@downdraft/engine 0.0.0 → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (907) hide show
  1. package/app/src/index.ts +10 -0
  2. package/app/src/renderer/bootstrap.ts +271 -0
  3. package/app/src/renderer/downdraft-base.css +93 -0
  4. package/app/src/renderer/feature-log.ts +200 -0
  5. package/app/src/renderer/game-module.ts +923 -0
  6. package/app/src/renderer/hooks.ts +88 -0
  7. package/app/src/renderer/hot-reload.ts +178 -0
  8. package/app/src/renderer/import-cache.ts +88 -0
  9. package/app/src/renderer/index.ts +206 -0
  10. package/app/src/renderer/mcp-harness.ts +144 -0
  11. package/app/src/renderer/save-store-factory.ts +239 -0
  12. package/app/src/renderer/sim-bridge.ts +183 -0
  13. package/app/src/renderer/standard-automation-tools.ts +771 -0
  14. package/app/src/shared/feature-log.ts +71 -0
  15. package/app/src/shared/gpu-info.ts +82 -0
  16. package/app/src/shared/import-cache-store.ts +142 -0
  17. package/app/src/shared/index.ts +6 -0
  18. package/app/src/shared/mcp-discovery.ts +47 -0
  19. package/app/src/shared/mcp-proxy.ts +82 -0
  20. package/app/src/shared/types.ts +324 -0
  21. package/asset-bake/src/bake-audio.ts +119 -0
  22. package/asset-bake/src/bake-gltf.ts +172 -0
  23. package/asset-bake/src/bake.ts +78 -0
  24. package/asset-bake/src/cache.ts +188 -0
  25. package/asset-bake/src/config.ts +186 -0
  26. package/asset-bake/src/index.ts +36 -0
  27. package/core/src/animation/animation-event.ts +41 -0
  28. package/core/src/animation/bone-mask.ts +122 -0
  29. package/core/src/animation/clip.ts +252 -0
  30. package/core/src/animation/index.ts +22 -0
  31. package/core/src/animation/mixamo.ts +113 -0
  32. package/core/src/animation/morph-target.ts +69 -0
  33. package/core/src/animation/player.ts +697 -0
  34. package/core/src/animation/retarget.ts +158 -0
  35. package/core/src/animation/skeleton-animator.ts +1399 -0
  36. package/core/src/animation/skeleton.ts +214 -0
  37. package/core/src/animation/state-machine.ts +280 -0
  38. package/core/src/assets/blob-store.ts +66 -0
  39. package/core/src/assets/cache.ts +186 -0
  40. package/core/src/assets/cubemap-converter.ts +155 -0
  41. package/core/src/assets/environment-manager.ts +121 -0
  42. package/core/src/assets/import-cache.ts +65 -0
  43. package/core/src/assets/import-settings.ts +72 -0
  44. package/core/src/assets/importer.ts +108 -0
  45. package/core/src/assets/index.ts +74 -0
  46. package/core/src/assets/irradiance-generator.ts +198 -0
  47. package/core/src/assets/loader-audio.ts +86 -0
  48. package/core/src/assets/loader-cubemap.ts +211 -0
  49. package/core/src/assets/loader-dds.ts +236 -0
  50. package/core/src/assets/loader-hdr.ts +474 -0
  51. package/core/src/assets/loader-mesh.ts +143 -0
  52. package/core/src/assets/loader-shader.ts +73 -0
  53. package/core/src/assets/loader-texture.ts +349 -0
  54. package/core/src/assets/lod.ts +198 -0
  55. package/core/src/assets/manager.ts +480 -0
  56. package/core/src/assets/manifest.ts +81 -0
  57. package/core/src/assets/material-bridge.ts +186 -0
  58. package/core/src/assets/model-importer.ts +72 -0
  59. package/core/src/assets/model-normalizer.ts +248 -0
  60. package/core/src/assets/model-to-gpu.ts +70 -0
  61. package/core/src/assets/model-to-mesh.ts +237 -0
  62. package/core/src/assets/prefilter-generator.ts +250 -0
  63. package/core/src/audio/engine.ts +177 -0
  64. package/core/src/audio/interface.ts +130 -0
  65. package/core/src/audio/listener.ts +32 -0
  66. package/core/src/audio/mixer.ts +141 -0
  67. package/core/src/audio/registry.ts +52 -0
  68. package/core/src/audio/sab.ts +87 -0
  69. package/core/src/audio/source.ts +89 -0
  70. package/core/src/change-detection/atomics.ts +1 -0
  71. package/core/src/change-detection/tracker.ts +47 -0
  72. package/core/src/debug-draw/lines.ts +64 -0
  73. package/core/src/debug-draw/points.ts +17 -0
  74. package/core/src/debug-draw/queue.ts +124 -0
  75. package/core/src/debug-draw/text.ts +25 -0
  76. package/core/src/ecs/archetype.ts +323 -0
  77. package/core/src/ecs/component.ts +188 -0
  78. package/core/src/ecs/entity.ts +25 -0
  79. package/core/src/ecs/events.ts +93 -0
  80. package/core/src/ecs/hierarchy.ts +124 -0
  81. package/core/src/ecs/hmr-swap-registry.ts +22 -0
  82. package/core/src/ecs/index.ts +25 -0
  83. package/core/src/ecs/query.ts +141 -0
  84. package/core/src/ecs/resource.ts +8 -0
  85. package/core/src/ecs/schedule.ts +181 -0
  86. package/core/src/ecs/system-params.ts +99 -0
  87. package/core/src/ecs/system.ts +42 -0
  88. package/core/src/ecs/world.ts +348 -0
  89. package/core/src/index.ts +352 -0
  90. package/core/src/input/context.ts +73 -0
  91. package/core/src/input/dom-handler.ts +380 -0
  92. package/core/src/input/local-player-manager.ts +218 -0
  93. package/core/src/input/mapping.ts +40 -0
  94. package/core/src/input/multi-sab-bridge.ts +276 -0
  95. package/core/src/input/multi-state.ts +54 -0
  96. package/core/src/input/sab-bridge.ts +71 -0
  97. package/core/src/input/state.ts +132 -0
  98. package/core/src/input/ui-router.ts +87 -0
  99. package/core/src/library/host.ts +317 -0
  100. package/core/src/library/index.ts +16 -0
  101. package/core/src/library/library.ts +292 -0
  102. package/core/src/material/compiler.ts +80 -0
  103. package/core/src/material/graph-bridge.ts +172 -0
  104. package/core/src/material/index.ts +9 -0
  105. package/core/src/material/library.ts +442 -0
  106. package/core/src/material/material.ts +156 -0
  107. package/core/src/material/variants.ts +61 -0
  108. package/core/src/math/mat4.ts +202 -0
  109. package/core/src/math/perlin-noise-2d.ts +77 -0
  110. package/core/src/math/perlin-noise-3d.ts +110 -0
  111. package/core/src/math/quat.ts +33 -0
  112. package/core/src/math/rng.ts +29 -0
  113. package/core/src/math/trig.ts +47 -0
  114. package/core/src/math/value-noise.ts +67 -0
  115. package/core/src/mesh/builder.ts +177 -0
  116. package/core/src/mesh/csg.ts +312 -0
  117. package/core/src/mesh/greased-line.ts +145 -0
  118. package/core/src/mesh/mesh.ts +17 -0
  119. package/core/src/mesh/parametric.ts +501 -0
  120. package/core/src/mesh/skinning.ts +67 -0
  121. package/core/src/mesh/vertex-layout.ts +91 -0
  122. package/core/src/module/cross-thread.ts +163 -0
  123. package/core/src/module/diagnostics.ts +123 -0
  124. package/core/src/module/host.ts +451 -0
  125. package/core/src/module/index.ts +22 -0
  126. package/core/src/module/module.ts +109 -0
  127. package/core/src/module/registry.ts +94 -0
  128. package/core/src/module/renderer-module.ts +247 -0
  129. package/core/src/module/ts-loader.ts +26 -0
  130. package/core/src/particles/compute-pass.ts +378 -0
  131. package/core/src/particles/emitter.ts +156 -0
  132. package/core/src/particles/index.ts +11 -0
  133. package/core/src/particles/particle-data.ts +47 -0
  134. package/core/src/particles/render-pass.ts +365 -0
  135. package/core/src/particles/simulator.ts +264 -0
  136. package/core/src/particles/system.ts +193 -0
  137. package/core/src/physics/body.ts +59 -0
  138. package/core/src/physics/ccd-heuristic.ts +55 -0
  139. package/core/src/physics/character.ts +282 -0
  140. package/core/src/physics/collider.ts +55 -0
  141. package/core/src/physics/collision-system.ts +91 -0
  142. package/core/src/physics/events.ts +133 -0
  143. package/core/src/physics/index.ts +34 -0
  144. package/core/src/physics/interface.ts +473 -0
  145. package/core/src/physics/interpolation-buffer.ts +192 -0
  146. package/core/src/physics/lifecycle.ts +87 -0
  147. package/core/src/physics/load-shedder.ts +164 -0
  148. package/core/src/physics/physics-accumulator.ts +101 -0
  149. package/core/src/physics/physics-system.ts +240 -0
  150. package/core/src/physics/ragdoll-presets.ts +272 -0
  151. package/core/src/physics/ragdoll-system.ts +220 -0
  152. package/core/src/physics/ragdoll.ts +182 -0
  153. package/core/src/physics/raycast.ts +143 -0
  154. package/core/src/physics/realm-manager.ts +499 -0
  155. package/core/src/physics/realm-worker-pool.ts +191 -0
  156. package/core/src/physics/realm-worker.ts +102 -0
  157. package/core/src/physics/realm.ts +189 -0
  158. package/core/src/physics/registry.ts +52 -0
  159. package/core/src/physics/safety.ts +247 -0
  160. package/core/src/physics/snapshot-manager.ts +141 -0
  161. package/core/src/physics/worker-protocol.ts +30 -0
  162. package/core/src/platform/bun-preload.ts +169 -0
  163. package/core/src/platform/css-stub.ts +4 -0
  164. package/core/src/platform/glob-polyfill.ts +124 -0
  165. package/core/src/platform/hidpi.ts +57 -0
  166. package/core/src/platform/render-surface.ts +77 -0
  167. package/core/src/platform/rpc.ts +98 -0
  168. package/core/src/platform/runtime.ts +123 -0
  169. package/core/src/plugin/context.ts +364 -0
  170. package/core/src/plugin/diagnostics.ts +61 -0
  171. package/core/src/plugin/discovery.ts +186 -0
  172. package/core/src/plugin/extension-loaders.ts +172 -0
  173. package/core/src/plugin/host.ts +659 -0
  174. package/core/src/plugin/index.ts +106 -0
  175. package/core/src/plugin/loader-asset.ts +124 -0
  176. package/core/src/plugin/loader-quickjs.ts +84 -0
  177. package/core/src/plugin/loader-wasm.ts +411 -0
  178. package/core/src/plugin/loader-worker.ts +261 -0
  179. package/core/src/plugin/manifest.ts +653 -0
  180. package/core/src/plugin/material-registry.ts +65 -0
  181. package/core/src/plugin/mcp-tools.ts +165 -0
  182. package/core/src/plugin/permissions.ts +175 -0
  183. package/core/src/plugin/quickjs-bridge.ts +294 -0
  184. package/core/src/plugin/registry.ts +107 -0
  185. package/core/src/plugin/sandbox-shim.ts +86 -0
  186. package/core/src/plugin/sandbox-worker.ts +215 -0
  187. package/core/src/plugin/wasm-abi.ts +152 -0
  188. package/core/src/plugin/wasm-worker.ts +229 -0
  189. package/core/src/plugin/workshop.ts +169 -0
  190. package/core/src/profiling/event-loop.ts +180 -0
  191. package/core/src/profiling/index.ts +69 -0
  192. package/core/src/profiling/iops/idb-patch.ts +242 -0
  193. package/core/src/profiling/iops/opfs-patch.ts +276 -0
  194. package/core/src/profiling/profiling-sab.ts +839 -0
  195. package/core/src/profiling/task-latency.ts +134 -0
  196. package/core/src/profiling/thread-metrics.ts +126 -0
  197. package/core/src/profiling/trace-event-writer.ts +205 -0
  198. package/core/src/profiling/warnings.ts +423 -0
  199. package/core/src/profiling/worker-prelude.ts +376 -0
  200. package/core/src/render/bind-group.ts +38 -0
  201. package/core/src/render/bindless/bindless-struct.ts +42 -0
  202. package/core/src/render/bindless/bindless.wgsl.ts +167 -0
  203. package/core/src/render/bindless/frame-bindings.ts +176 -0
  204. package/core/src/render/bindless/index.ts +10 -0
  205. package/core/src/render/bindless/material-manager.ts +257 -0
  206. package/core/src/render/bindless/texture-registry.ts +609 -0
  207. package/core/src/render/buffer.ts +82 -0
  208. package/core/src/render/camera-2d.ts +217 -0
  209. package/core/src/render/camera-controller.ts +440 -0
  210. package/core/src/render/camera.ts +409 -0
  211. package/core/src/render/canvas-resize-watcher.ts +46 -0
  212. package/core/src/render/compute-kernel.ts +172 -0
  213. package/core/src/render/constants.ts +2 -0
  214. package/core/src/render/device.ts +111 -0
  215. package/core/src/render/frame-graph.ts +768 -0
  216. package/core/src/render/frustum.ts +185 -0
  217. package/core/src/render/fullscreen-vs.ts +25 -0
  218. package/core/src/render/g-buffer.ts +186 -0
  219. package/core/src/render/game-renderer.ts +1452 -0
  220. package/core/src/render/gpu-driven/cull-pass.ts +394 -0
  221. package/core/src/render/gpu-driven/hzb.ts +215 -0
  222. package/core/src/render/gpu-driven/index.ts +7 -0
  223. package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
  224. package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
  225. package/core/src/render/gpu-driven/mesh-table.ts +175 -0
  226. package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
  227. package/core/src/render/gpu-utils.ts +96 -0
  228. package/core/src/render/hdr.ts +88 -0
  229. package/core/src/render/hot-reload.ts +295 -0
  230. package/core/src/render/ibl-bind-group.ts +266 -0
  231. package/core/src/render/ibl.ts +180 -0
  232. package/core/src/render/index.ts +163 -0
  233. package/core/src/render/input-manager.ts +259 -0
  234. package/core/src/render/lighting/area-light.ts +196 -0
  235. package/core/src/render/lighting/cluster-grid.ts +288 -0
  236. package/core/src/render/lighting/cluster-types.ts +193 -0
  237. package/core/src/render/lighting/ies-parser.ts +162 -0
  238. package/core/src/render/lighting.ts +454 -0
  239. package/core/src/render/material-types/depth.wgsl +44 -0
  240. package/core/src/render/material-types/line.wgsl +50 -0
  241. package/core/src/render/material-types/matcap.wgsl +51 -0
  242. package/core/src/render/material-types/normal.wgsl +41 -0
  243. package/core/src/render/material-types/physical.wgsl +152 -0
  244. package/core/src/render/material-types/sprite.wgsl +46 -0
  245. package/core/src/render/material-types/sss.wgsl +79 -0
  246. package/core/src/render/material-types/toon.wgsl +79 -0
  247. package/core/src/render/passes/README.md +121 -0
  248. package/core/src/render/passes/atmosphere.ts +152 -0
  249. package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
  250. package/core/src/render/passes/csm.ts +408 -0
  251. package/core/src/render/passes/cubemap-capture.ts +114 -0
  252. package/core/src/render/passes/debug-viz.ts +278 -0
  253. package/core/src/render/passes/debug.ts +538 -0
  254. package/core/src/render/passes/decal-mesh.ts +111 -0
  255. package/core/src/render/passes/decal-pass.ts +377 -0
  256. package/core/src/render/passes/deferred-lighting.ts +434 -0
  257. package/core/src/render/passes/depth-prepass.ts +163 -0
  258. package/core/src/render/passes/dome-360.ts +83 -0
  259. package/core/src/render/passes/fluid-render.ts +137 -0
  260. package/core/src/render/passes/gi-types.ts +118 -0
  261. package/core/src/render/passes/graph-compute.ts +300 -0
  262. package/core/src/render/passes/greased-line-pass.ts +232 -0
  263. package/core/src/render/passes/morph-target.ts +40 -0
  264. package/core/src/render/passes/opaque.ts +1028 -0
  265. package/core/src/render/passes/point-light-shadow.ts +266 -0
  266. package/core/src/render/passes/procedural-texture.ts +185 -0
  267. package/core/src/render/passes/reflection-probe.ts +140 -0
  268. package/core/src/render/passes/rsm-pass.ts +248 -0
  269. package/core/src/render/passes/sdf-text.ts +155 -0
  270. package/core/src/render/passes/shadow-map.ts +163 -0
  271. package/core/src/render/passes/shadow.ts +220 -0
  272. package/core/src/render/passes/skinning-vs.ts +121 -0
  273. package/core/src/render/passes/skinning.ts +326 -0
  274. package/core/src/render/passes/sky-dome.ts +404 -0
  275. package/core/src/render/passes/skybox.ts +162 -0
  276. package/core/src/render/passes/spot-light-shadow.ts +273 -0
  277. package/core/src/render/passes/terrain.ts +326 -0
  278. package/core/src/render/passes/transparent.ts +353 -0
  279. package/core/src/render/passes/underwater-fog.ts +185 -0
  280. package/core/src/render/passes/video-texture.ts +79 -0
  281. package/core/src/render/passes/volumetric-pass.ts +312 -0
  282. package/core/src/render/passes/volumetric-types.ts +171 -0
  283. package/core/src/render/passes/water.ts +753 -0
  284. package/core/src/render/pbr.ts +296 -0
  285. package/core/src/render/pipeline.ts +52 -0
  286. package/core/src/render/render-pass.ts +30 -0
  287. package/core/src/render/renderer-input-bus.ts +220 -0
  288. package/core/src/render/renderer-module-host.ts +623 -0
  289. package/core/src/render/resource-tracker.ts +67 -0
  290. package/core/src/render/sab-canvas-overlay.ts +122 -0
  291. package/core/src/render/shader-validator.ts +200 -0
  292. package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
  293. package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
  294. package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
  295. package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
  296. package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
  297. package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
  298. package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
  299. package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
  300. package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
  301. package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
  302. package/core/src/render/shaders/shadow-chunks.ts +135 -0
  303. package/core/src/render/skybox.ts +146 -0
  304. package/core/src/render/splitscreen.ts +85 -0
  305. package/core/src/render/surface.ts +78 -0
  306. package/core/src/render/tonemap.ts +180 -0
  307. package/core/src/render/tracked-render-pass.ts +158 -0
  308. package/core/src/render/viewport.ts +109 -0
  309. package/core/src/render/wgsl-hmr.ts +70 -0
  310. package/core/src/sab/core-input-channel.ts +23 -0
  311. package/core/src/sab/define.ts +239 -0
  312. package/core/src/sab/errors.ts +76 -0
  313. package/core/src/sab/game-input.ts +343 -0
  314. package/core/src/sab/gamepad-devices.ts +259 -0
  315. package/core/src/sab/grid-buffer.ts +117 -0
  316. package/core/src/sab/input.ts +55 -0
  317. package/core/src/sab/layout.ts +219 -0
  318. package/core/src/sab/multi-input-channel.ts +50 -0
  319. package/core/src/sab/record-buffer.ts +155 -0
  320. package/core/src/sab/sab-polyfill.ts +56 -0
  321. package/core/src/sab/sim-channel.ts +453 -0
  322. package/core/src/sab/slot-buffer.ts +190 -0
  323. package/core/src/sab/types.ts +158 -0
  324. package/core/src/safety/bounds.ts +76 -0
  325. package/core/src/safety/json.ts +80 -0
  326. package/core/src/safety/path.ts +167 -0
  327. package/core/src/save/binary-format.ts +117 -0
  328. package/core/src/save/game-save-system.ts +161 -0
  329. package/core/src/save/grid-save-system.ts +158 -0
  330. package/core/src/save/migrate.ts +44 -0
  331. package/core/src/save/migration-registry.ts +94 -0
  332. package/core/src/save/persist-types.ts +208 -0
  333. package/core/src/save/schema.ts +46 -0
  334. package/core/src/save/serializer.ts +180 -0
  335. package/core/src/scene/builder.ts +65 -0
  336. package/core/src/scene/camera.ts +142 -0
  337. package/core/src/scene/checkpoint.ts +109 -0
  338. package/core/src/scene/game-loop.ts +198 -0
  339. package/core/src/scene/index.ts +24 -0
  340. package/core/src/scene/layer.ts +6 -0
  341. package/core/src/scene/prefab.ts +145 -0
  342. package/core/src/scene/scene-manager.ts +157 -0
  343. package/core/src/scene/scene.ts +192 -0
  344. package/core/src/scene/sky.ts +256 -0
  345. package/core/src/scene/spatial-grid.ts +176 -0
  346. package/core/src/scene/streaming.ts +304 -0
  347. package/core/src/scene/vegetation.ts +163 -0
  348. package/core/src/scene/world.ts +89 -0
  349. package/core/src/scripting/binding.ts +129 -0
  350. package/core/src/scripting/hot-reload.ts +144 -0
  351. package/core/src/scripting/script.ts +99 -0
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@@ -0,0 +1,686 @@
1
+ // ============================================================================
2
+ // TerrainStreamingManager — generic terrain LOD, chunk generation, and
3
+ // time-budgeted streaming for chunked voxel fields.
4
+ // ============================================================================
5
+ // This is the generic engine for managing multiple chunked voxel fields with:
6
+ // - Distance-based LOD with hysteresis (prevents rapid LOD flapping)
7
+ // - Time-budgeted chunk generation (avoids sim stalls)
8
+ // - Time-budgeted physics field generation
9
+ // - Dirty region tracking for mesh rebuilds
10
+ // - Deformation batching
11
+ //
12
+ // Games provide:
13
+ // - A ChunkFieldFactory to create chunked fields at a given LOD
14
+ // - A PhysicsFieldFactory to create physics voxel fields
15
+ // - A ChunkGenerator to fill chunk data on demand
16
+ // - A ChunkEmptyChecker to skip empty chunks
17
+ //
18
+
19
+ import { createLogger } from "@downdraft/engine";
20
+ import type { ChunkedVoxelField } from "./chunked-field";
21
+ import {
22
+ CHUNK_FULL,
23
+ getChunkedVoxel,
24
+ isChunkEmpty,
25
+ isChunkGenerated,
26
+ promoteChunk,
27
+ setChunkedVoxel
28
+ } from "./chunked-field";
29
+ import type { TerrainStreamingConfig } from "./streaming-config";
30
+ import { getLODVoxelSize } from "./streaming-config";
31
+ import type { VoxelField } from "./types";
32
+
33
+ const log = createLogger();
34
+ export interface TerrainEntry {
35
+ id: number;
36
+ chunkX: number;
37
+ chunkZ: number;
38
+ radius: number;
39
+ worldX: number;
40
+ worldY: number;
41
+ worldZ: number;
42
+ isPort: boolean;
43
+ field: VoxelField | null;
44
+ chunkedField: ChunkedVoxelField | null;
45
+ dirty: boolean;
46
+ deformCount: number;
47
+ dirtyMinX: number;
48
+ dirtyMaxX: number;
49
+ dirtyMinZ: number;
50
+ dirtyMaxZ: number;
51
+ hasDirtyRegion: boolean;
52
+ dirtyChunkKeys: Set<number> | null;
53
+ currentLODVoxelSize: number;
54
+ pendingChunkGen: number[] | null;
55
+ lastLODChangeTick: number;
56
+ pendingPhysField: {
57
+ chunkX: number;
58
+ chunkZ: number;
59
+ radius: number;
60
+ physVs: number;
61
+ } | null;
62
+ }
63
+
64
+ export interface ChunkFieldFactory {
65
+ (
66
+ chunkX: number,
67
+ chunkZ: number,
68
+ radius: number,
69
+ voxelSize: number,
70
+ ): { field: ChunkedVoxelField; ctx: unknown };
71
+ }
72
+
73
+ export interface PhysicsFieldFactory {
74
+ (
75
+ chunkX: number,
76
+ chunkZ: number,
77
+ radius: number,
78
+ physVs: number,
79
+ ): VoxelField;
80
+ }
81
+
82
+ export interface ChunkGenerator {
83
+ (
84
+ field: ChunkedVoxelField,
85
+ ctx: unknown,
86
+ cx: number,
87
+ cy: number,
88
+ cz: number,
89
+ ): void;
90
+ }
91
+
92
+ export interface ChunkEmptyChecker {
93
+ (
94
+ field: ChunkedVoxelField,
95
+ ctx: unknown,
96
+ cx: number,
97
+ cy: number,
98
+ cz: number,
99
+ ): boolean;
100
+ }
101
+
102
+ export interface Deformation {
103
+ id: number;
104
+ worldX: number;
105
+ worldY: number;
106
+ worldZ: number;
107
+ radius: number;
108
+ strength: number;
109
+ }
110
+
111
+ export interface LODChange {
112
+ id: number;
113
+ chunkX: number;
114
+ chunkZ: number;
115
+ newVoxelSize: number;
116
+ }
117
+
118
+ export interface DirtyTerrain {
119
+ id: number;
120
+ field: VoxelField;
121
+ dirtyMinX: number;
122
+ dirtyMaxX: number;
123
+ dirtyMinZ: number;
124
+ dirtyMaxZ: number;
125
+ }
126
+
127
+ export interface EntityPosition {
128
+ id: number;
129
+ type: number;
130
+ position: { x: number; y: number; z: number };
131
+ scale: number;
132
+ data: number[];
133
+ chunkX: number;
134
+ chunkZ: number;
135
+ }
136
+
137
+ export class TerrainStreamingManager {
138
+ private terrains = new Map<number, TerrainEntry>();
139
+ private pendingDeformations: Deformation[] = [];
140
+ private pendingLODChanges: LODChange[] = [];
141
+ private pendingPhysFieldGen: number[] = [];
142
+ private tickCount = 0;
143
+ private config: TerrainStreamingConfig;
144
+ private chunkFieldFactory: ChunkFieldFactory;
145
+ private physicsFieldFactory: PhysicsFieldFactory;
146
+ private chunkGenerator: ChunkGenerator;
147
+ private chunkEmptyChecker: ChunkEmptyChecker;
148
+ private terrainEntityType: number;
149
+ private structureEntityType: number;
150
+
151
+ constructor(
152
+ config: TerrainStreamingConfig,
153
+ factories: {
154
+ chunkFieldFactory: ChunkFieldFactory;
155
+ physicsFieldFactory: PhysicsFieldFactory;
156
+ chunkGenerator: ChunkGenerator;
157
+ chunkEmptyChecker: ChunkEmptyChecker;
158
+ },
159
+ terrainEntityType: number = 2,
160
+ structureEntityType: number = 3,
161
+ ) {
162
+ this.config = config;
163
+ this.chunkFieldFactory = factories.chunkFieldFactory;
164
+ this.physicsFieldFactory = factories.physicsFieldFactory;
165
+ this.chunkGenerator = factories.chunkGenerator;
166
+ this.chunkEmptyChecker = factories.chunkEmptyChecker;
167
+ this.terrainEntityType = terrainEntityType;
168
+ this.structureEntityType = structureEntityType;
169
+ }
170
+
171
+ registerIsland(
172
+ id: number,
173
+ chunkX: number,
174
+ chunkZ: number,
175
+ radius: number,
176
+ worldX: number, worldY: number, worldZ: number,
177
+ biome: number = 0,
178
+ islandSize: number = 0,
179
+ ): void {
180
+ if (radius <= 0) return;
181
+ if (!Number.isFinite(worldX) || !Number.isFinite(worldY) || !Number.isFinite(worldZ)) {
182
+ log.warn("Streaming", `registerIsland(${id}) rejected: non-finite world coords (${worldX}, ${worldY}, ${worldZ})`);
183
+ return;
184
+ }
185
+ if (!Number.isFinite(biome) || biome < 0) {
186
+ log.warn("Streaming", `registerIsland(${id}) rejected: invalid biome ${biome}`);
187
+ return;
188
+ }
189
+ if (!Number.isFinite(islandSize) || islandSize < 0) {
190
+ log.warn("Streaming", `registerIsland(${id}) rejected: invalid islandSize ${islandSize}`);
191
+ return;
192
+ }
193
+
194
+ const { field: chunkedField, ctx: chunkedCtx } = this.chunkFieldFactory(
195
+ chunkX, chunkZ, radius, this.config.baseVoxelSize,
196
+ );
197
+
198
+ const physVs = chunkedField.voxelSize * 1.0;
199
+
200
+ this.terrains.set(id, {
201
+ id,
202
+ chunkX,
203
+ chunkZ,
204
+ radius,
205
+ worldX, worldY, worldZ,
206
+ isPort: false,
207
+ field: null,
208
+ chunkedField,
209
+ dirty: false,
210
+ deformCount: 0,
211
+ dirtyMinX: 0, dirtyMaxX: 0, dirtyMinZ: 0, dirtyMaxZ: 0,
212
+ hasDirtyRegion: false,
213
+ dirtyChunkKeys: null,
214
+ currentLODVoxelSize: 0,
215
+ pendingChunkGen: null,
216
+ lastLODChangeTick: 0,
217
+ pendingPhysField: { chunkX, chunkZ, radius, physVs },
218
+ });
219
+
220
+ this.pendingPhysFieldGen.push(id);
221
+ void biome; void islandSize; void chunkedCtx;
222
+ }
223
+
224
+ registerPort(
225
+ id: number,
226
+ chunkX: number,
227
+ chunkZ: number,
228
+ radius: number,
229
+ worldX: number, worldY: number, worldZ: number,
230
+ portField: VoxelField,
231
+ ): void {
232
+ if (radius <= 0) return;
233
+
234
+ this.terrains.set(id, {
235
+ id,
236
+ chunkX,
237
+ chunkZ,
238
+ radius,
239
+ worldX, worldY, worldZ,
240
+ isPort: true,
241
+ field: portField,
242
+ chunkedField: null,
243
+ dirty: false,
244
+ deformCount: 0,
245
+ dirtyMinX: 0, dirtyMaxX: 0, dirtyMinZ: 0, dirtyMaxZ: 0,
246
+ hasDirtyRegion: false,
247
+ dirtyChunkKeys: null,
248
+ currentLODVoxelSize: 0,
249
+ pendingChunkGen: null,
250
+ lastLODChangeTick: 0,
251
+ pendingPhysField: null,
252
+ });
253
+ }
254
+
255
+ unregister(id: number): void {
256
+ this.terrains.delete(id);
257
+ }
258
+
259
+ hasTerrain(id: number): boolean {
260
+ return this.terrains.has(id);
261
+ }
262
+
263
+ getTerrain(id: number): TerrainEntry | null {
264
+ return this.terrains.get(id) ?? null;
265
+ }
266
+
267
+ getVoxelField(id: number): VoxelField | null {
268
+ return this.terrains.get(id)?.field ?? null;
269
+ }
270
+
271
+ getChunkedField(id: number): ChunkedVoxelField | null {
272
+ return this.terrains.get(id)?.chunkedField ?? null;
273
+ }
274
+
275
+ isPort(id: number): boolean {
276
+ return this.terrains.get(id)?.isPort ?? false;
277
+ }
278
+
279
+ hasPhysicsField(id: number): boolean {
280
+ const t = this.terrains.get(id);
281
+ return t ? t.field !== null : false;
282
+ }
283
+
284
+ processPendingPhysicsFieldGen(): void {
285
+ if (this.pendingPhysFieldGen.length === 0) return;
286
+ const cfg = this.config;
287
+ const startTime = performance.now();
288
+ let generated = 0;
289
+
290
+ while (this.pendingPhysFieldGen.length > 0 && generated < cfg.physFieldGenMaxPerTick) {
291
+ if (performance.now() - startTime > cfg.physFieldGenTimeBudgetMs) break;
292
+
293
+ const id = this.pendingPhysFieldGen.shift()!;
294
+ const terrain = this.terrains.get(id);
295
+ if (!terrain || !terrain.pendingPhysField) continue;
296
+
297
+ const { chunkX, chunkZ, radius, physVs } = terrain.pendingPhysField;
298
+ terrain.field = this.physicsFieldFactory(chunkX, chunkZ, radius, physVs);
299
+ terrain.pendingPhysField = null;
300
+ generated++;
301
+ }
302
+ }
303
+
304
+ updatePositions(entities: EntityPosition[], entityCount: number): void {
305
+ for (let i = 0; i < entityCount; i++) {
306
+ const ent = entities[i];
307
+ if (!ent) continue;
308
+ if (ent.type !== this.terrainEntityType && ent.type !== this.structureEntityType) continue;
309
+ const terrain = this.terrains.get(ent.id);
310
+ if (terrain) {
311
+ terrain.worldX = ent.position.x;
312
+ terrain.worldY = ent.position.y;
313
+ terrain.worldZ = ent.position.z;
314
+ }
315
+ }
316
+ }
317
+
318
+ deform(deformation: Deformation): void {
319
+ this.pendingDeformations.push(deformation);
320
+ }
321
+
322
+ deformAt(
323
+ id: number,
324
+ worldX: number, worldY: number, worldZ: number,
325
+ radius: number,
326
+ strength: number,
327
+ ): void {
328
+ this.pendingDeformations.push({ id, worldX, worldY, worldZ, radius, strength });
329
+ }
330
+
331
+ processDeformations(): void {
332
+ if (this.pendingDeformations.length === 0) return;
333
+
334
+ for (let i = 0; i < this.pendingDeformations.length; i++) {
335
+ const def = this.pendingDeformations[i];
336
+ try {
337
+ const terrain = this.terrains.get(def.id);
338
+ if (!terrain) continue;
339
+
340
+ const field = terrain.field;
341
+ if (!field) {
342
+ const cf = terrain.chunkedField;
343
+ if (cf) {
344
+ this.applyDeformationToChunked(cf, terrain, def);
345
+ }
346
+ terrain.dirty = true;
347
+ terrain.deformCount++;
348
+ continue;
349
+ }
350
+
351
+ const vs = field.voxelSize;
352
+ const localX = def.worldX - terrain.worldX;
353
+ const localY = def.worldY - terrain.worldY;
354
+ const localZ = def.worldZ - terrain.worldZ;
355
+ const defRadiusVoxels = Math.ceil(def.radius / vs);
356
+ const defRadiusSq = def.radius * def.radius;
357
+ const cx = Math.floor((localX - field.originX) / vs);
358
+ const cy = Math.floor((localY - field.originY) / vs);
359
+ const cz = Math.floor((localZ - field.originZ) / vs);
360
+
361
+ const minVX = Math.max(0, cx - defRadiusVoxels - 1);
362
+ const maxVX = Math.min(field.dimX - 1, cx + defRadiusVoxels + 1);
363
+ const minVZ = Math.max(0, cz - defRadiusVoxels - 1);
364
+ const maxVZ = Math.min(field.dimZ - 1, cz + defRadiusVoxels + 1);
365
+ if (terrain.hasDirtyRegion) {
366
+ terrain.dirtyMinX = Math.min(terrain.dirtyMinX, minVX);
367
+ terrain.dirtyMaxX = Math.max(terrain.dirtyMaxX, maxVX);
368
+ terrain.dirtyMinZ = Math.min(terrain.dirtyMinZ, minVZ);
369
+ terrain.dirtyMaxZ = Math.max(terrain.dirtyMaxZ, maxVZ);
370
+ } else {
371
+ terrain.dirtyMinX = minVX;
372
+ terrain.dirtyMaxX = maxVX;
373
+ terrain.dirtyMinZ = minVZ;
374
+ terrain.dirtyMaxZ = maxVZ;
375
+ terrain.hasDirtyRegion = true;
376
+ }
377
+
378
+ for (let vx = cx - defRadiusVoxels; vx <= cx + defRadiusVoxels; vx++) {
379
+ if (vx < 0 || vx >= field.dimX) continue;
380
+ for (let vy = cy - defRadiusVoxels; vy <= cy + defRadiusVoxels; vy++) {
381
+ if (vy < 0 || vy >= field.dimY) continue;
382
+ for (let vz = cz - defRadiusVoxels; vz <= cz + defRadiusVoxels; vz++) {
383
+ if (vz < 0 || vz >= field.dimZ) continue;
384
+ const wx = vx * vs + field.originX;
385
+ const wy = vy * vs + field.originY;
386
+ const wz = vz * vs + field.originZ;
387
+ const ddx = wx - localX;
388
+ const ddy = wy - localY;
389
+ const ddz = wz - localZ;
390
+ const distSq = ddx * ddx + ddy * ddy + ddz * ddz;
391
+ if (distSq > defRadiusSq) continue;
392
+ const falloff = 1 - Math.sqrt(distSq) / def.radius;
393
+ const change = def.strength * falloff * falloff;
394
+ const idx = vx * field.dimY * field.dimZ + vy * field.dimZ + vz;
395
+ field.data[idx] += change;
396
+ }
397
+ }
398
+ }
399
+
400
+ const cf = terrain.chunkedField;
401
+ if (cf) {
402
+ this.applyDeformationToChunked(cf, terrain, def);
403
+ }
404
+
405
+ terrain.dirty = true;
406
+ terrain.deformCount++;
407
+ } catch (err) {
408
+ log.error("Streaming", `Deformation ${i} (id=${def.id}) failed: ${err}`);
409
+ }
410
+ }
411
+
412
+ this.pendingDeformations.length = 0;
413
+ }
414
+
415
+ private applyDeformationToChunked(
416
+ cf: ChunkedVoxelField,
417
+ terrain: TerrainEntry,
418
+ def: Deformation,
419
+ ): void {
420
+ const cvs = cf.voxelSize;
421
+ const localX = def.worldX - terrain.worldX;
422
+ const localY = def.worldY - terrain.worldY;
423
+ const localZ = def.worldZ - terrain.worldZ;
424
+ const cDefRadiusVoxels = Math.ceil(def.radius / cvs);
425
+ const ccx = Math.floor((localX - cf.originX) / cvs);
426
+ const ccy = Math.floor((localY - cf.originY) / cvs);
427
+ const ccz = Math.floor((localZ - cf.originZ) / cvs);
428
+ const defRadiusSq = def.radius * def.radius;
429
+
430
+ if (!terrain.dirtyChunkKeys) terrain.dirtyChunkKeys = new Set();
431
+
432
+ for (let vx = ccx - cDefRadiusVoxels; vx <= ccx + cDefRadiusVoxels; vx++) {
433
+ if (vx < 0 || vx >= cf.dimX) continue;
434
+ for (let vy = ccy - cDefRadiusVoxels; vy <= ccy + cDefRadiusVoxels; vy++) {
435
+ if (vy < 0 || vy >= cf.dimY) continue;
436
+ for (let vz = ccz - cDefRadiusVoxels; vz <= ccz + cDefRadiusVoxels; vz++) {
437
+ if (vz < 0 || vz >= cf.dimZ) continue;
438
+ const wx = vx * cvs + cf.originX;
439
+ const wy = vy * cvs + cf.originY;
440
+ const wz = vz * cvs + cf.originZ;
441
+ const ddx = wx - localX;
442
+ const ddy = wy - localY;
443
+ const ddz = wz - localZ;
444
+ const distSq = ddx * ddx + ddy * ddy + ddz * ddz;
445
+ if (distSq > defRadiusSq) continue;
446
+ const falloff = 1 - Math.sqrt(distSq) / def.radius;
447
+ const change = def.strength * falloff * falloff;
448
+
449
+ const chCx = vx >>> cf.chunkBits;
450
+ const chCy = vy >>> cf.chunkBits;
451
+ const chCz = vz >>> cf.chunkBits;
452
+ const chunkKey = chCx * cf.chunkDimY * cf.chunkDimZ + chCy * cf.chunkDimZ + chCz;
453
+ terrain.dirtyChunkKeys.add(chunkKey);
454
+
455
+ // Promote FullSolid/FullEmpty chunks to Full before deforming
456
+ if (cf.chunkClass[chunkKey] !== CHUNK_FULL) {
457
+ if (promoteChunk(cf, chunkKey) < 0) continue;
458
+ }
459
+
460
+ setChunkedVoxel(cf, vx, vy, vz, getChunkedVoxel(cf, vx, vy, vz) + change);
461
+ }
462
+ }
463
+ }
464
+ }
465
+
466
+ drainDirtyTerrains(): DirtyTerrain[] {
467
+ const out: DirtyTerrain[] = [];
468
+ this.terrains.forEach((terrain) => {
469
+ if (terrain.dirty && terrain.field) {
470
+ out.push({
471
+ id: terrain.id,
472
+ field: terrain.field,
473
+ dirtyMinX: terrain.dirtyMinX,
474
+ dirtyMaxX: terrain.dirtyMaxX,
475
+ dirtyMinZ: terrain.dirtyMinZ,
476
+ dirtyMaxZ: terrain.dirtyMaxZ,
477
+ });
478
+ terrain.dirty = false;
479
+ terrain.hasDirtyRegion = false;
480
+ }
481
+ });
482
+ return out;
483
+ }
484
+
485
+ drainDirtyChunkKeys(id: number): number[] | null {
486
+ const terrain = this.terrains.get(id);
487
+ if (!terrain || !terrain.dirtyChunkKeys || terrain.dirtyChunkKeys.size === 0) return null;
488
+ const out = Array.from(terrain.dirtyChunkKeys);
489
+ terrain.dirtyChunkKeys.clear();
490
+ return out;
491
+ }
492
+
493
+ getDirtyIslands(): number[] {
494
+ const dirty: number[] = [];
495
+ for (const [id, terrain] of this.terrains.entries()) {
496
+ if (terrain.dirty) dirty.push(id);
497
+ }
498
+ return dirty;
499
+ }
500
+
501
+ markClean(id: number): void {
502
+ const terrain = this.terrains.get(id);
503
+ if (terrain) {
504
+ terrain.dirty = false;
505
+ terrain.deformCount = 0;
506
+ }
507
+ }
508
+
509
+ hasDirtyIslands(): boolean {
510
+ for (const [, terrain] of this.terrains.entries()) {
511
+ if (terrain.dirty) return true;
512
+ }
513
+ return false;
514
+ }
515
+
516
+ updateLOD(
517
+ entities: EntityPosition[],
518
+ entityCount: number,
519
+ playerX: number,
520
+ playerZ: number,
521
+ ): void {
522
+ this.tickCount++;
523
+ const cfg = this.config;
524
+
525
+ const candidates: { ent: EntityPosition; terrain: TerrainEntry; effectiveLODVs: number; dist: number }[] = [];
526
+
527
+ for (let i = 0; i < entityCount; i++) {
528
+ const ent = entities[i];
529
+ if (!ent) continue;
530
+ if (ent.type !== this.terrainEntityType) continue;
531
+ const terrain = this.terrains.get(ent.id);
532
+ if (!terrain || terrain.isPort) continue;
533
+
534
+ if (this.tickCount - terrain.lastLODChangeTick < cfg.lodHysteresisTicks) continue;
535
+
536
+ const dx = terrain.worldX - playerX;
537
+ const dz = terrain.worldZ - playerZ;
538
+ const dist = Math.sqrt(dx * dx + dz * dz);
539
+
540
+ const targetLODVs = getLODVoxelSize(dist, cfg.lodLevels);
541
+ const effectiveLODVs = targetLODVs === 0 ? cfg.baseVoxelSize : targetLODVs;
542
+
543
+ if (effectiveLODVs === terrain.currentLODVoxelSize) continue;
544
+
545
+ candidates.push({ ent, terrain, effectiveLODVs, dist });
546
+ }
547
+
548
+ if (candidates.length === 0) return;
549
+
550
+ candidates.sort((a, b) => a.dist - b.dist);
551
+
552
+ const cand = candidates[0];
553
+ const { ent, terrain, effectiveLODVs } = cand;
554
+ const r = terrain.radius;
555
+
556
+ const { field: newChunkedField } = this.chunkFieldFactory(
557
+ terrain.chunkX, terrain.chunkZ, r, effectiveLODVs,
558
+ );
559
+
560
+ terrain.chunkedField = newChunkedField;
561
+ terrain.currentLODVoxelSize = effectiveLODVs;
562
+ terrain.pendingChunkGen = null;
563
+ terrain.lastLODChangeTick = this.tickCount;
564
+
565
+ this.pendingLODChanges.push({
566
+ id: ent.id,
567
+ chunkX: terrain.chunkX,
568
+ chunkZ: terrain.chunkZ,
569
+ newVoxelSize: effectiveLODVs,
570
+ });
571
+ }
572
+
573
+ drainLODChanges(): LODChange[] {
574
+ const out = this.pendingLODChanges;
575
+ this.pendingLODChanges = [];
576
+ return out;
577
+ }
578
+
579
+ queueNearbyChunksForGeneration(
580
+ entities: EntityPosition[],
581
+ entityCount: number,
582
+ playerX: number,
583
+ playerZ: number,
584
+ ): void {
585
+ if (this.tickCount % 30 !== 0) return;
586
+ const cfg = this.config;
587
+
588
+ for (let i = 0; i < entityCount; i++) {
589
+ const ent = entities[i];
590
+ if (!ent) continue;
591
+ if (ent.type !== this.terrainEntityType) continue;
592
+ const terrain = this.terrains.get(ent.id);
593
+ if (!terrain || !terrain.chunkedField || terrain.isPort) continue;
594
+
595
+ const cf = terrain.chunkedField;
596
+ const dx = terrain.worldX - playerX;
597
+ const dz = terrain.worldZ - playerZ;
598
+ const distSq = dx * dx + dz * dz;
599
+
600
+ if (distSq > cfg.lodCheckRange * cfg.lodCheckRange) continue;
601
+ if (terrain.pendingChunkGen && terrain.pendingChunkGen.length > 0) continue;
602
+
603
+ const chunks: { idx: number; distSq: number }[] = [];
604
+ let scanned = 0;
605
+ for (let cx = 0; cx < cf.chunkDimX && scanned < cfg.maxChunksToScan; cx++) {
606
+ for (let cy = 0; cy < cf.chunkDimY && scanned < cfg.maxChunksToScan; cy++) {
607
+ for (let cz = 0; cz < cf.chunkDimZ && scanned < cfg.maxChunksToScan; cz++) {
608
+ const chunkIdx = cx * cf.chunkDimY * cf.chunkDimZ + cy * cf.chunkDimZ + cz;
609
+ if (isChunkEmpty(cf, chunkIdx)) continue;
610
+ if (isChunkGenerated(cf, chunkIdx)) continue;
611
+
612
+ const gx0 = cx * cf.chunkSize;
613
+ const gz0 = cz * cf.chunkSize;
614
+ const chunkWX = terrain.worldX + (gx0 + cf.chunkSize / 2) * cf.voxelSize + cf.originX;
615
+ const chunkWZ = terrain.worldZ + (gz0 + cf.chunkSize / 2) * cf.voxelSize + cf.originZ;
616
+ const cdx = chunkWX - playerX;
617
+ const cdz = chunkWZ - playerZ;
618
+ const chunkDistSq = cdx * cdx + cdz * cdz;
619
+
620
+ if (chunkDistSq > cfg.generationRange * cfg.generationRange) continue;
621
+
622
+ scanned++;
623
+
624
+ if (this.chunkEmptyChecker(cf, null, cx, cy, cz)) continue;
625
+
626
+ chunks.push({ idx: chunkIdx, distSq: chunkDistSq });
627
+ }
628
+ }
629
+ }
630
+
631
+ chunks.sort((a, b) => a.distSq - b.distSq);
632
+ terrain.pendingChunkGen = chunks.map((c) => c.idx);
633
+ }
634
+ }
635
+
636
+ processPendingChunkGen(): void {
637
+ const cfg = this.config;
638
+ const startTime = performance.now();
639
+ let generated = 0;
640
+
641
+ for (const [, terrain] of this.terrains.entries()) {
642
+ if (!terrain.pendingChunkGen || terrain.pendingChunkGen.length === 0) continue;
643
+ if (!terrain.chunkedField) continue;
644
+
645
+ const cf = terrain.chunkedField;
646
+
647
+ while (terrain.pendingChunkGen.length > 0 && generated < cfg.chunkGenMaxPerTick) {
648
+ if (performance.now() - startTime > cfg.chunkGenTimeBudgetMs) break;
649
+
650
+ const chunkIdx = terrain.pendingChunkGen.shift()!;
651
+ if (isChunkEmpty(cf, chunkIdx)) continue;
652
+ if (isChunkGenerated(cf, chunkIdx)) continue;
653
+
654
+ const cx = Math.floor(chunkIdx / (cf.chunkDimY * cf.chunkDimZ));
655
+ const rem = chunkIdx % (cf.chunkDimY * cf.chunkDimZ);
656
+ const cy = Math.floor(rem / cf.chunkDimZ);
657
+ const cz = rem % cf.chunkDimZ;
658
+
659
+ this.chunkGenerator(cf, null, cx, cy, cz);
660
+ generated++;
661
+ }
662
+
663
+ if (terrain.pendingChunkGen.length === 0) {
664
+ terrain.pendingChunkGen = null;
665
+ }
666
+ }
667
+ }
668
+
669
+ getCurrentLODVoxelSize(id: number): number {
670
+ const terrain = this.terrains.get(id);
671
+ return terrain ? terrain.currentLODVoxelSize : 0;
672
+ }
673
+
674
+ getLoadedCount(): number {
675
+ return this.terrains.size;
676
+ }
677
+
678
+ clear(): void {
679
+ this.terrains.clear();
680
+ this.pendingDeformations.length = 0;
681
+ this.pendingLODChanges.length = 0;
682
+ this.pendingPhysFieldGen.length = 0;
683
+ }
684
+ }
685
+
686
+ export { allocateChunk, markChunkGenerated } from "./chunked-field";