@downdraft/engine 0.0.0 → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (907) hide show
  1. package/app/src/index.ts +10 -0
  2. package/app/src/renderer/bootstrap.ts +271 -0
  3. package/app/src/renderer/downdraft-base.css +93 -0
  4. package/app/src/renderer/feature-log.ts +200 -0
  5. package/app/src/renderer/game-module.ts +923 -0
  6. package/app/src/renderer/hooks.ts +88 -0
  7. package/app/src/renderer/hot-reload.ts +178 -0
  8. package/app/src/renderer/import-cache.ts +88 -0
  9. package/app/src/renderer/index.ts +206 -0
  10. package/app/src/renderer/mcp-harness.ts +144 -0
  11. package/app/src/renderer/save-store-factory.ts +239 -0
  12. package/app/src/renderer/sim-bridge.ts +183 -0
  13. package/app/src/renderer/standard-automation-tools.ts +771 -0
  14. package/app/src/shared/feature-log.ts +71 -0
  15. package/app/src/shared/gpu-info.ts +82 -0
  16. package/app/src/shared/import-cache-store.ts +142 -0
  17. package/app/src/shared/index.ts +6 -0
  18. package/app/src/shared/mcp-discovery.ts +47 -0
  19. package/app/src/shared/mcp-proxy.ts +82 -0
  20. package/app/src/shared/types.ts +324 -0
  21. package/asset-bake/src/bake-audio.ts +119 -0
  22. package/asset-bake/src/bake-gltf.ts +172 -0
  23. package/asset-bake/src/bake.ts +78 -0
  24. package/asset-bake/src/cache.ts +188 -0
  25. package/asset-bake/src/config.ts +186 -0
  26. package/asset-bake/src/index.ts +36 -0
  27. package/core/src/animation/animation-event.ts +41 -0
  28. package/core/src/animation/bone-mask.ts +122 -0
  29. package/core/src/animation/clip.ts +252 -0
  30. package/core/src/animation/index.ts +22 -0
  31. package/core/src/animation/mixamo.ts +113 -0
  32. package/core/src/animation/morph-target.ts +69 -0
  33. package/core/src/animation/player.ts +697 -0
  34. package/core/src/animation/retarget.ts +158 -0
  35. package/core/src/animation/skeleton-animator.ts +1399 -0
  36. package/core/src/animation/skeleton.ts +214 -0
  37. package/core/src/animation/state-machine.ts +280 -0
  38. package/core/src/assets/blob-store.ts +66 -0
  39. package/core/src/assets/cache.ts +186 -0
  40. package/core/src/assets/cubemap-converter.ts +155 -0
  41. package/core/src/assets/environment-manager.ts +121 -0
  42. package/core/src/assets/import-cache.ts +65 -0
  43. package/core/src/assets/import-settings.ts +72 -0
  44. package/core/src/assets/importer.ts +108 -0
  45. package/core/src/assets/index.ts +74 -0
  46. package/core/src/assets/irradiance-generator.ts +198 -0
  47. package/core/src/assets/loader-audio.ts +86 -0
  48. package/core/src/assets/loader-cubemap.ts +211 -0
  49. package/core/src/assets/loader-dds.ts +236 -0
  50. package/core/src/assets/loader-hdr.ts +474 -0
  51. package/core/src/assets/loader-mesh.ts +143 -0
  52. package/core/src/assets/loader-shader.ts +73 -0
  53. package/core/src/assets/loader-texture.ts +349 -0
  54. package/core/src/assets/lod.ts +198 -0
  55. package/core/src/assets/manager.ts +480 -0
  56. package/core/src/assets/manifest.ts +81 -0
  57. package/core/src/assets/material-bridge.ts +186 -0
  58. package/core/src/assets/model-importer.ts +72 -0
  59. package/core/src/assets/model-normalizer.ts +248 -0
  60. package/core/src/assets/model-to-gpu.ts +70 -0
  61. package/core/src/assets/model-to-mesh.ts +237 -0
  62. package/core/src/assets/prefilter-generator.ts +250 -0
  63. package/core/src/audio/engine.ts +177 -0
  64. package/core/src/audio/interface.ts +130 -0
  65. package/core/src/audio/listener.ts +32 -0
  66. package/core/src/audio/mixer.ts +141 -0
  67. package/core/src/audio/registry.ts +52 -0
  68. package/core/src/audio/sab.ts +87 -0
  69. package/core/src/audio/source.ts +89 -0
  70. package/core/src/change-detection/atomics.ts +1 -0
  71. package/core/src/change-detection/tracker.ts +47 -0
  72. package/core/src/debug-draw/lines.ts +64 -0
  73. package/core/src/debug-draw/points.ts +17 -0
  74. package/core/src/debug-draw/queue.ts +124 -0
  75. package/core/src/debug-draw/text.ts +25 -0
  76. package/core/src/ecs/archetype.ts +323 -0
  77. package/core/src/ecs/component.ts +188 -0
  78. package/core/src/ecs/entity.ts +25 -0
  79. package/core/src/ecs/events.ts +93 -0
  80. package/core/src/ecs/hierarchy.ts +124 -0
  81. package/core/src/ecs/hmr-swap-registry.ts +22 -0
  82. package/core/src/ecs/index.ts +25 -0
  83. package/core/src/ecs/query.ts +141 -0
  84. package/core/src/ecs/resource.ts +8 -0
  85. package/core/src/ecs/schedule.ts +181 -0
  86. package/core/src/ecs/system-params.ts +99 -0
  87. package/core/src/ecs/system.ts +42 -0
  88. package/core/src/ecs/world.ts +348 -0
  89. package/core/src/index.ts +352 -0
  90. package/core/src/input/context.ts +73 -0
  91. package/core/src/input/dom-handler.ts +380 -0
  92. package/core/src/input/local-player-manager.ts +218 -0
  93. package/core/src/input/mapping.ts +40 -0
  94. package/core/src/input/multi-sab-bridge.ts +276 -0
  95. package/core/src/input/multi-state.ts +54 -0
  96. package/core/src/input/sab-bridge.ts +71 -0
  97. package/core/src/input/state.ts +132 -0
  98. package/core/src/input/ui-router.ts +87 -0
  99. package/core/src/library/host.ts +317 -0
  100. package/core/src/library/index.ts +16 -0
  101. package/core/src/library/library.ts +292 -0
  102. package/core/src/material/compiler.ts +80 -0
  103. package/core/src/material/graph-bridge.ts +172 -0
  104. package/core/src/material/index.ts +9 -0
  105. package/core/src/material/library.ts +442 -0
  106. package/core/src/material/material.ts +156 -0
  107. package/core/src/material/variants.ts +61 -0
  108. package/core/src/math/mat4.ts +202 -0
  109. package/core/src/math/perlin-noise-2d.ts +77 -0
  110. package/core/src/math/perlin-noise-3d.ts +110 -0
  111. package/core/src/math/quat.ts +33 -0
  112. package/core/src/math/rng.ts +29 -0
  113. package/core/src/math/trig.ts +47 -0
  114. package/core/src/math/value-noise.ts +67 -0
  115. package/core/src/mesh/builder.ts +177 -0
  116. package/core/src/mesh/csg.ts +312 -0
  117. package/core/src/mesh/greased-line.ts +145 -0
  118. package/core/src/mesh/mesh.ts +17 -0
  119. package/core/src/mesh/parametric.ts +501 -0
  120. package/core/src/mesh/skinning.ts +67 -0
  121. package/core/src/mesh/vertex-layout.ts +91 -0
  122. package/core/src/module/cross-thread.ts +163 -0
  123. package/core/src/module/diagnostics.ts +123 -0
  124. package/core/src/module/host.ts +451 -0
  125. package/core/src/module/index.ts +22 -0
  126. package/core/src/module/module.ts +109 -0
  127. package/core/src/module/registry.ts +94 -0
  128. package/core/src/module/renderer-module.ts +247 -0
  129. package/core/src/module/ts-loader.ts +26 -0
  130. package/core/src/particles/compute-pass.ts +378 -0
  131. package/core/src/particles/emitter.ts +156 -0
  132. package/core/src/particles/index.ts +11 -0
  133. package/core/src/particles/particle-data.ts +47 -0
  134. package/core/src/particles/render-pass.ts +365 -0
  135. package/core/src/particles/simulator.ts +264 -0
  136. package/core/src/particles/system.ts +193 -0
  137. package/core/src/physics/body.ts +59 -0
  138. package/core/src/physics/ccd-heuristic.ts +55 -0
  139. package/core/src/physics/character.ts +282 -0
  140. package/core/src/physics/collider.ts +55 -0
  141. package/core/src/physics/collision-system.ts +91 -0
  142. package/core/src/physics/events.ts +133 -0
  143. package/core/src/physics/index.ts +34 -0
  144. package/core/src/physics/interface.ts +473 -0
  145. package/core/src/physics/interpolation-buffer.ts +192 -0
  146. package/core/src/physics/lifecycle.ts +87 -0
  147. package/core/src/physics/load-shedder.ts +164 -0
  148. package/core/src/physics/physics-accumulator.ts +101 -0
  149. package/core/src/physics/physics-system.ts +240 -0
  150. package/core/src/physics/ragdoll-presets.ts +272 -0
  151. package/core/src/physics/ragdoll-system.ts +220 -0
  152. package/core/src/physics/ragdoll.ts +182 -0
  153. package/core/src/physics/raycast.ts +143 -0
  154. package/core/src/physics/realm-manager.ts +499 -0
  155. package/core/src/physics/realm-worker-pool.ts +191 -0
  156. package/core/src/physics/realm-worker.ts +102 -0
  157. package/core/src/physics/realm.ts +189 -0
  158. package/core/src/physics/registry.ts +52 -0
  159. package/core/src/physics/safety.ts +247 -0
  160. package/core/src/physics/snapshot-manager.ts +141 -0
  161. package/core/src/physics/worker-protocol.ts +30 -0
  162. package/core/src/platform/bun-preload.ts +169 -0
  163. package/core/src/platform/css-stub.ts +4 -0
  164. package/core/src/platform/glob-polyfill.ts +124 -0
  165. package/core/src/platform/hidpi.ts +57 -0
  166. package/core/src/platform/render-surface.ts +77 -0
  167. package/core/src/platform/rpc.ts +98 -0
  168. package/core/src/platform/runtime.ts +123 -0
  169. package/core/src/plugin/context.ts +364 -0
  170. package/core/src/plugin/diagnostics.ts +61 -0
  171. package/core/src/plugin/discovery.ts +186 -0
  172. package/core/src/plugin/extension-loaders.ts +172 -0
  173. package/core/src/plugin/host.ts +659 -0
  174. package/core/src/plugin/index.ts +106 -0
  175. package/core/src/plugin/loader-asset.ts +124 -0
  176. package/core/src/plugin/loader-quickjs.ts +84 -0
  177. package/core/src/plugin/loader-wasm.ts +411 -0
  178. package/core/src/plugin/loader-worker.ts +261 -0
  179. package/core/src/plugin/manifest.ts +653 -0
  180. package/core/src/plugin/material-registry.ts +65 -0
  181. package/core/src/plugin/mcp-tools.ts +165 -0
  182. package/core/src/plugin/permissions.ts +175 -0
  183. package/core/src/plugin/quickjs-bridge.ts +294 -0
  184. package/core/src/plugin/registry.ts +107 -0
  185. package/core/src/plugin/sandbox-shim.ts +86 -0
  186. package/core/src/plugin/sandbox-worker.ts +215 -0
  187. package/core/src/plugin/wasm-abi.ts +152 -0
  188. package/core/src/plugin/wasm-worker.ts +229 -0
  189. package/core/src/plugin/workshop.ts +169 -0
  190. package/core/src/profiling/event-loop.ts +180 -0
  191. package/core/src/profiling/index.ts +69 -0
  192. package/core/src/profiling/iops/idb-patch.ts +242 -0
  193. package/core/src/profiling/iops/opfs-patch.ts +276 -0
  194. package/core/src/profiling/profiling-sab.ts +839 -0
  195. package/core/src/profiling/task-latency.ts +134 -0
  196. package/core/src/profiling/thread-metrics.ts +126 -0
  197. package/core/src/profiling/trace-event-writer.ts +205 -0
  198. package/core/src/profiling/warnings.ts +423 -0
  199. package/core/src/profiling/worker-prelude.ts +376 -0
  200. package/core/src/render/bind-group.ts +38 -0
  201. package/core/src/render/bindless/bindless-struct.ts +42 -0
  202. package/core/src/render/bindless/bindless.wgsl.ts +167 -0
  203. package/core/src/render/bindless/frame-bindings.ts +176 -0
  204. package/core/src/render/bindless/index.ts +10 -0
  205. package/core/src/render/bindless/material-manager.ts +257 -0
  206. package/core/src/render/bindless/texture-registry.ts +609 -0
  207. package/core/src/render/buffer.ts +82 -0
  208. package/core/src/render/camera-2d.ts +217 -0
  209. package/core/src/render/camera-controller.ts +440 -0
  210. package/core/src/render/camera.ts +409 -0
  211. package/core/src/render/canvas-resize-watcher.ts +46 -0
  212. package/core/src/render/compute-kernel.ts +172 -0
  213. package/core/src/render/constants.ts +2 -0
  214. package/core/src/render/device.ts +111 -0
  215. package/core/src/render/frame-graph.ts +768 -0
  216. package/core/src/render/frustum.ts +185 -0
  217. package/core/src/render/fullscreen-vs.ts +25 -0
  218. package/core/src/render/g-buffer.ts +186 -0
  219. package/core/src/render/game-renderer.ts +1452 -0
  220. package/core/src/render/gpu-driven/cull-pass.ts +394 -0
  221. package/core/src/render/gpu-driven/hzb.ts +215 -0
  222. package/core/src/render/gpu-driven/index.ts +7 -0
  223. package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
  224. package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
  225. package/core/src/render/gpu-driven/mesh-table.ts +175 -0
  226. package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
  227. package/core/src/render/gpu-utils.ts +96 -0
  228. package/core/src/render/hdr.ts +88 -0
  229. package/core/src/render/hot-reload.ts +295 -0
  230. package/core/src/render/ibl-bind-group.ts +266 -0
  231. package/core/src/render/ibl.ts +180 -0
  232. package/core/src/render/index.ts +163 -0
  233. package/core/src/render/input-manager.ts +259 -0
  234. package/core/src/render/lighting/area-light.ts +196 -0
  235. package/core/src/render/lighting/cluster-grid.ts +288 -0
  236. package/core/src/render/lighting/cluster-types.ts +193 -0
  237. package/core/src/render/lighting/ies-parser.ts +162 -0
  238. package/core/src/render/lighting.ts +454 -0
  239. package/core/src/render/material-types/depth.wgsl +44 -0
  240. package/core/src/render/material-types/line.wgsl +50 -0
  241. package/core/src/render/material-types/matcap.wgsl +51 -0
  242. package/core/src/render/material-types/normal.wgsl +41 -0
  243. package/core/src/render/material-types/physical.wgsl +152 -0
  244. package/core/src/render/material-types/sprite.wgsl +46 -0
  245. package/core/src/render/material-types/sss.wgsl +79 -0
  246. package/core/src/render/material-types/toon.wgsl +79 -0
  247. package/core/src/render/passes/README.md +121 -0
  248. package/core/src/render/passes/atmosphere.ts +152 -0
  249. package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
  250. package/core/src/render/passes/csm.ts +408 -0
  251. package/core/src/render/passes/cubemap-capture.ts +114 -0
  252. package/core/src/render/passes/debug-viz.ts +278 -0
  253. package/core/src/render/passes/debug.ts +538 -0
  254. package/core/src/render/passes/decal-mesh.ts +111 -0
  255. package/core/src/render/passes/decal-pass.ts +377 -0
  256. package/core/src/render/passes/deferred-lighting.ts +434 -0
  257. package/core/src/render/passes/depth-prepass.ts +163 -0
  258. package/core/src/render/passes/dome-360.ts +83 -0
  259. package/core/src/render/passes/fluid-render.ts +137 -0
  260. package/core/src/render/passes/gi-types.ts +118 -0
  261. package/core/src/render/passes/graph-compute.ts +300 -0
  262. package/core/src/render/passes/greased-line-pass.ts +232 -0
  263. package/core/src/render/passes/morph-target.ts +40 -0
  264. package/core/src/render/passes/opaque.ts +1028 -0
  265. package/core/src/render/passes/point-light-shadow.ts +266 -0
  266. package/core/src/render/passes/procedural-texture.ts +185 -0
  267. package/core/src/render/passes/reflection-probe.ts +140 -0
  268. package/core/src/render/passes/rsm-pass.ts +248 -0
  269. package/core/src/render/passes/sdf-text.ts +155 -0
  270. package/core/src/render/passes/shadow-map.ts +163 -0
  271. package/core/src/render/passes/shadow.ts +220 -0
  272. package/core/src/render/passes/skinning-vs.ts +121 -0
  273. package/core/src/render/passes/skinning.ts +326 -0
  274. package/core/src/render/passes/sky-dome.ts +404 -0
  275. package/core/src/render/passes/skybox.ts +162 -0
  276. package/core/src/render/passes/spot-light-shadow.ts +273 -0
  277. package/core/src/render/passes/terrain.ts +326 -0
  278. package/core/src/render/passes/transparent.ts +353 -0
  279. package/core/src/render/passes/underwater-fog.ts +185 -0
  280. package/core/src/render/passes/video-texture.ts +79 -0
  281. package/core/src/render/passes/volumetric-pass.ts +312 -0
  282. package/core/src/render/passes/volumetric-types.ts +171 -0
  283. package/core/src/render/passes/water.ts +753 -0
  284. package/core/src/render/pbr.ts +296 -0
  285. package/core/src/render/pipeline.ts +52 -0
  286. package/core/src/render/render-pass.ts +30 -0
  287. package/core/src/render/renderer-input-bus.ts +220 -0
  288. package/core/src/render/renderer-module-host.ts +623 -0
  289. package/core/src/render/resource-tracker.ts +67 -0
  290. package/core/src/render/sab-canvas-overlay.ts +122 -0
  291. package/core/src/render/shader-validator.ts +200 -0
  292. package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
  293. package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
  294. package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
  295. package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
  296. package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
  297. package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
  298. package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
  299. package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
  300. package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
  301. package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
  302. package/core/src/render/shaders/shadow-chunks.ts +135 -0
  303. package/core/src/render/skybox.ts +146 -0
  304. package/core/src/render/splitscreen.ts +85 -0
  305. package/core/src/render/surface.ts +78 -0
  306. package/core/src/render/tonemap.ts +180 -0
  307. package/core/src/render/tracked-render-pass.ts +158 -0
  308. package/core/src/render/viewport.ts +109 -0
  309. package/core/src/render/wgsl-hmr.ts +70 -0
  310. package/core/src/sab/core-input-channel.ts +23 -0
  311. package/core/src/sab/define.ts +239 -0
  312. package/core/src/sab/errors.ts +76 -0
  313. package/core/src/sab/game-input.ts +343 -0
  314. package/core/src/sab/gamepad-devices.ts +259 -0
  315. package/core/src/sab/grid-buffer.ts +117 -0
  316. package/core/src/sab/input.ts +55 -0
  317. package/core/src/sab/layout.ts +219 -0
  318. package/core/src/sab/multi-input-channel.ts +50 -0
  319. package/core/src/sab/record-buffer.ts +155 -0
  320. package/core/src/sab/sab-polyfill.ts +56 -0
  321. package/core/src/sab/sim-channel.ts +453 -0
  322. package/core/src/sab/slot-buffer.ts +190 -0
  323. package/core/src/sab/types.ts +158 -0
  324. package/core/src/safety/bounds.ts +76 -0
  325. package/core/src/safety/json.ts +80 -0
  326. package/core/src/safety/path.ts +167 -0
  327. package/core/src/save/binary-format.ts +117 -0
  328. package/core/src/save/game-save-system.ts +161 -0
  329. package/core/src/save/grid-save-system.ts +158 -0
  330. package/core/src/save/migrate.ts +44 -0
  331. package/core/src/save/migration-registry.ts +94 -0
  332. package/core/src/save/persist-types.ts +208 -0
  333. package/core/src/save/schema.ts +46 -0
  334. package/core/src/save/serializer.ts +180 -0
  335. package/core/src/scene/builder.ts +65 -0
  336. package/core/src/scene/camera.ts +142 -0
  337. package/core/src/scene/checkpoint.ts +109 -0
  338. package/core/src/scene/game-loop.ts +198 -0
  339. package/core/src/scene/index.ts +24 -0
  340. package/core/src/scene/layer.ts +6 -0
  341. package/core/src/scene/prefab.ts +145 -0
  342. package/core/src/scene/scene-manager.ts +157 -0
  343. package/core/src/scene/scene.ts +192 -0
  344. package/core/src/scene/sky.ts +256 -0
  345. package/core/src/scene/spatial-grid.ts +176 -0
  346. package/core/src/scene/streaming.ts +304 -0
  347. package/core/src/scene/vegetation.ts +163 -0
  348. package/core/src/scene/world.ts +89 -0
  349. package/core/src/scripting/binding.ts +129 -0
  350. package/core/src/scripting/hot-reload.ts +144 -0
  351. package/core/src/scripting/script.ts +99 -0
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@@ -0,0 +1,703 @@
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+ // ============================================================================
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+ // GPUProfiler — consolidated GPU debugging: pass timing, error capture,
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+ // GPU info/limits snapshot, and tracked render pass wrapping.
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+ // ============================================================================
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+
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+ import type { RenderSurface } from "../platform/render-surface";
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+ import { createLogger } from "../util/logger";
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+ import type { PassTiming } from "./collector";
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+ import { GPUTimerPool } from "./gpu-timer-pool";
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+
11
+ const log = createLogger();
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+
13
+ // ─── Frame Graph Visualizer Data ──────────────────────────────────────────
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+
15
+ export interface FrameGraphNode {
16
+ id: string;
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+ name: string;
18
+ category: "scene" | "postprocess" | "pixelation" | "ui";
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+ layer: number;
20
+ cpuMs: number;
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+ gpuMs: number;
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+ drawCalls: number;
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+ triangles: number;
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+ pipelineSwitches: number;
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+ bindGroupChanges: number;
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+ bufferRebinds: number;
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+ active: boolean;
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+ }
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+
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+ export interface FrameGraphEdge {
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+ from: string;
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+ to: string;
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+ resource: string;
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+ type: "color" | "depth" | "chain";
35
+ }
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+
37
+ export interface FrameGraphValidation {
38
+ level: "warning" | "info";
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+ message: string;
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+ passName?: string;
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+ }
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+
43
+ export interface FrameGraphData {
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+ nodes: FrameGraphNode[];
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+ edges: FrameGraphEdge[];
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+ validations: FrameGraphValidation[];
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+ totalGpuMs: number;
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+ totalCpuMs: number;
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+ totalDrawCalls: number;
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+ totalTriangles: number;
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+ timestamp: number;
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+ }
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+
54
+ export interface PostProcessInfo {
55
+ pixelationEnabled: boolean;
56
+ pixelSize: number;
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+ postProcessEffects: string[];
58
+ }
59
+
60
+ // ─── End Frame Graph Types ─────────────────────────────────────────────────
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+
62
+ export interface GPUErrors {
63
+ timestamp: number;
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+ message: string;
65
+ label?: string;
66
+ }
67
+
68
+ export interface GPUAdapterInfo {
69
+ vendor: string;
70
+ architecture: string;
71
+ device: string;
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+ description: string;
73
+ }
74
+
75
+ export interface GPUInfo {
76
+ adapter: GPUAdapterInfo | null;
77
+ deviceLost: boolean;
78
+ canvasFormat: GPUTextureFormat | null;
79
+ msaaSampleCount: number;
80
+ canvasSize: { width: number; height: number };
81
+ deviceLimits: Record<string, number | undefined> | null;
82
+ }
83
+
84
+ export interface PassTrackerStats {
85
+ pipelineSwitches: number;
86
+ bindGroupChanges: number;
87
+ bufferRebinds: number;
88
+ drawCalls: number;
89
+ triangles: number;
90
+ }
91
+
92
+ interface PassTimingEntry {
93
+ cpuMs: number;
94
+ gpuMs: number;
95
+ drawCalls: number;
96
+ triangles: number;
97
+ pipelineSwitches: number;
98
+ bindGroupChanges: number;
99
+ bufferRebinds: number;
100
+ category: "render" | "compute" | "blit";
101
+ }
102
+
103
+ export class GPUProfiler {
104
+ private passTimings: Map<string, PassTimingEntry> = new Map();
105
+ private passStartTimes: Map<string, number> = new Map();
106
+ private passGpuIndices: Map<string, number> = new Map();
107
+ private gpuPassCounter: number = 0;
108
+ private gpuTimerPool: GPUTimerPool | null = null;
109
+ private passTracker: PassTrackerStats = {
110
+ pipelineSwitches: 0,
111
+ bindGroupChanges: 0,
112
+ bufferRebinds: 0,
113
+ drawCalls: 0,
114
+ triangles: 0,
115
+ };
116
+
117
+ private adapterInfo: GPUAdapterInfo | null = null;
118
+ private gpuErrors: GPUErrors[] = [];
119
+ private deviceLost: boolean = false;
120
+ private canvasFormat: GPUTextureFormat | null = null;
121
+
122
+ private device: GPUDevice | null = null;
123
+
124
+ // Error throttling — uncaptured GPU errors fire per-frame when something is
125
+ // wrong, which floods the console. We log the first occurrence immediately,
126
+ // suppress duplicates within a throttle window, then emit a summary.
127
+ private static readonly ERROR_THROTTLE_MS = 1000;
128
+ private static readonly ERROR_LOG_CAP = 100;
129
+ private static readonly MAX_PASS_TIMINGS = 256;
130
+ private errorThrottle: Map<string, { count: number; firstSeen: number; lastLogged: number; suppressed: number }> = new Map();
131
+
132
+ // Once an uncaptured error fires, subsequent GPU operations on the same
133
+ // invalid resources produce a cascade of native validation warnings every
134
+ // frame. This flag lets the render loop skip GPU work until recovery.
135
+ private uncapturedErrorFired = false;
136
+
137
+ init(device: GPUDevice, adapterInfo: GPUAdapterInfo | null, canvasFormat: GPUTextureFormat, maxPasses: number = 16): void {
138
+ this.device = device;
139
+ this.adapterInfo = adapterInfo;
140
+ this.canvasFormat = canvasFormat;
141
+ this.gpuTimerPool = new GPUTimerPool(device, maxPasses);
142
+
143
+ const self = this;
144
+ device.onuncapturederror = function (ev: GPUUncapturedErrorEvent) {
145
+ const label = (ev.error as GPUError & { label?: string })?.label ?? "";
146
+ const message = ev.error.message;
147
+ const entry: GPUErrors = {
148
+ timestamp: performance.now(),
149
+ message,
150
+ label: label || undefined,
151
+ };
152
+ self.gpuErrors.push(entry);
153
+ if (self.gpuErrors.length > GPUProfiler.ERROR_LOG_CAP) self.gpuErrors.shift();
154
+ self.uncapturedErrorFired = true;
155
+
156
+ const key = `${label}\u0000${message}`;
157
+ const now = performance.now();
158
+ const state = self.errorThrottle.get(key);
159
+ if (!state) {
160
+ // First occurrence — log immediately and start a throttle window.
161
+ self.errorThrottle.set(key, { count: 1, firstSeen: now, lastLogged: now, suppressed: 0 });
162
+ log.error("GPU", `${label ? label + " " : ""}WebGPU uncaptured error: ${message}`);
163
+ return;
164
+ }
165
+ state.count++;
166
+ const elapsed = now - state.lastLogged;
167
+ if (elapsed < GPUProfiler.ERROR_THROTTLE_MS) {
168
+ // Within the throttle window — suppress.
169
+ state.suppressed++;
170
+ return;
171
+ }
172
+ // Window elapsed — emit a summary of suppressed duplicates and reset.
173
+ const suppressed = state.suppressed + 1; // +1 for this occurrence
174
+ log.error(
175
+ "GPU",
176
+ `${label ? label + " " : ""}WebGPU uncaptured error: ${message} ` +
177
+ `(repeated ${suppressed}× in ${Math.round(elapsed)}ms)`,
178
+ );
179
+ state.lastLogged = now;
180
+ state.suppressed = 0;
181
+ };
182
+
183
+ device.lost.then((info: GPUDeviceLostInfo) => {
184
+ self.deviceLost = true;
185
+ log.error("GPU", `WebGPU device lost: ${info?.reason ?? "unknown"} — ${info?.message ?? ""}`);
186
+ });
187
+ }
188
+
189
+ getGPUTimerPool(): GPUTimerPool | null {
190
+ return this.gpuTimerPool;
191
+ }
192
+
193
+ isGpuTimerSupported(): boolean {
194
+ return this.gpuTimerPool?.isSupported() ?? false;
195
+ }
196
+
197
+ /** True after an uncaptured GPU error — the render loop should skip GPU work
198
+ * to avoid per-frame validation warning cascades. Stays true until cleared. */
199
+ hasUncapturedError(): boolean {
200
+ return this.uncapturedErrorFired;
201
+ }
202
+
203
+ /** Clear the uncaptured-error flag (e.g. after recreating resources). */
204
+ clearUncapturedError(): void {
205
+ this.uncapturedErrorFired = false;
206
+ }
207
+
208
+ // --- Pass timing ---
209
+
210
+ beginFrame(): void {
211
+ this.passStartTimes.clear();
212
+ this.passTimings.clear();
213
+ this.passGpuIndices.clear();
214
+ this.gpuPassCounter = 0;
215
+ }
216
+
217
+ beginPass(name: string, passEncoder: GPURenderPassEncoder, viewportIdx: number): void {
218
+ this.beginPassInternal(name, passEncoder, viewportIdx, "render");
219
+ }
220
+
221
+ endPass(name: string, passEncoder: GPURenderPassEncoder, viewportIdx: number, drawCalls: number = 0, triangles: number = 0): void {
222
+ this.endPassInternal(name, passEncoder, viewportIdx, drawCalls, triangles, "render");
223
+ }
224
+
225
+ /**
226
+ * Begin timing a compute pass. Writes a GPU timestamp at the start of the
227
+ * pass (if supported) and records the CPU start time.
228
+ */
229
+ beginComputePass(name: string, passEncoder: GPUComputePassEncoder): void {
230
+ this.beginPassInternal(name, passEncoder, 0, "compute");
231
+ }
232
+
233
+ /**
234
+ * End timing a compute pass. Writes the end GPU timestamp and records the
235
+ * CPU duration. Workgroup count is stored in drawCalls for display.
236
+ */
237
+ endComputePass(name: string, passEncoder: GPUComputePassEncoder, workgroups: number = 0): void {
238
+ this.endPassInternal(name, passEncoder, 0, workgroups, 0, "compute");
239
+ }
240
+
241
+ /**
242
+ * Begin timing a blit pass (buffer/texture copies, resolves). Blit passes
243
+ * don't have a pass encoder — timestamps are written on the command encoder
244
+ * using the "timestamp-query" base feature (encoder-level timestamps).
245
+ */
246
+ beginBlitPass(name: string, encoder: GPUCommandEncoder): void {
247
+ if (this.passStartTimes.has(name)) return;
248
+ this.passStartTimes.set(name, performance.now());
249
+ if (!this.gpuTimerPool || !this.gpuTimerPool.isEncoderTimestampSupported()) return;
250
+ const maxPasses = this.gpuTimerPool.getMaxPasses();
251
+ const idx = this.gpuPassCounter++;
252
+ if (idx >= maxPasses) return;
253
+ this.passGpuIndices.set(name, idx);
254
+ this.gpuTimerPool.beginEncoder(encoder, idx);
255
+ }
256
+
257
+ /**
258
+ * End timing a blit pass. Writes the end timestamp on the command encoder.
259
+ */
260
+ endBlitPass(name: string, encoder: GPUCommandEncoder): void {
261
+ if (this.gpuTimerPool && this.gpuTimerPool.isEncoderTimestampSupported()) {
262
+ const idx = this.passGpuIndices.get(name);
263
+ if (idx !== undefined && idx < this.gpuTimerPool.getMaxPasses()) {
264
+ this.gpuTimerPool.endEncoder(encoder, idx);
265
+ }
266
+ }
267
+ const start = this.passStartTimes.get(name);
268
+ if (start === undefined) return;
269
+ const cpuMs = performance.now() - start;
270
+ const gpuIdx = this.passGpuIndices.get(name);
271
+ const gpuMs = (gpuIdx !== undefined && this.gpuTimerPool) ? this.gpuTimerPool.getPassGpuMs(gpuIdx) : 0;
272
+ if (!this.passTimings.has(name) && this.passTimings.size >= GPUProfiler.MAX_PASS_TIMINGS) {
273
+ const oldest = this.passTimings.keys().next().value;
274
+ if (oldest !== undefined) this.passTimings.delete(oldest);
275
+ }
276
+ this.passTimings.set(name, {
277
+ cpuMs,
278
+ gpuMs,
279
+ drawCalls: 0,
280
+ triangles: 0,
281
+ pipelineSwitches: 0,
282
+ bindGroupChanges: 0,
283
+ bufferRebinds: 0,
284
+ category: "blit",
285
+ });
286
+ }
287
+
288
+ private beginPassInternal(
289
+ name: string,
290
+ passEncoder: GPURenderPassEncoder | GPUComputePassEncoder,
291
+ viewportIdx: number,
292
+ category: "render" | "compute",
293
+ ): void {
294
+ if (viewportIdx !== 0) return;
295
+ this.passStartTimes.set(name, performance.now());
296
+ this.passTracker.pipelineSwitches = 0;
297
+ this.passTracker.bindGroupChanges = 0;
298
+ this.passTracker.bufferRebinds = 0;
299
+ this.passTracker.drawCalls = 0;
300
+ this.passTracker.triangles = 0;
301
+ if (!this.gpuTimerPool || !this.gpuTimerPool.isSupported()) return;
302
+ const maxPasses = this.gpuTimerPool.getMaxPasses();
303
+ const idx = this.gpuPassCounter++;
304
+ if (idx >= maxPasses) return;
305
+ this.passGpuIndices.set(name, idx);
306
+ this.gpuTimerPool.begin(passEncoder, idx);
307
+ }
308
+
309
+ private endPassInternal(
310
+ name: string,
311
+ passEncoder: GPURenderPassEncoder | GPUComputePassEncoder,
312
+ viewportIdx: number,
313
+ drawCalls: number,
314
+ triangles: number,
315
+ category: "render" | "compute",
316
+ ): void {
317
+ if (viewportIdx !== 0) return;
318
+ // End GPU timer
319
+ if (this.gpuTimerPool && this.gpuTimerPool.isSupported()) {
320
+ const idx = this.passGpuIndices.get(name);
321
+ if (idx !== undefined && idx < this.gpuTimerPool.getMaxPasses()) {
322
+ this.gpuTimerPool.end(passEncoder, idx);
323
+ }
324
+ }
325
+ // Record timing
326
+ const start = this.passStartTimes.get(name);
327
+ if (start === undefined) return;
328
+ const cpuMs = performance.now() - start;
329
+ const existing = this.passTimings.get(name);
330
+ const gpuIdx = this.passGpuIndices.get(name);
331
+ const gpuMs = (gpuIdx !== undefined && this.gpuTimerPool) ? this.gpuTimerPool.getPassGpuMs(gpuIdx) : 0;
332
+ if (!this.passTimings.has(name) && this.passTimings.size >= GPUProfiler.MAX_PASS_TIMINGS) {
333
+ const oldest = this.passTimings.keys().next().value;
334
+ if (oldest !== undefined) this.passTimings.delete(oldest);
335
+ }
336
+ this.passTimings.set(name, {
337
+ cpuMs,
338
+ gpuMs,
339
+ drawCalls: this.passTracker.drawCalls || drawCalls || existing?.drawCalls || 0,
340
+ triangles: this.passTracker.triangles || triangles || existing?.triangles || 0,
341
+ pipelineSwitches: this.passTracker.pipelineSwitches,
342
+ bindGroupChanges: this.passTracker.bindGroupChanges,
343
+ bufferRebinds: this.passTracker.bufferRebinds,
344
+ category,
345
+ });
346
+ }
347
+
348
+ resolveGpuTimers(encoder: GPUCommandEncoder): void {
349
+ if (this.gpuTimerPool && (this.gpuTimerPool.isSupported() || this.gpuTimerPool.isEncoderTimestampSupported())) {
350
+ this.gpuTimerPool.resolve(encoder);
351
+ }
352
+ }
353
+
354
+ readGpuTimers(): Promise<Map<number, number>> {
355
+ if (this.gpuTimerPool && (this.gpuTimerPool.isSupported() || this.gpuTimerPool.isEncoderTimestampSupported())) {
356
+ return this.gpuTimerPool.readAll();
357
+ }
358
+ return Promise.resolve(new Map());
359
+ }
360
+
361
+ getPassTimings(): PassTiming[] {
362
+ const result: PassTiming[] = [];
363
+ for (const [name, t] of this.passTimings.entries()) {
364
+ result.push({
365
+ name,
366
+ cpuMs: t.cpuMs,
367
+ gpuMs: t.gpuMs,
368
+ drawCalls: t.drawCalls,
369
+ triangles: t.triangles,
370
+ pipelineSwitches: t.pipelineSwitches,
371
+ bindGroupChanges: t.bindGroupChanges,
372
+ bufferRebinds: t.bufferRebinds,
373
+ category: t.category,
374
+ });
375
+ }
376
+ return result;
377
+ }
378
+
379
+ // --- Tracked render pass ---
380
+
381
+ wrapTrackedPass(pass: GPURenderPassEncoder): GPURenderPassEncoder {
382
+ const tracker = this.passTracker;
383
+ return new Proxy(pass, {
384
+ get(target, prop) {
385
+ if (prop === "setPipeline") {
386
+ return (pipeline: GPURenderPipeline) => {
387
+ tracker.pipelineSwitches++;
388
+ target.setPipeline(pipeline);
389
+ };
390
+ }
391
+ if (prop === "setBindGroup") {
392
+ return (index: number, group: GPUBindGroup, dynamicOffsets?: number[] | Uint32Array) => {
393
+ tracker.bindGroupChanges++;
394
+ target.setBindGroup(index, group, dynamicOffsets ?? []);
395
+ };
396
+ }
397
+ if (prop === "setVertexBuffer") {
398
+ return (slot: number, buffer: GPUBuffer, offset: number = 0, size?: number) => {
399
+ tracker.bufferRebinds++;
400
+ target.setVertexBuffer(slot, buffer, offset, size);
401
+ };
402
+ }
403
+ if (prop === "setIndexBuffer") {
404
+ return (buffer: GPUBuffer, format: GPUIndexFormat, offset: number = 0, size?: number) => {
405
+ tracker.bufferRebinds++;
406
+ target.setIndexBuffer(buffer, format, offset, size);
407
+ };
408
+ }
409
+ if (prop === "draw") {
410
+ return (vertexCount: number, instanceCount: number = 1, firstVertex: number = 0, firstInstance: number = 0) => {
411
+ tracker.drawCalls++;
412
+ tracker.triangles += Math.floor(vertexCount / 3) * instanceCount;
413
+ target.draw(vertexCount, instanceCount, firstVertex, firstInstance);
414
+ };
415
+ }
416
+ if (prop === "drawIndexed") {
417
+ return (indexCount: number, instanceCount: number = 1, firstIndex: number = 0, baseVertex: number = 0, firstInstance: number = 0) => {
418
+ tracker.drawCalls++;
419
+ tracker.triangles += Math.floor(indexCount / 3) * instanceCount;
420
+ target.drawIndexed(indexCount, instanceCount, firstIndex, baseVertex, firstInstance);
421
+ };
422
+ }
423
+ const value = Reflect.get(target, prop);
424
+ if (typeof value === "function") return value.bind(target);
425
+ return value;
426
+ },
427
+ }) as unknown as GPURenderPassEncoder;
428
+ }
429
+
430
+ // --- GPU errors ---
431
+
432
+ getGPUErrors(): GPUErrors[] {
433
+ return this.gpuErrors;
434
+ }
435
+
436
+ clearGPUErrors(): void {
437
+ this.gpuErrors = [];
438
+ }
439
+
440
+ isDeviceLost(): boolean {
441
+ return this.deviceLost;
442
+ }
443
+
444
+ // --- GPU info / limits ---
445
+
446
+ getGPUInfo(canvas: RenderSurface, msaaSampleCount: number): GPUInfo {
447
+ const a = this.adapterInfo;
448
+ const adapter = a ? {
449
+ vendor: a.vendor ?? "",
450
+ architecture: a.architecture ?? "",
451
+ device: a.device ?? "",
452
+ description: a.description ?? "",
453
+ } : null;
454
+
455
+ const limits = this.device?.limits;
456
+ const deviceLimits = limits ? {
457
+ maxTextureDimension1D: limits.maxTextureDimension1D,
458
+ maxTextureDimension2D: limits.maxTextureDimension2D,
459
+ maxTextureDimension3D: limits.maxTextureDimension3D,
460
+ maxTextureArrayLayers: limits.maxTextureArrayLayers,
461
+ maxBindGroups: limits.maxBindGroups,
462
+ maxBindGroupsPerShaderStage: (limits as GPUSupportedLimits & { maxBindGroupsPerShaderStage?: number }).maxBindGroupsPerShaderStage,
463
+ maxBindingsPerBindGroup: limits.maxBindingsPerBindGroup,
464
+ maxBufferSize: limits.maxBufferSize,
465
+ maxStorageBufferBindingSize: limits.maxStorageBufferBindingSize,
466
+ maxUniformBufferBindingSize: limits.maxUniformBufferBindingSize,
467
+ maxDynamicUniformBuffersPerPipelineLayout: limits.maxDynamicUniformBuffersPerPipelineLayout,
468
+ maxDynamicStorageBuffersPerPipelineLayout: limits.maxDynamicStorageBuffersPerPipelineLayout,
469
+ maxSampledTexturesPerShaderStage: limits.maxSampledTexturesPerShaderStage,
470
+ maxSamplersPerShaderStage: limits.maxSamplersPerShaderStage,
471
+ maxStorageBuffersPerShaderStage: limits.maxStorageBuffersPerShaderStage,
472
+ maxStorageTexturesPerShaderStage: limits.maxStorageTexturesPerShaderStage,
473
+ maxUniformBuffersPerShaderStage: limits.maxUniformBuffersPerShaderStage,
474
+ maxVertexAttributes: limits.maxVertexAttributes,
475
+ maxVertexBuffers: limits.maxVertexBuffers,
476
+ maxVertexBufferArrayStride: limits.maxVertexBufferArrayStride,
477
+ minUniformBufferOffsetAlignment: limits.minUniformBufferOffsetAlignment,
478
+ minStorageBufferOffsetAlignment: limits.minStorageBufferOffsetAlignment,
479
+ maxColorAttachments: limits.maxColorAttachments,
480
+ maxColorAttachmentBytesPerSample: limits.maxColorAttachmentBytesPerSample,
481
+ maxComputeWorkgroupStorageSize: limits.maxComputeWorkgroupStorageSize,
482
+ maxComputeInvocationsPerWorkgroup: limits.maxComputeInvocationsPerWorkgroup,
483
+ maxComputeWorkgroupSizeX: limits.maxComputeWorkgroupSizeX,
484
+ maxComputeWorkgroupSizeY: limits.maxComputeWorkgroupSizeY,
485
+ maxComputeWorkgroupSizeZ: limits.maxComputeWorkgroupSizeZ,
486
+ maxComputeWorkgroupsPerDimension: limits.maxComputeWorkgroupsPerDimension,
487
+ } : null;
488
+
489
+ return {
490
+ adapter,
491
+ deviceLost: this.deviceLost,
492
+ canvasFormat: this.canvasFormat,
493
+ msaaSampleCount,
494
+ canvasSize: { width: canvas.width, height: canvas.height },
495
+ deviceLimits,
496
+ };
497
+ }
498
+
499
+ getAdapterInfo(): GPUAdapterInfo | null {
500
+ return this.adapterInfo;
501
+ }
502
+
503
+ // --- Frame Graph Builder ---
504
+
505
+ static buildFrameGraphData(
506
+ passTimings: PassTiming[],
507
+ ppInfo: PostProcessInfo,
508
+ scenePassOrder: string[],
509
+ alwaysOnPasses: string[] = [],
510
+ ): FrameGraphData {
511
+ const timingMap = new Map<string, PassTiming>();
512
+ passTimings.forEach((t) => { timingMap.set(t.name, t);; });
513
+
514
+ const nodes: FrameGraphNode[] = [];
515
+ const edges: FrameGraphEdge[] = [];
516
+ const validations: FrameGraphValidation[] = [];
517
+
518
+ let totalGpuMs = 0;
519
+ let totalCpuMs = 0;
520
+ let totalDrawCalls = 0;
521
+ let totalTriangles = 0;
522
+
523
+ // --- Scene passes (layer 0) ---
524
+ const activeScenePasses: string[] = [];
525
+ scenePassOrder.forEach((name) => {
526
+ const t = timingMap.get(name);
527
+ const active = !!t;
528
+ const node: FrameGraphNode = {
529
+ id: "scene:" + name,
530
+ name,
531
+ category: "scene",
532
+ layer: 0,
533
+ cpuMs: t?.cpuMs ?? 0,
534
+ gpuMs: t?.gpuMs ?? 0,
535
+ drawCalls: t?.drawCalls ?? 0,
536
+ triangles: t?.triangles ?? 0,
537
+ pipelineSwitches: t?.pipelineSwitches ?? 0,
538
+ bindGroupChanges: t?.bindGroupChanges ?? 0,
539
+ bufferRebinds: t?.bufferRebinds ?? 0,
540
+ active,
541
+ };
542
+ nodes.push(node);
543
+ if (active) {
544
+ activeScenePasses.push(node.id);
545
+ totalGpuMs += node.gpuMs;
546
+ totalCpuMs += node.cpuMs;
547
+ totalDrawCalls += node.drawCalls;
548
+ totalTriangles += node.triangles;
549
+ }
550
+ });
551
+
552
+ // Edges between consecutive active scene passes (shared color+depth)
553
+ for (let i = 0; i < activeScenePasses.length - 1; i++) {
554
+ edges.push({
555
+ from: activeScenePasses[i],
556
+ to: activeScenePasses[i + 1],
557
+ resource: "color+depth",
558
+ type: "color",
559
+ });
560
+ }
561
+
562
+ // --- Post-process / pixelation (layer 1) ---
563
+ const layer1NodeIds: string[] = [];
564
+
565
+ if (ppInfo.pixelationEnabled) {
566
+ const pxId = "pp:Pixelation";
567
+ nodes.push({
568
+ id: pxId,
569
+ name: "Pixelation (size=" + ppInfo.pixelSize + ")",
570
+ category: "pixelation",
571
+ layer: 1,
572
+ cpuMs: 0, gpuMs: 0, drawCalls: 0, triangles: 0,
573
+ pipelineSwitches: 0, bindGroupChanges: 0, bufferRebinds: 0,
574
+ active: true,
575
+ });
576
+ layer1NodeIds.push(pxId);
577
+ } else if (ppInfo.postProcessEffects.length > 0) {
578
+ ppInfo.postProcessEffects.forEach((effName) => {
579
+ const eid = "pp:" + effName;
580
+ nodes.push({
581
+ id: eid,
582
+ name: effName,
583
+ category: "postprocess",
584
+ layer: 1,
585
+ cpuMs: 0, gpuMs: 0, drawCalls: 0, triangles: 0,
586
+ pipelineSwitches: 0, bindGroupChanges: 0, bufferRebinds: 0,
587
+ active: true,
588
+ });
589
+ layer1NodeIds.push(eid);
590
+ });
591
+ // Chain edges between consecutive post-process effects
592
+ for (let i = 0; i < layer1NodeIds.length - 1; i++) {
593
+ edges.push({
594
+ from: layer1NodeIds[i],
595
+ to: layer1NodeIds[i + 1],
596
+ resource: "intermediate",
597
+ type: "chain",
598
+ });
599
+ }
600
+ }
601
+
602
+ // Edge: last scene pass → first layer-1 node (or UI if no layer 1)
603
+ const lastSceneId = activeScenePasses.length > 0
604
+ ? activeScenePasses[activeScenePasses.length - 1]
605
+ : null;
606
+
607
+ if (lastSceneId && layer1NodeIds.length > 0) {
608
+ edges.push({
609
+ from: lastSceneId,
610
+ to: layer1NodeIds[0],
611
+ resource: "color attachment",
612
+ type: "color",
613
+ });
614
+ }
615
+
616
+ // --- UI composite (layer 2) ---
617
+ const uiId = "ui:Composite";
618
+ nodes.push({
619
+ id: uiId,
620
+ name: "UI Composite",
621
+ category: "ui",
622
+ layer: 2,
623
+ cpuMs: 0, gpuMs: 0, drawCalls: 0, triangles: 0,
624
+ pipelineSwitches: 0, bindGroupChanges: 0, bufferRebinds: 0,
625
+ active: true,
626
+ });
627
+
628
+ // Edge: layer 1 → UI (or scene → UI if no layer 1)
629
+ if (layer1NodeIds.length > 0) {
630
+ edges.push({
631
+ from: layer1NodeIds[layer1NodeIds.length - 1],
632
+ to: uiId,
633
+ resource: "canvas",
634
+ type: "color",
635
+ });
636
+ } else if (lastSceneId) {
637
+ edges.push({
638
+ from: lastSceneId,
639
+ to: uiId,
640
+ resource: "canvas",
641
+ type: "color",
642
+ });
643
+ }
644
+
645
+ // --- Validation warnings ---
646
+ for (let _i = 0, _it = nodes, _n = _it.length; _i < _n; _i++) { const node = _it[_i];
647
+ if (node.category !== "scene") continue;
648
+ if (!node.active) continue;
649
+ if (node.drawCalls === 0 && !alwaysOnPasses.includes(node.name)) {
650
+ validations.push({
651
+ level: "info",
652
+ message: `Pass "${node.name}" executed with 0 draw calls — consider skipping when empty`,
653
+ passName: node.name,
654
+ });
655
+ }
656
+ if (node.pipelineSwitches > 0 && node.drawCalls > 0) {
657
+ const ratio = node.pipelineSwitches / node.drawCalls;
658
+ if (ratio > 2) {
659
+ validations.push({
660
+ level: "warning",
661
+ message: `Pass "${node.name}" has ${node.pipelineSwitches} pipeline switches for ${node.drawCalls} draw calls (ratio ${ratio.toFixed(1)}) — excessive state changes`,
662
+ passName: node.name,
663
+ });
664
+ }
665
+ }
666
+ if (node.gpuMs > 3) {
667
+ validations.push({
668
+ level: "warning",
669
+ message: `Pass "${node.name}" took ${node.gpuMs.toFixed(2)}ms GPU time — exceeds 3ms budget`,
670
+ passName: node.name,
671
+ });
672
+ }
673
+ }
674
+
675
+ // Check for inactive scene passes that are always-on
676
+ alwaysOnPasses.forEach((name) => {
677
+ const node = nodes.find(n => n.name === name);
678
+ if (node && !node.active) {
679
+ validations.push({
680
+ level: "info",
681
+ message: `Pass "${name}" was not executed this frame`,
682
+ passName: name,
683
+ });
684
+ }
685
+ });
686
+
687
+ return {
688
+ nodes,
689
+ edges,
690
+ validations,
691
+ totalGpuMs,
692
+ totalCpuMs,
693
+ totalDrawCalls,
694
+ totalTriangles,
695
+ timestamp: performance.now(),
696
+ };
697
+ }
698
+
699
+ destroy(): void {
700
+ this.gpuTimerPool?.destroy();
701
+ this.gpuTimerPool = null;
702
+ }
703
+ }