@downdraft/engine 0.0.0 → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (907) hide show
  1. package/app/src/index.ts +10 -0
  2. package/app/src/renderer/bootstrap.ts +271 -0
  3. package/app/src/renderer/downdraft-base.css +93 -0
  4. package/app/src/renderer/feature-log.ts +200 -0
  5. package/app/src/renderer/game-module.ts +923 -0
  6. package/app/src/renderer/hooks.ts +88 -0
  7. package/app/src/renderer/hot-reload.ts +178 -0
  8. package/app/src/renderer/import-cache.ts +88 -0
  9. package/app/src/renderer/index.ts +206 -0
  10. package/app/src/renderer/mcp-harness.ts +144 -0
  11. package/app/src/renderer/save-store-factory.ts +239 -0
  12. package/app/src/renderer/sim-bridge.ts +183 -0
  13. package/app/src/renderer/standard-automation-tools.ts +771 -0
  14. package/app/src/shared/feature-log.ts +71 -0
  15. package/app/src/shared/gpu-info.ts +82 -0
  16. package/app/src/shared/import-cache-store.ts +142 -0
  17. package/app/src/shared/index.ts +6 -0
  18. package/app/src/shared/mcp-discovery.ts +47 -0
  19. package/app/src/shared/mcp-proxy.ts +82 -0
  20. package/app/src/shared/types.ts +324 -0
  21. package/asset-bake/src/bake-audio.ts +119 -0
  22. package/asset-bake/src/bake-gltf.ts +172 -0
  23. package/asset-bake/src/bake.ts +78 -0
  24. package/asset-bake/src/cache.ts +188 -0
  25. package/asset-bake/src/config.ts +186 -0
  26. package/asset-bake/src/index.ts +36 -0
  27. package/core/src/animation/animation-event.ts +41 -0
  28. package/core/src/animation/bone-mask.ts +122 -0
  29. package/core/src/animation/clip.ts +252 -0
  30. package/core/src/animation/index.ts +22 -0
  31. package/core/src/animation/mixamo.ts +113 -0
  32. package/core/src/animation/morph-target.ts +69 -0
  33. package/core/src/animation/player.ts +697 -0
  34. package/core/src/animation/retarget.ts +158 -0
  35. package/core/src/animation/skeleton-animator.ts +1399 -0
  36. package/core/src/animation/skeleton.ts +214 -0
  37. package/core/src/animation/state-machine.ts +280 -0
  38. package/core/src/assets/blob-store.ts +66 -0
  39. package/core/src/assets/cache.ts +186 -0
  40. package/core/src/assets/cubemap-converter.ts +155 -0
  41. package/core/src/assets/environment-manager.ts +121 -0
  42. package/core/src/assets/import-cache.ts +65 -0
  43. package/core/src/assets/import-settings.ts +72 -0
  44. package/core/src/assets/importer.ts +108 -0
  45. package/core/src/assets/index.ts +74 -0
  46. package/core/src/assets/irradiance-generator.ts +198 -0
  47. package/core/src/assets/loader-audio.ts +86 -0
  48. package/core/src/assets/loader-cubemap.ts +211 -0
  49. package/core/src/assets/loader-dds.ts +236 -0
  50. package/core/src/assets/loader-hdr.ts +474 -0
  51. package/core/src/assets/loader-mesh.ts +143 -0
  52. package/core/src/assets/loader-shader.ts +73 -0
  53. package/core/src/assets/loader-texture.ts +349 -0
  54. package/core/src/assets/lod.ts +198 -0
  55. package/core/src/assets/manager.ts +480 -0
  56. package/core/src/assets/manifest.ts +81 -0
  57. package/core/src/assets/material-bridge.ts +186 -0
  58. package/core/src/assets/model-importer.ts +72 -0
  59. package/core/src/assets/model-normalizer.ts +248 -0
  60. package/core/src/assets/model-to-gpu.ts +70 -0
  61. package/core/src/assets/model-to-mesh.ts +237 -0
  62. package/core/src/assets/prefilter-generator.ts +250 -0
  63. package/core/src/audio/engine.ts +177 -0
  64. package/core/src/audio/interface.ts +130 -0
  65. package/core/src/audio/listener.ts +32 -0
  66. package/core/src/audio/mixer.ts +141 -0
  67. package/core/src/audio/registry.ts +52 -0
  68. package/core/src/audio/sab.ts +87 -0
  69. package/core/src/audio/source.ts +89 -0
  70. package/core/src/change-detection/atomics.ts +1 -0
  71. package/core/src/change-detection/tracker.ts +47 -0
  72. package/core/src/debug-draw/lines.ts +64 -0
  73. package/core/src/debug-draw/points.ts +17 -0
  74. package/core/src/debug-draw/queue.ts +124 -0
  75. package/core/src/debug-draw/text.ts +25 -0
  76. package/core/src/ecs/archetype.ts +323 -0
  77. package/core/src/ecs/component.ts +188 -0
  78. package/core/src/ecs/entity.ts +25 -0
  79. package/core/src/ecs/events.ts +93 -0
  80. package/core/src/ecs/hierarchy.ts +124 -0
  81. package/core/src/ecs/hmr-swap-registry.ts +22 -0
  82. package/core/src/ecs/index.ts +25 -0
  83. package/core/src/ecs/query.ts +141 -0
  84. package/core/src/ecs/resource.ts +8 -0
  85. package/core/src/ecs/schedule.ts +181 -0
  86. package/core/src/ecs/system-params.ts +99 -0
  87. package/core/src/ecs/system.ts +42 -0
  88. package/core/src/ecs/world.ts +348 -0
  89. package/core/src/index.ts +352 -0
  90. package/core/src/input/context.ts +73 -0
  91. package/core/src/input/dom-handler.ts +380 -0
  92. package/core/src/input/local-player-manager.ts +218 -0
  93. package/core/src/input/mapping.ts +40 -0
  94. package/core/src/input/multi-sab-bridge.ts +276 -0
  95. package/core/src/input/multi-state.ts +54 -0
  96. package/core/src/input/sab-bridge.ts +71 -0
  97. package/core/src/input/state.ts +132 -0
  98. package/core/src/input/ui-router.ts +87 -0
  99. package/core/src/library/host.ts +317 -0
  100. package/core/src/library/index.ts +16 -0
  101. package/core/src/library/library.ts +292 -0
  102. package/core/src/material/compiler.ts +80 -0
  103. package/core/src/material/graph-bridge.ts +172 -0
  104. package/core/src/material/index.ts +9 -0
  105. package/core/src/material/library.ts +442 -0
  106. package/core/src/material/material.ts +156 -0
  107. package/core/src/material/variants.ts +61 -0
  108. package/core/src/math/mat4.ts +202 -0
  109. package/core/src/math/perlin-noise-2d.ts +77 -0
  110. package/core/src/math/perlin-noise-3d.ts +110 -0
  111. package/core/src/math/quat.ts +33 -0
  112. package/core/src/math/rng.ts +29 -0
  113. package/core/src/math/trig.ts +47 -0
  114. package/core/src/math/value-noise.ts +67 -0
  115. package/core/src/mesh/builder.ts +177 -0
  116. package/core/src/mesh/csg.ts +312 -0
  117. package/core/src/mesh/greased-line.ts +145 -0
  118. package/core/src/mesh/mesh.ts +17 -0
  119. package/core/src/mesh/parametric.ts +501 -0
  120. package/core/src/mesh/skinning.ts +67 -0
  121. package/core/src/mesh/vertex-layout.ts +91 -0
  122. package/core/src/module/cross-thread.ts +163 -0
  123. package/core/src/module/diagnostics.ts +123 -0
  124. package/core/src/module/host.ts +451 -0
  125. package/core/src/module/index.ts +22 -0
  126. package/core/src/module/module.ts +109 -0
  127. package/core/src/module/registry.ts +94 -0
  128. package/core/src/module/renderer-module.ts +247 -0
  129. package/core/src/module/ts-loader.ts +26 -0
  130. package/core/src/particles/compute-pass.ts +378 -0
  131. package/core/src/particles/emitter.ts +156 -0
  132. package/core/src/particles/index.ts +11 -0
  133. package/core/src/particles/particle-data.ts +47 -0
  134. package/core/src/particles/render-pass.ts +365 -0
  135. package/core/src/particles/simulator.ts +264 -0
  136. package/core/src/particles/system.ts +193 -0
  137. package/core/src/physics/body.ts +59 -0
  138. package/core/src/physics/ccd-heuristic.ts +55 -0
  139. package/core/src/physics/character.ts +282 -0
  140. package/core/src/physics/collider.ts +55 -0
  141. package/core/src/physics/collision-system.ts +91 -0
  142. package/core/src/physics/events.ts +133 -0
  143. package/core/src/physics/index.ts +34 -0
  144. package/core/src/physics/interface.ts +473 -0
  145. package/core/src/physics/interpolation-buffer.ts +192 -0
  146. package/core/src/physics/lifecycle.ts +87 -0
  147. package/core/src/physics/load-shedder.ts +164 -0
  148. package/core/src/physics/physics-accumulator.ts +101 -0
  149. package/core/src/physics/physics-system.ts +240 -0
  150. package/core/src/physics/ragdoll-presets.ts +272 -0
  151. package/core/src/physics/ragdoll-system.ts +220 -0
  152. package/core/src/physics/ragdoll.ts +182 -0
  153. package/core/src/physics/raycast.ts +143 -0
  154. package/core/src/physics/realm-manager.ts +499 -0
  155. package/core/src/physics/realm-worker-pool.ts +191 -0
  156. package/core/src/physics/realm-worker.ts +102 -0
  157. package/core/src/physics/realm.ts +189 -0
  158. package/core/src/physics/registry.ts +52 -0
  159. package/core/src/physics/safety.ts +247 -0
  160. package/core/src/physics/snapshot-manager.ts +141 -0
  161. package/core/src/physics/worker-protocol.ts +30 -0
  162. package/core/src/platform/bun-preload.ts +169 -0
  163. package/core/src/platform/css-stub.ts +4 -0
  164. package/core/src/platform/glob-polyfill.ts +124 -0
  165. package/core/src/platform/hidpi.ts +57 -0
  166. package/core/src/platform/render-surface.ts +77 -0
  167. package/core/src/platform/rpc.ts +98 -0
  168. package/core/src/platform/runtime.ts +123 -0
  169. package/core/src/plugin/context.ts +364 -0
  170. package/core/src/plugin/diagnostics.ts +61 -0
  171. package/core/src/plugin/discovery.ts +186 -0
  172. package/core/src/plugin/extension-loaders.ts +172 -0
  173. package/core/src/plugin/host.ts +659 -0
  174. package/core/src/plugin/index.ts +106 -0
  175. package/core/src/plugin/loader-asset.ts +124 -0
  176. package/core/src/plugin/loader-quickjs.ts +84 -0
  177. package/core/src/plugin/loader-wasm.ts +411 -0
  178. package/core/src/plugin/loader-worker.ts +261 -0
  179. package/core/src/plugin/manifest.ts +653 -0
  180. package/core/src/plugin/material-registry.ts +65 -0
  181. package/core/src/plugin/mcp-tools.ts +165 -0
  182. package/core/src/plugin/permissions.ts +175 -0
  183. package/core/src/plugin/quickjs-bridge.ts +294 -0
  184. package/core/src/plugin/registry.ts +107 -0
  185. package/core/src/plugin/sandbox-shim.ts +86 -0
  186. package/core/src/plugin/sandbox-worker.ts +215 -0
  187. package/core/src/plugin/wasm-abi.ts +152 -0
  188. package/core/src/plugin/wasm-worker.ts +229 -0
  189. package/core/src/plugin/workshop.ts +169 -0
  190. package/core/src/profiling/event-loop.ts +180 -0
  191. package/core/src/profiling/index.ts +69 -0
  192. package/core/src/profiling/iops/idb-patch.ts +242 -0
  193. package/core/src/profiling/iops/opfs-patch.ts +276 -0
  194. package/core/src/profiling/profiling-sab.ts +839 -0
  195. package/core/src/profiling/task-latency.ts +134 -0
  196. package/core/src/profiling/thread-metrics.ts +126 -0
  197. package/core/src/profiling/trace-event-writer.ts +205 -0
  198. package/core/src/profiling/warnings.ts +423 -0
  199. package/core/src/profiling/worker-prelude.ts +376 -0
  200. package/core/src/render/bind-group.ts +38 -0
  201. package/core/src/render/bindless/bindless-struct.ts +42 -0
  202. package/core/src/render/bindless/bindless.wgsl.ts +167 -0
  203. package/core/src/render/bindless/frame-bindings.ts +176 -0
  204. package/core/src/render/bindless/index.ts +10 -0
  205. package/core/src/render/bindless/material-manager.ts +257 -0
  206. package/core/src/render/bindless/texture-registry.ts +609 -0
  207. package/core/src/render/buffer.ts +82 -0
  208. package/core/src/render/camera-2d.ts +217 -0
  209. package/core/src/render/camera-controller.ts +440 -0
  210. package/core/src/render/camera.ts +409 -0
  211. package/core/src/render/canvas-resize-watcher.ts +46 -0
  212. package/core/src/render/compute-kernel.ts +172 -0
  213. package/core/src/render/constants.ts +2 -0
  214. package/core/src/render/device.ts +111 -0
  215. package/core/src/render/frame-graph.ts +768 -0
  216. package/core/src/render/frustum.ts +185 -0
  217. package/core/src/render/fullscreen-vs.ts +25 -0
  218. package/core/src/render/g-buffer.ts +186 -0
  219. package/core/src/render/game-renderer.ts +1452 -0
  220. package/core/src/render/gpu-driven/cull-pass.ts +394 -0
  221. package/core/src/render/gpu-driven/hzb.ts +215 -0
  222. package/core/src/render/gpu-driven/index.ts +7 -0
  223. package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
  224. package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
  225. package/core/src/render/gpu-driven/mesh-table.ts +175 -0
  226. package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
  227. package/core/src/render/gpu-utils.ts +96 -0
  228. package/core/src/render/hdr.ts +88 -0
  229. package/core/src/render/hot-reload.ts +295 -0
  230. package/core/src/render/ibl-bind-group.ts +266 -0
  231. package/core/src/render/ibl.ts +180 -0
  232. package/core/src/render/index.ts +163 -0
  233. package/core/src/render/input-manager.ts +259 -0
  234. package/core/src/render/lighting/area-light.ts +196 -0
  235. package/core/src/render/lighting/cluster-grid.ts +288 -0
  236. package/core/src/render/lighting/cluster-types.ts +193 -0
  237. package/core/src/render/lighting/ies-parser.ts +162 -0
  238. package/core/src/render/lighting.ts +454 -0
  239. package/core/src/render/material-types/depth.wgsl +44 -0
  240. package/core/src/render/material-types/line.wgsl +50 -0
  241. package/core/src/render/material-types/matcap.wgsl +51 -0
  242. package/core/src/render/material-types/normal.wgsl +41 -0
  243. package/core/src/render/material-types/physical.wgsl +152 -0
  244. package/core/src/render/material-types/sprite.wgsl +46 -0
  245. package/core/src/render/material-types/sss.wgsl +79 -0
  246. package/core/src/render/material-types/toon.wgsl +79 -0
  247. package/core/src/render/passes/README.md +121 -0
  248. package/core/src/render/passes/atmosphere.ts +152 -0
  249. package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
  250. package/core/src/render/passes/csm.ts +408 -0
  251. package/core/src/render/passes/cubemap-capture.ts +114 -0
  252. package/core/src/render/passes/debug-viz.ts +278 -0
  253. package/core/src/render/passes/debug.ts +538 -0
  254. package/core/src/render/passes/decal-mesh.ts +111 -0
  255. package/core/src/render/passes/decal-pass.ts +377 -0
  256. package/core/src/render/passes/deferred-lighting.ts +434 -0
  257. package/core/src/render/passes/depth-prepass.ts +163 -0
  258. package/core/src/render/passes/dome-360.ts +83 -0
  259. package/core/src/render/passes/fluid-render.ts +137 -0
  260. package/core/src/render/passes/gi-types.ts +118 -0
  261. package/core/src/render/passes/graph-compute.ts +300 -0
  262. package/core/src/render/passes/greased-line-pass.ts +232 -0
  263. package/core/src/render/passes/morph-target.ts +40 -0
  264. package/core/src/render/passes/opaque.ts +1028 -0
  265. package/core/src/render/passes/point-light-shadow.ts +266 -0
  266. package/core/src/render/passes/procedural-texture.ts +185 -0
  267. package/core/src/render/passes/reflection-probe.ts +140 -0
  268. package/core/src/render/passes/rsm-pass.ts +248 -0
  269. package/core/src/render/passes/sdf-text.ts +155 -0
  270. package/core/src/render/passes/shadow-map.ts +163 -0
  271. package/core/src/render/passes/shadow.ts +220 -0
  272. package/core/src/render/passes/skinning-vs.ts +121 -0
  273. package/core/src/render/passes/skinning.ts +326 -0
  274. package/core/src/render/passes/sky-dome.ts +404 -0
  275. package/core/src/render/passes/skybox.ts +162 -0
  276. package/core/src/render/passes/spot-light-shadow.ts +273 -0
  277. package/core/src/render/passes/terrain.ts +326 -0
  278. package/core/src/render/passes/transparent.ts +353 -0
  279. package/core/src/render/passes/underwater-fog.ts +185 -0
  280. package/core/src/render/passes/video-texture.ts +79 -0
  281. package/core/src/render/passes/volumetric-pass.ts +312 -0
  282. package/core/src/render/passes/volumetric-types.ts +171 -0
  283. package/core/src/render/passes/water.ts +753 -0
  284. package/core/src/render/pbr.ts +296 -0
  285. package/core/src/render/pipeline.ts +52 -0
  286. package/core/src/render/render-pass.ts +30 -0
  287. package/core/src/render/renderer-input-bus.ts +220 -0
  288. package/core/src/render/renderer-module-host.ts +623 -0
  289. package/core/src/render/resource-tracker.ts +67 -0
  290. package/core/src/render/sab-canvas-overlay.ts +122 -0
  291. package/core/src/render/shader-validator.ts +200 -0
  292. package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
  293. package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
  294. package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
  295. package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
  296. package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
  297. package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
  298. package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
  299. package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
  300. package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
  301. package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
  302. package/core/src/render/shaders/shadow-chunks.ts +135 -0
  303. package/core/src/render/skybox.ts +146 -0
  304. package/core/src/render/splitscreen.ts +85 -0
  305. package/core/src/render/surface.ts +78 -0
  306. package/core/src/render/tonemap.ts +180 -0
  307. package/core/src/render/tracked-render-pass.ts +158 -0
  308. package/core/src/render/viewport.ts +109 -0
  309. package/core/src/render/wgsl-hmr.ts +70 -0
  310. package/core/src/sab/core-input-channel.ts +23 -0
  311. package/core/src/sab/define.ts +239 -0
  312. package/core/src/sab/errors.ts +76 -0
  313. package/core/src/sab/game-input.ts +343 -0
  314. package/core/src/sab/gamepad-devices.ts +259 -0
  315. package/core/src/sab/grid-buffer.ts +117 -0
  316. package/core/src/sab/input.ts +55 -0
  317. package/core/src/sab/layout.ts +219 -0
  318. package/core/src/sab/multi-input-channel.ts +50 -0
  319. package/core/src/sab/record-buffer.ts +155 -0
  320. package/core/src/sab/sab-polyfill.ts +56 -0
  321. package/core/src/sab/sim-channel.ts +453 -0
  322. package/core/src/sab/slot-buffer.ts +190 -0
  323. package/core/src/sab/types.ts +158 -0
  324. package/core/src/safety/bounds.ts +76 -0
  325. package/core/src/safety/json.ts +80 -0
  326. package/core/src/safety/path.ts +167 -0
  327. package/core/src/save/binary-format.ts +117 -0
  328. package/core/src/save/game-save-system.ts +161 -0
  329. package/core/src/save/grid-save-system.ts +158 -0
  330. package/core/src/save/migrate.ts +44 -0
  331. package/core/src/save/migration-registry.ts +94 -0
  332. package/core/src/save/persist-types.ts +208 -0
  333. package/core/src/save/schema.ts +46 -0
  334. package/core/src/save/serializer.ts +180 -0
  335. package/core/src/scene/builder.ts +65 -0
  336. package/core/src/scene/camera.ts +142 -0
  337. package/core/src/scene/checkpoint.ts +109 -0
  338. package/core/src/scene/game-loop.ts +198 -0
  339. package/core/src/scene/index.ts +24 -0
  340. package/core/src/scene/layer.ts +6 -0
  341. package/core/src/scene/prefab.ts +145 -0
  342. package/core/src/scene/scene-manager.ts +157 -0
  343. package/core/src/scene/scene.ts +192 -0
  344. package/core/src/scene/sky.ts +256 -0
  345. package/core/src/scene/spatial-grid.ts +176 -0
  346. package/core/src/scene/streaming.ts +304 -0
  347. package/core/src/scene/vegetation.ts +163 -0
  348. package/core/src/scene/world.ts +89 -0
  349. package/core/src/scripting/binding.ts +129 -0
  350. package/core/src/scripting/hot-reload.ts +144 -0
  351. package/core/src/scripting/script.ts +99 -0
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@@ -0,0 +1,238 @@
1
+ // ============================================================================
2
+ // nav-controller.ts — gamepad/keyboard spatial navigation over an html-ui doc.
3
+ //
4
+ // One NavController per UiPanelHandle. The doc's focusables are enumerated via
5
+ // navSnapshot (single backend roundtrip); directional moves are resolved
6
+ // locally with a directional-distance + alignment score (generalized from
7
+ // Ember's useGridFocus). `data-nav-zone` on a container creates a scope; a
8
+ // zone stack traps focus inside modals/blades and remembers the last focused
9
+ // node per zone.
10
+ //
11
+ // Focus is real DOM focus (dd_osr_focus → :focus styles) plus a
12
+ // `data-nav-focus="1"` attribute for an explicit focus ring in kit themes.
13
+ // Confirm synthesizes a pointer click at the node's rect center, so existing
14
+ // data-action/kit verb handlers work unchanged.
15
+ // ============================================================================
16
+
17
+ import type { NavNodeInfo, UiPanelHandle } from "@downdraft/engine/modules/html-ui";
18
+
19
+ export type NavDirection = "up" | "down" | "left" | "right";
20
+ export type NavAction = NavDirection | "confirm" | "cancel" | "next" | "prev" | "menu";
21
+
22
+ export interface Rect { x: number; y: number; w: number; h: number }
23
+
24
+ export interface NavControllerOptions {
25
+ /** Selector enumerating focusable nodes. Default covers kit widgets,
26
+ * links, inputs and explicit opt-ins. */
27
+ focusableSelector?: string;
28
+ /** Initial zone restriction (a `data-nav-zone` value). */
29
+ zone?: string;
30
+ onConfirm?: (info: NavNodeInfo) => void;
31
+ onCancel?: () => void;
32
+ onMenu?: () => void;
33
+ onMove?: (from: NavNodeInfo | null, to: NavNodeInfo | null) => void;
34
+ }
35
+
36
+ const DEFAULT_SEL =
37
+ "[data-nav],[data-action],button,a,input,textarea,select,[tabindex],.dd-btn";
38
+
39
+ interface ZoneFrame {
40
+ zone: string | null;
41
+ /** Node id that was focused when this zone was left (zone memory). */
42
+ lastFocus: number;
43
+ }
44
+
45
+ export class NavController {
46
+ private handle: UiPanelHandle;
47
+ private opts: NavControllerOptions;
48
+ private nodes: NavNodeInfo[] = [];
49
+ private dirty = true;
50
+ private snapshotInFlight: Promise<NavNodeInfo[]> | null = null;
51
+ /** Current focused node handle (0 = none), mirrored from focus events. */
52
+ focused = 0;
53
+ /** Last nav-resolved position — used when DOM focus hasn't caught up. */
54
+ private cursor: Rect | null = null;
55
+ private zones: ZoneFrame[] = [];
56
+ private zoneMemory = new Map<string | null, number>();
57
+ private unsubEvents: (() => void) | null = null;
58
+
59
+ constructor(handle: UiPanelHandle, opts: NavControllerOptions = {}) {
60
+ this.handle = handle;
61
+ this.opts = opts;
62
+ if (opts.zone !== undefined) this.zones.push({ zone: opts.zone, lastFocus: 0 });
63
+ this.unsubEvents = handle.onEvent((ev) => {
64
+ if (ev.t === "focus") this.focused = ev.n;
65
+ else if (ev.t === "blur" && this.focused === ev.n) this.focused = 0;
66
+ // Any DOM event may imply structure changed — schedule a refresh
67
+ // lazily; the next nav action will see fresh state.
68
+ });
69
+ }
70
+
71
+ /** Re-enumerate focusables. Safe to call eagerly; concurrent calls share
72
+ * one backend roundtrip. */
73
+ refresh(): Promise<NavNodeInfo[]> {
74
+ if (!this.snapshotInFlight) {
75
+ this.snapshotInFlight = this.handle
76
+ .navSnapshot(this.opts.focusableSelector ?? DEFAULT_SEL)
77
+ .then((nodes) => {
78
+ this.nodes = nodes.filter((n) => n.rect && !n.disabled);
79
+ this.dirty = false;
80
+ this.snapshotInFlight = null;
81
+ return this.nodes;
82
+ });
83
+ }
84
+ return this.snapshotInFlight;
85
+ }
86
+
87
+ /** Mark the snapshot stale (call after setHtml/mutate/resize). */
88
+ invalidate(): void {
89
+ this.dirty = true;
90
+ }
91
+
92
+ /** Push a zone scope — nav stays inside `zone` until popZone(). */
93
+ pushZone(zone: string | null): void {
94
+ this.zoneMemory.set(this.activeZone(), this.focused);
95
+ this.zones.push({ zone, lastFocus: 0 });
96
+ this.dirty = true;
97
+ }
98
+
99
+ /** Pop the current zone scope and restore the remembered focus. */
100
+ popZone(): void {
101
+ if (this.zones.length === 0) return;
102
+ this.zones.pop();
103
+ const remembered = this.zoneMemory.get(this.activeZone());
104
+ this.dirty = true;
105
+ if (remembered) void this.focusNode(remembered);
106
+ }
107
+
108
+ activeZone(): string | null {
109
+ return this.zones.length ? this.zones[this.zones.length - 1].zone : null;
110
+ }
111
+
112
+ private candidates(): NavNodeInfo[] {
113
+ const zone = this.activeZone();
114
+ return zone === null ? this.nodes : this.nodes.filter((n) => n.zone === zone);
115
+ }
116
+
117
+ private byNode(id: number): NavNodeInfo | null {
118
+ return this.nodes.find((n) => n.node === id) ?? null;
119
+ }
120
+
121
+ /** Sync lookup of the focused node in the last snapshot (may be stale —
122
+ * cheap check for callers that can't await, e.g. key interception). */
123
+ focusedInfo(): NavNodeInfo | null {
124
+ return this.focused ? this.byNode(this.focused) : null;
125
+ }
126
+
127
+ /** Focused node info, or the first candidate when nothing is focused yet. */
128
+ async current(): Promise<NavNodeInfo | null> {
129
+ if (this.dirty) await this.refresh();
130
+ return this.cursorNode(this.candidates());
131
+ }
132
+
133
+ /** Dispatch one nav action. Async because the snapshot may refresh first. */
134
+ async dispatch(action: NavAction): Promise<void> {
135
+ if (this.dirty) await this.refresh();
136
+ const cands = this.candidates();
137
+
138
+ switch (action) {
139
+ case "confirm": {
140
+ const target = this.byNode(this.focused) ?? this.cursorNode(cands);
141
+ if (!target) return;
142
+ this.handle.click(target.node);
143
+ this.opts.onConfirm?.(target);
144
+ return;
145
+ }
146
+ case "cancel": {
147
+ if (this.zones.length > 1) this.popZone();
148
+ else this.opts.onCancel?.();
149
+ return;
150
+ }
151
+ case "menu": this.opts.onMenu?.(); return;
152
+ case "next": case "prev": {
153
+ this.step(action === "next" ? 1 : -1, cands);
154
+ return;
155
+ }
156
+ default: {
157
+ this.spatialMove(action, cands);
158
+ }
159
+ }
160
+ }
161
+
162
+ /** Focus a specific node (DOM focus + nav-focus attr + scroll). */
163
+ async focusNode(node: number): Promise<void> {
164
+ const info = this.byNode(node);
165
+ const prev = this.focused ? this.byNode(this.focused) : null;
166
+ this.handle.mutate([
167
+ ...(prev ? [{ op: "rattr", node: prev.node, name: "data-nav-focus" } as const] : []),
168
+ { op: "focus", node },
169
+ { op: "attr", node, name: "data-nav-focus", value: "1" },
170
+ { op: "scrollIntoView", node, vertical: "nearest", horizontal: "nearest" },
171
+ ]);
172
+ if (info?.rect) this.cursor = info.rect;
173
+ this.focused = node;
174
+ this.opts.onMove?.(prev, info);
175
+ }
176
+
177
+ private cursorNode(cands: NavNodeInfo[]): NavNodeInfo | null {
178
+ if (this.focused) {
179
+ const f = this.byNode(this.focused);
180
+ if (f && (!this.activeZone() || f.zone === this.activeZone())) return f;
181
+ }
182
+ return cands[0] ?? null;
183
+ }
184
+
185
+ /** next/prev — document-order cycle within the active zone. */
186
+ private step(dir: 1 | -1, cands: NavNodeInfo[]): void {
187
+ if (!cands.length) return;
188
+ const cur = this.cursorNode(cands);
189
+ const i = cur ? cands.indexOf(cur) : -1;
190
+ const next = cands[(i + dir + cands.length) % cands.length];
191
+ void this.focusNode(next.node);
192
+ }
193
+
194
+ /**
195
+ * Directional pick: score = distance along the move axis + a perpendicular
196
+ * penalty. Rejects candidates not in the move half-plane. Falls back to a
197
+ * document-order step when nothing qualifies (edges of grids).
198
+ */
199
+ private spatialMove(dir: NavDirection, cands: NavNodeInfo[]): void {
200
+ const cur = this.cursorNode(cands);
201
+ if (!cur || !cur.rect) {
202
+ if (cands[0]) void this.focusNode(cands[0].node);
203
+ return;
204
+ }
205
+ const c = cur.rect;
206
+ const cx = c.x + c.w / 2, cy = c.y + c.h / 2;
207
+ const horiz = dir === "left" || dir === "right";
208
+ const sign = dir === "down" || dir === "right" ? 1 : -1;
209
+
210
+ let best: NavNodeInfo | null = null;
211
+ let bestScore = Infinity;
212
+ for (const n of cands) {
213
+ if (n === cur || !n.rect) continue;
214
+ const r = n.rect;
215
+ const nx = r.x + r.w / 2, ny = r.y + r.h / 2;
216
+ const primary = horiz ? (nx - cx) * sign : (ny - cy) * sign;
217
+ const perp = horiz ? Math.abs(ny - cy) : Math.abs(nx - cx);
218
+ if (primary <= 1) continue;
219
+ // Strongly prefer candidates overlapping the current row/column band.
220
+ const overlap = horiz
221
+ ? Math.min(c.y + c.h, r.y + r.h) - Math.max(c.y, r.y)
222
+ : Math.min(c.x + c.w, r.x + r.w) - Math.max(c.x, r.x);
223
+ const score = primary + perp * 2.5 - Math.max(0, overlap) * 1.5;
224
+ if (score < bestScore) { bestScore = score; best = n; }
225
+ }
226
+ if (best) {
227
+ void this.focusNode(best.node);
228
+ } else {
229
+ // Edge of the layout — wrap in document order (couch-UI friendly).
230
+ this.step(sign, cands);
231
+ }
232
+ }
233
+
234
+ dispose(): void {
235
+ this.unsubEvents?.();
236
+ this.unsubEvents = null;
237
+ }
238
+ }
@@ -0,0 +1,145 @@
1
+ // ============================================================================
2
+ // nav-input.ts — normalize input sources into NavAction events with
3
+ // edge-detection and hold-repeat.
4
+ //
5
+ // PadNavDriver polls a GamepadSource slot each frame (call update() from the
6
+ // app's frame loop). Directions come from dpad buttons AND the left stick
7
+ // (with hysteresis), repeat after an initial delay; A=confirm, B=cancel,
8
+ // START=menu, LB/RB=prev/next. KeyboardNavDriver maps arrow keys +
9
+ // Enter/Escape/Tab onto the same action stream — desktop testing without a
10
+ // pad, and arrow-key nav for free on any keyboard.
11
+ // ============================================================================
12
+
13
+ import type { GamepadSource } from "@downdraft/engine/input/local-player-manager";
14
+ import { GP_AXIS, GP_BTN } from "@downdraft/engine/sab/gamepad-devices";
15
+ import type { NavAction, NavDirection } from "./nav-controller";
16
+
17
+ export interface NavInputOptions {
18
+ /** Stick magnitude that counts as a direction press (default 0.5). */
19
+ stickThreshold?: number;
20
+ /** Release threshold — must be < stickThreshold for stable edges (default 0.35). */
21
+ stickRelease?: number;
22
+ /** ms before a held direction repeats (default 400). */
23
+ repeatDelayMs?: number;
24
+ /** ms between repeats while held (default 130). */
25
+ repeatIntervalMs?: number;
26
+ /** Edge hook for every button transition (mapped nav buttons included) —
27
+ * lets apps bind unmapped buttons (SELECT-mode toggles, etc.). */
28
+ onButtonEdge?: (bit: number, down: boolean) => void;
29
+ }
30
+
31
+ type DirectionState = { held: boolean; since: number; lastFire: number };
32
+
33
+ /** Map W3C gamepad bit + axes → NavAction edges with repeat. Frame-driven. */
34
+ export class PadNavDriver {
35
+ private src: GamepadSource;
36
+ private slot: number;
37
+ private dispatch: (a: NavAction) => void;
38
+ private opts: Required<Omit<NavInputOptions, "onButtonEdge">> & Pick<NavInputOptions, "onButtonEdge">;
39
+ private dirs = new Map<NavDirection, DirectionState>();
40
+ private prevBtn = 0;
41
+ private prevDirAxis: NavDirection | null = null;
42
+
43
+ constructor(source: GamepadSource, slot: number, dispatch: (a: NavAction) => void, opts: NavInputOptions = {}) {
44
+ this.src = source;
45
+ this.slot = slot;
46
+ this.dispatch = dispatch;
47
+ this.opts = {
48
+ stickThreshold: opts.stickThreshold ?? 0.5,
49
+ stickRelease: opts.stickRelease ?? 0.35,
50
+ repeatDelayMs: opts.repeatDelayMs ?? 400,
51
+ repeatIntervalMs: opts.repeatIntervalMs ?? 130,
52
+ };
53
+ for (const d of ["up", "down", "left", "right"] as const) {
54
+ this.dirs.set(d, { held: false, since: 0, lastFire: 0 });
55
+ }
56
+ }
57
+
58
+ /** Poll the pad and dispatch actions. Call once per frame. */
59
+ update(now = performance.now()): void {
60
+ const snap = this.src.read(this.slot);
61
+ if (!snap) { this.prevBtn = 0; this.releaseAll(); return; }
62
+
63
+ // ── Dpad buttons + stick → direction holds ──
64
+ const pressed = new Set<NavDirection>();
65
+ const b = snap.buttonsLo;
66
+ if (b & (1 << GP_BTN.DPAD_UP)) pressed.add("up");
67
+ if (b & (1 << GP_BTN.DPAD_DOWN)) pressed.add("down");
68
+ if (b & (1 << GP_BTN.DPAD_LEFT)) pressed.add("left");
69
+ if (b & (1 << GP_BTN.DPAD_RIGHT)) pressed.add("right");
70
+
71
+ const lx = snap.axes[GP_AXIS.LEFT_X] ?? 0;
72
+ const ly = snap.axes[GP_AXIS.LEFT_Y] ?? 0;
73
+ // Hysteresis: engage at stickThreshold, release at stickRelease.
74
+ const axisDir = (prev: NavDirection | null): NavDirection | null => {
75
+ const t = prev ? this.opts.stickRelease : this.opts.stickThreshold;
76
+ if (Math.abs(lx) < t && Math.abs(ly) < t) return null;
77
+ return Math.abs(lx) > Math.abs(ly)
78
+ ? (lx > 0 ? "right" : "left")
79
+ : (ly > 0 ? "down" : "up");
80
+ };
81
+ const stickDir = axisDir(this.prevDirAxis);
82
+ this.prevDirAxis = stickDir;
83
+ if (stickDir) pressed.add(stickDir);
84
+
85
+ for (const [dir, st] of this.dirs) {
86
+ const isDown = pressed.has(dir);
87
+ if (isDown && !st.held) {
88
+ st.held = true; st.since = now; st.lastFire = now;
89
+ this.dispatch(dir);
90
+ } else if (isDown && st.held) {
91
+ if (now - st.since >= this.opts.repeatDelayMs
92
+ && now - st.lastFire >= this.opts.repeatIntervalMs) {
93
+ st.lastFire = now;
94
+ this.dispatch(dir);
95
+ }
96
+ } else if (!isDown) {
97
+ st.held = false;
98
+ }
99
+ }
100
+
101
+ // ── Buttons → discrete actions (edge-triggered) ──
102
+ const changed = b ^ this.prevBtn;
103
+ if (changed && this.opts.onButtonEdge) {
104
+ for (let bit = 0; bit < 20; bit++) {
105
+ if (changed & (1 << bit)) this.opts.onButtonEdge(bit, (b & (1 << bit)) !== 0);
106
+ }
107
+ }
108
+ const press = (bit: number) => (b & (1 << bit)) !== 0 && (this.prevBtn & (1 << bit)) === 0;
109
+ if (press(GP_BTN.SOUTH)) this.dispatch("confirm");
110
+ if (press(GP_BTN.EAST)) this.dispatch("cancel");
111
+ if (press(GP_BTN.START)) this.dispatch("menu");
112
+ if (press(GP_BTN.LEFT_SHOULDER)) this.dispatch("prev");
113
+ if (press(GP_BTN.RIGHT_SHOULDER)) this.dispatch("next");
114
+ this.prevBtn = b;
115
+ }
116
+
117
+ private releaseAll(): void {
118
+ for (const st of this.dirs.values()) st.held = false;
119
+ this.prevDirAxis = null;
120
+ }
121
+ }
122
+
123
+ const KEY_ACTIONS: Record<number, NavAction> = {
124
+ 38: "up", 40: "down", 37: "left", 39: "right", // arrows
125
+ 13: "confirm", // Enter
126
+ 27: "cancel", // Escape
127
+ 9: "next", // Tab (shift+Tab → prev handled via event)
128
+ };
129
+
130
+ const KEY_NAMES: Record<string, NavAction> = {
131
+ ArrowUp: "up", ArrowDown: "down", ArrowLeft: "left", ArrowRight: "right",
132
+ Enter: "confirm", Escape: "cancel", Tab: "next",
133
+ };
134
+
135
+ /** Arrow-key nav for keyboard users / dev without a pad. Accepts a DOM
136
+ * keyCode (browser) or `key` string (native) — wire into the app's keydown
137
+ * path; returns false for unhandled keys. */
138
+ export function keyToNavAction(key: number | string, shiftKey = false): NavAction | null {
139
+ if (typeof key === "number") {
140
+ if (key === 9) return shiftKey ? "prev" : "next";
141
+ return KEY_ACTIONS[key] ?? null;
142
+ }
143
+ if (key === "Tab") return shiftKey ? "prev" : "next";
144
+ return KEY_NAMES[key] ?? null;
145
+ }
@@ -0,0 +1,153 @@
1
+ // ============================================================================
2
+ // osk.ts — engine-provided on-screen keyboard for controller-driven html-ui.
3
+ //
4
+ // openOsk() mounts a bottom-anchored html-ui panel of kit buttons, gives it
5
+ // its own NavController pushed onto the "osk" zone, and forwards typed
6
+ // characters into the *target* panel via handle.sendKey — so the focused
7
+ // <input>/<textarea> in that doc receives real key events (text insertion,
8
+ // backspace, Enter) exactly as if typed.
9
+ //
10
+ // Usage: while open, route your nav dispatch through osk.dispatch(action);
11
+ // it returns false once closed so the app resumes its own nav.
12
+ // ============================================================================
13
+
14
+ import type { HtmlUiHost, UiPanelHandle } from "@downdraft/engine/modules/html-ui";
15
+ import { kitStyleTag } from "../theme";
16
+ import { NavController, type NavAction } from "./nav-controller";
17
+
18
+ export interface OskOptions {
19
+ /** Screen-space size for bottom anchoring. */
20
+ screenW: number;
21
+ screenH: number;
22
+ /** Panel height in CSS px (default 190). */
23
+ height?: number;
24
+ /** Initial text shown in the preview row (read from the field if unset). */
25
+ value?: string;
26
+ onDone?(text: string): void;
27
+ onCancel?(): void;
28
+ }
29
+
30
+ export interface OskSession {
31
+ /** Route nav actions here while open; returns false once closed. */
32
+ dispatch(action: NavAction): boolean;
33
+ /** Current text as last read from the target field. */
34
+ text(): string;
35
+ close(commit: boolean): void;
36
+ }
37
+
38
+ const ROWS = [
39
+ "1234567890",
40
+ "qwertyuiop",
41
+ "asdfghjkl",
42
+ "zxcvbnm",
43
+ ];
44
+
45
+ const KEY_CSS = `
46
+ /* overflow:visible — kit's body{overflow:hidden} clips everything when the
47
+ body has no in-flow content (.osk is absolute → body height collapses). */
48
+ body { overflow: visible; }
49
+ .osk { position:absolute; left:0; top:0; right:0; bottom:0; background:#0d1117;
50
+ display:flex; flex-direction:column; gap:6px; padding:10px; }
51
+ .osk-row { display:flex; flex-direction:row; gap:5px; justify-content:center; }
52
+ .osk-key { min-width:30px; text-align:center; padding:8px 6px; border-radius:5px;
53
+ border:1px solid #30363d; background:#1a212b; color:#e8edf2; font-size:13px; }
54
+ .osk-key[data-nav-focus="1"] { border-color:#58a6ff; background:#26303d; }
55
+ .osk-wide { min-width:64px; }
56
+ .osk-preview { color:#8b98a5; font-size:12px; text-align:center; min-height:14px; }
57
+ `;
58
+
59
+ function keyBtn(k: string, wide = false): string {
60
+ return `<div class="osk-key${wide ? " osk-wide" : ""}" data-action="osk:key" data-key="${k}">${k}</div>`;
61
+ }
62
+
63
+ function oskHtml(): string {
64
+ const rows = ROWS.map((r) =>
65
+ `<div class="osk-row">${[...r].map((k) => keyBtn(k)).join("")}</div>`,
66
+ ).join("");
67
+ const ctl = `<div class="osk-row">
68
+ ${keyBtn("⇧", true)}${keyBtn("space", true)}${keyBtn("⌫", true)}${keyBtn("done", true)}${keyBtn("esc", true)}
69
+ </div>`;
70
+ return `<html><head>${kitStyleTag()}<style>${KEY_CSS}</style></head>
71
+ <body><div class="osk" data-nav-zone="osk">
72
+ <div class="osk-preview" id="osk-preview"></div>
73
+ ${rows}${ctl}
74
+ </div></body></html>`;
75
+ }
76
+
77
+ /**
78
+ * Open an OSK bound to `target` (the panel whose focused field receives the
79
+ * typed keys). The caller must keep routing NavActions through
80
+ * session.dispatch() from its pad/keyboard driver.
81
+ */
82
+ export function openOsk(
83
+ host: HtmlUiHost,
84
+ target: UiPanelHandle,
85
+ targetNode: number | string,
86
+ opts: OskOptions,
87
+ ): OskSession {
88
+ const height = opts.height ?? 190;
89
+ const panel = host.mount({
90
+ id: "dd-osk",
91
+ rect: { x: 0, y: opts.screenH - height, w: opts.screenW, h: height },
92
+ z: 1000,
93
+ scale: 1,
94
+ html: oskHtml(),
95
+ });
96
+
97
+ let text = opts.value ?? "";
98
+ let shift = false;
99
+ let open = true;
100
+ const nav = new NavController(panel, { zone: "osk" });
101
+
102
+ const type = (key: string) => {
103
+ const keyName = key === "space" ? " " : key === "⌫" ? "Backspace" : key === "done" ? "Enter"
104
+ : shift && key.length === 1 ? key.toUpperCase() : key;
105
+ const text = key.length === 1 ? (shift ? key.toUpperCase() : key) : key === "space" ? " " : undefined;
106
+ target.sendKey(true, keyName, { text });
107
+ target.sendKey(false, keyName, {});
108
+ };
109
+
110
+ const refreshPreview = async () => {
111
+ const v = await target.getAttr(targetNode, "value");
112
+ if (v !== null) text = v;
113
+ panel.setText("#osk-preview", text);
114
+ };
115
+
116
+ void refreshPreview();
117
+ void nav.refresh();
118
+
119
+ const session: OskSession = {
120
+ text: () => text,
121
+ dispatch(action) {
122
+ if (!open) return false;
123
+ if (action === "cancel") { session.close(false); return false; }
124
+ if (action === "confirm") {
125
+ // Which OSK key is focused (or first candidate before first move)?
126
+ void (async () => {
127
+ const info = await nav.current();
128
+ if (!info) return;
129
+ const key = await panel.getAttr(info.node, "data-key");
130
+ if (!key) return;
131
+ if (key === "esc") { session.close(false); return; }
132
+ if (key === "done") { session.close(true); return; }
133
+ if (key === "⇧") { shift = !shift; panel.setAttr(info.node, "data-on", String(shift)); return; }
134
+ type(key);
135
+ if (key !== "⇧" && shift) shift = false;
136
+ void refreshPreview();
137
+ })();
138
+ return true;
139
+ }
140
+ void nav.dispatch(action);
141
+ return true;
142
+ },
143
+ close(commit) {
144
+ if (!open) return;
145
+ open = false;
146
+ if (commit) opts.onDone?.(text);
147
+ else opts.onCancel?.();
148
+ nav.dispose();
149
+ panel.dispose();
150
+ },
151
+ };
152
+ return session;
153
+ }