@downdraft/engine 0.0.0 → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/app/src/index.ts +10 -0
- package/app/src/renderer/bootstrap.ts +271 -0
- package/app/src/renderer/downdraft-base.css +93 -0
- package/app/src/renderer/feature-log.ts +200 -0
- package/app/src/renderer/game-module.ts +923 -0
- package/app/src/renderer/hooks.ts +88 -0
- package/app/src/renderer/hot-reload.ts +178 -0
- package/app/src/renderer/import-cache.ts +88 -0
- package/app/src/renderer/index.ts +206 -0
- package/app/src/renderer/mcp-harness.ts +144 -0
- package/app/src/renderer/save-store-factory.ts +239 -0
- package/app/src/renderer/sim-bridge.ts +183 -0
- package/app/src/renderer/standard-automation-tools.ts +771 -0
- package/app/src/shared/feature-log.ts +71 -0
- package/app/src/shared/gpu-info.ts +82 -0
- package/app/src/shared/import-cache-store.ts +142 -0
- package/app/src/shared/index.ts +6 -0
- package/app/src/shared/mcp-discovery.ts +47 -0
- package/app/src/shared/mcp-proxy.ts +82 -0
- package/app/src/shared/types.ts +324 -0
- package/asset-bake/src/bake-audio.ts +119 -0
- package/asset-bake/src/bake-gltf.ts +172 -0
- package/asset-bake/src/bake.ts +78 -0
- package/asset-bake/src/cache.ts +188 -0
- package/asset-bake/src/config.ts +186 -0
- package/asset-bake/src/index.ts +36 -0
- package/core/src/animation/animation-event.ts +41 -0
- package/core/src/animation/bone-mask.ts +122 -0
- package/core/src/animation/clip.ts +252 -0
- package/core/src/animation/index.ts +22 -0
- package/core/src/animation/mixamo.ts +113 -0
- package/core/src/animation/morph-target.ts +69 -0
- package/core/src/animation/player.ts +697 -0
- package/core/src/animation/retarget.ts +158 -0
- package/core/src/animation/skeleton-animator.ts +1399 -0
- package/core/src/animation/skeleton.ts +214 -0
- package/core/src/animation/state-machine.ts +280 -0
- package/core/src/assets/blob-store.ts +66 -0
- package/core/src/assets/cache.ts +186 -0
- package/core/src/assets/cubemap-converter.ts +155 -0
- package/core/src/assets/environment-manager.ts +121 -0
- package/core/src/assets/import-cache.ts +65 -0
- package/core/src/assets/import-settings.ts +72 -0
- package/core/src/assets/importer.ts +108 -0
- package/core/src/assets/index.ts +74 -0
- package/core/src/assets/irradiance-generator.ts +198 -0
- package/core/src/assets/loader-audio.ts +86 -0
- package/core/src/assets/loader-cubemap.ts +211 -0
- package/core/src/assets/loader-dds.ts +236 -0
- package/core/src/assets/loader-hdr.ts +474 -0
- package/core/src/assets/loader-mesh.ts +143 -0
- package/core/src/assets/loader-shader.ts +73 -0
- package/core/src/assets/loader-texture.ts +349 -0
- package/core/src/assets/lod.ts +198 -0
- package/core/src/assets/manager.ts +480 -0
- package/core/src/assets/manifest.ts +81 -0
- package/core/src/assets/material-bridge.ts +186 -0
- package/core/src/assets/model-importer.ts +72 -0
- package/core/src/assets/model-normalizer.ts +248 -0
- package/core/src/assets/model-to-gpu.ts +70 -0
- package/core/src/assets/model-to-mesh.ts +237 -0
- package/core/src/assets/prefilter-generator.ts +250 -0
- package/core/src/audio/engine.ts +177 -0
- package/core/src/audio/interface.ts +130 -0
- package/core/src/audio/listener.ts +32 -0
- package/core/src/audio/mixer.ts +141 -0
- package/core/src/audio/registry.ts +52 -0
- package/core/src/audio/sab.ts +87 -0
- package/core/src/audio/source.ts +89 -0
- package/core/src/change-detection/atomics.ts +1 -0
- package/core/src/change-detection/tracker.ts +47 -0
- package/core/src/debug-draw/lines.ts +64 -0
- package/core/src/debug-draw/points.ts +17 -0
- package/core/src/debug-draw/queue.ts +124 -0
- package/core/src/debug-draw/text.ts +25 -0
- package/core/src/ecs/archetype.ts +323 -0
- package/core/src/ecs/component.ts +188 -0
- package/core/src/ecs/entity.ts +25 -0
- package/core/src/ecs/events.ts +93 -0
- package/core/src/ecs/hierarchy.ts +124 -0
- package/core/src/ecs/hmr-swap-registry.ts +22 -0
- package/core/src/ecs/index.ts +25 -0
- package/core/src/ecs/query.ts +141 -0
- package/core/src/ecs/resource.ts +8 -0
- package/core/src/ecs/schedule.ts +181 -0
- package/core/src/ecs/system-params.ts +99 -0
- package/core/src/ecs/system.ts +42 -0
- package/core/src/ecs/world.ts +348 -0
- package/core/src/index.ts +352 -0
- package/core/src/input/context.ts +73 -0
- package/core/src/input/dom-handler.ts +380 -0
- package/core/src/input/local-player-manager.ts +218 -0
- package/core/src/input/mapping.ts +40 -0
- package/core/src/input/multi-sab-bridge.ts +276 -0
- package/core/src/input/multi-state.ts +54 -0
- package/core/src/input/sab-bridge.ts +71 -0
- package/core/src/input/state.ts +132 -0
- package/core/src/input/ui-router.ts +87 -0
- package/core/src/library/host.ts +317 -0
- package/core/src/library/index.ts +16 -0
- package/core/src/library/library.ts +292 -0
- package/core/src/material/compiler.ts +80 -0
- package/core/src/material/graph-bridge.ts +172 -0
- package/core/src/material/index.ts +9 -0
- package/core/src/material/library.ts +442 -0
- package/core/src/material/material.ts +156 -0
- package/core/src/material/variants.ts +61 -0
- package/core/src/math/mat4.ts +202 -0
- package/core/src/math/perlin-noise-2d.ts +77 -0
- package/core/src/math/perlin-noise-3d.ts +110 -0
- package/core/src/math/quat.ts +33 -0
- package/core/src/math/rng.ts +29 -0
- package/core/src/math/trig.ts +47 -0
- package/core/src/math/value-noise.ts +67 -0
- package/core/src/mesh/builder.ts +177 -0
- package/core/src/mesh/csg.ts +312 -0
- package/core/src/mesh/greased-line.ts +145 -0
- package/core/src/mesh/mesh.ts +17 -0
- package/core/src/mesh/parametric.ts +501 -0
- package/core/src/mesh/skinning.ts +67 -0
- package/core/src/mesh/vertex-layout.ts +91 -0
- package/core/src/module/cross-thread.ts +163 -0
- package/core/src/module/diagnostics.ts +123 -0
- package/core/src/module/host.ts +451 -0
- package/core/src/module/index.ts +22 -0
- package/core/src/module/module.ts +109 -0
- package/core/src/module/registry.ts +94 -0
- package/core/src/module/renderer-module.ts +247 -0
- package/core/src/module/ts-loader.ts +26 -0
- package/core/src/particles/compute-pass.ts +378 -0
- package/core/src/particles/emitter.ts +156 -0
- package/core/src/particles/index.ts +11 -0
- package/core/src/particles/particle-data.ts +47 -0
- package/core/src/particles/render-pass.ts +365 -0
- package/core/src/particles/simulator.ts +264 -0
- package/core/src/particles/system.ts +193 -0
- package/core/src/physics/body.ts +59 -0
- package/core/src/physics/ccd-heuristic.ts +55 -0
- package/core/src/physics/character.ts +282 -0
- package/core/src/physics/collider.ts +55 -0
- package/core/src/physics/collision-system.ts +91 -0
- package/core/src/physics/events.ts +133 -0
- package/core/src/physics/index.ts +34 -0
- package/core/src/physics/interface.ts +473 -0
- package/core/src/physics/interpolation-buffer.ts +192 -0
- package/core/src/physics/lifecycle.ts +87 -0
- package/core/src/physics/load-shedder.ts +164 -0
- package/core/src/physics/physics-accumulator.ts +101 -0
- package/core/src/physics/physics-system.ts +240 -0
- package/core/src/physics/ragdoll-presets.ts +272 -0
- package/core/src/physics/ragdoll-system.ts +220 -0
- package/core/src/physics/ragdoll.ts +182 -0
- package/core/src/physics/raycast.ts +143 -0
- package/core/src/physics/realm-manager.ts +499 -0
- package/core/src/physics/realm-worker-pool.ts +191 -0
- package/core/src/physics/realm-worker.ts +102 -0
- package/core/src/physics/realm.ts +189 -0
- package/core/src/physics/registry.ts +52 -0
- package/core/src/physics/safety.ts +247 -0
- package/core/src/physics/snapshot-manager.ts +141 -0
- package/core/src/physics/worker-protocol.ts +30 -0
- package/core/src/platform/bun-preload.ts +169 -0
- package/core/src/platform/css-stub.ts +4 -0
- package/core/src/platform/glob-polyfill.ts +124 -0
- package/core/src/platform/hidpi.ts +57 -0
- package/core/src/platform/render-surface.ts +77 -0
- package/core/src/platform/rpc.ts +98 -0
- package/core/src/platform/runtime.ts +123 -0
- package/core/src/plugin/context.ts +364 -0
- package/core/src/plugin/diagnostics.ts +61 -0
- package/core/src/plugin/discovery.ts +186 -0
- package/core/src/plugin/extension-loaders.ts +172 -0
- package/core/src/plugin/host.ts +659 -0
- package/core/src/plugin/index.ts +106 -0
- package/core/src/plugin/loader-asset.ts +124 -0
- package/core/src/plugin/loader-quickjs.ts +84 -0
- package/core/src/plugin/loader-wasm.ts +411 -0
- package/core/src/plugin/loader-worker.ts +261 -0
- package/core/src/plugin/manifest.ts +653 -0
- package/core/src/plugin/material-registry.ts +65 -0
- package/core/src/plugin/mcp-tools.ts +165 -0
- package/core/src/plugin/permissions.ts +175 -0
- package/core/src/plugin/quickjs-bridge.ts +294 -0
- package/core/src/plugin/registry.ts +107 -0
- package/core/src/plugin/sandbox-shim.ts +86 -0
- package/core/src/plugin/sandbox-worker.ts +215 -0
- package/core/src/plugin/wasm-abi.ts +152 -0
- package/core/src/plugin/wasm-worker.ts +229 -0
- package/core/src/plugin/workshop.ts +169 -0
- package/core/src/profiling/event-loop.ts +180 -0
- package/core/src/profiling/index.ts +69 -0
- package/core/src/profiling/iops/idb-patch.ts +242 -0
- package/core/src/profiling/iops/opfs-patch.ts +276 -0
- package/core/src/profiling/profiling-sab.ts +839 -0
- package/core/src/profiling/task-latency.ts +134 -0
- package/core/src/profiling/thread-metrics.ts +126 -0
- package/core/src/profiling/trace-event-writer.ts +205 -0
- package/core/src/profiling/warnings.ts +423 -0
- package/core/src/profiling/worker-prelude.ts +376 -0
- package/core/src/render/bind-group.ts +38 -0
- package/core/src/render/bindless/bindless-struct.ts +42 -0
- package/core/src/render/bindless/bindless.wgsl.ts +167 -0
- package/core/src/render/bindless/frame-bindings.ts +176 -0
- package/core/src/render/bindless/index.ts +10 -0
- package/core/src/render/bindless/material-manager.ts +257 -0
- package/core/src/render/bindless/texture-registry.ts +609 -0
- package/core/src/render/buffer.ts +82 -0
- package/core/src/render/camera-2d.ts +217 -0
- package/core/src/render/camera-controller.ts +440 -0
- package/core/src/render/camera.ts +409 -0
- package/core/src/render/canvas-resize-watcher.ts +46 -0
- package/core/src/render/compute-kernel.ts +172 -0
- package/core/src/render/constants.ts +2 -0
- package/core/src/render/device.ts +111 -0
- package/core/src/render/frame-graph.ts +768 -0
- package/core/src/render/frustum.ts +185 -0
- package/core/src/render/fullscreen-vs.ts +25 -0
- package/core/src/render/g-buffer.ts +186 -0
- package/core/src/render/game-renderer.ts +1452 -0
- package/core/src/render/gpu-driven/cull-pass.ts +394 -0
- package/core/src/render/gpu-driven/hzb.ts +215 -0
- package/core/src/render/gpu-driven/index.ts +7 -0
- package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
- package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
- package/core/src/render/gpu-driven/mesh-table.ts +175 -0
- package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
- package/core/src/render/gpu-utils.ts +96 -0
- package/core/src/render/hdr.ts +88 -0
- package/core/src/render/hot-reload.ts +295 -0
- package/core/src/render/ibl-bind-group.ts +266 -0
- package/core/src/render/ibl.ts +180 -0
- package/core/src/render/index.ts +163 -0
- package/core/src/render/input-manager.ts +259 -0
- package/core/src/render/lighting/area-light.ts +196 -0
- package/core/src/render/lighting/cluster-grid.ts +288 -0
- package/core/src/render/lighting/cluster-types.ts +193 -0
- package/core/src/render/lighting/ies-parser.ts +162 -0
- package/core/src/render/lighting.ts +454 -0
- package/core/src/render/material-types/depth.wgsl +44 -0
- package/core/src/render/material-types/line.wgsl +50 -0
- package/core/src/render/material-types/matcap.wgsl +51 -0
- package/core/src/render/material-types/normal.wgsl +41 -0
- package/core/src/render/material-types/physical.wgsl +152 -0
- package/core/src/render/material-types/sprite.wgsl +46 -0
- package/core/src/render/material-types/sss.wgsl +79 -0
- package/core/src/render/material-types/toon.wgsl +79 -0
- package/core/src/render/passes/README.md +121 -0
- package/core/src/render/passes/atmosphere.ts +152 -0
- package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
- package/core/src/render/passes/csm.ts +408 -0
- package/core/src/render/passes/cubemap-capture.ts +114 -0
- package/core/src/render/passes/debug-viz.ts +278 -0
- package/core/src/render/passes/debug.ts +538 -0
- package/core/src/render/passes/decal-mesh.ts +111 -0
- package/core/src/render/passes/decal-pass.ts +377 -0
- package/core/src/render/passes/deferred-lighting.ts +434 -0
- package/core/src/render/passes/depth-prepass.ts +163 -0
- package/core/src/render/passes/dome-360.ts +83 -0
- package/core/src/render/passes/fluid-render.ts +137 -0
- package/core/src/render/passes/gi-types.ts +118 -0
- package/core/src/render/passes/graph-compute.ts +300 -0
- package/core/src/render/passes/greased-line-pass.ts +232 -0
- package/core/src/render/passes/morph-target.ts +40 -0
- package/core/src/render/passes/opaque.ts +1028 -0
- package/core/src/render/passes/point-light-shadow.ts +266 -0
- package/core/src/render/passes/procedural-texture.ts +185 -0
- package/core/src/render/passes/reflection-probe.ts +140 -0
- package/core/src/render/passes/rsm-pass.ts +248 -0
- package/core/src/render/passes/sdf-text.ts +155 -0
- package/core/src/render/passes/shadow-map.ts +163 -0
- package/core/src/render/passes/shadow.ts +220 -0
- package/core/src/render/passes/skinning-vs.ts +121 -0
- package/core/src/render/passes/skinning.ts +326 -0
- package/core/src/render/passes/sky-dome.ts +404 -0
- package/core/src/render/passes/skybox.ts +162 -0
- package/core/src/render/passes/spot-light-shadow.ts +273 -0
- package/core/src/render/passes/terrain.ts +326 -0
- package/core/src/render/passes/transparent.ts +353 -0
- package/core/src/render/passes/underwater-fog.ts +185 -0
- package/core/src/render/passes/video-texture.ts +79 -0
- package/core/src/render/passes/volumetric-pass.ts +312 -0
- package/core/src/render/passes/volumetric-types.ts +171 -0
- package/core/src/render/passes/water.ts +753 -0
- package/core/src/render/pbr.ts +296 -0
- package/core/src/render/pipeline.ts +52 -0
- package/core/src/render/render-pass.ts +30 -0
- package/core/src/render/renderer-input-bus.ts +220 -0
- package/core/src/render/renderer-module-host.ts +623 -0
- package/core/src/render/resource-tracker.ts +67 -0
- package/core/src/render/sab-canvas-overlay.ts +122 -0
- package/core/src/render/shader-validator.ts +200 -0
- package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
- package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
- package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
- package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
- package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
- package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
- package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
- package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
- package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
- package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
- package/core/src/render/shaders/shadow-chunks.ts +135 -0
- package/core/src/render/skybox.ts +146 -0
- package/core/src/render/splitscreen.ts +85 -0
- package/core/src/render/surface.ts +78 -0
- package/core/src/render/tonemap.ts +180 -0
- package/core/src/render/tracked-render-pass.ts +158 -0
- package/core/src/render/viewport.ts +109 -0
- package/core/src/render/wgsl-hmr.ts +70 -0
- package/core/src/sab/core-input-channel.ts +23 -0
- package/core/src/sab/define.ts +239 -0
- package/core/src/sab/errors.ts +76 -0
- package/core/src/sab/game-input.ts +343 -0
- package/core/src/sab/gamepad-devices.ts +259 -0
- package/core/src/sab/grid-buffer.ts +117 -0
- package/core/src/sab/input.ts +55 -0
- package/core/src/sab/layout.ts +219 -0
- package/core/src/sab/multi-input-channel.ts +50 -0
- package/core/src/sab/record-buffer.ts +155 -0
- package/core/src/sab/sab-polyfill.ts +56 -0
- package/core/src/sab/sim-channel.ts +453 -0
- package/core/src/sab/slot-buffer.ts +190 -0
- package/core/src/sab/types.ts +158 -0
- package/core/src/safety/bounds.ts +76 -0
- package/core/src/safety/json.ts +80 -0
- package/core/src/safety/path.ts +167 -0
- package/core/src/save/binary-format.ts +117 -0
- package/core/src/save/game-save-system.ts +161 -0
- package/core/src/save/grid-save-system.ts +158 -0
- package/core/src/save/migrate.ts +44 -0
- package/core/src/save/migration-registry.ts +94 -0
- package/core/src/save/persist-types.ts +208 -0
- package/core/src/save/schema.ts +46 -0
- package/core/src/save/serializer.ts +180 -0
- package/core/src/scene/builder.ts +65 -0
- package/core/src/scene/camera.ts +142 -0
- package/core/src/scene/checkpoint.ts +109 -0
- package/core/src/scene/game-loop.ts +198 -0
- package/core/src/scene/index.ts +24 -0
- package/core/src/scene/layer.ts +6 -0
- package/core/src/scene/prefab.ts +145 -0
- package/core/src/scene/scene-manager.ts +157 -0
- package/core/src/scene/scene.ts +192 -0
- package/core/src/scene/sky.ts +256 -0
- package/core/src/scene/spatial-grid.ts +176 -0
- package/core/src/scene/streaming.ts +304 -0
- package/core/src/scene/vegetation.ts +163 -0
- package/core/src/scene/world.ts +89 -0
- package/core/src/scripting/binding.ts +129 -0
- package/core/src/scripting/hot-reload.ts +144 -0
- package/core/src/scripting/script.ts +99 -0
- package/core/src/sim/hot-reload-pipeline.ts +49 -0
- package/core/src/sim/sim-state-helper.ts +47 -0
- package/core/src/sim/transient-state-registry.ts +77 -0
- package/core/src/sim/types.ts +113 -0
- package/core/src/sim/worker-loop.ts +222 -0
- package/core/src/stores/game-store.ts +158 -0
- package/core/src/stores/hot-reload-store.ts +44 -0
- package/core/src/telemetry/collector.ts +410 -0
- package/core/src/telemetry/gc-controller.ts +453 -0
- package/core/src/telemetry/gc-profiler.ts +126 -0
- package/core/src/telemetry/gc-tracker.ts +69 -0
- package/core/src/telemetry/gpu-profiler.ts +703 -0
- package/core/src/telemetry/gpu-resource-tracker.ts +285 -0
- package/core/src/telemetry/gpu-timer-pool.ts +234 -0
- package/core/src/telemetry/gpu-timer.ts +123 -0
- package/core/src/telemetry/gpu-timestamp-gate.ts +21 -0
- package/core/src/telemetry/reporter.ts +62 -0
- package/core/src/types/engine-types.ts +129 -0
- package/core/src/ui-font-scale.ts +112 -0
- package/core/src/util/broad-phase-grid.ts +82 -0
- package/core/src/util/feature-log.ts +220 -0
- package/core/src/util/index.ts +17 -0
- package/core/src/util/logger.ts +604 -0
- package/core/src/webgpu-destroy-augmentation.d.ts +25 -0
- package/core/src/worker/base-worker-host.ts +183 -0
- package/core/src/worker/buffer-sync.ts +550 -0
- package/core/src/worker/crash-recovery.ts +201 -0
- package/core/src/worker/entity-sim-worker-host.ts +190 -0
- package/core/src/worker/instrumented-worker-host.ts +171 -0
- package/core/src/worker/rpc.ts +253 -0
- package/core/src/worker/sim-worker-base.ts +913 -0
- package/core/src/worker/sim-worker-host.ts +358 -0
- package/core/src/worker/task-pool.ts +256 -0
- package/core/src/worker/task-worker.ts +83 -0
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- package/libraries/stickman/src/skeleton.ts +197 -0
- package/libraries/stickman/src/stickman-pass.ts +255 -0
- package/libraries/stickman/src/thick-line.ts +123 -0
- package/libraries/surface-nets/README.md +25 -0
- package/libraries/surface-nets/src/chunked-field.ts +14 -0
- package/libraries/surface-nets/src/deformation.ts +45 -0
- package/libraries/surface-nets/src/index.ts +36 -0
- package/libraries/surface-nets/src/library.ts +59 -0
- package/libraries/surface-nets/src/lod.ts +7 -0
- package/libraries/surface-nets/src/sab.ts +4 -0
- package/libraries/surface-nets/src/streaming-config.ts +5 -0
- package/libraries/surface-nets/src/streaming-manager.ts +15 -0
- package/libraries/surface-nets/src/surface-nets.ts +334 -0
- package/libraries/surface-nets/src/types.ts +23 -0
- package/libraries/water/README.md +25 -0
- package/libraries/water/src/buoyancy.ts +103 -0
- package/libraries/water/src/index.ts +43 -0
- package/libraries/water/src/library.ts +85 -0
- package/libraries/water/src/shore-damping.ts +93 -0
- package/libraries/water/src/water-buffer.ts +89 -0
- package/libraries/water/src/water-chunks.ts +13 -0
- package/libraries/water/src/water-physics.ts +376 -0
- package/libraries/water/src/water-renderer.ts +809 -0
- package/libraries/water/src/water-sab.ts +161 -0
- package/libraries/water/src/wave-sources.ts +84 -0
- package/libraries/weather/README.md +20 -0
- package/libraries/weather/src/index.ts +9 -0
- package/libraries/weather/src/library.ts +72 -0
- package/libraries/weather/src/types.ts +64 -0
- package/libraries/weather/src/weather-blend.ts +112 -0
- package/libraries/weather/src/weather-system.ts +271 -0
- package/libraries/weatherfx/README.md +24 -0
- package/libraries/weatherfx/src/cloud-provider.ts +31 -0
- package/libraries/weatherfx/src/cloud-system.ts +372 -0
- package/libraries/weatherfx/src/index.ts +9 -0
- package/libraries/weatherfx/src/library.ts +58 -0
- package/libraries/weatherfx/src/particle-system.ts +434 -0
- package/libraries/weatherfx/src/shaders/cloud.wgsl +111 -0
- package/libraries/weatherfx/src/shaders/particle-compute.wgsl +187 -0
- package/libraries/weatherfx/src/shaders/particle-render.wgsl +95 -0
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- package/mcp/src/client.ts +703 -0
- package/mcp/src/engine-context.ts +186 -0
- package/mcp/src/http-transport.ts +471 -0
- package/mcp/src/index.ts +13 -0
- package/mcp/src/prompts/add-entity.ts +42 -0
- package/mcp/src/prompts/create-scene.ts +44 -0
- package/mcp/src/prompts/debug-frame.ts +39 -0
- package/mcp/src/prompts/index.ts +12 -0
- package/mcp/src/resources/asset-list.ts +32 -0
- package/mcp/src/resources/checkpoint-list.ts +33 -0
- package/mcp/src/resources/entity-state.ts +55 -0
- package/mcp/src/resources/gpu-info.ts +103 -0
- package/mcp/src/resources/index.ts +57 -0
- package/mcp/src/resources/performance.ts +37 -0
- package/mcp/src/resources/scene-tree.ts +43 -0
- package/mcp/src/server.ts +375 -0
- package/mcp/src/tools/animation.ts +118 -0
- package/mcp/src/tools/asset.ts +161 -0
- package/mcp/src/tools/audio.ts +96 -0
- package/mcp/src/tools/build.ts +143 -0
- package/mcp/src/tools/camera.ts +167 -0
- package/mcp/src/tools/checkpoint.ts +100 -0
- package/mcp/src/tools/component.ts +199 -0
- package/mcp/src/tools/debug.ts +300 -0
- package/mcp/src/tools/entity.ts +361 -0
- package/mcp/src/tools/inspect.ts +210 -0
- package/mcp/src/tools/lighting.ts +263 -0
- package/mcp/src/tools/material.ts +243 -0
- package/mcp/src/tools/mesh.ts +239 -0
- package/mcp/src/tools/physics.ts +266 -0
- package/mcp/src/tools/scene.ts +153 -0
- package/mcp/src/tools/script.ts +122 -0
- package/mcp/src/types.ts +92 -0
- package/mcp/src/undo-redo.ts +77 -0
- package/modules/camera-controls/README.md +20 -0
- package/modules/camera-controls/src/index.ts +161 -0
- package/modules/controller-ui/src/index.ts +164 -0
- package/modules/devtools/README.md +25 -0
- package/modules/devtools/src/api.ts +461 -0
- package/modules/devtools/src/asset-utils.ts +105 -0
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- package/modules/devtools/src/debug-overlay.ts +238 -0
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- package/modules/devtools/src/debug-view-descriptors.ts +59 -0
- package/modules/devtools/src/doctor-panel.ts +182 -0
- package/modules/devtools/src/gizmo-module.ts +136 -0
- package/modules/devtools/src/graph-model.ts +509 -0
- package/modules/devtools/src/grid-renderer.ts +157 -0
- package/modules/devtools/src/height-ruler-renderer.ts +216 -0
- package/modules/devtools/src/index.ts +81 -0
- package/modules/devtools/src/init.ts +261 -0
- package/modules/devtools/src/label-overlay.ts +154 -0
- package/modules/devtools/src/material-stats-panel.ts +188 -0
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- package/modules/devtools/src/scene-inspector.ts +637 -0
- package/modules/devtools/src/scene-store.ts +320 -0
- package/modules/devtools/src/scene-sync.ts +116 -0
- package/modules/devtools/src/shaders/transform-gizmo.wgsl +38 -0
- package/modules/devtools/src/sim-stats-panel.ts +272 -0
- package/modules/devtools/src/sim-stats-provider.ts +105 -0
- package/modules/devtools/src/skeleton-renderer.ts +351 -0
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- package/modules/devtools/src/types.ts +290 -0
- package/modules/devtools/src/worker-expose.ts +67 -0
- package/modules/devtools/src/worker-sync.ts +137 -0
- package/modules/editor/src/commands/component.ts +156 -0
- package/modules/editor/src/commands/entity.ts +287 -0
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- package/modules/editor/src/commands/scene-io.ts +211 -0
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- package/modules/editor/src/ddscene.ts +267 -0
- package/modules/editor/src/document.ts +123 -0
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- package/modules/editor/src/mcp.ts +103 -0
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- package/modules/editor/src/selection.ts +70 -0
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- package/modules/html-ui/src/create-html-ui.ts +188 -0
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- package/modules/html-ui/src/jsx-runtime.ts +126 -0
- package/modules/html-ui/src/protocol.ts +88 -0
- package/modules/html-ui/src/ui-worker.ts +16 -0
- package/modules/mcp/README.md +18 -0
- package/modules/mcp/src/index.ts +27 -0
- package/modules/movement-2d/README.md +19 -0
- package/modules/movement-2d/src/grid-character.ts +455 -0
- package/modules/movement-2d/src/index.ts +45 -0
- package/modules/movement-3d/README.md +21 -0
- package/modules/movement-3d/src/character-motor.ts +230 -0
- package/modules/movement-3d/src/index.ts +46 -0
- package/modules/native-osr/src/index.ts +22 -0
- package/modules/native-osr/src/input-router.ts +401 -0
- package/modules/native-osr/src/native-osr-manager.ts +247 -0
- package/modules/native-osr/src/native-texture-source.ts +86 -0
- package/modules/native-osr/src/types.ts +112 -0
- package/modules/native-osr/src/world-space-ui-pass.ts +351 -0
- package/modules/sailing/README.md +18 -0
- package/modules/sailing/src/index.ts +51 -0
- package/modules/terrain/README.md +18 -0
- package/modules/terrain/src/index.ts +78 -0
- package/modules/vitals/README.md +17 -0
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- package/modules/xr/README.md +25 -0
- package/modules/xr/src/camera-rig.ts +146 -0
- package/modules/xr/src/debug.ts +59 -0
- package/modules/xr/src/frame-loop.ts +197 -0
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- package/modules/xr/src/layer.ts +140 -0
- package/modules/xr/src/session.ts +156 -0
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- package/modules/xr/src/types.ts +32 -0
- package/modules/xr/src/webxr.d.ts +182 -0
- package/modules/xr/src/xr-module.ts +179 -0
- package/package.json +232 -3
- package/shader-graph/src/chunks.ts +349 -0
- package/shader-graph/src/compiler.ts +732 -0
- package/shader-graph/src/compute-compiler.ts +453 -0
- package/shader-graph/src/compute-graph.ts +112 -0
- package/shader-graph/src/compute-profiles.ts +54 -0
- package/shader-graph/src/graph.ts +52 -0
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- package/shader-graph/src/profiles.ts +407 -0
- package/shader-graph/src/validator.ts +48 -0
- package/shader-graph/src/wgsl-binding-validator.ts +143 -0
- package/shader-graph/src/wgsl-struct-validator.ts +245 -0
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// ============================================================================
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// TerrainStreamingManager — generic terrain LOD, chunk generation, and
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// time-budgeted streaming for chunked voxel fields.
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// ============================================================================
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// This is the generic engine for managing multiple chunked voxel fields with:
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// - Distance-based LOD with hysteresis (prevents rapid LOD flapping)
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// - Time-budgeted chunk generation (avoids sim stalls)
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// - Time-budgeted physics field generation
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// - Dirty region tracking for mesh rebuilds
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// - Deformation batching
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//
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// Games provide:
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// - A ChunkFieldFactory to create chunked fields at a given LOD
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// - A PhysicsFieldFactory to create physics voxel fields
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// - A ChunkGenerator to fill chunk data on demand
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// - A ChunkEmptyChecker to skip empty chunks
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//
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import { createLogger } from "@downdraft/engine";
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import type { ChunkedVoxelField } from "./chunked-field";
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import {
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CHUNK_FULL,
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getChunkedVoxel,
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isChunkEmpty,
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isChunkGenerated,
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promoteChunk,
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setChunkedVoxel
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} from "./chunked-field";
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import type { TerrainStreamingConfig } from "./streaming-config";
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import { getLODVoxelSize } from "./streaming-config";
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import type { VoxelField } from "./types";
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const log = createLogger();
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export interface TerrainEntry {
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id: number;
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chunkX: number;
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chunkZ: number;
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radius: number;
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worldX: number;
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worldY: number;
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worldZ: number;
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isPort: boolean;
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field: VoxelField | null;
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chunkedField: ChunkedVoxelField | null;
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dirty: boolean;
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deformCount: number;
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dirtyMinX: number;
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dirtyMaxX: number;
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dirtyMinZ: number;
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dirtyMaxZ: number;
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hasDirtyRegion: boolean;
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dirtyChunkKeys: Set<number> | null;
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currentLODVoxelSize: number;
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pendingChunkGen: number[] | null;
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lastLODChangeTick: number;
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pendingPhysField: {
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radius: number;
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physVs: number;
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} | null;
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}
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export interface ChunkFieldFactory {
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chunkX: number,
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chunkZ: number,
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radius: number,
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voxelSize: number,
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): { field: ChunkedVoxelField; ctx: unknown };
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}
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export interface PhysicsFieldFactory {
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(
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chunkX: number,
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chunkZ: number,
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radius: number,
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physVs: number,
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): VoxelField;
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}
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export interface ChunkGenerator {
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field: ChunkedVoxelField,
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ctx: unknown,
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cx: number,
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cy: number,
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cz: number,
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): void;
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}
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export interface ChunkEmptyChecker {
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field: ChunkedVoxelField,
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ctx: unknown,
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cx: number,
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cy: number,
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cz: number,
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): boolean;
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}
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export interface Deformation {
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id: number;
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worldX: number;
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worldY: number;
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radius: number;
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strength: number;
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}
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export interface LODChange {
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id: number;
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chunkX: number;
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chunkZ: number;
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newVoxelSize: number;
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}
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export interface DirtyTerrain {
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id: number;
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field: VoxelField;
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dirtyMinX: number;
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}
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export interface EntityPosition {
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id: number;
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type: number;
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position: { x: number; y: number; z: number };
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scale: number;
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data: number[];
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chunkZ: number;
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}
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export class TerrainStreamingManager {
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private terrains = new Map<number, TerrainEntry>();
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private pendingDeformations: Deformation[] = [];
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private pendingLODChanges: LODChange[] = [];
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private pendingPhysFieldGen: number[] = [];
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private tickCount = 0;
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private config: TerrainStreamingConfig;
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private chunkFieldFactory: ChunkFieldFactory;
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private physicsFieldFactory: PhysicsFieldFactory;
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private chunkGenerator: ChunkGenerator;
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private chunkEmptyChecker: ChunkEmptyChecker;
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private terrainEntityType: number;
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private structureEntityType: number;
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constructor(
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config: TerrainStreamingConfig,
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factories: {
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chunkFieldFactory: ChunkFieldFactory;
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physicsFieldFactory: PhysicsFieldFactory;
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chunkGenerator: ChunkGenerator;
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chunkEmptyChecker: ChunkEmptyChecker;
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},
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terrainEntityType: number = 2,
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structureEntityType: number = 3,
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) {
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this.config = config;
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this.chunkFieldFactory = factories.chunkFieldFactory;
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this.physicsFieldFactory = factories.physicsFieldFactory;
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this.chunkGenerator = factories.chunkGenerator;
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this.chunkEmptyChecker = factories.chunkEmptyChecker;
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this.terrainEntityType = terrainEntityType;
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this.structureEntityType = structureEntityType;
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}
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registerIsland(
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id: number,
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radius: number,
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worldX: number, worldY: number, worldZ: number,
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biome: number = 0,
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islandSize: number = 0,
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): void {
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if (radius <= 0) return;
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if (!Number.isFinite(worldX) || !Number.isFinite(worldY) || !Number.isFinite(worldZ)) {
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log.warn("Streaming", `registerIsland(${id}) rejected: non-finite world coords (${worldX}, ${worldY}, ${worldZ})`);
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return;
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}
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+
if (!Number.isFinite(biome) || biome < 0) {
|
|
186
|
+
log.warn("Streaming", `registerIsland(${id}) rejected: invalid biome ${biome}`);
|
|
187
|
+
return;
|
|
188
|
+
}
|
|
189
|
+
if (!Number.isFinite(islandSize) || islandSize < 0) {
|
|
190
|
+
log.warn("Streaming", `registerIsland(${id}) rejected: invalid islandSize ${islandSize}`);
|
|
191
|
+
return;
|
|
192
|
+
}
|
|
193
|
+
|
|
194
|
+
const { field: chunkedField, ctx: chunkedCtx } = this.chunkFieldFactory(
|
|
195
|
+
chunkX, chunkZ, radius, this.config.baseVoxelSize,
|
|
196
|
+
);
|
|
197
|
+
|
|
198
|
+
const physVs = chunkedField.voxelSize * 1.0;
|
|
199
|
+
|
|
200
|
+
this.terrains.set(id, {
|
|
201
|
+
id,
|
|
202
|
+
chunkX,
|
|
203
|
+
chunkZ,
|
|
204
|
+
radius,
|
|
205
|
+
worldX, worldY, worldZ,
|
|
206
|
+
isPort: false,
|
|
207
|
+
field: null,
|
|
208
|
+
chunkedField,
|
|
209
|
+
dirty: false,
|
|
210
|
+
deformCount: 0,
|
|
211
|
+
dirtyMinX: 0, dirtyMaxX: 0, dirtyMinZ: 0, dirtyMaxZ: 0,
|
|
212
|
+
hasDirtyRegion: false,
|
|
213
|
+
dirtyChunkKeys: null,
|
|
214
|
+
currentLODVoxelSize: 0,
|
|
215
|
+
pendingChunkGen: null,
|
|
216
|
+
lastLODChangeTick: 0,
|
|
217
|
+
pendingPhysField: { chunkX, chunkZ, radius, physVs },
|
|
218
|
+
});
|
|
219
|
+
|
|
220
|
+
this.pendingPhysFieldGen.push(id);
|
|
221
|
+
void biome; void islandSize; void chunkedCtx;
|
|
222
|
+
}
|
|
223
|
+
|
|
224
|
+
registerPort(
|
|
225
|
+
id: number,
|
|
226
|
+
chunkX: number,
|
|
227
|
+
chunkZ: number,
|
|
228
|
+
radius: number,
|
|
229
|
+
worldX: number, worldY: number, worldZ: number,
|
|
230
|
+
portField: VoxelField,
|
|
231
|
+
): void {
|
|
232
|
+
if (radius <= 0) return;
|
|
233
|
+
|
|
234
|
+
this.terrains.set(id, {
|
|
235
|
+
id,
|
|
236
|
+
chunkX,
|
|
237
|
+
chunkZ,
|
|
238
|
+
radius,
|
|
239
|
+
worldX, worldY, worldZ,
|
|
240
|
+
isPort: true,
|
|
241
|
+
field: portField,
|
|
242
|
+
chunkedField: null,
|
|
243
|
+
dirty: false,
|
|
244
|
+
deformCount: 0,
|
|
245
|
+
dirtyMinX: 0, dirtyMaxX: 0, dirtyMinZ: 0, dirtyMaxZ: 0,
|
|
246
|
+
hasDirtyRegion: false,
|
|
247
|
+
dirtyChunkKeys: null,
|
|
248
|
+
currentLODVoxelSize: 0,
|
|
249
|
+
pendingChunkGen: null,
|
|
250
|
+
lastLODChangeTick: 0,
|
|
251
|
+
pendingPhysField: null,
|
|
252
|
+
});
|
|
253
|
+
}
|
|
254
|
+
|
|
255
|
+
unregister(id: number): void {
|
|
256
|
+
this.terrains.delete(id);
|
|
257
|
+
}
|
|
258
|
+
|
|
259
|
+
hasTerrain(id: number): boolean {
|
|
260
|
+
return this.terrains.has(id);
|
|
261
|
+
}
|
|
262
|
+
|
|
263
|
+
getTerrain(id: number): TerrainEntry | null {
|
|
264
|
+
return this.terrains.get(id) ?? null;
|
|
265
|
+
}
|
|
266
|
+
|
|
267
|
+
getVoxelField(id: number): VoxelField | null {
|
|
268
|
+
return this.terrains.get(id)?.field ?? null;
|
|
269
|
+
}
|
|
270
|
+
|
|
271
|
+
getChunkedField(id: number): ChunkedVoxelField | null {
|
|
272
|
+
return this.terrains.get(id)?.chunkedField ?? null;
|
|
273
|
+
}
|
|
274
|
+
|
|
275
|
+
isPort(id: number): boolean {
|
|
276
|
+
return this.terrains.get(id)?.isPort ?? false;
|
|
277
|
+
}
|
|
278
|
+
|
|
279
|
+
hasPhysicsField(id: number): boolean {
|
|
280
|
+
const t = this.terrains.get(id);
|
|
281
|
+
return t ? t.field !== null : false;
|
|
282
|
+
}
|
|
283
|
+
|
|
284
|
+
processPendingPhysicsFieldGen(): void {
|
|
285
|
+
if (this.pendingPhysFieldGen.length === 0) return;
|
|
286
|
+
const cfg = this.config;
|
|
287
|
+
const startTime = performance.now();
|
|
288
|
+
let generated = 0;
|
|
289
|
+
|
|
290
|
+
while (this.pendingPhysFieldGen.length > 0 && generated < cfg.physFieldGenMaxPerTick) {
|
|
291
|
+
if (performance.now() - startTime > cfg.physFieldGenTimeBudgetMs) break;
|
|
292
|
+
|
|
293
|
+
const id = this.pendingPhysFieldGen.shift()!;
|
|
294
|
+
const terrain = this.terrains.get(id);
|
|
295
|
+
if (!terrain || !terrain.pendingPhysField) continue;
|
|
296
|
+
|
|
297
|
+
const { chunkX, chunkZ, radius, physVs } = terrain.pendingPhysField;
|
|
298
|
+
terrain.field = this.physicsFieldFactory(chunkX, chunkZ, radius, physVs);
|
|
299
|
+
terrain.pendingPhysField = null;
|
|
300
|
+
generated++;
|
|
301
|
+
}
|
|
302
|
+
}
|
|
303
|
+
|
|
304
|
+
updatePositions(entities: EntityPosition[], entityCount: number): void {
|
|
305
|
+
for (let i = 0; i < entityCount; i++) {
|
|
306
|
+
const ent = entities[i];
|
|
307
|
+
if (!ent) continue;
|
|
308
|
+
if (ent.type !== this.terrainEntityType && ent.type !== this.structureEntityType) continue;
|
|
309
|
+
const terrain = this.terrains.get(ent.id);
|
|
310
|
+
if (terrain) {
|
|
311
|
+
terrain.worldX = ent.position.x;
|
|
312
|
+
terrain.worldY = ent.position.y;
|
|
313
|
+
terrain.worldZ = ent.position.z;
|
|
314
|
+
}
|
|
315
|
+
}
|
|
316
|
+
}
|
|
317
|
+
|
|
318
|
+
deform(deformation: Deformation): void {
|
|
319
|
+
this.pendingDeformations.push(deformation);
|
|
320
|
+
}
|
|
321
|
+
|
|
322
|
+
deformAt(
|
|
323
|
+
id: number,
|
|
324
|
+
worldX: number, worldY: number, worldZ: number,
|
|
325
|
+
radius: number,
|
|
326
|
+
strength: number,
|
|
327
|
+
): void {
|
|
328
|
+
this.pendingDeformations.push({ id, worldX, worldY, worldZ, radius, strength });
|
|
329
|
+
}
|
|
330
|
+
|
|
331
|
+
processDeformations(): void {
|
|
332
|
+
if (this.pendingDeformations.length === 0) return;
|
|
333
|
+
|
|
334
|
+
for (let i = 0; i < this.pendingDeformations.length; i++) {
|
|
335
|
+
const def = this.pendingDeformations[i];
|
|
336
|
+
try {
|
|
337
|
+
const terrain = this.terrains.get(def.id);
|
|
338
|
+
if (!terrain) continue;
|
|
339
|
+
|
|
340
|
+
const field = terrain.field;
|
|
341
|
+
if (!field) {
|
|
342
|
+
const cf = terrain.chunkedField;
|
|
343
|
+
if (cf) {
|
|
344
|
+
this.applyDeformationToChunked(cf, terrain, def);
|
|
345
|
+
}
|
|
346
|
+
terrain.dirty = true;
|
|
347
|
+
terrain.deformCount++;
|
|
348
|
+
continue;
|
|
349
|
+
}
|
|
350
|
+
|
|
351
|
+
const vs = field.voxelSize;
|
|
352
|
+
const localX = def.worldX - terrain.worldX;
|
|
353
|
+
const localY = def.worldY - terrain.worldY;
|
|
354
|
+
const localZ = def.worldZ - terrain.worldZ;
|
|
355
|
+
const defRadiusVoxels = Math.ceil(def.radius / vs);
|
|
356
|
+
const defRadiusSq = def.radius * def.radius;
|
|
357
|
+
const cx = Math.floor((localX - field.originX) / vs);
|
|
358
|
+
const cy = Math.floor((localY - field.originY) / vs);
|
|
359
|
+
const cz = Math.floor((localZ - field.originZ) / vs);
|
|
360
|
+
|
|
361
|
+
const minVX = Math.max(0, cx - defRadiusVoxels - 1);
|
|
362
|
+
const maxVX = Math.min(field.dimX - 1, cx + defRadiusVoxels + 1);
|
|
363
|
+
const minVZ = Math.max(0, cz - defRadiusVoxels - 1);
|
|
364
|
+
const maxVZ = Math.min(field.dimZ - 1, cz + defRadiusVoxels + 1);
|
|
365
|
+
if (terrain.hasDirtyRegion) {
|
|
366
|
+
terrain.dirtyMinX = Math.min(terrain.dirtyMinX, minVX);
|
|
367
|
+
terrain.dirtyMaxX = Math.max(terrain.dirtyMaxX, maxVX);
|
|
368
|
+
terrain.dirtyMinZ = Math.min(terrain.dirtyMinZ, minVZ);
|
|
369
|
+
terrain.dirtyMaxZ = Math.max(terrain.dirtyMaxZ, maxVZ);
|
|
370
|
+
} else {
|
|
371
|
+
terrain.dirtyMinX = minVX;
|
|
372
|
+
terrain.dirtyMaxX = maxVX;
|
|
373
|
+
terrain.dirtyMinZ = minVZ;
|
|
374
|
+
terrain.dirtyMaxZ = maxVZ;
|
|
375
|
+
terrain.hasDirtyRegion = true;
|
|
376
|
+
}
|
|
377
|
+
|
|
378
|
+
for (let vx = cx - defRadiusVoxels; vx <= cx + defRadiusVoxels; vx++) {
|
|
379
|
+
if (vx < 0 || vx >= field.dimX) continue;
|
|
380
|
+
for (let vy = cy - defRadiusVoxels; vy <= cy + defRadiusVoxels; vy++) {
|
|
381
|
+
if (vy < 0 || vy >= field.dimY) continue;
|
|
382
|
+
for (let vz = cz - defRadiusVoxels; vz <= cz + defRadiusVoxels; vz++) {
|
|
383
|
+
if (vz < 0 || vz >= field.dimZ) continue;
|
|
384
|
+
const wx = vx * vs + field.originX;
|
|
385
|
+
const wy = vy * vs + field.originY;
|
|
386
|
+
const wz = vz * vs + field.originZ;
|
|
387
|
+
const ddx = wx - localX;
|
|
388
|
+
const ddy = wy - localY;
|
|
389
|
+
const ddz = wz - localZ;
|
|
390
|
+
const distSq = ddx * ddx + ddy * ddy + ddz * ddz;
|
|
391
|
+
if (distSq > defRadiusSq) continue;
|
|
392
|
+
const falloff = 1 - Math.sqrt(distSq) / def.radius;
|
|
393
|
+
const change = def.strength * falloff * falloff;
|
|
394
|
+
const idx = vx * field.dimY * field.dimZ + vy * field.dimZ + vz;
|
|
395
|
+
field.data[idx] += change;
|
|
396
|
+
}
|
|
397
|
+
}
|
|
398
|
+
}
|
|
399
|
+
|
|
400
|
+
const cf = terrain.chunkedField;
|
|
401
|
+
if (cf) {
|
|
402
|
+
this.applyDeformationToChunked(cf, terrain, def);
|
|
403
|
+
}
|
|
404
|
+
|
|
405
|
+
terrain.dirty = true;
|
|
406
|
+
terrain.deformCount++;
|
|
407
|
+
} catch (err) {
|
|
408
|
+
log.error("Streaming", `Deformation ${i} (id=${def.id}) failed: ${err}`);
|
|
409
|
+
}
|
|
410
|
+
}
|
|
411
|
+
|
|
412
|
+
this.pendingDeformations.length = 0;
|
|
413
|
+
}
|
|
414
|
+
|
|
415
|
+
private applyDeformationToChunked(
|
|
416
|
+
cf: ChunkedVoxelField,
|
|
417
|
+
terrain: TerrainEntry,
|
|
418
|
+
def: Deformation,
|
|
419
|
+
): void {
|
|
420
|
+
const cvs = cf.voxelSize;
|
|
421
|
+
const localX = def.worldX - terrain.worldX;
|
|
422
|
+
const localY = def.worldY - terrain.worldY;
|
|
423
|
+
const localZ = def.worldZ - terrain.worldZ;
|
|
424
|
+
const cDefRadiusVoxels = Math.ceil(def.radius / cvs);
|
|
425
|
+
const ccx = Math.floor((localX - cf.originX) / cvs);
|
|
426
|
+
const ccy = Math.floor((localY - cf.originY) / cvs);
|
|
427
|
+
const ccz = Math.floor((localZ - cf.originZ) / cvs);
|
|
428
|
+
const defRadiusSq = def.radius * def.radius;
|
|
429
|
+
|
|
430
|
+
if (!terrain.dirtyChunkKeys) terrain.dirtyChunkKeys = new Set();
|
|
431
|
+
|
|
432
|
+
for (let vx = ccx - cDefRadiusVoxels; vx <= ccx + cDefRadiusVoxels; vx++) {
|
|
433
|
+
if (vx < 0 || vx >= cf.dimX) continue;
|
|
434
|
+
for (let vy = ccy - cDefRadiusVoxels; vy <= ccy + cDefRadiusVoxels; vy++) {
|
|
435
|
+
if (vy < 0 || vy >= cf.dimY) continue;
|
|
436
|
+
for (let vz = ccz - cDefRadiusVoxels; vz <= ccz + cDefRadiusVoxels; vz++) {
|
|
437
|
+
if (vz < 0 || vz >= cf.dimZ) continue;
|
|
438
|
+
const wx = vx * cvs + cf.originX;
|
|
439
|
+
const wy = vy * cvs + cf.originY;
|
|
440
|
+
const wz = vz * cvs + cf.originZ;
|
|
441
|
+
const ddx = wx - localX;
|
|
442
|
+
const ddy = wy - localY;
|
|
443
|
+
const ddz = wz - localZ;
|
|
444
|
+
const distSq = ddx * ddx + ddy * ddy + ddz * ddz;
|
|
445
|
+
if (distSq > defRadiusSq) continue;
|
|
446
|
+
const falloff = 1 - Math.sqrt(distSq) / def.radius;
|
|
447
|
+
const change = def.strength * falloff * falloff;
|
|
448
|
+
|
|
449
|
+
const chCx = vx >>> cf.chunkBits;
|
|
450
|
+
const chCy = vy >>> cf.chunkBits;
|
|
451
|
+
const chCz = vz >>> cf.chunkBits;
|
|
452
|
+
const chunkKey = chCx * cf.chunkDimY * cf.chunkDimZ + chCy * cf.chunkDimZ + chCz;
|
|
453
|
+
terrain.dirtyChunkKeys.add(chunkKey);
|
|
454
|
+
|
|
455
|
+
// Promote FullSolid/FullEmpty chunks to Full before deforming
|
|
456
|
+
if (cf.chunkClass[chunkKey] !== CHUNK_FULL) {
|
|
457
|
+
if (promoteChunk(cf, chunkKey) < 0) continue;
|
|
458
|
+
}
|
|
459
|
+
|
|
460
|
+
setChunkedVoxel(cf, vx, vy, vz, getChunkedVoxel(cf, vx, vy, vz) + change);
|
|
461
|
+
}
|
|
462
|
+
}
|
|
463
|
+
}
|
|
464
|
+
}
|
|
465
|
+
|
|
466
|
+
drainDirtyTerrains(): DirtyTerrain[] {
|
|
467
|
+
const out: DirtyTerrain[] = [];
|
|
468
|
+
this.terrains.forEach((terrain) => {
|
|
469
|
+
if (terrain.dirty && terrain.field) {
|
|
470
|
+
out.push({
|
|
471
|
+
id: terrain.id,
|
|
472
|
+
field: terrain.field,
|
|
473
|
+
dirtyMinX: terrain.dirtyMinX,
|
|
474
|
+
dirtyMaxX: terrain.dirtyMaxX,
|
|
475
|
+
dirtyMinZ: terrain.dirtyMinZ,
|
|
476
|
+
dirtyMaxZ: terrain.dirtyMaxZ,
|
|
477
|
+
});
|
|
478
|
+
terrain.dirty = false;
|
|
479
|
+
terrain.hasDirtyRegion = false;
|
|
480
|
+
}
|
|
481
|
+
});
|
|
482
|
+
return out;
|
|
483
|
+
}
|
|
484
|
+
|
|
485
|
+
drainDirtyChunkKeys(id: number): number[] | null {
|
|
486
|
+
const terrain = this.terrains.get(id);
|
|
487
|
+
if (!terrain || !terrain.dirtyChunkKeys || terrain.dirtyChunkKeys.size === 0) return null;
|
|
488
|
+
const out = Array.from(terrain.dirtyChunkKeys);
|
|
489
|
+
terrain.dirtyChunkKeys.clear();
|
|
490
|
+
return out;
|
|
491
|
+
}
|
|
492
|
+
|
|
493
|
+
getDirtyIslands(): number[] {
|
|
494
|
+
const dirty: number[] = [];
|
|
495
|
+
for (const [id, terrain] of this.terrains.entries()) {
|
|
496
|
+
if (terrain.dirty) dirty.push(id);
|
|
497
|
+
}
|
|
498
|
+
return dirty;
|
|
499
|
+
}
|
|
500
|
+
|
|
501
|
+
markClean(id: number): void {
|
|
502
|
+
const terrain = this.terrains.get(id);
|
|
503
|
+
if (terrain) {
|
|
504
|
+
terrain.dirty = false;
|
|
505
|
+
terrain.deformCount = 0;
|
|
506
|
+
}
|
|
507
|
+
}
|
|
508
|
+
|
|
509
|
+
hasDirtyIslands(): boolean {
|
|
510
|
+
for (const [, terrain] of this.terrains.entries()) {
|
|
511
|
+
if (terrain.dirty) return true;
|
|
512
|
+
}
|
|
513
|
+
return false;
|
|
514
|
+
}
|
|
515
|
+
|
|
516
|
+
updateLOD(
|
|
517
|
+
entities: EntityPosition[],
|
|
518
|
+
entityCount: number,
|
|
519
|
+
playerX: number,
|
|
520
|
+
playerZ: number,
|
|
521
|
+
): void {
|
|
522
|
+
this.tickCount++;
|
|
523
|
+
const cfg = this.config;
|
|
524
|
+
|
|
525
|
+
const candidates: { ent: EntityPosition; terrain: TerrainEntry; effectiveLODVs: number; dist: number }[] = [];
|
|
526
|
+
|
|
527
|
+
for (let i = 0; i < entityCount; i++) {
|
|
528
|
+
const ent = entities[i];
|
|
529
|
+
if (!ent) continue;
|
|
530
|
+
if (ent.type !== this.terrainEntityType) continue;
|
|
531
|
+
const terrain = this.terrains.get(ent.id);
|
|
532
|
+
if (!terrain || terrain.isPort) continue;
|
|
533
|
+
|
|
534
|
+
if (this.tickCount - terrain.lastLODChangeTick < cfg.lodHysteresisTicks) continue;
|
|
535
|
+
|
|
536
|
+
const dx = terrain.worldX - playerX;
|
|
537
|
+
const dz = terrain.worldZ - playerZ;
|
|
538
|
+
const dist = Math.sqrt(dx * dx + dz * dz);
|
|
539
|
+
|
|
540
|
+
const targetLODVs = getLODVoxelSize(dist, cfg.lodLevels);
|
|
541
|
+
const effectiveLODVs = targetLODVs === 0 ? cfg.baseVoxelSize : targetLODVs;
|
|
542
|
+
|
|
543
|
+
if (effectiveLODVs === terrain.currentLODVoxelSize) continue;
|
|
544
|
+
|
|
545
|
+
candidates.push({ ent, terrain, effectiveLODVs, dist });
|
|
546
|
+
}
|
|
547
|
+
|
|
548
|
+
if (candidates.length === 0) return;
|
|
549
|
+
|
|
550
|
+
candidates.sort((a, b) => a.dist - b.dist);
|
|
551
|
+
|
|
552
|
+
const cand = candidates[0];
|
|
553
|
+
const { ent, terrain, effectiveLODVs } = cand;
|
|
554
|
+
const r = terrain.radius;
|
|
555
|
+
|
|
556
|
+
const { field: newChunkedField } = this.chunkFieldFactory(
|
|
557
|
+
terrain.chunkX, terrain.chunkZ, r, effectiveLODVs,
|
|
558
|
+
);
|
|
559
|
+
|
|
560
|
+
terrain.chunkedField = newChunkedField;
|
|
561
|
+
terrain.currentLODVoxelSize = effectiveLODVs;
|
|
562
|
+
terrain.pendingChunkGen = null;
|
|
563
|
+
terrain.lastLODChangeTick = this.tickCount;
|
|
564
|
+
|
|
565
|
+
this.pendingLODChanges.push({
|
|
566
|
+
id: ent.id,
|
|
567
|
+
chunkX: terrain.chunkX,
|
|
568
|
+
chunkZ: terrain.chunkZ,
|
|
569
|
+
newVoxelSize: effectiveLODVs,
|
|
570
|
+
});
|
|
571
|
+
}
|
|
572
|
+
|
|
573
|
+
drainLODChanges(): LODChange[] {
|
|
574
|
+
const out = this.pendingLODChanges;
|
|
575
|
+
this.pendingLODChanges = [];
|
|
576
|
+
return out;
|
|
577
|
+
}
|
|
578
|
+
|
|
579
|
+
queueNearbyChunksForGeneration(
|
|
580
|
+
entities: EntityPosition[],
|
|
581
|
+
entityCount: number,
|
|
582
|
+
playerX: number,
|
|
583
|
+
playerZ: number,
|
|
584
|
+
): void {
|
|
585
|
+
if (this.tickCount % 30 !== 0) return;
|
|
586
|
+
const cfg = this.config;
|
|
587
|
+
|
|
588
|
+
for (let i = 0; i < entityCount; i++) {
|
|
589
|
+
const ent = entities[i];
|
|
590
|
+
if (!ent) continue;
|
|
591
|
+
if (ent.type !== this.terrainEntityType) continue;
|
|
592
|
+
const terrain = this.terrains.get(ent.id);
|
|
593
|
+
if (!terrain || !terrain.chunkedField || terrain.isPort) continue;
|
|
594
|
+
|
|
595
|
+
const cf = terrain.chunkedField;
|
|
596
|
+
const dx = terrain.worldX - playerX;
|
|
597
|
+
const dz = terrain.worldZ - playerZ;
|
|
598
|
+
const distSq = dx * dx + dz * dz;
|
|
599
|
+
|
|
600
|
+
if (distSq > cfg.lodCheckRange * cfg.lodCheckRange) continue;
|
|
601
|
+
if (terrain.pendingChunkGen && terrain.pendingChunkGen.length > 0) continue;
|
|
602
|
+
|
|
603
|
+
const chunks: { idx: number; distSq: number }[] = [];
|
|
604
|
+
let scanned = 0;
|
|
605
|
+
for (let cx = 0; cx < cf.chunkDimX && scanned < cfg.maxChunksToScan; cx++) {
|
|
606
|
+
for (let cy = 0; cy < cf.chunkDimY && scanned < cfg.maxChunksToScan; cy++) {
|
|
607
|
+
for (let cz = 0; cz < cf.chunkDimZ && scanned < cfg.maxChunksToScan; cz++) {
|
|
608
|
+
const chunkIdx = cx * cf.chunkDimY * cf.chunkDimZ + cy * cf.chunkDimZ + cz;
|
|
609
|
+
if (isChunkEmpty(cf, chunkIdx)) continue;
|
|
610
|
+
if (isChunkGenerated(cf, chunkIdx)) continue;
|
|
611
|
+
|
|
612
|
+
const gx0 = cx * cf.chunkSize;
|
|
613
|
+
const gz0 = cz * cf.chunkSize;
|
|
614
|
+
const chunkWX = terrain.worldX + (gx0 + cf.chunkSize / 2) * cf.voxelSize + cf.originX;
|
|
615
|
+
const chunkWZ = terrain.worldZ + (gz0 + cf.chunkSize / 2) * cf.voxelSize + cf.originZ;
|
|
616
|
+
const cdx = chunkWX - playerX;
|
|
617
|
+
const cdz = chunkWZ - playerZ;
|
|
618
|
+
const chunkDistSq = cdx * cdx + cdz * cdz;
|
|
619
|
+
|
|
620
|
+
if (chunkDistSq > cfg.generationRange * cfg.generationRange) continue;
|
|
621
|
+
|
|
622
|
+
scanned++;
|
|
623
|
+
|
|
624
|
+
if (this.chunkEmptyChecker(cf, null, cx, cy, cz)) continue;
|
|
625
|
+
|
|
626
|
+
chunks.push({ idx: chunkIdx, distSq: chunkDistSq });
|
|
627
|
+
}
|
|
628
|
+
}
|
|
629
|
+
}
|
|
630
|
+
|
|
631
|
+
chunks.sort((a, b) => a.distSq - b.distSq);
|
|
632
|
+
terrain.pendingChunkGen = chunks.map((c) => c.idx);
|
|
633
|
+
}
|
|
634
|
+
}
|
|
635
|
+
|
|
636
|
+
processPendingChunkGen(): void {
|
|
637
|
+
const cfg = this.config;
|
|
638
|
+
const startTime = performance.now();
|
|
639
|
+
let generated = 0;
|
|
640
|
+
|
|
641
|
+
for (const [, terrain] of this.terrains.entries()) {
|
|
642
|
+
if (!terrain.pendingChunkGen || terrain.pendingChunkGen.length === 0) continue;
|
|
643
|
+
if (!terrain.chunkedField) continue;
|
|
644
|
+
|
|
645
|
+
const cf = terrain.chunkedField;
|
|
646
|
+
|
|
647
|
+
while (terrain.pendingChunkGen.length > 0 && generated < cfg.chunkGenMaxPerTick) {
|
|
648
|
+
if (performance.now() - startTime > cfg.chunkGenTimeBudgetMs) break;
|
|
649
|
+
|
|
650
|
+
const chunkIdx = terrain.pendingChunkGen.shift()!;
|
|
651
|
+
if (isChunkEmpty(cf, chunkIdx)) continue;
|
|
652
|
+
if (isChunkGenerated(cf, chunkIdx)) continue;
|
|
653
|
+
|
|
654
|
+
const cx = Math.floor(chunkIdx / (cf.chunkDimY * cf.chunkDimZ));
|
|
655
|
+
const rem = chunkIdx % (cf.chunkDimY * cf.chunkDimZ);
|
|
656
|
+
const cy = Math.floor(rem / cf.chunkDimZ);
|
|
657
|
+
const cz = rem % cf.chunkDimZ;
|
|
658
|
+
|
|
659
|
+
this.chunkGenerator(cf, null, cx, cy, cz);
|
|
660
|
+
generated++;
|
|
661
|
+
}
|
|
662
|
+
|
|
663
|
+
if (terrain.pendingChunkGen.length === 0) {
|
|
664
|
+
terrain.pendingChunkGen = null;
|
|
665
|
+
}
|
|
666
|
+
}
|
|
667
|
+
}
|
|
668
|
+
|
|
669
|
+
getCurrentLODVoxelSize(id: number): number {
|
|
670
|
+
const terrain = this.terrains.get(id);
|
|
671
|
+
return terrain ? terrain.currentLODVoxelSize : 0;
|
|
672
|
+
}
|
|
673
|
+
|
|
674
|
+
getLoadedCount(): number {
|
|
675
|
+
return this.terrains.size;
|
|
676
|
+
}
|
|
677
|
+
|
|
678
|
+
clear(): void {
|
|
679
|
+
this.terrains.clear();
|
|
680
|
+
this.pendingDeformations.length = 0;
|
|
681
|
+
this.pendingLODChanges.length = 0;
|
|
682
|
+
this.pendingPhysFieldGen.length = 0;
|
|
683
|
+
}
|
|
684
|
+
}
|
|
685
|
+
|
|
686
|
+
export { allocateChunk, markChunkGenerated } from "./chunked-field";
|