@downdraft/engine 0.0.0 → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (907) hide show
  1. package/app/src/index.ts +10 -0
  2. package/app/src/renderer/bootstrap.ts +271 -0
  3. package/app/src/renderer/downdraft-base.css +93 -0
  4. package/app/src/renderer/feature-log.ts +200 -0
  5. package/app/src/renderer/game-module.ts +923 -0
  6. package/app/src/renderer/hooks.ts +88 -0
  7. package/app/src/renderer/hot-reload.ts +178 -0
  8. package/app/src/renderer/import-cache.ts +88 -0
  9. package/app/src/renderer/index.ts +206 -0
  10. package/app/src/renderer/mcp-harness.ts +144 -0
  11. package/app/src/renderer/save-store-factory.ts +239 -0
  12. package/app/src/renderer/sim-bridge.ts +183 -0
  13. package/app/src/renderer/standard-automation-tools.ts +771 -0
  14. package/app/src/shared/feature-log.ts +71 -0
  15. package/app/src/shared/gpu-info.ts +82 -0
  16. package/app/src/shared/import-cache-store.ts +142 -0
  17. package/app/src/shared/index.ts +6 -0
  18. package/app/src/shared/mcp-discovery.ts +47 -0
  19. package/app/src/shared/mcp-proxy.ts +82 -0
  20. package/app/src/shared/types.ts +324 -0
  21. package/asset-bake/src/bake-audio.ts +119 -0
  22. package/asset-bake/src/bake-gltf.ts +172 -0
  23. package/asset-bake/src/bake.ts +78 -0
  24. package/asset-bake/src/cache.ts +188 -0
  25. package/asset-bake/src/config.ts +186 -0
  26. package/asset-bake/src/index.ts +36 -0
  27. package/core/src/animation/animation-event.ts +41 -0
  28. package/core/src/animation/bone-mask.ts +122 -0
  29. package/core/src/animation/clip.ts +252 -0
  30. package/core/src/animation/index.ts +22 -0
  31. package/core/src/animation/mixamo.ts +113 -0
  32. package/core/src/animation/morph-target.ts +69 -0
  33. package/core/src/animation/player.ts +697 -0
  34. package/core/src/animation/retarget.ts +158 -0
  35. package/core/src/animation/skeleton-animator.ts +1399 -0
  36. package/core/src/animation/skeleton.ts +214 -0
  37. package/core/src/animation/state-machine.ts +280 -0
  38. package/core/src/assets/blob-store.ts +66 -0
  39. package/core/src/assets/cache.ts +186 -0
  40. package/core/src/assets/cubemap-converter.ts +155 -0
  41. package/core/src/assets/environment-manager.ts +121 -0
  42. package/core/src/assets/import-cache.ts +65 -0
  43. package/core/src/assets/import-settings.ts +72 -0
  44. package/core/src/assets/importer.ts +108 -0
  45. package/core/src/assets/index.ts +74 -0
  46. package/core/src/assets/irradiance-generator.ts +198 -0
  47. package/core/src/assets/loader-audio.ts +86 -0
  48. package/core/src/assets/loader-cubemap.ts +211 -0
  49. package/core/src/assets/loader-dds.ts +236 -0
  50. package/core/src/assets/loader-hdr.ts +474 -0
  51. package/core/src/assets/loader-mesh.ts +143 -0
  52. package/core/src/assets/loader-shader.ts +73 -0
  53. package/core/src/assets/loader-texture.ts +349 -0
  54. package/core/src/assets/lod.ts +198 -0
  55. package/core/src/assets/manager.ts +480 -0
  56. package/core/src/assets/manifest.ts +81 -0
  57. package/core/src/assets/material-bridge.ts +186 -0
  58. package/core/src/assets/model-importer.ts +72 -0
  59. package/core/src/assets/model-normalizer.ts +248 -0
  60. package/core/src/assets/model-to-gpu.ts +70 -0
  61. package/core/src/assets/model-to-mesh.ts +237 -0
  62. package/core/src/assets/prefilter-generator.ts +250 -0
  63. package/core/src/audio/engine.ts +177 -0
  64. package/core/src/audio/interface.ts +130 -0
  65. package/core/src/audio/listener.ts +32 -0
  66. package/core/src/audio/mixer.ts +141 -0
  67. package/core/src/audio/registry.ts +52 -0
  68. package/core/src/audio/sab.ts +87 -0
  69. package/core/src/audio/source.ts +89 -0
  70. package/core/src/change-detection/atomics.ts +1 -0
  71. package/core/src/change-detection/tracker.ts +47 -0
  72. package/core/src/debug-draw/lines.ts +64 -0
  73. package/core/src/debug-draw/points.ts +17 -0
  74. package/core/src/debug-draw/queue.ts +124 -0
  75. package/core/src/debug-draw/text.ts +25 -0
  76. package/core/src/ecs/archetype.ts +323 -0
  77. package/core/src/ecs/component.ts +188 -0
  78. package/core/src/ecs/entity.ts +25 -0
  79. package/core/src/ecs/events.ts +93 -0
  80. package/core/src/ecs/hierarchy.ts +124 -0
  81. package/core/src/ecs/hmr-swap-registry.ts +22 -0
  82. package/core/src/ecs/index.ts +25 -0
  83. package/core/src/ecs/query.ts +141 -0
  84. package/core/src/ecs/resource.ts +8 -0
  85. package/core/src/ecs/schedule.ts +181 -0
  86. package/core/src/ecs/system-params.ts +99 -0
  87. package/core/src/ecs/system.ts +42 -0
  88. package/core/src/ecs/world.ts +348 -0
  89. package/core/src/index.ts +352 -0
  90. package/core/src/input/context.ts +73 -0
  91. package/core/src/input/dom-handler.ts +380 -0
  92. package/core/src/input/local-player-manager.ts +218 -0
  93. package/core/src/input/mapping.ts +40 -0
  94. package/core/src/input/multi-sab-bridge.ts +276 -0
  95. package/core/src/input/multi-state.ts +54 -0
  96. package/core/src/input/sab-bridge.ts +71 -0
  97. package/core/src/input/state.ts +132 -0
  98. package/core/src/input/ui-router.ts +87 -0
  99. package/core/src/library/host.ts +317 -0
  100. package/core/src/library/index.ts +16 -0
  101. package/core/src/library/library.ts +292 -0
  102. package/core/src/material/compiler.ts +80 -0
  103. package/core/src/material/graph-bridge.ts +172 -0
  104. package/core/src/material/index.ts +9 -0
  105. package/core/src/material/library.ts +442 -0
  106. package/core/src/material/material.ts +156 -0
  107. package/core/src/material/variants.ts +61 -0
  108. package/core/src/math/mat4.ts +202 -0
  109. package/core/src/math/perlin-noise-2d.ts +77 -0
  110. package/core/src/math/perlin-noise-3d.ts +110 -0
  111. package/core/src/math/quat.ts +33 -0
  112. package/core/src/math/rng.ts +29 -0
  113. package/core/src/math/trig.ts +47 -0
  114. package/core/src/math/value-noise.ts +67 -0
  115. package/core/src/mesh/builder.ts +177 -0
  116. package/core/src/mesh/csg.ts +312 -0
  117. package/core/src/mesh/greased-line.ts +145 -0
  118. package/core/src/mesh/mesh.ts +17 -0
  119. package/core/src/mesh/parametric.ts +501 -0
  120. package/core/src/mesh/skinning.ts +67 -0
  121. package/core/src/mesh/vertex-layout.ts +91 -0
  122. package/core/src/module/cross-thread.ts +163 -0
  123. package/core/src/module/diagnostics.ts +123 -0
  124. package/core/src/module/host.ts +451 -0
  125. package/core/src/module/index.ts +22 -0
  126. package/core/src/module/module.ts +109 -0
  127. package/core/src/module/registry.ts +94 -0
  128. package/core/src/module/renderer-module.ts +247 -0
  129. package/core/src/module/ts-loader.ts +26 -0
  130. package/core/src/particles/compute-pass.ts +378 -0
  131. package/core/src/particles/emitter.ts +156 -0
  132. package/core/src/particles/index.ts +11 -0
  133. package/core/src/particles/particle-data.ts +47 -0
  134. package/core/src/particles/render-pass.ts +365 -0
  135. package/core/src/particles/simulator.ts +264 -0
  136. package/core/src/particles/system.ts +193 -0
  137. package/core/src/physics/body.ts +59 -0
  138. package/core/src/physics/ccd-heuristic.ts +55 -0
  139. package/core/src/physics/character.ts +282 -0
  140. package/core/src/physics/collider.ts +55 -0
  141. package/core/src/physics/collision-system.ts +91 -0
  142. package/core/src/physics/events.ts +133 -0
  143. package/core/src/physics/index.ts +34 -0
  144. package/core/src/physics/interface.ts +473 -0
  145. package/core/src/physics/interpolation-buffer.ts +192 -0
  146. package/core/src/physics/lifecycle.ts +87 -0
  147. package/core/src/physics/load-shedder.ts +164 -0
  148. package/core/src/physics/physics-accumulator.ts +101 -0
  149. package/core/src/physics/physics-system.ts +240 -0
  150. package/core/src/physics/ragdoll-presets.ts +272 -0
  151. package/core/src/physics/ragdoll-system.ts +220 -0
  152. package/core/src/physics/ragdoll.ts +182 -0
  153. package/core/src/physics/raycast.ts +143 -0
  154. package/core/src/physics/realm-manager.ts +499 -0
  155. package/core/src/physics/realm-worker-pool.ts +191 -0
  156. package/core/src/physics/realm-worker.ts +102 -0
  157. package/core/src/physics/realm.ts +189 -0
  158. package/core/src/physics/registry.ts +52 -0
  159. package/core/src/physics/safety.ts +247 -0
  160. package/core/src/physics/snapshot-manager.ts +141 -0
  161. package/core/src/physics/worker-protocol.ts +30 -0
  162. package/core/src/platform/bun-preload.ts +169 -0
  163. package/core/src/platform/css-stub.ts +4 -0
  164. package/core/src/platform/glob-polyfill.ts +124 -0
  165. package/core/src/platform/hidpi.ts +57 -0
  166. package/core/src/platform/render-surface.ts +77 -0
  167. package/core/src/platform/rpc.ts +98 -0
  168. package/core/src/platform/runtime.ts +123 -0
  169. package/core/src/plugin/context.ts +364 -0
  170. package/core/src/plugin/diagnostics.ts +61 -0
  171. package/core/src/plugin/discovery.ts +186 -0
  172. package/core/src/plugin/extension-loaders.ts +172 -0
  173. package/core/src/plugin/host.ts +659 -0
  174. package/core/src/plugin/index.ts +106 -0
  175. package/core/src/plugin/loader-asset.ts +124 -0
  176. package/core/src/plugin/loader-quickjs.ts +84 -0
  177. package/core/src/plugin/loader-wasm.ts +411 -0
  178. package/core/src/plugin/loader-worker.ts +261 -0
  179. package/core/src/plugin/manifest.ts +653 -0
  180. package/core/src/plugin/material-registry.ts +65 -0
  181. package/core/src/plugin/mcp-tools.ts +165 -0
  182. package/core/src/plugin/permissions.ts +175 -0
  183. package/core/src/plugin/quickjs-bridge.ts +294 -0
  184. package/core/src/plugin/registry.ts +107 -0
  185. package/core/src/plugin/sandbox-shim.ts +86 -0
  186. package/core/src/plugin/sandbox-worker.ts +215 -0
  187. package/core/src/plugin/wasm-abi.ts +152 -0
  188. package/core/src/plugin/wasm-worker.ts +229 -0
  189. package/core/src/plugin/workshop.ts +169 -0
  190. package/core/src/profiling/event-loop.ts +180 -0
  191. package/core/src/profiling/index.ts +69 -0
  192. package/core/src/profiling/iops/idb-patch.ts +242 -0
  193. package/core/src/profiling/iops/opfs-patch.ts +276 -0
  194. package/core/src/profiling/profiling-sab.ts +839 -0
  195. package/core/src/profiling/task-latency.ts +134 -0
  196. package/core/src/profiling/thread-metrics.ts +126 -0
  197. package/core/src/profiling/trace-event-writer.ts +205 -0
  198. package/core/src/profiling/warnings.ts +423 -0
  199. package/core/src/profiling/worker-prelude.ts +376 -0
  200. package/core/src/render/bind-group.ts +38 -0
  201. package/core/src/render/bindless/bindless-struct.ts +42 -0
  202. package/core/src/render/bindless/bindless.wgsl.ts +167 -0
  203. package/core/src/render/bindless/frame-bindings.ts +176 -0
  204. package/core/src/render/bindless/index.ts +10 -0
  205. package/core/src/render/bindless/material-manager.ts +257 -0
  206. package/core/src/render/bindless/texture-registry.ts +609 -0
  207. package/core/src/render/buffer.ts +82 -0
  208. package/core/src/render/camera-2d.ts +217 -0
  209. package/core/src/render/camera-controller.ts +440 -0
  210. package/core/src/render/camera.ts +409 -0
  211. package/core/src/render/canvas-resize-watcher.ts +46 -0
  212. package/core/src/render/compute-kernel.ts +172 -0
  213. package/core/src/render/constants.ts +2 -0
  214. package/core/src/render/device.ts +111 -0
  215. package/core/src/render/frame-graph.ts +768 -0
  216. package/core/src/render/frustum.ts +185 -0
  217. package/core/src/render/fullscreen-vs.ts +25 -0
  218. package/core/src/render/g-buffer.ts +186 -0
  219. package/core/src/render/game-renderer.ts +1452 -0
  220. package/core/src/render/gpu-driven/cull-pass.ts +394 -0
  221. package/core/src/render/gpu-driven/hzb.ts +215 -0
  222. package/core/src/render/gpu-driven/index.ts +7 -0
  223. package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
  224. package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
  225. package/core/src/render/gpu-driven/mesh-table.ts +175 -0
  226. package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
  227. package/core/src/render/gpu-utils.ts +96 -0
  228. package/core/src/render/hdr.ts +88 -0
  229. package/core/src/render/hot-reload.ts +295 -0
  230. package/core/src/render/ibl-bind-group.ts +266 -0
  231. package/core/src/render/ibl.ts +180 -0
  232. package/core/src/render/index.ts +163 -0
  233. package/core/src/render/input-manager.ts +259 -0
  234. package/core/src/render/lighting/area-light.ts +196 -0
  235. package/core/src/render/lighting/cluster-grid.ts +288 -0
  236. package/core/src/render/lighting/cluster-types.ts +193 -0
  237. package/core/src/render/lighting/ies-parser.ts +162 -0
  238. package/core/src/render/lighting.ts +454 -0
  239. package/core/src/render/material-types/depth.wgsl +44 -0
  240. package/core/src/render/material-types/line.wgsl +50 -0
  241. package/core/src/render/material-types/matcap.wgsl +51 -0
  242. package/core/src/render/material-types/normal.wgsl +41 -0
  243. package/core/src/render/material-types/physical.wgsl +152 -0
  244. package/core/src/render/material-types/sprite.wgsl +46 -0
  245. package/core/src/render/material-types/sss.wgsl +79 -0
  246. package/core/src/render/material-types/toon.wgsl +79 -0
  247. package/core/src/render/passes/README.md +121 -0
  248. package/core/src/render/passes/atmosphere.ts +152 -0
  249. package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
  250. package/core/src/render/passes/csm.ts +408 -0
  251. package/core/src/render/passes/cubemap-capture.ts +114 -0
  252. package/core/src/render/passes/debug-viz.ts +278 -0
  253. package/core/src/render/passes/debug.ts +538 -0
  254. package/core/src/render/passes/decal-mesh.ts +111 -0
  255. package/core/src/render/passes/decal-pass.ts +377 -0
  256. package/core/src/render/passes/deferred-lighting.ts +434 -0
  257. package/core/src/render/passes/depth-prepass.ts +163 -0
  258. package/core/src/render/passes/dome-360.ts +83 -0
  259. package/core/src/render/passes/fluid-render.ts +137 -0
  260. package/core/src/render/passes/gi-types.ts +118 -0
  261. package/core/src/render/passes/graph-compute.ts +300 -0
  262. package/core/src/render/passes/greased-line-pass.ts +232 -0
  263. package/core/src/render/passes/morph-target.ts +40 -0
  264. package/core/src/render/passes/opaque.ts +1028 -0
  265. package/core/src/render/passes/point-light-shadow.ts +266 -0
  266. package/core/src/render/passes/procedural-texture.ts +185 -0
  267. package/core/src/render/passes/reflection-probe.ts +140 -0
  268. package/core/src/render/passes/rsm-pass.ts +248 -0
  269. package/core/src/render/passes/sdf-text.ts +155 -0
  270. package/core/src/render/passes/shadow-map.ts +163 -0
  271. package/core/src/render/passes/shadow.ts +220 -0
  272. package/core/src/render/passes/skinning-vs.ts +121 -0
  273. package/core/src/render/passes/skinning.ts +326 -0
  274. package/core/src/render/passes/sky-dome.ts +404 -0
  275. package/core/src/render/passes/skybox.ts +162 -0
  276. package/core/src/render/passes/spot-light-shadow.ts +273 -0
  277. package/core/src/render/passes/terrain.ts +326 -0
  278. package/core/src/render/passes/transparent.ts +353 -0
  279. package/core/src/render/passes/underwater-fog.ts +185 -0
  280. package/core/src/render/passes/video-texture.ts +79 -0
  281. package/core/src/render/passes/volumetric-pass.ts +312 -0
  282. package/core/src/render/passes/volumetric-types.ts +171 -0
  283. package/core/src/render/passes/water.ts +753 -0
  284. package/core/src/render/pbr.ts +296 -0
  285. package/core/src/render/pipeline.ts +52 -0
  286. package/core/src/render/render-pass.ts +30 -0
  287. package/core/src/render/renderer-input-bus.ts +220 -0
  288. package/core/src/render/renderer-module-host.ts +623 -0
  289. package/core/src/render/resource-tracker.ts +67 -0
  290. package/core/src/render/sab-canvas-overlay.ts +122 -0
  291. package/core/src/render/shader-validator.ts +200 -0
  292. package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
  293. package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
  294. package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
  295. package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
  296. package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
  297. package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
  298. package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
  299. package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
  300. package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
  301. package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
  302. package/core/src/render/shaders/shadow-chunks.ts +135 -0
  303. package/core/src/render/skybox.ts +146 -0
  304. package/core/src/render/splitscreen.ts +85 -0
  305. package/core/src/render/surface.ts +78 -0
  306. package/core/src/render/tonemap.ts +180 -0
  307. package/core/src/render/tracked-render-pass.ts +158 -0
  308. package/core/src/render/viewport.ts +109 -0
  309. package/core/src/render/wgsl-hmr.ts +70 -0
  310. package/core/src/sab/core-input-channel.ts +23 -0
  311. package/core/src/sab/define.ts +239 -0
  312. package/core/src/sab/errors.ts +76 -0
  313. package/core/src/sab/game-input.ts +343 -0
  314. package/core/src/sab/gamepad-devices.ts +259 -0
  315. package/core/src/sab/grid-buffer.ts +117 -0
  316. package/core/src/sab/input.ts +55 -0
  317. package/core/src/sab/layout.ts +219 -0
  318. package/core/src/sab/multi-input-channel.ts +50 -0
  319. package/core/src/sab/record-buffer.ts +155 -0
  320. package/core/src/sab/sab-polyfill.ts +56 -0
  321. package/core/src/sab/sim-channel.ts +453 -0
  322. package/core/src/sab/slot-buffer.ts +190 -0
  323. package/core/src/sab/types.ts +158 -0
  324. package/core/src/safety/bounds.ts +76 -0
  325. package/core/src/safety/json.ts +80 -0
  326. package/core/src/safety/path.ts +167 -0
  327. package/core/src/save/binary-format.ts +117 -0
  328. package/core/src/save/game-save-system.ts +161 -0
  329. package/core/src/save/grid-save-system.ts +158 -0
  330. package/core/src/save/migrate.ts +44 -0
  331. package/core/src/save/migration-registry.ts +94 -0
  332. package/core/src/save/persist-types.ts +208 -0
  333. package/core/src/save/schema.ts +46 -0
  334. package/core/src/save/serializer.ts +180 -0
  335. package/core/src/scene/builder.ts +65 -0
  336. package/core/src/scene/camera.ts +142 -0
  337. package/core/src/scene/checkpoint.ts +109 -0
  338. package/core/src/scene/game-loop.ts +198 -0
  339. package/core/src/scene/index.ts +24 -0
  340. package/core/src/scene/layer.ts +6 -0
  341. package/core/src/scene/prefab.ts +145 -0
  342. package/core/src/scene/scene-manager.ts +157 -0
  343. package/core/src/scene/scene.ts +192 -0
  344. package/core/src/scene/sky.ts +256 -0
  345. package/core/src/scene/spatial-grid.ts +176 -0
  346. package/core/src/scene/streaming.ts +304 -0
  347. package/core/src/scene/vegetation.ts +163 -0
  348. package/core/src/scene/world.ts +89 -0
  349. package/core/src/scripting/binding.ts +129 -0
  350. package/core/src/scripting/hot-reload.ts +144 -0
  351. package/core/src/scripting/script.ts +99 -0
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@@ -0,0 +1,192 @@
1
+ import { findEntityRow, getColumnValue } from "../ecs/archetype";
2
+ import { isRegisteredComponentId, type ComponentId } from "../ecs/component";
3
+ import { entityEqual, isAlive, type Entity } from "../ecs/entity";
4
+ import type { World } from "../ecs/world";
5
+ import { createLogger } from "../util/logger";
6
+
7
+ const log = createLogger();
8
+
9
+ export type SceneState = "unloaded" | "loading" | "loaded" | "active" | "inactive";
10
+
11
+ export type SceneSetup = (scene: Scene) => void | Promise<void>;
12
+ export type SceneTeardown = (scene: Scene) => void;
13
+
14
+ export interface SerializedScene {
15
+ name: string;
16
+ state: SceneState;
17
+ persistent: boolean;
18
+ entities: Array<{
19
+ index: number;
20
+ generation: number;
21
+ components: Array<{ id: number; data: unknown }>;
22
+ }>;
23
+ }
24
+
25
+ export class Scene {
26
+ name: string;
27
+ world: World;
28
+ state: SceneState = "unloaded";
29
+ persistent = false;
30
+
31
+ private _entities: Entity[] = [];
32
+ private _entitySet: Set<string> = new Set();
33
+ private _setup: SceneSetup | null;
34
+ private _teardown: SceneTeardown | null;
35
+
36
+ constructor(name: string, world: World, setup?: SceneSetup) {
37
+ this.name = name;
38
+ this.world = world;
39
+ this._setup = setup ?? null;
40
+ this._teardown = null;
41
+ }
42
+
43
+ setSetup(fn: SceneSetup): void {
44
+ this._setup = fn;
45
+ }
46
+
47
+ setTeardown(fn: SceneTeardown): void {
48
+ this._teardown = fn;
49
+ }
50
+
51
+ // ── Entity Management (synced with World) ──────────────────────
52
+
53
+ spawn(components: Map<ComponentId, unknown>): Entity {
54
+ const entity = this.world.spawn(components);
55
+ this.trackEntity(entity);
56
+ return entity;
57
+ }
58
+
59
+ despawn(entity: Entity): void {
60
+ this.world.despawn(entity);
61
+ this.untrackEntity(entity);
62
+ }
63
+
64
+ trackEntity(entity: Entity): void {
65
+ const key = `${entity.index}:${entity.generation}`;
66
+ if (this._entitySet.has(key)) return;
67
+ this._entitySet.add(key);
68
+ this._entities.push(entity);
69
+ }
70
+
71
+ untrackEntity(entity: Entity): void {
72
+ const key = `${entity.index}:${entity.generation}`;
73
+ if (!this._entitySet.delete(key)) return;
74
+ const idx = this._entities.findIndex((e) => entityEqual(e, entity));
75
+ if (idx >= 0) this._entities.splice(idx, 1);
76
+ }
77
+
78
+ addEntity(entity: Entity): void {
79
+ this.trackEntity(entity);
80
+ }
81
+
82
+ removeEntity(entity: Entity): void {
83
+ this.untrackEntity(entity);
84
+ }
85
+
86
+ getEntities(): Entity[] {
87
+ return this._entities.filter((e) => isAlive(this.world.entities, e));
88
+ }
89
+
90
+ getEntityCount(): number {
91
+ return this._entities.length;
92
+ }
93
+
94
+ // ── Lifecycle ──────────────────────────────────────────────────
95
+
96
+ async load(): Promise<void> {
97
+ if (this.state !== "unloaded") {
98
+ log.warn("Scene", `Cannot load "${this.name}" — current state: ${this.state}`);
99
+ return;
100
+ }
101
+ this.state = "loading";
102
+
103
+ if (this._setup) {
104
+ await this._setup(this);
105
+ }
106
+
107
+ this.state = "loaded";
108
+ log.info("Scene", `Loaded "${this.name}" (${this._entities.length} entities)`);
109
+ }
110
+
111
+ unload(): void {
112
+ if (this.state === "unloaded") return;
113
+
114
+ if (this._teardown) {
115
+ this._teardown(this);
116
+ }
117
+
118
+ this._entities.forEach((entity) => {
119
+ this.world._despawnImmediate(entity);
120
+ });
121
+
122
+ this._entities = [];
123
+ this._entitySet.clear();
124
+ this.state = "unloaded";
125
+ log.info("Scene", `Unloaded "${this.name}"`);
126
+ }
127
+
128
+ activate(): void {
129
+ if (this.state === "unloaded" || this.state === "loading") {
130
+ log.warn("Scene", `Cannot activate "${this.name}" — not loaded`);
131
+ return;
132
+ }
133
+ this.state = "active";
134
+ }
135
+
136
+ deactivate(): void {
137
+ if (this.state !== "active") return;
138
+ this.state = "inactive";
139
+ }
140
+
141
+ isActive(): boolean {
142
+ return this.state === "active";
143
+ }
144
+
145
+ isLoaded(): boolean {
146
+ return this.state === "loaded" || this.state === "active" || this.state === "inactive";
147
+ }
148
+
149
+ // ── Serialization ──────────────────────────────────────────────
150
+
151
+ serialize(): SerializedScene {
152
+ const entities: SerializedScene["entities"] = [];
153
+
154
+ for (let _i = 0, _it = this._entities, _n = _it.length; _i < _n; _i++) { const entity = _it[_i];
155
+ if (!isAlive(this.world.entities, entity)) continue;
156
+ const arch = this.world.getArchetypeForEntity(entity);
157
+ if (!arch) continue;
158
+
159
+ const components: Array<{ id: number; data: unknown }> = [];
160
+ for (const [cid, col] of arch.columns.entries()) {
161
+ const row = findEntityRow(arch, entity);
162
+ if (row >= 0) {
163
+ components.push({ id: cid, data: getColumnValue(col, row) });
164
+ }
165
+ }
166
+ entities.push({ index: entity.index, generation: entity.generation, components });
167
+ }
168
+
169
+ return { name: this.name, state: this.state, persistent: this.persistent, entities };
170
+ }
171
+
172
+ deserialize(data: SerializedScene): void {
173
+ this.unload();
174
+
175
+ this.name = data.name;
176
+ this.persistent = data.persistent ?? false;
177
+
178
+ data.entities.forEach((entry) => {
179
+ const components = new Map<ComponentId, unknown>();
180
+ entry.components.forEach((comp) => {
181
+ if (!isRegisteredComponentId(comp.id)) {
182
+ throw new RangeError(`Scene deserialize: unregistered component ID ${comp.id}`);
183
+ }
184
+ components.set(comp.id, comp.data);
185
+ });
186
+ const entity = this.world.spawn(components);
187
+ this.trackEntity(entity);
188
+ });
189
+
190
+ this.state = data.state === "active" ? "active" : "loaded";
191
+ }
192
+ }
@@ -0,0 +1,256 @@
1
+ export interface DayNightConfig {
2
+ dayDuration: number;
3
+ startTime: number;
4
+ sunColor: [number, number, number];
5
+ moonColor: [number, number, number];
6
+ sunIntensity: number;
7
+ moonIntensity: number;
8
+ ambientColor: [number, number, number];
9
+ ambientIntensity: number;
10
+ latitude: number;
11
+ axialTilt: number;
12
+ }
13
+
14
+ export const DEFAULT_DAY_NIGHT_CONFIG: DayNightConfig = {
15
+ dayDuration: 120,
16
+ startTime: 6.0,
17
+ sunColor: [1.0, 0.95, 0.85],
18
+ moonColor: [0.5, 0.6, 0.8],
19
+ sunIntensity: 3.0,
20
+ moonIntensity: 0.3,
21
+ ambientColor: [0.3, 0.35, 0.4],
22
+ ambientIntensity: 0.65,
23
+ latitude: 45.0,
24
+ axialTilt: 23.5,
25
+ };
26
+
27
+ export interface SunMoonState {
28
+ sunDirection: [number, number, number];
29
+ sunColor: [number, number, number];
30
+ sunIntensity: number;
31
+ moonDirection: [number, number, number];
32
+ moonColor: [number, number, number];
33
+ moonIntensity: number;
34
+ ambientColor: [number, number, number];
35
+ ambientIntensity: number;
36
+ timeOfDay: number;
37
+ dayPhase: "dawn" | "day" | "dusk" | "night";
38
+ }
39
+
40
+ export class DayNightCycle {
41
+ private config: DayNightConfig;
42
+ private time: number;
43
+
44
+ constructor(config?: Partial<DayNightConfig>) {
45
+ this.config = { ...DEFAULT_DAY_NIGHT_CONFIG, ...config };
46
+ this.time = this.config.startTime;
47
+ }
48
+
49
+ update(dt: number): void {
50
+ this.time += (24 / this.config.dayDuration) * dt;
51
+ while (this.time >= 24) this.time -= 24;
52
+ }
53
+
54
+ getState(): SunMoonState {
55
+ const t = this.time;
56
+ const sunAngle = ((t - 6) / 24) * Math.PI * 2;
57
+ const moonAngle = sunAngle + Math.PI;
58
+
59
+ const latRad = (this.config.latitude * Math.PI) / 180;
60
+ const tiltRad = (this.config.axialTilt * Math.PI) / 180;
61
+
62
+ const sunDir: [number, number, number] = [
63
+ Math.cos(sunAngle) * Math.cos(latRad),
64
+ Math.sin(sunAngle),
65
+ Math.cos(sunAngle) * Math.sin(latRad) * Math.cos(tiltRad),
66
+ ];
67
+ const sunLen = Math.sqrt(sunDir[0] ** 2 + sunDir[1] ** 2 + sunDir[2] ** 2);
68
+ sunDir[0] /= sunLen; sunDir[1] /= sunLen; sunDir[2] /= sunLen;
69
+
70
+ const moonDir: [number, number, number] = [
71
+ Math.cos(moonAngle) * Math.cos(latRad),
72
+ Math.sin(moonAngle),
73
+ Math.cos(moonAngle) * Math.sin(latRad) * Math.cos(tiltRad),
74
+ ];
75
+ const moonLen = Math.sqrt(moonDir[0] ** 2 + moonDir[1] ** 2 + moonDir[2] ** 2);
76
+ moonDir[0] /= moonLen; moonDir[1] /= moonLen; moonDir[2] /= moonLen;
77
+
78
+ const sunHeight = sunDir[1];
79
+ const moonHeight = moonDir[1];
80
+
81
+ let sunIntensity = 0;
82
+ let moonIntensity = 0;
83
+ let dayPhase: SunMoonState["dayPhase"] = "night";
84
+
85
+ if (sunHeight > 0.1) {
86
+ sunIntensity = this.config.sunIntensity * Math.min(1, sunHeight * 2);
87
+ dayPhase = "day";
88
+ } else if (sunHeight > -0.1) {
89
+ const t2 = (sunHeight + 0.1) / 0.2;
90
+ sunIntensity = this.config.sunIntensity * t2 * 0.5;
91
+ dayPhase = t < 12 ? "dawn" : "dusk";
92
+ }
93
+
94
+ if (moonHeight > 0.1) {
95
+ moonIntensity = this.config.moonIntensity * Math.min(1, moonHeight * 2);
96
+ if (dayPhase === "night") dayPhase = "night";
97
+ } else if (moonHeight > -0.1) {
98
+ moonIntensity = this.config.moonIntensity * ((moonHeight + 0.1) / 0.2) * 0.5;
99
+ }
100
+
101
+ // sqrt curve — sky scattering ramps faster than sun elevation at low angles
102
+ const ambientIntensity = this.config.ambientIntensity * (0.4 + 0.6 * Math.sqrt(Math.max(0, sunHeight)));
103
+
104
+ let sunColor = [...this.config.sunColor] as [number, number, number];
105
+ if (dayPhase === "dawn" || dayPhase === "dusk") {
106
+ const warmth = 1 - Math.abs(sunHeight) * 5;
107
+ sunColor[0] = Math.min(1, this.config.sunColor[0] + warmth * 0.3);
108
+ sunColor[1] = Math.max(0, this.config.sunColor[1] - warmth * 0.2);
109
+ sunColor[2] = Math.max(0, this.config.sunColor[2] - warmth * 0.4);
110
+ }
111
+
112
+ return {
113
+ sunDirection: sunDir,
114
+ sunColor,
115
+ sunIntensity,
116
+ moonDirection: moonDir,
117
+ moonColor: this.config.moonColor,
118
+ moonIntensity,
119
+ ambientColor: this.config.ambientColor,
120
+ ambientIntensity,
121
+ timeOfDay: this.time,
122
+ dayPhase,
123
+ };
124
+ }
125
+
126
+ setTime(time: number): void {
127
+ this.time = ((time % 24) + 24) % 24;
128
+ }
129
+
130
+ getTime(): number {
131
+ return this.time;
132
+ }
133
+
134
+ getConfig(): DayNightConfig {
135
+ return this.config;
136
+ }
137
+
138
+ setConfig(config: Partial<DayNightConfig>): void {
139
+ this.config = { ...this.config, ...config };
140
+ }
141
+ }
142
+
143
+ export interface FogConfig {
144
+ color: [number, number, number];
145
+ density: number;
146
+ start: number;
147
+ end: number;
148
+ fogType: "linear" | "exponential" | "exponential2";
149
+ heightFalloff: number;
150
+ maxDistance: number;
151
+ }
152
+
153
+ export const DEFAULT_FOG_CONFIG: FogConfig = {
154
+ color: [0.5, 0.6, 0.7],
155
+ density: 0.02,
156
+ start: 20,
157
+ end: 200,
158
+ fogType: "linear",
159
+ heightFalloff: 0.01,
160
+ maxDistance: 500,
161
+ };
162
+
163
+ export class FogSystem {
164
+ private config: FogConfig;
165
+
166
+ constructor(config?: Partial<FogConfig>) {
167
+ this.config = { ...DEFAULT_FOG_CONFIG, ...config };
168
+ }
169
+
170
+ computeFogFactor(distance: number, height: number = 0): number {
171
+ let factor: number;
172
+ switch (this.config.fogType) {
173
+ case "linear":
174
+ factor = (distance - this.config.start) / (this.config.end - this.config.start);
175
+ break;
176
+ case "exponential":
177
+ factor = 1 - Math.exp(-this.config.density * distance);
178
+ break;
179
+ case "exponential2":
180
+ factor = 1 - Math.exp(-((this.config.density * distance) ** 2));
181
+ break;
182
+ }
183
+ const heightFactor = Math.exp(-this.config.heightFalloff * Math.abs(height));
184
+ return Math.min(1, Math.max(0, factor * heightFactor));
185
+ }
186
+
187
+ blendColor(baseColor: [number, number, number], distance: number, height: number = 0): [number, number, number] {
188
+ const factor = this.computeFogFactor(distance, height);
189
+ return [
190
+ baseColor[0] * (1 - factor) + this.config.color[0] * factor,
191
+ baseColor[1] * (1 - factor) + this.config.color[1] * factor,
192
+ baseColor[2] * (1 - factor) + this.config.color[2] * factor,
193
+ ];
194
+ }
195
+
196
+ getConfig(): FogConfig {
197
+ return this.config;
198
+ }
199
+
200
+ setConfig(config: Partial<FogConfig>): void {
201
+ this.config = { ...this.config, ...config };
202
+ }
203
+ }
204
+
205
+ export interface AtmosphereConfig {
206
+ sunIntensity: number;
207
+ rayleighCoefficient: number;
208
+ mieCoefficient: number;
209
+ mieDirection: number;
210
+ planetRadius: number;
211
+ atmosphereRadius: number;
212
+ samples: number;
213
+ }
214
+
215
+ export const DEFAULT_ATMOSPHERE_CONFIG: AtmosphereConfig = {
216
+ sunIntensity: 22.0,
217
+ rayleighCoefficient: 1.0,
218
+ mieCoefficient: 0.005,
219
+ mieDirection: 0.758,
220
+ planetRadius: 6371,
221
+ atmosphereRadius: 6471,
222
+ samples: 16,
223
+ };
224
+
225
+ export function computeSkyColor(
226
+ sunDirection: [number, number, number],
227
+ viewDirection: [number, number, number],
228
+ config: AtmosphereConfig = DEFAULT_ATMOSPHERE_CONFIG,
229
+ ): [number, number, number] {
230
+ const cosSunView = Math.max(0, viewDirection[0] * sunDirection[0] + viewDirection[1] * sunDirection[1] + viewDirection[2] * sunDirection[2]);
231
+ const cosSunZenith = Math.max(0, sunDirection[1]);
232
+ const cosViewZenith = Math.max(0, viewDirection[1]);
233
+
234
+ const rayleigh = config.rayleighCoefficient;
235
+ const mie = config.mieCoefficient;
236
+
237
+ const rayleighSun = rayleigh / (cosSunZenith + 0.001);
238
+ const mieSun = mie / (cosSunZenith + 0.001);
239
+
240
+ const rayleighView = rayleigh / (cosViewZenith + 0.001);
241
+ const mieView = mie / (cosViewZenith + 0.001);
242
+
243
+ const totalRayleigh = rayleighSun + rayleighView;
244
+ const totalMie = mieSun + mieView;
245
+
246
+ const rayleighColor: [number, number, number] = [5.8, 13.5, 33.1];
247
+ const mieColor: [number, number, number] = [1.0, 1.0, 1.0];
248
+
249
+ const phase = (1 + config.mieDirection ** 2) / (1 + config.mieCoefficient ** 2 - 2 * config.mieCoefficient * cosSunView) ** 1.5;
250
+
251
+ const r = Math.exp(-totalRayleigh * rayleighColor[0] - totalMie * mieColor[0] * phase) * 3.0;
252
+ const g = Math.exp(-totalRayleigh * rayleighColor[1] - totalMie * mieColor[1] * phase) * 3.0;
253
+ const b = Math.exp(-totalRayleigh * rayleighColor[2] - totalMie * mieColor[2] * phase) * 3.0;
254
+
255
+ return [Math.min(1, r), Math.min(1, g), Math.min(1, b)];
256
+ }
@@ -0,0 +1,176 @@
1
+ import type { Entity } from "../ecs/entity";
2
+
3
+ export interface SpatialEntry {
4
+ entity: Entity;
5
+ position: [number, number, number];
6
+ radius: number;
7
+ layer: number;
8
+ }
9
+
10
+ export interface GridCell {
11
+ x: number;
12
+ z: number;
13
+ entries: SpatialEntry[];
14
+ }
15
+
16
+ export interface SpatialQueryResult {
17
+ entries: SpatialEntry[];
18
+ cellX: number;
19
+ cellZ: number;
20
+ }
21
+
22
+ export class SpatialGrid {
23
+ private cellSize: number;
24
+ private cells: Map<string, GridCell> = new Map();
25
+ private entryCount = 0;
26
+
27
+ constructor(cellSize: number = 16) {
28
+ this.cellSize = cellSize;
29
+ }
30
+
31
+ get cellSizeValue(): number {
32
+ return this.cellSize;
33
+ }
34
+
35
+ private cellKey(x: number, z: number): string {
36
+ return `${x}:${z}`;
37
+ }
38
+
39
+ private worldToCell(pos: [number, number, number]): [number, number] {
40
+ return [
41
+ Math.floor(pos[0] / this.cellSize),
42
+ Math.floor(pos[2] / this.cellSize),
43
+ ];
44
+ }
45
+
46
+ insert(entry: SpatialEntry): void {
47
+ const [cx, cz] = this.worldToCell(entry.position);
48
+ const key = this.cellKey(cx, cz);
49
+ let cell = this.cells.get(key);
50
+ if (!cell) {
51
+ cell = { x: cx, z: cz, entries: [] };
52
+ this.cells.set(key, cell);
53
+ }
54
+ cell.entries.push(entry);
55
+ this.entryCount++;
56
+ }
57
+
58
+ remove(entity: Entity, oldPos: [number, number, number]): void {
59
+ const [cx, cz] = this.worldToCell(oldPos);
60
+ const key = this.cellKey(cx, cz);
61
+ const cell = this.cells.get(key);
62
+ if (!cell) return;
63
+ const idx = cell.entries.findIndex(
64
+ (e) => e.entity.index === entity.index && e.entity.generation === entity.generation,
65
+ );
66
+ if (idx >= 0) {
67
+ const last = cell.entries.length - 1;
68
+ cell.entries[idx] = cell.entries[last];
69
+ cell.entries.pop();
70
+ this.entryCount--;
71
+ if (cell.entries.length === 0) {
72
+ this.cells.delete(key);
73
+ }
74
+ }
75
+ }
76
+
77
+ update(entity: Entity, oldPos: [number, number, number], newPos: [number, number, number], radius: number, layer: number): void {
78
+ const [oldCx, oldCz] = this.worldToCell(oldPos);
79
+ const [newCx, newCz] = this.worldToCell(newPos);
80
+ if (oldCx === newCx && oldCz === newCz) {
81
+ const key = this.cellKey(oldCx, oldCz);
82
+ const cell = this.cells.get(key);
83
+ if (cell) {
84
+ const entry = cell.entries.find(
85
+ (e) => e.entity.index === entity.index && e.entity.generation === entity.generation,
86
+ );
87
+ if (entry) {
88
+ entry.position = newPos;
89
+ }
90
+ }
91
+ return;
92
+ }
93
+ this.remove(entity, oldPos);
94
+ this.insert({ entity, position: newPos, radius, layer });
95
+ }
96
+
97
+ queryRange(min: [number, number, number], max: [number, number, number], layer?: number): SpatialEntry[] {
98
+ const [minCx, minCz] = this.worldToCell(min);
99
+ const [maxCx, maxCz] = this.worldToCell(max);
100
+ const results: SpatialEntry[] = [];
101
+
102
+ for (let cx = minCx; cx <= maxCx; cx++) {
103
+ for (let cz = minCz; cz <= maxCz; cz++) {
104
+ const cell = this.cells.get(this.cellKey(cx, cz));
105
+ if (!cell) continue;
106
+ for (let _i = 0, _it = cell.entries, _n = _it.length; _i < _n; _i++) { const entry = _it[_i];
107
+ if (layer !== undefined && entry.layer !== layer) continue;
108
+ if (
109
+ entry.position[0] >= min[0] && entry.position[0] <= max[0] &&
110
+ entry.position[2] >= min[2] && entry.position[2] <= max[2]
111
+ ) {
112
+ results.push(entry);
113
+ }
114
+ }
115
+ }
116
+ }
117
+ return results;
118
+ }
119
+
120
+ queryRadius(center: [number, number, number], radius: number, layer?: number): SpatialEntry[] {
121
+ const min: [number, number, number] = [
122
+ center[0] - radius,
123
+ center[1] - 1e9,
124
+ center[2] - radius,
125
+ ];
126
+ const max: [number, number, number] = [
127
+ center[0] + radius,
128
+ center[1] + 1e9,
129
+ center[2] + radius,
130
+ ];
131
+ const candidates = this.queryRange(min, max, layer);
132
+ const radiusSq = radius * radius;
133
+ return candidates.filter((entry) => {
134
+ const dx = entry.position[0] - center[0];
135
+ const dz = entry.position[2] - center[2];
136
+ return dx * dx + dz * dz <= radiusSq;
137
+ });
138
+ }
139
+
140
+ queryCell(cellX: number, cellZ: number, layer?: number): SpatialEntry[] {
141
+ const cell = this.cells.get(this.cellKey(cellX, cellZ));
142
+ if (!cell) return [];
143
+ if (layer === undefined) return [...cell.entries];
144
+ return cell.entries.filter((e) => e.layer === layer);
145
+ }
146
+
147
+ getActiveCellCount(): number {
148
+ return this.cells.size;
149
+ }
150
+
151
+ getEntryCount(): number {
152
+ return this.entryCount;
153
+ }
154
+
155
+ clear(): void {
156
+ this.cells.clear();
157
+ this.entryCount = 0;
158
+ }
159
+
160
+ getCellCoords(pos: [number, number, number]): [number, number] {
161
+ return this.worldToCell(pos);
162
+ }
163
+
164
+ getCellsInRadius(center: [number, number, number], radius: number): GridCell[] {
165
+ const [cx, cz] = this.worldToCell(center);
166
+ const cellRadius = Math.ceil(radius / this.cellSize);
167
+ const result: GridCell[] = [];
168
+ for (let dx = -cellRadius; dx <= cellRadius; dx++) {
169
+ for (let dz = -cellRadius; dz <= cellRadius; dz++) {
170
+ const cell = this.cells.get(this.cellKey(cx + dx, cz + dz));
171
+ if (cell) result.push(cell);
172
+ }
173
+ }
174
+ return result;
175
+ }
176
+ }