => void>();
632
+ // The host's render/sim loop calls `runTicks(dt, t)` each frame; we expose
633
+ // registration here and the host drains the set. Stored on the api object
634
+ // so the host can access it.
635
+ const api: PluginTickApi & { _drain: (dt: number, t: number) => void } = {
636
+ onTick(fn) {
637
+ callbacks.add(fn);
638
+ return () => callbacks.delete(fn);
639
+ },
640
+ _drain(dt, t) {
641
+ for (const cb of callbacks.values()) cb(dt, t);
642
+ },
643
+ };
644
+ return api;
645
+ }
646
+
647
+ function fmt(msg: string, args: unknown[]): string {
648
+ return args.length > 0 ? `${msg} ${args.map((a) => (typeof a === "string" ? a : JSON.stringify(a))).join(" ")}` : msg;
649
+ }
650
+
651
+ function makeLogger(_pluginId: string): PluginLogger {
652
+ const prefix = `[plugin:${_pluginId}]`;
653
+ return {
654
+ info: (msg, ...args) => log.info(prefix, fmt(msg, args)),
655
+ warn: (msg, ...args) => log.warn(prefix, fmt(msg, args)),
656
+ error: (msg, ...args) => log.error(prefix, fmt(msg, args)),
657
+ debug: (msg, ...args) => log.debug(prefix, fmt(msg, args)),
658
+ };
659
+ }