@downdraft/engine 0.0.0 → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/app/src/index.ts +10 -0
- package/app/src/renderer/bootstrap.ts +271 -0
- package/app/src/renderer/downdraft-base.css +93 -0
- package/app/src/renderer/feature-log.ts +200 -0
- package/app/src/renderer/game-module.ts +923 -0
- package/app/src/renderer/hooks.ts +88 -0
- package/app/src/renderer/hot-reload.ts +178 -0
- package/app/src/renderer/import-cache.ts +88 -0
- package/app/src/renderer/index.ts +206 -0
- package/app/src/renderer/mcp-harness.ts +144 -0
- package/app/src/renderer/save-store-factory.ts +239 -0
- package/app/src/renderer/sim-bridge.ts +183 -0
- package/app/src/renderer/standard-automation-tools.ts +771 -0
- package/app/src/shared/feature-log.ts +71 -0
- package/app/src/shared/gpu-info.ts +82 -0
- package/app/src/shared/import-cache-store.ts +142 -0
- package/app/src/shared/index.ts +6 -0
- package/app/src/shared/mcp-discovery.ts +47 -0
- package/app/src/shared/mcp-proxy.ts +82 -0
- package/app/src/shared/types.ts +324 -0
- package/asset-bake/src/bake-audio.ts +119 -0
- package/asset-bake/src/bake-gltf.ts +172 -0
- package/asset-bake/src/bake.ts +78 -0
- package/asset-bake/src/cache.ts +188 -0
- package/asset-bake/src/config.ts +186 -0
- package/asset-bake/src/index.ts +36 -0
- package/core/src/animation/animation-event.ts +41 -0
- package/core/src/animation/bone-mask.ts +122 -0
- package/core/src/animation/clip.ts +252 -0
- package/core/src/animation/index.ts +22 -0
- package/core/src/animation/mixamo.ts +113 -0
- package/core/src/animation/morph-target.ts +69 -0
- package/core/src/animation/player.ts +697 -0
- package/core/src/animation/retarget.ts +158 -0
- package/core/src/animation/skeleton-animator.ts +1399 -0
- package/core/src/animation/skeleton.ts +214 -0
- package/core/src/animation/state-machine.ts +280 -0
- package/core/src/assets/blob-store.ts +66 -0
- package/core/src/assets/cache.ts +186 -0
- package/core/src/assets/cubemap-converter.ts +155 -0
- package/core/src/assets/environment-manager.ts +121 -0
- package/core/src/assets/import-cache.ts +65 -0
- package/core/src/assets/import-settings.ts +72 -0
- package/core/src/assets/importer.ts +108 -0
- package/core/src/assets/index.ts +74 -0
- package/core/src/assets/irradiance-generator.ts +198 -0
- package/core/src/assets/loader-audio.ts +86 -0
- package/core/src/assets/loader-cubemap.ts +211 -0
- package/core/src/assets/loader-dds.ts +236 -0
- package/core/src/assets/loader-hdr.ts +474 -0
- package/core/src/assets/loader-mesh.ts +143 -0
- package/core/src/assets/loader-shader.ts +73 -0
- package/core/src/assets/loader-texture.ts +349 -0
- package/core/src/assets/lod.ts +198 -0
- package/core/src/assets/manager.ts +480 -0
- package/core/src/assets/manifest.ts +81 -0
- package/core/src/assets/material-bridge.ts +186 -0
- package/core/src/assets/model-importer.ts +72 -0
- package/core/src/assets/model-normalizer.ts +248 -0
- package/core/src/assets/model-to-gpu.ts +70 -0
- package/core/src/assets/model-to-mesh.ts +237 -0
- package/core/src/assets/prefilter-generator.ts +250 -0
- package/core/src/audio/engine.ts +177 -0
- package/core/src/audio/interface.ts +130 -0
- package/core/src/audio/listener.ts +32 -0
- package/core/src/audio/mixer.ts +141 -0
- package/core/src/audio/registry.ts +52 -0
- package/core/src/audio/sab.ts +87 -0
- package/core/src/audio/source.ts +89 -0
- package/core/src/change-detection/atomics.ts +1 -0
- package/core/src/change-detection/tracker.ts +47 -0
- package/core/src/debug-draw/lines.ts +64 -0
- package/core/src/debug-draw/points.ts +17 -0
- package/core/src/debug-draw/queue.ts +124 -0
- package/core/src/debug-draw/text.ts +25 -0
- package/core/src/ecs/archetype.ts +323 -0
- package/core/src/ecs/component.ts +188 -0
- package/core/src/ecs/entity.ts +25 -0
- package/core/src/ecs/events.ts +93 -0
- package/core/src/ecs/hierarchy.ts +124 -0
- package/core/src/ecs/hmr-swap-registry.ts +22 -0
- package/core/src/ecs/index.ts +25 -0
- package/core/src/ecs/query.ts +141 -0
- package/core/src/ecs/resource.ts +8 -0
- package/core/src/ecs/schedule.ts +181 -0
- package/core/src/ecs/system-params.ts +99 -0
- package/core/src/ecs/system.ts +42 -0
- package/core/src/ecs/world.ts +348 -0
- package/core/src/index.ts +352 -0
- package/core/src/input/context.ts +73 -0
- package/core/src/input/dom-handler.ts +380 -0
- package/core/src/input/local-player-manager.ts +218 -0
- package/core/src/input/mapping.ts +40 -0
- package/core/src/input/multi-sab-bridge.ts +276 -0
- package/core/src/input/multi-state.ts +54 -0
- package/core/src/input/sab-bridge.ts +71 -0
- package/core/src/input/state.ts +132 -0
- package/core/src/input/ui-router.ts +87 -0
- package/core/src/library/host.ts +317 -0
- package/core/src/library/index.ts +16 -0
- package/core/src/library/library.ts +292 -0
- package/core/src/material/compiler.ts +80 -0
- package/core/src/material/graph-bridge.ts +172 -0
- package/core/src/material/index.ts +9 -0
- package/core/src/material/library.ts +442 -0
- package/core/src/material/material.ts +156 -0
- package/core/src/material/variants.ts +61 -0
- package/core/src/math/mat4.ts +202 -0
- package/core/src/math/perlin-noise-2d.ts +77 -0
- package/core/src/math/perlin-noise-3d.ts +110 -0
- package/core/src/math/quat.ts +33 -0
- package/core/src/math/rng.ts +29 -0
- package/core/src/math/trig.ts +47 -0
- package/core/src/math/value-noise.ts +67 -0
- package/core/src/mesh/builder.ts +177 -0
- package/core/src/mesh/csg.ts +312 -0
- package/core/src/mesh/greased-line.ts +145 -0
- package/core/src/mesh/mesh.ts +17 -0
- package/core/src/mesh/parametric.ts +501 -0
- package/core/src/mesh/skinning.ts +67 -0
- package/core/src/mesh/vertex-layout.ts +91 -0
- package/core/src/module/cross-thread.ts +163 -0
- package/core/src/module/diagnostics.ts +123 -0
- package/core/src/module/host.ts +451 -0
- package/core/src/module/index.ts +22 -0
- package/core/src/module/module.ts +109 -0
- package/core/src/module/registry.ts +94 -0
- package/core/src/module/renderer-module.ts +247 -0
- package/core/src/module/ts-loader.ts +26 -0
- package/core/src/particles/compute-pass.ts +378 -0
- package/core/src/particles/emitter.ts +156 -0
- package/core/src/particles/index.ts +11 -0
- package/core/src/particles/particle-data.ts +47 -0
- package/core/src/particles/render-pass.ts +365 -0
- package/core/src/particles/simulator.ts +264 -0
- package/core/src/particles/system.ts +193 -0
- package/core/src/physics/body.ts +59 -0
- package/core/src/physics/ccd-heuristic.ts +55 -0
- package/core/src/physics/character.ts +282 -0
- package/core/src/physics/collider.ts +55 -0
- package/core/src/physics/collision-system.ts +91 -0
- package/core/src/physics/events.ts +133 -0
- package/core/src/physics/index.ts +34 -0
- package/core/src/physics/interface.ts +473 -0
- package/core/src/physics/interpolation-buffer.ts +192 -0
- package/core/src/physics/lifecycle.ts +87 -0
- package/core/src/physics/load-shedder.ts +164 -0
- package/core/src/physics/physics-accumulator.ts +101 -0
- package/core/src/physics/physics-system.ts +240 -0
- package/core/src/physics/ragdoll-presets.ts +272 -0
- package/core/src/physics/ragdoll-system.ts +220 -0
- package/core/src/physics/ragdoll.ts +182 -0
- package/core/src/physics/raycast.ts +143 -0
- package/core/src/physics/realm-manager.ts +499 -0
- package/core/src/physics/realm-worker-pool.ts +191 -0
- package/core/src/physics/realm-worker.ts +102 -0
- package/core/src/physics/realm.ts +189 -0
- package/core/src/physics/registry.ts +52 -0
- package/core/src/physics/safety.ts +247 -0
- package/core/src/physics/snapshot-manager.ts +141 -0
- package/core/src/physics/worker-protocol.ts +30 -0
- package/core/src/platform/bun-preload.ts +169 -0
- package/core/src/platform/css-stub.ts +4 -0
- package/core/src/platform/glob-polyfill.ts +124 -0
- package/core/src/platform/hidpi.ts +57 -0
- package/core/src/platform/render-surface.ts +77 -0
- package/core/src/platform/rpc.ts +98 -0
- package/core/src/platform/runtime.ts +123 -0
- package/core/src/plugin/context.ts +364 -0
- package/core/src/plugin/diagnostics.ts +61 -0
- package/core/src/plugin/discovery.ts +186 -0
- package/core/src/plugin/extension-loaders.ts +172 -0
- package/core/src/plugin/host.ts +659 -0
- package/core/src/plugin/index.ts +106 -0
- package/core/src/plugin/loader-asset.ts +124 -0
- package/core/src/plugin/loader-quickjs.ts +84 -0
- package/core/src/plugin/loader-wasm.ts +411 -0
- package/core/src/plugin/loader-worker.ts +261 -0
- package/core/src/plugin/manifest.ts +653 -0
- package/core/src/plugin/material-registry.ts +65 -0
- package/core/src/plugin/mcp-tools.ts +165 -0
- package/core/src/plugin/permissions.ts +175 -0
- package/core/src/plugin/quickjs-bridge.ts +294 -0
- package/core/src/plugin/registry.ts +107 -0
- package/core/src/plugin/sandbox-shim.ts +86 -0
- package/core/src/plugin/sandbox-worker.ts +215 -0
- package/core/src/plugin/wasm-abi.ts +152 -0
- package/core/src/plugin/wasm-worker.ts +229 -0
- package/core/src/plugin/workshop.ts +169 -0
- package/core/src/profiling/event-loop.ts +180 -0
- package/core/src/profiling/index.ts +69 -0
- package/core/src/profiling/iops/idb-patch.ts +242 -0
- package/core/src/profiling/iops/opfs-patch.ts +276 -0
- package/core/src/profiling/profiling-sab.ts +839 -0
- package/core/src/profiling/task-latency.ts +134 -0
- package/core/src/profiling/thread-metrics.ts +126 -0
- package/core/src/profiling/trace-event-writer.ts +205 -0
- package/core/src/profiling/warnings.ts +423 -0
- package/core/src/profiling/worker-prelude.ts +376 -0
- package/core/src/render/bind-group.ts +38 -0
- package/core/src/render/bindless/bindless-struct.ts +42 -0
- package/core/src/render/bindless/bindless.wgsl.ts +167 -0
- package/core/src/render/bindless/frame-bindings.ts +176 -0
- package/core/src/render/bindless/index.ts +10 -0
- package/core/src/render/bindless/material-manager.ts +257 -0
- package/core/src/render/bindless/texture-registry.ts +609 -0
- package/core/src/render/buffer.ts +82 -0
- package/core/src/render/camera-2d.ts +217 -0
- package/core/src/render/camera-controller.ts +440 -0
- package/core/src/render/camera.ts +409 -0
- package/core/src/render/canvas-resize-watcher.ts +46 -0
- package/core/src/render/compute-kernel.ts +172 -0
- package/core/src/render/constants.ts +2 -0
- package/core/src/render/device.ts +111 -0
- package/core/src/render/frame-graph.ts +768 -0
- package/core/src/render/frustum.ts +185 -0
- package/core/src/render/fullscreen-vs.ts +25 -0
- package/core/src/render/g-buffer.ts +186 -0
- package/core/src/render/game-renderer.ts +1452 -0
- package/core/src/render/gpu-driven/cull-pass.ts +394 -0
- package/core/src/render/gpu-driven/hzb.ts +215 -0
- package/core/src/render/gpu-driven/index.ts +7 -0
- package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
- package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
- package/core/src/render/gpu-driven/mesh-table.ts +175 -0
- package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
- package/core/src/render/gpu-utils.ts +96 -0
- package/core/src/render/hdr.ts +88 -0
- package/core/src/render/hot-reload.ts +295 -0
- package/core/src/render/ibl-bind-group.ts +266 -0
- package/core/src/render/ibl.ts +180 -0
- package/core/src/render/index.ts +163 -0
- package/core/src/render/input-manager.ts +259 -0
- package/core/src/render/lighting/area-light.ts +196 -0
- package/core/src/render/lighting/cluster-grid.ts +288 -0
- package/core/src/render/lighting/cluster-types.ts +193 -0
- package/core/src/render/lighting/ies-parser.ts +162 -0
- package/core/src/render/lighting.ts +454 -0
- package/core/src/render/material-types/depth.wgsl +44 -0
- package/core/src/render/material-types/line.wgsl +50 -0
- package/core/src/render/material-types/matcap.wgsl +51 -0
- package/core/src/render/material-types/normal.wgsl +41 -0
- package/core/src/render/material-types/physical.wgsl +152 -0
- package/core/src/render/material-types/sprite.wgsl +46 -0
- package/core/src/render/material-types/sss.wgsl +79 -0
- package/core/src/render/material-types/toon.wgsl +79 -0
- package/core/src/render/passes/README.md +121 -0
- package/core/src/render/passes/atmosphere.ts +152 -0
- package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
- package/core/src/render/passes/csm.ts +408 -0
- package/core/src/render/passes/cubemap-capture.ts +114 -0
- package/core/src/render/passes/debug-viz.ts +278 -0
- package/core/src/render/passes/debug.ts +538 -0
- package/core/src/render/passes/decal-mesh.ts +111 -0
- package/core/src/render/passes/decal-pass.ts +377 -0
- package/core/src/render/passes/deferred-lighting.ts +434 -0
- package/core/src/render/passes/depth-prepass.ts +163 -0
- package/core/src/render/passes/dome-360.ts +83 -0
- package/core/src/render/passes/fluid-render.ts +137 -0
- package/core/src/render/passes/gi-types.ts +118 -0
- package/core/src/render/passes/graph-compute.ts +300 -0
- package/core/src/render/passes/greased-line-pass.ts +232 -0
- package/core/src/render/passes/morph-target.ts +40 -0
- package/core/src/render/passes/opaque.ts +1028 -0
- package/core/src/render/passes/point-light-shadow.ts +266 -0
- package/core/src/render/passes/procedural-texture.ts +185 -0
- package/core/src/render/passes/reflection-probe.ts +140 -0
- package/core/src/render/passes/rsm-pass.ts +248 -0
- package/core/src/render/passes/sdf-text.ts +155 -0
- package/core/src/render/passes/shadow-map.ts +163 -0
- package/core/src/render/passes/shadow.ts +220 -0
- package/core/src/render/passes/skinning-vs.ts +121 -0
- package/core/src/render/passes/skinning.ts +326 -0
- package/core/src/render/passes/sky-dome.ts +404 -0
- package/core/src/render/passes/skybox.ts +162 -0
- package/core/src/render/passes/spot-light-shadow.ts +273 -0
- package/core/src/render/passes/terrain.ts +326 -0
- package/core/src/render/passes/transparent.ts +353 -0
- package/core/src/render/passes/underwater-fog.ts +185 -0
- package/core/src/render/passes/video-texture.ts +79 -0
- package/core/src/render/passes/volumetric-pass.ts +312 -0
- package/core/src/render/passes/volumetric-types.ts +171 -0
- package/core/src/render/passes/water.ts +753 -0
- package/core/src/render/pbr.ts +296 -0
- package/core/src/render/pipeline.ts +52 -0
- package/core/src/render/render-pass.ts +30 -0
- package/core/src/render/renderer-input-bus.ts +220 -0
- package/core/src/render/renderer-module-host.ts +623 -0
- package/core/src/render/resource-tracker.ts +67 -0
- package/core/src/render/sab-canvas-overlay.ts +122 -0
- package/core/src/render/shader-validator.ts +200 -0
- package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
- package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
- package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
- package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
- package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
- package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
- package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
- package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
- package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
- package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
- package/core/src/render/shaders/shadow-chunks.ts +135 -0
- package/core/src/render/skybox.ts +146 -0
- package/core/src/render/splitscreen.ts +85 -0
- package/core/src/render/surface.ts +78 -0
- package/core/src/render/tonemap.ts +180 -0
- package/core/src/render/tracked-render-pass.ts +158 -0
- package/core/src/render/viewport.ts +109 -0
- package/core/src/render/wgsl-hmr.ts +70 -0
- package/core/src/sab/core-input-channel.ts +23 -0
- package/core/src/sab/define.ts +239 -0
- package/core/src/sab/errors.ts +76 -0
- package/core/src/sab/game-input.ts +343 -0
- package/core/src/sab/gamepad-devices.ts +259 -0
- package/core/src/sab/grid-buffer.ts +117 -0
- package/core/src/sab/input.ts +55 -0
- package/core/src/sab/layout.ts +219 -0
- package/core/src/sab/multi-input-channel.ts +50 -0
- package/core/src/sab/record-buffer.ts +155 -0
- package/core/src/sab/sab-polyfill.ts +56 -0
- package/core/src/sab/sim-channel.ts +453 -0
- package/core/src/sab/slot-buffer.ts +190 -0
- package/core/src/sab/types.ts +158 -0
- package/core/src/safety/bounds.ts +76 -0
- package/core/src/safety/json.ts +80 -0
- package/core/src/safety/path.ts +167 -0
- package/core/src/save/binary-format.ts +117 -0
- package/core/src/save/game-save-system.ts +161 -0
- package/core/src/save/grid-save-system.ts +158 -0
- package/core/src/save/migrate.ts +44 -0
- package/core/src/save/migration-registry.ts +94 -0
- package/core/src/save/persist-types.ts +208 -0
- package/core/src/save/schema.ts +46 -0
- package/core/src/save/serializer.ts +180 -0
- package/core/src/scene/builder.ts +65 -0
- package/core/src/scene/camera.ts +142 -0
- package/core/src/scene/checkpoint.ts +109 -0
- package/core/src/scene/game-loop.ts +198 -0
- package/core/src/scene/index.ts +24 -0
- package/core/src/scene/layer.ts +6 -0
- package/core/src/scene/prefab.ts +145 -0
- package/core/src/scene/scene-manager.ts +157 -0
- package/core/src/scene/scene.ts +192 -0
- package/core/src/scene/sky.ts +256 -0
- package/core/src/scene/spatial-grid.ts +176 -0
- package/core/src/scene/streaming.ts +304 -0
- package/core/src/scene/vegetation.ts +163 -0
- package/core/src/scene/world.ts +89 -0
- package/core/src/scripting/binding.ts +129 -0
- package/core/src/scripting/hot-reload.ts +144 -0
- package/core/src/scripting/script.ts +99 -0
- package/core/src/sim/hot-reload-pipeline.ts +49 -0
- package/core/src/sim/sim-state-helper.ts +47 -0
- package/core/src/sim/transient-state-registry.ts +77 -0
- package/core/src/sim/types.ts +113 -0
- package/core/src/sim/worker-loop.ts +222 -0
- package/core/src/stores/game-store.ts +158 -0
- package/core/src/stores/hot-reload-store.ts +44 -0
- package/core/src/telemetry/collector.ts +410 -0
- package/core/src/telemetry/gc-controller.ts +453 -0
- package/core/src/telemetry/gc-profiler.ts +126 -0
- package/core/src/telemetry/gc-tracker.ts +69 -0
- package/core/src/telemetry/gpu-profiler.ts +703 -0
- package/core/src/telemetry/gpu-resource-tracker.ts +285 -0
- package/core/src/telemetry/gpu-timer-pool.ts +234 -0
- package/core/src/telemetry/gpu-timer.ts +123 -0
- package/core/src/telemetry/gpu-timestamp-gate.ts +21 -0
- package/core/src/telemetry/reporter.ts +62 -0
- package/core/src/types/engine-types.ts +129 -0
- package/core/src/ui-font-scale.ts +112 -0
- package/core/src/util/broad-phase-grid.ts +82 -0
- package/core/src/util/feature-log.ts +220 -0
- package/core/src/util/index.ts +17 -0
- package/core/src/util/logger.ts +604 -0
- package/core/src/webgpu-destroy-augmentation.d.ts +25 -0
- package/core/src/worker/base-worker-host.ts +183 -0
- package/core/src/worker/buffer-sync.ts +550 -0
- package/core/src/worker/crash-recovery.ts +201 -0
- package/core/src/worker/entity-sim-worker-host.ts +190 -0
- package/core/src/worker/instrumented-worker-host.ts +171 -0
- package/core/src/worker/rpc.ts +253 -0
- package/core/src/worker/sim-worker-base.ts +913 -0
- package/core/src/worker/sim-worker-host.ts +358 -0
- package/core/src/worker/task-pool.ts +256 -0
- package/core/src/worker/task-worker.ts +83 -0
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- package/libraries/stickman/src/skeleton.ts +197 -0
- package/libraries/stickman/src/stickman-pass.ts +255 -0
- package/libraries/stickman/src/thick-line.ts +123 -0
- package/libraries/surface-nets/README.md +25 -0
- package/libraries/surface-nets/src/chunked-field.ts +14 -0
- package/libraries/surface-nets/src/deformation.ts +45 -0
- package/libraries/surface-nets/src/index.ts +36 -0
- package/libraries/surface-nets/src/library.ts +59 -0
- package/libraries/surface-nets/src/lod.ts +7 -0
- package/libraries/surface-nets/src/sab.ts +4 -0
- package/libraries/surface-nets/src/streaming-config.ts +5 -0
- package/libraries/surface-nets/src/streaming-manager.ts +15 -0
- package/libraries/surface-nets/src/surface-nets.ts +334 -0
- package/libraries/surface-nets/src/types.ts +23 -0
- package/libraries/water/README.md +25 -0
- package/libraries/water/src/buoyancy.ts +103 -0
- package/libraries/water/src/index.ts +43 -0
- package/libraries/water/src/library.ts +85 -0
- package/libraries/water/src/shore-damping.ts +93 -0
- package/libraries/water/src/water-buffer.ts +89 -0
- package/libraries/water/src/water-chunks.ts +13 -0
- package/libraries/water/src/water-physics.ts +376 -0
- package/libraries/water/src/water-renderer.ts +809 -0
- package/libraries/water/src/water-sab.ts +161 -0
- package/libraries/water/src/wave-sources.ts +84 -0
- package/libraries/weather/README.md +20 -0
- package/libraries/weather/src/index.ts +9 -0
- package/libraries/weather/src/library.ts +72 -0
- package/libraries/weather/src/types.ts +64 -0
- package/libraries/weather/src/weather-blend.ts +112 -0
- package/libraries/weather/src/weather-system.ts +271 -0
- package/libraries/weatherfx/README.md +24 -0
- package/libraries/weatherfx/src/cloud-provider.ts +31 -0
- package/libraries/weatherfx/src/cloud-system.ts +372 -0
- package/libraries/weatherfx/src/index.ts +9 -0
- package/libraries/weatherfx/src/library.ts +58 -0
- package/libraries/weatherfx/src/particle-system.ts +434 -0
- package/libraries/weatherfx/src/shaders/cloud.wgsl +111 -0
- package/libraries/weatherfx/src/shaders/particle-compute.wgsl +187 -0
- package/libraries/weatherfx/src/shaders/particle-render.wgsl +95 -0
- package/lint-plugin.mjs +41 -0
- package/mcp/src/client.ts +703 -0
- package/mcp/src/engine-context.ts +186 -0
- package/mcp/src/http-transport.ts +471 -0
- package/mcp/src/index.ts +13 -0
- package/mcp/src/prompts/add-entity.ts +42 -0
- package/mcp/src/prompts/create-scene.ts +44 -0
- package/mcp/src/prompts/debug-frame.ts +39 -0
- package/mcp/src/prompts/index.ts +12 -0
- package/mcp/src/resources/asset-list.ts +32 -0
- package/mcp/src/resources/checkpoint-list.ts +33 -0
- package/mcp/src/resources/entity-state.ts +55 -0
- package/mcp/src/resources/gpu-info.ts +103 -0
- package/mcp/src/resources/index.ts +57 -0
- package/mcp/src/resources/performance.ts +37 -0
- package/mcp/src/resources/scene-tree.ts +43 -0
- package/mcp/src/server.ts +375 -0
- package/mcp/src/tools/animation.ts +118 -0
- package/mcp/src/tools/asset.ts +161 -0
- package/mcp/src/tools/audio.ts +96 -0
- package/mcp/src/tools/build.ts +143 -0
- package/mcp/src/tools/camera.ts +167 -0
- package/mcp/src/tools/checkpoint.ts +100 -0
- package/mcp/src/tools/component.ts +199 -0
- package/mcp/src/tools/debug.ts +300 -0
- package/mcp/src/tools/entity.ts +361 -0
- package/mcp/src/tools/inspect.ts +210 -0
- package/mcp/src/tools/lighting.ts +263 -0
- package/mcp/src/tools/material.ts +243 -0
- package/mcp/src/tools/mesh.ts +239 -0
- package/mcp/src/tools/physics.ts +266 -0
- package/mcp/src/tools/scene.ts +153 -0
- package/mcp/src/tools/script.ts +122 -0
- package/mcp/src/types.ts +92 -0
- package/mcp/src/undo-redo.ts +77 -0
- package/modules/camera-controls/README.md +20 -0
- package/modules/camera-controls/src/index.ts +161 -0
- package/modules/controller-ui/src/index.ts +164 -0
- package/modules/devtools/README.md +25 -0
- package/modules/devtools/src/api.ts +461 -0
- package/modules/devtools/src/asset-utils.ts +105 -0
- package/modules/devtools/src/bind-debug-store.ts +48 -0
- package/modules/devtools/src/data-bridge.ts +286 -0
- package/modules/devtools/src/debug-overlay.ts +238 -0
- package/modules/devtools/src/debug-raycast.ts +328 -0
- package/modules/devtools/src/debug-store.ts +92 -0
- package/modules/devtools/src/debug-view-descriptors.ts +59 -0
- package/modules/devtools/src/doctor-panel.ts +182 -0
- package/modules/devtools/src/gizmo-module.ts +136 -0
- package/modules/devtools/src/graph-model.ts +509 -0
- package/modules/devtools/src/grid-renderer.ts +157 -0
- package/modules/devtools/src/height-ruler-renderer.ts +216 -0
- package/modules/devtools/src/index.ts +81 -0
- package/modules/devtools/src/init.ts +261 -0
- package/modules/devtools/src/label-overlay.ts +154 -0
- package/modules/devtools/src/material-stats-panel.ts +188 -0
- package/modules/devtools/src/profiling-bridge.ts +377 -0
- package/modules/devtools/src/profiling-hooks.ts +98 -0
- package/modules/devtools/src/renderer-adapter.ts +76 -0
- package/modules/devtools/src/scene-inspector.ts +637 -0
- package/modules/devtools/src/scene-store.ts +320 -0
- package/modules/devtools/src/scene-sync.ts +116 -0
- package/modules/devtools/src/shaders/transform-gizmo.wgsl +38 -0
- package/modules/devtools/src/sim-stats-panel.ts +272 -0
- package/modules/devtools/src/sim-stats-provider.ts +105 -0
- package/modules/devtools/src/skeleton-renderer.ts +351 -0
- package/modules/devtools/src/transform-gizmo.ts +928 -0
- package/modules/devtools/src/types.ts +290 -0
- package/modules/devtools/src/worker-expose.ts +67 -0
- package/modules/devtools/src/worker-sync.ts +137 -0
- package/modules/editor/src/commands/component.ts +156 -0
- package/modules/editor/src/commands/entity.ts +287 -0
- package/modules/editor/src/commands/hierarchy.ts +83 -0
- package/modules/editor/src/commands/index.ts +61 -0
- package/modules/editor/src/commands/prefab.ts +163 -0
- package/modules/editor/src/commands/registry.ts +331 -0
- package/modules/editor/src/commands/scene-io.ts +211 -0
- package/modules/editor/src/commands/selection.ts +73 -0
- package/modules/editor/src/commands/transform.ts +91 -0
- package/modules/editor/src/ddscene.ts +267 -0
- package/modules/editor/src/document.ts +123 -0
- package/modules/editor/src/editor-context.ts +172 -0
- package/modules/editor/src/index.ts +41 -0
- package/modules/editor/src/mcp.ts +103 -0
- package/modules/editor/src/module.ts +148 -0
- package/modules/editor/src/selection.ts +70 -0
- package/modules/editor/src/shell.ts +456 -0
- package/modules/editor/src/viewport.ts +199 -0
- package/modules/html-ui/src/composite.ts +135 -0
- package/modules/html-ui/src/create-html-ui.ts +188 -0
- package/modules/html-ui/src/doc-backend.ts +343 -0
- package/modules/html-ui/src/host.ts +646 -0
- package/modules/html-ui/src/index.ts +13 -0
- package/modules/html-ui/src/jsx-dev-runtime.ts +12 -0
- package/modules/html-ui/src/jsx-runtime.ts +126 -0
- package/modules/html-ui/src/protocol.ts +88 -0
- package/modules/html-ui/src/ui-worker.ts +16 -0
- package/modules/mcp/README.md +18 -0
- package/modules/mcp/src/index.ts +27 -0
- package/modules/movement-2d/README.md +19 -0
- package/modules/movement-2d/src/grid-character.ts +455 -0
- package/modules/movement-2d/src/index.ts +45 -0
- package/modules/movement-3d/README.md +21 -0
- package/modules/movement-3d/src/character-motor.ts +230 -0
- package/modules/movement-3d/src/index.ts +46 -0
- package/modules/native-osr/src/index.ts +22 -0
- package/modules/native-osr/src/input-router.ts +401 -0
- package/modules/native-osr/src/native-osr-manager.ts +247 -0
- package/modules/native-osr/src/native-texture-source.ts +86 -0
- package/modules/native-osr/src/types.ts +112 -0
- package/modules/native-osr/src/world-space-ui-pass.ts +351 -0
- package/modules/sailing/README.md +18 -0
- package/modules/sailing/src/index.ts +51 -0
- package/modules/terrain/README.md +18 -0
- package/modules/terrain/src/index.ts +78 -0
- package/modules/vitals/README.md +17 -0
- package/modules/vitals/src/index.ts +43 -0
- package/modules/vitals/src/vitals.ts +265 -0
- package/modules/xr/README.md +25 -0
- package/modules/xr/src/camera-rig.ts +146 -0
- package/modules/xr/src/debug.ts +59 -0
- package/modules/xr/src/frame-loop.ts +197 -0
- package/modules/xr/src/index.ts +16 -0
- package/modules/xr/src/input.ts +208 -0
- package/modules/xr/src/layer.ts +140 -0
- package/modules/xr/src/session.ts +156 -0
- package/modules/xr/src/sim-module.ts +23 -0
- package/modules/xr/src/types.ts +32 -0
- package/modules/xr/src/webxr.d.ts +182 -0
- package/modules/xr/src/xr-module.ts +179 -0
- package/package.json +232 -3
- package/shader-graph/src/chunks.ts +349 -0
- package/shader-graph/src/compiler.ts +732 -0
- package/shader-graph/src/compute-compiler.ts +453 -0
- package/shader-graph/src/compute-graph.ts +112 -0
- package/shader-graph/src/compute-profiles.ts +54 -0
- package/shader-graph/src/graph.ts +52 -0
- package/shader-graph/src/index.ts +53 -0
- package/shader-graph/src/profiles.ts +407 -0
- package/shader-graph/src/validator.ts +48 -0
- package/shader-graph/src/wgsl-binding-validator.ts +143 -0
- package/shader-graph/src/wgsl-struct-validator.ts +245 -0
- package/shader-graph/src/wgsl-struct.ts +397 -0
- package/test/src/index.ts +7 -0
- package/test/src/vision-test.ts +369 -0
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import { createValidatedShaderModule } from "../shader-validator";
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import { type Mat4 } from "wgpu-matrix";
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import type { MeshData } from "../../mesh/builder";
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import type { FrameGraphBuilder, GraphRenderContext, TextureHandle } from "../frame-graph";
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import { MAX_POINT_LIGHTS, MAX_SPOT_LIGHTS, packLightUniform, packPointLights, packSpotLightsExtended, type LightUniformData } from "../lighting";
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import { RenderPass } from "../render-pass";
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import { destroyMapValues } from "../resource-tracker";
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const TRANSPARENT_SHADER = `
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struct CameraUniforms {
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viewProj: mat4x4<f32>,
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cameraPos: vec3<f32>,
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_pad0: f32,
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};
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@group(0) @binding(0) var<uniform> camera: CameraUniforms;
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@group(0) @binding(1) var modelUniform: mat4x4<f32>;
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struct LightUniforms {
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dirDirection: vec4<f32>,
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dirColor: vec4<f32>,
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hemiDirIntensity: vec4<f32>,
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hemiSkyColor: vec4<f32>,
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hemiGroundColor: vec4<f32>,
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ambient: vec4<f32>,
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lightCount: vec4<f32>,
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};
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@group(0) @binding(2) var<uniform> lights: LightUniforms;
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@group(0) @binding(3) var<storage> pointLights: array<vec4<f32>>;
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@group(0) @binding(4) var<storage> spotLights: array<vec4<f32>>;
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struct VertexInput {
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@location(0) position: vec3<f32>,
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@location(1) normal: vec3<f32>,
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@location(2) uv: vec2<f32>,
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@location(3) color: vec4<f32>,
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};
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struct VertexOutput {
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@builtin(position) clipPosition: vec4<f32>,
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@location(0) color: vec4<f32>,
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@location(1) normal: vec3<f32>,
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@location(2) worldPos: vec3<f32>,
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};
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@vertex
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fn vs_main(input: VertexInput) -> VertexOutput {
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output.color = input.color;
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output.normal = normalize((modelUniform * vec4<f32>(input.normal, 0.0)).xyz);
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return output;
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}
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fn pointLightContribution(
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albedo: vec3<f32>,
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N: vec3<f32>,
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V: vec3<f32>,
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worldPos: vec3<f32>,
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) -> vec3<f32> {
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var result = vec3<f32>(0.0);
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let count = u32(lights.lightCount.x);
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if (i >= count) { break; }
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let pos = pointLights[i * 2u].xyz;
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let intensity = pointLights[i * 2u].w;
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let lightColor = pointLights[i * 2u + 1u].xyz;
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let range = pointLights[i * 2u + 1u].w;
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let toLight = pos - worldPos;
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let dist = length(toLight);
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let attenuation = 1.0 / (1.0 + 0.5 * dist * dist);
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result += albedo * lightColor * intensity * NdotL * attenuation;
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}
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return result;
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}
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fn spotLightContribution(
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albedo: vec3<f32>,
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N: vec3<f32>,
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V: vec3<f32>,
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worldPos: vec3<f32>,
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) -> vec3<f32> {
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var result = vec3<f32>(0.0);
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let count = u32(lights.lightCount.y);
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for (var i = 0u; i < ${MAX_SPOT_LIGHTS}u; i = i + 1u) {
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if (i >= count) { break; }
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let base = i * 4u;
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let pos = spotLights[base].xyz;
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let intensity = spotLights[base].w;
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let dir = spotLights[base + 1u].xyz;
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let range = spotLights[base + 1u].w;
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let lightColor = spotLights[base + 2u].xyz;
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let innerCos = spotLights[base + 2u].w;
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let outerCos = spotLights[base + 3u].x;
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let toLight = pos - worldPos;
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let dist = length(toLight);
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if (dist > range) { continue; }
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let L = toLight / dist;
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let spotCos = dot(-L, dir);
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if (spotCos < outerCos) { continue; }
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let spotAtten = smoothstep(outerCos, innerCos, spotCos);
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let attenuation = (1.0 / (1.0 + 0.5 * dist * dist)) * spotAtten;
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let NdotL = max(dot(N, L), 0.0);
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result += albedo * lightColor * intensity * NdotL * attenuation;
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}
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return result;
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}
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fn hemisphereAmbient(N: vec3<f32>) -> vec3<f32> {
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if (lights.hemiDirIntensity.w < 0.5) {
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return lights.ambient.rgb * lights.ambient.w;
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}
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let up = normalize(lights.hemiDirIntensity.xyz);
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let hemiMix = max(dot(N, up), 0.0);
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return mix(lights.hemiGroundColor.rgb, lights.hemiSkyColor.rgb, hemiMix) * lights.hemiDirIntensity.w;
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}
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@fragment
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fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
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let N = normalize(input.normal);
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let V = normalize(camera.cameraPos - input.worldPos);
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let L = normalize(-lights.dirDirection.xyz);
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let NdotL = max(dot(N, L), 0.0);
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let ambient = hemisphereAmbient(N);
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let directional = input.color.rgb * lights.dirColor.rgb * lights.dirDirection.w * NdotL;
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let pointLights = pointLightContribution(input.color.rgb, N, V, input.worldPos);
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let spotLights = spotLightContribution(input.color.rgb, N, V, input.worldPos);
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let color = input.color.rgb * ambient + directional + pointLights + spotLights;
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return vec4<f32>(color, input.color.a);
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}
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`;
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export interface TransparentRenderItem {
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mesh: MeshData;
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modelMatrix: Mat4;
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distance: number;
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}
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export class TransparentPass extends RenderPass {
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name = "transparent";
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hdrHandle: TextureHandle | null = null;
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depthHandle: TextureHandle | null = null;
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private device: GPUDevice;
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private pipelines: Map<number, GPURenderPipeline> = new Map();
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private bindGroups: Map<number, GPUBindGroup> = new Map();
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private shaderModule: GPUShaderModule | null = null;
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private cameraBuffer: GPUBuffer | null = null;
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private modelBuffer: GPUBuffer | null = null;
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private lightBuffer: GPUBuffer | null = null;
|
|
156
|
+
private pointLightBuffer: GPUBuffer | null = null;
|
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157
|
+
private spotLightBuffer: GPUBuffer | null = null;
|
|
158
|
+
private renderItems: TransparentRenderItem[] = [];
|
|
159
|
+
private vertexBuffers: Map<MeshData, GPUBuffer> = new Map();
|
|
160
|
+
private indexBuffers: Map<MeshData, GPUBuffer> = new Map();
|
|
161
|
+
|
|
162
|
+
constructor(device: GPUDevice, surfaceFormat: GPUTextureFormat) {
|
|
163
|
+
super();
|
|
164
|
+
this.device = device;
|
|
165
|
+
this.surfaceFormat = surfaceFormat;
|
|
166
|
+
}
|
|
167
|
+
|
|
168
|
+
private surfaceFormat: GPUTextureFormat;
|
|
169
|
+
|
|
170
|
+
prepare(_device: GPUDevice): void {
|
|
171
|
+
if (!this.shaderModule) {
|
|
172
|
+
this.shaderModule = createValidatedShaderModule(this.device, { code: TRANSPARENT_SHADER, label: "TransparentPass" });
|
|
173
|
+
}
|
|
174
|
+
|
|
175
|
+
this.cameraBuffer = this.device.createBuffer({
|
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176
|
+
size: 80,
|
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177
|
+
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
|
|
178
|
+
});
|
|
179
|
+
|
|
180
|
+
this.modelBuffer = this.device.createBuffer({
|
|
181
|
+
size: 64,
|
|
182
|
+
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
|
|
183
|
+
});
|
|
184
|
+
|
|
185
|
+
this.lightBuffer = this.device.createBuffer({
|
|
186
|
+
size: 128,
|
|
187
|
+
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
|
|
188
|
+
});
|
|
189
|
+
|
|
190
|
+
this.pointLightBuffer = this.device.createBuffer({
|
|
191
|
+
size: MAX_POINT_LIGHTS * 32,
|
|
192
|
+
usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST,
|
|
193
|
+
});
|
|
194
|
+
|
|
195
|
+
this.spotLightBuffer = this.device.createBuffer({
|
|
196
|
+
size: MAX_SPOT_LIGHTS * 64,
|
|
197
|
+
usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST,
|
|
198
|
+
});
|
|
199
|
+
}
|
|
200
|
+
|
|
201
|
+
private getPipeline(stride: number): GPURenderPipeline {
|
|
202
|
+
let pipeline = this.pipelines.get(stride);
|
|
203
|
+
if (!pipeline) {
|
|
204
|
+
pipeline = this.device.createRenderPipeline({
|
|
205
|
+
layout: "auto",
|
|
206
|
+
vertex: {
|
|
207
|
+
module: this.shaderModule!,
|
|
208
|
+
entryPoint: "vs_main",
|
|
209
|
+
buffers: [{
|
|
210
|
+
arrayStride: stride,
|
|
211
|
+
attributes: [
|
|
212
|
+
{ shaderLocation: 0, offset: 0, format: "float32x3" },
|
|
213
|
+
{ shaderLocation: 1, offset: 12, format: "float32x3" },
|
|
214
|
+
{ shaderLocation: 2, offset: 24, format: "float32x2" },
|
|
215
|
+
{ shaderLocation: 3, offset: 32, format: "float32x4" },
|
|
216
|
+
],
|
|
217
|
+
}],
|
|
218
|
+
},
|
|
219
|
+
fragment: {
|
|
220
|
+
module: this.shaderModule!,
|
|
221
|
+
entryPoint: "fs_main",
|
|
222
|
+
targets: [{
|
|
223
|
+
format: this.surfaceFormat,
|
|
224
|
+
blend: {
|
|
225
|
+
color: { srcFactor: "src-alpha", dstFactor: "one-minus-src-alpha", operation: "add" },
|
|
226
|
+
alpha: { srcFactor: "one", dstFactor: "one-minus-src-alpha", operation: "add" },
|
|
227
|
+
},
|
|
228
|
+
}],
|
|
229
|
+
},
|
|
230
|
+
primitive: { topology: "triangle-list", cullMode: "none" },
|
|
231
|
+
depthStencil: {
|
|
232
|
+
format: "depth32float",
|
|
233
|
+
depthWriteEnabled: false,
|
|
234
|
+
depthCompare: "less",
|
|
235
|
+
},
|
|
236
|
+
});
|
|
237
|
+
this.pipelines.set(stride, pipeline);
|
|
238
|
+
this.bindGroups.set(stride, this.device.createBindGroup({
|
|
239
|
+
layout: pipeline.getBindGroupLayout(0),
|
|
240
|
+
entries: [
|
|
241
|
+
{ binding: 0, resource: { buffer: this.cameraBuffer! } },
|
|
242
|
+
{ binding: 1, resource: { buffer: this.modelBuffer! } },
|
|
243
|
+
{ binding: 2, resource: { buffer: this.lightBuffer! } },
|
|
244
|
+
{ binding: 3, resource: { buffer: this.pointLightBuffer! } },
|
|
245
|
+
{ binding: 4, resource: { buffer: this.spotLightBuffer! } },
|
|
246
|
+
],
|
|
247
|
+
}));
|
|
248
|
+
}
|
|
249
|
+
return pipeline;
|
|
250
|
+
}
|
|
251
|
+
|
|
252
|
+
setCameraViewProj(viewProj: Mat4, cameraPos?: [number, number, number]): void {
|
|
253
|
+
const data = new Float32Array(20);
|
|
254
|
+
data.set(viewProj as Float32Array, 0);
|
|
255
|
+
if (cameraPos) {
|
|
256
|
+
data[16] = cameraPos[0];
|
|
257
|
+
data[17] = cameraPos[1];
|
|
258
|
+
data[18] = cameraPos[2];
|
|
259
|
+
}
|
|
260
|
+
this.device.queue.writeBuffer(this.cameraBuffer!, 0, data as unknown as BufferSource);
|
|
261
|
+
}
|
|
262
|
+
|
|
263
|
+
setLightData(lightData: LightUniformData): void {
|
|
264
|
+
const packed = packLightUniform(lightData);
|
|
265
|
+
this.device.queue.writeBuffer(this.lightBuffer!, 0, packed as unknown as BufferSource);
|
|
266
|
+
const pointPacked = packPointLights(lightData);
|
|
267
|
+
this.device.queue.writeBuffer(this.pointLightBuffer!, 0, pointPacked as unknown as BufferSource);
|
|
268
|
+
const spotPacked = packSpotLightsExtended(lightData);
|
|
269
|
+
this.device.queue.writeBuffer(this.spotLightBuffer!, 0, spotPacked as unknown as BufferSource);
|
|
270
|
+
}
|
|
271
|
+
|
|
272
|
+
addItem(mesh: MeshData, modelMatrix: Mat4, distance: number): void {
|
|
273
|
+
this.renderItems.push({ mesh, modelMatrix, distance });
|
|
274
|
+
}
|
|
275
|
+
|
|
276
|
+
clearItems(): void {
|
|
277
|
+
this.renderItems.length = 0;
|
|
278
|
+
}
|
|
279
|
+
|
|
280
|
+
hasItems(): boolean {
|
|
281
|
+
return this.renderItems.length > 0;
|
|
282
|
+
}
|
|
283
|
+
|
|
284
|
+
setup(builder: FrameGraphBuilder): void {
|
|
285
|
+
if (this.depthHandle) builder.depthAttachment({ handle: this.depthHandle, depthLoadOp: "load", depthStoreOp: "store", depthReadOnly: true });
|
|
286
|
+
if (this.hdrHandle) builder.colorAttachment({ handle: this.hdrHandle, loadOp: "load", storeOp: "store" });
|
|
287
|
+
}
|
|
288
|
+
|
|
289
|
+
execute(ctx: GraphRenderContext): void {
|
|
290
|
+
if (!this.shaderModule || this.renderItems.length === 0 || !ctx.pass) return;
|
|
291
|
+
|
|
292
|
+
this.setCameraViewProj(ctx.viewProj, ctx.cameraPos);
|
|
293
|
+
this.setLightData(ctx.lightData);
|
|
294
|
+
|
|
295
|
+
this.renderItems.sort((a, b) => b.distance - a.distance);
|
|
296
|
+
|
|
297
|
+
const firstStride = this.renderItems[0].mesh.layout.stride;
|
|
298
|
+
const pipeline = this.getPipeline(firstStride);
|
|
299
|
+
const bindGroup = this.bindGroups.get(firstStride)!;
|
|
300
|
+
|
|
301
|
+
const tracked = ctx.pass;
|
|
302
|
+
tracked.setPipeline(pipeline);
|
|
303
|
+
tracked.setBindGroup(0, bindGroup);
|
|
304
|
+
|
|
305
|
+
for (let i = 0; i < this.renderItems.length; i++) {
|
|
306
|
+
const item = this.renderItems[i];
|
|
307
|
+
this.device.queue.writeBuffer(this.modelBuffer!, 0, item.modelMatrix as unknown as BufferSource);
|
|
308
|
+
tracked.setVertexBuffer(0, this.getVertexBuffer(item.mesh));
|
|
309
|
+
tracked.setIndexBuffer(this.getIndexBuffer(item.mesh), item.mesh.indices instanceof Uint16Array ? "uint16" : "uint32");
|
|
310
|
+
tracked.drawIndexed(item.mesh.indexCount);
|
|
311
|
+
}
|
|
312
|
+
}
|
|
313
|
+
|
|
314
|
+
private getVertexBuffer(mesh: MeshData): GPUBuffer {
|
|
315
|
+
let buf = this.vertexBuffers.get(mesh);
|
|
316
|
+
if (!buf) {
|
|
317
|
+
buf = this.device.createBuffer({
|
|
318
|
+
size: mesh.vertices.byteLength,
|
|
319
|
+
usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST,
|
|
320
|
+
});
|
|
321
|
+
this.device.queue.writeBuffer(buf, 0, mesh.vertices.buffer);
|
|
322
|
+
this.vertexBuffers.set(mesh, buf);
|
|
323
|
+
}
|
|
324
|
+
return buf;
|
|
325
|
+
}
|
|
326
|
+
|
|
327
|
+
private getIndexBuffer(mesh: MeshData): GPUBuffer {
|
|
328
|
+
let buf = this.indexBuffers.get(mesh);
|
|
329
|
+
if (!buf) {
|
|
330
|
+
buf = this.device.createBuffer({
|
|
331
|
+
size: mesh.indices.byteLength,
|
|
332
|
+
usage: GPUBufferUsage.INDEX | GPUBufferUsage.COPY_DST,
|
|
333
|
+
});
|
|
334
|
+
this.device.queue.writeBuffer(buf, 0, mesh.indices.buffer);
|
|
335
|
+
this.indexBuffers.set(mesh, buf);
|
|
336
|
+
}
|
|
337
|
+
return buf;
|
|
338
|
+
}
|
|
339
|
+
|
|
340
|
+
destroy(): void {
|
|
341
|
+
this.cameraBuffer?.destroy();
|
|
342
|
+
this.modelBuffer?.destroy();
|
|
343
|
+
this.lightBuffer?.destroy();
|
|
344
|
+
this.pointLightBuffer?.destroy();
|
|
345
|
+
this.spotLightBuffer?.destroy();
|
|
346
|
+
for (const buf of this.vertexBuffers.values()) buf.destroy();
|
|
347
|
+
for (const buf of this.indexBuffers.values()) buf.destroy();
|
|
348
|
+
this.vertexBuffers.clear();
|
|
349
|
+
this.indexBuffers.clear();
|
|
350
|
+
destroyMapValues(this.pipelines);
|
|
351
|
+
destroyMapValues(this.bindGroups);
|
|
352
|
+
}
|
|
353
|
+
}
|
|
@@ -0,0 +1,185 @@
|
|
|
1
|
+
import type { StructView, WgslStruct } from "@downdraft/engine/shader-graph";
|
|
2
|
+
import { f32, wgsl } from "@downdraft/engine/shader-graph";
|
|
3
|
+
import type { FrameGraphBuilder, GraphRenderContext, TextureHandle } from "../frame-graph";
|
|
4
|
+
import { RenderPass } from "../render-pass";
|
|
5
|
+
import { createValidatedShaderModule } from "../shader-validator";
|
|
6
|
+
|
|
7
|
+
// ─── Uniform structs (single source of truth for layout) ───────────────────
|
|
8
|
+
const Uniforms: WgslStruct = wgsl.struct("Uniforms", {
|
|
9
|
+
depth: f32,
|
|
10
|
+
time: f32,
|
|
11
|
+
_pad0: f32,
|
|
12
|
+
_pad1: f32,
|
|
13
|
+
});
|
|
14
|
+
|
|
15
|
+
const UNDERWATER_FOG_SHADER = /* wgsl */ `
|
|
16
|
+
${Uniforms.wgsl}
|
|
17
|
+
|
|
18
|
+
@group(0) @binding(0) var<uniform> uniforms: Uniforms;
|
|
19
|
+
|
|
20
|
+
struct VertexOutput {
|
|
21
|
+
@builtin(position) clipPos: vec4<f32>,
|
|
22
|
+
@location(0) uv: vec2<f32>,
|
|
23
|
+
};
|
|
24
|
+
|
|
25
|
+
@vertex
|
|
26
|
+
fn vs_main(@builtin(vertex_index) vi: u32) -> VertexOutput {
|
|
27
|
+
var output: VertexOutput;
|
|
28
|
+
let positions = array<vec2<f32>, 3>(
|
|
29
|
+
vec2<f32>(-1.0, -1.0),
|
|
30
|
+
vec2<f32>( 3.0, -1.0),
|
|
31
|
+
vec2<f32>(-1.0, 3.0),
|
|
32
|
+
);
|
|
33
|
+
let pos = positions[vi];
|
|
34
|
+
output.clipPos = vec4<f32>(pos, 0.0, 1.0);
|
|
35
|
+
output.uv = pos * 0.5 + 0.5;
|
|
36
|
+
return output;
|
|
37
|
+
}
|
|
38
|
+
|
|
39
|
+
fn hash2d(p: vec2<f32>) -> vec2<f32> {
|
|
40
|
+
let k = vec2<f32>(0.3183099, 0.3678794);
|
|
41
|
+
let q = fract(p * k);
|
|
42
|
+
return -1.0 + 2.0 * fract(vec2<f32>(
|
|
43
|
+
dot(q, vec2<f32>(127.1, 311.7)),
|
|
44
|
+
dot(q, vec2<f32>(269.5, 183.3))
|
|
45
|
+
) * 43758.5453);
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
fn perlin2d(p: vec2<f32>) -> f32 {
|
|
49
|
+
let i = floor(p);
|
|
50
|
+
let f = fract(p);
|
|
51
|
+
let u = f * f * f * (f * (f * 6.0 - 15.0) + 10.0);
|
|
52
|
+
|
|
53
|
+
let ga = hash2d(i);
|
|
54
|
+
let gb = hash2d(i + vec2<f32>(1.0, 0.0));
|
|
55
|
+
let gc = hash2d(i + vec2<f32>(0.0, 1.0));
|
|
56
|
+
let gd = hash2d(i + vec2<f32>(1.0, 1.0));
|
|
57
|
+
|
|
58
|
+
let va = dot(ga, f);
|
|
59
|
+
let vb = dot(gb, f - vec2<f32>(1.0, 0.0));
|
|
60
|
+
let vc = dot(gc, f - vec2<f32>(0.0, 1.0));
|
|
61
|
+
let vd = dot(gd, f - vec2<f32>(1.0, 1.0));
|
|
62
|
+
|
|
63
|
+
return mix(mix(va, vb, u.x), mix(vc, vd, u.x), u.y) * 0.5 + 0.5;
|
|
64
|
+
}
|
|
65
|
+
|
|
66
|
+
@fragment
|
|
67
|
+
fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
|
|
68
|
+
let depth = max(uniforms.depth, 0.3);
|
|
69
|
+
let fogIntensity = 1.0 - exp(-depth * 0.8);
|
|
70
|
+
|
|
71
|
+
let causticUV = input.uv * 6.0 + vec2<f32>(uniforms.time * 0.25, uniforms.time * 0.18);
|
|
72
|
+
let n1 = perlin2d(causticUV);
|
|
73
|
+
let n2 = perlin2d(causticUV * 2.0 + 10.0);
|
|
74
|
+
let n3 = perlin2d(causticUV * 4.0 + 20.0);
|
|
75
|
+
let caustic = (n1 * 0.5 + n2 * 0.3 + n3 * 0.2);
|
|
76
|
+
|
|
77
|
+
var fogColor = vec3<f32>(0.05, 0.25, 0.35);
|
|
78
|
+
fogColor = fogColor + vec3<f32>(0.0, 0.06, 0.08) * caustic;
|
|
79
|
+
|
|
80
|
+
fogColor = mix(fogColor, vec3<f32>(0.0, 0.08, 0.15), min(depth * 0.04, 0.7));
|
|
81
|
+
|
|
82
|
+
let alpha = clamp(fogIntensity * 1.5, 0.4, 0.95);
|
|
83
|
+
return vec4<f32>(fogColor, alpha);
|
|
84
|
+
}
|
|
85
|
+
`;
|
|
86
|
+
|
|
87
|
+
export class UnderwaterFogPass extends RenderPass {
|
|
88
|
+
name = "underwater-fog";
|
|
89
|
+
surfaceHandle: TextureHandle | null = null;
|
|
90
|
+
private device: GPUDevice;
|
|
91
|
+
private pipeline: GPURenderPipeline | null = null;
|
|
92
|
+
private shaderModule: GPUShaderModule | null = null;
|
|
93
|
+
private uniformBuffer: GPUBuffer | null = null;
|
|
94
|
+
private bindGroup: GPUBindGroup | null = null;
|
|
95
|
+
private surfaceFormat: GPUTextureFormat;
|
|
96
|
+
private msaaSampleCount: number = 1;
|
|
97
|
+
private depth: number = 0;
|
|
98
|
+
private time: number = 0;
|
|
99
|
+
private _uniformView: StructView | null = null;
|
|
100
|
+
private _uniformBuf: Float32Array | null = null;
|
|
101
|
+
|
|
102
|
+
constructor(device: GPUDevice, surfaceFormat: GPUTextureFormat, msaaSampleCount = 1) {
|
|
103
|
+
super();
|
|
104
|
+
this.device = device;
|
|
105
|
+
this.surfaceFormat = surfaceFormat;
|
|
106
|
+
this.msaaSampleCount = msaaSampleCount;
|
|
107
|
+
}
|
|
108
|
+
|
|
109
|
+
prepare(_device: GPUDevice): void {
|
|
110
|
+
if (this.pipeline) return;
|
|
111
|
+
|
|
112
|
+
this.shaderModule = createValidatedShaderModule(this.device, { code: UNDERWATER_FOG_SHADER, label: "UnderwaterFogPass" });
|
|
113
|
+
|
|
114
|
+
this.uniformBuffer = this.device.createBuffer({
|
|
115
|
+
size: 32,
|
|
116
|
+
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
|
|
117
|
+
});
|
|
118
|
+
this._uniformBuf = new Float32Array(Uniforms.floatCount);
|
|
119
|
+
this._uniformView = Uniforms.view(this._uniformBuf);
|
|
120
|
+
|
|
121
|
+
this.pipeline = this.device.createRenderPipeline({
|
|
122
|
+
layout: "auto",
|
|
123
|
+
vertex: {
|
|
124
|
+
module: this.shaderModule,
|
|
125
|
+
entryPoint: "vs_main",
|
|
126
|
+
},
|
|
127
|
+
fragment: {
|
|
128
|
+
module: this.shaderModule,
|
|
129
|
+
entryPoint: "fs_main",
|
|
130
|
+
targets: [{
|
|
131
|
+
format: this.surfaceFormat,
|
|
132
|
+
blend: {
|
|
133
|
+
color: { srcFactor: "src-alpha", dstFactor: "one-minus-src-alpha", operation: "add" },
|
|
134
|
+
alpha: { srcFactor: "one", dstFactor: "one-minus-src-alpha", operation: "add" },
|
|
135
|
+
},
|
|
136
|
+
}],
|
|
137
|
+
},
|
|
138
|
+
primitive: { topology: "triangle-list" },
|
|
139
|
+
multisample: { count: this.msaaSampleCount },
|
|
140
|
+
depthStencil: {
|
|
141
|
+
format: "depth32float",
|
|
142
|
+
depthWriteEnabled: false,
|
|
143
|
+
depthCompare: "always",
|
|
144
|
+
},
|
|
145
|
+
});
|
|
146
|
+
|
|
147
|
+
this.bindGroup = this.device.createBindGroup({
|
|
148
|
+
layout: this.pipeline.getBindGroupLayout(0),
|
|
149
|
+
entries: [{ binding: 0, resource: { buffer: this.uniformBuffer } }],
|
|
150
|
+
});
|
|
151
|
+
}
|
|
152
|
+
|
|
153
|
+
setDepth(depth: number, time: number): void {
|
|
154
|
+
this.depth = depth;
|
|
155
|
+
this.time = time;
|
|
156
|
+
if (!this.uniformBuffer) return;
|
|
157
|
+
const view = this._uniformView!;
|
|
158
|
+
view.set("depth", depth);
|
|
159
|
+
view.set("time", time);
|
|
160
|
+
this.device.queue.writeBuffer(this.uniformBuffer, 0, this._uniformBuf! as unknown as BufferSource);
|
|
161
|
+
}
|
|
162
|
+
|
|
163
|
+
setup(builder: FrameGraphBuilder): void {
|
|
164
|
+
if (this.surfaceHandle) builder.colorAttachment({ handle: this.surfaceHandle, loadOp: "load", storeOp: "store" });
|
|
165
|
+
}
|
|
166
|
+
|
|
167
|
+
execute(ctx: GraphRenderContext): void {
|
|
168
|
+
if (!this.pipeline || !this.bindGroup || !ctx.pass) return;
|
|
169
|
+
|
|
170
|
+
const tracked = ctx.pass;
|
|
171
|
+
tracked.setPipeline(this.pipeline);
|
|
172
|
+
tracked.setBindGroup(0, this.bindGroup);
|
|
173
|
+
tracked.draw(3);
|
|
174
|
+
}
|
|
175
|
+
|
|
176
|
+
destroy(): void {
|
|
177
|
+
this.uniformBuffer?.destroy();
|
|
178
|
+
this.uniformBuffer = null;
|
|
179
|
+
this.pipeline = null;
|
|
180
|
+
this.shaderModule = null;
|
|
181
|
+
this.bindGroup = null;
|
|
182
|
+
this._uniformView = null;
|
|
183
|
+
this._uniformBuf = null;
|
|
184
|
+
}
|
|
185
|
+
}
|
|
@@ -0,0 +1,79 @@
|
|
|
1
|
+
export interface VideoTextureConfig {
|
|
2
|
+
video: HTMLVideoElement | null;
|
|
3
|
+
device: GPUDevice | null;
|
|
4
|
+
format: GPUTextureFormat;
|
|
5
|
+
maxResolution: number;
|
|
6
|
+
autoplay: boolean;
|
|
7
|
+
loop: boolean;
|
|
8
|
+
muted: boolean;
|
|
9
|
+
}
|
|
10
|
+
|
|
11
|
+
export class VideoTextureSource {
|
|
12
|
+
private config: VideoTextureConfig;
|
|
13
|
+
private texture: GPUTexture | null = null;
|
|
14
|
+
private view: GPUTextureView | null = null;
|
|
15
|
+
private lastVideoTime: number = -1;
|
|
16
|
+
|
|
17
|
+
constructor(config: Partial<VideoTextureConfig> & { device: GPUDevice }) {
|
|
18
|
+
this.config = {
|
|
19
|
+
video: null,
|
|
20
|
+
format: "rgba8unorm",
|
|
21
|
+
maxResolution: 1920,
|
|
22
|
+
autoplay: true,
|
|
23
|
+
loop: true,
|
|
24
|
+
muted: true,
|
|
25
|
+
...config,
|
|
26
|
+
};
|
|
27
|
+
}
|
|
28
|
+
|
|
29
|
+
setVideo(video: HTMLVideoElement): void {
|
|
30
|
+
this.config.video = video;
|
|
31
|
+
video.autoplay = this.config.autoplay;
|
|
32
|
+
video.loop = this.config.loop;
|
|
33
|
+
video.muted = this.config.muted;
|
|
34
|
+
}
|
|
35
|
+
|
|
36
|
+
update(): boolean {
|
|
37
|
+
if (!this.config.video || !this.config.device) return false;
|
|
38
|
+
const video = this.config.video;
|
|
39
|
+
if (video.readyState < 2) return false;
|
|
40
|
+
if (video.currentTime === this.lastVideoTime) return false;
|
|
41
|
+
this.lastVideoTime = video.currentTime;
|
|
42
|
+
|
|
43
|
+
const width = Math.min(video.videoWidth, this.config.maxResolution);
|
|
44
|
+
const height = Math.min(video.videoHeight, this.config.maxResolution);
|
|
45
|
+
|
|
46
|
+
if (!this.texture || this.texture.width !== width || this.texture.height !== height) {
|
|
47
|
+
this.texture?.destroy();
|
|
48
|
+
this.texture = this.config.device.createTexture({
|
|
49
|
+
label: "video-texture",
|
|
50
|
+
size: [width, height],
|
|
51
|
+
format: this.config.format,
|
|
52
|
+
usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.COPY_DST,
|
|
53
|
+
});
|
|
54
|
+
this.view = this.texture.createView();
|
|
55
|
+
}
|
|
56
|
+
|
|
57
|
+
this.config.device.queue.copyExternalImageToTexture(
|
|
58
|
+
{ source: video },
|
|
59
|
+
{ texture: this.texture },
|
|
60
|
+
[width, height],
|
|
61
|
+
);
|
|
62
|
+
|
|
63
|
+
return true;
|
|
64
|
+
}
|
|
65
|
+
|
|
66
|
+
getTextureView(): GPUTextureView | null {
|
|
67
|
+
return this.view;
|
|
68
|
+
}
|
|
69
|
+
|
|
70
|
+
getTexture(): GPUTexture | null {
|
|
71
|
+
return this.texture;
|
|
72
|
+
}
|
|
73
|
+
|
|
74
|
+
destroy(): void {
|
|
75
|
+
this.texture?.destroy();
|
|
76
|
+
this.texture = null;
|
|
77
|
+
this.view = null;
|
|
78
|
+
}
|
|
79
|
+
}
|