@downdraft/engine 0.0.0 → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/app/src/index.ts +10 -0
- package/app/src/renderer/bootstrap.ts +271 -0
- package/app/src/renderer/downdraft-base.css +93 -0
- package/app/src/renderer/feature-log.ts +200 -0
- package/app/src/renderer/game-module.ts +923 -0
- package/app/src/renderer/hooks.ts +88 -0
- package/app/src/renderer/hot-reload.ts +178 -0
- package/app/src/renderer/import-cache.ts +88 -0
- package/app/src/renderer/index.ts +206 -0
- package/app/src/renderer/mcp-harness.ts +144 -0
- package/app/src/renderer/save-store-factory.ts +239 -0
- package/app/src/renderer/sim-bridge.ts +183 -0
- package/app/src/renderer/standard-automation-tools.ts +771 -0
- package/app/src/shared/feature-log.ts +71 -0
- package/app/src/shared/gpu-info.ts +82 -0
- package/app/src/shared/import-cache-store.ts +142 -0
- package/app/src/shared/index.ts +6 -0
- package/app/src/shared/mcp-discovery.ts +47 -0
- package/app/src/shared/mcp-proxy.ts +82 -0
- package/app/src/shared/types.ts +324 -0
- package/asset-bake/src/bake-audio.ts +119 -0
- package/asset-bake/src/bake-gltf.ts +172 -0
- package/asset-bake/src/bake.ts +78 -0
- package/asset-bake/src/cache.ts +188 -0
- package/asset-bake/src/config.ts +186 -0
- package/asset-bake/src/index.ts +36 -0
- package/core/src/animation/animation-event.ts +41 -0
- package/core/src/animation/bone-mask.ts +122 -0
- package/core/src/animation/clip.ts +252 -0
- package/core/src/animation/index.ts +22 -0
- package/core/src/animation/mixamo.ts +113 -0
- package/core/src/animation/morph-target.ts +69 -0
- package/core/src/animation/player.ts +697 -0
- package/core/src/animation/retarget.ts +158 -0
- package/core/src/animation/skeleton-animator.ts +1399 -0
- package/core/src/animation/skeleton.ts +214 -0
- package/core/src/animation/state-machine.ts +280 -0
- package/core/src/assets/blob-store.ts +66 -0
- package/core/src/assets/cache.ts +186 -0
- package/core/src/assets/cubemap-converter.ts +155 -0
- package/core/src/assets/environment-manager.ts +121 -0
- package/core/src/assets/import-cache.ts +65 -0
- package/core/src/assets/import-settings.ts +72 -0
- package/core/src/assets/importer.ts +108 -0
- package/core/src/assets/index.ts +74 -0
- package/core/src/assets/irradiance-generator.ts +198 -0
- package/core/src/assets/loader-audio.ts +86 -0
- package/core/src/assets/loader-cubemap.ts +211 -0
- package/core/src/assets/loader-dds.ts +236 -0
- package/core/src/assets/loader-hdr.ts +474 -0
- package/core/src/assets/loader-mesh.ts +143 -0
- package/core/src/assets/loader-shader.ts +73 -0
- package/core/src/assets/loader-texture.ts +349 -0
- package/core/src/assets/lod.ts +198 -0
- package/core/src/assets/manager.ts +480 -0
- package/core/src/assets/manifest.ts +81 -0
- package/core/src/assets/material-bridge.ts +186 -0
- package/core/src/assets/model-importer.ts +72 -0
- package/core/src/assets/model-normalizer.ts +248 -0
- package/core/src/assets/model-to-gpu.ts +70 -0
- package/core/src/assets/model-to-mesh.ts +237 -0
- package/core/src/assets/prefilter-generator.ts +250 -0
- package/core/src/audio/engine.ts +177 -0
- package/core/src/audio/interface.ts +130 -0
- package/core/src/audio/listener.ts +32 -0
- package/core/src/audio/mixer.ts +141 -0
- package/core/src/audio/registry.ts +52 -0
- package/core/src/audio/sab.ts +87 -0
- package/core/src/audio/source.ts +89 -0
- package/core/src/change-detection/atomics.ts +1 -0
- package/core/src/change-detection/tracker.ts +47 -0
- package/core/src/debug-draw/lines.ts +64 -0
- package/core/src/debug-draw/points.ts +17 -0
- package/core/src/debug-draw/queue.ts +124 -0
- package/core/src/debug-draw/text.ts +25 -0
- package/core/src/ecs/archetype.ts +323 -0
- package/core/src/ecs/component.ts +188 -0
- package/core/src/ecs/entity.ts +25 -0
- package/core/src/ecs/events.ts +93 -0
- package/core/src/ecs/hierarchy.ts +124 -0
- package/core/src/ecs/hmr-swap-registry.ts +22 -0
- package/core/src/ecs/index.ts +25 -0
- package/core/src/ecs/query.ts +141 -0
- package/core/src/ecs/resource.ts +8 -0
- package/core/src/ecs/schedule.ts +181 -0
- package/core/src/ecs/system-params.ts +99 -0
- package/core/src/ecs/system.ts +42 -0
- package/core/src/ecs/world.ts +348 -0
- package/core/src/index.ts +352 -0
- package/core/src/input/context.ts +73 -0
- package/core/src/input/dom-handler.ts +380 -0
- package/core/src/input/local-player-manager.ts +218 -0
- package/core/src/input/mapping.ts +40 -0
- package/core/src/input/multi-sab-bridge.ts +276 -0
- package/core/src/input/multi-state.ts +54 -0
- package/core/src/input/sab-bridge.ts +71 -0
- package/core/src/input/state.ts +132 -0
- package/core/src/input/ui-router.ts +87 -0
- package/core/src/library/host.ts +317 -0
- package/core/src/library/index.ts +16 -0
- package/core/src/library/library.ts +292 -0
- package/core/src/material/compiler.ts +80 -0
- package/core/src/material/graph-bridge.ts +172 -0
- package/core/src/material/index.ts +9 -0
- package/core/src/material/library.ts +442 -0
- package/core/src/material/material.ts +156 -0
- package/core/src/material/variants.ts +61 -0
- package/core/src/math/mat4.ts +202 -0
- package/core/src/math/perlin-noise-2d.ts +77 -0
- package/core/src/math/perlin-noise-3d.ts +110 -0
- package/core/src/math/quat.ts +33 -0
- package/core/src/math/rng.ts +29 -0
- package/core/src/math/trig.ts +47 -0
- package/core/src/math/value-noise.ts +67 -0
- package/core/src/mesh/builder.ts +177 -0
- package/core/src/mesh/csg.ts +312 -0
- package/core/src/mesh/greased-line.ts +145 -0
- package/core/src/mesh/mesh.ts +17 -0
- package/core/src/mesh/parametric.ts +501 -0
- package/core/src/mesh/skinning.ts +67 -0
- package/core/src/mesh/vertex-layout.ts +91 -0
- package/core/src/module/cross-thread.ts +163 -0
- package/core/src/module/diagnostics.ts +123 -0
- package/core/src/module/host.ts +451 -0
- package/core/src/module/index.ts +22 -0
- package/core/src/module/module.ts +109 -0
- package/core/src/module/registry.ts +94 -0
- package/core/src/module/renderer-module.ts +247 -0
- package/core/src/module/ts-loader.ts +26 -0
- package/core/src/particles/compute-pass.ts +378 -0
- package/core/src/particles/emitter.ts +156 -0
- package/core/src/particles/index.ts +11 -0
- package/core/src/particles/particle-data.ts +47 -0
- package/core/src/particles/render-pass.ts +365 -0
- package/core/src/particles/simulator.ts +264 -0
- package/core/src/particles/system.ts +193 -0
- package/core/src/physics/body.ts +59 -0
- package/core/src/physics/ccd-heuristic.ts +55 -0
- package/core/src/physics/character.ts +282 -0
- package/core/src/physics/collider.ts +55 -0
- package/core/src/physics/collision-system.ts +91 -0
- package/core/src/physics/events.ts +133 -0
- package/core/src/physics/index.ts +34 -0
- package/core/src/physics/interface.ts +473 -0
- package/core/src/physics/interpolation-buffer.ts +192 -0
- package/core/src/physics/lifecycle.ts +87 -0
- package/core/src/physics/load-shedder.ts +164 -0
- package/core/src/physics/physics-accumulator.ts +101 -0
- package/core/src/physics/physics-system.ts +240 -0
- package/core/src/physics/ragdoll-presets.ts +272 -0
- package/core/src/physics/ragdoll-system.ts +220 -0
- package/core/src/physics/ragdoll.ts +182 -0
- package/core/src/physics/raycast.ts +143 -0
- package/core/src/physics/realm-manager.ts +499 -0
- package/core/src/physics/realm-worker-pool.ts +191 -0
- package/core/src/physics/realm-worker.ts +102 -0
- package/core/src/physics/realm.ts +189 -0
- package/core/src/physics/registry.ts +52 -0
- package/core/src/physics/safety.ts +247 -0
- package/core/src/physics/snapshot-manager.ts +141 -0
- package/core/src/physics/worker-protocol.ts +30 -0
- package/core/src/platform/bun-preload.ts +169 -0
- package/core/src/platform/css-stub.ts +4 -0
- package/core/src/platform/glob-polyfill.ts +124 -0
- package/core/src/platform/hidpi.ts +57 -0
- package/core/src/platform/render-surface.ts +77 -0
- package/core/src/platform/rpc.ts +98 -0
- package/core/src/platform/runtime.ts +123 -0
- package/core/src/plugin/context.ts +364 -0
- package/core/src/plugin/diagnostics.ts +61 -0
- package/core/src/plugin/discovery.ts +186 -0
- package/core/src/plugin/extension-loaders.ts +172 -0
- package/core/src/plugin/host.ts +659 -0
- package/core/src/plugin/index.ts +106 -0
- package/core/src/plugin/loader-asset.ts +124 -0
- package/core/src/plugin/loader-quickjs.ts +84 -0
- package/core/src/plugin/loader-wasm.ts +411 -0
- package/core/src/plugin/loader-worker.ts +261 -0
- package/core/src/plugin/manifest.ts +653 -0
- package/core/src/plugin/material-registry.ts +65 -0
- package/core/src/plugin/mcp-tools.ts +165 -0
- package/core/src/plugin/permissions.ts +175 -0
- package/core/src/plugin/quickjs-bridge.ts +294 -0
- package/core/src/plugin/registry.ts +107 -0
- package/core/src/plugin/sandbox-shim.ts +86 -0
- package/core/src/plugin/sandbox-worker.ts +215 -0
- package/core/src/plugin/wasm-abi.ts +152 -0
- package/core/src/plugin/wasm-worker.ts +229 -0
- package/core/src/plugin/workshop.ts +169 -0
- package/core/src/profiling/event-loop.ts +180 -0
- package/core/src/profiling/index.ts +69 -0
- package/core/src/profiling/iops/idb-patch.ts +242 -0
- package/core/src/profiling/iops/opfs-patch.ts +276 -0
- package/core/src/profiling/profiling-sab.ts +839 -0
- package/core/src/profiling/task-latency.ts +134 -0
- package/core/src/profiling/thread-metrics.ts +126 -0
- package/core/src/profiling/trace-event-writer.ts +205 -0
- package/core/src/profiling/warnings.ts +423 -0
- package/core/src/profiling/worker-prelude.ts +376 -0
- package/core/src/render/bind-group.ts +38 -0
- package/core/src/render/bindless/bindless-struct.ts +42 -0
- package/core/src/render/bindless/bindless.wgsl.ts +167 -0
- package/core/src/render/bindless/frame-bindings.ts +176 -0
- package/core/src/render/bindless/index.ts +10 -0
- package/core/src/render/bindless/material-manager.ts +257 -0
- package/core/src/render/bindless/texture-registry.ts +609 -0
- package/core/src/render/buffer.ts +82 -0
- package/core/src/render/camera-2d.ts +217 -0
- package/core/src/render/camera-controller.ts +440 -0
- package/core/src/render/camera.ts +409 -0
- package/core/src/render/canvas-resize-watcher.ts +46 -0
- package/core/src/render/compute-kernel.ts +172 -0
- package/core/src/render/constants.ts +2 -0
- package/core/src/render/device.ts +111 -0
- package/core/src/render/frame-graph.ts +768 -0
- package/core/src/render/frustum.ts +185 -0
- package/core/src/render/fullscreen-vs.ts +25 -0
- package/core/src/render/g-buffer.ts +186 -0
- package/core/src/render/game-renderer.ts +1452 -0
- package/core/src/render/gpu-driven/cull-pass.ts +394 -0
- package/core/src/render/gpu-driven/hzb.ts +215 -0
- package/core/src/render/gpu-driven/index.ts +7 -0
- package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
- package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
- package/core/src/render/gpu-driven/mesh-table.ts +175 -0
- package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
- package/core/src/render/gpu-utils.ts +96 -0
- package/core/src/render/hdr.ts +88 -0
- package/core/src/render/hot-reload.ts +295 -0
- package/core/src/render/ibl-bind-group.ts +266 -0
- package/core/src/render/ibl.ts +180 -0
- package/core/src/render/index.ts +163 -0
- package/core/src/render/input-manager.ts +259 -0
- package/core/src/render/lighting/area-light.ts +196 -0
- package/core/src/render/lighting/cluster-grid.ts +288 -0
- package/core/src/render/lighting/cluster-types.ts +193 -0
- package/core/src/render/lighting/ies-parser.ts +162 -0
- package/core/src/render/lighting.ts +454 -0
- package/core/src/render/material-types/depth.wgsl +44 -0
- package/core/src/render/material-types/line.wgsl +50 -0
- package/core/src/render/material-types/matcap.wgsl +51 -0
- package/core/src/render/material-types/normal.wgsl +41 -0
- package/core/src/render/material-types/physical.wgsl +152 -0
- package/core/src/render/material-types/sprite.wgsl +46 -0
- package/core/src/render/material-types/sss.wgsl +79 -0
- package/core/src/render/material-types/toon.wgsl +79 -0
- package/core/src/render/passes/README.md +121 -0
- package/core/src/render/passes/atmosphere.ts +152 -0
- package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
- package/core/src/render/passes/csm.ts +408 -0
- package/core/src/render/passes/cubemap-capture.ts +114 -0
- package/core/src/render/passes/debug-viz.ts +278 -0
- package/core/src/render/passes/debug.ts +538 -0
- package/core/src/render/passes/decal-mesh.ts +111 -0
- package/core/src/render/passes/decal-pass.ts +377 -0
- package/core/src/render/passes/deferred-lighting.ts +434 -0
- package/core/src/render/passes/depth-prepass.ts +163 -0
- package/core/src/render/passes/dome-360.ts +83 -0
- package/core/src/render/passes/fluid-render.ts +137 -0
- package/core/src/render/passes/gi-types.ts +118 -0
- package/core/src/render/passes/graph-compute.ts +300 -0
- package/core/src/render/passes/greased-line-pass.ts +232 -0
- package/core/src/render/passes/morph-target.ts +40 -0
- package/core/src/render/passes/opaque.ts +1028 -0
- package/core/src/render/passes/point-light-shadow.ts +266 -0
- package/core/src/render/passes/procedural-texture.ts +185 -0
- package/core/src/render/passes/reflection-probe.ts +140 -0
- package/core/src/render/passes/rsm-pass.ts +248 -0
- package/core/src/render/passes/sdf-text.ts +155 -0
- package/core/src/render/passes/shadow-map.ts +163 -0
- package/core/src/render/passes/shadow.ts +220 -0
- package/core/src/render/passes/skinning-vs.ts +121 -0
- package/core/src/render/passes/skinning.ts +326 -0
- package/core/src/render/passes/sky-dome.ts +404 -0
- package/core/src/render/passes/skybox.ts +162 -0
- package/core/src/render/passes/spot-light-shadow.ts +273 -0
- package/core/src/render/passes/terrain.ts +326 -0
- package/core/src/render/passes/transparent.ts +353 -0
- package/core/src/render/passes/underwater-fog.ts +185 -0
- package/core/src/render/passes/video-texture.ts +79 -0
- package/core/src/render/passes/volumetric-pass.ts +312 -0
- package/core/src/render/passes/volumetric-types.ts +171 -0
- package/core/src/render/passes/water.ts +753 -0
- package/core/src/render/pbr.ts +296 -0
- package/core/src/render/pipeline.ts +52 -0
- package/core/src/render/render-pass.ts +30 -0
- package/core/src/render/renderer-input-bus.ts +220 -0
- package/core/src/render/renderer-module-host.ts +623 -0
- package/core/src/render/resource-tracker.ts +67 -0
- package/core/src/render/sab-canvas-overlay.ts +122 -0
- package/core/src/render/shader-validator.ts +200 -0
- package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
- package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
- package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
- package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
- package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
- package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
- package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
- package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
- package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
- package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
- package/core/src/render/shaders/shadow-chunks.ts +135 -0
- package/core/src/render/skybox.ts +146 -0
- package/core/src/render/splitscreen.ts +85 -0
- package/core/src/render/surface.ts +78 -0
- package/core/src/render/tonemap.ts +180 -0
- package/core/src/render/tracked-render-pass.ts +158 -0
- package/core/src/render/viewport.ts +109 -0
- package/core/src/render/wgsl-hmr.ts +70 -0
- package/core/src/sab/core-input-channel.ts +23 -0
- package/core/src/sab/define.ts +239 -0
- package/core/src/sab/errors.ts +76 -0
- package/core/src/sab/game-input.ts +343 -0
- package/core/src/sab/gamepad-devices.ts +259 -0
- package/core/src/sab/grid-buffer.ts +117 -0
- package/core/src/sab/input.ts +55 -0
- package/core/src/sab/layout.ts +219 -0
- package/core/src/sab/multi-input-channel.ts +50 -0
- package/core/src/sab/record-buffer.ts +155 -0
- package/core/src/sab/sab-polyfill.ts +56 -0
- package/core/src/sab/sim-channel.ts +453 -0
- package/core/src/sab/slot-buffer.ts +190 -0
- package/core/src/sab/types.ts +158 -0
- package/core/src/safety/bounds.ts +76 -0
- package/core/src/safety/json.ts +80 -0
- package/core/src/safety/path.ts +167 -0
- package/core/src/save/binary-format.ts +117 -0
- package/core/src/save/game-save-system.ts +161 -0
- package/core/src/save/grid-save-system.ts +158 -0
- package/core/src/save/migrate.ts +44 -0
- package/core/src/save/migration-registry.ts +94 -0
- package/core/src/save/persist-types.ts +208 -0
- package/core/src/save/schema.ts +46 -0
- package/core/src/save/serializer.ts +180 -0
- package/core/src/scene/builder.ts +65 -0
- package/core/src/scene/camera.ts +142 -0
- package/core/src/scene/checkpoint.ts +109 -0
- package/core/src/scene/game-loop.ts +198 -0
- package/core/src/scene/index.ts +24 -0
- package/core/src/scene/layer.ts +6 -0
- package/core/src/scene/prefab.ts +145 -0
- package/core/src/scene/scene-manager.ts +157 -0
- package/core/src/scene/scene.ts +192 -0
- package/core/src/scene/sky.ts +256 -0
- package/core/src/scene/spatial-grid.ts +176 -0
- package/core/src/scene/streaming.ts +304 -0
- package/core/src/scene/vegetation.ts +163 -0
- package/core/src/scene/world.ts +89 -0
- package/core/src/scripting/binding.ts +129 -0
- package/core/src/scripting/hot-reload.ts +144 -0
- package/core/src/scripting/script.ts +99 -0
- package/core/src/sim/hot-reload-pipeline.ts +49 -0
- package/core/src/sim/sim-state-helper.ts +47 -0
- package/core/src/sim/transient-state-registry.ts +77 -0
- package/core/src/sim/types.ts +113 -0
- package/core/src/sim/worker-loop.ts +222 -0
- package/core/src/stores/game-store.ts +158 -0
- package/core/src/stores/hot-reload-store.ts +44 -0
- package/core/src/telemetry/collector.ts +410 -0
- package/core/src/telemetry/gc-controller.ts +453 -0
- package/core/src/telemetry/gc-profiler.ts +126 -0
- package/core/src/telemetry/gc-tracker.ts +69 -0
- package/core/src/telemetry/gpu-profiler.ts +703 -0
- package/core/src/telemetry/gpu-resource-tracker.ts +285 -0
- package/core/src/telemetry/gpu-timer-pool.ts +234 -0
- package/core/src/telemetry/gpu-timer.ts +123 -0
- package/core/src/telemetry/gpu-timestamp-gate.ts +21 -0
- package/core/src/telemetry/reporter.ts +62 -0
- package/core/src/types/engine-types.ts +129 -0
- package/core/src/ui-font-scale.ts +112 -0
- package/core/src/util/broad-phase-grid.ts +82 -0
- package/core/src/util/feature-log.ts +220 -0
- package/core/src/util/index.ts +17 -0
- package/core/src/util/logger.ts +604 -0
- package/core/src/webgpu-destroy-augmentation.d.ts +25 -0
- package/core/src/worker/base-worker-host.ts +183 -0
- package/core/src/worker/buffer-sync.ts +550 -0
- package/core/src/worker/crash-recovery.ts +201 -0
- package/core/src/worker/entity-sim-worker-host.ts +190 -0
- package/core/src/worker/instrumented-worker-host.ts +171 -0
- package/core/src/worker/rpc.ts +253 -0
- package/core/src/worker/sim-worker-base.ts +913 -0
- package/core/src/worker/sim-worker-host.ts +358 -0
- package/core/src/worker/task-pool.ts +256 -0
- package/core/src/worker/task-worker.ts +83 -0
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- package/libraries/stickman/src/skeleton.ts +197 -0
- package/libraries/stickman/src/stickman-pass.ts +255 -0
- package/libraries/stickman/src/thick-line.ts +123 -0
- package/libraries/surface-nets/README.md +25 -0
- package/libraries/surface-nets/src/chunked-field.ts +14 -0
- package/libraries/surface-nets/src/deformation.ts +45 -0
- package/libraries/surface-nets/src/index.ts +36 -0
- package/libraries/surface-nets/src/library.ts +59 -0
- package/libraries/surface-nets/src/lod.ts +7 -0
- package/libraries/surface-nets/src/sab.ts +4 -0
- package/libraries/surface-nets/src/streaming-config.ts +5 -0
- package/libraries/surface-nets/src/streaming-manager.ts +15 -0
- package/libraries/surface-nets/src/surface-nets.ts +334 -0
- package/libraries/surface-nets/src/types.ts +23 -0
- package/libraries/water/README.md +25 -0
- package/libraries/water/src/buoyancy.ts +103 -0
- package/libraries/water/src/index.ts +43 -0
- package/libraries/water/src/library.ts +85 -0
- package/libraries/water/src/shore-damping.ts +93 -0
- package/libraries/water/src/water-buffer.ts +89 -0
- package/libraries/water/src/water-chunks.ts +13 -0
- package/libraries/water/src/water-physics.ts +376 -0
- package/libraries/water/src/water-renderer.ts +809 -0
- package/libraries/water/src/water-sab.ts +161 -0
- package/libraries/water/src/wave-sources.ts +84 -0
- package/libraries/weather/README.md +20 -0
- package/libraries/weather/src/index.ts +9 -0
- package/libraries/weather/src/library.ts +72 -0
- package/libraries/weather/src/types.ts +64 -0
- package/libraries/weather/src/weather-blend.ts +112 -0
- package/libraries/weather/src/weather-system.ts +271 -0
- package/libraries/weatherfx/README.md +24 -0
- package/libraries/weatherfx/src/cloud-provider.ts +31 -0
- package/libraries/weatherfx/src/cloud-system.ts +372 -0
- package/libraries/weatherfx/src/index.ts +9 -0
- package/libraries/weatherfx/src/library.ts +58 -0
- package/libraries/weatherfx/src/particle-system.ts +434 -0
- package/libraries/weatherfx/src/shaders/cloud.wgsl +111 -0
- package/libraries/weatherfx/src/shaders/particle-compute.wgsl +187 -0
- package/libraries/weatherfx/src/shaders/particle-render.wgsl +95 -0
- package/lint-plugin.mjs +41 -0
- package/mcp/src/client.ts +703 -0
- package/mcp/src/engine-context.ts +186 -0
- package/mcp/src/http-transport.ts +471 -0
- package/mcp/src/index.ts +13 -0
- package/mcp/src/prompts/add-entity.ts +42 -0
- package/mcp/src/prompts/create-scene.ts +44 -0
- package/mcp/src/prompts/debug-frame.ts +39 -0
- package/mcp/src/prompts/index.ts +12 -0
- package/mcp/src/resources/asset-list.ts +32 -0
- package/mcp/src/resources/checkpoint-list.ts +33 -0
- package/mcp/src/resources/entity-state.ts +55 -0
- package/mcp/src/resources/gpu-info.ts +103 -0
- package/mcp/src/resources/index.ts +57 -0
- package/mcp/src/resources/performance.ts +37 -0
- package/mcp/src/resources/scene-tree.ts +43 -0
- package/mcp/src/server.ts +375 -0
- package/mcp/src/tools/animation.ts +118 -0
- package/mcp/src/tools/asset.ts +161 -0
- package/mcp/src/tools/audio.ts +96 -0
- package/mcp/src/tools/build.ts +143 -0
- package/mcp/src/tools/camera.ts +167 -0
- package/mcp/src/tools/checkpoint.ts +100 -0
- package/mcp/src/tools/component.ts +199 -0
- package/mcp/src/tools/debug.ts +300 -0
- package/mcp/src/tools/entity.ts +361 -0
- package/mcp/src/tools/inspect.ts +210 -0
- package/mcp/src/tools/lighting.ts +263 -0
- package/mcp/src/tools/material.ts +243 -0
- package/mcp/src/tools/mesh.ts +239 -0
- package/mcp/src/tools/physics.ts +266 -0
- package/mcp/src/tools/scene.ts +153 -0
- package/mcp/src/tools/script.ts +122 -0
- package/mcp/src/types.ts +92 -0
- package/mcp/src/undo-redo.ts +77 -0
- package/modules/camera-controls/README.md +20 -0
- package/modules/camera-controls/src/index.ts +161 -0
- package/modules/controller-ui/src/index.ts +164 -0
- package/modules/devtools/README.md +25 -0
- package/modules/devtools/src/api.ts +461 -0
- package/modules/devtools/src/asset-utils.ts +105 -0
- package/modules/devtools/src/bind-debug-store.ts +48 -0
- package/modules/devtools/src/data-bridge.ts +286 -0
- package/modules/devtools/src/debug-overlay.ts +238 -0
- package/modules/devtools/src/debug-raycast.ts +328 -0
- package/modules/devtools/src/debug-store.ts +92 -0
- package/modules/devtools/src/debug-view-descriptors.ts +59 -0
- package/modules/devtools/src/doctor-panel.ts +182 -0
- package/modules/devtools/src/gizmo-module.ts +136 -0
- package/modules/devtools/src/graph-model.ts +509 -0
- package/modules/devtools/src/grid-renderer.ts +157 -0
- package/modules/devtools/src/height-ruler-renderer.ts +216 -0
- package/modules/devtools/src/index.ts +81 -0
- package/modules/devtools/src/init.ts +261 -0
- package/modules/devtools/src/label-overlay.ts +154 -0
- package/modules/devtools/src/material-stats-panel.ts +188 -0
- package/modules/devtools/src/profiling-bridge.ts +377 -0
- package/modules/devtools/src/profiling-hooks.ts +98 -0
- package/modules/devtools/src/renderer-adapter.ts +76 -0
- package/modules/devtools/src/scene-inspector.ts +637 -0
- package/modules/devtools/src/scene-store.ts +320 -0
- package/modules/devtools/src/scene-sync.ts +116 -0
- package/modules/devtools/src/shaders/transform-gizmo.wgsl +38 -0
- package/modules/devtools/src/sim-stats-panel.ts +272 -0
- package/modules/devtools/src/sim-stats-provider.ts +105 -0
- package/modules/devtools/src/skeleton-renderer.ts +351 -0
- package/modules/devtools/src/transform-gizmo.ts +928 -0
- package/modules/devtools/src/types.ts +290 -0
- package/modules/devtools/src/worker-expose.ts +67 -0
- package/modules/devtools/src/worker-sync.ts +137 -0
- package/modules/editor/src/commands/component.ts +156 -0
- package/modules/editor/src/commands/entity.ts +287 -0
- package/modules/editor/src/commands/hierarchy.ts +83 -0
- package/modules/editor/src/commands/index.ts +61 -0
- package/modules/editor/src/commands/prefab.ts +163 -0
- package/modules/editor/src/commands/registry.ts +331 -0
- package/modules/editor/src/commands/scene-io.ts +211 -0
- package/modules/editor/src/commands/selection.ts +73 -0
- package/modules/editor/src/commands/transform.ts +91 -0
- package/modules/editor/src/ddscene.ts +267 -0
- package/modules/editor/src/document.ts +123 -0
- package/modules/editor/src/editor-context.ts +172 -0
- package/modules/editor/src/index.ts +41 -0
- package/modules/editor/src/mcp.ts +103 -0
- package/modules/editor/src/module.ts +148 -0
- package/modules/editor/src/selection.ts +70 -0
- package/modules/editor/src/shell.ts +456 -0
- package/modules/editor/src/viewport.ts +199 -0
- package/modules/html-ui/src/composite.ts +135 -0
- package/modules/html-ui/src/create-html-ui.ts +188 -0
- package/modules/html-ui/src/doc-backend.ts +343 -0
- package/modules/html-ui/src/host.ts +646 -0
- package/modules/html-ui/src/index.ts +13 -0
- package/modules/html-ui/src/jsx-dev-runtime.ts +12 -0
- package/modules/html-ui/src/jsx-runtime.ts +126 -0
- package/modules/html-ui/src/protocol.ts +88 -0
- package/modules/html-ui/src/ui-worker.ts +16 -0
- package/modules/mcp/README.md +18 -0
- package/modules/mcp/src/index.ts +27 -0
- package/modules/movement-2d/README.md +19 -0
- package/modules/movement-2d/src/grid-character.ts +455 -0
- package/modules/movement-2d/src/index.ts +45 -0
- package/modules/movement-3d/README.md +21 -0
- package/modules/movement-3d/src/character-motor.ts +230 -0
- package/modules/movement-3d/src/index.ts +46 -0
- package/modules/native-osr/src/index.ts +22 -0
- package/modules/native-osr/src/input-router.ts +401 -0
- package/modules/native-osr/src/native-osr-manager.ts +247 -0
- package/modules/native-osr/src/native-texture-source.ts +86 -0
- package/modules/native-osr/src/types.ts +112 -0
- package/modules/native-osr/src/world-space-ui-pass.ts +351 -0
- package/modules/sailing/README.md +18 -0
- package/modules/sailing/src/index.ts +51 -0
- package/modules/terrain/README.md +18 -0
- package/modules/terrain/src/index.ts +78 -0
- package/modules/vitals/README.md +17 -0
- package/modules/vitals/src/index.ts +43 -0
- package/modules/vitals/src/vitals.ts +265 -0
- package/modules/xr/README.md +25 -0
- package/modules/xr/src/camera-rig.ts +146 -0
- package/modules/xr/src/debug.ts +59 -0
- package/modules/xr/src/frame-loop.ts +197 -0
- package/modules/xr/src/index.ts +16 -0
- package/modules/xr/src/input.ts +208 -0
- package/modules/xr/src/layer.ts +140 -0
- package/modules/xr/src/session.ts +156 -0
- package/modules/xr/src/sim-module.ts +23 -0
- package/modules/xr/src/types.ts +32 -0
- package/modules/xr/src/webxr.d.ts +182 -0
- package/modules/xr/src/xr-module.ts +179 -0
- package/package.json +232 -3
- package/shader-graph/src/chunks.ts +349 -0
- package/shader-graph/src/compiler.ts +732 -0
- package/shader-graph/src/compute-compiler.ts +453 -0
- package/shader-graph/src/compute-graph.ts +112 -0
- package/shader-graph/src/compute-profiles.ts +54 -0
- package/shader-graph/src/graph.ts +52 -0
- package/shader-graph/src/index.ts +53 -0
- package/shader-graph/src/profiles.ts +407 -0
- package/shader-graph/src/validator.ts +48 -0
- package/shader-graph/src/wgsl-binding-validator.ts +143 -0
- package/shader-graph/src/wgsl-struct-validator.ts +245 -0
- package/shader-graph/src/wgsl-struct.ts +397 -0
- package/test/src/index.ts +7 -0
- package/test/src/vision-test.ts +369 -0
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// ============================================================================
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// Water Renderer — flat-shaded low-poly water GPU pipeline
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// Water renderer system
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// ============================================================================
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import { createValidatedShaderModule } from "@downdraft/engine";
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import { createLogger, destroyAll } from "@downdraft/engine";
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import type { StructView, WgslStruct } from "@downdraft/engine/shader-graph";
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import { f32, mat4x4f, u32, vec3f, wgsl } from "@downdraft/engine/shader-graph";
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import { WATER_GRID, WaterBuffer } from "./water-buffer";
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import { MAX_SHORES, MAX_WAKES, SHORE_FLOATS, WAKE_FLOATS } from "./wave-sources";
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const log = createLogger();
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const Uniforms: WgslStruct = wgsl.struct("Uniforms", {
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viewProj: mat4x4f,
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cameraPos: vec3f,
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time: f32,
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gridSize: f32,
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patchSize: f32,
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originX: f32,
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originZ: f32,
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visibility: f32,
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weatherType: u32,
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timeOfDay: f32,
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waveHeight: f32,
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windSpeed: f32,
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windDirX: f32,
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windDirZ: f32,
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weatherIntensity: f32,
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sunDirX: f32,
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sunDirY: f32,
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sunDirZ: f32,
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sunIntensity: f32,
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wakeCount: u32,
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shoreCount: u32,
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});
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const PREAMBLE = /* wgsl */ `
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const MAX_POINT_LIGHTS = 32u;
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const MAX_SPOT_LIGHTS = 8u;
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${Uniforms.wgsl}
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struct WakeSource {
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pos: vec2<f32>,
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dir: vec2<f32>,
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speed: f32,
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};
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struct ShoreSource {
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pos: vec2<f32>,
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radius: f32,
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cutoutRadius: f32,
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};
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struct PointLight {
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position: vec3<f32>,
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radius: f32,
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color: vec3<f32>,
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intensity: f32,
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struct SpotLight {
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position: vec3<f32>,
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radius: f32,
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direction: vec3<f32>,
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cosInner: f32,
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color: vec3<f32>,
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cosOuter: f32,
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intensity: f32,
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};
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struct LightStorage {
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numPointLights: u32,
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numSpotLights: u32,
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_pad0: u32,
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_pad1: u32,
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pointLights: array<PointLight, MAX_POINT_LIGHTS>,
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spotLights: array<SpotLight, MAX_SPOT_LIGHTS>,
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};
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@group(0) @binding(0) var<uniform> uniforms: Uniforms;
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@group(0) @binding(1) var heightTex: texture_2d<f32>;
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@group(0) @binding(2) var normalTex: texture_2d<f32>;
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@group(0) @binding(3) var flowTex: texture_2d<f32>;
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@group(0) @binding(4) var samp: sampler;
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@group(0) @binding(5) var<storage, read> wakeSources: array<WakeSource>;
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@group(0) @binding(6) var<storage, read> shoreSources: array<ShoreSource>;
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struct VertexInput {
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@location(0) position: vec2<f32>,
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};
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struct VertexOutput {
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@location(0) worldPos: vec3<f32>,
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@location(1) uv: vec2<f32>,
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@location(2) viewDir: vec3<f32>,
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@location(3) waveHeight: f32,
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@location(4) normal: vec3<f32>,
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};
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fn hash21(p: vec2<f32>) -> f32 {
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let q = fract(p * vec2<f32>(0.1031, 0.11369));
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}
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fn hash22(p: vec2<f32>) -> vec2<f32> {
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let q = fract(p * vec2<f32>(0.1031, 0.11369));
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dot(q, vec2<f32>(127.1, 311.7)),
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dot(q, vec2<f32>(269.5, 183.3))
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) * 43758.5453);
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}
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fn perlin2d(p: vec2<f32>) -> f32 {
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let ga = hash22(i);
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let gb = hash22(i + vec2<f32>(1.0, 0.0));
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let gc = hash22(i + vec2<f32>(0.0, 1.0));
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let vc = dot(gc, f - vec2<f32>(0.0, 1.0));
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let vd = dot(gd, f - vec2<f32>(1.0, 1.0));
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return mix(mix(va, vb, u.x), mix(vc, vd, u.x), u.y) * 0.5 + 0.5;
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}
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fn fbm(p: vec2<f32>) -> f32 {
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var a = 0.5;
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var pp = p;
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v = v + a * perlin2d(pp);
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pp = pp * 2.0;
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a = a * 0.5;
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return v;
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}
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fn waveHeight(worldX: f32, worldZ: f32, t: f32, amp: f32) -> f32 {
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let h1 = sin(worldX * 0.15 + t * 0.12) * cos(worldZ * 0.12 + t * 0.10) * 0.6;
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let h2 = sin(worldX * 0.4 - t * 0.2) * cos(worldZ * 0.35 + t * 0.15) * 0.15;
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let h3 = sin((worldX + worldZ) * 0.1 + t * 0.08) * 0.3;
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return (h1 + h2 + h3) * amp;
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}
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fn computeNormal(wx: f32, wz: f32, t: f32, amp: f32) -> vec3<f32> {
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let eps = 0.5;
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let h0 = waveHeight(wx, wz, t, amp);
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let hx = waveHeight(wx + eps, wz, t, amp);
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+
let hz = waveHeight(wx, wz + eps, t, amp);
|
|
160
|
+
let dx = (hx - h0) / eps;
|
|
161
|
+
let dz = (hz - h0) / eps;
|
|
162
|
+
return normalize(vec3<f32>(-dx, 1.0, -dz));
|
|
163
|
+
}
|
|
164
|
+
|
|
165
|
+
fn windChopAmp() -> f32 {
|
|
166
|
+
let ss = clamp((uniforms.windSpeed - 2.0) / 23.0, 0.0, 1.0);
|
|
167
|
+
return 0.15 + ss * 0.65;
|
|
168
|
+
}
|
|
169
|
+
|
|
170
|
+
fn wakeDisplacement(worldX: f32, worldZ: f32) -> vec2<f32> {
|
|
171
|
+
var totalH = 0.0;
|
|
172
|
+
var foam = 0.0;
|
|
173
|
+
let n = uniforms.wakeCount;
|
|
174
|
+
for (var i = 0u; i < n; i = i + 1u) {
|
|
175
|
+
let src = wakeSources[i];
|
|
176
|
+
let dx = worldX - src.pos.x;
|
|
177
|
+
let dz = worldZ - src.pos.y;
|
|
178
|
+
let dist = length(vec2<f32>(dx, dz));
|
|
179
|
+
|
|
180
|
+
let distFadeFar = 1.0 - smoothstep(50.0, 60.0, dist);
|
|
181
|
+
if (distFadeFar < 0.001) { continue; }
|
|
182
|
+
|
|
183
|
+
let dir = src.dir;
|
|
184
|
+
let fwd = dx * dir.x + dz * dir.y;
|
|
185
|
+
let lat = -dx * dir.y + dz * dir.x;
|
|
186
|
+
|
|
187
|
+
let fwdFade = 1.0 - smoothstep(2.0, 8.0, fwd);
|
|
188
|
+
if (fwdFade < 0.001) { continue; }
|
|
189
|
+
|
|
190
|
+
let wakeSpread = 0.36;
|
|
191
|
+
let wakeEdge = abs(fwd) * wakeSpread;
|
|
192
|
+
let lateralFade = 1.0 - smoothstep(wakeEdge * 0.7, wakeEdge, abs(lat));
|
|
193
|
+
if (lateralFade < 0.01) { continue; }
|
|
194
|
+
|
|
195
|
+
let behind = -fwd;
|
|
196
|
+
let distFade = exp(-behind * 0.04);
|
|
197
|
+
let speedFactor = clamp(src.speed / 10.0, 0.0, 1.5);
|
|
198
|
+
|
|
199
|
+
let fade = distFadeFar * fwdFade;
|
|
200
|
+
|
|
201
|
+
let k = 0.5;
|
|
202
|
+
let ridge1 = sin(behind * k - uniforms.time * 3.0) * 0.15;
|
|
203
|
+
let ridge2 = sin(behind * k * 1.5 - uniforms.time * 4.0) * 0.08;
|
|
204
|
+
let wakeH = (ridge1 + ridge2) * distFade * lateralFade * speedFactor * fade;
|
|
205
|
+
totalH += wakeH;
|
|
206
|
+
|
|
207
|
+
let foamWidth = wakeEdge * 0.5;
|
|
208
|
+
let foamLat = 1.0 - smoothstep(foamWidth * 0.3, foamWidth, abs(lat));
|
|
209
|
+
foam += distFade * foamLat * speedFactor * 0.6 * fade;
|
|
210
|
+
}
|
|
211
|
+
return vec2<f32>(totalH, foam);
|
|
212
|
+
}
|
|
213
|
+
|
|
214
|
+
fn shoreDisplacement(worldX: f32, worldZ: f32) -> vec2<f32> {
|
|
215
|
+
var totalH = 0.0;
|
|
216
|
+
var foam = 0.0;
|
|
217
|
+
let n = uniforms.shoreCount;
|
|
218
|
+
for (var i = 0u; i < n; i = i + 1u) {
|
|
219
|
+
let src = shoreSources[i];
|
|
220
|
+
let r = src.radius;
|
|
221
|
+
if (r < 0.001) { continue; }
|
|
222
|
+
let dx = worldX - src.pos.x;
|
|
223
|
+
let dz = worldZ - src.pos.y;
|
|
224
|
+
let dist = length(vec2<f32>(dx, dz));
|
|
225
|
+
|
|
226
|
+
let flatR = r * 1.0;
|
|
227
|
+
let dampR = r * 1.2 + 8.0;
|
|
228
|
+
let rampUp = smoothstep(flatR, dampR, dist);
|
|
229
|
+
if (rampUp < 0.001) { continue; }
|
|
230
|
+
|
|
231
|
+
let bandEnd = dampR + 20.0;
|
|
232
|
+
let fadeW = 8.0;
|
|
233
|
+
let outerFade = 1.0 - smoothstep(bandEnd - fadeW, bandEnd, dist);
|
|
234
|
+
if (outerFade < 0.001) { continue; }
|
|
235
|
+
|
|
236
|
+
let ringDist = dist - r;
|
|
237
|
+
let k = 0.2;
|
|
238
|
+
let shoal = 1.0 - rampUp * 0.6;
|
|
239
|
+
let waveAmp = 0.5 * shoal;
|
|
240
|
+
let ringH = sin(ringDist * k + uniforms.time * 0.35) * waveAmp;
|
|
241
|
+
let distFade = exp(-max(ringDist - (dampR - r), 0.0) * 0.08);
|
|
242
|
+
totalH += ringH * distFade * outerFade;
|
|
243
|
+
}
|
|
244
|
+
return vec2<f32>(totalH, foam);
|
|
245
|
+
}
|
|
246
|
+
|
|
247
|
+
fn shoreDamping(worldX: f32, worldZ: f32) -> f32 {
|
|
248
|
+
var damping = 1.0;
|
|
249
|
+
let n = uniforms.shoreCount;
|
|
250
|
+
for (var i = 0u; i < n; i = i + 1u) {
|
|
251
|
+
let src = shoreSources[i];
|
|
252
|
+
let r = src.radius;
|
|
253
|
+
if (r < 0.001) { continue; }
|
|
254
|
+
let dx = worldX - src.pos.x;
|
|
255
|
+
let dz = worldZ - src.pos.y;
|
|
256
|
+
let dist = length(vec2<f32>(dx, dz));
|
|
257
|
+
let flatR = r * 1.0;
|
|
258
|
+
let dampR = r * 1.2 + 8.0;
|
|
259
|
+
let d = smoothstep(flatR, dampR, dist);
|
|
260
|
+
damping = min(damping, d);
|
|
261
|
+
}
|
|
262
|
+
return damping;
|
|
263
|
+
}
|
|
264
|
+
|
|
265
|
+
fn waterCutout(worldX: f32, worldZ: f32) -> bool {
|
|
266
|
+
let n = uniforms.shoreCount;
|
|
267
|
+
for (var i = 0u; i < n; i = i + 1u) {
|
|
268
|
+
let src = shoreSources[i];
|
|
269
|
+
if (src.cutoutRadius < 0.001) { continue; }
|
|
270
|
+
let dx = worldX - src.pos.x;
|
|
271
|
+
let dz = worldZ - src.pos.y;
|
|
272
|
+
let dist = length(vec2<f32>(dx, dz));
|
|
273
|
+
if (dist < src.cutoutRadius) { return true; }
|
|
274
|
+
}
|
|
275
|
+
return false;
|
|
276
|
+
}
|
|
277
|
+
|
|
278
|
+
fn fogAndNight(dist: f32, color: vec3<f32>) -> vec3<f32> {
|
|
279
|
+
var c = color;
|
|
280
|
+
let fogFactor = min(dist / 800.0, 1.0) * (1.0 - uniforms.visibility);
|
|
281
|
+
c = mix(c, vec3<f32>(0.5, 0.6, 0.7), fogFactor);
|
|
282
|
+
let nightFactor = 1.0 - smoothstep(0.2, 0.5, uniforms.timeOfDay);
|
|
283
|
+
c *= (1.0 - nightFactor * 0.5);
|
|
284
|
+
if (uniforms.weatherType == 4u || uniforms.weatherType == 8u) {
|
|
285
|
+
c *= 0.6;
|
|
286
|
+
}
|
|
287
|
+
return c;
|
|
288
|
+
}
|
|
289
|
+
|
|
290
|
+
fn applyWaterDynamicLights(worldPos: vec3<f32>, N: vec3<f32>, viewDir: vec3<f32>) -> vec3<f32> {
|
|
291
|
+
var color = vec3<f32>(0.0);
|
|
292
|
+
let numPoint = lightData.numPointLights;
|
|
293
|
+
for (var i = 0u; i < MAX_POINT_LIGHTS; i++) {
|
|
294
|
+
if (i >= numPoint) { break; }
|
|
295
|
+
let light = lightData.pointLights[i];
|
|
296
|
+
let toLight = light.position - worldPos;
|
|
297
|
+
let dist = length(toLight);
|
|
298
|
+
if (dist > light.radius) { continue; }
|
|
299
|
+
let L = toLight / max(dist, 0.001);
|
|
300
|
+
let atten = 1.0 - smoothstep(0.0, light.radius, dist);
|
|
301
|
+
let diff = max(dot(N, L), 0.0);
|
|
302
|
+
color += light.color * diff * light.intensity * atten * 0.5;
|
|
303
|
+
let halfDir = normalize(L + viewDir);
|
|
304
|
+
let NdotH = max(dot(N, halfDir), 0.0);
|
|
305
|
+
color += light.color * pow(NdotH, 32.0) * light.intensity * atten * 0.3;
|
|
306
|
+
}
|
|
307
|
+
let numSpot = lightData.numSpotLights;
|
|
308
|
+
for (var i = 0u; i < MAX_SPOT_LIGHTS; i++) {
|
|
309
|
+
if (i >= numSpot) { break; }
|
|
310
|
+
let light = lightData.spotLights[i];
|
|
311
|
+
let toLight = light.position - worldPos;
|
|
312
|
+
let dist = length(toLight);
|
|
313
|
+
if (dist > light.radius) { continue; }
|
|
314
|
+
let L = toLight / max(dist, 0.001);
|
|
315
|
+
let spotCos = dot(-L, light.direction);
|
|
316
|
+
if (spotCos < light.cosOuter) { continue; }
|
|
317
|
+
let spotAtten = smoothstep(light.cosOuter, light.cosInner, spotCos);
|
|
318
|
+
let atten = (1.0 - smoothstep(0.0, light.radius, dist)) * spotAtten;
|
|
319
|
+
let diff = max(dot(N, L), 0.0);
|
|
320
|
+
color += light.color * diff * light.intensity * atten * 0.5;
|
|
321
|
+
let halfDir = normalize(L + viewDir);
|
|
322
|
+
let NdotH = max(dot(N, halfDir), 0.0);
|
|
323
|
+
color += light.color * pow(NdotH, 32.0) * light.intensity * atten * 0.3;
|
|
324
|
+
}
|
|
325
|
+
return color;
|
|
326
|
+
}
|
|
327
|
+
`;
|
|
328
|
+
|
|
329
|
+
const WATER_WGSL = PREAMBLE + /* wgsl */ `
|
|
330
|
+
@vertex
|
|
331
|
+
fn vs_main(input: VertexInput) -> VertexOutput {
|
|
332
|
+
var output: VertexOutput;
|
|
333
|
+
let worldX = uniforms.originX + input.position.x * uniforms.patchSize;
|
|
334
|
+
let worldZ = uniforms.originZ + input.position.y * uniforms.patchSize;
|
|
335
|
+
let gs = i32(uniforms.gridSize);
|
|
336
|
+
let ogx = i32(uniforms.originX / uniforms.patchSize);
|
|
337
|
+
let ogz = i32(uniforms.originZ / uniforms.patchSize);
|
|
338
|
+
var gx = (ogx + i32(input.position.x)) % gs;
|
|
339
|
+
gx = (gx % gs + gs) % gs;
|
|
340
|
+
var gz = (ogz + i32(input.position.y)) % gs;
|
|
341
|
+
gz = (gz % gs + gs) % gs;
|
|
342
|
+
let h = textureLoad(heightTex, vec2<i32>(gx, gz), 0).r;
|
|
343
|
+
let t = uniforms.time;
|
|
344
|
+
let chopAmp = windChopAmp();
|
|
345
|
+
let chop = waveHeight(worldX, worldZ, t, chopAmp);
|
|
346
|
+
|
|
347
|
+
let wake = wakeDisplacement(worldX, worldZ);
|
|
348
|
+
let shore = shoreDisplacement(worldX, worldZ);
|
|
349
|
+
|
|
350
|
+
let damping = shoreDamping(worldX, worldZ);
|
|
351
|
+
let visualH = (h + chop + wake.x) * damping + shore.x;
|
|
352
|
+
let worldPos = vec3<f32>(worldX, visualH, worldZ);
|
|
353
|
+
output.clipPos = uniforms.viewProj * vec4<f32>(worldPos, 1.0);
|
|
354
|
+
output.worldPos = worldPos;
|
|
355
|
+
output.uv = input.position;
|
|
356
|
+
output.viewDir = uniforms.cameraPos - worldPos;
|
|
357
|
+
output.waveHeight = visualH;
|
|
358
|
+
output.foam = wake.y + shore.y;
|
|
359
|
+
var gx2 = (gx + 1) % gs;
|
|
360
|
+
var gz2 = (gz + 1) % gs;
|
|
361
|
+
let hx_sab = textureLoad(heightTex, vec2<i32>(gx2, gz), 0).r;
|
|
362
|
+
let hz_sab = textureLoad(heightTex, vec2<i32>(gx, gz2), 0).r;
|
|
363
|
+
let dampingX = shoreDamping(worldX + uniforms.patchSize, worldZ);
|
|
364
|
+
let dampingZ = shoreDamping(worldX, worldZ + uniforms.patchSize);
|
|
365
|
+
let hx = (hx_sab + waveHeight(worldX + uniforms.patchSize, worldZ, t, chopAmp) + wakeDisplacement(worldX + uniforms.patchSize, worldZ).x) * dampingX + shoreDisplacement(worldX + uniforms.patchSize, worldZ).x;
|
|
366
|
+
let hz = (hz_sab + waveHeight(worldX, worldZ + uniforms.patchSize, t, chopAmp) + wakeDisplacement(worldX, worldZ + uniforms.patchSize).x) * dampingZ + shoreDisplacement(worldX, worldZ + uniforms.patchSize).x;
|
|
367
|
+
let eps = uniforms.patchSize;
|
|
368
|
+
let dx = (hx - visualH) / eps;
|
|
369
|
+
let dz = (hz - visualH) / eps;
|
|
370
|
+
output.normal = normalize(vec3<f32>(-dx, 1.0, -dz));
|
|
371
|
+
return output;
|
|
372
|
+
}
|
|
373
|
+
|
|
374
|
+
@fragment
|
|
375
|
+
fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
|
|
376
|
+
if (waterCutout(input.worldPos.x, input.worldPos.z)) {
|
|
377
|
+
discard;
|
|
378
|
+
}
|
|
379
|
+
let viewDir = normalize(input.viewDir);
|
|
380
|
+
let dist = length(input.viewDir);
|
|
381
|
+
|
|
382
|
+
let dpdx = dpdx(input.worldPos);
|
|
383
|
+
let dpdy = dpdy(input.worldPos);
|
|
384
|
+
var faceNormal = normalize(cross(dpdx, dpdy));
|
|
385
|
+
if (faceNormal.y < 0.0) {
|
|
386
|
+
faceNormal = -faceNormal;
|
|
387
|
+
}
|
|
388
|
+
|
|
389
|
+
var qn = faceNormal;
|
|
390
|
+
qn.x = round(qn.x / 0.3) * 0.3;
|
|
391
|
+
qn.y = round(qn.y / 0.3) * 0.3;
|
|
392
|
+
qn.z = round(qn.z / 0.3) * 0.3;
|
|
393
|
+
qn = normalize(qn);
|
|
394
|
+
|
|
395
|
+
let sunDir = normalize(vec3<f32>(uniforms.sunDirX, uniforms.sunDirY, uniforms.sunDirZ));
|
|
396
|
+
let sunIntensity = uniforms.sunIntensity;
|
|
397
|
+
let diff = max(dot(faceNormal, sunDir), 0.0);
|
|
398
|
+
let diffScaled = mix(0.15, diff, sunIntensity);
|
|
399
|
+
|
|
400
|
+
let color1 = vec3<f32>(0.01, 0.03, 0.06);
|
|
401
|
+
let color2 = vec3<f32>(0.02, 0.08, 0.14);
|
|
402
|
+
let color3 = vec3<f32>(0.04, 0.16, 0.24);
|
|
403
|
+
let color4 = vec3<f32>(0.08, 0.28, 0.36);
|
|
404
|
+
let color5 = vec3<f32>(0.15, 0.42, 0.48);
|
|
405
|
+
|
|
406
|
+
var waterColor = color1;
|
|
407
|
+
waterColor = mix(waterColor, color2, smoothstep(0.0, 0.15, diffScaled));
|
|
408
|
+
waterColor = mix(waterColor, color3, smoothstep(0.15, 0.35, diffScaled));
|
|
409
|
+
waterColor = mix(waterColor, color4, smoothstep(0.35, 0.6, diffScaled));
|
|
410
|
+
waterColor = mix(waterColor, color5, smoothstep(0.6, 0.9, diffScaled));
|
|
411
|
+
|
|
412
|
+
let halfDir = normalize(sunDir + viewDir);
|
|
413
|
+
let NdotH = max(dot(faceNormal, halfDir), 0.0);
|
|
414
|
+
let stormFactor = select(1.0, 0.15, uniforms.weatherType == 4u || uniforms.weatherType == 8u);
|
|
415
|
+
let spec = pow(NdotH, 16.0);
|
|
416
|
+
waterColor += vec3<f32>(1.0, 0.95, 0.8) * spec * 0.8 * stormFactor * sunIntensity;
|
|
417
|
+
let spec2 = pow(NdotH, 4.0);
|
|
418
|
+
waterColor += vec3<f32>(0.5, 0.65, 0.8) * spec2 * 0.1 * stormFactor * sunIntensity;
|
|
419
|
+
|
|
420
|
+
let hNorm = input.waveHeight / max(uniforms.waveHeight, 0.01);
|
|
421
|
+
waterColor = mix(waterColor, vec3<f32>(0.0, 0.02, 0.05), smoothstep(0.1, -0.4, hNorm) * 0.4);
|
|
422
|
+
waterColor = mix(waterColor, vec3<f32>(0.12, 0.32, 0.38), smoothstep(0.2, 0.5, hNorm) * 0.2);
|
|
423
|
+
|
|
424
|
+
let edge = fwidth(input.worldPos.x) + fwidth(input.worldPos.z);
|
|
425
|
+
let edgeFactor = 1.0 - smoothstep(uniforms.patchSize * 0.3, uniforms.patchSize * 0.48, edge);
|
|
426
|
+
waterColor *= mix(0.5, 1.0, edgeFactor);
|
|
427
|
+
|
|
428
|
+
let fresnel = pow(1.0 - max(dot(viewDir, faceNormal), 0.0), 4.0);
|
|
429
|
+
waterColor = mix(waterColor, vec3<f32>(0.3, 0.5, 0.75), fresnel * 0.3);
|
|
430
|
+
|
|
431
|
+
let windSS = clamp((uniforms.windSpeed - 8.0) / 17.0, 0.0, 1.0);
|
|
432
|
+
let steepness = 1.0 - faceNormal.y;
|
|
433
|
+
let crestFactor = smoothstep(0.15, 0.5, hNorm);
|
|
434
|
+
let whitecapMask = smoothstep(0.25, 0.45, steepness) * crestFactor * windSS;
|
|
435
|
+
let foamColor = vec3<f32>(0.75, 0.78, 0.72);
|
|
436
|
+
waterColor = mix(waterColor, foamColor, whitecapMask);
|
|
437
|
+
|
|
438
|
+
let wakeFoamMask = smoothstep(0.3, 0.5, input.foam);
|
|
439
|
+
waterColor = mix(waterColor, foamColor, wakeFoamMask * 0.8);
|
|
440
|
+
|
|
441
|
+
waterColor += applyWaterDynamicLights(input.worldPos, faceNormal, viewDir);
|
|
442
|
+
|
|
443
|
+
let c = fogAndNight(dist, waterColor);
|
|
444
|
+
|
|
445
|
+
let cosTheta = max(dot(viewDir, vec3<f32>(0.0, 1.0, 0.0)), 0.05);
|
|
446
|
+
let waterPath = dist / cosTheta;
|
|
447
|
+
let underwaterFog = 1.0 - exp(-waterPath * 0.015);
|
|
448
|
+
let fogColor = vec3<f32>(0.02, 0.08, 0.12);
|
|
449
|
+
let finalColor = mix(c, fogColor, underwaterFog * 0.7);
|
|
450
|
+
let finalAlpha = mix(0.85, 0.99, underwaterFog);
|
|
451
|
+
return vec4<f32>(finalColor, finalAlpha);
|
|
452
|
+
}
|
|
453
|
+
`;
|
|
454
|
+
|
|
455
|
+
export interface WaterRenderConfig {
|
|
456
|
+
timeOfDay: number;
|
|
457
|
+
weatherType: number;
|
|
458
|
+
visibility: number;
|
|
459
|
+
windSpeed: number;
|
|
460
|
+
windDirX: number;
|
|
461
|
+
windDirZ: number;
|
|
462
|
+
weatherIntensity: number;
|
|
463
|
+
sunDir: [number, number, number];
|
|
464
|
+
sunIntensity: number;
|
|
465
|
+
}
|
|
466
|
+
|
|
467
|
+
export interface WaterRendererOptions {
|
|
468
|
+
format?: GPUTextureFormat;
|
|
469
|
+
depthFormat?: GPUTextureFormat;
|
|
470
|
+
msaaSampleCount?: number;
|
|
471
|
+
}
|
|
472
|
+
|
|
473
|
+
export const DEFAULT_RENDER_CONFIG: WaterRenderConfig = {
|
|
474
|
+
timeOfDay: 0.3,
|
|
475
|
+
weatherType: 0,
|
|
476
|
+
visibility: 1.0,
|
|
477
|
+
windSpeed: 3,
|
|
478
|
+
windDirX: 1,
|
|
479
|
+
windDirZ: 0,
|
|
480
|
+
weatherIntensity: 0,
|
|
481
|
+
sunDir: [0.5, 0.7, 0.5],
|
|
482
|
+
sunIntensity: 1.0,
|
|
483
|
+
};
|
|
484
|
+
|
|
485
|
+
export class WaterRenderer {
|
|
486
|
+
private device: GPUDevice | null = null;
|
|
487
|
+
private format: GPUTextureFormat;
|
|
488
|
+
private depthFormat: GPUTextureFormat;
|
|
489
|
+
private msaaSampleCount: number;
|
|
490
|
+
private pipeline: GPURenderPipeline | null = null;
|
|
491
|
+
private bindGroupLayout: GPUBindGroupLayout | null = null;
|
|
492
|
+
private lightBindGroupLayout: GPUBindGroupLayout | null = null;
|
|
493
|
+
private lightBindGroup: GPUBindGroup | null = null;
|
|
494
|
+
private uniformBuffer: GPUBuffer | null = null;
|
|
495
|
+
private _uniformView: StructView | null = null;
|
|
496
|
+
private _uniformBuf: Float32Array | null = null;
|
|
497
|
+
private vertexBuffer: GPUBuffer | null = null;
|
|
498
|
+
private indexBuffer: GPUBuffer | null = null;
|
|
499
|
+
private indexCount = 0;
|
|
500
|
+
private heightTexture: GPUTexture | null = null;
|
|
501
|
+
private normalTexture: GPUTexture | null = null;
|
|
502
|
+
private flowTexture: GPUTexture | null = null;
|
|
503
|
+
private sampler: GPUSampler | null = null;
|
|
504
|
+
private bindGroup: GPUBindGroup | null = null;
|
|
505
|
+
private wakeBuffer: GPUBuffer | null = null;
|
|
506
|
+
private shoreBuffer: GPUBuffer | null = null;
|
|
507
|
+
private wakeData: Float32Array;
|
|
508
|
+
private shoreData: Float32Array;
|
|
509
|
+
private wakeCount = 0;
|
|
510
|
+
private shoreCount = 0;
|
|
511
|
+
private time = 0;
|
|
512
|
+
private cachedNormalData: Uint8Array | null = null;
|
|
513
|
+
private cachedHeightData: Float32Array | null = null;
|
|
514
|
+
private initialized = false;
|
|
515
|
+
|
|
516
|
+
constructor(opts: WaterRendererOptions = {}) {
|
|
517
|
+
this.format = opts.format ?? "bgra8unorm";
|
|
518
|
+
this.depthFormat = opts.depthFormat ?? "depth32float";
|
|
519
|
+
this.msaaSampleCount = opts.msaaSampleCount ?? 1;
|
|
520
|
+
this.wakeData = new Float32Array(MAX_WAKES * WAKE_FLOATS);
|
|
521
|
+
this.shoreData = new Float32Array(MAX_SHORES * SHORE_FLOATS);
|
|
522
|
+
}
|
|
523
|
+
|
|
524
|
+
async init(device: GPUDevice): Promise<void> {
|
|
525
|
+
this.device = device;
|
|
526
|
+
|
|
527
|
+
this.uniformBuffer = device.createBuffer({
|
|
528
|
+
size: 256,
|
|
529
|
+
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
|
|
530
|
+
});
|
|
531
|
+
this._uniformBuf = new Float32Array(Uniforms.floatCount);
|
|
532
|
+
this._uniformView = Uniforms.view(this._uniformBuf);
|
|
533
|
+
|
|
534
|
+
const gridSize = WATER_GRID;
|
|
535
|
+
const vertices: number[] = [];
|
|
536
|
+
for (let z = 0; z < gridSize; z++) {
|
|
537
|
+
for (let x = 0; x < gridSize; x++) {
|
|
538
|
+
vertices.push(x, z);
|
|
539
|
+
}
|
|
540
|
+
}
|
|
541
|
+
this.vertexBuffer = device.createBuffer({
|
|
542
|
+
size: vertices.length * 4,
|
|
543
|
+
usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST,
|
|
544
|
+
});
|
|
545
|
+
device.queue.writeBuffer(this.vertexBuffer, 0, new Float32Array(vertices));
|
|
546
|
+
|
|
547
|
+
const indices: number[] = [];
|
|
548
|
+
for (let z = 0; z < gridSize - 1; z++) {
|
|
549
|
+
for (let x = 0; x < gridSize - 1; x++) {
|
|
550
|
+
const i = z * gridSize + x;
|
|
551
|
+
indices.push(i, i + 1, i + gridSize);
|
|
552
|
+
indices.push(i + 1, i + gridSize + 1, i + gridSize);
|
|
553
|
+
}
|
|
554
|
+
}
|
|
555
|
+
this.indexCount = indices.length;
|
|
556
|
+
this.indexBuffer = device.createBuffer({
|
|
557
|
+
size: indices.length * 2,
|
|
558
|
+
usage: GPUBufferUsage.INDEX | GPUBufferUsage.COPY_DST,
|
|
559
|
+
});
|
|
560
|
+
device.queue.writeBuffer(this.indexBuffer!, 0, new Uint16Array(indices));
|
|
561
|
+
|
|
562
|
+
this.heightTexture = device.createTexture({
|
|
563
|
+
size: [gridSize, gridSize],
|
|
564
|
+
format: "r32float",
|
|
565
|
+
usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST,
|
|
566
|
+
});
|
|
567
|
+
this.normalTexture = device.createTexture({
|
|
568
|
+
size: [gridSize, gridSize],
|
|
569
|
+
format: "rgba8unorm",
|
|
570
|
+
usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST,
|
|
571
|
+
});
|
|
572
|
+
this.flowTexture = device.createTexture({
|
|
573
|
+
size: [gridSize, gridSize],
|
|
574
|
+
format: "rg16float",
|
|
575
|
+
usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST,
|
|
576
|
+
});
|
|
577
|
+
|
|
578
|
+
this.sampler = device.createSampler({
|
|
579
|
+
magFilter: "linear",
|
|
580
|
+
minFilter: "linear",
|
|
581
|
+
});
|
|
582
|
+
|
|
583
|
+
const wakeBufSize = MAX_WAKES * WAKE_FLOATS * 4;
|
|
584
|
+
const shoreBufSize = MAX_SHORES * SHORE_FLOATS * 4;
|
|
585
|
+
this.wakeBuffer = device.createBuffer({
|
|
586
|
+
size: wakeBufSize,
|
|
587
|
+
usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST,
|
|
588
|
+
});
|
|
589
|
+
this.shoreBuffer = device.createBuffer({
|
|
590
|
+
size: shoreBufSize,
|
|
591
|
+
usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST,
|
|
592
|
+
});
|
|
593
|
+
|
|
594
|
+
this.bindGroupLayout = device.createBindGroupLayout({
|
|
595
|
+
entries: [
|
|
596
|
+
{ binding: 0, visibility: GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT, buffer: { type: "uniform" } },
|
|
597
|
+
{ binding: 1, visibility: GPUShaderStage.VERTEX, texture: { sampleType: "unfilterable-float" } },
|
|
598
|
+
{ binding: 2, visibility: GPUShaderStage.FRAGMENT, texture: {} },
|
|
599
|
+
{ binding: 3, visibility: GPUShaderStage.FRAGMENT, texture: { sampleType: "unfilterable-float" } },
|
|
600
|
+
{ binding: 4, visibility: GPUShaderStage.FRAGMENT, sampler: {} },
|
|
601
|
+
{ binding: 5, visibility: GPUShaderStage.VERTEX, buffer: { type: "read-only-storage" } },
|
|
602
|
+
{ binding: 6, visibility: GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT, buffer: { type: "read-only-storage" } },
|
|
603
|
+
],
|
|
604
|
+
});
|
|
605
|
+
|
|
606
|
+
this.bindGroup = device.createBindGroup({
|
|
607
|
+
layout: this.bindGroupLayout,
|
|
608
|
+
entries: [
|
|
609
|
+
{ binding: 0, resource: { buffer: this.uniformBuffer } },
|
|
610
|
+
{ binding: 1, resource: this.heightTexture.createView() },
|
|
611
|
+
{ binding: 2, resource: this.normalTexture.createView() },
|
|
612
|
+
{ binding: 3, resource: this.flowTexture.createView() },
|
|
613
|
+
{ binding: 4, resource: this.sampler },
|
|
614
|
+
{ binding: 5, resource: { buffer: this.wakeBuffer } },
|
|
615
|
+
{ binding: 6, resource: { buffer: this.shoreBuffer } },
|
|
616
|
+
],
|
|
617
|
+
});
|
|
618
|
+
|
|
619
|
+
// Light bind group layout (group 1 — shared with entity renderer)
|
|
620
|
+
this.lightBindGroupLayout = device.createBindGroupLayout({
|
|
621
|
+
entries: [
|
|
622
|
+
{ binding: 0, visibility: GPUShaderStage.FRAGMENT, buffer: { type: "read-only-storage" } },
|
|
623
|
+
],
|
|
624
|
+
});
|
|
625
|
+
|
|
626
|
+
const pipelineLayout = device.createPipelineLayout({
|
|
627
|
+
bindGroupLayouts: [this.bindGroupLayout, this.lightBindGroupLayout],
|
|
628
|
+
});
|
|
629
|
+
|
|
630
|
+
const vertexLayout = {
|
|
631
|
+
arrayStride: 8,
|
|
632
|
+
attributes: [{ shaderLocation: 0, offset: 0, format: "float32x2" as GPUVertexFormat }],
|
|
633
|
+
};
|
|
634
|
+
|
|
635
|
+
const blendState: GPUBlendState = {
|
|
636
|
+
color: { srcFactor: "src-alpha", dstFactor: "one-minus-src-alpha", operation: "add" },
|
|
637
|
+
alpha: { srcFactor: "one", dstFactor: "one-minus-src-alpha", operation: "add" },
|
|
638
|
+
};
|
|
639
|
+
|
|
640
|
+
const shaderModule = createValidatedShaderModule(device, { code: WATER_WGSL, label: "WaterRenderer" });
|
|
641
|
+
this.pipeline = device.createRenderPipeline({
|
|
642
|
+
layout: pipelineLayout,
|
|
643
|
+
vertex: {
|
|
644
|
+
module: shaderModule,
|
|
645
|
+
entryPoint: "vs_main",
|
|
646
|
+
buffers: [vertexLayout],
|
|
647
|
+
},
|
|
648
|
+
fragment: {
|
|
649
|
+
module: shaderModule,
|
|
650
|
+
entryPoint: "fs_main",
|
|
651
|
+
targets: [{ format: this.format, blend: blendState }],
|
|
652
|
+
},
|
|
653
|
+
primitive: { topology: "triangle-list" },
|
|
654
|
+
multisample: { count: this.msaaSampleCount },
|
|
655
|
+
depthStencil: {
|
|
656
|
+
format: this.depthFormat,
|
|
657
|
+
depthWriteEnabled: true,
|
|
658
|
+
depthCompare: "less",
|
|
659
|
+
},
|
|
660
|
+
});
|
|
661
|
+
|
|
662
|
+
this.initialized = true;
|
|
663
|
+
log.info("WaterRenderer", "Initialized flat-shaded low-poly water");
|
|
664
|
+
}
|
|
665
|
+
|
|
666
|
+
setLightBindGroup(bg: GPUBindGroup): void {
|
|
667
|
+
this.lightBindGroup = bg;
|
|
668
|
+
}
|
|
669
|
+
|
|
670
|
+
getLightBindGroupLayout(): GPUBindGroupLayout | null {
|
|
671
|
+
return this.lightBindGroupLayout;
|
|
672
|
+
}
|
|
673
|
+
|
|
674
|
+
updateDynamics(
|
|
675
|
+
wakes: Float32Array,
|
|
676
|
+
wakeCount: number,
|
|
677
|
+
shores: Float32Array,
|
|
678
|
+
shoreCount: number,
|
|
679
|
+
): void {
|
|
680
|
+
if (!this.device || !this.wakeBuffer || !this.shoreBuffer) return;
|
|
681
|
+
const wc = Math.min(wakeCount, MAX_WAKES);
|
|
682
|
+
const sc = Math.min(shoreCount, MAX_SHORES);
|
|
683
|
+
this.wakeData.set(wakes.subarray(0, wc * WAKE_FLOATS));
|
|
684
|
+
this.shoreData.set(shores.subarray(0, sc * SHORE_FLOATS));
|
|
685
|
+
this.device.queue.writeBuffer(this.wakeBuffer, 0, this.wakeData as unknown as GPUAllowSharedBufferSource);
|
|
686
|
+
this.device.queue.writeBuffer(this.shoreBuffer, 0, this.shoreData as unknown as GPUAllowSharedBufferSource);
|
|
687
|
+
this.wakeCount = wc;
|
|
688
|
+
this.shoreCount = sc;
|
|
689
|
+
}
|
|
690
|
+
|
|
691
|
+
render(
|
|
692
|
+
passEncoder: GPURenderPassEncoder,
|
|
693
|
+
viewProj: Float32Array,
|
|
694
|
+
cameraPos: [number, number, number],
|
|
695
|
+
waterBuffer: WaterBuffer,
|
|
696
|
+
config: WaterRenderConfig,
|
|
697
|
+
): void {
|
|
698
|
+
if (!this.pipeline || !this.bindGroup || !this.uniformBuffer || !this.device) return;
|
|
699
|
+
if (!this.initialized) return;
|
|
700
|
+
|
|
701
|
+
this.time += 0.016;
|
|
702
|
+
|
|
703
|
+
const gridSize = WATER_GRID;
|
|
704
|
+
const heights = waterBuffer.getHeightsRef();
|
|
705
|
+
if (!this.cachedHeightData || this.cachedHeightData.length !== heights.length) {
|
|
706
|
+
this.cachedHeightData = new Float32Array(heights.length);
|
|
707
|
+
}
|
|
708
|
+
this.cachedHeightData.set(heights);
|
|
709
|
+
this.device.queue.writeTexture(
|
|
710
|
+
{ texture: this.heightTexture! },
|
|
711
|
+
this.cachedHeightData as unknown as GPUAllowSharedBufferSource,
|
|
712
|
+
{ bytesPerRow: gridSize * 4 },
|
|
713
|
+
{ width: gridSize, height: gridSize },
|
|
714
|
+
);
|
|
715
|
+
|
|
716
|
+
if (!this.cachedNormalData) {
|
|
717
|
+
this.cachedNormalData = new Uint8Array(gridSize * gridSize * 4);
|
|
718
|
+
for (let i = 0; i < gridSize * gridSize; i++) {
|
|
719
|
+
this.cachedNormalData[i * 4 + 0] = 128;
|
|
720
|
+
this.cachedNormalData[i * 4 + 1] = 128;
|
|
721
|
+
this.cachedNormalData[i * 4 + 2] = 255;
|
|
722
|
+
this.cachedNormalData[i * 4 + 3] = 255;
|
|
723
|
+
}
|
|
724
|
+
}
|
|
725
|
+
this.device.queue.writeTexture(
|
|
726
|
+
{ texture: this.normalTexture! },
|
|
727
|
+
this.cachedNormalData as unknown as GPUAllowSharedBufferSource,
|
|
728
|
+
{ bytesPerRow: gridSize * 4 },
|
|
729
|
+
{ width: gridSize, height: gridSize },
|
|
730
|
+
);
|
|
731
|
+
|
|
732
|
+
const patchSize = waterBuffer.getPatchSize();
|
|
733
|
+
const origin = waterBuffer.getOrigin();
|
|
734
|
+
const halfGrid = (gridSize * patchSize) / 2;
|
|
735
|
+
const originX = Math.round((cameraPos[0] - halfGrid) / patchSize) * patchSize;
|
|
736
|
+
const originZ = Math.round((cameraPos[2] - halfGrid) / patchSize) * patchSize;
|
|
737
|
+
|
|
738
|
+
const uv = this._uniformView!;
|
|
739
|
+
uv.set("viewProj", viewProj);
|
|
740
|
+
uv.set("cameraPos", cameraPos);
|
|
741
|
+
uv.set("time", this.time);
|
|
742
|
+
uv.set("gridSize", gridSize);
|
|
743
|
+
uv.set("patchSize", patchSize);
|
|
744
|
+
uv.set("originX", originX);
|
|
745
|
+
uv.set("originZ", originZ);
|
|
746
|
+
uv.set("visibility", config.visibility);
|
|
747
|
+
uv.setU32("weatherType", config.weatherType);
|
|
748
|
+
uv.set("timeOfDay", config.timeOfDay);
|
|
749
|
+
uv.set("waveHeight", 2.0);
|
|
750
|
+
uv.set("windSpeed", config.windSpeed);
|
|
751
|
+
uv.set("windDirX", config.windDirX);
|
|
752
|
+
uv.set("windDirZ", config.windDirZ);
|
|
753
|
+
uv.set("weatherIntensity", config.weatherIntensity);
|
|
754
|
+
uv.set("sunDirX", config.sunDir[0]);
|
|
755
|
+
uv.set("sunDirY", config.sunDir[1]);
|
|
756
|
+
uv.set("sunDirZ", config.sunDir[2]);
|
|
757
|
+
uv.set("sunIntensity", config.sunIntensity);
|
|
758
|
+
uv.setU32("wakeCount", this.wakeCount);
|
|
759
|
+
uv.setU32("shoreCount", this.shoreCount);
|
|
760
|
+
|
|
761
|
+
this.device.queue.writeBuffer(this.uniformBuffer, 0, this._uniformBuf! as unknown as GPUAllowSharedBufferSource);
|
|
762
|
+
|
|
763
|
+
passEncoder.setPipeline(this.pipeline);
|
|
764
|
+
passEncoder.setBindGroup(0, this.bindGroup);
|
|
765
|
+
if (this.lightBindGroup) {
|
|
766
|
+
passEncoder.setBindGroup(1, this.lightBindGroup);
|
|
767
|
+
}
|
|
768
|
+
passEncoder.setVertexBuffer(0, this.vertexBuffer);
|
|
769
|
+
passEncoder.setIndexBuffer(this.indexBuffer!, "uint16");
|
|
770
|
+
passEncoder.drawIndexed(this.indexCount);
|
|
771
|
+
}
|
|
772
|
+
|
|
773
|
+
isInitialized(): boolean { return this.initialized; }
|
|
774
|
+
|
|
775
|
+
destroy(): void {
|
|
776
|
+
// Destroy GPU resources that have a .destroy() method.
|
|
777
|
+
// GPUBindGroup, GPUBindGroupLayout have no destroy() — just null them.
|
|
778
|
+
destroyAll([
|
|
779
|
+
this.pipeline,
|
|
780
|
+
this.uniformBuffer,
|
|
781
|
+
this.vertexBuffer,
|
|
782
|
+
this.indexBuffer,
|
|
783
|
+
this.heightTexture,
|
|
784
|
+
this.normalTexture,
|
|
785
|
+
this.flowTexture,
|
|
786
|
+
// GPUSampler has no destroy() — it's GC'd. Excluded from destroyAll.
|
|
787
|
+
this.wakeBuffer,
|
|
788
|
+
this.shoreBuffer,
|
|
789
|
+
]);
|
|
790
|
+
this.pipeline = null;
|
|
791
|
+
this.bindGroup = null;
|
|
792
|
+
this.bindGroupLayout = null;
|
|
793
|
+
this.lightBindGroup = null;
|
|
794
|
+
this.lightBindGroupLayout = null;
|
|
795
|
+
this.uniformBuffer = null;
|
|
796
|
+
this._uniformView = null;
|
|
797
|
+
this._uniformBuf = null;
|
|
798
|
+
this.vertexBuffer = null;
|
|
799
|
+
this.indexBuffer = null;
|
|
800
|
+
this.heightTexture = null;
|
|
801
|
+
this.normalTexture = null;
|
|
802
|
+
this.flowTexture = null;
|
|
803
|
+
this.sampler = null;
|
|
804
|
+
this.wakeBuffer = null;
|
|
805
|
+
this.shoreBuffer = null;
|
|
806
|
+
this.device = null;
|
|
807
|
+
this.initialized = false;
|
|
808
|
+
}
|
|
809
|
+
}
|